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* AchillesHeel: While he is excellent at dealing with weak rushes, strong but uncommon enemies, and even structures, there is one enemy that he fares badly against -- Raad Portals. As they take 20 individual hits to be destroyed instead of having health, his rather slow attack rate becomes a liability against them.
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* AchillesHeel: While he is excellent at dealing with weak rushes, strong but uncommon enemies, and even structures, there is one enemy that he fares badly against -- Raad Portals. As [[ScratchDamageEnemy they take 20 individual hits to be destroyed instead of having health, health]], his rather slow attack rate becomes a liability against them.
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* ScratchDamageEnemy: Raad Portals only have 20 HP, but take 1 damage from any attack they're hit by. This makes units with rapid-fire weapons like Rangers capable of killing them quickly, but slow-firing units with high burst damage like Snipers will not be able to take them down before they spawn their mooks.
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Trope was cut/disambiguated due to cleanup
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* DropTheHammer: His preferred weapon of choice is a giant battlehammer, which he uses to squash Raad and Fenrir alike.
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trope was cut/disambiguated due to cleanup
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* BonusBoss: They're only encountered in two bonus missions that are unlocked ''after'' Mr Rob[=070=] is defeated.
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* OptionalBoss: They're only encountered in two bonus missions that are unlocked ''after'' Mr Rob[=070=] is defeated.
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* DistressedDamsel: She's trapped in the middle of Fell-infested territory and you have to save her.
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* DistressedDamsel: DamselInDistress: She's trapped in the middle of Fell-infested territory and you have to save her.
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* AuthorityEqualsAsskicking: He's the king of the Ga'r and is capable of killing the Raads within two attacks, be it his giant battlehammer or by throwing chunks of ice at them. He's also more durable than any of the playable units bar the Brawler.
* RankScalesWithAsskicking: He's the king of the Ga'r and is capable of killing the Raads within two attacks, be it his giant battlehammer or by throwing chunks of ice at them. He's also more durable than any of the playable units bar the Brawler.
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* AuthorityEqualsAsskicking: The Fenrir Alphas don't flee if set on fire and have far more health and attack power than the rest of the pack. That said, [[EscortMission you should still keep them away from fights]].
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* RankScalesWithAsskicking: The Fenrir Alphas don't flee if set on fire and have far more health and attack power than the rest of the pack. That said, [[EscortMission you should still keep them away from fights]].
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* HeelFaceTurn: In ''Invasion'', the Fellhood are now playable units fighting on your side.
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* HeelFaceTurn: In ''Invasion'', the Fellhood are now playable units fighting on your side. [[spoiler:It's also revealed that they were enemies in the first game because of desperation from being driven to near-extinction by the Raad, and because of [[PoorCommunicationKills their inability to communicate with the Iron Marines]]]].
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* InvadingRefugees: In Invasion. [[spoiler: The reason why they invade Sagan-1 is because they were fleeing from the Raad.]]
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* InvadingRefugees: In Invasion.''Invasion''. [[spoiler: The reason why they invade Sagan-1 is because they were fleeing from the Raad.]]
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* InvadingRefugees: In Invasion. [[spoiler: The reason why they invade Sagan-1 is because they were fleeing from the Raad.]]
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* YouHaveResearchedBreathing: Require two seperate (and mildly expensive) upgrades to yell "Hoorah!" and throw grenades. Any basuc soldier learns how to do both in training camp.
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* YouHaveResearchedBreathing: Require two seperate (and mildly expensive) upgrades to yell "Hoorah!" and throw grenades. Any basuc basic soldier learns how to do both in training camp.