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* Regional Riff: "[[https://youtu.be/MBviv8R4BSU?si=LVCOmFFNPeLwMbv_ Of Norse Not!]]", when playing as the Norse.

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* Regional Riff: RegionalRiff: "[[https://youtu.be/MBviv8R4BSU?si=LVCOmFFNPeLwMbv_ Of Norse Not!]]", when playing as the Norse.

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** The seemingly out-of-place Norse army in Egypt seen in ''Fall of the Trident'' is a sly nod to how Vikings have historically made their presence felt as far as the Mediterranean.

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** The seemingly out-of-place Norse army in Egypt seen in ''Fall of the Trident'' is a sly nod to how Vikings have historically made their presence felt as far as the Mediterranean.Mediterranean, whether for trade, raiding or serving as mercenaries.



* CripplingOverspecialization: Norse worker units are exceedingly geared towards gathering certain resources, but not so much in others. Dwarves, for instance, are great at mining gold, while Gatherers specialize in farming and woodcutting.



* RapePillageAndBurn: Norse is encouraged to aggressively raid their enemies because they generate Favor quickly by fighting. Since their infantry can construct buildings instead of their villagers, they can set up a forward base close to their enemy base and fight as soon as they finish.

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* RapePillageAndBurn: The Norse is are encouraged to aggressively raid their enemies because they generate Favor quickly by fighting. Since their infantry can construct buildings instead of their villagers, they can set up a forward base close to their enemy base and fight as soon as they finish.finish.
* Regional Riff: "[[https://youtu.be/MBviv8R4BSU?si=LVCOmFFNPeLwMbv_ Of Norse Not!]]", when playing as the Norse.
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* SkillGateCharacter: Odin has many features that make it easy for a player to get acquainted with how the Norse work. But you may want to play other Major Gods once you get past the skill gate.

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* SkillGateCharacter: SkillGateCharacters: Odin has many features that make it easy for a player to get acquainted with how the Norse work. But you may want to play other Major Gods once you get past the skill gate.
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General clarification on works content

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* HornyVikings: Odin wears a horned helmet.


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* HornyVikings: Thor has [[MercurysWings a winged helmet]].


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* HornyVikings: He has downward pointing horns on his helmet.
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* SlidingScaleOfDivineIntervention: Compared to the Greek gods, the Norse pantheon is noticeably more proactive in mortal affairs [[spoiler:be it Loki actively fooling the protagonists while disguised in ''Fall of the Trident'', or Thor personally using his hammer to seal the Tartarus gate underneath Scandinavia.]]
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* BattleAura: Loki's portrayal in ''Retold'' has him surrounded by a blue wolf-like aura.

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* TheDreaded: The moment Arkantos spots an Einherjar, he proclaims that his party "are doomed".

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* TheDreaded: The moment Arkantos spots an Einherjar, he proclaims that one of his party "are norse soldiers are quick to proclaim "Einherjar, the souls of the [[WorldsBestWarrior greatest warriors]], we are doomed".



* MiracleFood: One of their upgrades feeds them from the Eldhrimnir Kettle, increasing attack and hitpoints.




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* MultipleHeadCase: When upgrade to Hamarr Trolls, they get an extra head, which also makes their attacks greater and gives them longer range (and more health), it doesn't make them behave differently though, likely for gameplay reasons.

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unit A being strong against unit B and weak against unit C is People Sit On Chairs; misuse of Mutually Exclusive Powerups (gaining a bonus means losing the existing one)


* MutuallyExclusivePowerups: If you follow the Warship route, you get the choice in the Mythic Age of a pair of bonuses for the Dragon Boats via Baldr (the "Arctic Gale" tech which increases speed and hack armor) or another naval Myth Unit via Tyr (the Jormund Elver).



* MutuallyExclusivePowerups:
** In the Classical Age you're guaranteed a healing bonus, but you have to choose between Freyja's Valkyrie healing Myth Units or Forseti's "Healing Spring" God Power.
** In the Heroic Age, you're given the option to further empower your infantry and Myth Units in general and your Ulfsarks in particular (Bragi) or more strengths to other parts of your army in the form of a bonus to an underused unit ("Huntress Axe" and his attack bonus for Throwing Axemen) an economical bonus ("Winter Harvest") and a giant supporting Myth unit that can be further enhanced (the Frost Giant into the even beefier and heavy hitting Frost Giant of Thrym).



* MutuallyExclusivePowerups:
** In the Classical Age you're granted an infantry bonus, the question is if you want Einherjars to empower your army (Heimdall) or if you want extra armor for your Ulfsarks as well as another infantry unit in the form of the Troll (Forseti).
** In the Heroic Age the question is more about further improving your infantry (Bragi) or improving other areas of your army (Njord).
** Finally, in the Mythic Age, the choices are to instantly create more powerful Myth Units (Hel) or keep improving your army (Tyr).



* DoubleEdgedBuff: Enemies affected by Frost are frozen in place but gain 99% armor to all attacks.



* DeathOrGloryAttack: While you have a powerful army, you destroy your entire economy and the enemies' as well.

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* DeathOrGloryAttack: While Activating Ragnarok turns all of your Gatherers and Dwarves into Heroes of Ragnarok, giving you have a powerful army, you destroy army but stopping your entire economy (save for Caravans and Fishing Boats) in the enemies' as well.process.



* DropTheHammer: Hersir are all armed with big hammers.
* HeroUnit: The Hersir is the Norse hero produced in the Longhouse and Temple. They earn double amount of favor when fighting and, starting at Classical Age, they can slowly generate Favor.
* TacticalRockPaperScissors: Hersir deals 6x damage to myth units, and deals 3x damage to Animals of Set.

to:

* DropTheHammer: Hersir are all armed with big hammers.
* HeroUnit: The Hersir is the Norse hero produced in the Longhouse and Temple. They Like other Heroes, Hersirs are strong against myth units and can pick up Relics.
* LukeNounverber: Each individual Hersir has a name randomly generated from a pool of first names and last name parts. Sometimes, the names are so bizarre that you don't know whether they're good or not, like Egill Refreshingbeveragepuncher.
* WorkerUnit: Hersirs
earn double amount of favor when fighting and, starting at fighting. From the Classical Age, Age onwards, they can also slowly generate Favor.
* TacticalRockPaperScissors: Hersir deals 6x damage to myth units, and deals 3x damage to Animals of Set.
Favor.



* TacticalRockPaperScissors: Huskarl deals 100% bonus damage against archers, but deal 25% less damage against Cheiroballista.

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* EvilLaugh: Does this, usually after commiting his tricks.
* ForTheEvulz: In his backstory, he become bored the life of being a god and decided to use his powers for pissing off anyone and '''everyone'''.

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* EvilLaugh: Does this, usually after commiting committing his tricks.
* ForTheEvulz: In his backstory, he become bored the life of being a god and decided to use his powers for pissing off anyone and '''everyone'''. [[spoiler:This is also heavily implied to be his motivation for working with Gargarensis.]]


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* NotInThisForYourRevolution: He works with Gargarensis [[spoiler:mainly through his "Skult" disguise, but otherwise couldn't care less about his plans or what he intends to do with opening Tartarus. It's implied he's doing this just ForTheEvulz and to spite the other Norse gods.]]
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* SmashMook: Not as flashy as the other two, but are good at hitting stuff with their gloves and are very durable.

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move generic units to main page


* SeaSerpents: As their name would indicate, they're the elvers of the monstrous sea serpent Jörmungandr.



[[folder:Fishing Ship]]
-> '''Cost:''' 50 wood
-> '''Availability:''' Archaic Age

to:

[[folder:Fishing Ship]]
[[folder:Longboat]]
-> '''Cost:''' 100 wood, 50 wood
gold
-> '''Availability:''' Archaic Classical Age



-> '''Upgrades:''' Purse Seine[[note]]Dock, fishing gathering rate +30%[[/note]], Salt Amphora[[note]]Dock, fishing gathering rate +40%, food carrying capacity +100%[[/note]], Copper Mail/Bronze Mail/Iron Mail[[note]]Armory/Dwarven Foundry, Hack attack vulnerability -10%[[/note]], Copper Shields/Bronze Shields/Iron Shields[[note]]Armory/Dwarven Foundry, Pierce attack vulnerability -10%[[/note]], Conscript Sailors[[note]]Dock, training time -20%[[/note]].

to:

-> '''Upgrades:''' Purse Seine[[note]]Dock, fishing gathering rate +30%[[/note]], Salt Amphora[[note]]Dock, fishing gathering rate +40%, food carrying capacity +100%[[/note]], Arrow Ship Cladding[[note]]Dock, HP +20%, attack +10%, range +4[[/note]], Copper Weapons/Bronze Weapons/Iron Weapons[[note]]Armory/Dwarven Foundry, attack +10%[[/note]], Copper Mail/Bronze Mail/Iron Mail[[note]]Armory/Dwarven Foundry, Hack attack vulnerability -10%[[/note]], Copper Shields/Bronze Shields/Iron Shields[[note]]Armory/Dwarven Foundry, Pierce attack vulnerability -10%[[/note]], Burning Pitch[[note]]Armory/Dwarven Foundry, attack +15%, attack vs. buildings +300%[[/note]], Conscript Sailors[[note]]Dock, training time -20%[[/note]].-20%[[/note]], Heroic Fleet[[note]]Dock by having the ExpansionPack ''The Titans'', attack vs. Myth Units +50%[[/note]].
-> '''God-specific upgrades:'''
--> '''Heimdall:''' Arctic Winds[[note]]Dock, HP and speed +10%[[/note]]
--> '''Njord:''' Long Serpent[[note]]Dock, attack +20%, Crush attack vulnerability -20%[[/note]]



[[folder:Transport Ship]]
-> '''Cost:''' 120 wood
-> '''Availability:''' Classical Age

to:

[[folder:Transport Ship]]
[[folder:Drakkar]]
-> '''Cost:''' 120 wood
100 wood, 50 gold
-> '''Availability:''' Classical Heroic Age



-> '''Upgrades:''' Enclosed Deck[[note]]Dock, unit carrying capacity +100%[[/note]], Copper Mail/Bronze Mail/Iron Mail[[note]]Armory/Dwarven Foundry, Hack attack vulnerability -10%[[/note]], Copper Shields/Bronze Shields/Iron Shields[[note]]Armory/Dwarven Foundry, Pierce attack vulnerability -10%[[/note]], Conscript Sailors[[note]]Dock, training time -20%[[/note]].

to:

-> '''Upgrades:''' Enclosed Deck[[note]]Dock, unit carrying capacity +100%[[/note]], Reinforced Ram[[note]]Dock, HP +10, attack +10[[/note]], Copper Weapons/Bronze Weapons/Iron Weapons[[note]]Armory/Dwarven Foundry, attack +10%[[/note]], Copper Mail/Bronze Mail/Iron Mail[[note]]Armory/Dwarven Foundry, Hack attack vulnerability -10%[[/note]], Copper Shields/Bronze Shields/Iron Shields[[note]]Armory/Dwarven Foundry, Pierce attack vulnerability -10%[[/note]], Conscript Sailors[[note]]Dock, training time -20%[[/note]].-20%[[/note]], Heroic Fleet[[note]]Dock by having the ExpansionPack ''The Titans'', attack vs. Myth Units +250%[[/note]].



* OvershadowedByAwesome: While it is still useful for transporting units, the fact that Longboats can carry 10 units makes the Transport Ship somewhat redundant.



[[folder:Longboat]]
-> '''Cost:''' 100 wood, 50 gold
-> '''Availability:''' Classical Age

to:

[[folder:Longboat]]
[[folder:Dragon Ship]]
-> '''Cost:''' 100 wood, 50 100 gold
-> '''Availability:''' Classical Heroic Age



-> '''Upgrades:''' Arrow Ship Cladding[[note]]Dock, HP +20%, attack +10%, range +4[[/note]], Copper Weapons/Bronze Weapons/Iron Weapons[[note]]Armory/Dwarven Foundry, attack +10%[[/note]], Copper Mail/Bronze Mail/Iron Mail[[note]]Armory/Dwarven Foundry, Hack attack vulnerability -10%[[/note]], Copper Shields/Bronze Shields/Iron Shields[[note]]Armory/Dwarven Foundry, Pierce attack vulnerability -10%[[/note]], Burning Pitch[[note]]Armory/Dwarven Foundry, attack +15%, attack vs. buildings +300%[[/note]], Conscript Sailors[[note]]Dock, training time -20%[[/note]], Heroic Fleet[[note]]Dock by having the ExpansionPack ''The Titans'', attack vs. Myth Units +50%[[/note]].

to:

-> '''Upgrades:''' Arrow Ship Cladding[[note]]Dock, Naval Oxybeles[[note]]Dock, HP +20%, +10, range +12, line of sight +12, attack +10%, range +4[[/note]], vs. buildings +200%[[/note]], Copper Weapons/Bronze Weapons/Iron Weapons[[note]]Armory/Dwarven Foundry, Weapons[[note]]Armory, attack +10%[[/note]], Copper Mail/Bronze Mail/Iron Mail[[note]]Armory/Dwarven Foundry, Mail[[note]]Armory, Hack attack vulnerability -10%[[/note]], Copper Shields/Bronze Shields/Iron Shields[[note]]Armory/Dwarven Foundry, Shields[[note]]Armory, Pierce attack vulnerability -10%[[/note]], Burning Pitch[[note]]Armory/Dwarven Foundry, attack +15%, attack vs. buildings +300%[[/note]], Conscript Sailors[[note]]Dock, training time -20%[[/note]], Heroic Fleet[[note]]Dock by having the ExpansionPack ''The Titans'', attack vs. Myth Units +50%[[/note]].+250%[[/note]].



--> '''Heimdall:''' Arctic Winds[[note]]Dock, HP and speed +10%[[/note]]
--> '''Njord:''' Long Serpent[[note]]Dock, attack +20%, Crush attack vulnerability -20%[[/note]]

to:

--> '''Heimdall:''' '''Baldr:''' Arctic Winds[[note]]Dock, HP and Gale[[note]]Dock, speed +10%[[/note]]
--> '''Njord:''' Long Serpent[[note]]Dock, attack
+20%, Crush Hack attack vulnerability -20%[[/note]]-30%[[/note]].



[[folder:Drakkar]]
-> '''Cost:''' 100 wood, 50 gold
-> '''Availability:''' Heroic Age
-> '''Trained at:''' Dock
-> '''Upgrades:''' Reinforced Ram[[note]]Dock, HP +10, attack +10[[/note]], Copper Weapons/Bronze Weapons/Iron Weapons[[note]]Armory/Dwarven Foundry, attack +10%[[/note]], Copper Mail/Bronze Mail/Iron Mail[[note]]Armory/Dwarven Foundry, Hack attack vulnerability -10%[[/note]], Copper Shields/Bronze Shields/Iron Shields[[note]]Armory/Dwarven Foundry, Pierce attack vulnerability -10%[[/note]], Conscript Sailors[[note]]Dock, training time -20%[[/note]], Heroic Fleet[[note]]Dock by having the ExpansionPack ''The Titans'', attack vs. Myth Units +250%[[/note]].

to:

[[folder:Drakkar]]
[[folder:Hersir]]
-> '''Cost:''' 100 wood, 50 80 food, 40 gold
-> '''Availability:''' Heroic Archaic Age
-> '''Trained at:''' Dock
Temple/Longhouse
-> '''God-specific bonuses:'''
--> '''Loki''': Speed +10%, they can summon a random Norse myth unit in battle once they have enough favor to summon them
-> '''Upgrades:''' Reinforced Ram[[note]]Dock, HP +10, and attack +10[[/note]], +10% upon advancing an age, Copper Weapons/Bronze Weapons/Iron Weapons[[note]]Armory/Dwarven Foundry, attack +10%[[/note]], Copper Mail/Bronze Mail/Iron Mail[[note]]Armory/Dwarven Foundry, Hack attack vulnerability -10%[[/note]], Copper Shields/Bronze Shields/Iron Shields[[note]]Armory/Dwarven Foundry, Pierce attack vulnerability -10%[[/note]], Conscript Sailors[[note]]Dock, Levy Longhouse/Conscript Longhouse[[note]]Longhouse, training time -20%[[/note]], Heroic Fleet[[note]]Dock by having -20%[[/note]].
-> '''God-specific upgrades:'''
--> '''Loki:''' Eyes in
the ExpansionPack ''The Titans'', attack vs. Myth Units +250%[[/note]].Forest[[note]]Town Center, LOS +3[[/note]]
--> '''Forseti:''' Hall of Thanes[[note]]Temple/Longhouse, HP +10% and speed +1[[/note]]



* DropTheHammer: Hersir are all armed with big hammers.
* HeroUnit: The Hersir is the Norse hero produced in the Longhouse and Temple. They earn double amount of favor when fighting and, starting at Classical Age, they can slowly generate Favor.
* TacticalRockPaperScissors: Hersir deals 6x damage to myth units, and deals 3x damage to Animals of Set.



[[folder:Dragon Ship]]
-> '''Cost:''' 100 wood, 100 gold
-> '''Availability:''' Heroic Age
-> '''Trained at:''' Dock
-> '''Upgrades:''' Naval Oxybeles[[note]]Dock, HP +10, range +12, line of sight +12, attack vs. buildings +200%[[/note]], Copper Weapons/Bronze Weapons/Iron Weapons[[note]]Armory, attack +10%[[/note]], Copper Mail/Bronze Mail/Iron Mail[[note]]Armory, Hack attack vulnerability -10%[[/note]], Copper Shields/Bronze Shields/Iron Shields[[note]]Armory, Pierce attack vulnerability -10%[[/note]], Conscript Sailors[[note]]Dock, training time -20%[[/note]], Heroic Fleet[[note]]Dock by having the ExpansionPack ''The Titans'', attack vs. Myth Units +250%[[/note]].

to:

[[folder:Dragon Ship]]
[[folder:Throwing Axeman]]
-> '''Cost:''' 100 50 wood, 100 40 gold
-> '''Availability:''' Heroic Classical Age
-> '''Trained at:''' Dock
Longhouse
-> '''God-specific bonuses:'''
--> '''Odin''': Regenerate at 0.8 HP per second when idle.
--> '''Loki''': Training time -10%
-> '''Upgrades:''' Naval Oxybeles[[note]]Dock, HP +10, range +12, line Axe of sight +12, Muspell[[note]]Longhouse by having the ExpansionPack ''The Titans'', attack vs. buildings +200%[[/note]], flying units +300% and Range +2[[/note]], Medium Infantry[[note]]Longhouse, upgrades to Medium Throwing Axeman who have +10% HP, +10% Attack and +1 LOS[[/note]], Heavy Infantry[[note]]Longhouse, upgrades Medium to Heavy Throwing Axeman who have +15% HP, +10% Attack and +1 LOS[[/note]], Champion Infantry[[note]]Longhouse, upgrades Heavy to Champion Throwing Axeman who have +20% HP, +10% Attack and +1 LOS[[/note]], Copper Weapons/Bronze Weapons/Iron Weapons[[note]]Armory, Weapons[[note]]Armory/Dwarven Foundry, attack +10%[[/note]], Copper Mail/Bronze Mail/Iron Mail[[note]]Armory, Mail[[note]]Armory/Dwarven Foundry, Hack attack vulnerability -10%[[/note]], Copper Shields/Bronze Shields/Iron Shields[[note]]Armory, Shields[[note]]Armory/Dwarven Foundry, Pierce attack vulnerability -10%[[/note]], Conscript Sailors[[note]]Dock, Levy Longhouse/Conscript Longhouse[[note]]Longhouse, training time -20%[[/note]], Heroic Fleet[[note]]Dock by having the ExpansionPack ''The Titans'', attack vs. Myth Units +250%[[/note]].-20%[[/note]].



--> '''Baldr:''' Arctic Gale[[note]]Dock, speed +20%, Hack attack vulnerability -30%[[/note]].

to:

--> '''Baldr:''' Arctic Gale[[note]]Dock, speed +20%, Hack '''Loki:''' Eyes in the Forest[[note]]Town Center, LOS +3[[/note]]
--> '''Skadi:''' Huntress Axe[[note]]Longhouse,
attack vulnerability -30%[[/note]].+20%[[/note]]



* AntiAir: The Axe of Muspell technology causes Throwing Axemen to deal bonus damage to flying units.
* ThrowingYourSwordAlwaysWorks: Throwing Axemen are the Norse's main ranged units (until ''Tales of the Dragon'' expansion added the Bogsveigir). Unlike other ranged units, they are classified as infantry and deal hack damage instead of pierce damage. Also, unlike ''VideoGame/AgeOfEmpiresII'', the Throwing Axemen throws small hatchets instead of large two-headed axes.



[[folder:Hersir]]
-> '''Cost:''' 80 food, 40 gold
-> '''Availability:''' Archaic Age
-> '''Trained at:''' Temple/Longhouse

to:

[[folder:Hersir]]
[[folder:Raiding Cavalry]]
-> '''Cost:''' 80 40 food, 40 50 gold
-> '''Availability:''' Archaic Classical Age
-> '''Trained at:''' Temple/LonghouseLonghouse



--> '''Loki''': Speed +10%, they can summon a random Norse myth unit in battle once they have enough favor to summon them
-> '''Upgrades:''' HP and attack +10% upon advancing an age, Copper Weapons/Bronze Weapons/Iron Weapons[[note]]Armory/Dwarven Foundry, attack +10%[[/note]], Copper Mail/Bronze Mail/Iron Mail[[note]]Armory/Dwarven Foundry, Hack attack vulnerability -10%[[/note]], Copper Shields/Bronze Shields/Iron Shields[[note]]Armory/Dwarven Foundry, Pierce attack vulnerability -10%[[/note]], Levy Longhouse/Conscript Longhouse[[note]]Longhouse, training time -20%[[/note]].

to:

--> '''Odin''': Regenerate at 0.8 HP per second when idle.
--> '''Loki''': Speed +10%, they can summon a random Norse myth unit in battle once they have enough favor to summon them
Training time -10%
-> '''Upgrades:''' HP and attack Medium Cavalry[[note]]Longhouse/Hill Fort, upgrades to Medium Raider who have +10% upon advancing an age, HP, +10 Attack and +1 LOS[[/note]], Heavy Cavalry[[note]]Longhouse/Hill Fort, upgrades Medium to Heavy Raider who have +15% HP, +10 Attack and +1 LOS[[/note]], Champion Cavalry[[note]]Longhouse/Hill Fort, upgrades Heavy to Champion Raider who have +20 HP, +10 Attack and +1 LOS[[/note]], Copper Weapons/Bronze Weapons/Iron Weapons[[note]]Armory/Dwarven Foundry, attack +10%[[/note]], Copper Mail/Bronze Mail/Iron Mail[[note]]Armory/Dwarven Foundry, Hack attack vulnerability -10%[[/note]], Copper Shields/Bronze Shields/Iron Shields[[note]]Armory/Dwarven Foundry, Pierce attack vulnerability -10%[[/note]], Levy Longhouse/Conscript Longhouse[[note]]Longhouse, training time -20%[[/note]].



--> '''Loki:''' Eyes in the Forest[[note]]Town Center, LOS +3[[/note]]
--> '''Forseti:''' Hall of Thanes[[note]]Temple/Longhouse, HP +10% and speed +1[[/note]]

to:

--> '''Loki:''' Eyes in the Forest[[note]]Town Center, LOS +3[[/note]]
--> '''Forseti:''' Hall of Thanes[[note]]Temple/Longhouse,
'''Freyja:''' Thundering Hooves[[note]]Longhouse, HP +10% and speed +1[[/note]]+10%[[/note]]
--> '''Baldr:''' Sons of Sleipnir[[note]]Longhouse, attack vs. Archers and Throwing Axemen +2[[/note]]



* DropTheHammer: Hersir are all armed with big hammers.
* HeroUnit: The Hersir is the Norse hero produced in the Longhouse and Temple. They earn double amount of favor when fighting and, starting at Classical Age, they can slowly generate Favor.
* TacticalRockPaperScissors: Hersir deals 6x damage to myth units, and deals 3x damage to Animals of Set.

to:

* DropTheHammer: Hersir are all armed with big hammers.
* HeroUnit: The Hersir is the
AnnoyingArrows: Raiding Cavalry has more Pierce armor than other Norse hero produced in the Longhouse and Temple. They earn double amount of favor when fighting and, starting at Classical Age, they can slowly generate Favor.
* TacticalRockPaperScissors: Hersir deals 6x damage to myth
units, making it an efficient, well, [[ExactlyWhatItSaysOnTheTin raiding cavalry]].
* FragileSpeedster: Raiding Cavalry are fast, but not overtly tough, best used against groups of archers, siege units
and deals 3x damage villagers, and not much else as they lack the hitpoints to Animals of Set.stand firm against infantry and myth units



[[folder:Throwing Axeman]]
-> '''Cost:''' 50 wood, 40 gold
-> '''Availability:''' Classical Age
-> '''Trained at:''' Longhouse

to:

[[folder:Throwing Axeman]]
[[folder:Huskarl]]
-> '''Cost:''' 50 75 wood, 40 gold
-> '''Availability:''' Classical Heroic Age
-> '''Trained at:''' LonghouseHill Fort



--> '''Odin''': Regenerate at 0.8 HP per second when idle.
--> '''Loki''': Training time -10%
-> '''Upgrades:''' Axe of Muspell[[note]]Longhouse by having the ExpansionPack ''The Titans'', attack vs. flying units +300% and Range +2[[/note]], Medium Infantry[[note]]Longhouse, upgrades to Medium Throwing Axeman who have +10% HP, +10% Attack and +1 LOS[[/note]], Heavy Infantry[[note]]Longhouse, upgrades Medium to Heavy Throwing Axeman who have +15% HP, +10% Attack and +1 LOS[[/note]], Champion Infantry[[note]]Longhouse, upgrades Heavy to Champion Throwing Axeman who have +20% HP, +10% Attack and +1 LOS[[/note]], Copper Weapons/Bronze Weapons/Iron Weapons[[note]]Armory/Dwarven Foundry, attack +10%[[/note]], Copper Mail/Bronze Mail/Iron Mail[[note]]Armory/Dwarven Foundry, Hack attack vulnerability -10%[[/note]], Copper Shields/Bronze Shields/Iron Shields[[note]]Armory/Dwarven Foundry, Pierce attack vulnerability -10%[[/note]], Levy Longhouse/Conscript Longhouse[[note]]Longhouse, training time -20%[[/note]].

to:

--> '''Odin''': Regenerate at 0.8 HP per second when idle.
--> '''Loki''': Training time -10%
idle, HP +20%.
-> '''Upgrades:''' Axe of Muspell[[note]]Longhouse by having the ExpansionPack ''The Titans'', attack vs. flying units +300% and Range +2[[/note]], Medium Infantry[[note]]Longhouse, upgrades to Medium Throwing Axeman Huskarl who have +10% HP, +10% Attack and +1 LOS[[/note]], Heavy Infantry[[note]]Longhouse, upgrades Medium to Heavy Throwing Axeman Huskarl who have +15% HP, +10% Attack and +1 LOS[[/note]], Champion Infantry[[note]]Longhouse, upgrades Heavy to Champion Throwing Axeman Huskarl who have +20% HP, +10% Attack and +1 LOS[[/note]], Copper Weapons/Bronze Weapons/Iron Weapons[[note]]Armory/Dwarven Foundry, attack +10%[[/note]], Copper Mail/Bronze Mail/Iron Mail[[note]]Armory/Dwarven Foundry, Hack attack vulnerability -10%[[/note]], Copper Shields/Bronze Shields/Iron Shields[[note]]Armory/Dwarven Foundry, Pierce attack vulnerability -10%[[/note]], Levy Longhouse/Conscript Longhouse[[note]]Longhouse, Hill Fort/Conscript Hill Fort[[note]]Hill Fort, training time -20%[[/note]].



--> '''Skadi:''' Huntress Axe[[note]]Longhouse, attack +20%[[/note]]

to:

--> '''Skadi:''' Huntress Axe[[note]]Longhouse, '''Tyr:''' Bravery[[note]]Hill Fort, attack +20%[[/note]]+20%, attack vs. Buildings +200%[[/note]]



* ThrowingYourSwordAlwaysWorks: Throwing Axemen are the Norse's main ranged units (until ''Tales of the Dragon'' expansion added the Bogsveigir). Unlike other ranged units, they are classified as infantry and deal hack damage instead of pierce damage. Also, unlike ''VideoGame/AgeOfEmpiresII'', the Throwing Axemen throws small hatchets instead of large two-headed axes.

to:

* ThrowingYourSwordAlwaysWorks: Throwing Axemen are AnnoyingArrows: Like its [[VideoGame/AgeOfEmpiresII Goth civ predecessor]], Huskarls have the Norse's main ranged units (until ''Tales of the Dragon'' expansion added the Bogsveigir). Unlike highest Pierce armor compared to other ranged units, they are classified as infantry Norse infantry, making them efficient against a horde of archers and deal hack defensive strongholds.
* TacticalRockPaperScissors: Huskarl deals 100% bonus
damage instead of pierce damage. Also, unlike ''VideoGame/AgeOfEmpiresII'', the Throwing Axemen throws small hatchets instead of large two-headed axes.against archers, but deal 25% less damage against Cheiroballista.



[[folder:Raiding Cavalry]]
-> '''Cost:''' 40 food, 50 gold
-> '''Availability:''' Classical Age
-> '''Trained at:''' Longhouse

to:

[[folder:Raiding Cavalry]]
[[folder:Jarl]]
-> '''Cost:''' 40 50 food, 50 80 gold
-> '''Availability:''' Classical Heroic Age
-> '''Trained at:''' LonghouseHill Fort



--> '''Odin''': Regenerate at 0.8 HP per second when idle.
--> '''Loki''': Training time -10%
-> '''Upgrades:''' Medium Cavalry[[note]]Longhouse/Hill Fort, upgrades to Medium Raider who have +10% HP, +10 Attack and +1 LOS[[/note]], Heavy Cavalry[[note]]Longhouse/Hill Fort, upgrades Medium to Heavy Raider who have +15% HP, +10 Attack and +1 LOS[[/note]], Champion Cavalry[[note]]Longhouse/Hill Fort, upgrades Heavy to Champion Raider who have +20 HP, +10 Attack and +1 LOS[[/note]], Copper Weapons/Bronze Weapons/Iron Weapons[[note]]Armory/Dwarven Foundry, attack +10%[[/note]], Copper Mail/Bronze Mail/Iron Mail[[note]]Armory/Dwarven Foundry, Hack attack vulnerability -10%[[/note]], Copper Shields/Bronze Shields/Iron Shields[[note]]Armory/Dwarven Foundry, Pierce attack vulnerability -10%[[/note]], Levy Longhouse/Conscript Longhouse[[note]]Longhouse, training time -20%[[/note]].

to:

--> '''Odin''': Regenerate at 0.8 HP per second when idle.
--> '''Loki''': Training time -10%
idle, HP +15%.
-> '''Upgrades:''' Medium Cavalry[[note]]Longhouse/Hill Fort, upgrades to Medium Raider Ulf Jarl who have +10% HP, +10 +10% Attack and +1 LOS[[/note]], Heavy Cavalry[[note]]Longhouse/Hill Fort, upgrades Medium Ulf to Heavy Raider Great Jarl who have +15% HP, +10 +10% Attack and +1 LOS[[/note]], Champion Cavalry[[note]]Longhouse/Hill Fort, upgrades Heavy Great to Champion Raider Legendary Jarl who have +20 +20% HP, +10 +10% Attack and +1 LOS[[/note]], Copper Weapons/Bronze Weapons/Iron Weapons[[note]]Armory/Dwarven Foundry, attack +10%[[/note]], Copper Mail/Bronze Mail/Iron Mail[[note]]Armory/Dwarven Foundry, Hack attack vulnerability -10%[[/note]], Copper Shields/Bronze Shields/Iron Shields[[note]]Armory/Dwarven Foundry, Pierce attack vulnerability -10%[[/note]], Levy Longhouse/Conscript Longhouse[[note]]Longhouse, Hill Fort/Conscript Hill Fort[[note]]Hill Fort, training time -20%[[/note]].



--> '''Baldr:''' Sons of Sleipnir[[note]]Longhouse, attack vs. Archers and Throwing Axemen +2[[/note]]

to:

--> '''Baldr:''' Sons of Sleipnir[[note]]Longhouse, attack vs. Archers and Throwing Axemen +2[[/note]]'''Njord:''' Ring Giver[[note]]Hill Fort, HP +25%[[/note]]



* AnnoyingArrows: Raiding Cavalry has more Pierce armor than other Norse units, making it an efficient, well, [[ExactlyWhatItSaysOnTheTin raiding cavalry]].
* FragileSpeedster: Raiding Cavalry are fast, but not overtly tough, best used against groups of archers, siege units and villagers, and not much else as they lack the hitpoints to stand firm against infantry and myth units

to:

* AnnoyingArrows: Raiding Cavalry has more Pierce armor than other Norse units, making it an efficient, well, [[ExactlyWhatItSaysOnTheTin raiding cavalry]].
* FragileSpeedster: Raiding Cavalry are fast, but not overtly tough, best used
HunterOfMonsters: The Jarls deal bonus damage against groups of archers, siege myth units. However, as they are not classified as heroes, they are still vulnerable to myth units' special abilities.
* MightyGlacier: By cavalry standards, Jarls are tough, good against myth
units and villagers, and not much else as they lack the hitpoints to stand firm against archers, but are a lot slower than normal cavalry. They're still faster than regular infantry and most myth unitsunits though.



[[folder:Ox Caravan]]
-> '''Cost:''' 100 food
-> '''Availability:''' Archaic Age
-> '''Trained at:''' Market
-> '''Upgrades:''' Coinage[[note]]Market, movement speed +20%[[/note]]
----
[[/folder]]

[[folder:Huskarl]]
-> '''Cost:''' 75 wood, 40 gold

to:

[[folder:Ox Caravan]]
[[folder:Portable Ram]]
-> '''Cost:''' 100 food
-> '''Availability:''' Archaic Age
-> '''Trained at:''' Market
-> '''Upgrades:''' Coinage[[note]]Market, movement speed +20%[[/note]]
----
[[/folder]]

[[folder:Huskarl]]
-> '''Cost:''' 75
125 wood, 40 125 gold



--> '''Odin''': Regenerate at 0.8 HP per second when idle, HP +20%.
-> '''Upgrades:''' Medium Infantry[[note]]Longhouse, upgrades to Medium Huskarl who have +10% HP, +10% Attack and +1 LOS[[/note]], Heavy Infantry[[note]]Longhouse, upgrades Medium to Heavy Huskarl who have +15% HP, +10% Attack and +1 LOS[[/note]], Champion Infantry[[note]]Longhouse, upgrades Heavy to Champion Huskarl who have +20% HP, +10% Attack and +1 LOS[[/note]], Copper Weapons/Bronze Weapons/Iron Weapons[[note]]Armory/Dwarven Foundry, attack +10%[[/note]], Copper Mail/Bronze Mail/Iron Mail[[note]]Armory/Dwarven Foundry, Hack attack vulnerability -10%[[/note]], Copper Shields/Bronze Shields/Iron Shields[[note]]Armory/Dwarven Foundry, Pierce attack vulnerability -10%[[/note]], Levy Hill Fort/Conscript Hill Fort[[note]]Hill Fort, training time -20%[[/note]].

to:

--> '''Odin''': Regenerate at 0.8 HP per second when idle, HP +20%.
-> '''Upgrades:''' Medium Infantry[[note]]Longhouse, upgrades to Medium Huskarl who have +10% HP, +10% Attack and +1 LOS[[/note]], Heavy Infantry[[note]]Longhouse, upgrades Medium to Heavy Huskarl who have +15% HP, +10% Attack and +1 LOS[[/note]], Champion Infantry[[note]]Longhouse, upgrades Heavy to Champion Huskarl who have +20% HP, +10% Attack and +1 LOS[[/note]], Copper Weapons/Bronze Weapons/Iron Weapons[[note]]Armory/Dwarven Foundry, Draft Horses[[note]]Hill Fort, movement speed +20%[[/note]], Engineers[[note]]Hill Fort, attack +10%[[/note]], Copper Mail/Bronze Mail/Iron Mail[[note]]Armory/Dwarven Foundry, Hack +50%, attack vulnerability -10%[[/note]], Copper Shields/Bronze Shields/Iron Shields[[note]]Armory/Dwarven Foundry, Pierce attack vulnerability -10%[[/note]], Levy Hill Fort/Conscript Hill Fort[[note]]Hill Fort, training time -20%[[/note]].vs. walls and gates +100%[[/note]].



--> '''Loki:''' Eyes in the Forest[[note]]Town Center, LOS +3[[/note]]
--> '''Tyr:''' Bravery[[note]]Hill Fort, attack +20%, attack vs. Buildings +200%[[/note]]

to:

--> '''Loki:''' Eyes in the Forest[[note]]Town Center, LOS +3[[/note]]
--> '''Tyr:''' Bravery[[note]]Hill
'''Baldr:''' Dwarven Auger[[note]]Hill Fort, speed and attack +20%, attack vs. Buildings +200%[[/note]]training time -50%[[/note]]



* AnnoyingArrows: Like its [[VideoGame/AgeOfEmpiresII Goth civ predecessor]], Huskarls have the highest Pierce armor compared to other Norse infantry, making them efficient against a horde of archers and defensive strongholds.
* TacticalRockPaperScissors: Huskarl deals 100% bonus damage against archers, but deal 25% less damage against Cheiroballista.

to:

* AnnoyingArrows: Like its [[VideoGame/AgeOfEmpiresII Goth civ predecessor]], Huskarls have the highest Pierce armor compared BatteringRam: The Portable Ram unit is two men carrying a sharpened log to other Norse infantry, making them efficient slam against buildings. The Engineers upgrade changes the tip into a horde of archers and defensive strongholds.
* TacticalRockPaperScissors: Huskarl deals 100% bonus damage against archers, but deal 25% less damage against Cheiroballista.
serpent-like head.



[[folder:Jarl]]
-> '''Cost:''' 50 food, 80 gold
-> '''Availability:''' Heroic Age

to:

[[folder:Jarl]]
[[folder:Ballista]]
-> '''Cost:''' 50 food, 80 150 wood, 150 gold
-> '''Availability:''' Heroic Mythic Age



--> '''Odin''': Regenerate at 0.8 HP per second when idle, HP +15%.
-> '''Upgrades:''' Medium Cavalry[[note]]Longhouse/Hill Fort, upgrades to Ulf Jarl who have +10% HP, +10% Attack and +1 LOS[[/note]], Heavy Cavalry[[note]]Longhouse/Hill Fort, upgrades Ulf to Great Jarl who have +15% HP, +10% Attack and +1 LOS[[/note]], Champion Cavalry[[note]]Longhouse/Hill Fort, upgrades Great to Legendary Jarl who have +20% HP, +10% Attack and +1 LOS[[/note]], Copper Weapons/Bronze Weapons/Iron Weapons[[note]]Armory/Dwarven Foundry, attack +10%[[/note]], Copper Mail/Bronze Mail/Iron Mail[[note]]Armory/Dwarven Foundry, Hack attack vulnerability -10%[[/note]], Copper Shields/Bronze Shields/Iron Shields[[note]]Armory/Dwarven Foundry, Pierce attack vulnerability -10%[[/note]], Levy Hill Fort/Conscript Hill Fort[[note]]Hill Fort, training time -20%[[/note]].
-> '''God-specific upgrades:'''
--> '''Freyja:''' Thundering Hooves[[note]]Longhouse, HP and speed +10%[[/note]]
--> '''Njord:''' Ring Giver[[note]]Hill Fort, HP +25%[[/note]]

to:

--> '''Odin''': Regenerate at 0.8 HP per second when idle, HP +15%.
+20%.
-> '''Upgrades:''' Medium Cavalry[[note]]Longhouse/Hill Draft Horses[[note]]Hill Fort, upgrades to Ulf Jarl who have +10% HP, +10% Attack and +1 LOS[[/note]], Heavy Cavalry[[note]]Longhouse/Hill movement speed +20%[[/note]], Engineers[[note]]Hill Fort, upgrades Ulf to Great Jarl who have +15% HP, +10% Attack attack +25%, attack vs. walls and +1 LOS[[/note]], Champion Cavalry[[note]]Longhouse/Hill Fort, upgrades Great to Legendary Jarl who have +20% HP, +10% Attack and +1 LOS[[/note]], Copper Weapons/Bronze Weapons/Iron Weapons[[note]]Armory/Dwarven gates +100%[[/note]], Burning Pitch[[note]]Armory/Dwarven Foundry, attack +10%[[/note]], Copper Mail/Bronze Mail/Iron Mail[[note]]Armory/Dwarven Foundry, Hack attack vulnerability -10%[[/note]], Copper Shields/Bronze Shields/Iron Shields[[note]]Armory/Dwarven Foundry, Pierce attack vulnerability -10%[[/note]], Levy Hill Fort/Conscript Hill Fort[[note]]Hill Fort, training time -20%[[/note]].
-> '''God-specific upgrades:'''
--> '''Freyja:''' Thundering Hooves[[note]]Longhouse, HP and speed +10%[[/note]]
--> '''Njord:''' Ring Giver[[note]]Hill Fort, HP +25%[[/note]]
50% Crush attack[[/note]].



* HunterOfMonsters: The Jarls deal bonus damage against myth units. However, as they are not classified as heroes, they are still vulnerable to myth units' special abilities.
* MightyGlacier: Downplayed, Jarls are tough, good against myth units and archers, but are a lot slower than normal cavalry. They're still faster than regular infantry and most myth units though.



[[folder:Portable Ram]]
-> '''Cost:''' 125 wood, 125 gold
-> '''Availability:''' Heroic Age

to:

[[folder:Portable Ram]]
[[folder:Bogsveigir]]
-> '''Cost:''' 125 80 wood, 125 40 gold
-> '''Availability:''' Heroic AgeAge (from ''Tales of the Dragon'' onwards)



--> '''Odin''': HP +20%.
-> '''Upgrades:''' Draft Horses[[note]]Hill Fort, movement speed +20%[[/note]], Engineers[[note]]Hill Fort, attack +50%, attack vs. walls and gates +100%[[/note]].
-> '''God-specific upgrades:'''
--> '''Baldr:''' Dwarven Auger[[note]]Hill Fort, speed and attack +20%, training time -50%[[/note]]

to:

--> '''Odin''': Regenerate at 0.8 HP per second when idle, HP +20%.
-> '''Upgrades:''' Draft Horses[[note]]Hill Medium Infantry[[note]]Longhouse/Hill Fort, movement speed +20%[[/note]], Engineers[[note]]Hill upgrades to Medium Bogsveigir who have +10% HP, +10% Attack and +1 LOS[[/note]], Heavy Infantry[[note]]Longhouse/Hill Fort, upgrades Medium to Heavy Bogsveigir who have +15% HP, +10% Attack and +1 LOS[[/note]], Champion Infantry[[note]]Longhouse/Hill Fort, upgrades Heavy to Champion Bogsveigir who have +20% HP, +10% Attack and +1 LOS[[/note]], Copper Weapons/Bronze Weapons/Iron Weapons[[note]]Armory/Dwarven Foundry, attack +50%, +10%[[/note]], Copper Mail/Bronze Mail/Iron Mail[[note]]Armory/Dwarven Foundry, Hack attack vulnerability -10%[[/note]], Copper Shields/Bronze Shields/Iron Shields[[note]]Armory/Dwarven Foundry, Pierce attack vulnerability -10%[[/note]], Burning Pitch[[note]]Armory/Dwarven Foundry, attack vs. walls and gates +100%[[/note]].
-> '''God-specific upgrades:'''
--> '''Baldr:''' Dwarven Auger[[note]]Hill Fort, speed and
Buildings +200%, attack +20%, vs. Ships +50%[[/note]], Levy Hill Fort/Conscript Hill Fort[[note]]Hill Fort, training time -50%[[/note]]-20%[[/note]].



* BatteringRam: The Portable Ram unit is two men carrying a sharpened log to slam against buildings. The Engineer upgrade changes the tip into a serpent-like head.

to:

* BatteringRam: HunterOfMonsters: The Portable Ram unit is two men carrying a sharpened log to slam Bogsveigirs deal bonus damage against buildings. The Engineer upgrade changes the tip into a serpent-like head.myth units. However, as they are not classified as heroes, they are still vulnerable to myth unit's special ability. With that said, Bogsveigir, being archers, is less affected by abilities than Jarls.



[[folder:Ballista]]
-> '''Cost:''' 150 wood, 150 gold
-> '''Availability:''' Mythic Age
-> '''Trained at:''' Hill Fort

to:

[[folder:Ballista]]
!!Shared myth units
[[folder:Frost Giant]]
-> '''Shared among:''' Skadi (Heroic Age) and Hel (Mythic Age)
-> '''Cost:''' 150 wood, 150 gold
-> '''Availability:''' Mythic Age
200 Gold, 22 Favor[[note]]25 in the original ''[=AoM=]'' prior to ''The Titans''[[/note]]
-> '''Trained at:''' Hill FortTemple



--> '''Odin''': HP +20%.
-> '''Upgrades:''' Draft Horses[[note]]Hill Fort, movement speed +20%[[/note]], Engineers[[note]]Hill Fort, attack +25%, attack vs. walls and gates +100%[[/note]], Burning Pitch[[note]]Armory/Dwarven Foundry, 50% Crush attack[[/note]].

to:

--> '''Odin''': HP +20%.
'''Loki:''' Favor cost -10%.
-> '''Upgrades:''' Draft Horses[[note]]Hill Fort, '''God-specific upgrades:'''
--> '''Skadi:''' Rime[[note]]Temple, upgrades Frost Giant to Frost Giant of Thrym, HP +33%, hack damage +20%, special attack recharge time -25%[[/note]].
--> '''Bragi:''' Thurisaz Rune[[note]]Temple,
movement speed +20%[[/note]], Engineers[[note]]Hill Fort, attack +25%, attack vs. walls and gates +100%[[/note]], Burning Pitch[[note]]Armory/Dwarven Foundry, 50% Crush attack[[/note]].+12%[[/note]]
--> '''Hel:''' Granite Blood[[note]]HP +200%[[/note]], Rampage[[note]]Temple, training time -95%[[/note]]



* BreathWeapon: The frost giants' special attack, who can freeze an unit in place. Unlike the Frost God Power, it doesn't gain the victim extra armor, making them actually vulnerable to attacks.
* MightyGlacier: The frost giants are slow, powerful, and made of actual ice to boot!



[[folder:Bogsveigir]]
-> '''Cost:''' 80 wood, 40 gold
-> '''Availability:''' Heroic Age (from ''Tales of the Dragon'' onwards)
-> '''Trained at:''' Hill Fort

to:

[[folder:Bogsveigir]]
[[folder:Mountain Giant]]
-> '''Shared among:''' Njord (Heroic Age) and Hel (Mythic Age)
!!! Mountain Giant
-> '''Cost:''' 80 wood, 40 gold
-> '''Availability:''' Heroic Age (from ''Tales of the Dragon'' onwards)
250 Gold[[note]]300 Gold prior to ''Extended Edition''[[/note]], 25 Favor[[note]]30 Favor prior to ''The Titans'', 27 in said expansion[[/note]]
-> '''Trained at:''' Hill FortTemple



--> '''Odin''': Regenerate at 0.8 HP per second when idle, HP +20%.
-> '''Upgrades:''' Medium Infantry[[note]]Longhouse/Hill Fort, upgrades to Medium Bogsveigir who have +10% HP, +10% Attack and +1 LOS[[/note]], Heavy Infantry[[note]]Longhouse/Hill Fort, upgrades Medium to Heavy Bogsveigir who have +15% HP, +10% Attack and +1 LOS[[/note]], Champion Infantry[[note]]Longhouse/Hill Fort, upgrades Heavy to Champion Bogsveigir who have +20% HP, +10% Attack and +1 LOS[[/note]], Copper Weapons/Bronze Weapons/Iron Weapons[[note]]Armory/Dwarven Foundry, attack +10%[[/note]], Copper Mail/Bronze Mail/Iron Mail[[note]]Armory/Dwarven Foundry, Hack attack vulnerability -10%[[/note]], Copper Shields/Bronze Shields/Iron Shields[[note]]Armory/Dwarven Foundry, Pierce attack vulnerability -10%[[/note]], Burning Pitch[[note]]Armory/Dwarven Foundry, attack vs. Buildings +200%, attack vs. Ships +50%[[/note]], Levy Hill Fort/Conscript Hill Fort[[note]]Hill Fort, training time -20%[[/note]].

to:

--> '''Odin''': Regenerate at 0.8 HP per second when idle, HP +20%.
'''Loki:''' Favor cost -10%.
-> '''Upgrades:''' Medium Infantry[[note]]Longhouse/Hill Fort, upgrades to Medium Bogsveigir who have +10% HP, +10% Attack and +1 LOS[[/note]], Heavy Infantry[[note]]Longhouse/Hill Fort, upgrades Medium to Heavy Bogsveigir who have +15% HP, +10% Attack and +1 LOS[[/note]], Champion Infantry[[note]]Longhouse/Hill Fort, upgrades Heavy to Champion Bogsveigir who have +20% HP, +10% Attack and +1 LOS[[/note]], Copper Weapons/Bronze Weapons/Iron Weapons[[note]]Armory/Dwarven Foundry, attack +10%[[/note]], Copper Mail/Bronze Mail/Iron Mail[[note]]Armory/Dwarven Foundry, Hack attack vulnerability -10%[[/note]], Copper Shields/Bronze Shields/Iron Shields[[note]]Armory/Dwarven Foundry, Pierce attack vulnerability -10%[[/note]], Burning Pitch[[note]]Armory/Dwarven Foundry, attack vs. Buildings +200%, attack vs. Ships +50%[[/note]], Levy Hill Fort/Conscript Hill Fort[[note]]Hill Fort, '''God-specific upgrades:'''
--> '''Bragi:''' Thurisaz Rune[[note]]Temple, movement speed +12%[[/note]]
--> '''Hel:''' Granite Blood[[note]]HP +200%[[/note]], Rampage[[note]]Temple,
training time -20%[[/note]].-95%[[/note]]



* HunterOfMonsters: The Bogsveigirs deal bonus damage against myth units. However, as they are not classified as heroes, they are still vulnerable to myth unit's special ability. With that said, Bogsveigir, being archers, is less affected by abilities than Jarls.

to:

* HunterOfMonsters: The Bogsveigirs deal bonus damage against myth units. However, as they MightyGlacier: Mountain Giants can make good work of buildings, but are not classified as heroes, they are still vulnerable to myth unit's special ability. With that said, Bogsveigir, being archers, is less affected by abilities than Jarls.very slow.



!!Shared myth units
[[folder:Frost Giant]]
-> '''Shared among:''' Skadi (Heroic Age) and Hel (Mythic Age)
-> '''Cost:''' 200 Gold, 22 Favor[[note]]25 in the original ''[=AoM=]'' prior to ''The Titans''[[/note]]

to:

!!Shared myth units
[[folder:Frost
[[folder:Fire Giant]]
-> '''Shared among:''' Skadi (Heroic Baldr (Mythic Age) and Hel (Mythic Age)
-> '''Cost:''' 200 300 Gold, 22 Favor[[note]]25 in the original ''[=AoM=]'' prior to ''The Titans''[[/note]]28 Favor



--> '''Skadi:''' Rime[[note]]Temple, upgrades Frost Giant to Frost Giant of Thrym, HP +33%, hack damage +20%, special attack recharge time -25%[[/note]].



* BreathWeapon: The frost giants' special attack, who can freeze an unit in place. Unlike the Frost God Power, it doesn't gain the victim extra armor, making them actually vulnerable to attacks.
* MightyGlacier: The frost giants are slow, powerful, and made of actual ice to boot!

to:

* BreathWeapon: The frost giants' special attack, who can freeze an unit GlassCannon: Compared to other giants, Fire Giants are rather frail, having less than half as many HP as Mountain Giants do. But their damage output is ''very'' good.
* IncendiaryExponent: Fire Giants are wreathed
in place. Unlike the Frost God Power, it doesn't gain the victim extra armor, making flames and use them actually vulnerable to attacks.
* MightyGlacier: The frost giants are slow, powerful, and made of actual ice to boot!
attack from afar.




[[folder:Mountain Giant]]
-> '''Shared among:''' Njord (Heroic Age) and Hel (Mythic Age)
!!! Mountain Giant
-> '''Cost:''' 250 Gold[[note]]300 Gold prior to ''Extended Edition''[[/note]], 25 Favor[[note]]30 Favor prior to ''The Titans'', 27 in said expansion[[/note]]
-> '''Trained at:''' Temple
-> '''God-specific bonuses:'''
--> '''Loki:''' Favor cost -10%.
-> '''God-specific upgrades:'''
--> '''Bragi:''' Thurisaz Rune[[note]]Temple, movement speed +12%[[/note]]
--> '''Hel:''' Granite Blood[[note]]HP +200%[[/note]], Rampage[[note]]Temple, training time -95%[[/note]]
----
* MightyGlacier: Mountain Giants can make good work of buildings, but are very slow.
[[/folder]]

[[folder:Fire Giant]]
-> '''Shared among:''' Baldr (Mythic Age) and Hel (Mythic Age)
-> '''Cost:''' 300 Gold, 28 Favor
-> '''Trained at:''' Temple
-> '''God-specific bonuses:'''
--> '''Loki:''' Favor cost -10%.
-> '''God-specific upgrades:'''
--> '''Bragi:''' Thurisaz Rune[[note]]Temple, movement speed +12%[[/note]]
--> '''Hel:''' Granite Blood[[note]]HP +200%[[/note]], Rampage[[note]]Temple, training time -95%[[/note]]
----
* GlassCannon: Compared to other giants, Fire Giants are rather frail, having less than half as many HP as Mountain Giants do. But their damage output is ''very'' good.
* IncendiaryExponent: Fire Giants are wreathed in flames and use them to attack from afar.
[[/folder]]

Added: 382

Changed: 301

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* AllohistoricalAllusion: The seemingly out-of-place Norse army in Egypt seen in ''Fall of the Trident'' is a sly nod to how Vikings have historically made their presence felt as far as the Mediterranean.

to:

* AllohistoricalAllusion: AllohistoricalAllusion:
**
The seemingly out-of-place Norse army in Egypt seen in ''Fall of the Trident'' is a sly nod to how Vikings have historically made their presence felt as far as the Mediterranean.Mediterranean.
** The Norse all speak in Icelandic, a reference to how the language is not only one of the closest descendants of Old Norse, but also [[EternalEnglish the most unchanged]] after over a thousand years.



* HornyVikings: The civilization, of course.

to:

* HornyVikings: The civilization, of course. Though interestingly, the horned helmets are ''not'' worn by their infantry units in-game, but primarily by their cavalry.

Added: 289

Changed: 353

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* RapePillageAndBurn: Norse is encouraged to aggressively raid their enemies because they generate Favor quickly by fighting. Since their infantry can build buildings instead of their villagers, they can set up a forward base close to their enemy base and fight as soon as they finish.

to:

* HornyVikings: The civilization, of course.
* RapePillageAndBurn: Norse is encouraged to aggressively raid their enemies because they generate Favor quickly by fighting. Since their infantry can build construct buildings instead of their villagers, they can set up a forward base close to their enemy base and fight as soon as they finish.



* OurDwarvesAreAllTheSame: The Dwarves are a Norse worker who specializes in mining.

to:

* OurDwarvesAreAllTheSame: The Dwarves are a Norse worker who specializes in mining. Unlike fantasy dwarves, don't expect to be good fighters.

Added: 114

Changed: 310

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* NemeanSkinning: The Ulfsark, who got their name from the wolfskins they wear, like the berserkers and bearskins, is the main Norse infantry, equivalent to the Greek Hoplites and Egyptian Spearmen. They are affected by Tyr's "Berserkergang" technology, which gives them extra hitpoints and attack.

to:

* NemeanSkinning: The Ulfsark, TheBerserker: Ulfsarks are the Norse main infantry unit. They are frenzied warriors who got fight with heavy weapons and minimal armor, which the term "berserker" derived from their name from the wolfskins they wear, like the berserkers and bearskins, is the main Norse infantry, equivalent to the Greek Hoplites and Egyptian Spearmen. more famous counterpart. They are affected by Tyr's "Berserkergang" technology, which gives them extra hitpoints and attack.attack.
* NemeanSkinning: The Ulfsark, who got their name from the wolfskins they wear, like the berserkers and bearskins.

Added: 204

Removed: 204

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* AllohistoricalAllusion: The seemingly out-of-place Norse army in Egypt seen in ''Fall of the Trident'' is a sly nod to how Vikings have historically made their presence felt as far as the Mediterranean.



* AllohistoricalAllusion: The seemingly out-of-place Norse army in Egypt seen in ''Fall of the Trident'' is a sly nod to how Vikings have historically made their presence felt as far as the Mediterranean.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AllohistoricalAllusion: The seemingly out-of-place Norse army in Egypt seen in ''Fall of the Trident'' is a sly nod to how Vikings have historically made their presence felt as far as the Mediterranean.
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* BadassNormal: The Norse excel in powerful melee infantry and human myth-slaying Hersirs. Their penchant for both raiding and valorous combat is also reflected in how they gain Favor through fighting.

Added: 304

Changed: 265

Removed: 438

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* BladeOnAStick: Wields Gugnir in his portrait, and the spear itself can be found as a relic that boosts the attack of anti-cavalry infantry.



* DeusExMachina: In the main campaign, once Brokk and Eitri repairs his hammer, he uses it to stop Gargarensis and close the Norse Gate.
* DropTheHammer: His weapon of choice, which appears in the UI as a symbol, as well as the ultimate attack upgrade. In the campaign, Loki tricked him into destroying Mjolnir, which forced Thor to order Brokk and Eitri in repairing his hammer. Once the hammer is fixed, he used it to shut the gate.

to:

* DeusExMachina: In the main campaign, once Brokk and Eitri repairs repair his hammer, he uses it to stop Gargarensis and close the Norse Gate.
* DropTheHammer: His weapon of choice, which appears in the UI as a symbol, as well as the ultimate attack upgrade. In the campaign, Loki tricked him into destroying Mjolnir, which forced Thor to order Brokk and Eitri in repairing his hammer. Once the hammer is fixed, he used it to shut the gate.
Gate.



* ThunderHammer: The god of thunder's weapon is a hammer, which appears in the UI as a symbol, as well as the ultimate attack upgrade. In the campaign, Loki tricks him into destroying Mjolnir, which forces Thor to order Brokk and Eitri to repair it. Once the hammer is fixed, he uses it to shut the gate.



* BladeOnAStick: Both her and her Valkyries.

to:

* BladeOnAStick: JoustingLance: Both her and her Valkyries.



* GameplayAndStorySegregation: Despite being a mythological creature, Dwarves are not classified as myth units.

to:

* GameplayAndStorySegregation: Despite being a mythological creature, Dwarves are not classified as human units instead of myth units.



* WorkerUnit: One of the worker units in the Norse civilization. Compared to the Gatherer, Dwarves are more efficient at mining than Gatherers but are slow at everything else, unless you are playing as Thor.

to:

* WorkerUnit: One of the worker units in the Norse civilization. Compared to the Gatherer, Dwarves are more efficient at mining They mine faster than Gatherers do but are slow at gather everything else, else more slowly, unless you are playing as Thor.Thor. Like Gatherers, they cannot build structures, something which is done by Norse infantry instead.



* TheBerserker: The Ulfsark, who got their name from the wolfskins they wear, like the berserkers and bearskins, is the main Norse infantry, equivalent to the Greek Hoplites and Egyptian Spearmen. They are affected by Tyr's "Berserkergang" technology, which gives them extra hitpoints and attack.

to:

* TheBerserker: NemeanSkinning: The Ulfsark, who got their name from the wolfskins they wear, like the berserkers and bearskins, is the main Norse infantry, equivalent to the Greek Hoplites and Egyptian Spearmen. They are affected by Tyr's "Berserkergang" technology, which gives them extra hitpoints and attack.



* HunterOfMonsters: The Jarls deal bonus damage against myth units. However, as they are not classified as heroes, they are still vulnerable to myth unit's special ability.

to:

* HunterOfMonsters: The Jarls deal bonus damage against myth units. However, as they are not classified as heroes, they are still vulnerable to myth unit's units' special ability.abilities.

Changed: 53

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* AnachronismStew: The Norse stand out from the other original civilizations by resembling an ''VideoGame/AgeOfEmpiresII'' faction in terms of aesthetic, given that their architecture and human units wouldn't look out of place in the Medieval era.

to:

* AnachronismStew: The Norse stand out from the other original civilizations by resembling an ''VideoGame/AgeOfEmpiresII'' faction in terms of aesthetic, aesthetics, given that their architecture and human units wouldn't look out of place in the Medieval era.



* ThemeParkVersion: Aside from the sagas and Scandinavian folklore, the Norse also have significant Wagnerian touches, such as with the horned helmets.

to:

* ThemeParkVersion: Aside from the sagas and Scandinavian folklore, the Norse also have significant Wagnerian touches, such as with [[StockCostumeTraits the horned helmets.
helmets]] which they never really wore.

Added: 348

Changed: 564

Removed: 412

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not a subversion


* AKindOfOne: Subverted with the Battle Boar: It's a lesser replica of Gullinbursti, made by Brokk and Eitri. The original Gullinbursti's creation is the focus of the Golden Gift campaign.



* PowerNullifier: The "Fimbulvetr" God Power prevents other God Powers from being used while it lasts.

to:

* PowerNullifier: The "Fimbulvetr" Fimbulvetr God Power prevents other God Powers from being used while it lasts.



* AKindOfOne: Subverted. He's noted to be the offspring of Fenrir.



* AKindOfOne: Subverted. He's noted to be the offspring of the Jormungand.



* BlowYouAway: Subverted, Baldr's technology lets Siege ships move faster.

to:

* BlowYouAway: Subverted, Baldr's technology lets Siege ships move faster.



* HeroUnit: Created from your Gatherers and Dwarves when the "Ragnarok" god power is used. They're stronger than Hersirs, but have fewer HP and are less effective against Myth Units than the Hersir.
* LastDiscMagic: While you have a powerful army, you destroy your entire economy and the enemies' as well.

to:

* DeathOrGloryAttack: While you have a powerful army, you destroy your entire economy and the enemies' as well.
* HeroUnit: Created from your Gatherers and Dwarves when the "Ragnarok" Ragnarok god power is used. They're stronger than Hersirs, but have fewer HP and are less effective against Myth Units than the Hersir.
* LastDiscMagic: While you have a powerful army, you destroy your entire economy and the enemies' as well.
Hersir.



* OurDwarvesAreAllTheSame: The Dwarves are a Norse worker who specializes in mining.



* OurDwarvesAreAllTheSame: The Dwarves are a Norse worker who specializes in mining.



* WorkerUnit: The Ox Cart serves as a mobile drop-off site for all resources. Because Ox Carts are mobile, they can be moved as close to resources as possible to reduce worker downtime, and there is no need to build new drop-off sites when resources are exhausted.



* MightyGlacier: The frost giants; slow, powerful, and made of actual ice to boot!

to:

* MightyGlacier: The frost giants; giants are slow, powerful, and made of actual ice to boot!

Added: 184

Changed: 186

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* {{Irony}}: Worshipers of Loki can worship him, the same god that will battle him to the death in Ragnarok. Plus, despite his bonus for defensive buildings, he is effective at destroying buildings.

to:

* {{Irony}}: {{Irony}}:
**
Worshipers of Loki can worship him, the same god that will battle him to the death in Ragnarok. Plus, despite Ragnarok.
** Despite
his bonus for defensive buildings, he is effective at destroying buildings.

Added: 104

Changed: 39

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* {{Irony}}: Worshipers of Loki can worship him, the same god that will battle him to the death in Ragnarok. Plus, despite his bonus for defensive buildings, his power can destroy walls and towers.

to:

* {{Irony}}: Worshipers of Loki can worship him, the same god that will battle him to the death in Ragnarok. Plus, despite his bonus for defensive buildings, his power can destroy walls and towers.he is effective at destroying buildings.


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* AntiStructure: Einherjar are decent at destroying buildings, due to their crush damage and high armor.
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Added DiffLines:

* SadlyMythtaken: He is considered a "fire god" by the history, which is completely incorrect. This is both because his name sounds similar to "Logi," a personification of fire that challenged ''Loki'' himself in a competition, and the similar-sounding name to both Logi and Loki, Loge, was used in Theatre/TheRingOfTheNibelung.

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