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-> Ultimate weapon: Sasuke's Katana (SNES); Kagenui (GBA-on)

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-> Ultimate weapon: Sasuke's Katana (SNES); (SNES/Pixel Remaster); Kagenui (GBA-on)
(GBA)



* NotTheIntendedUse: Holding the Thief Knife in the ''left'' hand keeps the Flee effect from tripping thanks to a bug.

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* NotTheIntendedUse: Holding the Thief Chicken Knife in the ''left'' hand keeps the Flee effect from tripping thanks to a bug.

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* BonusBoss: In the GBA version.



* TheGhost: In the original versions Enuo was mentioned but never appears, having been killed 1000 years ago. Averted starting with the GBA version, where he was promoted to BonusBoss status.

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* TheGhost: In the original versions Enuo was mentioned but never appears, having been killed 1000 years ago. Averted starting with the GBA version, where he was promoted to BonusBoss {{Superboss}} status.



* {{Superboss}}: In the GBA version.



* ThisLooksLikeAJobForAquaman: The Dragon class is ''immensely'' helpful when fighting in turn-scripted battles, as they can avoid nasty attacks by timing !Jump properly. Applies doubly to [[BonusBoss Shinryu]], as Dragoon even gets a weapon to slaughter the powerful dragon and can easily avoid Tidal Wave attacks.

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* ThisLooksLikeAJobForAquaman: The Dragon class is ''immensely'' helpful when fighting in turn-scripted battles, as they can avoid nasty attacks by timing !Jump properly. Applies doubly to [[BonusBoss [[{{Superboss}} Shinryu]], as Dragoon even gets a weapon to slaughter the powerful dragon and can easily avoid Tidal Wave attacks.
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By TRS decision Whip It Good is now a disambiguation page. Moving entries to appropriate tropes when possible.


* WhipItGood: Whips are their weapon of choice; most (but not all) have a chance of inflicting paralysis. They also get three whips with special effects in the third world.

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* WhipItGood: Whips are their weapon WhipOfDominance: The Beastmaster job is the only job that is able to equip whips [[note]]outside of choice; most (but not all) Freelancer that can equip any type of weapon[[/note]] as a nod to the whip's connection to animal taming. And while the whip is mostly symbolic as it doesn't play a part in the beastmaster's control or catch abilities, the fact whips have a high chance of inflicting paralysis. They also get three whips [[StatusEffects causing Paralysis]] is a deliberate design choice to help with special effects in the third world.process of controlling or catching a monster.
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* {{Irony}}: The bearer of the ''Wind'' essence is afraid of heights.
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Per How To Write An Example, only one trope per bullet point. Either way, Unlucky Childhood Friend is a redirect to Childhood Friend Romance, so both links go to the same page.


* ChildhoodFriendRomance[=/=]UnluckyChildhoodFriend: A female NPC in Lix pines after him.

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* ChildhoodFriendRomance[=/=]UnluckyChildhoodFriend: ChildhoodFriendRomance: A female NPC in Lix pines after him.
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does not fit the trope, Predator Turned Protector is about the relationship between a predator and what it is hunting, the demons in the Rift are still hostile to the party even if they have been assigned to a defensive rather than offensive role


* PredatorTurnedProtector: Some of the demons were sent out to hunt down the Warriors of Light, but others were assigned to guard the centre of the Void in case the heroes made it that far.
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->'''Voiced by:''' Tetsuo Nakao (Japanese, ''Dissidia Opera Omnia'' onward)
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* TheCameo: See BreakoutCharacter above. He's notable for being the only character so far to appear in other numbered games while retaining his memories from ''V''; as in, he's not [[LegacyCharacter playing a different guy with the same name]] (apart from his appearances in ''[[VideoGame/FinalFantasyIX IX]]'' and ''[[VideoGame/FinalFantasyXV XV]]'' who bear no relation): either as a boss fight, a summon, or both. To date, he has appeared in remakes of ''I'', ''IV'', and ''VI'', as well as ''IV: The After Years'', ''VIII'', ''XII'', ''[[VideoGame/FinalFantasyXIII2 XIII-2]]'', ''XIV'', ''[[VideoGame/FinalFantasyType0 Type-0]]'', ''Dissidia 012'' and ''[[VideoGame/StrangerOfParadiseFinalFantasyOrigin Stranger of Paradise]]''. He also cameos in ''World of Final Fantasy'' and ''VideoGame/MobiusFinalFantasy'' during the latter's anniversary event.

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* TheCameo: See BreakoutCharacter above. He's notable for being the only character so far to appear in other numbered games while retaining his memories from ''V''; as in, he's not [[LegacyCharacter playing a different guy with the same name]] (apart from his appearances in ''[[VideoGame/FinalFantasyIX IX]]'' and ''[[VideoGame/FinalFantasyXV XV]]'' who bear no relation): either as a boss fight, a summon, or both. To date, he has appeared in remakes of ''I'', ''IV'', and ''VI'', as well as ''IV: The After Years'', ''VIII'', ''XII'', ''[[VideoGame/FinalFantasyXIII2 XIII-2]]'', ''XIV'', ''[[VideoGame/FinalFantasyType0 Type-0]]'', ''Dissidia 012'' and ''[[VideoGame/StrangerOfParadiseFinalFantasyOrigin Stranger of Paradise]]''. He also cameos in ''World of Final Fantasy'' and ''VideoGame/MobiusFinalFantasy'' during the latter's anniversary event.

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* LargeHam: Especially when he gets together with his Dawn Warrior pals.



* LargeHam: Especially when he gets together with his Dawn Warrior pals.



* PapaWolf: Towards Krile. [[spoiler:[[WouldHurtAChild Exdeath's brutal beat down on her]] is what prompted Galuf to fight against him at 0 HP in the first place!]]



* PapaWolf: Towards Krile. [[spoiler:[[WouldHurtAChild Exdeath's brutal beat down on her]] is what prompted Galuf to fight against him at 0 HP in the first place!]]



* RankScalesWithAsskicking: [[spoiler:As the king of Bal. Compared to the kings on the first world, Galuf's job is really more that of a general than a monarch]].



* RankScalesWithAsskicking: [[spoiler:As the king of Bal. Compared to the kings on the first world, Galuf's job is really more that of a general than a monarch]].
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Character must be either of tall height or great power (which Galuf admittedly may be) to qualify as The Big Guy. Your granddaughter and True Companions getting hurt is also not a minor trigger; it's a completely understandable reaction.


* TheBigGuy: He's only 5'5", but his personality sure is big.
* BerserkButton: You don't mess with his TrueCompanions or attack his granddaughter in front of him unless you have a legitimate death wish.
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* RankScalesWithAuthority: [[spoiler:As the king of Bal. Compared to the kings on the first world, Galuf's job is really more that of a general than a monarch]].

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* RankScalesWithAuthority: RankScalesWithAsskicking: [[spoiler:As the king of Bal. Compared to the kings on the first world, Galuf's job is really more that of a general than a monarch]].

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* AuthorityEqualsAsskicking: [[spoiler:As the king of Bal. Compared to the kings on the first world, Galuf's job is really more that of a general than a monarch]].


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* RankScalesWithAuthority: [[spoiler:As the king of Bal. Compared to the kings on the first world, Galuf's job is really more that of a general than a monarch]].

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* ParentalAbandonment: His mother died when he was a child and his dad died when he was in his late teens.



* ParentalAbandonment: His mother died when he was a child and his dad died when he was in his late teens.
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This is questionably a character trope...


* {{Nerf}}: Using the Excalipoor and Goblin Punch together was a traditional way to get a really powerful attack out of the Blue Mage, but the mobile and Steam version removed this strategy. Vampire was also twice as powerful in the GBA version due to a GoodBadBug, but mobile/Steam versions fixed it, ''and'' made Vampire fail against "Heavy" type enemies.

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* {{Nerf}}: Using the Excalipoor and Goblin Punch together was a traditional way to get a really powerful attack out of the Blue Mage, but the mobile and Steam version removed this strategy. Vampire was also twice as powerful in the GBA version due to a GoodBadBug, {{Good Bad Bug|s}}, but mobile/Steam versions fixed it, ''and'' made Vampire fail against "Heavy" type enemies.

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The Chick is now a disambig, dewicking


* TheChick: Well-raised, well-spoken, and full of kindness. She comforts both Faris and Galuf after they have some hard times and is deeply affected by events herself.



* PrincessClassic: Kind, diplomatic, and a FriendToAllLivingThings.

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* PrincessClassic: Kind, diplomatic, and a FriendToAllLivingThings. She comforts both Faris and Galuf after they have some hard times and is deeply affected by events herself.
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Spoilers are not allowed in character descriptions.


Galuf is an amnesiac old man, who was found near a meteor. It seems that his mission is to protect the crystals, and he takes along Lenna (and eventually Bartz) along for the ride. The Earth Crystal chooses him, symbolizing hope. [[spoiler: It is eventually revealed that Galuf is one of the Warriors of Dawn and the king of Bal, who fought alongside Bartz's father Dorgann thirty years prior to the series. He later dies while protecting the party from Exdeath in the Guardian Tree.]]

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Galuf is an amnesiac old man, who was found near a meteor. It seems that his mission is to protect the crystals, and he takes along Lenna (and eventually Bartz) along for the ride. The Earth Crystal chooses him, symbolizing hope. [[spoiler: It is eventually revealed that Galuf is one of the Warriors of Dawn and the king of Bal, who fought alongside Bartz's father Dorgann thirty years prior to the series. He later dies while protecting the party from Exdeath in the Guardian Tree.]]




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----



* CoolOldGuy: Just like Galuf.

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* %%* CoolOldGuy: Just like Galuf.



-->'''Xezat:''' I'm coming! ''Hang'' in there!
-->'''Galuf (Who is hanging off of a ship's bowsprit):''' That pun was so bad, I'm gonna fall on purpose...

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-->'''Xezat:''' I'm coming! ''Hang'' in there!
-->'''Galuf
there!\\
'''Galuf
(Who is hanging off of a ship's bowsprit):''' That pun was so bad, I'm gonna fall on purpose...












->''“Enough expository banter! Now we fight like men! And ladies! And ladies who dress like men! For Gilgamesh...it is morphing time!”''

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->''“Enough ->''"Enough expository banter! Now we fight like men! And ladies! And ladies who dress like men! For Gilgamesh...it is morphing time!”''
time!"''
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This is a Captain Obvious Reveal, which is an audience reaction that doesn't belong on character pages. The Unreveal is when a reveal is set up but never happens.


* TheUnreveal: Faris actually being a woman becomes this in the mobile and Steam versions. Originally, Faris's sprites generally looked fairly masculine, with the few overtly feminine ones being attached to jobs that come after the reveal, allowing her to easily pass for a pretty boy until then. The mobile/Steam versions' new sprites for Faris all make it blatantly obvious she's a woman even in the default Freelancer job, with her sprites for some of the early Wind Crystal jobs even having a ''[[FanservicePack prominent bust]]''.
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* TheCameo: See BreakoutCharacter above. He's notable for being the only character so far to appear in other numbered games while retaining his memories from ''V''; as in, he's not [[LegacyCharacter playing a different guy with the same name]] (apart from his appearances in ''[[VideoGame/FinalFantasyIX IX]]'' and ''[[VideoGame/FinalFantasyXV XV]]'' who bear no relation): either as a boss fight, a summon, or both. To date, he has appeared in remakes of ''I'', ''IV'', and ''VI'', as well as ''IV: The After Years'', ''VIII'', ''XII'', ''[[VideoGame/FinalFantasyXIII2 XIII-2]]'', ''XIV'', ''[[VideoGame/FinalFantasyType0 Type-0]]'' and ''Dissidia 012''. He also cameos in ''World of Final Fantasy'' and ''VideoGame/MobiusFinalFantasy'' during the latter's anniversary event.

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* TheCameo: See BreakoutCharacter above. He's notable for being the only character so far to appear in other numbered games while retaining his memories from ''V''; as in, he's not [[LegacyCharacter playing a different guy with the same name]] (apart from his appearances in ''[[VideoGame/FinalFantasyIX IX]]'' and ''[[VideoGame/FinalFantasyXV XV]]'' who bear no relation): either as a boss fight, a summon, or both. To date, he has appeared in remakes of ''I'', ''IV'', and ''VI'', as well as ''IV: The After Years'', ''VIII'', ''XII'', ''[[VideoGame/FinalFantasyXIII2 XIII-2]]'', ''XIV'', ''[[VideoGame/FinalFantasyType0 Type-0]]'' and Type-0]]'', ''Dissidia 012''.012'' and ''[[VideoGame/StrangerOfParadiseFinalFantasyOrigin Stranger of Paradise]]''. He also cameos in ''World of Final Fantasy'' and ''VideoGame/MobiusFinalFantasy'' during the latter's anniversary event.
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* WouldHitAGirl: Bartz smacks Krile for being cheeky at one point, but as she [[spoiler: was newly empowered by Galuf's inherited abilities]] knocks him across the balcony in retaliation. He doesn't do it again after that.

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* TheUnfought: The red demon, who is killed by Leviathan before you can fight him.



* WeHardlyKnewYe: A red demon confronts the party as they go for the last tablet that will give them access to the Twelve Sealed Weapons but is killed by Leviathan, the guardian of the tablet, who the party optionally has to fight instead.

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* WeHardlyKnewYe: A red demon confronts the party as they go for the last tablet that will give them access to the Twelve Sealed Weapons but is killed by Leviathan, the guardian of the tablet, who the party optionally has to fight instead. His name is never even revealed.
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An Axe To Grind and Weapon Of Choice are no longer tropes


* WeaponOfChoice: Most forms of media give him some form of a sword while class-wise, he's most frequently protrayed as either a Mimic, a Freelancer, or a Blue Mage.



* AnAxeToGrind: Their main weapon for most of the game.

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* TheCameo: He's notable for being the only character so far to appear in other numbered games while retaining his memories from ''V''; as in, he's not [[LegacyCharacter playing a different guy with the same name]] (apart from his appearances in ''[[VideoGame/FinalFantasyIX IX]]'' and ''[[VideoGame/FinalFantasyXV XV]]'' who bear no relation): either as a boss fight, a summon, or both. To date, he has appeared in remakes of ''I'', ''IV'', and ''VI'', as well as ''IV: The After Years'', ''VIII'', ''XII'', ''[[VideoGame/FinalFantasyXIII2 XIII-2]]'', ''XIV'', ''[[VideoGame/FinalFantasyType0 Type-0]]'' and ''Dissidia 012''. He also cameos in ''World of Final Fantasy'' and ''VideoGame/MobiusFinalFantasy'' during the latter's anniversary event.

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* BreakoutCharacter: Gilgamesh ends up becoming popular in the entire Final Fantasy mythos, having appeared in a number of other titles since, and been added to remakes of earlier titles, and become the most recurring singular character in Final Fantasy media. His role varies - he is sometimes an ally, an optional boss, a summoned monster, or all of these things - but as a whole he is a wandering swordsman with a vast collection of famous and powerful swords.
* TheCameo: See BreakoutCharacter above. He's notable for being the only character so far to appear in other numbered games while retaining his memories from ''V''; as in, he's not [[LegacyCharacter playing a different guy with the same name]] (apart from his appearances in ''[[VideoGame/FinalFantasyIX IX]]'' and ''[[VideoGame/FinalFantasyXV XV]]'' who bear no relation): either as a boss fight, a summon, or both. To date, he has appeared in remakes of ''I'', ''IV'', and ''VI'', as well as ''IV: The After Years'', ''VIII'', ''XII'', ''[[VideoGame/FinalFantasyXIII2 XIII-2]]'', ''XIV'', ''[[VideoGame/FinalFantasyType0 Type-0]]'' and ''Dissidia 012''. He also cameos in ''World of Final Fantasy'' and ''VideoGame/MobiusFinalFantasy'' during the latter's anniversary event.
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* MasterOfIllusion: The demon Halicarnassus outright refers to himself as this, and naturally uses illusions as a power.

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* MasterOfIllusion: The demon Halicarnassus outright refers to himself herself as this, and naturally uses illusions as a power.
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Turtle Power is no longer a trope


%%* TurtlePower: Naturally.%%ZCE
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* ContrastingSequelAntagonist: In contrast to the past villains who were humans are humanoid creature by origin, Exdeath was originally a tree that contained the Evil Spirits that were sealed away over 500 years ago, but managed to take a physical form to wreak havoc on the world by using the PowerOfTheVoid.
** He mostly contrasts to the [[HumanoidAbomination Cloud Of Darkness]] from ''III''. Both are AncientEvil beings that use the PowerOfTheVoid and both have taking humanoid forms to terrorize the Warriors of Light. But while the Cloud of Darkness physical form is female, Exdeath is has a male humanoid form with armor. The Cloud of Darkness is a primordial being that’s presumably as old as the world itself, while Exdeath in contrast was tree containing evil spirit within itself before combining to form Exdeath.

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* ContrastingSequelAntagonist: In contrast to the past villains who were are humans are or humanoid creature creatures by origin, Exdeath was originally a tree that contained the Evil Spirits that were sealed away over 500 years ago, but managed to take a physical form to wreak havoc on the world by using the PowerOfTheVoid.
** He mostly contrasts to the [[HumanoidAbomination Cloud Of Darkness]] from ''III''. Both are AncientEvil beings that use the PowerOfTheVoid and both have taking humanoid forms to terrorize the Warriors of Light. But while the Cloud of Darkness physical form is female, Exdeath is has a male humanoid form with armor. The Cloud of Darkness is a primordial being that’s presumably as old as the world itself, while Exdeath in contrast was tree containing evil spirit spirits within itself before combining to form Exdeath.
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* MasterOfAll: Mimes do indeed get stat boosts and innate abilities from other jobs. Though, not as much of a master as Freelancer is due to having equipment restrictions.

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* MasterOfAll: Mimes do indeed get stat boosts and innate abilities from other jobs. Though, not as much of a master as Freelancer is due to having equipment restrictions. In exchange, they make superior mages compared to the Freelancer due to their three empty ability slots allowing them either three separate schools of magic, or two schools plus Doublecast.
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* BerserkButton: Having Float active will anger Catastrophe to use 100 G to put you back on the ground. However, 100 G is ''reflectable,'' which means with both Float and Reflect active, Catastrophe does nothing but spam the ineffective move, letting you [[ZeroEffortBoss whack at him with utter impunity.]]

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* DifficultButAwesome: It needs a lot of inventory grinding, and a list of mixes on hand, but it ''is'' possible for one Chemist to beat both of the game's superbosses.
* GameBreaker: Players with a good knowledge of Mix and a well-stocked inventory can trivialize difficult fights by jacking up their party's levels, vampiring everything to death, or reclassifying how a game reads an enemy's type.

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* DifficultButAwesome: It needs a lot of inventory grinding, and a list of mixes on hand, but it ''is'' possible for one Chemist to beat both of the game's superbosses.
* GameBreaker:
superbosses. Players with a good knowledge of Mix and a well-stocked inventory can trivialize difficult fights by jacking up their party's levels, vampiring everything to death, or reclassifying how a game reads an enemy's type.


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* WeakButSkilled: They have weak stats, but they also have access to a truly ridiculous loadout of combinations that can smash through the game balance like glass.
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dewicking Nice Hat


* NiceHat: Lenna and Krile get stylish berets to accompany the get-up.

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Reverting edits from a known ban-evader


* AddedAlliterativeAppeal: The Brave Blade.
* BoringButPractical: Knights are solid throughout the whole game, though expensive when keeping their gear up to date. A dedicated Knight with a Two-Handed weapon will never have to change jobs once.
* CripplingOverspecialization: A number of monsters have a nasty response prepared if they"re hit with weapons. Since the Knight never uses anything but swords, this leaves them wide open to counterattacks in some places, the worst place being the Great Sea Trench. The reliance on swordplay makes them susceptible to enemies that can buff their own Defense.
* CriticalStatusBuff: Guard is only useful when Cover kicks in, i.e. when their party members are at critical health.
* CrutchCharacter: Knights have solid Strength and Stamina, but they're not the greatest. Light Wartiors probably won't see themselves mastering Knight before other jobs. (They're only so-so as Freelancer fodder.) There is little reason to keep a Knight around beyond learning Two-Handed, although they have some niche uses.
* DefendCommand: Guard nullifies all melee damage until their next turn.
* DrawAggro: Brave warriors who will shield weakened allies from melee damage.
* {{Excalibur}}: The Holy sword Excalibur is among the Legendary Weapons.
* GenderedOutfit: The men wear red armor, the women wear blue, and Krile wears [[PinkMeansFeminine pink.]]

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* AddedAlliterativeAppeal: AlliterativeName: The Brave Blade.
* BoringButPractical: Knights are solid throughout the whole game, though expensive when keeping their gear up to date. A dedicated Knight with a Two-Handed weapon will never do not have to change jobs once.
* CripplingOverspecialization: A number of monsters have a nasty response prepared if they"re hit with weapons. Since
the Knight never uses anything but swords, this leaves them wide open to counterattacks in complex or flashy skillsets of some places, the worst place being the Great Sea Trench. The reliance on swordplay makes them susceptible to other jobs, but they can hit enemies very hard, can protect characters from needing a revive, and are difficult to kill.
* ClothesMakeTheSuperman: The Knight relies entirely on your available equipment to be able to deal damage and tank, with only one of its abilities allowing you to increase damage. This is possibly lampshaded by the support abilities of the class; it's the only job in game
that can buff has ''three'' of them, all centered around allowing other classes to use their own Defense.
* CriticalStatusBuff: Guard is only useful when Cover kicks in, i.e. when their party members are at critical health.
heavy armor/weapons.
* CrutchCharacter: Knights have solid Strength and Stamina, but they're not are useful in the greatest. Light Wartiors probably won't see themselves mastering Knight before other jobs. (They're only so-so as Freelancer fodder.) There is little reason early game to keep a Knight around beyond learning Two-Handed, although they have some niche uses.
* DefendCommand: Guard nullifies all melee
deal reliable damage until and Cover the squishier mage classes when they get in trouble, but as the game progresses, they become less useful and their next turn.
linearity becomes a liability.
* DrawAggro: Brave warriors who When ''other'' characters are in critical health, a Knight will shield weakened allies from melee damage.
* {{Excalibur}}: The Holy sword Excalibur is among the Legendary Weapons.
automatically intercept attacks with their passive Cover ability.
* GenderedOutfit: The men wear red armor, the women wear blue, and Krile wears [[PinkMeansFeminine pink.]]pink]].
* HealingShiv: A Knight equipped with a Flame Ring and a Flametongue/Firebrand will be able to heal themselves by attacking themselves.



* JokeItem: The Excalipoor, though not exclusive to the Knight, is a facsimile of the true Excalibur - it has the same attack strength, but will always deal ''1'' point of damage when attacking.
* KillStreak: They can claim the Brave Blade at the start of the third World. Brave Blade is the opposite of the Chicken Knife: it starts with an attack value of 150, and goes down little by little each time the party runs from battle. With Two-Handed, the Brave Blade starts with an attack of 300, and that's ''a lot''.
* KnightInShiningArmor: Knight is the only job which has three support abilities, all centered around using their heavy armor and weapons.
* KnightlySwordAndShield: The Knight is unique in that they can equip knight swords. Only Freelancers and the late-game Gladiator can do the same.
* MagicallyIneptFighter: Knight has Strength and Vitality in spades, while suffering from lousy Magic power. Knight swords, however, are powerful indeed, and include elemental weapons like Flametongue, Icebrand, and Excalibur.
* MightyGlacier: Second only to the Monk in terms of melee damage. Many of the best weapons can only be used by the Knight (or Freelance), and they do insane damage when combined with Two-Handed. Knights are actually faster than a Freelancer, but the weight penalty from their armor causes them to act last.
* MythologyGag: They look similar to [[VideoGame/FinalFantasyIV Cecil's sprite as a paladin]], especialy Bartz as a Knight, who looks nearly identical to [[http://finalfantasy.wikia.com/wiki/File:Cecil_Paladin_SD_Shibuya.png Cecil's SD artwork]], but without a cape, and a slightly different headwear.

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* JokeItem: [[JokeItem Joke Weapon]]: The Excalipoor, though not exclusive to the Knight, is a facsimile of the true Excalibur - it has the same attack strength, but will always deal ''1'' point of damage when attacking.
* KillStreak: They can claim the Brave Blade at the start of the third World. Brave Blade is the opposite of the Chicken Knife: it starts with an attack value of 150, and goes down little by little each time the party runs from battle. With Two-Handed, the Brave Blade starts with an attack of 300, and that's ''a lot''.
*
KnightInShiningArmor: Knight is The Knight's innate abilities points to the only job which has three support abilities, all centered around using their heavy armor and weapons.
notion of romantic chivalry--they are masters of swordplay who automatically shield wounded allies from attack.
* KnightlySwordAndShield: The Knight is unique in that they can equip knight swords. Only Freelancers Although several jobs use swords, Knights have a specific type called a ''knight'' sword which only they, Freelancers, and Gladiators wield. They also grant the late-game Gladiator can do the same.
Equip Shield ability at level 4.
* MagicallyIneptFighter: Knight has Strength and Vitality in spades, while suffering from lousy Magic power. Knight Outside of being able to equip knight-specific magic swords, however, Knights have a significant penalty to their magic stat. This extends to all melee jobs in this game, with the exception of Mystic Knight.
* MagicKnight: They're inferior to the actual Mystic Knight of the game, but Knights
are powerful indeed, and include able to equip various elemental weapons like Flametongue, Icebrand, and Excalibur.
swords that infuse their attacks with Fire, Ice, Lightning or Holy.
* MightyGlacier: Second only to the Monk in terms of melee damage. Many of the best weapons can only be used by the Knight (or Freelance), and they do insane damage when combined with Two-Handed. Knights are actually faster than a Freelancer, very strong and tanky, but are between the slowest characters in your party, even if they lack a native Agility penalty. This is because heavy armor, starting from this game, comes with a higher weight penalty from their armor causes them stat; the heavier the armor, the less turns your character will be able to act last.
* MythologyGag: They look similar to [[VideoGame/FinalFantasyIV Cecil's sprite as a paladin]], especialy Bartz as a Knight, who looks nearly identical to [[http://finalfantasy.wikia.com/wiki/File:Cecil_Paladin_SD_Shibuya.png Cecil's SD artwork]], but without a cape, and a slightly different headwear.
take.



* ShieldsAreUseless:
** Two-Handed. Swords, katanas and axes can all benefit from the double damage. In fact, for classes that use them, it's often better than Dual-Wielding: gripping one weapon in two hands means they don't have to buy twice as many weapons, or make do with an inferior one in the other hand.
* StatusBuff: Two-handed increases melee damage at the expense of not being able to hold a shield.

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* ShieldsAreUseless:
** Two-Handed. Swords, katanas and axes can all benefit from the double damage. In fact, for classes that use them, it's often better than Dual-Wielding: gripping one weapon in two hands means they don't have to buy twice as many weapons, or make do with an inferior one in the other hand.
* StatusBuff: Two-handed Two-Handed increases melee the Knight's damage output at the expense of not being able to hold a shield.
shield.
* UselessUsefulSpell: !Guard, the class' single battle command. You become immune to physical damage, but to do so you must give up your turn. This is only useful in ''very'' specific situations (such as protecting multiple characters on critical health when you are battling a purely physical attacker), but otherwise, your turn is better spent ''healing'' those characters or killing whatever is threatening them.
* WeakToMagic: Downplayed. Cover and !Guard are ignored by magic-based attacks, but the Knights themselves can equip the Aegis Shield, and various armors and helmets that reduce magic damage or ignore harmful magic statuses.

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