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* BlackAndGrayMorality: To the Legion. The NCR has their fair share of problems but they're a far more preferable option compared to an evil empire that endorses slavery, child soldiers, rape, canibalism and torture. With NCR and House it's quite a bit muddier. The two really do want to rebuild a peaceful and stabilized society in the wasteland, but their views of how to do it are incompatible and the end result is a mix of pros and cons. Thus it's up to the player's discretion to decide who's in the right and worth backing, or neither of them.

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* BlackAndGrayMorality: To the Legion. The NCR has their fair share of problems but they're a far more preferable option compared to an evil empire that endorses slavery, child soldiers, rape, canibalism cannibalism, and torture. With NCR and House it's quite a bit muddier. The two really do want to rebuild a peaceful and stabilized society in the wasteland, but their views of how to do it are incompatible and the end result is a mix of pros and cons. Thus it's up to the player's discretion to decide who's in the right and worth backing, or neither of them.



** Their arrival in New Vegas also destroyed the economic independence of many independent caravans in New Vegas by bankruptcy or by gunpoint of hired mercenaries employed by bigger companies like the Crimson Caravan. In addition the uptick in tourism meant a high turnover of drug/gambling addicts on both ends of the spectrum that Freeside and Westside's sex trade is made up of ex-Gommorah sex workers who didn't get addicted and refuse to work there.

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** Their arrival in New Vegas also destroyed the economic independence of many independent caravans in New Vegas by bankruptcy or by gunpoint of hired mercenaries employed by bigger companies like the Crimson Caravan. In addition the uptick in tourism meant a high turnover of drug/gambling addicts on both ends of the spectrum that Freeside and Westside's sex trade is made up of ex-Gommorah ex-Gomorrah sex workers who didn't get addicted and refuse to work there.



* TeethClenchedTeamwork: According to Angela, Keely and Director Hildren get along as well as a Deathclaw and a Bighorner, but she isn't sure which is which.

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* TeethClenchedTeamwork: According to Angela, Keely and Director Hildren Hildern get along as well as a Deathclaw and a Bighorner, but she isn't sure which is which.



* {{Foil}}: To her boss Director Hildren, who is a JerkAss GloryHound that takes credits for other's accomplishments, while she is a friendly and hardworking scientist, who is genuinely interested in helping others.

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* {{Foil}}: To her boss Director Hildren, Hildern, who is a JerkAss GloryHound that takes credits for other's accomplishments, while she is a friendly and hardworking scientist, who is genuinely interested in helping others.



* BadassBookworm: She's not only a scientist with vast knowledge, but she also managed to survive going into the dephts of a Vault full of dangerous mutated plants, while dialogue with Angela Williams and Thomas Hildren imply that a lot of mercs who went there ended up dead.

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* BadassBookworm: She's not only a scientist with vast knowledge, but she also managed to survive going into the dephts of a Vault full of dangerous mutated plants, while dialogue with Angela Williams and Thomas Hildren Hildern imply that a lot of mercs who went there ended up dead.



* TeethClenchedTeamwork: According to Angela, Keely and Director Hildren get along as well as a Deathclaw and a Bighorner, but she isn't sure which is which.

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* TeethClenchedTeamwork: According to Angela, Keely and Director Hildren Hildern get along as well as a Deathclaw and a Bighorner, but she isn't sure which is which.



* VideoGameCrueltyPotential: If you don't want to go through the extra work, you can just retrieve the information Hildren sent you for and go, leaving her to her fate.

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* VideoGameCrueltyPotential: If you don't want to go through the extra work, you can just retrieve the information Hildren Hildern sent you for and go, leaving her to her fate.



* PetTheDog: If you are "Idolized" by the NCR, Moore will salute you everytime you finish speaking to her to show how glad she is on you helping them.

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* PetTheDog: If you are "Idolized" by the NCR, Moore will salute you everytime every time you finish speaking to her to show how glad she is on you helping them.



* DemandingTheirHead: Offers a sidequest to the player to bring him the heads of three leaders of the Fiends, a gang of drugged up raiders, in exchange for bottle caps.

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* DemandingTheirHead: Offers a sidequest side quest to the player to bring him the heads of three leaders of the Fiends, a gang of drugged up raiders, in exchange for bottle caps.



* GoodParents: For what little we know, he's this to Bitter-Root. He took Bitter-Root in when he was very young and raised him up to be an upstanding NCR soldier. The reason they are both stationed at Camp [=McCarran=] is that Dhatri pulled some strings so he could see Bitter-Root off when ever he leaves on missions. From the way he talks about Bitter-Root, Dhatri clearly loves him without question.

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* GoodParents: For what little we know, he's this to Bitter-Root. He took Bitter-Root in when he was very young and raised him up to be an upstanding NCR soldier. The reason they are both stationed at Camp [=McCarran=] is that Dhatri pulled some strings so he could see Bitter-Root off when ever whenever he leaves on missions. From the way he talks about Bitter-Root, Dhatri clearly loves him without question.



* [[spoiler:TheMole: Sent to New Vegas four years before the start of the NCR-Legion War as a spy for Caesar's Legion, Curtis used his post and a manufactured sense of trust from Colonel Hsu to sabotage NCR operations and orchestrate many casualities by reporting plans and troop movements to the Legion over radio, all without any suspicion to his position to the point Hsu unknowingly tasked him with investigating his own espionage.]]

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* [[spoiler:TheMole: Sent to New Vegas four years before the start of the NCR-Legion War as a spy for Caesar's Legion, Curtis used his post and a manufactured sense of trust from Colonel Hsu to sabotage NCR operations and orchestrate many casualities casualties by reporting plans and troop movements to the Legion over radio, all without any suspicion to his position to the point Hsu unknowingly tasked him with investigating his own espionage.]]



* GameplayAndStorySegregation: The default NCR Ranger Armor does ''not'' have the nightvision effect (Sneak Sight) that is shown off in the opening sequence (when a Ranger turns it on before sniping a Fiend near the El Rey Motel). You only get access to the nightvision helmet if you've installed ''Lonesome Road'', where it is a staple of the Riot Gear variations.

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* GameplayAndStorySegregation: The default NCR Ranger Armor does ''not'' have the nightvision night vision effect (Sneak Sight) that is shown off in the opening sequence (when a Ranger turns it on before sniping a Fiend near the El Rey Motel). You only get access to the nightvision night vision helmet if you've installed ''Lonesome Road'', where it is a staple of the Riot Gear variations.
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**The NCR Heavy Troopers he favours are better at the close-quarters fighting that occurs in the tunnels beneath the Dam & within the Dam itself, while the Desert Rangers' skills limit them to the fight on top of the Dam.
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"demeanor" is a weak, superficial comparison, not valid


* {{Expy}}: She has a very similar demeanour to Amy Madigan's character [=McCoy=] from the 1984 film Film/StreetsOfFire.
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** He got his post primarily due to nepotism according to Boone; Colonel Hsu (see below) would probably be in that position if he hadn't. His plan for the Legion (dubbed "Tunnel Vision" by House) is [[HollywoodTactics to fight it out in one big glorious meat grinder battle at the Fort.]] Instead of, you know, weakening the Legion beforehand with skirmishes, defending the river from Legionaries sneaking across to do the same to them, and training his very undertrained and unprepared troops before the battle. His derogatory nickname among many of his subordinates is "General Wait-And-See". In the House and Wild Card lines, one of the options for dealing with Lanius is to tell him that the NCR is organizing a trap for him, because does he really think taking the Dam is this easy? Yes, it actually is; Oliver really is just a poor strategist.
** While he is obsessed with the idea of defeating the Caesar in the single decisive battle, he does precisely nothing to make it happen, like weakening the Legion, forcing them to fight in the bad position or lowering their morale. It's Caesar and Lanius who got all the initiative and starts a battle whenever and wherever they want to.

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** He got his post primarily due to nepotism according to Boone; Colonel Hsu (see below) would probably be in that position if he hadn't. His plan for the Legion (dubbed "Tunnel Vision" by House) is [[HollywoodTactics to fight it out in one big glorious meat grinder battle at the Fort.]] Instead of, you know, weakening the Legion beforehand with skirmishes, defending the river from Legionaries sneaking across to do the same to them, and training his very undertrained and unprepared troops before the battle. His derogatory nickname among many of his subordinates is "General Wait-And-See". It's Caesar and Lanius who take the initiative and start battles whenever and wherever they want to.
**
In the House and Wild Card lines, one of the options for dealing with Lanius is to tell convince him that the NCR he is organizing walking into a trap for him, because does General Oliver cannot possibly be as dumb as he really think taking appears to be, and the Dam is this easy? Yes, it actually is; last time the Legion thought they were putting one over on the NCR, Hanlon blew them all up. In reality, outwitting Oliver really is just a poor strategist.
** While he is obsessed with the idea of defeating the Caesar in the single decisive battle, he does precisely nothing to make it happen, like weakening the Legion, forcing them to fight in the bad position or lowering their morale. It's Caesar and Lanius who got all the initiative and starts a battle whenever and wherever they want to.
that easy.



* GloryHound: Everything he does is to increase his standing in the NCR, and the reason for his "strategy" listed above is that he feels he has to outdo Hanlon and the Rangers.

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* GloryHound: Everything he does is to increase his standing in He uses the NCR, and the reason for his "strategy" listed above is that he feels does because he has wants to outdo make sure the credit for victory at the Second Battle of Hoover Dam goes to him and not Hanlon and or the Rangers.
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* PlayerNudge: If asked, she points out the locations of the New Vegas medical clinic if needing a doctor (the doctor there sells valuable implants) and Camp McCarran as well as Major Dhatri if looking for work.

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* PlayerNudge: If asked, she points out the locations of the New Vegas medical clinic if needing a doctor (the doctor there sells valuable implants) and Camp McCarran [=McCarran=] as well as Major Dhatri if looking for work.

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* InsistentTerminology: She terses up slightly when the Courier calls what happened at Bitter Springs a massacre, referring to it as an "incident".



* ReasonableAuthorityFigure: She's willing to ask anyone, especially an NCR hero, for the help she desperately needs such as the ghost attacking her camp and her medic's problems.

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* ReasonableAuthorityFigure: She's willing to ask anyone, especially an NCR hero, for the help she desperately needs such as the ghost attacking her camp and her medic's problems.
problems. She also prefers if you deal with the sniper picking off the refugees without violence, believing there's enough bad blood about Bitter Springs already.

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I checked the wiki (both the Fandom and the Independent one) and I don't know where the information about Gilles being the commander during the Bitter Springs massacre came from. Dhatri's comments indicate the commander in charge of that was a guy.


NCR captain and commander of the refugee camp at Bitter Springs in 2281, she is in charge of managing the growing influx of people running from the settlements being razed by Caesar's Legion. Her story with Bitter Springs however goes a lot further than just being stationed there.

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NCR captain and commander of the refugee camp at Bitter Springs in 2281, she is in charge of managing the growing influx of people running from the settlements being razed by Caesar's Legion. Her story with Bitter Springs however goes a lot further than just being stationed there.



* TheAtoner: [[spoiler:Gilles still regrets what happened at Bitter Springs four years ago and is now trying to make amends to her failure.]]
* DarkAndTroubledPast: [[spoiler:She was the commanding officer at the Bitter Springs Massacre, where she froze up at the carnage and soon demoted and reassigned for her failure.]]
* KarmicDeath: [[spoiler:If Boone remains bitter and angry about the Massacre, he eventually returns to California and kills both her and himself.]]

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* TheAtoner: [[spoiler:Gilles still regrets what happened at Bitter Springs four years ago and is now trying to make amends to her failure.]]
* DarkAndTroubledPast: [[spoiler:She was the commanding officer at the Bitter Springs Massacre, where she froze up at the carnage and soon demoted and reassigned for her failure.]]
* KarmicDeath: [[spoiler:If Boone remains bitter and angry about the Massacre, he eventually returns to California and kills both her and himself.]]



* MyGreatestFailure: [[spoiler:Her actions caused the Bitter Springs Massacre, something that still haunts all that was involved.]]



* ReassignedToAntarctica: After [[spoiler: being demoted to Captain]] she was reassigned to Bitter Springs refugee camp, the civilian version of Camp Forlorn Hope and, as Cass points out, "stinks like piss and vomit".

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* ReassignedToAntarctica: After [[spoiler: being demoted to Captain]] she was reassigned to Bitter Springs refugee camp, the civilian version of Camp Forlorn Hope and, as Cass points out, "stinks like piss and vomit".
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->'''My hands are tied. I can't go against orders... can I?'''

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->'''My ->''"My hands are tied. I can't go against orders... can I?'''
I?"''

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!!!NCR Rangers

[[folder:In General]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/fnv_ranger_patch_2759.png]]
[[caption-width-right:250:Eight of Hearts]]
->''"Rangers are volunteers. Every man and woman who signs up is [[HeroicSacrifice willing to die]] for the NCR, [[GoingDownWithTheShip myself included]]."''
-->--'''Chief Hanlon'''

There's the best of the best, and then there's the NCR Rangers. Known across the Mojave on all sides as the elite troops of the NCR, their skills are credited for winning the First Battle of Hoover Dam when otherwise the Legion may have prevailed. Notably, it's an NCR Veteran Ranger that graces the game's cover and main menu.

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!!!NCR Rangers

[[folder:In General]]
[[quoteright:250:https://static.
!!!Boulder City

[[folder:Lieutenant Monroe]]
[[quoteright:800:https://static.
tvtropes.org/pmwiki/pub/images/fnv_ranger_patch_2759.png]]
[[caption-width-right:250:Eight of Hearts]]
->''"Rangers
org/pmwiki/pub/images/lieutenant_monroe.jpg]]
->'''Voiced by:''' Emerson Brooks

->'''My hands
are volunteers. Every man and woman who signs up is [[HeroicSacrifice willing to die]] for tied. I can't go against orders... can I?'''

The lieutenant overseeing NCR patrols in
the NCR, [[GoingDownWithTheShip myself included]]."''
-->--'''Chief Hanlon'''

There's the best
area of the best, 188 Trading Post and then there's the NCR Rangers. Known across the Mojave on all sides as the elite troops of the NCR, their skills are credited for winning the First Battle of Hoover Dam when otherwise the Legion may have prevailed. Notably, it's an NCR Veteran Ranger that graces the game's cover and main menu.Boulder City.


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* NoOneGetsLeftBehind: Monroe could have easily left both privates to be killed by the Khans after they were ambushed, but he instead shores up his men at the Boulder City ruins to try and save them.
* ReasonableAuthorityFigure: While his men could easily take out Jessup' Great Khans and save the captured troopers, Monroe will accept allowing the Courier, who by then could be a complete nobody he's never heard of, to try and negotiate their safe release. Even when top brass orders the Khans to be executed after releasing the hostages, it doesn't even require a skill check to appeal to his integrity to let the tribals go safely.

[[/folder]]

[[folder:Privates Ackerman & Gilbert]]
[[quoteright:800:https://static.tvtropes.org/pmwiki/pub/images/private_ackerman.jpg]]
[[quoteright:800:https://static.tvtropes.org/pmwiki/pub/images/private_gilbert.jpg]]
->'''Voiced by:''' Jesse Birch (Ackerman), Mela Lee (Gilbert)

A couple of low-ranking troopers that had the misfortune to become hostages of the Great Khans after being ambushed near Boulder City.
----
* BoundAndGagged: Minus the gagged part, but they are immobilized back to back in a rear room of the Khans' hideout and watched over by a guard at all times.
* DamselInDistress: Shared along with DistressedDude.
* IWasJustPassingThrough: The Courier saving them comes off this way as they were captured by the Khans led by Jessup who helped Benny ambush and (un)successfully kill the Courier to take the platinum chip, and part of tracking the latter down necessitated reaching the former.
[[/folder]]

!!!NCR Rangers

[[folder:In General]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/fnv_ranger_patch_2759.png]]
[[caption-width-right:250:Eight of Hearts]]
->''"Rangers are volunteers. Every man and woman who signs up is [[HeroicSacrifice willing to die]] for the NCR, [[GoingDownWithTheShip myself included]]."''
-->--'''Chief Hanlon'''

There's the best of the best, and then there's the NCR Rangers. Known across the Mojave on all sides as the elite troops of the NCR, their skills are credited for winning the First Battle of Hoover Dam when otherwise the Legion may have prevailed. Notably, it's an NCR Veteran Ranger that graces the game's cover and main menu.
----
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* IdiotBall: Much like Caesar he's very quick to trust the Courier even if you've been totally anti NCR up until this point. To be fair he's a lot less boneheaded about it, since he at least offers some incentive up front, only gives you relatively minor jobs at first and doesn't allow you to do anything you couldn't have done before meeting him.

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* IdiotBall: Much like It's minor compared to the IdiotBall Caesar he's very quick to trust wields in the Courier even if you've been totally anti similar scenario, but he still pardons you automatically after you reach a certain point in the storyline, resetting your NCR up until this point. To be fair he's a lot less boneheaded about it, since he at least offers some incentive up front, only gives infamy back to zero, regardless of how much trouble you relatively minor jobs at first and doesn't allow you might've caused the Republic up to do anything you couldn't have done before meeting him. that point.
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* SympathyForTheDevil: Thanks to being a ButchLesbian, she holds minor regrets over having to kill female Fiends, citing that she wouldn't mind getting to know them better outside of combat if it wasn't for the fact that most of them are really feral chem fiends that she's bound by law and common sense to kill.

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* SympathyForTheDevil: Thanks to being a ButchLesbian, she holds minor regrets over having to kill female Fiends, Fiends. She ends up citing both the sexual reason that she wouldn't mind getting to know the cuter among them better outside of combat if it wasn't for along with the fact that most of them are really feral chem fiends addicts too addled by drug abuse to really understand what's going on or what they're doing making her somewhat sympathetic. Doesn't change the fact that she's bound by law and common sense to kill.kill them nor does she hesitate.
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* PetTheDog: He genuinely appreciates and thanks you [[spoiler:for retriving the data and would put in good word of you.]]

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* PetTheDog: He genuinely appreciates and thanks you [[spoiler:for retriving retrieving the data and would will put in a good word of for you.]]



* HateSink: From the moment she's introduced during the NCR storyline, she comes across as extremely abrasive {{Jerkass}}, with a haughty "my way or the highway" attitude and a "shoot first ask questions ''never''" tactical mindset, especially when dealing with the Brotherhood of Steel, The Great Khans or The Kings. If the Courier tries to resolve these conflicts peacefully, she uses her reputation and forceful attitude to bully, overrule or even outright fire either of the two [[OnlySaneMan Only Sane Men]] for the NCR, or leading a smear campaign against the Courier (which doesn't affect their overall reputation with the NCR that much, but it's still a dick move). Dealing with Moore could arguably be a primary the reason why players might be inclined to take the independent or Mr. House routes instead of supporting the NCR.

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* HateSink: From the moment she's introduced during the NCR storyline, she comes across as extremely abrasive {{Jerkass}}, with a haughty "my way or the highway" attitude and a "shoot first ask questions ''never''" tactical mindset, especially when dealing with the Brotherhood of Steel, The Great Khans or The Kings. If the Courier tries to resolve these conflicts peacefully, she uses her reputation and forceful attitude to bully, overrule or even outright fire either of the two [[OnlySaneMan Only Sane Men]] for the NCR, or leading a smear campaign against the Courier (which doesn't affect their overall reputation with the NCR that much, but it's still a dick move). Dealing with Moore could arguably be a primary the reason why players might be inclined to take the independent or Mr. House routes instead of supporting the NCR.



* IronLady: If nothing, one thing you certainly can't call her is soft.

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* IronLady: If nothing, nothing else, one thing you certainly can't call her is soft.
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!!!HELIOS One

[[folder:Lieutenant Haggerty]]

->'''Voiced by:''' April Stewart

->''"I ask myself the same question all the time. But energy is hard to come by around here. Gives you more control over this area than troops ever could. Hell, if we lose the dam to the Legion, this little plant may be our last stand."''

The soldier in command of the garrison set up at the HELIOS One power plant, providing a token defense while researchers from the Followers try to get it running and providing a secondary source of power after Hoover Dam.
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* LastStand: What she fears will be the outcome for the NCR at HELIOS should the Legion take Hoover Dam and run wild in the Mojave.
* SpottingTheThread: If the Courier first meets her while wearing an NCR uniform and they fail to pass a Speech check to convince her, she points out that the uniform is rife with blood stains and bullet holes, despite the Courier themselves seeming none the worse for wear, and concludes that they murdered the previous owner and attacks, [[MistakenForMurderer even if they had nothing to do with the wearer's death in the first place]].

[[/folder]]
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[[folder:Private Ortega]]

->'''Voiced by:''' April Stewart

A trooper guarding the gates at the NCR sharecropper farms.
----
* GossipyHens: There's not really any other women for her to talk to, but with a Speech check, she'll mention that she thinks all the complaints the farmers like Trent Bascom are levying are just for the sake of complaining rather than over any actual trouble.
* MistakenIdentity: If the Courier is wearing an NCR outfit when first talking to her, she will think they are there for a duty swap.
* PlayerNudge: If asked, she points out the locations of the New Vegas medical clinic if needing a doctor (the doctor there sells valuable implants) and Camp McCarran as well as Major Dhatri if looking for work.
* SoldiersAtTheRear: She much prefers the slow, idling post of guarding the sharecropper farms east of New Vegas rather than being anywhere near the ongoing trouble with the Fiends on the other side of Camp [=McCarran=].
[[/folder]]

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Update to some of the entries


* BadassCrew: And HOW! This is so true NCR troopers take one look at Boone following you around and are openly envious a First Recon guy is your guardian angel. The only man that they couldn't kill was Joshua Graham, though this says more about [[MadeOfIron Graham]] than it does about them.

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* BadassCrew: And HOW! This is so true Anywhere you meet NCR troopers troopers, they take one look at Boone following you around and are openly envious a First Recon guy is your guardian angel. The only man that they couldn't could never kill in the group's history was Joshua Graham, Graham[[labelnote:*]]Talking to Chief Hanlon reveals that Graham has had five kill reports made on him, meaning five times a kill shot was confirmed, but he still lived.[[/labelnote]], though this says more about [[MadeOfIron Graham]] than it does about them.



* DysfunctionJunction: While they are some of the best soldiers and sniper the NCR has, most of them have their share of personal issues.
* FriendlySniper: All of them are pretty much friendly in some way or the other, with the exception of [[ColdSniper Boone and Bitter-Root]].

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* DysfunctionJunction: While they are some of the best soldiers and sniper snipers the NCR has, most of them have their share of personal issues.
* FriendlySniper: All of them are pretty much friendly in some way or the other, with the exception of [[ColdSniper Boone and Bitter-Root]].Bitter-Root]]; not-so-coincidentally, both were present at the Bitter Springs Massacre and witnessed the tragedy on both sides.



* ItsPersonal: They'll help you kill Driver Nephi and his gang both because they're NCR soldiers and because Nephi is infamous for beating NCR soldiers to death with his golf club.
* LivingLegend: They are some of the most elite soldiers of the NCR and each of them live up to their reputations.
* ThereAreNoTherapists: Averted. Bitter-Root and 10 of Spades have both been to therapy, and an entire quest is devoted to getting Betsy to go.

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* ItsPersonal: They'll If you don't want to do it yourself, they'll help you kill Driver Nephi and his gang both because they're NCR soldiers and because Nephi is infamous for beating NCR soldiers to death with his golf club.
club.
* LivingLegend: They are some of the most elite soldiers of the NCR and each of them live lives up to their reputations.
* ThereAreNoTherapists: Averted. Bitter-Root and 10 of Spades have both been to therapy, therapy with Doctor Usanagi at the NV medical clinic for their individual reasons (Bitter-Root for his experiences with Bitter Springs, 10 of Spades for managing his stutter), and an entire a whole side quest is devoted to involves you getting Betsy to go.seek psychiatric help over her issues surrounding her rape trauma.



* VideoGameCaringPotential: If you want, you can avenge Betsy's rape by Cook-cook (and get her to seek counseling), convince 10 of Spades he's not responsible for not being able to save her (he was unconscious) and wipe out two other Fiend leaders, at least one of which has personally murdered half a dozen of their own.

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* VideoGameCaringPotential: If you want, you can avenge Betsy's rape by Cook-cook Cook-Cook (and get her to seek counseling), counseling aside) by completing the bounty from Dhatri and bringing back the monster's head, convince 10 of Spades he's not responsible for not being able to save her (he was unconscious) knocked unconscious and feels guilty over it), and in the same quest, wipe out two other Fiend leaders, at least one of which including Driver Nephi who has personally murdered half a dozen killed friends of their own.theirs in the past. If he's the last one you go after, you even have the option of getting Gorobets to rally the entire Alpha team to set up an ambush and help you take out Nephi, for which the whole team pools together a reward on top of the bounty for giving them the chance to get revenge.



* AFatherToHisMen: To the point it bites him on the ass in regards to Betsy, who Gorobets wants to pull rank on but can't because he doesn't want to further demoralize her, hence he asks the Courier to do what he can't bring himself to do. That aside, he's a well liked officer as a result of this trope.

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* AFatherToHisMen: To the point it bites him on the ass in regards to Betsy, who Betsy and her traumatic rape by Cook-Cook; Gorobets wants to pull rank on her to make her get help but can't because he doesn't want to further demoralize her, her and mess up the chances of her recovery, hence he asks the Courier to do what he can't bring himself to do. That aside, he's a well liked officer as a result of this trope.trope.
* ItsPersonal: If asked by the Courier, he will happily drum up the whole team to go after Driver Nephi due to the Fiend leader's past of brutally beating NCR soldiers to death with his golf club.



A child living at Bitter Springs, Bitter-Root was one of the few survivors of the massacre due to being rescued by friendly NCR soldiers and adopted by Major Dhatri. He despises his former tribe and believes they deserved their fate.

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A Only a child living with his family in the Great Khans at Bitter Springs, Springs when the NCR came after them, Bitter-Root was one of the few survivors of the massacre due to being rescued by friendly NCR soldiers and adopted by Major Dhatri. He Dhatri, later becoming a First Recon sharpshooter. Unlike most Khans in the present, he greatly despises his former tribe and believes they deserved their fate.deserve everything that happened at Bitter Springs.



* AbusiveParents: His father was a drunken asshole who forced Bitter-Root to shoot at NCR soldiers and civilians starting at the age of three. His mother was worse, being a chem addict who neglected him when she wasn't trying to sell him for drugs.
* BoomerangBigot: Despite being born a Khan, he hates the Khans to the point he's one of the few people whom says that the Great Khan civilians deserved to be killed at Bitter springs.

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* AbusiveParents: His father was a drunken asshole who forced Bitter-Root to learn how to shoot at by targeting NCR soldiers and civilians civilians, including children, starting at the age of three. His mother was worse, being a chem addict who completely neglected him when she wasn't trying to sell him for drugs.
drugs. He blithely states that the only reason his father even stayed with his mother was because she was "a hot piece of ass".
* BoomerangBigot: Despite being born a Khan, he hates the Khans to the point he's one of the few people whom says that without any sympathy for the Great Khan civilians tribe over Bitter Springs and believes they deserved to be killed at Bitter springs.every painful moment of it.



* DarkAndTroubledPast: Aside from his parents being horrible people, he was at Bitter Springs on the Khan’s side as a child, and is implied to have killed his abusive parents during the massacre.

to:

* DarkAndTroubledPast: Aside from his parents being horrible people, he was at Bitter Springs on the Khan’s Khans' side as a child, and is implied to have killed his abusive parents during the massacre.



* {{Foil}}: To Manny, who like him, was a former member of The Great Khans who went on to become a First Recon Sniper for their ArchEnemy The NCR. But Bitter-Root is abrasive and has grown to despise the Khans, while Manny is a fairly friendly guy and holds no ill-will towards either faction.
* NoSympathy: Unlike most people on both sides of the Bitter Springs massacre, he's convinced that the Khans [[AssholeVictim had it coming, to a man/woman]].
* SelfMadeOrphan: He strongly implies this about himself if you pass the right stat checks. He ''really'' hated the Great Khans.
* UnfriendlyFire: He used the confusion doing the NCR's attack on Bitter Springs to "settle some scores" with the other Khans. [[AllThereInTheManual The script notes for the concerning dialogue in the GECK]] strongly imply that this involved [[SelfMadeOrphan killing his own parents.]]

to:

* {{Foil}}: To Manny, who like him, was a former member of The the Great Khans who went on to become a First Recon Sniper for their ArchEnemy The ArchEnemy, the NCR. But Bitter-Root is abrasive and has grown to despise the Khans, while Manny is a fairly friendly guy and holds no ill-will towards either faction.
faction, even happily hosting a group of them that came up through Novac (the group that helped Benny ambush the Courier at the story's start).
* NoSympathy: Unlike most people on both sides of the Bitter Springs massacre, he's thoroughly convinced that the Khans [[AssholeVictim had it coming, to a man/woman]].
coming]].
* SelfMadeOrphan: He strongly implies this about himself if you pass the right stat checks. He ''really'' hated the Great Khans.
Khans, his parents included.
* UnfriendlyFire: He used the confusion doing during the NCR's attack on Bitter Springs to "settle some scores" with the other Khans. [[AllThereInTheManual The script notes for the concerning dialogue in the GECK]] strongly imply that this involved [[SelfMadeOrphan killing his own parents.]]



A former Ranger who was captured and tortured by the Legion. After escaping, he joined the First Recon due to being unable to perform all the duties of a Ranger due to his injuries.

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A former Ranger who was captured and tortured by the Legion. Legion in the past. After escaping, he joined the First Recon due to being unable to perform all the duties of while declared unfit for duty as a Ranger due to his injuries.crippling injuries, Sterling found another way to stay on the front line by signing up with First Recon.



* DarkAndTroubledPast: While on patrol he was captured, tortured, and nearly killed by the Legion, being so mutilated that the Rangers discharged him as his hands and feet were too damaged to continue performing his duties. Luckily, Sterling was transferred to First Recon as his sharpshooting skills remained intact.
* {{Determinator}}: He was tortured to the point his hands and feet were fucked up. Instead of letting that slow him down, ''Sterling escaped captivity by crawling away on his knees and elbows into the Colorado River.''
* FriendlySniper: He is quite jovial and friendly despite his profession.

to:

* DarkAndTroubledPast: While on patrol he was captured, tortured, and nearly killed by the Legion, being so mutilated that the Rangers discharged him as his hands and feet were too damaged to continue performing his duties. Luckily, Sterling was transferred to First Recon as his sharpshooting skills remained intact.
intact despite the fact.
* {{Determinator}}: He was Legionnaires tortured him to the point his hands and feet were fucked up. severely crippled, almost to the point of non-function. Instead of letting that slow him down, ''Sterling escaped captivity by crawling away on his knees and elbows and dropping into the Colorado River.''
River'', floating down far enough to be rescued and treated by his fellow Rangers.
* FriendlySniper: He is quite jovial and friendly despite his profession.profession and the horrible events of his past.



* OldSoldier: Despite being much older than the rest of the unit, Sterling is no less capable than them.
* StillWearingTheOldColors: Wears the Rangers' distinctive campaign hat despite no longer being a member of the Rangers himself.

to:

* OldSoldier: Despite being much older than the rest of the unit, and having the scars to show for it, Sterling is no less capable than them.
them. It also makes him one of three people the Courier can introduce to Raul Tejada to show him how old age doesn't always equal uselessness.
* StillWearingTheOldColors: Wears the Rangers' distinctive campaign hat despite being in First Recon and no longer being a member of the Rangers himself.



* ActionGirl: As befits a female member of the First Recon.
* ButchLesbian: She is quite aggressive about her sexuality and not very feminine. The "aggressive" part may be due to her trauma over being raped by Cook-Cook.
* ColdSniper: She comes off as one, but partly subverted when Betsy admits she sometimes -- very rarely, mind you, but sometimes -- feels guilty about killing the drug-addicted Fiends since they're so coked out of their minds all the time they probably don't even realize that they're the bad guys, and after what Cook-Cook did to her that says a lot. Legionaries, on the other hand, she ''never'' feels guilty about killing.

to:

* ActionGirl: As befits a female member of the ''the'' First Recon.
Recon Alpha team.
* ButchLesbian: She is quite aggressive about her sexuality homosexuality and not very feminine. The "aggressive" part may is implied to be due to her trauma over being raped by Cook-Cook.
* ColdSniper: She comes off as one, but partly subverted when Betsy admits she sometimes -- very rarely, mind you, but sometimes -- feels guilty about killing the female members of the drug-addicted Fiends since they're so coked out of their minds all the time they probably don't even realize that they're the bad guys, and after what Cook-Cook did to her that says a lot. Legionaries, on the other hand, she ''never'' feels guilty about killing.



* DarkAndTroubledPast: She is recovering from the emotional trauma of being raped by Cook-Cook, which she is mostly in denial about. The player can convince her to go get help.

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* DarkAndTroubledPast: She is recovering from the emotional trauma of being raped by Cook-Cook, which she is mostly in denial about. about out of a fear that showing weakness will diminish her effectiveness in First Recon. The player Courier can undertake a side quest to work with the rest of the team to convince her to go get help.seek psychiatric help for her issues.



* SympathyForTheDevil: Thanks to being a ButchLesbian, regrets having to kill female Fiends, citing that she wouldn't mind getting to know them better outside of combat if it wasn't for the fact the poor bastards are feral chem fiends she's bound by law and common sense to kill.
* VengeanceDenied: If you kill Cook-Cook and tell Betsy about it, she'll act as if she's upset and complain that she had several elaborate revenge fantasies that she won't ever be able to enact on him, though she'll also give you some NCR dollars as a reward for a job well done.

to:

* SympathyForTheDevil: Thanks to being a ButchLesbian, she holds minor regrets over having to kill female Fiends, citing that she wouldn't mind getting to know them better outside of combat if it wasn't for the fact the poor bastards that most of them are really feral chem fiends that she's bound by law and common sense to kill.
* VengeanceDenied: If you kill Cook-Cook and tell Betsy about it, she'll act as if she's upset and complain that she had several elaborate revenge fantasies that she won't ever be able to enact on him, though she'll also give you some NCR dollars as a reward for a job well done. On the other hand, if she and the rest of Alpha Team are called upon to help take out Driver Nephi, it helps counteract this a bit.



Raised on a ranch, 10 of Spades has been shooting his whole life. He is the newest member of Alpha Team and is partnered with Betsy.

to:

Raised on a ranch, Brahmin ranch where he learned to live rough and shoot straight, 10 of Spades has practically been shooting raised with a gun in hand his whole life. He is Despite his speech impediment, his skills with a rifle proved great enough to put him in the ranks as the newest member of First Recon's Alpha Team and where he is partnered with Betsy.



* BadassAdorable: Between his stutter and general attitude, 10 of Spades makes one friendly killing machine.

to:

* BadassAdorable: Between his stutter and general attitude, 10 of Spades makes one friendly killing headshotting machine.



* EndearinglyDorky: He is one of the shortest characters in the game, [[SpeechImpediment has a stutter]], wears [[NerdGlasses thick glasses]], and talks about how much ass he kicks. He's also got a maxed out Charisma of 10.

to:

* EndearinglyDorky: He is one of the shortest characters in the game, [[SpeechImpediment has a stutter]], stutter since childhood]], wears [[NerdGlasses thick glasses]], and talks about how much ass he kicks. He's also got a maxed out Charisma attribute of 10.



* ItsAllMyFault: 10 of Spades believes it's his fault [[spoiler:Betsy was raped.]] You have to option of [[VideoGameCaringPotential comforting him]] or [[VideoGameCrueltyPotential rubbing it in.]]
* NewMeat: Originally wanted to be called the AceOfSpades, but he had too little combat experience, so he has to settle for 10 of Spades and work his way up the ladder. While Jack of Spades is an improvement, [[SugarWiki/FunnyMoments he says he will probably try to skip Queen of Spades]].
* SpeechImpediment: 10 of Spades speaks with a heavy stutter. He's largely OK with his squadmates making a few cracks about it since he sees it as friendly ribbing, though he's much less accepting about the Courier taunting him about it.

to:

* ItsAllMyFault: 10 of Spades believes it's his fault [[spoiler:Betsy Betsy was raped.]] raped by Cook-Cook since he got knocked out right before it happened and couldn'r protect her. You have to option two options of [[VideoGameCaringPotential comforting him]] or [[VideoGameCrueltyPotential rubbing it in.]]
* NewMeat: Originally wanted to be called the AceOfSpades, but he had too little Gorobets cited his complete lack of combat experience, so he has to settle for 10 of Spades and plans to work his way up the ladder. While he thinks the Jack of Spades is will be an improvement, [[SugarWiki/FunnyMoments he says he will probably try to skip over the Queen of Spades]].
* SpeechImpediment: 10 of Spades speaks with a heavy stutter. He's largely OK okay with his squadmates making a few cracks about it since he sees it as friendly ribbing, though he's much less accepting about the Courier taunting him about it.



* VideoGameCrueltyPotential: You can tell 10 of Spades it was his fault that [[spoiler:Betsy was raped]] and make fun of his stutter. Twice. If you mock him enough, he'll eventually refuse to speak to you.

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* VideoGameCrueltyPotential: You can tell 10 of Spades it was his fault that [[spoiler:Betsy Betsy was raped]] raped and make fun of his stutter. Twice. If you mock him enough, he'll eventually refuse to speak to you.

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* DespairEventHorizon: By the time the Courier find him and the rest of the camp, they are more or less at this point and only miracle worker can help them. Good thing The Courier's just that.

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* DespairEventHorizon: By the time the Courier find finds him and amidst the rest slowly approaching collapse of the camp, they are more or less NCR position at this point and only miracle worker Forlorn Hope, he's almost completely resigned to walking right into his grave in the absence of a miracle. Fortunately, the Courier can help them. Good thing The bring about just that.
* MoraleMechanic: During the course of the
Courier's just that. time at Forlorn Hope, as they provide assistance and clean up some of the troubles facing the camp, at the end when returning to Polati, he determines the strength of the retaliatory force he can send with the Courier to assault the Legion position in Nelson based on a hidden point system reflecting the morale level, ranging from a couple of common troopers up to ''a four-man squad of [[EliteMooks Veteran Rangers]]''.



* CommunicationsOfficer: Reyes is this for both Camp Forlorn Hope and the NCR Rangers in the Mojave.
* SpottingTheThread: She figures out [[spoiler:Chief Hanlon's]] scheme via utilizing the Courier to confirm her suspicions of bizarre reports over the radio, and uses the updated security codes to hone in on the culprit.

to:

* CommunicationsOfficer: Reyes is acts as this for both Camp Forlorn Hope individually and the NCR Rangers as a group in the Mojave.
* SpottingTheThread: She figures out [[spoiler:Chief Hanlon's]] Hanlon's scheme to undermine the NCR's operations]] via utilizing the Courier to confirm her suspicions Courier's task of gathering intel reports with bizarre reports over and outlandish contents from all the radio, active Ranger stations, and uses then using the delivery of updated security codes to hone in on pinpoint the culprit.thread [[spoiler:that every single one of those reports were signed by Hanlon]].



Dr. Alex Richards joined the NCR Army sometime prior to the first battle over the Hoover Dam between Caesar's Legion and the New California Republic. He served in that battle as a medic, and was present for some of the worst of the fighting and the gruesome aftermath it left behind. Currently, he's the one and only medical professional stationed at Camp Forlorn Hope.

to:

Dr. Alex Richards joined the NCR Army sometime prior to the first battle over the First Battle of Hoover Dam between Caesar's Legion and the New California Republic. He served in that battle as a medic, and was present for some of the worst of the fighting and the gruesome aftermath it left behind. Currently, he's the one and only medical professional stationed at Camp Forlorn Hope.



* KnightInSourArmor: Countless hours of patching up injured soldiers with no assistance and netiquette supplies, only for them to be sent right back into the battlefield to be injured again or killed has weathered away at his past idealism with NCR and its goals, but he continues to press on and do all he can to save as many soldiers as he can.

to:

* KnightInSourArmor: Countless On top of everything he saw during the first scuffle between Legion and NCR, countless hours of patching up injured soldiers with no assistance and netiquette inadequate supplies, only for them to be sent right back into the battlefield to be injured again or killed has weathered away at his past idealism with NCR and its goals, but he continues to press on and do all he can to save as many soldiers as he can.



Private Sexton is in charge of helping raise morale in the morale drained camp.

to:

Private Sexton is in charge of helping raise morale in among the morale drained camp.joy-less souls in Forlorn Hope.



* BattleTrophy: He makes contest out of collecting the ears of dead Legionaries, that the player can enter, as an attempt to help morale.
* JackOfAllStats: Like several other NCR [=NPCs=], he has fives in all his S.P.E.C.I.A.L. skills, though he does have above average scores in his Tag Skills.

to:

* BattleTrophy: He makes Figuring that most troops would enjoy a chance to take out some Legionnaires and get paid for it, he arranged an under-the-table contest out of collecting to collect the ears of dead Legionaries, that the player Legion's finest, one the Courier can enter, join in as an attempt to help morale.
well.
* JackOfAllStats: Like several other NCR [=NPCs=], he has fives in all his S.P.E.C.I.A.L. skills, though he does have above average above-average scores in his Tag Skills.
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* LesserOfTwoEvils: Many inhabitants of the Mojave do not like the NCR (Arcade Gannon being the main spokesperson for this opinion), seeing them as the classic authoritarian government, yet they admit that it is preferable for them to win, instead of the Legion.

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* QualityVsQuantity: The NCR has both. They have the basic troopers, whose training, equipment and loyalty is varied, who are mostly used in huge packs of [[MoreDakka bullet-spamming]] soldiers. But all of their special units (the [[MightyGlacier Heavy Troopers]], the [[GlassCannon 1st Recon snipers]] and the [[MemeticBadass Rangers]]) are high-quality troops which are feared by the other factions.

to:

* QualityVsQuantity: The NCR has both. They have the basic troopers, whose training, equipment and loyalty is varied, who are mostly used in huge packs of [[MoreDakka bullet-spamming]] soldiers. But all of their special units (the [[MightyGlacier Heavy Troopers]], the [[GlassCannon 1st Recon snipers]] and the [[MemeticBadass [[LivingLegend Rangers]]) are high-quality troops which are feared by the other factions.



* MemeticBadass[[invoked]]: In-universe. As described under TheDreaded, they are famous for being the toughest of NCR's forces. Rank-and-file NCR soldiers will say they've heard the Rangers "chew nails and spit napalm". Opinion on both sides of the war is that it was the Rangers who won the First Battle of Hoover Dam for NCR; without them, the Legion would have prevailed. If you fight in the Legion arena, your final opponent is an NCR Ranger, and upon a victory the Legion members whisper they didn't think it was possible for anyone to beat a Ranger one-on-one.

to:

* MemeticBadass[[invoked]]: In-universe. LivingLegend: As described under TheDreaded, they are famous for being the toughest of NCR's forces. Rank-and-file NCR soldiers will say they've heard the Rangers "chew nails and spit napalm". Opinion on both sides of the war is that it was the Rangers who won the First Battle of Hoover Dam for NCR; without them, the Legion would have prevailed. If you fight in the Legion arena, your final opponent is an NCR Ranger, and upon a victory the Legion members whisper they didn't think it was possible for anyone to beat a Ranger one-on-one.



* MemeticBadass: In-universe.

to:

* MemeticBadass: In-universe.LivingLegend: They are some of the most elite soldiers of the NCR and each of them live up to their reputations.
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* ButHeSoundsHandsome: A downplayed variant when [[spoiler:he calls the [=McCarran=] mole, that is, himself "slippery".]]
* [[spoiler:HiredToHuntYourself: He's in charge of the investigation into the Legion spy at Camp [=McCarran=], which he himself is]].

to:

* ButHeSoundsHandsome: A downplayed variant when [[spoiler:he he calls the [=McCarran=] mole, that is, mole "slippery" [[spoiler:which actually is calling himself "slippery".]]
that]].
* [[spoiler:HiredToHuntYourself: He's put in charge of the investigation into the Legion spy at Camp [=McCarran=], which he himself is]].who is Curtis himself]].



* [[spoiler:TheMole: Sent to New Vegas four years before the start of the NCR-Legion War as a spy for Caesar's Legion, Curtis used his post and a manufactured sense of trust from Hsu to sabotage NCR operations and increase NCR casualties by reporting plans and troop movements to the Legion over radio, all without any suspicion to his position to the point Hsu unknowingly tasked him with investigating his own espionage.]]
* WalkingSpoiler: See all the censor bars? Pretty much any story relevance he has involves the fact [[spoiler:his real name is Frumentarius Picus and he is the Legion's spy within Camp [=McCarran=]]].

to:

* [[spoiler:TheMole: Sent to New Vegas four years before the start of the NCR-Legion War as a spy for Caesar's Legion, Curtis used his post and a manufactured sense of trust from Colonel Hsu to sabotage NCR operations and increase NCR casualties orchestrate many casualities by reporting plans and troop movements to the Legion over radio, all without any suspicion to his position to the point Hsu unknowingly tasked him with investigating his own espionage.]]
* WalkingSpoiler: See all the censor bars? Pretty much any story relevance he has involves the fact [[spoiler:his real name [[spoiler:he is Frumentarius Picus actually a frumentarius and he is has been the Legion's spy within Camp [=McCarran=]]].[=McCarran=] the whole time]].
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** DarkActionGirl: She’s off the battlefield because of an injury, but Moore is a tough fighter who has no concern for ethics.
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* ApocalypticLogistics: ZigZagged. On the one hand, the NCR still makes use of old-world equipment and weapons, while its rapid expansion has made it progressively more difficult to keep supply lines going. On the other hand, the NCR is also capable of not only repairing Pre-War infrastructure, but also producing their own gear, including guns and ammo, on an industrial scale. They also have access to motorized vehicles to help keep said supplies chugging along.

to:

* ApocalypticLogistics: ZigZagged. On the one hand, the NCR still makes use of old-world pre-War equipment and weapons, while its rapid expansion has made it progressively more difficult to keep create and maintain adequate supply lines going.lines. On the other hand, the NCR is also capable of not only repairing Pre-War infrastructure, but also producing their own gear, including guns and ammo, on an industrial scale. They also have access to motorized vehicles to help keep said supplies chugging along.



* BoringButPractical: Every NCR soldier, even the lowliest one, receives basic combat training and has standard armor, a service rifle, and some grenades. Their armor (DT of 12) is not great but still capable of stopping most pistol rounds and buckshot as well as lower-end rifle rounds, their grenades always come in handy, and their rifles are unremarkable but still reliable and accurate semi-automatic weapons. As a result, at equal numbers NCR troops tend to slaughter foes like Great Khans, Powder Gangers, Recruit Legionaries, and Kings- all of whom are primarily equipped with short-ranged pistols, pistol-caliber submachine guns, shotguns, and the occasional melee weapons, which are all not only out-ranged by NCR rifles but also incapable of reliably penetrating NCR armor, or low-level lever-action and bolt-action rifles, which fire very slowly.

to:

* BoringButPractical: Every NCR soldier, even the lowliest one, low ranks, receives basic combat training and has standard armor, a service rifle, and some grenades. Their armor (DT of 12) is not great but still capable of stopping most pistol rounds and buckshot as well as lower-end rifle rounds, their grenades always come in handy, and their rifles are unremarkable but still reliable and accurate semi-automatic weapons. As a result, at equal numbers NCR troops tend to slaughter foes like Great Khans, Powder Gangers, Recruit Legionaries, and Kings- all of whom are primarily equipped with short-ranged pistols, pistol-caliber submachine guns, shotguns, and the occasional melee weapons, which are all not only out-ranged by NCR rifles but also incapable of reliably penetrating NCR armor, or low-level lever-action and bolt-action rifles, which fire very slowly.



* CannonFodder: According to some veterans and officers, recent NCR Recruits in the Mojave are lucky to even get ''armor and gear'', let alone training or a half-decent weapon, before being thrown into combat.

to:

* CannonFodder: According Due to some veterans and officers, recent the aforementioned shambles of supply lines the NCR Recruits in is left with while annexing the Mojave Mojave, new recruits are lucky to even get ''armor and gear'', let alone training or a half-decent weapon, before being thrown into combat.



** In the final battle, it's possible that due to the efforts of The Courier, The NCR will be supported by three of their long-time enemies of the past: the Brotherhood of Steel, the Khans and [[spoiler:the Enclave]].

to:

** In the final battle, it's possible that due to the efforts of The Courier, The the NCR will be supported by three of their long-time enemies of the past: the Brotherhood of Steel, the Khans and [[spoiler:the Enclave]].



* FromNobodyToNightmare: To the Khans the NCR is an example of this. The republic started out as a small rural town that was constantly threatened and raided by them back in the original Fallout. By the time of New Vegas, the grandchildren of the very people that they bullied have driven their tribe to near extinction. Interestingly, the best option for the Khans is to accept their loses, and leave the Mojave to do their own bit of nation building.

to:

* FromNobodyToNightmare: To the Khans the NCR is Seen as an example of this. this by the Great Khans. The republic Republic started out as a small rural town that was constantly threatened and raided by them back in their predecessors, the original Fallout. Khans and the New Khans. By the time of New Vegas, ''New Vegas'', the grandchildren of the very people that they bullied have driven their tribe to near extinction. Interestingly, the best ending option for the Khans is to accept their loses, losses, abandon their feud, and leave the Mojave to do their own bit of nation building.nation-building elsewhere.



** In the end it turns out to be a case of [[invoked]]StrawmanHasAPoint. Since Caesar made it clear that he intends to one day invade and destroy the NCR, meaning that war with the Legion is unavoidable and by being in the Mojave, the NCR also manages to protect the locals against the Legion as well. Also, if you spare the Brotherhood in the Yes Man ending but make them negotiate a truce with the NCR first, [[spoiler:without the NCR to keep them in check, the BOS will go around harassing travelers to take away any technology that they have. It is sightly better than what happens if you don't negotiate a truce first, in which they actively attack travelers and capture HELIOS One, but it is still an act of open aggression for no real reason on the Brotherhood's part.]]

to:

** In the end it turns out to be a case of [[invoked]]StrawmanHasAPoint. Since Caesar made it clear that he intends to one day invade and destroy the NCR, meaning that war with the Legion is unavoidable and by being in the Mojave, the NCR also manages to protect the locals against the Legion as well. Also, if you spare the Brotherhood in the Yes Man Indepdent ending but make them negotiate a truce with the NCR first, [[spoiler:without the NCR to keep them in check, the BOS will go around harassing travelers to take away any technology that they have. It is sightly slightly better than what happens if you don't negotiate a truce first, in which they actively attack travelers and capture HELIOS One, but it is still an act of open aggression for no real reason on the Brotherhood's part.]]



* HoldingOutForAHero: Because of a combination of contradictory orders, bureaucratic red-tape, and General Oliver's focus on keeping the vast majority of NCR troops around the Hoover Dam, the NCR can't get much done without the Courier's assistance. They need his/her help to get supplies, train their medical personnel, repair kitchen appliances, interrogate prisoners, catch spies, whip underperforming squads into shape, assassinate raider leaders, carry out diplomatic missions, and even retake whole towns that have fallen to the Legion. If the Courier does not do these things for them, they simply never get done, as reflected in the WhereAreTheyNowEpilogue.
* InformedAttribute: Zig-zagged. One of the loading screen messages states that the NCR typically punishes crimes with death; however, as shown with the Powder Gangers, they a fully-functioning correctional facility prior to the Courier's arrival and re-arrest the escaped Powder Gangers in a certain ending instead of killing them. They'll still send hit squads after you if you get on their bad side, though (albeit with a three-day grace period).
* {{Jerkass}}: The ranger hit squads that pursue low-repped Couriers. Most players who go against the NCR in their playthroughs can't decide whether these rangers are intimidating or just extremely annoying and arrogant Jerkasses.
* KickTheDog: Numerous times, mostly by collecting heavy taxes from their citizens and militaristic expansionist policies.

to:

* HoldingOutForAHero: Because of a combination of contradictory orders, bureaucratic red-tape, and General Oliver's focus on keeping the vast majority of NCR troops around the Hoover Dam, Dam waiting for the glorious FinalBattle he desires, the NCR can't get much done without the Courier's assistance. They need his/her help to get supplies, train their medical personnel, repair kitchen appliances, interrogate prisoners, catch spies, whip underperforming squads into shape, assassinate raider leaders, carry out diplomatic missions, and even retake whole towns that have fallen to the Legion. If the Courier does not do these things for them, they simply never get done, as reflected in the WhereAreTheyNowEpilogue.
* InformedAttribute: Zig-zagged. One of the loading screen messages states that the NCR typically punishes crimes with death; however, as shown with the Powder Gangers, they either took over or built a fully-functioning correctional facility prior to the Courier's arrival and re-arrest the escaped Powder Gangers in a certain ending instead of killing them. They'll still send hit squads after you if you get on their bad side, though (albeit with a three-day grace period).
* {{Jerkass}}: The ranger Ranger hit squads that pursue low-repped Couriers. Most players who go against the NCR in their playthroughs can't decide whether these rangers are intimidating or just extremely annoying and arrogant Jerkasses.
* KickTheDog: Numerous times, mostly by collecting heavy taxes from their citizens (sometimes enough to completely bankrupt entire settlements) and the overreaching militaristic expansionist policies.policies that brought them to the Mojave in the first place.



** Their arrival in New Vegas also destroyed the economic independence of many independent caravans in New Vegas by bankruptcy or by gunpoint of hired mercenaries from Crimson Caravan. In addition the uptick in tourism meant a high turnover of drug/gambling addicts on both ends of the spectrum that Freeside and Westside's sex trade is made up of ex Gommorah sex workers who didn't get addicted and refuse to work at Gommorah.

to:

** Their arrival in New Vegas also destroyed the economic independence of many independent caravans in New Vegas by bankruptcy or by gunpoint of hired mercenaries from employed by bigger companies like the Crimson Caravan. In addition the uptick in tourism meant a high turnover of drug/gambling addicts on both ends of the spectrum that Freeside and Westside's sex trade is made up of ex Gommorah ex-Gommorah sex workers who didn't get addicted and refuse to work at Gommorah.there.



* PetTheDog: If you help the NCR to take control of the Mojave, they have a large share of this.
** [[spoiler:If you make the Kings declare a truce with the NCR, the republic will not only cooperate with the Kings to help the local people, they will also allow Freeside to remain independent.]]
** [[spoiler:Out of all the major factions (not counting Wild Card, of course), the NCR is the only side that will agree to have a peaceful solution with the Brotherhood of Steel. If you help the two sides to declare a truce, then they will work together and become the peacekeepers along the New Vegas highways. Mr. House was originally supposed to include an option for a truce, and a mod makes use of the dialogue still embedded in the game.]]

to:

* PetTheDog: If In contrast to their [[KickTheDog low points]] as above, if you help the NCR to take control of the Mojave, they are shown to have a large share of this.
moments like this too:
** [[spoiler:If you make gets the Kings to declare a truce with the NCR, the republic Republic will not only cooperate with the Kings to help the local people, they will also allow Freeside to remain independent.]]
** [[spoiler:Out of all the major factions (not counting Wild Card, an independent Vegas, of course), the NCR is the only side that will agree to have a peaceful solution with the Brotherhood of Steel. If you help the two sides to declare a truce, then they will work together and become the help in being peacekeepers along the New Vegas important highways. Some cut content included an option to get Mr. House was originally supposed to include an option for agree to a truce, truce too, and a mod makes use of the dialogue still embedded in the game.]]



** [[spoiler:The best ending for the Followers of Apocalypse is only available if you make them cooperate with the NCR. In which they will be able to leverage NCR resources into expanding their ability to care for the less fortunate citizens in New Vegas. Originally it was unavailable due to a bug in the game's programming, but has now fixed by the last patch.]]
** Along with the Followers they're the only faction in the series to treat Ghouls as equals. With a few exceptions like Sergeant Astor (who can be convinced otherwise) Ghouls are treated as normal people to the extent that most of Camp Echo's garrison are Ghouls, along with high ranking members of their infrastructure like Keely and Bert Gunnerson. Unfortunately under Kimball's administrations values have regressed somewhat though this mostly means that ghouls and Super Mutants tend to be Rangers rather than be part of the main army.

to:

** [[spoiler:The best ending for the Followers of Apocalypse is only available if you make them cooperate with the NCR. In which NCR just before Hoover Dam is attacked. Here, they will be able to leverage NCR resources into expanding their ability to care for the less fortunate citizens in New Vegas. Originally it was unavailable due to a bug in the game's programming, but has now been fixed by the last patch.]]
** Along with the Followers they're the only faction in the series to treat Ghouls as equals. With a few exceptions like Sergeant Astor (who can be convinced otherwise) Ghouls are treated as normal people to the extent that most of Camp Echo's garrison are Ghouls, along with high ranking high-ranking members of their infrastructure like Keely and Bert Gunnerson. Unfortunately under Kimball's administrations administration, values have regressed somewhat though this mostly means that ghouls and Super Mutants tend to be Rangers rather than be part of the main army.

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I don't think Bitter-Root's dialogue suggests the Bitter Springs massacre was a direct response to a specific attack, rather more of a "straw-camel-back" situation.


* NoSympathy: Unlike most people on both sides of the Bitter Springs massacre, he's convinced that the Khans [[AssholeVictim had it coming, to a man/woman]].



* UnreliableNarator: Boone's testimony and more notably [[AllThereInTheManual All Roads comic]] shows children and their mothers trying to flee Bitter Springs as they were killed contradict Bitter root's account that the civilians were killed because attacked the NCR.

to:

* UnreliableNarator: Boone's testimony and UnreliableExpositor: It doesn't come up in the dialogue itself, but some of his more notably [[AllThereInTheManual All Roads comic]] shows children and their mothers trying to flee Bitter Springs as they were killed contradict Bitter root's account that bitter lines about the civilians were killed because attacked Khans come with a "[he] thinks he means it" script note, implying his feelings on the NCR.matter are a bit more complicated than he'd like to admit.
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Added DiffLines:

* BoomerangBigot: Despite being born a Khan, he hates the Khans to the point he's one of the few people whom says that the Great Khan civilians deserved to be killed at Bitter springs.


Added DiffLines:

* UnreliableNarator: Boone's testimony and more notably [[AllThereInTheManual All Roads comic]] shows children and their mothers trying to flee Bitter Springs as they were killed contradict Bitter root's account that the civilians were killed because attacked the NCR.
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* JerkassHasAPoint: If you take the Wild Card ending and successfully bluff him out of attacking you, he'll have a brief conversation with you criticizing you for thinking you have what it takes to build a nation (build roads, train troops, maintain trade routes, etc.). At first this may just look like Oliver being, well, Oliver, but when you think about it, he does have a point about a random self-appointed package courier not being the best person to run New Vegas, or about you not having the resources to maintain a nation-state. The ending slides (specifically for the Followers) reveal that, even if you took the best possible options, he was completely right.

to:

* JerkassHasAPoint: If you take the Wild Card ending and successfully bluff him out of attacking you, he'll have a brief conversation with you criticizing you for thinking you have what it takes to build a nation (build roads, train troops, maintain trade routes, etc.). At first this may just look like Oliver being, well, Oliver, but when you think about it, he does have a point about a random self-appointed package courier not being the best person to run New Vegas, or about you not having the resources to maintain a nation-state. The ending slides (specifically for the Followers) reveal that, even if you took the best possible options, he was completely right. And if you didn't upgrade the Securitrons, nor did you kill off the fiends and Powder gangers (or at least convince them to join the Khan), he'll turn out to be absolutely right.
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Update to some of the entries 2


Fantastic is the "scientist" in-charge of the HELIOS One facility for the NCR. He wore out his welcome quickly, but still manages to maintain his position over actual genius Ignacio Rivas from the Followers of the Apocalypse

to:

Fantastic is the "scientist" in-charge of the HELIOS One facility for the NCR. He wore out his welcome quickly, but still manages to maintain his position over actual genius Ignacio Rivas from the Followers of the ApocalypseApocalypse.



* OpportunisticBastard: According to his stats he's not nearly as dumb as he looks as he has 7 in Luck[[note]]which in this game governs how well a character can see patterns and well... how lucky you are[[/note]], meaning he's pretty sharp about finding ways how to weasel his way into something that will benefit him (but not nearly enough to capitalize greatly on it). {{spoiler:No better example stands than if the NCR is wiped out at the plant, when the Legion rolls in to take it over, Fantastic ''butchers'' Ignacio and aligns himself with the Legion simply to keep himself alive.]]

to:

* OpportunisticBastard: According to his stats he's not nearly as dumb as he looks as he has 7 in Luck[[note]]which in this game governs how well a character can see patterns and well... how lucky you are[[/note]], meaning he's pretty sharp about finding ways how to weasel his way into something that will benefit him (but not nearly enough to capitalize greatly on it). {{spoiler:No [[spoiler:No better example stands than if the NCR is wiped out at the plant, when the Legion rolls in to take it over, Fantastic ''butchers'' Ignacio and aligns himself with the Legion simply to keep himself alive.]]
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Update to some of the entries


Fantastic is the "scientist" in-charge of the Helios 1 facility, who lied about his credentials to get were he is.

to:

Fantastic is the "scientist" in-charge of the Helios 1 facility, who lied about HELIOS One facility for the NCR. He wore out his credentials welcome quickly, but still manages to get were he is. maintain his position over actual genius Ignacio Rivas from the Followers of the Apocalypse



* AssholeVictim: May be invoked during gameplay. If the courier kills him, even if it's not a stealth kill, nobody in Helios One will become hostile and there will be no infamy with the NCR.
* BlatantLies: How he got his job. He'll also claim to be responsible for restoring Helios 1, even though The Courier did most, if not all the work.

to:

* AssholeVictim: May be invoked during gameplay. If the courier Courier kills him, even if it's not a no matter from stealth kill, or right before everyone's eyes, nobody in Helios One will become hostile over it and there will even be no infamy Infamy gain with the NCR.
* BlatantLies: How he got his job. job, in fact. He'll also claim to be responsible for restoring Helios 1, HELIOS One, even though The the Courier did most, if not all the work.



* DirtyCoward: [[spoiler: If the player uses Archimedes 1 to wipe out the NCR troops at Helios 1, then return to the then Legion occupied facility, they will learn that he ''murdered'' his assistant Ignacio and joined the Legion, just to save his own skin.]]

to:

* DirtyCoward: [[spoiler: If the player uses Archimedes 1 ARCHIMEDES I to wipe out the NCR troops at Helios 1, troops, then return to the then Legion occupied now-Legion-occupied facility, they will learn that he ''murdered'' his assistant Ignacio and joined the Legion, just to save his own skin.]]



* GameplayAndStorySegregation: He's regarded as an idiot by everybody else in Helios One, including Ignacio Rivas and the NCR trooper guarding the entrance, and it shows, to the point he may even consider a courier with low Intelligence (3 or below) as someone smart and articulate. Besides all that, his stats shows that he actually has 6 in Intelligence. That's arguably justified by the fact that he was savvy enough to BS his way through a job interviewed that required qualifications he totally lacked. Credit given where credit's due, doing that would certainly require a degree of smarts even if Fantastic is [[BookDumb uneducated]]. He does, however, have 2 in Charisma, despite his attempts at smooth talking with other people about his "credentials", so the "idiot" part of him does somewhat make sense.
* {{Jerkass}}: He's arrogant, egotistical, and when the player manages to bring the plant back to full capacity, he'll take most of the credit for the operation.

to:

* GameplayAndStorySegregation: He's regarded as an idiot by everybody else in Helios at HELIOS One, including Ignacio Rivas and the NCR trooper guarding the entrance, and it shows, to the point he may even consider a courier Courier with low Intelligence (3 or below) as someone smart and articulate. Besides all that, his stats shows that he actually has 6 in Intelligence. That's arguably justified by the fact that he was savvy enough to BS his way through a job interviewed interview that required qualifications he totally lacked. Credit given where credit's due, doing that would certainly require a degree of smarts even if Fantastic is [[BookDumb uneducated]]. He does, however, have 2 in Charisma, despite his attempts at smooth talking with other people about his "credentials", so the "idiot" part of him does somewhat make sense.
* {{Jerkass}}: He's arrogant, egotistical, and when the player manages to bring the power plant back to full capacity, he'll take most of the credit for the operation.



* OpportunisticBastard: According to his stats he's not nearly as dumb as he looks as he has 7 in Luck[[note]]which in this game governs how well a character can see patterns and well... how lucky you are[[/note]], meaning he's pretty sharp about finding ways how to weasel his way into something that will benefit him (but not nearly enough to capitalize greatly on it).

to:

* OpportunisticBastard: According to his stats he's not nearly as dumb as he looks as he has 7 in Luck[[note]]which in this game governs how well a character can see patterns and well... how lucky you are[[/note]], meaning he's pretty sharp about finding ways how to weasel his way into something that will benefit him (but not nearly enough to capitalize greatly on it). {{spoiler:No better example stands than if the NCR is wiped out at the plant, when the Legion rolls in to take it over, Fantastic ''butchers'' Ignacio and aligns himself with the Legion simply to keep himself alive.]]



* TooDumbToLive: It's obvious that he has no idea what the hell he's doing and if the player didn't step in, he'd probably got everyone killed eventually, one way or another. Even when the Courier has an Intelligence of 1, he'll ''still'' believe that they're there to take his job even when they say "Me take job because me am smarter".

to:

* TooDumbToLive: It's obvious that he has no idea what the hell he's doing and if the player didn't step in, he'd probably got get everyone killed eventually, one way or another. Even when the Courier has an Intelligence of 1, he'll ''still'' believe that they're there to take his job even when they say "Me take job because me am smarter".
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Update to some of the entries


The commanding officer of the Military police detail stationed at Camp [=McCarran=], Boyd is married to an unknown husband and is an avid smoker. She's responsible for monitoring suspicious activity regarding soldiers on-base and the control tower. Also in charge of keeping tabs on the base's suppplies, Carrie retains a sarcastic and laconic demeanor in spite of (or perhaps because of) the amount of work on her plate. At the time the player encounters her, she is in the process of trying (and failing) to get information out of Silus, a Legion Centurion who oddly enough, has willingly surrendered to NCR troops, but is refusing to cooperate.

to:

The commanding officer of the Military police detail stationed at Camp [=McCarran=], Boyd is married to an unknown husband and is an avid smoker. She's responsible for monitoring suspicious activity regarding soldiers on-base and the control tower. Also in charge of keeping tabs on the base's suppplies, supplies, Carrie retains a sarcastic and laconic demeanor in spite of (or perhaps because of) the amount of work on her plate. At the time the player Courier encounters her, she is in the process of trying (and failing) to get information out of Silus, a Legion Centurion who oddly enough, has willingly surrendered to NCR troops, but is refusing to cooperate.



* ActionGirl: She ''is'' a soldier after all.
* ByTheBookCop: A very reluctant example, as she is trying to interrogate Silus while upholding NCR regulations on treating prisoners, even though Silus's [[{{Jerkass}} personality]] is making it very difficult. If the player gets too rough with Silus during the interrogation, she'll become hostile, in-spite of her disdain for him.

to:

* ActionGirl: She ''is'' an NCR soldier, and a soldier high-ranking Lieutenant at that, after all.
* ByTheBookCop: A very reluctant example, as she is trying to interrogate Silus while upholding NCR regulations on treating prisoners, even though Silus's [[{{Jerkass}} personality]] is making it very difficult. If the player Courier gets too rough with Silus during the interrogation, she'll become hostile, in-spite of her disdain for him.



* GoodCopBadCop: The player has the options of helping her pull this on Silus, since you're not an NCR soldier and there for, not restricted by the same regulations as she is.
* JackBauerInterrogationTechnique: What Boyd intends you due to Silus, [[TakeAThirdOption but if you choose to use your words instead]], she'll be even more impressed.
* LoopholeAbuse: Why she requests your help.

to:

* GoodCopBadCop: The player has the options of helping Courier can help her pull this on Silus, since you're they're not an NCR soldier and there for, therefore not restricted by the same regulations as she is.is (though she will step in harshly if things go too far).
* JackBauerInterrogationTechnique: What Boyd intends you due to Silus, for bringing on the Courier, [[TakeAThirdOption but if you choose to use your words Silus is talked into a confession instead]], she'll be even more impressed.
* LoopholeAbuse: Why she requests your help. As a civilian contractor at best, the Courier is not tied down by the NCR's regulations, especially when it comes to interrogating prisoners, especially uptight, condescending Legion prisoners.



One of Colonel Hsu's most trusted subordinates, Curtis is in charge of the investigation into the suspected Caesar's Legion spy at Camp [=McCarran=].

to:

One of Colonel Hsu's most trusted subordinates, Curtis is in charge of the investigation into the suspected Caesar's suspicions of a Legion spy present at Camp [=McCarran=].



* ButHeSoundsHandsome: Downplayed variant when [[spoiler:he calls the [=McCarran=] mole, himself, "slippery".]]
* HiredToHuntYourself: He's in charge of the investigation into the Legion spy at Camp [=McCarran=], yet [[spoiler:he himself is the spy]].
* KlingonPromotion: Possibly. [[spoiler: He mentions that it usually takes four years to be promoted to Captain, but he was promoted in three-and-a-half years because he made sure there was an early vacancy. Considering he's the Legion spy, it's very likely that he killed some NCR captain in order to speed up his promotion.]]
* ManipulativeBastard: [[spoiler:Curtis rose to the rank of captain in three and a half years. He mentions that the process normally takes four years, though he sped it along by [[KlingonPromotion arranging an "accident" for an existing captain, creating an "early vacancy" that Curtis proceeded to fill]]. He also took advantage of Hsu's trust to be put in charge of the monorail inspection crew so he could plant a bomb there.]]
* TheMole: [[spoiler:Sent to New Vegas four years before the start of the NCR-Legion War as a spy for Caesar's Legion, Curtis used his post and Hsu's trust of him to sabotage NCR operations and increase NCR casualties by reporting plans and troop movements to the Legion over radio.]]
* WalkingSpoiler: Given the fact [[spoiler:he's the Legion's mole, Frumentarius Picus]].

to:

* ButHeSoundsHandsome: Downplayed A downplayed variant when [[spoiler:he calls the [=McCarran=] mole, himself, that is, himself "slippery".]]
* HiredToHuntYourself: [[spoiler:HiredToHuntYourself: He's in charge of the investigation into the Legion spy at Camp [=McCarran=], yet [[spoiler:he which he himself is the spy]].
is]].
* KlingonPromotion: Possibly. [[spoiler: He mentions that it usually takes four years to be promoted to Captain, but he was promoted in three-and-a-half years because he made sure there was an early vacancy. Considering [[spoiler:Considering he's the Legion spy, it's very likely that he killed some NCR captain in order to speed up his promotion.]]
* ManipulativeBastard: [[spoiler:Curtis rose to the rank of captain in three and a half years. He mentions that the process normally takes four years, though he likely sped it along by [[KlingonPromotion arranging an "accident" for an existing captain, creating an "early vacancy" that Curtis proceeded to fill]]. He also took advantage of Hsu's trust to be put in charge of the monorail inspection crew so he could plant a bomb there.there without suspicion.]]
* TheMole: [[spoiler:Sent [[spoiler:TheMole: Sent to New Vegas four years before the start of the NCR-Legion War as a spy for Caesar's Legion, Curtis used his post and Hsu's a manufactured sense of trust of him from Hsu to sabotage NCR operations and increase NCR casualties by reporting plans and troop movements to the Legion over radio.radio, all without any suspicion to his position to the point Hsu unknowingly tasked him with investigating his own espionage.]]
* WalkingSpoiler: Given See all the censor bars? Pretty much any story relevance he has involves the fact [[spoiler:he's [[spoiler:his real name is Frumentarius Picus and he is the Legion's mole, Frumentarius Picus]].spy within Camp [=McCarran=]]].
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* KarmaHoudini: If she dies for any reason, the entire NCR will attack the Courier on sight, so killing her isn’t practical unless you’re already vilified by the NCR for good. And even if you work with House or Yes-Man to kick the NCR out of Vegas, she still gets promoted to Brigadier General.

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Removed: 515

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!!!Camp Forlorn Hope

[[folder:Major Joseph Polatli]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/joseph_polatli_fonv.jpg]]

to:

!!!Camp Forlorn Hope

[[folder:Major Joseph Polatli]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/joseph_polatli_fonv.jpg]]
[[folder:Ranger Bryce Anders.]]



->''"It's no picnic, I'll tell you that much. My troops are out here every day dying for the NCR, but they've left us out to dry."''

Major Polatli is the stressed and overworked commander of Forlorn Hope, that has to constantly try to salvage an unsalvageable situation, despite being low manpower, medical supplies, ammunition, food, and water, on top of high casualty rates and very little support from the higher ups. By the time the Courier comes into the camp, his and everyone else's morale has been long since sapped away.

to:

->''"It's no picnic, I'll tell you that much. My troops are out here every day dying for
Bryce Anders is an injured Ranger trapped in Vault 3, after a futile attempt to kill
the NCR, but they've left us out to dry."''

Major Polatli is
leader of the stressed and overworked commander of Forlorn Hope, that has to constantly try to salvage an unsalvageable situation, despite being low manpower, medical supplies, ammunition, food, and water, on top of high casualty rates and very little support from the higher ups. By the time the Courier comes into the camp, his and everyone else's morale has been long since sapped away. Fiends.



* DespairEventHorizon: By the time the Courier find him and the rest of the camp, they are more or less at this point and only miracle worker can help them. Good thing The Courier's just that.

to:


* DespairEventHorizon: By the time the Courier find him TheLoad: He is as fragile as any ordinary Mook (or even more) and the rest of the camp, they are more or less at this point and is only miracle worker equipped with a knife, so if you decide to recruit him, he won't really contribute anything.
* RedShirt: If you decide to recruit him as a temporary companion (or send him back to camp without combing the outer area), he will die with the first fiend he meets, as he is equipped with only a knife, and is no tougher than the average Mook. (And there is no option to give him a better weapon.)
* VideoGameCrueltyPotential: The player
can help them. Good thing The Courier's just that. lie to him into trying to kill the Motor-Runner by himself, which will cause him to be killed by the first Fiend encountered.


Added DiffLines:


!!!Camp Forlorn Hope

[[folder:Major Joseph Polatli]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/joseph_polatli_fonv.jpg]]

->'''Voiced by:''' Emerson Brooks

->''"It's no picnic, I'll tell you that much. My troops are out here every day dying for the NCR, but they've left us out to dry."''

Major Polatli is the stressed and overworked commander of Forlorn Hope, that has to constantly try to salvage an unsalvageable situation, despite being low manpower, medical supplies, ammunition, food, and water, on top of high casualty rates and very little support from the higher ups. By the time the Courier comes into the camp, his and everyone else's morale has been long since sapped away.
----
* DespairEventHorizon: By the time the Courier find him and the rest of the camp, they are more or less at this point and only miracle worker can help them. Good thing The Courier's just that.
[[/folder]]
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* AntiHero: Either an UnscrupulousHero or NominalHero depending on your viewpoint. She's brutal when it comes to dealing with the Republic's enemies, but many of those enemies do deserve the treatment, and a lot of her misgivings are proven right unless you do everything perfectly. Plus, her main enemy is the [[BigBad Legion]]. Nonetheless, she's a large part of the problem, and some of the best endings for the Mojave require working ''around'' her.

to:

* AntiHero: Either an UnscrupulousHero or NominalHero depending on your viewpoint.NominalHero. She's brutal when it comes to dealing with the Republic's enemies, but many of those enemies do deserve the treatment, and a lot of her misgivings are proven right unless you do everything perfectly. Plus, her main enemy is the [[BigBad Legion]]. Nonetheless, she's a large part of the problem, and some of the best endings for the Mojave require working ''around'' her.

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