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Odin is very out of focus from the campaign

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* OutOfFocus: Odin is notably absent from the campaign, being only played once and the Norse's segment of the campaign revolves mostly around Loki's tricks and rebuilding Thor's Hammer.

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* AnachronismStew: The Norse stand out from the other original civilizations by resembling ''VideoGame/AgeOfEmpiresII'' faction in terms of aesthetic, given that their architecture and human units wouldn't look out of place in the Medieval era.

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* AnachronismStew: The Norse stand out from the other original civilizations by resembling an ''VideoGame/AgeOfEmpiresII'' faction in terms of aesthetic, given that their architecture and human units wouldn't look out of place in the Medieval era.



* ThemeParkVersion: Aside from the sagas and Scandinavian folklore, the Norse are also heavily inspired by Wagnerian depictions, such as with the horned helmets.

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* ThemeParkVersion: Aside from the sagas and Scandinavian folklore, the Norse are also heavily inspired by have significant Wagnerian depictions, touches, such as with the horned helmets.
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* AnachronismStew: The Norse stand out from the other original civilizations by resembling ''VideoGame/AgeOfEmpiresII'' faction in terms of aesthetic, given that their architecture and human units wouldn't look out of place in the Medieval era.


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* ThemeParkVersion: Aside from the sagas and Scandinavian folklore, the Norse are also heavily inspired by Wagnerian depictions, such as with the horned helmets.
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The Vanir god of the sea, winds, and fire. His blessing brings good luck to sailors and hunters, but when angered, he can create fierce storms.

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The Vanir god of the sea, winds, and fire. His blessing brings good luck to sailors and hunters, but when angered, he can create fierce storms.
fire.



* GlacierWaif: Both the Kraken and the Mountain Giant, in the latter's case when he's attacking buildings with his special attack.

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* GlacierWaif: Both LordOfTheOcean: He is the Kraken Vanir sea god worshipped for safe voyages. He is much more beloved by sailors and fishermen than Aegir, another sea god who is known for his tempestuousness. His and the Mountain Giant, in Wrath of the latter's case when he's attacking buildings with Deep's history page mentions Aegir and his special attack.wife Ran, who are also sea gods.



* KrakenAndLeviathan: They can sink a single boat with its special ability.

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* KrakenAndLeviathan: They can sink It is a single boat giant octopus so large that [[ThatsNoMoon people mistakes it for an island]].
* OneHitKill: Its special ability is grabbing a ship
with its special ability.
tentacle and breaking it in half, destroying it. It can also grab any human units that is foolish enough to stay near the shore. Its ability affected Leviathan in the original release, but it was patched out in ''Extended Edition''.

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-> '''Cost:'''
-> '''Trained at:''' Ragnarok god power

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-> '''Cost:'''
'''Cost:''' 0 (created from Dwarves and Gatherers by the Ragnarok God Power)
-> '''Trained at:''' Ragnarok god powerGod Power
-> '''Upgrades:''' Classical Age/Heroic Age/Mythic Age[[note]]Town Center, HP +10, attack +10[[/note]], Copper Weapons/Bronze Weapons/Iron Weapons[[note]]Armory/Dwarven Foundry, attack +10%[[/note]], Copper Mail/Bronze Mail/Iron Mail[[note]]Armory/Dwarven Foundry, Hack attack vulnerability -10%[[/note]], Copper Shields/Bronze Shields/Iron Shields[[note]]Armory/Dwarven Foundry, Pierce attack vulnerability -10%[[/note]],



--> '''Thor:''' Hammer of the Gods[[note]]Dwarven Foundry, attack +10[[/note]], Meteoric Iron Mail[[note]]Dwarven Foundry, Hack attack vulnerability -10%[[/note]], Dragonscale Shields[[note]]Dwarven Foundry, Pierce attack vulnerability -10%[[/note]]



* HeroUnit: Followers of Baldr have the Heroes of Ragnarok, who are created from your Gatherers and Dwarves when the "Ragnarok" god power is used.
* LastDiscMagic: Ragnarok, which turns all villagers into Heroes of Ragnarok. While you have a powerful army, you destroy your entire economy and the enemies as well, so use it when you are about to finish the game.

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* HeroUnit: Followers of Baldr have the Heroes of Ragnarok, who are created Created from your Gatherers and Dwarves when the "Ragnarok" god power is used.
used. They're stronger than Hersirs, but have fewer HP and are less effective against Myth Units than the Hersir.
* LastDiscMagic: Ragnarok, which turns all villagers into Heroes of Ragnarok. While you have a powerful army, you destroy your entire economy and the enemies enemies' as well, so use it when you are about to finish the game.
well.

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* HeavilyArmoredMook: One of Forseti’s technologies gives more armor to Ulfsarks, the most basic unit available to the Norse faction.

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* HeavilyArmoredMook: One of Forseti’s Forseti's technologies gives more armor to Ulfsarks, the most basic unit available to the Norse faction.



-> '''Cost:'''

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-> '''Cost:''' 160 wood, 15 Favor



-> '''God-specific bonuses:'''
--> '''Loki:''' Favor cost -10%.



--> '''Forseti:''' Hammartroll[[note]]Temple, upgrades Trolls into Hammartrolls, HP +25%, attack +20% and range +2[[/note]]
--> '''Bragi:''' Thurisaz Rune[[note]]Temple, movement speed +12%[[/note]]
--> '''Hel:''' Rampage[[note]]Temple, training time -95%[[/note]]



-> '''Cost:'''

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-> '''Cost:''' 250 Gold, 27 Favor



-> '''God-specific bonuses:'''
--> '''Loki:''' Favor cost -10%.



--> '''Bragi:''' Thurisaz Rune[[note]]Temple, movement speed +12%[[/note]]
--> '''Hel:''' Rampage[[note]]Temple, training time -95%[[/note]]







!!! Frost Giant
-> '''Cost:'''
-> '''Trained at:''' Temple
-> '''God-specific upgrades:'''
----
* BreathWeapon: The frost giants' special attack, who can freeze an unit in place. Unlike the Frost God Power, it doesn't gain the victim extra armor, making them actually vulnerable to attacks.
* MightyGlacier: The frost giants; slow, powerful, and made of actual ice to boot!



* WhenTreesAttack: His god power.

!!! Mountain Giant
-> '''Cost:'''

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* WhenTreesAttack: His god power.


!!! Mountain Giant
Kraken
-> '''Cost:''' 300 Food, 25 Favor



-> '''God-specific bonuses:'''
--> '''Loki:''' Favor cost -10%.



--> '''Njord:''' Wrath of the Deep[[note]]Temple, upgrades Kraken to Trench Kraken, HP +25%[[/note]]
--> '''Hel:''' Rampage[[note]]Temple, training time -95%[[/note]]



* MightyGlacier: Mountain Giant, they can make good work on buildings, but are very slow.

!!! Kraken
-> '''Cost:'''

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* MightyGlacier: Mountain Giant, they KrakenAndLeviathan: They can make good work on buildings, but are very slow.

sink a single boat with its special ability.

!!! Kraken
Walking Tree
-> '''Cost:''' 250 Gold, 27 Favor



-> '''God-specific upgrades:'''



* KrakenAndLeviathan: The Kraken myth unit. They can sink a single boat with its special ability.

!!! Walking Tree
-> '''Cost:'''
-> '''Trained at:''' Walking Woods god power
-> '''God-specific upgrades:'''
----

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* KrakenAndLeviathan: The Kraken myth unit. They {{Cap}}: Up to 8 trees can sink be simultaneously affected by the ability.
* CastOfSnowflakes: Depending on the tree that's affected by "Walking Woods", they'll have different names.
* WhenTreesAttack: Whenever Njord-worshiping Norses cast the God Power "Walking Woods" in
a single boat part of the map filled with its special ability.

!!! Walking Tree
-> '''Cost:'''
-> '''Trained at:''' Walking Woods god power
-> '''God-specific upgrades:'''
----
trees, these come alive and attack their enemies.



* AKindOfOne: Subverted with the Norse Fenris Brood and Jormund Elver, which are noted to be the offspring of Fenrir and the Jormungand, respectively.



* {{Irony}}: He allows you to summon the Fenris Brood. You know, the puppies of the same big bad wolf that bit his hand off.
* EndlessWinter: The Fimbulwinter God Power.
* SavageWolves: The Fenris Wolf and the wolves in Fimbulwinter.

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* {{Irony}}: He allows you to summon the Fenris Wolf Brood. You know, the puppies of the same big bad wolf that bit his hand off.
* EndlessWinter: PowerNullifier: The Fimbulwinter "Fimbulvetr" God Power.
* SavageWolves: The Fenris Wolf and the wolves in Fimbulwinter.
Power prevents other God Powers from being used while it lasts.



-> '''Cost:'''

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-> '''Cost:''' 150 Gold



-> '''God-specific bonuses:'''
--> '''Loki:''' Favor cost -10%.



--> '''Bragi:''' Thurisaz Rune[[note]]Temple, movement speed +12%[[/note]]




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* AKindOfOne: Subverted. He's noted to be the offspring of Fenrir.
* SavageWolves: The Fenris Wolf and the wolves in Fimbulvetr.



-> '''Cost:'''

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-> '''Cost:''' 200 Food, 15 Favor



-> '''God-specific bonuses:'''
--> '''Loki:''' Favor cost -10%.



--> '''Bragi:''' Thurisaz Rune[[note]]Temple, movement speed +12%[[/note]]



* AKindOfOne: Subverted. He's noted to be the offspring of the Jormungand.



-> '''Cost:'''

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-> '''Cost:''' 0 (summoned via God Power)



--> '''Bragi:''' Thurisaz Rune[[note]]Temple, movement speed +12%[[/note]]



* OurDragonsAreDifferent: Nidhogg, a dragon that is capable of devastating buildings but is vulnerable to archers.

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* OurDragonsAreDifferent: Nidhogg, a A dragon that is capable of devastating buildings but is vulnerable to archers.
archers.



* BatteringRam: Balder makes dwarven battering rams move faster, hit harder and be trained quicker.
* BlowYouAway: Subverted, Balder’s technology lets Siege ships move faster.

!!! Fire Giant

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* BatteringRam: Balder Baldr makes dwarven battering rams move faster, hit harder and be trained quicker.
* BlowYouAway: Subverted, Balder’s Baldr's technology lets Siege ships move faster.

!!! Fire Giant!!!Hero of Ragnarok



-> '''Trained at:''' Temple

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-> '''Trained at:''' TempleRagnarok god power



* GlassCannon: Compared to other giants, Fire Giants are rather frail, having less than half as many HP as Mountain Giants do. But their damage output is ''very'' good.
* IncendiaryExponent: Fire Giants are wreathed in flames and use them to attack from afar.

!!!Hero of Ragnarok
-> '''Cost:'''
-> '''Trained at:''' Ragnarok god power
-> '''God-specific upgrades:'''
----



-> '''Cost:'''

to:

-> '''Cost:''' 200 Gold, 22 Favor[[note]]25 in the original ''[=AoM=]'' prior to ''The Titans''[[/note]]



-> '''God-specific bonuses:'''
--> '''Loki:''' Favor cost -10%.



--> '''Skadi:''' Rime[[note]]Temple, upgrades Frost Giant to Frost Giant of Thrym, HP +33%, hack damage +20%, special attack recharge time -25%[[/note]].
--> '''Bragi:''' Thurisaz Rune[[note]]Temple, movement speed +12%[[/note]]
--> '''Hel:''' Granite Blood[[note]]HP +200%[[/note]], Rampage[[note]]Temple, training time -95%[[/note]]



* BreathWeapon: The frost giants' special attack, who can freeze an unit in place. Unlike the Frost God Power, it doesn't gain the victim extra armor, making them actually vulnerable to attacks.
* MightyGlacier: The frost giants; slow, powerful, and made of actual ice to boot!



-> '''Cost:'''

to:

!!! Mountain Giant
-> '''Cost:''' 250 Gold[[note]]300 Gold prior to ''Extended Edition''[[/note]], 25 Favor[[note]]30 Favor prior to ''The Titans'', 27 in said expansion[[/note]]



-> '''God-specific bonuses:'''
--> '''Loki:''' Favor cost -10%.



--> '''Bragi:''' Thurisaz Rune[[note]]Temple, movement speed +12%[[/note]]
--> '''Hel:''' Granite Blood[[note]]HP +200%[[/note]], Rampage[[note]]Temple, training time -95%[[/note]]



* MightyGlacier: Mountain Giants can make good work of buildings, but are very slow.



-> '''Cost:'''

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-> '''Cost:''' 300 Gold, 28 Favor


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-> '''God-specific bonuses:'''
--> '''Loki:''' Favor cost -10%.


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--> '''Bragi:''' Thurisaz Rune[[note]]Temple, movement speed +12%[[/note]]
--> '''Hel:''' Granite Blood[[note]]HP +200%[[/note]], Rampage[[note]]Temple, training time -95%[[/note]]


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* GlassCannon: Compared to other giants, Fire Giants are rather frail, having less than half as many HP as Mountain Giants do. But their damage output is ''very'' good.
* IncendiaryExponent: Fire Giants are wreathed in flames and use them to attack from afar.

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* CleverCrows: He periodically summons two ravens that can be used to explore the land.



-> '''Cost:'''

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-> '''Cost:''' 0 (regenerates every 240 seconds after killed)



-> '''God-specific upgrades:'''



* AirborneMook: Two of them are summoned the very moment a Temple is built. Prior to ''Extended Edition'', it was as soon as the civ entered the Classical Age.
* CleverCrows: They can be used to explore the land.



-> '''Cost:'''

to:

-> '''Cost:''' 175 Gold, 15 Favor



-> '''God-specific bonuses:'''
--> '''Loki:''' Favor cost -10%.



--> '''Heimdall:''' Elhrimnir Kettle[[note]]Temple, upgrades Einherjar to Giant-killer Einherjar, hack attack +40%, HP +10%[[/note]]
--> '''Bragi:''' Thurisaz Rune[[note]]Temple, movement speed +12%[[/note]]
--> '''Hel:''' Rampage[[note]]Temple, training time -95%[[/note]]



* TheDreaded: The moment Arkantos spots an Einherjar, he proclaims that his party "are doomed".



* ShownTheirWork: The valkyries' helmets are winged instead of horned, which is accurate to the myths.

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* ShownTheirWork: The valkyries' helmets are winged instead of horned, which is accurate to the myths.



-> '''Cost:'''

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-> '''Cost:''' 200 Food, 18 Favor



--> '''Freyja:''' Aurora Borealis[[note]]Temple, upgrades Valkyries into Shieldmaiden Valkyries, attack +50%, healing rate +33%[[/note]], Thundering Hooves[[note]]Temple, HP +10%, movement speed +15%[[/note]]
--> '''Bragi:''' Thurisaz Rune[[note]]Temple, movement speed +12%[[/note]]



* CombatMedic: Have the ability to heal friendly units at 7.5 HP/s. "Aurora Borealis" imprives this rate by 33%.



* ShownTheirWork: The Valkyries' helmets are winged instead of horned, which is accurate to the myths.



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** '''Guerrilla:''' His unrivalled scouting options and quick unit movement are just what the Norse need.

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** '''Guerrilla:''' '''Economic:''' His unrivalled scouting options Ox Carts train faster and quick cost less but have less HP as a result.
** '''Turtle:''' Worshiping Heimdall grants him "Safeguard", which gives an HP boost to Walls and Towers and makes Towers cheaper.
** '''Balanced:''' With the exception of Archery, all his
unit classes get at least two bonuses:
*** '''Infantry:''' All his Infantry units gain extra LOS via his exclusive tech "Eyes in the Forest" and, if Heimdall was worshiped in the Classical Age, his Einherjar can empower them by blowing a horn. His Ulfsarks train faster, gain extra hack armor via Forseti's "Mithril Breastplate", extra HP and attack bonus vs. cavalry thanks to Bragi's "Call of Valhalla" and "Swine Array", and ''another'' HP and attack bonus via Tyr's "Berserkergang". His Throwing Axemen train faster. His Huskarls get an overall increased attack via Tyr's "Bravery". Worshiping Forseti adds Trolls to Loki's infantry roster. Worshiping Njord adds the God Power "Walking Woods" that can [[WhenTreesAttack turn trees into living creatures]]. Worshiping Bragi in the Heroic Age adds the God Power "Flaming Weapons" that temporarily enhances all units' attack.
*** '''Cavalry:''' His Raiding Cavalry trains faster. His Jarls get an HP bonus via Njord's "Ring Giver".
*** '''Siege:''' Heimdall's God Power "Undermine" destroys Walls and Towers and heavily damages Town Centers and Fortresses, and he also brings the Einherjar siege Myth Unit. Worshiping Njord in the Heroic Age adds the Mountain Giant Myth Unit to the roster. If Hel is worshiped in the Mythic Age, Loki-worshiping Norse can train ''all three Giant types''. Worshiping Tyr grants the God Power "Fimbulvetr" that targets Town Centers and "Bravery" which increases the Huskarls' bonus vs. buildings.
*** '''Warships:''' His Longboats benefit from Heimdall's "Arctic Winds" (increases HP and speed) and Njord's "Long Serpent" (increases attack and crush armor). Njord adds the Kraken to the sea roster. Tyr adds the Jormund Elver.
*** '''Myth Units:''' They cost less favor for him, allowing him to field more of them. Worshiping Bragi enables the "Thurisaz Rune" tech that increases their
movement are just what speed. Worshiping Hel unlocks the Norse need."Rampage" tech, which allows all Myth Units to be trained instantly.
*** '''Hero Units:''' His Hersirs move faster, train faster, and summon random Myth Units. Worshiping Forseti in the Classical Age grants them extra HP and movement speed via "Hall of Thanes".


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* MutuallyExclusivePowerups:
** In the Classical Age you're granted an infantry bonus, the question is if you want Einherjars to empower your army (Heimdall) or if you want extra armor for your Ulfsarks as well as another infantry unit in the form of the Troll (Forseti).
** In the Heroic Age the question is more about further improving your infantry (Bragi) or improving other areas of your army (Njord).
** Finally, in the Mythic Age, the choices are to instantly create more powerful Myth Units (Hel) or keep improving your army (Tyr).
* NecessaryDrawback: He's locked from worshiping Skadi in the Heroic Age because he already can train all three types of giants via Hel and Njord. Being able to train Fire and Mountain Giants in addition to Frost Giants of Thrym (with the HP boost of "Granite Blood" to boot!) would be a game-breaking overkill.

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*** Infantry: The path to follow is Heimdall/Freyja-Skadi-Tyr. His Huskarls regenerate HP when idle and have an increased HP pool, and worshiping Tyr in the Mythic Age gives them a bonus attack against all units and buildings thanks to "Bravery". His Ulfsarks regenerate HP when idle and benefit from a movement speed thanks to the Odin-exclusive "Lone Wanderer" tech, as well as the Tyr-exclusive Mythic Age tech "Berserkergang", which increases their attack and HP. Throwing Axemen, meanwhile, benefit from Skadi's exclusive attack-increasing "Huntress Axe" tech.
*** Cavalry: The path to follow is Freyja-Njord-Baldr. His Jarls regenerate HP when idle and have increased HP; two Minor Gods (Freyja and Njord) grant further HP increases ("Thundering Hooves" and "Ring Giver") and Freyja also grants a movement speed increase ("Thundering Hooves"). His Raiding Cavalry also benefits from Freyja's "Thundering Hooves", as well as Baldr's "Son of Sleipnir", which increases their damage against archers. Lastly, Freyja grants the Valkyrie unique Myth unit that can heal allies.
*** Siege: The path to follow is Heimdall-Njord-Tyr. Most of Odin's siege potential comes from Myth Units and God Powers: Heimdall grants the Einherjar Myth Unit and the "Undermine" God Power (destroys Walls and Towers and heavily damages Town Centers and Fortresses), Njord grants the Mountain Giant Myth Unit, and Tyr grants the "Fimbulvetr" God Power (summons wolves that attack Town Centers and prevents other God Powers from working while active). As for the units, in the Mythic Age, Tyr gives bonus building attack damage to Huskarls (via the "Bravery" tech); while worshiping Baldr instead grants the "Dwarven Auger" tech for Portable Rams (increased movement speed and attack and decreased training time).
*** Warships: The path to follow is Heimdall-Njord-Baldr/Tyr. Longboats benefit from Heimdall's "Arctic Winds" in the Classical Age (increased HP and speed) and Njord's "Long Serpent" in the Heroic Age (increased attack and crush armor). Dragon Boats benefit from Baldr's "Arctic Gale" in the Mythic Age (increased speed and hack armor). As for units, Njord grants the Kraken and worshiping Tyr instead of Baldr switches the Dragon Boats benefit with another Myth Unit, the Jormund Elver.

to:

*** Infantry: '''Infantry:''' The path to follow is Heimdall/Freyja-Skadi-Tyr. His Huskarls regenerate HP when idle and have an increased HP pool, and worshiping Tyr in the Mythic Age gives them a bonus attack against all units and buildings thanks to "Bravery". His Ulfsarks regenerate HP when idle and benefit from a movement speed thanks to the Odin-exclusive "Lone Wanderer" tech, as well as the Tyr-exclusive Mythic Age tech "Berserkergang", which increases their attack and HP. Throwing Axemen, meanwhile, benefit from Skadi's exclusive attack-increasing "Huntress Axe" tech.
*** Cavalry: '''Cavalry:''' The path to follow is Freyja-Njord-Baldr. His Jarls regenerate HP when idle and have increased HP; two Minor Gods (Freyja and Njord) grant further HP increases ("Thundering Hooves" and "Ring Giver") and Freyja also grants a movement speed increase ("Thundering Hooves"). His Raiding Cavalry also benefits from Freyja's "Thundering Hooves", as well as Baldr's "Son of Sleipnir", which increases their damage against archers. Lastly, Freyja grants the Valkyrie unique Myth unit that can heal allies.
*** Siege: '''Siege:''' The path to follow is Heimdall-Njord-Tyr. Most of Odin's siege potential comes from Myth Units and God Powers: Heimdall grants the Einherjar Myth Unit and the "Undermine" God Power (destroys Walls and Towers and heavily damages Town Centers and Fortresses), Njord grants the Mountain Giant Myth Unit, and Tyr grants the "Fimbulvetr" God Power (summons wolves that attack Town Centers and prevents other God Powers from working while active). As for the units, in the Mythic Age, Tyr gives bonus building attack damage to Huskarls (via the "Bravery" tech); while worshiping Baldr instead grants the "Dwarven Auger" tech for Portable Rams (increased movement speed and attack and decreased training time).
*** Warships: '''Warships:''' The path to follow is Heimdall-Njord-Baldr/Tyr. Longboats benefit from Heimdall's "Arctic Winds" in the Classical Age (increased HP and speed) and Njord's "Long Serpent" in the Heroic Age (increased attack and crush armor). Dragon Boats benefit from Baldr's "Arctic Gale" in the Mythic Age (increased speed and hack armor). As for units, Njord grants the Kraken and worshiping Tyr instead of Baldr switches the Dragon Boats benefit with another Myth Unit, the Jormund Elver.



** '''Unit Specialist (Infantry):''' His Ulfsarks receive a lot of bonuses: Forseti in the Classical Age grants them extra hack armor ("Mithril Breastplate"); Bragi in the Heroic Age ("Call of Valhalla") and Tyr in the Mythic Age ("Berserkergang", which also grants an attack bonus) give them HP bonuses, and Bragi's "Swine Array" grants them [[AntiCavalry an attack bonus vs. cavalry]]. Meanwhile, Tyr also gives his Huskarls an overall attack bonus via "Bravery" and Forseti adds his Trolls to Thor's infantry roster. All of these units' attacks are also boosted by Bragi's God Power "Flaming Weapons".

to:

** '''Unit Specialist (Infantry):''' His Ulfsarks receive a lot of bonuses: Forseti in the Classical Age grants them extra hack armor ("Mithril Breastplate"); Bragi in the Heroic Age ("Call of Valhalla") and Tyr in the Mythic Age ("Berserkergang", which also grants an attack bonus) give them HP bonuses, and Bragi's "Swine Array" grants them [[AntiCavalry an attack bonus vs. cavalry]]. Meanwhile, Tyr also gives his Huskarls an overall attack bonus via "Bravery" and Forseti adds his Trolls to Thor's infantry roster. All of these units' attacks are also boosted by Bragi's God Power "Flaming Weapons". In comparison to Bragi's bonuses, all Skadi has to offer is an attack bonus for your Throwing Axemen (via "Huntress Axe"), which ends up being the less favored option.



* MutuallyExclusivePowerups: In the Classical Age you're guaranteed a healing bonus, but you have to choose between Freyja's Valkyrie healing Myth Units or Forseti's "Healing Spring" God Power.

to:

* MutuallyExclusivePowerups: MutuallyExclusivePowerups:
**
In the Classical Age you're guaranteed a healing bonus, but you have to choose between Freyja's Valkyrie healing Myth Units or Forseti's "Healing Spring" God Power.Power.
** In the Heroic Age, you're given the option to further empower your infantry and Myth Units in general and your Ulfsarks in particular (Bragi) or more strengths to other parts of your army in the form of a bonus to an underused unit ("Huntress Axe" and his attack bonus for Throwing Axemen) an economical bonus ("Winter Harvest") and a giant supporting Myth unit that can be further enhanced (the Frost Giant into the even beefier and heavy hitting Frost Giant of Thrym).

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** '''Industrial:''' Can create a Gold Mine via God Power anywhere, the amount of gold being based on the current age. He also has an Armory replacement, called the Dwarven Foundry, which can be built at any age, as well as cheaper and additional upgrades.
** '''Research:''' Has cheaper and faster research as well as a fourth line of technologies that are exclusive to him.

to:

** '''Industrial:''' '''Economic:''' Can create a Gold Mine via God Power anywhere, the amount of gold being based on the current age. age, starts with two Gatherers and have the "Pig Sticker" tech that allows them to inflict extra damage on wild animals and hunt for food faster. In addition, worshiping Skadi grants them "Winter Harvest", allowing them to gather from farms faster.
** '''Research:'''
He also has an Armory replacement, called the Dwarven Foundry, which can be built at any age, as well as cheaper and additional upgrades.
** '''Research:''' Has cheaper and faster research as well as
upgrades, including a fourth line of technologies that are Foundry/Armory techs that's exclusive to him.him.
** '''Unit Specialist (Infantry):''' His Ulfsarks receive a lot of bonuses: Forseti in the Classical Age grants them extra hack armor ("Mithril Breastplate"); Bragi in the Heroic Age ("Call of Valhalla") and Tyr in the Mythic Age ("Berserkergang", which also grants an attack bonus) give them HP bonuses, and Bragi's "Swine Array" grants them [[AntiCavalry an attack bonus vs. cavalry]]. Meanwhile, Tyr also gives his Huskarls an overall attack bonus via "Bravery" and Forseti adds his Trolls to Thor's infantry roster. All of these units' attacks are also boosted by Bragi's God Power "Flaming Weapons".



* MutuallyExclusivePowerups: In the Classical Age you're guaranteed a healing bonus, but you have to choose between Freyja's Valkyrie healing Myth Units or Forseti's "Healing Spring" God Power.



* UltimateBlacksmith: Thanks to the Dwarven Foundry, Thor's worshippers can research all the upgrades from the start of the game and even get bonus upgrades.

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* UltimateBlacksmith: Thanks to the Dwarven Foundry, Thor's worshippers worshipers can research all the upgrades from the start of the game and even get bonus upgrades.

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* StoneWall: His Jarls can get quite beefy. Between the HP regeneration and increased pool and Freyja's and Njord's HP increasing techs ("Thundering Hooves" -which also increases movement speed- and "Ring Giver"), they're able to resist quite a lot before going down, especially with Freyja's Valkyries around to heal them.

to:

* StoneWall: His Jarls can get quite beefy. Between the HP regeneration and increased pool and Freyja's and Njord's HP increasing techs ("Thundering Hooves" -which also increases movement speed- and "Ring Giver"), Giver" respectively), they're able to resist quite a lot before going down, especially with Freyja's Valkyries around to heal them.them. The only reason why they don't qualify as breakers is that, well, they're lacking in the attack department and only receive a speed boost from Freyja's "Thundering Hooves".
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!!! Walking Tree
-> '''Cost:'''
-> '''Trained at:''' Walking Woods god power
-> '''God-specific upgrades:'''
----

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* BattleCry: Einherjar's special ability.
* DualWielding: Also OneHandedZweihander, Einherjar fights with two long axes, which become two double-bladed long axes when upgraded.



* TheUndead: Einherjar are undead Vikings chosen by the Valkyrie to live in Valhalla so that they prepare for the final battle.

to:

* TheUndead: Einherjar are undead Vikings chosen by the Valkyrie to live in Valhalla so that they prepare for the final battle.



* BattleCry: Einherjar's special ability.
* DualWielding: Also OneHandedZweihander, Einherjar fights with two long axes, which become two double-bladed long axes when upgraded.
* TheUndead: Einherjar are undead Vikings chosen by the Valkyrie to live in Valhalla so that they prepare for the final battle.



* HealingHands: Valkyrie's special ability.



* {{Valkyries}}: Warrior maidens on horseback who chooses warriors who died in battle for the eternal feast in Valhalla. They are effective {{Combat Medic}}s, as they are capable of combat and can heal allies.

to:

* {{Valkyries}}: Warrior maidens on horseback who chooses warriors who died in battle for the eternal feast in Valhalla. They are effective {{Combat Medic}}s, as they are capable of combat and can heal allies.



* HealingHands: Valkyrie's special ability.
* {{Valkyries}}: Warrior maidens on horseback who chooses warriors who died in battle for the eternal feast in Valhalla. They are effective {{Combat Medic}}s, as they are capable of combat and can heal allies.



* AllTrollsAreDifferent: The trolls are 9 foot tall grey-skinned ape-like creatures that throw rocks, regenerating health in proportion to the damage they deal out.



* OurTrollsAreDifferent: Giant and ugly monsters that serve as archers. Though slow, they have long range and can heal themselves when attacking.

to:

* OurTrollsAreDifferent: Giant and ugly monsters that serve as archers. Though slow, they have long range and can heal themselves when attacking.



* AllTrollsAreDifferent: The trolls are 9 foot tall grey-skinned ape-like creatures that throw rocks, regenerating health in proportion to the damage they deal out.
* LifeDrain: Their attacks replenish their HP.



* AKindOfOne: Subverted with the Battle Boar: It's a lesser replica of Gullinbursti, made by Brokk and Eitri. The original Gullinbursti's creation is the focus of the Golden Gift campaign.



* FullBoarAction: Battle Boars are dangerous mechanical beings that can deal a lot of damage to units and buildings alike.



* AKindOfOne: Subverted with the Battle Boar: It's a lesser replica of Gullinbursti, made by Brokk and Eitri. The original Gullinbursti's creation is the focus of the Golden Gift campaign.
* FullBoarAction: Battle Boars are dangerous mechanical beings that can deal a lot of damage to units and buildings alike.



* BreathWeapon: The frost giants' special attack, who can freeze an unit in place. Unlike the Frost God Power, it doesn't gain the victim extra armor, making them actually vulnerable to attacks.



* MightyGlacier: The frost giants; slow, powerful, and made of actual ice to boot!

to:

* MightyGlacier: The frost giants; slow, powerful, and made of actual ice to boot!



* BreathWeapon: The frost giants' special attack, who can freeze an unit in place. Unlike the Frost God Power, it doesn't gain the victim extra armor, making them actually vulnerable to attacks.
* MightyGlacier: The frost giants; slow, powerful, and made of actual ice to boot!



* KrakenAndLeviathan: The Kraken myth unit. They can sink a single boat with its special ability.
* MightyGlacier: Mountain Giant, they can make good work on buildings, but are very slow.



!!! Kraken

to:

!!! KrakenMountain Giant



* MightyGlacier: Mountain Giant, they can make good work on buildings, but are very slow.

!!! Kraken
-> '''Cost:'''
-> '''Trained at:''' Temple
-> '''God-specific upgrades:'''
----
* KrakenAndLeviathan: The Kraken myth unit. They can sink a single boat with its special ability.



* OurDragonsAreDifferent: Nidhogg, a dragon that is capable of devastating buildings but is vulnerable to archers.



!!! Mountain Giant

to:

!!! Mountain GiantNidhogg



-> '''Trained at:''' Temple

to:

-> '''Trained at:''' TempleNidhogg god power



* OurDragonsAreDifferent: Nidhogg, a dragon that is capable of devastating buildings but is vulnerable to archers.




!!! Fire Giant
-> '''Cost:'''
-> '''Trained at:''' Temple
-> '''God-specific upgrades:'''
----



* HeroUnit: Followers of Baldr have the Heroes of Ragnarok, who are created from your Gatherers and Dwarves when the "Ragnarok" god power is used.


Added DiffLines:


!!!Hero of Ragnarok
-> '''Cost:'''
-> '''Trained at:''' Ragnarok god power
-> '''God-specific upgrades:'''
----
* HeroUnit: Followers of Baldr have the Heroes of Ragnarok, who are created from your Gatherers and Dwarves when the "Ragnarok" god power is used.


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** '''Pariah:''' He's extremely reliant on good early game raiding to succeed and his units are very vulnerable to archers, cavalry and base defences. His infantry regenerates, but only very slowly unless they are not moving, and the Norse need to be constantly on the offence to be effective. He's generally considered the worst major God, alongside Gaia.

to:

** '''Pariah:''' He's extremely reliant on good early game raiding to succeed and his units are very vulnerable to archers, cavalry and base defences. His infantry regenerates, but only very slowly unless they are not moving, and the Norse need to be constantly on the offence in order to rack up Favor and be effective. He's generally considered the worst major God, alongside Gaia.



* MutuallyExclusivePowerups: If you follow the Warship route, you get the choice of a pair of bonuses for the Dragon Boats via Baldr (the "Arctic Gale" tech which increases speed and hack armor) or another naval Myth Unit via Tyr (the Jormund Elver).
* NecessaryDrawback: Odin-worshiping Jarls can become [[StoneWall quite beefy]] between the God's own benefits and Freyja's and Njord's techs, which is why, outside of the HP pool extension and regeneration, they don't get other benefits aside from Freyja's "Thundering Hooves" movement speed.

to:

* MutuallyExclusivePowerups: If you follow the Warship route, you get the choice in the Mythic Age of a pair of bonuses for the Dragon Boats via Baldr (the "Arctic Gale" tech which increases speed and hack armor) or another naval Myth Unit via Tyr (the Jormund Elver).
* NecessaryDrawback: Odin-worshiping Jarls can become [[StoneWall quite beefy]] between the God's own benefits and Freyja's and Njord's techs, which is why, outside of the HP pool extension and regeneration, they don't get other benefits aside from Freyja's "Thundering Hooves" movement speed.speed bonus.
** They were even beefier in the original version of ''[=AoM=]'' prior to the 1.06 patch, where they got a +20% bonus from Odin, another +20% from Freyja and Njord's unchanged +25%, and the +10%, +15% and +20% from the Hill Fort respective upgrades. That's a whopping ''+110%'' HP bonus. Version 1.06 reduced both Odin's benefit and Freyja's benefit to +10%, with patch v2.7 settling in +15%, leaving a still impressive ''+95%'' overall HP bonus.
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** '''Brute Force:''' You have plenty of options and routes for your aggression needs: Heimdall (CA) has the God Power "Undermine" (levels up Towers and Walls and heavily damages Town Centers and Fortresses) and the Einherjar siege-based Myth Unit; Skadi (HA) has the "Huntress Axe" tech for Throwing Axemen and the Frost Giant Myth Unit; Njord (CA) has the Mountain Giant Myth Unit and the "Walking Woods" God Power for land-based attacks and the "Long Serpent" tech for Longboats and the Kraken Myth Unit for naval combat; Tyr (MA) has the "Bravery" tech for Huskarls (increased attack against units and buildings) and "Berserkergang" for Ulfsarks (increased attack) as well as the God Power "Fimbulvetr" that targets Town Centers and the Fenris Wolf Brood (more powerful the more of them in the same pack) and Jormund Elver (ranged naval venom shooter) Myth Units; and Baldr (MA) has "Son of Sleipnir" for Raiding Cavalry (increased attack vs. archers), "Dwarven Auger" for Portable Rams (increased attack), the Fire Giant Myth Unit and the "Ragnarok" God Power that turns Villagers into [[HeroUnit Heroes of Ragnarok]].

to:

** '''Brute Force:''' You have plenty of options and routes for your aggression needs: Heimdall (CA) has the God Power "Undermine" (levels up Towers and Walls and heavily damages Town Centers and Fortresses) and the Einherjar siege-based Myth Unit; Skadi (HA) has the "Huntress Axe" tech for Throwing Axemen and the Frost Giant Myth Unit; Njord (CA) (HA) has the Mountain Giant Myth Unit and the "Walking Woods" God Power for land-based attacks and the "Long Serpent" tech for Longboats and the Kraken Myth Unit for naval combat; Tyr (MA) has the "Bravery" tech for Huskarls (increased attack against units and buildings) and "Berserkergang" for Ulfsarks (increased attack) as well as the God Power "Fimbulvetr" that targets Town Centers and the Fenris Wolf Brood (more powerful the more of them in the same pack) and Jormund Elver (ranged naval venom shooter) Myth Units; and Baldr (MA) has "Son of Sleipnir" for Raiding Cavalry (increased attack vs. archers), "Dwarven Auger" for Portable Rams (increased attack), the Fire Giant Myth Unit and the "Ragnarok" God Power that turns Villagers into [[HeroUnit Heroes of Ragnarok]].

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** '''Brute Force:''' You have plenty of options and routes for your aggression needs: Heimdall (CA) has the God Power "Undermine" (levels up Towers and Walls and heavily damages Town Centers and Fortresses) and the Einherjar siege-based Myth Unit; Skadi (HA) has the "Huntress Axe" tech for Throwing Axemen and the Frost Giant Myth Unit; Njord (CA) has the Mountain Giant Myth Unit and the "Walking Woods" God Power for land-based attacks and the "Long Serpent" tech for Longboats and the Kraken Myth Unit for naval combat; Tyr (MA) has the "Bravery" tech for Huskarls (increased attack against units and buildings) and "Berserkergang" for Ulfsarks (increased attack) as well as the God Power "Fimbulvetr" that targets Town Centers and the Fenris Wolf Brood (more powerful the more of them in the same pack) and Jormund Elver (ranged naval venom shooter) Myth Units; and Baldr (MA) has "Son of Sleipnir" for Raiding Cavalry (increased attack vs. archers), "Dwarven Auger" for Portable Rams (increased attack), the Fire Giant Myth Unit and the "Ragnarok" God Power that turns Villagers into [[HeroUnit Heroes of Ragnarok]].



** '''Turtle:''' Worshiping Heimdall in the Classic Age grants "Safeguard", a tech that increases the HP of Walls and Towers and cheapen the costs of Towers.

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** '''Balanced:''' All unit classes sans Archers benefit from Odin's own bonuses as well as bonuses from Gods of all eras.
*** Infantry: His Huskarls regenerate HP when idle and have an increased HP pool, and worshiping Tyr in the Mythic Age gives them a bonus attack against all units and buildings thanks to "Bravery". His Ulfsarks regenerate HP when idle and benefit from a movement speed thanks to the Odin-exclusive "Lone Wanderer" tech, as well as the Tyr-exclusive Mythic Age tech "Berserkergang", which increases their attack and HP. Throwing Axemen, meanwhile, benefit from Skadi's exclusive attack-increasing "Huntress Axe" tech.
*** Cavalry: His Jarls regenerate HP when idle and have increased HP; two Minor Gods (Freyja and Njord) grant further HP increases ("Thundering Hooves" and "Ring Giver") and Freyja also grants a movement speed increase ("Thundering Hooves"). His Raiding Cavalry also benefits from Freyja's "Thundering Hooves", as well as Baldr's "Son of Sleipnir", which increases their damage against archers. Lastly, Freyja grants the Valkyrie unique Myth unit that can heal allies.
*** Siege: Most of Odin's siege potential comes from Myth Units and God Powers: Heimdall grants the Einherjar Myth Unit and the "Undermine" God Power (destroys Walls and Towers and heavily damages Town Centers and Fortresses), Njord grants the Mountain Giant Myth Unit, and Tyr grants the "Fimbulvetr" God Power (summons wolves that attack Town Centers and prevents other God Powers from working while active). As for the units, in the Mythic Age, Tyr gives bonus building attack damage to Huskarls (via the "Bravery" tech); while worshiping Baldr instead grants the "Dwarven Auger" tech for Portable Rams (increased movement speed and attack and decreased training time).
*** Warships: Longboats benefit from Heimdall's "Arctic Winds" in the Classical Age (increased HP and speed) and Njord's "Long Serpent" in the Heroic Age (increased attack and crush armor). Dragon Boats benefit from Baldr's "Arctic Gale" in the Mythic Age (increased speed and hack armor). As for units, if you choose to worship Tyr in the Mythic Age instead of Baldr, you get the Jormund Elver Myth Unit, while in the Heroic Age worshiping Njord grants the Kraken.

to:

** '''Balanced:''' '''Unit Specialist:''' All unit classes sans Archers benefit from Odin's own bonuses as well as bonuses from Gods of all eras.
eras, [[GuideDangIt provided they follow specific paths]].
*** Infantry: The path to follow is Heimdall/Freyja-Skadi-Tyr. His Huskarls regenerate HP when idle and have an increased HP pool, and worshiping Tyr in the Mythic Age gives them a bonus attack against all units and buildings thanks to "Bravery". His Ulfsarks regenerate HP when idle and benefit from a movement speed thanks to the Odin-exclusive "Lone Wanderer" tech, as well as the Tyr-exclusive Mythic Age tech "Berserkergang", which increases their attack and HP. Throwing Axemen, meanwhile, benefit from Skadi's exclusive attack-increasing "Huntress Axe" tech.
*** Cavalry: The path to follow is Freyja-Njord-Baldr. His Jarls regenerate HP when idle and have increased HP; two Minor Gods (Freyja and Njord) grant further HP increases ("Thundering Hooves" and "Ring Giver") and Freyja also grants a movement speed increase ("Thundering Hooves"). His Raiding Cavalry also benefits from Freyja's "Thundering Hooves", as well as Baldr's "Son of Sleipnir", which increases their damage against archers. Lastly, Freyja grants the Valkyrie unique Myth unit that can heal allies.
*** Siege: The path to follow is Heimdall-Njord-Tyr. Most of Odin's siege potential comes from Myth Units and God Powers: Heimdall grants the Einherjar Myth Unit and the "Undermine" God Power (destroys Walls and Towers and heavily damages Town Centers and Fortresses), Njord grants the Mountain Giant Myth Unit, and Tyr grants the "Fimbulvetr" God Power (summons wolves that attack Town Centers and prevents other God Powers from working while active). As for the units, in the Mythic Age, Tyr gives bonus building attack damage to Huskarls (via the "Bravery" tech); while worshiping Baldr instead grants the "Dwarven Auger" tech for Portable Rams (increased movement speed and attack and decreased training time).
*** Warships: The path to follow is Heimdall-Njord-Baldr/Tyr. Longboats benefit from Heimdall's "Arctic Winds" in the Classical Age (increased HP and speed) and Njord's "Long Serpent" in the Heroic Age (increased attack and crush armor). Dragon Boats benefit from Baldr's "Arctic Gale" in the Mythic Age (increased speed and hack armor). As for units, if you choose to worship Tyr in the Mythic Age instead of Baldr, you get the Jormund Elver Myth Unit, while in the Heroic Age worshiping Njord grants the Kraken.Kraken and worshiping Tyr instead of Baldr switches the Dragon Boats benefit with another Myth Unit, the Jormund Elver.


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* MutuallyExclusivePowerups: If you follow the Warship route, you get the choice of a pair of bonuses for the Dragon Boats via Baldr (the "Arctic Gale" tech which increases speed and hack armor) or another naval Myth Unit via Tyr (the Jormund Elver).
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* NecessaryDrawback: Odin-worshiping Jarls can become [[StoneWall quite beefy]] between the God's own benefits and Freyja's and Njord's techs, which is why, outside of the HP pool extension and regeneration, they don't get other benefits aside from Freyja's "Thundering Hooves" movement speed.


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* StoneWall: His Jarls can get quite beefy. Between the HP regeneration and increased pool and Freyja's and Njord's HP increasing techs ("Thundering Hooves" -which also increases movement speed- and "Ring Giver"), they're able to resist quite a lot before going down, especially with Freyja's Valkyries around to heal them.
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* SkillGateCharacter: Odin has many features that make it easy for a player to get acquainted with how the Norse work. But you may want to play other Major Gods once you get past the skill gate.
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* CripplingOverspecialization: One of the reasons Odin's considered quite low tier is that most paths grant specializations for a single unit type: the path Heimdall/Freyja-Skadi-Tyr is focused on infantry (having Skadi also grants an Economy bonus), Freyja-Njord-Baldr is focused on cavalry, Heimdall-Njord-Tyr is siege-based, and Heimdall-Njord-Baldr is warship-based. There's no branch specialized in Archery, though.

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** '''Brute Force:''' He offers a good deal of bonuses to human units (especially elite ones) and siege weapons.

to:

** '''Brute Force:''' '''Economist:''' His God Power "Great Hunt" increases the number of animals (as food source) in an area and his Villagers hunt faster. He offers also spawns with a good deal bunch of Ravens, allowing for fast scouting of resources. In addition, worshiping Skadi in the Heroic Age grants a farm food gathering increase tech called "Winter Harvest".
** '''Turtle:''' Worshiping Heimdall in the Classic Age grants "Safeguard", a tech that increases the HP of Walls and Towers and cheapen the costs of Towers.
** '''Balanced:''' All unit classes sans Archers benefit from Odin's own
bonuses to human as well as bonuses from Gods of all eras.
*** Infantry: His Huskarls regenerate HP when idle and have an increased HP pool, and worshiping Tyr in the Mythic Age gives them a bonus attack against all
units (especially elite ones) and buildings thanks to "Bravery". His Ulfsarks regenerate HP when idle and benefit from a movement speed thanks to the Odin-exclusive "Lone Wanderer" tech, as well as the Tyr-exclusive Mythic Age tech "Berserkergang", which increases their attack and HP. Throwing Axemen, meanwhile, benefit from Skadi's exclusive attack-increasing "Huntress Axe" tech.
*** Cavalry: His Jarls regenerate HP when idle and have increased HP; two Minor Gods (Freyja and Njord) grant further HP increases ("Thundering Hooves" and "Ring Giver") and Freyja also grants a movement speed increase ("Thundering Hooves"). His Raiding Cavalry also benefits from Freyja's "Thundering Hooves", as well as Baldr's "Son of Sleipnir", which increases their damage against archers. Lastly, Freyja grants the Valkyrie unique Myth unit that can heal allies.
*** Siege: Most of Odin's
siege weapons.potential comes from Myth Units and God Powers: Heimdall grants the Einherjar Myth Unit and the "Undermine" God Power (destroys Walls and Towers and heavily damages Town Centers and Fortresses), Njord grants the Mountain Giant Myth Unit, and Tyr grants the "Fimbulvetr" God Power (summons wolves that attack Town Centers and prevents other God Powers from working while active). As for the units, in the Mythic Age, Tyr gives bonus building attack damage to Huskarls (via the "Bravery" tech); while worshiping Baldr instead grants the "Dwarven Auger" tech for Portable Rams (increased movement speed and attack and decreased training time).
*** Warships: Longboats benefit from Heimdall's "Arctic Winds" in the Classical Age (increased HP and speed) and Njord's "Long Serpent" in the Heroic Age (increased attack and crush armor). Dragon Boats benefit from Baldr's "Arctic Gale" in the Mythic Age (increased speed and hack armor). As for units, if you choose to worship Tyr in the Mythic Age instead of Baldr, you get the Jormund Elver Myth Unit, while in the Heroic Age worshiping Njord grants the Kraken.



-> '''Shared among:''' Skadi (Heroic Age) and Hel (Mythic Age)
-> '''Cost:'''
-> '''Trained at:''' Temple
-> '''God-specific upgrades:'''
----



[[folder:Fire Giant]]

to:

[[folder:Fire Giant]][[folder:Mountain Giant]]
-> '''Shared among:''' Njord (Heroic Age) and Hel (Mythic Age)
-> '''Cost:'''
-> '''Trained at:''' Temple
-> '''God-specific upgrades:'''
----


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[[folder:Fire Giant]]
-> '''Shared among:''' Baldr (Mythic Age) and Hel (Mythic Age)
-> '''Cost:'''
-> '''Trained at:''' Temple
-> '''God-specific upgrades:'''
----
[[/folder]]

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!!! Raven
-> '''Cost:'''
-> '''Trained at:''' Temple
-> '''God-specific upgrades:'''
----




!!! Einherjar
-> '''Cost:'''
-> '''Trained at:''' Temple
-> '''God-specific upgrades:'''
----




!!! Valkyrie
-> '''Cost:'''
-> '''Trained at:''' Temple
-> '''God-specific upgrades:'''
----




!!! Troll
-> '''Cost:'''
-> '''Trained at:''' Temple
-> '''God-specific upgrades:'''
----




!!! Battle Boar
-> '''Cost:'''
-> '''Trained at:''' Temple
-> '''God-specific upgrades:'''
----




!!! Frost Giant
-> '''Cost:'''
-> '''Trained at:''' Temple
-> '''God-specific upgrades:'''
----




!!! Kraken
-> '''Cost:'''
-> '''Trained at:''' Temple
-> '''God-specific upgrades:'''
----




!!! Fenris Wolf Brood
-> '''Cost:'''
-> '''Trained at:''' Temple
-> '''God-specific upgrades:'''
----

!!! Jormund Elver
-> '''Cost:'''
-> '''Trained at:''' Temple
-> '''God-specific upgrades:'''
----




!!! Mountain Giant
-> '''Cost:'''
-> '''Trained at:''' Temple
-> '''God-specific upgrades:'''
----



* AnnoyingArrows: Like its [[VideoGame/AgeOfEmpiresII predecessor]], Huskarls have the highest Pierce armor compared to other Norse infantry, making them efficient against a horde of archers and defensive strongholds.

to:

* AnnoyingArrows: Like its [[VideoGame/AgeOfEmpiresII Goth civ predecessor]], Huskarls have the highest Pierce armor compared to other Norse infantry, making them efficient against a horde of archers and defensive strongholds.


Added DiffLines:


!!Shared myth units
[[folder:Frost Giant]]
[[/folder]]

[[folder:Fire Giant]]
[[/folder]]

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%% ** '''Industrial:'''
** '''Research:''' Has cheaper and faster research as well as a fourth line of technologies that are exclusive only to him, and thus a much-appreciated shot in the arm for the Norse economy.

to:

%% ** '''Industrial:'''
'''Industrial:''' Can create a Gold Mine via God Power anywhere, the amount of gold being based on the current age. He also has an Armory replacement, called the Dwarven Foundry, which can be built at any age, as well as cheaper and additional upgrades.
** '''Research:''' Has cheaper and faster research as well as a fourth line of technologies that are exclusive only to him, and thus a much-appreciated shot in the arm for the Norse economy.him.

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'''Minor God availability: Heimdall and Freyja (Classical Age), Skadi and Njord (Heroic Age), Tyr and Baldr (Mythic Age)'''

to:

'''Minor God availability: availability:''' Heimdall and Freyja (Classical Age), Skadi and Njord (Heroic Age), Tyr and Baldr (Mythic Age)'''Age)



* AnimalMotif: Ravens. He gains ravens as scout units and raven heads on top of his UI. His Wonder has a murder of crows flocking around the Wonder's tower.
* BladeOnAStick: Wields Gugnir in his portrait, and the spear itself can be found as a relic that boosts the attack of anti-cavalry infantry.
* CleverCrows: He periodically summons two ravens that can be used to explore the land.



* AnimalMotif: Ravens. He gains ravens as scout units and raven heads on top of his UI. His Wonder has a murder of crows flocking around the Wonder's tower.
* BladeOnAStick: Wields Gugnir in his portrait, and the spear itself can be found as a relic that boosts the attack of anti-cavalry infantry.
* CleverCrows: He periodically summons two ravens that can be used to explore the land.



'''Focus''': Dwarves

to:

'''Focus''': DwarvesDwarves\\
'''Minor God availability:''' Freyja and Forseti (Classical Age), Bragi and Skadi (Heroic Age), Tyr and Baldr (Mythic Age)



* BigGood: He is the major god you will play throughout the majority of the Norse campaign.



* BigGood: He is the major god you will play throughout the majority of the Norse campaign.



'''Focus''': Myth units

to:

'''Focus''': Myth unitsunits\\
'''Minor God availability:''' Heimdall and Forseti (Classical Age), Bragi and Njord (Heroic Age), Tyr and Hel (Mythic Age)



* AnimalMotif: His UI shows snakes on top of the interface, referencing him fathering the World Serpent, Jormundgandr and possibly the snake destined to drip poison into his eyes as punishment for Baldur's murder.



* AnimalMotif: His UI shows snakes on top of the interface, referencing him fathering the World Serpent, Jormundgandr and possibly the snake destined to drip poison into his eyes as punishment for Baldur's murder.

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'''Focus''': Hill Fort units

to:

'''Focus''': Hill Fort unitsunits\\
'''Minor God availability: Heimdall and Freyja (Classical Age), Skadi and Njord (Heroic Age), Tyr and Baldr (Mythic Age)'''

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Major and Minor Gods moved to the top, below In General.


!!Units
[[folder:Gatherer]]
-> '''Cost:''' 50 food
-> '''Availability:''' Archaic Age
-> '''Trained at:''' Town Center
-> '''God-specific bonuses:'''
--> '''Odin''': Food gathering from hunted animals by 10%.
-> '''Upgrades:''' Hand Axe/Bow Saw/Carpenters[[note]]Ox Cart, wood gathering +10%, wood carrying +50%[[/note]], Pickaxe/Shaft Mine/Quarry[[note]]Ox Cart, gold gathering +10%, gold carrying 50%[[/note]], Hunting Dogs[[note]]Ox Cart, food gathered from hunted animals +30%[[/note]], Husbandry[[note]]Ox Cart, food gathered from herd animals +20%, laborers can carry twice as much food for all types[[/note]], Plow/Irrigation/Flood Control[[note]]Ox Cart, food gathering from Farms +10%[[/note]].
-> '''God-specific upgrades:'''
--> '''Thor:''' Pig Sticker [[note]]Ox Cart, deal quadruple damage against hunted animals and food gathering from Hunted Animals by 10%[[/note]]
--> '''Skadi:''' Winter Harvest [[note]]Ox Cart, food gathering from Farms by 20%[[/note]]

to:

!!Units
[[folder:Gatherer]]
-> '''Cost:''' 50 food
-> '''Availability:''' Archaic Age
-> '''Trained at:''' Town Center
-> '''God-specific bonuses:'''
--> '''Odin''': Food gathering from hunted
!!Major gods
[[folder:Odin]]
[[quoteright:256:https://static.tvtropes.org/pmwiki/pub/images/odinportrait.png]]

Ruler of the Norse gods, he never appears directly in the campaign and his only contribution is sending Reginleif to stop Gargarensis.

-->'''God Power''': Great Hunt (Increases number of
animals by 10%.
-> '''Upgrades:''' Hand Axe/Bow Saw/Carpenters[[note]]Ox Cart, wood gathering +10%, wood carrying +50%[[/note]], Pickaxe/Shaft Mine/Quarry[[note]]Ox Cart, gold gathering +10%, gold carrying 50%[[/note]], Hunting Dogs[[note]]Ox Cart, food gathered from hunted animals +30%[[/note]], Husbandry[[note]]Ox Cart, food gathered from herd animals +20%, laborers can carry twice
in an area)\\
'''Bonuses''': Villagers hunt faster.\\
Gain two Ravens
as much food for all types[[/note]], Plow/Irrigation/Flood Control[[note]]Ox Cart, food gathering from Farms +10%[[/note]].
-> '''God-specific upgrades:'''
--> '''Thor:''' Pig Sticker [[note]]Ox Cart, deal quadruple damage against hunted animals and food gathering from Hunted Animals by 10%[[/note]]
--> '''Skadi:''' Winter Harvest [[note]]Ox Cart, food gathering from Farms by 20%[[/note]]
scouts upon building a Temple.\\
Human soldiers regenerate hitpoints when idle. Slow when active.\\
Hill Fort units have increased hitpoints.\\
'''Technologies''': Lone Wanderer (Ulfsarks move faster)\\
'''Unique Unit''': Raven (flying scouts)\\
'''Focus''': Hill Fort units



* InstantMilitia: Gatherers can transform into an Ulfsark at a cost of another Ulfsark.
* WorkerUnit: One of the worker units in the Norse civilization. Unlike other worker units, Gatherer (and Dwarves) are incapable of building structures aside from Farms. Instead, the Norse infantry can build structures.

to:

* InstantMilitia: Gatherers can transform into an Ulfsark at ACommanderIsYou:
** '''Brute Force:''' He offers
a cost good deal of another Ulfsark.
* WorkerUnit: One of the worker
bonuses to human units in (especially elite ones) and siege weapons.
** '''Pariah:''' He's extremely reliant on good early game raiding to succeed and his units are very vulnerable to archers, cavalry and base defences. His infantry regenerates, but only very slowly unless they are not moving, and
the Norse civilization. Unlike other worker units, Gatherer (and Dwarves) are incapable need to be constantly on the offence to be effective. He's generally considered the worst major God, alongside Gaia.
* AnimalMotif: Ravens. He gains ravens as scout units and raven heads on top
of building structures aside from Farms. Instead, his UI. His Wonder has a murder of crows flocking around the Wonder's tower.
* BladeOnAStick: Wields Gugnir in his portrait, and the spear itself can be found as a relic that boosts the attack of anti-cavalry infantry.
* CleverCrows: He periodically summons two ravens that can be used to explore the land.
* EyepatchOfPower: He [[EyeScream sacrificed an eye]] to gain knowledge.
* GrandpaGod: Like most depictions of Odin, his portrait portrays him as a white-bearded old man.
* WarGod: Most of
the Norse infantry can build structures.Gods qualify, but Odin especially, since most of his benefits go towards your human soldiers.



[[folder:Dwarf]]
-> '''Cost:''' 70 gold
-> '''Availability:''' Archaic Age
-> '''Trained at:''' Town Center
-> '''God-specific bonuses:'''
--> '''Odin''': Food gathering from hunted animals by 10%.
--> '''Thor''': Thor starts with two Dwarves instead of Gatherers, Gold -10, Wood gathering equal to Gatherers, Food gathering slightly less than Gatherers
-> '''Upgrades:''' Hand Axe/Bow Saw/Carpenters[[note]]Ox Cart, wood gathering +10%, wood carrying +50%[[/note]], Pickaxe/Shaft Mine/Quarry[[note]]Ox Cart, gold gathering +10%, gold carrying 50%[[/note]], Hunting Dogs[[note]]Ox Cart, food gathered from hunted animals +30%[[/note]], Husbandry[[note]]Ox Cart, food gathered from herd animals +20%, laborers can carry twice as much food for all types[[/note]], Plow/Irrigation/Flood Control[[note]]Ox Cart, food gathering from Farms +10%[[/note]].
-> '''God-specific upgrades:'''
--> '''Thor:''' Pig Sticker [[note]]Ox Cart, deal quadruple damage against hunted animals and food gathering from Hunted Animals by 10%[[/note]]
--> '''Skadi:''' Winter Harvest [[note]]Ox Cart, food gathering from Farms by 20%[[/note]]

to:

[[folder:Dwarf]]
-> '''Cost:''' 70 gold
-> '''Availability:''' Archaic Age
-> '''Trained at:''' Town Center
-> '''God-specific bonuses:'''
--> '''Odin''': Food gathering from hunted animals by 10%.
--> '''Thor''': Thor starts
[[folder:Thor]]
[[quoteright:256:https://static.tvtropes.org/pmwiki/pub/images/thorportrait.png]]

Son of Odin and Norse god of lightning. Never appears in person, but he uses his hammer to smash closed (and blow up) the Norse Tartarus gate.

-->'''God Power''': Dwarven Mine (Create a gold mine in a targeted area. The number of gold is based on the Age)\\
'''Bonuses''': Start
with two Dwarves instead of Gatherers, Gold -10, Wood gathering two Gatherers.\\
Dwarves are cheaper and gather food and wood nearly
equal to Gatherers, Food gathering slightly less than Gatherers
-> '''Upgrades:''' Hand Axe/Bow Saw/Carpenters[[note]]Ox Cart, wood gathering +10%, wood carrying +50%[[/note]], Pickaxe/Shaft Mine/Quarry[[note]]Ox Cart, gold gathering +10%, gold carrying 50%[[/note]], Hunting Dogs[[note]]Ox Cart, food gathered from hunted animals +30%[[/note]], Husbandry[[note]]Ox Cart, food gathered from herd animals +20%, laborers can carry twice as much food for all types[[/note]], Plow/Irrigation/Flood Control[[note]]Ox Cart, food gathering from Farms +10%[[/note]].
-> '''God-specific upgrades:'''
--> '''Thor:'''
Gatherers\\
Build Dwarven Foundry instead of the Armory. It has no Age restriction, in addition, it has additional upgrades.\\
Dwarven Foundry upgrades are cheaper.\\
'''Technologies''':
Pig Sticker [[note]]Ox Cart, (Villagers deal quadruple extra damage against hunted to animals and food gathering from Hunted Animals by 10%[[/note]]
--> '''Skadi:''' Winter Harvest [[note]]Ox Cart, food gathering from Farms by 20%[[/note]]
hunt faster), Hammer of the Gods (increases all human unit's attack), Meteoric Iron Mail (increases all human unit's hack armor), Dragonscale Shields (increases all human unit's pierce armor)\\
'''Unique Building''': Dwarven Foundry (improved Armory)\\
'''Focus''': Dwarves



* OurDwarvesAreAllTheSame: The Dwarves are a Norse worker who specializes in mining.
* GameplayAndStorySegregation: Despite being a mythological creature, Dwarves are not classified as myth units.
* InstantMilitia: Dwarves can transform into an Ulfsark at a cost of another Ulfsark.
* WorkerUnit: One of the worker units in the Norse civilization. Compared to the Gatherer, Dwarves are more efficient at mining than Gatherers but are slow at everything else, unless you are playing as Thor.

to:

* OurDwarvesAreAllTheSame: The Dwarves ACommanderIsYou:
%% ** '''Industrial:'''
** '''Research:''' Has cheaper and faster research as well as a fourth line of technologies that
are exclusive only to him, and thus a Norse worker who specializes much-appreciated shot in mining.
* GameplayAndStorySegregation: Despite being a mythological creature, Dwarves are not classified as myth units.
* InstantMilitia: Dwarves can transform into an Ulfsark at a cost of another Ulfsark.
* WorkerUnit: One of
the worker units in arm for the Norse civilization. Compared economy.
* BigGood: He is the major god you will play throughout the majority of the Norse campaign.
* DeusExMachina: In the main campaign, once Brokk and Eitri repairs his hammer, he uses it to stop Gargarensis and close the Norse Gate.
* DropTheHammer: His weapon of choice, which appears in the UI as a symbol, as well as the ultimate attack upgrade. In the campaign, Loki tricked him into destroying Mjolnir, which forced Thor to order Brokk and Eitri in repairing his hammer. Once the hammer is fixed, he used it to shut the gate.
* ExtraOreDinary: His God Power summons a massive gold ore for you to mine which gets better depending on what age you choose to summon it in.
* ThemeParkVersion: Looks not too far off from the Marvel version of Thor, though he is at least a redhead.
* UltimateBlacksmith: Thanks
to the Gatherer, Dwarves are more efficient at mining than Gatherers but are slow at everything else, unless you are playing as Thor.Dwarven Foundry, Thor's worshippers can research all the upgrades from the start of the game and even get bonus upgrades.



[[folder:Ox Cart]]
-> '''Cost:''' 50 food, 50 wood
-> '''Availability:''' Archaic Age
-> '''Trained at:''' Town Center
-> '''God-specific bonuses:'''
--> '''Loki''': Food -25, Wood -25, Speed +50%, HP -45%

to:

[[folder:Ox Cart]]
-> '''Cost:''' 50 food, 50 wood
-> '''Availability:''' Archaic Age
-> '''Trained at:''' Town Center
-> '''God-specific bonuses:'''
--> '''Loki''': Food -25, Wood -25, Speed +50%, HP -45%
[[folder:Loki]]
[[quoteright:256:https://static.tvtropes.org/pmwiki/pub/images/lokiportrait.png]]

Norse god of trickery. Appears in-game in the form of [[spoiler:Skult]].

-->'''God Power''': Spy (Grant line-of-sight to one enemy unit)\\
'''Bonuses''': Hersirs move faster.\\
Hersirs may summon myth units in battle.\\
Myth units cost less favor.\\
Longhouse units train faster.\\
Ox carts move faster and cost less but has less hitpoints.\\
'''Technologies''': Eyes in the Forest (infantry gain increased line-of-sight)\\
'''Focus''': Myth units



* ACommanderIsYou:
** '''Guerrilla:''' His unrivalled scouting options and quick unit movement are just what the Norse need.
* AnimalMotif: His UI shows snakes on top of the interface, referencing him fathering the World Serpent, Jormundgandr and possibly the snake destined to drip poison into his eyes as punishment for Baldur's murder.
* CoolOldGuy: Double subverted. [[spoiler:Skult]] is mostly useless for the duration you're with him, but later walks right in front of a ballista to ask the guy firing it to surrender.
* EvilLaugh: Does this, usually after commiting his tricks.
* ForTheEvulz: In his backstory, he become bored the life of being a god and decided to use his powers for pissing off anyone and '''everyone'''.
%%* GlowingEyesOfDoom: In his portrait.
* GreaterScopeVillain: He is the god allied with Gargarensis in the Norse campaign. [[spoiler:He tricked Thor into destroying Mjolnir so that Gargarensis and his giant allies can claim the Gate, and personally involve his avatar, Skult, in annoying the heroes.]]
* TheMinionMaster: Loki's Hersirs have the ability to randomly summon myth units while they are fighting. This allows them to add numbers in a middle of a fight, tipping the balance in Loki's favor.
* TheMole: His God Power allows you to turn an enemy unit into this, by giving you its line of sight without the enemy knowing (unless the enemy researches Omniscience)
* TheTrickster: His most defining trait. He tricks the heroes twice during the campaign, too. Probably for his [[ItAmusedMe amusement]]. [[spoiler: He claims the Battle Standard of Folstag will unite the Norse. It does... against you. Later, when it looks like you killed Gargarensis, turns out that it was Kemsyt, transformed by Loki]].



[[folder:Ulfsark]]
-> '''Cost:''' 50 food, 30 gold
-> '''Availability:''' Archaic Age
-> '''Trained at:''' Town Center/Longhouse
-> '''God-specific bonuses:'''
--> '''Odin''': Regenerate at 0.8 HP per second when idle.
--> '''Loki''': Training time -10%
-> '''Upgrades:''' Medium Infantry[[note]]Longhouse, upgrades to Medium Ulfsark who have +10% HP, +10% Attack and +1 LOS[[/note]], Heavy Infantry[[note]]Longhouse, upgrades Medium to Heavy Ulfsark who have +15% HP, +10% Attack and +1 LOS[[/note]], Champion Infantry[[note]]Longhouse, upgrades Heavy to Champion Ulfsark who have +20% HP, +10% Attack and +1 LOS[[/note]], Copper Weapons/Bronze Weapons/Iron Weapons[[note]]Armory/Dwarven Foundry, attack +10%[[/note]], Copper Mail/Bronze Mail/Iron Mail[[note]]Armory/Dwarven Foundry, Hack attack vulnerability -10%[[/note]], Copper Shields/Bronze Shields/Iron Shields[[note]]Armory/Dwarven Foundry, Pierce attack vulnerability -10%[[/note]], Levy Longhouse/Conscript Longhouse[[note]]Longhouse, training time -20%[[/note]].
-> '''God-specific upgrades:'''
--> '''Odin:''' Lone Wanderer[[note]]Town Center/Longhouse, speed +10%[[/note]]
--> '''Thor:''' Hammer of the Gods[[note]]Dwarven Foundry, attack +10%[[/note]], Meteoric Iron Mail[[note]]Dwarven Foundry, hack attack vulnerability -10%[[/note]], Dragonscale Shields[[note]]Dwarven Foundry, pierce attack vulnerability -10%[[/note]]
--> '''Loki:''' Eyes in the Forest[[note]]Town Center, LOS +3[[/note]]
--> '''Forseti:''' Mithril Breastplate[[note]]Armory/Dwarven Foundry, Hack attack vulnerability -10%[[/note]]
--> '''Bragi:''' Call of Valhalla[[note]]Longhouse, HP +15%[[/note]], Swine Array[[note]]Longhouse, attack vs. Cavalry +200%[[/note]]
--> '''Tyr:''' Berserkergang[[note]]Longhouse, attack +10%, HP +15%[[/note]]

to:

[[folder:Ulfsark]]
-> '''Cost:''' 50 food, 30 gold
-> '''Availability:''' Archaic
!!Minor gods
!!!Classical
Age
-> '''Trained at:''' [[folder:Heimdall]]
[[quoteright:168:https://static.tvtropes.org/pmwiki/pub/images/heimdall.jpg]]
[[caption-width-right:168:"You have advanced to the Classical Age through the Vigilance of Heimdall."]]

Watcher of Bifrost, the rainbow bridge that connected Asgard to Midgard. He is in charged with preventing the giants from attacking the Aesir's home. He watches for when the final battle, Ragnarok, comes.

-->'''God Power''': Undermine (Destroys walls and towers and damage
Town Center/Longhouse
-> '''God-specific bonuses:'''
--> '''Odin''': Regenerate at 0.8 HP per second when idle.
--> '''Loki''': Training time -10%
-> '''Upgrades:''' Medium Infantry[[note]]Longhouse, upgrades to Medium Ulfsark who have +10% HP, +10% Attack
Centers and +1 LOS[[/note]], Heavy Infantry[[note]]Longhouse, upgrades Medium to Heavy Ulfsark who have +15% HP, +10% Attack Fortresses in an area)\\
'''Unique Technologies''': Arctic Winds (Longboats gain increased hitpoints
and +1 LOS[[/note]], Champion Infantry[[note]]Longhouse, upgrades Heavy to Champion Ulfsark who have +20% HP, +10% Attack speed), Safeguard (Walls and +1 LOS[[/note]], Copper Weapons/Bronze Weapons/Iron Weapons[[note]]Armory/Dwarven Foundry, attack +10%[[/note]], Copper Mail/Bronze Mail/Iron Mail[[note]]Armory/Dwarven Foundry, Hack attack vulnerability -10%[[/note]], Copper Shields/Bronze Shields/Iron Shields[[note]]Armory/Dwarven Foundry, Pierce attack vulnerability -10%[[/note]], Levy Longhouse/Conscript Longhouse[[note]]Longhouse, training time -20%[[/note]].
-> '''God-specific upgrades:'''
--> '''Odin:''' Lone Wanderer[[note]]Town Center/Longhouse, speed +10%[[/note]]
--> '''Thor:''' Hammer of the Gods[[note]]Dwarven Foundry, attack +10%[[/note]], Meteoric Iron Mail[[note]]Dwarven Foundry, hack attack vulnerability -10%[[/note]], Dragonscale Shields[[note]]Dwarven Foundry, pierce attack vulnerability -10%[[/note]]
--> '''Loki:''' Eyes in the Forest[[note]]Town Center, LOS +3[[/note]]
--> '''Forseti:''' Mithril Breastplate[[note]]Armory/Dwarven Foundry, Hack attack vulnerability -10%[[/note]]
--> '''Bragi:''' Call of Valhalla[[note]]Longhouse, HP +15%[[/note]], Swine Array[[note]]Longhouse, attack vs. Cavalry +200%[[/note]]
--> '''Tyr:''' Berserkergang[[note]]Longhouse, attack +10%, HP +15%[[/note]]
Towers gain increased hitpoints and Tower cost less), Elhrimnir Kettle (Einherjars gain hitpoints and attack)\\
'''Myth Unit''': Einherjar/Giant-killer Einherjar (Powerful but slow myth units that are strong against buildings. They blow their horn to increases friendly unit's attack.)\\
'''Focus''': Building\\
'''Major God Availability''': Odin and Loki



* ArmyScout: Norse starts with a single Ulfsark, who serves as their scout due to their high speed.
* TheBerserker: The Ulfsark, who got their name from the wolfskins they wear, like the berserkers and bearskins, is the main Norse infantry, equivalent to the Greek Hoplites and Egyptian Spearmen. They are affected by Tyr's "Berserkergang" technology, which gives them extra hitpoints and attack.
* ShieldsAreUseless: Champion Ulfsark carries kite shields, despite the fact that they have the lowest Pierce armor among Norse units.

to:

* ArmyScout: Norse starts BattleCry: Einherjar's special ability.
* DualWielding: Also OneHandedZweihander, Einherjar fights
with a single Ulfsark, who serves as their scout due to their high speed.
two long axes, which become two double-bladed long axes when upgraded.
* TheBerserker: The Ulfsark, who got their name from {{Irony}}: Worshipers of Loki can worship him, the wolfskins they wear, like the berserkers and bearskins, is the main Norse infantry, equivalent same god that will battle him to the Greek Hoplites and Egyptian Spearmen. They are affected by Tyr's "Berserkergang" technology, which gives them extra hitpoints and attack.
* ShieldsAreUseless: Champion Ulfsark carries kite shields,
death in Ragnarok. Plus, despite his bonus for defensive buildings, his power can destroy walls and towers.
* StoneWall: Literally, he can increase
the fact wall's health. Also, the Einherjar is slow but very defensive.
* TheUndead: Einherjar are undead Vikings chosen by the Valkyrie to live in Valhalla so
that they have prepare for the lowest Pierce armor among Norse units.final battle.



[[folder:Fishing Ship]]
-> '''Cost:''' 50 wood
-> '''Availability:''' Archaic Age
-> '''Trained at:''' Dock
-> '''Upgrades:''' Purse Seine[[note]]Dock, fishing gathering rate +30%[[/note]], Salt Amphora[[note]]Dock, fishing gathering rate +40%, food carrying capacity +100%[[/note]], Copper Mail/Bronze Mail/Iron Mail[[note]]Armory/Dwarven Foundry, Hack attack vulnerability -10%[[/note]], Copper Shields/Bronze Shields/Iron Shields[[note]]Armory/Dwarven Foundry, Pierce attack vulnerability -10%[[/note]], Conscript Sailors[[note]]Dock, training time -20%[[/note]].

to:

[[folder:Fishing Ship]]
-> '''Cost:''' 50 wood
-> '''Availability:''' Archaic Age
-> '''Trained at:''' Dock
-> '''Upgrades:''' Purse Seine[[note]]Dock, fishing gathering rate +30%[[/note]], Salt Amphora[[note]]Dock, fishing gathering rate +40%, food carrying capacity +100%[[/note]], Copper Mail/Bronze Mail/Iron Mail[[note]]Armory/Dwarven Foundry, Hack
[[folder:Freyja]]
[[quoteright:168:https://static.tvtropes.org/pmwiki/pub/images/freyja_7.jpg]]
[[caption-width-right:168:"You have advanced to the Classical Age by the Glory of Freyja."]]

The goddess of beauty and love of nature.

-->'''God Power''': Forest Fire (Set a forest on fire that deals damage to closeby units)\\
'''Unique Technologies''': Thundering Hooves (Jarls, Raiding Cavalry, and Valkyries gain increased hitpoints and speed), Aurora Borealis (Valkyries gain increased
attack vulnerability -10%[[/note]], Copper Shields/Bronze Shields/Iron Shields[[note]]Armory/Dwarven Foundry, Pierce attack vulnerability -10%[[/note]], Conscript Sailors[[note]]Dock, training time -20%[[/note]].and healing)\\
'''Myth Unit''': Valkyrie/Shieldmaiden Valkyrie (Horseriding myth units that can are stronger than human units and can heal allies)\\
'''Focus''': Cavalry\\
'''Major God Availability''': Odin and Thor



* BladeOnAStick: Both her and her Valkyries.
* HealingHands: Valkyrie's special ability.
* LadyOfWar: Naturally, being a Norse goddess.
* PlayingWithFire: Forest Fire can completely incinerate a forest and damage all surrounding units or buildings.
* ShownTheirWork: The valkyries' helmets are winged instead of horned, which is accurate to the myths.
* {{Valkyries}}: Warrior maidens on horseback who chooses warriors who died in battle for the eternal feast in Valhalla. They are effective {{Combat Medic}}s, as they are capable of combat and can heal allies.



[[folder:Transport Ship]]
-> '''Cost:''' 120 wood
-> '''Availability:''' Classical Age
-> '''Trained at:''' Dock
-> '''Upgrades:''' Enclosed Deck[[note]]Dock, unit carrying capacity +100%[[/note]], Copper Mail/Bronze Mail/Iron Mail[[note]]Armory/Dwarven Foundry, Hack attack vulnerability -10%[[/note]], Copper Shields/Bronze Shields/Iron Shields[[note]]Armory/Dwarven Foundry, Pierce attack vulnerability -10%[[/note]], Conscript Sailors[[note]]Dock, training time -20%[[/note]].

to:

[[folder:Transport Ship]]
-> '''Cost:''' 120 wood
-> '''Availability:'''
[[folder:Forseti]]
[[quoteright:168:https://static.tvtropes.org/pmwiki/pub/images/forseti.jpg]]
[[caption-width-right:168:"You have advanced to the
Classical Age
-> '''Trained at:''' Dock
-> '''Upgrades:''' Enclosed Deck[[note]]Dock, unit carrying capacity +100%[[/note]], Copper Mail/Bronze Mail/Iron Mail[[note]]Armory/Dwarven Foundry, Hack attack vulnerability -10%[[/note]], Copper Shields/Bronze Shields/Iron Shields[[note]]Armory/Dwarven Foundry, Pierce attack vulnerability -10%[[/note]], Conscript Sailors[[note]]Dock, training time -20%[[/note]].
Age by the Justice of Forseti."]]

God of justice. He is the judge in the dwarven built palace of Glitnir, where gods would turn to him for disputes among themselves.

-->'''God Power''': Healing Spring (Create a spring that heals nearby allies. Can be captured by enemies.)\\
'''Unique Technologies''': Mithril Breastplate (Ulfsark gain hack armor), Hamarrtroll (Trolls gain increased hitpoints, attack, and range), Hall of Thanes (Hersir gain increased hitpoints and speed)\\
'''Myth Unit''': Troll/Hamarrtroll (Tough long-ranged myth units that can heal themselves when attacking)\\
'''Focus''': Ulfsarks and Hersir\\
'''Major God Availability''': Thor and Loki



* OvershadowedByAwesome: While it is still useful for transporting units, the fact that Longboats can carry 10 units makes the Transport Ship somewhat redundant.

to:

* OvershadowedByAwesome: While it is still useful for transporting units, the fact AllTrollsAreDifferent: The trolls are 9 foot tall grey-skinned ape-like creatures that Longboats throw rocks, regenerating health in proportion to the damage they deal out.
* GrandpaGod: Appears as a solemn old man.
* HealingSpring: His God Power creates one.
* HeavilyArmoredMook: One of Forseti’s technologies gives more armor to Ulfsarks, the most basic unit available to the Norse faction.
* OurTrollsAreDifferent: Giant and ugly monsters that serve as archers. Though slow, they have long range and
can carry 10 units makes the Transport Ship somewhat redundant.heal themselves when attacking.



[[folder:Longboat]]
-> '''Cost:''' 100 wood, 50 gold
-> '''Availability:''' Classical Age
-> '''Trained at:''' Dock
-> '''Upgrades:''' Arrow Ship Cladding[[note]]Dock, HP +20%, attack +10%, range +4[[/note]], Copper Weapons/Bronze Weapons/Iron Weapons[[note]]Armory/Dwarven Foundry, attack +10%[[/note]], Copper Mail/Bronze Mail/Iron Mail[[note]]Armory/Dwarven Foundry, Hack attack vulnerability -10%[[/note]], Copper Shields/Bronze Shields/Iron Shields[[note]]Armory/Dwarven Foundry, Pierce attack vulnerability -10%[[/note]], Burning Pitch[[note]]Armory/Dwarven Foundry, attack +15%, attack vs. buildings +300%[[/note]], Conscript Sailors[[note]]Dock, training time -20%[[/note]], Heroic Fleet[[note]]Dock by having the ExpansionPack ''The Titans'', attack vs. Myth Units +50%[[/note]].
-> '''God-specific upgrades:'''
--> '''Heimdall:''' Arctic Winds[[note]]Dock, HP and speed +10%[[/note]]
--> '''Njord:''' Long Serpent[[note]]Dock, attack +20%, Crush attack vulnerability -20%[[/note]]

to:

[[folder:Longboat]]
-> '''Cost:''' 100 wood, 50 gold
-> '''Availability:''' Classical
!!!Heroic Age
-> '''Trained at:''' Dock
-> '''Upgrades:''' Arrow Ship Cladding[[note]]Dock, HP +20%,
[[folder:Bragi]]
[[quoteright:168:https://static.tvtropes.org/pmwiki/pub/images/bragi.jpg]]
[[caption-width-right:168:"You have advanced to the Heroic Age through the Lore of Bragi."]]

God of poetry and patron of bards.

-->'''God Power''': Flaming Weapons (Human and Heroes unit gain
attack +10%, range +4[[/note]], Copper Weapons/Bronze Weapons/Iron Weapons[[note]]Armory/Dwarven Foundry, attack +10%[[/note]], Copper Mail/Bronze Mail/Iron Mail[[note]]Armory/Dwarven Foundry, Hack attack vulnerability -10%[[/note]], Copper Shields/Bronze Shields/Iron Shields[[note]]Armory/Dwarven Foundry, Pierce attack vulnerability -10%[[/note]], Burning Pitch[[note]]Armory/Dwarven Foundry, attack +15%, attack vs. buildings +300%[[/note]], Conscript Sailors[[note]]Dock, training time -20%[[/note]], Heroic Fleet[[note]]Dock by having the ExpansionPack ''The Titans'', attack vs. Myth Units +50%[[/note]].
-> '''God-specific upgrades:'''
--> '''Heimdall:''' Arctic Winds[[note]]Dock, HP
for a duration)\\
'''Unique Technologies''': Call of Valhalla (Ulfsarks gain increased hitpoints), Swine Array (Ulfsarks deal more damage to cavalry), Thurisaz Rune (Myth units move faster)\\
'''Myth Unit''': Battle Boar (Tough armored construct that can frenzy
and speed +10%[[/note]]
--> '''Njord:''' Long Serpent[[note]]Dock, attack +20%, Crush attack vulnerability -20%[[/note]]
knock away enemies)\\
'''Focus''': Ulfsarks\\
'''Major God Availability''': Thor and Loki



* AKindOfOne: Subverted with the Battle Boar: It's a lesser replica of Gullinbursti, made by Brokk and Eitri. The original Gullinbursti's creation is the focus of the Golden Gift campaign.
* AntiCavalry: Bragi’s technology Swine Arrey makes Ulfsarks more effective against cavalry.
* FlamingSword: During the duration of Flaming Weapons, [[ExactlyWhatItSaysOnTheTin their weapons]] ablaze.
* FullBoarAction: Battle Boars are dangerous mechanical beings that can deal a lot of damage to units and buildings alike.
* GrandpaGod: Appears considerably old and wizened even compared to the other examples on this page.
* SpeedySnail: Several Norse myth units are quite slow, but Bragi’s runes allows them to speed up.
* WarriorPoet: The god of them.
* WizardBeard: As per his traditional depiction.



[[folder:Drakkar]]
-> '''Cost:''' 100 wood, 50 gold
-> '''Availability:''' Heroic Age
-> '''Trained at:''' Dock
-> '''Upgrades:''' Reinforced Ram[[note]]Dock, HP +10, attack +10[[/note]], Copper Weapons/Bronze Weapons/Iron Weapons[[note]]Armory/Dwarven Foundry, attack +10%[[/note]], Copper Mail/Bronze Mail/Iron Mail[[note]]Armory/Dwarven Foundry, Hack attack vulnerability -10%[[/note]], Copper Shields/Bronze Shields/Iron Shields[[note]]Armory/Dwarven Foundry, Pierce attack vulnerability -10%[[/note]], Conscript Sailors[[note]]Dock, training time -20%[[/note]], Heroic Fleet[[note]]Dock by having the ExpansionPack ''The Titans'', attack vs. Myth Units +250%[[/note]].

to:

[[folder:Drakkar]]
-> '''Cost:''' 100 wood, 50 gold
-> '''Availability:'''
[[folder:Skadi]]
[[quoteright:168:https://static.tvtropes.org/pmwiki/pub/images/skadi_0.jpg]]
[[caption-width-right:168:"You have advanced to the
Heroic Age
-> '''Trained at:''' Dock
-> '''Upgrades:''' Reinforced Ram[[note]]Dock, HP +10, attack +10[[/note]], Copper Weapons/Bronze Weapons/Iron Weapons[[note]]Armory/Dwarven Foundry, attack +10%[[/note]], Copper Mail/Bronze Mail/Iron Mail[[note]]Armory/Dwarven Foundry, Hack attack vulnerability -10%[[/note]], Copper Shields/Bronze Shields/Iron Shields[[note]]Armory/Dwarven Foundry, Pierce attack vulnerability -10%[[/note]], Conscript Sailors[[note]]Dock, training time -20%[[/note]], Heroic Fleet[[note]]Dock by having
Age through the ExpansionPack ''The Titans'', attack vs. Myth Units +250%[[/note]].Vengeance of Skadi."]]

A frost giantess and the personification of bitter winter. She was married to the god Njord to prevent her from attacking Aesir to get revenge for her father's death by their hands.

-->'''God Power''': Frost (Freezes an entire area)\\
'''Unique Technologies''': Winter Harvest (Villagers gather food from farm faster), Rime (Frost Giants gain hitpoints and attack), Huntress Axe (Throwing Axemen gain attack)\\
'''Myth Unit''': Frost Giant/Frost Giant of Thrym (A giant myth unit that can freeze a single target)\\
'''Focus''': Throwing Axeman\\
'''Major God Availability''': Odin and Thor



* AmazingTechnicolorPopulation: She is the same white color as her frost giant brethren.
* BreathWeapon: The frost giants' special attack, who can freeze an unit in place. Unlike the Frost God Power, it doesn't gain the victim extra armor, making them actually vulnerable to attacks.
* OurGiantsAreDifferent: Both herself and the Frost Giants she can summon.
* HarmlessFreezing: In fact, Frost makes affected units receive only ScratchDamage from any attack.
* AnIcePerson: Depicted as such in her art. Her myth unit and divine power are ice-related as well.
* IceQueen: Goddess of winter and ice.
* MightyGlacier: The frost giants; slow, powerful, and made of actual ice to boot!



[[folder:Dragon Ship]]
-> '''Cost:''' 100 wood, 100 gold
-> '''Availability:''' Heroic Age
-> '''Trained at:''' Dock
-> '''Upgrades:''' Naval Oxybeles[[note]]Dock, HP +10, range +12, line of sight +12, attack vs. buildings +200%[[/note]], Copper Weapons/Bronze Weapons/Iron Weapons[[note]]Armory, attack +10%[[/note]], Copper Mail/Bronze Mail/Iron Mail[[note]]Armory, Hack attack vulnerability -10%[[/note]], Copper Shields/Bronze Shields/Iron Shields[[note]]Armory, Pierce attack vulnerability -10%[[/note]], Conscript Sailors[[note]]Dock, training time -20%[[/note]], Heroic Fleet[[note]]Dock by having the ExpansionPack ''The Titans'', attack vs. Myth Units +250%[[/note]].
-> '''God-specific upgrades:'''
--> '''Baldr:''' Arctic Gale[[note]]Dock, speed +20%, Hack attack vulnerability -30%[[/note]].

to:

[[folder:Dragon Ship]]
-> '''Cost:''' 100 wood, 100 gold
-> '''Availability:'''
[[folder:Njord]]
[[quoteright:168:https://static.tvtropes.org/pmwiki/pub/images/njord.jpg]]
[[caption-width-right:168:"You have advanced to the
Heroic Age
-> '''Trained at:''' Dock
-> '''Upgrades:''' Naval Oxybeles[[note]]Dock, HP +10, range +12, line
Age at the Feet of sight +12, Njord."]]

The Vanir god of the sea, winds, and fire. His blessing brings good luck to sailors and hunters, but when angered, he can create fierce storms.

-->'''God Power''': Walking Woods (Turn a group of trees into living creatures)\\
'''Unique Technologies''': Wrath of the Deep (Kraken gain increased hitpoints), Ring Giver (Jarls gain increased hitpoints), Long Serpent (Longboats gain increased
attack vs. buildings +200%[[/note]], Copper Weapons/Bronze Weapons/Iron Weapons[[note]]Armory, attack +10%[[/note]], Copper Mail/Bronze Mail/Iron Mail[[note]]Armory, Hack attack vulnerability -10%[[/note]], Copper Shields/Bronze Shields/Iron Shields[[note]]Armory, Pierce attack vulnerability -10%[[/note]], Conscript Sailors[[note]]Dock, training time -20%[[/note]], Heroic Fleet[[note]]Dock by having the ExpansionPack ''The Titans'', attack vs. Myth Units +250%[[/note]].
-> '''God-specific upgrades:'''
--> '''Baldr:''' Arctic Gale[[note]]Dock, speed +20%, Hack attack vulnerability -30%[[/note]].
and crush armor)\\
'''Myth Unit''': Kraken/Trench Kraken (Naval myth unit that can destroy a naval ship or grab a human unit), Mountain Giant (a giant myth unit that can crush a building)\\
'''Focus''': Ships and Hill Forts\\
'''Major God Availability''': Odin and Loki



* GlacierWaif: Both the Kraken and the Mountain Giant, in the latter's case when he's attacking buildings with his special attack.
* KrakenAndLeviathan: The Kraken myth unit. They can sink a single boat with its special ability.
* MightyGlacier: Mountain Giant, they can make good work on buildings, but are very slow.
* MythologyGag: His advancement text references the story of how he and Skadi got married. She was allowed to choose one of the gods as a husband, but had to choose by their feet alone.
* WhenTreesAttack: His god power.



[[folder:Hersir]]
-> '''Cost:''' 80 food, 40 gold
-> '''Availability:''' Archaic Age
-> '''Trained at:''' Temple/Longhouse
-> '''God-specific bonuses:'''
--> '''Loki''': Speed +10%, they can summon a random Norse myth unit in battle once they have enough favor to summon them
-> '''Upgrades:''' HP and attack +10% upon advancing an age, Copper Weapons/Bronze Weapons/Iron Weapons[[note]]Armory/Dwarven Foundry, attack +10%[[/note]], Copper Mail/Bronze Mail/Iron Mail[[note]]Armory/Dwarven Foundry, Hack attack vulnerability -10%[[/note]], Copper Shields/Bronze Shields/Iron Shields[[note]]Armory/Dwarven Foundry, Pierce attack vulnerability -10%[[/note]], Levy Longhouse/Conscript Longhouse[[note]]Longhouse, training time -20%[[/note]].
-> '''God-specific upgrades:'''
--> '''Loki:''' Eyes in the Forest[[note]]Town Center, LOS +3[[/note]]
--> '''Forseti:''' Hall of Thanes[[note]]Temple/Longhouse, HP +10% and speed +1[[/note]]

to:

[[folder:Hersir]]
-> '''Cost:''' 80 food, 40 gold
-> '''Availability:''' Archaic
!!!Mythic Age
-> '''Trained at:''' Temple/Longhouse
-> '''God-specific bonuses:'''
--> '''Loki''': Speed +10%, they can summon
[[folder:Tyr]]
[[quoteright:168:https://static.tvtropes.org/pmwiki/pub/images/tyr.jpg]]
[[caption-width-right:168:"You have advanced to the Mythic Age through the Valor of Tyr."]]

God of valor and bravery. He lost his hand as
a random Norse result of placing his hand in Fenrir's mouth when the gods were chaining him.

-->'''God Power''': Fimbulvetr (Summons wolves to attack Town Centers. Prevent God Powers from activating during the duration)\\
'''Unique Technologies''': Bravery (Huskarl gain increased attack and deal more damage to buildings), Berserkergang (Ulfsarks gain increased hitpoints and attack)\\
'''Myth Unit''': Fenris Wolf Brood (a
myth unit in battle once they have enough favor to summon them
-> '''Upgrades:''' HP and
that gain attack +10% upon advancing an age, Copper Weapons/Bronze Weapons/Iron Weapons[[note]]Armory/Dwarven Foundry, attack +10%[[/note]], Copper Mail/Bronze Mail/Iron Mail[[note]]Armory/Dwarven Foundry, Hack attack vulnerability -10%[[/note]], Copper Shields/Bronze Shields/Iron Shields[[note]]Armory/Dwarven Foundry, Pierce attack vulnerability -10%[[/note]], Levy Longhouse/Conscript Longhouse[[note]]Longhouse, training time -20%[[/note]].
-> '''God-specific upgrades:'''
--> '''Loki:''' Eyes
when in the Forest[[note]]Town Center, LOS +3[[/note]]
--> '''Forseti:''' Hall
a pack of Thanes[[note]]Temple/Longhouse, HP +10% other Fenris Wolf Brood), Jormund Elver (Naval myth unit that shoots long-ranged venom)\\
'''Focus''': Infantry\\
'''Major God Availability''': Odin, Thor,
and speed +1[[/note]]Loki



* DropTheHammer: Hersir are all armed with big hammers.
* HeroUnit: The Hersir is the Norse hero produced in the Longhouse and Temple. They earn double amount of favor when fighting and, starting at Classical Age, they can slowly generate Favor.
* TacticalRockPaperScissors: Hersir deals 6x damage to myth units, and deals 3x damage to Animals of Set.

to:

* DropTheHammer: Hersir are all armed AKindOfOne: Subverted with big hammers.
* HeroUnit: The Hersir is
the Norse hero produced in Fenris Brood and Jormund Elver, which are noted to be the Longhouse offspring of Fenrir and Temple. They earn double amount the Jormungand, respectively.
* HandicappedBadass: Lost his hand to Fenrir, but still a powerful god.
* {{Irony}}: He allows you to summon the Fenris Brood. You know, the puppies
of favor when fighting and, starting at Classical Age, they can slowly generate Favor.
the same big bad wolf that bit his hand off.
* TacticalRockPaperScissors: Hersir deals 6x damage to myth units, EndlessWinter: The Fimbulwinter God Power.
* SavageWolves: The Fenris Wolf
and deals 3x damage to Animals of Set.the wolves in Fimbulwinter.



[[folder:Throwing Axeman]]
-> '''Cost:''' 50 wood, 40 gold
-> '''Availability:''' Classical Age
-> '''Trained at:''' Longhouse
-> '''God-specific bonuses:'''
--> '''Odin''': Regenerate at 0.8 HP per second when idle.
--> '''Loki''': Training time -10%
-> '''Upgrades:''' Axe of Muspell[[note]]Longhouse by having the ExpansionPack ''The Titans'', attack vs. flying units +300% and Range +2[[/note]], Medium Infantry[[note]]Longhouse, upgrades to Medium Throwing Axeman who have +10% HP, +10% Attack and +1 LOS[[/note]], Heavy Infantry[[note]]Longhouse, upgrades Medium to Heavy Throwing Axeman who have +15% HP, +10% Attack and +1 LOS[[/note]], Champion Infantry[[note]]Longhouse, upgrades Heavy to Champion Throwing Axeman who have +20% HP, +10% Attack and +1 LOS[[/note]], Copper Weapons/Bronze Weapons/Iron Weapons[[note]]Armory/Dwarven Foundry, attack +10%[[/note]], Copper Mail/Bronze Mail/Iron Mail[[note]]Armory/Dwarven Foundry, Hack attack vulnerability -10%[[/note]], Copper Shields/Bronze Shields/Iron Shields[[note]]Armory/Dwarven Foundry, Pierce attack vulnerability -10%[[/note]], Levy Longhouse/Conscript Longhouse[[note]]Longhouse, training time -20%[[/note]].
-> '''God-specific upgrades:'''
--> '''Loki:''' Eyes in the Forest[[note]]Town Center, LOS +3[[/note]]
--> '''Skadi:''' Huntress Axe[[note]]Longhouse, attack +20%[[/note]]

to:

[[folder:Throwing Axeman]]
-> '''Cost:''' 50 wood, 40 gold
-> '''Availability:''' Classical Age
-> '''Trained at:''' Longhouse
-> '''God-specific bonuses:'''
--> '''Odin''': Regenerate at 0.8 HP per second when idle.
--> '''Loki''': Training time -10%
-> '''Upgrades:''' Axe of Muspell[[note]]Longhouse by having
[[folder:Hel]]
[[quoteright:168:https://static.tvtropes.org/pmwiki/pub/images/hel.jpg]]
[[caption-width-right:168:"You have advanced to
the ExpansionPack ''The Titans'', attack vs. flying Mythic Age through the Malice of Hel."]]

The youngest child of the god Loki, who was casted into the underworld to be its ruler. Is described to be half woman, but half, rotted like a decaying corpse.

-->'''God Power''': Nidhogg (Summons Nidhogg, a powerful airborne myth unit.)\\
'''Unique Technologies''': Rampage (Myth
units +300% can be trained nearly instantaneous), Granite Blood (Mountain, Frost, and Range +2[[/note]], Medium Infantry[[note]]Longhouse, upgrades to Medium Throwing Axeman who have +10% HP, +10% Attack and +1 LOS[[/note]], Heavy Infantry[[note]]Longhouse, upgrades Medium to Heavy Throwing Axeman who have +15% HP, +10% Attack and +1 LOS[[/note]], Champion Infantry[[note]]Longhouse, upgrades Heavy to Champion Throwing Axeman who have +20% HP, +10% Attack and +1 LOS[[/note]], Copper Weapons/Bronze Weapons/Iron Weapons[[note]]Armory/Dwarven Foundry, attack +10%[[/note]], Copper Mail/Bronze Mail/Iron Mail[[note]]Armory/Dwarven Foundry, Hack attack vulnerability -10%[[/note]], Copper Shields/Bronze Shields/Iron Shields[[note]]Armory/Dwarven Foundry, Pierce attack vulnerability -10%[[/note]], Levy Longhouse/Conscript Longhouse[[note]]Longhouse, training time -20%[[/note]].
-> '''God-specific upgrades:'''
--> '''Loki:''' Eyes in the Forest[[note]]Town Center, LOS +3[[/note]]
--> '''Skadi:''' Huntress Axe[[note]]Longhouse, attack +20%[[/note]]
Fire Giants gain increased hitpoints)\\
'''Myth Unit''': Mountain Giant (a giant myth unit that can crush a building), Frost Giant (A giant myth unit that can freeze a single target), Fire Giant (a giant myth unit that hurls fireball that bounces into a line of enemies)\\
'''Focus''': Myth units\\
'''Major God Availability''': Loki



* ThrowingYourSwordAlwaysWorks: Throwing Axemen are the Norse's main ranged units (until ''Tales of the Dragon'' expansion added the Bogsveigir). Unlike other ranged units, they are classified as infantry and deal hack damage instead of pierce damage. Also, unlike ''VideoGame/AgeOfEmpiresII'', the Throwing Axemen throws small hatchets instead of large two-headed axes.

to:

* ThrowingYourSwordAlwaysWorks: Throwing Axemen are BodyHorror: Half of her body is rotten and decayed.
* MotherOfMonsters: At
the Norse's main ranged units (until ''Tales of very least she does ''something'' to unleash the Dragon'' expansion added the Bogsveigir). Unlike other ranged units, they are classified as infantry and deal hack damage instead hordes.
* OurDragonsAreDifferent: Nidhogg, a dragon that is capable
of pierce damage. Also, unlike ''VideoGame/AgeOfEmpiresII'', the Throwing Axemen throws small hatchets instead devastating buildings but is vulnerable to archers.
* OurGiantsAreDifferent: All three
of large two-headed axes.them.



[[folder:Raiding Cavalry]]
-> '''Cost:''' 40 food, 50 gold
-> '''Availability:''' Classical Age
-> '''Trained at:''' Longhouse
-> '''God-specific bonuses:'''
--> '''Odin''': Regenerate at 0.8 HP per second when idle.
--> '''Loki''': Training time -10%
-> '''Upgrades:''' Medium Cavalry[[note]]Longhouse/Hill Fort, upgrades to Medium Raider who have +10% HP, +10 Attack and +1 LOS[[/note]], Heavy Cavalry[[note]]Longhouse/Hill Fort, upgrades Medium to Heavy Raider who have +15% HP, +10 Attack and +1 LOS[[/note]], Champion Cavalry[[note]]Longhouse/Hill Fort, upgrades Heavy to Champion Raider who have +20 HP, +10 Attack and +1 LOS[[/note]], Copper Weapons/Bronze Weapons/Iron Weapons[[note]]Armory/Dwarven Foundry, attack +10%[[/note]], Copper Mail/Bronze Mail/Iron Mail[[note]]Armory/Dwarven Foundry, Hack attack vulnerability -10%[[/note]], Copper Shields/Bronze Shields/Iron Shields[[note]]Armory/Dwarven Foundry, Pierce attack vulnerability -10%[[/note]], Levy Longhouse/Conscript Longhouse[[note]]Longhouse, training time -20%[[/note]].
-> '''God-specific upgrades:'''
--> '''Freyja:''' Thundering Hooves[[note]]Longhouse, HP and speed +10%[[/note]]
--> '''Baldr:''' Sons of Sleipnir[[note]]Longhouse, attack vs. Archers and Throwing Axemen +2[[/note]]

to:

[[folder:Raiding Cavalry]]
-> '''Cost:''' 40 food, 50 gold
-> '''Availability:''' Classical Age
-> '''Trained at:''' Longhouse
-> '''God-specific bonuses:'''
--> '''Odin''': Regenerate at 0.8 HP per second when idle.
--> '''Loki''': Training time -10%
-> '''Upgrades:''' Medium Cavalry[[note]]Longhouse/Hill Fort, upgrades to Medium Raider who
[[folder:Baldr]]
[[quoteright:168:https://static.tvtropes.org/pmwiki/pub/images/baldr_5.jpg]]
[[caption-width-right:168:"You
have +10% HP, +10 Attack advanced to the Mythic Age through Faith in Baldr."]]

God of joy, purity,
and +1 LOS[[/note]], Heavy Cavalry[[note]]Longhouse/Hill Fort, upgrades Medium innocence. Loved by all gods for his friendly demeanor but was killed by Loki. He will soon be reborn after the events of Ragnarok.

-->'''God Power''': Ragnarok (Transform all villagers into Heroes of Ragnarok, powerful hero units)\\
'''Unique Technologies''': Son of Sleipnir (Raiding Cavalry deal more damage
to Heavy Raider who have +15% HP, +10 Attack archers), Dwarven Auger (Portable Ram gain increased speed and +1 LOS[[/note]], Champion Cavalry[[note]]Longhouse/Hill Fort, upgrades Heavy to Champion Raider who have +20 HP, +10 Attack and +1 LOS[[/note]], Copper Weapons/Bronze Weapons/Iron Weapons[[note]]Armory/Dwarven Foundry, attack +10%[[/note]], Copper Mail/Bronze Mail/Iron Mail[[note]]Armory/Dwarven Foundry, Hack attack vulnerability -10%[[/note]], Copper Shields/Bronze Shields/Iron Shields[[note]]Armory/Dwarven Foundry, Pierce attack vulnerability -10%[[/note]], Levy Longhouse/Conscript Longhouse[[note]]Longhouse, training time -20%[[/note]].
-> '''God-specific upgrades:'''
--> '''Freyja:''' Thundering Hooves[[note]]Longhouse, HP
and train faster), Arctic Gale (Dragon Boats gain speed +10%[[/note]]
--> '''Baldr:''' Sons of Sleipnir[[note]]Longhouse, attack vs. Archers
and Throwing Axemen +2[[/note]]hack armor)\\
'''Myth Unit''': Fire Giant (a giant myth unit that hurls fireball that bounces into a line of enemies)\\
'''Focus''': Siege and Cavalry\\
'''Major God Availability''': Odin and Thor



* AnnoyingArrows: Raiding Cavalry has more Pierce armor than other Norse units, making it an efficient, well, [[ExactlyWhatItSaysOnTheTin raiding cavalry]].
* FragileSpeedster: Raiding Cavalry are fast, but not overtly tough, best used against groups of archers, siege units and villagers, and not much else as they lack the hitpoints to stand firm against infantry and myth units

to:

* AnnoyingArrows: Raiding Cavalry has more Pierce armor than BatteringRam: Balder makes dwarven battering rams move faster, hit harder and be trained quicker.
* BlowYouAway: Subverted, Balder’s technology lets Siege ships move faster.
* GlassCannon: Compared to
other Norse units, making it an efficient, giants, Fire Giants are rather frail, having less than half as many HP as Mountain Giants do. But their damage output is ''very'' good.
* HeroUnit: Followers of Baldr have the Heroes of Ragnarok, who are created from your Gatherers and Dwarves when the "Ragnarok" god power is used.
* IncendiaryExponent: Fire Giants are wreathed in flames and use them to attack from afar.
* LastDiscMagic: Ragnarok, which turns all villagers into Heroes of Ragnarok. While you have a powerful army, you destroy your entire economy and the enemies as
well, [[ExactlyWhatItSaysOnTheTin raiding cavalry]].
* FragileSpeedster: Raiding Cavalry
so use it when you are fast, but not overtly tough, best used against groups of archers, siege units and villagers, and not much else as they lack about to finish the hitpoints to stand firm against infantry and myth unitsgame.



[[folder:Ox Caravan]]
-> '''Cost:''' 100 food

to:

[[folder:Ox Caravan]]
!!Units
[[folder:Gatherer]]
-> '''Cost:''' 100 50 food



-> '''Trained at:''' Market
-> '''Upgrades:''' Coinage[[note]]Market, movement speed +20%[[/note]]

to:

-> '''Trained at:''' Market
Town Center
-> '''God-specific bonuses:'''
--> '''Odin''': Food gathering from hunted animals by 10%.
-> '''Upgrades:''' Coinage[[note]]Market, movement speed +20%[[/note]]Hand Axe/Bow Saw/Carpenters[[note]]Ox Cart, wood gathering +10%, wood carrying +50%[[/note]], Pickaxe/Shaft Mine/Quarry[[note]]Ox Cart, gold gathering +10%, gold carrying 50%[[/note]], Hunting Dogs[[note]]Ox Cart, food gathered from hunted animals +30%[[/note]], Husbandry[[note]]Ox Cart, food gathered from herd animals +20%, laborers can carry twice as much food for all types[[/note]], Plow/Irrigation/Flood Control[[note]]Ox Cart, food gathering from Farms +10%[[/note]].
-> '''God-specific upgrades:'''
--> '''Thor:''' Pig Sticker [[note]]Ox Cart, deal quadruple damage against hunted animals and food gathering from Hunted Animals by 10%[[/note]]
--> '''Skadi:''' Winter Harvest [[note]]Ox Cart, food gathering from Farms by 20%[[/note]]



* InstantMilitia: Gatherers can transform into an Ulfsark at a cost of another Ulfsark.
* WorkerUnit: One of the worker units in the Norse civilization. Unlike other worker units, Gatherer (and Dwarves) are incapable of building structures aside from Farms. Instead, the Norse infantry can build structures.



[[folder:Huskarl]]
-> '''Cost:''' 75 wood, 40 gold
-> '''Availability:''' Heroic Age
-> '''Trained at:''' Hill Fort

to:

[[folder:Huskarl]]
[[folder:Dwarf]]
-> '''Cost:''' 75 wood, 40 70 gold
-> '''Availability:''' Heroic Archaic Age
-> '''Trained at:''' Hill FortTown Center



--> '''Odin''': Regenerate at 0.8 HP per second when idle, HP +20%.
-> '''Upgrades:''' Medium Infantry[[note]]Longhouse, upgrades to Medium Huskarl who have +10% HP, +10% Attack and +1 LOS[[/note]], Heavy Infantry[[note]]Longhouse, upgrades Medium to Heavy Huskarl who have +15% HP, +10% Attack and +1 LOS[[/note]], Champion Infantry[[note]]Longhouse, upgrades Heavy to Champion Huskarl who have +20% HP, +10% Attack and +1 LOS[[/note]], Copper Weapons/Bronze Weapons/Iron Weapons[[note]]Armory/Dwarven Foundry, attack +10%[[/note]], Copper Mail/Bronze Mail/Iron Mail[[note]]Armory/Dwarven Foundry, Hack attack vulnerability -10%[[/note]], Copper Shields/Bronze Shields/Iron Shields[[note]]Armory/Dwarven Foundry, Pierce attack vulnerability -10%[[/note]], Levy Hill Fort/Conscript Hill Fort[[note]]Hill Fort, training time -20%[[/note]].

to:

--> '''Odin''': Regenerate at 0.8 HP per second when idle, HP +20%.
Food gathering from hunted animals by 10%.
--> '''Thor''': Thor starts with two Dwarves instead of Gatherers, Gold -10, Wood gathering equal to Gatherers, Food gathering slightly less than Gatherers
-> '''Upgrades:''' Medium Infantry[[note]]Longhouse, upgrades to Medium Huskarl who have +10% HP, +10% Attack and +1 LOS[[/note]], Heavy Infantry[[note]]Longhouse, upgrades Medium to Heavy Huskarl who have +15% HP, +10% Attack and +1 LOS[[/note]], Champion Infantry[[note]]Longhouse, upgrades Heavy to Champion Huskarl who have +20% HP, +10% Attack and +1 LOS[[/note]], Copper Weapons/Bronze Weapons/Iron Weapons[[note]]Armory/Dwarven Foundry, attack +10%[[/note]], Copper Mail/Bronze Mail/Iron Mail[[note]]Armory/Dwarven Foundry, Hack attack vulnerability -10%[[/note]], Copper Shields/Bronze Shields/Iron Shields[[note]]Armory/Dwarven Foundry, Pierce attack vulnerability -10%[[/note]], Levy Hill Fort/Conscript Hill Fort[[note]]Hill Fort, training time -20%[[/note]].Hand Axe/Bow Saw/Carpenters[[note]]Ox Cart, wood gathering +10%, wood carrying +50%[[/note]], Pickaxe/Shaft Mine/Quarry[[note]]Ox Cart, gold gathering +10%, gold carrying 50%[[/note]], Hunting Dogs[[note]]Ox Cart, food gathered from hunted animals +30%[[/note]], Husbandry[[note]]Ox Cart, food gathered from herd animals +20%, laborers can carry twice as much food for all types[[/note]], Plow/Irrigation/Flood Control[[note]]Ox Cart, food gathering from Farms +10%[[/note]].



--> '''Loki:''' Eyes in the Forest[[note]]Town Center, LOS +3[[/note]]
--> '''Tyr:''' Bravery[[note]]Hill Fort, attack +20%, attack vs. Buildings +200%[[/note]]

to:

--> '''Loki:''' Eyes in the Forest[[note]]Town Center, LOS +3[[/note]]
'''Thor:''' Pig Sticker [[note]]Ox Cart, deal quadruple damage against hunted animals and food gathering from Hunted Animals by 10%[[/note]]
--> '''Tyr:''' Bravery[[note]]Hill Fort, attack +20%, attack vs. Buildings +200%[[/note]]'''Skadi:''' Winter Harvest [[note]]Ox Cart, food gathering from Farms by 20%[[/note]]



* AnnoyingArrows: Like its [[VideoGame/AgeOfEmpiresII predecessor]], Huskarls have the highest Pierce armor compared to other Norse infantry, making them efficient against a horde of archers and defensive strongholds.
* TacticalRockPaperScissors: Huskarl deals 100% bonus damage against archers, but deal 25% less damage against Cheiroballista.

to:

* AnnoyingArrows: Like its [[VideoGame/AgeOfEmpiresII predecessor]], Huskarls have the highest Pierce armor compared to other OurDwarvesAreAllTheSame: The Dwarves are a Norse infantry, making them worker who specializes in mining.
* GameplayAndStorySegregation: Despite being a mythological creature, Dwarves are not classified as myth units.
* InstantMilitia: Dwarves can transform into an Ulfsark at a cost of another Ulfsark.
* WorkerUnit: One of the worker units in the Norse civilization. Compared to the Gatherer, Dwarves are more
efficient against a horde of archers and defensive strongholds.
* TacticalRockPaperScissors: Huskarl deals 100% bonus damage against archers,
at mining than Gatherers but deal 25% less damage against Cheiroballista.are slow at everything else, unless you are playing as Thor.



[[folder:Jarl]]
-> '''Cost:''' 50 food, 80 gold
-> '''Availability:''' Heroic Age
-> '''Trained at:''' Hill Fort

to:

[[folder:Jarl]]
[[folder:Ox Cart]]
-> '''Cost:''' 50 food, 80 gold
50 wood
-> '''Availability:''' Heroic Archaic Age
-> '''Trained at:''' Hill FortTown Center



--> '''Odin''': Regenerate at 0.8 HP per second when idle, HP +15%.
-> '''Upgrades:''' Medium Cavalry[[note]]Longhouse/Hill Fort, upgrades to Ulf Jarl who have +10% HP, +10% Attack and +1 LOS[[/note]], Heavy Cavalry[[note]]Longhouse/Hill Fort, upgrades Ulf to Great Jarl who have +15% HP, +10% Attack and +1 LOS[[/note]], Champion Cavalry[[note]]Longhouse/Hill Fort, upgrades Great to Legendary Jarl who have +20% HP, +10% Attack and +1 LOS[[/note]], Copper Weapons/Bronze Weapons/Iron Weapons[[note]]Armory/Dwarven Foundry, attack +10%[[/note]], Copper Mail/Bronze Mail/Iron Mail[[note]]Armory/Dwarven Foundry, Hack attack vulnerability -10%[[/note]], Copper Shields/Bronze Shields/Iron Shields[[note]]Armory/Dwarven Foundry, Pierce attack vulnerability -10%[[/note]], Levy Hill Fort/Conscript Hill Fort[[note]]Hill Fort, training time -20%[[/note]].
-> '''God-specific upgrades:'''
--> '''Freyja:''' Thundering Hooves[[note]]Longhouse, HP and speed +10%[[/note]]
--> '''Njord:''' Ring Giver[[note]]Hill Fort, HP +25%[[/note]]

to:

--> '''Odin''': Regenerate at 0.8 '''Loki''': Food -25, Wood -25, Speed +50%, HP per second when idle, HP +15%.
-> '''Upgrades:''' Medium Cavalry[[note]]Longhouse/Hill Fort, upgrades to Ulf Jarl who have +10% HP, +10% Attack and +1 LOS[[/note]], Heavy Cavalry[[note]]Longhouse/Hill Fort, upgrades Ulf to Great Jarl who have +15% HP, +10% Attack and +1 LOS[[/note]], Champion Cavalry[[note]]Longhouse/Hill Fort, upgrades Great to Legendary Jarl who have +20% HP, +10% Attack and +1 LOS[[/note]], Copper Weapons/Bronze Weapons/Iron Weapons[[note]]Armory/Dwarven Foundry, attack +10%[[/note]], Copper Mail/Bronze Mail/Iron Mail[[note]]Armory/Dwarven Foundry, Hack attack vulnerability -10%[[/note]], Copper Shields/Bronze Shields/Iron Shields[[note]]Armory/Dwarven Foundry, Pierce attack vulnerability -10%[[/note]], Levy Hill Fort/Conscript Hill Fort[[note]]Hill Fort, training time -20%[[/note]].
-> '''God-specific upgrades:'''
--> '''Freyja:''' Thundering Hooves[[note]]Longhouse, HP and speed +10%[[/note]]
--> '''Njord:''' Ring Giver[[note]]Hill Fort, HP +25%[[/note]]
-45%



* HunterOfMonsters: The Jarls deal bonus damage against myth units. However, as they are not classified as heroes, they are still vulnerable to myth unit's special ability.
* MightyGlacier: Downplayed, Jarls are tough, good against myth units and archers, but are a lot slower than normal cavalry. They're still faster than regular infantry and most myth units though.



[[folder:Portable Ram]]
-> '''Cost:''' 125 wood, 125 gold
-> '''Availability:''' Heroic Age
-> '''Trained at:''' Hill Fort

to:

[[folder:Portable Ram]]
[[folder:Ulfsark]]
-> '''Cost:''' 125 wood, 125 50 food, 30 gold
-> '''Availability:''' Heroic Archaic Age
-> '''Trained at:''' Hill FortTown Center/Longhouse



--> '''Odin''': HP +20%.
-> '''Upgrades:''' Draft Horses[[note]]Hill Fort, movement speed +20%[[/note]], Engineers[[note]]Hill Fort, attack +50%, attack vs. walls and gates +100%[[/note]].

to:

--> '''Odin''': Regenerate at 0.8 HP +20%.
per second when idle.
--> '''Loki''': Training time -10%
-> '''Upgrades:''' Draft Horses[[note]]Hill Fort, movement speed +20%[[/note]], Engineers[[note]]Hill Fort, Medium Infantry[[note]]Longhouse, upgrades to Medium Ulfsark who have +10% HP, +10% Attack and +1 LOS[[/note]], Heavy Infantry[[note]]Longhouse, upgrades Medium to Heavy Ulfsark who have +15% HP, +10% Attack and +1 LOS[[/note]], Champion Infantry[[note]]Longhouse, upgrades Heavy to Champion Ulfsark who have +20% HP, +10% Attack and +1 LOS[[/note]], Copper Weapons/Bronze Weapons/Iron Weapons[[note]]Armory/Dwarven Foundry, attack +50%, +10%[[/note]], Copper Mail/Bronze Mail/Iron Mail[[note]]Armory/Dwarven Foundry, Hack attack vs. walls and gates +100%[[/note]].vulnerability -10%[[/note]], Copper Shields/Bronze Shields/Iron Shields[[note]]Armory/Dwarven Foundry, Pierce attack vulnerability -10%[[/note]], Levy Longhouse/Conscript Longhouse[[note]]Longhouse, training time -20%[[/note]].



--> '''Baldr:''' Dwarven Auger[[note]]Hill Fort, speed and attack +20%, training time -50%[[/note]]

to:

--> '''Baldr:''' Dwarven Auger[[note]]Hill Fort, '''Odin:''' Lone Wanderer[[note]]Town Center/Longhouse, speed and +10%[[/note]]
--> '''Thor:''' Hammer of the Gods[[note]]Dwarven Foundry,
attack +20%, training time -50%[[/note]]+10%[[/note]], Meteoric Iron Mail[[note]]Dwarven Foundry, hack attack vulnerability -10%[[/note]], Dragonscale Shields[[note]]Dwarven Foundry, pierce attack vulnerability -10%[[/note]]
--> '''Loki:''' Eyes in the Forest[[note]]Town Center, LOS +3[[/note]]
--> '''Forseti:''' Mithril Breastplate[[note]]Armory/Dwarven Foundry, Hack attack vulnerability -10%[[/note]]
--> '''Bragi:''' Call of Valhalla[[note]]Longhouse, HP +15%[[/note]], Swine Array[[note]]Longhouse, attack vs. Cavalry +200%[[/note]]
--> '''Tyr:''' Berserkergang[[note]]Longhouse, attack +10%, HP +15%[[/note]]



* BatteringRam: The Portable Ram unit is two men carrying a sharpened log to slam against buildings. The Engineer upgrade changes the tip into a serpent-like head.

to:

* BatteringRam: ArmyScout: Norse starts with a single Ulfsark, who serves as their scout due to their high speed.
* TheBerserker:
The Portable Ram unit is two men carrying a sharpened log to slam against buildings. The Engineer upgrade changes Ulfsark, who got their name from the tip into a serpent-like head.wolfskins they wear, like the berserkers and bearskins, is the main Norse infantry, equivalent to the Greek Hoplites and Egyptian Spearmen. They are affected by Tyr's "Berserkergang" technology, which gives them extra hitpoints and attack.
* ShieldsAreUseless: Champion Ulfsark carries kite shields, despite the fact that they have the lowest Pierce armor among Norse units.



[[folder:Ballista]]
-> '''Cost:''' 150 wood, 150 gold
-> '''Availability:''' Mythic Age
-> '''Trained at:''' Hill Fort
-> '''God-specific bonuses:'''
--> '''Odin''': HP +20%.
-> '''Upgrades:''' Draft Horses[[note]]Hill Fort, movement speed +20%[[/note]], Engineers[[note]]Hill Fort, attack +25%, attack vs. walls and gates +100%[[/note]], Burning Pitch[[note]]Armory/Dwarven Foundry, 50% Crush attack[[/note]].

to:

[[folder:Ballista]]
[[folder:Fishing Ship]]
-> '''Cost:''' 150 wood, 150 gold
50 wood
-> '''Availability:''' Mythic Archaic Age
-> '''Trained at:''' Hill Fort
-> '''God-specific bonuses:'''
--> '''Odin''': HP +20%.
Dock
-> '''Upgrades:''' Draft Horses[[note]]Hill Fort, movement speed +20%[[/note]], Engineers[[note]]Hill Fort, attack +25%, attack vs. walls and gates Purse Seine[[note]]Dock, fishing gathering rate +30%[[/note]], Salt Amphora[[note]]Dock, fishing gathering rate +40%, food carrying capacity +100%[[/note]], Burning Pitch[[note]]Armory/Dwarven Copper Mail/Bronze Mail/Iron Mail[[note]]Armory/Dwarven Foundry, 50% Crush attack[[/note]].Hack attack vulnerability -10%[[/note]], Copper Shields/Bronze Shields/Iron Shields[[note]]Armory/Dwarven Foundry, Pierce attack vulnerability -10%[[/note]], Conscript Sailors[[note]]Dock, training time -20%[[/note]].



[[folder:Bogsveigir]]
-> '''Cost:''' 80 wood, 40 gold
-> '''Availability:''' Heroic Age (from ''Tales of the Dragon'' onwards)
-> '''Trained at:''' Hill Fort
-> '''God-specific bonuses:'''
--> '''Odin''': Regenerate at 0.8 HP per second when idle, HP +20%.
-> '''Upgrades:''' Medium Infantry[[note]]Longhouse/Hill Fort, upgrades to Medium Bogsveigir who have +10% HP, +10% Attack and +1 LOS[[/note]], Heavy Infantry[[note]]Longhouse/Hill Fort, upgrades Medium to Heavy Bogsveigir who have +15% HP, +10% Attack and +1 LOS[[/note]], Champion Infantry[[note]]Longhouse/Hill Fort, upgrades Heavy to Champion Bogsveigir who have +20% HP, +10% Attack and +1 LOS[[/note]], Copper Weapons/Bronze Weapons/Iron Weapons[[note]]Armory/Dwarven Foundry, attack +10%[[/note]], Copper Mail/Bronze Mail/Iron Mail[[note]]Armory/Dwarven Foundry, Hack attack vulnerability -10%[[/note]], Copper Shields/Bronze Shields/Iron Shields[[note]]Armory/Dwarven Foundry, Pierce attack vulnerability -10%[[/note]], Burning Pitch[[note]]Armory/Dwarven Foundry, attack vs. Buildings +200%, attack vs. Ships +50%[[/note]], Levy Hill Fort/Conscript Hill Fort[[note]]Hill Fort, training time -20%[[/note]].

to:

[[folder:Bogsveigir]]
[[folder:Transport Ship]]
-> '''Cost:''' 80 wood, 40 gold
120 wood
-> '''Availability:''' Heroic Age (from ''Tales of the Dragon'' onwards)
Classical Age
-> '''Trained at:''' Hill Fort
-> '''God-specific bonuses:'''
--> '''Odin''': Regenerate at 0.8 HP per second when idle, HP +20%.
Dock
-> '''Upgrades:''' Medium Infantry[[note]]Longhouse/Hill Fort, upgrades to Medium Bogsveigir who have +10% HP, +10% Attack and +1 LOS[[/note]], Heavy Infantry[[note]]Longhouse/Hill Fort, upgrades Medium to Heavy Bogsveigir who have +15% HP, +10% Attack and +1 LOS[[/note]], Champion Infantry[[note]]Longhouse/Hill Fort, upgrades Heavy to Champion Bogsveigir who have +20% HP, +10% Attack and +1 LOS[[/note]], Copper Weapons/Bronze Weapons/Iron Weapons[[note]]Armory/Dwarven Foundry, attack +10%[[/note]], Enclosed Deck[[note]]Dock, unit carrying capacity +100%[[/note]], Copper Mail/Bronze Mail/Iron Mail[[note]]Armory/Dwarven Foundry, Hack attack vulnerability -10%[[/note]], Copper Shields/Bronze Shields/Iron Shields[[note]]Armory/Dwarven Foundry, Pierce attack vulnerability -10%[[/note]], Burning Pitch[[note]]Armory/Dwarven Foundry, attack vs. Buildings +200%, attack vs. Ships +50%[[/note]], Levy Hill Fort/Conscript Hill Fort[[note]]Hill Fort, Conscript Sailors[[note]]Dock, training time -20%[[/note]].



* HunterOfMonsters: The Bogsveigirs deal bonus damage against myth units. However, as they are not classified as heroes, they are still vulnerable to myth unit's special ability. With that said, Bogsveigir, being archers, is less affected by abilities than Jarls.

to:

* HunterOfMonsters: The Bogsveigirs deal bonus damage against myth units. However, as they are not classified as heroes, they are OvershadowedByAwesome: While it is still vulnerable to myth unit's special ability. With useful for transporting units, the fact that said, Bogsveigir, being archers, is less affected by abilities than Jarls.Longboats can carry 10 units makes the Transport Ship somewhat redundant.




!!Major gods
[[folder:Odin]]
[[quoteright:256:https://static.tvtropes.org/pmwiki/pub/images/odinportrait.png]]

Ruler of the Norse gods, he never appears directly in the campaign and his only contribution is sending Reginleif to stop Gargarensis.

-->'''God Power''': Great Hunt (Increases number of animals in an area)\\
'''Bonuses''': Villagers hunt faster.\\
Gain two Ravens as scouts upon building a Temple.\\
Human soldiers regenerate hitpoints when idle. Slow when active.\\
Hill Fort units have increased hitpoints.\\
'''Technologies''': Lone Wanderer (Ulfsarks move faster)\\
'''Unique Unit''': Raven (flying scouts)\\
'''Focus''': Hill Fort units

to:

\n!!Major gods\n[[folder:Odin]]\n[[quoteright:256:https://static.tvtropes.org/pmwiki/pub/images/odinportrait.png]] \n\nRuler of [[folder:Longboat]]
-> '''Cost:''' 100 wood, 50 gold
-> '''Availability:''' Classical Age
-> '''Trained at:''' Dock
-> '''Upgrades:''' Arrow Ship Cladding[[note]]Dock, HP +20%, attack +10%, range +4[[/note]], Copper Weapons/Bronze Weapons/Iron Weapons[[note]]Armory/Dwarven Foundry, attack +10%[[/note]], Copper Mail/Bronze Mail/Iron Mail[[note]]Armory/Dwarven Foundry, Hack attack vulnerability -10%[[/note]], Copper Shields/Bronze Shields/Iron Shields[[note]]Armory/Dwarven Foundry, Pierce attack vulnerability -10%[[/note]], Burning Pitch[[note]]Armory/Dwarven Foundry, attack +15%, attack vs. buildings +300%[[/note]], Conscript Sailors[[note]]Dock, training time -20%[[/note]], Heroic Fleet[[note]]Dock by having
the Norse gods, he never appears directly in the campaign ExpansionPack ''The Titans'', attack vs. Myth Units +50%[[/note]].
-> '''God-specific upgrades:'''
--> '''Heimdall:''' Arctic Winds[[note]]Dock, HP
and his only contribution is sending Reginleif to stop Gargarensis.

-->'''God Power''': Great Hunt (Increases number of animals in an area)\\
'''Bonuses''': Villagers hunt faster.\\
Gain two Ravens as scouts upon building a Temple.\\
Human soldiers regenerate hitpoints when idle. Slow when active.\\
Hill Fort units have increased hitpoints.\\
'''Technologies''': Lone Wanderer (Ulfsarks move faster)\\
'''Unique Unit''': Raven (flying scouts)\\
'''Focus''': Hill Fort units
speed +10%[[/note]]
--> '''Njord:''' Long Serpent[[note]]Dock, attack +20%, Crush attack vulnerability -20%[[/note]]



* ACommanderIsYou:
** '''Brute Force:''' He offers a good deal of bonuses to human units (especially elite ones) and siege weapons.
** '''Pariah:''' He's extremely reliant on good early game raiding to succeed and his units are very vulnerable to archers, cavalry and base defences. His infantry regenerates, but only very slowly unless they are not moving, and the Norse need to be constantly on the offence to be effective. He's generally considered the worst major God, alongside Gaia.
* AnimalMotif: Ravens. He gains ravens as scout units and raven heads on top of his UI. His Wonder has a murder of crows flocking around the Wonder's tower.
* BladeOnAStick: Wields Gugnir in his portrait, and the spear itself can be found as a relic that boosts the attack of anti-cavalry infantry.
* CleverCrows: He periodically summons two ravens that can be used to explore the land.
* EyepatchOfPower: He [[EyeScream sacrificed an eye]] to gain knowledge.
* GrandpaGod: Like most depictions of Odin, his portrait portrays him as a white-bearded old man.
* WarGod: Most of the Norse Gods qualify, but Odin especially, since most of his benefits go towards your human soldiers.



[[folder:Thor]]
[[quoteright:256:https://static.tvtropes.org/pmwiki/pub/images/thorportrait.png]]

Son of Odin and Norse god of lightning. Never appears in person, but he uses his hammer to smash closed (and blow up) the Norse Tartarus gate.

-->'''God Power''': Dwarven Mine (Create a gold mine in a targeted area. The number of gold is based on the Age)\\
'''Bonuses''': Start with two Dwarves instead of two Gatherers.\\
Dwarves are cheaper and gather food and wood nearly equal to Gatherers\\
Build Dwarven Foundry instead of the Armory. It has no Age restriction, in addition, it has additional upgrades.\\
Dwarven Foundry upgrades are cheaper.\\
'''Technologies''': Pig Sticker (Villagers deal extra damage to animals and hunt faster), Hammer of the Gods (increases all human unit's attack), Meteoric Iron Mail (increases all human unit's hack armor), Dragonscale Shields (increases all human unit's pierce armor)\\
'''Unique Building''': Dwarven Foundry (improved Armory)\\
'''Focus''': Dwarves

to:

[[folder:Thor]]
[[quoteright:256:https://static.tvtropes.org/pmwiki/pub/images/thorportrait.png]]

Son of Odin and Norse god of lightning. Never appears in person, but he uses his hammer to smash closed (and blow up)
[[folder:Drakkar]]
-> '''Cost:''' 100 wood, 50 gold
-> '''Availability:''' Heroic Age
-> '''Trained at:''' Dock
-> '''Upgrades:''' Reinforced Ram[[note]]Dock, HP +10, attack +10[[/note]], Copper Weapons/Bronze Weapons/Iron Weapons[[note]]Armory/Dwarven Foundry, attack +10%[[/note]], Copper Mail/Bronze Mail/Iron Mail[[note]]Armory/Dwarven Foundry, Hack attack vulnerability -10%[[/note]], Copper Shields/Bronze Shields/Iron Shields[[note]]Armory/Dwarven Foundry, Pierce attack vulnerability -10%[[/note]], Conscript Sailors[[note]]Dock, training time -20%[[/note]], Heroic Fleet[[note]]Dock by having
the Norse Tartarus gate.

-->'''God Power''': Dwarven Mine (Create a gold mine in a targeted area. The number of gold is based on the Age)\\
'''Bonuses''': Start with two Dwarves instead of two Gatherers.\\
Dwarves are cheaper and gather food and wood nearly equal to Gatherers\\
Build Dwarven Foundry instead of the Armory. It has no Age restriction, in addition, it has additional upgrades.\\
Dwarven Foundry upgrades are cheaper.\\
'''Technologies''': Pig Sticker (Villagers deal extra damage to animals and hunt faster), Hammer of the Gods (increases all human unit's attack), Meteoric Iron Mail (increases all human unit's hack armor), Dragonscale Shields (increases all human unit's pierce armor)\\
'''Unique Building''': Dwarven Foundry (improved Armory)\\
'''Focus''': Dwarves
ExpansionPack ''The Titans'', attack vs. Myth Units +250%[[/note]].



* ACommanderIsYou:
%% ** '''Industrial:'''
** '''Research:''' Has cheaper and faster research as well as a fourth line of technologies that are exclusive only to him, and thus a much-appreciated shot in the arm for the Norse economy.
* BigGood: He is the major god you will play throughout the majority of the Norse campaign.
* DeusExMachina: In the main campaign, once Brokk and Eitri repairs his hammer, he uses it to stop Gargarensis and close the Norse Gate.
* DropTheHammer: His weapon of choice, which appears in the UI as a symbol, as well as the ultimate attack upgrade. In the campaign, Loki tricked him into destroying Mjolnir, which forced Thor to order Brokk and Eitri in repairing his hammer. Once the hammer is fixed, he used it to shut the gate.
* ExtraOreDinary: His God Power summons a massive gold ore for you to mine which gets better depending on what age you choose to summon it in.
* ThemeParkVersion: Looks not too far off from the Marvel version of Thor, though he is at least a redhead.
* UltimateBlacksmith: Thanks to the Dwarven Foundry, Thor's worshippers can research all the upgrades from the start of the game and even get bonus upgrades.



[[folder:Loki]]
[[quoteright:256:https://static.tvtropes.org/pmwiki/pub/images/lokiportrait.png]]

Norse god of trickery. Appears in-game in the form of [[spoiler:Skult]].

-->'''God Power''': Spy (Grant line-of-sight to one enemy unit)\\
'''Bonuses''': Hersirs move faster.\\
Hersirs may summon myth units in battle.\\
Myth units cost less favor.\\
Longhouse units train faster.\\
Ox carts move faster and cost less but has less hitpoints.\\
'''Technologies''': Eyes in the Forest (infantry gain increased line-of-sight)\\
'''Focus''': Myth units

to:

[[folder:Loki]]
[[quoteright:256:https://static.tvtropes.org/pmwiki/pub/images/lokiportrait.png]]

Norse god
[[folder:Dragon Ship]]
-> '''Cost:''' 100 wood, 100 gold
-> '''Availability:''' Heroic Age
-> '''Trained at:''' Dock
-> '''Upgrades:''' Naval Oxybeles[[note]]Dock, HP +10, range +12, line
of trickery. Appears in-game in sight +12, attack vs. buildings +200%[[/note]], Copper Weapons/Bronze Weapons/Iron Weapons[[note]]Armory, attack +10%[[/note]], Copper Mail/Bronze Mail/Iron Mail[[note]]Armory, Hack attack vulnerability -10%[[/note]], Copper Shields/Bronze Shields/Iron Shields[[note]]Armory, Pierce attack vulnerability -10%[[/note]], Conscript Sailors[[note]]Dock, training time -20%[[/note]], Heroic Fleet[[note]]Dock by having the form of [[spoiler:Skult]].

-->'''God Power''': Spy (Grant line-of-sight to one enemy unit)\\
'''Bonuses''': Hersirs move faster.\\
Hersirs may summon myth units in battle.\\
ExpansionPack ''The Titans'', attack vs. Myth units cost less favor.\\
Longhouse units train faster.\\
Ox carts move faster and cost less but has less hitpoints.\\
'''Technologies''': Eyes in the Forest (infantry gain increased line-of-sight)\\
'''Focus''': Myth units
Units +250%[[/note]].
-> '''God-specific upgrades:'''
--> '''Baldr:''' Arctic Gale[[note]]Dock, speed +20%, Hack attack vulnerability -30%[[/note]].



* ACommanderIsYou:
** '''Guerrilla:''' His unrivalled scouting options and quick unit movement are just what the Norse need.
* AnimalMotif: His UI shows snakes on top of the interface, referencing him fathering the World Serpent, Jormundgandr and possibly the snake destined to drip poison into his eyes as punishment for Baldur's murder.
* CoolOldGuy: Double subverted. [[spoiler:Skult]] is mostly useless for the duration you're with him, but later walks right in front of a ballista to ask the guy firing it to surrender.
* EvilLaugh: Does this, usually after commiting his tricks.
* ForTheEvulz: In his backstory, he become bored the life of being a god and decided to use his powers for pissing off anyone and '''everyone'''.
%%* GlowingEyesOfDoom: In his portrait.
* GreaterScopeVillain: He is the god allied with Gargarensis in the Norse campaign. [[spoiler:He tricked Thor into destroying Mjolnir so that Gargarensis and his giant allies can claim the Gate, and personally involve his avatar, Skult, in annoying the heroes.]]
* TheMinionMaster: Loki's Hersirs have the ability to randomly summon myth units while they are fighting. This allows them to add numbers in a middle of a fight, tipping the balance in Loki's favor.
* TheMole: His God Power allows you to turn an enemy unit into this, by giving you its line of sight without the enemy knowing (unless the enemy researches Omniscience)
* TheTrickster: His most defining trait. He tricks the heroes twice during the campaign, too. Probably for his [[ItAmusedMe amusement]]. [[spoiler: He claims the Battle Standard of Folstag will unite the Norse. It does... against you. Later, when it looks like you killed Gargarensis, turns out that it was Kemsyt, transformed by Loki]].



!!Minor gods
!!!Classical Age
[[folder:Heimdall]]
[[quoteright:168:https://static.tvtropes.org/pmwiki/pub/images/heimdall.jpg]]
[[caption-width-right:168:"You have advanced to the Classical Age through the Vigilance of Heimdall."]]

Watcher of Bifrost, the rainbow bridge that connected Asgard to Midgard. He is in charged with preventing the giants from attacking the Aesir's home. He watches for when the final battle, Ragnarok, comes.

-->'''God Power''': Undermine (Destroys walls and towers and damage Town Centers and Fortresses in an area)\\
'''Unique Technologies''': Arctic Winds (Longboats gain increased hitpoints and speed), Safeguard (Walls and Towers gain increased hitpoints and Tower cost less), Elhrimnir Kettle (Einherjars gain hitpoints and attack)\\
'''Myth Unit''': Einherjar/Giant-killer Einherjar (Powerful but slow myth units that are strong against buildings. They blow their horn to increases friendly unit's attack.)\\
'''Focus''': Building\\
'''Major God Availability''': Odin and Loki

to:

!!Minor gods
!!!Classical
[[folder:Hersir]]
-> '''Cost:''' 80 food, 40 gold
-> '''Availability:''' Archaic
Age
[[folder:Heimdall]]
[[quoteright:168:https://static.tvtropes.org/pmwiki/pub/images/heimdall.jpg]]
[[caption-width-right:168:"You
-> '''Trained at:''' Temple/Longhouse
-> '''God-specific bonuses:'''
--> '''Loki''': Speed +10%, they can summon a random Norse myth unit in battle once they
have advanced enough favor to summon them
-> '''Upgrades:''' HP and attack +10% upon advancing an age, Copper Weapons/Bronze Weapons/Iron Weapons[[note]]Armory/Dwarven Foundry, attack +10%[[/note]], Copper Mail/Bronze Mail/Iron Mail[[note]]Armory/Dwarven Foundry, Hack attack vulnerability -10%[[/note]], Copper Shields/Bronze Shields/Iron Shields[[note]]Armory/Dwarven Foundry, Pierce attack vulnerability -10%[[/note]], Levy Longhouse/Conscript Longhouse[[note]]Longhouse, training time -20%[[/note]].
-> '''God-specific upgrades:'''
--> '''Loki:''' Eyes in
the Classical Age through the Vigilance Forest[[note]]Town Center, LOS +3[[/note]]
--> '''Forseti:''' Hall
of Heimdall."]]

Watcher of Bifrost, the rainbow bridge that connected Asgard to Midgard. He is in charged with preventing the giants from attacking the Aesir's home. He watches for when the final battle, Ragnarok, comes.

-->'''God Power''': Undermine (Destroys walls
Thanes[[note]]Temple/Longhouse, HP +10% and towers and damage Town Centers and Fortresses in an area)\\
'''Unique Technologies''': Arctic Winds (Longboats gain increased hitpoints and speed), Safeguard (Walls and Towers gain increased hitpoints and Tower cost less), Elhrimnir Kettle (Einherjars gain hitpoints and attack)\\
'''Myth Unit''': Einherjar/Giant-killer Einherjar (Powerful but slow myth units that are strong against buildings. They blow their horn to increases friendly unit's attack.)\\
'''Focus''': Building\\
'''Major God Availability''': Odin and Loki
speed +1[[/note]]



* BattleCry: Einherjar's special ability.
* DualWielding: Also OneHandedZweihander, Einherjar fights with two long axes, which become two double-bladed long axes when upgraded.
* {{Irony}}: Worshipers of Loki can worship him, the same god that will battle him to the death in Ragnarok. Plus, despite his bonus for defensive buildings, his power can destroy walls and towers.
* StoneWall: Literally, he can increase the wall's health. Also, the Einherjar is slow but very defensive.
* TheUndead: Einherjar are undead Vikings chosen by the Valkyrie to live in Valhalla so that they prepare for the final battle.

to:

* BattleCry: Einherjar's special ability.
* DualWielding: Also OneHandedZweihander, Einherjar fights
DropTheHammer: Hersir are all armed with two long axes, which become two double-bladed long axes big hammers.
* HeroUnit: The Hersir is the Norse hero produced in the Longhouse and Temple. They earn double amount of favor
when upgraded.
* {{Irony}}: Worshipers of Loki can worship him, the same god that will battle him to the death in Ragnarok. Plus, despite his bonus for defensive buildings, his power can destroy walls and towers.
* StoneWall: Literally, he can increase the wall's health. Also, the Einherjar is slow but very defensive.
* TheUndead: Einherjar are undead Vikings chosen by the Valkyrie to live in Valhalla so that
fighting and, starting at Classical Age, they prepare for the final battle.can slowly generate Favor.
* TacticalRockPaperScissors: Hersir deals 6x damage to myth units, and deals 3x damage to Animals of Set.



[[folder:Freyja]]
[[quoteright:168:https://static.tvtropes.org/pmwiki/pub/images/freyja_7.jpg]]
[[caption-width-right:168:"You have advanced to the Classical Age by the Glory of Freyja."]]

The goddess of beauty and love of nature.

-->'''God Power''': Forest Fire (Set a forest on fire that deals damage to closeby units)\\
'''Unique Technologies''': Thundering Hooves (Jarls, Raiding Cavalry, and Valkyries gain increased hitpoints and speed), Aurora Borealis (Valkyries gain increased attack and healing)\\
'''Myth Unit''': Valkyrie/Shieldmaiden Valkyrie (Horseriding myth units that can are stronger than human units and can heal allies)\\
'''Focus''': Cavalry\\
'''Major God Availability''': Odin and Thor

to:

[[folder:Freyja]]
[[quoteright:168:https://static.tvtropes.org/pmwiki/pub/images/freyja_7.jpg]]
[[caption-width-right:168:"You have advanced to the
[[folder:Throwing Axeman]]
-> '''Cost:''' 50 wood, 40 gold
-> '''Availability:'''
Classical Age Age
-> '''Trained at:''' Longhouse
-> '''God-specific bonuses:'''
--> '''Odin''': Regenerate at 0.8 HP per second when idle.
--> '''Loki''': Training time -10%
-> '''Upgrades:''' Axe of Muspell[[note]]Longhouse
by having the Glory of Freyja."]]

The goddess of beauty and love of nature.

-->'''God Power''': Forest Fire (Set a forest on fire that deals damage to closeby units)\\
'''Unique Technologies''': Thundering Hooves (Jarls, Raiding Cavalry, and Valkyries gain increased hitpoints and speed), Aurora Borealis (Valkyries gain increased
ExpansionPack ''The Titans'', attack and healing)\\
'''Myth Unit''': Valkyrie/Shieldmaiden Valkyrie (Horseriding myth
vs. flying units that can are stronger than human units +300% and can heal allies)\\
'''Focus''': Cavalry\\
'''Major God Availability''': Odin
Range +2[[/note]], Medium Infantry[[note]]Longhouse, upgrades to Medium Throwing Axeman who have +10% HP, +10% Attack and Thor+1 LOS[[/note]], Heavy Infantry[[note]]Longhouse, upgrades Medium to Heavy Throwing Axeman who have +15% HP, +10% Attack and +1 LOS[[/note]], Champion Infantry[[note]]Longhouse, upgrades Heavy to Champion Throwing Axeman who have +20% HP, +10% Attack and +1 LOS[[/note]], Copper Weapons/Bronze Weapons/Iron Weapons[[note]]Armory/Dwarven Foundry, attack +10%[[/note]], Copper Mail/Bronze Mail/Iron Mail[[note]]Armory/Dwarven Foundry, Hack attack vulnerability -10%[[/note]], Copper Shields/Bronze Shields/Iron Shields[[note]]Armory/Dwarven Foundry, Pierce attack vulnerability -10%[[/note]], Levy Longhouse/Conscript Longhouse[[note]]Longhouse, training time -20%[[/note]].
-> '''God-specific upgrades:'''
--> '''Loki:''' Eyes in the Forest[[note]]Town Center, LOS +3[[/note]]
--> '''Skadi:''' Huntress Axe[[note]]Longhouse, attack +20%[[/note]]



* BladeOnAStick: Both her and her Valkyries.
* HealingHands: Valkyrie's special ability.
* LadyOfWar: Naturally, being a Norse goddess.
* PlayingWithFire: Forest Fire can completely incinerate a forest and damage all surrounding units or buildings.
* ShownTheirWork: The valkyries' helmets are winged instead of horned, which is accurate to the myths.
* {{Valkyries}}: Warrior maidens on horseback who chooses warriors who died in battle for the eternal feast in Valhalla. They are effective {{Combat Medic}}s, as they are capable of combat and can heal allies.

to:

* BladeOnAStick: Both her ThrowingYourSwordAlwaysWorks: Throwing Axemen are the Norse's main ranged units (until ''Tales of the Dragon'' expansion added the Bogsveigir). Unlike other ranged units, they are classified as infantry and her Valkyries.
* HealingHands: Valkyrie's special ability.
* LadyOfWar: Naturally, being a Norse goddess.
* PlayingWithFire: Forest Fire can completely incinerate a forest and
deal hack damage all surrounding units or buildings.
* ShownTheirWork: The valkyries' helmets are winged
instead of horned, which is accurate to pierce damage. Also, unlike ''VideoGame/AgeOfEmpiresII'', the myths.
* {{Valkyries}}: Warrior maidens on horseback who chooses warriors who died in battle for the eternal feast in Valhalla. They are effective {{Combat Medic}}s, as they are capable
Throwing Axemen throws small hatchets instead of combat and can heal allies.large two-headed axes.



[[folder:Forseti]]
[[quoteright:168:https://static.tvtropes.org/pmwiki/pub/images/forseti.jpg]]
[[caption-width-right:168:"You have advanced to the Classical Age by the Justice of Forseti."]]

God of justice. He is the judge in the dwarven built palace of Glitnir, where gods would turn to him for disputes among themselves.

-->'''God Power''': Healing Spring (Create a spring that heals nearby allies. Can be captured by enemies.)\\
'''Unique Technologies''': Mithril Breastplate (Ulfsark gain hack armor), Hamarrtroll (Trolls gain increased hitpoints, attack, and range), Hall of Thanes (Hersir gain increased hitpoints and speed)\\
'''Myth Unit''': Troll/Hamarrtroll (Tough long-ranged myth units that can heal themselves when attacking)\\
'''Focus''': Ulfsarks and Hersir\\
'''Major God Availability''': Thor and Loki

to:

[[folder:Forseti]]
[[quoteright:168:https://static.tvtropes.org/pmwiki/pub/images/forseti.jpg]]
[[caption-width-right:168:"You have advanced to the
[[folder:Raiding Cavalry]]
-> '''Cost:''' 40 food, 50 gold
-> '''Availability:'''
Classical Age by the Justice of Forseti."]]

God of justice. He is the judge in the dwarven built palace of Glitnir, where gods would turn to him for disputes among themselves.

-->'''God Power''': Healing Spring (Create a spring that heals nearby allies. Can be captured by enemies.)\\
'''Unique Technologies''': Mithril Breastplate (Ulfsark gain hack armor), Hamarrtroll (Trolls gain increased hitpoints, attack, and range), Hall of Thanes (Hersir gain increased hitpoints and speed)\\
'''Myth Unit''': Troll/Hamarrtroll (Tough long-ranged myth units that can heal themselves
Age
-> '''Trained at:''' Longhouse
-> '''God-specific bonuses:'''
--> '''Odin''': Regenerate at 0.8 HP per second
when attacking)\\
'''Focus''': Ulfsarks
idle.
--> '''Loki''': Training time -10%
-> '''Upgrades:''' Medium Cavalry[[note]]Longhouse/Hill Fort, upgrades to Medium Raider who have +10% HP, +10 Attack
and Hersir\\
'''Major God Availability''': Thor
+1 LOS[[/note]], Heavy Cavalry[[note]]Longhouse/Hill Fort, upgrades Medium to Heavy Raider who have +15% HP, +10 Attack and Loki+1 LOS[[/note]], Champion Cavalry[[note]]Longhouse/Hill Fort, upgrades Heavy to Champion Raider who have +20 HP, +10 Attack and +1 LOS[[/note]], Copper Weapons/Bronze Weapons/Iron Weapons[[note]]Armory/Dwarven Foundry, attack +10%[[/note]], Copper Mail/Bronze Mail/Iron Mail[[note]]Armory/Dwarven Foundry, Hack attack vulnerability -10%[[/note]], Copper Shields/Bronze Shields/Iron Shields[[note]]Armory/Dwarven Foundry, Pierce attack vulnerability -10%[[/note]], Levy Longhouse/Conscript Longhouse[[note]]Longhouse, training time -20%[[/note]].
-> '''God-specific upgrades:'''
--> '''Freyja:''' Thundering Hooves[[note]]Longhouse, HP and speed +10%[[/note]]
--> '''Baldr:''' Sons of Sleipnir[[note]]Longhouse, attack vs. Archers and Throwing Axemen +2[[/note]]



* AllTrollsAreDifferent: The trolls are 9 foot tall grey-skinned ape-like creatures that throw rocks, regenerating health in proportion to the damage they deal out.
* GrandpaGod: Appears as a solemn old man.
* HealingSpring: His God Power creates one.
* HeavilyArmoredMook: One of Forseti’s technologies gives more armor to Ulfsarks, the most basic unit available to the Norse faction.
* OurTrollsAreDifferent: Giant and ugly monsters that serve as archers. Though slow, they have long range and can heal themselves when attacking.

to:

* AllTrollsAreDifferent: The trolls are 9 foot tall grey-skinned ape-like creatures that throw rocks, regenerating health in proportion to the damage they deal out.
* GrandpaGod: Appears as a solemn old man.
* HealingSpring: His God Power creates one.
* HeavilyArmoredMook: One of Forseti’s technologies gives
AnnoyingArrows: Raiding Cavalry has more Pierce armor to Ulfsarks, the most basic unit available to the than other Norse faction.
units, making it an efficient, well, [[ExactlyWhatItSaysOnTheTin raiding cavalry]].
* OurTrollsAreDifferent: Giant FragileSpeedster: Raiding Cavalry are fast, but not overtly tough, best used against groups of archers, siege units and ugly monsters that serve villagers, and not much else as archers. Though slow, they have long range lack the hitpoints to stand firm against infantry and can heal themselves when attacking.myth units



!!!Heroic Age
[[folder:Bragi]]
[[quoteright:168:https://static.tvtropes.org/pmwiki/pub/images/bragi.jpg]]
[[caption-width-right:168:"You have advanced to the Heroic Age through the Lore of Bragi."]]

God of poetry and patron of bards.

-->'''God Power''': Flaming Weapons (Human and Heroes unit gain attack for a duration)\\
'''Unique Technologies''': Call of Valhalla (Ulfsarks gain increased hitpoints), Swine Array (Ulfsarks deal more damage to cavalry), Thurisaz Rune (Myth units move faster)\\
'''Myth Unit''': Battle Boar (Tough armored construct that can frenzy and knock away enemies)\\
'''Focus''': Ulfsarks\\
'''Major God Availability''': Thor and Loki

to:

!!!Heroic [[folder:Ox Caravan]]
-> '''Cost:''' 100 food
-> '''Availability:''' Archaic
Age
[[folder:Bragi]]
[[quoteright:168:https://static.tvtropes.org/pmwiki/pub/images/bragi.jpg]]
[[caption-width-right:168:"You have advanced to the Heroic Age through the Lore of Bragi."]]

God of poetry and patron of bards.

-->'''God Power''': Flaming Weapons (Human and Heroes unit gain attack for a duration)\\
'''Unique Technologies''': Call of Valhalla (Ulfsarks gain increased hitpoints), Swine Array (Ulfsarks deal more damage to cavalry), Thurisaz Rune (Myth units move faster)\\
'''Myth Unit''': Battle Boar (Tough armored construct that can frenzy and knock away enemies)\\
'''Focus''': Ulfsarks\\
'''Major God Availability''': Thor and Loki
-> '''Trained at:''' Market
-> '''Upgrades:''' Coinage[[note]]Market, movement speed +20%[[/note]]



* AKindOfOne: Subverted with the Battle Boar: It's a lesser replica of Gullinbursti, made by Brokk and Eitri. The original Gullinbursti's creation is the focus of the Golden Gift campaign.
* AntiCavalry: Bragi’s technology Swine Arrey makes Ulfsarks more effective against cavalry.
* FlamingSword: During the duration of Flaming Weapons, [[ExactlyWhatItSaysOnTheTin their weapons]] ablaze.
* FullBoarAction: Battle Boars are dangerous mechanical beings that can deal a lot of damage to units and buildings alike.
* GrandpaGod: Appears considerably old and wizened even compared to the other examples on this page.
* SpeedySnail: Several Norse myth units are quite slow, but Bragi’s runes allows them to speed up.
* WarriorPoet: The god of them.
* WizardBeard: As per his traditional depiction.



[[folder:Skadi]]
[[quoteright:168:https://static.tvtropes.org/pmwiki/pub/images/skadi_0.jpg]]
[[caption-width-right:168:"You have advanced to the Heroic Age through the Vengeance of Skadi."]]

A frost giantess and the personification of bitter winter. She was married to the god Njord to prevent her from attacking Aesir to get revenge for her father's death by their hands.

-->'''God Power''': Frost (Freezes an entire area)\\
'''Unique Technologies''': Winter Harvest (Villagers gather food from farm faster), Rime (Frost Giants gain hitpoints and attack), Huntress Axe (Throwing Axemen gain attack)\\
'''Myth Unit''': Frost Giant/Frost Giant of Thrym (A giant myth unit that can freeze a single target)\\
'''Focus''': Throwing Axeman\\
'''Major God Availability''': Odin and Thor

to:

[[folder:Skadi]]
[[quoteright:168:https://static.tvtropes.org/pmwiki/pub/images/skadi_0.jpg]]
[[caption-width-right:168:"You have advanced to the
[[folder:Huskarl]]
-> '''Cost:''' 75 wood, 40 gold
-> '''Availability:'''
Heroic Age through Age
-> '''Trained at:''' Hill Fort
-> '''God-specific bonuses:'''
--> '''Odin''': Regenerate at 0.8 HP per second when idle, HP +20%.
-> '''Upgrades:''' Medium Infantry[[note]]Longhouse, upgrades to Medium Huskarl who have +10% HP, +10% Attack and +1 LOS[[/note]], Heavy Infantry[[note]]Longhouse, upgrades Medium to Heavy Huskarl who have +15% HP, +10% Attack and +1 LOS[[/note]], Champion Infantry[[note]]Longhouse, upgrades Heavy to Champion Huskarl who have +20% HP, +10% Attack and +1 LOS[[/note]], Copper Weapons/Bronze Weapons/Iron Weapons[[note]]Armory/Dwarven Foundry, attack +10%[[/note]], Copper Mail/Bronze Mail/Iron Mail[[note]]Armory/Dwarven Foundry, Hack attack vulnerability -10%[[/note]], Copper Shields/Bronze Shields/Iron Shields[[note]]Armory/Dwarven Foundry, Pierce attack vulnerability -10%[[/note]], Levy Hill Fort/Conscript Hill Fort[[note]]Hill Fort, training time -20%[[/note]].
-> '''God-specific upgrades:'''
--> '''Loki:''' Eyes in
the Vengeance of Skadi."]]

A frost giantess and the personification of bitter winter. She was married to the god Njord to prevent her from attacking Aesir to get revenge for her father's death by their hands.

-->'''God Power''': Frost (Freezes an entire area)\\
'''Unique Technologies''': Winter Harvest (Villagers gather food from farm faster), Rime (Frost Giants gain hitpoints and attack), Huntress Axe (Throwing Axemen gain attack)\\
'''Myth Unit''': Frost Giant/Frost Giant of Thrym (A giant myth unit that can freeze a single target)\\
'''Focus''': Throwing Axeman\\
'''Major God Availability''': Odin and Thor
Forest[[note]]Town Center, LOS +3[[/note]]
--> '''Tyr:''' Bravery[[note]]Hill Fort, attack +20%, attack vs. Buildings +200%[[/note]]



* AmazingTechnicolorPopulation: She is the same white color as her frost giant brethren.
* BreathWeapon: The frost giants' special attack, who can freeze an unit in place. Unlike the Frost God Power, it doesn't gain the victim extra armor, making them actually vulnerable to attacks.
* OurGiantsAreDifferent: Both herself and the Frost Giants she can summon.
* HarmlessFreezing: In fact, Frost makes affected units receive only ScratchDamage from any attack.
* AnIcePerson: Depicted as such in her art. Her myth unit and divine power are ice-related as well.
* IceQueen: Goddess of winter and ice.
* MightyGlacier: The frost giants; slow, powerful, and made of actual ice to boot!

to:

* AmazingTechnicolorPopulation: She is AnnoyingArrows: Like its [[VideoGame/AgeOfEmpiresII predecessor]], Huskarls have the same white color as her frost giant brethren.
* BreathWeapon: The frost giants' special attack, who can freeze an unit in place. Unlike the Frost God Power, it doesn't gain the victim extra armor,
highest Pierce armor compared to other Norse infantry, making them actually vulnerable to attacks.
* OurGiantsAreDifferent: Both herself
efficient against a horde of archers and the Frost Giants she can summon.
defensive strongholds.
* HarmlessFreezing: In fact, Frost makes affected units receive only ScratchDamage from any attack.
* AnIcePerson: Depicted as such in her art. Her myth unit and divine power are ice-related as well.
* IceQueen: Goddess of winter and ice.
* MightyGlacier: The frost giants; slow, powerful, and made of actual ice to boot!
TacticalRockPaperScissors: Huskarl deals 100% bonus damage against archers, but deal 25% less damage against Cheiroballista.



[[folder:Njord]]
[[quoteright:168:https://static.tvtropes.org/pmwiki/pub/images/njord.jpg]]
[[caption-width-right:168:"You have advanced to the Heroic Age at the Feet of Njord."]]

The Vanir god of the sea, winds, and fire. His blessing brings good luck to sailors and hunters, but when angered, he can create fierce storms.

-->'''God Power''': Walking Woods (Turn a group of trees into living creatures)\\
'''Unique Technologies''': Wrath of the Deep (Kraken gain increased hitpoints), Ring Giver (Jarls gain increased hitpoints), Long Serpent (Longboats gain increased attack and crush armor)\\
'''Myth Unit''': Kraken/Trench Kraken (Naval myth unit that can destroy a naval ship or grab a human unit), Mountain Giant (a giant myth unit that can crush a building)\\
'''Focus''': Ships and Hill Forts\\
'''Major God Availability''': Odin and Loki

to:

[[folder:Njord]]
[[quoteright:168:https://static.tvtropes.org/pmwiki/pub/images/njord.jpg]]
[[caption-width-right:168:"You have advanced to the
[[folder:Jarl]]
-> '''Cost:''' 50 food, 80 gold
-> '''Availability:'''
Heroic Age Age
-> '''Trained at:''' Hill Fort
-> '''God-specific bonuses:'''
--> '''Odin''': Regenerate
at the Feet of Njord."]]

The Vanir god of the sea, winds, and fire. His blessing brings good luck to sailors and hunters, but
0.8 HP per second when angered, he can create fierce storms.

-->'''God Power''': Walking Woods (Turn a group of trees into living creatures)\\
'''Unique Technologies''': Wrath of the Deep (Kraken gain increased hitpoints), Ring Giver (Jarls gain increased hitpoints), Long Serpent (Longboats gain increased
idle, HP +15%.
-> '''Upgrades:''' Medium Cavalry[[note]]Longhouse/Hill Fort, upgrades to Ulf Jarl who have +10% HP, +10% Attack and +1 LOS[[/note]], Heavy Cavalry[[note]]Longhouse/Hill Fort, upgrades Ulf to Great Jarl who have +15% HP, +10% Attack and +1 LOS[[/note]], Champion Cavalry[[note]]Longhouse/Hill Fort, upgrades Great to Legendary Jarl who have +20% HP, +10% Attack and +1 LOS[[/note]], Copper Weapons/Bronze Weapons/Iron Weapons[[note]]Armory/Dwarven Foundry,
attack and crush armor)\\
'''Myth Unit''': Kraken/Trench Kraken (Naval myth unit that can destroy a naval ship or grab a human unit), Mountain Giant (a giant myth unit that can crush a building)\\
'''Focus''': Ships and
+10%[[/note]], Copper Mail/Bronze Mail/Iron Mail[[note]]Armory/Dwarven Foundry, Hack attack vulnerability -10%[[/note]], Copper Shields/Bronze Shields/Iron Shields[[note]]Armory/Dwarven Foundry, Pierce attack vulnerability -10%[[/note]], Levy Hill Forts\\
'''Major God Availability''': Odin
Fort/Conscript Hill Fort[[note]]Hill Fort, training time -20%[[/note]].
-> '''God-specific upgrades:'''
--> '''Freyja:''' Thundering Hooves[[note]]Longhouse, HP
and Lokispeed +10%[[/note]]
--> '''Njord:''' Ring Giver[[note]]Hill Fort, HP +25%[[/note]]



* GlacierWaif: Both the Kraken and the Mountain Giant, in the latter's case when he's attacking buildings with his special attack.
* KrakenAndLeviathan: The Kraken myth unit. They can sink a single boat with its special ability.
* MightyGlacier: Mountain Giant, they can make good work on buildings, but are very slow.
* MythologyGag: His advancement text references the story of how he and Skadi got married. She was allowed to choose one of the gods as a husband, but had to choose by their feet alone.
* WhenTreesAttack: His god power.

to:

* GlacierWaif: Both the Kraken and the Mountain Giant, in the latter's case when he's attacking buildings with his special attack.
* KrakenAndLeviathan:
HunterOfMonsters: The Kraken Jarls deal bonus damage against myth unit. They can sink a single boat with its units. However, as they are not classified as heroes, they are still vulnerable to myth unit's special ability.
* MightyGlacier: Mountain Giant, they can make Downplayed, Jarls are tough, good work on buildings, against myth units and archers, but are very slow.
* MythologyGag: His advancement text references the story of how he
a lot slower than normal cavalry. They're still faster than regular infantry and Skadi got married. She was allowed to choose one of the gods as a husband, but had to choose by their feet alone.
* WhenTreesAttack: His god power.
most myth units though.



!!!Mythic Age
[[folder:Tyr]]
[[quoteright:168:https://static.tvtropes.org/pmwiki/pub/images/tyr.jpg]]
[[caption-width-right:168:"You have advanced to the Mythic Age through the Valor of Tyr."]]

God of valor and bravery. He lost his hand as a result of placing his hand in Fenrir's mouth when the gods were chaining him.

-->'''God Power''': Fimbulvetr (Summons wolves to attack Town Centers. Prevent God Powers from activating during the duration)\\
'''Unique Technologies''': Bravery (Huskarl gain increased attack and deal more damage to buildings), Berserkergang (Ulfsarks gain increased hitpoints and attack)\\
'''Myth Unit''': Fenris Wolf Brood (a myth unit that gain attack when in a pack of other Fenris Wolf Brood), Jormund Elver (Naval myth unit that shoots long-ranged venom)\\
'''Focus''': Infantry\\
'''Major God Availability''': Odin, Thor, and Loki

to:

!!!Mythic [[folder:Portable Ram]]
-> '''Cost:''' 125 wood, 125 gold
-> '''Availability:''' Heroic
Age
[[folder:Tyr]]
[[quoteright:168:https://static.tvtropes.org/pmwiki/pub/images/tyr.jpg]]
[[caption-width-right:168:"You have advanced to the Mythic Age through the Valor of Tyr."]]

God of valor and bravery. He lost his hand as a result of placing his hand in Fenrir's mouth when the gods were chaining him.

-->'''God Power''': Fimbulvetr (Summons wolves to
-> '''Trained at:''' Hill Fort
-> '''God-specific bonuses:'''
--> '''Odin''': HP +20%.
-> '''Upgrades:''' Draft Horses[[note]]Hill Fort, movement speed +20%[[/note]], Engineers[[note]]Hill Fort,
attack Town Centers. Prevent God Powers from activating during the duration)\\
'''Unique Technologies''': Bravery (Huskarl gain increased
+50%, attack vs. walls and deal more damage to buildings), Berserkergang (Ulfsarks gain increased hitpoints gates +100%[[/note]].
-> '''God-specific upgrades:'''
--> '''Baldr:''' Dwarven Auger[[note]]Hill Fort, speed
and attack)\\
'''Myth Unit''': Fenris Wolf Brood (a myth unit that gain
attack when in a pack of other Fenris Wolf Brood), Jormund Elver (Naval myth unit that shoots long-ranged venom)\\
'''Focus''': Infantry\\
'''Major God Availability''': Odin, Thor, and Loki
+20%, training time -50%[[/note]]



* AKindOfOne: Subverted with the Norse Fenris Brood and Jormund Elver, which are noted to be the offspring of Fenrir and the Jormungand, respectively.
* HandicappedBadass: Lost his hand to Fenrir, but still a powerful god.
* {{Irony}}: He allows you to summon the Fenris Brood. You know, the puppies of the same big bad wolf that bit his hand off.
* EndlessWinter: The Fimbulwinter God Power.
* SavageWolves: The Fenris Wolf and the wolves in Fimbulwinter.

to:

* AKindOfOne: Subverted with BatteringRam: The Portable Ram unit is two men carrying a sharpened log to slam against buildings. The Engineer upgrade changes the Norse Fenris Brood and Jormund Elver, which are noted to be the offspring of Fenrir and the Jormungand, respectively.
* HandicappedBadass: Lost his hand to Fenrir, but still
tip into a powerful god.
* {{Irony}}: He allows you to summon the Fenris Brood. You know, the puppies of the same big bad wolf that bit his hand off.
* EndlessWinter: The Fimbulwinter God Power.
* SavageWolves: The Fenris Wolf and the wolves in Fimbulwinter.
serpent-like head.



[[folder:Hel]]
[[quoteright:168:https://static.tvtropes.org/pmwiki/pub/images/hel.jpg]]
[[caption-width-right:168:"You have advanced to the Mythic Age through the Malice of Hel."]]

The youngest child of the god Loki, who was casted into the underworld to be its ruler. Is described to be half woman, but half, rotted like a decaying corpse.

-->'''God Power''': Nidhogg (Summons Nidhogg, a powerful airborne myth unit.)\\
'''Unique Technologies''': Rampage (Myth units can be trained nearly instantaneous), Granite Blood (Mountain, Frost, and Fire Giants gain increased hitpoints)\\
'''Myth Unit''': Mountain Giant (a giant myth unit that can crush a building), Frost Giant (A giant myth unit that can freeze a single target), Fire Giant (a giant myth unit that hurls fireball that bounces into a line of enemies)\\
'''Focus''': Myth units\\
'''Major God Availability''': Loki

to:

[[folder:Hel]]
[[quoteright:168:https://static.tvtropes.org/pmwiki/pub/images/hel.jpg]]
[[caption-width-right:168:"You have advanced to the
[[folder:Ballista]]
-> '''Cost:''' 150 wood, 150 gold
-> '''Availability:'''
Mythic Age through the Malice of Hel."]]

The youngest child of the god Loki, who was casted into the underworld to be its ruler. Is described to be half woman, but half, rotted like a decaying corpse.

-->'''God Power''': Nidhogg (Summons Nidhogg, a powerful airborne myth unit.)\\
'''Unique Technologies''': Rampage (Myth units can be trained nearly instantaneous), Granite Blood (Mountain, Frost,
Age
-> '''Trained at:''' Hill Fort
-> '''God-specific bonuses:'''
--> '''Odin''': HP +20%.
-> '''Upgrades:''' Draft Horses[[note]]Hill Fort, movement speed +20%[[/note]], Engineers[[note]]Hill Fort, attack +25%, attack vs. walls
and Fire Giants gain increased hitpoints)\\
'''Myth Unit''': Mountain Giant (a giant myth unit that can crush a building), Frost Giant (A giant myth unit that can freeze a single target), Fire Giant (a giant myth unit that hurls fireball that bounces into a line of enemies)\\
'''Focus''': Myth units\\
'''Major God Availability''': Loki
gates +100%[[/note]], Burning Pitch[[note]]Armory/Dwarven Foundry, 50% Crush attack[[/note]].



* BodyHorror: Half of her body is rotten and decayed.
* MotherOfMonsters: At the very least she does ''something'' to unleash the hordes.
* OurDragonsAreDifferent: Nidhogg, a dragon that is capable of devastating buildings but is vulnerable to archers.
* OurGiantsAreDifferent: All three of them.



[[folder:Baldr]]
[[quoteright:168:https://static.tvtropes.org/pmwiki/pub/images/baldr_5.jpg]]
[[caption-width-right:168:"You have advanced to the Mythic Age through Faith in Baldr."]]

God of joy, purity, and innocence. Loved by all gods for his friendly demeanor but was killed by Loki. He will soon be reborn after the events of Ragnarok.

-->'''God Power''': Ragnarok (Transform all villagers into Heroes of Ragnarok, powerful hero units)\\
'''Unique Technologies''': Son of Sleipnir (Raiding Cavalry deal more damage to archers), Dwarven Auger (Portable Ram gain increased speed and attack and train faster), Arctic Gale (Dragon Boats gain speed and hack armor)\\
'''Myth Unit''': Fire Giant (a giant myth unit that hurls fireball that bounces into a line of enemies)\\
'''Focus''': Siege and Cavalry\\
'''Major God Availability''': Odin and Thor

to:

[[folder:Baldr]]
[[quoteright:168:https://static.tvtropes.org/pmwiki/pub/images/baldr_5.jpg]]
[[caption-width-right:168:"You
[[folder:Bogsveigir]]
-> '''Cost:''' 80 wood, 40 gold
-> '''Availability:''' Heroic Age (from ''Tales of the Dragon'' onwards)
-> '''Trained at:''' Hill Fort
-> '''God-specific bonuses:'''
--> '''Odin''': Regenerate at 0.8 HP per second when idle, HP +20%.
-> '''Upgrades:''' Medium Infantry[[note]]Longhouse/Hill Fort, upgrades to Medium Bogsveigir who
have advanced to the Mythic Age through Faith in Baldr."]]

God of joy, purity,
+10% HP, +10% Attack and innocence. Loved by all gods for his friendly demeanor but was killed by Loki. He will soon be reborn after the events of Ragnarok.

-->'''God Power''': Ragnarok (Transform all villagers into Heroes of Ragnarok, powerful hero units)\\
'''Unique Technologies''': Son of Sleipnir (Raiding Cavalry deal more damage
+1 LOS[[/note]], Heavy Infantry[[note]]Longhouse/Hill Fort, upgrades Medium to archers), Dwarven Auger (Portable Ram gain increased speed Heavy Bogsveigir who have +15% HP, +10% Attack and +1 LOS[[/note]], Champion Infantry[[note]]Longhouse/Hill Fort, upgrades Heavy to Champion Bogsveigir who have +20% HP, +10% Attack and +1 LOS[[/note]], Copper Weapons/Bronze Weapons/Iron Weapons[[note]]Armory/Dwarven Foundry, attack and train faster), Arctic Gale (Dragon Boats gain speed and hack armor)\\
'''Myth Unit''': Fire Giant (a giant myth unit that hurls fireball that bounces into a line of enemies)\\
'''Focus''': Siege and Cavalry\\
'''Major God Availability''': Odin and Thor
+10%[[/note]], Copper Mail/Bronze Mail/Iron Mail[[note]]Armory/Dwarven Foundry, Hack attack vulnerability -10%[[/note]], Copper Shields/Bronze Shields/Iron Shields[[note]]Armory/Dwarven Foundry, Pierce attack vulnerability -10%[[/note]], Burning Pitch[[note]]Armory/Dwarven Foundry, attack vs. Buildings +200%, attack vs. Ships +50%[[/note]], Levy Hill Fort/Conscript Hill Fort[[note]]Hill Fort, training time -20%[[/note]].



* BatteringRam: Balder makes dwarven battering rams move faster, hit harder and be trained quicker.
* BlowYouAway: Subverted, Balder’s technology lets Siege ships move faster.
* GlassCannon: Compared to other giants, Fire Giants are rather frail, having less than half as many HP as Mountain Giants do. But their damage output is ''very'' good.
* HeroUnit: Followers of Baldr have the Heroes of Ragnarok, who are created from your Gatherers and Dwarves when the "Ragnarok" god power is used.
* IncendiaryExponent: Fire Giants are wreathed in flames and use them to attack from afar.
* LastDiscMagic: Ragnarok, which turns all villagers into Heroes of Ragnarok. While you have a powerful army, you destroy your entire economy and the enemies as well, so use it when you are about to finish the game.

to:

* BatteringRam: Balder makes dwarven battering rams move faster, hit harder and be trained quicker.
* BlowYouAway: Subverted, Balder’s technology lets Siege ships move faster.
* GlassCannon: Compared to other giants, Fire Giants are rather frail, having less than half as many HP as Mountain Giants do. But their
HunterOfMonsters: The Bogsveigirs deal bonus damage output is ''very'' good.
* HeroUnit: Followers of Baldr have the Heroes of Ragnarok, who
against myth units. However, as they are created from your Gatherers and Dwarves when the "Ragnarok" god power is used.
* IncendiaryExponent: Fire Giants
not classified as heroes, they are wreathed in flames and use them still vulnerable to attack from afar.
* LastDiscMagic: Ragnarok, which turns all villagers into Heroes of Ragnarok. While you have a powerful army, you destroy your entire economy and the enemies as well, so use it when you are about to finish the game.
myth unit's special ability. With that said, Bogsveigir, being archers, is less affected by abilities than Jarls.
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Added DiffLines:

* TacticalRockPaperScissors: Huskarl deals 100% bonus damage against archers, but deal 25% less damage against Cheiroballista.

Added: 135

Changed: 23

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to:

-> '''Cost:''' 100 food
-> '''Availability:''' Archaic Age
-> '''Trained at:''' Market
-> '''Upgrades:''' Coinage[[note]]Market, movement speed +20%[[/note]]
----
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'''Civilizations:''' [[Characters/AgeOfMythologyGreekCivilization Greeks]] - [[Characters/AgeOfMythologyNorseCivilization Norse]] - [[Characters/AgeOfMythologyEgyptianCivilization Egyptians]] - [[Characters/AgeOfMythologyAtlanteanCivilization Atlanteans]] - [[Characters/AgeOfMythologyChineseCivilization Chinese]]]]-]]]]]

to:

'''Civilizations:''' [[Characters/AgeOfMythologyGreekCivilization Greeks]] - [[Characters/AgeOfMythologyNorseCivilization Norse]] '''Norse''' - [[Characters/AgeOfMythologyEgyptianCivilization Egyptians]] - [[Characters/AgeOfMythologyAtlanteanCivilization Atlanteans]] - [[Characters/AgeOfMythologyChineseCivilization Chinese]]]]-]]]]]

Added: 840

Changed: 1940

Removed: 189

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* ACommanderIsYou: Spammer/Brute. The Norse work very differently from the previous two civs, geared towards mobility and aggression with a "raiding" economy. The Norse gather resources from mobile Ox Carts, and they have two worker units: Gatherers can only build Farms and gather resources, and Dwarves can mine gold quickly but harvest food and wood slowly; buildings are constructed and repaired by their infantry. The Norse build no shrines or monuments to their gods, [[ProudWarriorRaceGuy instead getting Favor through hunting and battle]]; any time a Norse unit is fighting anything in the game, they are gaining Favor. The Norse army is dominated by melee infantry with very high attack power, cheap anti-myth unit heroes called Hersirs and powerful myth units, but they are lacking in ranged options. For the Norse Major Gods:
** Odin is unfortunately a Brute[=/=]Pariah - while he offers a good deal of bonuses to human units (especially elite ones) and siege weapons, he is extremely reliant on good early game raiding to succeed and his units are very vulnerable to archers, cavalry and base defences; also his infantry regenerate, but only very slowly unless they are not moving, and the Norse need to be constantly on the offence to be effective. He's generally considered the worst major God, alongside Gaia.
** Thor is an Industrial[=/=]Research, giving cheaper and faster research as well as a fourth line of technologies that are exclusive only to him and thus a much-appreciated shot in the arm for the Norse economy.
** Loki is a Guerrilla[=/=]Espionage, and he lives up to his status as the trickster of the Norse gods, his unrivalled scouting options and quick unit movement are just what the Norse need.

to:

* ACommanderIsYou: Spammer/Brute. The Norse work very differently from the previous two civs, ACommanderIsYou:
** '''Spammer:''' They are
geared towards mobility and aggression with a "raiding" economy. The Norse They gather resources from mobile Ox Carts, and they have two worker units: Gatherers can only build Farms and gather resources, and Dwarves can mine gold quickly but harvest food and wood slowly; buildings are constructed and repaired by their infantry. The Norse build no shrines or monuments to their gods, infantry.
** '''Brute Force:''' [[GodNeedsPrayerBadly They get Favor]]
[[ProudWarriorRaceGuy instead getting Favor through hunting and battle]]; any time a Norse unit is fighting anything in the game, they are gaining Favor. The Norse army is dominated by melee infantry with very high attack power, cheap anti-myth unit heroes called Hersirs and powerful myth units, but they are lacking in ranged options. For the Norse Major Gods:\n** Odin is unfortunately a Brute[=/=]Pariah - while he offers a good deal of bonuses to human units (especially elite ones) and siege weapons, he is extremely reliant on good early game raiding to succeed and his units are very vulnerable to archers, cavalry and base defences; also his infantry regenerate, but only very slowly unless they are not moving, and the Norse need to be constantly on the offence to be effective. He's generally considered the worst major God, alongside Gaia.\n** Thor is an Industrial[=/=]Research, giving cheaper and faster research as well as a fourth line of technologies that are exclusive only to him and thus a much-appreciated shot in the arm for the Norse economy.\n** Loki is a Guerrilla[=/=]Espionage, and he lives up to his status as the trickster of the Norse gods, his unrivalled scouting options and quick unit movement are just what the Norse need.


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* ACommanderIsYou:
** '''Brute Force:''' He offers a good deal of bonuses to human units (especially elite ones) and siege weapons.
** '''Pariah:''' He's extremely reliant on good early game raiding to succeed and his units are very vulnerable to archers, cavalry and base defences. His infantry regenerates, but only very slowly unless they are not moving, and the Norse need to be constantly on the offence to be effective. He's generally considered the worst major God, alongside Gaia.


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* ACommanderIsYou:
%% ** '''Industrial:'''
** '''Research:''' Has cheaper and faster research as well as a fourth line of technologies that are exclusive only to him, and thus a much-appreciated shot in the arm for the Norse economy.


Added DiffLines:

* ACommanderIsYou:
** '''Guerrilla:''' His unrivalled scouting options and quick unit movement are just what the Norse need.

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