Is there an issue? Send a MessageReason:
None
* GeniusBruiser: Easily his greatest weapons are his lies and demonic cunning, but he's far from lacking in the area of physical strength and is completely willing to use brute strength when guile fails; see PintSizedPowerhouse below.
Changed line(s) 1059 (click to see context) from:
* PintSizedPowerhouse: Compared to his fellow Demon Lords, he is the smallest except for Graz'zt. Though he is not the strongest of the demon lords, he is still immensely powerful by mortal standards (in 5e specifically, he has a Strength score of ''29,'' among other things).
to:
* PintSizedPowerhouse: Compared to his fellow Demon Lords, he is the smallest except for Graz'zt. Though he is not the strongest of the demon lords, he is still immensely powerful by mortal standards (in 5e specifically, he has a Strength score of ''29,'' ''29''- on par with more martially-oriented demon lords like Yeenoghu and ''Demogorgon''- among other things).
Is there an issue? Send a MessageReason:
None
Changed line(s) 1055 (click to see context) from:
* HatedByAll: ''Nobody'' like Fraz-Urb'luu, and rival demon lords in partciular despise him for effectively crank calling them.
to:
* HatedByAll: ''Nobody'' like Fraz-Urb'luu, and rival demon lords in partciular particular despise him for effectively crank calling them.
Changed line(s) 1059 (click to see context) from:
* PintSizedPowerhouse: Compared to his fellow Demon Lords, he is the smallest except for Graz'zt. Though he is not the strongest of the demon lords, he is still immensely powerful by mortal standards (in 5e specifically, he has a Strength score of ''29'').
to:
* PintSizedPowerhouse: Compared to his fellow Demon Lords, he is the smallest except for Graz'zt. Though he is not the strongest of the demon lords, he is still immensely powerful by mortal standards (in 5e specifically, he has a Strength score of ''29'').''29,'' among other things).
Is there an issue? Send a MessageReason:
None
Changed line(s) 1059 (click to see context) from:
* PintSizedPowerhouse: Compared to his fellow Demon Lords, he is the smallest except for Graz'zt. Though he is not the strongest of the demon lords, he is still immensely powerful by mortal standards.
to:
* PintSizedPowerhouse: Compared to his fellow Demon Lords, he is the smallest except for Graz'zt. Though he is not the strongest of the demon lords, he is still immensely powerful by mortal standards.standards (in 5e specifically, he has a Strength score of ''29'').
Changed line(s) 1064 (click to see context) from:
* VocalDissonance: He's described as having a very melodious and pleasant voice and looks like, well, look at the pictures.
to:
* VocalDissonance: He's described as having a very melodious and pleasant voice voice, and looks like, like... well, look at the pictures.
Is there an issue? Send a MessageReason:
Blade On A Stick is now a disambig
Deleted line(s) 74 (click to see context) :
* BladeOnAStick: In some editions they wield lances, spears, and other polearms.
Deleted line(s) 148 (click to see context) :
* BladeOnAStick: In some editions they carry ranseurs.
Is there an issue? Send a MessageReason:
None
Changed line(s) 670 (click to see context) from:
* PossessingADeadBody: Their specialty. A dybbuk can possess the corpse of a humanoid or beast and retains control of it while the corpse is intact. When the corpse is damaged beyond repair, the dybbuk abandons it in search of a new one.
to:
* PossessingADeadBody: Their specialty. A dybbuk can possess the corpse of a humanoid or beast and retains control of it while the corpse is intact. When the corpse is damaged beyond repair, the dybbuk abandons it in search of a new one. Note that this is [[SadlyMythcharacterized the complete opposite]] of how dybbuks work in classic Jewish folklore, in which they're incorporeal ''undead'' that possess ''living'' bodies.
Is there an issue? Send a MessageReason:
crosswicking
Added DiffLines:
* WhipOfDominance: Balors are one of the greatest demons of the Abyss aside from outright {{Demon Lords|AndArchdevils}}, {{Dual Wield|ing}} a sword and flaming whip in combat. It's a nod to both their command over lesser demons and [[Franchise/TolkiensLegendarium the balrogs]] that inspired them.
Is there an issue? Send a MessageReason:
Disambiguated.
Deleted line(s) 122 (click to see context) :
* WhipItGood: Balors favor the use of long, flaming whips studded with blades and hooks, which they use to snare and entangle their foes.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* VocalDissonance: He's described as having a very melodious and pleasant voice and looks like, well, look at the pictures.
Is there an issue? Send a MessageReason:
Asskicking Equals Authority has been renamed.
Changed line(s) 14 (click to see context) from:
* AsskickingEqualsAuthority: Demons get stronger by killing things, and the various demon lords have been killing for a ''long'' time. Appeal to force is the only kind of authority demons respect: a weak demon obeys a stronger one because the stronger one can annihilate it if it doesn't. Currently, the strongest among them is the Demogorgon.
to:
* AsskickingEqualsAuthority: AsskickingLeadsToLeadership: Demons get stronger by killing things, and the various demon lords have been killing for a ''long'' time. Appeal to force is the only kind of authority demons respect: a weak demon obeys a stronger one because the stronger one can annihilate it if it doesn't. Currently, the strongest among them is the Demogorgon.
Changed line(s) 1011 (click to see context) from:
* AuthorityEqualsAsskicking: Demogorgon is probably the most powerful Demon Prince, which is why so many serve him -- [[AsskickingEqualsAuthority in the Abyss, the only way to get people to do what you want is to force them]].
to:
* AuthorityEqualsAsskicking: AsskickingLeadsToLeadership: Demogorgon is probably the most powerful Demon Prince, which is why so many serve him -- [[AsskickingEqualsAuthority in the Abyss, the only way to get people to do what you want is to force them]].them.
Is there an issue? Send a MessageReason:
None
Changed line(s) 1298 (click to see context) from:
The Demon Lord of Savagery, Yeenoghu is the creator of gnolls. He is a lesser power compared to princes like Orcus and Demogorgon, but was still able to subjugate Doresain, the Demon Prince of Ghouls who was a former vassal of Orcus. He controls the Abyss' 422nd layer, which he has simply named "Yeenoghu's Realm" (he isn't very creative).
to:
The Demon Lord of Savagery, Yeenoghu is the creator of gnolls. He is a lesser power compared to princes like Orcus and Demogorgon, but was still able to subjugate Doresain, the Demon Prince of Ghouls who was a former vassal of Orcus. He controls the Abyss' 422nd layer, which traditionally, he has simply named "Yeenoghu's Realm" (he isn't very creative).creative. In 5e, it is called Death Dells).
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* RandomizedTransformation: Their Warp Creature ability allows them to trigger random transformations in other creatures.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* RidiculouslySmallWings: A Nalfeshnee's wings look comically small in comparison to the rest of its body. Despite this, it can fly faster than it can walk.
Is there an issue? Send a MessageReason:
None
Changed line(s) 398 (click to see context) from:
* WeaponOfChoice: In 5th edition, each molydeus wields a demonic weapon associated with its patron demon lord: a glaive for Baphomet, a whip for Demogorgon, a flail for Yeenoghu, and so on. No matter what form this weapon takes, it always has the power to decapitate on a critical hit.
to:
* WeaponOfChoice: WeaponSpecialization: In 5th edition, each molydeus wields a demonic weapon associated with its patron demon lord: a glaive for Baphomet, a whip for Demogorgon, a flail for Yeenoghu, and so on. No matter what form this weapon takes, it always has the power to decapitate on a critical hit.
Is there an issue? Send a MessageReason:
None
Changed line(s) 133 (click to see context) from:
* HiddenElfVillage: Their ''AD&D'' lore describes isolated communities of a few hundred bar-lgura dwelling in simple tribal societies, using their weight of numbers of ensure their independence from Abyssal politics and the Blood War. There are also stories of vengeful balors singlehandedly wiping out such communities of "rebellious" tanar'ri.
to:
* HiddenElfVillage: Their ''AD&D'' lore describes isolated communities of a few hundred bar-lgura dwelling in simple tribal societies, using their weight of numbers of to ensure their independence from Abyssal politics and the Blood War. There are also stories of vengeful balors singlehandedly wiping out such communities of "rebellious" tanar'ri.
Changed line(s) 150 (click to see context) from:
* DumbMuscle: Their ''Planescape'' entry explains that bulezau's "chief vulnerability's found in the hollow space between their ears," and the only thing dumber than one is two of the demons.
to:
* DumbMuscle: Their ''Planescape'' entry explains that a bulezau's "chief vulnerability's found in the hollow space between their ears," and the only thing dumber than one is two of the demons.
Changed line(s) 229 (click to see context) from:
* DealWithTheDevil: They occupy this niche among the demons, manipulating and tempting weak-willed mortals with the promise of a ''wish'' spell. The catch, however, is that the ''wish'' can only be used for an evil cause, or one that would spread destruction and suffering. Failing that, an act of imense wickedness or great sacrifce is required as payment.
to:
* DealWithTheDevil: They occupy this niche among the demons, manipulating and tempting weak-willed mortals with the promise of a ''wish'' spell. The catch, however, is that the ''wish'' can only be used for an evil cause, or one that would spread destruction and suffering. Failing that, an act of imense immense wickedness or great sacrifce sacrifice is required as payment.
Changed line(s) 516 (click to see context) from:
* MagicDance: In 3.5, three or more vrocks can form a circle and start dancing. If nothing interrupts their dance, the vrocks will then unleash a wave of destructive energy that inflicts tremendous damage to everything that isn’t a demon within a 100-foot radius.
to:
* MagicDance: In 3.5, three or more older editions, a group of vrocks can form a circle and start dancing. If nothing interrupts their dance, a ''dance of ruin'' over a few rounds, which if not disrupted by dealing enough damage to one of the vrocks will then unleash performing it, unleashes a wave of destructive energy that inflicts tremendous damage to everything that isn’t isn't a demon within a 100-foot radius.
Is there an issue? Send a MessageReason:
None
Changed line(s) 230 (click to see context) from:
* EvilIsNotAToy: Glabrezu are often summoned by mortals who think that, as demons, they're dumber and easier to handle than devils. But anyone who opts to summon a glabrezu under the impression that they can trick it is in for a ''nasty'' surprise, and anyone who thinks they can overpower it is most likely just as wrong. Even those who try to deal "fairly" with a glabrezu are in danger -- at least with a devil you have assurance that it will stick to the letter of the bargain.
to:
* EvilIsNotAToy: Glabrezu are often summoned by mortals who think that, as demons, they're dumber and easier to handle than devils. But anyone who opts to summon a glabrezu under the impression that they can trick it a glabrezu is in for a ''nasty'' surprise, and anyone who thinks they can overpower it one is most likely just as wrong. Even those who try to deal "fairly" with a glabrezu are in danger -- at least with a devil you have assurance that it will stick to the letter of the bargain.
* DealWithTheDevil: According to their ''AD&D'' lore, a few times each century, hezrou are able to ''plane shift'' to the Prime Material Plane in events known as Dark Walks. The hezrous will then try to make pacts with mortals, offering a service such as destroying an enemy or retrieving an artifact, in exchange for eternal subservience... though the demons will also accept the soul of the mortal's family member, friend or lover in their place.
Changed line(s) 361 (click to see context) from:
A powerful, multi-armed, snake-bodied feminine demon. Mariliths are amongst the most feared demons of the Abyss, and not just for their combat prowess. While most demons are near-mindless beasts whose best grasp of tactics is "hit thing until thing dies", Mariliths are ''smart'', and combine their keen minds with their chaotic free-thinking natures to produce plots of literally fiendish ingenuity.
to:
Changed line(s) 365 (click to see context) from:
* TheEvilGenius: They're wickedly clever and often serve as generals to demonic hordes.
to:
* TheEvilGenius: They're wickedly clever clever, combining their keen minds with their chaotic free-thinking natures to produce plots of literally fiendish ingenuity.
* FantasticRacism: Mariliths are fierce rivals with glabrezu, whose subtle covert actions they deride as inferior to "proper" warfare. They're also not fond of balors, both because they favor the glabrezu over the mariliths, andoften serve as generals because the mariliths consider the balors less important to demonic hordes.the Blood War, only dominating the rest of the tanar'ri through their brute strength.
* FantasticRacism: Mariliths are fierce rivals with glabrezu, whose subtle covert actions they deride as inferior to "proper" warfare. They're also not fond of balors, both because they favor the glabrezu over the mariliths, and
Changed line(s) 392 (click to see context) from:
* MouthOfSauron: Every molydeus speaks with the authority of its patron demon lord. In some cases, they do this quite literally: the demon lord can see and speak through the molydeus’s snake head.
to:
* MouthOfSauron: Every molydeus speaks with the authority of its patron demon lord. In some cases, they do this quite literally: the demon lord can see and speak through the molydeus’s molydeus' snake head.
Changed line(s) 435 (click to see context) from:
* EmotionEater: They can consume negative emotions such as misery, fear and rage.
to:
* EmotionEater: They can consume negative emotions such as misery, fear and rage.rage, draining mortal souls into husks that can then be converted into demons through unimaginable torture.
Is there an issue? Send a MessageReason:
None
Changed line(s) 60,61 (click to see context) from:
* AlienKudzu: They ''are'' alien kudzu.
* BlobMonster: Their earlier incarnation was as a vaguely-humanoid mass of acidic corruption contained in a cracked, leathery coating.
* BlobMonster: Their earlier incarnation was as a vaguely-humanoid mass of acidic corruption contained in a cracked, leathery coating.
to:
* AlienKudzu: They ''are'' alien kudzu.
kudzu. While other demons exist to lure mortals to the Abyss, alkiliths exist to bring the Abyss to the Material Plane.
* BlobMonster:Their earlier incarnation was They mostly appear as masses of demonic mold, but in some editions can assume a vaguely-humanoid mass shape of acidic corruption contained in a cracked, leathery coating.
* BlobMonster:
Changed line(s) 63 (click to see context) from:
* EvenEvilHasStandards: ''Mordenkainen's Tome of Foes'' notes that most demon cultists refuse to summon alkiliths, due to the danger of the fiends creating an unchecked Abyssal portal.
to:
* EvenEvilHasStandards: ''Mordenkainen's Tome of Foes'' notes that most demon cultists refuse to summon alkiliths, due to the danger of the fiends creating an unchecked Abyssal portal. Meanwhile, other demons fear alkiliths because most tanar'ri have no innate protection against their acidic attacks.
Changed line(s) 103 (click to see context) from:
* FertileBlood: According to 4th and 5th Edition, babaus were born from the blood of Graz'zt when the Archduess Glasya struck him in close combat, and the newborn demons helped drive her from the field.
to:
* FertileBlood: According to 4th and 5th Edition, babaus were born from the blood of Graz'zt when the Archduess Archduchess Glasya struck him in close combat, and only for the newborn demons helped to help drive her from the field.
Changed line(s) 177 (click to see context) from:
* VillainousDemotivator: They have the uncanny ability to sniff out Blood War deserters, and punish such demons with hideous deaths. This, and the fact that chasmes are rewarded for their service by having lesser tanar'ri sent to the front lines in their stead, make chasmes feared and hated by other demons.
to:
* VillainousDemotivator: They have the uncanny ability to sniff out Blood War deserters, and punish such demons with hideous deaths. This, and the fact that chasmes Chasmes are rewarded for their this service by having lesser tanar'ri sent to the front lines in their stead, make chasmes feared which only feeds the fear and hated by other demons.hatred those demons have for them.
* BeastOfBattle: They're sometimes equipped with "citadels," fortified howdahs a goristro wears on its head and shoulders with the ease of a helmet. Generally speaking, goristros are treated more like war beasts than soldiers, and carefully bred by stronger, more intelligent tanar'ri to excel as siege monsters.
* TheNeidermeyer: They're vicious and cruel commanders, prone to attacking even those minions who follow their orders, just to amuse themselves.
Changed line(s) 908 (click to see context) from:
Lords of abyssal oceans, these demons have humanoid torsos and eel-like lower bodies.
to:
Lords of abyssal oceans, these demons evolved obyriths have humanoid torsos and eel-like lower bodies.
Changed line(s) 910 (click to see context) from:
* BreathWeapon: In 3rd Edition, wastriliths can spray a cone of boiling water.
to:
* BreathWeapon: In 3rd Edition, some editions, wastriliths can spray a cone of boiling water.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* VillainousDemotivator: They have the uncanny ability to sniff out Blood War deserters, and punish such demons with hideous deaths. This, and the fact that chasmes are rewarded for their service by having lesser tanar'ri sent to the front lines in their stead, make chasmes feared and hated by other demons.
Is there an issue? Send a MessageReason:
None
Changed line(s) 99 (click to see context) from:
Born from the blood of Graz'zt, babaus combine the cunning of devils with the savagery of demons.
to:
Changed line(s) 101,102 (click to see context) from:
* AcidAttack: Prior to 5th edition, babaus secreted an acidic slime while in combat. This slime's effects varied by edition, either protecting the babau from piercing and slashing attacks (2e), corroding any weapons which touched the babau (3e), or just harming adjacent attackers (4e).
* DeadlyGaze: In 5th edition, a babau's magical gaze saps the strength of its target.
* DeadlyGaze: In 5th edition, a babau's magical gaze saps the strength of its target.
to:
* AcidAttack: CoveredInGunge: Prior to 5th edition, babaus secreted an [[AcidAttack acidic slime slime]] while in combat. This slime's combat, the effects varied of which vary by edition, either protecting the babau from piercing and slashing attacks (2e), (2E), corroding any weapons which touched that touch the babau (3e), (3E), or just harming adjacent attackers (4e).(4E).
* DeadlyGaze:In 5th edition, a babau's Their magical gaze saps the strength of its target. their target.
* FertileBlood: According to 4th and 5th Edition, babaus were born from the blood of Graz'zt when the Archduess Glasya struck him in close combat, and the newborn demons helped drive her from the field.
* DeadlyGaze:
* FertileBlood: According to 4th and 5th Edition, babaus were born from the blood of Graz'zt when the Archduess Glasya struck him in close combat, and the newborn demons helped drive her from the field.
Added DiffLines:
* PressGanged: Babaus not serving a particular demon lord as spies or assassins tend to roam the Abyss, rounding up "recruits" for the Blood War. This can lead lesser demons to band together and try to kill babaus, but greater tanar'ri may come to the babaus' aid out of recognition for their important role in the war against the devils.
Added DiffLines:
* HiddenElfVillage: Their ''AD&D'' lore describes isolated communities of a few hundred bar-lgura dwelling in simple tribal societies, using their weight of numbers of ensure their independence from Abyssal politics and the Blood War. There are also stories of vengeful balors singlehandedly wiping out such communities of "rebellious" tanar'ri.
Is there an issue? Send a MessageReason:
Horny Devils was renamed to Succubi And Incubi, and Hot As Hell was retooled into being about attractive and seductive demons
Deleted line(s) 334 (click to see context) :
* HornyDevils: Downplayed in that lilitus are still supernaturally attractive and adept at using their looks to their advantage, but are more interested in perverting good religions than seducing individuals.
* SuccubiAndIncubi: Played with in that lilitus are still supernaturally attractive and adept at using their looks to their advantage, but are more interested in perverting good religions than seducing individuals.
Changed line(s) 1075,1076 (click to see context) from:
* HornyDevils: Both in a literal sense and in a figurative one- there are a ''lot'' of demons, cambions, and tieflings who trace lineage to him. Graz'zt is based on stories from witch trials, where witches would claim to copulate with the Devil in the guise of a handsome black-skinned man.
* HotAsHell: He is one handsome demon, and you best believe he knows it.
* HotAsHell: He is one handsome demon, and you best believe he knows it.
to:
* HornyDevils: HotAsHell: Both in a literal sense and in a figurative one- there are a ''lot'' of demons, cambions, and tieflings who trace lineage to him. Graz'zt is based on stories from witch trials, where witches would claim to copulate with the Devil in the guise of a handsome black-skinned man. \n* HotAsHell: He is one handsome demon, and you best believe he knows it.
Deleted line(s) 1142 (click to see context) :
* HornyDevils: The patron of them, at least before the succubi became independent from demons.
Added DiffLines:
* SuccubiAndIncubi: The patron of them, at least before the succubi became independent from demons.
Is there an issue? Send a MessageReason:
None
Changed line(s) 143 (click to see context) from:
* BewareMyStingerTail: bulezaus have a barbed tail with which to stab their enemies. It infects the target with a supernatural disease which makes their flesh rot and develop festering boils, amongst other nasty symptoms.
to:
* TheBerserker: Their ''AD&D'' rules give a bulezau a 25% chance each round of combat to fly into a berserk frenzy, gaining bonuses to attack rolls and saves at the expense of their Armor Class, as the demon refuses to stop attacking until all its opponents are dead or routed. The chance of this happening rises to 75% during rounds in which a bulezau takes damage but is unable to hit its opponent -- "They don't take failure well."
* BewareMyStingerTail:bulezaus Bulezaus have a barbed tail with which to stab their enemies. It infects the target with a supernatural disease which makes their flesh rot and develop festering boils, amongst other nasty symptoms.
* BewareMyStingerTail:
Changed line(s) 145 (click to see context) from:
* BloodKnight: Bulezaus embody the violence inherent in nature, and eagerly fight and maul whatever beings they encounter. More powerful demons often use them as shock troops and thugs for this purpose, and bulezaus often turn on each other when deprived of other targets.
to:
* BloodKnight: Bulezaus embody the violence inherent in nature, and eagerly fight and maul whatever beings they encounter. More powerful demons often use them as shock troops and thugs for this purpose, and bulezaus often turn on each other when deprived of other targets. This makes them ill-suited as guardians or sentries, and only an iron-willed tanar'ri commander can keep bulezaus from charging at the first enemy they see.
* DumbMuscle: Their ''Planescape'' entry explains that bulezau's "chief vulnerability's found in the hollow space between their ears," and the only thing dumber than one is two of the demons.
* DumbMuscle: Their ''Planescape'' entry explains that bulezau's "chief vulnerability's found in the hollow space between their ears," and the only thing dumber than one is two of the demons.
Is there an issue? Send a MessageReason:
None
Changed line(s) 78 (click to see context) from:
* ShockAndAwe: Against tough enemies, armanites can call on their innate magic to loose bolts of lightning.
to:
* PrivateMilitaryContractors: Bands of armanites, led by commanders alternately known as pathwardens and knechts, serve as mercenary companies in the Blood War, marching beneath the banner of the demon lord currently employing them. But being creatures of chaos, armanites are known to switch sides should they ever lose their current employer's banner, and if they're given orders they dislike, they'll quit the field.
* ShockAndAwe: Against tough enemies, armanites can call on their innate magic to loose bolts oflightning.lightning, or add electricity damage to their weapon attacks.
* ShockAndAwe: Against tough enemies, armanites can call on their innate magic to loose bolts of
Is there an issue? Send a MessageReason:
None
Changed line(s) 95,97 (click to see context) from:
[[caption-width-right:350:5e]]
->'''Challenge Rating:''' 6 (3E), 4 (5E)
->'''Challenge Rating:''' 6 (3E), 4 (5E)
to:
->'''Challenge Rating:''' 6 (3E), 13 (4E), 4 (5E)
Changed line(s) 164,165 (click to see context) from:
->'''Challenge Rating:''' 10 (3E), 6 (5E)
to:
->'''Challenge Rating:''' 10 (3E), 14 (4E), 6 (5E)
Changed line(s) 176,177 (click to see context) from:
->'''Challenge Rating:''' 5 (3E), 7 (5E)
to:
->'''Challenge Rating:''' 5 (3E), 24 (4E), 7 (5E)
Changed line(s) 192,193 (click to see context) from:
->'''Challenge Rating:''' 2 (3E), 1/4 (5E)
to:
->'''Challenge Rating:''' 2 (3E), (3E, 4E), 1/4 (5E)
Changed line(s) 306,307 (click to see context) from:
->'''Challenge Rating:''' 25 (3E)
to:
->'''Challenge Rating:''' 25 (3E)
(3E), 28 (4E)
Changed line(s) 378,379 (click to see context) from:
->'''Challenge Rating:''' 19 (3E), 21 (5E)
to:
->'''Challenge Rating:''' 19 (3E), 29 (4E), 21 (5E)
Changed line(s) 421,422 (click to see context) from:
->'''Challenge Rating:''' 14 (3E), 13 (5E)
to:
->'''Challenge Rating:''' 14 (3E), 20 (4E), 13 (5E)
Changed line(s) 459,460 (click to see context) from:
->'''Challenge Rating:''' 8 (3E)
to:
->'''Challenge Rating:''' 8 (3E)
(3E), 15 (4E)
Changed line(s) 707,708 (click to see context) from:
->'''Challenge Rating:''' 10 (3E)
to:
->'''Challenge Rating:''' 10 (3E)
(3E), 18 (4E)
Changed line(s) 793,795 (click to see context) from:
[[caption-width-right:350:5e]]
->'''Challenge Rating:''' 2 (3E), 1 (5E)
->'''Challenge Rating:''' 2 (3E), 1 (5E)
to:
->'''Challenge Rating:''' 2 (3E), 7 (4E), 1 (5E)
Changed line(s) 847,848 (click to see context) from:
->'''Challenge Rating:''' 2 (3E), 1 (5E)
to:
->'''Challenge Rating:''' 2 (3E), 7 (4E), 1 (5E)
Changed line(s) 861,862 (click to see context) from:
->'''Challenge Rating:''' 8 (3E), 4 (5E)
to:
->'''Challenge Rating:''' 8 (3E), 12 (4E), 4 (5E)
Changed line(s) 926,927 (click to see context) from:
->'''Challenge Rating:''' 3 (3E)
to:
->'''Challenge Rating:''' 3 (3E)
(3E), 13 (4E)
Changed line(s) 940,941 (click to see context) from:
->'''Challenge Rating:''' 8 (3E), 10 (5E)
to:
->'''Challenge Rating:''' 8 (3E), 17 (4E), 10 (5E)
Changed line(s) 976,977 (click to see context) from:
->'''Challenge Rating:''' 22 (3E)
to:
->'''Challenge Rating:''' 22 (3E)
(3E), 32 (4E)
Changed line(s) 993,994 (click to see context) from:
->'''Challenge Rating:''' 23 (3E), 26 (5E)
to:
->'''Challenge Rating:''' 23 (3E), 34 (4E), 26 (5E)
Changed line(s) 1063,1064 (click to see context) from:
->'''Challenge Rating:''' 22 (3E), 24 (5E)
to:
->'''Challenge Rating:''' 22 (3E), 32 (4E), 24 (5E)
Deleted line(s) 1168,1189 (click to see context) :
[[folder:Oublivae]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/oublivae.png]]
[[caption-width-right:350:3e]]
->'''Challenge Rating:''' 23 (3E)
The Demon Lord of Ruin and History, Oublivae lives to bring ruin and destruction to all corners of creation and rule over the remains. In the infinite, chaotic layers of the Abyss, it is Oublivae who works to ''keep'' things chaotic. She rules over layer 100 of the Abyss, known as The Barrens, a vast expanse filled with ruins from civilizations past, present, and future.
------
* BigCreepyCrawlies: Looks like an attractive female humanoid covered in chitinous plates with a long tail ending in a deadly stinger.
* TheChessmaster: When her predecessor Ugoreth had her surrounded, she appealed to his vanity by saying she carried a message for his ears only. It worked, and once they were alone she killed him and ate his soul.
* EldritchLocation: Even by the standards of the Abyss, the Barrens are weird in that it contains ruins of civilizations that haven't even been formed yet. This could be explained by the belief that the Barrens were once an astral domain that fell to the Abyss.
* EvilerThanThou: When the former ruler of the Barrens, Ugoreth, first met her, he had his minions surround her and demanded her service. Oublivae then outsmarted Ugoreth, killed him, ate his soul, and destroyed his empire before taking his position as Demon Lord for herself.
* HiddenDepths: Given how she all but embodies destruction, it might come as a surprise that Oublivae holds a knowledge of history rivalled by only the likes of Graz'zt, Vecna, and Iggwilv.
* HopeCrusher: She enjoys breaking the spirits of those she hunts by showing glimpses of their future where all they love is gone, right before devouring their soul.
* MysteriousPast: Nothing is known about her past, just that one day she crawled out from the dregs of the Barrens, went straight to Ugoreth's castle, and promptly killed him.
* OmnicidalManiac: Her ultimate goal is to turn the world into nothing but wasteland for her to rule over.
* OverlyLongTongue: She has a long, ghoulish tongue that she uses to lap up the blood of her victims.
* RedBaron: She has such [[SarcasmMode lovely titles]] as the Queen of Desolation, the Demon Monarch of the Barrens, and the Angel of the Everlasting Void.
* RunningOnAllFours: When provoked, she drops to all fours and fights like a feral beast.
* SmarterThanTheyLook: Has a vast knowlege of history and is just as much a scheemer as Graz'zt.
* SoulEating: Is explicitly stated to eat the souls of her victims, and even ate the soul of the former ruler of the Barrens, the demon lord Ugoreth.
[[/folder]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/oublivae.png]]
[[caption-width-right:350:3e]]
->'''Challenge Rating:''' 23 (3E)
The Demon Lord of Ruin and History, Oublivae lives to bring ruin and destruction to all corners of creation and rule over the remains. In the infinite, chaotic layers of the Abyss, it is Oublivae who works to ''keep'' things chaotic. She rules over layer 100 of the Abyss, known as The Barrens, a vast expanse filled with ruins from civilizations past, present, and future.
------
* BigCreepyCrawlies: Looks like an attractive female humanoid covered in chitinous plates with a long tail ending in a deadly stinger.
* TheChessmaster: When her predecessor Ugoreth had her surrounded, she appealed to his vanity by saying she carried a message for his ears only. It worked, and once they were alone she killed him and ate his soul.
* EldritchLocation: Even by the standards of the Abyss, the Barrens are weird in that it contains ruins of civilizations that haven't even been formed yet. This could be explained by the belief that the Barrens were once an astral domain that fell to the Abyss.
* EvilerThanThou: When the former ruler of the Barrens, Ugoreth, first met her, he had his minions surround her and demanded her service. Oublivae then outsmarted Ugoreth, killed him, ate his soul, and destroyed his empire before taking his position as Demon Lord for herself.
* HiddenDepths: Given how she all but embodies destruction, it might come as a surprise that Oublivae holds a knowledge of history rivalled by only the likes of Graz'zt, Vecna, and Iggwilv.
* HopeCrusher: She enjoys breaking the spirits of those she hunts by showing glimpses of their future where all they love is gone, right before devouring their soul.
* MysteriousPast: Nothing is known about her past, just that one day she crawled out from the dregs of the Barrens, went straight to Ugoreth's castle, and promptly killed him.
* OmnicidalManiac: Her ultimate goal is to turn the world into nothing but wasteland for her to rule over.
* OverlyLongTongue: She has a long, ghoulish tongue that she uses to lap up the blood of her victims.
* RedBaron: She has such [[SarcasmMode lovely titles]] as the Queen of Desolation, the Demon Monarch of the Barrens, and the Angel of the Everlasting Void.
* RunningOnAllFours: When provoked, she drops to all fours and fights like a feral beast.
* SmarterThanTheyLook: Has a vast knowlege of history and is just as much a scheemer as Graz'zt.
* SoulEating: Is explicitly stated to eat the souls of her victims, and even ate the soul of the former ruler of the Barrens, the demon lord Ugoreth.
[[/folder]]
Changed line(s) 1197,1198 (click to see context) from:
->'''Challenge Rating:''' 22 (3E), 26 (5E)
to:
->'''Challenge Rating:''' 22 (3E), 33 (4E), 26 (5E)
Added DiffLines:
[[folder:Oublivae]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/oublivae.png]]
[[caption-width-right:350:3e]]
->'''Challenge Rating:''' 23 (3E)
The Demon Lord of Ruin and History, Oublivae lives to bring ruin and destruction to all corners of creation and rule over the remains. In the infinite, chaotic layers of the Abyss, it is Oublivae who works to ''keep'' things chaotic. She rules over layer 100 of the Abyss, known as The Barrens, a vast expanse filled with ruins from civilizations past, present, and future.
------
* BigCreepyCrawlies: Looks like an attractive female humanoid covered in chitinous plates with a long tail ending in a deadly stinger.
* TheChessmaster: When her predecessor Ugoreth had her surrounded, she appealed to his vanity by saying she carried a message for his ears only. It worked, and once they were alone she killed him and ate his soul.
* EldritchLocation: Even by the standards of the Abyss, the Barrens are weird in that it contains ruins of civilizations that haven't even been formed yet. This could be explained by the belief that the Barrens were once an astral domain that fell to the Abyss.
* EvilerThanThou: When the former ruler of the Barrens, Ugoreth, first met her, he had his minions surround her and demanded her service. Oublivae then outsmarted Ugoreth, killed him, ate his soul, and destroyed his empire before taking his position as Demon Lord for herself.
* HiddenDepths: Given how she all but embodies destruction, it might come as a surprise that Oublivae holds a knowledge of history rivalled by only the likes of Graz'zt, Vecna, and Iggwilv.
* HopeCrusher: She enjoys breaking the spirits of those she hunts by showing glimpses of their future where all they love is gone, right before devouring their soul.
* MysteriousPast: Nothing is known about her past, just that one day she crawled out from the dregs of the Barrens, went straight to Ugoreth's castle, and promptly killed him.
* OmnicidalManiac: Her ultimate goal is to turn the world into nothing but wasteland for her to rule over.
* OverlyLongTongue: She has a long, ghoulish tongue that she uses to lap up the blood of her victims.
* RedBaron: She has such [[SarcasmMode lovely titles]] as the Queen of Desolation, the Demon Monarch of the Barrens, and the Angel of the Everlasting Void.
* RunningOnAllFours: When provoked, she drops to all fours and fights like a feral beast.
* SmarterThanTheyLook: Has a vast knowlege of history and is just as much a scheemer as Graz'zt.
* SoulEating: Is explicitly stated to eat the souls of her victims, and even ate the soul of the former ruler of the Barrens, the demon lord Ugoreth.
[[/folder]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/oublivae.png]]
[[caption-width-right:350:3e]]
->'''Challenge Rating:''' 23 (3E)
The Demon Lord of Ruin and History, Oublivae lives to bring ruin and destruction to all corners of creation and rule over the remains. In the infinite, chaotic layers of the Abyss, it is Oublivae who works to ''keep'' things chaotic. She rules over layer 100 of the Abyss, known as The Barrens, a vast expanse filled with ruins from civilizations past, present, and future.
------
* BigCreepyCrawlies: Looks like an attractive female humanoid covered in chitinous plates with a long tail ending in a deadly stinger.
* TheChessmaster: When her predecessor Ugoreth had her surrounded, she appealed to his vanity by saying she carried a message for his ears only. It worked, and once they were alone she killed him and ate his soul.
* EldritchLocation: Even by the standards of the Abyss, the Barrens are weird in that it contains ruins of civilizations that haven't even been formed yet. This could be explained by the belief that the Barrens were once an astral domain that fell to the Abyss.
* EvilerThanThou: When the former ruler of the Barrens, Ugoreth, first met her, he had his minions surround her and demanded her service. Oublivae then outsmarted Ugoreth, killed him, ate his soul, and destroyed his empire before taking his position as Demon Lord for herself.
* HiddenDepths: Given how she all but embodies destruction, it might come as a surprise that Oublivae holds a knowledge of history rivalled by only the likes of Graz'zt, Vecna, and Iggwilv.
* HopeCrusher: She enjoys breaking the spirits of those she hunts by showing glimpses of their future where all they love is gone, right before devouring their soul.
* MysteriousPast: Nothing is known about her past, just that one day she crawled out from the dregs of the Barrens, went straight to Ugoreth's castle, and promptly killed him.
* OmnicidalManiac: Her ultimate goal is to turn the world into nothing but wasteland for her to rule over.
* OverlyLongTongue: She has a long, ghoulish tongue that she uses to lap up the blood of her victims.
* RedBaron: She has such [[SarcasmMode lovely titles]] as the Queen of Desolation, the Demon Monarch of the Barrens, and the Angel of the Everlasting Void.
* RunningOnAllFours: When provoked, she drops to all fours and fights like a feral beast.
* SmarterThanTheyLook: Has a vast knowlege of history and is just as much a scheemer as Graz'zt.
* SoulEating: Is explicitly stated to eat the souls of her victims, and even ate the soul of the former ruler of the Barrens, the demon lord Ugoreth.
[[/folder]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 223,224 (click to see context) from:
* EvilIsNotAToy: Glabrezu are often summoned by mortals who think that, as demons, they're dumber and easier to handle than devils. But anyone who opts to summon a glabrezu under the impression that it'll be easier to trick than a devil is in for a ''nasty'' surprise, and anyone who thinks they can overpower it is most likely just as wrong. Even those who try to deal "fairly" with a glabrezu are in danger -- at least with a devil you have assurance that it will stick to the letter of the bargain.
* GeniusBruiser: Glabrezus have 20 strength and 19 INT, compared to the human max of 18. These ain't your average Abyssal DumbMuscle...
* GeniusBruiser: Glabrezus have 20 strength and 19 INT, compared to the human max of 18. These ain't your average Abyssal DumbMuscle...
to:
* EvilIsNotAToy: Glabrezu are often summoned by mortals who think that, as demons, they're dumber and easier to handle than devils. But anyone who opts to summon a glabrezu under the impression that it'll be easier to they can trick than a devil it is in for a ''nasty'' surprise, and anyone who thinks they can overpower it is most likely just as wrong. Even those who try to deal "fairly" with a glabrezu are in danger -- at least with a devil you have assurance that it will stick to the letter of the bargain.
* GeniusBruiser: Glabrezus have 20strength Strength and 19 INT, Intelligence, compared to the human max of 18. These ain't your average Abyssal DumbMuscle...
* GeniusBruiser: Glabrezus have 20
Changed line(s) 421,422 (click to see context) from:
->'''Challenge Rating:''' 14 (3E), 13 (4E)
to:
->'''Challenge Rating:''' 14 (3E), 13 (4E)
(5E)
Changed line(s) 576 (click to see context) from:
* TentacledTerror: They seem to lack bodies, instead appearing as "an indistinct knot of writhing ropes and tendrils," some lined with tiny mouths, others ending in paddle-like fines, and two muscular tentacles ending in wailing, crocodilian jaws.
to:
* TentacledTerror: They seem to lack bodies, instead appearing as "an indistinct knot of writhing ropes and tendrils," some lined with tiny mouths, others ending in paddle-like fines, fins, and two muscular tentacles ending in wailing, crocodilian jaws.
Changed line(s) 730,731 (click to see context) from:
[[folder:Carnage Demon]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/d&d_carnage_demon_3e.png]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/d&d_carnage_demon_3e.png]]
to:
[[quoteright:350:https://static.tvtropes.
Changed line(s) 733,735 (click to see context) from:
->'''Challenge Rating:''' 4 (3E)
Brutish, ape-like demons that resemble red-skinned orcs and exist only to batter other creatures to death.
Brutish, ape-like demons that resemble red-skinned orcs and exist only to batter other creatures to death.
to:
->'''Challenge Rating:''' 4 18 (3E)
Brutish, ape-like Huge, horned demons that resemble red-skinned orcs and exist only to batter other creatures to death.empower themselves with every foe they slay.
Changed line(s) 737,739 (click to see context) from:
* ArmorPiercingAttack: Their slam attacks automatically overcome a target's DamageReduction as if the carnage demon's fists were silvered, adamantine, etc.
* TheBerserker: They have even odds of going into a frenzy once in combat, attacking the closest thing that isn't another carnage demon.
* ZergRush: Carnage demons gain a morale bonus to attack rolls and damage based on how many more of their kind are nearby.
* TheBerserker: They have even odds of going into a frenzy once in combat, attacking the closest thing that isn't another carnage demon.
* ZergRush: Carnage demons gain a morale bonus to attack rolls and damage based on how many more of their kind are nearby.
to:
* ArmorPiercingAttack: Their slam attacks automatically overcome BigRedDevil: Horns, red skin, hoofed feet, but don't mistake them for a target's DamageReduction as if the carnage demon's fists were silvered, adamantine, etc.
balor.
*TheBerserker: They have even odds ItsAllAboutMe: Deathdrinkers stay out of going into a frenzy once in combat, attacking the closest thing that isn't another carnage demon.
* ZergRush: Carnage demons gain a morale bonus to attack rollsAbyssal politics and damage view such conflicts as beneath them. They're only concerned with their own comfort and finding flatterers to surround themselves with.
* LifeDrain: Every time a deathdrinker kills something, its signature ability heals them based on how manymore of their kind hit dice its victim had.
* WalkingWasteland: Deathdrinkers arenearby.surrounded by an aura of negative energy, healing undead and damaging the living.
* WorthyOpponent: They actively seek out these, since they get a morale boost to rolls for 1 minute after killing a foe, but only so long as it had at least 10 HD.
*
* ZergRush: Carnage demons gain a morale bonus to attack rolls
* LifeDrain: Every time a deathdrinker kills something, its signature ability heals them based on how many
* WalkingWasteland: Deathdrinkers are
* WorthyOpponent: They actively seek out these, since they get a morale boost to rolls for 1 minute after killing a foe, but only so long as it had at least 10 HD.
Changed line(s) 742,743 (click to see context) from:
[[folder:Deathdrinker]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/d&d_deathdrinker_3e.png]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/d&d_deathdrinker_3e.png]]
to:
[[quoteright:350:https://static.tvtropes.
Changed line(s) 745,747 (click to see context) from:
->'''Challenge Rating:''' 18 (3E)
Huge, horned demons that empower themselves with every foe they slay.
Huge, horned demons that empower themselves with every foe they slay.
to:
->'''Challenge Rating:''' 18 4 (air, ash), 5 (earth, water), 6 (ice), 7 (fire) (3E)
Huge, horned demons that empower themselves with every foe they slay.These fiendish elemental creatures exist as savage wildlife, or as the minions of tanar'ri lords or mortal mages.
Deleted line(s) 749,762 (click to see context) :
* BigRedDevil: Horns, red skin, hoofed feet, but don't mistake them for a balor.
* ItsAllAboutMe: Deathdrinkers stay out of Abyssal politics and view such conflicts as beneath them. They're only concerned with their own comfort and finding flatterers to surround themselves with.
* LifeDrain: Every time a deathdrinker kills something, its signature ability heals them based on how many hit dice its victim had.
* WalkingWasteland: Deathdrinkers are surrounded by an aura of negative energy, healing undead and damaging the living.
* WorthyOpponent: They actively seek out these, since they get a morale boost to rolls for 1 minute after killing a foe, but only so long as it had at least 10 HD.
[[/folder]]
[[folder:Elemental Demon]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/d&d_elemental_demons_3e.png]]
[[caption-width-right:350:3e]]
->'''Challenge Rating:''' 4 (air, ash), 5 (earth, water), 6 (ice), 7 (fire) (3E)
These fiendish elemental creatures exist as savage wildlife, or as the minions of tanar'ri lords or mortal mages.
----
* ItsAllAboutMe: Deathdrinkers stay out of Abyssal politics and view such conflicts as beneath them. They're only concerned with their own comfort and finding flatterers to surround themselves with.
* LifeDrain: Every time a deathdrinker kills something, its signature ability heals them based on how many hit dice its victim had.
* WalkingWasteland: Deathdrinkers are surrounded by an aura of negative energy, healing undead and damaging the living.
* WorthyOpponent: They actively seek out these, since they get a morale boost to rolls for 1 minute after killing a foe, but only so long as it had at least 10 HD.
[[/folder]]
[[folder:Elemental Demon]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/d&d_elemental_demons_3e.png]]
[[caption-width-right:350:3e]]
->'''Challenge Rating:''' 4 (air, ash), 5 (earth, water), 6 (ice), 7 (fire) (3E)
These fiendish elemental creatures exist as savage wildlife, or as the minions of tanar'ri lords or mortal mages.
----
Changed line(s) 779,780 (click to see context) from:
[[folder:Ghour]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/d&d_ghour_3e.jpg]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/d&d_ghour_3e.jpg]]
to:
[[quoteright:350:https://static.tvtropes.
Changed line(s) 782,784 (click to see context) from:
->'''Challenge Rating:''' 12 (3E)
Creations of the demon lord Baphomet, these horned goliaths help guard the Endless Maze, or act as his emissaries among loyal ogres, minotaurs and giants on the Material Plane.
Creations of the demon lord Baphomet, these horned goliaths help guard the Endless Maze, or act as his emissaries among loyal ogres, minotaurs and giants on the Material Plane.
to:
->'''Challenge Rating:''' 12 (3E)
Creations of the demon lord Baphomet, these horned goliaths help guard the Endless Maze, or act as his emissaries among loyal ogres, minotaurs4 (3E), 6 (4E)
Brutish, ape-like demons that resemble red-skinned orcs andgiants on the Material Plane.exist only to batter other creatures to death.
Creations of the demon lord Baphomet, these horned goliaths help guard the Endless Maze, or act as his emissaries among loyal ogres, minotaurs
Brutish, ape-like demons that resemble red-skinned orcs and
Changed line(s) 786,788 (click to see context) from:
* MakeMeWannaShout: Ghours can loose an ear-splitting roar once per day, potentially stunning and deafening those around them.
* OurMinotaursAreDifferent: They could be considered giant-sized, fiendish minotaurs, and fittingly can use ''maze'' three times per day.
* PoisonousPerson: Once per minute, a ghour can exhale a long cloud of poisonous gas that deals [[NonHealthDamage Strength damage.]]
* OurMinotaursAreDifferent: They could be considered giant-sized, fiendish minotaurs, and fittingly can use ''maze'' three times per day.
* PoisonousPerson: Once per minute, a ghour can exhale a long cloud of poisonous gas that deals [[NonHealthDamage Strength damage.]]
to:
* MakeMeWannaShout: Ghours can loose an ear-splitting roar ArmorPiercingAttack: Their slam attacks automatically overcome a target's DamageReduction as if the carnage demon's fists were silvered, adamantine, etc.
* TheBerserker: They have even odds of going into a frenzy onceper day, potentially stunning and deafening those around them.
* OurMinotaursAreDifferent: They could be considered giant-sized, fiendish minotaurs, and fittingly can use ''maze'' three times per day.
* PoisonousPerson: Once per minute, a ghour can exhale a long cloud of poisonous gasin combat, attacking the closest thing that deals [[NonHealthDamage Strength damage.]]isn't another carnage demon.
* ZergRush: Carnage demons gain a morale bonus to attack rolls and damage based on how many more of their kind are nearby.
* TheBerserker: They have even odds of going into a frenzy once
* OurMinotaursAreDifferent: They could be considered giant-sized, fiendish minotaurs, and fittingly can use ''maze'' three times per day.
* PoisonousPerson: Once per minute, a ghour can exhale a long cloud of poisonous gas
* ZergRush: Carnage demons gain a morale bonus to attack rolls and damage based on how many more of their kind are nearby.
[[folder:Ghour]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/d&d_ghour_3e.jpg]]
[[caption-width-right:350:3e]]
->'''Challenge Rating:''' 12 (3E)
Creations of the demon lord Baphomet, these horned goliaths help guard the Endless Maze, or act as his emissaries among loyal ogres, minotaurs and giants on the Material Plane.
----
* MakeMeWannaShout: Ghours can loose an ear-splitting roar once per day, potentially stunning and deafening those around them.
* OurMinotaursAreDifferent: They could be considered giant-sized, fiendish minotaurs, and fittingly can use ''maze'' three times per day.
* PoisonousPerson: Once per minute, a ghour can exhale a long cloud of poisonous gas that deals [[NonHealthDamage Strength damage.]]
[[/folder]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/d&d_ghour_3e.jpg]]
[[caption-width-right:350:3e]]
->'''Challenge Rating:''' 12 (3E)
Creations of the demon lord Baphomet, these horned goliaths help guard the Endless Maze, or act as his emissaries among loyal ogres, minotaurs and giants on the Material Plane.
----
* MakeMeWannaShout: Ghours can loose an ear-splitting roar once per day, potentially stunning and deafening those around them.
* OurMinotaursAreDifferent: They could be considered giant-sized, fiendish minotaurs, and fittingly can use ''maze'' three times per day.
* PoisonousPerson: Once per minute, a ghour can exhale a long cloud of poisonous gas that deals [[NonHealthDamage Strength damage.]]
[[/folder]]
Changed line(s) 803,808 (click to see context) from:
[[folder:Myrlochar]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/d&d_myrlochar_3e.jpg]]
[[caption-width-right:350:3e]]
->'''Challenge Rating:''' 4 (3E)
Also known as soul spiders, these fiendish arachnids rank below yochlols in Lolth's service, and are thus easier for drow priestesses to summon to the Material Plane.
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/d&d_myrlochar_3e.jpg]]
[[caption-width-right:350:3e]]
->'''Challenge Rating:''' 4 (3E)
Also known as soul spiders, these fiendish arachnids rank below yochlols in Lolth's service, and are thus easier for drow priestesses to summon to the Material Plane.
to:
[[quoteright:350:https://static.
[[quoteright:159:https://static.tvtropes.
->'''Challenge Rating:'''
Also
Blazing creatures formed from the spirits of slain demons, known
Changed line(s) 810,816 (click to see context) from:
* GiantSpider: They're Medium-sized fiendish arachnids, capable of [[WallCrawl climbing sheer surfaces]] and ignoring webbing both magical and mundane, though they cannot themselves spin webs.
* GravityScrew: Their bite attack can deliver a four-round ''reverse gravity'' effect, if the myrlochar wills it.
* MaximumHPReduction: Their bite attacks have a 1-in-6 chance of permanently transferring one of the victim's hit points to the myrlochar.
* NoiselessWalker: Myrlochars move in total silence, and cannot be heard unless they want to be.
* TheParalyzer: Their bite attacks can deliver a four-round ''hold person'' effect, if the myrlochar wills it.
* PowerGlows: Their bodies have a SicklyGreenGlow, while their eyes glow an ominous red.
* YouHaveFailedMe: Myrlochars are often summoned to the Material Plane to hunt down foes of the drow, but the Spider Queen is also known to send uncontrolled soul spiders when a priestess who has fallen out of her favor attempts to summon a yochlol.
* GravityScrew: Their bite attack can deliver a four-round ''reverse gravity'' effect, if the myrlochar wills it.
* MaximumHPReduction: Their bite attacks have a 1-in-6 chance of permanently transferring one of the victim's hit points to the myrlochar.
* NoiselessWalker: Myrlochars move in total silence, and cannot be heard unless they want to be.
* TheParalyzer: Their bite attacks can deliver a four-round ''hold person'' effect, if the myrlochar wills it.
* PowerGlows: Their bodies have a SicklyGreenGlow, while their eyes glow an ominous red.
* YouHaveFailedMe: Myrlochars are often summoned to the Material Plane to hunt down foes of the drow, but the Spider Queen is also known to send uncontrolled soul spiders when a priestess who has fallen out of her favor attempts to summon a yochlol.
to:
* GiantSpider: They're Medium-sized fiendish arachnids, CameBackWrong: Like shadow demons, immoliths are formed when something goes wrong with the process of a killed demon respawning in the Abyss -- in this case, several demonic spirits have fused together into a fiery creature that is both fiend and undead.
* MookMedic: Though capable combatants, immoliths can also release bursts of[[WallCrawl climbing sheer surfaces]] and ignoring webbing both magical and mundane, though they cannot themselves spin webs.
necrotic energy that heal nearby undead, as well as the immolith itself.
*GravityScrew: PlayingWithFire: Their bite attack can deliver a four-round ''reverse gravity'' effect, if the myrlochar wills it.
* MaximumHPReduction: Their bite attacks have a 1-in-6 chance of permanently transferring one of the victim's hit points to the myrlochar.
* NoiselessWalker: Myrlochars move in total silence,"Deathfire Curse" both deals ongoing fire damage and cannot be heard unless they want to be.
''slows'' victims.
*TheParalyzer: Their bite attacks can deliver a four-round ''hold person'' effect, if the myrlochar wills it.
* PowerGlows: Their bodies have a SicklyGreenGlow, whileWreathedInFlames: Immoliths' frames are covered in fire, which damages those who draw near. They exploit this by sending their eyes glow an ominous red.
* YouHaveFailedMe: Myrlochars are often summoned to the Material Plane to hunt down foes of the drow, but the Spider Queen is also known to send uncontrolled soul spiders when a priestess who has fallenfiery claws out of her favor attempts to summon a yochlol.grab opponents and yank them in close.
* MookMedic: Though capable combatants, immoliths can also release bursts of
*
* MaximumHPReduction: Their bite attacks have a 1-in-6 chance of permanently transferring one of the victim's hit points to the myrlochar.
* NoiselessWalker: Myrlochars move in total silence,
*
* PowerGlows: Their bodies have a SicklyGreenGlow, while
* YouHaveFailedMe: Myrlochars are often summoned to the Material Plane to hunt down foes of the drow, but the Spider Queen is also known to send uncontrolled soul spiders when a priestess who has fallen
Changed line(s) 819,820 (click to see context) from:
[[folder:Nashrou]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/d&d_nashrou_3e.jpg]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/d&d_nashrou_3e.jpg]]
to:
[[quoteright:350:https://static.tvtropes.
Changed line(s) 822,824 (click to see context) from:
->'''Challenge Rating:''' 2 (3E)
Ten-foot tangles of chitinous claws and spines, which rove across the Abyss in animalistic packs.
Ten-foot tangles of chitinous claws and spines, which rove across the Abyss in animalistic packs.
to:
->'''Challenge Rating:''' 2 4 (3E)
Ten-foot tangles of chitinous claws Also known as soul spiders, these fiendish arachnids rank below yochlols in Lolth's service, and spines, which rove across are thus easier for drow priestesses to summon to the Abyss in animalistic packs.Material Plane.
Changed line(s) 826,828 (click to see context) from:
* MultiArmedAndDangerous: Four legs and six fighting limbs capable of goring or clawing opponents.
* OneHitKill: Nashrous are distinctly vulnerable to {{Critical Hit}}s, which instantly kill them no matter how much HP they had before.
* TheSocialDarwinist: Though nashrous are no more intelligent than beasts, observers have noted that they tend to send the younger, smaller members of the pack into battle as the first wave, to either let them earn their place in the pack or purge said pack of weakness.
* OneHitKill: Nashrous are distinctly vulnerable to {{Critical Hit}}s, which instantly kill them no matter how much HP they had before.
* TheSocialDarwinist: Though nashrous are no more intelligent than beasts, observers have noted that they tend to send the younger, smaller members of the pack into battle as the first wave, to either let them earn their place in the pack or purge said pack of weakness.
to:
* MultiArmedAndDangerous: Four legs and six fighting limbs GiantSpider: They're Medium-sized fiendish arachnids, capable of goring or clawing opponents.
* OneHitKill: Nashrous are distinctly vulnerable to {{Critical Hit}}s, which instantly kill them no matter how much HP[[WallCrawl climbing sheer surfaces]] and ignoring webbing both magical and mundane, though they had before.
cannot themselves spin webs.
*TheSocialDarwinist: Though nashrous are no more intelligent than beasts, observers GravityScrew: Their bite attack can deliver a four-round ''reverse gravity'' effect, if the myrlochar wills it.
* MaximumHPReduction: Their bite attacks havenoted that a 1-in-6 chance of permanently transferring one of the victim's hit points to the myrlochar.
* NoiselessWalker: Myrlochars move in total silence, and cannot be heard unless theytend want to be.
* TheParalyzer: Their bite attacks can deliver a four-round ''hold person'' effect, if the myrlochar wills it.
* PowerGlows: Their bodies have a SicklyGreenGlow, while their eyes glow an ominous red.
* YouHaveFailedMe: Myrlochars are often summoned to the Material Plane to hunt down foes of the drow, but the Spider Queen is also known to sendthe younger, smaller members uncontrolled soul spiders when a priestess who has fallen out of the pack into battle as the first wave, her favor attempts to either let them earn their place in the pack or purge said pack of weakness.summon a yochlol.
* OneHitKill: Nashrous are distinctly vulnerable to {{Critical Hit}}s, which instantly kill them no matter how much HP
*
* MaximumHPReduction: Their bite attacks have
* NoiselessWalker: Myrlochars move in total silence, and cannot be heard unless they
* TheParalyzer: Their bite attacks can deliver a four-round ''hold person'' effect, if the myrlochar wills it.
* PowerGlows: Their bodies have a SicklyGreenGlow, while their eyes glow an ominous red.
* YouHaveFailedMe: Myrlochars are often summoned to the Material Plane to hunt down foes of the drow, but the Spider Queen is also known to send
Added DiffLines:
[[folder:Nashrou]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/d&d_nashrou_3e.jpg]]
[[caption-width-right:350:3e]]
->'''Challenge Rating:''' 2 (3E)
Ten-foot tangles of chitinous claws and spines, which rove across the Abyss in animalistic packs.
----
* MultiArmedAndDangerous: Four legs and six fighting limbs capable of goring or clawing opponents.
* OneHitKill: Nashrous are distinctly vulnerable to {{Critical Hit}}s, which instantly kill them no matter how much HP they had before.
* TheSocialDarwinist: Though nashrous are no more intelligent than beasts, observers have noted that they tend to send the younger, smaller members of the pack into battle as the first wave, to either let them earn their place in the pack or purge said pack of weakness.
[[/folder]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/d&d_nashrou_3e.jpg]]
[[caption-width-right:350:3e]]
->'''Challenge Rating:''' 2 (3E)
Ten-foot tangles of chitinous claws and spines, which rove across the Abyss in animalistic packs.
----
* MultiArmedAndDangerous: Four legs and six fighting limbs capable of goring or clawing opponents.
* OneHitKill: Nashrous are distinctly vulnerable to {{Critical Hit}}s, which instantly kill them no matter how much HP they had before.
* TheSocialDarwinist: Though nashrous are no more intelligent than beasts, observers have noted that they tend to send the younger, smaller members of the pack into battle as the first wave, to either let them earn their place in the pack or purge said pack of weakness.
[[/folder]]
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* ContinuingIsPainful: Like most outsiders, demons can only be destroyed for good on their home plane. However, while a demon who is killed on another plane will eventually reincarnate back in the Abyss, they run the risk of returning to the general pool of demonspawn and ending up "demoted" to a lesser form of demon for their failure.
Added DiffLines:
* PrimordialChaos: The demonologist Tulket nor Ahm asserts that the Abyss is the primordial chaos the gods imposed order upon to shape creation. The plane's native demons -- and likely [[GeniusLoci the Abyss itself]] -- greatly resent the gods for "corrupting" the purity of their chaos, and seek to tear down creation and bring the multiverse back to its original state.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
[[folder:Laghathti]]
->'''Challenge Rating:''' 10 (3E)
Large, octopoid demons that lurk in the waters and banks of the River Styx. Merely encountering one can cause non-demons to suffer partial amnesia.
----
* LaserGuidedAmnesia: Their variant of the obyriths' "Form of Madness" means that those who come within 60 feet of a laghathti have to save or suffer up to eight [[LevelDrain negative levels,]] while laghathti's tentacle and bite attacks can inflict further negative levels with every strike. These are partial mind-wipes, not negative energy attacks, so such negative levels are never permanent, but need healing with magic like ''restoration.''
* TentacledTerror: They seem to lack bodies, instead appearing as "an indistinct knot of writhing ropes and tendrils," some lined with tiny mouths, others ending in paddle-like fines, and two muscular tentacles ending in wailing, crocodilian jaws.
* TransferableMemory: Laghathti delight in stealing and feasting upon the memories of living creatures, and when they come across a particularly tragic memory, the demon can spend days delighting in it, then try to use their ''modify memory'' spell-like ability to "share" it with their other victims, especially those who seem susceptible to depression and sadness.
[[/folder]]
->'''Challenge Rating:''' 10 (3E)
Large, octopoid demons that lurk in the waters and banks of the River Styx. Merely encountering one can cause non-demons to suffer partial amnesia.
----
* LaserGuidedAmnesia: Their variant of the obyriths' "Form of Madness" means that those who come within 60 feet of a laghathti have to save or suffer up to eight [[LevelDrain negative levels,]] while laghathti's tentacle and bite attacks can inflict further negative levels with every strike. These are partial mind-wipes, not negative energy attacks, so such negative levels are never permanent, but need healing with magic like ''restoration.''
* TentacledTerror: They seem to lack bodies, instead appearing as "an indistinct knot of writhing ropes and tendrils," some lined with tiny mouths, others ending in paddle-like fines, and two muscular tentacles ending in wailing, crocodilian jaws.
* TransferableMemory: Laghathti delight in stealing and feasting upon the memories of living creatures, and when they come across a particularly tragic memory, the demon can spend days delighting in it, then try to use their ''modify memory'' spell-like ability to "share" it with their other victims, especially those who seem susceptible to depression and sadness.
[[/folder]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 555,556 (click to see context) from:
[[folder:Sibriex]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/d&d_sibriex_3e.jpg]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/d&d_sibriex_3e.jpg]]
to:
[[quoteright:350:https://static.tvtropes.
Changed line(s) 558,560 (click to see context) from:
->'''Challenge Rating:''' 15 (3E), 18 (5E)
A gruesome creature resembling an enormous floating head, bloated with disease. Those who encounter one may have their sense of self-worth diminished as they view the sibriex in question as the ideal physical form.
A gruesome creature resembling an enormous floating head, bloated with disease. Those who encounter one may have their sense of self-worth diminished as they view the sibriex in question as the ideal physical form.
to:
->'''Challenge Rating:''' 15 16 (3E), 18 (5E)
A gruesome creature resembling29 (4E)
Spiny, serpentine horrors whose shapes give them anenormous floating head, bloated incidental association with disease. Sertrous, the former obyrith lord turned [[Characters/DungeonsAndDragonsElderEvils Elder Evil]]. Those who encounter one may have their sense of self-worth diminished as they view might grow obsessed with shadows, to the sibriex point of feeling sickened in question as the ideal physical form.light or full darkness.
A gruesome creature resembling
Spiny, serpentine horrors whose shapes give them an
Changed line(s) 562,568 (click to see context) from:
* ChainPain: These floating demons anchor themselves to the ground with massive chains, which they can magically animate and attack with.
* FlyingFace: They're just levitating, horrifying heads with a writhing nest of puckered tubes dangling where their necks should be.
* MadArtist: Sibriexes view the grafting of flesh as an art form, and are happy to practice on those they encounter, or hire out their talents to abyssal lords.
* MakerOfMonsters: The signature trait of the sibriexes is their penchant for "flesh warping." They can quickly apply fiendish grafts to willing or helpless targets, generating the new limbs or organs out of raw Abyssal chaos, or modify a subject's anatomy by converting their hands to claws, growing their eyes out on stalks, swelling or shrinking their body, and so forth.
-->'''Mordenkainen:''' No creature embodies the chaotic nature of the Abyss so well as the sibriex. Although the realm of demons is already a place of infinite horrors, sibriexes for some reason make even more of these monstrosities.
* PoisonousPerson: Sibriexes are so foul that they contaiminate the area around them with a virulet poison.
* SuperSpit: They can also spray bile from their mouth or other orifices to deal acid damage.
* FlyingFace: They're just levitating, horrifying heads with a writhing nest of puckered tubes dangling where their necks should be.
* MadArtist: Sibriexes view the grafting of flesh as an art form, and are happy to practice on those they encounter, or hire out their talents to abyssal lords.
* MakerOfMonsters: The signature trait of the sibriexes is their penchant for "flesh warping." They can quickly apply fiendish grafts to willing or helpless targets, generating the new limbs or organs out of raw Abyssal chaos, or modify a subject's anatomy by converting their hands to claws, growing their eyes out on stalks, swelling or shrinking their body, and so forth.
-->'''Mordenkainen:''' No creature embodies the chaotic nature of the Abyss so well as the sibriex. Although the realm of demons is already a place of infinite horrors, sibriexes for some reason make even more of these monstrosities.
* PoisonousPerson: Sibriexes are so foul that they contaiminate the area around them with a virulet poison.
* SuperSpit: They can also spray bile from their mouth or other orifices to deal acid damage.
to:
* ChainPain: These floating demons anchor themselves to the ground with massive chains, which BewareMyStingerTail: Subverted; a golothoma's tail rises behind and above its body like a scorpion's, but they can magically animate and attack with.
* FlyingFace: They're just levitating, horrifying headsdon't actually have stingers. Nevertheless, the coils of {{acid|attack}}ic shadow that coat their tails deal heavy damage with a melee touch attack, and the sticky goop will [[DamageOverTime deal lingering damage the next turn as well.]]
* DumbMuscle: With an Intelligence score of 4, golothomas are just barely intelligent enough to "belch" a few words of Abyssal in "a mockery of conversation."
* ShadowPin: Golothomas [[NoMouth lack mouths,]] but are able to consume flesh by having their writhingnest of puckered tubes dangling where their necks should be.
* MadArtist: Sibriexes view the grafting of flesh as an art form, and are happy to practice on those they encounter, or hire out their talents to abyssal lords.
* MakerOfMonsters:shadows fall over creatures, dealing Constitution drain. The signature trait demon's shadow persists regardless of the sibriexes is surrounding lighting condition -- in fact, total darkness only makes the Reflex save to avoid this attack more difficult.
* ThinkingUpPortals: Golothomas can strike at theirpenchant for "flesh warping." They can quickly apply fiendish grafts to willing or helpless targets, generating the new limbs or organs out of raw Abyssal chaos, or modify a subject's anatomy targets by converting reaching between dimensions, essentially letting them treat their hands to claws, growing their eyes out on stalks, swelling or shrinking their body, and so forth.
-->'''Mordenkainen:''' No creature embodies the chaotic nature of the Abyss so wellmelee attacks as the sibriex. Although the realm of demons is already a place of infinite horrors, sibriexes for some reason make even more of these monstrosities.
* PoisonousPerson: Sibriexes are so foul that they contaiminate the area around themthrown weapons with a virulet poison.
* SuperSpit: They can also spray bile from their mouth or other orifices to deal acid damage.120-foot range increment.
* FlyingFace: They're just levitating, horrifying heads
* DumbMuscle: With an Intelligence score of 4, golothomas are just barely intelligent enough to "belch" a few words of Abyssal in "a mockery of conversation."
* ShadowPin: Golothomas [[NoMouth lack mouths,]] but are able to consume flesh by having their writhing
* MadArtist: Sibriexes view the grafting of flesh as an art form, and are happy to practice on those they encounter, or hire out their talents to abyssal lords.
* MakerOfMonsters:
* ThinkingUpPortals: Golothomas can strike at their
-->'''Mordenkainen:''' No creature embodies the chaotic nature of the Abyss so well
* PoisonousPerson: Sibriexes are so foul that they contaiminate the area around them
* SuperSpit: They can also spray bile from their mouth or other orifices to deal acid damage.
Changed line(s) 571,576 (click to see context) from:
[[folder:Uzollru]]
[[quoteright:349:https://static.tvtropes.org/pmwiki/pub/images/d&d_uzollru_3e.jpg]]
[[caption-width-right:349:3e]]
->'''Challenge Rating:''' 16 (3E)
Colossal monsters that lurk in the lightless depths of the Shadowsea, attacking anything they come across, though they also serve as the heralds of the demon prince Dagon. Those who encounter them may have their minds and psyches shattered by the demons' sheer size.
[[quoteright:349:https://static.tvtropes.org/pmwiki/pub/images/d&d_uzollru_3e.jpg]]
[[caption-width-right:349:3e]]
->'''Challenge Rating:''' 16 (3E)
Colossal monsters that lurk in the lightless depths of the Shadowsea, attacking anything they come across, though they also serve as the heralds of the demon prince Dagon. Those who encounter them may have their minds and psyches shattered by the demons' sheer size.
to:
[[quoteright:349:https://static.
[[quoteright:350:https://static.tvtropes.
->'''Challenge Rating:'''
Colossal monsters that lurk in the lightless depths of the Shadowsea, attacking anything they come across, though they also serve as the heralds of the demon prince Dagon.
A gruesome creature resembling an enormous floating head, bloated with disease. Those who encounter
Changed line(s) 578,583 (click to see context) from:
* CombatTentacles: Uzollrus feed by burrowing its tentacles into prey, dissolving flesh and bone so the demon can drink its meal, and leaving behind carcasses marked by horrifying tunnels of missing matter (or in gameplay terms, dealing Constitution drain). It's noted that as demons, uzollrus have no strict need to eat, rather their hunting is fueld by their hatred for all other lifeforms.
* CreepyCentipedes: They're compared to enormous, amphibious centipedes.
* HowTheMightyHaveFallen: At Intelligence 6, uzollrus are fairly dumb bruisers, especially by demonic standards, but in obscure reaches of the Shadowsea there are sunken ruins of "dizzying spires and bulbous buildings" all sized to accomodate uzollrus. This suggests that these obyriths were at one point much more intelligent and civilized than they currently are, though most Abyssal scholars can only hope that the monsters' minds continue to decline.
* KrakenAndLeviathan: They're a demonic variant, certifiably Colossal sea demons who dwell in the depths of an extraplanar ocean. In the thankfully rare event an uzollru escapes to the Material Plane, it swiftly lays waste to everything around it.
* MagicalEye: Their huge, balefully-glowing eye can stun those who meet its gaze.
* PowerPincers: They can grapple and constrict victims in their claws for nearly a hundred points of damage.
* CreepyCentipedes: They're compared to enormous, amphibious centipedes.
* HowTheMightyHaveFallen: At Intelligence 6, uzollrus are fairly dumb bruisers, especially by demonic standards, but in obscure reaches of the Shadowsea there are sunken ruins of "dizzying spires and bulbous buildings" all sized to accomodate uzollrus. This suggests that these obyriths were at one point much more intelligent and civilized than they currently are, though most Abyssal scholars can only hope that the monsters' minds continue to decline.
* KrakenAndLeviathan: They're a demonic variant, certifiably Colossal sea demons who dwell in the depths of an extraplanar ocean. In the thankfully rare event an uzollru escapes to the Material Plane, it swiftly lays waste to everything around it.
* MagicalEye: Their huge, balefully-glowing eye can stun those who meet its gaze.
* PowerPincers: They can grapple and constrict victims in their claws for nearly a hundred points of damage.
to:
* CombatTentacles: Uzollrus feed by burrowing its tentacles into prey, dissolving flesh ChainPain: These floating demons anchor themselves to the ground with massive chains, which they can magically animate and bone so the demon can drink its meal, and leaving behind carcasses marked by horrifying tunnels of missing matter (or in gameplay terms, dealing Constitution drain). It's noted that as demons, uzollrus have no strict need to eat, rather their hunting is fueld by their hatred for all other lifeforms.
attack with.
*CreepyCentipedes: FlyingFace: They're compared to enormous, amphibious centipedes.
just levitating, horrifying heads with a writhing nest of puckered tubes dangling where their necks should be.
*HowTheMightyHaveFallen: At Intelligence 6, uzollrus MadArtist: Sibriexes view the grafting of flesh as an art form, and are fairly dumb bruisers, especially by demonic standards, but in obscure reaches happy to practice on those they encounter, or hire out their talents to abyssal lords.
* MakerOfMonsters: The signature trait of theShadowsea there are sunken ruins of "dizzying spires and bulbous buildings" all sized to accomodate uzollrus. This suggests that these obyriths were at one point much more intelligent and civilized than they currently are, though most Abyssal scholars can only hope that the monsters' minds continue to decline.
* KrakenAndLeviathan: They're a demonic variant, certifiably Colossal sea demons who dwell in the depths of an extraplanar ocean. In the thankfully rare event an uzollru escapes to the Material Plane, it swiftly lays waste to everything around it.
* MagicalEye: Their huge, balefully-glowing eye can stun those who meet its gaze.
* PowerPincers:sibriexes is their penchant for "flesh warping." They can grapple and constrict victims in quickly apply fiendish grafts to willing or helpless targets, generating the new limbs or organs out of raw Abyssal chaos, or modify a subject's anatomy by converting their claws hands to claws, growing their eyes out on stalks, swelling or shrinking their body, and so forth.
-->'''Mordenkainen:''' No creature embodies the chaotic nature of the Abyss so well as the sibriex. Although the realm of demons is already a place of infinite horrors, sibriexes fornearly a hundred points some reason make even more of these monstrosities.
* PoisonousPerson: Sibriexes are so foul that they contaiminate the area around them with a virulet poison.
* SuperSpit: They can also spray bile from their mouth or other orifices to deal acid damage.
*
*
* MakerOfMonsters: The signature trait of the
* KrakenAndLeviathan: They're a demonic variant, certifiably Colossal sea demons who dwell in the depths of an extraplanar ocean. In the thankfully rare event an uzollru escapes to the Material Plane, it swiftly lays waste to everything around it.
* MagicalEye: Their huge, balefully-glowing eye can stun those who meet its gaze.
* PowerPincers:
-->'''Mordenkainen:''' No creature embodies the chaotic nature of the Abyss so well as the sibriex. Although the realm of demons is already a place of infinite horrors, sibriexes for
* PoisonousPerson: Sibriexes are so foul that they contaiminate the area around them with a virulet poison.
* SuperSpit: They can also spray bile from their mouth or other orifices to deal acid damage.
Changed line(s) 586,591 (click to see context) from:
[[folder:Verakia]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/d&d_verakia_3e.jpg]]
[[caption-width-right:350:3e]]
->'''Challenge Rating:''' 14 (3E)
Gargantuan masses of teeth, claws, horns and scales that exist only to destroy. Those who survive their attacks may become gripped with a homicidal rage of their own.
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/d&d_verakia_3e.jpg]]
[[caption-width-right:350:3e]]
->'''Challenge Rating:''' 14 (3E)
Gargantuan masses of teeth, claws, horns and scales that exist only to destroy. Those who survive their attacks may become gripped with a homicidal rage of their own.
to:
[[quoteright:350:https://static.
[[quoteright:349:https://static.tvtropes.
->'''Challenge Rating:'''
Changed line(s) 593,596 (click to see context) from:
* HatePlague: Those who encounter a verakia may become consumed with a berserk fury, compelling them to take up a weapon and find victims to kill. This insane, murderous urge supercedes all others, so such affected creatures will end up dying of thirst or hunger even if nothing puts them down.
* HellFire: The verakia can breathe a blood-red fire that deals both fire and unholy energy damage.
* OurCentaursAreDifferent: Their bodies resemble a fiendish, draconic centaur, with a bestial lower body and a more humanoid torso atop it, capped with a four-eyed head full of horns and fangs.
* ThroatLight: A verakia's throat glows with fire.
* HellFire: The verakia can breathe a blood-red fire that deals both fire and unholy energy damage.
* OurCentaursAreDifferent: Their bodies resemble a fiendish, draconic centaur, with a bestial lower body and a more humanoid torso atop it, capped with a four-eyed head full of horns and fangs.
* ThroatLight: A verakia's throat glows with fire.
to:
* HatePlague: Those CombatTentacles: Uzollrus feed by burrowing its tentacles into prey, dissolving flesh and bone so the demon can drink its meal, and leaving behind carcasses marked by horrifying tunnels of missing matter (or in gameplay terms, dealing Constitution drain). It's noted that as demons, uzollrus have no strict need to eat, rather their hunting is fueld by their hatred for all other lifeforms.
* CreepyCentipedes: They're compared to enormous, amphibious centipedes.
* HowTheMightyHaveFallen: At Intelligence 6, uzollrus are fairly dumb bruisers, especially by demonic standards, but in obscure reaches of the Shadowsea there are sunken ruins of "dizzying spires and bulbous buildings" all sized to accomodate uzollrus. This suggests that these obyriths were at one point much more intelligent and civilized than they currently are, though most Abyssal scholars can only hope that the monsters' minds continue to decline.
* KrakenAndLeviathan: They're a demonic variant, certifiably Colossal sea demons whoencounter a verakia may become consumed with a berserk fury, compelling them dwell in the depths of an extraplanar ocean. In the thankfully rare event an uzollru escapes to take up a weapon the Material Plane, it swiftly lays waste to everything around it.
* MagicalEye: Their huge, balefully-glowing eye can stun those who meet its gaze.
* PowerPincers: They can grapple andfind constrict victims to kill. This insane, murderous urge supercedes all others, so such affected creatures will end up dying in their claws for nearly a hundred points of thirst or hunger even if nothing puts them down.
* HellFire: The verakia can breathe a blood-red fire that deals both fire and unholy energy damage.
* OurCentaursAreDifferent: Their bodies resemble a fiendish, draconic centaur, with a bestial lower body and a more humanoid torso atop it, capped with a four-eyed head full of horns and fangs.
* ThroatLight: A verakia's throat glows with fire.damage.
* CreepyCentipedes: They're compared to enormous, amphibious centipedes.
* HowTheMightyHaveFallen: At Intelligence 6, uzollrus are fairly dumb bruisers, especially by demonic standards, but in obscure reaches of the Shadowsea there are sunken ruins of "dizzying spires and bulbous buildings" all sized to accomodate uzollrus. This suggests that these obyriths were at one point much more intelligent and civilized than they currently are, though most Abyssal scholars can only hope that the monsters' minds continue to decline.
* KrakenAndLeviathan: They're a demonic variant, certifiably Colossal sea demons who
* MagicalEye: Their huge, balefully-glowing eye can stun those who meet its gaze.
* PowerPincers: They can grapple and
* HellFire: The verakia can breathe a blood-red fire that deals both fire and unholy energy damage.
* OurCentaursAreDifferent: Their bodies resemble a fiendish, draconic centaur, with a bestial lower body and a more humanoid torso atop it, capped with a four-eyed head full of horns and fangs.
* ThroatLight: A verakia's throat glows with fire.
Changed line(s) 599,601 (click to see context) from:
!Loumaras
A relatively new demonic subtype, loumaras originate from the Abyss' 230th layer, the Dreaming Gulf, where the dreams of dead pantheons coalesce into fiendish form. Loumaras are distinct for lacking physical bodies, leading them to use their other powers to work their mischief on the Material Plane.
A relatively new demonic subtype, loumaras originate from the Abyss' 230th layer, the Dreaming Gulf, where the dreams of dead pantheons coalesce into fiendish form. Loumaras are distinct for lacking physical bodies, leading them to use their other powers to work their mischief on the Material Plane.
to:
A relatively new demonic subtype, loumaras originate from the Abyss' 230th layer, the Dreaming Gulf, where the dreams
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/d&d_verakia_3e.jpg]]
[[caption-width-right:350:3e]]
->'''Challenge Rating:''' 14 (3E)
Gargantuan masses of
Changed line(s) 603,607 (click to see context) from:
[[folder:Loumaras in General]]
* CreatingLifeIsUnforeseen: Eons ago, the 230th layer was known as N'gharl and ruled by Azuvidexus, a demon prince powerful enough to resist Demogorgon's efforts to conquer him. So instead the Prince of Demons proposed an alliance with Azuvidexus, helping him set up a demon cult on a Material Plane world, before retreating to watch the fireworks. As Demogorgon planned, the local, highly territorial, pantheon responded by launching a counter-invasion of the Abyss, shrinking Azuvidexus and his domain into a head-sized sphere and then kicking it onto the Astral Plane. What nobody expected was for [[GeniusLoci the Abyss itself]] to respond to the invasion by annihilating the offending pantheon. The void left behind by N'gharl became the Dreaming Gulf, and the final thoughts of the slain pantheon gave rise to the loumara.
* DemonicPossession: While all demons ''can'' theoretically pick up this trick, loumaras all have some variant of it out of necessity, since they don't have physical bodies.
* {{Intangibility}}: Loumaras have the incorporeal subtype, and can pass through people or solid objects like a ghost. Though as of 5th Edition, this means that they'll take damage if they end their turn within a solid object.
* LivingDream: The loumara are the result of the Abyss "digesting" the dreams, desires and final thoughts of a slain pantheon, which results in the different loumara types. Guecubus, for example, are born from the last nightmares of a god of law and peace, and are thus supernatural serial murderers, while dybbuks are born from the twisted dreams of a goddess of love and art, driving them to possess comely mortals and lead them into ruinous depravity. The caligrostos are born from the nightmares of a god of craftsmanship, and thus specialize in possessing and corrupting weapons, while manitous come from the dying echoes of a goddess of fertility and nature, and take pleasure in despoiling the wilderness.
* CreatingLifeIsUnforeseen: Eons ago, the 230th layer was known as N'gharl and ruled by Azuvidexus, a demon prince powerful enough to resist Demogorgon's efforts to conquer him. So instead the Prince of Demons proposed an alliance with Azuvidexus, helping him set up a demon cult on a Material Plane world, before retreating to watch the fireworks. As Demogorgon planned, the local, highly territorial, pantheon responded by launching a counter-invasion of the Abyss, shrinking Azuvidexus and his domain into a head-sized sphere and then kicking it onto the Astral Plane. What nobody expected was for [[GeniusLoci the Abyss itself]] to respond to the invasion by annihilating the offending pantheon. The void left behind by N'gharl became the Dreaming Gulf, and the final thoughts of the slain pantheon gave rise to the loumara.
* DemonicPossession: While all demons ''can'' theoretically pick up this trick, loumaras all have some variant of it out of necessity, since they don't have physical bodies.
* {{Intangibility}}: Loumaras have the incorporeal subtype, and can pass through people or solid objects like a ghost. Though as of 5th Edition, this means that they'll take damage if they end their turn within a solid object.
* LivingDream: The loumara are the result of the Abyss "digesting" the dreams, desires and final thoughts of a slain pantheon, which results in the different loumara types. Guecubus, for example, are born from the last nightmares of a god of law and peace, and are thus supernatural serial murderers, while dybbuks are born from the twisted dreams of a goddess of love and art, driving them to possess comely mortals and lead them into ruinous depravity. The caligrostos are born from the nightmares of a god of craftsmanship, and thus specialize in possessing and corrupting weapons, while manitous come from the dying echoes of a goddess of fertility and nature, and take pleasure in despoiling the wilderness.
to:
* DemonicPossession: While all demons ''can'' theoretically pick up this trick, loumaras all have some variant of it out of necessity, since they don't have physical bodies.
* {{Intangibility}}: Loumaras have the incorporeal subtype, and can pass through people or solid objects like a ghost. Though as of 5th Edition, this means that they'll take damage if they end their turn within a solid object.
* LivingDream: The loumara are the result of the Abyss "digesting" the dreams, desires and final thoughts of a slain pantheon, which results in the different loumara types. Guecubus, for example, are born from the last nightmares of a god of law and peace, and are thus supernatural serial murderers, while dybbuks are born from the twisted dreams of a goddess of love and art, driving
* HellFire: The verakia can breathe a
* OurCentaursAreDifferent: Their bodies resemble a fiendish, draconic centaur, with a bestial lower body and
* ThroatLight: A verakia's throat glows with fire.
Changed line(s) 610,615 (click to see context) from:
[[folder:Caligrosto]]
[[quoteright:275:https://static.tvtropes.org/pmwiki/pub/images/d&d_caligrosto_3e.jpg]]
[[caption-width-right:275:3e]]
->'''Challenge Rating:''' 6 (3E)
Loumara that can only possess bladed weapons, which they do so to betray those who try to wield them in battle.
[[quoteright:275:https://static.tvtropes.org/pmwiki/pub/images/d&d_caligrosto_3e.jpg]]
[[caption-width-right:275:3e]]
->'''Challenge Rating:''' 6 (3E)
Loumara that can only possess bladed weapons, which they do so to betray those who try to wield them in battle.
to:
[[quoteright:275:https://static.tvtropes.org/pmwiki/pub/images/d&d_caligrosto_3e.jpg]]
[[caption-width-right:275:3e]]
->'''Challenge Rating:''' 6 (3E)
Loumara that can only possess bladed weapons, which they do so to betray those who try to wield
A relatively new demonic subtype, loumaras originate from the Abyss' 230th layer, the Dreaming Gulf, where the dreams of dead pantheons coalesce into fiendish form. Loumaras are distinct for lacking physical bodies, leading them
Changed line(s) 617,621 (click to see context) from:
* AttackReflector: While it has assumed the shape of an enemy, whenever the fiend's DamageReduction reduces incoming damage, that negated damage is instead inflicted upon the creature the caligrosto is mimicking.
* EvenEvilHasStandards: Even other demons can be taken aback by caligrostos' cruelty and sadism.
* EvilWeapon: Caligrostos often act as such, not only possessing swords and the like, but infusing them with additional magical qualities to make them more appealing to potential wielders. They'll even try to pass themselves off as a normal magical weapon by telepathically communicating with their wielder, and insist that their "fiendish shade" ability is a variant of the ''dancing'' weapon effect. But as soon as -- or even before -- the caligrosto and its one-time wielder defeat their current foe, the demon will turn on their "partner."
* KillAndReplace: A variant; once a caligrosto has damaged an enemy, its "fiendish shade" ability lets them assume a twisted, demonic parody of that foe's appearance, which the loumara can stay in indefinitely. While in this form, a caligrosto gets an attack bonus against the enemy it is mocking, which also becomes the victim of its reflective damage reduction.
* NonHealthDamage: A caligrosto's incorporeal touch inflicts Strength damage, while also healing the demon.
* EvenEvilHasStandards: Even other demons can be taken aback by caligrostos' cruelty and sadism.
* EvilWeapon: Caligrostos often act as such, not only possessing swords and the like, but infusing them with additional magical qualities to make them more appealing to potential wielders. They'll even try to pass themselves off as a normal magical weapon by telepathically communicating with their wielder, and insist that their "fiendish shade" ability is a variant of the ''dancing'' weapon effect. But as soon as -- or even before -- the caligrosto and its one-time wielder defeat their current foe, the demon will turn on their "partner."
* KillAndReplace: A variant; once a caligrosto has damaged an enemy, its "fiendish shade" ability lets them assume a twisted, demonic parody of that foe's appearance, which the loumara can stay in indefinitely. While in this form, a caligrosto gets an attack bonus against the enemy it is mocking, which also becomes the victim of its reflective damage reduction.
* NonHealthDamage: A caligrosto's incorporeal touch inflicts Strength damage, while also healing the demon.
to:
[[folder:Loumaras in General]]
*AttackReflector: While it has assumed CreatingLifeIsUnforeseen: Eons ago, the shape of an enemy, whenever the fiend's DamageReduction reduces incoming damage, that negated damage is 230th layer was known as N'gharl and ruled by Azuvidexus, a demon prince powerful enough to resist Demogorgon's efforts to conquer him. So instead inflicted upon the creature Prince of Demons proposed an alliance with Azuvidexus, helping him set up a demon cult on a Material Plane world, before retreating to watch the caligrosto is mimicking.
* EvenEvilHasStandards: Even other demons can be taken abackfireworks. As Demogorgon planned, the local, highly territorial, pantheon responded by caligrostos' cruelty launching a counter-invasion of the Abyss, shrinking Azuvidexus and sadism.
* EvilWeapon: Caligrostos often act as such, not only possessing swordshis domain into a head-sized sphere and then kicking it onto the Astral Plane. What nobody expected was for [[GeniusLoci the Abyss itself]] to respond to the invasion by annihilating the offending pantheon. The void left behind by N'gharl became the Dreaming Gulf, and the like, but infusing them with additional magical qualities final thoughts of the slain pantheon gave rise to make them more appealing to potential wielders. They'll even try to pass themselves off as a normal magical weapon by telepathically communicating with their wielder, and insist that their "fiendish shade" ability is a the loumara.
* DemonicPossession: While all demons ''can'' theoretically pick up this trick, loumaras all have some variant of it out of necessity, since they don't have physical bodies.
* {{Intangibility}}: Loumaras have the''dancing'' weapon effect. But as soon as -- or even before -- the caligrosto and its one-time wielder defeat their current foe, the demon will turn on their "partner."
* KillAndReplace: A variant; once a caligrosto has damaged an enemy, its "fiendish shade" ability lets them assume a twisted, demonic parody of that foe's appearance, which the loumara can stay in indefinitely. While in this form, a caligrosto gets an attack bonus against the enemy it is mocking, which also becomes the victim of its reflective damage reduction.
* NonHealthDamage: A caligrosto'sincorporeal touch inflicts Strength damage, subtype, and can pass through people or solid objects like a ghost. Though as of 5th Edition, this means that they'll take damage if they end their turn within a solid object.
* LivingDream: The loumara are the result of the Abyss "digesting" the dreams, desires and final thoughts of a slain pantheon, which results in the different loumara types. Guecubus, for example, are born from the last nightmares of a god of law and peace, and are thus supernatural serial murderers, whilealso healing dybbuks are born from the demon.twisted dreams of a goddess of love and art, driving them to possess comely mortals and lead them into ruinous depravity. The caligrostos are born from the nightmares of a god of craftsmanship, and thus specialize in possessing and corrupting weapons, while manitous come from the dying echoes of a goddess of fertility and nature, and take pleasure in despoiling the wilderness.
*
* EvenEvilHasStandards: Even other demons can be taken aback
* EvilWeapon: Caligrostos often act as such, not only possessing swords
* DemonicPossession: While all demons ''can'' theoretically pick up this trick, loumaras all have some variant of it out of necessity, since they don't have physical bodies.
* {{Intangibility}}: Loumaras have the
* KillAndReplace: A variant; once a caligrosto has damaged an enemy, its "fiendish shade" ability lets them assume a twisted, demonic parody of that foe's appearance, which the loumara can stay in indefinitely. While in this form, a caligrosto gets an attack bonus against the enemy it is mocking, which also becomes the victim of its reflective damage reduction.
* NonHealthDamage: A caligrosto's
* LivingDream: The loumara are the result of the Abyss "digesting" the dreams, desires and final thoughts of a slain pantheon, which results in the different loumara types. Guecubus, for example, are born from the last nightmares of a god of law and peace, and are thus supernatural serial murderers, while
Changed line(s) 624,629 (click to see context) from:
[[folder:Dybbuk]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/d&d_dybbuk_3e.png]]
[[caption-width-right:350:3e]]
->'''Challenge Rating:''' 8 (3E), 4 (5E)
Dybbuks are immaterial fiends capable of possessing dead bodies, which they restore to a semblance of life and use to pursue the vices of mortal civilization. Though they also can't resist terrorizing mortals by making their vessels do horrific and unnatural things.
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/d&d_dybbuk_3e.png]]
[[caption-width-right:350:3e]]
->'''Challenge Rating:''' 8 (3E), 4 (5E)
Dybbuks are immaterial fiends capable of possessing dead bodies, which they restore to a semblance of life and use to pursue the vices of mortal civilization. Though they also can't resist terrorizing mortals by making their vessels do horrific and unnatural things.
to:
[[quoteright:350:https://static.
[[quoteright:275:https://static.tvtropes.
[[caption-width-right:350:3e]]
[[caption-width-right:275:3e]]
->'''Challenge Rating:'''
Dybbuks are immaterial fiends capable of possessing dead bodies,
Loumara that can only possess bladed weapons, which they
Changed line(s) 631,634 (click to see context) from:
* FlyingSeafoodSpecial: A dybbuk's true form resembles a jellyfish and can float through the air.
* PossessingADeadBody: Their specialty. A dybbuk can possess the corpse of a humanoid or beast and retains control of it while the corpse is intact. When the corpse is damaged beyond repair, the dybbuk abandons it in search of a new one.
* SupernaturalFearInducer: A dybbuk can strike fear into its enemies by forcing the corpse it is possessing to do something unnatural, such as making an animal's corpse walk on its hind legs or giving a humanoid corpse a case of ExorcistHead. If that doesn't work, they can also innately cast the ''fear'' spell.
* TouchOfDeath: In their 3rd Edition rules, dybbuks can try to create a fresh corpse to inhabit with a "death touch" attack it can attempt once a day.
* PossessingADeadBody: Their specialty. A dybbuk can possess the corpse of a humanoid or beast and retains control of it while the corpse is intact. When the corpse is damaged beyond repair, the dybbuk abandons it in search of a new one.
* SupernaturalFearInducer: A dybbuk can strike fear into its enemies by forcing the corpse it is possessing to do something unnatural, such as making an animal's corpse walk on its hind legs or giving a humanoid corpse a case of ExorcistHead. If that doesn't work, they can also innately cast the ''fear'' spell.
* TouchOfDeath: In their 3rd Edition rules, dybbuks can try to create a fresh corpse to inhabit with a "death touch" attack it can attempt once a day.
to:
* FlyingSeafoodSpecial: A dybbuk's true form resembles a jellyfish AttackReflector: While it has assumed the shape of an enemy, whenever the fiend's DamageReduction reduces incoming damage, that negated damage is instead inflicted upon the creature the caligrosto is mimicking.
* EvenEvilHasStandards: Even other demons can be taken aback by caligrostos' cruelty andcan float through the air.
sadism.
*PossessingADeadBody: Their specialty. A dybbuk can possess the corpse of a humanoid or beast and retains control of it while the corpse is intact. When the corpse is damaged beyond repair, the dybbuk abandons it in search of a new one.
* SupernaturalFearInducer: A dybbuk can strike fear into its enemies by forcing the corpse it isEvilWeapon: Caligrostos often act as such, not only possessing to do something unnatural, such as making an animal's corpse walk on its hind legs or giving a humanoid corpse a case of ExorcistHead. If that doesn't work, they can also innately cast swords and the ''fear'' spell.
* TouchOfDeath: In their 3rd Edition rules, dybbuks canlike, but infusing them with additional magical qualities to make them more appealing to potential wielders. They'll even try to create pass themselves off as a fresh corpse to inhabit normal magical weapon by telepathically communicating with their wielder, and insist that their "fiendish shade" ability is a "death touch" variant of the ''dancing'' weapon effect. But as soon as -- or even before -- the caligrosto and its one-time wielder defeat their current foe, the demon will turn on their "partner."
* KillAndReplace: A variant; once a caligrosto has damaged an enemy, its "fiendish shade" ability lets them assume a twisted, demonic parody of that foe's appearance, which the loumara can stay in indefinitely. While in this form, a caligrosto gets an attack bonus against the enemy itcan attempt once a day.is mocking, which also becomes the victim of its reflective damage reduction.
* NonHealthDamage: A caligrosto's incorporeal touch inflicts Strength damage, while also healing the demon.
* EvenEvilHasStandards: Even other demons can be taken aback by caligrostos' cruelty and
*
* SupernaturalFearInducer: A dybbuk can strike fear into its enemies by forcing the corpse it is
* TouchOfDeath: In their 3rd Edition rules, dybbuks can
* KillAndReplace: A variant; once a caligrosto has damaged an enemy, its "fiendish shade" ability lets them assume a twisted, demonic parody of that foe's appearance, which the loumara can stay in indefinitely. While in this form, a caligrosto gets an attack bonus against the enemy it
* NonHealthDamage: A caligrosto's incorporeal touch inflicts Strength damage, while also healing the demon.
Changed line(s) 637,638 (click to see context) from:
[[folder:Guecubu]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/d&d_guecubu_3e.jpg]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/d&d_guecubu_3e.jpg]]
to:
[[quoteright:350:https://static.tvtropes.
Changed line(s) 640,642 (click to see context) from:
->'''Challenge Rating:''' 4 (3E)
Formless demons that possess living creatures to force them to commit murder.
Formless demons that possess living creatures to force them to commit murder.
to:
->'''Challenge Rating:''' 8 (3E), 4 (3E)
Formless demons that possess living creatures(5E)
Dybbuks are immaterial fiends capable of possessing dead bodies, which they restore toforce them a semblance of life and use to commit murder. pursue the vices of mortal civilization. Though they also can't resist terrorizing mortals by making their vessels do horrific and unnatural things.
Formless demons that possess living creatures
Dybbuks are immaterial fiends capable of possessing dead bodies, which they restore to
Changed line(s) 644,647 (click to see context) from:
* ForcedSleep: Touching a creature in a guecubu's natural form puts it to sleep, allowing the demon to possess it.
* InvisibleMonsters: Naturally invisible outside a host body.
* MindOverMatter: Guecubus can use ''telekinesis'' at will, which they use to defend themselves outside a host body, or to subtly kill people while "riding" someone who might not know they're possessed.
* SerialKiller: A demonic example. The guecubus believe each death they cause this way fits a pattern that will reveal the mystery behind existence.
* InvisibleMonsters: Naturally invisible outside a host body.
* MindOverMatter: Guecubus can use ''telekinesis'' at will, which they use to defend themselves outside a host body, or to subtly kill people while "riding" someone who might not know they're possessed.
* SerialKiller: A demonic example. The guecubus believe each death they cause this way fits a pattern that will reveal the mystery behind existence.
to:
* ForcedSleep: Touching a creature in a guecubu's natural FlyingSeafoodSpecial: A dybbuk's true form puts it to sleep, allowing resembles a jellyfish and can float through the demon to air.
* PossessingADeadBody: Their specialty. A dybbuk can possessit.
* InvisibleMonsters: Naturally invisible outsidethe corpse of a host body.
* MindOverMatter: Guecubus can use ''telekinesis'' at will, which they use to defend themselves outside a host body,humanoid or to subtly kill people beast and retains control of it while "riding" someone who might not know they're possessed.
the corpse is intact. When the corpse is damaged beyond repair, the dybbuk abandons it in search of a new one.
*SerialKiller: SupernaturalFearInducer: A demonic example. The guecubus believe each death dybbuk can strike fear into its enemies by forcing the corpse it is possessing to do something unnatural, such as making an animal's corpse walk on its hind legs or giving a humanoid corpse a case of ExorcistHead. If that doesn't work, they cause this way fits a pattern that will reveal can also innately cast the mystery behind existence.''fear'' spell.
* TouchOfDeath: In their 3rd Edition rules, dybbuks can try to create a fresh corpse to inhabit with a "death touch" attack it can attempt once a day.
* PossessingADeadBody: Their specialty. A dybbuk can possess
* InvisibleMonsters: Naturally invisible outside
* MindOverMatter: Guecubus can use ''telekinesis'' at will, which they use to defend themselves outside a host body,
*
* TouchOfDeath: In their 3rd Edition rules, dybbuks can try to create a fresh corpse to inhabit with a "death touch" attack it can attempt once a day.
Changed line(s) 650,655 (click to see context) from:
[[folder:Manitou]]
[[quoteright:342:https://static.tvtropes.org/pmwiki/pub/images/d&d_manitou_3e.jpg]]
[[caption-width-right:342:3e]]
->'''Challenge Rating:''' 12 (3E)
Like twisted druids, these loumaras have power over nature, and can possess plants, animals and fey creatures, all so they can despoil and destroy the wilderness.
[[quoteright:342:https://static.tvtropes.org/pmwiki/pub/images/d&d_manitou_3e.jpg]]
[[caption-width-right:342:3e]]
->'''Challenge Rating:''' 12 (3E)
Like twisted druids, these loumaras have power over nature, and can possess plants, animals and fey creatures, all so they can despoil and destroy the wilderness.
to:
[[quoteright:342:https://static.
[[quoteright:350:https://static.tvtropes.
->'''Challenge Rating:'''
Changed line(s) 657,661 (click to see context) from:
* EnemyToAllLivingThings: These demons delight in corrupting nature, and particularly relish the souls of dryads.
* GreenThumb: Manitou can cast spells like ''diminish plants'', ''entangle'' and ''plant growth''.
* NotEnoughToBury: A manitou can make a "Rend Nature" attack against targets its incorporeal form is overlapping, which deals heavy damage as creatures' bodies are torn apart by invisible force. Animals, elementals, plants and fey take extra damage and have to save or be stunned for a round afterward, while constructs, outsiders and undead are immune to this attack.
* TentacledTerror: Under a ''true seeing'' effect, a manitou looks like a ghostly mass of thorny tendrils ending in fanged teeth, which briefly solidify when it makes bite attacks. Creatures a manitou possesses are impaled by one of these tentacles, which limits the number of creatures the demon can control at once, and means they must remain within a mile of each other.
* WeatherManipulation: They know ''call lightning storm'' and ''control winds'' as once-per-day spell-like abilities.
* GreenThumb: Manitou can cast spells like ''diminish plants'', ''entangle'' and ''plant growth''.
* NotEnoughToBury: A manitou can make a "Rend Nature" attack against targets its incorporeal form is overlapping, which deals heavy damage as creatures' bodies are torn apart by invisible force. Animals, elementals, plants and fey take extra damage and have to save or be stunned for a round afterward, while constructs, outsiders and undead are immune to this attack.
* TentacledTerror: Under a ''true seeing'' effect, a manitou looks like a ghostly mass of thorny tendrils ending in fanged teeth, which briefly solidify when it makes bite attacks. Creatures a manitou possesses are impaled by one of these tentacles, which limits the number of creatures the demon can control at once, and means they must remain within a mile of each other.
* WeatherManipulation: They know ''call lightning storm'' and ''control winds'' as once-per-day spell-like abilities.
to:
* EnemyToAllLivingThings: These demons delight ForcedSleep: Touching a creature in corrupting nature, and particularly relish the souls of dryads.
* GreenThumb: Manitou can cast spells like ''diminish plants'', ''entangle'' and ''plant growth''.
* NotEnoughToBury: A manitou can makea "Rend Nature" attack against targets its incorporeal guecubu's natural form is overlapping, which deals heavy damage as creatures' bodies are torn apart by puts it to sleep, allowing the demon to possess it.
* InvisibleMonsters: Naturally invisibleforce. Animals, elementals, plants and fey take extra damage and have outside a host body.
* MindOverMatter: Guecubus can use ''telekinesis'' at will, which they use tosave defend themselves outside a host body, or be stunned for a round afterward, to subtly kill people while constructs, outsiders and undead are immune to "riding" someone who might not know they're possessed.
* SerialKiller: A demonic example. The guecubus believe each death they cause thisattack.
* TentacledTerror: Underway fits a ''true seeing'' effect, a manitou looks like a ghostly mass of thorny tendrils ending in fanged teeth, which briefly solidify when it makes bite attacks. Creatures a manitou possesses are impaled by one of these tentacles, which limits pattern that will reveal the number of creatures the demon can control at once, and means they must remain within a mile of each other.
* WeatherManipulation: They know ''call lightning storm'' and ''control winds'' as once-per-day spell-like abilities.mystery behind existence.
* GreenThumb: Manitou can cast spells like ''diminish plants'', ''entangle'' and ''plant growth''.
* NotEnoughToBury: A manitou can make
* InvisibleMonsters: Naturally invisible
* MindOverMatter: Guecubus can use ''telekinesis'' at will, which they use to
* SerialKiller: A demonic example. The guecubus believe each death they cause this
* TentacledTerror: Under
* WeatherManipulation: They know ''call lightning storm'' and ''control winds'' as once-per-day spell-like abilities.
Added DiffLines:
[[folder:Manitou]]
[[quoteright:342:https://static.tvtropes.org/pmwiki/pub/images/d&d_manitou_3e.jpg]]
[[caption-width-right:342:3e]]
->'''Challenge Rating:''' 12 (3E)
Like twisted druids, these loumaras have power over nature, and can possess plants, animals and fey creatures, all so they can despoil and destroy the wilderness.
----
* EnemyToAllLivingThings: These demons delight in corrupting nature, and particularly relish the souls of dryads.
* GreenThumb: Manitou can cast spells like ''diminish plants'', ''entangle'' and ''plant growth''.
* NotEnoughToBury: A manitou can make a "Rend Nature" attack against targets its incorporeal form is overlapping, which deals heavy damage as creatures' bodies are torn apart by invisible force. Animals, elementals, plants and fey take extra damage and have to save or be stunned for a round afterward, while constructs, outsiders and undead are immune to this attack.
* TentacledTerror: Under a ''true seeing'' effect, a manitou looks like a ghostly mass of thorny tendrils ending in fanged teeth, which briefly solidify when it makes bite attacks. Creatures a manitou possesses are impaled by one of these tentacles, which limits the number of creatures the demon can control at once, and means they must remain within a mile of each other.
* WeatherManipulation: They know ''call lightning storm'' and ''control winds'' as once-per-day spell-like abilities.
[[/folder]]
[[quoteright:342:https://static.tvtropes.org/pmwiki/pub/images/d&d_manitou_3e.jpg]]
[[caption-width-right:342:3e]]
->'''Challenge Rating:''' 12 (3E)
Like twisted druids, these loumaras have power over nature, and can possess plants, animals and fey creatures, all so they can despoil and destroy the wilderness.
----
* EnemyToAllLivingThings: These demons delight in corrupting nature, and particularly relish the souls of dryads.
* GreenThumb: Manitou can cast spells like ''diminish plants'', ''entangle'' and ''plant growth''.
* NotEnoughToBury: A manitou can make a "Rend Nature" attack against targets its incorporeal form is overlapping, which deals heavy damage as creatures' bodies are torn apart by invisible force. Animals, elementals, plants and fey take extra damage and have to save or be stunned for a round afterward, while constructs, outsiders and undead are immune to this attack.
* TentacledTerror: Under a ''true seeing'' effect, a manitou looks like a ghostly mass of thorny tendrils ending in fanged teeth, which briefly solidify when it makes bite attacks. Creatures a manitou possesses are impaled by one of these tentacles, which limits the number of creatures the demon can control at once, and means they must remain within a mile of each other.
* WeatherManipulation: They know ''call lightning storm'' and ''control winds'' as once-per-day spell-like abilities.
[[/folder]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 523 (click to see context) from:
* AssholeVictim: In one version of their backstory, they were the original masters of the Abyss and created the tanar'ri as slaves, only for the latter to betray them while the obyriths were distracted fighting an eladrin invasion.
to:
* AssholeVictim: In one version of their 3rd Edition backstory, they were the original masters of the Abyss and created the tanar'ri as slaves, only for the latter to betray them while the obyriths were distracted fighting an eladrin invasion.
Changed line(s) 527,528 (click to see context) from:
* GreaterScopeVillain: Arguably the greatest scope of all of ''D&D''. They are responsible for the creation of the Abyss and its demons, they corrupted Tharizdun, and their ultimate goal is the end of creation.
* TimeAbyss: No pun intended. In their original lore, they're older than intelligent life on the Material Plane, while in their updated material, obyriths predate ''the multiverse itself'', hailing from a reality where their Abyss consumed all.
* TimeAbyss: No pun intended. In their original lore, they're older than intelligent life on the Material Plane, while in their updated material, obyriths predate ''the multiverse itself'', hailing from a reality where their Abyss consumed all.
to:
* GreaterScopeVillain: Arguably In 4th Edition, they're arguably the greatest scope of all of ''D&D''. They are They're responsible for the creation of the Abyss and its demons, they corrupted Tharizdun, and their ultimate goal is the end of creation.
* TimeAbyss: No pun intended. In their original lore, they're older than intelligent life on the Material Plane, while in theirupdated 4E material, obyriths predate ''the multiverse itself'', hailing from a reality where their Abyss consumed all.
* TimeAbyss: No pun intended. In their original lore, they're older than intelligent life on the Material Plane, while in their
Changed line(s) 571,576 (click to see context) from:
[[folder:Verakia]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/d&d_verakia_3e.jpg]]
[[caption-width-right:350:3e]]
->'''Challenge Rating:''' 14 (3E)
Gargantuan masses of teeth, claws, horns and scales that exist only to destroy. Those who survive their attacks may become gripped with a homicidal rage of their own.
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/d&d_verakia_3e.jpg]]
[[caption-width-right:350:3e]]
->'''Challenge Rating:''' 14 (3E)
Gargantuan masses of teeth, claws, horns and scales that exist only to destroy. Those who survive their attacks may become gripped with a homicidal rage of their own.
to:
[[quoteright:350:https://static.
[[quoteright:349:https://static.tvtropes.
->'''Challenge Rating:'''
Changed line(s) 578,581 (click to see context) from:
* HatePlague: Those who encounter a verakia may become consumed with a berserk fury, compelling them to take up a weapon and find victims to kill. This insane, murderous urge supercedes all others, so such affected creatures will end up dying of thirst or hunger even if nothing puts them down.
* HellFire: The verakia can breathe a blood-red fire that deals both fire and unholy energy damage.
* OurCentaursAreDifferent: Their bodies resemble a fiendish, draconic centaur, with a bestial lower body and a more humanoid torso atop it, capped with a four-eyed head full of horns and fangs.
* ThroatLight: A verakia's throat glows with fire.
* HellFire: The verakia can breathe a blood-red fire that deals both fire and unholy energy damage.
* OurCentaursAreDifferent: Their bodies resemble a fiendish, draconic centaur, with a bestial lower body and a more humanoid torso atop it, capped with a four-eyed head full of horns and fangs.
* ThroatLight: A verakia's throat glows with fire.
to:
* HatePlague: Those CombatTentacles: Uzollrus feed by burrowing its tentacles into prey, dissolving flesh and bone so the demon can drink its meal, and leaving behind carcasses marked by horrifying tunnels of missing matter (or in gameplay terms, dealing Constitution drain). It's noted that as demons, uzollrus have no strict need to eat, rather their hunting is fueld by their hatred for all other lifeforms.
* CreepyCentipedes: They're compared to enormous, amphibious centipedes.
* HowTheMightyHaveFallen: At Intelligence 6, uzollrus are fairly dumb bruisers, especially by demonic standards, but in obscure reaches of the Shadowsea there are sunken ruins of "dizzying spires and bulbous buildings" all sized to accomodate uzollrus. This suggests that these obyriths were at one point much more intelligent and civilized than they currently are, though most Abyssal scholars can only hope that the monsters' minds continue to decline.
* KrakenAndLeviathan: They're a demonic variant, certifiably Colossal sea demons whoencounter a verakia may become consumed with a berserk fury, compelling them dwell in the depths of an extraplanar ocean. In the thankfully rare event an uzollru escapes to take up a weapon the Material Plane, it swiftly lays waste to everything around it.
* MagicalEye: Their huge, balefully-glowing eye can stun those who meet its gaze.
* PowerPincers: They can grapple andfind constrict victims to kill. This insane, murderous urge supercedes all others, so such affected creatures will end up dying in their claws for nearly a hundred points of thirst or hunger even if nothing puts them down.
* HellFire: The verakia can breathe a blood-red fire that deals both fire and unholy energy damage.
* OurCentaursAreDifferent: Their bodies resemble a fiendish, draconic centaur, with a bestial lower body and a more humanoid torso atop it, capped with a four-eyed head full of horns and fangs.
* ThroatLight: A verakia's throat glows with fire.damage.
* CreepyCentipedes: They're compared to enormous, amphibious centipedes.
* HowTheMightyHaveFallen: At Intelligence 6, uzollrus are fairly dumb bruisers, especially by demonic standards, but in obscure reaches of the Shadowsea there are sunken ruins of "dizzying spires and bulbous buildings" all sized to accomodate uzollrus. This suggests that these obyriths were at one point much more intelligent and civilized than they currently are, though most Abyssal scholars can only hope that the monsters' minds continue to decline.
* KrakenAndLeviathan: They're a demonic variant, certifiably Colossal sea demons who
* MagicalEye: Their huge, balefully-glowing eye can stun those who meet its gaze.
* PowerPincers: They can grapple and
* HellFire: The verakia can breathe a blood-red fire that deals both fire and unholy energy damage.
* OurCentaursAreDifferent: Their bodies resemble a fiendish, draconic centaur, with a bestial lower body and a more humanoid torso atop it, capped with a four-eyed head full of horns and fangs.
* ThroatLight: A verakia's throat glows with fire.
Changed line(s) 584,586 (click to see context) from:
!Loumaras
A relatively new demonic subtype, loumaras originate from the Abyss' 230th layer, the Dreaming Gulf, where the dreams of dead pantheons coalesce into fiendish form. Loumaras are distinct for lacking physical bodies, leading them to use their other powers to work their mischief on the Material Plane.
A relatively new demonic subtype, loumaras originate from the Abyss' 230th layer, the Dreaming Gulf, where the dreams of dead pantheons coalesce into fiendish form. Loumaras are distinct for lacking physical bodies, leading them to use their other powers to work their mischief on the Material Plane.
to:
A relatively new demonic subtype, loumaras originate from the Abyss' 230th layer, the Dreaming Gulf, where the dreams
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/d&d_verakia_3e.jpg]]
[[caption-width-right:350:3e]]
->'''Challenge Rating:''' 14 (3E)
Gargantuan masses of
Changed line(s) 588,592 (click to see context) from:
[[folder:Loumaras in General]]
* CreatingLifeIsUnforeseen: Eons ago, the 230th layer was known as N'gharl and ruled by Azuvidexus, a demon prince powerful enough to resist Demogorgon's efforts to conquer him. So instead the Prince of Demons proposed an alliance with Azuvidexus, helping him set up a demon cult on a Material Plane world, before retreating to watch the fireworks. As Demogorgon planned, the local, highly territorial, pantheon responded by launching a counter-invasion of the Abyss, shrinking Azuvidexus and his domain into a head-sized sphere and then kicking it onto the Astral Plane. What nobody expected was for [[GeniusLoci the Abyss itself]] to respond to the invasion by annihilating the offending pantheon. The void left behind by N'gharl became the Dreaming Gulf, and the final thoughts of the slain pantheon gave rise to the loumara.
* DemonicPossession: While all demons ''can'' theoretically pick up this trick, loumaras all have some variant of it out of necessity, since they don't have physical bodies.
* {{Intangibility}}: Loumaras have the incorporeal subtype, and can pass through people or solid objects like a ghost. Though as of 5th Edition, this means that they'll take damage if they end their turn within a solid object.
* LivingDream: The loumara are the result of the Abyss "digesting" the dreams, desires and final thoughts of a slain pantheon, which results in the different loumara types. Guecubus, for example, are born from the last nightmares of a god of law and peace, and are thus supernatural serial murderers, while dybbuks are born from the twisted dreams of a goddess of love and art, driving them to possess comely mortals and lead them into ruinous depravity. The caligrostos are born from the nightmares of a god of craftsmanship, and thus specialize in possessing and corrupting weapons, while manitous come from the dying echoes of a goddess of fertility and nature, and take pleasure in despoiling the wilderness.
* CreatingLifeIsUnforeseen: Eons ago, the 230th layer was known as N'gharl and ruled by Azuvidexus, a demon prince powerful enough to resist Demogorgon's efforts to conquer him. So instead the Prince of Demons proposed an alliance with Azuvidexus, helping him set up a demon cult on a Material Plane world, before retreating to watch the fireworks. As Demogorgon planned, the local, highly territorial, pantheon responded by launching a counter-invasion of the Abyss, shrinking Azuvidexus and his domain into a head-sized sphere and then kicking it onto the Astral Plane. What nobody expected was for [[GeniusLoci the Abyss itself]] to respond to the invasion by annihilating the offending pantheon. The void left behind by N'gharl became the Dreaming Gulf, and the final thoughts of the slain pantheon gave rise to the loumara.
* DemonicPossession: While all demons ''can'' theoretically pick up this trick, loumaras all have some variant of it out of necessity, since they don't have physical bodies.
* {{Intangibility}}: Loumaras have the incorporeal subtype, and can pass through people or solid objects like a ghost. Though as of 5th Edition, this means that they'll take damage if they end their turn within a solid object.
* LivingDream: The loumara are the result of the Abyss "digesting" the dreams, desires and final thoughts of a slain pantheon, which results in the different loumara types. Guecubus, for example, are born from the last nightmares of a god of law and peace, and are thus supernatural serial murderers, while dybbuks are born from the twisted dreams of a goddess of love and art, driving them to possess comely mortals and lead them into ruinous depravity. The caligrostos are born from the nightmares of a god of craftsmanship, and thus specialize in possessing and corrupting weapons, while manitous come from the dying echoes of a goddess of fertility and nature, and take pleasure in despoiling the wilderness.
to:
* DemonicPossession: While all demons ''can'' theoretically pick up this trick, loumaras all have some variant of it out of necessity, since they don't have physical bodies.
* {{Intangibility}}: Loumaras have the incorporeal subtype, and can pass through people or solid objects like a ghost. Though as of 5th Edition, this means that they'll take damage if they end their turn within a solid object.
* LivingDream: The loumara are the result of the Abyss "digesting" the dreams, desires and final thoughts of a slain pantheon, which results in the different loumara types. Guecubus, for example, are born from the last nightmares of a god of law and peace, and are thus supernatural serial murderers, while dybbuks are born from the twisted dreams of a goddess of love and art, driving
* HellFire: The verakia can breathe a
* OurCentaursAreDifferent: Their bodies resemble a fiendish, draconic centaur, with a bestial lower body and
* ThroatLight: A verakia's throat glows with fire.
Changed line(s) 595,600 (click to see context) from:
[[folder:Caligrosto]]
[[quoteright:275:https://static.tvtropes.org/pmwiki/pub/images/d&d_caligrosto_3e.jpg]]
[[caption-width-right:275:3e]]
->'''Challenge Rating:''' 6 (3E)
Loumara that can only possess bladed weapons, which they do so to betray those who try to wield them in battle.
[[quoteright:275:https://static.tvtropes.org/pmwiki/pub/images/d&d_caligrosto_3e.jpg]]
[[caption-width-right:275:3e]]
->'''Challenge Rating:''' 6 (3E)
Loumara that can only possess bladed weapons, which they do so to betray those who try to wield them in battle.
to:
[[quoteright:275:https://static.tvtropes.org/pmwiki/pub/images/d&d_caligrosto_3e.jpg]]
[[caption-width-right:275:3e]]
->'''Challenge Rating:''' 6 (3E)
Loumara that can only possess bladed weapons, which they do so to betray those who try to wield
A relatively new demonic subtype, loumaras originate from the Abyss' 230th layer, the Dreaming Gulf, where the dreams of dead pantheons coalesce into fiendish form. Loumaras are distinct for lacking physical bodies, leading them
Changed line(s) 602,606 (click to see context) from:
* AttackReflector: While it has assumed the shape of an enemy, whenever the fiend's DamageReduction reduces incoming damage, that negated damage is instead inflicted upon the creature the caligrosto is mimicking.
* EvenEvilHasStandards: Even other demons can be taken aback by caligrostos' cruelty and sadism.
* EvilWeapon: Caligrostos often act as such, not only possessing swords and the like, but infusing them with additional magical qualities to make them more appealing to potential wielders. They'll even try to pass themselves off as a normal magical weapon by telepathically communicating with their wielder, and insist that their "fiendish shade" ability is a variant of the ''dancing'' weapon effect. But as soon as -- or even before -- the caligrosto and its one-time wielder defeat their current foe, the demon will turn on their "partner."
* KillAndReplace: A variant; once a caligrosto has damaged an enemy, its "fiendish shade" ability lets them assume a twisted, demonic parody of that foe's appearance, which the loumara can stay in indefinitely. While in this form, a caligrosto gets an attack bonus against the enemy it is mocking, which also becomes the victim of its reflective damage reduction.
* NonHealthDamage: A caligrosto's incorporeal touch inflicts Strength damage, while also healing the demon.
* EvenEvilHasStandards: Even other demons can be taken aback by caligrostos' cruelty and sadism.
* EvilWeapon: Caligrostos often act as such, not only possessing swords and the like, but infusing them with additional magical qualities to make them more appealing to potential wielders. They'll even try to pass themselves off as a normal magical weapon by telepathically communicating with their wielder, and insist that their "fiendish shade" ability is a variant of the ''dancing'' weapon effect. But as soon as -- or even before -- the caligrosto and its one-time wielder defeat their current foe, the demon will turn on their "partner."
* KillAndReplace: A variant; once a caligrosto has damaged an enemy, its "fiendish shade" ability lets them assume a twisted, demonic parody of that foe's appearance, which the loumara can stay in indefinitely. While in this form, a caligrosto gets an attack bonus against the enemy it is mocking, which also becomes the victim of its reflective damage reduction.
* NonHealthDamage: A caligrosto's incorporeal touch inflicts Strength damage, while also healing the demon.
to:
[[folder:Loumaras in General]]
*AttackReflector: While it has assumed CreatingLifeIsUnforeseen: Eons ago, the shape of an enemy, whenever the fiend's DamageReduction reduces incoming damage, that negated damage is 230th layer was known as N'gharl and ruled by Azuvidexus, a demon prince powerful enough to resist Demogorgon's efforts to conquer him. So instead inflicted upon the creature Prince of Demons proposed an alliance with Azuvidexus, helping him set up a demon cult on a Material Plane world, before retreating to watch the caligrosto is mimicking.
* EvenEvilHasStandards: Even other demons can be taken abackfireworks. As Demogorgon planned, the local, highly territorial, pantheon responded by caligrostos' cruelty launching a counter-invasion of the Abyss, shrinking Azuvidexus and sadism.
* EvilWeapon: Caligrostos often act as such, not only possessing swordshis domain into a head-sized sphere and then kicking it onto the Astral Plane. What nobody expected was for [[GeniusLoci the Abyss itself]] to respond to the invasion by annihilating the offending pantheon. The void left behind by N'gharl became the Dreaming Gulf, and the like, but infusing them with additional magical qualities final thoughts of the slain pantheon gave rise to make them more appealing to potential wielders. They'll even try to pass themselves off as a normal magical weapon by telepathically communicating with their wielder, and insist that their "fiendish shade" ability is a the loumara.
* DemonicPossession: While all demons ''can'' theoretically pick up this trick, loumaras all have some variant of it out of necessity, since they don't have physical bodies.
* {{Intangibility}}: Loumaras have the''dancing'' weapon effect. But as soon as -- or even before -- the caligrosto and its one-time wielder defeat their current foe, the demon will turn on their "partner."
* KillAndReplace: A variant; once a caligrosto has damaged an enemy, its "fiendish shade" ability lets them assume a twisted, demonic parody of that foe's appearance, which the loumara can stay in indefinitely. While in this form, a caligrosto gets an attack bonus against the enemy it is mocking, which also becomes the victim of its reflective damage reduction.
* NonHealthDamage: A caligrosto'sincorporeal touch inflicts Strength damage, subtype, and can pass through people or solid objects like a ghost. Though as of 5th Edition, this means that they'll take damage if they end their turn within a solid object.
* LivingDream: The loumara are the result of the Abyss "digesting" the dreams, desires and final thoughts of a slain pantheon, which results in the different loumara types. Guecubus, for example, are born from the last nightmares of a god of law and peace, and are thus supernatural serial murderers, whilealso healing dybbuks are born from the demon.twisted dreams of a goddess of love and art, driving them to possess comely mortals and lead them into ruinous depravity. The caligrostos are born from the nightmares of a god of craftsmanship, and thus specialize in possessing and corrupting weapons, while manitous come from the dying echoes of a goddess of fertility and nature, and take pleasure in despoiling the wilderness.
*
* EvenEvilHasStandards: Even other demons can be taken aback
* EvilWeapon: Caligrostos often act as such, not only possessing swords
* DemonicPossession: While all demons ''can'' theoretically pick up this trick, loumaras all have some variant of it out of necessity, since they don't have physical bodies.
* {{Intangibility}}: Loumaras have the
* KillAndReplace: A variant; once a caligrosto has damaged an enemy, its "fiendish shade" ability lets them assume a twisted, demonic parody of that foe's appearance, which the loumara can stay in indefinitely. While in this form, a caligrosto gets an attack bonus against the enemy it is mocking, which also becomes the victim of its reflective damage reduction.
* NonHealthDamage: A caligrosto's
* LivingDream: The loumara are the result of the Abyss "digesting" the dreams, desires and final thoughts of a slain pantheon, which results in the different loumara types. Guecubus, for example, are born from the last nightmares of a god of law and peace, and are thus supernatural serial murderers, while
Changed line(s) 609,614 (click to see context) from:
[[folder:Dybbuk]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/d&d_dybbuk_3e.png]]
[[caption-width-right:350:3e]]
->'''Challenge Rating:''' 8 (3E), 4 (5E)
Dybbuks are immaterial fiends capable of possessing dead bodies, which they restore to a semblance of life and use to pursue the vices of mortal civilization. Though they also can't resist terrorizing mortals by making their vessels do horrific and unnatural things.
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/d&d_dybbuk_3e.png]]
[[caption-width-right:350:3e]]
->'''Challenge Rating:''' 8 (3E), 4 (5E)
Dybbuks are immaterial fiends capable of possessing dead bodies, which they restore to a semblance of life and use to pursue the vices of mortal civilization. Though they also can't resist terrorizing mortals by making their vessels do horrific and unnatural things.
to:
[[quoteright:350:https://static.
[[quoteright:275:https://static.tvtropes.
[[caption-width-right:350:3e]]
[[caption-width-right:275:3e]]
->'''Challenge Rating:'''
Dybbuks are immaterial fiends capable of possessing dead bodies,
Loumara that can only possess bladed weapons, which they
Changed line(s) 616,619 (click to see context) from:
* FlyingSeafoodSpecial: A dybbuk's true form resembles a jellyfish and can float through the air.
* PossessingADeadBody: Their specialty. A dybbuk can possess the corpse of a humanoid or beast and retains control of it while the corpse is intact. When the corpse is damaged beyond repair, the dybbuk abandons it in search of a new one.
* SupernaturalFearInducer: A dybbuk can strike fear into its enemies by forcing the corpse it is possessing to do something unnatural, such as making an animal's corpse walk on its hind legs or giving a humanoid corpse a case of ExorcistHead. If that doesn't work, they can also innately cast the ''fear'' spell.
* TouchOfDeath: In their 3rd Edition rules, dybbuks can try to create a fresh corpse to inhabit with a "death touch" attack it can attempt once a day.
* PossessingADeadBody: Their specialty. A dybbuk can possess the corpse of a humanoid or beast and retains control of it while the corpse is intact. When the corpse is damaged beyond repair, the dybbuk abandons it in search of a new one.
* SupernaturalFearInducer: A dybbuk can strike fear into its enemies by forcing the corpse it is possessing to do something unnatural, such as making an animal's corpse walk on its hind legs or giving a humanoid corpse a case of ExorcistHead. If that doesn't work, they can also innately cast the ''fear'' spell.
* TouchOfDeath: In their 3rd Edition rules, dybbuks can try to create a fresh corpse to inhabit with a "death touch" attack it can attempt once a day.
to:
* FlyingSeafoodSpecial: A dybbuk's true form resembles a jellyfish AttackReflector: While it has assumed the shape of an enemy, whenever the fiend's DamageReduction reduces incoming damage, that negated damage is instead inflicted upon the creature the caligrosto is mimicking.
* EvenEvilHasStandards: Even other demons can be taken aback by caligrostos' cruelty andcan float through the air.
sadism.
*PossessingADeadBody: Their specialty. A dybbuk can possess the corpse of a humanoid or beast and retains control of it while the corpse is intact. When the corpse is damaged beyond repair, the dybbuk abandons it in search of a new one.
* SupernaturalFearInducer: A dybbuk can strike fear into its enemies by forcing the corpse it isEvilWeapon: Caligrostos often act as such, not only possessing to do something unnatural, such as making an animal's corpse walk on its hind legs or giving a humanoid corpse a case of ExorcistHead. If that doesn't work, they can also innately cast swords and the ''fear'' spell.
* TouchOfDeath: In their 3rd Edition rules, dybbuks canlike, but infusing them with additional magical qualities to make them more appealing to potential wielders. They'll even try to create pass themselves off as a fresh corpse to inhabit normal magical weapon by telepathically communicating with their wielder, and insist that their "fiendish shade" ability is a "death touch" variant of the ''dancing'' weapon effect. But as soon as -- or even before -- the caligrosto and its one-time wielder defeat their current foe, the demon will turn on their "partner."
* KillAndReplace: A variant; once a caligrosto has damaged an enemy, its "fiendish shade" ability lets them assume a twisted, demonic parody of that foe's appearance, which the loumara can stay in indefinitely. While in this form, a caligrosto gets an attack bonus against the enemy itcan attempt once a day.is mocking, which also becomes the victim of its reflective damage reduction.
* NonHealthDamage: A caligrosto's incorporeal touch inflicts Strength damage, while also healing the demon.
* EvenEvilHasStandards: Even other demons can be taken aback by caligrostos' cruelty and
*
* SupernaturalFearInducer: A dybbuk can strike fear into its enemies by forcing the corpse it is
* TouchOfDeath: In their 3rd Edition rules, dybbuks can
* KillAndReplace: A variant; once a caligrosto has damaged an enemy, its "fiendish shade" ability lets them assume a twisted, demonic parody of that foe's appearance, which the loumara can stay in indefinitely. While in this form, a caligrosto gets an attack bonus against the enemy it
* NonHealthDamage: A caligrosto's incorporeal touch inflicts Strength damage, while also healing the demon.
Changed line(s) 622,623 (click to see context) from:
[[folder:Guecubu]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/d&d_guecubu_3e.jpg]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/d&d_guecubu_3e.jpg]]
to:
[[quoteright:350:https://static.tvtropes.
Changed line(s) 625,627 (click to see context) from:
->'''Challenge Rating:''' 4 (3E)
Formless demons that possess living creatures to force them to commit murder.
Formless demons that possess living creatures to force them to commit murder.
to:
->'''Challenge Rating:''' 8 (3E), 4 (3E)
Formless demons that possess living creatures(5E)
Dybbuks are immaterial fiends capable of possessing dead bodies, which they restore toforce them a semblance of life and use to commit murder. pursue the vices of mortal civilization. Though they also can't resist terrorizing mortals by making their vessels do horrific and unnatural things.
Formless demons that possess living creatures
Dybbuks are immaterial fiends capable of possessing dead bodies, which they restore to
Changed line(s) 629,632 (click to see context) from:
* ForcedSleep: Touching a creature in a guecubu's natural form puts it to sleep, allowing the demon to possess it.
* InvisibleMonsters: Naturally invisible outside a host body.
* MindOverMatter: Guecubus can use ''telekinesis'' at will, which they use to defend themselves outside a host body, or to subtly kill people while "riding" someone who might not know they're possessed.
* SerialKiller: A demonic example. The guecubus believe each death they cause this way fits a pattern that will reveal the mystery behind existence.
* InvisibleMonsters: Naturally invisible outside a host body.
* MindOverMatter: Guecubus can use ''telekinesis'' at will, which they use to defend themselves outside a host body, or to subtly kill people while "riding" someone who might not know they're possessed.
* SerialKiller: A demonic example. The guecubus believe each death they cause this way fits a pattern that will reveal the mystery behind existence.
to:
* ForcedSleep: Touching a creature in a guecubu's natural FlyingSeafoodSpecial: A dybbuk's true form puts it to sleep, allowing resembles a jellyfish and can float through the demon to air.
* PossessingADeadBody: Their specialty. A dybbuk can possessit.
* InvisibleMonsters: Naturally invisible outsidethe corpse of a host body.
* MindOverMatter: Guecubus can use ''telekinesis'' at will, which they use to defend themselves outside a host body,humanoid or to subtly kill people beast and retains control of it while "riding" someone who might not know they're possessed.
the corpse is intact. When the corpse is damaged beyond repair, the dybbuk abandons it in search of a new one.
*SerialKiller: SupernaturalFearInducer: A demonic example. The guecubus believe each death dybbuk can strike fear into its enemies by forcing the corpse it is possessing to do something unnatural, such as making an animal's corpse walk on its hind legs or giving a humanoid corpse a case of ExorcistHead. If that doesn't work, they cause this way fits a pattern that will reveal can also innately cast the mystery behind existence.''fear'' spell.
* TouchOfDeath: In their 3rd Edition rules, dybbuks can try to create a fresh corpse to inhabit with a "death touch" attack it can attempt once a day.
* PossessingADeadBody: Their specialty. A dybbuk can possess
* InvisibleMonsters: Naturally invisible outside
* MindOverMatter: Guecubus can use ''telekinesis'' at will, which they use to defend themselves outside a host body,
*
* TouchOfDeath: In their 3rd Edition rules, dybbuks can try to create a fresh corpse to inhabit with a "death touch" attack it can attempt once a day.
Changed line(s) 635,640 (click to see context) from:
[[folder:Manitou]]
[[quoteright:342:https://static.tvtropes.org/pmwiki/pub/images/d&d_manitou_3e.jpg]]
[[caption-width-right:342:3e]]
->'''Challenge Rating:''' 12 (3E)
Like twisted druids, these loumaras have power over nature, and can possess plants, animals and fey creatures, all so they can despoil and destroy the wilderness.
[[quoteright:342:https://static.tvtropes.org/pmwiki/pub/images/d&d_manitou_3e.jpg]]
[[caption-width-right:342:3e]]
->'''Challenge Rating:''' 12 (3E)
Like twisted druids, these loumaras have power over nature, and can possess plants, animals and fey creatures, all so they can despoil and destroy the wilderness.
to:
[[quoteright:342:https://static.
[[quoteright:350:https://static.tvtropes.
->'''Challenge Rating:'''
Changed line(s) 642,646 (click to see context) from:
* EnemyToAllLivingThings: These demons delight in corrupting nature, and particularly relish the souls of dryads.
* GreenThumb: Manitou can cast spells like ''diminish plants'', ''entangle'' and ''plant growth''.
* NotEnoughToBury: A manitou can make a "Rend Nature" attack against targets its incorporeal form is overlapping, which deals heavy damage as creatures' bodies are torn apart by invisible force. Animals, elementals, plants and fey take extra damage and have to save or be stunned for a round afterward, while constructs, outsiders and undead are immune to this attack.
* TentacledTerror: Under a ''true seeing'' effect, a manitou looks like a ghostly mass of thorny tendrils ending in fanged teeth, which briefly solidify when it makes bite attacks. Creatures a manitou possesses are impaled by one of these tentacles, which limits the number of creatures the demon can control at once, and means they must remain within a mile of each other.
* WeatherManipulation: They know ''call lightning storm'' and ''control winds'' as once-per-day spell-like abilities.
* GreenThumb: Manitou can cast spells like ''diminish plants'', ''entangle'' and ''plant growth''.
* NotEnoughToBury: A manitou can make a "Rend Nature" attack against targets its incorporeal form is overlapping, which deals heavy damage as creatures' bodies are torn apart by invisible force. Animals, elementals, plants and fey take extra damage and have to save or be stunned for a round afterward, while constructs, outsiders and undead are immune to this attack.
* TentacledTerror: Under a ''true seeing'' effect, a manitou looks like a ghostly mass of thorny tendrils ending in fanged teeth, which briefly solidify when it makes bite attacks. Creatures a manitou possesses are impaled by one of these tentacles, which limits the number of creatures the demon can control at once, and means they must remain within a mile of each other.
* WeatherManipulation: They know ''call lightning storm'' and ''control winds'' as once-per-day spell-like abilities.
to:
* EnemyToAllLivingThings: These demons delight ForcedSleep: Touching a creature in corrupting nature, and particularly relish the souls of dryads.
* GreenThumb: Manitou can cast spells like ''diminish plants'', ''entangle'' and ''plant growth''.
* NotEnoughToBury: A manitou can makea "Rend Nature" attack against targets its incorporeal guecubu's natural form is overlapping, which deals heavy damage as creatures' bodies are torn apart by puts it to sleep, allowing the demon to possess it.
* InvisibleMonsters: Naturally invisibleforce. Animals, elementals, plants and fey take extra damage and have outside a host body.
* MindOverMatter: Guecubus can use ''telekinesis'' at will, which they use tosave defend themselves outside a host body, or be stunned for a round afterward, to subtly kill people while constructs, outsiders and undead are immune to "riding" someone who might not know they're possessed.
* SerialKiller: A demonic example. The guecubus believe each death they cause thisattack.
* TentacledTerror: Underway fits a ''true seeing'' effect, a manitou looks like a ghostly mass of thorny tendrils ending in fanged teeth, which briefly solidify when it makes bite attacks. Creatures a manitou possesses are impaled by one of these tentacles, which limits pattern that will reveal the number of creatures the demon can control at once, and means they must remain within a mile of each other.
* WeatherManipulation: They know ''call lightning storm'' and ''control winds'' as once-per-day spell-like abilities.mystery behind existence.
* GreenThumb: Manitou can cast spells like ''diminish plants'', ''entangle'' and ''plant growth''.
* NotEnoughToBury: A manitou can make
* InvisibleMonsters: Naturally invisible
* MindOverMatter: Guecubus can use ''telekinesis'' at will, which they use to
* SerialKiller: A demonic example. The guecubus believe each death they cause this
* TentacledTerror: Under
* WeatherManipulation: They know ''call lightning storm'' and ''control winds'' as once-per-day spell-like abilities.
Added DiffLines:
[[folder:Manitou]]
[[quoteright:342:https://static.tvtropes.org/pmwiki/pub/images/d&d_manitou_3e.jpg]]
[[caption-width-right:342:3e]]
->'''Challenge Rating:''' 12 (3E)
Like twisted druids, these loumaras have power over nature, and can possess plants, animals and fey creatures, all so they can despoil and destroy the wilderness.
----
* EnemyToAllLivingThings: These demons delight in corrupting nature, and particularly relish the souls of dryads.
* GreenThumb: Manitou can cast spells like ''diminish plants'', ''entangle'' and ''plant growth''.
* NotEnoughToBury: A manitou can make a "Rend Nature" attack against targets its incorporeal form is overlapping, which deals heavy damage as creatures' bodies are torn apart by invisible force. Animals, elementals, plants and fey take extra damage and have to save or be stunned for a round afterward, while constructs, outsiders and undead are immune to this attack.
* TentacledTerror: Under a ''true seeing'' effect, a manitou looks like a ghostly mass of thorny tendrils ending in fanged teeth, which briefly solidify when it makes bite attacks. Creatures a manitou possesses are impaled by one of these tentacles, which limits the number of creatures the demon can control at once, and means they must remain within a mile of each other.
* WeatherManipulation: They know ''call lightning storm'' and ''control winds'' as once-per-day spell-like abilities.
[[/folder]]
[[quoteright:342:https://static.tvtropes.org/pmwiki/pub/images/d&d_manitou_3e.jpg]]
[[caption-width-right:342:3e]]
->'''Challenge Rating:''' 12 (3E)
Like twisted druids, these loumaras have power over nature, and can possess plants, animals and fey creatures, all so they can despoil and destroy the wilderness.
----
* EnemyToAllLivingThings: These demons delight in corrupting nature, and particularly relish the souls of dryads.
* GreenThumb: Manitou can cast spells like ''diminish plants'', ''entangle'' and ''plant growth''.
* NotEnoughToBury: A manitou can make a "Rend Nature" attack against targets its incorporeal form is overlapping, which deals heavy damage as creatures' bodies are torn apart by invisible force. Animals, elementals, plants and fey take extra damage and have to save or be stunned for a round afterward, while constructs, outsiders and undead are immune to this attack.
* TentacledTerror: Under a ''true seeing'' effect, a manitou looks like a ghostly mass of thorny tendrils ending in fanged teeth, which briefly solidify when it makes bite attacks. Creatures a manitou possesses are impaled by one of these tentacles, which limits the number of creatures the demon can control at once, and means they must remain within a mile of each other.
* WeatherManipulation: They know ''call lightning storm'' and ''control winds'' as once-per-day spell-like abilities.
[[/folder]]
Is there an issue? Send a MessageReason:
None
Added DiffLines:
[[folder:Manitou]]
[[quoteright:342:https://static.tvtropes.org/pmwiki/pub/images/d&d_manitou_3e.jpg]]
[[caption-width-right:342:3e]]
->'''Challenge Rating:''' 12 (3E)
Like twisted druids, these loumaras have power over nature, and can possess plants, animals and fey creatures, all so they can despoil and destroy the wilderness.
----
* EnemyToAllLivingThings: These demons delight in corrupting nature, and particularly relish the souls of dryads.
* GreenThumb: Manitou can cast spells like ''diminish plants'', ''entangle'' and ''plant growth''.
* NotEnoughToBury: A manitou can make a "Rend Nature" attack against targets its incorporeal form is overlapping, which deals heavy damage as creatures' bodies are torn apart by invisible force. Animals, elementals, plants and fey take extra damage and have to save or be stunned for a round afterward, while constructs, outsiders and undead are immune to this attack.
* TentacledTerror: Under a ''true seeing'' effect, a manitou looks like a ghostly mass of thorny tendrils ending in fanged teeth, which briefly solidify when it makes bite attacks. Creatures a manitou possesses are impaled by one of these tentacles, which limits the number of creatures the demon can control at once, and means they must remain within a mile of each other.
* WeatherManipulation: They know ''call lightning storm'' and ''control winds'' as once-per-day spell-like abilities.
[[/folder]]
[[quoteright:342:https://static.tvtropes.org/pmwiki/pub/images/d&d_manitou_3e.jpg]]
[[caption-width-right:342:3e]]
->'''Challenge Rating:''' 12 (3E)
Like twisted druids, these loumaras have power over nature, and can possess plants, animals and fey creatures, all so they can despoil and destroy the wilderness.
----
* EnemyToAllLivingThings: These demons delight in corrupting nature, and particularly relish the souls of dryads.
* GreenThumb: Manitou can cast spells like ''diminish plants'', ''entangle'' and ''plant growth''.
* NotEnoughToBury: A manitou can make a "Rend Nature" attack against targets its incorporeal form is overlapping, which deals heavy damage as creatures' bodies are torn apart by invisible force. Animals, elementals, plants and fey take extra damage and have to save or be stunned for a round afterward, while constructs, outsiders and undead are immune to this attack.
* TentacledTerror: Under a ''true seeing'' effect, a manitou looks like a ghostly mass of thorny tendrils ending in fanged teeth, which briefly solidify when it makes bite attacks. Creatures a manitou possesses are impaled by one of these tentacles, which limits the number of creatures the demon can control at once, and means they must remain within a mile of each other.
* WeatherManipulation: They know ''call lightning storm'' and ''control winds'' as once-per-day spell-like abilities.
[[/folder]]
Is there an issue? Send a MessageReason:
None
[[quoteright:275:https://static.tvtropes.org/pmwiki/pub/images/d&d_caligrosto_3e.jpg]]
[[caption-width-right:275:3e]]
[[caption-width-right:275:3e]]
Changed line(s) 598 (click to see context) from:
Loumara that can only possess bladed weapons, so they can betray those who try to wield them in battle.
to:
Loumara that can only possess bladed weapons, so which they can do so to betray those who try to wield them in battle.
Added DiffLines:
* NonHealthDamage: A caligrosto's incorporeal touch inflicts Strength damage, while also healing the demon.
Is there an issue? Send a MessageReason:
None
Changed line(s) 592 (click to see context) from:
* LivingDream: The loumara are the result of the Abyss "digesting" the dreams, desires and final thoughts of a slain pantheon, which results in the different loumara types. Guecubus, for example, are born from the last nightmares of a god of law and peace, and are thus supernatural serial murderers, while dybbuks are born from the twisted dreams of a goddess of love and art, driving them to possess comely mortals and lead them into ruinous depravity.
to:
* LivingDream: The loumara are the result of the Abyss "digesting" the dreams, desires and final thoughts of a slain pantheon, which results in the different loumara types. Guecubus, for example, are born from the last nightmares of a god of law and peace, and are thus supernatural serial murderers, while dybbuks are born from the twisted dreams of a goddess of love and art, driving them to possess comely mortals and lead them into ruinous depravity. The caligrostos are born from the nightmares of a god of craftsmanship, and thus specialize in possessing and corrupting weapons, while manitous come from the dying echoes of a goddess of fertility and nature, and take pleasure in despoiling the wilderness.
Changed line(s) 595,600 (click to see context) from:
[[folder:Dybbuk]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/d&d_dybbuk_3e.png]]
[[caption-width-right:350:3e]]
->'''Challenge Rating:''' 8 (3E), 4 (5E)
Dybbuks are immaterial fiends capable of possessing dead bodies, which they restore to a semblance of life and use to pursue the vices of mortal civilization. Though they also can't resist terrorizing mortals by making their vessels do horrific and unnatural things.
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/d&d_dybbuk_3e.png]]
[[caption-width-right:350:3e]]
->'''Challenge Rating:''' 8 (3E), 4 (5E)
Dybbuks are immaterial fiends capable of possessing dead bodies, which they restore to a semblance of life and use to pursue the vices of mortal civilization. Though they also can't resist terrorizing mortals by making their vessels do horrific and unnatural things.
to:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/d&d_dybbuk_3e.png]]
[[caption-width-right:350:3e]]
->'''Challenge Rating:'''
Dybbuks are immaterial fiends capable of possessing dead bodies, which
Loumara that can only possess bladed weapons, so they
Changed line(s) 602,605 (click to see context) from:
* FlyingSeafoodSpecial: A dybbuk's true form resembles a jellyfish and can float through the air.
* PossessingADeadBody: Their specialty. A dybbuk can possess the corpse of a humanoid or beast and retains control of it while the corpse is intact. When the corpse is damaged beyond repair, the dybbuk abandons it in search of a new one.
* SupernaturalFearInducer: A dybbuk can strike fear into its enemies by forcing the corpse it is possessing to do something unnatural, such as making an animal's corpse walk on its hind legs or giving a humanoid corpse a case of ExorcistHead. If that doesn't work, they can also innately cast the ''fear'' spell.
* TouchOfDeath: In their 3rd Edition rules, dybbuks can try to create a fresh corpse to inhabit with a "death touch" attack it can attempt once a day.
* PossessingADeadBody: Their specialty. A dybbuk can possess the corpse of a humanoid or beast and retains control of it while the corpse is intact. When the corpse is damaged beyond repair, the dybbuk abandons it in search of a new one.
* SupernaturalFearInducer: A dybbuk can strike fear into its enemies by forcing the corpse it is possessing to do something unnatural, such as making an animal's corpse walk on its hind legs or giving a humanoid corpse a case of ExorcistHead. If that doesn't work, they can also innately cast the ''fear'' spell.
* TouchOfDeath: In their 3rd Edition rules, dybbuks can try to create a fresh corpse to inhabit with a "death touch" attack it can attempt once a day.
to:
* FlyingSeafoodSpecial: A dybbuk's true form resembles a jellyfish AttackReflector: While it has assumed the shape of an enemy, whenever the fiend's DamageReduction reduces incoming damage, that negated damage is instead inflicted upon the creature the caligrosto is mimicking.
* EvenEvilHasStandards: Even other demons can be taken aback by caligrostos' cruelty andcan float through the air.
sadism.
*PossessingADeadBody: Their specialty. A dybbuk can possess the corpse of a humanoid or beast and retains control of it while the corpse is intact. When the corpse is damaged beyond repair, the dybbuk abandons it in search of a new one.
* SupernaturalFearInducer: A dybbuk can strike fear into its enemies by forcing the corpse it isEvilWeapon: Caligrostos often act as such, not only possessing to do something unnatural, such as making an animal's corpse walk on its hind legs or giving a humanoid corpse a case of ExorcistHead. If that doesn't work, they can also innately cast swords and the ''fear'' spell.
* TouchOfDeath: In their 3rd Edition rules, dybbuks canlike, but infusing them with additional magical qualities to make them more appealing to potential wielders. They'll even try to create pass themselves off as a fresh corpse to inhabit normal magical weapon by telepathically communicating with their wielder, and insist that their "fiendish shade" ability is a "death touch" variant of the ''dancing'' weapon effect. But as soon as -- or even before -- the caligrosto and its one-time wielder defeat their current foe, the demon will turn on their "partner."
* KillAndReplace: A variant; once a caligrosto has damaged an enemy, its "fiendish shade" ability lets them assume a twisted, demonic parody of that foe's appearance, which the loumara can stay in indefinitely. While in this form, a caligrosto gets an attack bonus against the enemy itcan attempt once a day.is mocking, which also becomes the victim of its reflective damage reduction.
* EvenEvilHasStandards: Even other demons can be taken aback by caligrostos' cruelty and
*
* SupernaturalFearInducer: A dybbuk can strike fear into its enemies by forcing the corpse it is
* TouchOfDeath: In their 3rd Edition rules, dybbuks can
* KillAndReplace: A variant; once a caligrosto has damaged an enemy, its "fiendish shade" ability lets them assume a twisted, demonic parody of that foe's appearance, which the loumara can stay in indefinitely. While in this form, a caligrosto gets an attack bonus against the enemy it
Changed line(s) 608,609 (click to see context) from:
[[folder:Guecubu]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/d&d_guecubu_3e.jpg]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/d&d_guecubu_3e.jpg]]
to:
[[quoteright:350:https://static.tvtropes.
Changed line(s) 611,613 (click to see context) from:
->'''Challenge Rating:''' 4 (3E)
Formless demons that possess living creatures to force them to commit murder.
Formless demons that possess living creatures to force them to commit murder.
to:
->'''Challenge Rating:''' 8 (3E), 4 (3E)
Formless demons that possess living creatures(5E)
Dybbuks are immaterial fiends capable of possessing dead bodies, which they restore toforce them a semblance of life and use to commit murder. pursue the vices of mortal civilization. Though they also can't resist terrorizing mortals by making their vessels do horrific and unnatural things.
Formless demons that possess living creatures
Dybbuks are immaterial fiends capable of possessing dead bodies, which they restore to
Changed line(s) 615,618 (click to see context) from:
* ForcedSleep: Touching a creature in a guecubu's natural form puts it to sleep, allowing the demon to possess it.
* InvisibleMonsters: Naturally invisible outside a host body.
* MindOverMatter: Guecubus can use ''telekinesis'' at will, which they use to defend themselves outside a host body, or to subtly kill people while "riding" someone who might not know they're possessed.
* SerialKiller: A demonic example. The guecubus believe each death they cause this way fits a pattern that will reveal the mystery behind existence.
* InvisibleMonsters: Naturally invisible outside a host body.
* MindOverMatter: Guecubus can use ''telekinesis'' at will, which they use to defend themselves outside a host body, or to subtly kill people while "riding" someone who might not know they're possessed.
* SerialKiller: A demonic example. The guecubus believe each death they cause this way fits a pattern that will reveal the mystery behind existence.
to:
* ForcedSleep: Touching a creature in a guecubu's natural FlyingSeafoodSpecial: A dybbuk's true form puts it to sleep, allowing resembles a jellyfish and can float through the demon to air.
* PossessingADeadBody: Their specialty. A dybbuk can possessit.
* InvisibleMonsters: Naturally invisible outsidethe corpse of a host body.
* MindOverMatter: Guecubus can use ''telekinesis'' at will, which they use to defend themselves outside a host body,humanoid or to subtly kill people beast and retains control of it while "riding" someone who might not know they're possessed.
the corpse is intact. When the corpse is damaged beyond repair, the dybbuk abandons it in search of a new one.
*SerialKiller: SupernaturalFearInducer: A demonic example. The guecubus believe each death dybbuk can strike fear into its enemies by forcing the corpse it is possessing to do something unnatural, such as making an animal's corpse walk on its hind legs or giving a humanoid corpse a case of ExorcistHead. If that doesn't work, they cause this way fits a pattern that will reveal can also innately cast the mystery behind existence.''fear'' spell.
* TouchOfDeath: In their 3rd Edition rules, dybbuks can try to create a fresh corpse to inhabit with a "death touch" attack it can attempt once a day.
* PossessingADeadBody: Their specialty. A dybbuk can possess
* InvisibleMonsters: Naturally invisible outside
* MindOverMatter: Guecubus can use ''telekinesis'' at will, which they use to defend themselves outside a host body,
*
* TouchOfDeath: In their 3rd Edition rules, dybbuks can try to create a fresh corpse to inhabit with a "death touch" attack it can attempt once a day.
Added DiffLines:
[[folder:Guecubu]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/d&d_guecubu_3e.jpg]]
[[caption-width-right:350:3e]]
->'''Challenge Rating:''' 4 (3E)
Formless demons that possess living creatures to force them to commit murder.
----
* ForcedSleep: Touching a creature in a guecubu's natural form puts it to sleep, allowing the demon to possess it.
* InvisibleMonsters: Naturally invisible outside a host body.
* MindOverMatter: Guecubus can use ''telekinesis'' at will, which they use to defend themselves outside a host body, or to subtly kill people while "riding" someone who might not know they're possessed.
* SerialKiller: A demonic example. The guecubus believe each death they cause this way fits a pattern that will reveal the mystery behind existence.
[[/folder]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/d&d_guecubu_3e.jpg]]
[[caption-width-right:350:3e]]
->'''Challenge Rating:''' 4 (3E)
Formless demons that possess living creatures to force them to commit murder.
----
* ForcedSleep: Touching a creature in a guecubu's natural form puts it to sleep, allowing the demon to possess it.
* InvisibleMonsters: Naturally invisible outside a host body.
* MindOverMatter: Guecubus can use ''telekinesis'' at will, which they use to defend themselves outside a host body, or to subtly kill people while "riding" someone who might not know they're possessed.
* SerialKiller: A demonic example. The guecubus believe each death they cause this way fits a pattern that will reveal the mystery behind existence.
[[/folder]]