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* ScreamingWarrior: The dwarves are as loud with their mouths as they are with their guns and will often scream in a battle frenzy while killing hordes of bugs.
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'''Mission Control:''' ''(after selecting a [[MarathonLevel Deep Dive]])'' Let's see if you're as good at this as you claim to be.

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'''Mission Control:''' ''(after selecting a [[MarathonLevel Deep Dive]])'' Deep Dive commencing. Let's see if you're as good at this as you claim to be.claim.



* SesquipedalianLoquaciousness: Not overtly, but he's noticeably more eloquent than the brutish Dwarves he supervises.
-->'''Mission Control:''' ''(while Drop Pod is being restored to working conditions in Salvage Operations)'' Pod reactor spooling up. Onboard mainframe booting. Calculating orbital trajectory. Powering radiation shielding. ECCOM operational. Pod Thrusters calibrated.

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* SesquipedalianLoquaciousness: Not overtly, but he's noticeably more eloquent than the brutish Dwarves he supervises.
supervises. Particularly notable during the final phase of Salvage Operations.
-->'''Mission Control:''' ''(while Drop Pod is being restored to working conditions in Salvage Operations)'' conditions)'' Pod reactor spooling up. up... Onboard mainframe booting. booting... Calculating orbital trajectory. trajectory... Powering radiation shielding. shielding... ECCOM operational. operational... Pod Thrusters calibrated.calibrated...
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-->'''Dwarf:''' ''(when stepping on sticky goo)'' Oh man, this wasn't what I signed for!

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-->'''Dwarf:''' ''(when stepping on sticky goo)'' Oh man, this wasn't ain't what I signed up for!



* AchillesHeel: His weakness is a total lack of crowd control. His weapons are best suited for killing enemies one at a time, and his limited-use grenades only impede enemies instead of spreading damage around. The Scout can move like nothing else in the game, but his inability to hold his ground means that he has to keep moving if he wants to stay alive. And while his grappling hook helps him reach for items in high places in the cave, retrieving them from pits or bringing them up to higher places will be extremely difficult without help.

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* AchillesHeel: His weakness is a total lack of crowd control.control damage[[note]]at least without Overclocks[[/note]]. His weapons are best suited for killing enemies one at a time, and his limited-use grenades only impede enemies instead of spreading damage around. The Scout can move like nothing else in the game, but his inability to hold his ground means that he has to keep moving if he wants to stay alive. And while his grappling hook helps him reach for items in high places in the cave, retrieving them from pits or bringing them up to higher places will be extremely difficult without help.



** Some of his overclocks captalize on the Scout's ability to quickly dispatch anything through weakpoint hits. Deepcore [=GK2=]'s AI Stability Engine makes his assault rifle have ''zero'' recoil and increased weakpoint damage at cost of fire rate and a bit of raw damage. M1000 Classic's Supercooling Chamber gives a '''massive''' boost to charged shots at cost of making focus slower, reduced gun clip and ammo and taking away the ability to move while charging up the gun.

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** Some of his overclocks captalize on the Scout's ability to quickly dispatch anything through weakpoint hits. Deepcore [=GK2=]'s AI Stability Engine overclock makes his assault rifle have ''zero'' recoil and increased weakpoint damage at cost of fire rate and a bit of raw damage. M1000 Classic's Supercooling Chamber overclock gives a '''massive''' boost to charged shots at cost of making focus slower, reduced gun clip and ammo and taking away the ability to move while charging up the gun.

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* SayingSoundEffectsOutLoud: When performing a power attack with their pickaxes they have a tendency to scream sound effects out loud.
-->'''Dwarf:''' Blammo! / BAM! / Splat! / Pow!



* SayingSoundEffectsOutLoud: When performing a power attack with their pickaxes they have a tendency to scream sound effects out loud.
-->'''Dwarf:''' Blammo! / BAM! / Splat! / Pow!

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Changed: 4

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--> '''Dwarf:''' ''(killng Praetorian)'' TIMBER! / Bigger they are...!\\

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--> '''Dwarf:''' ''(killng Praetorian)'' TIMBER! TIMBEEEEER! / Bigger they are...!\\


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* SayingSoundEffectsOutLoud: When performing a power attack with their pickaxes they have a tendency to scream sound effects out loud.
-->'''Dwarf:''' Blammo! / BAM! / Splat! / Pow!
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* AmusingInjuries: They usually get (but rarely only) hurt by angry wildlife and/or stabbed by seemingly living vines, poisoned by fungi, burnt by magma, frozen solid by violent blizzards, pushed into pits by sand geysers and get rad poisoning among many, many other unfortunate things while working.

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* AmusingInjuries: They usually get hurt (but rarely only) hurt by angry wildlife and/or stabbed by seemingly living vines, poisoned by fungi, burnt by magma, frozen solid by violent blizzards, pushed into pits by sand geysers and geysers, get rad poisoning among many, many other unfortunate things while working.
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** Bosco can do almost anything any other class can do-- offer light like Scouts, dig hard to reach minerals, or Alien Eggs, that would require extensive use of transvesal tools. The issue is that Bosco cannot do these things the same speed and efficiency a midly skilled player could. The one thing Bosco is generally regarded to be superior to any player is his ability to dig out gems like Jaditz, Enor Pearls and Aquarqs, and Alien Eggs with perfect accuracy.

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** Bosco can do almost anything any other class can do-- offer light like Scouts, dig hard to reach minerals, or Alien Eggs, minerals that would require extensive use of transvesal tools. The issue is that Bosco cannot do these things the same speed and efficiency a any midly skilled player could. The one thing Bosco is generally regarded to be superior to any player is his ability to dig out gems like Jaditz, Enor Pearls and Aquarqs, and Alien Eggs with perfect accuracy.

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