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* TheArtifact: Kel'Thuzad introduces Patchwerk as being sewn together from players that couldn't beat Lorewalker Cho, referring to the Lorewalker Cho boss from the old tutorial. However, the reworked tutorial only features playable heroes and Cho does not appear as a boss anywhere else, so the line no longer fits.
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* PuzzleBoss: The Heroic version of this boss has you start with the white king and a deck of only fifteen cards, representing a regular set of chess pieces, and your hero power is only good for repositioning your pieces.
* TheComputerIsACheatingBastard: The Black King's hero power is literally called Cheat, whereupon he instantly kills any minion on your left side of the field. This trope is even truer in Heroic mode, where you are saddled with only fifteen cards in your deck, but the Black King still commands the same thirty-card deck he uses in Normal.

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* PuzzleBoss: The Heroic version of this boss has you start with the white king and a deck of only fifteen cards, representing a regular set of chess pieces, and your hero power is only good for repositioning your pieces.
pieces. To even the playing field, the Black King's Heroic deck also has the same pieces, with the addition of 15 Pawns at the bottom of his deck [[ObviousRulePatch to prevent players from simply winning through fatigue]].
* TheComputerIsACheatingBastard: The Black King's hero power is literally called Cheat, whereupon he instantly kills any minion on your left side of the field. This trope is even truer Additionally, in Heroic mode, where mode you are saddled with only fifteen cards in your deck, deck but the Black King still commands has 30; however he still gets the same thirty-card cards as the player (8 Pawns, 1 Queen, and 2 of every other piece), with the bottom half of his deck he uses in Normal.being composed entirely of Pawns for staving off fatigue.
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* ZeroEffortBoss: Unintentionally; later updates to the game broke the Temple's AI and made it never use its Hero Power. As such, the only threats you encounter are the 10/10 statue (which is destroyed when the ceiling collapses 1 turn later) and, if you chose the shortcut, the War Golem, which will only do a combined total of 24 damage even if you do nothing for the entire fight.

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* ZeroEffortBoss: Unintentionally; later updates to the game broke the Temple's AI and made it never use its Hero Power. As such, the only threats you encounter are the 10/10 statue (which is destroyed when the ceiling collapses 1 turn later) and, if you chose the shortcut, the War Golem, which will only do a combined total of 24 damage even if you do nothing for left unchecked (the statue is destroyed when the entire fight.
ceiling collapses 1 turn later and the War Golem only gets 2 turns to attack), making it basically impossible to lose except by conceding.
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* ZeroEffortBoss: Unintentionally; later updates to the game broke the Temple's AI and made it never use its Hero Power. As such, the only threats you encounter are the 10/10 statue (which is destroyed when the ceiling collapses 1 turn later) and, if you chose the shortcut, the War Golem, which will only do a combined total of 24 damage even if you do nothing for the entire fight.

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When confronted at the top of Icecrown, the Lich King less blatantly overpowered, though he still does begin with 30 armor and health, and opens with a unique spell based on the player's class to give them a hard time. His initial Hero Power summons a 2/2 Ghoul. Once he hits 7 mana, he equips Frostmourne, swapping his board for six 2/6 Trapped Souls. His Hero Power for this phase becomes Soul Harvest, making him and Frostmourne immune while he controls a Trapped Soul. Once the Trapped Souls are destroyed, his final Hero Power is Remorseless Winter, which is free and deals 1 damage to the player, while increasing in strength each time he uses it.\\

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When confronted at the top of Icecrown, the Lich King less blatantly overpowered, though he still does begin with 30 armor and health, and opens with a unique spell based on the player's class to give them a hard time. time[[note]]Demon Hunter and Death Knight do not have associated spells due to being added after the adventure; Demon Hunter is additionally unselectable for this fight[[/note]]:
* Druids get Purge the Weak, which destroys all of their minions (wherever they are) that cost 3 or less.
* Hunters get The Hunted, which deals 2 damage for each minion in their deck.
* Mages deal with The True Lich, which sets their current health to 1.
* Paladins have to deal with Fallen Champions, which means that each time one of the player's minions dies, the Lich King summons a copy of it.
* Priests are hit by Shut Up, Priest which makes them unable to emote.
* Rogues receive The Price of Power, which destroys every spell in their hand or deck.
* Shamans get Necrotic Plague, which sets the stats of every minion in their hand and deck to 1/1.
* Warlocks are hit by Soul Reaper, which deals 2 damage for each duplicate in their deck.
* Warriors have to contend with The True King, which gives the Lich King an extra 100 Armor.

His initial Hero Power summons a 2/2 Ghoul. Once he hits 7 mana, he equips Frostmourne, swapping his board for six 2/6 Trapped Souls. His Hero Power for this phase becomes Soul Harvest, making him and Frostmourne immune while he controls a Trapped Soul. Once the Trapped Souls are destroyed, his final Hero Power is Remorseless Winter, which is free and deals 1 damage to the player, while increasing in strength each time he uses it.\\



** Not only is it impossible to mill his Frostmourne, causing him to overdraw on turn 7 (when he plays it) will cause him to get stuck in his second phase, making it virtually impossible to defeat him.

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** Not only is it impossible Attempting to mill his Frostmourne, causing make him to overdraw Frostmourne on turn 7 (when he plays it) will cause him to get stuck doesn't work; the card doesn't start in his second phase, making deck and is instead added to the top of his deck at the start of his turn. If his hand is full when this happens, it virtually impossible instead replaces the right-most card in his hand (and due to defeat him.a programming oversight, you'll have to do this phase ''again'' since the trigger doesn't deactivate itself if it transforms a card in his hand).




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* VillainForgotToLevelGrind: Because Demon Hunter and Death Knight were added after the adventure itself, the Lich King does not have cheat cards against them, but will still shuffle a card back into his deck to make room for one, effectively making him start with one less card. As a result, Demon Hunter simply cannot be picked for the fight (although Maestra of the Masquerade can make a Rogue start as a Demon Hunter and thus dodge the cheat card); no such provisions were made for Death Knight, though, giving players a second easy class to beat him with in addition to Priest.

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One of the minions raised by the Lich King was the Crypt Lord Anub'Rekhan. In life, he was one of the nerubians' most powerful lords. Now, he guards the doors of the Arachnid Quarter. His hero power summons a 3/1 nerubian for 2 mana, and this is bumped up to a 4/4 nerubian on heroic.

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One of the minions raised by the Lich King was the Crypt Lord Anub'Rekhan. In life, he was one of the nerubians' most powerful lords. Now, he guards the doors of the Arachnid Quarter. His hero power summons a 3/1 nerubian for 2 mana, and this is bumped up to a 4/4 nerubian on heroic.\\
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Anub'rekhan returned as an 8-mana 7/7 Legendary Undead minion for Druid in the ''March of the Lich King'' expansion. His Battlecry gives 5 Armor and makes your next 3 minions played that turn cost Armor instead of mana.



As a playable card, Professor Putricide is a 4 mana 5/4 Hunter Legendary that sets a random Hunter Secret in play whenever the player plays a Secret.

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As a playable card, Professor Putricide also appears as two Legendary minions. His initial card, from ''Knights of the Frozen Throne'', is a 4 mana 5/4 Hunter Legendary Undead that sets a random Hunter Secret in play whenever the player plays a Secret.Secret. His second incarnation from ''March of the Lich King'' is Potionmaster Putricide, a 2-mana 1/4 Rogue Undead that adds a random Concoction to your hand when a minion dies. The Concoctions are a set of 3-mana spells with various effects[[note]]Bubbling Concoction deals 3 damage, Dreadful Concoction destroys a random enemy minion, Gleaming Concoction draws 2 cards, Hazy Concoction adds a card from another class to your hand and reduces its cost by 3, and Slimy Concoction summons a random 3-cost minion[[/note]] and when you have two Concoctions in your hand, they mix together into a single 3-mana Mixed Concoction with their combined effects.
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Deathbringer Saurfang is also a Legendary 5-mana 3/5 Death Knight minion with Taunt that requires 2 Blood Runes. When killed, his Deathrattle returns him to the player's hand, and makes him cost health instead of mana to play again.

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Deathbringer Saurfang is also a Legendary 5-mana 3/5 3/6 Death Knight minion with Taunt that requires 2 Blood Runes. When killed, his Deathrattle returns him to the player's hand, and makes him cost health instead of mana to play again.



As a playable card, Lana'thel is a 5 mana 1/6 with Lifesteal who gains an extra attack for each card the player has discarded through the course of the current game.

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As a playable card, Lana'thel is a 5 mana 1/6 Warlock Legendary with Lifesteal who gains an extra attack for each card the player has discarded through the course of the current game.



As a playable card, Sindragosa is a 8 mana 8/8 Mage Legendary that summons 2 Frozen Champions - 0/1 tokens that add a random Legendary minion to the player's hand when they die.

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As a playable card, Sindragosa is a 8 mana 8/8 Mage Legendary that summons 2 Frozen Champions - 0/1 tokens that add a random Legendary minion to the player's hand when they die. She returned in ''March of the Lich King'' as Frost Queen Sindragosa, a 7-mana 6/6 Death Knight Legendary with 1 Frost Rune requirement and Colossal +2, and whenever an enemy minion is Frozen, she immediately destroys it. She enters play with two 2/1 Wings with Rush that Freeze anything they damage.

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Patchwerk is a unique encounter in that he starts out fatigued with no cards to draw, and only a 5/8 hook weapon in play (4/8 Windfury in heroic), the hook replenishing itself when it runs out of charges - mirroring the straightforward nature of his encounter in Videogame/WorldOfWarcraft. His hero power in both modes is a 4 mana 'destroy a minion' ability, rendering him able to remove your big taunters to continue wailing on his face.

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Patchwerk is a unique encounter in that he starts out fatigued with no cards to draw, and only a 5/8 hook weapon in play (4/8 Windfury in heroic), the hook replenishing itself when it runs out of charges - mirroring the straightforward nature of his encounter in Videogame/WorldOfWarcraft. His hero power in both modes is a 4 mana 'destroy a minion' ability, rendering him able to remove your big taunters to continue wailing on his face.\\
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Patchwerk was also released as a Core set Death Knight Legendary in the Year of the Hydra. He's a 7-mana 4/6 Undead that requires 2 Blood Runes, with a Battlecry that destroys a random minion from your opponent's hand, deck, and battlefield.



Thaddius himself is not a collectible minion. Instead, the collectible Feugen and Stalagg have Deathrattle effects that spawn Thaddius as an 11/11 token after they both die.

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Thaddius himself is was not a collectible minion. Instead, minion at the time of the adventure's release; instead, the collectible Feugen and Stalagg have Deathrattle effects that spawn Thaddius as an 11/11 token after they both die.die. He later became a collectible minion in ''Return to Naxxramas'' as Thaddius, Monstrosity, a 10-mana 11/11 Undead that swaps every turn between making your odd-cost or even-cost cards cost 2 less (the swap happens even in your hand or deck).



Deathwhisper's hero power damages your minions until they have 1 health. She begins with 90 armour over her 30 health, but you begin with Valithria Dreamwalker on your board, a 30/5 dragon that cannot attack or be attacked while she's injured.

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Deathwhisper's hero power damages your minions until they have 1 health. She begins with 90 armour over her 30 health, but you begin with Valithria Dreamwalker on your board, a 30/5 dragon that cannot attack or be attacked while she's injured.\\
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Lady Deathwhisper was released in the ''Path of Arthas'' mini-set as a Legendary 4-mana 4/3 Death Knight Undead minion that requires 3 Frost Runes. Her Deathrattle gives you a copy of each Frost spell in your hand.

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* UnusableEnemyEquipment: Has five exclusive Spells that each summon a random minion of a certain tribe: Murlocs Escaping! summons a Murloc for 1 mana, Stampeding Beast! summons a Beast for 3 mana, Haywire Mech! summons a Mech for 3 mana, Demons Loose! summons a Demon for 4 mana, and Dragons Free! summons a Dragon for 6 mana. On Heroic, Haywire Mech! is unchanged, Murlocs Escaping! summons two Murlocs, and the others cost 1 mana less.


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* SparedByTheAdaptation: In ''World of Warcraft'' proper, Arcanagos only became Nightbane after being incinerated from the inside out by Medivh and his bones raised as a {{Dracolich}} for adventurers to fight. Because this adventure is a LighterAndSofter take on Karazhan and the younger Medivh in this game isn't one for burning enemies alive, Nightbane is instead still living, but driven into a feral state by unstable magic and made into part of Medivh's menagerie.

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* BossBanter: The bosses freely talk during the fights.

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* BossBanter: The bosses freely talk during the fights. Most bosses will also have responses to your emotes.



[[folder:Tutorial Bosses]]

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[[folder:Tutorial Bosses]][[folder:Old Tutorial Bosses]]
Before entering the game proper, the player must progress through a 5-stage tutorial, with each stage introducing different aspects of the game.\\
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In Patch 27.6, which released in October 2023, the tutorial was overhauled and all of these bosses were removed.



* TheComputerIsACheatingBastard: Played for Laughs with Illidan, and some others have a few blatantly over-powered cards.

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* TheComputerIsACheatingBastard: Played for Laughs laughs with Illidan, and some others have a few blatantly over-powered cards.



* TheComputerIsACheatingBastard: Mukla's Big Brother is blatantly overpowered, weighing in at a massive ''10/10'' for 6 mana. Fortunately, you have ways to stop it. Namely punching Mukla in the face.

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* TheComputerIsACheatingBastard: Mukla's Big Brother is blatantly overpowered, overpowered (especially for the time), weighing in at a massive ''10/10'' for 6 mana. Fortunately, you have ways to stop it. Namely punching Mukla in the face.



* UnusableEnemyEquipment: Many of the bosses use '''Deathcharger''', a low cost minion that damages its owner when it dies, and '''Necroknight''', a mid-range minion that destroys adjacent minions when it dies. These can make the enemy HoistByTheirOwnPetard. There's also '''Skeletal Smith''', a mid-range minion that destroys the opposing hero's weapon when it dies.

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* UnusableEnemyEquipment: Many of the bosses use '''Deathcharger''', a low cost minion 1-mana 2/3 with Charge that damages its owner for 3 when it dies, and '''Necroknight''', a mid-range minion 4-mana 5/6 that destroys adjacent minions when it dies. These can make the enemy HoistByTheirOwnPetard. There's also '''Skeletal Smith''', a mid-range minion that 3-mana 4/3 whose Deathrattle destroys the opposing hero's weapon when it dies.
weapon.
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* SkillGateCharacter: The random legendaries given by Prince Malchezaar are generally far better than what a player with a limited collection has in their deck, but once you expand your collection, they're instead more likely to simply make your deck less consistent due to simply not synergizing with the rest of it.

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* SkillGateCharacter: SkillGateCharacters: The random legendaries given by Prince Malchezaar are generally far better than what a player with a limited collection has in their deck, but once you expand your collection, they're instead more likely to simply make your deck less consistent due to simply not synergizing with the rest of it.

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A hideous bone amalgamation reportedly made from the remnants of The Lich King's duplicate cards. Marrowgar's hero power allows him to fully heal himself for no mana. In addition, he summons Bone Spikes, 0/8 minions that deal 15 damage to the player at the start of Marrowgar's turn.

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A hideous bone amalgamation reportedly made from the remnants of The Lich King's duplicate cards. Marrowgar's hero power allows him to fully heal himself for no mana. In addition, he summons Bone Spikes, 0/8 minions that deal 15 damage to the player at the start of Marrowgar's turn.\\
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Lord Marrowgar is also a Legendary 8-mana 9/7 Death Knight minion that requires 3 Unholy Runes. His Battlecry consumes all of the player's Corpses, raising a 1/1 Risen Golem with Rush for each one until the board is full, then using the remaining Corpses to give random Risen Golems +2/+2 per Corpse.



Saurfang is The Lich King's favourite Legendary, according to him. He only has 20 health, but his hero power protects him from all damage except damage from weapons.

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Saurfang is The Lich King's favourite Legendary, according to him. He only has 20 health, but his hero power protects him from all damage except damage from weapons.\\
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Deathbringer Saurfang is also a Legendary 5-mana 3/5 Death Knight minion with Taunt that requires 2 Blood Runes. When killed, his Deathrattle returns him to the player's hand, and makes him cost health instead of mana to play again.

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In game, has a hero power that can kill players instantly. However, he starts with Moira Bronzebeard, his wife, as a minion, and while she is alive, his hero power cannot be used. The challenge, as a result, is to kill the boss without getting Moira killed, and absorbing her damage (Taunts and [=AoE=] are generally out as a result.\\

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In game, has a hero power that can kill players instantly. However, he starts with Moira Bronzebeard, his wife, as a minion, and while she is alive, his hero power cannot be used. The challenge, as a result, is to kill the boss without getting Moira killed, and absorbing her damage (Taunts and [=AoE=] are generally out as a result.result).\\



As a card, Emperor Thaurissan is a 6 mana 5/5 that reduces the cost of all of the cards in your hand by 1 at the end of your turn.

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As a card, Emperor Thaurissan is a 6 5 mana 5/5 4/4 that reduces the cost of all of the cards in your hand by 1 at the end of your turn.



Baron Geddon is also a collectible Legendary from the Classic set. He's a 7 mana 7/5 that deals 2 damage to all other characters at the end of your turn.

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Baron Geddon is also a collectible Legendary from the Classic set. He's a 7 mana 7/5 7/7 that deals 2 damage to all other characters at the end of your turn.



* UnusableEnemyEquipment: '''Burning Adrenaline''' a free spell that does 2 damage to the enemy hero.

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* UnusableEnemyEquipment: '''Burning Adrenaline''' Adrenaline''', a free spell that does 2 damage to the enemy hero.



* HoistByHisOwnPetard: His hero power attempts to do this by supplying him with random spells from the player's class to make the player taste their own medicine.

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* HoistByHisOwnPetard: His hero power power, and his effect as a minion, attempts to do this by supplying him with random spells from the player's class to make the player taste their own medicine.



* UnusableEnemyEquipment: The '''Cauldron''' is technically this, a 0/5 with Taunt that changes Sliterhspear's Hero Power and gives you Sir Finley. In addition, there is '''Slithering Archer''', a 2/2 for 2 mana that deals one damage on Normal and two damage to all enemy minions on Heroic. He also has '''Slithering Guard''', a 5 mana 3/6 (5/7 on Heroic) with Taunt.

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* UnusableEnemyEquipment: The '''Cauldron''' is technically this, a 0/5 with Taunt that changes Sliterhspear's Slitherspear's Hero Power and gives you Sir Finley. In addition, there is '''Slithering Archer''', a 2/2 for 2 mana that deals one damage on Normal and two damage to all enemy minions on Heroic. He also has '''Slithering Guard''', a 5 mana 3/6 (5/7 on Heroic) with Taunt.



An animated suit of armor that Rafaam puts in your way after you deal with Skelesaurus Hex. It's Hero Power prevents it from taking more than one damage at time. On Heroic, this effect applies to it's minions also.\\

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An animated suit of armor that Rafaam puts in your way after you deal with Skelesaurus Hex. It's Its Hero Power prevents it from taking more than one damage at time. On Heroic, this effect applies to it's its minions also.\\



* DisproportionateRetribution: His entire motivation in the adventure is that ''he's pissed because he didn't get an invite''. Taken up a level once Medivh defeats him, pulling a TakingYouWithMe and potentially ruining the entire party.



* EasterEgg: Playing Lord Jaraxxus against Malchezaar will result in a brief exchange between the two Eredar. After that Jaraxxus sings some "karaoke" , using [[NoIndoorVoice the only way]] [[HollywoodToneDeaf he knows]]

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* EasterEgg: Playing Lord Jaraxxus against Malchezaar will result in a brief exchange between the two Eredar. After that Jaraxxus sings some "karaoke" , "karaoke", using [[NoIndoorVoice the only way]] [[HollywoodToneDeaf he knows]]



* EvilIsPetty: His entire motivation in the adventure is that ''he's pissed because he didn't get an invite''. Taken up a level once Medivh defeats him, pulling a TakingYouWithMe and potentially ruining the entire party.
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Magtheridon has also been made into two collectible cards. In ''Ashes of Outland'', he's a 4 mana 12/12 neutral Legendary that begins Dormant, and summons three 1/3 Hellfire Warders for the opponent. Once all three Warders are killed, Magtheridon awakens and destroys all other minions. In ''Whizbang's Workshop'', Magtheridon, Unreleased is an 8 mana 12/12 Legendary neutral Mech/Demon that begins Dormant for 2 turns. While Magtheridon, Unreleased is Dormant, he deals 3 damage to all enemies at the end of your turn.

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Magtheridon has also been made into two collectible cards. In ''Ashes of Outland'', he's a 4 mana 12/12 neutral Legendary that begins Dormant, and summons three 1/3 Hellfire Warders for the opponent. Once all three Warders are killed, Magtheridon awakens and destroys all other minions. In ''Whizbang's Workshop'', Magtheridon, Unreleased is an 8 mana 12/12 Legendary neutral Demon Hunter Mech/Demon that begins Dormant for 2 turns. While Magtheridon, Unreleased is Dormant, he deals 3 damage to all enemies at the end of your turn.
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Blackrock Spire honeycombs the heights of Blackrock Mountain, and serves as the first line of defense against those who would dare intrude on Blackwing's domain. Nefarian’s forces now occupy the former Dark Iron dwarf citadel, with the likes of ogres, orcs, and dragonspawn patrolling its halls.

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Blackrock Spire honeycombs the heights of Blackrock Mountain, and serves as the first line of defense against those who would dare intrude on Blackwing's domain. Nefarian’s Nefarian's forces now occupy the former Dark Iron dwarf citadel, with the likes of ogres, orcs, and dragonspawn patrolling its halls.



The Omnotron Defense System was once a plaything of the Dark Iron dwarves left forgotten in Blackrock’s depths. Nefarian has taken to tinkering with them, and he's adjusted his pet project's "Murder" setting to 11.\\

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The Omnotron Defense System was once a plaything of the Dark Iron dwarves left forgotten in Blackrock’s Blackrock's depths. Nefarian has taken to tinkering with them, and he's adjusted his pet project's "Murder" setting to 11.\\



Magtheridon is also a collectible card. He is a 4 mana 12/12 neutral Legendary that begins Dormant, and summons three 1/3 Hellfire Warders for the opponent. Once all three Warders are killed, Magtheridon awakens and destroys all other minions.

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Magtheridon is has also a been made into two collectible card. He is cards. In ''Ashes of Outland'', he's a 4 mana 12/12 neutral Legendary that begins Dormant, and summons three 1/3 Hellfire Warders for the opponent. Once all three Warders are killed, Magtheridon awakens and destroys all other minions. In ''Whizbang's Workshop'', Magtheridon, Unreleased is an 8 mana 12/12 Legendary neutral Mech/Demon that begins Dormant for 2 turns. While Magtheridon, Unreleased is Dormant, he deals 3 damage to all enemies at the end of your turn.
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Trope cut per TRS


* PandaingToTheAudience
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* SmashMook: Much like in ''World of Warcraft'', his attack strategy is "Hit you really hard" and "Hit someone else really ''really'' hard so he can focus on hitting you again"
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As a card, Milhouse Manastorm is a Legendary 2 mana 4/4 with a detrimental Battlecry of giving the opponent free spells on their next turn.\\

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As a card, Milhouse Manastorm is a Legendary 2 mana 4/4 with a detrimental Battlecry of giving the opponent free spells on their next turn.\\
turn.
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King Mukla's card is a 3 mana 5/5 Legendary whose Battlecry puts 2 Bananas in the opponent's hand, which can be used to buff a minion by +1/+1.\\

Mukla's second card was in ''Whispers of the Old Gods.'' Mukla, Terror of the Vale is a 6 mana 5/5 that puts 2 Bananas in ''your'' hand.\\

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King Mukla's card is a 3 mana 5/5 Legendary whose Battlecry puts 2 Bananas in the opponent's hand, which can be used to buff a minion by +1/+1.\\

+1/+1.
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Mukla's second card was in ''Whispers of the Old Gods.'' Mukla, Terror of the Vale is a 6 mana 5/5 that puts 2 Bananas in ''your'' hand.\\
hand.
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As a card, Milhouse Manastorm is a Legendary 2 mana 4/4 with a detrimental Battlecry of giving the opponent free spells on their next turn.

He returns in ''Festival of Legends'' as DJ Manastorm with a battlecry of setting all spells in your hand to 0 and each spell you play increases the mana cost of the other discounted ones by 1.

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As a card, Milhouse Manastorm is a Legendary 2 mana 4/4 with a detrimental Battlecry of giving the opponent free spells on their next turn. \n\n\\

He returns in ''Festival of Legends'' as DJ Manastorm with a battlecry of setting all spells in your hand to 0 and each spell you play increases the mana cost of the other discounted ones by 1.
1.\\



King Mukla's card is a 3 mana 5/5 Legendary whose Battlecry puts 2 Bananas in the opponent's hand, which can be used to buff a minion by +1/+1.

Mukla's second card was in ''Whispers of the Old Gods.'' Mukla, Terror of the Vale is a 6 mana 5/5 that puts 2 Bananas in ''your'' hand.

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King Mukla's card is a 3 mana 5/5 Legendary whose Battlecry puts 2 Bananas in the opponent's hand, which can be used to buff a minion by +1/+1. \n\n\\

Mukla's second card was in ''Whispers of the Old Gods.'' Mukla, Terror of the Vale is a 6 mana 5/5 that puts 2 Bananas in ''your'' hand.
hand.\\

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As a card, Milhouse Manastorm is a Legendary 2 mana 4/4 with a detrimental Battlecry of giving the opponent free spells on their next turn. He returns in ''Festival of Legends'' as DJ Manastorm with a battlecry of setting all spells in your hand to 0 and each spell you play increases the mana cost of the other discounted ones by 1.

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As a card, Milhouse Manastorm is a Legendary 2 mana 4/4 with a detrimental Battlecry of giving the opponent free spells on their next turn.

He returns in ''Festival of Legends'' as DJ Manastorm with a battlecry of setting all spells in your hand to 0 and each spell you play increases the mana cost of the other discounted ones by 1.1.

His signature song, ''Infinitize the Maxitude,'' is a 2-mana spell that allows you to discover a spell with a Finale of returning this card to your hand.



King Mukla's card is a 3 mana 5/5 Legendary whose Battlecry puts 2 Bananas in the opponent's hand, which can be used to buff a minion by +1/+1. Mukla, Terror of the Vale is a 6 mana 5/5 that puts 2 Bananas in ''your'' hand.

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King Mukla's card is a 3 mana 5/5 Legendary whose Battlecry puts 2 Bananas in the opponent's hand, which can be used to buff a minion by +1/+1.

Mukla's second card was in ''Whispers of the Old Gods.''
Mukla, Terror of the Vale is a 6 mana 5/5 that puts 2 Bananas in ''your'' hand.hand.

Mukla's third card comes in ''Festival of Legends.'' Mister Mukla is a 6 mana 10/10 Hunter legendary that ''fills'' you opponent's hand with bananas. His signature song, ''Sranglethorn Heart,'' is a 10 mana tradeable spell that resurrects all friendly beasts that cost 5 or more.
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As a card, Milhouse Manastorm is a Legendary 2 mana 4/4 with a detrimental Battlecry of giving the opponent free spells on their next turn.

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As a card, Milhouse Manastorm is a Legendary 2 mana 4/4 with a detrimental Battlecry of giving the opponent free spells on their next turn. He returns in ''Festival of Legends'' as DJ Manastorm with a battlecry of setting all spells in your hand to 0 and each spell you play increases the mana cost of the other discounted ones by 1.

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As a card, The Curator is a 7 mana 4/6 Taunt that draws a Beast, Murloc, and Dragon from your deck.

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As a card, The Curator is a 7 mana 4/6 Taunt that draws a Beast, Murloc, and Dragon from your deck. He returned in ''Return to Naxrammas'' as the Paladin card The Purator, which retains the same stat line (though costing 5 mana), but draws a minion of each minion type as a Battlecry if your deck has no Neutral cards.


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* PunnyName: The Purator is The Curator who's effect supports Pure decks.
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no longer a trope


* DynamicEntry: He enters the final boss fight with 8 mana, and will immediately spend it all on [[KillEmAll Twisting Nether]].

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* DynamicEntry: He enters the final boss fight with 8 mana, and will immediately spend it all on [[KillEmAll Twisting Nether]].Nether.

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Dewicked torpe


* KillEmAll: His Unique card, Plague, kills any minion on the board that is not a skeleton - considering his hero power, this can be ''way'' worse than it sounds.


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* SmartBomb: His Unique card, Plague, kills any minion on the board that is not a skeleton - considering his hero power, this can be ''way'' worse than it sounds.
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'''Kel'Thuzad:''' "''You're fighting for a [[NamesTheSame hammer]]? Ok then.''"

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'''Kel'Thuzad:''' "''You're fighting for a [[NamesTheSame hammer]]? hammer? Ok then.''"
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Dewicked trope


* EverythingsBetterWithDinosaurs: Is a giant T-rex skeleton.

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* EverythingsBetterWithDinosaurs: Is a giant T-rex skeleton.
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an axe to grind was disambiguated. This example isn't actually a trope.


* AnAxeToGrind: She's basically a Warrior hero with half health, so she has plenty of axes.



* AnAxeToGrind: His weapons of choice are various types of axes.
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Per TRS, this is YMMV, so moving it accordingly


* SequelDifficultySpike: To compensate for the lack of a Heroic mode, the base adventure is much more difficult than its predecessors, and the final battle with the Lich King is a strong candidate for the single toughest boss in the game. That said, unlike the previous adventures, Icecrown Citadel does ''not'' lock you out of any content if you can't beat it - the most valuable item (the free Death Knight) is given to you after the first fight, with the rest of the rewards merely being 3 packs and the [[CosmeticAward Arthas hero skin]].
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As a playable card, the Lich King is an 8 mana 8/8 with Taunt that adds one of 8 different Death Knight cards (no, not the hero cards) to the player's hand at the end of each turn.

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As a playable card, For information on the Lich King is an 8 mana 8/8 with Taunt that adds one King's card from ''Knights of 8 different Death Knight cards (no, not the hero cards) to the player's hand at the end of each turn.Frozen Throne'', as well as additonal tropes regarding him, see [[Characters/HearthstoneHeroesOfWarcraftHeroes Heroes]].
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He starts with a Fel Reactor, which gives him Spell Damage +1, and a Hatred Reactor, which gives minions he summons +1/+1, on his side of the field, both of which go Dormant for 3 turn when destroyed. His Hero Power, Of Fel and Hatred, improves both reactors ar the start of his turn.

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