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* ChainLethalityEnabler: The main advantage of her Leek is it deals exponentially increased damage for every successive hit. A player skilled enough at chaining combos can mow through enemies, even bosses.
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* GatheringSteam: The main advantage of her Leek is it deals exponentially increased damage for every successive hit. A player skilled enough at chaining combos can mow through enemies, even bosses.
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* BarrierBustingBlow: The only way she can dig is if she ends her attack on a spot where a wall would be. As a tradeoff she can dig through any destructible wall this way.
* DashAttack: Attacking with her Leek causes her to dash through to the other side of the enemy. This also works through a line of enemies no matter how long.
* DashAttack: Attacking with her Leek causes her to dash through to the other side of the enemy. This also works through a line of enemies no matter how long.
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* GatheringSteam: The main advantage of her Leek is it deals exponentially increased damage for every successive hit. A player skilled enough at chaining combos can mow through enemies, even bosses.
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* ImageSong: Playing as her replaces the games soundtrack with songs she's sung.
* KickingAssInAllHerFinery: Armors on her will become one of the many iconic costumes she's worn over her career.
* MagicMusic: Instead of a bomb she gets a Sing spell. It functions identically except enemies caught in the radius become charmed and self-destruct to heal when in a position to attack. It also replenishes for every four-chain combo.
* KickingAssInAllHerFinery: Armors on her will become one of the many iconic costumes she's worn over her career.
* MagicMusic: Instead of a bomb she gets a Sing spell. It functions identically except enemies caught in the radius become charmed and self-destruct to heal when in a position to attack. It also replenishes for every four-chain combo.
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* EdibleBludgeon: Her trademark Leek, which is also the only weapon she's capable of wielding.
* GuestFighter: She originates from the Vocaloid music program, and is a fully-playable character with her own strengths and drawbacks.
* GuestFighter: She originates from the Vocaloid music program, and is a fully-playable character with her own strengths and drawbacks.
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[[folder:Hatsune Miku]]
!!Music/HatsuneMiku
A twin-tailed Virtual Singer with cyan-green hair. Miku can move diagonally, but takes damage when missing a beat and cannot possess a Shovel or find weapons. She is instead armed with two unique abilities: a Leek, which can attack diagonally, dashes through all enemies in a straight line on hit, deals exponentially-stacking double damage with each consecutive hit, and digs walls on successful dash, and Sing Spell, a Bomb-type ability that Captivates enemies it hits, causing them to heal Miku instead of inflicting damage before dying.
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[[/folder]]
!!Music/HatsuneMiku
A twin-tailed Virtual Singer with cyan-green hair. Miku can move diagonally, but takes damage when missing a beat and cannot possess a Shovel or find weapons. She is instead armed with two unique abilities: a Leek, which can attack diagonally, dashes through all enemies in a straight line on hit, deals exponentially-stacking double damage with each consecutive hit, and digs walls on successful dash, and Sing Spell, a Bomb-type ability that Captivates enemies it hits, causing them to heal Miku instead of inflicting damage before dying.
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[[/folder]]
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Spelling/grammar fix(es)
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[[caption-width-right:360:''"Bath in fire!"'']]
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Trope was cut/disambiguated due to cleanup
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* DropTheHammer: Dead Ringer wields a hammer which he uses to charge at you and ring the bells with.
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This trope is in the wrong character folder.
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* DamnYouMuscleMemory: Learning to keep the beat all over again can be really hard, but in principle, the game plays exactly the same way as with any other default character. However, King Conga is a special case of this: whereas most characters move 7 beats and drop the 8th, Bolt moves 13 beats, drops the 14th, plays the 15th, and drops the 16th.
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* DamnYouMuscleMemory: Learning to keep the beat all over again can be really hard, but in principle, the game plays exactly the same way as with any other default character. However, King Conga is a special case of this: whereas most characters move 7 beats and drop the 8th, Bolt moves 13 beats, drops the 14th, plays the 15th, and drops the 16th.