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Dewicked trope
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* WeaponOfChoice: They're seen using the same guns wielded by the Locust and Humans.
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* ToxicPhlebotinum: Imulsion is actually the infectious agent that causes lambency, which was the primary energy source on Sera prior to the Locust War.
to:
* ToxicPhlebotinum: Imulsion Imulsion, which is the primary fuel source on Sera, is actually the infectious agent that causes lambency, which was the primary energy source on Sera prior to the Locust War.lambency.
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* ToxicPhlebotinum: Imulsion is actually the infectious agent that causes lambency, which was the primary energy source on Sera prior to the Locust War.
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* {{Expy}}: They're basically the Flood from the ''Franchise/{{Halo}}'' franchise.
to:
* {{Expy}}: {{Expy}}:
** They're basically the Flood from the ''Franchise/{{Halo}}''franchise.franchise.
** The fact that it's a potent energy source that also serves as TheCorruption makes it similar to Phazon from the ''VideoGame/MetroidPrimeTrilogy''.
** They're basically the Flood from the ''Franchise/{{Halo}}''
** The fact that it's a potent energy source that also serves as TheCorruption makes it similar to Phazon from the ''VideoGame/MetroidPrimeTrilogy''.
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Everythings Better With Monkeys has been turned into a disambiguation.
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* EverythingsBetterWithMonkeys: Just like the normal Wretches, they move and act like monkeys.
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* EvilVsEvil: When it's Lambent vs. Locust.
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* EvilVsEvil: EvilVersusEvil: When it's Lambent vs. Locust.
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* CivilWar: While the battle between Humans and Locust has been going on on the surface, a war between the mutated Lambent Locust and normal Locust has been going on underground.
to:
* CivilWar: While SubvertedTrope. It ''seems'' that this is the battle case in the fight between Humans and Locust has been going on on the surface, a war between the mutated Lambent Locust and normal Locust has been going on underground.and Lambent in ''2'', but ''3'' makes clear that the effect is more along the lines of a concurrent ZombieApocalypse.
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* {{Expy}}: They're basically the Flood from the ''[[Franchise/{{Halo}} Halo]]'' franchise.
to:
* {{Expy}}: They're basically the Flood from the ''[[Franchise/{{Halo}} Halo]]'' ''Franchise/{{Halo}}'' franchise.
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* NonMaliciousMonster: The Lambent don't seem to be intelligent enough to have any actual malice toward anyone they fight. However, this doesn't make them any less dangerous, as they are essentially a ZombieApocalypse.
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* CombatTentacles: Several burst out from it's back while it mutates.
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* OrificeEvacuation: Played horrifyingly straight, during its' mutation a new eyeless fleshy head forces it's way out of the Brumaks mouth, with the original heads ''skin and teeth'' becoming a grotesque "collar" around its neck.
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** Headsnake transformation is a dying Drudge turning its head into a snake creature that continues the fight. The snake creature has a flamethrower-like ability where it shoots a stream of Imulsion out of its mouth.
to:
** Headsnake transformation is a dying Drudge turning its head into a snake creature that continues the fight. The snake creature has a flamethrower-like ability where it shoots can shoot a stream of Imulsion out of its mouth.mouth like a flamethrower. When the Drudge is killed, the Headsnake separates from the body and continues fighting on its own.
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* DeathSeeker: At least some of them appear to still have some amount of their sanity left, since you can hear them begging for the player to kill them and end their suffering as they try to rip you apart.
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** [[Characters/GearsOfWarSwarm The Swarm]]
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[[folder:Drudges]]
[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/drudge.jpg]]
The next Lambent evolution of mutated Locust Drones. Drudges are slow moving, but are powerful and can be deadly at close-range. They also have 3 special mutation abilities that they can use during battle.
[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/drudge.jpg]]
The next Lambent evolution of mutated Locust Drones. Drudges are slow moving, but are powerful and can be deadly at close-range. They also have 3 special mutation abilities that they can use during battle.
to:
[[quoteright:250:http://static.tvtropes.
The
Changed line(s) 54,63 (click to see context) from:
* CloseRangeCombatant: The Arms mutation grants the Drudge long claws that turn it into a powerful close-range fighter.
* EliteMooks: They're the next evolution of Locust Drones with much more health, and the ability to perform different body mutations that help them in combat.
* EnemySummoner: The Leg Stalk mutation allows the Drudge to call upon Lambent Polyps to help with the fight.
* FireBreathingWeapon: The Headsnake mutation turns the Drudge into a snake-like creature that shoots out Imulsion similar to a flamethrower attack.
* InUniverseNickname: Some COG soldiers tend to call then "fucklimbs."
* SuicideAttack: Upon death, Drudges will purposefully charge at the target to try to take down the enemy in one final Imulsion explosion.
* TransformationHorror: During battle, Drudges have the choice of using 3 special mutations to try to prolong the fight: Headsnake, Arms and Leg Stalk.
** Headsnake transformation is a dying Drudge turning its head into a snake creature that continues the fight. The snake creature has a flamethrower-like ability where it shoots a stream of Imulsion out of its mouth.
** Arms transformation is the Drudge's 2 arms growing to become long and claw-like that grants it a significant boost at close-combat.
** Leg Stalk transformation turns the Drudge into a taller tree-like creature similar to a small version of a Lambent Stalk that increases its health and defenses while firing its weapon, and being able to summon Polyps to help with the fight.
* EliteMooks: They're the next evolution of Locust Drones with much more health, and the ability to perform different body mutations that help them in combat.
* EnemySummoner: The Leg Stalk mutation allows the Drudge to call upon Lambent Polyps to help with the fight.
* FireBreathingWeapon: The Headsnake mutation turns the Drudge into a snake-like creature that shoots out Imulsion similar to a flamethrower attack.
* InUniverseNickname: Some COG soldiers tend to call then "fucklimbs."
* SuicideAttack: Upon death, Drudges will purposefully charge at the target to try to take down the enemy in one final Imulsion explosion.
* TransformationHorror: During battle, Drudges have the choice of using 3 special mutations to try to prolong the fight: Headsnake, Arms and Leg Stalk.
** Headsnake transformation is a dying Drudge turning its head into a snake creature that continues the fight. The snake creature has a flamethrower-like ability where it shoots a stream of Imulsion out of its mouth.
** Arms transformation is the Drudge's 2 arms growing to become long and claw-like that grants it a significant boost at close-combat.
** Leg Stalk transformation turns the Drudge into a taller tree-like creature similar to a small version of a Lambent Stalk that increases its health and defenses while firing its weapon, and being able to summon Polyps to help with the fight.
to:
* CloseRangeCombatant: The Arms mutation grants AttackItsWeakPoint: Has Imulsion spots on the Drudge long claws body that turn it into a powerful close-range fighter.
* EliteMooks: They'recan be shot at to deal actual damage to the next evolution Zerker without having to use the Hammer of Dawn.
* TheBerserker: Still lives up to its name as an unstoppable force-of-nature.
* BossBattle: Acts as a mid-game boss for the second chapter of Act III.
* TheBusCameBack: Berserkers were nowhere to be seen throughout the entirety of ''Gears of War 2'', but finally returns in ''Gears of War 3'' as one that went Lambent.
* DeadlyGas: During the fourth stage of the fight, the Zerker will leave behind a deadly Imulsion gas.
* GroundPound: Has a ground slam attack once the Zerker fight reaches the second stage.
* LightningBruiser: Charges around trying to smash any enemy along the path.
* {{Nerf}}: LocustDrones with much more health, and Berserkers in the ability to perform different body mutations that help them in combat.
* EnemySummoner:first game were completely invulnerable other than getting lasered by the Hammer of Dawn. The Leg Stalk mutation allows the Drudge to call upon Lambent Polyps variant has Imulsion weak spots that can be shot at with normal guns to help eventually kill it.
* SequentialBoss: The fight goes through 4 stages where the Zerker changes tactics each time enough damage is dealt to him.
** First stage is the Zerker charging around and attacking normally.
** Second stage is the Zerker attempting to slam the ground.
** Third stage is the Zerker leaving behind an Imulsion trail whenever it charges.
** Fourth stage is the Zerker leaving behind an Imulsion fog along with thefight.
trail whenever it charges.
*FireBreathingWeapon: UniqueEnemy: The Headsnake mutation turns Zerker only appears once in the Drudge into a snake-like creature that shoots out Imulsion similar to a flamethrower attack.
* InUniverseNickname: Some COG soldiers tend to call then "fucklimbs."
* SuicideAttack: Upon death, Drudges will purposefully charge at the target to try to take down the enemy in one final Imulsion explosion.
* TransformationHorror: During battle, Drudges have the choicesecond chapter of using 3 special mutations to try to prolong the fight: Headsnake, Arms and Leg Stalk.
** Headsnake transformation is a dying Drudge turning its head into a snake creature that continues the fight. The snake creature has a flamethrower-like ability where it shoots a streamAct III during ''Gears of Imulsion out of its mouth.
** Arms transformation is the Drudge's 2 arms growing to become long and claw-like that grants it a significant boost at close-combat.
** Leg Stalk transformation turns the Drudge into a taller tree-like creature similar to a small version of a Lambent Stalk that increases its health and defenses while firing its weapon, and being able to summon Polyps to help with the fight.War 3''.
* EliteMooks: They're
* TheBerserker: Still lives up to its name as an unstoppable force-of-nature.
* BossBattle: Acts as a mid-game boss for the second chapter of Act III.
* TheBusCameBack: Berserkers were nowhere to be seen throughout the entirety of ''Gears of War 2'', but finally returns in ''Gears of War 3'' as one that went Lambent.
* DeadlyGas: During the fourth stage of the fight, the Zerker will leave behind a deadly Imulsion gas.
* GroundPound: Has a ground slam attack once the Zerker fight reaches the second stage.
* LightningBruiser: Charges around trying to smash any enemy along the path.
* {{Nerf}}: Locust
* EnemySummoner:
* SequentialBoss: The fight goes through 4 stages where the Zerker changes tactics each time enough damage is dealt to him.
** First stage is the Zerker charging around and attacking normally.
** Second stage is the Zerker attempting to slam the ground.
** Third stage is the Zerker leaving behind an Imulsion trail whenever it charges.
** Fourth stage is the Zerker leaving behind an Imulsion fog along with the
*
* InUniverseNickname: Some COG soldiers tend to call then "fucklimbs."
* SuicideAttack: Upon death, Drudges will purposefully charge at the target to try to take down the enemy in one final Imulsion explosion.
* TransformationHorror: During battle, Drudges have the choice
** Headsnake transformation is a dying Drudge turning its head into a snake creature that continues the fight. The snake creature has a flamethrower-like ability where it shoots a stream
** Arms transformation is the Drudge's 2 arms growing to become long and claw-like that grants it a significant boost at close-combat.
** Leg Stalk transformation turns the Drudge into a taller tree-like creature similar to a small version of a Lambent Stalk that increases its health and defenses while firing its weapon, and being able to summon Polyps to help with the fight.
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[[folder:Formers]]
[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/former.jpg]]
Mutated Humans that have gone Lambent. It was once believed that humanity was immune to the Lambent virus, but the Lightmass Bomb going off at the end of the first ''Gears of War'' resulted in a large amount of Imulsion evaporating. This left a deadly vapour in the air that affected humanity to the point of developing a sickness called "Rustlung," which was the opening for humanity to go through the first stages of turning Lambent, such as a having a fever, headache, and muscle pains. Those who were exposed up close to the Imulsion, such as the workers at the Imulsion mining facilities in Mercy and Char, were amongst the first humans to finally turn Lambent, which they became known as the Formers.
[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/former.jpg]]
Mutated Humans that have gone Lambent. It was once believed that humanity was immune to the Lambent virus, but the Lightmass Bomb going off at the end of the first ''Gears of War'' resulted in a large amount of Imulsion evaporating. This left a deadly vapour in the air that affected humanity to the point of developing a sickness called "Rustlung," which was the opening for humanity to go through the first stages of turning Lambent, such as a having a fever, headache, and muscle pains. Those who were exposed up close to the Imulsion, such as the workers at the Imulsion mining facilities in Mercy and Char, were amongst the first humans to finally turn Lambent, which they became known as the Formers.
to:
[[quoteright:250:http://static.tvtropes.
Mutated Humans that have gone Lambent. It was once believed that humanity was immune to the
The mutated form of a Brumak. A Lambent
Changed line(s) 71,74 (click to see context) from:
* JumpScare: The first Former that Delta Squad comes across in Mercy acts as a jump scare reveal to the player.
* OurZombiesAreDifferent: Humans that turn Lambent lose all intellect, and act like the basic zombie seen in any other game series that just charge at their enemies. Only this time around, they're glowing Lambent yellow.
* TheReveal: As seen in the Imulsion mining facilities at Mercy and Char, a large enough exposure to Imulsion was finally enough to make humans turn Lambent. Humans were believed to be immune to the Lambent virus, but that turns out to not be the case by ''Gears of War 3'' due to the spread of the "Rustlung" virus in ''Gears of War 2'' that opened the way for humans to start turning.
* ZergRush: As the basic zombie of the Lambent, they simply charge at enemies in many numbers.
* OurZombiesAreDifferent: Humans that turn Lambent lose all intellect, and act like the basic zombie seen in any other game series that just charge at their enemies. Only this time around, they're glowing Lambent yellow.
* TheReveal: As seen in the Imulsion mining facilities at Mercy and Char, a large enough exposure to Imulsion was finally enough to make humans turn Lambent. Humans were believed to be immune to the Lambent virus, but that turns out to not be the case by ''Gears of War 3'' due to the spread of the "Rustlung" virus in ''Gears of War 2'' that opened the way for humans to start turning.
* ZergRush: As the basic zombie of the Lambent, they simply charge at enemies in many numbers.
to:
* JumpScare: The first Former that Delta Squad comes across in Mercy acts as a jump scare reveal to BigBulkyBomb: After the player.
* OurZombiesAreDifferent: Humans that turn Lambent lose all intellect, and act like the basic zombie seen in any other game series that just charge atloss of their enemies. Only this time around, they're glowing Lambent yellow.
* TheReveal: As seen inLightmass Bomb to sink Jacinto, Marcus gets the Imulsion mining facilities at Mercy and Char, a large enough exposure idea to Imulsion was finally enough to make humans turn Lambent. Humans were believed to be immune to use the explosion of the Lambent virus, but Brumak to sink the city.
* EldritchAbomination: The Brumak's mutation looks really grotesque and alien-like compared to the other Lambent mutations. One probably wouldn't be able to guess thatturns out to not be the case by it spawned from a Brumak upon first look.
* FinalBoss: Acts as such for ''Gears of War3'' due to 2''.
* ImmuneToBullets: Only thespread Hammer of Dawn can deal damage to it.
* StationaryBoss: Due to being stuck in a pool of Imulsion, the"Rustlung" virus in Lambent Brumak does not move from its location as Delta Squad flies their helicopter around the creature to kill it.
* TransformationHorror: Players actually get to witness a normal Locust Brumak mutate.
* UniqueEnemy: The Lambent Brumak only appears once at the end of ''Gears of War 2''that opened as the way for humans to start turning.
* ZergRush: As the basic zombie of the Lambent, they simply charge at enemies in many numbers.FinalBoss.
* OurZombiesAreDifferent: Humans that turn Lambent lose all intellect, and act like the basic zombie seen in any other game series that just charge at
* TheReveal: As seen in
* EldritchAbomination: The Brumak's mutation looks really grotesque and alien-like compared to the other Lambent mutations. One probably wouldn't be able to guess that
* FinalBoss: Acts as such for ''Gears of War
* ImmuneToBullets: Only the
* StationaryBoss: Due to being stuck in a pool of Imulsion, the
* TransformationHorror: Players actually get to witness a normal Locust Brumak mutate.
* UniqueEnemy: The Lambent Brumak only appears once at the end of ''Gears of War 2''
* ZergRush: As the basic zombie of the Lambent, they simply charge at enemies in many numbers.
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[[folder:Gunkers]]
[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/gunker.jpg]]
Mutated Boomers that have gone Lambent. Unlike their Locust counterparts, Gunkers perform a lot differently to be considered their own thing. Gunkers are tough to take down, and their methods of attacking is to either fire bombs of Imulsion from long range, or to get in close to perform a massive cleave attack.
[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/gunker.jpg]]
Mutated Boomers that have gone Lambent. Unlike their Locust counterparts, Gunkers perform a lot differently to be considered their own thing. Gunkers are tough to take down, and their methods of attacking is to either fire bombs of Imulsion from long range, or to get in close to perform a massive cleave attack.
to:
[[quoteright:250:http://static.tvtropes.
Mutated
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* BigBulkyBomb: Gunkers are so massive that they might as well be considered massive bombs. Their death explosion is much greater than the other Lambent creatures.
* {{BFS}}: One of the Gunker's arms wields a massive cleaver that deals huge amounts of damage if it manages to strike someone up close.
* TheBrute: Their role in the Lambent army is to act as the powerful big guy that's tough to bring down.
* CloseRangeCombatant: They're quite deadly at close-combat given their giant cleaver.
* GiantMook: The massive combatants for the Lambent forces.
* GrenadeLauncher: The Gunker's long range method of attacking is to fire Imulsion bombs towards the enemy, which performs very similar to a grenade launcher.
* YouWillNotEvadeMe: Their massive cleaver arms will still down you even if you're behind cover.
* {{BFS}}: One of the Gunker's arms wields a massive cleaver that deals huge amounts of damage if it manages to strike someone up close.
* TheBrute: Their role in the Lambent army is to act as the powerful big guy that's tough to bring down.
* CloseRangeCombatant: They're quite deadly at close-combat given their giant cleaver.
* GiantMook: The massive combatants for the Lambent forces.
* GrenadeLauncher: The Gunker's long range method of attacking is to fire Imulsion bombs towards the enemy, which performs very similar to a grenade launcher.
* YouWillNotEvadeMe: Their massive cleaver arms will still down you even if you're behind cover.
to:
* BigBulkyBomb: Gunkers are so massive that they might as well be considered massive bombs. Their death explosion is much greater than EyepatchOfPower: While it doesn't actually provide power, one of the other Lambent creatures.
* {{BFS}}: One of the Gunker's arms wields a massive cleaver that deals huge amounts of damage if it manages to strike someoneDrone's eyes is now covered up close.
with an overgrown skin patch.
*TheBrute: Their {{Mooks}}: Just like their role in the Locust Horde, the Lambent army is to Drones still act as the powerful big guy that's tough to bring down.
basic front-line fighters.
*CloseRangeCombatant: WeaponOfChoice: They're quite deadly at close-combat given their giant cleaver.
* GiantMook: The massive combatants forseen using the Lambent forces.
* GrenadeLauncher: The Gunker's long range method of attacking is to fire Imulsion bombs towardssame guns wielded by the enemy, which performs very similar to a grenade launcher.
* YouWillNotEvadeMe: Their massive cleaver arms will still down you even if you're behind cover.Locust and Humans.
* {{BFS}}: One of the Gunker's arms wields a massive cleaver that deals huge amounts of damage if it manages to strike someone
*
*
* GiantMook: The massive combatants for
* GrenadeLauncher: The Gunker's long range method of attacking is to fire Imulsion bombs towards
* YouWillNotEvadeMe: Their massive cleaver arms will still down you even if you're behind cover.
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[[folder:Lambent Berserker]]
[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/lambentberserker.jpg]]
The mutated form of a Berserker. It isn't as invulnerable as it used to be due to the Imulsion infection, but the Lambent variant now has many more methods to attack the enemy other than just trying to charge and rip people to shreds. The Zerker acts as a mid-game boss while Delta Squad are at Anvil Gate.
[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/lambentberserker.jpg]]
The mutated form of a Berserker. It isn't as invulnerable as it used to be due to the Imulsion infection, but the Lambent variant now has many more methods to attack the enemy other than just trying to charge and rip people to shreds. The Zerker acts as a mid-game boss while Delta Squad are at Anvil Gate.
to:
[[quoteright:250:http://static.tvtropes.
The next Lambent evolution of mutated
Changed line(s) 96,109 (click to see context) from:
* AttackItsWeakPoint: Has Imulsion spots on the body that can be shot at to deal actual damage to the Zerker without having to use the Hammer of Dawn.
* TheBerserker: Still lives up to its name as an unstoppable force-of-nature.
* BossBattle: Acts as a mid-game boss for the second chapter of Act III.
* TheBusCameBack: Berserkers were nowhere to be seen throughout the entirety of ''Gears of War 2'', but finally returns in ''Gears of War 3'' as one that went Lambent.
* DeadlyGas: During the fourth stage of the fight, the Zerker will leave behind a deadly Imulsion gas.
* GroundPound: Has a ground slam attack once the Zerker fight reaches the second stage.
* LightningBruiser: Charges around trying to smash any enemy along the path.
* {{Nerf}}: Locust Berserkers in the first game were completely invulnerable other than getting lasered by the Hammer of Dawn. The Lambent variant has Imulsion weak spots that can be shot at with normal guns to eventually kill it.
* SequentialBoss: The fight goes through 4 stages where the Zerker changes tactics each time enough damage is dealt to him.
** First stage is the Zerker charging around and attacking normally.
** Second stage is the Zerker attempting to slam the ground.
** Third stage is the Zerker leaving behind an Imulsion trail whenever it charges.
** Fourth stage is the Zerker leaving behind an Imulsion fog along with the trail whenever it charges.
* UniqueEnemy: The Zerker only appears once in the second chapter of Act III during ''Gears of War 3''.
* TheBerserker: Still lives up to its name as an unstoppable force-of-nature.
* BossBattle: Acts as a mid-game boss for the second chapter of Act III.
* TheBusCameBack: Berserkers were nowhere to be seen throughout the entirety of ''Gears of War 2'', but finally returns in ''Gears of War 3'' as one that went Lambent.
* DeadlyGas: During the fourth stage of the fight, the Zerker will leave behind a deadly Imulsion gas.
* GroundPound: Has a ground slam attack once the Zerker fight reaches the second stage.
* LightningBruiser: Charges around trying to smash any enemy along the path.
* {{Nerf}}: Locust Berserkers in the first game were completely invulnerable other than getting lasered by the Hammer of Dawn. The Lambent variant has Imulsion weak spots that can be shot at with normal guns to eventually kill it.
* SequentialBoss: The fight goes through 4 stages where the Zerker changes tactics each time enough damage is dealt to him.
** First stage is the Zerker charging around and attacking normally.
** Second stage is the Zerker attempting to slam the ground.
** Third stage is the Zerker leaving behind an Imulsion trail whenever it charges.
** Fourth stage is the Zerker leaving behind an Imulsion fog along with the trail whenever it charges.
* UniqueEnemy: The Zerker only appears once in the second chapter of Act III during ''Gears of War 3''.
to:
* AttackItsWeakPoint: Has CloseRangeCombatant: The Arms mutation grants the Drudge long claws that turn it into a powerful close-range fighter.
* EliteMooks: They're the next evolution of Locust Drones with much more health, and the ability to perform different body mutations that help them in combat.
* EnemySummoner: The Leg Stalk mutation allows the Drudge to call upon Lambent Polyps to help with the fight.
* FireBreathingWeapon: The Headsnake mutation turns the Drudge into a snake-like creature that shoots out Imulsionspots on the body that can be shot at similar to deal actual damage a flamethrower attack.
* InUniverseNickname: Some COG soldiers tend tothe Zerker without having to use the Hammer of Dawn.
call then "fucklimbs."
*TheBerserker: Still lives up to its name as an unstoppable force-of-nature.
* BossBattle: Acts as a mid-game boss for the second chapter of Act III.
* TheBusCameBack: Berserkers were nowhere to be seen throughout the entirety of ''Gears of War 2'', but finally returns in ''Gears of War 3'' as one that went Lambent.
* DeadlyGas: During the fourth stage of the fight, the ZerkerSuicideAttack: Upon death, Drudges will leave behind a deadly purposefully charge at the target to try to take down the enemy in one final Imulsion gas.
explosion.
*GroundPound: Has a ground slam attack once TransformationHorror: During battle, Drudges have the Zerker fight reaches choice of using 3 special mutations to try to prolong the second stage.
* LightningBruiser: Charges around trying to smash any enemy alongfight: Headsnake, Arms and Leg Stalk.
** Headsnake transformation is a dying Drudge turning its head into a snake creature that continues thepath.
* {{Nerf}}: Locust Berserkers in the first game were completely invulnerable other than getting lasered by the Hammer of Dawn.fight. The Lambent variant snake creature has a flamethrower-like ability where it shoots a stream of Imulsion weak spots that can be shot at with normal guns to eventually kill it.
* SequentialBoss: The fight goes through 4 stages where the Zerker changes tactics each time enough damage is dealt to him.
out of its mouth.
**First stage Arms transformation is the Zerker charging around Drudge's 2 arms growing to become long and attacking normally.
claw-like that grants it a significant boost at close-combat.
**Second stage is Leg Stalk transformation turns the Zerker attempting Drudge into a taller tree-like creature similar to slam the ground.
** Third stage is the Zerker leaving behind an Imulsion trail whenever it charges.
** Fourth stage is the Zerker leaving behind an Imulsion fog alonga small version of a Lambent Stalk that increases its health and defenses while firing its weapon, and being able to summon Polyps to help with the trail whenever it charges.
* UniqueEnemy: The Zerker only appears once in the second chapter of Act III during ''Gears of War 3''.fight.
* EliteMooks: They're the next evolution of Locust Drones with much more health, and the ability to perform different body mutations that help them in combat.
* EnemySummoner: The Leg Stalk mutation allows the Drudge to call upon Lambent Polyps to help with the fight.
* FireBreathingWeapon: The Headsnake mutation turns the Drudge into a snake-like creature that shoots out Imulsion
* InUniverseNickname: Some COG soldiers tend to
*
* BossBattle: Acts as a mid-game boss for the second chapter of Act III.
* TheBusCameBack: Berserkers were nowhere to be seen throughout the entirety of ''Gears of War 2'', but finally returns in ''Gears of War 3'' as one that went Lambent.
* DeadlyGas: During the fourth stage of the fight, the Zerker
*
* LightningBruiser: Charges around trying to smash any enemy along
** Headsnake transformation is a dying Drudge turning its head into a snake creature that continues the
* {{Nerf}}: Locust Berserkers in the first game were completely invulnerable other than getting lasered by the Hammer of Dawn.
* SequentialBoss: The fight goes through 4 stages where the Zerker changes tactics each time enough damage is dealt to him.
**
**
** Third stage is the Zerker leaving behind an Imulsion trail whenever it charges.
** Fourth stage is the Zerker leaving behind an Imulsion fog along
* UniqueEnemy: The Zerker only appears once in the second chapter of Act III during ''Gears of War 3''.
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[[folder:Lambent Brumak]]
[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/lambentbrumak.jpg]]
The mutated form of a Brumak. A Lambent Brumak mutates into a massive and grotesque creature, and is strong enough to be invulnerable to all attacks other than the satellite strikes from the Hammer of Dawn. The Lambent Brumak acts as final boss of ''Gears of War 2''.
[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/lambentbrumak.jpg]]
The mutated form of a Brumak. A Lambent Brumak mutates into a massive and grotesque creature, and is strong enough to be invulnerable to all attacks other than the satellite strikes from the Hammer of Dawn. The Lambent Brumak acts as final boss of ''Gears of War 2''.
to:
[[quoteright:250:http://static.tvtropes.
The mutated form of a Brumak. A
Mutated Humans that have gone Lambent. It was once believed that humanity was immune to the Lambent
Changed line(s) 117,123 (click to see context) from:
* BigBulkyBomb: After the loss of their Lightmass Bomb to sink Jacinto, Marcus gets the idea to use the explosion of the Lambent Brumak to sink the city.
* EldritchAbomination: The Brumak's mutation looks really grotesque and alien-like compared to the other Lambent mutations. One probably wouldn't be able to guess that it spawned from a Brumak upon first look.
* FinalBoss: Acts as such for ''Gears of War 2''.
* ImmuneToBullets: Only the Hammer of Dawn can deal damage to it.
* StationaryBoss: Due to being stuck in a pool of Imulsion, the Lambent Brumak does not move from its location as Delta Squad flies their helicopter around the creature to kill it.
* TransformationHorror: Players actually get to witness a normal Locust Brumak mutate.
* UniqueEnemy: The Lambent Brumak only appears once at the end of ''Gears of War 2'' as the FinalBoss.
* EldritchAbomination: The Brumak's mutation looks really grotesque and alien-like compared to the other Lambent mutations. One probably wouldn't be able to guess that it spawned from a Brumak upon first look.
* FinalBoss: Acts as such for ''Gears of War 2''.
* ImmuneToBullets: Only the Hammer of Dawn can deal damage to it.
* StationaryBoss: Due to being stuck in a pool of Imulsion, the Lambent Brumak does not move from its location as Delta Squad flies their helicopter around the creature to kill it.
* TransformationHorror: Players actually get to witness a normal Locust Brumak mutate.
* UniqueEnemy: The Lambent Brumak only appears once at the end of ''Gears of War 2'' as the FinalBoss.
to:
* BigBulkyBomb: After JumpScare: The first Former that Delta Squad comes across in Mercy acts as a jump scare reveal to the loss of player.
* OurZombiesAreDifferent: Humans that turn Lambent lose all intellect, and act like the basic zombie seen in any other game series that just charge at theirLightmass Bomb to sink Jacinto, Marcus gets enemies. Only this time around, they're glowing Lambent yellow.
* TheReveal: As seen in theidea Imulsion mining facilities at Mercy and Char, a large enough exposure to use the explosion of Imulsion was finally enough to make humans turn Lambent. Humans were believed to be immune to the Lambent Brumak to sink the city.
* EldritchAbomination: The Brumak's mutation looks really grotesque and alien-like compared to the other Lambent mutations. One probably wouldn't be able to guessvirus, but that it spawned from a Brumak upon first look.
* FinalBoss: Acts as such forturns out to not be the case by ''Gears of War 2''.
* ImmuneToBullets: Only3'' due to the Hammer spread of Dawn can deal damage to it.
* StationaryBoss: Due to being stuck in a pool of Imulsion,the Lambent Brumak does not move from its location as Delta Squad flies their helicopter around the creature to kill it.
* TransformationHorror: Players actually get to witness a normal Locust Brumak mutate.
* UniqueEnemy: The Lambent Brumak only appears once at the end of"Rustlung" virus in ''Gears of War 2'' as that opened the FinalBoss.way for humans to start turning.
* ZergRush: As the basic zombie of the Lambent, they simply charge at enemies in many numbers.
* OurZombiesAreDifferent: Humans that turn Lambent lose all intellect, and act like the basic zombie seen in any other game series that just charge at their
* TheReveal: As seen in the
* EldritchAbomination: The Brumak's mutation looks really grotesque and alien-like compared to the other Lambent mutations. One probably wouldn't be able to guess
* FinalBoss: Acts as such for
* ImmuneToBullets: Only
* StationaryBoss: Due to being stuck in a pool of Imulsion,
* TransformationHorror: Players actually get to witness a normal Locust Brumak mutate.
* UniqueEnemy: The Lambent Brumak only appears once at the end of
* ZergRush: As the basic zombie of the Lambent, they simply charge at enemies in many numbers.
Changed line(s) 126,129 (click to see context) from:
[[folder:Lambent Drones]]
[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/lambentdrone.jpg]]
Mutated Drones that act quite similar to their Locust counterparts. They still use a wide variety of weapons as the Lambent's front-line forces.
[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/lambentdrone.jpg]]
Mutated Drones that act quite similar to their Locust counterparts. They still use a wide variety of weapons as the Lambent's front-line forces.
to:
[[quoteright:250:http://static.tvtropes.
Mutated
Changed line(s) 131,133 (click to see context) from:
* EyepatchOfPower: While it doesn't actually provide power, one of the Lambent Drone's eyes is now covered up with an overgrown skin patch.
* {{Mooks}}: Just like their role in the Locust Horde, the Lambent Drones still act as the basic front-line fighters.
* WeaponOfChoice: They're seen using the same guns wielded by the Locust and Humans.
* {{Mooks}}: Just like their role in the Locust Horde, the Lambent Drones still act as the basic front-line fighters.
* WeaponOfChoice: They're seen using the same guns wielded by the Locust and Humans.
to:
* EyepatchOfPower: While BigBulkyBomb: Gunkers are so massive that they might as well be considered massive bombs. Their death explosion is much greater than the other Lambent creatures.
* {{BFS}}: One of the Gunker's arms wields a massive cleaver that deals huge amounts of damage if itdoesn't actually provide power, one of manages to strike someone up close.
* TheBrute: Their role in the LambentDrone's eyes army is now covered up with an overgrown skin patch.
* {{Mooks}}: Just like their role in the Locust Horde, the Lambent Drones stillto act as the basic front-line fighters.
powerful big guy that's tough to bring down.
*WeaponOfChoice: CloseRangeCombatant: They're seen using quite deadly at close-combat given their giant cleaver.
* GiantMook: The massive combatants for thesame guns wielded by Lambent forces.
* GrenadeLauncher: The Gunker's long range method of attacking is to fire Imulsion bombs towards theLocust and Humans.enemy, which performs very similar to a grenade launcher.
* YouWillNotEvadeMe: Their massive cleaver arms will still down you even if you're behind cover.
* {{BFS}}: One of the Gunker's arms wields a massive cleaver that deals huge amounts of damage if it
* TheBrute: Their role in the Lambent
* {{Mooks}}: Just like their role in the Locust Horde, the Lambent Drones still
*
* GiantMook: The massive combatants for the
* GrenadeLauncher: The Gunker's long range method of attacking is to fire Imulsion bombs towards the
* YouWillNotEvadeMe: Their massive cleaver arms will still down you even if you're behind cover.
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[[folder:Lambent Leviathan]]
to:
Changed line(s) 149,152 (click to see context) from:
[[folder:Lambent Wretches]]
[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/lambentwretch.jpg]]
Mutated Wretches that act quite similar to their Locust counterparts where they charge at their enemies to attack at close-range.
[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/lambentwretch.jpg]]
Mutated Wretches that act quite similar to their Locust counterparts where they charge at their enemies to attack at close-range.
to:
[[quoteright:250:http://static.tvtropes.
Changed line(s) 154,157 (click to see context) from:
* EarlyBirdCameo: The Lambent aren't the biggest threat in the first ''Gears of War'', but the first signs of Lambent mutation is seen in Act III at the Lethia Imulsion Facility. These Lambent Wretches have a [[https://gearsofwar.com/en-in/universe/lambent/lambent-wretch different appearance]] that still appears to be more Locust-like, which implies that these Wretches might be in the early stages of turning Lambent.
* EverythingsBetterWithMonkeys: Just like the normal Wretches, they move and act like monkeys.
* LeParkour: They leap around the battlefield to attack their enemies.
* ZergRush: They're weak and small in size, which they make up for my rushing the enemy in packs.
* EverythingsBetterWithMonkeys: Just like the normal Wretches, they move and act like monkeys.
* LeParkour: They leap around the battlefield to attack their enemies.
* ZergRush: They're weak and small in size, which they make up for my rushing the enemy in packs.
to:
* EarlyBirdCameo: BigCreepyCrawlies: Polyps take the form of small crab-like creatures.
* MiniMook: The weakest of the Lambentaren't forces, but also appear the biggest threat in the first ''Gears of War'', but the first signs of Lambent mutation is seen in Act III at the Lethia Imulsion Facility. These Lambent Wretches have a [[https://gearsofwar.com/en-in/universe/lambent/lambent-wretch different appearance]] that still appears to be more Locust-like, which implies that these Wretches might be in the early stages of turning Lambent.
* EverythingsBetterWithMonkeys: Just like the normal Wretches, they move and act like monkeys.
* LeParkour: They leap around the battlefield to attack their enemies.
most.
* ZergRush:They're weak Due to being the smallest and small in size, which they make up for my rushing weakest of the Lambent, they're usually seen attacking the enemy in packs.
* MiniMook: The weakest of the Lambent
* EverythingsBetterWithMonkeys: Just like the normal Wretches, they move and act like monkeys.
* LeParkour: They leap around the battlefield to attack their enemies.
* ZergRush:
Changed line(s) 160,163 (click to see context) from:
[[folder:Polyps]]
[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/polyp.jpg]]
Basic forms of the Lambent that appear as small six-legged crab-like creatures. Polyps are usually seen popping out of the Lambent Stalks, and mutated Drudges.
[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/polyp.jpg]]
Basic forms of the Lambent that appear as small six-legged crab-like creatures. Polyps are usually seen popping out of the Lambent Stalks, and mutated Drudges.
to:
[[quoteright:250:http://static.tvtropes.
Changed line(s) 165,167 (click to see context) from:
* BigCreepyCrawlies: Polyps take the form of small crab-like creatures.
* MiniMook: The weakest of the Lambent forces, but also appear the most.
* ZergRush: Due to being the smallest and weakest of the Lambent, they're usually seen attacking the enemy in packs.
* MiniMook: The weakest of the Lambent forces, but also appear the most.
* ZergRush: Due to being the smallest and weakest of the Lambent, they're usually seen attacking the enemy in packs.
to:
* BigCreepyCrawlies: Polyps take the form of small crab-like creatures.
* MiniMook:EarlyBirdCameo: The weakest of the Lambent forces, aren't the biggest threat in the first ''Gears of War'', but also appear the most.
first signs of Lambent mutation is seen in Act III at the Lethia Imulsion Facility. These Lambent Wretches have a [[https://gearsofwar.com/en-in/universe/lambent/lambent-wretch different appearance]] that still appears to be more Locust-like, which implies that these Wretches might be in the early stages of turning Lambent.
* EverythingsBetterWithMonkeys: Just like the normal Wretches, they move and act like monkeys.
* LeParkour: They leap around the battlefield to attack their enemies.
* ZergRush:Due to being the smallest They're weak and weakest of the Lambent, they're usually seen attacking small in size, which they make up for my rushing the enemy in packs.
* MiniMook:
* EverythingsBetterWithMonkeys: Just like the normal Wretches, they move and act like monkeys.
* LeParkour: They leap around the battlefield to attack their enemies.
* ZergRush:
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* {{Nerf}}: Locust Berserkers in the first game were completely invulnerable other than being getting lasered by the Hammer of Dawn. The Lambent variant has Imulsion weak spots that can be shot at with normal guns to eventually kill it.
to:
* {{Nerf}}: Locust Berserkers in the first game were completely invulnerable other than being getting lasered by the Hammer of Dawn. The Lambent variant has Imulsion weak spots that can be shot at with normal guns to eventually kill it.
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Changed line(s) 91,94 (click to see context) from:
[[folder:Lambent Brumak]]
[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/lambentbrumak.jpg]]
The mutated form of a Brumak. A Lambent Brumak mutates into a massive and grotesque creature, and is strong enough to be invulnerable to all attacks other than the satellite strikes from the Hammer of Dawn. The Lambent Brumak acts as final boss of ''Gears of War 2''.
[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/lambentbrumak.jpg]]
The mutated form of a Brumak. A Lambent Brumak mutates into a massive and grotesque creature, and is strong enough to be invulnerable to all attacks other than the satellite strikes from the Hammer of Dawn. The Lambent Brumak acts as final boss of ''Gears of War 2''.
to:
[[folder:Lambent Brumak]]
Berserker]]
[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/lambentbrumak.jpg]]
org/pmwiki/pub/images/lambentberserker.jpg]]
The mutated form of aBrumak. A Lambent Brumak mutates into a massive and grotesque creature, and is strong enough to be Berserker. It isn't as invulnerable as it used to all attacks be due to the Imulsion infection, but the Lambent variant now has many more methods to attack the enemy other than the satellite strikes from the Hammer of Dawn. just trying to charge and rip people to shreds. The Lambent Brumak Zerker acts as final a mid-game boss of ''Gears of War 2''.while Delta Squad are at Anvil Gate.
[[quoteright:250:http://static.tvtropes.
The mutated form of a
* AttackItsWeakPoint: Has Imulsion spots on the body that can be shot at to deal actual damage to the Zerker without having to use the Hammer of Dawn.
* TheBerserker: Still lives up to its name as an unstoppable force-of-nature.
* BossBattle: Acts as a mid-game boss for the second chapter of Act III.
* TheBusCameBack: Berserkers were nowhere to be seen throughout the entirety of ''Gears of War 2'', but finally returns in ''Gears of War 3'' as one that went Lambent.
* DeadlyGas: During the fourth stage of the fight, the Zerker will leave behind a deadly Imulsion gas.
* GroundPound: Has a ground slam attack once the Zerker fight reaches the second stage.
* LightningBruiser: Charges around trying to smash any enemy along the path.
* {{Nerf}}: Locust Berserkers in the first game were completely invulnerable other than being getting lasered by the Hammer of Dawn. The Lambent variant has Imulsion weak spots that can be shot at with normal guns to eventually kill it.
* SequentialBoss: The fight goes through 4 stages where the Zerker changes tactics each time enough damage is dealt to him.
** First stage is the Zerker charging around and attacking normally.
** Second stage is the Zerker attempting to slam the ground.
** Third stage is the Zerker leaving behind an Imulsion trail whenever it charges.
** Fourth stage is the Zerker leaving behind an Imulsion fog along with the trail whenever it charges.
* UniqueEnemy: The Zerker only appears once in the second chapter of Act III during ''Gears of War 3''.
[[/folder]]
[[folder:Lambent Brumak]]
[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/lambentbrumak.jpg]]
The mutated form of a Brumak. A Lambent Brumak mutates into a massive and grotesque creature, and is strong enough to be invulnerable to all attacks other than the satellite strikes from the Hammer of Dawn. The Lambent Brumak acts as final boss of ''Gears of War 2''.
----
* TheBerserker: Still lives up to its name as an unstoppable force-of-nature.
* BossBattle: Acts as a mid-game boss for the second chapter of Act III.
* TheBusCameBack: Berserkers were nowhere to be seen throughout the entirety of ''Gears of War 2'', but finally returns in ''Gears of War 3'' as one that went Lambent.
* DeadlyGas: During the fourth stage of the fight, the Zerker will leave behind a deadly Imulsion gas.
* GroundPound: Has a ground slam attack once the Zerker fight reaches the second stage.
* LightningBruiser: Charges around trying to smash any enemy along the path.
* {{Nerf}}: Locust Berserkers in the first game were completely invulnerable other than being getting lasered by the Hammer of Dawn. The Lambent variant has Imulsion weak spots that can be shot at with normal guns to eventually kill it.
* SequentialBoss: The fight goes through 4 stages where the Zerker changes tactics each time enough damage is dealt to him.
** First stage is the Zerker charging around and attacking normally.
** Second stage is the Zerker attempting to slam the ground.
** Third stage is the Zerker leaving behind an Imulsion trail whenever it charges.
** Fourth stage is the Zerker leaving behind an Imulsion fog along with the trail whenever it charges.
* UniqueEnemy: The Zerker only appears once in the second chapter of Act III during ''Gears of War 3''.
[[/folder]]
[[folder:Lambent Brumak]]
[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/lambentbrumak.jpg]]
The mutated form of a Brumak. A Lambent Brumak mutates into a massive and grotesque creature, and is strong enough to be invulnerable to all attacks other than the satellite strikes from the Hammer of Dawn. The Lambent Brumak acts as final boss of ''Gears of War 2''.
----
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[[folder:Lambent Berserker]]
[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/lambentberserker.jpg]]
The mutated form of a Berserker. It isn't as invulnerable as it used to be due to the Imulsion infection, but the Lambent variant now has many more methods to attack the enemy other than just trying to charge and rip people to shreds. The Zerker acts as a mid-game boss while Delta Squad are at Anvil Gate.
----
* AttackItsWeakPoint: Has Imulsion spots on the body that can be shot at to deal actual damage to the Zerker without having to use the Hammer of Dawn.
* TheBerserker: Still lives up to its name as an unstoppable force-of-nature.
* BossBattle: Acts as a mid-game boss for the second chapter of Act III.
* TheBusCameBack: Berserkers were nowhere to be seen throughout the entirety of ''Gears of War 2'', but finally returns in ''Gears of War 3'' as one that went Lambent.
* DeadlyGas: During the fourth stage of the fight, the Zerker will leave behind a deadly Imulsion gas.
* GroundPound: Has a ground slam attack once the Zerker fight reaches the second stage.
* LightningBruiser: Charges around trying to smash any enemy along the path.
* {{Nerf}}: Locust Berserkers in the first game were completely invulnerable other than being getting lasered by the Hammer of Dawn. The Lambent variant has Imulsion weak spots that can be shot at with normal guns to eventually kill it.
* SequentialBoss: The fight goes through 4 stages where the Zerker changes tactics each time enough damage is dealt to him.
** First stage is the Zerker charging around and attacking normally.
** Second stage is the Zerker attempting to slam the ground.
** Third stage is the Zerker leaving behind an Imulsion trail whenever it charges.
** Fourth stage is the Zerker leaving behind an Imulsion fog along with the trail whenever it charges.
* UniqueEnemy: The Zerker only appears once in the second chapter of Act III during ''Gears of War 3''.
[[/folder]]
[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/lambentberserker.jpg]]
The mutated form of a Berserker. It isn't as invulnerable as it used to be due to the Imulsion infection, but the Lambent variant now has many more methods to attack the enemy other than just trying to charge and rip people to shreds. The Zerker acts as a mid-game boss while Delta Squad are at Anvil Gate.
----
* AttackItsWeakPoint: Has Imulsion spots on the body that can be shot at to deal actual damage to the Zerker without having to use the Hammer of Dawn.
* TheBerserker: Still lives up to its name as an unstoppable force-of-nature.
* BossBattle: Acts as a mid-game boss for the second chapter of Act III.
* TheBusCameBack: Berserkers were nowhere to be seen throughout the entirety of ''Gears of War 2'', but finally returns in ''Gears of War 3'' as one that went Lambent.
* DeadlyGas: During the fourth stage of the fight, the Zerker will leave behind a deadly Imulsion gas.
* GroundPound: Has a ground slam attack once the Zerker fight reaches the second stage.
* LightningBruiser: Charges around trying to smash any enemy along the path.
* {{Nerf}}: Locust Berserkers in the first game were completely invulnerable other than being getting lasered by the Hammer of Dawn. The Lambent variant has Imulsion weak spots that can be shot at with normal guns to eventually kill it.
* SequentialBoss: The fight goes through 4 stages where the Zerker changes tactics each time enough damage is dealt to him.
** First stage is the Zerker charging around and attacking normally.
** Second stage is the Zerker attempting to slam the ground.
** Third stage is the Zerker leaving behind an Imulsion trail whenever it charges.
** Fourth stage is the Zerker leaving behind an Imulsion fog along with the trail whenever it charges.
* UniqueEnemy: The Zerker only appears once in the second chapter of Act III during ''Gears of War 3''.
[[/folder]]
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Added DiffLines:
* YouWillNotEvadeMe: Their massive cleaver arms will still down you even if you're behind cover.
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* MeleeATrois: The Lambent will gladly attack both the COG and Locust if all three factions are in the same battlefield.
* SetAMookToKillAMook: In ''Gears 3's'' campaign and Horde mode, you can get Lambent enemies to start sending their bullets towards the Locust rather than you if you position them so that a Locust ends up shooting them. In fact, [[NiceJobFixingItVillain the Lambent Berserker will usually take out several Locust for you while making its way towards your team]]!
Changed line(s) 146 (click to see context) from:
[[folder:Zerker]]
to:
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* MiniMook: The weakest of the Lambent forces, but also appear the most.
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* OneShotCharacter: The Lambent Brumak only appears once at the end of ''Gears of War 2'' as the FinalBoss.
Changed line(s) 100 (click to see context) from:
to:
* UniqueEnemy: The Lambent Brumak only appears once at the end of ''Gears of War 2'' as the FinalBoss.
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[[folder:Lambent Wretches]]
[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/lambentwretch.jpg]]
Mutated Wretches that act quite similar to their Locust counterparts where they charge at their enemies to attack at close-range.
[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/lambentwretch.jpg]]
Mutated Wretches that act quite similar to their Locust counterparts where they charge at their enemies to attack at close-range.
to:
[[folder:Lambent Wretches]]
Leviathan]]
[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/lambentwretch.org/pmwiki/pub/images/lambentleviathan.jpg]]
Mutated Wretches that act quite similar The mutated form of a Leviathan. The massive sea-creature being infected by the Lambent allows for it to their Locust counterparts where they charge at their enemies shoot out Polyps to attack at close-range.nearby enemies. The Lambent Leviathan acts as the primary enemy of ''Gears of War 3's'' first Act when it attacks the Sovereign naval ship that the COG were using to survive on.
[[quoteright:250:http://static.tvtropes.
Changed line(s) 118,121 (click to see context) from:
* EarlyBirdCameo: The Lambent aren't the biggest threat in the first ''Gears of War'', but the first signs of Lambent mutation is seen in Act III at the Lethia Imulsion Facility. These Lambent Wretches have a [[https://gearsofwar.com/en-in/universe/lambent/lambent-wretch different appearance]] that still appears to be more Locust-like, which implies that these Wretches might be in the early stages of turning Lambent.
* EverythingsBetterWithMonkeys: Just like the normal Wretches, they move and act like monkeys.
* LeParkour: They leap around the battlefield to attack their enemies.
* ZergRush: They're weak and small in size, which they make up for my rushing the enemy in packs.
* EverythingsBetterWithMonkeys: Just like the normal Wretches, they move and act like monkeys.
* LeParkour: They leap around the battlefield to attack their enemies.
* ZergRush: They're weak and small in size, which they make up for my rushing the enemy in packs.
to:
* EarlyBirdCameo: The AttackItsWeakPoint: When Marcus' ship team gets close to the Leviathan's head, they shoot at its Lambent aren't weak points, which is its eyes and mouth.
* BossBattle: Marcus' ship team distract thebiggest threat main part of the Leviathan using a couple Silverback mechs that were stored in the first ''Gears of War'', but ship. While distracted, Cole Train's team on the first signs of Lambent mutation is mainland come up with a solution to kill the Leviathan from their end.
* CombatTentacles: The Leviathan's tentacles are seenin Act III at destroying the Lethia Imulsion Facility. These Lambent Wretches have a [[https://gearsofwar.com/en-in/universe/lambent/lambent-wretch different appearance]] that still appears Sovereign all around as Marcus and company try to be more Locust-like, which implies that these Wretches might be make their way through the ship as its being torn apart. It's tentacles also play a part in the early stages of turning Lambent.
BossBattle.
*EverythingsBetterWithMonkeys: Just like the normal Wretches, they move and act like monkeys.
* LeParkour: They leap around the battlefieldEnemySummoner: Can bring out Polyps to attack their nearby enemies.
*ZergRush: They're weak GiantSpaceFleaFromNowhere: Suddenly appears out of the water to attack the Sovereign naval ship when it enters Lambent controlled waters.
* UniqueEnemy: Only one Lambent Leviathan ever appears. Marcus andsmall in size, which they make up for my rushing company fight the enemy in packs.same one thorughout Act I of the third game.
* BossBattle: Marcus' ship team distract the
* CombatTentacles: The Leviathan's tentacles are seen
*
* LeParkour: They leap around the battlefield
*
* UniqueEnemy: Only one Lambent Leviathan ever appears. Marcus and
Changed line(s) 124,127 (click to see context) from:
[[folder:Polyps]]
[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/polyp.jpg]]
Basic forms of the Lambent that appear as small six-legged crab-like creatures. Polyps are usually seen popping out of the Lambent Stalks, and mutated Drudges.
[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/polyp.jpg]]
Basic forms of the Lambent that appear as small six-legged crab-like creatures. Polyps are usually seen popping out of the Lambent Stalks, and mutated Drudges.
to:
[[quoteright:250:http://static.tvtropes.
Changed line(s) 129,130 (click to see context) from:
* BigCreepyCrawlies: Polyps take the form of small crab-like creatures.
* ZergRush: Due to being the smallest and weakest of the Lambent, they're usually seen attacking the enemy in packs.
* ZergRush: Due to being the smallest and weakest of the Lambent, they're usually seen attacking the enemy in packs.
to:
* BigCreepyCrawlies: Polyps take EarlyBirdCameo: The Lambent aren't the form biggest threat in the first ''Gears of small crab-like creatures.
War'', but the first signs of Lambent mutation is seen in Act III at the Lethia Imulsion Facility. These Lambent Wretches have a [[https://gearsofwar.com/en-in/universe/lambent/lambent-wretch different appearance]] that still appears to be more Locust-like, which implies that these Wretches might be in the early stages of turning Lambent.
* EverythingsBetterWithMonkeys: Just like the normal Wretches, they move and act like monkeys.
* LeParkour: They leap around the battlefield to attack their enemies.
* ZergRush:Due to being the smallest They're weak and weakest of the Lambent, they're usually seen attacking small in size, which they make up for my rushing the enemy in packs.
* EverythingsBetterWithMonkeys: Just like the normal Wretches, they move and act like monkeys.
* LeParkour: They leap around the battlefield to attack their enemies.
* ZergRush:
Added DiffLines:
[[folder:Polyps]]
[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/polyp.jpg]]
Basic forms of the Lambent that appear as small six-legged crab-like creatures. Polyps are usually seen popping out of the Lambent Stalks, and mutated Drudges.
----
* BigCreepyCrawlies: Polyps take the form of small crab-like creatures.
* ZergRush: Due to being the smallest and weakest of the Lambent, they're usually seen attacking the enemy in packs.
[[/folder]]
[[folder:Zerker]]
[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/lambentberserker.jpg]]
The mutated form of a Berserker. It isn't as invulnerable as it used to be due to the Imulsion infection, but the Lambent variant now has many more methods to attack the enemy other than just trying to charge and rip people to shreds. The Zerker acts as a mid-game boss while Delta Squad are at Anvil Gate.
----
* AttackItsWeakPoint: Has Imulsion spots on the body that can be shot at to deal actual damage to the Zerker without having to use the Hammer of Dawn.
* TheBerserker: Still lives up to its name as an unstoppable force-of-nature.
* BossBattle: Acts as a mid-game boss for the second chapter of Act III.
* TheBusCameBack: Berserkers were nowhere to be seen throughout the entirety of ''Gears of War 2'', but finally returns in ''Gears of War 3'' as one that went Lambent.
* DeadlyGas: During the fourth stage of the fight, the Zerker will leave behind a deadly Imulsion gas.
* GroundPound: Has a ground slam attack once the Zerker fight reaches the second stage.
* LightningBruiser: Charges around trying to smash any enemy along the path.
* {{Nerf}}: Locust Berserkers in the first game were completely invulnerable other than being getting lasered by the Hammer of Dawn. The Lambent variant has Imulsion weak spots that can be shot at with normal guns to eventually kill it.
* SequentialBoss: The fight goes through 4 stages where the Zerker changes tactics each time enough damage is dealt to him.
** First stage is the Zerker charging around and attacking normally.
** Second stage is the Zerker attempting to slam the ground.
** Third stage is the Zerker leaving behind an Imulsion trail whenever it charges.
** Fourth stage is the Zerker leaving behind an Imulsion fog along with the trail whenever it charges.
* UniqueEnemy: The Zerker only appears once in the second chapter of Act III during ''Gears of War 3''.
[[/folder]]
[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/polyp.jpg]]
Basic forms of the Lambent that appear as small six-legged crab-like creatures. Polyps are usually seen popping out of the Lambent Stalks, and mutated Drudges.
----
* BigCreepyCrawlies: Polyps take the form of small crab-like creatures.
* ZergRush: Due to being the smallest and weakest of the Lambent, they're usually seen attacking the enemy in packs.
[[/folder]]
[[folder:Zerker]]
[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/lambentberserker.jpg]]
The mutated form of a Berserker. It isn't as invulnerable as it used to be due to the Imulsion infection, but the Lambent variant now has many more methods to attack the enemy other than just trying to charge and rip people to shreds. The Zerker acts as a mid-game boss while Delta Squad are at Anvil Gate.
----
* AttackItsWeakPoint: Has Imulsion spots on the body that can be shot at to deal actual damage to the Zerker without having to use the Hammer of Dawn.
* TheBerserker: Still lives up to its name as an unstoppable force-of-nature.
* BossBattle: Acts as a mid-game boss for the second chapter of Act III.
* TheBusCameBack: Berserkers were nowhere to be seen throughout the entirety of ''Gears of War 2'', but finally returns in ''Gears of War 3'' as one that went Lambent.
* DeadlyGas: During the fourth stage of the fight, the Zerker will leave behind a deadly Imulsion gas.
* GroundPound: Has a ground slam attack once the Zerker fight reaches the second stage.
* LightningBruiser: Charges around trying to smash any enemy along the path.
* {{Nerf}}: Locust Berserkers in the first game were completely invulnerable other than being getting lasered by the Hammer of Dawn. The Lambent variant has Imulsion weak spots that can be shot at with normal guns to eventually kill it.
* SequentialBoss: The fight goes through 4 stages where the Zerker changes tactics each time enough damage is dealt to him.
** First stage is the Zerker charging around and attacking normally.
** Second stage is the Zerker attempting to slam the ground.
** Third stage is the Zerker leaving behind an Imulsion trail whenever it charges.
** Fourth stage is the Zerker leaving behind an Imulsion fog along with the trail whenever it charges.
* UniqueEnemy: The Zerker only appears once in the second chapter of Act III during ''Gears of War 3''.
[[/folder]]
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[[Characters/GearsOfWar Return to the Main Index]]
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* [[Characters/GearsOfWarLocust Locust Horde]]
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** [[Characters/GearsOfWarCoalitionOfOrderedGovernments Major Families]]
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** [[Characters/GearsOfWarCoalitionOfOrderedGovernments [[Characters/GearsOfWarCoalitionOfOrderedGovernmentsMajorFamilies Major Families]]
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* '''Lambent'''
* [[Characters/GearsOfWarStranded Stranded]]
* [[Characters/GearsOfWarStranded Stranded]]
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* [[Characters/GearsOfWarStranded Stranded]]
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!Index
* [[Characters/GearsOfWarCoalitionOfOrderedGovernments Coalition of Ordered Governments]]
** [[Characters/GearsOfWarCoalitionOfOrderedGovernments Major Families]]
** [[Characters/GearsOfWarCoalitionOfOrderedGovernmentsDeltaSquad Delta Squad]]
** [[Characters/GearsOfWarDeeBees DeeBees]]
* [[Characters/GearsOfWarGorasni Gorasni]]
* [[Characters/GearsOfWarStranded Stranded]]
[[foldercontrol]]
[[folder: General Tropes]]
!!The Lambent
A form of mutated Locust that were created from too much exposure to Sera's Imulsion. Lambent are usually nicknamed as "glowies" due to the fact that they're always giving off a yellow glow similar to what's seen with the Imulsion substance. Unlike the Locust, things that turn Lambent are much more stronger, violent and give off Imulsion explosions when they're killed. They even use the same weapons, armor and technology as the Locust, which makes them all the more dangerous. ''Gears of War 2'' reveals that the Locust have actually been losing an underground war against the Lambent, which forced the Locust out on "Emergence Day" to try to take the surface from humanity. The situation only gets worse by the time of ''Gears of War 3'' where the Lambent situation reaches a critical point that puts the entire planet in jeopardy. Underground Lambent Stalks being to pop up onto the surface to kill everything that's still living. Adam Fenix later reveals that the Lambent is actually a parasite that lives within the Imulsion, and has been the main cause of the planet dying.
----
* AlwaysChaoticEvil: They're mutated monsters who kill anything in their path.
* BeneathTheEarth: The Lambent primarily starts off underneath the planet battling it out against the Locust since that's where the Imulsion resource is at. By the time of ''Gears of War 3'', they're taking over the surface after being dropped off from the Lambent Stalks that pop out of the ground.
* BodyHorror: The Lambent bodies mutated by Imulsion exposure look quite disgusting.
* CivilWar: While the battle between Humans and Locust has been going on on the surface, a war between the mutated Lambent Locust and normal Locust has been going on underground.
* DefeatEqualsExplosion: Many of the different Lambent mutations give off an Imulsion explosion after they're killed.
* EarlyBirdCameo: The Lambent didn't have a huge role at first, but the first signs of Imulsion exposure in the first ''Gears of War'' is seen amongst the Locust Wretches that took over the Lethia Imulsion Facility.
* EvilVsEvil: When it's Lambent vs. Locust.
* {{Expy}}: They're basically the Flood from the ''[[Franchise/{{Halo}} Halo]]'' franchise.
* GrowsOnTrees: Lambent Stalks that pop up from the surface drop off Lambent creatures to battle it out against any nearby living organism.
* InUniverseNickname: Members of the COG tend to call them "glowies" due to their yellow glow from the Imulsion exposure.
* KillAllHumans: Not just humans, but they kill all Locust in their path as well.
* MadeOfIron: Similar to the Locust, they are ''very'' tough to bring down.
* MakeWayForTheNewVillains: They take over as the main threat to humanity in ''Gears of War 3'' from the Locust, who's numbers have been greatly reduced by this point in the story.
* {{Mutants}}: They're Locust creatures that get mutated from too much exposure to Imulsion. By ''Gears of War 3'', [[spoiler:it's revealed that humans have also started to go Lambent]].
* PuppeteerParasite: What the Lambent are. The parasites living within the Imulsion take over the bodies of the living organisms they invade into, and turn them into a ParasiteZombie.
* ParasiteZombie: Lambent are basically zombies created from the parasites that live in the Imulsion after they've invaded into nearby living organisms.
* TheReveal:
** It's revealed in ''Gears of War 2'' that the Lambent have been slowly taking over the Locust's underground home, which is why the Locust breached the surface to try to take the planet from humanity.
** It's revealed in ''Gears of War 3'' that the Lambent are actually [[TheVirus parasites]] that live within the Imulsion, and that it's these parasites that get into the nearest living organism, and results in them turning Lambent.
* TookALevelInDumbass: Those who turn Lambent lose all intelligence, and basically become just mutated monsters that kill anything they come across.
* TheVirus: The Lambent are formed amongst Locust and people that expose themselves too much to Imulsion. It's revealed by Adam Fenix in ''Gears of War 3'' that the Lambent is actually a parasite that lives in the Imulsion, and invades into the bodies of living beings, which returns in them turning Lambent.
* WasOnceAMan: They were once Locust, [[spoiler:and they were once Humans]].
[[/folder]]
!!Lambent Mutations
[[folder:Drudges]]
[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/drudge.jpg]]
The next Lambent evolution of mutated Locust Drones. Drudges are slow moving, but are powerful and can be deadly at close-range. They also have 3 special mutation abilities that they can use during battle.
----
* CloseRangeCombatant: The Arms mutation grants the Drudge long claws that turn it into a powerful close-range fighter.
* EliteMooks: They're the next evolution of Locust Drones with much more health, and the ability to perform different body mutations that help them in combat.
* EnemySummoner: The Leg Stalk mutation allows the Drudge to call upon Lambent Polyps to help with the fight.
* FireBreathingWeapon: The Headsnake mutation turns the Drudge into a snake-like creature that shoots out Imulsion similar to a flamethrower attack.
* InUniverseNickname: Some COG soldiers tend to call then "fucklimbs."
* SuicideAttack: Upon death, Drudges will purposefully charge at the target to try to take down the enemy in one final Imulsion explosion.
* TransformationHorror: During battle, Drudges have the choice of using 3 special mutations to try to prolong the fight: Headsnake, Arms and Leg Stalk.
** Headsnake transformation is a dying Drudge turning its head into a snake creature that continues the fight. The snake creature has a flamethrower-like ability where it shoots a stream of Imulsion out of its mouth.
** Arms transformation is the Drudge's 2 arms growing to become long and claw-like that grants it a significant boost at close-combat.
** Leg Stalk transformation turns the Drudge into a taller tree-like creature similar to a small version of a Lambent Stalk that increases its health and defenses while firing its weapon, and being able to summon Polyps to help with the fight.
[[/folder]]
[[folder:Formers]]
[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/former.jpg]]
Mutated Humans that have gone Lambent. It was once believed that humanity was immune to the Lambent virus, but the Lightmass Bomb going off at the end of the first ''Gears of War'' resulted in a large amount of Imulsion evaporating. This left a deadly vapour in the air that affected humanity to the point of developing a sickness called "Rustlung," which was the opening for humanity to go through the first stages of turning Lambent, such as a having a fever, headache, and muscle pains. Those who were exposed up close to the Imulsion, such as the workers at the Imulsion mining facilities in Mercy and Char, were amongst the first humans to finally turn Lambent, which they became known as the Formers.
----
* JumpScare: The first Former that Delta Squad comes across in Mercy acts as a jump scare reveal to the player.
* OurZombiesAreDifferent: Humans that turn Lambent lose all intellect, and act like the basic zombie seen in any other game series that just charge at their enemies. Only this time around, they're glowing Lambent yellow.
* TheReveal: As seen in the Imulsion mining facilities at Mercy and Char, a large enough exposure to Imulsion was finally enough to make humans turn Lambent. Humans were believed to be immune to the Lambent virus, but that turns out to not be the case by ''Gears of War 3'' due to the spread of the "Rustlung" virus in ''Gears of War 2'' that opened the way for humans to start turning.
* ZergRush: As the basic zombie of the Lambent, they simply charge at enemies in many numbers.
[[/folder]]
[[folder:Gunkers]]
[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/gunker.jpg]]
Mutated Boomers that have gone Lambent. Unlike their Locust counterparts, Gunkers perform a lot differently to be considered their own thing. Gunkers are tough to take down, and their methods of attacking is to either fire bombs of Imulsion from long range, or to get in close to perform a massive cleave attack.
----
* BigBulkyBomb: Gunkers are so massive that they might as well be considered massive bombs. Their death explosion is much greater than the other Lambent creatures.
* {{BFS}}: One of the Gunker's arms wields a massive cleaver that deals huge amounts of damage if it manages to strike someone up close.
* TheBrute: Their role in the Lambent army is to act as the powerful big guy that's tough to bring down.
* CloseRangeCombatant: They're quite deadly at close-combat given their giant cleaver.
* GiantMook: The massive combatants for the Lambent forces.
* GrenadeLauncher: The Gunker's long range method of attacking is to fire Imulsion bombs towards the enemy, which performs very similar to a grenade launcher.
[[/folder]]
[[folder:Lambent Brumak]]
[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/lambentbrumak.jpg]]
The mutated form of a Brumak. A Lambent Brumak mutates into a massive and grotesque creature, and is strong enough to be invulnerable to all attacks other than the satellite strikes from the Hammer of Dawn. The Lambent Brumak acts as final boss of ''Gears of War 2''.
----
* BigBulkyBomb: After the loss of their Lightmass Bomb to sink Jacinto, Marcus gets the idea to use the explosion of the Lambent Brumak to sink the city.
* EldritchAbomination: The Brumak's mutation looks really grotesque and alien-like compared to the other Lambent mutations. One probably wouldn't be able to guess that it spawned from a Brumak upon first look.
* FinalBoss: Acts as such for ''Gears of War 2''.
* ImmuneToBullets: Only the Hammer of Dawn can deal damage to it.
* OneShotCharacter: The Lambent Brumak only appears once at the end of ''Gears of War 2'' as the FinalBoss.
* StationaryBoss: Due to being stuck in a pool of Imulsion, the Lambent Brumak does not move from its location as Delta Squad flies their helicopter around the creature to kill it.
* TransformationHorror: Players actually get to witness a normal Locust Brumak mutate.
[[/folder]]
[[folder:Lambent Drones]]
[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/lambentdrone.jpg]]
Mutated Drones that act quite similar to their Locust counterparts. They still use a wide variety of weapons as the Lambent's front-line forces.
----
* EyepatchOfPower: While it doesn't actually provide power, one of the Lambent Drone's eyes is now covered up with an overgrown skin patch.
* {{Mooks}}: Just like their role in the Locust Horde, the Lambent Drones still act as the basic front-line fighters.
* WeaponOfChoice: They're seen using the same guns wielded by the Locust and Humans.
[[/folder]]
[[folder:Lambent Wretches]]
[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/lambentwretch.jpg]]
Mutated Wretches that act quite similar to their Locust counterparts where they charge at their enemies to attack at close-range.
----
* EarlyBirdCameo: The Lambent aren't the biggest threat in the first ''Gears of War'', but the first signs of Lambent mutation is seen in Act III at the Lethia Imulsion Facility. These Lambent Wretches have a [[https://gearsofwar.com/en-in/universe/lambent/lambent-wretch different appearance]] that still appears to be more Locust-like, which implies that these Wretches might be in the early stages of turning Lambent.
* EverythingsBetterWithMonkeys: Just like the normal Wretches, they move and act like monkeys.
* LeParkour: They leap around the battlefield to attack their enemies.
* ZergRush: They're weak and small in size, which they make up for my rushing the enemy in packs.
[[/folder]]
[[folder:Polyps]]
[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/polyp.jpg]]
Basic forms of the Lambent that appear as small six-legged crab-like creatures. Polyps are usually seen popping out of the Lambent Stalks, and mutated Drudges.
----
* BigCreepyCrawlies: Polyps take the form of small crab-like creatures.
* ZergRush: Due to being the smallest and weakest of the Lambent, they're usually seen attacking the enemy in packs.
[[/folder]]
----
* [[Characters/GearsOfWarCoalitionOfOrderedGovernments Coalition of Ordered Governments]]
** [[Characters/GearsOfWarCoalitionOfOrderedGovernments Major Families]]
** [[Characters/GearsOfWarCoalitionOfOrderedGovernmentsDeltaSquad Delta Squad]]
** [[Characters/GearsOfWarDeeBees DeeBees]]
* [[Characters/GearsOfWarGorasni Gorasni]]
* [[Characters/GearsOfWarStranded Stranded]]
[[foldercontrol]]
[[folder: General Tropes]]
!!The Lambent
A form of mutated Locust that were created from too much exposure to Sera's Imulsion. Lambent are usually nicknamed as "glowies" due to the fact that they're always giving off a yellow glow similar to what's seen with the Imulsion substance. Unlike the Locust, things that turn Lambent are much more stronger, violent and give off Imulsion explosions when they're killed. They even use the same weapons, armor and technology as the Locust, which makes them all the more dangerous. ''Gears of War 2'' reveals that the Locust have actually been losing an underground war against the Lambent, which forced the Locust out on "Emergence Day" to try to take the surface from humanity. The situation only gets worse by the time of ''Gears of War 3'' where the Lambent situation reaches a critical point that puts the entire planet in jeopardy. Underground Lambent Stalks being to pop up onto the surface to kill everything that's still living. Adam Fenix later reveals that the Lambent is actually a parasite that lives within the Imulsion, and has been the main cause of the planet dying.
----
* AlwaysChaoticEvil: They're mutated monsters who kill anything in their path.
* BeneathTheEarth: The Lambent primarily starts off underneath the planet battling it out against the Locust since that's where the Imulsion resource is at. By the time of ''Gears of War 3'', they're taking over the surface after being dropped off from the Lambent Stalks that pop out of the ground.
* BodyHorror: The Lambent bodies mutated by Imulsion exposure look quite disgusting.
* CivilWar: While the battle between Humans and Locust has been going on on the surface, a war between the mutated Lambent Locust and normal Locust has been going on underground.
* DefeatEqualsExplosion: Many of the different Lambent mutations give off an Imulsion explosion after they're killed.
* EarlyBirdCameo: The Lambent didn't have a huge role at first, but the first signs of Imulsion exposure in the first ''Gears of War'' is seen amongst the Locust Wretches that took over the Lethia Imulsion Facility.
* EvilVsEvil: When it's Lambent vs. Locust.
* {{Expy}}: They're basically the Flood from the ''[[Franchise/{{Halo}} Halo]]'' franchise.
* GrowsOnTrees: Lambent Stalks that pop up from the surface drop off Lambent creatures to battle it out against any nearby living organism.
* InUniverseNickname: Members of the COG tend to call them "glowies" due to their yellow glow from the Imulsion exposure.
* KillAllHumans: Not just humans, but they kill all Locust in their path as well.
* MadeOfIron: Similar to the Locust, they are ''very'' tough to bring down.
* MakeWayForTheNewVillains: They take over as the main threat to humanity in ''Gears of War 3'' from the Locust, who's numbers have been greatly reduced by this point in the story.
* {{Mutants}}: They're Locust creatures that get mutated from too much exposure to Imulsion. By ''Gears of War 3'', [[spoiler:it's revealed that humans have also started to go Lambent]].
* PuppeteerParasite: What the Lambent are. The parasites living within the Imulsion take over the bodies of the living organisms they invade into, and turn them into a ParasiteZombie.
* ParasiteZombie: Lambent are basically zombies created from the parasites that live in the Imulsion after they've invaded into nearby living organisms.
* TheReveal:
** It's revealed in ''Gears of War 2'' that the Lambent have been slowly taking over the Locust's underground home, which is why the Locust breached the surface to try to take the planet from humanity.
** It's revealed in ''Gears of War 3'' that the Lambent are actually [[TheVirus parasites]] that live within the Imulsion, and that it's these parasites that get into the nearest living organism, and results in them turning Lambent.
* TookALevelInDumbass: Those who turn Lambent lose all intelligence, and basically become just mutated monsters that kill anything they come across.
* TheVirus: The Lambent are formed amongst Locust and people that expose themselves too much to Imulsion. It's revealed by Adam Fenix in ''Gears of War 3'' that the Lambent is actually a parasite that lives in the Imulsion, and invades into the bodies of living beings, which returns in them turning Lambent.
* WasOnceAMan: They were once Locust, [[spoiler:and they were once Humans]].
[[/folder]]
!!Lambent Mutations
[[folder:Drudges]]
[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/drudge.jpg]]
The next Lambent evolution of mutated Locust Drones. Drudges are slow moving, but are powerful and can be deadly at close-range. They also have 3 special mutation abilities that they can use during battle.
----
* CloseRangeCombatant: The Arms mutation grants the Drudge long claws that turn it into a powerful close-range fighter.
* EliteMooks: They're the next evolution of Locust Drones with much more health, and the ability to perform different body mutations that help them in combat.
* EnemySummoner: The Leg Stalk mutation allows the Drudge to call upon Lambent Polyps to help with the fight.
* FireBreathingWeapon: The Headsnake mutation turns the Drudge into a snake-like creature that shoots out Imulsion similar to a flamethrower attack.
* InUniverseNickname: Some COG soldiers tend to call then "fucklimbs."
* SuicideAttack: Upon death, Drudges will purposefully charge at the target to try to take down the enemy in one final Imulsion explosion.
* TransformationHorror: During battle, Drudges have the choice of using 3 special mutations to try to prolong the fight: Headsnake, Arms and Leg Stalk.
** Headsnake transformation is a dying Drudge turning its head into a snake creature that continues the fight. The snake creature has a flamethrower-like ability where it shoots a stream of Imulsion out of its mouth.
** Arms transformation is the Drudge's 2 arms growing to become long and claw-like that grants it a significant boost at close-combat.
** Leg Stalk transformation turns the Drudge into a taller tree-like creature similar to a small version of a Lambent Stalk that increases its health and defenses while firing its weapon, and being able to summon Polyps to help with the fight.
[[/folder]]
[[folder:Formers]]
[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/former.jpg]]
Mutated Humans that have gone Lambent. It was once believed that humanity was immune to the Lambent virus, but the Lightmass Bomb going off at the end of the first ''Gears of War'' resulted in a large amount of Imulsion evaporating. This left a deadly vapour in the air that affected humanity to the point of developing a sickness called "Rustlung," which was the opening for humanity to go through the first stages of turning Lambent, such as a having a fever, headache, and muscle pains. Those who were exposed up close to the Imulsion, such as the workers at the Imulsion mining facilities in Mercy and Char, were amongst the first humans to finally turn Lambent, which they became known as the Formers.
----
* JumpScare: The first Former that Delta Squad comes across in Mercy acts as a jump scare reveal to the player.
* OurZombiesAreDifferent: Humans that turn Lambent lose all intellect, and act like the basic zombie seen in any other game series that just charge at their enemies. Only this time around, they're glowing Lambent yellow.
* TheReveal: As seen in the Imulsion mining facilities at Mercy and Char, a large enough exposure to Imulsion was finally enough to make humans turn Lambent. Humans were believed to be immune to the Lambent virus, but that turns out to not be the case by ''Gears of War 3'' due to the spread of the "Rustlung" virus in ''Gears of War 2'' that opened the way for humans to start turning.
* ZergRush: As the basic zombie of the Lambent, they simply charge at enemies in many numbers.
[[/folder]]
[[folder:Gunkers]]
[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/gunker.jpg]]
Mutated Boomers that have gone Lambent. Unlike their Locust counterparts, Gunkers perform a lot differently to be considered their own thing. Gunkers are tough to take down, and their methods of attacking is to either fire bombs of Imulsion from long range, or to get in close to perform a massive cleave attack.
----
* BigBulkyBomb: Gunkers are so massive that they might as well be considered massive bombs. Their death explosion is much greater than the other Lambent creatures.
* {{BFS}}: One of the Gunker's arms wields a massive cleaver that deals huge amounts of damage if it manages to strike someone up close.
* TheBrute: Their role in the Lambent army is to act as the powerful big guy that's tough to bring down.
* CloseRangeCombatant: They're quite deadly at close-combat given their giant cleaver.
* GiantMook: The massive combatants for the Lambent forces.
* GrenadeLauncher: The Gunker's long range method of attacking is to fire Imulsion bombs towards the enemy, which performs very similar to a grenade launcher.
[[/folder]]
[[folder:Lambent Brumak]]
[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/lambentbrumak.jpg]]
The mutated form of a Brumak. A Lambent Brumak mutates into a massive and grotesque creature, and is strong enough to be invulnerable to all attacks other than the satellite strikes from the Hammer of Dawn. The Lambent Brumak acts as final boss of ''Gears of War 2''.
----
* BigBulkyBomb: After the loss of their Lightmass Bomb to sink Jacinto, Marcus gets the idea to use the explosion of the Lambent Brumak to sink the city.
* EldritchAbomination: The Brumak's mutation looks really grotesque and alien-like compared to the other Lambent mutations. One probably wouldn't be able to guess that it spawned from a Brumak upon first look.
* FinalBoss: Acts as such for ''Gears of War 2''.
* ImmuneToBullets: Only the Hammer of Dawn can deal damage to it.
* OneShotCharacter: The Lambent Brumak only appears once at the end of ''Gears of War 2'' as the FinalBoss.
* StationaryBoss: Due to being stuck in a pool of Imulsion, the Lambent Brumak does not move from its location as Delta Squad flies their helicopter around the creature to kill it.
* TransformationHorror: Players actually get to witness a normal Locust Brumak mutate.
[[/folder]]
[[folder:Lambent Drones]]
[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/lambentdrone.jpg]]
Mutated Drones that act quite similar to their Locust counterparts. They still use a wide variety of weapons as the Lambent's front-line forces.
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* EyepatchOfPower: While it doesn't actually provide power, one of the Lambent Drone's eyes is now covered up with an overgrown skin patch.
* {{Mooks}}: Just like their role in the Locust Horde, the Lambent Drones still act as the basic front-line fighters.
* WeaponOfChoice: They're seen using the same guns wielded by the Locust and Humans.
[[/folder]]
[[folder:Lambent Wretches]]
[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/lambentwretch.jpg]]
Mutated Wretches that act quite similar to their Locust counterparts where they charge at their enemies to attack at close-range.
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* EarlyBirdCameo: The Lambent aren't the biggest threat in the first ''Gears of War'', but the first signs of Lambent mutation is seen in Act III at the Lethia Imulsion Facility. These Lambent Wretches have a [[https://gearsofwar.com/en-in/universe/lambent/lambent-wretch different appearance]] that still appears to be more Locust-like, which implies that these Wretches might be in the early stages of turning Lambent.
* EverythingsBetterWithMonkeys: Just like the normal Wretches, they move and act like monkeys.
* LeParkour: They leap around the battlefield to attack their enemies.
* ZergRush: They're weak and small in size, which they make up for my rushing the enemy in packs.
[[/folder]]
[[folder:Polyps]]
[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/polyp.jpg]]
Basic forms of the Lambent that appear as small six-legged crab-like creatures. Polyps are usually seen popping out of the Lambent Stalks, and mutated Drudges.
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* BigCreepyCrawlies: Polyps take the form of small crab-like creatures.
* ZergRush: Due to being the smallest and weakest of the Lambent, they're usually seen attacking the enemy in packs.
[[/folder]]
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