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* LaResistance: After the Changelings conquer Equestria, an event can fire where Equestrian-loyalist zebra Zecora begins an anti-Changeling resistance in the Everfree Forest.

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* PleaseSelectNewCityName: If Equestria conquers Stalliongrad, they can rename the city to suppress its communist history. The names available are Solargrad, Colitsyn, or Trottersburg.

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[[folder:Nova Griffonia]]

!''Nova Griffonia''

to:

[[folder:Nova Griffonia]]

!''Nova Griffonia''
[[folder:Stalliongrad]]
!''Stalliongrad''


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* CommieLand: Stalliongrad is a communist state in a former Equestrian province, which had a revolution due to food shortages and broke away from Equestria. Stalliongrad is currently under Equestrian sanctions and is attempting to collectivize its economy, which is causing further food troubles.

[[/folder]]

[[folder:Nova Griffonia]]

!''Nova Griffonia''

----

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[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/eaw_chrysalis.png]]




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[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/eaw_thorax.png]]


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* BackFromTheDead: Through an elaborate ritual, King Sombra's followers revive King Sombra along with his Royal Guards, giving him a chance to re-assert his control over the Crystal Empire and the continent of Equus.

to:

* BackFromTheDead: Through an elaborate ritual, King Sombra's followers revive AmbitionIsEvil: King Sombra along with his Royal Guards, giving him a chance desires to re-assert his control over reclaim the past territories of the Crystal Empire Empire, and the continent of Equus.fully control all those under him, even if it means enslaving them.



* DespotismJustifiesTheMeans: King Sombra desires to reclaim the past territories of the Crystal Empire, and fully control all those under him, even if it means enslaving them.

to:

* DespotismJustifiesTheMeans: TyrantTakesTheHelm: After returning from his banishment, King Sombra desires enslaves his population through mind control and makes plans for aggressive expansion to reclaim the past territories of the Crystal Empire, and fully control all those under him, even if it means enslaving them.his glory.



* CivilWar: An early focus allows the Harmony supporters led by Thorax to start a civil war inside the Changeling Hives.



[[/folder]]

[[folder:Nova Griffonia]]

!''Nova Griffonia''

to:

[[/folder]]

[[folder:Nova Griffonia]]

!''Nova Griffonia''
!!''Queen Chrysalis''



* TyrantTakesTheHelm: There are several different tyrants that can take the helm of Nova Griffonia. First Marshal Erwin Highhill can take over in a coup and become a military dictator, then he can potentially get replaced by either Griffon supremacist Reyhard Ironclaw or ruthless industrialist Skeiron Goldfeather.

!! ''Erwin Highhill''

to:

* TyrantTakesTheHelm: There are several different tyrants that can take {{Revenge}}: Queen Chrysalis is itching for taking revenge on her first defeat, and show the helm world the might of Nova Griffonia. First Marshal Erwin Highhill can take over in a coup and become a military dictator, then he can potentially get replaced by either Griffon supremacist Reyhard Ironclaw or ruthless industrialist Skeiron Goldfeather.

!! ''Erwin Highhill''
the Changelings.

!!''Thorax''



* AmbitionIsEvil: Highhill is a very power-hungry griffon. His bio says that others suspected that he assassinated Governor Teafeather so he can take power in the aftermath. If his leadership continues unchallenged, he will eventually crown himself Emperor.
* KickedUpstairs: Originally a general in the Griffonian Empire, Highhill routinely ignored orders from the high command due to his ego, endlessly complaining that he was being ignored. He was offered a "promotion" to the supreme commander of the Nova Griffonian military, which he accepted eagerly.
* MilitaryCoup: Highhill attempts a coup on the Provisional Government following the assassination of Governor Teafeather. The coup can either succeed or fail.

!! ''Skeiron Goldfeather''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/eaw_skeiron_goldfeather.png]]

to:

* AmbitionIsEvil: Highhill TokenGoodTeammate: Thorax is a very power-hungry griffon. His bio says that others suspected that he assassinated Governor Teafeather so he can take power Harmony-supporting Changeling, and is the leader of the Harmony supporters in the aftermath. If his leadership continues unchallenged, he will eventually crown himself Emperor.
* KickedUpstairs: Originally a general in the Griffonian Empire, Highhill routinely ignored orders from the high command due to his ego, endlessly complaining that he was being ignored. He was offered a "promotion" to the supreme commander of the Nova Griffonian military, which he accepted eagerly.
* MilitaryCoup: Highhill attempts a coup on the Provisional Government following the assassination of Governor Teafeather. The coup can either succeed or fail.

!! ''Skeiron Goldfeather''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/eaw_skeiron_goldfeather.png]]
Changeling Lands.
[[/folder]]

[[folder:Nova Griffonia]]

!''Nova Griffonia''



* ArmsDealer: Skeiron runs Talon Gunworks Inc., which has a monopoly on firearm sales in Nova Griffonia.
* CorruptCorporateExecutive: Skeiron privatizes all governmental functions like healthcare, military, and education, and completely deregulates all corporate laws allowing the companies to run rampant and endlessly exploit the nation. He even allows unethical experimentation and ''privatized nuclear weapons'' just so he can profit as much as possible.
* {{Greed}}: Skeiron is motivated purely by greed. He was so greedy that he was exiled from ''Skyfall'' for crossing a line, a city already notorious for having lots of greedy merchants.
* OneNationUnderCopyright: Skeiron's "party" is actually his company Talon Gunworks. After he comes to power, he allows the corporations of Nova Griffonia to completely take over the country and run it to the ground.
* PrivatelyOwnedSociety: Skeiron privatizes healthcare, education system, the military, and even ''nuclear weapons''.
* PrivateMilitaryContractors: Skeiron's tree allows the player to enact Private Military contract decisions, sending volunteer divisions to other countries in exchange for civilian factories.
* {{Tradesnark}}: After Skeiron comes to power, Nova Griffonia's name gets a trademark, just to show how much power corporations now have in Nova Griffonia.

!! ''Reyhard Ironclaw''

to:

* ArmsDealer: Skeiron runs Talon Gunworks Inc., which has a monopoly on firearm sales in Nova Griffonia.
* CorruptCorporateExecutive: Skeiron privatizes all governmental functions like healthcare, military, and education, and completely deregulates all corporate laws allowing the companies to run rampant and endlessly exploit the nation. He even allows unethical experimentation and ''privatized nuclear weapons'' just so he can profit as much as possible.
* {{Greed}}: Skeiron is motivated purely by greed. He was so greedy
TyrantTakesTheHelm: There are several different tyrants that he was exiled from ''Skyfall'' for crossing a line, a city already notorious for having lots of greedy merchants.
* OneNationUnderCopyright: Skeiron's "party" is actually his company Talon Gunworks. After he comes to power, he allows
can take the corporations helm of Nova Griffonia to completely Griffonia. First Marshal Erwin Highhill can take over the country in a coup and run it to the ground.
* PrivatelyOwnedSociety:
become a military dictator, then he can potentially get replaced by either Griffon supremacist Reyhard Ironclaw or ruthless industrialist Skeiron privatizes healthcare, education system, the military, and even ''nuclear weapons''.
* PrivateMilitaryContractors: Skeiron's tree allows the player to enact Private Military contract decisions, sending volunteer divisions to other countries in exchange for civilian factories.
* {{Tradesnark}}: After Skeiron comes to power, Nova Griffonia's name gets a trademark, just to show how much power corporations now have in Nova Griffonia.

Goldfeather.

!! ''Reyhard Ironclaw''
''Erwin Highhill''



* SlaveryIsASpecialKindOfEvil: Ironclaw enslaves non-Griffon populations to power the conquests of Nova Griffonia.

[[/folder]]

! Equestrian Civil War
[[folder:Lunar Empire]]
!''Lunar Empire''
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/eaw_lunar_empire.png]]

to:

* SlaveryIsASpecialKindOfEvil: Ironclaw enslaves non-Griffon populations to AmbitionIsEvil: Highhill is a very power-hungry griffon. His bio says that others suspected that he assassinated Governor Teafeather so he can take power in the conquests aftermath. If his leadership continues unchallenged, he will eventually crown himself Emperor.
* KickedUpstairs: Originally a general in the Griffonian Empire, Highhill routinely ignored orders from the high command due to his ego, endlessly complaining that he was being ignored. He was offered a "promotion" to the supreme commander
of the Nova Griffonia.

[[/folder]]

! Equestrian Civil War
[[folder:Lunar Empire]]
!''Lunar Empire''
[[quoteright:350:https://static.
Griffonian military, which he accepted eagerly.
* MilitaryCoup: Highhill attempts a coup on the Provisional Government following the assassination of Governor Teafeather. The coup can either succeed or fail.

!! ''Skeiron Goldfeather''
[[quoteright:156:https://static.
tvtropes.org/pmwiki/pub/images/eaw_lunar_empire.org/pmwiki/pub/images/eaw_skeiron_goldfeather.png]]



* {{Lunacy}}: Nightmare Moon's Lunar Empire calls upon the power of the night and the oppressed batponies, her forces having general bonuses to night combat. Luna also provides similar powers when serving as a Field Marshal.

to:

* {{Lunacy}}: Nightmare Moon's Lunar Empire calls upon ArmsDealer: Skeiron runs Talon Gunworks Inc., which has a monopoly on firearm sales in Nova Griffonia.
* CorruptCorporateExecutive: Skeiron privatizes all governmental functions like healthcare, military, and education, and completely deregulates all corporate laws allowing
the power of companies to run rampant and endlessly exploit the night nation. He even allows unethical experimentation and the oppressed batponies, her forces ''privatized nuclear weapons'' just so he can profit as much as possible.
* {{Greed}}: Skeiron is motivated purely by greed. He was so greedy that he was exiled from ''Skyfall'' for crossing a line, a city already notorious for
having general bonuses lots of greedy merchants.
* OneNationUnderCopyright: Skeiron's "party" is actually his company Talon Gunworks. After he comes
to night combat. Luna also provides similar powers when serving as power, he allows the corporations of Nova Griffonia to completely take over the country and run it to the ground.
* PrivatelyOwnedSociety: Skeiron privatizes healthcare, education system, the military, and even ''nuclear weapons''.
* PrivateMilitaryContractors: Skeiron's tree allows the player to enact Private Military contract decisions, sending volunteer divisions to other countries in exchange for civilian factories.
* {{Tradesnark}}: After Skeiron comes to power, Nova Griffonia's name gets
a Field Marshal.
trademark, just to show how much power corporations now have in Nova Griffonia.

!! ''Reyhard Ironclaw''

----

* SlaveryIsASpecialKindOfEvil: Ironclaw enslaves non-Griffon populations to power the conquests of Nova Griffonia.



[[folder:Disciples of Nightmare Moon]]
!''Disciples of Nightmare Moon''

to:

[[folder:Disciples of Nightmare Moon]]
!''Disciples of Nightmare Moon''
! Equestrian Civil War
[[folder:Lunar Empire]]
!''Lunar Empire''
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/eaw_lunar_empire.png]]



* TheRemnant: If the Lunar Empire proper was defeated during the civil war, the Disciples will accept their remnants and continue the fight.

to:

* TheRemnant: If the {{Lunacy}}: Nightmare Moon's Lunar Empire proper was defeated during calls upon the civil war, power of the Disciples will accept their remnants night and continue the fight.
oppressed batponies, her forces having general bonuses to night combat. Luna also provides similar powers when serving as a Field Marshal.



[[folder:Celestial State]]
!''Celestial State''

to:

[[folder:Celestial State]]
!''Celestial State''
[[folder:Disciples of Nightmare Moon]]
!''Disciples of Nightmare Moon''



* DefectorFromDecadence: [[spoiler: If Equestria turns into the Solar Empire during the civil war, Daring Do will want to have the Celestial State withdraw from the civil war and declare neutrality so they don't have to fight with the despotic Empress Daybreaker, and uphold True Harmony values.]]
* EnemyMine: The Harmonist Celestial State can reach out to the Communist Baltimare Republic for a possible alliance against the Disciples of Nightmare Moon.

to:

* DefectorFromDecadence: [[spoiler: TheRemnant: If Equestria turns into the Solar Lunar Empire proper was defeated during the civil war, Daring Do will want to have the Celestial State withdraw from the civil war and declare neutrality so they don't have to fight with the despotic Empress Daybreaker, and uphold True Harmony values.]]
* EnemyMine: The Harmonist Celestial State can reach out to the Communist Baltimare Republic for a possible alliance against
the Disciples of Nightmare Moon.
will accept their remnants and continue the fight.



[[folder:Aztlan Free State]]

!''Aztlan Free State''

to:

[[folder:Aztlan Free State]]

!''Aztlan Free State''
[[folder:Celestial State]]
!''Celestial State''



* OnlyInItForTheMoney: The Aztlan Free State was founded by Dr. Caballeron and his thugs who seek profit in the jungles of Equestria. They found themselves caught in the midst of the equestrian civil war and choose to fight against the Nightmare Moon cultists so he can continue making profit in the jungles. He can even work with the natives because he thinks there might be profit opportunities after the war if he works with them.
* VideoGameCrueltyPunishment: Go down the fascist path and choose to exploit the natives for the wealth of the jungle, and you'll get a bunch of bad events where the natives rebel, draining manpower and political power.
* VoluntaryVassal: The Fascist path allows the Aztlan Free State to voluntarily approach Equestria or the Changeling Lands and offer vassalage.

to:

* OnlyInItForTheMoney: The Aztlan Free DefectorFromDecadence: [[spoiler: If Equestria turns into the Solar Empire during the civil war, Daring Do will want to have the Celestial State was founded by Dr. Caballeron and his thugs who seek profit in withdraw from the jungles of Equestria. They found themselves caught in the midst of the equestrian civil war and choose declare neutrality so they don't have to fight with the despotic Empress Daybreaker, and uphold True Harmony values.]]
* EnemyMine: The Harmonist Celestial State can reach out to the Communist Baltimare Republic for a possible alliance
against the Disciples of Nightmare Moon cultists so he can continue making profit in the jungles. He can even work with the natives because he thinks there might be profit opportunities after the war if he works with them.
* VideoGameCrueltyPunishment: Go down the fascist path and choose to exploit the natives for the wealth of the jungle, and you'll get a bunch of bad events where the natives rebel, draining manpower and political power.
* VoluntaryVassal: The Fascist path allows the Aztlan Free State to voluntarily approach Equestria or the Changeling Lands and offer vassalage.
Moon.



[[folder:Baltimare Republic]]

!''Baltimare Republic''

to:

[[folder:Baltimare Republic]]

!''Baltimare Republic''
[[folder:Aztlan Free State]]

!''Aztlan Free State''



* HistoricalInJoke: The Baltimare Republic has a focus called "The Maize Craze" where they expand corn farming operations. This is a reference to Nikita Khrushchev's extensive corn farming projects, which is supported by the presence of Diamond Chafer, whose portrait is based on a memetic image of Khruschev holding a cob of corn.

to:

* HistoricalInJoke: OnlyInItForTheMoney: The Baltimare Republic has Aztlan Free State was founded by Dr. Caballeron and his thugs who seek profit in the jungles of Equestria. They found themselves caught in the midst of the equestrian civil war and choose to fight against the Nightmare Moon cultists so he can continue making profit in the jungles. He can even work with the natives because he thinks there might be profit opportunities after the war if he works with them.
* VideoGameCrueltyPunishment: Go down the fascist path and choose to exploit the natives for the wealth of the jungle, and you'll get
a focus called "The Maize Craze" bunch of bad events where they expand corn farming operations. This is a reference to Nikita Khrushchev's extensive corn farming projects, which is supported by the presence of Diamond Chafer, whose portrait is based on a memetic image of Khruschev holding a cob of corn.
natives rebel, draining manpower and political power.
* VoluntaryVassal: The Fascist path allows the Aztlan Free State to voluntarily approach Equestria or the Changeling Lands and offer vassalage.



[[folder:Confederation of South States]]

!''Confederation of South States''

to:

[[folder:Confederation of South States]]

!''Confederation of South States''
[[folder:Baltimare Republic]]

!''Baltimare Republic''



* DeepSouth: The Confederation is made up of Southern secessionist ponies, and harbor all the real life stereotypes of the American south.

to:

* DeepSouth: HistoricalInJoke: The Confederation Baltimare Republic has a focus called "The Maize Craze" where they expand corn farming operations. This is made up of Southern secessionist ponies, and harbor all a reference to Nikita Khrushchev's extensive corn farming projects, which is supported by the real life stereotypes presence of the American south.
Diamond Chafer, whose portrait is based on a memetic image of Khruschev holding a cob of corn.



[[folder:Vanhoover Commune]]
!''Vanhoover Commune''

to:

[[folder:Vanhoover Commune]]
!''Vanhoover Commune''
[[folder:Confederation of South States]]

!''Confederation of South States''



* DavidVersusGoliath: Vanhoover starts off as a tiny breakaway state with 5 divisions and very limited industry. It's a pushover compared to their ''much'' bigger neighbors like the Changelings, Equestria, or the Lunar Empire. Fortunately, Vanhoover can complete focuses or border wars that allow it to expand into Western Equestrian regions, giving them a better chance at eventually challenging Equestria.
* LuckBasedMission: The possibility of Vanhoover expansion is dependent upon the Lunar Empire losing the civil war, as they always attempt to annex Vanhoover after winning the civil war.
* StoneWall: Vanhoover has decisions that grant it high-level forts for its borders. They are very important for Vanhoover as they cannot easily fight an offensive war, and must fight a war of attrition against their opponents.

to:

* DavidVersusGoliath: Vanhoover starts off as a tiny breakaway state with 5 divisions DeepSouth: The Confederation is made up of Southern secessionist ponies, and very limited industry. It's a pushover compared to their ''much'' bigger neighbors like harbor all the Changelings, Equestria, or real life stereotypes of the Lunar Empire. Fortunately, Vanhoover can complete focuses or border wars that allow it to expand into Western Equestrian regions, giving them a better chance at eventually challenging Equestria.
* LuckBasedMission: The possibility of Vanhoover expansion is dependent upon the Lunar Empire losing the civil war, as they always attempt to annex Vanhoover after winning the civil war.
* StoneWall: Vanhoover has decisions that grant it high-level forts for its borders. They are very important for Vanhoover as they cannot easily fight an offensive war, and must fight a war of attrition against their opponents.
American south.



! Solar Empire

[[folder:Solar Empire (Spoilers)]]

!''Solar Empire''
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/eaw_solar_empire.png]]

to:

! Solar Empire

[[folder:Solar Empire (Spoilers)]]

!''Solar Empire''
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/eaw_solar_empire.png]]
[[folder:Vanhoover Commune]]
!''Vanhoover Commune''


Added DiffLines:

* DavidVersusGoliath: Vanhoover starts off as a tiny breakaway state with 5 divisions and very limited industry. It's a pushover compared to their ''much'' bigger neighbors like the Changelings, Equestria, or the Lunar Empire. Fortunately, Vanhoover can complete focuses or border wars that allow it to expand into Western Equestrian regions, giving them a better chance at eventually challenging Equestria.
* LuckBasedMission: The possibility of Vanhoover expansion is dependent upon the Lunar Empire losing the civil war, as they always attempt to annex Vanhoover after winning the civil war.
* StoneWall: Vanhoover has decisions that grant it high-level forts for its borders. They are very important for Vanhoover as they cannot easily fight an offensive war, and must fight a war of attrition against their opponents.

[[/folder]]

! Solar Empire

[[folder:Solar Empire (Spoilers)]]

!''Solar Empire''
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/eaw_solar_empire.png]]

----
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* VideogameCrueltyPunishment: Go down the fascist path and choose to exploit the natives for the wealth of the jungle, and you'll get a bunch of bad events where the natives rebel, draining manpower and political power.

to:

* VideogameCrueltyPunishment: VideoGameCrueltyPunishment: Go down the fascist path and choose to exploit the natives for the wealth of the jungle, and you'll get a bunch of bad events where the natives rebel, draining manpower and political power.
Is there an issue? Send a MessageReason:
None


* VoluntaryVassal: The Fascist path allows the Aztlan Free State to voluntarily approach Equestria or the Changeling Lands for vassalage.

to:

* VoluntaryVassal: The Fascist path allows the Aztlan Free State to voluntarily approach Equestria or the Changeling Lands for and offer vassalage.
Is there an issue? Send a MessageReason:
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Added DiffLines:

* VideogameCrueltyPunishment: Go down the fascist path and choose to exploit the natives for the wealth of the jungle, and you'll get a bunch of bad events where the natives rebel, draining manpower and political power.

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* CivilWar: Conflict over the batponies can break down Equestria into a civil war between the government led by Princess Celestia and the Lunar Empire led by Nightmare Moon. The civil war can escalate through the secession of the Vanhoover Commune and the Confederation of South States, and the breakup of Southeastern Equestria jungle region into an isolated secondary civil war between the Celestial State, the Disciples of Nightmare Moon, the Baltimare Republic, and the Aztlan Free State.



* TheRemnant: If they are beaten during the civil war, the Lunar Empire will continue fighting in the south as the Disciples of Nightmare Moon.

to:

* TheRemnant: If they are beaten during the civil war, the Lunar Empire will continue fighting in the south as the Disciples of Nightmare Moon.



[[folder:Confederation of South States]]

!''Confederation of South States''

to:

[[folder:Confederation [[folder:Disciples of South States]]

!''Confederation
Nightmare Moon]]
!''Disciples
of South States''
Nightmare Moon''



* DeepSouth: The Confederation is made up of Southern secessionist ponies, and harbor all the real life stereotypes of the American south.

to:

* DeepSouth: The Confederation is made up of Southern secessionist ponies, TheRemnant: If the Lunar Empire proper was defeated during the civil war, the Disciples will accept their remnants and harbor all continue the real life stereotypes of the American south.
fight.



! Solar Empire

[[folder:Solar Empire (Spoilers)]]

!''Solar Empire''
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/eaw_solar_empire.png]]

to:

! Solar Empire

[[folder:Solar Empire (Spoilers)]]

!''Solar Empire''
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/eaw_solar_empire.png]]
[[folder:Celestial State]]
!''Celestial State''



* PowerOfTheSun: Celestia draws upon the power of the sun and turns into Daybreaker to protect Equestria, turning Equestria into the Solar Empire. Daybreaker's very existence dramatically boosts heat attrition for other nations
* ShoutOut: Some parts of the "God-Empress" tree reference ''TabletopGame/Warhammer40000'', with idea descriptions like "It is better to die for the Empress than to live for yourself" and "Suffer not the heretic to live" referencing quotes from Warhammer.

!! ''Daybreaker''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/eaw_daybreaker.png]]

to:

* PowerOfTheSun: Celestia draws upon the power of the sun and turns into Daybreaker to protect Equestria, turning DefectorFromDecadence: [[spoiler: If Equestria turns into the Solar Empire. Daybreaker's very existence dramatically boosts heat attrition for other nations
* ShoutOut: Some parts of
Empire during the "God-Empress" tree reference ''TabletopGame/Warhammer40000'', civil war, Daring Do will want to have the Celestial State withdraw from the civil war and declare neutrality so they don't have to fight with idea descriptions like "It is better to die for the despotic Empress than Daybreaker, and uphold True Harmony values.]]
* EnemyMine: The Harmonist Celestial State can reach out
to live the Communist Baltimare Republic for yourself" and "Suffer not a possible alliance against the heretic to live" referencing quotes from Warhammer.

!! ''Daybreaker''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/eaw_daybreaker.png]]
Disciples of Nightmare Moon.

[[/folder]]

[[folder:Aztlan Free State]]

!''Aztlan Free State''


Added DiffLines:

* OnlyInItForTheMoney: The Aztlan Free State was founded by Dr. Caballeron and his thugs who seek profit in the jungles of Equestria. They found themselves caught in the midst of the equestrian civil war and choose to fight against the Nightmare Moon cultists so he can continue making profit in the jungles. He can even work with the natives because he thinks there might be profit opportunities after the war if he works with them.
* VoluntaryVassal: The Fascist path allows the Aztlan Free State to voluntarily approach Equestria or the Changeling Lands for vassalage.

[[/folder]]

[[folder:Baltimare Republic]]

!''Baltimare Republic''

----

* HistoricalInJoke: The Baltimare Republic has a focus called "The Maize Craze" where they expand corn farming operations. This is a reference to Nikita Khrushchev's extensive corn farming projects, which is supported by the presence of Diamond Chafer, whose portrait is based on a memetic image of Khruschev holding a cob of corn.

[[/folder]]

[[folder:Confederation of South States]]

!''Confederation of South States''

----

* DeepSouth: The Confederation is made up of Southern secessionist ponies, and harbor all the real life stereotypes of the American south.

[[/folder]]

[[folder:Vanhoover Commune]]
!''Vanhoover Commune''

----

* DavidVersusGoliath: Vanhoover starts off as a tiny breakaway state with 5 divisions and very limited industry. It's a pushover compared to their ''much'' bigger neighbors like the Changelings, Equestria, or the Lunar Empire. Fortunately, Vanhoover can complete focuses or border wars that allow it to expand into Western Equestrian regions, giving them a better chance at eventually challenging Equestria.
* LuckBasedMission: The possibility of Vanhoover expansion is dependent upon the Lunar Empire losing the civil war, as they always attempt to annex Vanhoover after winning the civil war.
* StoneWall: Vanhoover has decisions that grant it high-level forts for its borders. They are very important for Vanhoover as they cannot easily fight an offensive war, and must fight a war of attrition against their opponents.

[[/folder]]

! Solar Empire

[[folder:Solar Empire (Spoilers)]]

!''Solar Empire''
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/eaw_solar_empire.png]]

----

* PowerOfTheSun: Celestia draws upon the power of the sun and turns into Daybreaker to protect Equestria, turning Equestria into the Solar Empire. Daybreaker's very existence dramatically boosts heat attrition for other nations
* ShoutOut: Some parts of the "God-Empress" tree reference ''TabletopGame/Warhammer40000'', with idea descriptions like "It is better to die for the Empress than to live for yourself" and "Suffer not the heretic to live" referencing quotes from Warhammer.

!! ''Daybreaker''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/eaw_daybreaker.png]]

----

Added: 414

Changed: 187

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* BackFromTheDead: Through an elaborate ritual, King Sombra's followers revive King Sombra along with his Royal Guards, giving him a chance to re-assert his control over the Crystal Empire and the continent of Equus.




to:

* DespotismJustifiesTheMeans: King Sombra desires to reclaim the past territories of the Crystal Empire, and fully control all those under him, even if it means enslaving them.
* UnholyMatrimony: King Sombra can offer an alliance and eventual marriage with Queen Chrysalis or Nightmare Moon. Or he can just declare war on them because he wants to be the only king in the end.






[[folder:Lunar Empire (Spoilers)]]

to:

[[folder:Lunar Empire (Spoilers)]]Empire]]

Changed: 160

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[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/eaw_sombra.png]]

to:

[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/eaw_sombra.png]]




to:

[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/eaw_sombra.png]]

Changed: 80

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to:

[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/eaw_sombra.png]]

Added: 235

Changed: 17

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!! ''Twilight Sparkle''

to:

!! ''Twilight Sparkle''
''King Sombra''


Added DiffLines:

* CardCarryingVillain: Numerous focus descriptions (almost all of which are presented as quotes from Sombra himself) show that King Sombra is fully aware of his villainous infamy, and takes great pride in it.

!! ''Twilight Sparkle''

----
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Added DiffLines:

* CivilWar: The return of King Sombra plunges the country into a civil war between the government and Sombra's supporters.

Changed: 33

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* PuttingOnTheReich: Unlike the show, the Changelings in the industrialized setting of Equestria at War have clear Nazi German influences, speaking German, wearing German uniforms, and using German armament.

to:

* PuttingOnTheReich: Unlike the show, the Changelings in the industrialized setting of Equestria at War have clear Nazi German influences, speaking influences. The Changelings here speak German, wearing wear German uniforms, and using use German armament.

Changed: 207

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to:

* PuttingOnTheReich: Unlike the show, the Changelings in the industrialized setting of Equestria at War have clear Nazi German influences, speaking German, wearing German uniforms, and using German armament.

Added: 211

Changed: 132

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[[folder:Nova Griffonia]]

!''Nova Griffonia''

to:

[[folder:Nova Griffonia]]

!''Nova Griffonia''
[[folder:Changeling Lands]]

!''Changeling Lands''



* BigBad: The Changeling Lands are the primary force of aggression on Equus, and generate significant world tension through their invasion of Equestria.

[[/folder]]

[[folder:Nova Griffonia]]

!''Nova Griffonia''

----




to:

[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/eaw_daybreaker.png]]

Added: 993

Changed: 1949

Removed: 342

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[[folder:Solar Empire (Spoilers)]]

!''Solar Empire''
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/eaw_solar_empire.png]]

to:

[[folder:Solar ! Equestrian Civil War
[[folder:Lunar
Empire (Spoilers)]]

!''Solar
(Spoilers)]]
!''Lunar
Empire''
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/eaw_solar_empire.org/pmwiki/pub/images/eaw_lunar_empire.png]]



* PowerOfTheSun: Celestia draws upon the power of the sun and turns into Daybreaker to protect Equestria, turning Equestria into the Solar Empire. Daybreaker's very existence dramatically boosts heat attrition for other nations
* ShoutOut: Some parts of the "God-Empress" tree reference ''TabletopGame/Warhammer40000'', with idea descriptions like "It is better to die for the Empress than to live for yourself" and "Suffer not the heretic to live" referencing quotes from Warhammer.

!! ''Daybreaker''

to:

* PowerOfTheSun: Celestia draws {{Lunacy}}: Nightmare Moon's Lunar Empire calls upon the power of the sun night and turns into Daybreaker to protect Equestria, turning Equestria into the Solar Empire. Daybreaker's very existence dramatically boosts heat attrition for other nations
oppressed batponies, her forces having general bonuses to night combat. Luna also provides similar powers when serving as a Field Marshal.
* ShoutOut: Some parts of TheRemnant: If they are beaten during the "God-Empress" tree reference ''TabletopGame/Warhammer40000'', with idea descriptions like "It is better to die for civil war, the Empress than to live for yourself" and "Suffer not Lunar Empire will continue fighting in the heretic to live" referencing quotes from Warhammer.

!! ''Daybreaker''
south as the Disciples of Nightmare Moon.

[[/folder]]

[[folder:Confederation of South States]]

!''Confederation of South States''



* EleventhHourSuperPower: Daybreaker as a Field Marshal is grants extremely powerful bonuses that can easily turn the tide of a losing war. However, she only lasts a limited time before becoming unavailable, meaning that the player must make the best of the limited time she is available as a superpowered field marshal.
* GodEmpress: The focus tree path of the same name has Daybreaker fully believing in her godhood, demanding worship from her subjects.
* SuperpoweredEvilSide: Daybreaker herself is a terrifying, burning field marshal, with the special trait "Supernova" that grants ''extremely powerful'' bonuses.
* WellIntentionedExtremist: The "Empress Protector" path has Daybreaker act as an ultimately well-meaning Empress desiring the protection of all of her subjects, no matter the cost.

to:

* EleventhHourSuperPower: Daybreaker as a Field Marshal DeepSouth: The Confederation is grants extremely powerful bonuses that can easily turn made up of Southern secessionist ponies, and harbor all the tide of a losing war. However, she only lasts a limited time before becoming unavailable, meaning that the player must make the best real life stereotypes of the limited time she is available as a superpowered field marshal.
* GodEmpress: The focus tree path of the same name has Daybreaker fully believing in her godhood, demanding worship from her subjects.
* SuperpoweredEvilSide: Daybreaker herself is a terrifying, burning field marshal, with the special trait "Supernova" that grants ''extremely powerful'' bonuses.
* WellIntentionedExtremist: The "Empress Protector" path has Daybreaker act as an ultimately well-meaning Empress desiring the protection of all of her subjects, no matter the cost.
American south.



[[folder:Lunar Empire (Spoilers)]]
!''Lunar Empire''
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/eaw_lunar_empire.png]]

to:

[[folder:Lunar ! Solar Empire

[[folder:Solar
Empire (Spoilers)]]
!''Lunar
(Spoilers)]]

!''Solar
Empire''
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/eaw_lunar_empire.org/pmwiki/pub/images/eaw_solar_empire.png]]



* {{Lunacy}}: Nightmare Moon's Lunar Empire calls upon the power of the night and the oppressed batponies, her forces having general bonuses to night combat. Luna also provides similar powers when serving as a Field Marshal.
* TheRemnant: If they are beaten during the civil war, the Lunar Empire will continue fighting in the south as the Disciples of Nightmare Moon.

to:

* {{Lunacy}}: Nightmare Moon's Lunar Empire calls PowerOfTheSun: Celestia draws upon the power of the night sun and turns into Daybreaker to protect Equestria, turning Equestria into the oppressed batponies, her forces having general bonuses Solar Empire. Daybreaker's very existence dramatically boosts heat attrition for other nations
* ShoutOut: Some parts of the "God-Empress" tree reference ''TabletopGame/Warhammer40000'', with idea descriptions like "It is better
to night combat. Luna also provides similar powers when serving die for the Empress than to live for yourself" and "Suffer not the heretic to live" referencing quotes from Warhammer.

!! ''Daybreaker''

----

* EleventhHourSuperPower: Daybreaker
as a Field Marshal.
* TheRemnant: If they are beaten during
Marshal is grants extremely powerful bonuses that can easily turn the civil war, tide of a losing war. However, she only lasts a limited time before becoming unavailable, meaning that the Lunar Empire will continue fighting in player must make the south as best of the Disciples limited time she is available as a superpowered field marshal.
* GodEmpress: The focus tree path
of Nightmare Moon.
the same name has Daybreaker fully believing in her godhood, demanding worship from her subjects.
* SuperpoweredEvilSide: Daybreaker herself is a terrifying, burning field marshal, with the special trait "Supernova" that grants ''extremely powerful'' bonuses.
* WellIntentionedExtremist: The "Empress Protector" path has Daybreaker act as an ultimately well-meaning Empress desiring the protection of all of her subjects, no matter the cost.
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* AmbitionIsEvil: Highhill is a very power-hungry griffon. His bio says that others suspectd that he assassinated Governor Teafeather so he can take power in the aftermath. If his leadership continues unchallenged, he will eventually crown himself Emperor.

to:

* AmbitionIsEvil: Highhill is a very power-hungry griffon. His bio says that others suspectd suspected that he assassinated Governor Teafeather so he can take power in the aftermath. If his leadership continues unchallenged, he will eventually crown himself Emperor.

Added: 978

Changed: 133

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* TyrantTakesTheHelm: There are several different tyrants that can take the helm of Nova Griffonia. First Marshal Erwin Highhill can take over in a coup and become a military dictator, then he can potentially get replaced by either Griffon ultranationalist Reyhard Ironclaw or ruthless industrialist Skeiron Goldfeather.

!! ''Skeiron Goldfeather''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/eaw_skeiron_goldfeather.png]]

to:

* TyrantTakesTheHelm: There are several different tyrants that can take the helm of Nova Griffonia. First Marshal Erwin Highhill can take over in a coup and become a military dictator, then he can potentially get replaced by either Griffon ultranationalist supremacist Reyhard Ironclaw or ruthless industrialist Skeiron Goldfeather.

!! ''Skeiron Goldfeather''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/eaw_skeiron_goldfeather.png]]
''Erwin Highhill''


Added DiffLines:

* AmbitionIsEvil: Highhill is a very power-hungry griffon. His bio says that others suspectd that he assassinated Governor Teafeather so he can take power in the aftermath. If his leadership continues unchallenged, he will eventually crown himself Emperor.
* KickedUpstairs: Originally a general in the Griffonian Empire, Highhill routinely ignored orders from the high command due to his ego, endlessly complaining that he was being ignored. He was offered a "promotion" to the supreme commander of the Nova Griffonian military, which he accepted eagerly.
* MilitaryCoup: Highhill attempts a coup on the Provisional Government following the assassination of Governor Teafeather. The coup can either succeed or fail.

!! ''Skeiron Goldfeather''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/eaw_skeiron_goldfeather.png]]

----


Added DiffLines:

!! ''Reyhard Ironclaw''

----

* SlaveryIsASpecialKindOfEvil: Ironclaw enslaves non-Griffon populations to power the conquests of Nova Griffonia.

Added: 104

Changed: 12

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* ArmsDealer: Skeiron runs Talon Gunworks Inc., which has a monopoly on firearm sales in Nova Griffonia.



* OneNationUnderCopyright: Skeiron's "party" is actually Talon Gunworks. After he comes to power, he allows the corporations of Nova Griffonia to completely take over the country and run it to the ground.

to:

* OneNationUnderCopyright: Skeiron's "party" is actually his company Talon Gunworks. After he comes to power, he allows the corporations of Nova Griffonia to completely take over the country and run it to the ground.
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Added DiffLines:

* PrivateMilitaryContractors: Skeiron's tree allows the player to enact Private Military contract decisions, sending volunteer divisions to other countries in exchange for civilian factories.

Changed: 122

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* TyrantTakesTheHelm: There are several different tyrants that can take the helm of Nova Griffonia. First Highhill can take over in a coup and become a military dictator, then he can potentially get replaced by either Griffon supremacist Reyhard Ironclaw or ruthless industrialist Skeiron Goldfeather.

to:

* TyrantTakesTheHelm: There are several different tyrants that can take the helm of Nova Griffonia. First Marshal Erwin Highhill can take over in a coup and become a military dictator, then he can potentially get replaced by either Griffon supremacist ultranationalist Reyhard Ironclaw or ruthless industrialist Skeiron Goldfeather.




to:

[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/eaw_skeiron_goldfeather.png]]

Changed: 89

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* TyrantTakesTheHelm: There are several different tyrants that can take the helm of Nova Griffonia. First Highhill can take over, then can potentially get taken out by either Falcon leader Reyhard Ironclaw, or industrialist Skeiron Goldfeather.

to:

* TyrantTakesTheHelm: There are several different tyrants that can take the helm of Nova Griffonia. First Highhill can take over, over in a coup and become a military dictator, then he can potentially get taken out replaced by either Falcon leader Griffon supremacist Reyhard Ironclaw, Ironclaw or ruthless industrialist Skeiron Goldfeather.
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* {{Greed}}: Skeiron is motivated purely by greed. He was so greedy that he was exiled from ''Skyfall'' for crossing the line, a city already notorious for having lots of greedy merchants.

to:

* {{Greed}}: Skeiron is motivated purely by greed. He was so greedy that he was exiled from ''Skyfall'' for crossing the a line, a city already notorious for having lots of greedy merchants.

Added: 1170

Changed: 27

Removed: 136

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[[/folder]]

[[folder:Solar Empire (Spoilers)]]

!''Solar Empire''
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/eaw_solar_empire.png]]

to:

[[/folder]]

[[folder:Solar Empire (Spoilers)]]

!''Solar Empire''
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/eaw_solar_empire.png]]
!! ''Skeiron Goldfeather''


Added DiffLines:

* CorruptCorporateExecutive: Skeiron privatizes all governmental functions like healthcare, military, and education, and completely deregulates all corporate laws allowing the companies to run rampant and endlessly exploit the nation. He even allows unethical experimentation and ''privatized nuclear weapons'' just so he can profit as much as possible.
* {{Greed}}: Skeiron is motivated purely by greed. He was so greedy that he was exiled from ''Skyfall'' for crossing the line, a city already notorious for having lots of greedy merchants.
* OneNationUnderCopyright: Skeiron's "party" is actually Talon Gunworks. After he comes to power, he allows the corporations of Nova Griffonia to completely take over the country and run it to the ground.
* PrivatelyOwnedSociety: Skeiron privatizes healthcare, education system, the military, and even ''nuclear weapons''.
* {{Tradesnark}}: After Skeiron comes to power, Nova Griffonia's name gets a trademark, just to show how much power corporations now have in Nova Griffonia.

[[/folder]]

[[folder:Solar Empire (Spoilers)]]

!''Solar Empire''
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/eaw_solar_empire.png]]

----

Added: 481

Changed: 132

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* PowerOfTheSun: Celestia's evil form, Daybreaker, turns Equestria into the Solar Empire. Daybreaker herself is a terrifying, burning field marshal, and her very existence dramatically boosts heat attrition for other nations.

to:

* PowerOfTheSun: Celestia's evil form, Daybreaker, Celestia draws upon the power of the sun and turns into Daybreaker to protect Equestria, turning Equestria into the Solar Empire. Daybreaker herself is a terrifying, burning field marshal, and her Daybreaker's very existence dramatically boosts heat attrition for other nations.nations


Added DiffLines:

* EleventhHourSuperPower: Daybreaker as a Field Marshal is grants extremely powerful bonuses that can easily turn the tide of a losing war. However, she only lasts a limited time before becoming unavailable, meaning that the player must make the best of the limited time she is available as a superpowered field marshal.


Added DiffLines:

* SuperpoweredEvilSide: Daybreaker herself is a terrifying, burning field marshal, with the special trait "Supernova" that grants ''extremely powerful'' bonuses.

Changed: 255

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to:

* ShoutOut: Some parts of the "God-Empress" tree reference ''TabletopGame/Warhammer40000'', with idea descriptions like "It is better to die for the Empress than to live for yourself" and "Suffer not the heretic to live" referencing quotes from Warhammer.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

!! ''Daybreaker''

----

* GodEmpress: The focus tree path of the same name has Daybreaker fully believing in her godhood, demanding worship from her subjects.
* WellIntentionedExtremist: The "Empress Protector" path has Daybreaker act as an ultimately well-meaning Empress desiring the protection of all of her subjects, no matter the cost.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[folder:Equestria]]
!''Equestria''
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/eaw_equestria.png]]

----

* EvilVsEvil: [[spoiler:It is entirely possible for both Luna and Celestia to turn to the path of evil. This changes the Equestrian civil war into a clash of the tyrants between Daybreaker and Nightmare Moon.]]
* PoliceState: Equestria can be placed under martial law when the Changelings invade, or even have all-out militarized law, with total control of the press by the government and no freedom of speech. [[spoiler:And that is ''before'' Celestia turns into Daybreaker.]]

!! ''Princess Celestia''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/eaw_celestia.png]]

----

* AdaptationalPersonalityChange: Celestia may be played as a more ruthless ruler, especially as the war overwhelms her ability to protect her ponies. [[spoiler: Should she fall far enough, she will transform into Daybreaker.]]
* IgnoredEpiphany: [[spoiler:At the very last moment before Celestia becomes Daybreaker, you have a final chance to dial back the extremism some notches. However, if an invisible KarmaMeter is low enough, you won't even be given that privilege, and Celestia will turn into Daybreaker no matter your choice.]]

[[/folder]]

[[folder:Crystal Empire]]
!''Crystal Empire''

----

!! ''Twilight Sparkle''

----

* BeingTorturedMakesYouEvil: [[spoiler:After the ascension of Daybreaker, Twilight can be "re-educated" into Grand Inquisitor Sunrise Sparkle.]]

[[/folder]]

[[folder:Nova Griffonia]]

!''Nova Griffonia''

----

* TyrantTakesTheHelm: There are several different tyrants that can take the helm of Nova Griffonia. First Highhill can take over, then can potentially get taken out by either Falcon leader Reyhard Ironclaw, or industrialist Skeiron Goldfeather.

[[/folder]]

[[folder:Solar Empire (Spoilers)]]

!''Solar Empire''
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/eaw_solar_empire.png]]

----

* PowerOfTheSun: Celestia's evil form, Daybreaker, turns Equestria into the Solar Empire. Daybreaker herself is a terrifying, burning field marshal, and her very existence dramatically boosts heat attrition for other nations.

[[/folder]]

[[folder:Lunar Empire (Spoilers)]]
!''Lunar Empire''
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/eaw_lunar_empire.png]]

----

* {{Lunacy}}: Nightmare Moon's Lunar Empire calls upon the power of the night and the oppressed batponies, her forces having general bonuses to night combat. Luna also provides similar powers when serving as a Field Marshal.
* TheRemnant: If they are beaten during the civil war, the Lunar Empire will continue fighting in the south as the Disciples of Nightmare Moon.

[[/folder]]

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