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A strange monstrosity that stalks the Witchwood, with jaws that bite and claws that catch. Its passive hero power causes all Battlecries to trigger twice. As a card, Shudderwock is a 9 mana 6/6 Shaman legendary whose Battlecry copies all other Battlecries you played that game. A toy-ified version, named "Shudderblock," was added as another Shaman legendary in ''Whizbang's Workshop''. He's a 6 mana 5/5 with Miniaturize that causes your next Battlecry to trigger 3 times; it can't damage the enemy hero.

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A strange monstrosity that stalks the Witchwood, with jaws that bite and claws that catch. Its passive hero power causes all Battlecries to trigger twice. As a card, Shudderwock is a 9 mana 6/6 Shaman legendary whose Battlecry copies all other Battlecries you played that game. A toy-ified version, named "Shudderblock," was added as another Shaman legendary in ''Whizbang's Workshop''. He's It's a 6 mana 5/5 with Miniaturize that causes your next Battlecry to trigger 3 times; it can't damage the enemy hero.[[note]]Well, it ''kind of'' still can; see ExactWords below for the full details on how this works[[/note]]



** Shudderblock's effect only prevents the following Battlecry from ''damaging'' the enemy hero -- if said Battlecry is able to target the enemy hero, it still can, which is ''especially'' important for Battlecries with random targets.

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** Shudderblock's effect only prevents the following Battlecry from ''damaging'' "can't damage the enemy hero -- if said Battlecry is able to target the enemy hero, it still can, which is ''especially'' important for hero" text only affects Battlecries with random targets.text that ''specifically says'' they deal damage. This means that Battlecries that have a damaging effect which isn't spelled out in the Battlecry's text (Battlecries that cast damaging spells, Kalimos' Invocation of Fire, etc.) can and will still hurt your opponent. Also, Shudderblock won't stop a Battlecry from ''targetting'' the enemy hero, so damaging Battlecries that target "random enemies" will also consider the enemy hero to be an eligible target (but won't deal any damage if they do hit them).

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A strange monstrosity that stalks the Witchwood, with jaws that bite and claws that catch. Its passive hero power causes all Battlecries to trigger twice. As a card, Shudderwock is a 9 mana 6/6 Shaman legendary whose Battlecry copies all other Battlecries you played that game.

to:

A strange monstrosity that stalks the Witchwood, with jaws that bite and claws that catch. Its passive hero power causes all Battlecries to trigger twice. As a card, Shudderwock is a 9 mana 6/6 Shaman legendary whose Battlecry copies all other Battlecries you played that game. A toy-ified version, named "Shudderblock," was added as another Shaman legendary in ''Whizbang's Workshop''. He's a 6 mana 5/5 with Miniaturize that causes your next Battlecry to trigger 3 times; it can't damage the enemy hero.



* ExactWords: It copies Battlecries to their exact text - if a Battlecry says it creates a copy of ''this'' minion, it creates another Shudderwock.

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* ExactWords: It ExactWords:
** The original Shudderwock
copies Battlecries to their exact text - if a Battlecry says it creates a copy of ''this'' minion, it creates another Shudderwock.Shudderwock.
** Shudderblock's effect only prevents the following Battlecry from ''damaging'' the enemy hero -- if said Battlecry is able to target the enemy hero, it still can, which is ''especially'' important for Battlecries with random targets.
* LivingToy: Shudderblock (and its Mini counterpart) is an enchanted toy version of the real deal.
* MiniMe: Shudderblock on its own is already a tiny toy version of Shudderwock, but thanks to having the Miniaturize keyword, it ''also'' has a smaller counterpart!



* SelfDuplication: As a card, it can (and often will) create copies of itself using cards like Saronite Chain Gang (until Chain Gang was nerfed, at least) and Baleful Banker. Get enough stuff set up, and you could end up with a board full of Shudderwocks... and another couple Shudderwocks in your hand and deck.

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* SelfDuplication: As a card, it the original Shudderwock can (and often will) create copies of itself using cards like Saronite Chain Gang (until Chain Gang was nerfed, at least) and Baleful Banker. Get enough stuff set up, and you could end up with a board full of Shudderwocks... and another couple Shudderwocks in your hand and deck.



* WeakButSkilled: It's a pitiful 6/6 for 9 mana. But oh boy, is it ''skilled''...

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* WeakButSkilled: It's The original Shudderwock is a pitiful 6/6 for 9 mana. But oh boy, is it ''skilled''...
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Kill Em All is no longer a trope


* WeakButSkilled: A 4/4 for 7 mana? Incredibly weak. A 4/4 with a [[KillEmAll Twisting Nether]] taped on for 7 mana? Much better.

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* WeakButSkilled: A 4/4 for 7 mana? Incredibly weak. A 4/4 with a [[KillEmAll Twisting Nether]] Nether taped on for 7 mana? Much better.
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an axe to grind was disambiguated. This example isn't actually a trope.


* AnAxeToGrind: Holds a lumberjack's axe, presumably to inflict some DeathByIrony on unsuspecting woodcutters.
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Baleful Polymorph was renamed per TRS


* BalefulPolymorph: Has been subject to such a spell by Hagatha as punishment.

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* BalefulPolymorph: ForcedTransformation: Has been subject to such turned into a spell frog by Hagatha as punishment.
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Dewick Nice Hat


* NiceHat: Even his card's flavor text agrees that he's got an awesome hat.
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* ClingyJealousGirl: UpToEleven, as she came back from the dead just to prevent her and her beloved's separation.

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* ClingyJealousGirl: UpToEleven, as she She came back from the dead just to prevent her and her beloved's separation.



* BossBanter: Notably the most talkative boss in the game, with several lines of dialogue that play throughout the battle. Not only does she have various interactions with the player nearly dying, playing certain cards, almost killing her, using their hero power, ect, but she has them ''[[UpToEleven for every hero]]''. You're never going to hear every line of her's in one play-through.

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* BossBanter: Notably the most talkative boss in the game, with several lines of dialogue that play throughout the battle. Not only does she have various interactions with the player nearly dying, playing certain cards, almost killing her, using their hero power, ect, but she has them ''[[UpToEleven for ''for every hero]]''. hero''. You're never going to hear every line of her's hers in one play-through.

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Dewicking per TRS.


* NotSoDifferent: Invokes this trope by name when you start the match.



* EasterEgg: If you play a card that shuffles cards into the deck, she'll claim that you and her are NotSoDifferent. She also hopes Rin can save her from her curse.

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* EasterEgg: If you play a card that shuffles cards into the deck, she'll claim that you and her are NotSoDifferent.not so different. She also hopes Rin can save her from her curse.
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* ShoutOut: A likely one to [[https://en.wikipedia.org/wiki/Gustave_(crocodile) Gustave]], one of the most infamous man-eating crocodiles, and the inspiration for the horror film [[Film/Primeval Primeval]].

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* ShoutOut: *ShoutOut: A likely one to [[https://en.wikipedia.org/wiki/Gustave_(crocodile) Gustave]], one of the most infamous man-eating crocodiles, and the inspiration for the horror film [[Film/Primeval [[{{Film/Primeval}} Primeval]].
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* NeverSmileAtACrocodile
*ShoutOut: A likely one to [[https://en.wikipedia.org/wiki/Gustave_(crocodile) Gustave]], one of the most infamous man-eating crocodiles, and the inspiration for the horror film [[Film/Primeval Primeval]].

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* VictorGainsLosersPowers: Some bosses' signature abilities can become available as spells if you have to pick a treasure after beating them.

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* VictorGainsLosersPowers: Some bosses' signature abilities can become available as spells if you have to pick a treasure after beating them.
them, like the Scarecrow's Scythe, or the Chupacabran's Vampiric Fangs.



She plays a mill deck with plenty of minions that draw cards for both players and otherwise clog up the player's hand. Her passive hero power shuffles her minions into her deck whenever they die, ensuring she'll hardly go into fatigue.

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She plays a mill deck with plenty of minions that draw cards for both players and otherwise clog up the player's hand. Her passive hero power power, ''Together Forever'', shuffles her minions into her deck whenever they die, ensuring she'll hardly go into fatigue.



* ThePowerOfLove: Used for [[GoodPowersBadPeople eeeeevil!]]

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* ClingyJealousGirl: UpToEleven, as she came back from the dead just to prevent her and her beloved's separation.
* EasterEgg: If you play a card that shuffles cards into the deck, she'll claim that you and her are NotSoDifferent. She also hopes Rin can save her from her curse.
* EarnYourHappyEnding: If she dies via fatigue (which seems to symbolize her letting her beloved go), she thanks the player for freeing her.
* ThePowerOfLove: Used for [[GoodPowersBadPeople eeeeevil!]]The main reason she returned from the dead is because she can't stand the fact that her and her beloved will be separated. Hagatha takes advantage of this.

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*WhatTheHellHero: He loves his birds, and if you end up killing them, he has a few choice words for your hero:
--> What did they ever do to you?!\\
Why!? They're just birds!\\
You... you monster!

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* FeatheredFiend: A good chunk of his deck consists of these, such as Enchanted Raven, Raven Familiar, and [[TheLastOfTheseIsNotLikeTheOthers Angry Chicken]].

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* FeatheredFiend: A good chunk of his deck consists of these, such as Enchanted Raven, Raven Familiar, and [[TheLastOfTheseIsNotLikeTheOthers Angry Chicken]].Chicken.
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[[quoteright:280:https://static.tvtropes.org/pmwiki/pub/images/nemesis_shivers.jpg]]
[[caption-width-right:280:Aye, it be the daughter o' the King that done us in!]]



[[quoteright:280:https://static.tvtropes.org/pmwiki/pub/images/nemesis_glinda.jpg]]
[[caption-width-right:280:Have you tracked us? Or have we lured you here?]]



[[quoteright:280:https://static.tvtropes.org/pmwiki/pub/images/nemesis_toki.jpg]]
[[caption-width-right:280:Ah, we meet again! For the first time![[note]]Me again? This is the second time we've fought./This is the third time we've fought. Give up!/You keep... coming back! Stop it!/How many times must we do this dance?[[/note]]]]



[[quoteright:280:https://static.tvtropes.org/pmwiki/pub/images/nemesis_godfrey.jpg]]
[[caption-width-right:280:Your journey ends in agony!]]




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[[quoteright:266:https://static.tvtropes.org/pmwiki/pub/images/hagatha_the_witch.png]]
[[caption-width-right:266:Dark spirits, twist the trees, foul the lakes, and curse this land!]]
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[[center: [-[[Characters/HearthstoneHeroesOfWarcraftBosses Bosses]]-] | [-[[Characters/HearthstoneHeroesOfWarcraftDungeonRunBosses Dungeon Run]]-] | [-'''Monster Hunt'''-] | [-[[Characters/HearthstoneHeroesOfWarcraftRumbleRunBosses Rumble Run]]-] | [-[[Characters/HearthstoneHeroesOfWarcraftDalaranHeistBosses Dalaran Heist]]-] | [-[[Characters/HearthstoneHeroesOfWarcraftTombsOfTerrorBosses Tombs of Terror]]-]]]

Bosses found in the Monster Hunt adventure.

[[foldercontrol]]

!!General Tropes

* UnusableEnemyEquipment: Witchwood's Touch, the obligatory "draw cards and gain armor" boss spell. Depending on how late you encounter an enemy that uses this card, it will draw 1 to 3 cards and gain 6-10 armor. Furthermore, as a neutral spell, it cannot be scavenged by Tess's hero power.
* VictorGainsLosersPowers: Some bosses' signature abilities can become available as spells if you have to pick a treasure after beating them.

[[folder:Level One]]

* WarmUpBoss: These bosses were designed to be easy, in order for the player to get invested in their deck.

!!Gobbles
''Every dying beast makes this dreaded carrion bird stronger.''

\\
A vulture that inhabits the Witchwood. Gobbles's passive hero power draws one card each time a friendly Beast dies.
----
* BlessedWithSuck: Its Hero Power would be amazing... if its deck had more than 10 cards. Repeatedly killing its minions can easily cause it to go into fatigue and lose from there.

!!A Mangy Wolf
''Unearthly howls drive the wildlife mad.''

\\
A presumably normal wolf corrupted by the Witchwood's magic. Its 1-mana hero power gives a random minion in its hand +1/+1.
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* BossInMookClothing: Even Gobbles, a random vulture, gets a name while this wolf doesn't.
* SavageWolves: Well, it lives in the Witchwood and is trying to kill you like everything else there, so...

!!Rottooth
''Incorporeal or not, those claws hurt!''

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A ghostly bear that prowls the woods. Its hero power costs 2 mana and gives it +2 attack for the turn. Its card counterpart is Witchwood Grizzly, a 5-mana Taunt that starts at 3/12, but has a Battlecry that lowers its health by 1 for each card in the opponent's hand.
----
* BearsAreBadNews: Ghost bears, even more so. Fortunately, it's also a WarmUpBoss, so it's not as bad as it could be.
[[/folder]]

[[folder:Levels Two and Three]]
!!Cultist S'thara
''A silver tongue to accompany her silver daggers.''

\\
Her passive Hero Power, Poisoned Drink, damages a player whenever they draw a card.
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* HoistByHisOwnPetard: S'thara takes damage from her Hero Power as well. She can and will kill herself if on 1 HP when her turn starts.
* RushBoss: With both players taking a minimum of 1 damage per turn, the fight will be over very quickly one way or another.

!!Cutthroat Willie
''WANTED: For doing exactly what his name suggests.''

\\
An undead pirate whose 2-mana Hero Power, Shank, deals 1 damage to a minion and draws a card. His card counterpart is Cutthroat Buccaneer, a 3-mana 2/4 Rogue minion whose Combo effect gives your weapon +1 attack.
----
* EasterEgg: Has special dialogue if you're playing as the Tracker.
* ZergRush: His deck is loaded with cheap minions, and he'll happily spam them out while using his hero power to refuel.

!!Doctor Sezavo
''It’s good to give blood. But not to him. He’s not a real doctor.''

\\
A troll PlagueDoctor of questionable morals and ethics. Sezavo's hero power, Hollow Needle, costs 2 mana and deals 1 damage to a minion; if it dies, he restores 3 health.
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* FauxAffablyEvil: He acts polite and professional while trying to kill you painfully.
* MorallyAmbiguousDoctorate: He wants your blood. All of it. He's also not a real doctor.
* PlayingWithSyringes: What his hero power represents.

!!Gnarlroot
''Gnarled, twisting roots, springing to life.''

\\
Its Hero Power, Splinter, costs 1 mana, and summons a 2/2 Treant at the cost of 2 health.
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* CastFromHitPoints: Its Hero Power.
* WhenTreesAttack: And this tree is an AsteroidsMonster of sorts!

!!Gravekeeper Damph
''The rattle of bones remain a comfort to him.''

\\
A ghostly gravedigger. His 3-mana Hero Power, Grave Mistake, causes all Deathrattles on the board to trigger twice.
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* SuspiciouslySimilarSubstitute: To Spiritspeaker Azun from the Dungeon Run, as they both have hero powers that cause Deathrattles to trigger twice and build their decks around that.

!!Griselda
''Watch those lips, she'll kiss just about anything.''

\\
A mage who has been hexed by Hagatha. Her 2-mana Hero Power, Witch's Kiss, turns a random minion into a 0/1 Frog. Her card counterpart is Witch's Apprentice, a 1-mana 0/1 minion that adds a random spell to your hand when it's played.
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* BalefulPolymorph: Has been subject to such a spell by Hagatha as punishment.
* MagicKiss: Her Hero Power inverts the usual TrueLovesKiss trope by effectively casting Hex on any minion she kisses.

!!Grubb the Swampdrinker
''An iron gut, and quite the throwing arm.''

\\
A giant two-headed ettin. His 1-mana Hero Power, Chuck, destroys a friendly minion and deals its damage to your Hero. His card counterpart is Furious Ettin, a 7-mana 5/9 with Taunt.
----
* GrievousHarmWithABody: His hero power lets him do this with his own minions. Defeating him lets you draft Chuck, a 6-mana spell that lets you do the same with every minion in your hand.
* StoneWall: He has plenty of ways to gain armor.
* UnskilledButStrong: Strong enough to throw his own minions at you.

!!The Mute
''. . .''

\\
The above is this opponent's [[VisibleSilence actual in-game description]]. Her Hero Power, also named "...", costs 1 mana and silences a minion.
----
* AntiMagic: The Mute hands out Silences like there's no tomorrow, so buffs and minion abilities are of little use.
* MouthStitchedShut
* TheSpeechless: All her vocalizations are muffled, barring her shushing noises whenever she uses her Hero Power.
* VisibleSilence: Her description, and the name of her hero power.

!!Niira the Trickster
''She plays with wee critters... until they're big critters.''

\\
A trickster sprite. Her 1-mana Hero Power, Unstable Growth, gives all minions +1/+1.
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* CreepyChild: Has the demeanor of one. She wants to "play" with you.
* TheFairFolk: As a sprite, she's the closest thing to this in the Warcraft universe.
* UnstableEquilibrium: If you fall behind on board presence, she'll happily buff her minions with her hero power and make it harder to come back; on the other hand, maintaining a strong board means the hero power will harm her more than it helps.

!!Ravencaller Cozzlewurt
''The feathered fiends of Gilneas flock to his sinister call.''

\\
A seemingly crazed goblin that befriended the ravens of Gilneas, his 1-mana hero power adds a random 1-cost minion to his hand. Cozzlewurt's card counterpart is Ravencaller, a 3-mana 2/1 whose Battlecry adds 2 1-cost minions to his owner's hand.
----
* AddedAlliterativeAppeal: Demonstrated by his in-game description.
* CrazyCatLady: Well, "crazy bird goblin", in any case.
* FeatheredFiend: A good chunk of his deck consists of these, such as Enchanted Raven, Raven Familiar, and [[TheLastOfTheseIsNotLikeTheOthers Angry Chicken]].
* ShoutOut: His death quote is, of course, "[[Literature/TheRaven Never... more!]]"

!!Sazzmi Gentlehorn
''This satyr has a tendency to attract more than just rats.''

\\
Her 1-mana Hero Power lets her take control of all enemy minions with 1 or less attack. Her card counterpart is Witchwood Piper, a 4 mana 3/3 whose Battlecry draws the lowest cost minion from your deck.
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* AscendedMeme: Hagatha's introduction to her is the famed "Stay a while and listen" from ''VideoGame/{{Diablo}}''.
* MindControlMusic: She steals your minions with her music. If you beat her, you get to draft Enchanting Tune, a 4-mana spell that steals all of the opponent's minions and sets them to 1/1.

!!Wharrgarbl
''The Witchwood's curse has not been kind to the local Murlocs.''

\\
A murloc, warped by the curse. It plays a deck centered around the Unite the Murlocs quest. Its Hero Power, It's Raining Fin, draws 3 Murlocs for 2 mana.
----
* TheUnintelligible: As per murloc standard.

!!The Whisperer
''Do you hear the echoes of his whispers?''

\\
A spectre whose passive hero power gives all spells Echo. His card counterpart is Mistwraith, a 4 mana 3/5 Rogue minion that gains +1/+1 each time you play a card with Echo.
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* HoistByHisOwnPetard: Works both ways in this fight. On the one hand, giving the player's spells Echo can backfire spectacularly (and hilariously) on him depending on what the player has; however, he also packs minions that benefit from the player casting spells, like Troggzor the Earthinator, to try and offset this.
* LuckBasedMission: It's a fairly straightforward fight, unless he manages to have both a Radiant Elemental on the board and a Divine Strength in his hand, in which case you're suddenly dealing with a 2 mana 26/51, and if you're really unlucky, he'll do it on turn 2. Hope you brought some hard removal!
* WeaksauceWeakness: If Tess Greymane uses her hero power before any class spells have been played, she gets a 0-mana Small Rock that deals 1 damage. Doesn't do much on its own, but [[HoistByHisOwnPetard thanks to The Whisperer's hero power]], it can be used to kill him as early as turn 2 [[DeathOfAThousandCuts by pelting him repeatedly with rocks]].
[[/folder]]

[[folder:Levels Four and Five]]

!!Baran the Blind
''Poor vision doesn't matter with strength like his.''

\\
Baran's Hero Power, Bulldoze, expends all his armor to deal that much damage to a random minion.
----
* BlindWeaponmaster

!!Blood Witch Greta
''Magic is powerful in her grove... but it comes at a cost.''

\\
A gnomish witch in Hagatha's coven. Her passive Hero Power is Blood Red Apple, which causes all spells to cost Health instead of Mana. Her card counterpart is Blood Witch, a 4 mana 3/6 Warlock minion that deals 1 damage to you at the start of your turn.
----
* BloodMagic: All spells are this. To drive the point home, she gives the same effect as the Blood Magic Tavern Brawl.
* CastFromHitpoints: All spells are this in her grove.
* ForbiddenFruit: Her dialogue and the name of her Hero Power indicates her magic comes from the apples she grows.
* PowerAtAPrice: You can cast many spells each turn for no mana... but can you take the punishment?

!!Brushwood Centurion
''This once-stalwart defender of the woods now sows chaos.''

\\
Its 3-mana Hero Power causes all minions on the field to attack random enemy minions. Its counterpart is Bewitched Guardian, a 5 mana 4/1 with Taunt for Druid that gains +1 health for each card in your hand.
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* LeeroyJenkins: His hero power causes minions to do battle with random opposing minions, regardless of whether or not they'd survive.
* UnusableEnemyEquipment: Hack, a 3-mana spell that hits a minion five times for 1 damage each.

!!Chupacabran
''It used to feed on local livestock. Now it hungers for more.''

\\
Its 1-mana Hero Power is Bloodthirst, which gives a minion Lifesteal. Its card counterpart is Vicious Scalehide, a 2 mana 1/3 Beast with Rush and Lifesteal.
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* {{Chupacabra}}: A fairly obvious {{Expy}} of the creature.
* VampiricDraining: Gives this to its minions. It also has the unique card Vampiric Fangs, a 3 mana spell that destroys an enemy minion and heals the caster for the destroyed minion's health, which can be drafted after defeating it.

!!Crooked Pete
''The locals report that Pete is up to no good again.''

\\
A dirty thief from Gilneas. His hero power, Soot Up, gives a minion Stealth for one turn. Once he's been damaged enough, he transforms into Beastly Pete, a Worgen with a new hero power - Beast Within, giving his minions +1 Attack.
----
* BlatantLies: He tries to pass whatever he's doing as perfectly legal despite his artwork showing him sneaking into a chimney. All pretenses are dropped once he changes form.
* OneWingedAngel: Beastly Pete.
* ThisMeansWar: His attitude when he goes Worgen.
* TurnsRed: Once he goes down to half health, he turns into Beastly Pete and gets a much more offense-oriented hero power.

!!Garrow, the Rancorous
''Missing? Dead? He'll still collect.''

\\
His 1-mana Hero Power deals 1 damage to the player for each minion they control.
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* EvilDebtCollector: He certainly acts the part.

!!Grum
''Grum likes to smash. He also likes to bash. And crash.''

\\
Grum's Hero Power, Terrify, shuffles a minion into its owner's deck, though it will cost 4 mana less when it's drawn again. Its card equivalent is Mossy Horror, a 6 mana 2/7 that destroys all minions with 2 or less Attack.
----
* DumbMuscle: His very simplistic way of speaking and UnskilledButStrong playstyle conveys this trope.
* PlantPerson: A monster made of tangled moss and vines.

!!Inquisitor Hav'nixx
''A mind is a terrible thing to waste. It's far too delicious.''

\\
Hav'nixx's Hero Power is Devour Soul, which costs 4 mana but halves the player's current health. Its artwork is shared with Felsoul Inquisitor, a 4 mana 1/6 Demon with Taunt and Lifesteal.
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* TimeLimitBoss: If left to his own devices, Hav'nixx will eventually whittle you down to the point where he can kill you with Shadowbomber and Mind Blast. You'll have to beat him before then.

!!Manhunter Ivan
''Watch your step, this traitor is an expert trapper.''

\\
A former hunter, now a victim to the Witchwood's curse. His 2-mana Hero Power, Trap Preparation, puts a Secret from his deck onto the battlefield.
----
* ItsPersonal: Shaw and Tess have some unique interactions with him. Apparently, a few of Tess' weapons from Tools of the Trade were stolen from Ivan.
* RippleEffectProofMemory: Given how he reacts to Tokie's hero power.
* TrapMaster: As the description indicates.

!!Plaguemaster Rancel
''Dying to his touch is terrible. Living is even worse.''

\\
Rancel's 2-mana Hero Power, Poison Flask, deals 2 damage to a minion, giving it Poisonous if it survives.
----
* {{Plaguemaster}}: As indicated by his title.

!!Ratcatcher Hannigul
''Rats aren't always the most loyal pets.''

\\
His passive Hero Power buffs adjacent minions whenever any one dies. This works for both players. Its card form is Ratcatcher, a 3 mana 2/2 Warlock minion with Rush that destroys a friendly minion to gain its stats.
----
* HoistByHisOwnPetard: His own Hero Power can be turned against him with an aggressive playstyle.
* ZergRush: Floods the board with minions to ensure the most of his Hero Power, including ones that spawn more minions when they die.

!!The Scarecrow
''His enchanted scythe drinks deep from every harvest.''

\\
A monstrous scarecrow. His Hero Power is Harvest, which destroys a friendly minion and restores 8 health. He begins the game with a Scythe equipped. The scythe is a 1/1 weapon that doesn't lose durability and gains +1 Attack each time it kills a minion.
----
* KillerRobot: A scythe-wielding scarecrow mech. He also plays a mech deck, including a lot of Shredders.
* ScaryScarecrows
* SinisterScythe: His scythe grows more and more powerful as the game goes on. It's also a collectible treasure if you beat The Scarecrow.

!!Sephira Dusktalon
''Even your own magic can be twisted by these woods.''

\\
A sinister harpy. Her Hero Power is Tangled Wrath, which passively causes her to draw a spell every time the player casts a spell.
----
* WeaksauceWeakness: Most of her spells rely on having a friendly minion out on the board. Run her dry of minions, flood her hand with spells, and she'll be unable to do anything.
* ZergRush: Plays a very aggressive deck that floods the board with cheap minions and eggs to buff with cards like Savage Roar and Bloodlust.

!!Shudderwock
''And 'lo in uffish thought he stood, crying "Battle" in the wood.''

\\
A strange monstrosity that stalks the Witchwood, with jaws that bite and claws that catch. Its passive hero power causes all Battlecries to trigger twice. As a card, Shudderwock is a 9 mana 6/6 Shaman legendary whose Battlecry copies all other Battlecries you played that game.
----
* AllYourPowersCombined: Its card repeats every previous Battlecry.
* EldritchAbomination: Whatever this ''thing'' is, it defies almost all physical and magical understanding.
* ExactWords: It copies Battlecries to their exact text - if a Battlecry says it creates a copy of ''this'' minion, it creates another Shudderwock.
* MindRape: Those that cross the Shudderwock tend to not leave with their sanity intact.
* RandomNumberGod: It's not as severe as Yogg since you can control what Shudderwock actually does, but the order it casts them in is completely random.
* RealityIsOutToLunch: Like the glory days of Yogg-Saron, throwing down Shudderwock pretty much has this effect.
* RhymesOnADime: Most of its dialogue as a boss. "Who walks on pox'd rocks where stalks the Shudderwock?"
* SelfDuplication: As a card, it can (and often will) create copies of itself using cards like Saronite Chain Gang (until Chain Gang was nerfed, at least) and Baleful Banker. Get enough stuff set up, and you could end up with a board full of Shudderwocks... and another couple Shudderwocks in your hand and deck.
* ShoutOut: To [[Literature/{{Jabberwocky}} the Jabberwock]]. [[https://d1u5p3l4wpay3k.cloudfront.net/hearthstone_gamepedia/4/47/Shudderwock_full.jpg?version=9d7a706574a07aa944a2e43be64d9365 Its pose]] is even a parody of [[https://upload.wikimedia.org/wikipedia/commons/d/d0/Jabberwocky.jpg this illustration]].
* SuspiciouslySimilarSubstitute: A boss with a Battlecry-heavy deck that causes all Battlecries to trigger twice? Sounds like Battlecrier Jin'zo from the Dungeon Run.
* WeakButSkilled: It's a pitiful 6/6 for 9 mana. But oh boy, is it ''skilled''...

!!Splintergraft
''She'll take a piece of you and make it her own.''

\\
A vengeful, axe-wielding amalgamation of splintered wood. Splintergraft preys on those who dare venture outside Gilneas to fetch lumber, seeking revenge against those that split her limbs in life. Her 2-mana hero power creates a 2/2 copy of a minion that costs 2 mana and adds it to her hand. As a card, Splintergraft is an 8 mana 8/8 Druid legendary whose Battlecry creates a 10 mana 10/10 copy of a minion and adds it to your hand.
----
* AnAxeToGrind: Holds a lumberjack's axe, presumably to inflict some DeathByIrony on unsuspecting woodcutters.
* BrainwashedAndCrazy: Those affected by Splintergraft's {{Transflormation}} gain increased strength and durability (being made of wood and all), but are also put under the Witchwood's spell.
* NonHumanUndead: An undead ''treant'', of all things.
* {{Transflormation}}: Splintergraft is capable of infecting living beings, turning flesh and blood into wood and sap.
* WhenTreesAttack: In the Witchwood, ''[[RussianReversal trees chop you]]''.

!!Winslow Tobtock
''His tricks will leave you both in a daze.''

\\
A wicked goblin hypnotist. His Hero Power, Hypnotize, costs 2 mana and forces both players to shuffle their hand into their deck and redraw it.
----
* DiscardAndDraw: Not necessarily discard, but you temporarily lose what you had in your hand and have to work with the new cards on the fly.
* HypnoPendulum: How he uses his hero power.
[[/folder]]

[[folder:Levels Six and Seven]]
* MyRulesAreNotYourRules: They begin the battle with an extra mana crystal.
* TookALevelInBadass: Some of the earlier bosses make appearances here, with their health and sometimes Hero Power updated to boot.

!!Azalina Soulthief
''Her children's safety is her top priority. At any cost.''

\\
Shell-shocked monster hunters tell tale of a creature in the Witchwood - a weeping, ghostly maiden that always drifts on the edge of your vision. The truly unlucky report encounters with a vengeful spirit who seems to know their thoughts, and who speaks lies in the voices of friends and allies.\\
\\
Her hero power summons three 1/1 Wisps for 2 mana, and her deck is heavily based on filling the board with more. Her card counterpart is a 7 mana 3/3 Legendary whose Battlecry discards your hand and replaces it with a copy of your opponent's hand.
----
* MamaBear: She treats her wisps as her children, and [[BerserkButton does not]] take kindly to you killing them.
* {{Telepathy}}: Her card's effect lets you literally peer into your opponent's mind.
* UnusableEnemyEquipment: Soul Assimilation, a 4-mana spell that destroys all of her Wisps and takes control of a random enemy minion for each one destroyed.
* VengefulGhost: Azalina seeks to torment adventurers and lead them astray with lies.
* VoiceChangeling: One of her abilities, according to her backstory. This is represented in part by her effect.
* ZergRush: Her entire strategy is to spam out Wisps. Lots and lots of Wisps, on every single turn. She also has a couple cards to buff them if you let them live for more than one turn.

!!Cragtorr
''Seeds sewn from hatred, sustained by dark magic.''

\\
It plays a deck focused on the Jungle Giants quest. Its 2-mana Hero Power reduces the cost of the cards in its hand by 1.
----
* ArtificialStupidity: All too happy to use Poison Seeds to destroy its own board full of Giants, if it means taking out your Taunt minions in the process. Sometimes it will play two Poison Seeds in a row!
* MightyGlacier: It may spend a few turns seemingly doing nothing while setting up with its Hero Power, but when it starts dropping Giants, you're in for a world of hurt.
* RockMonster: A giant creature made of stone and gnarled wood.
* SuspiciouslySimilarSubstitute: To Bristlesnarl from the Dungeon Run, possessing a similar strategy of using its hero power to drop heavily discounted large minions.

!!Experiment 3C
''It's a Murloc! It's a Dragon! It's... everything?''

\\
A bizarre amalgamation of creatures whose 50-card deck incorporates minions of all types. Its hero power costs 1 mana and destroys a friendly minion to draw 3 cards. Its card counterpart is Nightmare Amalgam, a 3 mana 3/4 that counts as ALL minion types (Beast, Mech, Murloc, etc.).
----
* AllYourPowersCombined: 3C's deck consists of various Beasts, Murlocs, Dragons, Mechs, and Pirates, with Zoobot to buff them and The Curator for tutoring. It even has a few Totem-related cards to work with. In addition, its Amalgamation card combines all minions in play into an Amalgamation with the combined stats of those minions that counts as all minion types; it can be drafted after 3C's defeat.
* TheAssimilator: As represented by its hero power and Amalgamate spell.
* {{Foreshadowing}}: He mentions something about a lab in the Netherstorm and reacts with hostility on the rare chance the player plays Dr. Boom. This ended up being foreshadowing for The Boomsday Project set.
* OutsideContextProblem: Even Hagatha has no idea what this thing is. Furthermore, if it defeats you, it will claim that you were not its target, making it even less clear what it's doing here.

!!Face Collector
''Beware his terrible minions and their ever-shifting faces.''

\\
A ghastly being who steals the faces of its victims. Although Hagatha's magic brought many strange creatures to life, there are some rumours that this monster was once a human bounty hunter.\\
\\
Fights with [[spoiler: a copy of the player's deck]]. His Hero Power, A New Face, costs 0 mana and transforms a minion into one that costs 2 more. As a card, he's 3-mana 2/2 Rogue Legendary minion with Echo which adds a random legendary minion to your hand when you play him.
----
* EvilutionaryBiologist: Has the Evolve mechanic, although his flavour is less mutation and instead giving his minions new faces.
* FaceStealer: Duh.
* MesACrowd: His innate Echo as a card lets a player play up to 3 copies of him in a turn.
* MirrorMatch: [[spoiler: He copies your deck the second the fight starts, though mercifully he doesn't copy passive buffs.]]
* NotSoDifferent: Invokes this trope by name when you start the match.
* WasOnceAMan: A possibility, as suggested by WordOfGod.

!!Forlorn Lovers
''Bound by vows, she just won't let go.''

\\
She plays a mill deck with plenty of minions that draw cards for both players and otherwise clog up the player's hand. Her passive hero power shuffles her minions into her deck whenever they die, ensuring she'll hardly go into fatigue.
----
* ThePowerOfLove: Used for [[GoodPowersBadPeople eeeeevil!]]
* TimeLimitBoss: Rush her down before you run out of cards to play - she won't run out of cards thanks to her Hero Power.

!!Gnomenapper
''A collector of gnomes. Real ones.''

\\
A corrupted Tauren with a sack full of gnomes. His hero power, Nab, steals a minion and puts it into a 0/3 Sack. Breaking the sack frees the minion.
----
* TheCollector: Of gnomes.
* SillinessSwitch: Most of the Witchwood bosses are fairly serious or at least thematic. This one is just so... completely random and out there. However, it does kinda make sense if you consider that [[FridgeBrilliance Hagatha sent him after Toki specifically]].
* ZergRush: His unique card, Sack of Gnomes, fills his board with random gnome minions, ranging from a tiny Leper Gnome to the gigantic Mekgineer Thermaplugg. The player can draft this card for themselves if they beat him.

!!Groddo the Bogwarden
''Dead emerge from the swamp. It's not a pleasant scent.''

\\
Its passive Hero Power raises a 1/3 Bloated Zombie whenever an enemy dies. These zombies have Deathrattle: Deal 1 damage to all characters, and this can cause a cascade of damage and death.
----
* DisasterDominoes: Exercise caution when killing its Bloated Zombies, as their deathrattles can cause other damaged Zombies to die, triggering even more deathrattles, potentially killing your other minions and raising more Bloated Zombies. A wrong move may leave you with no minions and Groddo with more Bloated Zombies than he started with.
* MookMaker: Creates an endless army of Bloated Zombies, so long as you have minions to get killed off.

!!Gustave, the Gutripper
''Hagatha's pet eats his way up from the bottom of the food chain up.''

\\
A massive crocolisk. His Hero Power is Cull the Meek, which destroys the minion with the lowest Attack.
----
* SuspiciouslySimilarSubstitute: Essentially an inverted version of Gnosh the Greatworm from the Dungeon Run.

!!Raeth Ghostsong
''There's a reason you should bury the dead.''

\\
His one mana Hero Power, Desecrate, deals 1 damage to all minions. If any die, the ability is refreshed.
----
* DisasterDominoes: Tries to set these up, so it can clear the board with its discount Defile hero power.
* {{Necromancer}}: His most dangerous card is Shallow Grave, which ressurects up to seven minions that have died during the game, including ''your'' minions.

!!Vitus the Exiled
''Corrupted. Banished. Hungry.''

\\
His passive Hero Power, Monstrous Aura, grants his minions an automatic +1/+1.
----
* ZergRush: Has a deck designed to flood the board with minions to make the most of his Hero Power.
[[/folder]]

[[folder:Nemesis Encounters]]
Unlike in the Dungeon Run, each hunter has their own nemesis that they will face off against as their final challenge.
----
* DiscOneFinalBoss: The [[CosmeticAward Monster Hunter card back]] can only be obtained by going through all of them with their respective rivals, then fighting [[TrueFinalBoss Hagatha]].
* DramaPreservingHandicap: Each of the Nemeses have a deck specifically built to screw over the Monster Hunters' main strategies. Shivers uses high sustained damage and healing from Kingsbane to out-value Tess' attrition style, Glinda is immune to Shaw's AttackAttackAttack strategy and forces him to play for board control, Infinite Toki outpaces Toki's slow control style using Time Warp and even resetting the game on turn 10, and Godfrey plays minions that benefit from taking damage or dying, limiting how useful Darius' cannons are.
* ItsPersonal: Each boss has a personal grudge against the hunter they face.
* MyRulesAreNotYourRules: They start with two extra mana crystals.

!!Captain Shivers
''Vowing vengeance, his cursed crew haunts Gilnean shores.''

\\
The nemesis of Tess Greymane, Captain Shivers is a phantom pirate who was killed along with his crew by the Gilnean royal family and now seeks revenge in death. He starts with Kingsbane in play and has a deck built around buffing it. His autocast hero power draws a weapon from his deck (read: Kingsbane, because he has no others) at the start of his turn.
----
* OneManArmy: He can buff Kingsbane up very quickly and re-draw it every turn. It only takes a few turns for him to turn into a powerhouse that can scythe down your minions all by himself while healing back huge chunks of damage with lifesteal.
* RevengeByProxy: He sees slaying Tess as a perfectly acceptable vengeance for being slain by Genn Greymane.
* HoistByHisOwnPetard: Shivers's large pool of weapon buffing spells is actually a huge boon to the player if Tess is running her own Kingsbane or the Scarecrow's Scythe, as her Hero Power allows Tess to get much more mileage out of those spells than he does. The Captain even has special dialogue if Tess plays Kingsbane, expressing shock that there's another.
* TacticalSuicideBoss: Despite most of his deck having a control theme, using cards like Dead Man's Hand and Kingsbane itself to try and outlast the player, he runs ''Fel Reaver''. As in, that card that mills three cards from your deck every time the opponent plays a card. For extra stupidity points, the way his hero power works means that after using the last charge on Kingsbane, he won't be able to draw it until next turn... which gives the player an opportunity to mill it. Same goes for the [[ThisLooksLikeAJobForAquaman Lorewalker Cho]] he runs, as it's possible to overfill his hand with spells - when his auto-cast Hero Power activates at the start, it will also mill his Kingsbane (and all those weapon buffing spells Tess sends back to him become bricks in his hand).
* ThisLooksLikeAJobForAquaman: He runs Lorewalker Cho, which is normally seen as a bad card in most circumstances. However, a majority of the spells he casts are weapon buffs, which are unusable to a player who doesn't have any weapons on hand and, when passed via Cho's ability, will take up hand space until they get a weapon. Woe betide the player who burns a weapon while their hand is clogged with weapon buffs. Even if they do get an opening to expend the weapon buffs, those buffs will simply be passed back to Captain Shivers for him to further empower his Kingsbane.
* UnusableEnemyEquipment: Cursed Crewmember, a 2 mana 2/1 Pirate that draws him two cards and then shuffles a copy of his hand into his deck.

!!Glinda Crowskin
''The leader of Hagatha's dark cult hides behind her loyal minions.''

\\
One of the witches who has been twisting the forest, long before the Witchwood's curse. She is also Shaw's nemesis. Glinda's False Heart passive Hero Power makes her immune while she controls a minion. As a card, she is a 6-mana 3/7 Warlock legendary minion that gives other minions in your hand Echo.
----
* ApocalypseCult: Her special Crowskin Faithful minions are this.
* TheChessmaster: Implied by her opening quote, where she coyly asks if Shaw tracked her down, or if she [[UnwittingPawn lured him there]].
* NighInvulnerable: As long as she controls a minion, Glinda can't be harmed. To offset this, she starts with 50 HP, the lowest out of all the Nemesis fights.
* SelfDuplication: Her card gives this effect to all of your minions for as long as she's alive. Her description notes that, every night, cultists head out to gather in the Witchwood, but the number of cultists that return outnumber the ones that left.
* ShoutOut: Quotes the [[EyeOfNewt Witches' Song]] of ''Theatre/{{Macbeth}}'' in response to certain cards, though with a few lines tweaked to fit the setting.
* TacticalSuicideBoss: In theory, DOOM! is a fairly solid card for her deck, as it lets her refuel while clearing the player's minions. In practice, her Crowskin Faithfuls and Kabal Traffickers keep her hand relatively full and Shaw is generally good at filling the board with minions, meaning that she'll often end up milling a bunch of cards (including her own Crowskin Faithfuls) and potentially taking a buttload of fatigue damage.
* UnusableEnemyEquipment: Crowskin Faithful, a 6/3 that shuffles itself into her deck on Deathrattle, and Crowskin Pact, which takes control of a minion and transforms it into a Faithful.
* WickedWitch
* ZergRush: Glinda's playstyle is very reminiscent of the classic Zoo Warlock, focused on spamming out minions to keep her hero power active and continuously pressure the player.

!!Infinite Toki
''One either dies a hero or mangles time enough to become a villain.''

\\
As the old saying goes, one's worst enemy is oneself. Toki learned this the hard way after ruining the timeline beyond repair, and she's here to stop herself from making that mistake. Infinite Toki plays a deck based around the Open the Waygate quest. Her 2 mana hero power gives a minion Mega-Windfury, letting it attack four times a turn, but destroys it at the end of her turn.
----
* AlternateSelf: Toki's future self from a BadFuture.
* BreakTheCutie: [[NoodleIncident The details are unclear]], but Infinite Toki's description implies that her experiments with time magic went ''seriously wrong'' somewhere down the line, leaving her traumatized by the experience and hunting herself down to prevent it from happening.
* TheComputerIsACheatingBastard: Her exclusive card, Alternate Timeline, claims that it keeps the opponent's health the same after restarting the game, which is how it works when Infinite Toki uses it. However, if you steal Alternate Timeline and use it yourself, ''you'' get stuck with whatever health Infinite Toki had when you used it, while she gets healed back to full.
* ExplosiveOverclocking: Her hero power gives this to a minion.
* FutureFoil: To the playable Toki. While the Time-Tinker is cheery and a bit reckless, Infinite Toki is more serious and focused. The current Toki prefers to use {{Magitek}} gizmos, while Infinite uses only her own magic.
* GoodScarsEvilScars: She's the FinalBoss for Toki, and is heavily scarred. As such, she leans towards "evil", though it's ambiguous how evil she actually is.
* GrandfatherParadox: If she wins against you, Infinite will congratulate herself briefly before realizing that [[DidntThinkThisThrough she might have just caused one of these...]]
* PronounTrouble: Both Tokis use first-person pronouns to refer to each other ''and'' themselves, leading to some... interesting dialogue. Although, at the very least, they never get mixed up.
* RippleEffectProofMemory: Unlike other bosses, Infinite Toki actually counts the number of times you've fought her and her opening remark will change accordingly. After fighting her a few times, [[VillainousBreakdown she starts to get more and more distressed]].
--> "Ah, we meet again! For the first time!"\\
"Me again? This is the second time we've fought."\\
"This is the third time we've fought. Give up!"\\
"[[WhyWontYouDie You keep... coming back! Stop it!]]"
* TimeLimitBoss: If you let her complete her quest, she'll drop a Clockwork Assistant (which will almost always have double-digit stats due to all the spells she plays), give it Mega-Windfury on her extra turn, and then destroy you. Alternatively, if you haven't beaten her by turn 10, she uses Alternate Timeline to set you back to square one.
* TimeMaster: Well, yeah, she's Toki after all.
* TrapMaster: Her deck contains quite a few secrets to slow down the player's progress.
* TurnsRed: Infinite Toki will generally only use her hero power after completing Open the Waygate, or if she can kill you with it.
* UnusableEnemyEquipment: Alternate Timeline, a 10 mana spell that ''restarts the fight'' but does not reset the player's health.

!!Lord Godfrey
''The Lord of Shadowfang Keep has a bullet to pick with Crowley.''

\\
Vincent Godfrey was a Gilnean nobleman before the Worgen attack. After discovering King Greymane was afflicted with the Curse of the Worgen, he committed suicide rather than acknowledge him as his lord. Later, he was resurrected as a Forsaken by Sylvanas Windrunner, but betrayed her and fled to Shadowfang Keep, now wanted by both the Alliance and Horde.\\
\\
Lord Godfrey is Darius' nemesis. His 1-mana Hero Power deals 2 damage to a minion and adjacent minions.\\
\\
Lord Godfrey is a Warlock Legendary, as a 7 mana 4/4 who deals two damage to all minions when played. If any die, he repeats this.
----
* AxCrazy: Just listen to the guy when he uses his hero power.
--> "Ahaha! To watch the world burn!"
* {{Bowdlerise}}: The original version of his artwork, taken from the ''World of Warcraft'' TCG, had noticeable ClothingDamage which left exposed bone visible. This was removed in the ''Hearthstone'' version.
* ChronicBackstabbingDisorder: Disloyalty is this guy's gambit, although pissing off the Lord of the Worgen and the Banshee Queen were probably not great moves.
* DualWielding: Depicted with two pistols which give rise to his [[MoreDakka Hero Power and Battlecry]].
* MultiDirectionalBarrage: His Battlecry takes the form of him spraying bullets in all directions as he hits the board.
* NiceHat: Even his card's flavor text agrees that he's got an awesome hat.
* WeakButSkilled: A 4/4 for 7 mana? Incredibly weak. A 4/4 with a [[KillEmAll Twisting Nether]] taped on for 7 mana? Much better.
[[/folder]]

[[folder:Final Challenge]]
After all four Nemeses have been defeated, you unlock one final encounter - the BigBad herself.

!!Hagatha the Witch
%%This section and the Hero Card entry should both remain separate. Both play important roles and serve different purposes, so having both around makes organizing them easier.

The terrifying manifestation of the curse on the Witchwood. No one knows her true purpose - is she the source of the evil, or merely another creation of it?\\
\\
Rather than fight Hagatha at the end of a run, her fight is selected in a special Final Challenge tab, and the player begins with a fresh, pre-built deck. The player starts the fight as Houndmaster Shaw, and is given Toki, Darius, and Tess as Hero Cards in their opening hand. Each hero deals damage to all minions when played and lets you choose a Passive effect for the rest of the game. Hagatha has 100 health, and access to Ritual Dagger, a 3/4 Weapon with Lifesteal that gains 1 Durability whenever she casts a spell, and Amalgamation, from the Experiment 3C encounter. Her Hero Power is Bewitch, which adds a random Shaman spell to her hand every time she plays a minion.\\
\\
Hagatha the Witch is also a Hero Card for the Shaman class. See [[Characters/HearthstoneHeroesOfWarcraftHeroes Heroes]] for that version.
----
* BandOfBrothers: The main gimmick of the fight is the Monster Hunters banding together to beat Hagatha once and for all.
* BossBanter: Notably the most talkative boss in the game, with several lines of dialogue that play throughout the battle. Not only does she have various interactions with the player nearly dying, playing certain cards, almost killing her, using their hero power, ect, but she has them ''[[UpToEleven for every hero]]''. You're never going to hear every line of her's in one play-through.
* CardCarryingVillain: Hagatha makes no attempt to pretend that she's anything but pure evil.
* IShallTauntYou: Hagatha throws out a number of petty insults throughout the fight. The lowest blow is probably questioning whether Tess's parents had any children they loved.
* MarathonBoss: With 100 health, a nearly indestructible Lifesteal weapon, and randomly-generated healing, Hagatha's encounter can take quite some time. The player is given 3 powerful Hero Cards, 3 Passives, and a decent deck, and [[NintendoHard you need 'em]].
* RhymesOnADime: A couple boss introductions have her speaking in rhyme.
* TrueFinalBoss: After every nemesis is defeated, Hagatha is finally unlocked.
* UnusableEnemyEquipment: Ritual Dagger, described above.
* WickedWitch

[[/folder]]

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