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* SkillGateCharacter: This civilization is well-balanced in both stats and skills and has very adaptable options, to the point that, although it is designed to employ smart planning, it can also work reasonably well without any given strategy (only not as good as others). This makes it a good starting place for new players.
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* SkillGateCharacter: SkillGateCharacters: This civilization is well-balanced in both stats and skills and has very adaptable options, to the point that, although it is designed to employ smart planning, it can also work reasonably well without any given strategy (only not as good as others). This makes it a good starting place for new players.
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* SkillGateCharacter: The Egyptian civilization is often recommended for new players, as its high defense, easy units and patient strategy allow the player to take his time to figure out the workings of the game.
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* SkillGateCharacter: SkillGateCharacters: The Egyptian civilization is often recommended for new players, as its high defense, easy units and patient strategy allow the player to take his time to figure out the workings of the game.
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Trope was cut/disambiguated due to cleanup
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* ArcherArchetype: They have both archers and javelin throwers, and their heroes are armed with bows instead of swords.
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Trope was cut/disambiguated due to cleanup
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* DropTheHammer: Norman chiefs carry massive war hammers that look more like anvils fixed at the end of poles. Druids also carry smaller versions, but presumably only for ceremonial purposes.
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* WalkingShirtlessScene: The mace warriors.
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* ThrowingYourSwordAlwaysWorks: Or axe, in this case.
* WalkingShirtlessScene: Several units.
* WalkingShirtlessScene: Several units.
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Does Not Like Shoes has been renamed and redefined to focus on characters that explicitly or implicitly state a preference for going barefoot. Removing misuse
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* DoesNotLikeShoes: Several of their units are barefoot, as per the Egyptian stereotype (although this a case of {{Flanderization}}, as warfare was one of the few occasions in which Egyptians always wore footwear).
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Dewicked trope
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* AnAxeToGrind: Axemen, naturally. They're slow but one of the more powerful Gaulish melee units.
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* BrutishCharacterBrutishWeapon: Axemen who wields heavy axes, naturally. They're slow but one of the more powerful Gaulish melee units.
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* AnAxeToGrind: Axemen, naturally. They're slow but one of the more powerful Gaulish melee units.
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an axe to grind was disambiguated. This example isn't actually a trope.
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* AnAxeToGrind: This civilization has famed double-headed axe warriors. Also, one of their heroes wield one.
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* AnAxeToGrind: Elite guards wield heavy axes.
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* AnAxeToGrind: Their axe warriors.
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* AnAxeToGrind: Though they like more to throw them.
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dewicked Angry Black Man
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* AngryBlackMan: Mauritanian fighters have this ability in-universe, as they can increase their fury to finish weakened enemies.
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Bald Of Awesome has been disambiguated and is no longer a trope
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* BaldOfAwesome: Roman priests are shaven.
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* BaldOfAwesome: Roman priests BaldMystic: Priests are shaven.bald, have the offensive power of ShockAndAwe, and the defensive power of HealingHands.
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* BaldOfAwesome: Some of their heroes, as well as their Mauritanian fighters.
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* BaldOfAwesome: Their priests.
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* TheSneakyGuys: Guerrilla fighters, which are both invisible and self-sustaining.
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* TheSneakyGuys: TheSneakyGuy: Guerrilla fighters, which are both invisible and self-sustaining.
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The ancient world's MegaCorp of adventurous merchants and ruthless traders. Lacking any trusty warriors aside from the Sacred Legion, Carthage employs insanely huge masses of expendable mercenary forces from all North Africa to just plain bully their opponents while their Punic masters count gold coins and think on their next conquest.
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The ancient world's MegaCorp capital of adventurous merchants and ruthless traders. Lacking any trusty warriors aside from the Sacred Legion, Carthage employs insanely huge masses of expendable mercenary forces from all North Africa to just plain bully their opponents while their Punic masters count gold coins and think on their next conquest.
* FieryRedhead: Many of their heroes, but also the Higlanders.
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* RedheadHero: Many of their heroes, but also the Higlanders.
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** In their natural state, German guerrilla fighters can inflict more damage than their Iberian homologues, but they are less tough and lack any self-feeding abilitie, so they cannot lurk for long periods of time like Iberians do.
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** In their natural state, German guerrilla fighters can inflict more damage than their Iberian homologues, but they are less tough and lack any self-feeding abilitie, so they cannot survive and lurk for long periods of time like as easily as Iberians do.
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* BalfOfAwesome: Their priests.
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* BalfOfAwesome: BaldOfAwesome: Their priests.
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Merged one per TRS, cut other as misuse
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* GradualGrinder: The expected results of their human wave tactics. Numidian footsoldiers are especially good at this, as they inflict damage by dying, and they can be replaced quite easily.
* DamageOverTime: Their light infantry and archery erode the energy of the enemy during their attacks, and their priests and chariots of Osiris can poison them in a stable basis. This means the enemy is constantly losing both energy and health while fighting Egyptians, leaving them vulnerable to counterattacks.
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* GradualGrinder: Their light infantry and archery erode the energy of the enemy during their attacks, and their priests and chariots of Osiris can poison them in a stable basis. This means the enemy is constantly losing both energy and health while fighting Egyptians, leaving them vulnerable to counterattacks.
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None
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* CripplingOverspecialization: Their ability to wage guerrilla warfare is actually better than the canonical masters at this, the Iberians: they are the fastest in the game, have their own invisible fighters, and most of their units are designed to skirmish and ambush anyway. However, while Iberians have adaptable warriors with decent stats in most fields, making them competent at pitched battles and maneuver warfare as well, Germania is pretty much limited to fight exclusively in guerrilla fashion.
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* CripplingOverspecialization: Their ability to wage guerrilla warfare is actually better than the canonical masters at this, the Iberians: they are the fastest in the game, have their own invisible fighters, and most of their units are designed to skirmish and ambush anyway.ambush. However, while Iberians have adaptable warriors with decent stats in most fields, making them competent at pitched battles and maneuver warfare as well, Germania is pretty much limited to fight exclusively in guerrilla fashion.
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** In their natural state, German guerrilla fighters can inflict more damage than their Iberian homologues, but they are less tough and lack the Iberians's self-feeding abilitie, so they cannot lurk for long periods of time like they do.
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** In their natural state, German guerrilla fighters can inflict more damage than their Iberian homologues, but they are less tough and lack the Iberians's any self-feeding abilitie, so they cannot lurk for long periods of time like they Iberians do.
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As in their pyramids, time is on the side of the Egyptian civilization. Their debilitating spells, skillful specialized warriors and strategic defenders make sure that, the longest the battle is, the nearest they will be to finish their enemies to dust.
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As in with their pyramids, time is on the side of the Egyptian civilization. Their debilitating spells, skillful specialized warriors and strategic defenders make sure that, the longest the battle is, the nearest they will be to finish turn their enemies to into dust.
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* ArmorIsUseless: Their character designs have them barechested or lightly armored most of the time. Even their unit with the highest defense, the Guard of the Nile, is actually a guy in a loincloth who carries a big shield.
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* ArmorIsUseless: Their character designs have them barechested or lightly armored most of the time. Even their the unit with the highest defense, the Guard of the Nile, is actually a guy in a loincloth who carries behind a big shield.
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* CarryABigStick: Guards of the Nile are armed with an interestingly drumstick-looking club.
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* CarryABigStick: Guards of the Nile are armed with an interestingly drumstick-looking club.clubs.
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* GradualGrinder: Their light infantry and archery erode the energy of the enemy during their attacks, and their priests and Chariots of Osiris can poison them in a stable basis. This means the enemy is constantly losing both energy and health while fighting Egyptians, leaving them vulnerable to counterattacks.
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* GradualGrinder: Their light infantry and archery erode the energy of the enemy during their attacks, and their priests and Chariots chariots of Osiris can poison them in a stable basis. This means the enemy is constantly losing both energy and health while fighting Egyptians, leaving them vulnerable to counterattacks.
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!Rome
Divided in Republican and Imperial at the third installment, Rome is the main civilization of the ''Imperivm'' franchise. It didn't dominate the ancient world for centuries for nothing; in this case, it stands out for its well structured professional army, whose tight formations and elite soldiers can tear down almost any conventional enemy in a pitched battle.
Divided in Republican and Imperial at the third installment, Rome is the main civilization of the ''Imperivm'' franchise. It didn't dominate the ancient world for centuries for nothing; in this case, it stands out for its well structured professional army, whose tight formations and elite soldiers can tear down almost any conventional enemy in a pitched battle.
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Divided in Republican and Imperial at the third installment, Rome is the main civilization of the ''Imperivm'' franchise. It didn't dominate the ancient world for centuries for nothing; in this case, it stands out for its well structured
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* JackOfAllStats: Their shields are thick and their swords are sharp, both literally and figuratively.
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* JackOfAllStats: Their shields are thick and their swords are sharp, both literally and figuratively.sharp.
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* PraetorianGuard: Literally: Imperial Rome’s elite unit is the Praetorian Guard.
* SacredLanguage: They have character quotes in Latin.
* ShockAndAwe: Priests can summon Jupiter's lighting against their enemies. Whether it inflicts them damage, kills them instantly or does nothing at all depends of the enemy in question.
* SacredLanguage: They have character quotes in Latin.
* ShockAndAwe: Priests can summon Jupiter's lighting against their enemies. Whether it inflicts them damage, kills them instantly or does nothing at all depends of the enemy in question.
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* PraetorianGuard: Literally: Imperial Rome’s Rome's elite unit is the Praetorian Guard.
* SacredLanguage: They have some character quotes in Latin.
* ShockAndAwe: Priests can summon Jupiter's lighting against their enemies. Whether it inflicts them damage, kills them instantly or does nothing at all dependsof on the enemy in question.
* SacredLanguage: They have some character quotes in Latin.
* ShockAndAwe: Priests can summon Jupiter's lighting against their enemies. Whether it inflicts them damage, kills them instantly or does nothing at all depends
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!Gaul
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* AnAxeToGrind: This civilization has famed axe warriors. Also, one of their heroes wield a double-headed axe.
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* AnAxeToGrind: This civilization has famed double-headed axe warriors. Also, one of their heroes wield a double-headed axe.one.
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!Iberia
Whenever invaders put their eyes on Hispania's fertile lands, they must first face the threat of its ferocious indigenous tribes. Iberians are allrounders, with deadly cavalry and well equipped infantry. They capitalize on their toughness, strategic versatility and uncanny ways to gain experience to crush their enemies.
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!!Iberia
Whenever invaders put their eyes on Hispania's fertile lands, they must first face the threat of its ferocious indigenous tribes. Iberians are allrounders, with deadly cavalry and well equipped infantry. They capitalize on their
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* CompositeCharacter: In real life, Hispania was populated by a number of often very culturally divergent tribes, not by a single civilization as portrayed in the game for obvious gameplay reasons. For this reason, several of its units are based on warriors of those different peoples. Lancers and priestess are clearly inspired by the ''scutarii'' and ''damas'' of the southern Iberian coast; militiamen wear Celtiberian mercenary attire yet wield southern falcatas; slingmen look very Lusitanian; and elite guards are presumably based on the northern Celtic people, the only who wielded axes in Hispania.
* DeadlyDelivery: An unusual variation: intentionally or not, slingers are easy to mistake visually for Iberian peasant units, as they wear similar unarmored tunics and don't show any visible weapons when they are not fighting. A careless player might believe he's looking at peaceful villagers and then get surprised that they pull out slings and start wrecking havoc.
* DeadlyDelivery: An unusual variation: intentionally or not, slingers are easy to mistake visually for Iberian peasant units, as they wear similar unarmored tunics and don't show any visible weapons when they are not fighting. A careless player might believe he's looking at peaceful villagers and then get surprised that they pull out slings and start wrecking havoc.
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* JackOfAllStats: As a civilization. They have the best charge cavalry in the game, footsoldiers that are all from useful to excellent in their respective fields, some nasty structure tricks, and decent magic units. They only lack all-healing units like the druids and special powerhouses like Fand warriors or Norman chiefes, and they can still compensate it pretty well with enough teamwork and experience.
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* InstantMilitia: Literally, as an option allows you to instantly recruit 50 militiamen for emergency situations.
* JackOfAllStats: As a civilization. They have the best charge cavalry in the game, footsoldiers thatare all range from useful to excellent in their respective fields, some nasty structure tricks, and decent magic units. They only lack all-healing units like the druids and special powerhouses like Fand warriors or Norman chiefes, and they can still compensate it pretty well with enough teamwork and experience.
* JackOfAllStats: As a civilization. They have the best charge cavalry in the game, footsoldiers that
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* SkillGateCharacter: This civilization is well-balanced in both stats and skills and has very adaptable options, to the point that, although it is designed to employ smart planning, it can also work reasonably well without any complex strategy (only not as good as others). This makes it a good starting place for new players.
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* SkillGateCharacter: This civilization is well-balanced in both stats and skills and has very adaptable options, to the point that, although it is designed to employ smart planning, it can also work reasonably well without any complex given strategy (only not as good as others). This makes it a good starting place for new players.
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!Carthage
The ancient world's renowned MegaCorp of adventurous merchants and ruthless traders. Lacking any trusty warriors aside from the Sacred Legion, Carthage employs insanely huge masses of expendable mercenary forces from all North Africa to just plain bully their opponents while their Punic masters count gold coins and think on their next conquest.
The ancient world's renowned MegaCorp of adventurous merchants and ruthless traders. Lacking any trusty warriors aside from the Sacred Legion, Carthage employs insanely huge masses of expendable mercenary forces from all North Africa to just plain bully their opponents while their Punic masters count gold coins and think on their next conquest.
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The ancient world's
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** War elephants are cool and can bully enemy armies when well used, but they have a ton of weaknesses: they are slow as molasses, eat your supply of food alive, and although their quantity of hit points is enormous, they are actually not very tough, so even very inferior units can threaten them if they manage to overwhelm them.
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** War elephants are cool and can bully enemy armies when well used, but they have a ton of many weaknesses: they are slow as molasses, eat your food supply of food alive, and although their quantity of hit points is enormous, they are actually not very tough, so even very inferior units can threaten them if they manage to overwhelm them.with the right amount of swarming.
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* GradualGrinder: The expect results of their human wave tactics. Numidian footsoldiers are especially good at this, as they inflict damage by dying, and they can be replaced quite easily.
* HighPriest: Their Moloch shamans are presumably equivalent to real life Baal Hammon priests.
* HighPriest: Their Moloch shamans are presumably equivalent to real life Baal Hammon priests.
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* GradualGrinder: The expect expected results of their human wave tactics. Numidian footsoldiers are especially good at this, as they inflict damage by dying, and they can be replaced quite easily.
* HighPriest: Their Molochshamans are presumably equivalent to real life Baal Hammon priests.shamans.
* HighPriest: Their Moloch
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* WeHaveReserves: Their mercenary forces are overly disposable, with an option designed to obtain economic benefit from their deaths and even a kind of unit even designed to die. In general, Carthage's modus operandi is sending human waves until the enemy cries uncle. Instructionals for the game often joke that if your Carthaginian troops don't have a number advantage of 10-1 over your enemy, you are losing the war.
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* WeHaveReserves: Their mercenary forces are overly disposable, with an option designed to obtain economic benefit from their deaths and even a kind of unit even designed to die. In general, Carthage's modus operandi is sending human waves until the enemy cries uncle. Instructionals for the game often joke that postulate that, if your Carthaginian troops don't have a number advantage of 10-1 over your their enemy, you are losing the war.
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!Britannia
Rome's bane from the northern islands, Britannia is ''Imperivm'''s barbarian artillery. Though slow and heavy, their insanely powerful Highland and Norman warriors are human tanks on the battlefield, and the long-range expertise of their support men and heroes make this faction dangerous from any position.
Rome's bane from the northern islands, Britannia is ''Imperivm'''s barbarian artillery. Though slow and heavy, their insanely powerful Highland and Norman warriors are human tanks on the battlefield, and the long-range expertise of their support men and heroes make this faction dangerous from any position.
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Rome's bane from the northern islands, Britannia is ''Imperivm'''s resident barbarian artillery. Though slow and heavy, their insanely powerful Highland and Norman warriors are human tanks on the battlefield, and the long-range expertise of their support men and heroes make this faction dangerous from any position.
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* CompositeCharacter: As with the Iberian faction, this civilization is a rather surprising union of Britannian tribes that in real life weren't exactly friendly to each other. They have Caledonians, Highlanders and continental units working along with vaguely Iceni-looking warriors.
* DropTheHammer: Norman chiefs carry massive war hammers that look more like anvils at the end of poles. Druids also carry smaller versions, but presumably only for ceremonial purposes.
* {{Druid}}: They have their own druids, although less useful (and more scary-looking) than Gaul ones.
* DropTheHammer: Norman chiefs carry massive war hammers that look more like anvils at the end of poles. Druids also carry smaller versions, but presumably only for ceremonial purposes.
* {{Druid}}: They have their own druids, although less useful (and more scary-looking) than Gaul ones.
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* {{Druid}}: They have their own druids, although much less useful (and much more scary-looking) than Gaul ones.
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* DumbMuscle: The thing this civilization is best at is marching forward and crushing everything in their way. Even their most convoluted trick, the druids's ability to invisibilize armies, is best applied when used to ensure a pitched battle.
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* DumbMuscle: The thing strategy this civilization is best excels at is marching forward and crushing everything in their way. Even their most convoluted trick, the druids's ability to invisibilize armies, is best applied when used to ensure a pitched battle.
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* MightyGlacier: Insane fighting stats yet pathetic slowness are the main characteristics of this civilization. They even replace cavalry with an extra kind of heavy foot troop, the Caledonian fighter.
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* MightyGlacier: Insane fighting stats yet pathetic slowness are the main characteristics of this civilization. They even replace Their heroes might perfectly be riding cows, there's no regular cavalry with an extra kind and footsoldiers are not quick on their feet, but all of heavy foot troop, them are guaranteed to make the Caledonian fighter.enemy sweat.
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* ShieldsAreUseless: Both Highlanders and Norman chiefs carry their shields on their backs and never use them on the battlefield. Not that they need them a lot, though. (Footsoldiers also have their shields on their backs in default mode, but they grab it quickly when they switch to attack.)
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* ShieldsAreUseless: Both Highlanders and Norman chiefs carry their shields on their backs and never use them on the battlefield. Not that they need them a lot, though. (Footsoldiers Subverted with basic infantry: they also have their shields on their backs in default mode, but they grab it quickly when they switch to attack.)
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* ViolentGlaswegian: Highlanders.
!Germania
!Germania
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* ViolentGlaswegian: Highlanders.
!Germania
Highlanders, who hail from the north.
!!Germania
!Germania
!!Germania
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!Egypt
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Boring Invincible Hero redirect is getting cut.
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** Praetorians are so powerful that, with the right support of healing priests, they can dip into BoringInvincibleHero territory.
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** Praetorians are so powerful that, with the right support of healing priests, they can dip into BoringInvincibleHero InvincibleHero territory.
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None
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* CripplingOverspecialization: Their ability to wage guerrilla warfare is actually better than the canonical masters at this, the Iberians, as practically all the Germans units are designed for skirmishing and ambushing, and they have their own invisible units to boot. However, while Iberians have also adaptable warriors with decent stats in most fields, making them competent at pitched battles and maneuver warfare as well, Germania is pretty much limited to fight exclusively in guerrilla fashion.
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* CripplingOverspecialization: Their ability to wage guerrilla warfare is actually better than the canonical masters at this, the Iberians, as practically all the Germans units are designed for skirmishing and ambushing, and Iberians: they are the fastest in the game, have their own invisible fighters, and most of their units are designed to boot. skirmish and ambush anyway. However, while Iberians have also adaptable warriors with decent stats in most fields, making them competent at pitched battles and maneuver warfare as well, Germania is pretty much limited to fight exclusively in guerrilla fashion.
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** Even their heaviest footsoldiers are awfully armored, which means they are not fitted for the sustained fighting those units are usually designed for. However, their big maces and axes are ''not'' for show.
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** Even their heaviest footsoldiers are awfully armored, which means they are not fitted for the sustained fighting those units are usually designed for. However, their big maces and axes are ''not'' not for show.show, and if they happen to have enough experience and timing, they serve just as well.
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* HitAndRunTactics: All the units in this civilization are modelled to hit and and run. In particular, as with Iberian guerrilla fighters, German guerrilleras can easily approach unsuspecting enemies, bring a rain of javelins on them, and then escape before they can react.
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* HitAndRunTactics: All the units in this civilization are modelled to hit emphasize speed and and run.attack. In particular, as with Iberian guerrilla fighters, German guerrilleras can easily approach unsuspecting enemies, bring a rain of javelins on them, and then escape before they can react.
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* GradualGrinder: Their light infantry and archery erode the energy of the enemy during their attacks, and their priests and Chariots of Osiris can poison them in a stable basis. This means the enemy is constantly losing both energy and health while fighting them, leaving them vulnerable to counterattacks.
to:
* GradualGrinder: Their light infantry and archery erode the energy of the enemy during their attacks, and their priests and Chariots of Osiris can poison them in a stable basis. This means the enemy is constantly losing both energy and health while fighting them, Egyptians, leaving them vulnerable to counterattacks.
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None
* GradualGrinder: The expect results of their human wave tactics. Numidian footsoldiers are especially good at this, as they inflict damage by dying, and they can be replaced quite easily.
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* RockBeatsLaser: Most of those guys would not look out of place in a ''Literature/ConanTheBarbarian'' story, but their rudimentary tactics can wear down an unaware enemy easily.
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* RockBeatsLaser: Most of those guys would not look out of place in a ''Literature/ConanTheBarbarian'' story, but their rudimentary tactics can wear down an unaware enemy easily.enemy.
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* WeHaveReserves: Their mercenary forces are overly disposable, with an option designed to obtain economic benefit from their deaths and even a kind of unit even designed to die. In general, Carthage's modus operandi is sending human waves until the enemy cries uncle. Instructionals for the game often joke that if your Carthaginian troops don't have an advantage of 10-1, you are losing the war.
* ZergRush: To put it simply, Carthage lost the unit lottery: most of their unit classes are ill equipped, have low stats or are just plain absent (for example, they lack cavalry or defensive units), and even their heroes are quite bad compared to most civilizations. However, they have the right abilities to gather gigantic masses of fighters and send them to the battlefield one after another. What they cannot accomplish by warrior skill, they accomplish by sheer numbers.
* ZergRush: To put it simply, Carthage lost the unit lottery: most of their unit classes are ill equipped, have low stats or are just plain absent (for example, they lack cavalry or defensive units), and even their heroes are quite bad compared to most civilizations. However, they have the right abilities to gather gigantic masses of fighters and send them to the battlefield one after another. What they cannot accomplish by warrior skill, they accomplish by sheer numbers.
to:
* WeHaveReserves: Their mercenary forces are overly disposable, with an option designed to obtain economic benefit from their deaths and even a kind of unit even designed to die. In general, Carthage's modus operandi is sending human waves until the enemy cries uncle. Instructionals for the game often joke that if your Carthaginian troops don't have an a number advantage of 10-1, 10-1 over your enemy, you are losing the war.
* ZergRush: To put it simply, Carthage lost the unit lottery: most of their unit classes are ill equipped, have low stats or are just plain absent (for example, theylack don't have cavalry or defensive units), and even their heroes are quite bad compared to most civilizations. However, they have the right abilities to gather gigantic masses of fighters and send them to the battlefield one after another. What they cannot accomplish by warrior skill, they accomplish by sheer numbers.
* ZergRush: To put it simply, Carthage lost the unit lottery: most of their unit classes are ill equipped, have low stats or are just plain absent (for example, they
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* CompositeCharacter: As with the Iberian faction, this civilization is a rather surprising union of Britannian tribes that in real life weren't exactly friendly to each other. They have Caledonians, Highlanders and Norman units working along with vaguely Iceni-looking warriors.
to:
* CompositeCharacter: As with the Iberian faction, this civilization is a rather surprising union of Britannian tribes that in real life weren't exactly friendly to each other. They have Caledonians, Highlanders and Norman continental units working along with vaguely Iceni-looking warriors.
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* {{Druid}}: They have their own druids, although less useful and more scary-looking than Gaul ones.
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* {{Druid}}: They have their own druids, although less useful and (and more scary-looking scary-looking) than Gaul ones.
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* DumbMuscle: Not counting the occasional help of druids, the thing this civilization is best at is marching forward and crushing everything in their way.
to:
* DumbMuscle: Not counting the occasional help of druids, the The thing this civilization is best at is marching forward and crushing everything in their way.way. Even their most convoluted trick, the druids's ability to invisibilize armies, is best applied when used to ensure a pitched battle.
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* StealthyColossus: Britannian druids can invisibilize both heroes and their squads.
to:
* StealthyColossus: Britannian druids can invisibilize both heroes and their squads.entire squads, allowing them to maneuver out of the enemy's sight.
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* CripplingOverspecialization: Their ability to make ambushes in the most classic sense (that is, hiding and hitting) is actually better than the canonical masters at this, the Iberians. However, while Spaniards have adaptable warriors with decent stats in most fields, Germania is pretty much limited to wage warfare exclusively this way.
to:
* CripplingOverspecialization: Their ability to make ambushes in the most classic sense (that is, hiding and hitting) wage guerrilla warfare is actually better than the canonical masters at this, the Iberians. Iberians, as practically all the Germans units are designed for skirmishing and ambushing, and they have their own invisible units to boot. However, while Spaniards Iberians have also adaptable warriors with decent stats in most fields, making them competent at pitched battles and maneuver warfare as well, Germania is pretty much limited to wage warfare fight exclusively this way.in guerrilla fashion.
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* FragileSpeedster: Although all their units lack defense, their cavalry is good and even the non-riding ones are fast on their feet.
* GlassCannon: Even their heaviest footsoldiers are awfully armored, which means they are not fitted for the sustained fighting those units are usually designed for. However, their big maces and axes are ''not'' for show.
* HitAndRunTactics: Lack the self-feeding abilities of their Iberian homologues, German guerrilleras are unfit for lurking for long periods of time. Their best tactic is approaching their unsuspecting enemies, bringing a rain of javelins on them, and then getting the hell out of there.
* GlassCannon: Even their heaviest footsoldiers are awfully armored, which means they are not fitted for the sustained fighting those units are usually designed for. However, their big maces and axes are ''not'' for show.
* HitAndRunTactics: Lack the self-feeding abilities of their Iberian homologues, German guerrilleras are unfit for lurking for long periods of time. Their best tactic is approaching their unsuspecting enemies, bringing a rain of javelins on them, and then getting the hell out of there.
to:
* FragileSpeedster: Although all their units lack defense, their cavalry is good strong and even the non-riding ones are fast on their feet.
*GlassCannon: GlassCannon:
** Even their heaviest footsoldiers are awfully armored, which means they are not fitted for the sustained fighting those units are usually designed for. However, their big maces and axes are ''not'' for show.
* HitAndRunTactics: Lack the self-feeding abilities of ** In their natural state, German guerrilla fighters can inflict more damage than their Iberian homologues, but they are less tough and lack the Iberians's self-feeding abilitie, so they cannot lurk for long periods of time like they do.
* HitAndRunTactics: All the units in this civilization are modelled to hit and and run. In particular, as with Iberian guerrilla fighters, German guerrillerasare unfit for lurking for long periods of time. Their best tactic is approaching their can easily approach unsuspecting enemies, bringing bring a rain of javelins on them, and then getting the hell out of there.escape before they can react.
*
** Even their heaviest footsoldiers are awfully armored, which means they are not fitted for the sustained fighting those units are usually designed for. However, their big maces and axes are ''not'' for show.
* HitAndRunTactics: All the units in this civilization are modelled to hit and and run. In particular, as with Iberian guerrilla fighters, German guerrilleras
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Divided in Republican and Imperial at the third installment, Rome is the main civilization of the ''Imperivm'' franchise. It didn't dominate the ancient world for centuries for nothing; in this case, it stands out for its well structured professional army, whose formations and elite soldiers can tear down any conventional enemy.
to:
Divided in Republican and Imperial at the third installment, Rome is the main civilization of the ''Imperivm'' franchise. It didn't dominate the ancient world for centuries for nothing; in this case, it stands out for its well structured professional army, whose tight formations and elite soldiers can tear down almost any conventional enemy.
enemy in a pitched battle.
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!Hispania
Whenever invaders put their eyes on Hispania's fertile lands, they must first face the threat of its ferocious indigenous tribes. Iberians win by outsmarting their opponents; they capitalize on their tough skirmishers, strategic versatility and nasty ruses to pin their enemies down and crush them.
Whenever invaders put their eyes on Hispania's fertile lands, they must first face the threat of its ferocious indigenous tribes. Iberians win by outsmarting their opponents; they capitalize on their tough skirmishers, strategic versatility and nasty ruses to pin their enemies down and crush them.
to:
Whenever invaders put their eyes on Hispania's fertile lands, they must first face the threat of its ferocious indigenous tribes. Iberians
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* HitAndRunTactics: Iberian cavalry is openly designed for this action: their attack stats increase dramatically at their initial charge and then drop down until they leave the battlefield, making them useful for hit-and-run-and-hit-and-run-etcaetera tactics.
* JackOfAllStats: A civilization filled up with both strongmen and sneaky guys.
* LightningBruiser: Their cavalry fluctuates between this and FragileSpeedster depending on their timing, as said above.
* JackOfAllStats: A civilization filled up with both strongmen and sneaky guys.
* LightningBruiser: Their cavalry fluctuates between this and FragileSpeedster depending on their timing, as said above.
to:
* HitAndRunTactics: HitAndRunTactics:
** Iberian cavalry is openly designed for this action: their attack stats increase dramatically at their initial charge and then drop down until they leave the battlefield, making them useful for hit-and-run-and-hit-and-run-etcaetera tactics.
** Guerrilla fighters are not terribly good in battle, but their ability to remain undetected for potentially unlimited amounts of time allows them to attack out of nowhere and disappear right after, making them excellent to capture villages and disrupt supply lines.
* JackOfAllStats:A civilization filled up As a civilization. They have the best charge cavalry in the game, footsoldiers that are all from useful to excellent in their respective fields, some nasty structure tricks, and decent magic units. They only lack all-healing units like the druids and special powerhouses like Fand warriors or Norman chiefes, and they can still compensate it pretty well with both strongmen enough teamwork and sneaky guys.
experience.
* LightningBruiser: Their cavalryfluctuates between this and FragileSpeedster depending on their timing, has high stats, although in a subversion, they perform the best when acting as said above.a FragileSpeedster.
** Iberian cavalry is openly designed for this action: their attack stats increase dramatically at their initial charge and then drop down until they leave the battlefield, making them useful for hit-and-run-and-hit-and-run-etcaetera tactics.
** Guerrilla fighters are not terribly good in battle, but their ability to remain undetected for potentially unlimited amounts of time allows them to attack out of nowhere and disappear right after, making them excellent to capture villages and disrupt supply lines.
* JackOfAllStats:
* LightningBruiser: Their cavalry
* TheSneakyGuys: Guerrilla fighters, which are both invisible and self-sustaining.
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* SufferTheSlings: The slingers. They get nerfed from the second to the third game, but they are still a menace.
to:
* SufferTheSlings: The slingers.Slingers. They get nerfed from the second to the third game, but they are still a menace.
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The ancient world's renowned MegaCorp of adventurous merchants and ruthless traders. Lacking any trusty warriors out of its Sacred Legion, Carthage employs insanely huge masses of expendable mercenary forces from all North African nations to just plain bully their opponents while their masters count gold coins and think on their next conquest.
to:
The ancient world's renowned MegaCorp of adventurous merchants and ruthless traders. Lacking any trusty warriors out of its aside from the Sacred Legion, Carthage employs insanely huge masses of expendable mercenary forces from all North African nations Africa to just plain bully their opponents while their Punic masters count gold coins and think on their next conquest.
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** War elephants are impressive and can serve well to bully enemy armies when well used, but they have a ton of weaknesses: they are slow as molasses, eat your supply of food alive, and although have an enormous quantity of hit points, they are actually not very tough, so even very inferior units can threaten them if they manage to overwhelm them.
to:
** War elephants are impressive cool and can serve well to bully enemy armies when well used, but they have a ton of weaknesses: they are slow as molasses, eat your supply of food alive, and although have an enormous their quantity of hit points, points is enormous, they are actually not very tough, so even very inferior units can threaten them if they manage to overwhelm them.
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* HitAndRunTactics: Although not so much to do the actual kill, tuaregs are good to annoy slow enemies via control of range.
* MightyGlacier: War elephants.
* MightyGlacier: War elephants.
to:
* HitAndRunTactics: Although not so much they lack attack stats to do the actual kill, make kills, tuaregs are good to annoy slow enemies via control of range.
by poking and retreating.
* MightyGlacier: Warelephants.elephants, which can inflict a lot of famage and take as much.
* MightyGlacier: War
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* RockBeatsLaser: Most of those guys would not look out of place in a ''Literature/ConanTheBarbarian'' story, but they scared Rome for real.
to:
* RockBeatsLaser: Most of those guys would not look out of place in a ''Literature/ConanTheBarbarian'' story, but they scared Rome for real.their rudimentary tactics can wear down an unaware enemy easily.
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Changed line(s) 52,55 (click to see context) from:
!Carthago
The ancient world's renowned MegaCorp of adventurous merchants and ruthless traders. Lacking any trusty warriors out of its Sacred Legion, Carthago employs insanely huge masses of expendable mercenary forces from all North African nations to just plain bully their opponents while their masters count gold coins and think on their next conquest.
The ancient world's renowned MegaCorp of adventurous merchants and ruthless traders. Lacking any trusty warriors out of its Sacred Legion, Carthago employs insanely huge masses of expendable mercenary forces from all North African nations to just plain bully their opponents while their masters count gold coins and think on their next conquest.
to:
The ancient world's renowned MegaCorp of adventurous merchants and ruthless traders. Lacking any trusty warriors out of its Sacred Legion,
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* WeHaveReserves: Their mercenary forces are overly disposable, with an option designed to obtain economic benefit from their deaths and even a kind of unit even designed to die. In general, Carthago's modus operandi is sending human waves until the enemy cries uncle. Instructionals for the game often joke that if your Carthaginian troops don't have an advantage of 10-1, you are losing the war.
* ZergRush: To put it simple, Carthago lost the unit lottery: most of their unit classes are ill equipped, have low stats or are just plain absent (for example, they lack cavalry or defensive units), and even their heroes are quite bad compared to most civilizations. However, they have the right abilities to gather gigantic masses of fighters and send them to the battlefield one after another. What they cannot accomplish by warrior skill, they accomplish by sheer numbers.
* ZergRush: To put it simple, Carthago lost the unit lottery: most of their unit classes are ill equipped, have low stats or are just plain absent (for example, they lack cavalry or defensive units), and even their heroes are quite bad compared to most civilizations. However, they have the right abilities to gather gigantic masses of fighters and send them to the battlefield one after another. What they cannot accomplish by warrior skill, they accomplish by sheer numbers.
to:
* WeHaveReserves: Their mercenary forces are overly disposable, with an option designed to obtain economic benefit from their deaths and even a kind of unit even designed to die. In general, Carthago's Carthage's modus operandi is sending human waves until the enemy cries uncle. Instructionals for the game often joke that if your Carthaginian troops don't have an advantage of 10-1, you are losing the war.
* ZergRush: To put itsimple, Carthago simply, Carthage lost the unit lottery: most of their unit classes are ill equipped, have low stats or are just plain absent (for example, they lack cavalry or defensive units), and even their heroes are quite bad compared to most civilizations. However, they have the right abilities to gather gigantic masses of fighters and send them to the battlefield one after another. What they cannot accomplish by warrior skill, they accomplish by sheer numbers.
* ZergRush: To put it
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Divided in Republican and Imperial at the third installment, Rome is the main civilization of the ''Imperivm'' franchise. It didn't dominated the ancient world for centuries for nothing; in this case, it stands out for its well structured professional army, whose formations and elite soldiers can tear down any conventional enemy.
to:
Divided in Republican and Imperial at the third installment, Rome is the main civilization of the ''Imperivm'' franchise. It didn't dominated dominate the ancient world for centuries for nothing; in this case, it stands out for its well structured professional army, whose formations and elite soldiers can tear down any conventional enemy.
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* CompositeCharacter: In real life, Hispania was populated by a number of often very culturally divergent tribes, not by a single civilization as portrayed in the game for obvious gameplay reasons. For this reason, several of its units are based on warriors of those different peoples. Lancers and priestess are clearly inspired by the ''scutarii'' and ''damas'' of the southern Iberian coast; militiamen wear Celtiberian mercenary attire yet wield southern falcatas; slingmen look very Lusitanian; and elite guards are presumably based on the northern Celtic people, the only who wielded axes in Hispania.
* CompositeCharacter: As with the Iberian faction, this civilization is a rather surprising union of Britannian tribes that in real life weren't exactly friendly to each other. They have Caledonians, Highlanders and Norman units working along with vaguely Iceni-looking warriors.
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* DoesNotLikeShoes: Several of their units are barefoot, as per the Egyptian stereotype.
to:
* DoesNotLikeShoes: Several of their units are barefoot, as per the Egyptian stereotype.stereotype (although this a case of {{Flanderization}}, as warfare was one of the few occasions in which Egyptians always wore footwear).
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* WallStone: Republican tribunes are not especially good in attack, but their stoppage abilities mean they can block an enemy and hold him there without receiving damage for a long time.
to:
* WallStone: StoneWall: Republican tribunes are not especially good in attack, but their stoppage abilities mean they can block an enemy and hold him there without receiving damage for a long time.
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* {{Druid}}: Their magical unit.
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* BarrierMaiden: Their priestesses can heal and reduce the damage of their warrios.
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* BaldOfAwesome: Some of their heroes, as well as their Mauritanian fighters.
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* HighPriest: Their Moloch shamans are presumably equivalent to real life Baal Hammon priests.
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* DropTheHammer: Norman chiefs carry massive war hammers that look more like anvils at the end of poles. Druids also carry smaller versions, but presumably only for ceremonial purposes.
* {{Druid}}: They have their own druids, although less useful and more scary-looking than Gaul ones.
* {{Druid}}: They have their own druids, although less useful and more scary-looking than Gaul ones.
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* LadyOfBlackMagic: Their priestesses, based on the real life ''volva'', are an older version of this.
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* BalfOfAwesome: Their priests.
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* HighPriest: The classic Egyptian one.
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* BreadAndCircuses: They have a coliseum structure and can recruit gladiators.
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* MadeOfIron: Legionaries. Despite being the most basic type of footsoldier, they have the innmunity skill you usually find in lancers or defenders in other civilizations.
to:
* MadeOfIron: Legionaries. Despite being the most basic type of footsoldier, they have the innmunity inmunity skill you usually find in lancers or defenders in other civilizations.
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to:
* WallStone: Republican tribunes are not especially good in attack, but their stoppage abilities mean they can block an enemy and hold him there without receiving damage for a long time.
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* WalkingShirtlessScene: Their footsoldiers, presumably the G-rated version of the supposedly historical custom by Gaul tribes to go FullFrontalAssault in their warfare. The lack of armor also helps to explain their little defense.
to:
* PeltsOfTheBarbarian: Part of their attire.
* WalkingShirtlessScene: Theirfootsoldiers, footsoldiers are barechested, presumably the as a G-rated version of the supposedly historical custom by Gaul tribes to go FullFrontalAssault in their warfare. The lack of armor also helps to explain their little defense.
* WalkingShirtlessScene: Their
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* TrainingThePeacefulVillagers: Their militiamen. Even although they are just a tough but relatively light unit, they can be mass recruited with one button click and then turned into regular citizens when they are not needed.
to:
* TrainingThePeacefulVillagers: Their militiamen. Even although they are just a tough but relatively tough light unit, they can be mass recruited with one button click and then turned back into regular citizens when they are not needed.
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** Warriors from the Sacred Legion are the only Carthaginian unit that has a good armor and relatively high stats, but they are filthily expensive, rather slow and generally inferior to their equivalents from other civilization. They are best used as finishers in punctual battles and little more.
to:
** Warriors from the Sacred Legion are the only Carthaginian unit that has a good armor and relatively high stats, but they are filthily expensive, rather slow and generally inferior to their equivalents from other civilization. civilizations. They are best used as finishers in punctual battles and little more.battles.
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* SoftSpokenSadist: The Mauritanian fighters. They have surprisingly soft voices for guys who look like Wrestling/BobSapp's long lost brothers, and most of their lines are about spilling blood.
* RockBeatsLaser: Most of those guys would not look out of place in a ''Literature/ConanTheBarbarian'' story, but they are the only faction of the game that scared Rome shitless in real life.
* RockBeatsLaser: Most of those guys would not look out of place in a ''Literature/ConanTheBarbarian'' story, but they are the only faction of the game that scared Rome shitless in real life.
to:
* SoftSpokenSadist: The Mauritanian fighters. They have surprisingly soft voices for guys who look like Wrestling/BobSapp's long lost brothers, and but most of their lines are about spilling blood.
* RockBeatsLaser: Most of those guys would not look out of place in a ''Literature/ConanTheBarbarian'' story, but theyare the only faction of the game that scared Rome shitless in real life.for real.
* RockBeatsLaser: Most of those guys would not look out of place in a ''Literature/ConanTheBarbarian'' story, but they
Changed line(s) 60 (click to see context) from:
* WeHaveReserves: Their mercenary forces are overly disposable, with an option designed to obtain economic benefit from their deaths and even a kind of unit even designed to die. In general, Carthago's modus operando is sending human waves until the enemy cries uncle. Instructionals for the game often joke that if your Carthaginian troops don't have an advantage of 10-1, you are losing the war.
to:
* WeHaveReserves: Their mercenary forces are overly disposable, with an option designed to obtain economic benefit from their deaths and even a kind of unit even designed to die. In general, Carthago's modus operando operandi is sending human waves until the enemy cries uncle. Instructionals for the game often joke that if your Carthaginian troops don't have an advantage of 10-1, you are losing the war.
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* DumbMuscle: Not counting the occasional help of druids, the strongest point of this civilization is marching forward and crushing.
to:
* DumbMuscle: Not counting the occasional help of druids, the strongest point of thing this civilization is best at is marching forward and crushing.crushing everything in their way.
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* ShieldsAreUseless: Both Highlanders and Norman chiefs carry their shields on their backs and never use them on the battlefield, Not that they need them a lot, though. (Footsoldiers also had their shields on their backs in default mode, but they grab it quickly when they switch to attack.)
to:
* PeltsOfTheBarbarian: As per the tradition.
* RedheadHero: Many of their heroes, but also the Higlanders.
* ShieldsAreUseless: Both Highlanders and Norman chiefs carry their shields on their backs and never use them on thebattlefield, battlefield. Not that they need them a lot, though. (Footsoldiers also had have their shields on their backs in default mode, but they grab it quickly when they switch to attack.)
* RedheadHero: Many of their heroes, but also the Higlanders.
* ShieldsAreUseless: Both Highlanders and Norman chiefs carry their shields on their backs and never use them on the
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* CarryABigStick: The civilization's heavy warriors carry almost cartoonish spiked maces.
* CripplingOverspecialization: Their ability to make ambushes in the most classic sense (hiding and hitting) is actually better than the canonically masters at this, the Iberians. However, while Spaniards have very adaptable warriors with decent stats in most fields, Germania is pretty much limited to wage warfare exclusively this way.
* CripplingOverspecialization: Their ability to make ambushes in the most classic sense (hiding and hitting) is actually better than the canonically masters at this, the Iberians. However, while Spaniards have very adaptable warriors with decent stats in most fields, Germania is pretty much limited to wage warfare exclusively this way.
to:
* CarryABigStick: The civilization's heavy warriors carry almost cartoonish spiked maces.
* CripplingOverspecialization: Their ability to make ambushes in the most classic sense(hiding (that is, hiding and hitting) is actually better than the canonically canonical masters at this, the Iberians. However, while Spaniards have very adaptable warriors with decent stats in most fields, Germania is pretty much limited to wage warfare exclusively this way.
* CripplingOverspecialization: Their ability to make ambushes in the most classic sense
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* FragileSpeedster: Although all their units lack defense, their cavalry is good and the non-riding ones are fast on their feet.
to:
* FragileSpeedster: Although all their units lack defense, their cavalry is good and even the non-riding ones are fast on their feet.
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* HitAndRunTactics: Lack the self-feeding abilities of their Iberian homologues, German guerrilleras are unfit for lurking for long periods of time. Their best tactic is hiding until their unsuspecting enemies are on target, bringing a rain of javelins on them, and then getting the hell out of there.
to:
* HitAndRunTactics: Lack the self-feeding abilities of their Iberian homologues, German guerrilleras are unfit for lurking for long periods of time. Their best tactic is hiding until approaching their unsuspecting enemies are on target, enemies, bringing a rain of javelins on them, and then getting the hell out of there.there.
* PeltsOfTheBarbarian: Many of their units are clad in wolf/bear pelts.
* PeltsOfTheBarbarian: Many of their units are clad in wolf/bear pelts.
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As with their pyramids, time is on the side of the Egyptian civilization. Their debilitating spells, skillful specialized warriors and strategic defenders make sure that, the longest the battle is, the nearest they will be to finish their enemies to dust.
to:
As with in their pyramids, time is on the side of the Egyptian civilization. Their debilitating spells, skillful specialized warriors and strategic defenders make sure that, the longest the battle is, the nearest they will be to finish their enemies to dust.
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* ArmorIsUseless: Their character designs have them barechested or lightly armored most of the time. Even their unit with the highest defense, the Guard of the Nile, is actually a guy in a loincloth yet carrying a big shield.
to:
* ArmorIsUseless: Their character designs have them barechested or lightly armored most of the time. Even their unit with the highest defense, the Guard of the Nile, is actually a guy in a loincloth yet carrying who carries a big shield.
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* DoesNotLikeShoes: Several of their units, as per the Egyptian tradition.
to:
* DoesNotLikeShoes: Several of their units, units are barefoot, as per the Egyptian tradition.stereotype.
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* BoringButPractical: Legionaries are a relatively simple type of unit, the kind that would be pretty useless in most civilizations, but their immunity to damage makes them a mainstay of the Roman armies.
to:
* BoringButPractical: BoringButPractical:
** Legionaries are a relatively simple type of unit, the kind that would be pretty useless in most civilizations, but their immunity to damage makes them a mainstay of the Romanarmies.armies.
** Praetorians are so powerful that, with the right support of healing priests, they can dip into BoringInvincibleHero territory.
** Legionaries are a relatively simple type of unit, the kind that would be pretty useless in most civilizations, but their immunity to damage makes them a mainstay of the Roman
** Praetorians are so powerful that, with the right support of healing priests, they can dip into BoringInvincibleHero territory.
* JackOfAllStats: Their shields are thick and their swords are sharp, both literally and figuratively.
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When invaders put their eyes on Hispania's fertile lands, they must first face the threat of its ferocious indigenous tribes. Iberians win by outsmarting their opponents; they capitalize on their tough skirmishers, strategic versatility and nasty ruses to pin their enemies down and crush them.
to:
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* TrainingThePeacefulVillagers: Their militiamen. Even although they are just a tough but relatively light unit, they can be mass recruited with the right option and then turned into regular citizens when they are not needed.
to:
* LightningBruiser: Their cavalry fluctuates between this and FragileSpeedster depending on their timing, as said above.
* TrainingThePeacefulVillagers: Their militiamen. Even although they are just a tough but relatively light unit, they can be mass recruited withthe right option one button click and then turned into regular citizens when they are not needed.
* TrainingThePeacefulVillagers: Their militiamen. Even although they are just a tough but relatively light unit, they can be mass recruited with
* SkillGateCharacter: This civilization is well-balanced in both stats and skills and has very adaptable options, to the point that, although it is designed to employ smart planning, it can also work reasonably well without any complex strategy (only not as good as others). This makes it a good starting place for new players.
* StoneWall: Lancers. Until ''III'' introduced the Britannian civilization, they were the best defensive unit.
* StoneWall: Lancers. Until ''III'' introduced the Britannian civilization, they were the best defensive unit.
* DumbMuscle: Not counting the occasional help of druids, the strongest point of this civilization is marching forward and crushing.
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* MightyGlacier: Insane fighting stats yet pathetic slowness are the main characteristics of this civilization. They even replace cavalry with an extra kind of heavy troop.
to:
* MightyGlacier: Insane fighting stats yet pathetic slowness are the main characteristics of this civilization. They even replace cavalry with an extra kind of heavy troop.foot troop, the Caledonian fighter.
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* StealthyColossus: British druids can invisibilize both heroes and their squads.
to:
* StealthyColossus: British Britannian druids can invisibilize both heroes and their squads.
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* DeadlyDelivery: A surprising variation: intentionally or not, slingers are easy to mistake visually for Iberian peasant units, as they wear similar unarmored tunics and don't show any visible weapons when they are not fighting. A careless player might believe he's looking at peaceful villagers and then get surprised that they pull out slings and start wrecking havoc.
to:
* DeadlyDelivery: A surprising An unusual variation: intentionally or not, slingers are easy to mistake visually for Iberian peasant units, as they wear similar unarmored tunics and don't show any visible weapons when they are not fighting. A careless player might believe he's looking at peaceful villagers and then get surprised that they pull out slings and start wrecking havoc.
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* JackOfAllStats: A civilization with both strongmen and sneaky guys.
to:
* JackOfAllStats: A civilization filled up with both strongmen and sneaky guys.
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* AwesomeButImpractical: Warriors from the Sacred Legion are the only Carthaginian unit that has a good armor and relatively high stats, but they are filthy expensive, rather slow and generally inferior to their equivalents from other civilization. They are best used in punctual battles as finishers and little more.
to:
* AwesomeButImpractical: AwesomeButImpractical:
** Warriors from the Sacred Legion are the only Carthaginian unit that has a good armor and relatively high stats, but they arefilthy filthily expensive, rather slow and generally inferior to their equivalents from other civilization. They are best used as finishers in punctual battles as finishers and little more.more.
** War elephants are impressive and can serve well to bully enemy armies when well used, but they have a ton of weaknesses: they are slow as molasses, eat your supply of food alive, and although have an enormous quantity of hit points, they are actually not very tough, so even very inferior units can threaten them if they manage to overwhelm them.
** Warriors from the Sacred Legion are the only Carthaginian unit that has a good armor and relatively high stats, but they are
** War elephants are impressive and can serve well to bully enemy armies when well used, but they have a ton of weaknesses: they are slow as molasses, eat your supply of food alive, and although have an enormous quantity of hit points, they are actually not very tough, so even very inferior units can threaten them if they manage to overwhelm them.
* HitAndRunTactics: Although not so much to do the actual kill, tuaregs are good to annoy slow enemies via control of range.
* MightyGlacier: War elephants.
* MightyGlacier: War elephants.
Changed line(s) 50,52 (click to see context) from:
* WeHaveReserves: Their mercenary forces are overly disposable, with an option designed to obtain economic benefit from their deaths and even a kind of unit even designed to die. In general, Carthago's modus operando is sending human waves until the enemy cries uncle.
* ZergRush: To put it simple, Carthago lost the unit lottery: most of their warriors are ill equipped, have low stats or are just plain absent (for example, they lack cavalry or defensive units), and even their heroes are quite bad compared to most civilizations. However, they have the right abilities to gather gigantic masses of fighters and send them to the battlefield one after another. What they cannot accomplish by warrior skill, they accomplish by sheer numbers.
* ZergRush: To put it simple, Carthago lost the unit lottery: most of their warriors are ill equipped, have low stats or are just plain absent (for example, they lack cavalry or defensive units), and even their heroes are quite bad compared to most civilizations. However, they have the right abilities to gather gigantic masses of fighters and send them to the battlefield one after another. What they cannot accomplish by warrior skill, they accomplish by sheer numbers.
to:
* WeHaveReserves: Their mercenary forces are overly disposable, with an option designed to obtain economic benefit from their deaths and even a kind of unit even designed to die. In general, Carthago's modus operando is sending human waves until the enemy cries uncle.
uncle. Instructionals for the game often joke that if your Carthaginian troops don't have an advantage of 10-1, you are losing the war.
* ZergRush: To put it simple, Carthago lost the unit lottery: most of theirwarriors unit classes are ill equipped, have low stats or are just plain absent (for example, they lack cavalry or defensive units), and even their heroes are quite bad compared to most civilizations. However, they have the right abilities to gather gigantic masses of fighters and send them to the battlefield one after another. What they cannot accomplish by warrior skill, they accomplish by sheer numbers.
* ZergRush: To put it simple, Carthago lost the unit lottery: most of their
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* WalkingShirtlessScene: Their mace warriors.
to:
* WalkingShirtlessScene: Their The mace warriors.
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* AnAxeToGrind: Though they like more to throw them.
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* HealingHands: Priests can cure with a hand gesture.
* LightningBruiser: Equites are very fast and not too bad for a cavalry unit.
* LightningBruiser: Equites are very fast and not too bad for a cavalry unit.
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to:
* GlassCannon: Most of their units have high attack yet low defense, which makes the healing skills of their druids ''vital'' in order to avoid being butchered in a sustained struggle.
* HealingHands: Druids have them, just like their Roman equivalents.
* LightningBruiser: Gaulish heroes are stronger than average, and Fand warriors are a very good heavy troop.
* WalkingShirtlessScene: Their footsoldiers, presumably the G-rated version of the supposedly historical custom by Gaul tribes to go FullFrontalAssault in their warfare. The lack of armor also helps to explain their little defense.
* HealingHands: Druids have them, just like their Roman equivalents.
* LightningBruiser: Gaulish heroes are stronger than average, and Fand warriors are a very good heavy troop.
* WalkingShirtlessScene: Their footsoldiers, presumably the G-rated version of the supposedly historical custom by Gaul tribes to go FullFrontalAssault in their warfare. The lack of armor also helps to explain their little defense.
Changed line(s) 42 (click to see context) from:
* RockBeatsLaser: Most of those guys would not look out of place in a ''Literature/ConanTheBarbarian'' story, but they are the only faction of the game that scared Rome shitless in History.
to:
* RockBeatsLaser: Most of those guys would not look out of place in a ''Literature/ConanTheBarbarian'' story, but they are the only faction of the game that scared Rome shitless in History.real life.
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* BarbarianLonghair: Everybody there has a long, very Celtic mane of hair.
to:
* BarbarianLonghair: Everybody there has a long, very Celtic long mane of hair.
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* MightyGlacier: Insane fighting stats yet pathetic slowness are the main characteristics of this civilization.
* ShieldsAreUseless: Both Highlanders and Norman chiefs carry their shields on their backs and never use them on the battlefield, Not that they need them a lot, though. (Footsoldiers also had their shields on the back in their default mode, but they take it when they switch to attack.)
* StealthyColossus: British druids can invisibilize heroes and their squads.
* ShieldsAreUseless: Both Highlanders and Norman chiefs carry their shields on their backs and never use them on the battlefield, Not that they need them a lot, though. (Footsoldiers also had their shields on the back in their default mode, but they take it when they switch to attack.)
* StealthyColossus: British druids can invisibilize heroes and their squads.
to:
* MightyGlacier: Insane fighting stats yet pathetic slowness are the main characteristics of this civilization.
civilization. They even replace cavalry with an extra kind of heavy troop.
* ShieldsAreUseless: Both Highlanders and Norman chiefs carry their shields on their backs and never use them on the battlefield, Not that they need them a lot, though. (Footsoldiers also had their shields onthe back in their backs in default mode, but they take grab it quickly when they switch to attack.)
* StealthyColossus: British druids can invisibilize both heroes and their squads.
* ShieldsAreUseless: Both Highlanders and Norman chiefs carry their shields on their backs and never use them on the battlefield, Not that they need them a lot, though. (Footsoldiers also had their shields on
* StealthyColossus: British druids can invisibilize both heroes and their squads.
* AnAxeToGrind: Their axe warriors.
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* GlassCannon: Even their heaviest footsoldiers are awfully armored, which means they are not fitted for the sustained fighting those units are usually designed for. However, their big maces are not for show.
* HitAndRunTactics: Lack the self-feeding abilities of their Iberian homologues, German guerrilleras are unfit for lurking for long periods of time. Their best tactic is hiding until their unsuspecting enemies are on target, bringing a rain of javelins on them and then getting the hell out of there.
* HitAndRunTactics: Lack the self-feeding abilities of their Iberian homologues, German guerrilleras are unfit for lurking for long periods of time. Their best tactic is hiding until their unsuspecting enemies are on target, bringing a rain of javelins on them and then getting the hell out of there.
to:
* CripplingOverspecialization: Their ability to make ambushes in the most classic sense (hiding and hitting) is actually better than the canonically masters at this, the Iberians. However, while Spaniards have very adaptable warriors with decent stats in most fields, Germania is pretty much limited to wage warfare exclusively this way.
* DifficultButAwesome: They aren't the easiest civilization to use given their statistic oddities, but they do have ways to surprise enemies.
* FragileSpeedster: Although all their units lack defense, their cavalry is good and the non-riding ones are fast on their feet.
* GlassCannon: Even their heaviest footsoldiers are awfully armored, which means they are not fitted for the sustained fighting those units are usually designed for. However, their big maces and axes arenot ''not'' for show.
* HitAndRunTactics: Lack the self-feeding abilities of their Iberian homologues, German guerrilleras are unfit for lurking for long periods of time. Their best tactic is hiding until their unsuspecting enemies are on target, bringing a rain of javelins onthem them, and then getting the hell out of there.there.
* QualityVsQuantity: As the German civilization works on food for trade instead of gold, their supplies are frankly bad, so they are forced to trust in small bands of warriors instead of trying to maintain big armies.
* DifficultButAwesome: They aren't the easiest civilization to use given their statistic oddities, but they do have ways to surprise enemies.
* FragileSpeedster: Although all their units lack defense, their cavalry is good and the non-riding ones are fast on their feet.
* GlassCannon: Even their heaviest footsoldiers are awfully armored, which means they are not fitted for the sustained fighting those units are usually designed for. However, their big maces and axes are
* HitAndRunTactics: Lack the self-feeding abilities of their Iberian homologues, German guerrilleras are unfit for lurking for long periods of time. Their best tactic is hiding until their unsuspecting enemies are on target, bringing a rain of javelins on
* QualityVsQuantity: As the German civilization works on food for trade instead of gold, their supplies are frankly bad, so they are forced to trust in small bands of warriors instead of trying to maintain big armies.
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* MadeOfIron: Legionaries. Despite being the most basic type of footsoldier, they have the innmunity skill you usually find in lancers or defenders in other civilizations.
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* ShockAndAwe: Priests can summon Jupiter’s lighting against their enemies. Whether it inflicts them damage, kills them instantly or does nothing at all depends of the enemy in question.
to:
* ShockAndAwe: Priests can summon Jupiter’s Jupiter's lighting against their enemies. Whether it inflicts them damage, kills them instantly or does nothing at all depends of the enemy in question.
Changed line(s) 15,16 (click to see context) from:
* ActionGirl: Their warrior women. They were the first example of this in ‘’Imperivum’’.
* AnAxeToGrind: One of their heroes wield a double-headed axe.
* AnAxeToGrind: One of their heroes wield a double-headed axe.
to:
* ActionGirl: Their warrior women. They were the first example of this in ‘’Imperivum’’.
the ''Imperivum'' franchise, in fact.
* AnAxeToGrind:One This civilization has famed axe warriors. Also, one of their heroes wield a double-headed axe.
* AnAxeToGrind:
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The ancient world's renowned MegaCorp of adventurous merchants and ruthless traders. Lacking any trusty warriors out of its Sacred Legion, Carthago employs insanely huge masses of expendable mercenary forces from all North African nations to just plain bully their opponents while their masters count gold coins.
* WeHaveReserves
* ZergRush
* WeHaveReserves
* ZergRush
to:
The ancient world's renowned MegaCorp of adventurous merchants and ruthless traders. Lacking any trusty warriors out of its Sacred Legion, Carthago employs insanely huge masses of expendable mercenary forces from all North African nations to just plain bully their opponents while their masters count gold coins.
coins and think on their next conquest.
*WeHaveReserves
AwesomeButImpractical: Warriors from the Sacred Legion are the only Carthaginian unit that has a good armor and relatively high stats, but they are filthy expensive, rather slow and generally inferior to their equivalents from other civilization. They are best used in punctual battles as finishers and little more.
*ZergRush
AngryBlackMan: Mauritanian fighters have this ability in-universe, as they can increase their fury to finish weakened enemies.
* DarkestAfrica: Most of their African mercenary forces evoke this image. They are black, wear loincloths and wield rudimentary weapons.
* SoftSpokenSadist: The Mauritanian fighters. They have surprisingly soft voices for guys who look like Wrestling/BobSapp's long lost brothers, and most of their lines are about spilling blood.
* RockBeatsLaser: Most of those guys would not look out of place in a ''Literature/ConanTheBarbarian'' story, but they are the only faction of the game that scared Rome shitless in History.
* PraetorianGuard: The Sacred Legion.
* WeHaveReserves: Their mercenary forces are overly disposable, with an option designed to obtain economic benefit from their deaths and even a kind of unit even designed to die. In general, Carthago's modus operando is sending human waves until the enemy cries uncle.
* ZergRush: To put it simple, Carthago lost the unit lottery: most of their warriors are ill equipped, have low stats or are just plain absent (for example, they lack cavalry or defensive units), and even their heroes are quite bad compared to most civilizations. However, they have the right abilities to gather gigantic masses of fighters and send them to the battlefield one after another. What they cannot accomplish by warrior skill, they accomplish by sheer numbers.
*
*
* DarkestAfrica: Most of their African mercenary forces evoke this image. They are black, wear loincloths and wield rudimentary weapons.
* SoftSpokenSadist: The Mauritanian fighters. They have surprisingly soft voices for guys who look like Wrestling/BobSapp's long lost brothers, and most of their lines are about spilling blood.
* RockBeatsLaser: Most of those guys would not look out of place in a ''Literature/ConanTheBarbarian'' story, but they are the only faction of the game that scared Rome shitless in History.
* PraetorianGuard: The Sacred Legion.
* WeHaveReserves: Their mercenary forces are overly disposable, with an option designed to obtain economic benefit from their deaths and even a kind of unit even designed to die. In general, Carthago's modus operando is sending human waves until the enemy cries uncle.
* ZergRush: To put it simple, Carthago lost the unit lottery: most of their warriors are ill equipped, have low stats or are just plain absent (for example, they lack cavalry or defensive units), and even their heroes are quite bad compared to most civilizations. However, they have the right abilities to gather gigantic masses of fighters and send them to the battlefield one after another. What they cannot accomplish by warrior skill, they accomplish by sheer numbers.
Changed line(s) 77 (click to see context) from:
* ThrowingYourSwordsAlwaysWorks: Or axe, in this case.
to:
* ThrowingYourSwordsAlwaysWorks: ThrowingYourSwordAlwaysWorks: Or axe, in this case.
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Added DiffLines:
!Rome
Divided in Republican and Imperial at the third installment, Rome is the main civilization of the ''Imperivm'' franchise. It didn't dominated the ancient world for centuries for nothing; in this case, it stands out for its well structured professional army, whose formations and elite soldiers can tear down any conventional enemy.
* BaldOfAwesome: Roman priests are shaven.
* BoringButPractical: Legionaries are a relatively simple type of unit, the kind that would be pretty useless in most civilizations, but their immunity to damage makes them a mainstay of the Roman armies.
* PraetorianGuard: Literally: Imperial Rome’s elite unit is the Praetorian Guard.
* SacredLanguage: They have character quotes in Latin.
* ShockAndAwe: Priests can summon Jupiter’s lighting against their enemies. Whether it inflicts them damage, kills them instantly or does nothing at all depends of the enemy in question.
!Gaul
The civilization of heroes, both figuratively and literally. Gaulish warriors venerate their chieftains and oppose any foreign invader who tries to put a hold on their indomitable way to life. Strengthened by the leadership of the best field heroes of the game, they are an aggro faction that fights to death in every battle.
* ActionGirl: Their warrior women. They were the first example of this in ‘’Imperivum’’.
* AnAxeToGrind: One of their heroes wield a double-headed axe.
* AttackAttackAttack: Their most viable strategy.
!Hispania
When invaders put their eyes on Hispania's fertile lands, they must first face the threat of its ferocious indigenous tribes. Iberians win by outsmarting their opponents; they capitalize on their tough skirmishers, strategic versatility and nasty ruses to pin their enemies down and crush them.
* AnAxeToGrind: Elite guards wield heavy axes.
* DeadlyDelivery: A surprising variation: intentionally or not, slingers are easy to mistake visually for Iberian peasant units, as they wear similar unarmored tunics and don't show any visible weapons when they are not fighting. A careless player might believe he's looking at peaceful villagers and then get surprised that they pull out slings and start wrecking havoc.
* HitAndRunTactics: Iberian cavalry is openly designed for this action: their attack stats increase dramatically at their initial charge and then drop down until they leave the battlefield, making them useful for hit-and-run-and-hit-and-run-etcaetera tactics.
* JackOfAllStats: A civilization with both strongmen and sneaky guys.
* TrainingThePeacefulVillagers: Their militiamen. Even although they are just a tough but relatively light unit, they can be mass recruited with the right option and then turned into regular citizens when they are not needed.
* MadeOfIron: Even light infantry has a quite hard skin in Iberia.
* SufferTheSlings: The slingers. They get nerfed from the second to the third game, but they are still a menace.
* WeakButSkilled: Iberian guerrilla fighters have rather limited fighting skills for a special type of unit, so a smart player should not try to engage a medium-or-higher-level enemy force with them. However, their stealth and provisioning abilities makes them excellent spies, decoys and surgical attackers.
!Carthago
The ancient world's renowned MegaCorp of adventurous merchants and ruthless traders. Lacking any trusty warriors out of its Sacred Legion, Carthago employs insanely huge masses of expendable mercenary forces from all North African nations to just plain bully their opponents while their masters count gold coins.
* WeHaveReserves
* ZergRush
!Britannia
Rome's bane from the northern islands, Britannia is ''Imperivm'''s barbarian artillery. Though slow and heavy, their insanely powerful Highland and Norman warriors are human tanks on the battlefield, and the long-range expertise of their support men and heroes make this faction dangerous from any position.
* ArcherArchetype: They have both archers and javelin throwers, and their heroes are armed with bows instead of swords.
* BarbarianLonghair: Everybody there has a long, very Celtic mane of hair.
* DualWielding: Highlanders wield a OneHandedZweihander and a shorter sword simultaneously.
* TheJuggernaut: Norman chiefs are so incredibly destructive and efficient that they can brawl completely unsupported against entire armies and come on top most of the time.
* MadeOfIron: Almost everybody in this team: Highlanders, lancers, Norman chiefs and even heroes.
* MightyGlacier: Insane fighting stats yet pathetic slowness are the main characteristics of this civilization.
* ShieldsAreUseless: Both Highlanders and Norman chiefs carry their shields on their backs and never use them on the battlefield, Not that they need them a lot, though. (Footsoldiers also had their shields on the back in their default mode, but they take it when they switch to attack.)
* StealthyColossus: British druids can invisibilize heroes and their squads.
* StoneWall: You need a bazooka to wound a Britanian Highlander or lancer. They also subvert it by having a rather high attack as well.
* ViolentGlaswegian: Highlanders.
!Germania
The bandits of the gloomy northern forests. Germans are alien to civilized things like gold, armor and large armies, but they make up for it with their swooping cavalry, hard-hitting brutes and ability for non-frontal warfare. Nobody is safe from their ambushes and raids when they catch speed.
* ActionGirl: In two flavors: Valkyries and guerrilla fighters.
* CarryABigStick: The civilization's heavy warriors carry almost cartoonish spiked maces.
* GlassCannon: Even their heaviest footsoldiers are awfully armored, which means they are not fitted for the sustained fighting those units are usually designed for. However, their big maces are not for show.
* HitAndRunTactics: Lack the self-feeding abilities of their Iberian homologues, German guerrilleras are unfit for lurking for long periods of time. Their best tactic is hiding until their unsuspecting enemies are on target, bringing a rain of javelins on them and then getting the hell out of there.
* LightningBruiser: Their cavalry, particularly Valkyries and Teutonic riders.
* WalkingShirtlessScene: Their mace warriors.
!Egypt
As with their pyramids, time is on the side of the Egyptian civilization. Their debilitating spells, skillful specialized warriors and strategic defenders make sure that, the longest the battle is, the nearest they will be to finish their enemies to dust.
* ArmorIsUseless: Their character designs have them barechested or lightly armored most of the time. Even their unit with the highest defense, the Guard of the Nile, is actually a guy in a loincloth yet carrying a big shield.
* BoringButPractical: Warriors of Horus or Anubis. They are basically swordmen with cool masks, but they prove that, at the end of the day, all you need to beat a debilitated enemy is a tough Egyptian and a sword.
* CarryABigStick: Guards of the Nile are armed with an interestingly drumstick-looking club.
* DoesNotLikeShoes: Several of their units, as per the Egyptian tradition.
* GradualGrinder: Their light infantry and archery erode the energy of the enemy during their attacks, and their priests and Chariots of Osiris can poison them in a stable basis. This means the enemy is constantly losing both energy and health while fighting them, leaving them vulnerable to counterattacks.
* SkillGateCharacter: The Egyptian civilization is often recommended for new players, as its high defense, easy units and patient strategy allow the player to take his time to figure out the workings of the game.
* StoneWall: Guards of the Nile have an enormous defense and can stall big masses of enemies while their own lighter allies prey on them. (They also hit hard.)
* ThrowingYourSwordsAlwaysWorks: Or axe, in this case.
* WalkingShirtlessScene: Several units.
Divided in Republican and Imperial at the third installment, Rome is the main civilization of the ''Imperivm'' franchise. It didn't dominated the ancient world for centuries for nothing; in this case, it stands out for its well structured professional army, whose formations and elite soldiers can tear down any conventional enemy.
* BaldOfAwesome: Roman priests are shaven.
* BoringButPractical: Legionaries are a relatively simple type of unit, the kind that would be pretty useless in most civilizations, but their immunity to damage makes them a mainstay of the Roman armies.
* PraetorianGuard: Literally: Imperial Rome’s elite unit is the Praetorian Guard.
* SacredLanguage: They have character quotes in Latin.
* ShockAndAwe: Priests can summon Jupiter’s lighting against their enemies. Whether it inflicts them damage, kills them instantly or does nothing at all depends of the enemy in question.
!Gaul
The civilization of heroes, both figuratively and literally. Gaulish warriors venerate their chieftains and oppose any foreign invader who tries to put a hold on their indomitable way to life. Strengthened by the leadership of the best field heroes of the game, they are an aggro faction that fights to death in every battle.
* ActionGirl: Their warrior women. They were the first example of this in ‘’Imperivum’’.
* AnAxeToGrind: One of their heroes wield a double-headed axe.
* AttackAttackAttack: Their most viable strategy.
!Hispania
When invaders put their eyes on Hispania's fertile lands, they must first face the threat of its ferocious indigenous tribes. Iberians win by outsmarting their opponents; they capitalize on their tough skirmishers, strategic versatility and nasty ruses to pin their enemies down and crush them.
* AnAxeToGrind: Elite guards wield heavy axes.
* DeadlyDelivery: A surprising variation: intentionally or not, slingers are easy to mistake visually for Iberian peasant units, as they wear similar unarmored tunics and don't show any visible weapons when they are not fighting. A careless player might believe he's looking at peaceful villagers and then get surprised that they pull out slings and start wrecking havoc.
* HitAndRunTactics: Iberian cavalry is openly designed for this action: their attack stats increase dramatically at their initial charge and then drop down until they leave the battlefield, making them useful for hit-and-run-and-hit-and-run-etcaetera tactics.
* JackOfAllStats: A civilization with both strongmen and sneaky guys.
* TrainingThePeacefulVillagers: Their militiamen. Even although they are just a tough but relatively light unit, they can be mass recruited with the right option and then turned into regular citizens when they are not needed.
* MadeOfIron: Even light infantry has a quite hard skin in Iberia.
* SufferTheSlings: The slingers. They get nerfed from the second to the third game, but they are still a menace.
* WeakButSkilled: Iberian guerrilla fighters have rather limited fighting skills for a special type of unit, so a smart player should not try to engage a medium-or-higher-level enemy force with them. However, their stealth and provisioning abilities makes them excellent spies, decoys and surgical attackers.
!Carthago
The ancient world's renowned MegaCorp of adventurous merchants and ruthless traders. Lacking any trusty warriors out of its Sacred Legion, Carthago employs insanely huge masses of expendable mercenary forces from all North African nations to just plain bully their opponents while their masters count gold coins.
* WeHaveReserves
* ZergRush
!Britannia
Rome's bane from the northern islands, Britannia is ''Imperivm'''s barbarian artillery. Though slow and heavy, their insanely powerful Highland and Norman warriors are human tanks on the battlefield, and the long-range expertise of their support men and heroes make this faction dangerous from any position.
* ArcherArchetype: They have both archers and javelin throwers, and their heroes are armed with bows instead of swords.
* BarbarianLonghair: Everybody there has a long, very Celtic mane of hair.
* DualWielding: Highlanders wield a OneHandedZweihander and a shorter sword simultaneously.
* TheJuggernaut: Norman chiefs are so incredibly destructive and efficient that they can brawl completely unsupported against entire armies and come on top most of the time.
* MadeOfIron: Almost everybody in this team: Highlanders, lancers, Norman chiefs and even heroes.
* MightyGlacier: Insane fighting stats yet pathetic slowness are the main characteristics of this civilization.
* ShieldsAreUseless: Both Highlanders and Norman chiefs carry their shields on their backs and never use them on the battlefield, Not that they need them a lot, though. (Footsoldiers also had their shields on the back in their default mode, but they take it when they switch to attack.)
* StealthyColossus: British druids can invisibilize heroes and their squads.
* StoneWall: You need a bazooka to wound a Britanian Highlander or lancer. They also subvert it by having a rather high attack as well.
* ViolentGlaswegian: Highlanders.
!Germania
The bandits of the gloomy northern forests. Germans are alien to civilized things like gold, armor and large armies, but they make up for it with their swooping cavalry, hard-hitting brutes and ability for non-frontal warfare. Nobody is safe from their ambushes and raids when they catch speed.
* ActionGirl: In two flavors: Valkyries and guerrilla fighters.
* CarryABigStick: The civilization's heavy warriors carry almost cartoonish spiked maces.
* GlassCannon: Even their heaviest footsoldiers are awfully armored, which means they are not fitted for the sustained fighting those units are usually designed for. However, their big maces are not for show.
* HitAndRunTactics: Lack the self-feeding abilities of their Iberian homologues, German guerrilleras are unfit for lurking for long periods of time. Their best tactic is hiding until their unsuspecting enemies are on target, bringing a rain of javelins on them and then getting the hell out of there.
* LightningBruiser: Their cavalry, particularly Valkyries and Teutonic riders.
* WalkingShirtlessScene: Their mace warriors.
!Egypt
As with their pyramids, time is on the side of the Egyptian civilization. Their debilitating spells, skillful specialized warriors and strategic defenders make sure that, the longest the battle is, the nearest they will be to finish their enemies to dust.
* ArmorIsUseless: Their character designs have them barechested or lightly armored most of the time. Even their unit with the highest defense, the Guard of the Nile, is actually a guy in a loincloth yet carrying a big shield.
* BoringButPractical: Warriors of Horus or Anubis. They are basically swordmen with cool masks, but they prove that, at the end of the day, all you need to beat a debilitated enemy is a tough Egyptian and a sword.
* CarryABigStick: Guards of the Nile are armed with an interestingly drumstick-looking club.
* DoesNotLikeShoes: Several of their units, as per the Egyptian tradition.
* GradualGrinder: Their light infantry and archery erode the energy of the enemy during their attacks, and their priests and Chariots of Osiris can poison them in a stable basis. This means the enemy is constantly losing both energy and health while fighting them, leaving them vulnerable to counterattacks.
* SkillGateCharacter: The Egyptian civilization is often recommended for new players, as its high defense, easy units and patient strategy allow the player to take his time to figure out the workings of the game.
* StoneWall: Guards of the Nile have an enormous defense and can stall big masses of enemies while their own lighter allies prey on them. (They also hit hard.)
* ThrowingYourSwordsAlwaysWorks: Or axe, in this case.
* WalkingShirtlessScene: Several units.