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History Characters / DontStarveBossesAndGiants

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** GameplayAndStorySegregation: What the Gateway does in-game when it's fully activated is completely different from what it does in the Forge trailer.

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Trope was cut/disambiguated due to cleanup


* CanadaEh: It's a combination of a Canada goose and a moose, two animals commonly associated with the country. Woodie even lampshades this in his examination quote for the giant:
->''"Whatever it is, it's definitely Canadian."''


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* MooseAndMapleSyrup: It's a combination of a Canada goose and a moose, two animals commonly associated with the country. Woodie even lampshades this in his examination quote for the giant:
->''"Whatever it is, it's definitely Canadian."''
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* AlienBlood: As it's health is lowered in ''Together'', the Ancient Guardian will begin to bleed nightmare fuel. These sometimes form into shadow tentacles that can attack you.

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* AlienBlood: As it's its health is lowered in ''Together'', the Ancient Guardian will begin to bleed nightmare fuel. These sometimes form into shadow tentacles that can attack you.
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[[/folder]]

[[folder:Frostjaw]]
[[quoteright:825:https://static.tvtropes.org/pmwiki/pub/images/frostjaw.png]]

->'''Wilson:''' ''"Shiver me timbers!"
A humanoid shark with icy features, encountered after fishing on an Ice Island in the ocean. It's not interested in picking a fight with you, but earning its respect through battle can net you an opportunity for some useful ocean travelsal items.
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* BoisterousBruiser: It's clearly having the time of its life fighting you, peppering its dialogue with a bunch of ice jokes.
-> ''"ICE TO EAT YA! HEH HEH."''
* ContrastingSequelAntagonist: Well, update antagonist, but it's a comparable to the Nightmare Werepig as regular mobs that have somehow gained incredible power. The difference is that while the Nightmare Werepig is an aggressive, power obsessed jerk who will attack the survivors after they free it, the Frostjaw is an amiable if rough shark who only fights you if you initiate it, and is otherwise good company whenever you meet it.
* AnIcePerson: It appears to be a Rockjaw with ice powers. It can create ice spikes to block your path, and swim through the ice of its island like it's nothing.
* KingMook: To the Rockjaws, being an ice themed variant.
* NonMaliciousMonster: It's down for a fight if you attack it, but it's otherwise a pleasant creature who'll happily accept the survivors as its new boss if beaten.
* PungeonMaster: It loves itself some ice and fish puns.
* ThreateningShark: Subverted. It's a giant, scary looking ice shark that's no slouch in a fight, but it's completely passive on encountering. You need to pick a fight with it deliberately in order to initiate its boss battle, and even after that, it's perfectly cordial with the survivors.
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* SceneryGorn: The places the parts are initially found are in areas littered with craters, scorched earth, rubble, and burnt trees.

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* SceneryGorn: The places the parts are initially found are in areas littered with craters, scorched earth, rubble, and burnt trees. [[GameplayAndStoryIntegration It's not hard to see why]], because all the individual parts can be reactivated by lightning strikes (which are common during Humid Season and can be summoned by certain mobs that may spawn nearby) and, once they're up, are hostile to anything that gets close to them and start fires with their attacks.
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[[/folder]]

[[folder:Possessed Varg]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/possessed_varg.png]]
->'''Wigfrid:''' ''"It is pössessed by angry spirits!”''
When a Varg (or related Varg offshoots like the Gingerbread Varg) is killed with a Lunar Rift active in the world, it will be revived by a Brightshade Gestalt into the Possessed Varg, with a new firebreath attack and hound minions that come back from the dead.
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* AntiFrustrationFeatures: While a lunar rift is active, any suspicious dirt piles you follow will gain a new look featuring teeth and clawmarks, with the end result of following the trail being a guaranteed Varg encounter, ensuring you don't have to rely on luck in order to encounter and fight the boss as part of Wagstaff's quest.
* BackFromTheDead: A Varg revived by a Gestalt.
* BreathWeapon: It breaths a stream of endothermic fire in a fan shape in front of it as a new attack. Striking it with Planar weapons while it breaths will stun it and leave it open for attack.
* CameBackStrong: A common Varg brought back to life, now with more health and a new fire breathing attack.
* EnemySummoner: Calls upon Hounds like a regular Varg, only these Hounds are guaranteed to revive into Horror Hounds.
* GlassCannon: It's the frailest of the Mutated Bosses at only 3,000 health, but it's ability to summon mooks makes it the most dangerous of the three by a longshot.
* MookPromotion: Varg's are considered regular mobs despite their danger, making this a rare occassion where one gets promoted to a bonafide boss creature.
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[[quoteright:200[[labelnote:Click here to see Armored Bearger]]https://static.tvtropes.org/pmwiki/pub/images/300px_armored_bearger.png]][[/labelnote]]


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[[quoteright:200[[labelnote:Click [[quoteright:200:[[labelnote:Click here to see Armored Bearger]]https://static.tvtropes.org/pmwiki/pub/images/300px_armored_bearger.png]][[/labelnote]]

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[[quoteright:200:[[labelnote:Click here for the Crystal Deerclops]]https://static.tvtropes.org/pmwiki/pub/images/crystal_deerclops.png]][[/labelnote]]



In ''Don't Starve Together'', when the Lunar Rifts have opened, a Brightshade Gestalt will posses any dead Deerclops', reanimating it into the Crystallized Deerclops.

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In ''Don't Starve Together'', when the Lunar Rifts have opened, a Brightshade Gestalt will posses any dead Deerclops', reanimating it into the Crystallized Crystal Deerclops.



* AnIcePerson: The ''Reign of Giants'' DLC makes it the Giant of Winter and gives it the ability to freeze its enemies while attacking. He Crystallized Deerclops is even more of one, gaining a freezing aura and ice spikes, but also a vulnerability to fire.
* BackFromTheDead: When the Lunar Rift event is activated, any dead Deerclops will e revided by a Brightshade Gestalt into the Crystallized Deerclops.
* CameBackStrong: The Crystallized Deerclops is an undead Deerclops with more health, a projectile attack and freezing aura, and a far more aggressive attack pattern.

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* AnIcePerson: The ''Reign of Giants'' DLC makes it the Giant of Winter and gives it the ability to freeze its enemies while attacking. He Crystallized The Crystal Deerclops is even more of one, gaining a freezing aura and ice spikes, but also a vulnerability to fire.
* BackFromTheDead: When the Lunar Rift event is activated, any dead The Crystal Deerclops will e revided is re-animated by a Brightshade Gestalt into the Crystallized Deerclops.
when you kill a regular Deerclops. Killing it again makes it drop rot instead of anything edible.
* CameBackStrong: The Crystallized Crystal Deerclops is an undead Deerclops with more health, a projectile attack and freezing aura, and a far more aggressive attack pattern.



** Because of the above reason, the Crystallized Deerclops is missing its eye entirely, an ice spike jutting out of it when its still frozen.

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** Because of the above reason, the Crystallized Crystal Deerclops is missing its eye entirely, an ice spike jutting out of it when its still frozen.frozen. The spike itself is melted if you set it on fire, and the eye socket will remain hollow until the Crystal Deerclops regains its freezing aura, acting as a useful indicator.




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[[quoteright:200[[labelnote:Click here to see Armored Bearger]]https://static.tvtropes.org/pmwiki/pub/images/300px_armored_bearger.png]][[/labelnote]]




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When a Bearger is killed while a Lunar Rift is open in the world, a Brightshade Gestalt will posses its corpse and re-animate it into the Armored Bearger.



* BearsAreBadNews: Meant to be a bear and encountering it is very bad news to your beloved base if it starts rummaging for food there.

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* BackFromTheDead: Armored Bearger is a Bearger re-animated by a Brightshade Gestalt. Killing it in this state will have it drop rot instead of meat.
* BearsAreBadNews: Meant to be a bear and encountering it is very bad news to your beloved base if it starts rummaging for food there. Armored Bearger is even more dangerous, and aggressive to you at all times.



* CameBackStrong: The revived Armored Bearger has more health, a more aggressive fighting style that's complimented with Planar Damage, and a new butt stomp attack for anyone who tries to kite its attacks.
* CycleOfHurting: The biggest danger of the Armored Bearger. If its claw swipe hits you but doesn't knock you out of its range, the Bearger will keep swiping until you die.
* GroundPound: Armored Bearger will perform a ground pound on you every time you get behind it. Or, if you get too far away from it, it'll perform a leap towards you to catch you in the stomp. Attacking it with Planar Weapons while it's recovering will stun it and open it to attack.




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[[quoteright:622:https://static.tvtropes.org/pmwiki/pub/images/latest_cb20211119060612.png]]
[[caption-width-right:622:Eye of Terror]]
[[quoteright:1000:https://static.tvtropes.org/pmwiki/pub/images/retinazer_and_spazmatism.png]]
[[caption-width-right:1000:Twins of Terror (Retinazer on the right, Spazmatism on the left]]

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In ''Don't Starve Together'', when the Lunar Rifts have opened, a Brightshade Gestalt will posses any dead Deerclops', reanimating it into the Crystallized Deerclops.



* AnIcePerson: The ''Reign of Giants'' DLC makes it the Giant of Winter and gives it the ability to freeze its enemies while attacking.

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* AnIcePerson: The ''Reign of Giants'' DLC makes it the Giant of Winter and gives it the ability to freeze its enemies while attacking. He Crystallized Deerclops is even more of one, gaining a freezing aura and ice spikes, but also a vulnerability to fire.
* BackFromTheDead: When the Lunar Rift event is activated, any dead Deerclops will e revided by a Brightshade Gestalt into the Crystallized Deerclops.
* CameBackStrong: The Crystallized Deerclops is an undead Deerclops with more health, a projectile attack and freezing aura, and a far more aggressive attack pattern.


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* EyeScream:
** It drops its eyeball when killed, which can be used to make a headgear item that's just the membrane stretched over some sticks.
** Because of the above reason, the Crystallized Deerclops is missing its eye entirely, an ice spike jutting out of it when its still frozen.


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* KillItWithFire: Stun it with fire, more like. Setting the Crystallized Deerclop on fire as it recharges its eyespikes is the only way to stun it and get rid of its freezing aura.

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* FemaleMonsterSurprise: While most characters refer to it as male, Wurt and the description for the Glass Eyebrella skin implies it's actually female.
* PaletteSwap: Subverted unlike the other seasonal giants. It gains a more menacing appearance during Winter's Feast with dark fur and a glowing red eyeball, but it gains a new attack in the process.
* RedEyesTakeWarning: It gains a glowing, red eye during Winter's Feast, which is bright enough to ward off Charlie and capable of firing a laser as an attack.



* VideoGameCaringPotential: If you let it destroy ten structures, the Deerclops will be pacified, and will simply leave you alone and despawn for the season. Won't stop it from coming back next year, though.



%%* BigCreepyCrawlies (Administrivia/ZeroContextExample)

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%%* BigCreepyCrawlies (Administrivia/ZeroContextExample)* BigCreepyCrawlies: It's a giant fly-like dragon (or maybe a dragon-like fly?).



* OurDragonsAreDifferent: It's a living pun on the word "dragonfly", but besides that it's a fairly standard dragon -- a big, aggressive flying reptilian creature strongly associated with fire and heat, which it uses to attack you.

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* OurDragonsAreDifferent: It's a living pun on the word "dragonfly", but besides that it's a fairly standard dragon -- a big, aggressive flying reptilian creature strongly associated with fire and heat, which it uses to attack you. It even drops a bunch of gems and gold in ''Don't Starve Together'', akin to a dragon's hoard.
* PaletteSwap: Gains a mistletoe-like design in Winter's Feast, with its enraged state becoming pure white instead of black.


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* PaletteSwap: In Winter's Feast, it gains a coloration that makes it resemble a yeti.


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* PaletteSwap: It gains a different coloration during Winter's Feast, not to mention its attributes are swapped. Normally it has the face of a Moose and feet of a Goose, but here they're swapped.
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[[/folder]]

[[folder:Nightmare Werepig]]
[[quoteright:1000:https://static.tvtropes.org/pmwiki/pub/images/nightmare_werepig.png]]
[[caption-width-right:1000:"ME FOUND IT FIRST... ME!"]]
->'''Maxwell:''' ''“You went nosing around places you shouldn't have, didn't you?”''
A giant Werepig found chained to three pillars in the muddy biome of the caves, begging to be freed. The survivors can do so by cracking the pillars with a Pick/Axe, and be rewarded by the creature attacking them.
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* TheBattleDidntCount: You can't actually kill the Nightmare Werepig. It's health will always stop at 1, in which case it will collapse and drop its loot, and then respawn back in its chains several days later.
* BullfightBoss: The first and third phase of its fight has it make use of the pigs ability to kite, charging at you in order to knock you over with a swipe. Dodging these attacks is key to fighting it, as it'll exhaust itself after three misses, leaving it open to attack.
* HelpfulMook: The only way to get more dreadstone for the recipes the Nightmare Werepig drops is to destroy the pillars, which are too tough to be destroyed normally. The solution? Have the Nightmare Werepig do it.
* HulkSpeak: Like it's surface-bound brethren, it speaks in broken english, and in all caps. It appears that whatever power it has obtained has allowed it to retain this ability, as regular werepigs stop talking after they transform.
* KingMook: A giant sized Werepig.
* MeaningfulName: Its name in the code is Daywalker, and its a Werepig that doesn't need the light of the full moon (or four monster meat) to stay transformed.
* RegeneratingHealth: It rapidly heals itself as it enters its stalking state, meaning you have to keep goading it to attack you in order to keep it from undoing any damage you deal to it.
* UngratefulBastard: It begs to be freed by the survivors, but when they do so (and deal with the Parasitic Shadelings harassing it), it rewards them by attacking them.
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* YouDontLookLikeYou: In their home game, the Twins initially appeared nearly identical to the Eye and were connected by a tendril, only revealing their mechanical natures in their second phase; here, they're visibly mechanical from the get-go. Additionally, Retinazor's laser cannon is swapped for a gaping maw like Spazmatism's.

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Per TRS, Bonus Boss was split


* BonusBoss: You don't have to fight the Large Iron Hulk, as the player has to go out of their way to try to assemble it together in order to fight it in the first place. Said fight itself is pretty tough, as the Iron Hulk has more attacks in its disposal than any other boss in the single player games.



* {{Superboss}}: You don't have to fight the Large Iron Hulk, as the player has to go out of their way to try to assemble it together in order to fight it in the first place. Said fight itself is pretty tough, as the Iron Hulk has more attacks in its disposal than any other boss in the single player games.



* BonusBoss: Its Misery Toadstool form, which can be achieved if the player lets explode a volatile canary next to its mushroom before its summon. The fight mechanic is unchanged, but it has a higher attack and defense and the insane health cap of 99999 HP. It also drops the [[BraggingRightsReward Napsack's Blueprint]] upon death.



* {{Superboss}}: Its Misery Toadstool form, which can be achieved if the player lets explode a volatile canary next to its mushroom before its summon. The fight mechanic is unchanged, but it has a higher attack and defense and the insane health cap of 99999 HP. It also drops the [[BraggingRightsReward Napsack's Blueprint]] upon death.



* BonusBoss: Neither one of the eyes have to be fought to progress in the game. They do drop a pretty strong helmet/shield, though.


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* OptionalBoss: Neither one of the eyes have to be fought to progress in the game. They do drop a pretty strong helmet/shield, though.

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A creature found in the Ruins.

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A creature found in the Ruins. In ''Don't Starve Together'', it guards a key to activating a gateway in the caves.


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* AlienBlood: As it's health is lowered in ''Together'', the Ancient Guardian will begin to bleed nightmare fuel. These sometimes form into shadow tentacles that can attack you.


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* RammingAlwaysWorks: It shares the same attack pattern as the Clockwork Rooks. Funnily enough, as of a Quality of Life update in ''Together'', ramming does ''not'' always work, as getting it to hit the pillars in its arena will stun it.
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Moved tropes from the main work page

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%%* BigCreepyCrawlies (Administrivia/ZeroContextExample)


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%%* BigCreepyCrawlies (Administrivia/ZeroContextExample)

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