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* MookDepletion: All of the Lordsworn soldiers have suffered this to a degree: the reason the Shattering seemingly ended in its eternal stalemate was the armies of the Demigods mostly wiped each other out thanks to the constant fighting. As a testament to this you can ''far'' [[SceneryGorn more corpses, skeletons, and discarded weapons]] at single battlefields than you find living soldiers for the relevant faction in the entire game,[[note]]To give just one example, there are more than 105 greatswords (including dozens of down-scaled Starscourge Greatsword lookalikes) littering the floor of O'Neil's boss arena at the Heart of Aeonia, indicating more than 105 Redmane Knights fell in that fairly small section of the battlefield - and the entire game contains only 7 living Redmane Knights not counting respawns.[[/note]] and a lot of soldiers are encountered as ghosts in certain dungeons (including ''all'' of the aptly-named Mausoleum Soldiers).

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* MookDepletion: All of the Lordsworn soldiers have suffered this to a degree: the reason the Shattering seemingly ended in its eternal stalemate was the armies of the Demigods mostly wiped each other out thanks to the constant fighting. As a testament to this you can find ''far'' more [[SceneryGorn more corpses, skeletons, and discarded weapons]] at single battlefields than you find living soldiers for the relevant faction in the entire game,[[note]]To give just one example, there are more than 105 greatswords (including dozens of down-scaled Starscourge Greatsword lookalikes) littering the floor of O'Neil's boss arena at the Heart of Aeonia, indicating more than 105 Redmane Knights fell in that fairly small section of the battlefield - and the entire game contains only 7 living Redmane Knights not counting respawns.[[/note]] and a lot of soldiers are encountered as ghosts in certain dungeons (including ''all'' of the aptly-named Mausoleum Soldiers).
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* MookDepletion: All of the Lordsworn soldiers have suffered this to a degree: the reason the Shattering seemingly ended in its eternal stalemate was the armies of the Demigods mostly wiped each other out thanks to the constant fighting.

to:

* MookDepletion: All of the Lordsworn soldiers have suffered this to a degree: the reason the Shattering seemingly ended in its eternal stalemate was the armies of the Demigods mostly wiped each other out thanks to the constant fighting. As a testament to this you can ''far'' [[SceneryGorn more corpses, skeletons, and discarded weapons]] at single battlefields than you find living soldiers for the relevant faction in the entire game,[[note]]To give just one example, there are more than 105 greatswords (including dozens of down-scaled Starscourge Greatsword lookalikes) littering the floor of O'Neil's boss arena at the Heart of Aeonia, indicating more than 105 Redmane Knights fell in that fairly small section of the battlefield - and the entire game contains only 7 living Redmane Knights not counting respawns.[[/note]] and a lot of soldiers are encountered as ghosts in certain dungeons (including ''all'' of the aptly-named Mausoleum Soldiers).
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[[Characters/EldenRingMainCharacters Main Characters]] ([[Characters/EldenRingTheTarnished The Tarnished]] | [[Characters/EldenRingMarika Marika]]) | [[Characters/EldenRingRoundtableHold Roundtable Hold]] | [[Characters/EldenRingSecondaryCharacters Secondary Characters]] ([[Characters/EldenRingRenownedAshes Renowned Ashes]]) | [[Characters/EldenRingOuterGods Outer Gods]] | [[Characters/EldenRingDemigods Demigods]] ([[Characters/EldenRingGodfrey Godfrey]] | [[Characters/EldenRingMorgott Morgott]] | [[Characters/EldenRingMohg Mohg]] | [[Characters/EldenRingRadahn Radahn]] | [[Characters/EldenRingRykard Rykard]] | [[Characters/EldenRingRanniTheWitch Ranni the Witch]] | [[Characters/EldenRingMalenia Malenia]]) | [[Characters/EldenRingEnemiesAndBosses Enemies and Bosses]] ([[Characters/EldenRingDragons Dragons]] | [[Characters/EldenRingLiurniaOfTheLakes Liurnia of the Lakes]] | '''Recurring Enemies and Bosses''' | [[Characters/EldenRingTarnishedInvadersAndTargets Tarnished Invaders and Targets]]) -]]]]]

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[[Characters/EldenRingMainCharacters Main Characters]] ([[Characters/EldenRingTheTarnished The Tarnished]] | [[Characters/EldenRingMarika Marika]]) | [[Characters/EldenRingRoundtableHold Roundtable Hold]] | [[Characters/EldenRingSecondaryCharacters Secondary Characters]] ([[Characters/EldenRingRenownedAshes Renowned Ashes]]) | [[Characters/EldenRingOuterGods Outer Gods]] | [[Characters/EldenRingDemigods Demigods]] ([[Characters/EldenRingGodfrey Godfrey]] ([[Characters/EldenRingDemigodsGodfreysLineage Godfrey's Lineage]] | [[Characters/EldenRingMorgott Morgott]] | [[Characters/EldenRingMohg Mohg]] | [[Characters/EldenRingRadahn Radahn]] | [[Characters/EldenRingRykard Rykard]] | [[Characters/EldenRingRanniTheWitch Ranni the Witch]] | [[Characters/EldenRingMalenia Malenia]]) [[Characters/EldenRingDemigodsRadagonsLineage Radagon's Lineage]] ([[Characters/EldenRingMalenia Malenia]])) | [[Characters/EldenRingEnemiesAndBosses Enemies and Bosses]] ([[Characters/EldenRingDragons Dragons]] | [[Characters/EldenRingLiurniaOfTheLakes Liurnia of the Lakes]] | '''Recurring Enemies and Bosses''' | [[Characters/EldenRingTarnishedInvadersAndTargets Tarnished Invaders and Targets]]) -]]]]]

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Combined Dogs and Rotten Strays as one enemy under Strays; have similar movesets


[[folder:Dogs]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/dogs_9.jpg]]

Canines often found alongside lordsworn soldiers.

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[[folder:Dogs]]
[[folder:Strays]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/dogs_9.org/pmwiki/pub/images/rotten_stray.jpg]]

Canines often Emaciated, furless dogs that attack anyone they see. One Rotten Stray variant can be summoned via the Rotten Stray Ashes found alongside lordsworn soldiers.in Caelid.



* BreakingOldTrends: Most dog enemies in ''Souls'' games appear either short-haired or hairless. These dogs, however, have long-haired coats akin to water dogs.

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* BreakingOldTrends: Most dog enemies BlingOfWar: Braided Strays in ''Souls'' games appear either short-haired or hairless. These dogs, however, have long-haired coats akin to water dogs.Farum Azula are adorned with various jewelry.
* {{Bloodlust}}: Blistered Strays inflict blood loss in their bites.
* BodyHorror: Blistered Strays are covered in various growths around their body.



* OneHitKill: [[https://www.youtube.com/watch?v=xiUObucHgc4 Due to a bug regarding the hitbox of one of the Blistered Stray's attacks]], they were able to deal a whopping ''11,640 damage per second''. Even at 99 vitality and equipped with high defense armors and talismans, they were still capable of one-hit killing the Tarnished. This bug has since been patched, but their rapid bleed effect can still two-shot unwary players with ease.
* PoisonousPerson: Rotten Strays inflict scarlet rot buildup with their bites.



* RightHandAttackDog: They commonly accompany lordsworn soldiers.

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* RightHandAttackDog: They Furred dogs can commonly accompany lordsworn be seen accompanying Lordsworn soldiers.



[[folder:Rotten Strays]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/rotten_stray.jpg]]

Emaciated dogs that have been infected with scarlet rot, making their bites poisonous. One may be summoned via the Rotten Stray Ashes found in Caelid.

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[[folder:Rotten Strays]]
[[folder:Giant Rats]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/rotten_stray.jpg]]

Emaciated dogs
org/pmwiki/pub/images/giant_rat_5.png]]

Large rodents
that have been infected typically inhabit the underground areas of the Lands Between. Summonable with scarlet rot, making their bites poisonous. One may be summoned via the Rotten Stray Ashes found in Caelid.Giant Rat Ashes.



* BodyHorror: The bleed dogs are covered in various growths around their body.
* OneHitKill: [[https://www.youtube.com/watch?v=xiUObucHgc4 Due to a bug regarding the hitbox of one of the bleed dogs' attacks]], they were able to deal a whopping ''11,640 damage per second''. Even at 99 vitality and equipped with high defense armors and talismans, they were still capable of one-hit killing the Tarnished. This bug has since been patched, but their rapid bleed effect can still two-shot unwary players with ease.
* RecurringElement: A poisonous variant of the dog enemies found in all ''Souls'' games.
* UndergroundMonkey: Bleed dogs, as their name suggests, inflict blood loss in their bites.
[[/folder]]

[[folder:Giant Rats]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/giant_rat_5.png]]

Large rodents that typically inhabit the underground areas of the Lands Between. Summonable with the Giant Rat Ashes.
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Added example(s), Fixing indentation, the example doesn't seem to foreshadow anything, since the fact that they are really old has no bearing on the revelation (which is the other way around, it isn't revealed that the Rune of Death was Destined Death all this time, but that the mysterious Destined Death is actually the Rune of Death).


* UndyingLoyalty: How loyal the Lordsworn are roughly reflects the characters of their lords. Thus even as their sanity degrades and the world falls apart around them, the troops sworn to Morgott, Malenia/Miquella, Radahn, and Godwyn continue to do their duty. Contrast the Cuckoos (who turned on their liege lords for an Academy contract when they looked weak), Rykard's Lordsworn (who all either died or [[DefectorFromDecadence deserted]] when their lord went too far off the deep end, with some even fashioning a weapon to kill him), and the soldiers working for Godrick (who are there because of a combination of [[ArmyOfThievesAndWhores monetary incentives or having no other place to go]], and even then show clear signs of disloyalty - such as the group of deserters-turned-bandits working with Patches, the gatekeeper who offers to help you kill Godrick, or the Fort Haight garrison that defected to Mohg).

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* UndyingLoyalty: UndyingLoyalty:
**
How loyal the Lordsworn are roughly reflects the characters of their lords. Thus even as their sanity degrades and the world falls apart around them, the troops sworn to Morgott, Malenia/Miquella, Radahn, and Godwyn continue to do their duty. Contrast the Cuckoos (who turned on their liege lords for an Academy contract when they looked weak), Rykard's Lordsworn (who all either died or [[DefectorFromDecadence deserted]] when their lord went too far off the deep end, with some even fashioning a weapon to kill him), and the soldiers working for Godrick (who are there because of a combination of [[ArmyOfThievesAndWhores monetary incentives or having no other place to go]], and even then show clear signs of disloyalty - such as the group of deserters-turned-bandits working with Patches, the gatekeeper who offers to help you kill Godrick, or the Fort Haight garrison that defected to Mohg).



* HiddenDepths: They're primitive and violent, but seemingly fully sapient and not universally hostile. Kenneth Haight claims they can peacefully live in the grace of the Erdtree like anyone else, and they take over as his castle's staff after his quest is completed, seemingly confirming the point. The Queens' use of sorceries (using staffs given to them by human sorcerers "to foster peace") and Boc being able to speak human languages and work as a seamster further demonstrate this.

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* HiddenDepths: HiddenDepths:
**
They're primitive and violent, but seemingly fully sapient and not universally hostile. Kenneth Haight claims they can peacefully live in the grace of the Erdtree like anyone else, and they take over as his castle's staff after his quest is completed, seemingly confirming the point. The Queens' use of sorceries (using staffs given to them by human sorcerers "to foster peace") and Boc being able to speak human languages and work as a seamster further demonstrate this.



* AmbiguouslyRelated: They're classified as undead and are capable of inflicting Deathblight, which links them to the Prince of Death and Those Who Live in Death, but this is never confirmed.



* {{Foreshadowing}}: The Godskin Noble's description implies their cult has been hunting all sorts of beings since prior to recorded history. The fact they have been around for that long is one of the earliest hints [[spoiler:of the Greater Will's attempts to distort history to its favor -- the Rune of Death said to be plucked out of the Golden Order originally belonged to the Godskin cult, as Destined Death]].



* RiddleForTheAges: Despite the fact that they were name-dropped from the very start of the game, the question of ''why'' they stole the Rune of Death from Maliketh and used it to kill Godwyn is left a complete mystery. Did they come up with the plan themselves, or were they working on someone else's orders? And if so, whose orders? No definite answers are provided. Adding even further to the conspiracy, the lore even points towards a connection to [[spoiler:''Queen Marika herself'', despite her being one of the ostensible victims of the Night of the Black Knives, outright stating that they had close ties with her. And there's the matter of Marika's unexplained betrayal of Maliketh regarding Destined Death... Further muddying the water, a Black Knife Assassin can be found seemingly guarding the entrance to Miquella's Haligtree, and Miquella had explicitly abandoned the Golden Order in order to try and help his sister.]]

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* RiddleForTheAges: RiddleForTheAges:
**
Despite the fact that they were name-dropped from the very start of the game, the question of ''why'' they stole the Rune of Death from Maliketh and used it to kill Godwyn is left a complete mystery. Did they come up with the plan themselves, or were they working on someone else's orders? And if so, whose orders? No definite answers are provided. Adding even further to the conspiracy, the lore even points towards a connection to [[spoiler:''Queen Marika herself'', despite her being one of the ostensible victims of the Night of the Black Knives, outright stating that they had close ties with her. And there's the matter of Marika's unexplained betrayal of Maliketh regarding Destined Death... Further muddying the water, a Black Knife Assassin can be found seemingly guarding the entrance to Miquella's Haligtree, and Miquella had explicitly abandoned the Golden Order in order to try and help his sister.]]
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General clarification on work content


* {{Necromancer}}: There are implications the Deathbirds are the origin of Spirit Ashes Summoning. A number of Death Sorceries summon spirits of the dead, and Death Ritual Spear describes how priests chosen by the Deathbirds were sworn to the spear as guardians of the birds, in exchange for a "distant resurrection".

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* {{Necromancer}}: There are implications the Deathbirds are the origin of Spirit Ashes Summoning. A number of Death Sorceries summon spirits of the dead, and Death Ritual Spear describes how priests chosen by the Deathbirds were sworn to the spear as guardians of the birds, in exchange for a "distant resurrection".resurrection", and if you look closely, [[https://www.reddit.com/r/Eldenring/comments/vr89r2/til_the_spears_in_the_death_rite_birds_wings_are/ you can see them on the wings of Death Rite Birds]].
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Cut content isn't allowed


A Miranda Blossom serves as the boss of Tombsward Cave. '''Miranda the Blighted Bloom''', a yellow variant with a unique name, is fought alongside an Omenkiller as the DualBoss of Perfumer's Grotto. An unused item also refers to a "Miranda, Maiden of the Flower Crucible."

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A Miranda Blossom serves as the boss of Tombsward Cave. '''Miranda the Blighted Bloom''', a yellow variant with a unique name, is fought alongside an Omenkiller as the DualBoss of Perfumer's Grotto. An unused item also refers to a "Miranda, Maiden of the Flower Crucible."
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Removing cut content from character pages as outlined on site decision here. https://tvtropes.org/pmwiki/query.php?parent_id=133498&type=att


* GladiatorGames: In cut content they would fittingly [[https://www.youtube.com/watch?v=0wKB-zAZSkg spawn in the colosseums]]. The final game still heavily implies they were used this way; Fort Gael has a walled-off area with huge piles of Commoner corpses (notably unburnt, with their clothes and wooden braces still on) next to a prowling Lion Guardian. A similar area exists in Redmane Castle. In Fort Gael, Redmane soldiers are seen observing this area from the ramparts, with their backs turned to the actual gate. There's also a plank right over that area with a dead Commoner hanging off it, as if that's where they were pushed in to be fed to the lion. Note that the Redmanes also run one of the three colosseums and have their banners all over it.

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* GladiatorGames: In cut content they would fittingly [[https://www.youtube.com/watch?v=0wKB-zAZSkg spawn in the colosseums]]. The final game still heavily implies they were used this way; Fort Gael has a walled-off area with huge piles of Commoner corpses (notably unburnt, with their clothes and wooden braces still on) next to a prowling Lion Guardian. A similar area exists in Redmane Castle. In Fort Gael, Redmane soldiers are seen observing this area from the ramparts, with their backs turned to the actual gate. There's also a plank right over that area with a dead Commoner hanging off it, as if that's where they were pushed in to be fed to the lion. Note that the Redmanes also run one of the three colosseums and have their banners all over it.

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Draconic tree sentinels are well-known enough that there's no need to spoiler their presence.


* GiantMook: Larger Teardrop Scarabs can be rarely found in some areas, however they behave exactly like their smaller counterparts.



* BeefGate: Fitting their status as guardians of the Erdtree, they stand as a very dangerous obstacle to get to the capital city Leyndell. Two regular Tree Sentinels guard an entrance to the inner wall, while the Draconic Tree Sentinel guards the entrance to Leyndell proper.
* BlingOfWar: The order's most defining trait, clad in thick, rune encrusted golden armor and highly dangerous combatants should they be challenged. [[spoiler:The Draconic variant armor is just as splendid, but complete with golden spikes and dragon-like ridges across their armor]].
* CarryABigStick: [[spoiler: The Draconic version uses a massive warhammer, apparently made from Dragon-bones, which they use to pummel the player with unmatched mastery. During the second phase, he'll wreath it in lightning.]]
* CoolHorse: They ride on top ''giant'', savage war-horses, who will freely attack the player alongside their masters. They also rock an ornate set of armor, just as radiant as their master's. [[spoiler: The Draconic variant rides ontop a Dragonkin warhorse, that ''is able to breath fire''.]]

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* BeefGate: Fitting their status as guardians of the Erdtree, they stand as a very dangerous obstacle to get to the capital city Leyndell. Two regular Tree Sentinels guard an entrance to the inner wall, while the Draconic Tree Sentinel guards Sentinels guard the entrance to Leyndell proper.
proper and Maliketh's arena.
* BlingOfWar: The order's most defining trait, clad in thick, rune encrusted golden armor and highly dangerous combatants should they be challenged. [[spoiler:The The Draconic variant armor is just as splendid, but complete with golden spikes and dragon-like ridges across their armor]].
armor.
* CarryABigStick: [[spoiler: The Draconic version uses a massive warhammer, apparently made from Dragon-bones, which they use to pummel the player with unmatched mastery. During the second phase, he'll they'll wreath it in lightning.]]
lightning.
* CoolHorse: They ride on top ''giant'', savage war-horses, who will freely attack the player alongside their masters. They also rock an ornate set of armor, just as radiant as their master's. [[spoiler: The Draconic variant rides ontop on top a Dragonkin warhorse, that ''is able to breath fire''.]]fire''.
* DegradedBoss: The Draconic Tree Sentinel which guards Maliketh's arena in Farum Azula is fought as a tough, non-respawning enemy.



* HellishHorse: The barded horse it rides is just as ferocious as its master. [[spoiler: The Draconic version even more so]].
* HunterOfHisOwnKind: [[spoiler:After suffering their very first defeat when Ancient Dragon Gransax breeched the capital's walls and Marika declared war against Dragonkind, a group of Sentinels decided the best way to believe to combat this new threat was by using their own powers against them. Leading them to study the Dragons' lightning incantations and begin fashioning weapons and armour from their bones]].
--> '''Malformed Dragon Set:''' [[spoiler: After the great ancient dragon Gransax attacked, the sentinels had an epiphany. The only way to truly protect the Erdtree was to become dragons themselves]].

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* HellishHorse: The barded horse it rides is just as ferocious as its master. [[spoiler: The Draconic version even more so]].
so.
* HunterOfHisOwnKind: [[spoiler:After After suffering their very first defeat when Ancient Dragon Gransax breeched the capital's walls and Marika declared war against Dragonkind, a group of Sentinels decided the best way to believe to combat this new threat was by using their own powers against them. Leading them to study the Dragons' lightning incantations and begin fashioning weapons and armour from their bones]].
bones.
--> '''Malformed Dragon Set:''' [[spoiler: After the great ancient dragon Gransax attacked, the sentinels had an epiphany. The only way to truly protect the Erdtree was to become dragons themselves]].themselves.



* LuckilyMyShieldWillProtectMe: They hulk around circular greatshields, complete with the symbol of the Erdtree carved into it. Its power lets it deflect bolts of magic. [[spoiler: The Draconic Knight has a similarlily sized one made from golden bones.]]
* MagicKnight: [[spoiler: The Draconic versions are all masters of their Cult's lightning incantations, and will freely use them to augement their melee skills]].

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* LuckilyMyShieldWillProtectMe: They hulk around circular greatshields, complete with the symbol of the Erdtree carved into it. Its power lets it deflect bolts of magic. [[spoiler: The Draconic Knight has a similarlily sized one made from golden bones.]]
bones.
* MagicKnight: [[spoiler: The Draconic versions are all masters of their Cult's lightning incantations, and will freely use them to augement augment their melee skills]].skills.



* RecurringBoss: Two more of them are fought at the Gate of Leyndell. [[spoiler:And then there's the ''Draconic'' versions lurking around, and they can throw lightning as well. One is fought at Leyndell's northern entrance and another outside of Malekith's boss chamber in Farum Azula.]]
* RecurringElement: [[spoiler: The Draconic variant seems to have reinforced their armor with stone and wield a club made from the bones of a dragon, making them this game's equivalent of [[VideoGame/DarkSouls Havel the Rock]].]]

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* RecurringBoss: Two more of them are fought at the Gate of Leyndell. [[spoiler:And then there's the ''Draconic'' versions lurking around, and they can throw lightning as well. One is The Draconic variants are fought at Leyndell's northern entrance and another outside of Malekith's Maliketh's boss chamber in Farum Azula.]]
Azula.
* RecurringElement: [[spoiler: The Draconic variant seems to have reinforced their armor with stone and wield a club made from the bones of a dragon, making them this game's equivalent of [[VideoGame/DarkSouls Havel the Rock]].]]



* ShockAndAwe: [[spoiler: The Draconic Sentinel commands utter mastery of Dragon Cult incantations, they can fire strands of it, send forth large waves of energy, coat their weapon in the sparks, and their most powerful attack is to summon forth giant bolts of it from the sky. Most notably, it's ''red'' lightning, which normally only ancient Dragons can control.]]

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* ShockAndAwe: [[spoiler: The Draconic Sentinel commands utter mastery of Dragon Cult incantations, incantations; they can fire strands of it, send forth large waves of energy, coat their weapon in the sparks, and their most powerful attack is to summon forth giant bolts of it from the sky. Most notably, it's ''red'' lightning, which normally only ancient Dragons can control.]]
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* UnusableEnemyEquipment: While the player can obtain both sets of armor, the sword, shield, and spear; as well as the Tail, Horn, and Breath Aspects as incantations; the Wings and Claw Aspects that the Crucible Knights are seen using cannot currently be obtained.

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* UnusableEnemyEquipment: While the player can obtain both sets of armor, the sword, shield, and spear; as well as the Tail, Horn, and Breath Aspects as incantations; the Wings and Claw Aspects that the Crucible Knights are seen using cannot currently be obtained. This may change, as the DLC trailer shows a scene of what appears to be a player using the Aspect of the Crucible: Wings incantation against Messmer.
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[[folder:Lands Between' Fauna (Sheep, Deer, Springhares, Hawks, Wolves, Bears, Eagles, Dragonflies, Guillemot, Owls)]]

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[[folder:Lands Between' Fauna (Sheep, Deer, Boars, Springhares, Hawks, Wolves, Bears, Eagles, Dragonflies, Guillemot, Owls)]]Owls, Turtles)]]
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[[folder:Lands Between' Fauna (Sheep, Deer, Springhares, Hawks, Wolves, Bears, Eagles, Dragonflies, Guillemot)]]

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[[folder:Lands Between' Fauna (Sheep, Deer, Springhares, Hawks, Wolves, Bears, Eagles, Dragonflies, Guillemot)]]Guillemot, Owls)]]



* PredatorsAreMean: All predatory animals, except for Eagles, will attack the Tarnished on sight.

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* PredatorsAreMean: All predatory animals, except for Eagles, eagles and owls, will attack the Tarnished on sight.
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* LongRangeFighter: The bow-wielding golems can detect and attack you from an incredibly long range, and their arrows will deal considerable damage and throw you back if they connect, making it all the harder to close the distance on them. Once you do, however, their only attack at melee range is a predictable stomp, meaning once you've reached them you've basically already won.
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[[/folder]]

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[[/folder]][[/folder]]
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* EverythingFades: One of the few bosses, let alone field bosses, to avert this. Killing him when he invades in the overworld will cause his corpse to remain on the ground until you reload the area. This is played straight when killing him in the Shaded Castle.

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[[folder:Wandering Nobles]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/sorcerer_aristocrat.png]]
--> '''Voiced by:''' Ben Fox

Nobles exiled from their homelands to the Lands Between for various, long forgotten reasons as they lost their minds trapped in the cycle of immortality. Five can be summoned with the Wandering Noble Spirit Ashes, and one that can use Glintstone Pebble is summonable with the Noble Sorcerer Spirit Ashes.

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[[folder:Wandering Nobles]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/sorcerer_aristocrat.png]]
--> '''Voiced by:''' Ben Fox

Nobles exiled from their homelands to
[[folder:Lands Between' Fauna (Sheep, Deer, Springhares, Hawks, Wolves, Bears, Eagles, Dragonflies, Guillemot)]]
The more mundane fauna of
the Lands Between for various, long forgotten reasons as they lost their minds trapped in Between, left mostly uncorrupted from the cycle of immortality. Five can be summoned with the Wandering Noble Spirit Ashes, Shattering and one all that can use Glintstone Pebble is summonable with the Noble Sorcerer Spirit Ashes.it entailed.


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* BearsAreBadNews: DownplayedTrope, regular bears are aggressive, but rather sparsely found and far easier to take down than more common enemies like Lordsworn Knights and Trolls found around the world - and of course, they are small fries compared to the much bigger, much faster, much stronger Runebears.
* EliteMook: White-furred wolves usually act as leaders of wolf packs, and have much more HP and attack power as a result.
* HerbivoresAreFriendly: Or rather, Herbivores are neutral. Herbivores are just about the only creatures in the whole game that won't try to attack you on sight, and will instead try to run away to preserve themselves. Their low HP also means they're a very easy source of crafting materials. The only exception to this are the thunder-sheep in Altus who will attempt to do a very damaging thunder-roll attack against you should you get too close.
* OneHitPointWonder: All herbivores as well as giant dragonflies have incredibly low HP, which means that you can kill one with a swing of any weapon or a single arrow.
* PredatorsAreMean: All predatory animals, except for Eagles, will attack the Tarnished on sight.
[[/folder]]


[[folder:Wandering Nobles]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/sorcerer_aristocrat.png]]
--> '''Voiced by:''' Ben Fox

Nobles exiled from their homelands to the Lands Between for various, long forgotten reasons as they lost their minds trapped in the cycle of immortality. Five can be summoned with the Wandering Noble Spirit Ashes, and one that can use Glintstone Pebble is summonable with the Noble Sorcerer Spirit Ashes.
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** It's also unclear whether Elemer has some kind of ResurrectiveImmortality whenever he's killed out in the world or whether you're merely FightingAShadow of him. He takes on a wholly solid look wherever he appears to contrast other "spirit" enemies which are translucent and usually glowing a bright color, but he also briefly takes on the coloration of a Red Phantom when he arrives and his death explosion effect uniquely appears as the same red color rather than gray. Is he somehow using a more powerful version of a Bloody Finger spell, wearing the [[https://eldenring.wiki.fextralife.com/Furled+Finger's+Trick-Mirror Furled Finger's Trick Mirror]] or is he [[ImplacableMan just that hard to kill]], like how every Pursuer that you kill in ''VideoGame/DarkSouls2'' is supposed to be the same guy?

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** It's also unclear whether Elemer has some kind of ResurrectiveImmortality whenever he's killed out in the world or whether you're merely FightingAShadow of him. He takes on a wholly solid look wherever he appears to contrast other "spirit" enemies which are translucent and usually glowing a bright color, but he also briefly takes on the coloration of a Red Phantom when he arrives and his death explosion effect uniquely appears as the same red color rather than gray. Is he somehow using a more powerful version of a Bloody Finger spell, wearing the [[https://eldenring.wiki.fextralife.com/Furled+Finger's+Trick-Mirror Furled Finger's Trick Mirror]] Mirror or is he [[ImplacableMan just that hard to kill]], like how every Pursuer that you kill in ''VideoGame/DarkSouls2'' is supposed to be the same guy?kill]]?

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