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* MythologyGag: There have been several references to Mid in the series. "Mid" is one of the default names for the Red Mage job in the [[VideoGameRemake remakes]] of ''VideoGame/FinalFantasyI'', The grandson of ''[[VideoGame/FinalFantasyIV IV]]'''s Cid Pollendina grandson in ''[[VideoGame/FinalFantasyIVTheAfterYears The After Years]]'' is named Mid, Mid is Balthier's true middle name in ''[[VideoGame/FinalFantasyXII XII]]'', and Midadol Telamon takes ''[[GenderFlip her]]'' name from Mid as well.
to:
* MythologyGag: There have been several references to Mid in the series. "Mid" is one of the default names for the Red Mage job in the [[VideoGameRemake remakes]] of ''VideoGame/FinalFantasyI'', The grandson of ''[[VideoGame/FinalFantasyIV IV]]'''s Cid Pollendina grandson in ''[[VideoGame/FinalFantasyIVTheAfterYears The After Years]]'' is named Mid, Mid is Balthier's true middle name in ''[[VideoGame/FinalFantasyXII XII]]'', and Midadol Telamon from ''[[VideoGame/FinalFantasyXVI XVI]]'' takes ''[[GenderFlip her]]'' name from Mid as well.
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* MythologyGag: There have been several references to Mid in the series. "Mid" is one of the default names for the Red Mage job in the [[VideoGameRemake remakes]] of ''VideoGame/FinalFantasyI'', The grandson of ''[[VideoGame/FinalFantasyIV IV]]'''s Cid Pollendina grandson in ''[[VideoGame/FinalFantasyIVTheAfterYears The After Years]]'' is named Mid, and Mid is Balthier's true middle name in ''[[VideoGame/FinalFantasyXII XII]]''.
to:
* MythologyGag: There have been several references to Mid in the series. "Mid" is one of the default names for the Red Mage job in the [[VideoGameRemake remakes]] of ''VideoGame/FinalFantasyI'', The grandson of ''[[VideoGame/FinalFantasyIV IV]]'''s Cid Pollendina grandson in ''[[VideoGame/FinalFantasyIVTheAfterYears The After Years]]'' is named Mid, and Mid is Balthier's true middle name in ''[[VideoGame/FinalFantasyXII XII]]''.XII]]'', and Midadol Telamon takes ''[[GenderFlip her]]'' name from Mid as well.
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* TheCameo: He's notable for being the only character so far to appear in other numbered games while retaining his memories from ''V''; as in, he's not [[LegacyCharacter playing a different guy with the same name]] (apart from his appearances in ''[[VideoGame/FinalFantasyIX IX]]'' and ''[[VideoGame/FinalFantasyXV XV]]'' who bear no relation): either as a boss fight, a summon, or both. To date, he has appeared in remakes of ''I'', ''IV'', and ''VI'', as well as ''IV: The After Years'', ''VIII'', ''XII'', ''[[VideoGame/FinalFantasyXIII2 XIII-2]]'', ''XIV'', ''[[VideoGame/FinalFantasyType0 Type-0]]'', ''Dissidia 012'' and ''[[VideoGame/StrangerOfParadiseFinalFantasyOrigin Stranger of Paradise]]''. He also cameos in ''World of Final Fantasy'' and ''VideoGame/MobiusFinalFantasy'' during the latter's anniversary event.
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* TheCameo: He's notable for being the only character so far to appear in other numbered games while retaining his memories from ''V''; as in, he's not [[LegacyCharacter playing a different guy with the same name]] (apart from his appearances in ''[[VideoGame/FinalFantasyIX IX]]'' and ''[[VideoGame/FinalFantasyXV XV]]'' who bear no relation): either as a boss fight, a summon, or both. To date, he has appeared in remakes of ''I'', ''IV'', and ''VI'', as well as ''IV: The After Years'', ''VIII'', ''XII'', ''[[VideoGame/FinalFantasyXIII2 XIII-2]]'', ''XIV'', ''[[VideoGame/FinalFantasyType0 Type-0]]'', ''Dissidia 012'' and 012'', ''[[VideoGame/StrangerOfParadiseFinalFantasyOrigin Stranger of Paradise]]''.Paradise]]'', and ''[[VideoGame/FinalFantasyVIIRebirth VII Rebirth]]''. He also cameos in ''World of Final Fantasy'' and ''VideoGame/MobiusFinalFantasy'' during the latter's anniversary event.
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* AdaptedOut: He's back to being TheGhost in the ''Pixel Remaster'' version as said version cut away the GBA-onwards content.
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Trope was cut/disambiguated due to cleanup
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* DropTheHammer: Their other weapon of choice. Unlike axes, those are ''not'' usable by Gladiators.
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* UngratefulBastard: Averted. He seems like it when he snaps at the party for disturbing his reading (by fighting off a book demon that was about to eat him), but later he thanks them... for whatever they did.
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* UngratefulBastard: Averted.Subverted. He seems like it when he snaps at the party for disturbing his reading (by fighting off a book demon that was about to eat him), but later he thanks them... for whatever they did.
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* MsFanservice: The most typically feminine of the party, Lenna's outfits for several of her jobs (most notably Berserker, Mystic Knight, Dancer, and the GBA exclusive Necromancer) tend to be more revealing than Faris' wardrobe, let alone Krile's.
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Ambiguous and better belongs to YMMV
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* PoliticallyIncorrectVillain: The demon Wendigo insults the party by calling them "a bunch of girls". Three of the party at that point are women.
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-->'''Galuf:''' ...Don't push it, kid. Here in Bal, bad jokes like that will get you [[IncrediblyLamePun PUNished]]...
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-->'''Galuf:''' ...Don't push it, kid. Here in Bal, bad jokes like that will get you [[IncrediblyLamePun [[{{Pun}} PUNished]]...
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* NiceGirl: She is a very kind, selfless, and sweet person who is willing to help others out as possible and deeply cares for her friends and family and is devoted to her people as well.
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* RoseHairedSweetie: Lenna is shown as a kindhearted and caring princess with pink hair.
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* RoseHairedSweetie: Lenna is shown as a kindhearted and caring princess with pink hair.hair shown her in-game sprites even though her Amano artwork is depicted as [[HairOfGoldHeartOfGold blonde]].
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updated wick with new namespace
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* GenderedOutfit: In the mobile and {{UsefulNotes/Steam}} versions, the girls wear orange robes instead of gold.
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* GenderedOutfit: In the mobile and {{UsefulNotes/Steam}} {{Platform/Steam}} versions, the girls wear orange robes instead of gold.
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Pixel Remaster cuts the GBA-onward content
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--> ABP for Mastery: 12803 (SNES); 15658 (GBA, PS); 15618 (Mobile and Steam)[[note]] Upon mastering the entirety of the jobs in-game, your Freelancer will gain the three stars associated with job mastery over their head. This does nothing and is entirely cosmetic; Freelancers automatically gain stat bonuses and native abilities upon mastering a single job.[[/note]]
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--> ABP for Mastery: 12803 (SNES); (SNES, Pixel Remaster); 15658 (GBA, PS); 15618 (Mobile and Steam)[[note]] Upon mastering the entirety of the jobs in-game, your Freelancer will gain the three stars associated with job mastery over their head. This does nothing and is entirely cosmetic; Freelancers automatically gain stat bonuses and native abilities upon mastering a single job.[[/note]]
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-> Ultimate Weapon: Excalibur, Ragnarok, Brave Blade (SNES); Apocalypse (GBA on)
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-> Ultimate Weapon: Excalibur, Ragnarok, Brave Blade (SNES); (SNES, Pixel Remaster); Apocalypse (GBA on)
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-> Ultimate weapon: Rune Axe, Thor's Hammer, Titan's Axe (SNES); Earthbreaker (GBA on)
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-> Ultimate weapon: Rune Axe, Thor's Hammer, Titan's Axe (SNES); (SNES, Pixel Remaster); Earthbreaker (GBA on)
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-> Ultimate spell: Meteo, Quick
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-> Ultimate spell: Meteo, Meteor, Quick
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-> Ultimate weapon: Yoichi's Bow, Artemis' Bow (SNES); Fairy's Bow (GBA-on)
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-> Ultimate weapon: Yoichi's Bow, Artemis' Bow (SNES); (SNES, Pixel Remaster); Fairy's Bow (GBA-on)
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-> Ultimate Weapon: Masamune, Murakumo (SNES); Mutsunokami (GBA on)
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-> Ultimate Weapon: Masamune, Murakumo (SNES); (SNES, Pixel Remaster); Mutsunokami (GBA on)
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-> Ultimate Weapon: Holy Lance, Dragon Lance (SNES); Longinus (GBA on)
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-> Ultimate Weapon: Holy Lance, Dragon Lance (SNES); (SNES, Pixel Remaster); Longinus (GBA on)
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* PleaseDontLeaveMe: [[spoiler:What Krile essentially says to Galuf after he dies and when she begs him to come back when his spirit speaks to her.
* PleaseWakeUp: [[spoiler:Krile says this to Galuf while he's dying.
* PleaseWakeUp: [[spoiler:Krile says this to Galuf while he's dying.
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* PleaseDontLeaveMe: [[spoiler:What Krile essentially says to Galuf after he dies and when she begs him to come back when his spirit speaks to her.
her.]]
* PleaseWakeUp: [[spoiler:Krile says this to Galuf while he's dying.]]
* PleaseWakeUp: [[spoiler:Krile says this to Galuf while he's dying.]]
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Does not fit current criteria for Would Hit A Girl trope.
* InconsistentSpelling: He was referred to as "Batz" in the English dub of ''[[Anime/FinalFantasyLegendOfTheCrystals Legend of the Crystals]]''.
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* SpellMyNameWithAnS: He was referred to as "Batz" in the English dub of ''[[Anime/FinalFantasyLegendOfTheCrystals Legend of the Crystals]]''.
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* WouldHitAGirl: Bartz smacks Krile for being cheeky at one point, but as she [[spoiler: was newly empowered by Galuf's inherited abilities]] knocks him across the balcony in retaliation. He doesn't do it again after that.
* DemonicPossession: [[spoiler: Exdeath arranged for her to be possessed by a demon after sucking Tycoon in the Void and shortly before her wind drake helped her escape]].
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* DemonicPossession: [[spoiler: Exdeath arranged for her to be possessed by a demon after sucking Tycoon in the Void and shortly before her wind drake helped her escape]].
* InconsistentSpelling: Initially translated as "Reina".
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* SpellMyNameWithAnS: Initially translated as "Reina".
* TheLancer: Galuf contrasts with Bartz in his drive to protect the Crystals and with Lenna in his (mildly) greater sense of self-preservation in doing so.
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* TheLancer: Galuf contrasts with Bartz in his drive to protect the Crystals and with Lenna in his (mildly) greater sense of self-preservation in doing so.
* SweetOnPollyOliver: There's an optional scene before her outing where Bartz and Galuf fawn over "his" looks. If you talk to one of "his" crew at the start of the game in the Tule pub, he will say "Captain... so dreamy..."
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* SweetOnPollyOliver: There's an optional scene before her outing where Bartz and Galuf fawn over "his" looks. If you talk to one of "his" crew at the start of the game in the Tule pub, he will say "Captain... so dreamy..."
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* PleaseWakeUp[=/=]PleaseDontLeaveMe: [[spoiler:Krile says this to Galuf. The first while he's dying, the second after he's dead, and then she begs him to come back when his spirit speaks to her.]]
to:
* PleaseWakeUp[=/=]PleaseDontLeaveMe: [[spoiler:Krile PleaseDontLeaveMe: [[spoiler:What Krile essentially says this to Galuf. The first while he's dying, the second Galuf after he's dead, he dies and then when she begs him to come back when his spirit speaks to her.]]her.
* PleaseWakeUp: [[spoiler:Krile says this to Galuf while he's dying.
* PleaseWakeUp: [[spoiler:Krile says this to Galuf while he's dying.
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* PsychicPowers: She has numerous amounts including {{Telepathy}}, a SpiderSense, [[ISeeDeadPeople the ability to communicate with the dead]], and [[SpeaksFluentAnimal the ability to speak with animals]].
* PsychicPowers: She has numerous amounts including {{Telepathy}}, a SpiderSense, [[ISeeDeadPeople the ability to communicate with the dead]], and [[SpeaksFluentAnimal the ability to speak with animals]].
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* PyrrhicVictory: [[spoiler:He deactivates the Barrier Tower's power source to allow Bartz to Exdeath's castle but becomes trapped in the process, leading to his death.]]
* PyrrhicVictory: [[spoiler:He deactivates the Barrier Tower's power source to allow Bartz to Exdeath's castle but becomes trapped in the process, leading to his death.]]
* EvilCannotComprehendGood: He thinks that [[spoiler:Galuf]] is foolishly trying to overpower him with "hatred." [[ThePowerOfLove He's wrong]]...
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* EvilCannotComprehendGood: He thinks that [[spoiler:Galuf]] is foolishly trying to overpower him with "hatred." [[ThePowerOfLove He's wrong]]...
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* EvilOverlord: He has the multitude of demons sealed in the Rift at his beck and call, apparently by promising to reshape the world for them to rule. There's also the fact that he himself is actually composed of multiple demons.
* EvilSoundsDeep: He went from a less-popular villain who was shoehorned in between ''[[VideoGame/FinalFantasyIV IV]]''[='=]s Golbez and ''[[VideoGame/FinalFantasyVI VI]]'''s Kefka, to a fan favorite once Gerald C. Rivers ([[Franchise/StreetFighter M. Bison]]!) was cast in ''Dissidia'' to convey his hamminess.
* EvilSoundsDeep: He went from a less-popular villain who was shoehorned in between ''[[VideoGame/FinalFantasyIV IV]]''[='=]s Golbez and ''[[VideoGame/FinalFantasyVI VI]]'''s Kefka, to a fan favorite once Gerald C. Rivers ([[Franchise/StreetFighter M. Bison]]!) was cast in ''Dissidia'' to convey his hamminess.
* EvilOverlord: He has the multitude of demons sealed in the Rift at his beck and call, apparently by promising to reshape the world for them to rule. There's also the fact that he himself is actually composed of multiple demons.
* EvilSoundsDeep: He went from a less-popular villain who was shoehorned in between ''[[VideoGame/FinalFantasyIV IV]]''[='=]s Golbez and ''[[VideoGame/FinalFantasyVI VI]]'''s Kefka, to a fan favorite once Gerald C. Rivers ([[Franchise/StreetFighter M. Bison]]!) was cast in ''Dissidia'' to convey his hamminess.
* EvilSoundsDeep: He went from a less-popular villain who was shoehorned in between ''[[VideoGame/FinalFantasyIV IV]]''[='=]s Golbez and ''[[VideoGame/FinalFantasyVI VI]]'''s Kefka, to a fan favorite once Gerald C. Rivers ([[Franchise/StreetFighter M. Bison]]!) was cast in ''Dissidia'' to convey his hamminess.
* AnArmAndALeg: He somehow loses three of his arms in ''[[VideoGame/FinalFantasyVIII VIII]]'', replacing them with obvious cardboard cutouts.
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* AnArmAndALeg: He somehow loses three of his arms in ''[[VideoGame/FinalFantasyVIII VIII]]'', replacing them with obvious cardboard cutouts.
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* IneffectualSympatheticVillain: You gotta feel sorry for him when Exdeath dooms him to the Interdimensional Rift for his repeated failures, ensuring that Gilgamesh will never return "home".
* IneffectualSympatheticVillain: You gotta feel sorry for him when Exdeath dooms him to the Interdimensional Rift for his repeated failures, ensuring that Gilgamesh will never return "home".
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* GoodBadBugs: Silence/Mute is a massive AchillesHeel for most spellcaster jobs, if not an outright death sentence. But in this game, Blue Magic can be used while affected by it with absolutely no issue.
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* MagikarpPower: Although Blue Mage is a starting class, it becomes most potent by the end of the game once the player can obtain most or all of its 30 available spells. It can use offensive magic, attack elemental weaknesses inacessible by any other mage, and give powerful buffs to the party.
* MagikarpPower: Although Blue Mage is a starting class, it becomes most potent by the end of the game once the player can obtain most or all of its 30 available spells. It can use offensive magic, attack elemental weaknesses inacessible by any other mage, and give powerful buffs to the party.
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* MasterOfAll: They're this statistically, at least compared to the other classes. They have high Strength, Stamina and Agility, and their lowest stat isn't punished with a penalty. In fact, they are the class with the highest base stat total.
* MasterOfAll: They're this statistically, at least compared to the other classes. They have high Strength, Stamina and Agility, and their lowest stat isn't punished with a penalty. In fact, they are the class with the highest base stat total.
* SituationalDamageAttack: Elemental Spellblades will deal double, triple and quadruple damage to enemies weak to their element, respectively based on their spell tier.
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* SituationalDamageAttack: Elemental Spellblades will deal double, triple and quadruple damage to enemies weak to their element, respectively based on their spell tier.
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* GoodBadBugs: In the SNES version, equipping Berserker with a Thornlet actually causes their Magic stat to drop to negatives and wrap around to the highest Magic value in the game, which makes the Rune Axe monstrously powerful. Fixed in later versions.
* ArmorAndMagicDontMix: They can't equip shields or heavy armor like all the other magic-based classes in this game.
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* ArmorAndMagicDontMix: They can't equip shields or heavy armor like all the other magic-based classes in this game.
* StatsDissonance: That huge Magic Power the class gets? It's entirely useless for Time Mages by themselves. The hit chance for status Time Magic works off ''level'', the rest of Time Magic is supportive in nature, and Comet/Meteor are randomized damage attacks that only take the target's Magic Defense into account for damage calculation.
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* StatsDissonance: That huge Magic Power the class gets? It's entirely useless for Time Mages by themselves. The hit chance for status Time Magic works off ''level'', the rest of Time Magic is supportive in nature, and Comet/Meteor are randomized damage attacks that only take the target's Magic Defense into account for damage calculation.
* SquishyWizard: Summoners fall into this, as every other mage in the game. They aren't quite as squishy as the Black Mage, but they still have a stamina penalty, low HP, and robe armor.
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* SquishyWizard: Summoners fall into this, as every other mage in the game. They aren't quite as squishy as the Black Mage, but they still have a stamina penalty, low HP, and robe armor.
* LongRangeFighter: They can use staffs (which means the two flails), but they're also one of the jobs with access to the boomerang-type weapons.
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* LongRangeFighter: They can use staffs (which means the two flails), but they're also one of the jobs with access to the boomerang-type weapons.
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* GoodBadBugs: Thanks to a bug, Calm in the Advance version casts Stop on everything ''except'' Magic Beast-type enemies. Including Omega.
* QuicksandSucks: Quicksand and Bottomless Bog. The animation shows enemies getting sucked underground to their demise.
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* QuicksandSucks: Quicksand and Bottomless Bog. The animation shows enemies getting sucked underground to their demise.
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* ArmorPiercingAttack: !Rapid Fire ignores Defense for whatever reason, probably to make it even more of a GameBreaker.
to:
* ArmorPiercingAttack: !Rapid Fire ignores Defense for whatever reason, probably to make it even more of a GameBreaker.Defense.
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* MagikarpPower:
** Rangers are famous for Rapid Fire; as their most powerful ability, it's unlocked only when the class is mastered.
** The higher a character's base level, the more powerful the Animals that show up when called.
** Rangers are famous for Rapid Fire; as their most powerful ability, it's unlocked only when the class is mastered.
** The higher a character's base level, the more powerful the Animals that show up when called.
* MagikarpPower:
** Rangers are famous for Rapid Fire; as their most powerful ability, it's unlocked only when the class is mastered.
** The higher a character's base level, the more powerful the Animals that show up when called.
** Rangers are famous for Rapid Fire; as their most powerful ability, it's unlocked only when the class is mastered.
** The higher a character's base level, the more powerful the Animals that show up when called.
* SmellySkunk: Skunk inflicts Blind and Poison on all enemies.
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* SmellySkunk: Skunk inflicts Blind and Poison on all enemies.
* PercentDamageAttack: All Harps except for the Apollo Harp deal percentage-based damage.
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* PercentDamageAttack: All Harps except for the Apollo Harp deal percentage-based damage.
* MagicallyIneptFighter: As is common with melee jobs in this game, the class gets a penalty on the magic stat.
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* MagicallyIneptFighter: As is common with melee jobs in this game, the class gets a penalty on the magic stat.
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* GoodBadBugs:
** The Drain Kiss/Succubus Kiss Mix allows the Chemist to drain HP from an enemy, by consuming one Maiden's Kiss and a Turtle Shell. However, thanks a programming quirk, the Mix has a spell power of ''255'', which is 1 point higher than ''Flare'', at a point where most spells barely break 50. Some players are known to cheese most of the game by buying 99 Maiden Kisses and farming 99 Turtle Shells, which trivializes every random encounter and ''a lot'' of the boss battles. This wasn't fixed on any subsequent release.
** Kiss of Blessing (Maiden's Kiss + Holy Water) bestows the Haste, Image and Berserk statuses to the target. However, as with most Mixes, it ignores enemy immunities, which means that using it against Exdeath on the final battle prevents him from performing the script that transforms him into Neo Exdeath, which ends the game right there. This one was fixed for the GBA and any subsequent versions.
** The Drain Kiss/Succubus Kiss Mix allows the Chemist to drain HP from an enemy, by consuming one Maiden's Kiss and a Turtle Shell. However, thanks a programming quirk, the Mix has a spell power of ''255'', which is 1 point higher than ''Flare'', at a point where most spells barely break 50. Some players are known to cheese most of the game by buying 99 Maiden Kisses and farming 99 Turtle Shells, which trivializes every random encounter and ''a lot'' of the boss battles. This wasn't fixed on any subsequent release.
** Kiss of Blessing (Maiden's Kiss + Holy Water) bestows the Haste, Image and Berserk statuses to the target. However, as with most Mixes, it ignores enemy immunities, which means that using it against Exdeath on the final battle prevents him from performing the script that transforms him into Neo Exdeath, which ends the game right there. This one was fixed for the GBA and any subsequent versions.
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* StatusEffects: Some Dark Matter mixes - and others, like Dark Sigh and Lamia Kiss - that include healing items all have the opposite effect - meaning this job can cast unblockable Toad, Darkness, Confusion and Poison.
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* StatusEffects: Some Dark Matter mixes - and others, like Dark Sigh and Lamia Kiss - that include healing items all have the opposite effect - meaning this job can cast unblockable Toad, Darkness, Confusion and Poison.
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Just For Pun cleanup.
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* TalkLikeAPirate: Faris has a ''really'' pronounced "pirate accent" in Anthology, shouting "d'garr" and "arr" practically in every line. The ''Advance'' version redoes her dialogue so that she still speaks with a distinctly nautical flavor and idioms but doesn't [[JustForPun go overboard]] with it.
to:
* TalkLikeAPirate: Faris has a ''really'' pronounced "pirate accent" in Anthology, shouting "d'garr" and "arr" practically in every line. The ''Advance'' version redoes her dialogue so that she still speaks with a distinctly nautical flavor and idioms but doesn't [[JustForPun go overboard]] overboard with it.
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None
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->'''Voiced by:''' Creator/TakayukiSugo (Japanese, ''Dissidia Opera Omnia'' onward)
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trope cut per TRS
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* MartialArtsUniform: Faris wears a white gi with red outlines.