Follow TV Tropes

Following

History Characters / DungeonsAndDragonsFiendsDemons

Go To

OR

Is there an issue? Send a MessageReason:
None

Added DiffLines:

* CreatingLifeIsUnforeseen: Eons ago, the 230th layer was known as N'gharl and ruled by Azuvidexus, a demon prince powerful enough to resist Demogorgon's efforts to conquer him. So instead the Prince of Demons proposed an alliance with Azuvidexus, helping him set up a demon cult on a Material Plane world, before retreating to watch the fireworks. As Demogorgon planned, the local, highly territorial, pantheon responded by launching a counter-invasion of the Abyss, shrinking Azuvidexus and his domain into a head-sized sphere and then kicking it onto the Astral Plane. What nobody expected was for [[GeniusLoci the Abyss itself]] to respond to the invasion by annihilating the offending pantheon. The void left behind by N'gharl became the Dreaming Gulf, and the final thoughts of the slain pantheon gave rise to the loumara.


Added DiffLines:

* LivingDream: The loumara are the result of the Abyss "digesting" the dreams, desires and final thoughts of a slain pantheon, which results in the different loumara types. Guecubus, for example, are born from the last nightmares of a god of law and peace, and are thus supernatural serial murderers, while dybbuks are born from the twisted dreams of a goddess of love and art, driving them to possess comely mortals and lead them into ruinous depravity.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BewareTheSillyOnes: While ArtEvolution has somewhat mitigated the issue, Demogorgon has always been one of the most ridiculous archdemons when taken at face value, a tentacled baboon with two eternally-bickering, completely insane heads. He's also the single most dangerous and powerful being in the Abyss, and surprisingly cunning despite his quirks. Even his insanity is more dangerous than one might expect, not least because it's highly contagious.
Is there an issue? Send a MessageReason:
trope was renamed


* PestController: Obviously, as the lord of vermin he can control all sorts of rats and insects. He can also turn objects into vermin, and his sting turns mortals into [[BalefulPolymorph giant scorpions, which only a Wish spell can reverse]].

to:

* PestController: Obviously, as the lord of vermin he can control all sorts of rats and insects. He can also turn objects into vermin, and his sting turns mortals into [[BalefulPolymorph [[ForcedTransformation giant scorpions, which only a Wish spell can reverse]].

Added: 81

Changed: 44

Is there an issue? Send a MessageReason:
None


* EmotionEater: They can consume negative emotions such as misery, fear and rage.



* WickedPretentious: When at home in the Abyss and not enagaging in violence, Nalfeshnees are said to conduct ritual banquets that mock those hosted by mortal nobility, eating rotten meat with rusted cutlery & filthy crockery.

to:

* WickedPretentious: When at home in the Abyss and not enagaging engaging in violence, Nalfeshnees are said to conduct ritual banquets that mock those hosted by mortal nobility, eating rotten meat still-living creatures with rusted cutlery & filthy crockery.cutlery.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* WickedPretentious: When at home in the Abyss and not enagaging in violence, Nalfeshnees are said to conduct ritual banquets that mock those hosted by mortal nobility, eating rotten meat with rusted cutlery & filthy crockery.
Is there an issue? Send a MessageReason:
Up To Eleven is a defunct trope


* BrownNote: UpToEleven. ''Reality itself'' is horrified by her appearance, and what appears to be a piece of cloth covering her true form is in fact a desparate attempt at keeping the world from literally going mad.

to:

* BrownNote: UpToEleven. ''Reality itself'' is horrified by her appearance, and what appears to be a piece of cloth covering her true form is in fact a desparate attempt at keeping the world from literally going mad.

Added: 159

Removed: 153

Is there an issue? Send a MessageReason:
None


* AGodAmI: He is already nigh-godlike by virtue of being a demon lord, but he fashions himself the ''true'' god of frost giants and wants to usurp Thrym.


Added DiffLines:

* GodhoodSeeker: He is already nigh-godlike by virtue of being a demon lord, but he fashions himself the ''true'' god of frost giants and wants to usurp Thrym.
Is there an issue? Send a MessageReason:
None


* GeniusBruiser: Despite being a hulking brute who wants to tear down all civilization, Baphomet is quite smart and enjoys making complicated plans to take down prey. He's also fond of experimenting on creatures and fiends to breed better servants, and has a dedicated Tour of Science in his Endless Maze.

to:

* GeniusBruiser: Despite being a hulking brute who wants to tear down all civilization, Baphomet is quite smart and enjoys making complicated plans to take down prey. He's also fond of experimenting on creatures and fiends to breed better servants, and has a dedicated Tour Tower of Science in his Endless Maze.

Added: 137

Removed: 124

Is there an issue? Send a MessageReason:
None


* ALoadOfBull: They could be considered giant-sized, fiendish minotaurs, and fittingly can use ''maze'' three times per day.


Added DiffLines:

* OurMinotaursAreDifferent: They could be considered giant-sized, fiendish minotaurs, and fittingly can use ''maze'' three times per day.

Added: 3452

Changed: 1433

Is there an issue? Send a MessageReason:
None


[[folder:Ghour]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/d&d_ghour_3e.jpg]]

to:

[[folder:Ghour]]
[[folder:Elemental Demon]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/d&d_ghour_3e.jpg]] org/pmwiki/pub/images/d&d_elemental_demons_3e.png]]



->'''Challenge Rating:''' 12 (3E)

Creations of the demon lord Baphomet, these horned goliaths help guard the Endless Maze, or act as his emissaries among loyal ogres, minotaurs and giants on the Material Plane.

to:

->'''Challenge Rating:''' 12 4 (air, ash), 5 (earth, water), 6 (ice), 7 (fire) (3E)

Creations of These fiendish elemental creatures exist as savage wildlife, or as the demon lord Baphomet, these horned goliaths help guard the Endless Maze, minions of tanar'ri lords or act as his emissaries among loyal ogres, minotaurs and giants on the Material Plane.mortal mages.



* ALoadOfBull: They could be considered giant-sized, fiendish minotaurs, and fittingly can use ''maze'' three times per day.
* MakeMeWannaShout: Ghours can loose an ear-splitting roar once per day, potentially stunning and deafening those around them.
* PoisonousPerson: Once per minute, a ghour can exhale a long cloud of poisonous gas that deals [[NonHealthDamage Strength damage.]]

to:

* ALoadOfBull: They could be considered giant-sized, fiendish minotaurs, BirdPeople: Air demons look a lot like smaller vrocks.
* BlowYouAway: Air demons can blast foes with a sphere of compressed air, dealing damage
and fittingly can use ''maze'' three times per day.
* MakeMeWannaShout: Ghours can loose an ear-splitting roar once per day,
potentially stunning knocking them backwards.
* CreatingLifeIsUnforeseen: The elemental demons' genesis was when a successful pit fiend named Balruhk the Invincible led an invasion of the Abyss itself, only to fall victim to a conspiracy hatched by his jealous rival baatezu. A powerful mortal diabolist named Yullok, in exchange for the service of the baatezu's hellforged devils, agreed to disrupt Balruhk's campaign by summoning him to the Material Plane,
and deafening those around them.
for good measure bribed the pit fiend's battleloth mercenaries to turn on him. Unfortunately the summoning ritual went awry, trapping Balruhk in Yullok's citadel but causing a magical explosion that wiped out both the devilish and demonic armies. The remnants of the tanar'ri and baatezu essences mixed with the raw elemental materials of the Abyss and coalesced into new fiendish forms, hostile to their progenitors.
* PoisonousPerson: Once per minute, DamageOverTime: Ice demons have a ghour variant in which attacks from their frozen blades leave small, razor-sharp slivers of ice in the victim's wounds. Two to twelve rounds later, these ice shards surge to life, digging deeper into the victim for a burst of heavier damage before melting.
* ElementalEmbodiment: They're more or less fiendish elementals, composed of the 'natural' materials of the Abyss mixed with the essences of demons and devils.
* ElementalShapeshifting: Ash demons
can exhale replicate a long ''gaseous form'' spell by becoming a cloud of poisonous gas powdery soot, while earth demons can take the form of a rocky outcropping or boulder to disguise themselves.
* FeedTheMole: Air demons are sometimes used as fiendish carrier pigeons, but their stupidity makes it easy for them to deliver a message to the wrong demon. Clever demon lords have been known to give their air demon couriers misleading missives and then sending them off into a rival's path.
* FishPeople: Water demons look like piscine humanoids with bulbous eyes and oversized mouths stuffed with fangs.
* AnIcePerson: Ice demons are creatures of living Abyssal ice, who live in the most frigid corners of the plane. Some demon lords set up huge furnaces near the ice demons' glaciers to try to melt their homes and make the demons vulnerable to press gangs.
* PlayingWithFire: Unsurprisingly, fire demons can set things alight with a mere touch, and are surrounded by an aura of fire
that deals [[NonHealthDamage Strength damage.]]damages those who draw close. More surprisingly, water demons can vent superheated steam from their flanks, causing the water around them to boil.
* PyroManiac: Fire demons are simple brutes who delight in spreading flame, and try to start as many fires as possible during combat, but aren't smart enough to distinguish between living creatures and inanimate flammable objects. They'll thus attempt to use their flame touch attack against the nearest potential target instead of prioritizing going after their opponents.
* LaResistance: As the smartest of the elemental demons, ash demons meet in secret cabals to plot against the tanar'ri, or even muster small armies of elemental demons in isolated corners of the Abyss.
* TheSpiny: Earth demons' blood runs as hot as lava, and sprays out to potentially damage anyone who strikes them with a slashing or piercing weapon. Fire demons similarly damage anyone foolish enough to strike them with a natural weapon or attempt to grapple them.
* UnusableEnemyEquipment: Ice demons craft a variety of weapons, armor and tools from Abyssal ice, which function as magic items in the demons' hands, but as non-magical equipment when used by other creatures, and the things will melt in an hour after leaving an ice demon's possession.


Added DiffLines:

[[folder:Ghour]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/d&d_ghour_3e.jpg]]
[[caption-width-right:350:3e]]
->'''Challenge Rating:''' 12 (3E)

Creations of the demon lord Baphomet, these horned goliaths help guard the Endless Maze, or act as his emissaries among loyal ogres, minotaurs and giants on the Material Plane.
----
* ALoadOfBull: They could be considered giant-sized, fiendish minotaurs, and fittingly can use ''maze'' three times per day.
* MakeMeWannaShout: Ghours can loose an ear-splitting roar once per day, potentially stunning and deafening those around them.
* PoisonousPerson: Once per minute, a ghour can exhale a long cloud of poisonous gas that deals [[NonHealthDamage Strength damage.]]
[[/folder]]

Added: 1322

Changed: 891

Is there an issue? Send a MessageReason:
None


[[folder:Nashrou]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/d&d_nashrou_3e.jpg]]

to:

[[folder:Nashrou]]
[[folder:Myrlochar]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/d&d_nashrou_3e.org/pmwiki/pub/images/d&d_myrlochar_3e.jpg]]



->'''Challenge Rating:''' 2 (3E)

Ten-foot tangles of chitinous claws and spines, which rove across the Abyss in animalistic packs.

to:

->'''Challenge Rating:''' 2 4 (3E)

Ten-foot tangles of chitinous claws Also known as soul spiders, these fiendish arachnids rank below yochlols in Lolth's service, and spines, which rove across are thus easier for drow priestesses to summon to the Abyss in animalistic packs.Material Plane.



* MultiArmedAndDangerous: Four legs and six fighting limbs capable of goring or clawing opponents.
* OneHitKill: Nashrous are distinctly vulnerable to {{Critical Hit}}s, which instantly kill them no matter how much HP they had before.
* TheSocialDarwinist: Though nashrous are no more intelligent than beasts, observers have noted that they tend to send the younger, smaller members of the pack into battle as the first wave, to either let them earn their place in the pack or purge said pack of weakness.

to:

* MultiArmedAndDangerous: Four legs and six fighting limbs GiantSpider: They're Medium-sized fiendish arachnids, capable of goring or clawing opponents.
* OneHitKill: Nashrous are distinctly vulnerable to {{Critical Hit}}s, which instantly kill them no matter how much HP
[[WallCrawl climbing sheer surfaces]] and ignoring webbing both magical and mundane, though they had before.
cannot themselves spin webs.
* TheSocialDarwinist: Though nashrous are no more intelligent than beasts, observers GravityScrew: Their bite attack can deliver a four-round ''reverse gravity'' effect, if the myrlochar wills it.
* MaximumHPReduction: Their bite attacks
have noted that a 1-in-6 chance of permanently transferring one of the victim's hit points to the myrlochar.
* NoiselessWalker: Myrlochars move in total silence, and cannot be heard unless
they tend want to be.
* TheParalyzer: Their bite attacks can deliver a four-round ''hold person'' effect, if the myrlochar wills it.
* PowerGlows: Their bodies have a SicklyGreenGlow, while their eyes glow an ominous red.
* YouHaveFailedMe: Myrlochars are often summoned to the Material Plane to hunt down foes of the drow, but the Spider Queen is also known
to send the younger, smaller members uncontrolled soul spiders when a priestess who has fallen out of the pack into battle as the first wave, her favor attempts to either let them earn their place in the pack or purge said pack of weakness.summon a yochlol.


Added DiffLines:

[[folder:Nashrou]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/d&d_nashrou_3e.jpg]]
[[caption-width-right:350:3e]]
->'''Challenge Rating:''' 2 (3E)

Ten-foot tangles of chitinous claws and spines, which rove across the Abyss in animalistic packs.
----
* MultiArmedAndDangerous: Four legs and six fighting limbs capable of goring or clawing opponents.
* OneHitKill: Nashrous are distinctly vulnerable to {{Critical Hit}}s, which instantly kill them no matter how much HP they had before.
* TheSocialDarwinist: Though nashrous are no more intelligent than beasts, observers have noted that they tend to send the younger, smaller members of the pack into battle as the first wave, to either let them earn their place in the pack or purge said pack of weakness.
[[/folder]]

Added: 734

Changed: 57

Is there an issue? Send a MessageReason:
None


[[folder:Ghour]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/d&d_ghour_3e.jpg]]
[[caption-width-right:350:3e]]
->'''Challenge Rating:''' 12 (3E)

Creations of the demon lord Baphomet, these horned goliaths help guard the Endless Maze, or act as his emissaries among loyal ogres, minotaurs and giants on the Material Plane.
----
* ALoadOfBull: They could be considered giant-sized, fiendish minotaurs, and fittingly can use ''maze'' three times per day.
* MakeMeWannaShout: Ghours can loose an ear-splitting roar once per day, potentially stunning and deafening those around them.
* PoisonousPerson: Once per minute, a ghour can exhale a long cloud of poisonous gas that deals [[NonHealthDamage Strength damage.]]
[[/folder]]



* GeniusBruiser: Despite being a hulking brute who wants to tear down all civilization, Baphomet is quite smart and enjoys making complicated plans to take down prey. He's also fond of experimenting on creatures and fiends to breed better servants.

to:

* GeniusBruiser: Despite being a hulking brute who wants to tear down all civilization, Baphomet is quite smart and enjoys making complicated plans to take down prey. He's also fond of experimenting on creatures and fiends to breed better servants.servants, and has a dedicated Tour of Science in his Endless Maze.
Is there an issue? Send a MessageReason:
None


''[[Characters/DungeonsAndDragonsClasses Character Classes by Edition]]:'' 1st to 3rd ([[Characters/DungeonsAndDragonsClassesFirstToThirdEditionCoreClasses Core]] | [[Characters/DungeonsAndDragonsClassesOtherPreThirdEditionClasses Pre-3rd]] | [[Characters/DungeonsAndDragonsClassesOtherThirdEditionClasses 3rd Other]]) | 3rd & 3.5 ([[Characters/DungeonsAndDragonsClassesThirdEditionPrestigeClasses Prestige Classes]] | [[Characters/DungeonsAndDragonsClassesThreePointFiveEditionNPCClasses NPC Classes]]) | [[Characters/DungeonsAndDragonsClassesFourthEditionClasses 4th]] | [[Characters/DungeonsAndDragonsClassesFifthEditionClasses 5th]]\\

to:

''[[Characters/DungeonsAndDragonsClasses Character Classes by Edition]]:'' 1st to 3rd ([[Characters/DungeonsAndDragonsClassesFirstToThirdEditionCoreClasses Core]] | [[Characters/DungeonsAndDragonsClassesOtherPreThirdEditionClasses Pre-3rd]] | [[Characters/DungeonsAndDragonsClassesOtherThirdEditionClasses 3rd Other]]) | 3rd & 3.5 ([[Characters/DungeonsAndDragonsClassesThirdEditionPrestigeClasses Prestige Classes]] | [[Characters/DungeonsAndDragonsClassesThreePointFiveEditionNPCClasses NPC Classes]]) | [[Characters/DungeonsAndDragonsClassesFourthEditionClasses 4th]] | [[Characters/DungeonsAndDragonsClassesFifthEditionClasses 5th]]\\Edition]]''\\



''[[Characters/DungeonsAndDragonsDeities Deities]]'': Real-World Deities ([[Characters/DungeonsAndDragonsRealWorldDeitiesAtoF A to F]] | [[Characters/DungeonsAndDragonsRealWorldDeitiesGtoZ G to Z ]]) | [[Characters/DungeonsAndDragonsLiteraryDeities Literary Deities]] | Non-human Pantheons ([[Characters/DungeonsAndDragonsDemihumanDeities Demihuman Deities]] | [[Characters/DungeonsAndDragonsGiantDeities Giant Deities]] | [[Characters/DungeonsAndDragonsGoblinoidDeities Goblinoid Deities]] | [[Characters/DungeonsAndDragonsScalykindDeities Scalykind Deities]] | [[Characters/DungeonsAndDragonsUnderdarkDeities Underdark Deities]]) | [[Characters/DungeonsAndDragonsElderEvils Elder Evils]]\\

to:

''[[Characters/DungeonsAndDragonsDeities Deities]]'': Real-World Deities ([[Characters/DungeonsAndDragonsRealWorldDeitiesAtoF A to F]] | [[Characters/DungeonsAndDragonsRealWorldDeitiesGtoZ G to Z ]]) | [[Characters/DungeonsAndDragonsLiteraryDeities Literary Deities]] | Non-human Pantheons ([[Characters/DungeonsAndDragonsDemihumanDeities Demihuman Deities]] | [[Characters/DungeonsAndDragonsGiantDeities Giant Deities]] | [[Characters/DungeonsAndDragonsGoblinoidDeities Goblinoid Deities]] | [[Characters/DungeonsAndDragonsScalykindDeities Scalykind Deities]] | [[Characters/DungeonsAndDragonsUnderdarkDeities Underdark Deities]]) | [[Characters/DungeonsAndDragonsElderEvils Elder Evils]]\\Deities]]''\\



''Campaign Settings:'' Characters/{{Dragonlance}} | Characters/{{Eberron}} ([[Characters/EberronDragonmarkedHouses Dragonmarked Houses]] | [[Characters/EberronFaiths Religions]] | [[Characters/EberronNations Nations]]) | Characters/ForgottenRealms ([[Characters/ForgottenRealmsGods Gods]] | [[Characters/ForgottenRealmsFactions Factions]] | ''Characters/TheLegendOfDrizzt'') | Characters/{{Greyhawk}} ([[Characters/GreyhawkDeities Deities]]) | Characters/{{Planescape}} ([[Characters/PlanescapeFactions Factions]] | [[Characters/PlanescapeRaces Races]]) | Characters/{{Ravenloft}} ([[Characters/RavenloftDarklords Darklords]] | [[Characters/RavenloftTheCarnival The Carnival]] | [[Characters/RavenloftTheKargataneOfVallaki The Kargatane of Vallaki]] | [[Characters/RavenloftTheFraternityOfShadows Fraternity of Shadows]] | [[Characters/RavenloftTheGreatFamilies Great Families of the Core]] | [[Characters/RavenloftGods Faiths]]) | Characters/{{Spelljammer}} ]] -]]]

to:

''Campaign Settings:'' Characters/{{Dragonlance}} | Characters/{{Eberron}} ([[Characters/EberronDragonmarkedHouses Dragonmarked Houses]] | [[Characters/EberronFaiths Religions]] | [[Characters/EberronNations Nations]]) | Characters/ForgottenRealms ([[Characters/ForgottenRealmsGods Gods]] | [[Characters/ForgottenRealmsFactions Factions]] | ''Characters/TheLegendOfDrizzt'') | Characters/{{Greyhawk}} ([[Characters/GreyhawkDeities Deities]]) | Characters/{{Planescape}} ([[Characters/PlanescapeFactions Factions]] | [[Characters/PlanescapeRaces Races]]) | Characters/{{Ravenloft}} ([[Characters/RavenloftDarklords Darklords]] | [[Characters/RavenloftTheCarnival The Carnival]] | [[Characters/RavenloftTheKargataneOfVallaki The Kargatane of Vallaki]] | [[Characters/RavenloftTheFraternityOfShadows Fraternity of Shadows]] | [[Characters/RavenloftTheGreatFamilies Great Families of the Core]] | [[Characters/RavenloftGods Faiths]]) | Characters/{{Spelljammer}} ]] -]]]
Is there an issue? Send a MessageReason:
None


* AcidAttacker: If forced to fight, an alkilith can lash its foes with acidic CombatTentacles.

to:

* AcidAttacker: AcidAttack: If forced to fight, an alkilith can lash its foes with acidic CombatTentacles.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AcidAttacker: If forced to fight, an alkilith can lash its foes with acidic CombatTentacles.
Is there an issue? Send a MessageReason:
None


''[[Characters/DungeonsAndDragonsDeities Deities]]'': Non-human Pantheons ([[Characters/DungeonsAndDragonsDemihumanDeities Demihuman Deities]] | [[Characters/DungeonsAndDragonsGiantDeities Giant Deities]] | [[Characters/DungeonsAndDragonsGoblinoidDeities Goblinoid Deities]] | [[Characters/DungeonsAndDragonsScalykindDeities Scalykind Deities]] | [[Characters/DungeonsAndDragonsUnderdarkDeities Underdark Deities]]) | [[Characters/DungeonsAndDragonsElderEvils Elder Evils]]\\

to:

''[[Characters/DungeonsAndDragonsDeities Deities]]'': Real-World Deities ([[Characters/DungeonsAndDragonsRealWorldDeitiesAtoF A to F]] | [[Characters/DungeonsAndDragonsRealWorldDeitiesGtoZ G to Z ]]) | [[Characters/DungeonsAndDragonsLiteraryDeities Literary Deities]] | Non-human Pantheons ([[Characters/DungeonsAndDragonsDemihumanDeities Demihuman Deities]] | [[Characters/DungeonsAndDragonsGiantDeities Giant Deities]] | [[Characters/DungeonsAndDragonsGoblinoidDeities Goblinoid Deities]] | [[Characters/DungeonsAndDragonsScalykindDeities Scalykind Deities]] | [[Characters/DungeonsAndDragonsUnderdarkDeities Underdark Deities]]) | [[Characters/DungeonsAndDragonsElderEvils Elder Evils]]\\
Is there an issue? Send a MessageReason:
None


''Campaign Settings:'' Characters/{{Dragonlance}} | Characters/{{Eberron}} ([[Characters/EberronDragonmarkedHouses Dragonmarked Houses]] | [[Characters/EberronFaiths Religions]] | [[Characters/EberronNations Nations]]) | Characters/ForgottenRealms ([[Characters/ForgottenRealmsGods Gods]] | [[Characters/ForgottenRealmsFactions Factions]] | ''Characters/TheLegendOfDrizzt'') | Characters/{{Greyhawk}} ([[Characters/GreyhawkDeities Deities]]) | Characters/{{Planescape}} ([[Characters/PlanescapeFactions Factions]] | [[Characters/PlanescapeRaces Races]]) | Characters/{{Ravenloft}} ([[Characters/RavenloftDarklords Darklords]] | [[Characters/RavenloftTheCarnival The Carnival]] | [[Characters/RavenloftTheKargataneOfVallaki The Kargatane of Vallaki]] | [[Characters/RavenloftTheFraternityOfShadows Fraternity of Shadows]] | [[Characters/RavenloftTheGreatFamilies Great Families of the Core]] | [[Characters/RavenloftGods Faiths]]) ]] -]]]

to:

''Campaign Settings:'' Characters/{{Dragonlance}} | Characters/{{Eberron}} ([[Characters/EberronDragonmarkedHouses Dragonmarked Houses]] | [[Characters/EberronFaiths Religions]] | [[Characters/EberronNations Nations]]) | Characters/ForgottenRealms ([[Characters/ForgottenRealmsGods Gods]] | [[Characters/ForgottenRealmsFactions Factions]] | ''Characters/TheLegendOfDrizzt'') | Characters/{{Greyhawk}} ([[Characters/GreyhawkDeities Deities]]) | Characters/{{Planescape}} ([[Characters/PlanescapeFactions Factions]] | [[Characters/PlanescapeRaces Races]]) | Characters/{{Ravenloft}} ([[Characters/RavenloftDarklords Darklords]] | [[Characters/RavenloftTheCarnival The Carnival]] | [[Characters/RavenloftTheKargataneOfVallaki The Kargatane of Vallaki]] | [[Characters/RavenloftTheFraternityOfShadows Fraternity of Shadows]] | [[Characters/RavenloftTheGreatFamilies Great Families of the Core]] | [[Characters/RavenloftGods Faiths]]) | Characters/{{Spelljammer}} ]] -]]]
Is there an issue? Send a MessageReason:
None


* BigScrewedUpFamily: He is sometimes believed to be the son / creation of of the Obyrinth Lord Pale Night, who summoned a powerful fiendish outsider to be the father- said outsider is sometimes thought to be Asmodeus himself, which might explain why he is also thought to be a former Archdevil. In turn, Graz'zt himself was captured and effectively raped by the witch Iggwilv (aka Tasha), who birthed the cambion demigod and warlord known as Iuz who terrorises the world of Oerth (where the Greyhawk campaign takes place), although Graz'zt has many other fiendish children as well. This origin would also make Graz'zt a half-sibling of several Devils as well as Demons, as both Asmodeus and Pale Night have lots of other offspring too. Among demons, his most notorious siblings are [[ChainedByFashion Vucarik-in-Chains]], [[LazyBum Lupercio]], [[CastingAShadow Rhyxali]] (who shares the feature of six-fingered hands) and [[VileVulture Zivorgian]]. Unsurprisingly, they all hate him and he hates them back just as much, with the sole exception of Rhyxali, the only one he tolerates, mostly because [[BirdsOfAFeather she resembles him a bit]], unlike all the others.

to:

* BigScrewedUpFamily: He is sometimes believed to be the son / creation of of the Obyrinth Lord Pale Night, who summoned a powerful fiendish outsider to be the father- said outsider is sometimes thought to be Asmodeus himself, which might explain why he is also thought to be a former Archdevil. In turn, Graz'zt himself was captured and effectively raped by the witch Iggwilv (aka Tasha), who birthed the cambion demigod and warlord known as Iuz who terrorises the world of Oerth (where the Greyhawk campaign takes place), although Graz'zt has many other fiendish children as well. This origin would also make Graz'zt a half-sibling of several Devils as well as Demons, as both Asmodeus and Pale Night have lots of other offspring too. Among demons, his most notorious siblings are [[ChainedByFashion Vucarik-in-Chains]], [[LazyBum Lupercio]], [[CastingAShadow Rhyxali]] (who shares the feature his features of six-fingered hands) hands and jet-black skin) and [[VileVulture Zivorgian]]. Unsurprisingly, they all hate him and he hates them back just as much, with the sole exception of Rhyxali, the only one he tolerates, mostly because [[BirdsOfAFeather she resembles him a bit]], unlike all the others.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* HopelessWar: They were created as frontline soldiers in the obyriths' effort to drive the tanar'ri from the Abyss. Needless to say, the tanar'ri are thriving and it's the obyriths who are in danger of extinction.
Is there an issue? Send a MessageReason:
None


[folder:Wastilith]]

to:

[folder:Wastilith]][[folder:Wastilith]]
Is there an issue? Send a MessageReason:
None


[[foler:Loumaras in General]]

to:

[[foler:Loumaras [[folder:Loumaras in General]]

Added: 1125

Changed: 1231

Is there an issue? Send a MessageReason:
None


[[folder:Tanar'ri]]
!!Adaru

to:

[[folder:Tanar'ri]]
!!Adaru
!Tanar'ri

[[folder:Adaru]]




!!Alkilith

to:

\n!!Alkilith[[/folder]]

[[folder:Alkilith]]




!!Armanite

to:

\n!!Armanite[[/folder]]

[[folder:Armanite]]




!!Arrow Demon

to:

\n!!Arrow Demon[[/folder]]

[[folder:Arrow Demon]]




!!Babau

to:

\n!!Babau[[/folder]]

[[folder:Babau]]




!!Balor

to:

\n!!Balor[[/folder]]

[[folder:Balor]]




!!Bar-lgura

to:

\n!!Bar-lgura[[/folder]]

[[folder:Bar-lgura]]




!!Bulezau

to:

\n!!Bulezau[[/folder]]

[[folder:Bulezau]]




!!Cerebrilith

to:

\n!!Cerebrilith[[/folder]]

[[folder:Cerebrilith]]




!!Chasme

to:

\n!!Chasme[[/folder]]

[[folder:Chasme]]




!!Draegloth

to:

\n!!Draegloth[[/folder]]

[[folder:Draegloth]]




!!Dretch

to:

\n!!Dretch[[/folder]]

[[folder:Dretch]]




!!Gadacro

to:

\n!!Gadacro[[/folder]]

[[folder:Gadacro]]




!!Glabrezu

to:

\n!!Glabrezu[[/folder]]

[[folder:Glabrezu]]




!!Goristro

to:

\n!!Goristro[[/folder]]

[[folder:Goristro]]




!!Hezrou

to:

\n!!Hezrou[[/folder]]

[[folder:Hezrou]]




!!Jarilith

to:

\n!!Jarilith[[/folder]]

[[folder:Jarilith]]




!!Jovoc

to:

\n!!Jovoc[[/folder]]

[[folder:Jovoc]]




!!Kastighur

to:

\n!!Kastighur[[/folder]]

[[folder:Kastighur]]




!!Kelvezu

to:

\n!!Kelvezu[[/folder]]

[[folder:Kelvezu]]




!!Klurichir

to:

\n!!Klurichir[[/folder]]

[[folder:Klurichir]]




!!Lilitu

to:

\n!!Lilitu[[/folder]]

[[folder:Lilitu]]




!!Manes

to:

\n!!Manes[[/folder]]

[[folder:Manes]]




!!Marilith

to:

\n!!Marilith[[/folder]]

[[folder:Marilith]]




!!Maurezhi

to:

\n!!Maurezhi[[/folder]]

[[folder:Maurezhi]]




!!Molydeus

to:

\n!!Molydeus[[/folder]]

[[folder:Molydeus]]




!!Myrmyxicus

to:

\n!!Myrmyxicus[[/folder]]

[[folder:Myrmyxicus]]




!!Nabassu

to:

\n!!Nabassu[[/folder]]

[[folder:Nabassu]]




!!Nalfeshnee

to:

\n!!Nalfeshnee[[/folder]]

[[folder:Nalfeshnee]]




!!Palrethee

to:

\n!!Palrethee[[/folder]]

[[folder:Palrethee]]




!!Rutterkin

to:

\n!!Rutterkin[[/folder]]

[[folder:Rutterkin]]




!!Solamith

to:

\n!!Solamith[[/folder]]

[[folder:Solamith]]




!!Sorrowsworn Demon

to:

\n!!Sorrowsworn Demon[[/folder]]

[[folder:Sorrowsworn Demon]]




!!Uridezu

to:

\n!!Uridezu[[/folder]]

[[folder:Uridezu]]




!!Vrock

to:

\n!!Vrock[[/folder]]

[[folder:Vrock]]




!!Zovvut

to:

\n!!Zovvut[[/folder]]

[[folder:Zovvut]]



[[folder:Obyriths]]

to:

[[folder:Obyriths]]!Obyriths



[[folder:Obyriths in General]]




!!Draudnu

to:

\n!!Draudnu[[/folder]]

[[folder:Draudnu]]




!!Ekolid

to:

\n!!Ekolid[[/folder]]

[[folder:Ekolid]]




!!Sibriex

to:

\n!!Sibriex[[/folder]]

[[folder:Sibriex]]




!!Verakia

to:

\n!!Verakia[[/folder]]

[[folder:Verakia]]



[[folder:Loumaras]]

to:

[[folder:Loumaras]]
!Loumaras



[[foler:Loumaras in General]]




!!Dybbuk

to:

\n!!Dybbuk[[/folder]]

[[folder:Dybbuk]]




!!Guecubu

to:

\n!!Guecubu[[/folder]]

[[folder:Guecubu]]



[[folder:Other Demons]]

to:

[[folder:Other Demons]]!Other Demons



!!Abyssal Scavenger

to:

!!Abyssal Scavenger[[folder:Abyssal Scavenger]]




!!Bebilith

to:

\n!!Bebilith[[/folder]]

[[folder:Bebilith]]




!!Broodswarm

to:

\n!!Broodswarm[[/folder]]

[[folder:Broodswarm]]




!!Carnage Demon

to:

\n!!Carnage Demon[[/folder]]

[[folder:Carnage Demon]]




!!Deathdrinker

to:

\n!!Deathdrinker[[/folder]]

[[folder:Deathdrinker]]




!!Maw Demon

to:

\n!!Maw Demon[[/folder]]

[[folder:Maw Demon]]




!!Nashrou

to:

\n!!Nashrou[[/folder]]

[[folder:Nashrou]]




!!Quasit

to:

\n!!Quasit[[/folder]]

[[folder:Quasit]]




!!Shadow Demon

to:

\n!!Shadow Demon[[/folder]]

[[folder:Shadow Demon]]




!!Shoosuva

to:

\n!!Shoosuva[[/folder]]

[[folder:Shoosuva]]




!!Skulvyn

to:

\n!!Skulvyn[[/folder]]

[[folder:Skulvyn]]




!!Wastilith

to:

\n!!Wastilith[[/folder]]

[folder:Wastilith]]




!!Whisper Demon

to:

\n!!Whisper Demon[[/folder]]

[[folder:Whisper Demon]]




!!Wrackspawn

to:

\n!!Wrackspawn[[/folder]]

[[folder:Wrackspawn]]




!!Yochlol

to:

\n!!Yochlol[[/folder]]

[[folder:Yochlol]]



!! Demon Princes

to:

!! Demon !Demon Princes
Is there an issue? Send a MessageReason:
None


* LovecraftianSuperpower: Cultists of Juiblex can develop ooze-like traits, such as taking on a semiliquid form that can squeeze into tight spaces or gaining acidic blood which sprays out of their wounds to harm their attackers. He can also grant his followers a tremendous bonus to their Constitution scores, but this bonus comes with an equal

to:

* LovecraftianSuperpower: Cultists of Juiblex can develop ooze-like traits, such as taking on a semiliquid form that can squeeze into tight spaces or gaining acidic blood which sprays out of their wounds to harm their attackers. He can also grant his followers a tremendous bonus to their Constitution scores, but this bonus comes with an equal penalty to their Intelligence, Wisdom, ''and'' Charisma.
Is there an issue? Send a MessageReason:
None


* DealWithTheDevil: Uniquely among demons, Pazuzu loves to strike bargains with desperate mortals, offering his aid to get them out of a difficult situation. But accepting his help brings their alignment one step closer to Chaotic Evil, and once they ''are'' fully corrupted, Pazuzu has no more use for them.

to:

* DealWithTheDevil: Uniquely among demons, Pazuzu loves to strike bargains with desperate mortals, offering his aid to get them out of a difficult situation. But accepting It's a tempting offer, especially as Pazuzu is ''not'' a JackassGenie and his help brings their is completely legitimate, but the catch is that taking his aid will shift your alignment one step closer to Chaotic Evil, and once they ''are'' fully a mortal is completely corrupted, Pazuzu has no more use for them.

Added: 139

Changed: 57

Is there an issue? Send a MessageReason:
None


* LovecraftianSuperpower: Cultists of Juiblex can develop ooze-like traits, such as taking on a semiliquid form that can squeeze into tight spaces or gaining acidic blood which sprays out of their wounds to harm their attackers. He can also grant his followers a tremendous bonus to their Constitution scores, but this bonus comes with an equal penalty to their Intelligence, Wisdom, ''and'' Charisma.

to:

* LovecraftianSuperpower: Cultists of Juiblex can develop ooze-like traits, such as taking on a semiliquid form that can squeeze into tight spaces or gaining acidic blood which sprays out of their wounds to harm their attackers. He can also grant his followers a tremendous bonus to their Constitution scores, but this bonus comes with an equal penalty to their Intelligence, Wisdom, ''and'' Charisma. equal
* MoralityPet: If you believe any of the ''Castle Greyhawk'' parody module is canon (and why would you?), Jubilex has a beloved pet parrot.
Is there an issue? Send a MessageReason:
None


''Campaign Settings:'' Characters/{{Dragonlance}} | Characters/{{Eberron}} ([[Characters/EberronDragonmarkedHouses Dragonmarked Houses]] | [[Characters/EberronFaiths Religions]] | [[Characters/EberronNations Nations]]) | Characters/ForgottenRealms ([[Characters/ForgottenRealmsGods Gods]] | ''Characters/TheLegendOfDrizzt'') | Characters/{{Greyhawk}} ([[Characters/GreyhawkDeities Deities]]) | Characters/{{Planescape}} ([[Characters/PlanescapeFactions Factions]] | [[Characters/PlanescapeRaces Races]]) | Characters/{{Ravenloft}} ([[Characters/RavenloftDarklords Darklords]] | [[Characters/RavenloftTheCarnival The Carnival]] | [[Characters/RavenloftTheKargataneOfVallaki The Kargatane of Vallaki]] | [[Characters/RavenloftTheFraternityOfShadows Fraternity of Shadows]] | [[Characters/RavenloftTheGreatFamilies Great Families of the Core]] | [[Characters/RavenloftGods Faiths]]) ]] -]]]

to:

''Campaign Settings:'' Characters/{{Dragonlance}} | Characters/{{Eberron}} ([[Characters/EberronDragonmarkedHouses Dragonmarked Houses]] | [[Characters/EberronFaiths Religions]] | [[Characters/EberronNations Nations]]) | Characters/ForgottenRealms ([[Characters/ForgottenRealmsGods Gods]] | [[Characters/ForgottenRealmsFactions Factions]] | ''Characters/TheLegendOfDrizzt'') | Characters/{{Greyhawk}} ([[Characters/GreyhawkDeities Deities]]) | Characters/{{Planescape}} ([[Characters/PlanescapeFactions Factions]] | [[Characters/PlanescapeRaces Races]]) | Characters/{{Ravenloft}} ([[Characters/RavenloftDarklords Darklords]] | [[Characters/RavenloftTheCarnival The Carnival]] | [[Characters/RavenloftTheKargataneOfVallaki The Kargatane of Vallaki]] | [[Characters/RavenloftTheFraternityOfShadows Fraternity of Shadows]] | [[Characters/RavenloftTheGreatFamilies Great Families of the Core]] | [[Characters/RavenloftGods Faiths]]) ]] -]]]

Added: 17

Changed: 52

Is there an issue? Send a MessageReason:
None


''[[Characters/DungeonsAndDragonsCreatures Creatures]]'': General ([[Characters/DungeonsAndDragonsCreaturesA A]] | [[Characters/DungeonsAndDragonsCreaturesB B]] | [[Characters/DungeonsAndDragonsCreaturesC C]] | [[Characters/DungeonsAndDragonsCreaturesD D]] | [[Characters/DungeonsAndDragonsCreaturesE E]] | [[Characters/DungeonsAndDragonsCreaturesF F]] | [[Characters/DungeonsAndDragonsCreaturesG G]] | [[Characters/DungeonsAndDragonsCreaturesH H]] | [[Characters/DungeonsAndDragonsCreaturesIToL I to L]] | [[Characters/DungeonsAndDragonsCreaturesM M]] | [[Characters/DungeonsAndDragonsCreaturesNtoQ N to Q]] | [[Characters/DungeonsAndDragonsCreaturesR R]] | [[Characters/DungeonsAndDragonsCreaturesS S]] | [[Characters/DungeonsAndDragonsCreaturesT T]] | [[Characters/DungeonsAndDragonsCreaturesUToZ U to Z]]) | [[Characters/DungeonsAndDragonsDragons Dragons]] | [[Characters/DungeonsAndDragonsFiends Fiends]] ([[Characters/DungeonsAndDragonsFiendsDemons Demons]] | [[Characters/DungeonsAndDragonsFiendsDevils Devils]] | [[Characters/DungeonsAndDragonsFiendsYugoloths Yugoloths]]) | [[Characters/DungeonsAndDragonsUndead Undead]] | [[Characters/DungeonsAndDragonsSettingSpecificCreatures Setting-Specific Creatures]]\\

to:

''[[Characters/DungeonsAndDragonsCreatures Creatures]]'': General ([[Characters/DungeonsAndDragonsCreaturesA A]] | [[Characters/DungeonsAndDragonsCreaturesB B]] | [[Characters/DungeonsAndDragonsCreaturesC C]] | [[Characters/DungeonsAndDragonsCreaturesD D]] | [[Characters/DungeonsAndDragonsCreaturesE E]] | [[Characters/DungeonsAndDragonsCreaturesF F]] | [[Characters/DungeonsAndDragonsCreaturesG G]] | [[Characters/DungeonsAndDragonsCreaturesH H]] | [[Characters/DungeonsAndDragonsCreaturesIToL I to L]] | [[Characters/DungeonsAndDragonsCreaturesM M]] | [[Characters/DungeonsAndDragonsCreaturesNtoQ N to Q]] | [[Characters/DungeonsAndDragonsCreaturesR R]] | [[Characters/DungeonsAndDragonsCreaturesS S]] | [[Characters/DungeonsAndDragonsCreaturesT T]] | [[Characters/DungeonsAndDragonsCreaturesUToZ U to Z]]) | [[Characters/DungeonsAndDragonsDragons Dragons]] | [[Characters/DungeonsAndDragonsFiends Fiends]] ([[Characters/DungeonsAndDragonsFiendsDemons Demons]] ('''Demons''' | [[Characters/DungeonsAndDragonsFiendsDevils Devils]] | [[Characters/DungeonsAndDragonsFiendsYugoloths Yugoloths]]) | [[Characters/DungeonsAndDragonsUndead Undead]] | [[Characters/DungeonsAndDragonsSettingSpecificCreatures Setting-Specific Creatures]]\\


Added DiffLines:


[[foldercontrol]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[folder:Oublivae]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/oublivae.png]]
[[caption-width-right:350:3e]]
->'''Challenge Rating:''' 23 (3E)

The Demon Lord of Ruin and History, Oublivae lives to bring ruin and destruction to all corners of creation and rule over the remains. In the infinite, chaotic layers of the Abyss, it is Oublivae who works to ''keep'' things chaotic. She rules over layer 100 of the Abyss, known as The Barrens, a vast expanse filled with ruins from civilizations past, present, and future.
------
* BigCreepyCrawlies: Looks like an attractive female humanoid covered in chitinous plates with a long tail ending in a deadly stinger.
* TheChessmaster: When her predecessor Ugoreth had her surrounded, she appealed to his vanity by saying she carried a message for his ears only. It worked, and once they were alone she killed him and ate his soul.
* EldritchLocation: Even by the standards of the Abyss, the Barrens are weird in that it contains ruins of civilizations that haven't even been formed yet. This could be explained by the belief that the Barrens were once an astral domain that fell to the Abyss.
* EvilerThanThou: When the former ruler of the Barrens, Ugoreth, first met her, he had his minions surround her and demanded her service. Oublivae then outsmarted Ugoreth, killed him, ate his soul, and destroyed his empire before taking his position as Demon Lord for herself.
* HiddenDepths: Given how she all but embodies destruction, it might come as a surprise that Oublivae holds a knowledge of history rivalled by only the likes of Graz'zt, Vecna, and Iggwilv.
* HopeCrusher: She enjoys breaking the spirits of those she hunts by showing glimpses of their future where all they love is gone, right before devouring their soul.
* MysteriousPast: Nothing is known about her past, just that one day she crawled out from the dregs of the Barrens, went straight to Ugoreth's castle, and promptly killed him.
* OmnicidalManiac: Her ultimate goal is to turn the world into nothing but wasteland for her to rule over.
* OverlyLongTongue: She has a long, ghoulish tongue that she uses to lap up the blood of her victims.
* RedBaron: She has such [[SarcasmMode lovely titles]] as the Queen of Desolation, the Demon Monarch of the Barrens, and the Angel of the Everlasting Void.
* RunningOnAllFours: When provoked, she drops to all fours and fights like a feral beast.
* SmarterThanTheyLook: Has a vast knowlege of history and is just as much a scheemer as Graz'zt.
* SoulEating: Is explicitly stated to eat the souls of her victims, and even ate the soul of the former ruler of the Barrens, the demon lord Ugoreth.
[[/folder]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[WMG:[[center: [- ''TabletopGame/DungeonsAndDragons'' '''[[Characters/DungeonsAndDragons Main Characters Index]]'''\\
''[[Characters/DungeonsAndDragonsClasses Character Classes by Edition]]:'' 1st to 3rd ([[Characters/DungeonsAndDragonsClassesFirstToThirdEditionCoreClasses Core]] | [[Characters/DungeonsAndDragonsClassesOtherPreThirdEditionClasses Pre-3rd]] | [[Characters/DungeonsAndDragonsClassesOtherThirdEditionClasses 3rd Other]]) | 3rd & 3.5 ([[Characters/DungeonsAndDragonsClassesThirdEditionPrestigeClasses Prestige Classes]] | [[Characters/DungeonsAndDragonsClassesThreePointFiveEditionNPCClasses NPC Classes]]) | [[Characters/DungeonsAndDragonsClassesFourthEditionClasses 4th]] | [[Characters/DungeonsAndDragonsClassesFifthEditionClasses 5th]]\\
''[[Characters/DungeonsAndDragonsCreatures Creatures]]'': General ([[Characters/DungeonsAndDragonsCreaturesA A]] | [[Characters/DungeonsAndDragonsCreaturesB B]] | [[Characters/DungeonsAndDragonsCreaturesC C]] | [[Characters/DungeonsAndDragonsCreaturesD D]] | [[Characters/DungeonsAndDragonsCreaturesE E]] | [[Characters/DungeonsAndDragonsCreaturesF F]] | [[Characters/DungeonsAndDragonsCreaturesG G]] | [[Characters/DungeonsAndDragonsCreaturesH H]] | [[Characters/DungeonsAndDragonsCreaturesIToL I to L]] | [[Characters/DungeonsAndDragonsCreaturesM M]] | [[Characters/DungeonsAndDragonsCreaturesNtoQ N to Q]] | [[Characters/DungeonsAndDragonsCreaturesR R]] | [[Characters/DungeonsAndDragonsCreaturesS S]] | [[Characters/DungeonsAndDragonsCreaturesT T]] | [[Characters/DungeonsAndDragonsCreaturesUToZ U to Z]]) | [[Characters/DungeonsAndDragonsDragons Dragons]] | [[Characters/DungeonsAndDragonsFiends Fiends]] ([[Characters/DungeonsAndDragonsFiendsDemons Demons]] | [[Characters/DungeonsAndDragonsFiendsDevils Devils]] | [[Characters/DungeonsAndDragonsFiendsYugoloths Yugoloths]]) | [[Characters/DungeonsAndDragonsUndead Undead]] | [[Characters/DungeonsAndDragonsSettingSpecificCreatures Setting-Specific Creatures]]\\
''[[Characters/DungeonsAndDragonsDeities Deities]]'': Non-human Pantheons ([[Characters/DungeonsAndDragonsDemihumanDeities Demihuman Deities]] | [[Characters/DungeonsAndDragonsGiantDeities Giant Deities]] | [[Characters/DungeonsAndDragonsGoblinoidDeities Goblinoid Deities]] | [[Characters/DungeonsAndDragonsScalykindDeities Scalykind Deities]] | [[Characters/DungeonsAndDragonsUnderdarkDeities Underdark Deities]]) | [[Characters/DungeonsAndDragonsElderEvils Elder Evils]]\\
''[[Characters/DungeonsAndDragonsRaces Playable Races]]''\\
''Campaign Settings:'' Characters/{{Dragonlance}} | Characters/{{Eberron}} ([[Characters/EberronDragonmarkedHouses Dragonmarked Houses]] | [[Characters/EberronFaiths Religions]] | [[Characters/EberronNations Nations]]) | Characters/ForgottenRealms ([[Characters/ForgottenRealmsGods Gods]] | ''Characters/TheLegendOfDrizzt'') | Characters/{{Greyhawk}} ([[Characters/GreyhawkDeities Deities]]) | Characters/{{Planescape}} ([[Characters/PlanescapeFactions Factions]] | [[Characters/PlanescapeRaces Races]]) | Characters/{{Ravenloft}} ([[Characters/RavenloftDarklords Darklords]] | [[Characters/RavenloftTheCarnival The Carnival]] | [[Characters/RavenloftTheKargataneOfVallaki The Kargatane of Vallaki]] | [[Characters/RavenloftTheFraternityOfShadows Fraternity of Shadows]] | [[Characters/RavenloftTheGreatFamilies Great Families of the Core]] | [[Characters/RavenloftGods Faiths]]) ]] -]]]

Added: 114685

Is there an issue? Send a MessageReason:
None

Added DiffLines:

Outsiders native to the Abyss, the plane exemplifying the ChaoticEvil alignment, and ''exactly'' as nasty as that seems. Demons are a blanket term for all creatures native to the Abyss, and there are three notable subspecies; Tanar'ri, Obyriths and Loumara.
----
[[folder:Demons in General]]
* ApocalypseHow: A successful demon incursion will result in a class 4. The world will still exist, but it will be dragged into the Abyss and conquered by demons. All life will adapt or die. Or adapt and ''then'' die; the Abyss is equal-opportunity about murder.
* AsskickingEqualsAuthority: Demons get stronger by killing things, and the various demon lords have been killing for a ''long'' time. Appeal to force is the only kind of authority demons respect: a weak demon obeys a stronger one because the stronger one can annihilate it if it doesn't. Currently, the strongest among them is the Demogorgon.
* DemonOfHumanOrigin: Some demons are born from the souls of particularly evil people, and others are people who became trapped in the Abyss and were corrupted by its evil. These are the minority, however: most demons just spring fully formed from the stuff of the Abyss itself.
* EnemyCivilWar: One of the reasons the Devils can fight the Blood War to a stalemate despite the demons' massive numbers advantage is that demons hate other demons as much as they hate everything else; getting together a demon army is basically an exercise in throwing enough demons at a problem that the survivors from various squabbles are still a threat to whoever you're fighting.
* DimensionLord: Every demon lord rules at least one layer of the Abyss and can reshape it to their will. The mightiest of them rule multiple layers.
* GreatOffscreenWar: The Upheaval, which resulted in the current status quo within the Abyss. Back in the Age Before Ages, when the great conflict of the multiverse was between Law and Chaos and the Abyss was ascendant, the forces of the Queen of Chaos suffered a shocking defeat on the world of Oerth when her champion, Miska the Wolf-Spider, was sealed in Pandemonium by the Rod of Seven Parts. Her alliance of obyriths fractured, their tanar'ri servitors revolted, and an eladrin warhost took advantage of the anarchy by invading the Plain of Infinite Portals, driving the demons into the pits leading to the Abyss' other layers. When the celestials were finally driven out, the power of the obyriths was broken, and the tanar'ri began squabbling amongst themselves for control of the Abyss.
* HellOnEarth: Demons constantly seek to invade other planes of existence, and the Material Plane is no exception. Sometimes they even succeed, which is never a good time for the hapless mortal civilizations that find themselves in the path of a rampaging demon horde. Taken to the extreme, these incursions can result in the entire realm being dragged into the Abyss, becoming a new layer.
* TheHorde: There are functionally infinite numbers of demons, but their highly chaotic nature means that "disorganized horde" is basically the best you're ever going to get out of a demon army.
* ItsAllAboutMe: Every demon is a self-absorbed narcissist which believes that it, and it alone, is destined to one day rule the universe. They have no empathy for other creatures, not even other demons, and cooperate with one another only when forced to by a stronger entity.
* OurDemonsAreDifferent: Demons, or tanar'ri, are ChaoticEvil fiends from the Abyss, and want to [[OmnicidalManiac destroy everything]]. In 4E, they are corrupted elementals.%%In-universe alignment.
* PredecessorVillain: The Queen of Chaos, an obyrith lord powerful enough to unite her kind beneath her banner, and who also secured the loyalty of the tanar'ri with the help of her consort Miska the Wolf-Spider, the first Prince of Demons. When Miska was sealed and the Upheaval wracked the Abyss, the Queen of Chaos was forced to flee to layer 14, the Steaming Fen, and hasn't emerged since.
* ResurrectiveImmortality: While normally killing a demon in the Abyss is the only way to end it for good, demon princes can take this a step further and will return unless they're specifically slain in their own domains.
* WalkingWasteland: Any demon that ends up on a plane other than the Abyss has a chance to corrupt the area immediately around it, with the corruption eventually opening a HellGate to the Abyss that more demons can come through. Fortunately, in practise, the demon would need to stay in the same spot for anything up to several years for the corruption to get bad enough for a HellGate to open, and most demons are too easily bored to stay in one spot for that long.
* ZergRush: Demons are incredibly numerous and so chaotic and evil that this is actually amazing tactics by their standards -- at least they're directing their charge ''at the enemy''.
[[/folder]]

[[folder:Tanar'ri]]
!!Adaru
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/d&d_adaru_3e.png]]
[[caption-width-right:350:3e]]
->'''Challenge Rating:''' 10 (3E)

Fiendish millipedes with humanoid faces, these cunning demons amass retinues of fawning lackeys that they lead into battle.
----
* BeastWithAHumanFace: Mostly insect, but with the disturbing fanged face of a human child.
* BigCreepyCrawlies: An eight-foot demonic millipede scuttling on countless orange legs.
* BloodyMurder: As they take damage, their foul blood turns the ground around them into difficult terrain, but only for non-evil creatures.
* CharmPerson: Adarus can use ''charm monster'' three times per day, with the catch that it only affects other tanar'ri. They thus recruit their lackeys from lesser demons that can't resist their magic.
* CreepySouvenir: They're fascinated by body parts they don't possess, and will take pieces of their victims as trophies.
* DemonOfHumanOrigin: An adaru is spawned each time a mortal tells a lie with grave consequences, and the demon will sometimes attempt to track down the mortal that created them to reward the mortal with endless torment.
* ManipulativeBastard: Beyond their ''charm'' ability, adarus are adept liars and manipulators who can easily control the weak-willed with false promises.
* PoisonousPerson: They constantly emit a vile mist that bolsters evil creatures while sickening others.
* WeHaveReserves: For all their cunning in battle, adarus are careless when expending the lives of their minions, and will giggle to themselves even in losing fights as their lackeys die around them.

!!Alkilith
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/d&d_alkalith_5e.png]]
[[caption-width-right:350:5e]]
[[caption-width-right:350:[[labelnote:3e]] https://static.tvtropes.org/pmwiki/pub/images/d&d_alkalith_3e.png[[/labelnote]] ]]
->'''Challenge Rating:''' 14 (3E), 11 (5E)

Mold-like fiends that grow around gateways and openings in the Material Plane, and if left unchecked will create a portal to the Abyss.
----
* AlienKudzu: They ''are'' alien kudzu.
* BlobMonster: Their earlier incarnation was as a vaguely-humanoid mass of acidic corruption contained in a cracked, leathery coating.
* BrownNote: Being close to an alkilith can cause creatures to become distracted by the demonic buzzing in their heads, or at worst become ''confused'' and act randomly.
* EvenEvilHasStandards: ''Mordenkainen's Tome of Foes'' notes that most demon cultists refuse to summon alkiliths, due to the danger of the fiends creating an unchecked Abyssal portal.
* {{Hellgate}}: They can open these independently, which is what makes them so dangerous.

!!Armanite
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/d&d_armanite_5e.png]]
[[caption-width-right:350:5e]]
->'''Challenge Rating:''' 7 (3E, 5E)
Centaur-like fiends which serve as the heavy cavalry of a demonic horde.
----
* BewareMyStingerTail: An armanite's tail ends in a serrated blade like that of a sword.
* BladeOnAStick: In some editions they wield lances, spears, and other polearms.
* BloodKnight: Armanites are vicious and obsessed with combat, fighting any potential foe they find and turning on each other if no better target presents itself. More powerful demons find them useful as shock troops for this purpose, as they're brave to the point of insanity and terrifyingly savage.
* OurCentaursAreDifferent: Armanites are demons with a horse-like body below the waist and a humanoid torso above it.
* NaturalWeapon: Armanite bodies bristle with tools for killing, including horns, wicked talons, sharp hooves and serrated blades on their tails.
* ShockAndAwe: Against tough enemies, armanites can call on their innate magic to loose bolts of lightning.

!!Arrow Demon
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/d&d_arrow_demon_3e.jpg]]
[[caption-width-right:350:3e]]
->'''Challenge Rating:''' 7 (3E)

Humanoid demons with an extra set of arms and the skill to use a pair of oversized longbows to devastating effect.
----
* DepletedPhlebotinumShells: Arrow demons are sometimes equipped with adamantine, cold iron, or silvered arrows, depending on what they need to overcome the DamageReduction of their enemy.
* MoreDakka: A non-gunpowder example. Arrow demons can shoot both bows after moving, or take a full attack action for a whopping four shots. Since these are Large-sized weapons, and composite ones at that, arrow demons can potentially deal 72 points of damage in a single round of shooting, even without the benefit of a CriticalHit.
* MultiArmedAndDangerous: Arrow demons have four arms each, allowing them to DualWield longbows.

!!Babau
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/d&d_babau_5e.jpg]]
[[caption-width-right:350:5e]]
->'''Challenge Rating:''' 6 (3E), 4 (5E)

Born from the blood of Graz'zt, babaus combine the cunning of devils with the savagery of demons.
----
* AcidAttack: Prior to 5th edition, babaus secreted an acidic slime while in combat. This slime's effects varied by edition, either protecting the babau from piercing and slashing attacks (2e), corroding any weapons which touched the babau (3e), or just harming adjacent attackers (4e).
* DeadlyGaze: In 5th edition, a babau's magical gaze saps the strength of its target.
* HornedHumanoid: A babau has a single horn growing from the back of its head, which curls forward like a scorpion's tail.
* LeanAndMean: They are tall and skinny, and vicious even by the standards of demons.

!!Balor
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/d&d_balor_5e.png]]
[[caption-width-right:350:5e]]
->'''Challenge Rating:''' 20 (3E), 27 (4E), 19 (5E)

The dreaded lords of the Abyss, and the highest a demon can go before evolving into a unique form, most likely as a Demon Prince in its own right.
----
* BigRedDevil: Balors are towering demons with horned heads, large wings, hoofed feet and bright red skin.
* DefeatEqualsExplosion: Killing one for good in the Abyss results in a powerful explosion.
* EliteMook: They're designed to be among the top tier demons one can encounter. A single Balor is strong enough that it can take hordes of enemies down before being weakened amd slain.
* {{Expy}}: They're based on the Balrogs from ''Literature/TheLordOfTheRings'', with whom they share their appearance, an association with fire and a preference for flaming swords and whips, to the point of being explicitly named that in early editions before the Tolkien estate threatened lawsuits.
* FlamingWeapon: Balor weapons, usually swords and whips, are coated in ever-burning fire.
* TakingYouWithMe: When a balor dies in battle, it releases a powerful explosion within the area it was slain, the intent seemingly being to ensure whoever slew it cannot escape.
* WhipItGood: Balors favor the use of long, flaming whips studded with blades and hooks, which they use to snare and entangle their foes.
* WreathedInFlames: Balors are constantly wreathed in fire, burning anyone they drag into melee combat with them.

!!Bar-lgura
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/d&d_barlgura_5e.png]]
[[caption-width-right:350:5e]]
->'''Challenge Rating:''' 5 (3E), 8 (4E), 5 (5E)

Primate-like demons that excel at snatching victims.
----
* KillerGorilla: A bar-lgura looks like a hulking orangutan with a gruesome, drooping visage and tusks jutting from its jaw.
* SpellMyNameWithAnS: The name is written without a hyphen (i.e., "barlgura") in certain editions.
* TeleportSpam: Like other powerful demons, a bar-lgura can use ''greater teleport'' at will. Unlike other demons, it can also take other creatures with it (willing or not, though unwilling targets get a Will save to avoid being abducted).

!!Bulezau
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/d&d_bulezau_5e.png]]
[[caption-width-right:350:5e]]
->'''Challenge Rating:''' 9 (3E), 3 (5E)

Bloodthirsty, goat-headed fiends who spread disease.
----
* BewareMyStingerTail: bulezaus have a barbed tail with which to stab their enemies. It infects the target with a supernatural disease which makes their flesh rot and develop festering boils, amongst other nasty symptoms.
* BladeOnAStick: In some editions they carry ranseurs.
* BloodKnight: Bulezaus embody the violence inherent in nature, and eagerly fight and maul whatever beings they encounter. More powerful demons often use them as shock troops and thugs for this purpose, and bulezaus often turn on each other when deprived of other targets.
* GruesomeGoat: They are ornery demons with the heads of goats.
* MakeThemRot: Their mere presence inflicts necrotic damage to nearby non-demons. The more bulezaus there are, the more concentrated and deadly their rotting presence becomes.

!!Cerebrilith
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/d&d_cerebrilith_3e.png]]
[[caption-width-right:350:3e]]
->'''Challenge Rating:''' 10 (3E)

These hunched demons augment their natural magic with psionic power, and are often employed by other tanar'ri to counter mortal psionicists.
----
* MyBrainIsBig: Not only is a cerebrilith's brain exposed though the gaps in their ribcage-like skulls, said brain is so large that it extends down much of their spine.
* NoNeckChump: As a result of the above, they don't have a functional neck.
* PsychicPowers: The only demon devoted to them. They particularly enjoy extracting and studying the brains of defeated psionic enemies, in hopes of gaining new insights into the psionic arts.

!!Chasme
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/d&d_chasme_5e.png]]
[[caption-width-right:350:5e]]
->'''Challenge Rating:''' 10 (3E), 6 (5E)

Large fly-like demons with disturbingly humanoid, beaked heads.
----
* BrownNote: Chasmes produce a droning sound so horrid that it can turn non-demons that hear it unconscious.
* {{Sadist}}: Chasmes are intensely sadistic and greatly enjoy the fear and suffering of other beings, which often leads them to work for more powerful masters as torturers.
* TortureTechnician: Chasmes often serve demon lords as torturers, typically plying their craft to extract knowledge from victims and to make examples of traitorous minions.

!!Draegloth
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/d&d_draegloth_5e.png]]
[[caption-width-right:350:5e]]
->'''Challenge Rating:''' 5 (3E), 7 (5E)

A specific kind of half-fiend, the result of an aspiring drow priestess consorting with a glabrezu during her initiation ritual. Draegloths are thankfully rare, viewed as signs of Lolth's favor, and used as potent weapons by their parent houses.
----
* BizarreSexualDimorphism: The draegloth pictured to the right is a male. Female draegloths are much rarer and look like female drow with four arms and distinctly lupine characteristics.
* GuysSmashGirlsShoot: Male draegloth are beserkers who charge into battle and tear foes apart with their claws, while female draegloth are all raised to be clerics and stay on the backline casting spells while their underlings kept foes at bay (although they are still fearsome in melee combat).
* HotSkittyOnWailordAction: The result of it. Glabrezus are Large, dog-headed, four-armed monsters that cannot shapeshift into a form more compatible with a slight Medium-sized elf.
* MultiArmedAndDangerous: Each kind of draegloth possess four arms.
* NonhumanHumanoidHybrid: Draegloths are a specific type of half-fiend born from the union of a Drow priestess and a Glabrezu.
* SlaveRace: Despite their power, draegloths are generally enslaved to the priestess who birthed them.
* SpiderPeople: Very rarely draegloths can be born to driders, resulting in what are called Draegloth Abominations; uncontrolable, blood-crazed monsters with the lower half of spiders that hunt from the shadows. These abominations were almost always cast through a portal to the Demonweb Pits as an offering to Lolth, lest they bring ruin to their mother and all surounding drow.

!!Dretch
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/d&d_dretch_5e.png]]
[[caption-width-right:350:5e]]
->'''Challenge Rating:''' 2 (3E), 1/4 (5E)

Small, squat, pot-bellied wretches that reluctantly serve as minions for stronger demons.
----
* CannonFodder: Stupid, craven, and ineffectual in combat except in great numbers.
* DirtyCoward: Dretches are profoundly cowardly creatures, and will flee from combat at the first sign of danger. If they don't, it's inevitably because they fear their superiors more than they fear dying.
* ZergRush: Dretches faced with stronger opponents than they are (read: opponents) tend to rely on sheer numbers to win, usually summoning other dretches before and during battle in order to drown individually stronger creatures in a tide of bodies.

!!Gadacro
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/d&d_gadacro_3e.jpg]]
[[caption-width-right:350:3e]]
->'''Challenge Rating:''' 3(3E)

Demonic parodies of cherubs, which follow Abyssal hosts in flocks that pursue stragglers and feast on the eyes of the fallen.
----
* EyeScream: Gadacros relish consuming the eyeballs of their victims, preferrably while said victims are still alive, and their claw attacks can temporarily blind opponents.
* {{Putto}}: A sick twist on the concept, with bat-like wings, purple skin, and clawed fingers.
* {{Teleportation}}: Gadacros can trigger a short-ranged teleport in reaction to getting hit in melee.

!!Glabrezu
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/d&d_glabrezu_5e.png]]
[[caption-width-right:350:5e]]
->'''Challenge Rating:''' 13 (3E), 23 (4E), 9 (5E)

Large demons with canine heads, an extra pair of massive pincer arms, and most dangerously, the patience to interact with mortals in any way other than immediate violence.
----
* TheChessmaster: Glabrezu are the covert agents of the Abyss, subtly manipulating events in other planes to secure power for the Abyss in the long term, often waiting centuries or millennia for plans to come to fruition.
* TheCorrupter: Their usual modus operandi. They love using their deals to encourage mortals to become Chaotic Evil.
* DealWithTheDevil: They occupy this niche among the demons, manipulating and tempting weak-willed mortals with the promise of a ''wish'' spell. The catch, however, is that the ''wish'' can only be used for an evil cause, or one that would spread destruction and suffering. Failing that, an act of imense wickedness or great sacrifce is required as payment.
* EvilIsNotAToy: Glabrezu are often summoned by mortals who think that, as demons, they're dumber and easier to handle than devils. But anyone who opts to summon a glabrezu under the impression that it'll be easier to trick than a devil is in for a ''nasty'' surprise, and anyone who thinks they can overpower it is most likely just as wrong. Even those who try to deal "fairly" with a glabrezu are in danger -- at least with a devil you have assurance that it will stick to the letter of the bargain.
* GeniusBruiser: Glabrezus have 20 strength and 19 INT, compared to the human max of 18. These ain't your average Abyssal DumbMuscle...
* JackOfAllTrades: While their primary skills revolve around intrigue and subterfuge, glabrezu also posses great physical strength and can wield various magic spells. However, despite these various skills they actually occupy the middle class of the Abyss hierarchy.
* MultiArmedAndDangerous: A glabrezu has four arms. Two of them end in humanlike hands, while the other two end in lobster-like pincers. It uses all four arms when attacking.

!!Goristro
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/d&d_goristro_5e.png]]
[[caption-width-right:350:5e]]
->'''Challenge Rating:''' 16 (3E), 19 (4E), 17 (5E)

Huge bison-headed demons who largely serve Baphomet, demon lord of minotaurs.
----
* AntiStructure: 5th Edition gives them the "Siege Monster" rule, letting them deal double damage to objects and structures.
* OurMinotaursAreDifferent: Goristros are massive demons that resemble fiendish minotaurs. They're Baphomet's preferred demonic servants and sometimes seem in the armies of other demon lords as living siege engines. They're also associated with mazes -- they can perfectly recall any path they've taken and have an excellent sense of direction, and delight in chasing prey through twisting and confusing labyrinths.
* ShockwaveStomp: Their 3rd Edition rules give them a stomp attack that imitates the ''earthquake'' spell.

!!Hezrou
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/d&d_hezrou_5e.png]]
[[caption-width-right:350:5e]]
->'''Challenge Rating:''' 11 (3E), 22 (4E), 8 (5E)

Large, reeking, toad-like demons that act as Abyssal sergeants, directing lesser demons on behalf of more intelligent superiors.
----
* DumbMuscle: Hezrou are very strong, but aren't especially smart and are fairly easily duped.
* EvilSmellsBad: The stench a hezrou gives off is so vile and overpowering that nearby creatures need to make saving throws to avoid being poisoned by it.
* FrogMen: These demons resemble eight-foot-tall humanoid toads.

!!Jarilith
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/d&d_jarilith_3e.jpg]]
[[caption-width-right:350:3e]]
->'''Challenge Rating:''' 13 (3E)

Fiendish felines that take the form of red-furred lions, and have a predatory sense for weakness.
----
* DeadlyLunge: They can make a pounce attack on a charge, possibly followed by a rake attack with their claws.
* HunterOfTheirOwnKind: Their favorite prey is other fiends, and they are notoriously difficult to control, so even balors have to watch themselves around jariliths.
* SupernaturalFearInducer: Anyone who sees a jarilith charge or attack must make a saving throw or become shaken.

!!Jovoc
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/d&d_jovoc_3e.png]]
[[caption-width-right:300:3e]]
->'''Challenge Rating:''' 5 (3E)

Short fiends that resemble a gnome's corpse left to blacken and bloat in the sun, with blood-red, long-fingered hands.
----
* HealingFactor: Unusually for fiends of their level, jovocs have Fast Healing 5.
* {{Synchronization}}: Jovocs' gimmick is that whenever they take damage, every non-tanar'ri around them suffers the same amount of damage (or half damage, with a successful saving throw). The smarter jovocs can abuse this by hiding out of sight of neary enemies and taking turns attacking each other, letting their fast healing restore the damage between rounds.
* VictoryByEndurance: A jovoc's natural attacks don't deal much damage, but between their fast healing and the fact that they reflect damage on their attackers, they can outlast any foes who commit to a protracted fight with them.

!!Kastighur
[[quoteright:349:https://static.tvtropes.org/pmwiki/pub/images/d&d_kastighur_3e.png]]
[[caption-width-right:349:3e]]
->'''Challenge Rating:''' 11 (3E)

Huge, horned sadists often employed as hunters or prison wardens by other tanar'ri.
----
* EmotionEater: As outsiders, kastighurs don't need to eat or drink, instead they feed upon the fear, panic and hopelessness of those they attack or imprison. This incidentally gives them an attack bonus against opponents that are under the frightened condition.
* SupernaturalFearInducer: Anything that sees them charge or attack has a chance to become shaken.
* TeleportSpam: Kastighurs can ''teleport'' at will, which they use to surprise foes or try to grab flying enemies. But since this isn't the more reliable ''greater teleport'', they're leery of resorting to teleport tactics on unfamiliar battlefields.
* UseYourHead: They can make a powerful gore attack when they charge that, on top of dealing a lot of damage, can stun anything that survives the hit.

!!Kelvezu
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/d&d_kelvezu_3e.jpg]]
[[caption-width-right:300:3e]]
->'''Challenge Rating:''' 18 (3E)

Remarkably unassuming humanoid demons, kelvezus work as infiltrators and assassins for the lords of the Abyss.
----
* AmazingTechnicolorPopulation: About the only indication of a kelvezu's fiendish heritage is its rosy red skin, so with a minimal disguise they can pass for human.
* BackStab: They can deal Sneak Attack damage as a high-level Rogue.
* DamageOverTime: Their scimitar and dagger have the ''greater wounding'' and ''wounding'' enchantments, respectively, causing injuries that bleed for extra damage each turn until the victim is healed.
* ProfessionalKiller: They serve as such for the demon princes, and have an array of spell-like abilities such as ''improved invisibility'' and ''teleport without error'' to help with their trade.

!!Klurichir
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/d&d_klurichir_4e.png]]
[[caption-width-right:350:4e]]
->'''Challenge Rating:''' 25 (3E)

One of the few things capable of giving a balor nightmares, klurichirs serve as generals in the armies of the most powerful demon lords.
----
* BellyMouth: A ''huge'' one, with multiple rows of grinding teeth, which it can use to grapple and gnaw on victims.
* GeniusBruiser: Klurichirs are physical powerhouses ''and'' brilliant tacticians, able to direct lesser demons while they support them with their spells, or charge into melee to terrifying effect.
* MonstrousMandibles: Their belly-mouths are flanked by wicked pincers.
* MultiArmedAndDangerous: Despite their four arms, klurichirs only wield a single battleaxe in melee, since they prefer to leave their other hands free to grab victims and stuff them into their belly-mouth.
* OffWithHisHead: Their pincers are specifically ''vorpal'' pincers, giving them a 15% chance to deal a OneHitKill.
* SpikeShooter: They have spines covering their body in lieu of hair, and can launch them at foes that try to attack from beyond their reach.
* SupernaturalFearInducer: Anything that comes close to them must make saves against fear.

!!Lilitu
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/d&d_lilitu_3e.png]]
[[caption-width-right:350:3e]]
->'''Challenge Rating:''' 12 (3E)

An evolved form of succubi, these comely demons specialize in infiltrating and corrupting goodly churches and turning their worship towards demon lords.
----
* BrokenAngel: Lilitus are born from succubi who ritualistically sacrifice a religious congregation that believed they were worshiping a good deity, but are in fact opening an Abyssal portal that blasts the dupes with unholy fire. The process reduces the succubi's wings to blackened stumps of bone, but they are reborn as a more powerful lilitu.
* ClaimedByTheSupernatural: A lilitu can gift a willing (or helpless) subject with a profane bonus to their Charisma and saving throws for 24 hours, but this causes them to register as chaotic to magic that detects alignment, and a tattoo of the lilitu's name, written in Abyssal, appears somewhere on the subject's body, usually [[IntimateMarks someplace that won't be seen in public.]]
* CombatTentacles: Sport four poisonous tendrils extending from their waists.
* TheCorrupter: They take profane joy in corrupting priests and congregations.
* GoodHurtsEvil: Even more so than normal demons, lilitus' blasphemous nature makes them particularly susceptible to divine magic, resulting in penalties on saving throws and to overcome spell resistance.
* HornyDevils: Downplayed in that lilitus are still supernaturally attractive and adept at using their looks to their advantage, but are more interested in perverting good religions than seducing individuals.
* RemovingTheRival: Lilitus view each other as competition to be defeated, and succubi as potential threats to be neutralized while they're weak. They particularly enjoy taking a goodly guise and hiring adventurers to hunt down a succubus too close to their area of operation.

!!Manes
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/d&d_manes_5e.png]]
[[caption-width-right:350:5e]]
->'''Challenge Rating:''' 1 (3E), 1/8 (5E)

Manes are the initial Petitioner form of Chaotic Evil souls, and as such are the lowliest of all demons. Aggressive and violent, they attack any non-demon they see.
----
* BodyHorror: The artwork for some editions shows that manes are covered in open, maggot-infested sores, often deep enough to show their rotting musculature.
* DemonOfHumanOrigin: Manes are born from evil souls that wound up in the Abyss. They are the only demons which are guaranteed to have once been mortal.
* FearlessFool: They have an Intelligence score of 3 and an immunity to the frightened condition. Accordingly, they have no sense of self-preservation and will attack things that could easily squash them like bugs.

!!Marilith
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/d&d_marilith_5e.png]]
[[caption-width-right:350:5e]]
->'''Challenge Rating:''' 17 (3E), 24 (4E), 16 (5E)

A powerful, multi-armed, snake-bodied feminine demon. Mariliths are amongst the most feared demons of the Abyss, and not just for their combat prowess. While most demons are near-mindless beasts whose best grasp of tactics is "hit thing until thing dies", Mariliths are ''smart'', and combine their keen minds with their chaotic free-thinking natures to produce plots of literally fiendish ingenuity.
----
* BattleTrophy: When a marilith overcomes a particularly challenging foe, she often takes their weapons as trophies of her victory.
* CurbStompBattle: One of the most famous depictions of the ''TabletopGame/ForgottenRealms'' god Helm has him fighting a Marilith. The Marilith is losing. [[ChokeHolds Badly]].
* TheEvilGenius: They're wickedly clever and often serve as generals to demonic hordes.
* MultiArmedAndDangerous: A marilith wields a wicked blade in each of her six hands.
* OneGenderRace: Mariliths always appear as female.
* SnakePeople: A marilith has the lower body of a great serpent and the upper torso of a humanoid female with six arms.

!!Maurezhi
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/d&d_maurezhi_5e.png]]
[[caption-width-right:350:5e]]
->'''Challenge Rating:''' 9 (3E), 7 (5E)

Demonic super-ghouls created from corrupted elves. Despite their appearance and habits, they are not actually undead.
----
* KillAndReplace: When a maurezhi eats someone, it gains the victim's memories and can magically take on their form. It cannot remain in this form indefinitely, however, as its disguise gradually rots away before sloughing off.
* {{Necromancer}}: A maurezhi can bring slain ghouls and ghasts back to unlife, fully restoring their hit points in the process.
* TheParalyzer: Much like a regular ghoul, a maurezhi can paralyze creatures just by touching them. Unlike regular ghouls, this paralysis can even affect elves.
* ViralTransformation: The bite of a maurezhi drains the victim's personality, which can potentially kill them. Anyone who dies from this personality drain reanimates as a ghoul within 24 hours.

!!Molydeus
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/d&d_molydeus_3e.png]]
[[caption-width-right:350:3e]]
->'''Challenge Rating:''' 19 (3E), 21 (5E)

Mightier even than balors, the two-headed molydei are the personal heralds of the demon lords.
----
* BigBrotherIsWatching: At any moment, a demon lord could be using its link through the molydeus' snake head to observe its minion, ensuring the molydeus' loyalty.
* MouthOfSauron: Every molydeus speaks with the authority of its patron demon lord. In some cases, they do this quite literally: the demon lord can see and speak through the molydeus’s snake head.
* MultipleHeadCase: A molydeus has two heads: one like a wolf, the other like a snake. The wolf head is the demon's own, while the snake head has a direct connection to the molydeus's demon lord, who can see and speak through the snake at any time.
* OffWithHisHead: In 5th edition, a molydeus's demonic weapon decapitates its target on a natural 20, inflicting an instant kill to most creatures.
* PressGanged: When they aren't on particular business on behalf of their lords, molydei wander the Abyss, gathering conscripts for their master's armies.
* WeaponOfChoice: In 5th edition, each molydeus wields a demonic weapon associated with its patron demon lord: a glaive for Baphomet, a whip for Demogorgon, a flail for Yeenoghu, and so on. No matter what form this weapon takes, it always has the power to decapitate on a critical hit.

!!Myrmyxicus
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/d&d_myrmyxicus_3e.jpg]]
[[caption-width-right:350:3e]]
->'''Challenge Rating:''' 21 (3E)

Serpentine masters of the Abyssal oceans, these creatures have eel-like bodies, arms as well as tentacles, and reptillian heads capped with three sets of ram-like horns.
----
* BloodyMurder: A myrmyxicus' tar-like blood can sicken and damage those who dare attack it.
* BreathWeapon: They can exhale a cone of unholy black vapor, which nauseates all victims and additionally damages Good-aligned creatures.
* LampreyMouth: The tip of a myrmyxicus' tail is adorned with a jawless mouth, which drains Charisma from victims while [[LifeDrain restoring the demon's health.]]
* MultiArmedAndDangerous: A myrmyxicus has four arms, allowing it to wield four scythes at the same time.
* SeaMonster: The myrmyxicuses are giant eellike demons, measuring 25 feet in length.
* SinisterScythe: Most myrmyxicuses carry four huge masterwork scythes infused with unholy magical energy.

!!Nabassu
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/d&d_nabassu_5e.png]]
[[caption-width-right:350:5e]]
->'''Challenge Rating:''' 5 (juvenile) and 15 (mature) (3E), 15 (5E)

Gargoyle-like demons that are Abyssal outcasts, due to their habit of preying on others' souls.
----
* ChameleonCamouflage: Their 3rd Edition rules let them shift their skin's color to shades of green, gray or brown, resulting in a bonus on Hide checks.
* EvenEvilHasStandards: Demons are not generally known for their strong sense of morals, and indeed most of a nabassu's behaviors, including their habit of preying opportunistically on other demons, raise few eyebrows. However, even demons consider SoulEating to be disgusting and obscene, and nabassus are considered hated outcasts and forced on the fringes of demonic society.
* SoulEating: Nabassus are driven chiefly by their hunger for the souls of others, which they can devour when they slay their owners. This is act renders the victim DeaderThanDead, and is considered obscene even in the Abyss.
* StepIntoTheBlindingFight: Nabassus create an area of supernatural darkness around themselves, which can only be pierced by magical lights.

!!Nalfeshnee
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/d&d_nalfeshnee_5e.png]]
[[caption-width-right:350:5e]]
->'''Challenge Rating:''' 14 (3E), 13 (4E)

Huge, hideous, boar-like demons who fancy themselves great, and particularly relish tormenting the mortal souls that arrive in the Abyss.
----
* EatenAlive: A nalfeshnee's victims often find themselves carved up on the demon's dining table while still alive.
* JudgementOfTheDead: Nalfeshnees often preside over KangarooCourt versions of this, making a show of judging the souls of the already damned before getting to the fun part and administering punishment.
* ToServeMan: Nalfeshnees have a marked taste for humanoid flesh.

!!Palrethee
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/d&d_palrethee_3e.png]]
[[caption-width-right:350:3e]]
->'''Challenge Rating:''' 8 (3E)

Ambitious demons that, according to legend, failed some test to become balors, leaving them bitter and broken creatures desperate to acquire power.
----
* BrokenAngel: Their boney, vestigial wings are useless for flight.
* TechnicolorFire: They can alter the hue and appearance of their flames at will, but can never extinguish them.
* WreathedInFlames: Palrethees are constantly burning, so that their attacks set foes on fire, and anyone who strikes them will take damage as per the ''fire shield'' spell. This also gives them the fire subtype, making them one of the very few tanar'ri to be immune, instead of merely resistant, to fire damage.

!!Rutterkin
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/d&d_rutterkin_3e.png]]
[[caption-width-right:350:3e]]
->'''Challenge Rating:''' 3 (3E), 2 (5E)

Hideously deformed and misshapen demons that commonly serve as Abyssal foot soldiers.
----
* BodyHorror: Rutterkin tend to look like they've been broken on the wrack and disfigured by torture, not that this impedes them in combat.
* SpawnBroodling: In 5th Edition, a rutterkin's bite subjects victims to a warping plague that can transform them into twisted abyssal wretches that proceed to shamble behind the demon that corrupted them.
* SupernaturalFearInducer: When encountered in groups of three or more, rutterkin can cause enemies to freeze up in terror, an effect that grows more difficult to overcome the more rutterkin are around.

!!Solamith
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/d&d_solamith_3e.png]]
[[caption-width-right:350:3e]]
->'''Challenge Rating:''' 8 (3E)

Tall but obese, these gluttonous demons serve as Abyssal artillery, tearing off and hurling chunks of their own flesh to explode into unholy fireballs.
----
* BloodyMurder: If a solamith takes damage from a melee attack, it can retaliate by venting a blast of soulfire that doesn't deal any additional damage to the demon.
* CastFromHitPoints: Each soulfire attack deals damage to the solamith, and they can enhance their attacks' blast radius and damage by taking additional damage. Solamiths' HealingFactor offsets this, and for all their dimness, they have a good sense of when to hold back and let themselves regenerate before hurling another chunk of burning flesh.
* {{Hellfire}}: Their ''soul''fire, not to be confused with devilish hellfire, similarly deals damage that is half fire, half NonElemental.
* SoulEating: They feast upon petitioners and other demons, and with each meal a new anguished face appears pressing against the inside of the solamith's stomach.
* VillainousGlutton: Solamiths are constantly looking for food, but avert JabbaTableManners and are surprisingly dainty when they do eat, chewing slowly so they can fully appreciate the spiritual effervescence of their meals.

!!Sorrowsworn Demon
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/d&d_sorrowsworn_demon_3e.jpg]]
[[caption-width-right:350:3e]]
->'''Challenge Rating:''' 17 (3E)

Tall but emaciated demons whose faces are twisted into parodies of mourning, and who prefer to haunt dismal locations such as battlefields, hospitals, orphanages, and other places of loss.
----
* BreakThemByTalking: While in combat, these demons can stun, confuse or daze a victim by voicing their enemy's past losses or fears of future sorrow.
* EmotionBomb: Anything around a sorrowsworn can become overwhelmed by despair, leading to penalties on rolls and difficulty casting spells.
* {{Telepathy}}: Beyond communicating through telepathy, sorrowsworn demons can read others' thoughts, which they use to aid in their mind games.

!!Uridezu
[[quoteright:299:https://static.tvtropes.org/pmwiki/pub/images/d&d_uridezu_3e.png]]
[[caption-width-right:299:3e]]
->'''Challenge Rating:''' 6 (3E)

Rat-like fiends commonly dispatched to the Material Plane by more powerful demons, some ending up stranded there for centuries.
----
* TheParalyzer: Their bites cause paralysis for up to twelve minutes.
* PestController: Uridezu have an affinity for rodents, so that rats and dire rats instinctively recognize them as their master.
* RatMen: Man-sized bipedal demons that resemble hairless rodents.
* TailSlap: Uridezu can use their tails with all the dexterity of whips, disarming or tripping opponents.
* YouDirtyRat: Thoroughly evil, and the fiends enjoy compelling more mundane rodents to cause chaos and suffering.

!!Vrock
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/d&d_vrock_5e.png]]
[[caption-width-right:350:5e]]
->'''Challenge Rating:''' 9 (3E), 13 (4E), 6 (5E)

Vulture-like demons who serve as aerial shock troops in Abyssal hordes, or guards for more powerful demons.
----
* BirdPeople: Vrocks resemble haggard humanoid vultures, with wings sprouting from their backs and claw-like hands.
* FeatheredFiend: Literally. Vrocks are vicious, feathery-winged demons that resemble anthropomorphic vultures.
* MagicDance: In 3.5, three or more vrocks can form a circle and start dancing. If nothing interrupts their dance, the vrocks will then unleash a wave of destructive energy that inflicts tremendous damage to everything that isn’t a demon within a 100-foot radius.
* MakeMeWannaShout: Vrocks can let out a screech that stuns any creature who hears it.
* PoisonousPerson: Vrocks can release a cloud of poisonous spores that latch onto a nearby creature and inflict continuous damage until removed.
* ThievingMagpie: Vrocks obsessively covet trinkets and shiny things, and squabble endlessly with each other over claims to slain foes' cheap jewelry or colored stones.

!!Zovvut
->'''Challenge Rating:''' 9 (3E)

Pale, winged and clawed demons thought to be originally created by Orcus, though they can now be found supporting the forces of numerous demon lords.
----
* DeadlyGaze: Any living creature that meets a zovvut's gaze and fails a saving throw gains a negative level, while the zovvut [[LifeDrain heals some damage]].
* ExtraEyes: Though largely humanoid, they have a third red eye in their forehead.
* SpawnBroodling: Any humanoid slain by a zovvut's gaze attacks becomes an undead wight under their control.
[[/folder]]

[[folder:Obyriths]]
The original inhabitants of the Abyss, obyriths predate intelligent life on the Material Plane (or, [[MultipleChoicePast in some tellings]], hail from the reality that came ''before'' this multiverse), and as such have utterly alien appearances that other creatures find horrifying. Though largely supplanted by the tanar'ri, some obyriths still survive to spared evil and terror throughout the cosmos.
----
* AssholeVictim: In one version of their backstory, they were the original masters of the Abyss and created the tanar'ri as slaves, only for the latter to betray them while the obyriths were distracted fighting an eladrin invasion.
* BrownNoteBeing: All obyriths have the Form of Madness rule that means anyone that comes close to them runs the risk of developing a permanent form of insanity or phobia. Even being blind is no defense, as obyriths are "an affront to all five senses."
* TheCorrupter: According to 4th Edition lore, they gave the Shard of Ultimate Evil -- the singularity that was their original Abyss-consumed multiverse -- to one of the old gods, Tharizdun, [[BlatantLies as a gift]]. It corrupted him into the biggest BigBad of them all.
* EldritchAbomination: An even better example than the game's certified Aberrations, which usually don't make you go crazy just from being near them.
* GreaterScopeVillain: Arguably the greatest scope of all of ''D&D''. They are responsible for the creation of the Abyss and its demons, they corrupted Tharizdun, and their ultimate goal is the end of creation.
* TimeAbyss: No pun intended. In their original lore, they're older than intelligent life on the Material Plane, while in their updated material, obyriths predate ''the multiverse itself'', hailing from a reality where their Abyss consumed all.

!!Draudnu
[[quoteright:349:https://static.tvtropes.org/pmwiki/pub/images/d&d_draudnu_3e.jpg]]
[[caption-width-right:349:3e]]
->'''Challenge Rating:''' 10 (3E)

A demon whose three legs are attached to the top of its body, while its shapeless head is near the bottom, surrounded by three hooked arms. Those who encounter them may become convinced that something foul is growing inside their bodies.
----
* BloodyMurder: A draudnu's body is covered in sacs that, when ruptured by melee attacks, spray acid at everything around it.
* PinnedToTheWall: If a draudnu lands an attack with its flesh hooks, they can detach the limb (and regrow it immediately) to give their target the immobilized condition, forcing them to make a Strength check and take damage as they try to free themselves.

!!Ekolid
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/d&d_ekolid_3e.jpg]]
[[caption-width-right:350:3e]]
->'''Challenge Rating:''' 4 (3E)

An insectile demon that propagates itself by attacking prey. Those who encounter them may hallucinate that they are being consumed by tiny biting insects.
----
* BigCreepyCrawlies: An ekolid is an arthropod-like demon that weighs 45 pounds.
* MixAndMatchCritters: Combines the features of an ant, a scorpion and a spider.
* SpawnBroodling: Its stingers are actually ovipositors that implant eggs in its victims. After a few minutes, ravenous ekolid grubs gnaw their way out of the victim.

!!Sibriex
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/d&d_sibriex_3e.jpg]]
[[caption-width-right:350:3e]]
->'''Challenge Rating:''' 15 (3E), 18 (5E)

A gruesome creature resembling an enormous floating head, bloated with disease. Those who encounter one may have their sense of self-worth diminished as they view the sibriex in question as the ideal physical form.
----
* ChainPain: These floating demons anchor themselves to the ground with massive chains, which they can magically animate and attack with.
* FlyingFace: They're just levitating, horrifying heads with a writhing nest of puckered tubes dangling where their necks should be.
* MadArtist: Sibriexes view the grafting of flesh as an art form, and are happy to practice on those they encounter, or hire out their talents to abyssal lords.
* MakerOfMonsters: The signature trait of the sibriexes is their penchant for "flesh warping." They can quickly apply fiendish grafts to willing or helpless targets, generating the new limbs or organs out of raw Abyssal chaos, or modify a subject's anatomy by converting their hands to claws, growing their eyes out on stalks, swelling or shrinking their body, and so forth.
-->'''Mordenkainen:''' No creature embodies the chaotic nature of the Abyss so well as the sibriex. Although the realm of demons is already a place of infinite horrors, sibriexes for some reason make even more of these monstrosities.
* PoisonousPerson: Sibriexes are so foul that they contaiminate the area around them with a virulet poison.
* SuperSpit: They can also spray bile from their mouth or other orifices to deal acid damage.

!!Verakia
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/d&d_verakia_3e.jpg]]
[[caption-width-right:350:3e]]
->'''Challenge Rating:''' 14 (3E)

Gargantuan masses of teeth, claws, horns and scales that exist only to destroy. Those who survive their attacks may become gripped with a homicidal rage of their own.
----
* HatePlague: Those who encounter a verakia may become consumed with a berserk fury, compelling them to take up a weapon and find victims to kill. This insane, murderous urge supercedes all others, so such affected creatures will end up dying of thirst or hunger even if nothing puts them down.
* HellFire: The verakia can breathe a blood-red fire that deals both fire and unholy energy damage.
* OurCentaursAreDifferent: Their bodies resemble a fiendish, draconic centaur, with a bestial lower body and a more humanoid torso atop it, capped with a four-eyed head full of horns and fangs.
* ThroatLight: A verakia's throat glows with fire.
[[/folder]]

[[folder:Loumaras]]

A relatively new demonic subtype, loumaras originate from the Abyss' 230th layer, the Dreaming Gulf, where the dreams of dead pantheons coalesce into fiendish form. Loumaras are distinct for lacking physical bodies, leading them to use their other powers to work their mischief on the Material Plane.
----
* DemonicPossession: While all demons ''can'' theoretically pick up this trick, loumaras all have some variant of it out of necessity, since they don't have physical bodies.
* {{Intangibility}}: Loumaras have the incorporeal subtype, and can pass through people or solid objects like a ghost. Though as of 5th Edition, this means that they'll take damage if they end their turn within a solid object.

!!Dybbuk
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/d&d_dybbuk_3e.png]]
[[caption-width-right:350:3e]]
->'''Challenge Rating:''' 8 (3E), 4 (5E)

Dybbuks are immaterial fiends capable of possessing dead bodies, which they restore to a semblance of life and use to pursue the vices of mortal civilization. Though they also can't resist terrorizing mortals by making their vessels do horrific and unnatural things.
----
* FlyingSeafoodSpecial: A dybbuk's true form resembles a jellyfish and can float through the air.
* PossessingADeadBody: Their specialty. A dybbuk can possess the corpse of a humanoid or beast and retains control of it while the corpse is intact. When the corpse is damaged beyond repair, the dybbuk abandons it in search of a new one.
* SupernaturalFearInducer: A dybbuk can strike fear into its enemies by forcing the corpse it is possessing to do something unnatural, such as making an animal's corpse walk on its hind legs or giving a humanoid corpse a case of ExorcistHead. If that doesn't work, they can also innately cast the ''fear'' spell.
* TouchOfDeath: In their 3rd Edition rules, dybbuks can try to create a fresh corpse to inhabit with a "death touch" attack it can attempt once a day.

!!Guecubu
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/d&d_guecubu_3e.jpg]]
[[caption-width-right:350:3e]]
->'''Challenge Rating:''' 4 (3E)

Formless demons that possess living creatures to force them to commit murder.
----
* ForcedSleep: Touching a creature in a guecubu's natural form puts it to sleep, allowing the demon to possess it.
* InvisibleMonsters: Naturally invisible outside a host body.
* MindOverMatter: Guecubus can use ''telekinesis'' at will, which they use to defend themselves outside a host body, or to subtly kill people while "riding" someone who might not know they're possessed.
* SerialKiller: A demonic example. The guecubus believe each death they cause this way fits a pattern that will reveal the mystery behind existence.
[[/folder]]

[[folder:Other Demons]]
While the tanar'ri, obyriths and loumaras are the known subraces of demons, not every fiend from the Abyss belongs to those kindreds.

!!Abyssal Scavenger
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/d&d_abyssal_scavenger_4e.jpg]]
[[caption-width-right:300:4e]]
->'''Challenge Rating:''' 2 (3E)

Also known as abyssal skulkers, these small but vicious simian demons attack in mobs.
----
* EnemySummoner: As per their 4th Edition lore, these demons carry within them motes of Abyssal essence that, when gathered in sufficient numbers, could consume the abyssal skavenger to create a short-lived gate to the Abyss that other demons could come through. For this reason, only the most apocalyptic demon cults bring these creatures to the Material Plane.
* ManiacMonkeys: They look like hairless apes with horrifying heads, and are more intelligent than the average human, but wholly vicious and evil.
* MonsterMouth: Like the maw demons, they have vertical mouths that asymmetrically split their three eyes.

!!Bebilith
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/d&d_bebilith_3e.jpg]]
[[caption-width-right:350:3e]]
->'''Challenge Rating:''' 10 (3E)

Spider-like demons that hunt other demons.
----
* ArmorPiercingAttack: Bebiliths rend and tear at the armor of their foes, gradually breaking it apart to expose the flesh beneath.
* FoodChainOfEvil: While bebiliths will gladly hunt whatever prey presents itself, their favorite food is the flesh of other demons.
* GiantSpider: Bebiliths resemble monstrous spiders the size of plow horses.
* PoisonousPerson: A bebilith's bite is laced with a deadly toxin.
* {{Telepathy}}: Bebiliths cannot speak, instead using telepathy to communicate silently among themselves.

!!Broodswarm
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/d&d_broodswarm_3e.jpg]]
[[caption-width-right:350:3e]]
->'''Challenge Rating:''' 6 (3E)

A single-minded swarm of tiny rotund demonlings, created by a night hag to help kidnap fresh victims.
----
* CastFromHitPoints: Broodswarms are created in a painful, month-long process that involves a night hag tearing off chunks of her own flesh to feed to manes. This results in a reduction to the hag's Constitution that cannot be healed while the broodswarm is alive.
* GulliverTieDown: A broodswarm can generate black thread from their hooked hands, and their "Stitching" ability means that anyone a swarm mobs will take cumulative penalties to their Dexterity until they're helpless, their arms sewn to their sides and their eyes and mouth stitched shut.
* TheSwarm: Roughly three hundred little demons acting as a single entity.

!!Carnage Demon
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/d&d_carnage_demon_3e.png]]
[[caption-width-right:350:3e]]
->'''Challenge Rating:''' 4 (3E)

Brutish, ape-like demons that resemble red-skinned orcs and exist only to batter other creatures to death.
----
* ArmorPiercingAttack: Their slam attacks automatically overcome a target's DamageReduction as if the carnage demon's fists were silvered, adamantine, etc.
* TheBerserker: They have even odds of going into a frenzy once in combat, attacking the closest thing that isn't another carnage demon.
* ZergRush: Carnage demons gain a morale bonus to attack rolls and damage based on how many more of their kind are nearby.

!!Deathdrinker
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/d&d_deathdrinker_3e.png]]
[[caption-width-right:350:3e]]
->'''Challenge Rating:''' 18 (3E)

Huge, horned demons that empower themselves with every foe they slay.
----
* BigRedDevil: Horns, red skin, hoofed feet, but don't mistake them for a balor.
* ItsAllAboutMe: Deathdrinkers stay out of Abyssal politics and view such conflicts as beneath them. They're only concerned with their own comfort and finding flatterers to surround themselves with.
* LifeDrain: Every time a deathdrinker kills something, its signature ability heals them based on how many hit dice its victim had.
* WalkingWasteland: Deathdrinkers are surrounded by an aura of negative energy, healing undead and damaging the living.
* WorthyOpponent: They actively seek out these, since they get a morale boost to rolls for 1 minute after killing a foe, but only so long as it had at least 10 HD.

!!Maw Demon
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/d&d_maw_demon_5e.jpeg]]
[[caption-width-right:350:5e]]
->'''Challenge Rating:''' 2 (3E), 1 (5E)

Also known as abyssal maws, these squat creatures exist only to gorge themselves.
----
* HorrorHunger: 5th Edition gave them an association with the demon lord Yeenoghu, as extensions of his endless hunger. Everything a maw demon eats ends up transported directly into Yeenoghu's gullet.
* MonsterMouth: They have a vertical mouth splitting the top of their stump-like body.
* MultiArmedAndDangerous: Three arms, three legs, and three eyes to boot.

!!Nashrou
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/d&d_nashrou_3e.jpg]]
[[caption-width-right:350:3e]]
->'''Challenge Rating:''' 2 (3E)

Ten-foot tangles of chitinous claws and spines, which rove across the Abyss in animalistic packs.
----
* MultiArmedAndDangerous: Four legs and six fighting limbs capable of goring or clawing opponents.
* OneHitKill: Nashrous are distinctly vulnerable to {{Critical Hit}}s, which instantly kill them no matter how much HP they had before.
* TheSocialDarwinist: Though nashrous are no more intelligent than beasts, observers have noted that they tend to send the younger, smaller members of the pack into battle as the first wave, to either let them earn their place in the pack or purge said pack of weakness.

!!Quasit
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/quasit_5e.png]]
[[caption-width-right:300:5e]]
->'''Challenge Rating:''' 2 (3E), 1 (5E)

A tiny, insectile demon often used as a familiar. Essentially the demonic equivalent to Imps.
----
* ArtEvolution: The quasits' artwork tends to go back and forth on whether they have wings or not.
* TheCorrupter: Quasits who serve as familiars for mortal mages do so with the intention of steering them fully into evil and sending their souls to the Abyss, which they do by goading them into acts of increasing wickedness and depravity and by eagerly encouraging their worst impulses.
* {{Familiar}}: They're favored in this role by spellcasters who regularly consort with demons.
* {{Invisibility}}: Quasits can turn invisible at will.
* OurImpsAreDifferent: Quasits are diminutive, impish demons whose role in the Abyss is a mixture of disposable servants, pets, intelligent vermin, and snacks for bored demons.

!!Shadow Demon
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/d&d_shadow_demon_5e.jpeg]]
[[caption-width-right:350:5e]]
->'''Challenge Rating:''' 8 (3E), 4 (5E)

Formless creatures of darkness that resemble fearsome, winged shadows. Though often mistaken for an undead creature, they are demons.
----
* CameBackWrong: 5th Edition states that shadow demons are normal fiends whose bodies have been destroyed, but their essences are somehow prevented from reforming in the Abyss, leading to their insubstantial forms.
* TheDragon: On the Material Plane, shadow demons like to serve as advisors or assistants to powerful evil creatures, from dragons to villainous kings. They're generally loyal and useful servants, though should their master die, the shadow demon is happy to take their soul too.
* {{Intangibility}}: Incorporeal like undead shadows. Their 3rd Edition statblock comes with a special rule that allows a shadow demon's claw attacks to [[ArmorPiercingAttack bypass their target's armor]] while still rending the flesh beneath it.
* LivingShadow: Which renders shadow demons all but invisible in dim or dark areas.
* MindRape: In 5th Edition their claw attacks allow a shadow demon to feed on their victim's memories and thoughts, resulting in psychic damage.
* YourSoulIsMine: Their much more dangerous 3rd Edition stats include the ability to cast ''magic jar'' once per week, which they use to trap mortals' souls for trade to the night hags or other fiends.

!!Shoosuva
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/d&d_shoosuva_5e.png]]
[[caption-width-right:350:5e]]
->'''Challenge Rating:''' 8 (5E)

Shoosuvas, also known as abyssal ravagers, are hyena-like fiends created by Yeenoghu, who sometimes gifts them to the mightiest members of a gnoll warband as a sign of his favor.
----
* AnimalisticAbomination: A shoosuva looks like an oversized, white-furred hyena with glowing red eyes and rotting skin, and its insides have a sickly green glow that is visible through its open mouth and the skin of its ribs. It's also covered in spikes and has a nasty stinger on its tail.
* BewareMyStingerTail: A shoosuva's tail ends in a venomous stinger. Its venom leaves the target paralyzed indefinitely, making them easy prey for nearby gnolls.

!!Skulvyn
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/d&d_skulvyn_3e.jpg]]
[[caption-width-right:300:3e]]
->'''Challenge Rating:''' 4 (3E)

Aquatic lizard-like demons that menace Abyssal waterways.
----
* DamageOverTime: Injuries from their tails causes victims to bleed for additional damage until healed. Since this damage is cumulative with additional wounding attacks, and skulvyns have ''four'' tail attacks...
* StatusInflictionAttack: Skulvyns emit an aura of strange magic that can cause those nearby to become ''slow''ed for four rounds.
* TailSlap: Skulvyns' four spined tails help propel it through the water, but also make deadly weapons.

!!Wastilith
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/d&d_wastrilith_5e.png]]
[[caption-width-right:350:5e]]
->Challenge Rating: 17 (3E), 13 (5E)

Lords of abyssal oceans, these demons have humanoid torsos and eel-like lower bodies.
----
* BreathWeapon: In 3rd Edition, wastriliths can spray a cone of boiling water.
* MakingASplash: Their control over water lets them create undertows around them that hamper other swimmers.
* WalkingWasteland: Wastriliths befoul and corrupt water around them, turning it poisonous. In the case of water in containers, this effect is permanent until the liquid evaporates.
* YouWillNotEvadeMe: In 5th Edition, they can launch grasping spouts of water that deal acid damage and pull victims closer to the demon.

!!Whisper Demon
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/d&d_whisper_demon_3e.jpg]]
[[caption-width-right:350:3e]]
->'''Challenge Rating:''' 9 (3E)

Ghostly, wild-eyed fiends that exist to drive victims to self-destruction and then subjugate their souls
----
* InsanityImmunity: They're all naturally insane, letting them use their Charisma bonus rather than Wisdom bonus on Will saves, and rendering them immune to ''confusion'' and ''insanity'' effects.
* {{Intangibility}}: Naturally incorporeal.
* AMindIsATerribleThingToRead: Anything that tries to make telepathic contact with one takes Wisdom damage.
* SpawnBroodling: Any creature that kills itself near a whisper demon rises as an allip under its control.
* StopHittingYourself: A whisper demon's telepathic assault can ''confuse'' victims, but instead of attacking random targets, those victims will harm themselves.

!!Wrackspawn
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/d&d_wrackspawn_3e.png]]
[[caption-width-right:350:3e]]
->'''Challenge Rating:''' 3 (3E)

The result of demonic torture, these twisted beings now exist only to share the pain of their existence.
----
* AgonyBeam: Their bone weapons are technically shortspears, but deal disproportionate damage by channeling their wielder's pain, and can sicken their foes from the effect.
* BadWithTheBone: A wrackspawn fights with a bone shortspear that it actually crafted from pieces torn from its own ruined body. Each wrackspawn can only create such a weapon once, and will obsessively search for it if lost.
* BeingTorturedMakesYouEvil: Literally! These former good souls were so broken by their torturers that they are now Chaotic Evil beings themselves.
* BodyHorror: Wrackspawn's skin has been [[FlayingAlive flayed]] and their exposued musculature burned, their eyes have been gouged out, their joints can bend in the wrong direction, and some of their limbs have been lopped off or split in two.
* SuperSenses: They have impressive blindsight to compensate for their lack of eyes.

!!Yochlol
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/d&d_yochlol_3e.jpg]]
[[caption-width-right:350:3e]]
->'''Challenge Rating:''' 8 (3E), 10 (5E)

The handmaidens of Lolth, who carry out the Spider Queen's will amongst the drow and act as her agents among rival Abyssal powers.
----
* BlobMonster: In its true form, the yochlol appears as a pillar of yellow slime with a single malevolent eye.
* EnemyCivilWar: A notable aversion, especially for a Chaotic Evil creature. Yochlols get along perfectly fine with one another, united as they are in their devotion to Lolth.
* ShapeshiftingExcludesClothing: Yochlols are nude whenever they go from one form to their elven form, and so try to do so only in situations where they have equipment and clothes ready.
* SmugSnake: Yochlols are well aware that they're Lolth's favorite servants, and thus enjoy bossing around other demons, even stronger ones, who are leery of incurring the Spider Queen's wrath.
* SuperSmoke: Beyond their solid forms, yochlols can become a cloud of poisonous gas. It's in this form that the demons can use ''contact other plane'' to report in to their mistress.
* VoluntaryShapeshifting: Their true form is a slime pillar, but they can also transform into a giant spider or a beautiful drow woman. It's noted that they don't have enough control over their drow form to take the likeness of a specific individual.
[[/folder]]

!! Demon Princes

The unquestioned lords of the Abyss, mostly because they can kill anyone who complains about their claims. Demons aren't actually the only things capable of being Demon Princes- it's just a title, and anything evil and powerful enough to claim a layer of the Abyss for their own and (including some deities) can become one.

[[folder:Baphomet]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/baph5e.jpg]]
[[caption-width-right:350:5e]]
[[caption-width-right:350:[[labelnote:4e]]https://static.tvtropes.org/pmwiki/pub/images/baphomet4e_5.jpg [[/labelnote]] ]]
->'''Challenge Rating:''' 20 (3E), 23 (5E)
The Demon Prince of Beasts, and the patron of Minotaurs. Once a mortal being, either a beast who lived as a man or a man who lived as a beast, in the Abyss he plots to destroy civilization and institute a brutal rule of might where the strong hunt the weak. He rules most of layer 600, the Endless Maze, but keeps a respectful distance from the Bone Castle of Pale Night.
----
* {{Baphomet}}: A demon lord resembling a humanoid with a bestial, horned head, although in this version his head is a minotaur's and his association with occultism is replaced with an association with beasts, monsters and the wilderness.
* CursedWithAwesome: Some legends claim that Baphomet was a humanoid or animal (possibly a bull) cursed into his current form. Said form is a towering demon prince ruling an entire layer of the abyss.
* GeniusBruiser: Despite being a hulking brute who wants to tear down all civilization, Baphomet is quite smart and enjoys making complicated plans to take down prey. He's also fond of experimenting on creatures and fiends to breed better servants.
* HuntingTheMostDangerousGame: Most of Baphomet's rites involve hunting down human prey.
* MakerOfMonsters: He's said to experiment with the creation of monsters in his personal fortress, with minotaurs and several breeds of demon, such as the goristro, counting amongst his more successful creations.
* MysteryCult: Most of his cults operate like this, where the rank and file think they're entering a pastoral religion with rituals involving mazes and ceremonial animal masks and just want some catharsis and relief from social strictures, the higher levels are composed of people more receptive to Baphomet's ''actual'' philosophy (those who get cold feet tend to get killed quickly), and only the highest echelons actually know they're worshipping Baphomet.
* OurMinotaursAreDifferent: This version of Baphomet is a giant minotaur, and most normal minotaurs worship him.
* PoliticallyIncorrectVillain: Not Baphomet himself (all are equally worthless before the horned king), but it's noted that Baphomet's cults attract a lot of bigots and people who generally think themselves above others.
[[/folder]]

[[folder:Dagon]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/d&d_dagon_3e.png]]
[[caption-width-right:350:3E]]
->'''Challenge Rating:''' 22 (3E)

An ancient obyrith lord who remained neutral during The Upheaval, but was too powerful for the Queen of Chaos to punish for his disloyalty. He is respected by the tanar'ri for both his might and his vast knowledge of Abyssal secrets. Dagon rules the Shadowsea, layer 89, directly beneath Demogorgon's home of the Gaping Maw, and the two princes can be considered allies.
----
* BrownNote: Those who encounter Dagon may develop intense thalassophobia and freeze up in terror at the sight of any creature with the Aquatic subtype.
* CompellingVoice: His "Doomsong" ability, which is as much a sonic as it is a supernatural effect, compels those to hear it to move toward Dagon, even if they start drowning.
* {{Expy}}: Of the Literature/CthulhuMythos' Dagon in theme if not in form, especially with the note that some groups of degenerate [[FishPeople kuo-toa]] worship Dagon as a god and try to recruit coastal humanoid communities into his worship.
* KnowledgeBroker: Dagon serves this role, taking offerings of weapons and sacrifices from other demons in exchange for ancient knowledge about the Abyss.
* MixAndMatchCritters: An eel-like neck supporting the fanged head of a deep-ocean predator, atop a body that is some horrible combination of sea serpent, octopus and shark.
[[/folder]]

[[folder:Demogorgon]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/tumblr_ns9hh7dqvd1tyj78go1_1280.png]]
[[caption-width-right:350:5e]]
[[caption-width-right:350:[[labelnote:4e]]https://static.tvtropes.org/pmwiki/pub/images/3e655d00199426caf047cd7dd5d235e3.jpg [[/labelnote]] ]]
[[caption-width-right:350:[[labelnote:3e]] https://static.tvtropes.org/pmwiki/pub/images/232demo3ee.jpg [[/labelnote]] ]]
[[caption-width-right:350:[[labelnote:1e]]https://static.tvtropes.org/pmwiki/pub/images/13e72aacbd57916de3840140410980b7.jpg[[/labelnote]] ]]
->'''Challenge Rating:''' 23 (3E), 26 (5E)

The being with the best claim to being the true Prince of Demons. Demogorgon is a monstrous creature with twin tentacles for arms and two baboon-heads, named Amaeul and Hethadriah. The two constantly seek to destroy each other, as their combined form does with all life. He rules over layer 88, The Gaping Maw.
------
* ArtEvolution: As seen in the pictures to the right, he started out as a bit dorky looking (not unusual for 1st edition artwork), then got more baboon-like with each edition, until 5th edition, where he became more demonic in appearance.
* AuthorityEqualsAsskicking: Demogorgon is probably the most powerful Demon Prince, which is why so many serve him -- [[AsskickingEqualsAuthority in the Abyss, the only way to get people to do what you want is to force them]].
* BrownNote: A true copy of his symbol (a sort of twisted, spiral Y-shape with no official artwork) can drive mortals to madness and worship if they view or contemplate it for too long. Mordenkainen even tried to work around this by only looking at it through a mirror, which ended up making the effect more subtle and insidious, and he was only saved by the intervention of his disciple.
* CombatTentacles: Demogorgon has two tentacles growing from each elbow, and uses said tentacles to lash his opponents in melee combat.
* TheCorrupter: Anyone who sees his true demonic sigil (as drawn by Demogorgon himself or one of his trusted followers) is compelled to worship him, and he's behind more monstrous versions of common races- Ettins are corrupted ogres, and Merrow are corrupted merfolk.
* EvenEvilHasLovedOnes: Demogorgon actually does care for some of his children as well as his mistress, the Succubus Queen Malcanthet, and one of his deepest fears is that they too will betray him... and unfortunately for him, Malcanthet is a ManipulativeBitch who is just using him for her own ends and playing on his feelings.
* HatePlague: His presence drives animals, even docile ones, into a violent frenzy.
* HypnoticGaze: Demogorgon's gaze can drive people temporarily insane or put them into a brief stupor. If both heads focus their gaze on a single creature, they hypnotize it, and Demogorgon effectively takes complete control of that creature for one turn.
* MultipleHeadCase: He has two heads, both equally insane.
* OmnicidalManiac: His end goal is to kill everything in the universe that isn't him, at which point Amaeul and Hethadriah will finally turn against and destroy each other, leaving the universe empty.
* TheParanoiac: At his core, Demogorgon is a deeply traumatised and frightened discarded lab experiment that (not wrongly) believes everyone and everything in the Abyss and beyond is out to get him and that the only way for him to survive is to gain as much power as possible and kill everything that might be a threat (which could be literally anything, in his eyes).
* SuperPrototype: Demogorgon was the first tanar'ri demon created by the Queen of Chaos, made from the first soul corrupted by Chaos, and is undoubtedly the most powerful. Despite his great power, however, he was actually discarded by the Queen as a failure, being too crazy to control.
* VolcanicVeins: 5th edition artwork depicts Demogorgon as having veinlike cracks all over his body which glow with a sulfurous yellow light.
[[/folder]]

[[folder:Eltab]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/eltab.png]]
[[caption-width-right:350:3e]]
->'''Challenge Rating:''' 28 (3E)

Once a great power of the Abyss on par with the likes of Demogorgon, Orcus, and Graz'zt, after being summoned in the ancient past by the demon-binders of Narfell to fight their enemies Eltab became trapped on the Prime Material Plane, where he would be repeatedly imprisoned and set free throughout the ages. He "rules" over layer 248 of the Abyss, known as the Hidden Layer, fragments of which were dragged into the Prime Material Plane with his summoning.
------
* EvilPowerVacuum: With Eltab trapped on the Prime Material Plane, the Hidden Layer is split into various fiefdoms by Eltab's former lieutenants, constantly fighting for control over the realm.
* EvilTowerOfOminousness: The Citadel of Conjurers, also known as Dun-Orthass, a dark tower built near the end of the Narfelli empire. A massive demoncyst known as the Hall of the Hidden Throne rests deep within it, containing both Eltab's ruined palace and the calling circle that binds him to Faerûn. It is here the Eltab now dwells, plotting plans of conquest and revenge.
* HornsOfVillainy: Numerous horns and antlers adorn the head of this Deomn Prince.
* HungryJungle: While mostly barren rock, much of the Hidden Layer is said to hold vast forests of deadly (often sentient) plant life such as assassin vines, bloodthorns, ironmaws, and viper trees.
* SealedEvilInACan:
** Ever since his initial summoning, Eltab has been repeatedly imprisoned and set free from numerous demoncysts before he was finally defeated, which resulted in him being teleported to the Citadel of Conjurers where now resides.
** Many of the demoncysts lay buried underground and contain multitudes of demons that were dragged from the Abyss along with them, just waiting to be released.
* ShatteredWorld: In a sense. Due to the unique nature of how Eltab was summoned, fragments of his layer of the Abyss were dragged with him, scattered across Northeast Faerûn. These chunks, known as demoncysts, are usually no more than 100 feet across and maintained their own environments [[DeathWorld (barren rock constantly plagued by lightning storms)]] that don't mix with the natural world.
* SummoningRitual: Eltab was summoned to Faerûn using a unique form of ''calling circle'' known as ''adamantine binding.'' This spell is so powerful that so long as it remains intact Eltab can never leave the Prime Material Plane, which is a problem as the only weapon believed to be powerful enough to break the binding is the legendary greatsword of Rashemen, Hadryllis.
[[/folder]]

[[folder:Fraz-Urb'luu]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/fraz_urbluu_5e.png]]
[[caption-width-right:350:5e]]
[[caption-width-right:350:[[labelnote:4e]]https://static.tvtropes.org/pmwiki/pub/images/433px_frazurbluu_4e.png[[/labelnote]] ]]
[[caption-width-right:350:[[labelnote:3e]]https://static.tvtropes.org/pmwiki/pub/images/fraz_urbluu_3e.jpg[[/labelnote]] ]]
[[caption-width-right:350:[[labelnote:1e (S4 module)]] https://static.tvtropes.org/pmwiki/pub/images/frazurbluu_s4_8.png[[/labelnote]] ]]
->'''Challenge Rating:''' 21 (3E), 23 (5E)

The Demon Prince of Deception, able to fool even other demon lords into thinking they've been summoned by a mortal, allowing Fraz-Urb'luu to unleash them upon third parties, usually right after he teleports away from the scene. He spent some two hundred years trapped within a bas relief below Castle TabletopGame/{{Greyhawk}} by the mad archmage Zagig, until some foolish adventurers accidentally released him. He has spent much of his time since his escape rebuilding his domain of Hollow's Heart, layer 176, and searching for his lost ''Staff of Fraz-Urb'luu''.
------
* ArtEvolution: He has always been depicted as a gargoyle-like figure, but prior to 5e he was drawn as very muscular. 5e gave him a more hunched over, gargoylish posture. Still got the mutton chops, though.
* ConsummateLiar: Both the demon himself, and anyone who knowingly enters his service.
* TheCorrupter: He uses his powers to trick heroic people into performing increasingly evil acts in pursuit of what they believe to be noble ends, purely for his own perverse amusement.
* HatedByAll: ''Nobody'' like Fraz-Urb'luu, and rival demon lords in partciular despise him for effectively crank calling them.
* HeWhoFightsMonsters: One of his prefered tricks is to pose as a benevolent sponsor to demon hunters, letting them hunt down and sabotage his rivals while pushing them to committ atrocities that will damn them.
* ManipulativeBastard: He can easily manipulate people into doing what he wants through a combination of illusions and lies.
* MasterOfIllusion: He has many illusion spells at his disposal.
* PintSizedPowerhouse: Compared to his fellow Demon Lords, he is the smallest except for Graz'zt. Though he is not the strongest of the demon lords, he is still immensely powerful by mortal standards.
* ThePlotReaper: A non-lethal instrument of the trope. Old Fraz was thought up by Gary Gygax himself to deal with a pair of players who had gotten too powerful, so he had them encounter and free the demon lord, who "thanked" them by yanking them into the Abyss and destroying all their gear.
* ScamReligion: Most of his "cults" are composed of people he or his true followers have lied to.
* SealedEvilInACan: He used to be stuck in Castle Greyhawk back in ye olden days of the 80s. Then [[NiceJobBreakingItHero some adventurers broke him out by accident]].
* SpaceMaster: In 5th edition his mere presence warps space so that roads turn back on themselves and lead nowhere. He can also use a lair action to turn doors into walls and vice versa.
* VoluntaryShapeshifting: He can take any form he likes, the better to deceive and manipulate people.
[[/folder]]

[[folder:Graz'zt]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/796px_grazzt_5e.png]]
[[caption-width-right:350:5e]]
[[caption-width-right:350:[[labelnote:4e]] https://static.tvtropes.org/pmwiki/pub/images/grazzt_4e_2.jpg[[/labelnote]] ]]
[[caption-width-right:350:[[labelnote:3e]] ]https://static.tvtropes.org/pmwiki/pub/images/grazzt_3e.jpg[[/labelnote]] ]]
[[caption-width-right:350:[[labelnote:2e]] https://static.tvtropes.org/pmwiki/pub/images/grazzt_2e.jpg[[/labelnote]] ]]
[[caption-width-right:350:[[labelnote:1e]] https://static.tvtropes.org/pmwiki/pub/images/grazzt_1e.jpg[[/labelnote]] ]]
->'''Challenge Rating:''' 22 (3E), 24 (5E)

The Demon Prince of Forbidden Pleasure, and one of the biggest horndogs in the Abyss, rivaled only by the Succubus Queen Malcanthet and the Lord of Incest and Sexual Taboos Socothbenoth. Graz'zt looks like a handsome black-skinned human man who's just a little off, with his unnatural coloration, goatlike legs, six fingers on each hand, and small horns. He's also the biggest MagnificentBastard of the Demon Princes, which has led to theories that he's a devil who switched sides. Uniquely among demon princes, Graz'zt rules three layers at once, his realm of Azzagrat, spanning layers 45, 46 and 47.
------
* BigScrewedUpFamily: He is sometimes believed to be the son / creation of of the Obyrinth Lord Pale Night, who summoned a powerful fiendish outsider to be the father- said outsider is sometimes thought to be Asmodeus himself, which might explain why he is also thought to be a former Archdevil. In turn, Graz'zt himself was captured and effectively raped by the witch Iggwilv (aka Tasha), who birthed the cambion demigod and warlord known as Iuz who terrorises the world of Oerth (where the Greyhawk campaign takes place), although Graz'zt has many other fiendish children as well. This origin would also make Graz'zt a half-sibling of several Devils as well as Demons, as both Asmodeus and Pale Night have lots of other offspring too. Among demons, his most notorious siblings are [[ChainedByFashion Vucarik-in-Chains]], [[LazyBum Lupercio]], [[CastingAShadow Rhyxali]] (who shares the feature of six-fingered hands) and [[VileVulture Zivorgian]]. Unsurprisingly, they all hate him and he hates them back just as much, with the sole exception of Rhyxali, the only one he tolerates, mostly because [[BirdsOfAFeather she resembles him a bit]], unlike all the others.
* TheChessmaster: While he can't match Demogorgon or Orcus in terms of sheer power, he has the advantage of [[SanityHasAdvantages not being bonkers]], which lets him spread his influence across multiple layers.
* DefectorFromDecadence: One of the most common backgrounds for him was that was a Devil who fought his way into the Abyss, and unable to escape, was changed by it's power. In response, he decided to defect to the Abyss and Demons. Of course, this is an example of defecting from decadence into ''even worse'' decadence.
* GoingNative: A few of the [[MultipleChoicePast many versions of his backstory]] suggest that he began life as an Archdevil serving Asmodeus, who defected from the hierarchy of Hell to become a demon lord.
* TheHedonist: Graz'zt loves pleasure in all its forms, and delights in pageantry that other demon lords dismiss.
* HornyDevils: Both in a literal sense and in a figurative one- there are a ''lot'' of demons, cambions, and tieflings who trace lineage to him. Graz'zt is based on stories from witch trials, where witches would claim to copulate with the Devil in the guise of a handsome black-skinned man.
* HotAsHell: He is one handsome demon, and you best believe he knows it.
* HorrifyingTheHorror: He is one of the top dogs of the Abyss, competing with Demogorgon and Orcus, yet he is ''terrified'' of Pale Night.
* MonsterProgenitor: He was stabbed by Glasya during an invasion of the Abyss. The droplets of blood which fell from Graz'zt's wound came to life as the first babaus, who helped him drive off the invading devils.
* PintSizedPowerhouse: Like Fraaz Urb'luu, he's small by Demon Lord standard. Still a demon lord, though.
* SupernaturalGoldEyes: One of the traits that mark his inhumanity is that his eyes are gold in color.
* UnholyMatrimony: He has a really complicated relationship with the witch Iggwilv where they do genuinely love each other insomuch as they're capable of positive emotions, but they're too messed up to actually admit it, and instead are stuck in a cycle of mutual exploitation.
* WeakButSkilled: By Demon Lord standards at least; Graz'zt generally dislikes brute force and relies on subtleties and manipulation to get his way. By mortal standards, he's still as terrifyingly strong in a fight as you would expect.
[[/folder]]

[[folder:Juiblex]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/juiblex_5e.jpg]]
[[caption-width-right:350:5e]]
[[caption-width-right:350:[[labelnote:4e]] https://static.tvtropes.org/pmwiki/pub/images/397px_juiblex_4ewebp.png[[/labelnote]] ]]
[[caption-width-right:350:[[labelnote:3e]] https://static.tvtropes.org/pmwiki/pub/images/juiblex_3e.jpg[[/labelnote]] ]]
[[caption-width-right:350:[[labelnote:1e]] https://static.tvtropes.org/pmwiki/pub/images/544px_juiblex_1e.jpg[[/labelnote]] ]]
->'''Challenge Rating:''' 19 (3E), 23 (5E)

The demon lord of oozes and slimes, Juiblex lives to consume. Reflecting the nature of his "worshippers," Juiblex is barely sentient. He has vague ambitions of expanding until all the universe is his slime, but other than that he's not bright enough to have plans. He contests layer 222 with Zuggtmoy, and recently expanded his Slime Pits while his rival was trapped within the infamous TabletopGame/TempleOfElementalEvil.

----
* AcidAttack: His touch is corrosive, and he can spray acidic slime at distant enemies.
* AnthropomorphicPersonification: In 4e, far from being some mere demon lord, he is in fact the very personification of evil's infective and corrupting nature. According to the World Axis cosmology of 4e, when Tharizdun plunged the shard of evil into the "flesh" of the Elemental Chaos (thus creating the Abyss), the blood and fluids that spewed forth gained sentience and became Juiblex.
* ApocalypseCult: The people who worship Juiblex are the kind of people who are perfectly fine with letting a giant slime monster devour all life in the universe. In fact, they look forward to the day when this happens.
* BlobMonster: Juiblex is a towering pillar of caustic ooze, with multiple eyeballs floating within his gelatinous bulk.
* GameplayAndStorySegregation: The notion that Juiblex is barely sentient is not borne out by his stat block in 5th edition. His Intelligence and Wisdom scores are both 20, making him smarter (but not wiser) than both Baphomet and Yeenoghu, equally as intelligent as (and wiser than) Demogorgon and Zuggtmoy, and on par with Orcus in both categories. The only demon lords smarter and wiser than him in this edition are Fraz-Urb’luu and Graz’zt, who are among the smartest of their kind anyway. Even his lowest mental score, Charisma, is still higher than Yeenoghu's at a 16.
* LovecraftianSuperpower: Cultists of Juiblex can develop ooze-like traits, such as taking on a semiliquid form that can squeeze into tight spaces or gaining acidic blood which sprays out of their wounds to harm their attackers. He can also grant his followers a tremendous bonus to their Constitution scores, but this bonus comes with an equal penalty to their Intelligence, Wisdom, ''and'' Charisma.
* PoisonousPerson: In 5th edition he has a Corrupting Touch attack which inflicts poison damage and covers the victim in a noxious slime, which poisons any creatures within 10 feet of the victim.
* TimeAbyss: According to 4th edition, Juiblex is the ''absolute oldest'' of the non-obyrith demon lords, created as a side-effect of Tharizdun creating the Abyss.
* WalkingWasteland: His mere presence poisons nearby creatures, turns small bodies of water into HollywoodAcid, and covers most surfaces within 6 miles of him with a thin film of sticky, slippery gunge.
[[/folder]]

[[folder:Kostchtchie]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/812px_kostchtchie_5e.jpg]]
[[caption-width-right:350:5e (imprisoned by Zariel)]]
[[caption-width-right:350:[[labelnote:4e]] https://static.tvtropes.org/pmwiki/pub/images/kostchtchie_4e.jpg[[/labelnote]] ]]
[[caption-width-right:350:[[labelnote:1e]]https://static.tvtropes.org/pmwiki/pub/images/kostchtchie_1e.jpg[[/labelnote]] ]]
->'''Challenge Rating:''' 21 (3E)

Kostchtchie was once a human who, through a deal with Baba Yaga, became a monstrous warlord. He was eventually slain by a legendary hero, and his soul ended up in the Iron Wastes, Abyssal layer 23, which he turned into his domain. Kostchtchie is a popular patron for giants, particularily frost giants who turn to demon worship, and he seeks to eventually usurp the frost giant god Thrym.
-----
* AGodAmI: He is already nigh-godlike by virtue of being a demon lord, but he fashions himself the ''true'' god of frost giants and wants to usurp Thrym.
* DealWithTheDevil: As a mortal, he made one with Baba Yaga. She took his soul and stuck it in an amulet, making him immortal. The cost was that he would slowly grow into a monster, first resembling an ogre and then a giant.
* DemonOfHumanOrigin: Kostchtchie started out as a human, but, through a deal with Baba Yaga, became immortal at the cost of growing to monstrous size. When he died, he ended up in the abyss and eventually grew to a Demon Lord.
* DropTheHammer: Kostchtchie wielded the warhammer Matalotok, which was forged by the god Thrym. As is to be expected from a weapon forged by the frost giant god, its strikes create explosions of cold, and it makes him utterly immune to cold damage. After his defeat and imprisonment by Zariel, she claimed the hammer herself.
* EthnicGod: Of a kind, though he's not a god. He is worshipped mostly by giants, and particularily frost giants.
* EvilIsNotAToy: Kostchtchie has attempted to forge an alliance with Obox-Ob (see bellow). He is aware of the Lord of Vermin's hatred of tanar'ri, but considers himself a frost giant, not a demon. Obviously Obox-Ob is more likely to consume Kostchtchie than ally with him.
* FromNobodyToNightmare: An outcast tribal warrior became a feared demon lord.
* GoingNative: He is not actually a giant, but considers himself one and wants to become the god of frost giants.
* OffingTheOffspring: After forcing himself on a Valkyrie, Kostchtchie abducted his resulting daughter and sacrificed her in a ritual to force open a permanent gate between the Iron Wastes and Ysgard.
* PoliticallyIncorrectVillain: Kostchtchie is a proud misogynist, convinced that women are inferior weaklings that serve no purpose other than spawning new men.
* SealedEvilInACan: He was defeated by Zariel recently, and she stuck him in a pit in Avernus, guarded by chain devils. The party in ''TabletopGame/BaldursGateDescentIntoAvernus'' can free him to create a distraction.
[[/folder]]

[[folder:Malcanthet]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/d&d_malcanthet_3e.png]]
[[caption-width-right:350:3E]]
->'''Challenge Rating:''' 21 (3E)

The current Queen of the Succubi rules layer 570, the hedonistic paradise of Shendilavri, whose unearthly beauty and decadent pleasures entrapt and corrupt those who succumb to its temptations. Malcanthet counts her fellow demon lords Pazuzu and Demogorgon as lovers, but has had trysts with many others as part of Abyssal politics. While she has a long feud with Yeenoghu over an incident on the Material Plane, her worst rival is Graz'zt, who she constantly schemes against.
----
* AttackReflector: Any enchantment effect that fails to penetrate her Spell Resistance is instead redirected against its caster.
* AuthorityEqualsAsskicking: She had to fight her way to the top and defeated 3 of her rivals for the title of "Queen of Sucubi". Shami-Amourae, Lynkhab and Xinivrae still want her title but none of them is powerful enough at the moment to pose a threat, hence Malcanthet now reigns supreme.
* BewareMyStingerTail: Malcanthet's tail delivers a poison that greatly damages her victim's Wisdom, with a secondary effect identical to the ''dominate person'' spell.
* CharmPerson: Beyond her tail, merely meeting Malcanthet's gaze can cause others to fall under her control.
* FullFrontalAssault: Her "Profane Beauty" ability gives her a hefty bonus to her Armor Class so long as she doesn't wear any physical protection, ensuring that even if she's caught ''in flagrante delicto'' she can put up a fight.
* HornyDevils: The patron of them, at least before the succubi became independent from demons.
* ItAmusedMe: Shendilavri is rife with scheming, and Malcanthet regularly has to defeat attempted coups, but she and her spies are on top of the situation, and Malcanthet prefers to let these plots proceed for as long as possible, before apprehending and personally torturing her would-be rivals.
* LegacyCharacter: Malcanthet is merely the most recent fiend to claim to be "Queen of the Succubi," and has to defend her title from several other rivals.
* MotherOfMonsters: Malcanthet's relationship with Pazuzu has resulted in the birth of several potent succubi children, while with Demogorgon she's sired "things best left unmentioned."
* TooMuchAlike: The heart of her emnity with Graz'zt is that she and the Dark Prince are just too similar, being supremely sensual schemers. Malcanthet claims that their feud began when she turned down Graz'zt's advances and his wounded pride led him to seek vengeance, while he claims exactly the opposite.
[[/folder]]

[[folder:Obox-Ob]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/obox_ob.jpg]]
[[caption-width-right:350:3e]]
->'''Challenge Rating:''' 22

->[[AC:Ancient am I, ancient and worthy of your fealty. Swear allegiance to me and I will tell you... everything about the secret Abyss. ]]

Obox-Ob is an obyrith demon lord, and one of the oldest. When the planes were still young, an obyrith survivor of the previous multiverse ruled all demon kind, until he was overthrown and slain by the Queen of Chaos, and his title usurped by her creation, Miska the Wolf-Spider (and then Demogorgon). The old prince survived, however, through a single avatar that escaped the Queen's ambush. This avatar became the demon lord Obox-Ob, the Lord of Vermin, ruling a small realm known as the Blood Marshes, located in the distant depths of Zionyn, the 663rd layer of the Abyss.
----
* ArchNemesis: Obox-Ob hates Demogorgon for usurping his position, and the hatred is mutual.
* BloodKnight: While Obox-Ob hates taking risks, he enjoys melee combat, and relishes in slaying lesser opponents.
* BrownNote: Obox-Ob's aberrant form "inflicts mind-rending nightmares on those that looked upon it and instilled a permanent sense of entomophobic dread within the victim"
* TheCorruptor: Obox-Ob is not poisonous, he is far worse. His bite transfers the pure corruptive nature of Chaos.
* CreepyCentipedes: Appropriately for the lord of Vermin, Obox-Ob appears as a great centipede with three skulls at the end of his tail.
* TheDreaded: Obox-Ob is the only thing Demogorgon truly fears. This is less for sheer power (Demogorgon would wreck him in a normal fight), and more out of fear that Obox-Ob still retains some of his authority as Prince of Demons, which would allow him to command any demon within sight- Demogorgon included.
* FantasticRacism: Obox-Ob hates tanar'ri demons, considering them lesser than his obyrith kin due to their origin as mortals. If he were to retake his position as prince of demons, tanar'ri would be purged from the Abyss. [[TooDumbToLive Which of course would weaken the Abyss enough to let the devils win the blood war]]. Of course, as a demon, he [[OmnicidalManiac hates everything]], he just hates tanar'ri more.
* HowTheMightyHaveFallen: He's still a demon lord, and a powerful one at that, but ruling a small domain, not even an entire layer, in the deepest depths of the Abyss is a far cry from being Prince of all Demons. Obox-Ob used to be '''the''' number one menace in the ''[=D&D=]'' multiverse (and has the potential to be so again), and is directly or indirectly responsible for such calamities as the corruption of Tharizdun and Asmodeus and the creation of the Abyss itself, but nowadays he's the fiendish equivalent of a tin-pot dictator with little real power.
* PestController: Obviously, as the lord of vermin he can control all sorts of rats and insects. He can also turn objects into vermin, and his sting turns mortals into [[BalefulPolymorph giant scorpions, which only a Wish spell can reverse]].
* SmallRoleBigImpact: He's a fairly obscure villain who hasn't had a big role in things for millenia, but keep in mind that without this evil thing existing there would be no Blood War, no Abyss, no Nine Hells, no Tharizdun, no Asmodeus, no Demogorgon...basically, the multiverse would be a ''significantly'' nicer place were it not for Obox-Ob.
* WasOnceAMan: Not Obox-Ob, but his primary servant Lascer, was once the first human unlucky enough to stumble into his lair. Obox-Ob turned him into a tanar'ri (the only in his service) assassin and spy.
[[/folder]]

[[folder:Orcus]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/orcus_5e.jpg]]
[[caption-width-right:350:5e]]
[[caption-width-right:350:[[labelnote:4e]] https://static.tvtropes.org/pmwiki/pub/images/orcus_w&m_4e.jpg [[/labelnote]] ]]
[[caption-width-right:350:[[labelnote:3e]] https://static.tvtropes.org/pmwiki/pub/images/orcus_3e.jpg[[/labelnote]] ]]
[[caption-width-right:350:[[labelnote:2e (Dead Gods adventure)]] https://static.tvtropes.org/pmwiki/pub/images/1200px_orcus_dead_gods.jpg [[/labelnote]] ]]
[[caption-width-right:350:[[labelnote:1e]] https://static.tvtropes.org/pmwiki/pub/images/orcus_1e_4.png[[/labelnote]]]]
->'''Challenge Rating:''' 22 (3E), 26 (5E)

->''I will be the last creature when I am done. The cosmos will then be perfect, free of the braying abominations that are all other living things.''

The Demon Lord of the Undead, Orcus was once content with his stalemate against his rivals Demogorgon and Grazzt, only to be slain by the drow goddess Kiranslee and his home layer usurped. Yet somehow he returned from the grave, taking the name of Tenebrous and uncovering the Last Word, a power capable of slaying even deities. Though Orcus-as-Tenebrous was ultimately defeated by a band of adventurers, he was fully resurrected by his faithful servants and reclaimed both his name and his icy domain of Thanatos. Orcus is one of the most dangerous beings in the Abyss, and while his rival Demogorgon may claim the title "Prince of Demons," Orcus' cults on the Material Plane place him closer to full godhood.
-----
* ArtifactOfDoom: The Wand of Orcus, a wand positively brimming with negative energies, forged from the skull and spine of a legendary hero Orcus killed. Its properties have varied with editions, but it is always an ''extremely'' powerful weapon, and usually capable of summoning unending hordes of the undead.
* BackFromTheDead: One of the major storylines back in 2nd edition involved a mysterious entity named Tenebrous who was really Orcus in diguise. He died at the end of the storyline, but has since gotten better.
* BigBadWannabe: He tries his hardest to be this for the demons, but while he ''is'' a genuine apocalyptic threat in his own right, Demogorgon is still his better and often defeats Orcus when they come into contact.
* BigRedDevil: Orcus is consistently depicted as a red-skinned, cloven-hooved, bat-winged demon with a ram's head.
* TheBusCameBack: He was PutOnABus for much of 2nd edition, due to the 'Satanic Panic', but he was able to resurrect himself in time for 3e.
* TheCorrupter: As part of his plot to recover his wand back in 2nd edition, he killed and impersonated Primus, the embodiment of Law that rules the plane of Mechanus. In the process, he corrupted a Secundus and a horde of modrons to his chaotic evil ways. Even after he left, the corrupted Secundus remained to cause trouble, until it was thrown out by the new Primus.
* DamageIncreasingDebuff: In 5th edition, Orcus can create a column of negative energy which makes any creature within its area more vulnerable to necrotic damage.
* DangerousForbiddenTechnique: The Last Word, a spell powerful enough to slay gods in a single strike. The dangerous part comes from it being extremely corruptive, consuming Tenebrous from the inside as he used it. After Tenebrous was defeated and returned to being Orcus, the gods put measures in place to prevent it from being used again.
* FromNobodyToNightmare: Twofold. First he was a mortal who became a powerful enough necromancer to snuff out all the life on his home world, then he died, became a lowly Abyssal larva, but clawed his way up the demonic ladder until he became a demon prince who wouldn't stay dead.
* KillAndReplace: Back in 2e, Orcus killed the ruling Primus and took his place so he could send out the Modrons to search for his wand. He found it eventually and left, but the damage had been done.
* KingMook: He resembles a Balor, who are the {{Elite Mook}}s of the Abyss, and it is known that he was once an evil mortal spellcaster who climbed through the ranks of demonkind over the course of centuries after dying and finding himself a lowly demon larvae and did become a Balor at some point. Quite possibly he is ''still'' a Balor and just happens to be a very powerful one with his own layer, powerful magic and legions of undead and demon servants.
* LiteralSplitPersonality: While Orcus has given up his guise of Tenebrous, the 3rd Edition ''Tome of Magic'' revealed that enough divinity remains associated with the name for Tenebrous to exist independently of Orcus as a vestige outside the normal conceptions of life or death.
* MagicStaff: His weapon of choice is the ''Wand of Orcus'', a skull-headed mace which can be used to brain people or to cast powerful necromancy spells.
* MisanthropeSupreme: Orcus wants to rid the multiverse of the pestilence known as "life" and "other people" so that he he and alone will be the only thing existing. It is ambiguous if his undead servants will be spared his final wrath as he has expressed his contempt for undead as well.
* MonsterProgenitor: He created the Devourers, and undoubtedly countless other horrors.
* MyRulesAreNotYourRules: In 5th edition, ''power word kill'' is a 9th-level spell. Most creatures, player or otherwise, can only cast one 9th-level spell per day. Orcus, between his lair actions and the charges in his ''wand'', can effectively cast it as often as he likes.
* {{Necromancer}}: As you might expect from the demon lord of the undead, he knows a great many spells which can slay the living and raise the dead. According to Gary Gygax, as a mortal, Orcus ''created'' the first undead.
* OmnicidalManiac: His end goal is to kill every last living thing in the universe so that there will be nothing left but himself and his undead minions.
* OneHitKill: He can cast ''power word kill'', both as a lair action and by casting it from his ''wand''.
* OrcusOnHisThrone: The trope was named for the habit of early adventuring modules with Orcus as the BigBad to have him remain off in the Abyss for the entire adventure, while the [=PCs=] faced his minions and worshippers. Subverted in second edition, where he died, came back in the guise of Tenebrous, killed some gods, broke Mechanus, and nearly became the God of Undeath, before being killed by adventurers. He got better.
** As of 4 and 5e, he's fully statted out for combat if [=GMs=] want to use him in their personal campaigns, though [=TvTropes=] takes no responsibility for any consequences that might result from facing Orcus with anything less than a team of epic-level [=PCs=] kitted out with all the magical goodies they can find.
* OxymoronicBeing: Outsiders cannot become undead, but when Orcus rose from the dead as Tenebrous, he was essentially an undead demon.
* RaisingTheSteaks: His mere presence can reanimate dead animals as skeletons and zombies.
* SkullForAHead: 5th edition updated Orcus's design to give him a fleshless skeletal face, presumably to better fit his role as the demon lord of undeath.
* TheUndead: Orcus is the Demon Prince of the Undead, and he's got pretty much every kind listed in his service. In fact, he wants the entire world to ultimately become undead and under his control. Ironically, he is not undead himself, and utterly despises them.
[[/folder]]

[[folder:Pale Night]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pale_night___e_m_gist.jpg]]
[[caption-width-right:350:3E]]
->'''Challenge Rating:''' 21 (3E)

The enigmatic Pale Night was old even when her fellow obyriths ruled the Abyss. Some sources name her as the mother of the tanar'ri race, others as the progenitor of various monsters like lamias and harpies. Her interactions with interlopers are varied, ranging from sending intruders on their way to "embracing" them with her spectral shroud and adding them to her gallery of victims. She ruled her Bone Palace on layer 600 long before Baphomet converted most of the layer to his Endless Maze, but the demon prince of beasts has kept well away from Pale Night's demense.
-----
* BrownNote: UpToEleven. ''Reality itself'' is horrified by her appearance, and what appears to be a piece of cloth covering her true form is in fact a desparate attempt at keeping the world from literally going mad.
* HorrifyingTheHorror: Because her true form is so unfathomably loathsome that reality itself just rejects it, even her fellow demons, ''up to her own children'', are terrified of her.
-->'''Disguised Graz'zt''': Do not speak to the White Lady. Not one word.
* MadGod: She acts less insane than other demons, but that's just because she's mad in a different way. Anyone who meets her has an equal chance at getting blown to smithereens, going insane or getting a quest and sent on their way.
* MonsterProgenitor: She is sometimes said to be the creator of the Tanar'ri, making her this to the entire demon race.
* OneHitKill: If someone sees the true form of Pale Night (either by pulling the veil back themselves or by her removing it, which she can do once a day), they must make an ''extremely'' high Will save. On a success, they fail to comprehend what they see. On a failure, they die on the spot. If brought back from the dead, all they remember is an indescribable sense of terror.
* SheWhoMustNotBeSeen: Reality itself refuses to reveal her beyond the shapely woman in a white shroud that she's usually described as.
* TimeStandsStill: Pale Night can make an "Embrace" attack by wrapping a foe in a part of her shroud. If successful, her victim is rendered an insubstantial, shrouded figure frozen in time as per the ''temporal stasis'' spell. Only powerful magic such as ''wish'' or ''miracle'' can free someone from Pale Night's embrace.
* YouCanNotGraspTheTrueForm: He true form is horrifying beyond mortal comprehension; her appearance as a woman in a white robe is a result of reality itself trying to hide her.
[[/folder]]

[[folder:Pazuzu]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/d&d_pazuzu_3e.png]]
[[caption-width-right:350:3E]]
->'''Challenge Rating:''' 22 (3E)

The Prince of the Lower Aerial Kingdoms was once an independent obyrith lord, but he weathered The Upheaval and has since been accepted by the tanar'ri. This is largely because Pazuzu is disinterested in Abyssal politics, and wishes only to corrupt mortals on the Material Plane. Though officially he rules layer 503, Torremor, he is usually found in the "top" layer of the Abyss, Pazunia, and other demon lords let him pass as he flies through the skies of their own layers.
----
* TheCorruptor: Pazuzu's main interest is in consuming innocence and purity, hence why he ignores the Abyss in favor of the Material Plane.
* DealWithTheDevil: Uniquely among demons, Pazuzu loves to strike bargains with desperate mortals, offering his aid to get them out of a difficult situation. But accepting his help brings their alignment one step closer to Chaotic Evil, and once they ''are'' fully corrupted, Pazuzu has no more use for them.
* EvilEvolves: Pazuzu can be considered a fiendish "missing link," an ancient obyrith who has developed a less monstrous appearance and several tanar'ri-like qualities after aeons of association with them.
* SpeakOfTheDevil: Anyone who says Pazuzu's name three times in quick succession gets his attention, and after using spells like ''detect thoughts'' to scope out the situation, Pazuzu is free to ''plane shift'' directly to the speaker's location.
* WingedHumanoid: Sports two pairs of dark-feathered wings, and a beaked face to boot.
[[/folder]]

[[folder:Sertrous]]
The Demon Lord of Heretics and Blasphemers. Long ago, Sertrous was cast out of the Abyss and defeated by the servants of gods. Sertrous, confused, asked the servants why they obeyed the gods, when they could obtain divine power by sheer belief alone, without the need for a god to provide it. Thus, Sertrous brought into the world a secret the gods would rather have kept secret forever, becoming the demon prinece of heresy.

See Characters/DungeonsAndDragonsElderEvils.
[[/folder]]

[[folder:Sess'innek]]
The Demon Lord of lizardfolk, who works to steal the race away from Semuanya. He rules over layer 7 of the Abyss, Kearackinin, also known as the Phantom Plane.
-----
* TheCorrupter: He corrupts lizardfolk eggs, which then hatch into lizard kings (or queens, as the case may be). Lizard kings are stronger, smarter, and more aggressive than normal lizardfolk, and are AlwaysChaoticEvil with a taste for the flesh of sapient races.
* EvenEvilHasStandards: Sess'innek grew tired of the Blood War and withdrew from it willingly, and much prefers his self-imposed exile over having to deal with the politics of the Abyss. As such, his layer is sealed off completely, and can only be accessed with his express permission.
* MultiArmedAndDangerous: He has six arms, and is a demon lord.
* WingsDoNothing: He has vestigial wings.
[[/folder]]

[[folder:Yeenoghu]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/24_yeenoghu.jpg]]
[[caption-width-right:350:5e]]
[[caption-width-right:350:[[labelnote:4e]] https://static.tvtropes.org/pmwiki/pub/images/719px_yeenoghu_4e_1.png [[/labelnote]] ]]
[[caption-width-right:350:[[labelnote:3e]] https://static.tvtropes.org/pmwiki/pub/images/yeenoghu_bovd.jpg[[/labelnote]] ]]
[[caption-width-right:350:[[labelnote:1e]] https://static.tvtropes.org/pmwiki/pub/images/yeenoghu_mm_1e.jpg [[/labelnote]] ]]

->'''Challenge Rating:''' 20 (3E), 24 (5E)

The Demon Lord of Savagery, Yeenoghu is the creator of gnolls. He is a lesser power compared to princes like Orcus and Demogorgon, but was still able to subjugate Doresain, the Demon Prince of Ghouls who was a former vassal of Orcus. He controls the Abyss' 422nd layer, which he has simply named "Yeenoghu's Realm" (he isn't very creative).
----
* ArtEvolution: Like the rest of the Demon Lords in ''TabletopGame/OutOfTheAbyss'', he got a substantially more demonic appearance in 5th edition.
* BaseOnWheels: His lair is described as a mobile fortress-city atop hundreds of stone wheels and pulled by legions of slaves and demonic creatures. Inside his lair he can summon iron spikes from the ground to impale others and fill gnolls and hyenas with a bloodthirsty rage.
* FisherKing: All beings within a certain range of his lair change in accordance to his presence. Within six miles, all predators become wasteful and savage, killing wantonly but leaving the carcasses to rot. Within one mile, iron spike dot the ground, his prey impaled upon them, and all intelligent beings slowly become more deranged and "gnoll-like" in personality. However, should he somehow be defeated, [[NoOntologicalInertia the effects he has on the region would fade within ten days.]]
* EpicFlail: His weapon of choice is a three-headed flail, with each head having a different secondary effect. Flinds carry imitations of this flail.
* EqualOpportunityEvil: While he certainly favors gnolls, Yeenoghu is noted to accept worshipers from all races.
* HatePlague: His mere presence drives predatory beasts into a murderous frenzy, killing far more than they need to survive and leaving the carcasses of their kills to rot. He can also use a lair action to drive any gnolls and hyenas within his lair berserk for one round.
* HeinousHyena: He’s a murderous hyena demon who created an entire race of bloodthirsty humanoid hyenas to serve him. He also created other hyena-like beasts such as the shoosuva and the leucrotta, and favors actual hyenas.
* HorrorHunger: Yeenoghu is consumed with an insatiable hunger for the flesh of sentient beings. He inflicts this hunger upon any creatures who worship him, driving them to commit acts of cannibalism.
* ImpaledWithExtremePrejudice: In 5th edition Yeenoghu can use one of his lair actions to make a giant metal spike erupt from the floor beneath one enemy. If the creature fails its saving throw against this effect, it gets impaled on the spike for tremendous damage and is stuck there until freed.
* MonsterProgenitor: The first gnolls were originally hyenas that were drawn to Yeenoghu as he slaughtered his way across the Material Plane. These hyenas were corrupted by his presence and would gorge themselves on the corpses of his victims until they were literally too fat to move, at which point they exploded. The first gnolls rose from the hyenas' remains.
* {{Retcon}}: In early editions, Yeenoghu was not the creator of the gnolls -- that was their god, Gorellik, whom Yeenoghu had gradually displaced after corrupting the gnolls into his worship. In modern editions, no mention is made of Gorellik and Yeenoghu was always the gnolls' lord and maker.
* SmarterThanTheyLook: Despite being a being of butchery, savagery, and overall destruction, Yeenoghu is fully capable of subtlety and trickery, he just chooses to forgo it most of the time.
[[/folder]]

[[folder:Zuggtmoy]]
[[quoteright:325:https://static.tvtropes.org/pmwiki/pub/images/23_zuggtmoy1.jpg]]
[[caption-width-right:325:5e]]
[[caption-width-right:325:[[labelnote:3e]] https://static.tvtropes.org/pmwiki/pub/images/zuggtmoy_fiendish_codex.jpg [[/labelnote]] ]]
[[caption-width-right:325:[[labelnote:1e]] https://static.tvtropes.org/pmwiki/pub/images/zuggtmoy_1e.jpg [[/labelnote]] ]]
->'''Challenge Rating:''' 21 (3E), 23 (5E)

The Demon Queen of Fungi, Zuggtmoy wants to infect everything with her parasitic spores. If she had her way all living things would become her slaves and seedbeds for her fungal spawn. She contests layer 222, Shedaklah, with her archnemesis Juiblex, and half of her evil plans are devoted to mopping up the Slime Lord once and for all.
----
* ArtEvolution: Zuggtmoy originally looked like a humanoid lump of fungus. 3e redesigned her in as an UncannyValley humanoid female, which has since stuck.
* TheAssimilator: ''Mordenkainen's Tome of Foes'' puts forward the idea that her ultimate goal is to fuse all life into a single fungal organism, which she will then merge with and rule over.
* BigBad: She was secretly the big bad of the classic adventure ''TabletopGame/TheTempleOfElementalEvil''. This was considered a bit of a letdown at the time, since Zuggtmoy is hardly all that impressive compared to Tharizdun, who was the most commonly theorized big bad.
* BotanicalAbomination: Zuggtmoy, Lady of Rot and Decay, manifests as a gigantic fungal humanoid woman. She also rules over a layer of the Abyss that's overgrown with [[FungusHumongous miles-high fungi]] and tries to spread her corruption to the Material Plane, with AndIMustScream results for anyone who gets interred in her "gardens" or [[TheCorruption infected with her spores]].
* MushroomMan: She is an unholy fungal demon which can take the form of a vaguely humanoid woman.
* TheVirus: Zuggtmoy's spores take control of the victim's mind, turning them into her slavish thralls. Most of her cultists are controlled this way, and even those who serve her of their own free will shall get infested sooner or later. Worse, the spores gradually destroy the victim's body from within as they germinate into new fungal organisms.
* WalkingWasteland: Her presence makes all plant life within several miles become infected with parasitic fungus.
[[/folder]]

Top