Follow TV Tropes

Following

History Characters / MinecraftOverworldHostileMobs

Go To

OR

Is there an issue? Send a MessageReason:
None


* NightmareFace: Every Creeper's face is fixed in what appears to be a pained expression.

to:

* NightmareFace: Every Creeper's face is fixed in what appears to be a pained expression.botanical, pixelated and mosaic pastiche of [[Film/{{Scream}} Ghostface]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* TheSpeedster: Speed is the Breeze's main focus, as their offensive abilities are almost non-existent (with its wind charges dealing only 1 damage). The Breeze is more of an annoyer, who prefers to use its speed to dodge attacks, knock back players, and set up traps from a distance (especially considering that it usually won't be alone). However, it's ''not'' a FragileSpeedster, as it has 30 health points (meaning that it's more durable than other hostile mobs, who tend to have only 20).
Is there an issue? Send a MessageReason:
None

Added: 1026

Changed: 1445

Removed: 340

Is there an issue? Send a MessageReason:
None


!Removed Mobs
[[folder:The Killer Bunny]]
[[quoteright:150:https://static.tvtropes.org/pmwiki/pub/images/150px_killer_bunny.png]]

A secret (now completely unused) type of rabbit named for the Rabbit of Caerbannog, first appearing in snapshot 14w27a. As opposed to most rabbits, this one is hostile, and will attack the player without provocation.

to:

!Removed Mobs
[[folder:The Killer Bunny]]
[[quoteright:150:https://static.
[[folder:Breeze]]
[[quoteright:200:https://static.
tvtropes.org/pmwiki/pub/images/150px_killer_bunny.png]]

org/pmwiki/pub/images/breezy.png]]

A secret (now completely unused) type of rabbit named for the Rabbit of Caerbannog, first appearing flying mob, added in snapshot 14w27a. As opposed 23w45a, that appears from spawners inside trial chambers. It attacks using wind energy, which do very little damage but produce a huge amount of knock-back, as well as having the unique ability to most rabbits, this one is hostile, activate numerous types of nearby interactable mechanisms, like doors, buttons, and will attack the player without provocation.levers.



* GlassCannon: Though its attack is pretty strong, it only has one and a half hearts of health, and will die in one hit to just about any weapon, or to a Wolf's retaliatory attack.
* HairRaisingHare: It's a hostile rabbit that can deal a good chunk of damage to an unarmored player (up to six hearts on Hard mode).
* KillerRabbit: Literally. Bonus points for being a reference to the TropeNamer.
* RedEyesTakeWarning: Its narrow red eyes are the only significant physical feature that will allow you to tell it apart from normal, harmless rabbits.
* ShoutOut: To the identically-named rabbit in ''Film/MontyPythonAndTheHolyGrail''.
* WhiteBunny: It always appears as white.

to:

* GlassCannon: Though BlowYouAway: As its attack name implies, all of its attacks have something to do with wind. One of these attacks is pretty strong, it to shoots out a "wind charge", which only has one and a half hearts of health, and will die in does one hit point of damage, but does tremendous knock-back, and another to just about create an explosion of wind, which only does knock-back.
* ImmuneToBullets: Its swirling, tornado-like body will deflect
any projectile weapon, or forcing the player to engage it in melee combat.
* InASingleBound: By coiling its body like
a Wolf's retaliatory attack.
spring, the Breeze can launch itself five blocks high and fifteen blocks horizontally in one leap.
* HairRaisingHare: UndergroundMonkey: It's basically just a hostile rabbit that can deal a good chunk of damage to an unarmored player (up to six hearts on Hard mode).
* KillerRabbit: Literally. Bonus points for being a reference to
Blaze equivalent in the TropeNamer.
* RedEyesTakeWarning: Its narrow red eyes are the
Overworld (including appearing only significant physical feature that will allow you to tell it apart from normal, harmless rabbits.
* ShoutOut: To the identically-named rabbit
spawners in ''Film/MontyPythonAndTheHolyGrail''.
* WhiteBunny: It always appears as white.
a specific generated structure), but based on wind instead of fire.


Added DiffLines:


!Removed Mobs
[[folder:The Killer Bunny]]
[[quoteright:150:https://static.tvtropes.org/pmwiki/pub/images/150px_killer_bunny.png]]

A secret (now completely unused) type of rabbit named for the Rabbit of Caerbannog, first appearing in snapshot 14w27a. As opposed to most rabbits, this one is hostile, and will attack the player without provocation.
----
* GlassCannon: Though its attack is pretty strong, it only has one and a half hearts of health, and will die in one hit to just about any weapon, or to a Wolf's retaliatory attack.
* HairRaisingHare: It's a hostile rabbit that can deal a good chunk of damage to an unarmored player (up to six hearts on Hard mode).
* KillerRabbit: Literally. Bonus points for being a reference to the TropeNamer.
* RedEyesTakeWarning: Its narrow red eyes are the only significant physical feature that will allow you to tell it apart from normal, harmless rabbits.
* ShoutOut: To the identically-named rabbit in ''Film/MontyPythonAndTheHolyGrail''.
* WhiteBunny: It always appears as white.
[[/folder]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BrainwashedAndCrazy: Given that you only find Allays in Pillager Outposts and Woodland Mansions, always imprisoned, and that Vexes look like evil versions of Allays, it's implied that Vexes ''are'' Allays forcibly converted by the Evokers.

Added: 132

Removed: 128

Is there an issue? Send a MessageReason:
None


* GhostlyAnimals: They vaguely resemble flying, undead rays. And unlike most of the undead, they seem to be more ethereal in nature.



* NonHumanUndead: They vaguely resemble flying, undead rays. Whatever they are, though, they've most certainly never been human.
Is there an issue? Send a MessageReason:
None


* LongRangeFighter: Pillagers, Evokers, and the unused Illusioner all rely on arrows, magic, and [[BreadEggsBreadedEggs both at the same time]] for their respective forms of combat, while still keeping their distance from the player.

to:

* LongRangeFighter: Pillagers, Evokers, Witches, and the unused Illusioner all rely on arrows, magic, and [[BreadEggsBreadedEggs both at the same time]] for their respective forms of combat, while still keeping their distance from the player.



A hostile mob that first appeared in snapshot 12w38a. Witches look like villagers, but wear pointy hats, have a wart on their nose, and use a variety of potions to attack like any other stereotypical witch. Witches are the second Overworld mob that can attack from a distance and its potions can be quite deadly to the player or any other mob that gets in its way. Drops various brewing materials[[note]]Empty glass bottles, redstone powder, glowstone powder, gunpowder, spider eyes, and sugar[[/note]], sticks, or rarely a potion upon death. Beginning with the Village & Pillage update they can spawn during raids and can join Pillager patrols, but aren't considered actual Illagers.

to:

A hostile mob that first appeared in snapshot 12w38a. Witches look like villagers, but wear pointy hats, have a wart on their nose, and use a variety of potions to attack like any other stereotypical witch. Witches are the second Overworld mob that can attack from a distance and its potions can be quite deadly to the player or any other mob that gets in its way. Drops various brewing materials[[note]]Empty glass bottles, redstone powder, glowstone powder, gunpowder, spider eyes, and sugar[[/note]], sticks, or rarely a potion upon death. Beginning with the Village & Pillage update they can spawn during raids and can join Pillager patrols, but aren't considered actual Illagers.patrols.
Is there an issue? Send a MessageReason:
None


----

to:

----%%----
Is there an issue? Send a MessageReason:
None


* LightningBruiser: They're ''extremely'' mobile for an enemy thanks to their flight, being the fastest non-boss mob in the game. They deal more damage than zombies, skeletons and spiders in one attack[[note]]Phantoms hit harder on Normal than any of those on ''Hard''[[/note]], and unlike [[GlassCannon Ghasts]] they have the same amount of hit points as a regular zombie/skeleton. Add to the fact that they tend to attack in groups, and they can become a problem fast, especially if you don't have a good bow to shoot them down with.

to:

* LightningBruiser: They're ''extremely'' mobile for an enemy thanks to their flight, being the fastest non-boss mob in the game. They Even worse in Bedrock edition, where they deal more damage than zombies, skeletons and spiders in one attack[[note]]Phantoms hit harder on Normal than any of those on ''Hard''[[/note]], and unlike ''Hard''[[/note]]. Unlike [[GlassCannon Ghasts]] they have the same amount of hit points as a regular zombie/skeleton. Add to the fact that they tend to attack in groups, and they can become a problem fast, especially if you don't have a good bow to shoot them down with.
Is there an issue? Send a MessageReason:
None


A hostile mob that first appeared in snapshot 12w38a. Witches look like villagers, but wear pointy hats, have a wart on their nose, and use a variety of potions to attack like any other stereotypical witch. Witches are the second Overworld mob that can attack from a distance and its potions can be quite deadly to the player or any other mob that gets in its way. Drops various brewing materials[[note]]Empty glass bottles, redstone powder, glowstone powder, gunpowder, spider eyes, and sugar[[/note]], sticks, or rarely a potion upon death. Beginning with the Village and Pillager update they can spawn during raids, but aren't considered actual Illagers.

to:

A hostile mob that first appeared in snapshot 12w38a. Witches look like villagers, but wear pointy hats, have a wart on their nose, and use a variety of potions to attack like any other stereotypical witch. Witches are the second Overworld mob that can attack from a distance and its potions can be quite deadly to the player or any other mob that gets in its way. Drops various brewing materials[[note]]Empty glass bottles, redstone powder, glowstone powder, gunpowder, spider eyes, and sugar[[/note]], sticks, or rarely a potion upon death. Beginning with the Village and Pillager & Pillage update they can spawn during raids, raids and can join Pillager patrols, but aren't considered actual Illagers.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

%%[[folder:Breezes]]
%%A floating mob found exclusively in Trial Chambers. It closely resembles a Blaze.
----
%%* BlowYouAway: If the name isn't enough of an indication, Breezes attack using the power of wind, which will damage the player, knock entities around, and even activate Redstone components.
%%[[/folder]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

!Removed Mobs
Is there an issue? Send a MessageReason:
None


* HugeRiderTinyMount: If the Spider is spawned as a Cave Spider (which are smaller than regular ones) and the Skeleton is spawned as a Wither Skeleton (which are larger than regular ones), then you get a rather comical pair of a [[https://minecraft.gamepedia.com/File:Cave_Spider_Wither_Jockey.png huge skeleton on a tiny spider]].

to:

* HugeRiderTinyMount: If the Spider is spawned as a Cave Spider (which are smaller than regular ones) and the Skeleton is spawned as a Wither Skeleton (which are larger than regular ones), then you get a rather comical pair of a [[https://minecraft.gamepedia.com/File:Cave_Spider_Wither_Jockey.wiki/w/File:Cave_Spider_Wither_Jockey.png huge skeleton on a tiny spider]].

Added: 4421

Changed: 1354

Removed: 4537

Is there an issue? Send a MessageReason:
Witches appear in raids.


[[folder:Vindicators]]
[[quoteright:150:https://static.tvtropes.org/pmwiki/pub/images/minecraftvindicator.png]]

A mob added in 1.11 that resembles a gray-skinned, evil, axe-wielding Villager. Spawns in Woodland Mansions.

to:

[[folder:Vindicators]]
[[quoteright:150:https://static.
[[folder:Witches]]
[[quoteright:130:https://static.
tvtropes.org/pmwiki/pub/images/minecraftvindicator.org/pmwiki/pub/images/minecraftwitch_2450_1.png]]

A hostile mob added in 1.11 that resembles a gray-skinned, evil, axe-wielding Villager. Spawns first appeared in Woodland Mansions.snapshot 12w38a. Witches look like villagers, but wear pointy hats, have a wart on their nose, and use a variety of potions to attack like any other stereotypical witch. Witches are the second Overworld mob that can attack from a distance and its potions can be quite deadly to the player or any other mob that gets in its way. Drops various brewing materials[[note]]Empty glass bottles, redstone powder, glowstone powder, gunpowder, spider eyes, and sugar[[/note]], sticks, or rarely a potion upon death. Beginning with the Village and Pillager update they can spawn during raids, but aren't considered actual Illagers.



* ArmorPiercingAttack: All of the Witch's attacks are this, since potions don't have any effect on armor. Thus, a player with full netherite armor is just as vulnerable to a Witch's attack as one with no armor at all. ''Enchanted'' armor can defend against potions, though.
* ForcedTransformation: When a Villager is struck by lighting, it will transform into a Witch. Swamp Villagers (who only spawn when a village is built for them in a swamp biome) are the only Villagers to wear the same purple color as Witches, suggesting that the Witches found in swamps are the transformed remaining population of a swamp village and that every Witch is a transformed Villager.
* HealingPotion: A Witch will drink a Potion of Healing if its health is low.
* HelpfulMook: Although Witches are not considered to be true Illagers (as Johnny Vindicators will still attack them), they will start showing up in the third and fourth waves of a raid and throw splash potions of healing at the Illagers to help them. This can turn right around on them, as players can be healed by them as well.
* ImmuneToFire: The Witch doesn't burn in the sunlight and, if you attempt to set the Witch on fire, it will drink a Potion of Fire Resistance to become immune to fire.
* LongRangeFighter: Witches have no useful ability when it comes to CQC, but will toss potions like hand grenades at any possible threats. It helps that they also possess a semi-immunity to their own potions.
* MinionWithAnFInEvil: Averted with Witches that spawn in the Overworld, but played straight with the ones that spawn in raids. They exclusively throw splash potions of healing for the Illagers but, due to the chaotic nature of raids, they end up hitting the player just as often as they may hit the Illagers they’re trying to help. They also don’t try to fight back if players attack them.
* MetalSlime: They're one of the rarer overworld mobs, and thanks to their high health and use of various potions in combat they're also one of the most dangerous. They also have a very bountiful drop table, carrying all sorts of brewing-related loot on them, and can drop four types of potion if killed while drinking.
* RareRandomDrop: The Witch has the most potential drops out of all the mobs (all of them are used for potion brewing), but if you kill it while it's drinking a potion, it has a chance to drop it.
* SetAMookToKillAMook:
** Because it uses Splash Potions of Harming in combat, it's entirely possible to get pretty much any hostile mob that isn't undead to attack a Witch, and they'll duke it out to the death.
** A subversion can also occur if a Skeleton accidentally shoots it -- the Witch will set its sights on the Skeleton and begin fruitlessly chucking potions at it, and the Skeleton will simply [[ReviveKillsZombie shrug them off]] without ever turning its attention to the Witch. The same thing happens if it gets hit by a Drowned's trident.
** Another subversion can occur in Bedrock Edition if it hits ''another'' Witch with its potions. The two Witches will start fighting, but because they are resistant to potion effects and use Potions of Healing, neither Witch will be able to kill the other unless the player intervenes or they despawn. No longer the case for Java as of version 1.14, however.
* StatusInflictionAttack: The Witch's potions that it throws at you can cause poison or slowness. The Witch can also throw Potions of Harming at you for instant damage. It is also highly resistant to most negative potion effects.
* SuddenlyVoiced: One of, if not the only, completely silent mobs for several years. As of 1.9, they now cackle evilly and [[MajorInjuryUnderreaction grunt in discomfort when hurt]].
* SuperNotDrowningSkills: Beginning in 1.7.2, they drink Potions of Water Breathing if they get stuck underwater.
* ThrowDownTheBomblet: They use Splash Potions of Harming in combat, which are effectively grenades.
* WickedWitch: They're witches who are definitely not friendly towards players or other Villagers.
* WitchClassic: They've got the pointy buckled hats and big warty noses, brew various types of potions that they use in combat, and live in wooden huts in the middle of swamplands alongside black cats.
[[/folder]]

[[folder:Vindicators]]
[[quoteright:150:https://static.tvtropes.org/pmwiki/pub/images/minecraftvindicator.png]]

A mob added in 1.11 that resembles a gray-skinned, evil, axe-wielding Villager. Spawns in Woodland Mansions.
----



[[folder:Witches]]
[[quoteright:130:https://static.tvtropes.org/pmwiki/pub/images/minecraftwitch_2450_1.png]]

A hostile mob that first appeared in snapshot 12w38a. Witches look like villagers, but wear pointy hats, have a wart on their nose, and use a variety of potions to attack like any other stereotypical witch. Witches are the second Overworld mob that can attack from a distance and its potions can be quite deadly to the player or any other mob that gets in its way. Drops various brewing materials[[note]]Empty glass bottles, redstone powder, glowstone powder, gunpowder, spider eyes, and sugar[[/note]], sticks, or rarely a potion upon death. Beginning with the Village and Pillager update they can spawn during raids, but aren't considered actual Illagers.

to:

[[folder:Witches]]
[[quoteright:130:https://static.
[[folder:Guardians]]
[[quoteright:293:https://static.
tvtropes.org/pmwiki/pub/images/minecraftwitch_2450_1.org/pmwiki/pub/images/ezgif_2_429ae139184a.png]]

A hostile mob that first appeared fish-like aquatic creature, introduced in snapshot 12w38a. Witches look like villagers, but wear pointy hats, have a wart on their nose, and use a variety of potions to attack like any other stereotypical witch. Witches are the second Overworld mob 14w25a, that can attack from attacks by sending out a distance and its potions can be quite deadly to large laser beam which harms the player or any other mob that gets player. It only spawns underwater in its way. ocean monuments. Drops various brewing materials[[note]]Empty glass bottles, redstone powder, glowstone powder, gunpowder, spider eyes, and sugar[[/note]], sticks, prismarine shards or rarely a potion crystals upon death. Beginning with the Village and Pillager update they can spawn during raids, but aren't considered actual Illagers.death.



* ArmorPiercingAttack: All of the Witch's attacks are this, since potions don't have any effect on armor. Thus, a player with full netherite armor is just as vulnerable to a Witch's attack as one with no armor at all. ''Enchanted'' armor can defend against potions, though.
* ForcedTransformation: When a Villager is struck by lighting, it will transform into a Witch. Swamp Villagers (who only spawn when a village is built for them in a swamp biome) are the only Villagers to wear the same purple color as Witches, suggesting that the Witches found in swamps are the transformed remaining population of a swamp village and that every Witch is a transformed Villager.
* HealingPotion: A Witch will drink a Potion of Healing if its health is low.
* HelpfulMook: Although Witches are not considered to be true Illagers (as Johnny Vindicators will still attack them), they will start showing up in the third and fourth waves of a raid and throw splash potions of healing at the Illagers to help them. This can turn right around on them, as players can be healed by them as well.
* ImmuneToFire: The Witch doesn't burn in the sunlight and, if you attempt to set the Witch on fire, it will drink a Potion of Fire Resistance to become immune to fire.
* LongRangeFighter: Witches have no useful ability when it comes to CQC, but will toss potions like hand grenades at any possible threats. It helps that they also possess a semi-immunity to their own potions.
* MinionWithAnFInEvil: Averted with Witches that spawn in the Overworld, but played straight with the ones that spawn in raids. They exclusively throw splash potions of healing for the Illagers but, due to the chaotic nature of raids, they end up hitting the player just as often as they may hit the Illagers they’re trying to help. They also don’t try to fight back if players attack them.
* MetalSlime: They're one of the rarer overworld mobs, and thanks to their high health and use of various potions in combat they're also one of the most dangerous. They also have a very bountiful drop table, carrying all sorts of brewing-related loot on them, and can drop four types of potion if killed while drinking.
* RareRandomDrop: The Witch has the most potential drops out of all the mobs (all of them are used for potion brewing), but if you kill it while it's drinking a potion, it has a chance to drop it.
* SetAMookToKillAMook:
** Because it uses Splash Potions of Harming in combat, it's entirely possible to get pretty much any hostile mob that isn't undead to attack a Witch, and they'll duke it out to the death.
** A subversion can also occur if a Skeleton accidentally shoots it -- the Witch will set its sights on the Skeleton and begin fruitlessly chucking potions at it, and the Skeleton will simply [[ReviveKillsZombie shrug them off]] without ever turning its attention to the Witch. The same thing happens if it gets hit by a Drowned's trident.
** Another subversion can occur in Bedrock Edition if it hits ''another'' Witch with its potions. The two Witches will start fighting, but because they are resistant to potion effects and use Potions of Healing, neither Witch will be able to kill the other unless the player intervenes or they despawn. No longer the case for Java as of version 1.14, however.
* StatusInflictionAttack: The Witch's potions that it throws at you can cause poison or slowness. The Witch can also throw Potions of Harming at you for instant damage. It is also highly resistant to most negative potion effects.
* SuddenlyVoiced: One of, if not the only, completely silent mobs for several years. As of 1.9, they now cackle evilly and [[MajorInjuryUnderreaction grunt in discomfort when hurt]].
* SuperNotDrowningSkills: Beginning in 1.7.2, they drink Potions of Water Breathing if they get stuck underwater.
* ThrowDownTheBomblet: They use Splash Potions of Harming in combat, which are effectively grenades.
* WickedWitch: They're witches who are definitely not friendly towards players or other Villagers.
* WitchClassic: They've got the pointy buckled hats and big warty noses, brew various types of potions that they use in combat, and live in wooden huts in the middle of swamplands alongside black cats.
[[/folder]]

[[folder:Guardians]]
[[quoteright:293:https://static.tvtropes.org/pmwiki/pub/images/ezgif_2_429ae139184a.png]]

A fish-like aquatic creature, introduced in snapshot 14w25a, that attacks by sending out a large laser beam which harms the player. It only spawns underwater in ocean monuments. Drops prismarine shards or crystals upon death.
----
Is there an issue? Send a MessageReason:
None


* TheRedBaron: They are sometimes referred as: "The Monster of the Night Skies".
* SinisterStingray: These guys are ray-like monsters that were added in the Aquatic Update and will attack any player who has insomnia. However, they don't swim, they ''fly''.

to:

* TheRedBaron: RedBaron: They are sometimes referred as: "The Monster of the Night Skies".
* SinisterStingray: SinisterStingrays: These guys are ray-like monsters that were added in the Aquatic Update and will attack any player who has insomnia. However, they don't swim, they ''fly''.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* TheRedBaron: They are sometimes referred as: "The Monster of the Night Skies".
* SinisterStingray: These guys are ray-like monsters that were added in the Aquatic Update and will attack any player who has insomnia. However, they don't swim, they ''fly''.

Added: 699

Changed: 36

Removed: 236

Is there an issue? Send a MessageReason:
None


* FakeUltimateMook: It's possible for a zombie to spawn with a strong, perhaps even enchanted, weapon, and tough armor. This may seem to make it a threatening opponent, but all zombies share the same slow movement speed and simplistic AI, so even a well-equipped zombie is barely more of a threat than usual.



* AquaticMook: The water-dwelling counterpart of the common zombie, but also able to walk on land. Despite this they're not any more vulnerable to the Impaling enchantment, because they're classified as Undead mobs and not water-based ones.

to:

* AquaticMook: The water-dwelling counterpart of the common zombie, but also able to walk on land. Despite this this, they're not any more vulnerable to the Impaling enchantment, because they're classified as Undead mobs and not water-based ones.



* EldritchAbomination: Exagerated. It shares traits that make it a HumanoidAbomination, a BotanicalAbomination and an UndeadAbomination. Let's recap, shall we? It's a three meter [[OurOgresAreDifferent ogre-thing]] that is born from the sculk [[EldritchAbomination (itself a parasitic organism from another dimension that feeds on souls)]]. It possesses SuperSenses and can dim light around it, as well as shoot a sonic attack from its chest. Furthermore, it is implied to be the sculk's defense mechanism, a FleshGolem induced with souls that the sculk create's to ensure its safety.

to:

* EldritchAbomination: Exagerated. It shares traits that make it a HumanoidAbomination, a BotanicalAbomination and an UndeadAbomination. Let's recap, shall we? It's a three meter [[OurOgresAreDifferent ogre-thing]] that is born from the sculk [[EldritchAbomination (itself a parasitic organism from another dimension that feeds on souls)]]. It possesses SuperSenses and can dim light around it, as well as shoot a sonic attack from its chest. Furthermore, it is implied to be the sculk's defense mechanism, a FleshGolem induced with souls that the sculk create's to ensure its safety.



* SuperPersistentPredator: Once it's detected a target, it'll keep chasing even through hazards that other mobs would normally shy away from, like lava or cactus blocks.
* SuperToughness: The Warden has 500 HP, the most of any mob in the entire game — as much as the [[FinalBoss Ender Dragon]] and the [[{{Superboss}} Wither]] ''combined.'' It's also [[ImmuneToFire immune to fire and lava.]]



* WakeUpCallBoss: Not a boss exactly, but this thing is a tier and a half above everything in the Overworld. Only bringing the best they have will give the player a fighting chance, and even then taking it on in a fair fight is suicide.
Is there an issue? Send a MessageReason:
It's impossible for Piglins and Illagers to be in the same dimension as each other without player intervention, and there's no indication that the two races are rivals.


* HeWhoFightsMonsters: They are descendants of Villagers who took up arms to defend themselves against the marauding race of Piglins, and over time they became a race of marauders themselves.

to:

* HeWhoFightsMonsters: They are descendants of Villagers who took up arms to defend themselves against the marauding race vicious monsters of Piglins, the Overworld, and over time they became a race of marauders just as vicious themselves.
Is there an issue? Send a MessageReason:
None


** Interestingly enough, Creepers are so powerful that even ''other mobs'' are scared to fight them. Whether they be hostile Zoglins, tamed wolves or mighty Iron Golems, there are no creatures that are willing to tango with a Creeper, and for a damn good reason. The only mobs to avert this are [[AxCrazy Vindicators named "Johnny"]] and [[EnemyToAllLivingThings the Wither]]. [[note]] Both are surprisingly good at it too, with the former reliably being able to quickly kill Creepers with their axes, and the latter usually being in flight and as such out of retaliation range. [[/note]]

to:

** Interestingly enough, Creepers are so powerful that even ''other mobs'' are scared to fight them. Whether they be hostile Zoglins, tamed wolves or mighty Iron Golems, there are no creatures that are willing to tango with a Creeper, and for a damn good reason. The only mobs to avert this are [[AxCrazy Vindicators named "Johnny"]] "Johnny"]], [[BlindWeaponmaster the Warden]], and [[EnemyToAllLivingThings the Wither]]. [[note]] Both are They're all surprisingly good at it too, with the former two reliably being able to quickly kill Creepers with their axes, axes or sheer strength respectively, and the latter usually being in flight and as such out of retaliation range. [[/note]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* HeWhoFightsMonsters: They are descendants of Villagers who took up arms to defend themselves against the marauding race of Piglins, and over time they became a race of marauders themselves.
Is there an issue? Send a MessageReason:
Daylight Horror has been disambig due to being too broad. Removing examples.


* DaylightHorror: They can spawn during the day if the light level at the seafloor is low enough, then surface to attack the player. Furthermore, thanks to their proximity to water and spawning in it, it also makes them "immune" to burning in daylight.



* DaylightHorror: Creepers are notably one of the very few hostile mobs that isn't affected by sunlight, meaning that players still have to watch their backs in the wee hours of the morning. The fact that they can easily blend in with trees and grass ''really'' doesn't help.



* DaylightHorror: They're notably one of the few Overworld mobs that isn't affected by sunlight; they'll stop spawning, but aren't harmed by it in any way and will remain active and dangerous after dawn.



* DaylightHorror: It's not affected by full daylight, as most Overworld hostile mobs are.
Is there an issue? Send a MessageReason:
removing sinkhole


* ShoutOut: Possibly, according to this bit of trivia from [[TheWikiRule Minepedia]]:

to:

* ShoutOut: Possibly, according to this bit of trivia from [[TheWikiRule Minepedia]]:Minepedia:
Is there an issue? Send a MessageReason:
Removing Fridge natter


* EverythingsDeaderWithZombies: They don't perfectly fit most of the usual zombie tropes -- they didn't cause the collapse of civilization,[[note]][[WildMassGuessing that we know of]] -- [[FridgeLogic Minecraft has a lot of ruins...]][[/note]] can't turn the player into a zombie, and are not animated by black magic. However, their occasional sieges of villages definitely fit the typical zombie mold, and they ''do'' have the ability to convert Villagers into Zombies. In the end, though, they're just another type of monster among many, seemingly added only for the sake of having zombies.

to:

* EverythingsDeaderWithZombies: They don't perfectly fit most of the usual zombie tropes -- they didn't cause the collapse of civilization,[[note]][[WildMassGuessing that we know of]] -- [[FridgeLogic Minecraft has a lot of ruins...]][[/note]] civilization, can't turn the player into a zombie, and are not animated by black magic. However, their occasional sieges of villages definitely fit the typical zombie mold, and they ''do'' have the ability to convert Villagers into Zombies. In the end, though, they're just another type of monster among many, seemingly added only for the sake of having zombies.



* OneUp: It drops the Totem of Undying when killed, which will resurrect you if your health drops to zero while holding it (this can happen to foxes, too). [[FridgeLogic Which raises the question: why didn't the Evoker use it when you killed him?]]

to:

* OneUp: It drops the Totem of Undying when killed, which will resurrect you if your health drops to zero while holding it (this can happen to foxes, too). [[FridgeLogic Which raises the question: why didn't the Evoker use it when you killed him?]]

Added: 1039

Removed: 173

Is there an issue? Send a MessageReason:
None


* AnimalisticAbomination: A giant fish-like animal that can shoot energy beams from its eye and can [[BrownNote induce hallucinations and weakness by merely being close to you]], and has been guarding an underwater temple for what's implied to be ages.



* EldritchAbomination: Exagerated. It shares traits that make it a HumanoidAbomination, a BotanicalAbomination and an UndeadAbomination. Let's recap, shall we? It's a three meter [[OurOgresAreDifferent ogre-thing]] that is born from the sculk [[EldritchAbomination (itself a parasitic organism from another dimension that feeds on souls)]]. It possesses SuperSenses and can dim light around it, as well as shoot a sonic attack from its chest. Furthermore, it is implied to be the sculk's defense mechanism, a FleshGolem induced with souls that the sculk create's to ensure its safety.



* HumanoidAbomination: A hostile, grotesque monstrosity resembling a bulky, ogre-like humanoid with screaming faces in its chest, lurking in the darkest depths of the world.


Added DiffLines:

* StarfishAlien: It comes from the Sculk, which is implied to come from another dimension. It's unnaturally tall, has no eyes, soundwaves sensing organs and it's made of sculk and souls fused together.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* MountedMook: Chicken jockeys are baby zombies that spawn riding chickens. The primary gameplay effect of this partnership is that the zombie benefits from the chicken's immunity to FallDamage.


Added DiffLines:

* MountedMook: Skeleton jockeys are skeletons that spawn riding {{Giant Spider}}s, joining the skeleton's ranged attacks to the spider's speed and ability to climb up vertical surfaces.
Is there an issue? Send a MessageReason:
None


* ArtisticLicenseBiology: In real life, silverfish aren't evil and they're much smaller.

to:

* ArtisticLicenseBiology: In real life, silverfish aren't evil dangerous nor harmful to humans and they're are much smaller.smaller in comparison.

Added: 192

Removed: 192

Is there an issue? Send a MessageReason:
None


* BootstrappedTheme: "Fizz" from ''VideoGame/MinecraftDungeons'' has become more commonly associated as the Warden's theme thanks to its usage during the reveal footage at Minecraft Live 2020.



* BootstrappedTheme: "Fizz" from ''VideoGame/MinecraftDungeons'' has become more commonly associated as the Warden's theme thanks to its usage during the reveal footage at Minecraft Live 2020.

Added: 135

Removed: 135

Is there an issue? Send a MessageReason:
None


* TheSpiny: Attacking them when their spikes are out will deal damage to the player ala Thorns. These hurt more than regular Guardians.



* TheSpiny: Attacking them when their spikes are out will deal damage to the player ala Thorns. These hurt more than regular Guardians.

Added: 314

Removed: 314

Is there an issue? Send a MessageReason:
None


* LightningBruiser: Are a little tougher than the rank and file mobs, possessing two hearts more health than the usual monsters you run into on your nocturnal forays, but are surprisingly quick on their feet and their crossbows ''hurt''. Underestimating them is a good way to get yourself turned into a pincushion.



* LightningBruiser: Are a little tougher than the rank and file mobs, possessing two hearts more health than the usual monsters you run into on your nocturnal forays, but are surprisingly quick on their feet and their crossbows ''hurt''. Underestimating them is a good way to get yourself turned into a pincushion.

Added: 48

Removed: 48

Is there an issue? Send a MessageReason:
None


* EnemySummoner: He summons Vexes to attack you.



* EnemySummoner: He summons Vexes to attack you.

Top