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Changed line(s) 24 (click to see context) from:
-> '''Upgrades:''' Hand Axe/Bow Saw/Carpenters[[note]]Ox Cart, wood gathering +11%, wood carrying +50%[[/note]], Pickaxe/Shaft Mine/Quarry[[note]]Ox Cart, gold gathering +11%, gold carrying 50%[[/note]], Hunting Dogs[[note]]Ox Cart, food gathered from hunted animals +30%[[/note]], Husbandry[[note]]Ox Cart, food gathered from herd animals +20, laborers can carry twice as much food for all types[[/note]], Plow[[note]]Ox Cart, food gathering from Farms +22%[[/note]], Irrigation/Flood Control[[note]]Ox Cart, food gathering from Farms +11%[[/note]].
to:
-> '''Upgrades:''' Hand Axe/Bow Saw/Carpenters[[note]]Ox Cart, wood gathering +11%, +10%, wood carrying +50%[[/note]], Pickaxe/Shaft Mine/Quarry[[note]]Ox Cart, gold gathering +11%, +10%, gold carrying 50%[[/note]], Hunting Dogs[[note]]Ox Cart, food gathered from hunted animals +30%[[/note]], Husbandry[[note]]Ox Cart, food gathered from herd animals +20, +20%, laborers can carry twice as much food for all types[[/note]], Plow[[note]]Ox Cart, food gathering from Farms +22%[[/note]], Irrigation/Flood Plow/Irrigation/Flood Control[[note]]Ox Cart, food gathering from Farms +11%[[/note]].+10%[[/note]].
Changed line(s) 40 (click to see context) from:
-> '''Upgrades:''' Hand Axe/Bow Saw/Carpenters[[note]]Ox Cart, wood gathering +11%, wood carrying +50%[[/note]], Pickaxe/Shaft Mine/Quarry[[note]]Ox Cart, gold gathering +11%, gold carrying 50%[[/note]], Hunting Dogs[[note]]Ox Cart, food gathered from hunted animals +30%[[/note]], Husbandry[[note]]Ox Cart, food gathered from herd animals +20, laborers can carry twice as much food for all types[[/note]], Plow[[note]]Ox Cart, food gathering from Farms +22%[[/note]], Irrigation/Flood Control[[note]]Granary, food gathering from Farms +11%[[/note]].
to:
-> '''Upgrades:''' Hand Axe/Bow Saw/Carpenters[[note]]Ox Cart, wood gathering +11%, +10%, wood carrying +50%[[/note]], Pickaxe/Shaft Mine/Quarry[[note]]Ox Cart, gold gathering +11%, +10%, gold carrying 50%[[/note]], Hunting Dogs[[note]]Ox Cart, food gathered from hunted animals +30%[[/note]], Husbandry[[note]]Ox Cart, food gathered from herd animals +20, +20%, laborers can carry twice as much food for all types[[/note]], Plow[[note]]Ox Plow/Irrigation/Flood Control[[note]]Ox Cart, food gathering from Farms +22%[[/note]], Irrigation/Flood Control[[note]]Granary, food gathering from Farms +11%[[/note]].+10%[[/note]].
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* DropTheHammer: Hersir are all armed with big hammers.
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* FragileSpeedster: Raiding Cavalry are fast, but not overtly tough, best used against groups of archers, siege units and villagers, and not much else as they lack the hitpoints to stand firm against infantry and myth units
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* MightyGlacier: Downplayed, Jarls are tough, good against myth units and archers, but are a lot slower than normal cavalry. They're still faster than regular infantry and most myth units though.
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Changed line(s) 67 (click to see context) from:
-> '''Upgrades:''' Medium Infantry[[note]]Longhouse, upgrades to Medium Ulfsark who have +10% HP, +10% Attack and +1 LOS[[/note]], Heavy Infantry[[note]]Longhouse, upgrades Medium to Heavy Ulfsark who have +15% HP, +10% Attack and +1 LOS[[/note]], Champion Infantry[[note]]Longhouse, upgrades Heavy to Champion Ulfsark who have +20% HP, +10% Attack and +1 LOS[[/note]], Copper Weapons/Bronze Weapons/Iron Weapons[[note]]Armory/Dwarven Foundry, attack +10%[[/note]], Copper Mail/Bronze Mail/Iron Mail[[note]]Armory/Dwarven Foundry, Hack attack vulnerability -15%[[/note]], Copper Shields/Bronze Shields/Iron Shields[[note]]Armory/Dwarven Foundry, Pierce attack vulnerability -15%[[/note]], Levy Longhouse/Conscript Longhouse[[note]]Longhouse, training time -20%[[/note]].
to:
-> '''Upgrades:''' Medium Infantry[[note]]Longhouse, upgrades to Medium Ulfsark who have +10% HP, +10% Attack and +1 LOS[[/note]], Heavy Infantry[[note]]Longhouse, upgrades Medium to Heavy Ulfsark who have +15% HP, +10% Attack and +1 LOS[[/note]], Champion Infantry[[note]]Longhouse, upgrades Heavy to Champion Ulfsark who have +20% HP, +10% Attack and +1 LOS[[/note]], Copper Weapons/Bronze Weapons/Iron Weapons[[note]]Armory/Dwarven Foundry, attack +10%[[/note]], Copper Mail/Bronze Mail/Iron Mail[[note]]Armory/Dwarven Foundry, Hack attack vulnerability -15%[[/note]], -10%[[/note]], Copper Shields/Bronze Shields/Iron Shields[[note]]Armory/Dwarven Foundry, Pierce attack vulnerability -15%[[/note]], -10%[[/note]], Levy Longhouse/Conscript Longhouse[[note]]Longhouse, training time -20%[[/note]].
* ArmyScout: Norse starts with a single Ulfsark, who serves as their scout due to their high speed.
* ShieldsAreUseless: Champion Ulfsark carries kite shields, despite the fact that they have the lowest Pierce armor among Norse units.
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-> '''Upgrades:''' Purse Seine[[note]]Dock, fishing gathering rate +30%[[/note]], Salt Amphora[[note]]Dock, fishing gathering rate +40%, food carrying capacity +100%[[/note]], Copper Mail/Bronze Mail/Iron Mail[[note]]Armory/Dwarven Foundry, Hack attack vulnerability -15%[[/note]], Copper Shields/Bronze Shields/Iron Shields[[note]]Armory/Dwarven Foundry, Pierce attack vulnerability -15%[[/note]], Conscript Sailors[[note]]Dock, training time -20%[[/note]].
to:
-> '''Upgrades:''' Purse Seine[[note]]Dock, fishing gathering rate +30%[[/note]], Salt Amphora[[note]]Dock, fishing gathering rate +40%, food carrying capacity +100%[[/note]], Copper Mail/Bronze Mail/Iron Mail[[note]]Armory/Dwarven Foundry, Hack attack vulnerability -15%[[/note]], -10%[[/note]], Copper Shields/Bronze Shields/Iron Shields[[note]]Armory/Dwarven Foundry, Pierce attack vulnerability -15%[[/note]], -10%[[/note]], Conscript Sailors[[note]]Dock, training time -20%[[/note]].
Changed line(s) 91 (click to see context) from:
-> '''Upgrades:''' Enclosed Deck[[note]]Dock, unit carrying capacity +100%[[/note]], Copper Mail/Bronze Mail/Iron Mail[[note]]Armory/Dwarven Foundry, Hack attack vulnerability -15%[[/note]], Copper Shields/Bronze Shields/Iron Shields[[note]]Armory/Dwarven Foundry, Pierce attack vulnerability -15%[[/note]], Conscript Sailors[[note]]Dock, training time -20%[[/note]].
to:
-> '''Upgrades:''' Enclosed Deck[[note]]Dock, unit carrying capacity +100%[[/note]], Copper Mail/Bronze Mail/Iron Mail[[note]]Armory/Dwarven Foundry, Hack attack vulnerability -15%[[/note]], -10%[[/note]], Copper Shields/Bronze Shields/Iron Shields[[note]]Armory/Dwarven Foundry, Pierce attack vulnerability -15%[[/note]], -10%[[/note]], Conscript Sailors[[note]]Dock, training time -20%[[/note]].
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-> '''Upgrades:''' Arrow Ship Cladding[[note]]Dock, HP +20%, attack +10%, range +4[[/note]], Copper Weapons/Bronze Weapons/Iron Weapons[[note]]Armory/Dwarven Foundry, attack +10%[[/note]], Copper Mail/Bronze Mail/Iron Mail[[note]]Armory/Dwarven Foundry, Hack attack vulnerability -15%[[/note]], Copper Shields/Bronze Shields/Iron Shields[[note]]Armory/Dwarven Foundry, Pierce attack vulnerability -15%[[/note]], Burning Pitch[[note]]Armory/Dwarven Foundry, attack +15, attack vs. buildings +300%[[/note]], Conscript Sailors[[note]]Dock, training time -20%[[/note]], Heroic Fleet[[note]]Dock by having the ExpansionPack ''The Titans'', attack vs. Myth Units +50%[[/note]].
to:
-> '''Upgrades:''' Arrow Ship Cladding[[note]]Dock, HP +20%, attack +10%, range +4[[/note]], Copper Weapons/Bronze Weapons/Iron Weapons[[note]]Armory/Dwarven Foundry, attack +10%[[/note]], Copper Mail/Bronze Mail/Iron Mail[[note]]Armory/Dwarven Foundry, Hack attack vulnerability -15%[[/note]], -10%[[/note]], Copper Shields/Bronze Shields/Iron Shields[[note]]Armory/Dwarven Foundry, Pierce attack vulnerability -15%[[/note]], -10%[[/note]], Burning Pitch[[note]]Armory/Dwarven Foundry, attack +15, +15%, attack vs. buildings +300%[[/note]], Conscript Sailors[[note]]Dock, training time -20%[[/note]], Heroic Fleet[[note]]Dock by having the ExpansionPack ''The Titans'', attack vs. Myth Units +50%[[/note]].
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-> '''Upgrades:''' Reinforced Ram[[note]]Dock, HP +10, attack +10[[/note]], Copper Weapons/Bronze Weapons/Iron Weapons[[note]]Armory/Dwarven Foundry, attack +10%[[/note]], Copper Mail/Bronze Mail/Iron Mail[[note]]Armory/Dwarven Foundry, Hack attack vulnerability -15%[[/note]], Copper Shields/Bronze Shields/Iron Shields[[note]]Armory/Dwarven Foundry, Pierce attack vulnerability -15%[[/note]], Conscript Sailors[[note]]Dock, training time -20%[[/note]], Heroic Fleet[[note]]Dock by having the ExpansionPack ''The Titans'', attack vs. Myth Units +250%[[/note]].
to:
-> '''Upgrades:''' Reinforced Ram[[note]]Dock, HP +10, attack +10[[/note]], Copper Weapons/Bronze Weapons/Iron Weapons[[note]]Armory/Dwarven Foundry, attack +10%[[/note]], Copper Mail/Bronze Mail/Iron Mail[[note]]Armory/Dwarven Foundry, Hack attack vulnerability -15%[[/note]], -10%[[/note]], Copper Shields/Bronze Shields/Iron Shields[[note]]Armory/Dwarven Foundry, Pierce attack vulnerability -15%[[/note]], -10%[[/note]], Conscript Sailors[[note]]Dock, training time -20%[[/note]], Heroic Fleet[[note]]Dock by having the ExpansionPack ''The Titans'', attack vs. Myth Units +250%[[/note]].
Changed line(s) 119 (click to see context) from:
-> '''Upgrades:''' Naval Oxybeles[[note]]Dock, HP +10, range +12, line of sight +12, attack vs. buildings +200%[[/note]], Copper Weapons/Bronze Weapons/Iron Weapons[[note]]Armory, attack +10%[[/note]], Copper Mail/Bronze Mail/Iron Mail[[note]]Armory, Hack attack vulnerability -15%[[/note]], Copper Shields/Bronze Shields/Iron Shields[[note]]Armory, Pierce attack vulnerability -15%[[/note]], Conscript Sailors[[note]]Dock, training time -20%[[/note]], Heroic Fleet[[note]]Dock by having the ExpansionPack ''The Titans'', attack vs. Myth Units +250%[[/note]].
to:
-> '''Upgrades:''' Naval Oxybeles[[note]]Dock, HP +10, range +12, line of sight +12, attack vs. buildings +200%[[/note]], Copper Weapons/Bronze Weapons/Iron Weapons[[note]]Armory, attack +10%[[/note]], Copper Mail/Bronze Mail/Iron Mail[[note]]Armory, Hack attack vulnerability -15%[[/note]], -10%[[/note]], Copper Shields/Bronze Shields/Iron Shields[[note]]Armory, Pierce attack vulnerability -15%[[/note]], -10%[[/note]], Conscript Sailors[[note]]Dock, training time -20%[[/note]], Heroic Fleet[[note]]Dock by having the ExpansionPack ''The Titans'', attack vs. Myth Units +250%[[/note]].
Changed line(s) 131 (click to see context) from:
-> '''Upgrades:''' HP and attack +10% upon advancing an age, Copper Weapons/Bronze Weapons/Iron Weapons[[note]]Armory/Dwarven Foundry, attack +10%[[/note]], Copper Mail/Bronze Mail/Iron Mail[[note]]Armory/Dwarven Foundry, Hack attack vulnerability -15%[[/note]], Copper Shields/Bronze Shields/Iron Shields[[note]]Armory/Dwarven Foundry, Pierce attack vulnerability -15%[[/note]], Levy Longhouse/Conscript Longhouse[[note]]Longhouse, training time -20%[[/note]].
to:
-> '''Upgrades:''' HP and attack +10% upon advancing an age, Copper Weapons/Bronze Weapons/Iron Weapons[[note]]Armory/Dwarven Foundry, attack +10%[[/note]], Copper Mail/Bronze Mail/Iron Mail[[note]]Armory/Dwarven Foundry, Hack attack vulnerability -15%[[/note]], -10%[[/note]], Copper Shields/Bronze Shields/Iron Shields[[note]]Armory/Dwarven Foundry, Pierce attack vulnerability -15%[[/note]], -10%[[/note]], Levy Longhouse/Conscript Longhouse[[note]]Longhouse, training time -20%[[/note]].
Changed line(s) 147 (click to see context) from:
-> '''Upgrades:''' Axe of Muspell[[note]]Longhouse by having the ExpansionPack ''The Titans'', attack vs. flying units +300% and Range +2[[/note]], Medium Infantry[[note]]Longhouse, upgrades to Medium Throwing Axeman who have +10 HP, +10 Attack and +1 LOS[[/note]], Heavy Infantry[[note]]Longhouse, upgrades Medium to Heavy Throwing Axeman who have +15 HP, +10 Attack and +1 LOS[[/note]], Champion Infantry[[note]]Longhouse, upgrades Heavy to Champion Throwing Axeman who have +20 HP, +10 Attack and +1 LOS[[/note]], Copper Weapons/Bronze Weapons/Iron Weapons[[note]]Armory/Dwarven Foundry, attack +10%[[/note]], Copper Mail/Bronze Mail/Iron Mail[[note]]Armory/Dwarven Foundry, Hack attack vulnerability -15%[[/note]], Copper Shields/Bronze Shields/Iron Shields[[note]]Armory/Dwarven Foundry, Pierce attack vulnerability -15%[[/note]], Levy Longhouse/Conscript Longhouse[[note]]Longhouse, training time -20%[[/note]].
to:
-> '''Upgrades:''' Axe of Muspell[[note]]Longhouse by having the ExpansionPack ''The Titans'', attack vs. flying units +300% and Range +2[[/note]], Medium Infantry[[note]]Longhouse, upgrades to Medium Throwing Axeman who have +10 +10% HP, +10 +10% Attack and +1 LOS[[/note]], Heavy Infantry[[note]]Longhouse, upgrades Medium to Heavy Throwing Axeman who have +15 +15% HP, +10 +10% Attack and +1 LOS[[/note]], Champion Infantry[[note]]Longhouse, upgrades Heavy to Champion Throwing Axeman who have +20 +20% HP, +10 +10% Attack and +1 LOS[[/note]], Copper Weapons/Bronze Weapons/Iron Weapons[[note]]Armory/Dwarven Foundry, attack +10%[[/note]], Copper Mail/Bronze Mail/Iron Mail[[note]]Armory/Dwarven Foundry, Hack attack vulnerability -15%[[/note]], -10%[[/note]], Copper Shields/Bronze Shields/Iron Shields[[note]]Armory/Dwarven Foundry, Pierce attack vulnerability -15%[[/note]], -10%[[/note]], Levy Longhouse/Conscript Longhouse[[note]]Longhouse, training time -20%[[/note]].
Changed line(s) 162 (click to see context) from:
-> '''Upgrades:''' Medium Cavalry[[note]]Longhouse/Hill Fort, upgrades to Medium Raider who have +10 HP, +10 Attack and +1 LOS[[/note]], Heavy Cavalry[[note]]Longhouse/Hill Fort, upgrades Medium to Heavy Raider who have +15 HP, +10 Attack and +1 LOS[[/note]], Champion Cavalry[[note]]Longhouse/Hill Fort, upgrades Heavy to Champion Raider who have +20 HP, +10 Attack and +1 LOS[[/note]], Copper Weapons/Bronze Weapons/Iron Weapons[[note]]Armory/Dwarven Foundry, attack +10%[[/note]], Copper Mail/Bronze Mail/Iron Mail[[note]]Armory/Dwarven Foundry, Hack attack vulnerability -15%[[/note]], Copper Shields/Bronze Shields/Iron Shields[[note]]Armory/Dwarven Foundry, Pierce attack vulnerability -15%[[/note]], Levy Longhouse/Conscript Longhouse[[note]]Longhouse, training time -20%[[/note]].
to:
-> '''Upgrades:''' Medium Cavalry[[note]]Longhouse/Hill Fort, upgrades to Medium Raider who have +10 +10% HP, +10 Attack and +1 LOS[[/note]], Heavy Cavalry[[note]]Longhouse/Hill Fort, upgrades Medium to Heavy Raider who have +15 +15% HP, +10 Attack and +1 LOS[[/note]], Champion Cavalry[[note]]Longhouse/Hill Fort, upgrades Heavy to Champion Raider who have +20 HP, +10 Attack and +1 LOS[[/note]], Copper Weapons/Bronze Weapons/Iron Weapons[[note]]Armory/Dwarven Foundry, attack +10%[[/note]], Copper Mail/Bronze Mail/Iron Mail[[note]]Armory/Dwarven Foundry, Hack attack vulnerability -15%[[/note]], -10%[[/note]], Copper Shields/Bronze Shields/Iron Shields[[note]]Armory/Dwarven Foundry, Pierce attack vulnerability -15%[[/note]], -10%[[/note]], Levy Longhouse/Conscript Longhouse[[note]]Longhouse, training time -20%[[/note]].
Changed line(s) 180 (click to see context) from:
-> '''Upgrades:''' Medium Infantry[[note]]Longhouse, upgrades to Medium Huskarl who have +10 HP, +10 Attack and +1 LOS[[/note]], Heavy Infantry[[note]]Longhouse, upgrades Medium to Heavy Huskarl who have +15 HP, +10 Attack and +1 LOS[[/note]], Champion Infantry[[note]]Longhouse, upgrades Heavy to Champion Huskarl who have +20 HP, +10 Attack and +1 LOS[[/note]], Copper Weapons/Bronze Weapons/Iron Weapons[[note]]Armory/Dwarven Foundry, attack +10%[[/note]], Copper Mail/Bronze Mail/Iron Mail[[note]]Armory/Dwarven Foundry, Hack attack vulnerability -15%[[/note]], Copper Shields/Bronze Shields/Iron Shields[[note]]Armory/Dwarven Foundry, Pierce attack vulnerability -15%[[/note]], Levy Hill Fort/Conscript Hill Fort[[note]]Hill Fort, training time -20%[[/note]].
to:
-> '''Upgrades:''' Medium Infantry[[note]]Longhouse, upgrades to Medium Huskarl who have +10 +10% HP, +10 +10% Attack and +1 LOS[[/note]], Heavy Infantry[[note]]Longhouse, upgrades Medium to Heavy Huskarl who have +15 +15% HP, +10 +10% Attack and +1 LOS[[/note]], Champion Infantry[[note]]Longhouse, upgrades Heavy to Champion Huskarl who have +20 +20% HP, +10 +10% Attack and +1 LOS[[/note]], Copper Weapons/Bronze Weapons/Iron Weapons[[note]]Armory/Dwarven Foundry, attack +10%[[/note]], Copper Mail/Bronze Mail/Iron Mail[[note]]Armory/Dwarven Foundry, Hack attack vulnerability -15%[[/note]], -10%[[/note]], Copper Shields/Bronze Shields/Iron Shields[[note]]Armory/Dwarven Foundry, Pierce attack vulnerability -15%[[/note]], -10%[[/note]], Levy Hill Fort/Conscript Hill Fort[[note]]Hill Fort, training time -20%[[/note]].
Changed line(s) 194 (click to see context) from:
-> '''Upgrades:''' Medium Cavalry[[note]]Longhouse/Hill Fort, upgrades to Ulf Jarl who have +10 HP, +10 Attack and +1 LOS[[/note]], Heavy Cavalry[[note]]Longhouse/Hill Fort, upgrades Ulf to Great Jarl who have +15 HP, +10 Attack and +1 LOS[[/note]], Champion Cavalry[[note]]Longhouse/Hill Fort, upgrades Great to Legendary Jarl who have +20 HP, +10 Attack and +1 LOS[[/note]], Copper Weapons/Bronze Weapons/Iron Weapons[[note]]Armory/Dwarven Foundry, attack +10%[[/note]], Copper Mail/Bronze Mail/Iron Mail[[note]]Armory/Dwarven Foundry, Hack attack vulnerability -15%[[/note]], Copper Shields/Bronze Shields/Iron Shields[[note]]Armory/Dwarven Foundry, Pierce attack vulnerability -15%[[/note]], Levy Hill Fort/Conscript Hill Fort[[note]]Hill Fort, training time -20%[[/note]].
to:
-> '''Upgrades:''' Medium Cavalry[[note]]Longhouse/Hill Fort, upgrades to Ulf Jarl who have +10 +10% HP, +10 +10% Attack and +1 LOS[[/note]], Heavy Cavalry[[note]]Longhouse/Hill Fort, upgrades Ulf to Great Jarl who have +15 +15% HP, +10 +10% Attack and +1 LOS[[/note]], Champion Cavalry[[note]]Longhouse/Hill Fort, upgrades Great to Legendary Jarl who have +20 +20% HP, +10 +10% Attack and +1 LOS[[/note]], Copper Weapons/Bronze Weapons/Iron Weapons[[note]]Armory/Dwarven Foundry, attack +10%[[/note]], Copper Mail/Bronze Mail/Iron Mail[[note]]Armory/Dwarven Foundry, Hack attack vulnerability -15%[[/note]], -10%[[/note]], Copper Shields/Bronze Shields/Iron Shields[[note]]Armory/Dwarven Foundry, Pierce attack vulnerability -15%[[/note]], -10%[[/note]], Levy Hill Fort/Conscript Hill Fort[[note]]Hill Fort, training time -20%[[/note]].
Changed line(s) 231 (click to see context) from:
-> '''Upgrades:''' Medium Infantry[[note]]Longhouse/Hill Fort, upgrades to Medium Bogsveigir who have +10 HP, +10 Attack and +1 LOS[[/note]], Heavy Infantry[[note]]Longhouse/Hill Fort, upgrades Medium to Heavy Bogsveigir who have +15 HP, +10 Attack and +1 LOS[[/note]], Champion Infantry[[note]]Longhouse/Hill Fort, upgrades Heavy to Champion Bogsveigir who have +20 HP, +10 Attack and +1 LOS[[/note]], Copper Weapons/Bronze Weapons/Iron Weapons[[note]]Armory/Dwarven Foundry, attack +10%[[/note]], Copper Mail/Bronze Mail/Iron Mail[[note]]Armory/Dwarven Foundry, Hack attack vulnerability -15%[[/note]], Copper Shields/Bronze Shields/Iron Shields[[note]]Armory/Dwarven Foundry, Pierce attack vulnerability -15%[[/note]], Burning Pitch[[note]]Armory/Dwarven Foundry, attack vs. Buildings +200%, attack vs. Ships +50%[[/note]], Levy Hill Fort/Conscript Hill Fort[[note]]Hill Fort, training time -20%[[/note]].
to:
-> '''Upgrades:''' Medium Infantry[[note]]Longhouse/Hill Fort, upgrades to Medium Bogsveigir who have +10 +10% HP, +10 +10% Attack and +1 LOS[[/note]], Heavy Infantry[[note]]Longhouse/Hill Fort, upgrades Medium to Heavy Bogsveigir who have +15 +15% HP, +10 +10% Attack and +1 LOS[[/note]], Champion Infantry[[note]]Longhouse/Hill Fort, upgrades Heavy to Champion Bogsveigir who have +20 +20% HP, +10 +10% Attack and +1 LOS[[/note]], Copper Weapons/Bronze Weapons/Iron Weapons[[note]]Armory/Dwarven Foundry, attack +10%[[/note]], Copper Mail/Bronze Mail/Iron Mail[[note]]Armory/Dwarven Foundry, Hack attack vulnerability -15%[[/note]], -10%[[/note]], Copper Shields/Bronze Shields/Iron Shields[[note]]Armory/Dwarven Foundry, Pierce attack vulnerability -15%[[/note]], -10%[[/note]], Burning Pitch[[note]]Armory/Dwarven Foundry, attack vs. Buildings +200%, attack vs. Ships +50%[[/note]], Levy Hill Fort/Conscript Hill Fort[[note]]Hill Fort, training time -20%[[/note]].
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* OvershadowedByAwesome: While it is still useful for transporting units, the fact that Longboats can carry 10 units makes the Transport Ship somewhat redundant.
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* TacticalRockPaperScissors: Hersir deals 6x damage to myth units, and deals 3x damage to Animals of Set.
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Changed line(s) 224 (click to see context) from:
-> '''Availability:''' Heroic Age
to:
-> '''Availability:''' Heroic AgeAge (from ''Tales of the Dragon'' onwards)
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None
Changed line(s) 159 (click to see context) from:
-> '''Upgrades:''' Medium Cavalry[[note]]Longhouse, upgrades to Medium Raider who have +10 HP, +10 Attack and +1 LOS[[/note]], Heavy Cavalry[[note]]Longhouse, upgrades Medium to Heavy Raider who have +15 HP, +10 Attack and +1 LOS[[/note]], Champion Cavalry[[note]]Longhouse, upgrades Heavy to Champion Raider who have +20 HP, +10 Attack and +1 LOS[[/note]], Copper Weapons/Bronze Weapons/Iron Weapons[[note]]Armory/Dwarven Foundry, attack +10%[[/note]], Copper Mail/Bronze Mail/Iron Mail[[note]]Armory/Dwarven Foundry, Hack attack vulnerability -15%[[/note]], Copper Shields/Bronze Shields/Iron Shields[[note]]Armory/Dwarven Foundry, Pierce attack vulnerability -15%[[/note]], Levy Longhouse/Conscript Longhouse[[note]]Longhouse, training time -20%[[/note]].
to:
-> '''Upgrades:''' Medium Cavalry[[note]]Longhouse, Cavalry[[note]]Longhouse/Hill Fort, upgrades to Medium Raider who have +10 HP, +10 Attack and +1 LOS[[/note]], Heavy Cavalry[[note]]Longhouse, Cavalry[[note]]Longhouse/Hill Fort, upgrades Medium to Heavy Raider who have +15 HP, +10 Attack and +1 LOS[[/note]], Champion Cavalry[[note]]Longhouse, Cavalry[[note]]Longhouse/Hill Fort, upgrades Heavy to Champion Raider who have +20 HP, +10 Attack and +1 LOS[[/note]], Copper Weapons/Bronze Weapons/Iron Weapons[[note]]Armory/Dwarven Foundry, attack +10%[[/note]], Copper Mail/Bronze Mail/Iron Mail[[note]]Armory/Dwarven Foundry, Hack attack vulnerability -15%[[/note]], Copper Shields/Bronze Shields/Iron Shields[[note]]Armory/Dwarven Foundry, Pierce attack vulnerability -15%[[/note]], Levy Longhouse/Conscript Longhouse[[note]]Longhouse, training time -20%[[/note]].
-> '''Cost:''' 50 food, 80 gold
-> '''Availability:''' Heroic Age
-> '''Trained at:''' Hill Fort
-> '''God-specific bonuses:'''
--> '''Odin''': Regenerate at 0.8 HP per second when idle, HP +15%.
-> '''Upgrades:''' Medium Cavalry[[note]]Longhouse/Hill Fort, upgrades to Ulf Jarl who have +10 HP, +10 Attack and +1 LOS[[/note]], Heavy Cavalry[[note]]Longhouse/Hill Fort, upgrades Ulf to Great Jarl who have +15 HP, +10 Attack and +1 LOS[[/note]], Champion Cavalry[[note]]Longhouse/Hill Fort, upgrades Great to Legendary Jarl who have +20 HP, +10 Attack and +1 LOS[[/note]], Copper Weapons/Bronze Weapons/Iron Weapons[[note]]Armory/Dwarven Foundry, attack +10%[[/note]], Copper Mail/Bronze Mail/Iron Mail[[note]]Armory/Dwarven Foundry, Hack attack vulnerability -15%[[/note]], Copper Shields/Bronze Shields/Iron Shields[[note]]Armory/Dwarven Foundry, Pierce attack vulnerability -15%[[/note]], Levy Hill Fort/Conscript Hill Fort[[note]]Hill Fort, training time -20%[[/note]].
-> '''God-specific upgrades:'''
--> '''Freyja:''' Thundering Hooves[[note]]Longhouse, HP and speed +10%[[/note]]
--> '''Njord:''' Ring Giver[[note]]Hill Fort, HP +25%[[/note]]
----
-> '''Availability:''' Heroic Age
-> '''Trained at:''' Hill Fort
-> '''God-specific bonuses:'''
--> '''Odin''': Regenerate at 0.8 HP per second when idle, HP +15%.
-> '''Upgrades:''' Medium Cavalry[[note]]Longhouse/Hill Fort, upgrades to Ulf Jarl who have +10 HP, +10 Attack and +1 LOS[[/note]], Heavy Cavalry[[note]]Longhouse/Hill Fort, upgrades Ulf to Great Jarl who have +15 HP, +10 Attack and +1 LOS[[/note]], Champion Cavalry[[note]]Longhouse/Hill Fort, upgrades Great to Legendary Jarl who have +20 HP, +10 Attack and +1 LOS[[/note]], Copper Weapons/Bronze Weapons/Iron Weapons[[note]]Armory/Dwarven Foundry, attack +10%[[/note]], Copper Mail/Bronze Mail/Iron Mail[[note]]Armory/Dwarven Foundry, Hack attack vulnerability -15%[[/note]], Copper Shields/Bronze Shields/Iron Shields[[note]]Armory/Dwarven Foundry, Pierce attack vulnerability -15%[[/note]], Levy Hill Fort/Conscript Hill Fort[[note]]Hill Fort, training time -20%[[/note]].
-> '''God-specific upgrades:'''
--> '''Freyja:''' Thundering Hooves[[note]]Longhouse, HP and speed +10%[[/note]]
--> '''Njord:''' Ring Giver[[note]]Hill Fort, HP +25%[[/note]]
----
-> '''Cost:''' 125 wood, 125 gold
-> '''Availability:''' Heroic Age
-> '''Trained at:''' Hill Fort
-> '''God-specific bonuses:'''
--> '''Odin''': HP +20%.
-> '''Upgrades:''' Draft Horses[[note]]Hill Fort, movement speed +20%[[/note]], Engineers[[note]]Hill Fort, attack +50%, attack vs. walls and gates +100%[[/note]].
-> '''God-specific upgrades:'''
--> '''Baldr:''' Dwarven Auger[[note]]Hill Fort, speed and attack +20%, training time -50%[[/note]]
----
-> '''Availability:''' Heroic Age
-> '''Trained at:''' Hill Fort
-> '''God-specific bonuses:'''
--> '''Odin''': HP +20%.
-> '''Upgrades:''' Draft Horses[[note]]Hill Fort, movement speed +20%[[/note]], Engineers[[note]]Hill Fort, attack +50%, attack vs. walls and gates +100%[[/note]].
-> '''God-specific upgrades:'''
--> '''Baldr:''' Dwarven Auger[[note]]Hill Fort, speed and attack +20%, training time -50%[[/note]]
----
-> '''Cost:''' 150 wood, 150 gold
-> '''Availability:''' Mythic Age
-> '''Trained at:''' Hill Fort
-> '''God-specific bonuses:'''
--> '''Odin''': HP +20%.
-> '''Upgrades:''' Draft Horses[[note]]Hill Fort, movement speed +20%[[/note]], Engineers[[note]]Hill Fort, attack +25%, attack vs. walls and gates +100%[[/note]], Burning Pitch[[note]]Armory/Dwarven Foundry, 50% Crush attack[[/note]].
----
-> '''Availability:''' Mythic Age
-> '''Trained at:''' Hill Fort
-> '''God-specific bonuses:'''
--> '''Odin''': HP +20%.
-> '''Upgrades:''' Draft Horses[[note]]Hill Fort, movement speed +20%[[/note]], Engineers[[note]]Hill Fort, attack +25%, attack vs. walls and gates +100%[[/note]], Burning Pitch[[note]]Armory/Dwarven Foundry, 50% Crush attack[[/note]].
----
-> '''Cost:''' 80 wood, 40 gold
-> '''Availability:''' Heroic Age
-> '''Trained at:''' Hill Fort
-> '''God-specific bonuses:'''
--> '''Odin''': Regenerate at 0.8 HP per second when idle, HP +20%.
-> '''Upgrades:''' Medium Infantry[[note]]Longhouse/Hill Fort, upgrades to Medium Bogsveigir who have +10 HP, +10 Attack and +1 LOS[[/note]], Heavy Infantry[[note]]Longhouse/Hill Fort, upgrades Medium to Heavy Bogsveigir who have +15 HP, +10 Attack and +1 LOS[[/note]], Champion Infantry[[note]]Longhouse/Hill Fort, upgrades Heavy to Champion Bogsveigir who have +20 HP, +10 Attack and +1 LOS[[/note]], Copper Weapons/Bronze Weapons/Iron Weapons[[note]]Armory/Dwarven Foundry, attack +10%[[/note]], Copper Mail/Bronze Mail/Iron Mail[[note]]Armory/Dwarven Foundry, Hack attack vulnerability -15%[[/note]], Copper Shields/Bronze Shields/Iron Shields[[note]]Armory/Dwarven Foundry, Pierce attack vulnerability -15%[[/note]], Burning Pitch[[note]]Armory/Dwarven Foundry, attack vs. Buildings +200%, attack vs. Ships +50%[[/note]], Levy Hill Fort/Conscript Hill Fort[[note]]Hill Fort, training time -20%[[/note]].
----
-> '''Availability:''' Heroic Age
-> '''Trained at:''' Hill Fort
-> '''God-specific bonuses:'''
--> '''Odin''': Regenerate at 0.8 HP per second when idle, HP +20%.
-> '''Upgrades:''' Medium Infantry[[note]]Longhouse/Hill Fort, upgrades to Medium Bogsveigir who have +10 HP, +10 Attack and +1 LOS[[/note]], Heavy Infantry[[note]]Longhouse/Hill Fort, upgrades Medium to Heavy Bogsveigir who have +15 HP, +10 Attack and +1 LOS[[/note]], Champion Infantry[[note]]Longhouse/Hill Fort, upgrades Heavy to Champion Bogsveigir who have +20 HP, +10 Attack and +1 LOS[[/note]], Copper Weapons/Bronze Weapons/Iron Weapons[[note]]Armory/Dwarven Foundry, attack +10%[[/note]], Copper Mail/Bronze Mail/Iron Mail[[note]]Armory/Dwarven Foundry, Hack attack vulnerability -15%[[/note]], Copper Shields/Bronze Shields/Iron Shields[[note]]Armory/Dwarven Foundry, Pierce attack vulnerability -15%[[/note]], Burning Pitch[[note]]Armory/Dwarven Foundry, attack vs. Buildings +200%, attack vs. Ships +50%[[/note]], Levy Hill Fort/Conscript Hill Fort[[note]]Hill Fort, training time -20%[[/note]].
----
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Huskarls, Jarls, Portable Rams, and Ballistae has increased hitpoints.\\
to:
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--> '''Forseti:''' Hall of Thanes[[note]]Temple/Longhouse, HP +10% and speed +1
to:
--> '''Forseti:''' Hall of Thanes[[note]]Temple/Longhouse, HP +10% and speed +1+1[[/note]]
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Changed line(s) 83 (click to see context) from:
-> '''Upgrades:''' Purse Seine[[note]]Dock, fishing gathering rate +30%[[/note]], Salt Amphora[[note]]Dock, fishing gathering rate +40%, food carrying capacity +100%[[/note]], Copper Mail/Bronze Mail/Iron Mail[[note]]Armory, Hack attack vulnerability -15%[[/note]], Copper Shields/Bronze Shields/Iron Shields[[note]]Armory, Pierce attack vulnerability -15%[[/note]], Conscript Sailors[[note]]Dock, training time -20%[[/note]].
to:
-> '''Upgrades:''' Purse Seine[[note]]Dock, fishing gathering rate +30%[[/note]], Salt Amphora[[note]]Dock, fishing gathering rate +40%, food carrying capacity +100%[[/note]], Copper Mail/Bronze Mail/Iron Mail[[note]]Armory, Mail[[note]]Armory/Dwarven Foundry, Hack attack vulnerability -15%[[/note]], Copper Shields/Bronze Shields/Iron Shields[[note]]Armory, Shields[[note]]Armory/Dwarven Foundry, Pierce attack vulnerability -15%[[/note]], Conscript Sailors[[note]]Dock, training time -20%[[/note]].
-> '''Cost:''' 120 wood
-> '''Availability:''' Classical Age
-> '''Trained at:''' Dock
-> '''Upgrades:''' Enclosed Deck[[note]]Dock, unit carrying capacity +100%[[/note]], Copper Mail/Bronze Mail/Iron Mail[[note]]Armory/Dwarven Foundry, Hack attack vulnerability -15%[[/note]], Copper Shields/Bronze Shields/Iron Shields[[note]]Armory/Dwarven Foundry, Pierce attack vulnerability -15%[[/note]], Conscript Sailors[[note]]Dock, training time -20%[[/note]].
----
-> '''Availability:''' Classical Age
-> '''Trained at:''' Dock
-> '''Upgrades:''' Enclosed Deck[[note]]Dock, unit carrying capacity +100%[[/note]], Copper Mail/Bronze Mail/Iron Mail[[note]]Armory/Dwarven Foundry, Hack attack vulnerability -15%[[/note]], Copper Shields/Bronze Shields/Iron Shields[[note]]Armory/Dwarven Foundry, Pierce attack vulnerability -15%[[/note]], Conscript Sailors[[note]]Dock, training time -20%[[/note]].
----
-> '''Cost:''' 100 wood, 50 gold
-> '''Availability:''' Heroic Age
-> '''Trained at:''' Dock
-> '''Upgrades:''' Reinforced Ram[[note]]Dock, HP +10, attack +10[[/note]], Copper Weapons/Bronze Weapons/Iron Weapons[[note]]Armory/Dwarven Foundry, attack +10%[[/note]], Copper Mail/Bronze Mail/Iron Mail[[note]]Armory/Dwarven Foundry, Hack attack vulnerability -15%[[/note]], Copper Shields/Bronze Shields/Iron Shields[[note]]Armory/Dwarven Foundry, Pierce attack vulnerability -15%[[/note]], Conscript Sailors[[note]]Dock, training time -20%[[/note]], Heroic Fleet[[note]]Dock by having the ExpansionPack ''The Titans'', attack vs. Myth Units +250%[[/note]].
----
-> '''Availability:''' Heroic Age
-> '''Trained at:''' Dock
-> '''Upgrades:''' Reinforced Ram[[note]]Dock, HP +10, attack +10[[/note]], Copper Weapons/Bronze Weapons/Iron Weapons[[note]]Armory/Dwarven Foundry, attack +10%[[/note]], Copper Mail/Bronze Mail/Iron Mail[[note]]Armory/Dwarven Foundry, Hack attack vulnerability -15%[[/note]], Copper Shields/Bronze Shields/Iron Shields[[note]]Armory/Dwarven Foundry, Pierce attack vulnerability -15%[[/note]], Conscript Sailors[[note]]Dock, training time -20%[[/note]], Heroic Fleet[[note]]Dock by having the ExpansionPack ''The Titans'', attack vs. Myth Units +250%[[/note]].
----
-> '''Cost:''' 100 wood, 100 gold
-> '''Availability:''' Heroic Age
-> '''Trained at:''' Dock
-> '''Upgrades:''' Naval Oxybeles[[note]]Dock, HP +10, range +12, line of sight +12, attack vs. buildings +200%[[/note]], Copper Weapons/Bronze Weapons/Iron Weapons[[note]]Armory, attack +10%[[/note]], Copper Mail/Bronze Mail/Iron Mail[[note]]Armory, Hack attack vulnerability -15%[[/note]], Copper Shields/Bronze Shields/Iron Shields[[note]]Armory, Pierce attack vulnerability -15%[[/note]], Conscript Sailors[[note]]Dock, training time -20%[[/note]], Heroic Fleet[[note]]Dock by having the ExpansionPack ''The Titans'', attack vs. Myth Units +250%[[/note]].
-> '''God-specific upgrades:'''
--> '''Baldr:''' Arctic Gale[[note]]Dock, speed +20%, Hack attack vulnerability -30%[[/note]].
-> '''Availability:''' Heroic Age
-> '''Trained at:''' Dock
-> '''Upgrades:''' Naval Oxybeles[[note]]Dock, HP +10, range +12, line of sight +12, attack vs. buildings +200%[[/note]], Copper Weapons/Bronze Weapons/Iron Weapons[[note]]Armory, attack +10%[[/note]], Copper Mail/Bronze Mail/Iron Mail[[note]]Armory, Hack attack vulnerability -15%[[/note]], Copper Shields/Bronze Shields/Iron Shields[[note]]Armory, Pierce attack vulnerability -15%[[/note]], Conscript Sailors[[note]]Dock, training time -20%[[/note]], Heroic Fleet[[note]]Dock by having the ExpansionPack ''The Titans'', attack vs. Myth Units +250%[[/note]].
-> '''God-specific upgrades:'''
--> '''Baldr:''' Arctic Gale[[note]]Dock, speed +20%, Hack attack vulnerability -30%[[/note]].
--> '''Loki:''' Eyes in the Forest[[note]]Town Center, LOS +3[[/note]]
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to:
-> '''Cost:''' 40 food, 50 gold
-> '''Availability:''' Classical Age
-> '''Trained at:''' Longhouse
-> '''God-specific bonuses:'''
--> '''Odin''': Regenerate at 0.8 HP per second when idle.
--> '''Loki''': Training time -10%
-> '''Upgrades:''' Medium Cavalry[[note]]Longhouse, upgrades to Medium Raider who have +10 HP, +10 Attack and +1 LOS[[/note]], Heavy Cavalry[[note]]Longhouse, upgrades Medium to Heavy Raider who have +15 HP, +10 Attack and +1 LOS[[/note]], Champion Cavalry[[note]]Longhouse, upgrades Heavy to Champion Raider who have +20 HP, +10 Attack and +1 LOS[[/note]], Copper Weapons/Bronze Weapons/Iron Weapons[[note]]Armory/Dwarven Foundry, attack +10%[[/note]], Copper Mail/Bronze Mail/Iron Mail[[note]]Armory/Dwarven Foundry, Hack attack vulnerability -15%[[/note]], Copper Shields/Bronze Shields/Iron Shields[[note]]Armory/Dwarven Foundry, Pierce attack vulnerability -15%[[/note]], Levy Longhouse/Conscript Longhouse[[note]]Longhouse, training time -20%[[/note]].
-> '''God-specific upgrades:'''
--> '''Freyja:''' Thundering Hooves[[note]]Longhouse, HP and speed +10%[[/note]]
--> '''Baldr:''' Sons of Sleipnir[[note]]Longhouse, attack vs. Archers and Throwing Axemen +2[[/note]]
----
* AnnoyingArrows: Raiding Cavalry has more Pierce armor than other Norse units, making it an efficient, well, [[ExactlyWhatItSaysOnTheTin raiding cavalry]].
-> '''Availability:''' Classical Age
-> '''Trained at:''' Longhouse
-> '''God-specific bonuses:'''
--> '''Odin''': Regenerate at 0.8 HP per second when idle.
--> '''Loki''': Training time -10%
-> '''Upgrades:''' Medium Cavalry[[note]]Longhouse, upgrades to Medium Raider who have +10 HP, +10 Attack and +1 LOS[[/note]], Heavy Cavalry[[note]]Longhouse, upgrades Medium to Heavy Raider who have +15 HP, +10 Attack and +1 LOS[[/note]], Champion Cavalry[[note]]Longhouse, upgrades Heavy to Champion Raider who have +20 HP, +10 Attack and +1 LOS[[/note]], Copper Weapons/Bronze Weapons/Iron Weapons[[note]]Armory/Dwarven Foundry, attack +10%[[/note]], Copper Mail/Bronze Mail/Iron Mail[[note]]Armory/Dwarven Foundry, Hack attack vulnerability -15%[[/note]], Copper Shields/Bronze Shields/Iron Shields[[note]]Armory/Dwarven Foundry, Pierce attack vulnerability -15%[[/note]], Levy Longhouse/Conscript Longhouse[[note]]Longhouse, training time -20%[[/note]].
-> '''God-specific upgrades:'''
--> '''Freyja:''' Thundering Hooves[[note]]Longhouse, HP and speed +10%[[/note]]
--> '''Baldr:''' Sons of Sleipnir[[note]]Longhouse, attack vs. Archers and Throwing Axemen +2[[/note]]
----
* AnnoyingArrows: Raiding Cavalry has more Pierce armor than other Norse units, making it an efficient, well, [[ExactlyWhatItSaysOnTheTin raiding cavalry]].
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to:
-> '''Cost:''' 75 wood, 40 gold
-> '''Availability:''' Heroic Age
-> '''Trained at:''' Hill Fort
-> '''God-specific bonuses:'''
--> '''Odin''': Regenerate at 0.8 HP per second when idle, HP +20%.
-> '''Upgrades:''' Medium Infantry[[note]]Longhouse, upgrades to Medium Huskarl who have +10 HP, +10 Attack and +1 LOS[[/note]], Heavy Infantry[[note]]Longhouse, upgrades Medium to Heavy Huskarl who have +15 HP, +10 Attack and +1 LOS[[/note]], Champion Infantry[[note]]Longhouse, upgrades Heavy to Champion Huskarl who have +20 HP, +10 Attack and +1 LOS[[/note]], Copper Weapons/Bronze Weapons/Iron Weapons[[note]]Armory/Dwarven Foundry, attack +10%[[/note]], Copper Mail/Bronze Mail/Iron Mail[[note]]Armory/Dwarven Foundry, Hack attack vulnerability -15%[[/note]], Copper Shields/Bronze Shields/Iron Shields[[note]]Armory/Dwarven Foundry, Pierce attack vulnerability -15%[[/note]], Levy Hill Fort/Conscript Hill Fort[[note]]Hill Fort, training time -20%[[/note]].
-> '''God-specific upgrades:'''
--> '''Loki:''' Eyes in the Forest[[note]]Town Center, LOS +3[[/note]]
--> '''Tyr:''' Bravery[[note]]Hill Fort, attack +20%, attack vs. Buildings +200%[[/note]]
----
* AnnoyingArrows: Like its [[VideoGame/AgeOfEmpiresII predecessor]], Huskarls have the highest Pierce armor compared to other Norse infantry, making them efficient against a horde of archers and defensive strongholds.
-> '''Availability:''' Heroic Age
-> '''Trained at:''' Hill Fort
-> '''God-specific bonuses:'''
--> '''Odin''': Regenerate at 0.8 HP per second when idle, HP +20%.
-> '''Upgrades:''' Medium Infantry[[note]]Longhouse, upgrades to Medium Huskarl who have +10 HP, +10 Attack and +1 LOS[[/note]], Heavy Infantry[[note]]Longhouse, upgrades Medium to Heavy Huskarl who have +15 HP, +10 Attack and +1 LOS[[/note]], Champion Infantry[[note]]Longhouse, upgrades Heavy to Champion Huskarl who have +20 HP, +10 Attack and +1 LOS[[/note]], Copper Weapons/Bronze Weapons/Iron Weapons[[note]]Armory/Dwarven Foundry, attack +10%[[/note]], Copper Mail/Bronze Mail/Iron Mail[[note]]Armory/Dwarven Foundry, Hack attack vulnerability -15%[[/note]], Copper Shields/Bronze Shields/Iron Shields[[note]]Armory/Dwarven Foundry, Pierce attack vulnerability -15%[[/note]], Levy Hill Fort/Conscript Hill Fort[[note]]Hill Fort, training time -20%[[/note]].
-> '''God-specific upgrades:'''
--> '''Loki:''' Eyes in the Forest[[note]]Town Center, LOS +3[[/note]]
--> '''Tyr:''' Bravery[[note]]Hill Fort, attack +20%, attack vs. Buildings +200%[[/note]]
----
* AnnoyingArrows: Like its [[VideoGame/AgeOfEmpiresII predecessor]], Huskarls have the highest Pierce armor compared to other Norse infantry, making them efficient against a horde of archers and defensive strongholds.
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Changed line(s) 45 (click to see context) from:
* OurDwarvesAreTheSame: The Dwarves are a Norse worker who specializes in mining.
to:
* OurDwarvesAreTheSame: OurDwarvesAreAllTheSame: The Dwarves are a Norse worker who specializes in mining.
Changed line(s) 67 (click to see context) from:
-> '''Upgrades:''' Medium Infantry[[note]]Longhouse, upgrades to Medium Ulfsark who have +10 HP, +10 Attack and +1 LOS[[/note]], Heavy Infantry[[note]]Longhouse, upgrades Medium to Heavy Spearman who have +15 HP, +10 Attack and +1 LOS[[/note]], Champion Infantry[[note]]Longhouse, upgrades Heavy to Champion Spearman who have +20 HP, +10 Attack and +1 LOS[[/note]], Copper Weapons/Bronze Weapons/Iron Weapons[[note]]Armory/Dwarven Foundry, attack +10%[[/note]], Copper Mail/Bronze Mail/Iron Mail[[note]]Armory/Dwarven Foundry, Hack attack vulnerability -15%[[/note]], Copper Shields/Bronze Shields/Iron Shields[[note]]Armory/Dwarven Foundry, Pierce attack vulnerability -15%[[/note]], Levy Longhouse/Conscript Longhouse[[note]]Longhouse, training time -20%[[/note]].
to:
-> '''Upgrades:''' Medium Infantry[[note]]Longhouse, upgrades to Medium Ulfsark who have +10 +10% HP, +10 +10% Attack and +1 LOS[[/note]], Heavy Infantry[[note]]Longhouse, upgrades Medium to Heavy Spearman Ulfsark who have +15 +15% HP, +10 +10% Attack and +1 LOS[[/note]], Champion Infantry[[note]]Longhouse, upgrades Heavy to Champion Spearman Ulfsark who have +20 +20% HP, +10 +10% Attack and +1 LOS[[/note]], Copper Weapons/Bronze Weapons/Iron Weapons[[note]]Armory/Dwarven Foundry, attack +10%[[/note]], Copper Mail/Bronze Mail/Iron Mail[[note]]Armory/Dwarven Foundry, Hack attack vulnerability -15%[[/note]], Copper Shields/Bronze Shields/Iron Shields[[note]]Armory/Dwarven Foundry, Pierce attack vulnerability -15%[[/note]], Levy Longhouse/Conscript Longhouse[[note]]Longhouse, training time -20%[[/note]].
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--> '''Bragi:''' Call of Valhalla[[note]]Longhouse, HP +15%[[/note]], Swine Array[[note]]Longhouse, double damage against Cavalry[[/note]]
to:
--> '''Bragi:''' Call of Valhalla[[note]]Longhouse, HP +15%[[/note]], Swine Array[[note]]Longhouse, double damage against Cavalry[[/note]]attack vs. Cavalry +200%[[/note]]
-> '''Cost:''' 50 wood
-> '''Availability:''' Archaic Age
-> '''Trained at:''' Dock
-> '''Upgrades:''' Purse Seine[[note]]Dock, fishing gathering rate +30%[[/note]], Salt Amphora[[note]]Dock, fishing gathering rate +40%, food carrying capacity +100%[[/note]], Copper Mail/Bronze Mail/Iron Mail[[note]]Armory, Hack attack vulnerability -15%[[/note]], Copper Shields/Bronze Shields/Iron Shields[[note]]Armory, Pierce attack vulnerability -15%[[/note]], Conscript Sailors[[note]]Dock, training time -20%[[/note]].
----
-> '''Availability:''' Archaic Age
-> '''Trained at:''' Dock
-> '''Upgrades:''' Purse Seine[[note]]Dock, fishing gathering rate +30%[[/note]], Salt Amphora[[note]]Dock, fishing gathering rate +40%, food carrying capacity +100%[[/note]], Copper Mail/Bronze Mail/Iron Mail[[note]]Armory, Hack attack vulnerability -15%[[/note]], Copper Shields/Bronze Shields/Iron Shields[[note]]Armory, Pierce attack vulnerability -15%[[/note]], Conscript Sailors[[note]]Dock, training time -20%[[/note]].
----
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[[folder:Longship]]
to:
-> '''Cost:''' 100 wood, 50 gold
-> '''Availability:''' Classical Age
-> '''Trained at:''' Dock
-> '''Upgrades:''' Arrow Ship Cladding[[note]]Dock, HP +20%, attack +10%, range +4[[/note]], Copper Weapons/Bronze Weapons/Iron Weapons[[note]]Armory/Dwarven Foundry, attack +10%[[/note]], Copper Mail/Bronze Mail/Iron Mail[[note]]Armory/Dwarven Foundry, Hack attack vulnerability -15%[[/note]], Copper Shields/Bronze Shields/Iron Shields[[note]]Armory/Dwarven Foundry, Pierce attack vulnerability -15%[[/note]], Burning Pitch[[note]]Armory/Dwarven Foundry, attack +15, attack vs. buildings +300%[[/note]], Conscript Sailors[[note]]Dock, training time -20%[[/note]], Heroic Fleet[[note]]Dock by having the ExpansionPack ''The Titans'', attack vs. Myth Units +50%[[/note]].
-> '''God-specific upgrades:'''
--> '''Heimdall:''' Arctic Winds[[note]]Dock, HP and speed +10%[[/note]]
--> '''Njord:''' Long Serpent[[note]]Dock, attack +20%, Crush attack vulnerability -20%[[/note]]
----
Added DiffLines:
-> '''Cost:''' 80 food, 40 gold
-> '''Availability:''' Archaic Age
-> '''Trained at:''' Temple/Longhouse
-> '''God-specific bonuses:'''
--> '''Loki''': Speed +10%, they can summon a random Norse myth unit in battle once they have enough favor to summon them
-> '''Upgrades:''' HP and attack +10% upon advancing an age, Copper Weapons/Bronze Weapons/Iron Weapons[[note]]Armory/Dwarven Foundry, attack +10%[[/note]], Copper Mail/Bronze Mail/Iron Mail[[note]]Armory/Dwarven Foundry, Hack attack vulnerability -15%[[/note]], Copper Shields/Bronze Shields/Iron Shields[[note]]Armory/Dwarven Foundry, Pierce attack vulnerability -15%[[/note]], Levy Longhouse/Conscript Longhouse[[note]]Longhouse, training time -20%[[/note]].
-> '''God-specific upgrades:'''
--> '''Loki:''' Eyes in the Forest[[note]]Town Center, LOS +3[[/note]]
--> '''Forseti:''' Hall of Thanes[[note]]Temple/Longhouse, HP +10% and speed +1
----
-> '''Availability:''' Archaic Age
-> '''Trained at:''' Temple/Longhouse
-> '''God-specific bonuses:'''
--> '''Loki''': Speed +10%, they can summon a random Norse myth unit in battle once they have enough favor to summon them
-> '''Upgrades:''' HP and attack +10% upon advancing an age, Copper Weapons/Bronze Weapons/Iron Weapons[[note]]Armory/Dwarven Foundry, attack +10%[[/note]], Copper Mail/Bronze Mail/Iron Mail[[note]]Armory/Dwarven Foundry, Hack attack vulnerability -15%[[/note]], Copper Shields/Bronze Shields/Iron Shields[[note]]Armory/Dwarven Foundry, Pierce attack vulnerability -15%[[/note]], Levy Longhouse/Conscript Longhouse[[note]]Longhouse, training time -20%[[/note]].
-> '''God-specific upgrades:'''
--> '''Loki:''' Eyes in the Forest[[note]]Town Center, LOS +3[[/note]]
--> '''Forseti:''' Hall of Thanes[[note]]Temple/Longhouse, HP +10% and speed +1
----
Added DiffLines:
-> '''Cost:''' 50 wood, 40 gold
-> '''Availability:''' Classical Age
-> '''Trained at:''' Longhouse
-> '''God-specific bonuses:'''
--> '''Odin''': Regenerate at 0.8 HP per second when idle.
--> '''Loki''': Training time -10%
-> '''Upgrades:''' Axe of Muspell[[note]]Longhouse by having the ExpansionPack ''The Titans'', attack vs. flying units +300% and Range +2[[/note]], Medium Infantry[[note]]Longhouse, upgrades to Medium Throwing Axeman who have +10 HP, +10 Attack and +1 LOS[[/note]], Heavy Infantry[[note]]Longhouse, upgrades Medium to Heavy Throwing Axeman who have +15 HP, +10 Attack and +1 LOS[[/note]], Champion Infantry[[note]]Longhouse, upgrades Heavy to Champion Throwing Axeman who have +20 HP, +10 Attack and +1 LOS[[/note]], Copper Weapons/Bronze Weapons/Iron Weapons[[note]]Armory/Dwarven Foundry, attack +10%[[/note]], Copper Mail/Bronze Mail/Iron Mail[[note]]Armory/Dwarven Foundry, Hack attack vulnerability -15%[[/note]], Copper Shields/Bronze Shields/Iron Shields[[note]]Armory/Dwarven Foundry, Pierce attack vulnerability -15%[[/note]], Levy Longhouse/Conscript Longhouse[[note]]Longhouse, training time -20%[[/note]].
-> '''God-specific upgrades:'''
--> '''Skadi:''' Huntress Axe[[note]]Longhouse, attack +20%[[/note]]
----
-> '''Availability:''' Classical Age
-> '''Trained at:''' Longhouse
-> '''God-specific bonuses:'''
--> '''Odin''': Regenerate at 0.8 HP per second when idle.
--> '''Loki''': Training time -10%
-> '''Upgrades:''' Axe of Muspell[[note]]Longhouse by having the ExpansionPack ''The Titans'', attack vs. flying units +300% and Range +2[[/note]], Medium Infantry[[note]]Longhouse, upgrades to Medium Throwing Axeman who have +10 HP, +10 Attack and +1 LOS[[/note]], Heavy Infantry[[note]]Longhouse, upgrades Medium to Heavy Throwing Axeman who have +15 HP, +10 Attack and +1 LOS[[/note]], Champion Infantry[[note]]Longhouse, upgrades Heavy to Champion Throwing Axeman who have +20 HP, +10 Attack and +1 LOS[[/note]], Copper Weapons/Bronze Weapons/Iron Weapons[[note]]Armory/Dwarven Foundry, attack +10%[[/note]], Copper Mail/Bronze Mail/Iron Mail[[note]]Armory/Dwarven Foundry, Hack attack vulnerability -15%[[/note]], Copper Shields/Bronze Shields/Iron Shields[[note]]Armory/Dwarven Foundry, Pierce attack vulnerability -15%[[/note]], Levy Longhouse/Conscript Longhouse[[note]]Longhouse, training time -20%[[/note]].
-> '''God-specific upgrades:'''
--> '''Skadi:''' Huntress Axe[[note]]Longhouse, attack +20%[[/note]]
----
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Changed line(s) 23,24 (click to see context) from:
--> '''Odin''': Increase food gathering from hunted animals by 10%.
-> '''Upgrades:''' Hand Axe/Bow Saw/Carpenters[[note]]Lumber Camp, wood gathering +11%, wood carrying +50%[[/note]], Pickaxe/Shaft Mine/Quarry[[note]]Mining Camp, gold gathering +11%, gold carrying 50%[[/note]], Hunting Dogs[[note]]Granary, food gathered from hunted animals +30%[[/note]], Husbandry[[note]]Granary, food gathered from herd animals +20, laborers can carry twice as much food for all types[[/note]], Plow[[note]]Granary, food gathering from Farms +22%[[/note]], Irrigation/Flood Control[[note]]Granary, food gathering from Farms +11%[[/note]].
-> '''Upgrades:''' Hand Axe/Bow Saw/Carpenters[[note]]Lumber Camp, wood gathering +11%, wood carrying +50%[[/note]], Pickaxe/Shaft Mine/Quarry[[note]]Mining Camp, gold gathering +11%, gold carrying 50%[[/note]], Hunting Dogs[[note]]Granary, food gathered from hunted animals +30%[[/note]], Husbandry[[note]]Granary, food gathered from herd animals +20, laborers can carry twice as much food for all types[[/note]], Plow[[note]]Granary, food gathering from Farms +22%[[/note]], Irrigation/Flood Control[[note]]Granary, food gathering from Farms +11%[[/note]].
to:
--> '''Odin''': Increase food Food gathering from hunted animals by 10%.
-> '''Upgrades:''' Hand Axe/BowSaw/Carpenters[[note]]Lumber Camp, Saw/Carpenters[[note]]Ox Cart, wood gathering +11%, wood carrying +50%[[/note]], Pickaxe/Shaft Mine/Quarry[[note]]Mining Camp, Mine/Quarry[[note]]Ox Cart, gold gathering +11%, gold carrying 50%[[/note]], Hunting Dogs[[note]]Granary, Dogs[[note]]Ox Cart, food gathered from hunted animals +30%[[/note]], Husbandry[[note]]Granary, Husbandry[[note]]Ox Cart, food gathered from herd animals +20, laborers can carry twice as much food for all types[[/note]], Plow[[note]]Granary, Plow[[note]]Ox Cart, food gathering from Farms +22%[[/note]], Irrigation/Flood Control[[note]]Granary, Control[[note]]Ox Cart, food gathering from Farms +11%[[/note]].
-> '''Upgrades:''' Hand Axe/Bow
-> '''Cost:''' 70 gold
-> '''Availability:''' Archaic Age
-> '''Trained at:''' Town Center
-> '''God-specific bonuses:'''
--> '''Odin''': Food gathering from hunted animals by 10%.
--> '''Thor''': Thor starts with two Dwarves instead of Gatherers, Gold -10, Wood gathering equal to Gatherers, Food gathering slightly less than Gatherers
-> '''Upgrades:''' Hand Axe/Bow Saw/Carpenters[[note]]Ox Cart, wood gathering +11%, wood carrying +50%[[/note]], Pickaxe/Shaft Mine/Quarry[[note]]Ox Cart, gold gathering +11%, gold carrying 50%[[/note]], Hunting Dogs[[note]]Ox Cart, food gathered from hunted animals +30%[[/note]], Husbandry[[note]]Ox Cart, food gathered from herd animals +20, laborers can carry twice as much food for all types[[/note]], Plow[[note]]Ox Cart, food gathering from Farms +22%[[/note]], Irrigation/Flood Control[[note]]Granary, food gathering from Farms +11%[[/note]].
-> '''God-specific upgrades:'''
--> '''Thor:''' Pig Sticker [[note]]Ox Cart, deal quadruple damage against hunted animals and food gathering from Hunted Animals by 10%[[/note]]
--> '''Skadi:''' Winter Harvest [[note]]Ox Cart, food gathering from Farms by 20%[[/note]]
----
-> '''Availability:''' Archaic Age
-> '''Trained at:''' Town Center
-> '''God-specific bonuses:'''
--> '''Odin''': Food gathering from hunted animals by 10%.
--> '''Thor''': Thor starts with two Dwarves instead of Gatherers, Gold -10, Wood gathering equal to Gatherers, Food gathering slightly less than Gatherers
-> '''Upgrades:''' Hand Axe/Bow Saw/Carpenters[[note]]Ox Cart, wood gathering +11%, wood carrying +50%[[/note]], Pickaxe/Shaft Mine/Quarry[[note]]Ox Cart, gold gathering +11%, gold carrying 50%[[/note]], Hunting Dogs[[note]]Ox Cart, food gathered from hunted animals +30%[[/note]], Husbandry[[note]]Ox Cart, food gathered from herd animals +20, laborers can carry twice as much food for all types[[/note]], Plow[[note]]Ox Cart, food gathering from Farms +22%[[/note]], Irrigation/Flood Control[[note]]Granary, food gathering from Farms +11%[[/note]].
-> '''God-specific upgrades:'''
--> '''Thor:''' Pig Sticker [[note]]Ox Cart, deal quadruple damage against hunted animals and food gathering from Hunted Animals by 10%[[/note]]
--> '''Skadi:''' Winter Harvest [[note]]Ox Cart, food gathering from Farms by 20%[[/note]]
----
Changed line(s) 37 (click to see context) from:
* WorkerUnit: One of the worker units in the Norse civilization. Compared to the Gatherer, Dwarves mine faster but are slow at everything else, unless you are playing as Thor.
to:
* WorkerUnit: One of the worker units in the Norse civilization. Compared to the Gatherer, Dwarves mine faster are more efficient at mining than Gatherers but are slow at everything else, unless you are playing as Thor.
Changed line(s) 41 (click to see context) from:
to:
-> '''Cost:''' 50 food, 50 wood
-> '''Availability:''' Archaic Age
-> '''Trained at:''' Town Center
-> '''God-specific bonuses:'''
--> '''Loki''': Food -25, Wood -25, Speed +50%, HP -45%
----
-> '''Availability:''' Archaic Age
-> '''Trained at:''' Town Center
-> '''God-specific bonuses:'''
--> '''Loki''': Food -25, Wood -25, Speed +50%, HP -45%
----
Added DiffLines:
-> '''Cost:''' 50 food, 30 gold
-> '''Availability:''' Archaic Age
-> '''Trained at:''' Town Center/Longhouse
-> '''God-specific bonuses:'''
--> '''Odin''': Regenerate at 0.8 HP per second when idle.
--> '''Loki''': Training time -10%
-> '''Upgrades:''' Medium Infantry[[note]]Longhouse, upgrades to Medium Ulfsark who have +10 HP, +10 Attack and +1 LOS[[/note]], Heavy Infantry[[note]]Longhouse, upgrades Medium to Heavy Spearman who have +15 HP, +10 Attack and +1 LOS[[/note]], Champion Infantry[[note]]Longhouse, upgrades Heavy to Champion Spearman who have +20 HP, +10 Attack and +1 LOS[[/note]], Copper Weapons/Bronze Weapons/Iron Weapons[[note]]Armory/Dwarven Foundry, attack +10%[[/note]], Copper Mail/Bronze Mail/Iron Mail[[note]]Armory/Dwarven Foundry, Hack attack vulnerability -15%[[/note]], Copper Shields/Bronze Shields/Iron Shields[[note]]Armory/Dwarven Foundry, Pierce attack vulnerability -15%[[/note]], Levy Longhouse/Conscript Longhouse[[note]]Longhouse, training time -20%[[/note]].
-> '''God-specific upgrades:'''
--> '''Odin:''' Lone Wanderer[[note]]Town Center/Longhouse, speed +10%[[/note]]
--> '''Thor:''' Hammer of the Gods[[note]]Dwarven Foundry, attack +10%[[/note]], Meteoric Iron Mail[[note]]Dwarven Foundry, hack attack vulnerability -10%[[/note]], Dragonscale Shields[[note]]Dwarven Foundry, pierce attack vulnerability -10%[[/note]]
--> '''Loki:''' Eyes in the Forest[[note]]Town Center, LOS +3[[/note]]
--> '''Forseti:''' Mithril Breastplate[[note]]Armory/Dwarven Foundry, Hack attack vulnerability -10%[[/note]]
--> '''Bragi:''' Call of Valhalla[[note]]Longhouse, HP +15%[[/note]], Swine Array[[note]]Longhouse, double damage against Cavalry[[/note]]
--> '''Tyr:''' Berserkergang[[note]]Longhouse, attack +10%, HP +15%[[/note]]
----
-> '''Availability:''' Archaic Age
-> '''Trained at:''' Town Center/Longhouse
-> '''God-specific bonuses:'''
--> '''Odin''': Regenerate at 0.8 HP per second when idle.
--> '''Loki''': Training time -10%
-> '''Upgrades:''' Medium Infantry[[note]]Longhouse, upgrades to Medium Ulfsark who have +10 HP, +10 Attack and +1 LOS[[/note]], Heavy Infantry[[note]]Longhouse, upgrades Medium to Heavy Spearman who have +15 HP, +10 Attack and +1 LOS[[/note]], Champion Infantry[[note]]Longhouse, upgrades Heavy to Champion Spearman who have +20 HP, +10 Attack and +1 LOS[[/note]], Copper Weapons/Bronze Weapons/Iron Weapons[[note]]Armory/Dwarven Foundry, attack +10%[[/note]], Copper Mail/Bronze Mail/Iron Mail[[note]]Armory/Dwarven Foundry, Hack attack vulnerability -15%[[/note]], Copper Shields/Bronze Shields/Iron Shields[[note]]Armory/Dwarven Foundry, Pierce attack vulnerability -15%[[/note]], Levy Longhouse/Conscript Longhouse[[note]]Longhouse, training time -20%[[/note]].
-> '''God-specific upgrades:'''
--> '''Odin:''' Lone Wanderer[[note]]Town Center/Longhouse, speed +10%[[/note]]
--> '''Thor:''' Hammer of the Gods[[note]]Dwarven Foundry, attack +10%[[/note]], Meteoric Iron Mail[[note]]Dwarven Foundry, hack attack vulnerability -10%[[/note]], Dragonscale Shields[[note]]Dwarven Foundry, pierce attack vulnerability -10%[[/note]]
--> '''Loki:''' Eyes in the Forest[[note]]Town Center, LOS +3[[/note]]
--> '''Forseti:''' Mithril Breastplate[[note]]Armory/Dwarven Foundry, Hack attack vulnerability -10%[[/note]]
--> '''Bragi:''' Call of Valhalla[[note]]Longhouse, HP +15%[[/note]], Swine Array[[note]]Longhouse, double damage against Cavalry[[/note]]
--> '''Tyr:''' Berserkergang[[note]]Longhouse, attack +10%, HP +15%[[/note]]
----
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Changed line(s) 18 (click to see context) from:
* BatteringRam: The Portable Ram unit is two men carrying a sharpened log to slam against buildings. The Engineer upgrade changes the tip into a serpent-like head.
to:
-> '''Cost:''' 50 food
-> '''Availability:''' Archaic Age
-> '''Trained at:''' Town Center
-> '''God-specific bonuses:'''
--> '''Odin''': Increase food gathering from hunted animals by 10%.
-> '''Upgrades:''' Hand Axe/Bow Saw/Carpenters[[note]]Lumber Camp, wood gathering +11%, wood carrying
-> '''God-specific upgrades:'''
--> '''Thor:''' Pig Sticker [[note]]Ox Cart, deal quadruple damage against
--> '''Skadi:''' Winter Harvest [[note]]Ox Cart, food gathering from Farms by 20%[[/note]]
----
* InstantMilitia: Gatherers can transform into an Ulfsark at a
* WorkerUnit: One of the worker units in the Norse civilization. Unlike other worker units, Gatherer (and Dwarves) are incapable of building structures aside from Farms. Instead, the Norse infantry can build structures.
[[/folder]]
[[folder:Dwarf]]
* OurDwarvesAreTheSame: The Dwarves are a Norse worker who specializes in mining.
* GameplayAndStorySegregation: Despite being a mythological creature, Dwarves are not classified as myth units.
* InstantMilitia: Dwarves can transform into an Ulfsark at a cost of another Ulfsark.
* WorkerUnit: One of the worker units in the Norse civilization. Compared to the Gatherer, Dwarves mine faster but are slow at everything else, unless you are playing as Thor.
[[/folder]]
[[folder:Ox Cart]]
[[/folder]]
[[folder:Ulfsark]]
Deleted line(s) 20,47 (click to see context) :
* HeroUnit:
** The Hersir is the Norse hero produced in the Longhouse and Temple. They earn double amount of favor when fighting and, starting at Classical Age, they can slowly generate Favor.
** Followers of Baldr have the Heroes of Ragnarok, who are created from your Gatherers and Dwarves when the "Ragnarok" god power is used.
* HunterOfMonsters: The Jarls (and the Bogsveigirs added in the ''Tales of the Dragon'' expansion) deal bonus damage against myth units. However, as they are not classified as heroes, they are still vulnerable to myth unit's special ability. With that said, Bogsveigir, being archers, is less affected by the ability than Jarls.
* InstantMilitia: Gatherers and Dwarves can transform into an Ulfsark at a cost of another Ulfsark.
* ThrowingYourSwordAlwaysWorks: The Throwing Axemen are the Norse's main ranged units (until ''Tales of the Dragon'' expansion added the Bogsveigir). Unlike other ranged units, they are classified as infantry and deal hack damage instead of pierce damage. Also, unlike ''VideoGame/AgeOfEmpiresII'', the Throwing Axemen throws small hatchets instead of large two-headed axes.
!!Major gods
[[folder:Odin]]
[[quoteright:256:https://static.tvtropes.org/pmwiki/pub/images/odinportrait.png]]
Ruler of the Norse gods, he never appears directly in the campaign and his only contribution is sending Reginleif to stop Gargarensis.
-->'''God Power''': Great Hunt (Increases number of animals in an area)\\
'''Bonuses''': Villagers hunt faster.\\
Gain two Ravens as scouts upon building a Temple.\\
Human soldiers regenerate hitpoints when idle. Slow when active.\\
Huskarls, Jarls, Portable Rams, and Ballistae has increased hitpoints.\\
'''Technologies''': Lone Wanderer (Ulfsarks move faster)\\
'''Unique Unit''': Raven (flying scouts)\\
'''Focus''': Hill Fort units
----
* AnimalMotif: Ravens. He gains ravens as scout units and raven heads on top of his UI. His Wonder has a murder of crows flocking around the Wonder's tower.
* BladeOnAStick: Wields Gugnir in his portrait, and the spear itself can be found as a relic that boosts the attack of anti-cavalry infantry.
* CleverCrows: He periodically summons two ravens that can be used to explore the land.
* EyepatchOfPower: He [[EyeScream sacrificed an eye]] to gain knowledge.
* GrandpaGod: Like most depictions of Odin, his portrait portrays him as a white-bearded old man.
* WarGod: Most of the Norse Gods qualify, but Odin especially, since most of his benefits go towards your human soldiers.
** The Hersir is the Norse hero produced in the Longhouse and Temple. They earn double amount of favor when fighting and, starting at Classical Age, they can slowly generate Favor.
** Followers of Baldr have the Heroes of Ragnarok, who are created from your Gatherers and Dwarves when the "Ragnarok" god power is used.
* HunterOfMonsters: The Jarls (and the Bogsveigirs added in the ''Tales of the Dragon'' expansion) deal bonus damage against myth units. However, as they are not classified as heroes, they are still vulnerable to myth unit's special ability. With that said, Bogsveigir, being archers, is less affected by the ability than Jarls.
* InstantMilitia: Gatherers and Dwarves can transform into an Ulfsark at a cost of another Ulfsark.
* ThrowingYourSwordAlwaysWorks: The Throwing Axemen are the Norse's main ranged units (until ''Tales of the Dragon'' expansion added the Bogsveigir). Unlike other ranged units, they are classified as infantry and deal hack damage instead of pierce damage. Also, unlike ''VideoGame/AgeOfEmpiresII'', the Throwing Axemen throws small hatchets instead of large two-headed axes.
!!Major gods
[[folder:Odin]]
[[quoteright:256:https://static.tvtropes.org/pmwiki/pub/images/odinportrait.png]]
Ruler of the Norse gods, he never appears directly in the campaign and his only contribution is sending Reginleif to stop Gargarensis.
-->'''God Power''': Great Hunt (Increases number of animals in an area)\\
'''Bonuses''': Villagers hunt faster.\\
Gain two Ravens as scouts upon building a Temple.\\
Human soldiers regenerate hitpoints when idle. Slow when active.\\
Huskarls, Jarls, Portable Rams, and Ballistae has increased hitpoints.\\
'''Technologies''': Lone Wanderer (Ulfsarks move faster)\\
'''Unique Unit''': Raven (flying scouts)\\
'''Focus''': Hill Fort units
----
* AnimalMotif: Ravens. He gains ravens as scout units and raven heads on top of his UI. His Wonder has a murder of crows flocking around the Wonder's tower.
* BladeOnAStick: Wields Gugnir in his portrait, and the spear itself can be found as a relic that boosts the attack of anti-cavalry infantry.
* CleverCrows: He periodically summons two ravens that can be used to explore the land.
* EyepatchOfPower: He [[EyeScream sacrificed an eye]] to gain knowledge.
* GrandpaGod: Like most depictions of Odin, his portrait portrays him as a white-bearded old man.
* WarGod: Most of the Norse Gods qualify, but Odin especially, since most of his benefits go towards your human soldiers.
Changed line(s) 50,69 (click to see context) from:
[[folder:Thor]]
[[quoteright:256:https://static.tvtropes.org/pmwiki/pub/images/thorportrait.png]]
Son of Odin and Norse god of lightning. Never appears in person, but he uses his hammer to smash closed (and blow up) the Norse Tartarus gate.
-->'''God Power''': Dwarven Mine (Create a gold mine in a targeted area. The number of gold is based on the Age)\\
'''Bonuses''': Start with two Dwarves instead of two Gatherers.\\
Dwarves are cheaper and gather food and wood nearly equal to Gatherers\\
Build Dwarven Foundry instead of the Armory. It has no Age restriction, in addition, it has additional upgrades.\\
Dwarven Foundry upgrades are cheaper.\\
'''Technologies''': Pig Sticker (Villagers deal extra damage to animals and hunt faster), Hammer of the Gods (increases all human unit's attack), Meteoric Iron Mail (increases all human unit's hack armor), Dragonscale Shields (increases all human unit's pierce armor)\\
'''Unique Building''': Dwarven Foundry (improved Armory)\\
'''Focus''': Dwarves
----
* BigGood: He is the major god you will play throughout the majority of the Norse campaign.
* DeusExMachina: In the main campaign, once Brokk and Eitri repairs his hammer, he uses it to stop Gargarensis and close the Norse Gate.
* DropTheHammer: His weapon of choice, which appears in the UI as a symbol, as well as the ultimate attack upgrade. In the campaign, Loki tricked him into destroying Mjolnir, which forced Thor to order Brokk and Eitri in repairing his hammer. Once the hammer is fixed, he used it to shut the gate.
* ExtraOreDinary: His God Power summons a massive gold ore for you to mine which gets better depending on what age you choose to summon it in.
* ThemeParkVersion: Looks not too far off from the Marvel version of Thor, though he is at least a redhead.
* UltimateBlacksmith: Thanks to the Dwarven Foundry, Thor's worshippers can research all the upgrades from the start of the game and even get bonus upgrades.
[[quoteright:256:https://static.tvtropes.org/pmwiki/pub/images/thorportrait.png]]
Son of Odin and Norse god of lightning. Never appears in person, but he uses his hammer to smash closed (and blow up) the Norse Tartarus gate.
-->'''God Power''': Dwarven Mine (Create a gold mine in a targeted area. The number of gold is based on the Age)\\
'''Bonuses''': Start with two Dwarves instead of two Gatherers.\\
Dwarves are cheaper and gather food and wood nearly equal to Gatherers\\
Build Dwarven Foundry instead of the Armory. It has no Age restriction, in addition, it has additional upgrades.\\
Dwarven Foundry upgrades are cheaper.\\
'''Technologies''': Pig Sticker (Villagers deal extra damage to animals and hunt faster), Hammer of the Gods (increases all human unit's attack), Meteoric Iron Mail (increases all human unit's hack armor), Dragonscale Shields (increases all human unit's pierce armor)\\
'''Unique Building''': Dwarven Foundry (improved Armory)\\
'''Focus''': Dwarves
----
* BigGood: He is the major god you will play throughout the majority of the Norse campaign.
* DeusExMachina: In the main campaign, once Brokk and Eitri repairs his hammer, he uses it to stop Gargarensis and close the Norse Gate.
* DropTheHammer: His weapon of choice, which appears in the UI as a symbol, as well as the ultimate attack upgrade. In the campaign, Loki tricked him into destroying Mjolnir, which forced Thor to order Brokk and Eitri in repairing his hammer. Once the hammer is fixed, he used it to shut the gate.
* ExtraOreDinary: His God Power summons a massive gold ore for you to mine which gets better depending on what age you choose to summon it in.
* ThemeParkVersion: Looks not too far off from the Marvel version of Thor, though he is at least a redhead.
* UltimateBlacksmith: Thanks to the Dwarven Foundry, Thor's worshippers can research all the upgrades from the start of the game and even get bonus upgrades.
to:
[[quoteright:256:https://static.tvtropes.org/pmwiki/pub/images/thorportrait.png]]
Son of Odin and Norse god of lightning. Never appears in person, but he uses his hammer to smash closed (and blow up) the Norse Tartarus gate.
-->'''God Power''': Dwarven Mine (Create a gold mine in a targeted area. The number of gold is based on the Age)\\
'''Bonuses''': Start with two Dwarves instead of two Gatherers.\\
Dwarves are cheaper and gather food and wood nearly equal to Gatherers\\
Build Dwarven Foundry instead of the Armory. It has no Age restriction, in addition, it has additional upgrades.\\
Dwarven Foundry upgrades are cheaper.\\
'''Technologies''': Pig Sticker (Villagers deal extra damage to animals and hunt faster), Hammer of the Gods (increases all human unit's attack), Meteoric Iron Mail (increases all human unit's hack armor), Dragonscale Shields (increases all human unit's pierce armor)\\
'''Unique Building''': Dwarven Foundry (improved Armory)\\
'''Focus''': Dwarves
----
* BigGood: He is the major god you will play throughout the majority of the Norse campaign.
* DeusExMachina: In the main campaign, once Brokk and Eitri repairs his hammer, he uses it to stop Gargarensis and close the Norse Gate.
* DropTheHammer: His weapon of choice, which appears in the UI as a symbol, as well as the ultimate attack upgrade. In the campaign, Loki tricked him into destroying Mjolnir, which forced Thor to order Brokk and Eitri in repairing his hammer. Once the hammer is fixed, he used it to shut the gate.
* ExtraOreDinary: His God Power summons a massive gold ore for you to mine which gets better depending on what age you choose to summon it in.
* ThemeParkVersion: Looks not too far off from the Marvel version of Thor, though he is at least a redhead.
* UltimateBlacksmith: Thanks to the Dwarven Foundry, Thor's worshippers can research all the upgrades from the start of the game and even get bonus upgrades.
Changed line(s) 72,94 (click to see context) from:
[[folder:Loki]]
[[quoteright:256:https://static.tvtropes.org/pmwiki/pub/images/lokiportrait.png]]
Norse god of trickery. Appears in-game in the form of [[spoiler:Skult]].
-->'''God Power''': Spy (Grant line-of-sight to one enemy unit)\\
'''Bonuses''': Hersirs move faster.\\
Hersirs may summon myth units in battle.\\
Myth units cost less favor.\\
Longhouse units train faster.\\
Ox carts move faster and cost less but has less hitpoints.\\
'''Technologies''': Eyes in the Forest (infantry gain increased line-of-sight)\\
'''Focus''': Myth units
----
* AnimalMotif: His UI shows snakes on top of the interface, referencing him fathering the World Serpent, Jormundgandr and possibly the snake destined to drip poison into his eyes as punishment for Baldur's murder.
* CoolOldGuy: Double subverted. [[spoiler:Skult]] is mostly useless for the duration you're with him, but later walks right in front of a ballista to ask the guy firing it to surrender.
* EvilLaugh: Does this, usually after commiting his tricks.
* ForTheEvulz: In his backstory, he become bored the life of being a god and decided to use his powers for pissing off anyone and '''everyone'''.
%%* GlowingEyesOfDoom: In his portrait.
* GreaterScopeVillain: He is the god allied with Gargarensis in the Norse campaign. [[spoiler:He tricked Thor into destroying Mjolnir so that Gargarensis and his giant allies can claim the Gate, and personally involve his avatar, Skult, in annoying the heroes.]]
* TheMinionMaster: Loki's Hersirs have the ability to randomly summon myth units while they are fighting. This allows them to add numbers in a middle of a fight, tipping the balance in Loki's favor.
* TheMole: His God Power allows you to turn an enemy unit into this, by giving you its line of sight without the enemy knowing (unless the enemy researches Omniscience)
* TheTrickster: His most defining trait. He tricks the heroes twice during the campaign, too. Probably for his [[ItAmusedMe amusement]]. [[spoiler: He claims the Battle Standard of Folstag will unite the Norse. It does... against you. Later, when it looks like you killed Gargarensis, turns out that it was Kemsyt, transformed by Loki]].
[[quoteright:256:https://static.tvtropes.org/pmwiki/pub/images/lokiportrait.png]]
Norse god of trickery. Appears in-game in the form of [[spoiler:Skult]].
-->'''God Power''': Spy (Grant line-of-sight to one enemy unit)\\
'''Bonuses''': Hersirs move faster.\\
Hersirs may summon myth units in battle.\\
Myth units cost less favor.\\
Longhouse units train faster.\\
Ox carts move faster and cost less but has less hitpoints.\\
'''Technologies''': Eyes in the Forest (infantry gain increased line-of-sight)\\
'''Focus''': Myth units
----
* AnimalMotif: His UI shows snakes on top of the interface, referencing him fathering the World Serpent, Jormundgandr and possibly the snake destined to drip poison into his eyes as punishment for Baldur's murder.
* CoolOldGuy: Double subverted. [[spoiler:Skult]] is mostly useless for the duration you're with him, but later walks right in front of a ballista to ask the guy firing it to surrender.
* EvilLaugh: Does this, usually after commiting his tricks.
* ForTheEvulz: In his backstory, he become bored the life of being a god and decided to use his powers for pissing off anyone and '''everyone'''.
%%* GlowingEyesOfDoom: In his portrait.
* GreaterScopeVillain: He is the god allied with Gargarensis in the Norse campaign. [[spoiler:He tricked Thor into destroying Mjolnir so that Gargarensis and his giant allies can claim the Gate, and personally involve his avatar, Skult, in annoying the heroes.]]
* TheMinionMaster: Loki's Hersirs have the ability to randomly summon myth units while they are fighting. This allows them to add numbers in a middle of a fight, tipping the balance in Loki's favor.
* TheMole: His God Power allows you to turn an enemy unit into this, by giving you its line of sight without the enemy knowing (unless the enemy researches Omniscience)
* TheTrickster: His most defining trait. He tricks the heroes twice during the campaign, too. Probably for his [[ItAmusedMe amusement]]. [[spoiler: He claims the Battle Standard of Folstag will unite the Norse. It does... against you. Later, when it looks like you killed Gargarensis, turns out that it was Kemsyt, transformed by Loki]].
to:
[[quoteright:256:https://static.tvtropes.org/pmwiki/pub/images/lokiportrait.png]]
Norse god of trickery. Appears in-game in the form of [[spoiler:Skult]].
-->'''God Power''': Spy (Grant line-of-sight to one enemy unit)\\
'''Bonuses''': Hersirs move faster.\\
Hersirs may summon myth units in battle.\\
Myth units cost less favor.\\
Longhouse units train faster.\\
Ox carts move faster and cost less but has less hitpoints.\\
'''Technologies''': Eyes in the Forest (infantry gain increased line-of-sight)\\
'''Focus''': Myth units
----
* AnimalMotif: His UI shows snakes on top of the interface, referencing him fathering the World Serpent, Jormundgandr and possibly the snake destined to drip poison into his eyes as punishment for Baldur's murder.
* CoolOldGuy: Double subverted. [[spoiler:Skult]] is mostly useless for the duration you're with him, but later walks right in front of a ballista to ask the guy firing it to surrender.
* EvilLaugh: Does this, usually after commiting his tricks.
* ForTheEvulz: In his backstory, he become bored the life of being a god and decided to use his powers for pissing off anyone and '''everyone'''.
%%* GlowingEyesOfDoom: In his portrait.
* GreaterScopeVillain: He is the god allied with Gargarensis in the Norse campaign. [[spoiler:He tricked Thor into destroying Mjolnir so that Gargarensis and his giant allies can claim the Gate, and personally involve his avatar, Skult, in annoying the heroes.]]
* TheMinionMaster: Loki's Hersirs have the ability to randomly summon myth units while they are fighting. This allows them to add numbers in a middle of a fight, tipping the balance in Loki's favor.
* TheMole: His God Power allows you to turn an enemy unit into this, by giving you its line of sight without the enemy knowing (unless the enemy researches Omniscience)
* TheTrickster: His most defining trait. He tricks the heroes twice during the campaign, too. Probably for his [[ItAmusedMe amusement]]. [[spoiler: He claims the Battle Standard of Folstag will unite the Norse. It does... against you. Later, when it looks like you killed Gargarensis, turns out that it was Kemsyt, transformed by Loki]].
Changed line(s) 97,115 (click to see context) from:
!!Minor gods
!!!Classical Age
[[folder:Heimdall]]
[[quoteright:168:https://static.tvtropes.org/pmwiki/pub/images/heimdall.jpg]]
[[caption-width-right:168:"You have advanced to the Classical Age through the Vigilance of Heimdall."]]
Watcher of Bifrost, the rainbow bridge that connected Asgard to Midgard. He is in charged with preventing the giants from attacking the Aesir's home. He watches for when the final battle, Ragnarok, comes.
-->'''God Power''': Undermine (Destroys walls and towers and damage Town Centers and Fortresses in an area)\\
'''Unique Technologies''': Arctic Winds (Longboats gain increased hitpoints and speed), Safeguard (Walls and Towers gain increased hitpoints and Tower cost less), Elhrimnir Kettle (Einherjars gain hitpoints and attack)\\
'''Myth Unit''': Einherjar/Giant-killer Einherjar (Powerful but slow myth units that are strong against buildings. They blow their horn to increases friendly unit's attack.)\\
'''Focus''': Building\\
'''Major God Availability''': Odin and Loki
----
* BattleCry: Einherjar's special ability.
* DualWielding: Also OneHandedZweihander, Einherjar fights with two long axes, which become two double-bladed long axes when upgraded.
* {{Irony}}: Worshipers of Loki can worship him, the same god that will battle him to the death in Ragnarok. Plus, despite his bonus for defensive buildings, his power can destroy walls and towers.
* StoneWall: Literally, he can increase the wall's health. Also, the Einherjar is slow but very defensive.
* TheUndead: Einherjar are undead Vikings chosen by the Valkyrie to live in Valhalla so that they prepare for the final battle.
!!!Classical Age
[[folder:Heimdall]]
[[quoteright:168:https://static.tvtropes.org/pmwiki/pub/images/heimdall.jpg]]
[[caption-width-right:168:"You have advanced to the Classical Age through the Vigilance of Heimdall."]]
Watcher of Bifrost, the rainbow bridge that connected Asgard to Midgard. He is in charged with preventing the giants from attacking the Aesir's home. He watches for when the final battle, Ragnarok, comes.
-->'''God Power''': Undermine (Destroys walls and towers and damage Town Centers and Fortresses in an area)\\
'''Unique Technologies''': Arctic Winds (Longboats gain increased hitpoints and speed), Safeguard (Walls and Towers gain increased hitpoints and Tower cost less), Elhrimnir Kettle (Einherjars gain hitpoints and attack)\\
'''Myth Unit''': Einherjar/Giant-killer Einherjar (Powerful but slow myth units that are strong against buildings. They blow their horn to increases friendly unit's attack.)\\
'''Focus''': Building\\
'''Major God Availability''': Odin and Loki
----
* BattleCry: Einherjar's special ability.
* DualWielding: Also OneHandedZweihander, Einherjar fights with two long axes, which become two double-bladed long axes when upgraded.
* {{Irony}}: Worshipers of Loki can worship him, the same god that will battle him to the death in Ragnarok. Plus, despite his bonus for defensive buildings, his power can destroy walls and towers.
* StoneWall: Literally, he can increase the wall's health. Also, the Einherjar is slow but very defensive.
* TheUndead: Einherjar are undead Vikings chosen by the Valkyrie to live in Valhalla so that they prepare for the final battle.
to:
!!!Classical Age
[[folder:Heimdall]]
[[quoteright:168:https://static.tvtropes.org/pmwiki/pub/images/heimdall.jpg]]
[[caption-width-right:168:"You have advanced to the Classical Age through the Vigilance of Heimdall."]]
Watcher of Bifrost, the rainbow bridge that connected Asgard to Midgard. He is in charged with preventing the giants from attacking the Aesir's home. He watches for when the final battle, Ragnarok, comes.
-->'''God Power''': Undermine (Destroys walls and towers and damage Town Centers and Fortresses in an area)\\
'''Unique Technologies''': Arctic Winds (Longboats gain increased hitpoints and speed), Safeguard (Walls and Towers gain increased hitpoints and Tower cost less), Elhrimnir Kettle (Einherjars gain hitpoints and attack)\\
'''Myth Unit''': Einherjar/Giant-killer Einherjar (Powerful but slow myth units that are strong against buildings. They blow their horn to increases friendly unit's attack.)\\
'''Focus''': Building\\
'''Major God Availability''': Odin and Loki
----
* BattleCry: Einherjar's special ability.
* DualWielding: Also OneHandedZweihander, Einherjar fights with two long axes, which become two double-bladed long axes when upgraded.
* {{Irony}}: Worshipers of Loki can worship him, the same god that will battle him to the death in Ragnarok. Plus, despite his bonus for defensive buildings, his power can destroy walls and towers.
* StoneWall: Literally, he can increase the wall's health. Also, the Einherjar is slow but very defensive.
* TheUndead: Einherjar are undead Vikings chosen by the Valkyrie to live in Valhalla so that they prepare for the final battle.
Changed line(s) 118,135 (click to see context) from:
[[folder:Freyja]]
[[quoteright:168:https://static.tvtropes.org/pmwiki/pub/images/freyja_7.jpg]]
[[caption-width-right:168:"You have advanced to the Classical Age by the Glory of Freyja."]]
The goddess of beauty and love of nature.
-->'''God Power''': Forest Fire (Set a forest on fire that deals damage to closeby units)\\
'''Unique Technologies''': Thundering Hooves (Jarls, Raiding Cavalry, and Valkyries gain increased hitpoints and speed), Aurora Borealis (Valkyries gain increased attack and healing)\\
'''Myth Unit''': Valkyrie/Shieldmaiden Valkyrie (Horseriding myth units that can are stronger than human units and can heal allies)\\
'''Focus''': Cavalry\\
'''Major God Availability''': Odin and Thor
----
* BladeOnAStick: Both her and her Valkyries.
* HealingHands: Valkyrie's special ability.
* LadyOfWar: Naturally, being a Norse goddess.
* PlayingWithFire: Forest Fire can completely incinerate a forest and damage all surrounding units or buildings.
* ShownTheirWork: The valkyries' helmets are winged instead of horned, which is accurate to the myths.
* {{Valkyries}}: Warrior maidens on horseback who chooses warriors who died in battle for the eternal feast in Valhalla. They are effective {{Combat Medic}}s, as they are capable of combat and can heal allies.
[[quoteright:168:https://static.tvtropes.org/pmwiki/pub/images/freyja_7.jpg]]
[[caption-width-right:168:"You have advanced to the Classical Age by the Glory of Freyja."]]
The goddess of beauty and love of nature.
-->'''God Power''': Forest Fire (Set a forest on fire that deals damage to closeby units)\\
'''Unique Technologies''': Thundering Hooves (Jarls, Raiding Cavalry, and Valkyries gain increased hitpoints and speed), Aurora Borealis (Valkyries gain increased attack and healing)\\
'''Myth Unit''': Valkyrie/Shieldmaiden Valkyrie (Horseriding myth units that can are stronger than human units and can heal allies)\\
'''Focus''': Cavalry\\
'''Major God Availability''': Odin and Thor
----
* BladeOnAStick: Both her and her Valkyries.
* HealingHands: Valkyrie's special ability.
* LadyOfWar: Naturally, being a Norse goddess.
* PlayingWithFire: Forest Fire can completely incinerate a forest and damage all surrounding units or buildings.
* ShownTheirWork: The valkyries' helmets are winged instead of horned, which is accurate to the myths.
* {{Valkyries}}: Warrior maidens on horseback who chooses warriors who died in battle for the eternal feast in Valhalla. They are effective {{Combat Medic}}s, as they are capable of combat and can heal allies.
to:
[[quoteright:168:https://static.tvtropes.org/pmwiki/pub/images/freyja_7.jpg]]
[[caption-width-right:168:"You have advanced to the Classical Age by the Glory of Freyja."]]
The goddess of beauty and love of nature.
-->'''God Power''': Forest Fire (Set a forest on fire that deals damage to closeby units)\\
'''Unique Technologies''': Thundering Hooves (Jarls, Raiding Cavalry, and Valkyries gain increased hitpoints and speed), Aurora Borealis (Valkyries gain increased attack and healing)\\
'''Myth Unit''': Valkyrie/Shieldmaiden Valkyrie (Horseriding myth units that can are stronger than human units and can heal allies)\\
'''Focus''': Cavalry\\
'''Major God Availability''': Odin and Thor
----
* BladeOnAStick: Both her and her Valkyries.
* HealingHands: Valkyrie's special ability.
* LadyOfWar: Naturally, being a Norse goddess.
* PlayingWithFire: Forest Fire can completely incinerate a forest and damage all surrounding units or buildings.
* ShownTheirWork: The valkyries' helmets are winged instead of horned, which is accurate to the myths.
* {{Valkyries}}: Warrior maidens on horseback who chooses warriors who died in battle for the eternal feast in Valhalla. They are effective {{Combat Medic}}s, as they are capable of combat and can heal allies.
Changed line(s) 138,154 (click to see context) from:
[[folder:Forseti]]
[[quoteright:168:https://static.tvtropes.org/pmwiki/pub/images/forseti.jpg]]
[[caption-width-right:168:"You have advanced to the Classical Age by the Justice of Forseti."]]
God of justice. He is the judge in the dwarven built palace of Glitnir, where gods would turn to him for disputes among themselves.
-->'''God Power''': Healing Spring (Create a spring that heals nearby allies. Can be captured by enemies.)\\
'''Unique Technologies''': Mithril Breastplate (Ulfsark gain hack armor), Hamarrtroll (Trolls gain increased hitpoints, attack, and range), Hall of Thanes (Hersir gain increased hitpoints and speed)\\
'''Myth Unit''': Troll/Hamarrtroll (Tough long-ranged myth units that can heal themselves when attacking)\\
'''Focus''': Ulfsarks and Hersir\\
'''Major God Availability''': Thor and Loki
----
* AllTrollsAreDifferent: The trolls are 9 foot tall grey-skinned ape-like creatures that throw rocks, regenerating health in proportion to the damage they deal out.
* GrandpaGod: Appears as a solemn old man.
* HealingSpring: His God Power creates one.
* HeavilyArmoredMook: One of Forseti’s technologies gives more armor to Ulfsarks, the most basic unit available to the Norse faction.
* OurTrollsAreDifferent: Giant and ugly monsters that serve as archers. Though slow, they have long range and can heal themselves when attacking.
[[quoteright:168:https://static.tvtropes.org/pmwiki/pub/images/forseti.jpg]]
[[caption-width-right:168:"You have advanced to the Classical Age by the Justice of Forseti."]]
God of justice. He is the judge in the dwarven built palace of Glitnir, where gods would turn to him for disputes among themselves.
-->'''God Power''': Healing Spring (Create a spring that heals nearby allies. Can be captured by enemies.)\\
'''Unique Technologies''': Mithril Breastplate (Ulfsark gain hack armor), Hamarrtroll (Trolls gain increased hitpoints, attack, and range), Hall of Thanes (Hersir gain increased hitpoints and speed)\\
'''Myth Unit''': Troll/Hamarrtroll (Tough long-ranged myth units that can heal themselves when attacking)\\
'''Focus''': Ulfsarks and Hersir\\
'''Major God Availability''': Thor and Loki
----
* AllTrollsAreDifferent: The trolls are 9 foot tall grey-skinned ape-like creatures that throw rocks, regenerating health in proportion to the damage they deal out.
* GrandpaGod: Appears as a solemn old man.
* HealingSpring: His God Power creates one.
* HeavilyArmoredMook: One of Forseti’s technologies gives more armor to Ulfsarks, the most basic unit available to the Norse faction.
* OurTrollsAreDifferent: Giant and ugly monsters that serve as archers. Though slow, they have long range and can heal themselves when attacking.
to:
[[quoteright:168:https://static.tvtropes.org/pmwiki/pub/images/forseti.jpg]]
[[caption-width-right:168:"You have advanced to the Classical Age by the Justice of Forseti."]]
God of justice. He is the judge in the dwarven built palace of Glitnir, where gods would turn to him for disputes among themselves.
-->'''God Power''': Healing Spring (Create a spring that heals nearby allies. Can be captured by enemies.)\\
'''Unique Technologies''': Mithril Breastplate (Ulfsark gain hack armor), Hamarrtroll (Trolls gain increased hitpoints, attack, and range), Hall of Thanes (Hersir gain increased hitpoints and speed)\\
'''Myth Unit''': Troll/Hamarrtroll (Tough long-ranged myth units that can heal themselves when attacking)\\
'''Focus''': Ulfsarks and Hersir\\
'''Major God Availability''': Thor and Loki
----
* AllTrollsAreDifferent: The trolls are 9 foot tall grey-skinned ape-like creatures that throw rocks, regenerating health in proportion to the damage they deal out.
* GrandpaGod: Appears as a solemn old man.
* HealingSpring: His God Power creates one.
* HeavilyArmoredMook: One of Forseti’s technologies gives more armor to Ulfsarks, the most basic unit available to the Norse faction.
* OurTrollsAreDifferent: Giant and ugly monsters that serve as archers. Though slow, they have long range and can heal themselves when attacking.
Changed line(s) 157,177 (click to see context) from:
!!!Heroic Age
[[folder:Bragi]]
[[quoteright:168:https://static.tvtropes.org/pmwiki/pub/images/bragi.jpg]]
[[caption-width-right:168:"You have advanced to the Heroic Age through the Lore of Bragi."]]
God of poetry and patron of bards.
-->'''God Power''': Flaming Weapons (Human and Heroes unit gain attack for a duration)\\
'''Unique Technologies''': Call of Valhalla (Ulfsarks gain increased hitpoints), Swine Array (Ulfsarks deal more damage to cavalry), Thurisaz Rune (Myth units move faster)\\
'''Myth Unit''': Battle Boar (Tough armored construct that can frenzy and knock away enemies)\\
'''Focus''': Ulfsarks\\
'''Major God Availability''': Thor and Loki
----
* AKindOfOne: Subverted with the Battle Boar: It's a lesser replica of Gullinbursti, made by Brokk and Eitri. The original Gullinbursti's creation is the focus of the Golden Gift campaign.
* AntiCavalry: Bragi’s technology Swine Arrey makes Ulfsarks more effective against cavalry.
* FlamingSword: During the duration of Flaming Weapons, [[ExactlyWhatItSaysOnTheTin their weapons]] ablaze.
* FullBoarAction: Battle Boars are dangerous mechanical beings that can deal a lot of damage to units and buildings alike.
* GrandpaGod: Appears considerably old and wizened even compared to the other examples on this page.
* SpeedySnail: Several Norse myth units are quite slow, but Bragi’s runes allows them to speed up.
* WarriorPoet: The god of them.
* WizardBeard: As per his traditional depiction.
[[folder:Bragi]]
[[quoteright:168:https://static.tvtropes.org/pmwiki/pub/images/bragi.jpg]]
[[caption-width-right:168:"You have advanced to the Heroic Age through the Lore of Bragi."]]
God of poetry and patron of bards.
-->'''God Power''': Flaming Weapons (Human and Heroes unit gain attack for a duration)\\
'''Unique Technologies''': Call of Valhalla (Ulfsarks gain increased hitpoints), Swine Array (Ulfsarks deal more damage to cavalry), Thurisaz Rune (Myth units move faster)\\
'''Myth Unit''': Battle Boar (Tough armored construct that can frenzy and knock away enemies)\\
'''Focus''': Ulfsarks\\
'''Major God Availability''': Thor and Loki
----
* AKindOfOne: Subverted with the Battle Boar: It's a lesser replica of Gullinbursti, made by Brokk and Eitri. The original Gullinbursti's creation is the focus of the Golden Gift campaign.
* AntiCavalry: Bragi’s technology Swine Arrey makes Ulfsarks more effective against cavalry.
* FlamingSword: During the duration of Flaming Weapons, [[ExactlyWhatItSaysOnTheTin their weapons]] ablaze.
* FullBoarAction: Battle Boars are dangerous mechanical beings that can deal a lot of damage to units and buildings alike.
* GrandpaGod: Appears considerably old and wizened even compared to the other examples on this page.
* SpeedySnail: Several Norse myth units are quite slow, but Bragi’s runes allows them to speed up.
* WarriorPoet: The god of them.
* WizardBeard: As per his traditional depiction.
to:
[[folder:Bragi]]
[[quoteright:168:https://static.tvtropes.org/pmwiki/pub/images/bragi.jpg]]
[[caption-width-right:168:"You have advanced to the Heroic Age through the Lore of Bragi."]]
God of poetry and patron of bards.
-->'''God Power''': Flaming Weapons (Human and Heroes unit gain attack for a duration)\\
'''Unique Technologies''': Call of Valhalla (Ulfsarks gain increased hitpoints), Swine Array (Ulfsarks deal more damage to cavalry), Thurisaz Rune (Myth units move faster)\\
'''Myth Unit''': Battle Boar (Tough armored construct that can frenzy and knock away enemies)\\
'''Focus''': Ulfsarks\\
'''Major God Availability''': Thor and Loki
----
*
* AntiCavalry: Bragi’s technology Swine Arrey makes Ulfsarks more effective against cavalry.
* FlamingSword: During the duration of Flaming Weapons, [[ExactlyWhatItSaysOnTheTin their weapons]] ablaze.
* FullBoarAction: Battle Boars are dangerous mechanical beings that can deal a lot of damage to units and buildings alike.
* GrandpaGod: Appears considerably old and wizened even compared to the other examples on this page.
* SpeedySnail: Several
* WarriorPoet: The god
* WizardBeard: As per his traditional depiction.
Changed line(s) 180,198 (click to see context) from:
[[folder:Skadi]]
[[quoteright:168:https://static.tvtropes.org/pmwiki/pub/images/skadi_0.jpg]]
[[caption-width-right:168:"You have advanced to the Heroic Age through the Vengeance of Skadi."]]
A frost giantess and the personification of bitter winter. She was married to the god Njord to prevent her from attacking Aesir to get revenge for her father's death by their hands.
-->'''God Power''': Frost (Freezes an entire area)\\
'''Unique Technologies''': Winter Harvest (Villagers gather food from farm faster), Rime (Frost Giants gain hitpoints and attack), Huntress Axe (Throwing Axemen gain attack)\\
'''Myth Unit''': Frost Giant/Frost Giant of Thrym (A giant myth unit that can freeze a single target)\\
'''Focus''': Throwing Axeman\\
'''Major God Availability''': Odin and Thor
----
* AmazingTechnicolorPopulation: She is the same white color as her frost giant brethren.
* BreathWeapon: The frost giants' special attack, who can freeze an unit in place. Unlike the Frost God Power, it doesn't gain the victim extra armor, making them actually vulnerable to attacks.
* OurGiantsAreDifferent: Both herself and the Frost Giants she can summon.
* HarmlessFreezing: In fact, Frost makes affected units receive only ScratchDamage from any attack.
* AnIcePerson: Depicted as such in her art. Her myth unit and divine power are ice-related as well.
* IceQueen: Goddess of winter and ice.
* MightyGlacier: The frost giants; slow, powerful, and made of actual ice to boot!
[[quoteright:168:https://static.tvtropes.org/pmwiki/pub/images/skadi_0.jpg]]
[[caption-width-right:168:"You have advanced to the Heroic Age through the Vengeance of Skadi."]]
A frost giantess and the personification of bitter winter. She was married to the god Njord to prevent her from attacking Aesir to get revenge for her father's death by their hands.
-->'''God Power''': Frost (Freezes an entire area)\\
'''Unique Technologies''': Winter Harvest (Villagers gather food from farm faster), Rime (Frost Giants gain hitpoints and attack), Huntress Axe (Throwing Axemen gain attack)\\
'''Myth Unit''': Frost Giant/Frost Giant of Thrym (A giant myth unit that can freeze a single target)\\
'''Focus''': Throwing Axeman\\
'''Major God Availability''': Odin and Thor
----
* AmazingTechnicolorPopulation: She is the same white color as her frost giant brethren.
* BreathWeapon: The frost giants' special attack, who can freeze an unit in place. Unlike the Frost God Power, it doesn't gain the victim extra armor, making them actually vulnerable to attacks.
* OurGiantsAreDifferent: Both herself and the Frost Giants she can summon.
* HarmlessFreezing: In fact, Frost makes affected units receive only ScratchDamage from any attack.
* AnIcePerson: Depicted as such in her art. Her myth unit and divine power are ice-related as well.
* IceQueen: Goddess of winter and ice.
* MightyGlacier: The frost giants; slow, powerful, and made of actual ice to boot!
to:
[[quoteright:168:https://static.tvtropes.org/pmwiki/pub/images/skadi_0.jpg]]
[[caption-width-right:168:"You have advanced to the Heroic Age through the Vengeance of Skadi."]]
A frost giantess and the personification of bitter winter. She was married to the god Njord to prevent her from attacking Aesir to get revenge for her father's death by their hands.
-->'''God Power''': Frost (Freezes an entire area)\\
'''Unique Technologies''': Winter Harvest (Villagers gather food from farm faster), Rime (Frost Giants gain hitpoints and attack), Huntress Axe (Throwing Axemen gain attack)\\
'''Myth Unit''': Frost Giant/Frost Giant of Thrym (A giant myth unit that can freeze a single target)\\
'''Focus''':
* ThrowingYourSwordAlwaysWorks: Throwing
'''Major God Availability''': Odin and Thor
----
* AmazingTechnicolorPopulation: She is
* BreathWeapon: The frost giants' special attack, who can freeze an unit in place.
* OurGiantsAreDifferent: Both herself and the Frost Giants she can summon.
* HarmlessFreezing: In fact, Frost makes affected units receive only ScratchDamage from any attack.
* AnIcePerson: Depicted as such in her art. Her myth unit and divine power are ice-related as well.
* IceQueen: Goddess
* MightyGlacier: The frost giants; slow, powerful, and made of actual ice to boot!
Changed line(s) 201,217 (click to see context) from:
[[folder:Njord]]
[[quoteright:168:https://static.tvtropes.org/pmwiki/pub/images/njord.jpg]]
[[caption-width-right:168:"You have advanced to the Heroic Age at the Feet of Njord."]]
The Vanir god of the sea, winds, and fire. His blessing brings good luck to sailors and hunters, but when angered, he can create fierce storms.
-->'''God Power''': Walking Woods (Turn a group of trees into living creatures)\\
'''Unique Technologies''': Wrath of the Deep (Kraken gain increased hitpoints), Ring Giver (Jarls gain increased hitpoints), Long Serpent (Longboats gain increased attack and crush armor)\\
'''Myth Unit''': Kraken/Trench Kraken (Naval myth unit that can destroy a naval ship or grab a human unit), Mountain Giant (a giant myth unit that can crush a building)\\
'''Focus''': Ships and Hill Forts\\
'''Major God Availability''': Odin and Loki
----
* GlacierWaif: Both the Kraken and the Mountain Giant, in the latter's case when he's attacking buildings with his special attack.
* KrakenAndLeviathan: The Kraken myth unit. They can sink a single boat with its special ability.
* MightyGlacier: Mountain Giant, they can make good work on buildings, but are very slow.
* MythologyGag: His advancement text references the story of how he and Skadi got married. She was allowed to choose one of the gods as a husband, but had to choose by their feet alone.
* WhenTreesAttack: His god power.
[[quoteright:168:https://static.tvtropes.org/pmwiki/pub/images/njord.jpg]]
[[caption-width-right:168:"You have advanced to the Heroic Age at the Feet of Njord."]]
The Vanir god of the sea, winds, and fire. His blessing brings good luck to sailors and hunters, but when angered, he can create fierce storms.
-->'''God Power''': Walking Woods (Turn a group of trees into living creatures)\\
'''Unique Technologies''': Wrath of the Deep (Kraken gain increased hitpoints), Ring Giver (Jarls gain increased hitpoints), Long Serpent (Longboats gain increased attack and crush armor)\\
'''Myth Unit''': Kraken/Trench Kraken (Naval myth unit that can destroy a naval ship or grab a human unit), Mountain Giant (a giant myth unit that can crush a building)\\
'''Focus''': Ships and Hill Forts\\
'''Major God Availability''': Odin and Loki
----
* GlacierWaif: Both the Kraken and the Mountain Giant, in the latter's case when he's attacking buildings with his special attack.
* KrakenAndLeviathan: The Kraken myth unit. They can sink a single boat with its special ability.
* MightyGlacier: Mountain Giant, they can make good work on buildings, but are very slow.
* MythologyGag: His advancement text references the story of how he and Skadi got married. She was allowed to choose one of the gods as a husband, but had to choose by their feet alone.
* WhenTreesAttack: His god power.
to:
[[quoteright:168:https://static.tvtropes.org/pmwiki/pub/images/njord.jpg]]
[[caption-width-right:168:"You have advanced to the Heroic Age at the Feet of Njord."]]
The Vanir god of the sea, winds, and fire. His blessing brings good luck to sailors and hunters, but when angered, he can create fierce storms.
-->'''God Power''': Walking Woods (Turn a group of trees into living creatures)\\
'''Unique Technologies''': Wrath of the Deep (Kraken gain increased hitpoints), Ring Giver (Jarls gain increased hitpoints), Long Serpent (Longboats gain increased attack and crush armor)\\
'''Myth Unit''': Kraken/Trench Kraken (Naval myth unit that can destroy a naval ship or grab a human unit), Mountain Giant (a giant myth unit that can crush a building)\\
'''Focus''': Ships and Hill Forts\\
'''Major God Availability''': Odin and Loki
----
* GlacierWaif: Both the Kraken and the Mountain Giant, in the latter's case when he's attacking buildings with his special attack.
* KrakenAndLeviathan: The Kraken myth unit. They can sink a single boat with its special ability.
* MightyGlacier: Mountain Giant, they can make good work on buildings, but are very slow.
* MythologyGag: His advancement text references the story of how he and Skadi got married. She was allowed to choose one of the gods as a husband, but had to choose by their feet alone.
* WhenTreesAttack: His god power.
Changed line(s) 220,237 (click to see context) from:
!!!Mythic Age
[[folder:Tyr]]
[[quoteright:168:https://static.tvtropes.org/pmwiki/pub/images/tyr.jpg]]
[[caption-width-right:168:"You have advanced to the Mythic Age through the Valor of Tyr."]]
God of valor and bravery. He lost his hand as a result of placing his hand in Fenrir's mouth when the gods were chaining him.
-->'''God Power''': Fimbulvetr (Summons wolves to attack Town Centers. Prevent God Powers from activating during the duration)\\
'''Unique Technologies''': Bravery (Huskarl gain increased attack and deal more damage to buildings), Berserkergang (Ulfsarks gain increased hitpoints and attack)\\
'''Myth Unit''': Fenris Wolf Brood (a myth unit that gain attack when in a pack of other Fenris Wolf Brood), Jormund Elver (Naval myth unit that shoots long-ranged venom)\\
'''Focus''': Infantry\\
'''Major God Availability''': Odin, Thor, and Loki
----
* AKindOfOne: Subverted with the Norse Fenris Brood and Jormund Elver, which are noted to be the offspring of Fenrir and the Jormungand, respectively.
* HandicappedBadass: Lost his hand to Fenrir, but still a powerful god.
* {{Irony}}: He allows you to summon the Fenris Brood. You know, the puppies of the same big bad wolf that bit his hand off.
* EndlessWinter: The Fimbulwinter God Power.
* SavageWolves: The Fenris Wolf and the wolves in Fimbulwinter.
[[folder:Tyr]]
[[quoteright:168:https://static.tvtropes.org/pmwiki/pub/images/tyr.jpg]]
[[caption-width-right:168:"You have advanced to the Mythic Age through the Valor of Tyr."]]
God of valor and bravery. He lost his hand as a result of placing his hand in Fenrir's mouth when the gods were chaining him.
-->'''God Power''': Fimbulvetr (Summons wolves to attack Town Centers. Prevent God Powers from activating during the duration)\\
'''Unique Technologies''': Bravery (Huskarl gain increased attack and deal more damage to buildings), Berserkergang (Ulfsarks gain increased hitpoints and attack)\\
'''Myth Unit''': Fenris Wolf Brood (a myth unit that gain attack when in a pack of other Fenris Wolf Brood), Jormund Elver (Naval myth unit that shoots long-ranged venom)\\
'''Focus''': Infantry\\
'''Major God Availability''': Odin, Thor, and Loki
----
* AKindOfOne: Subverted with the Norse Fenris Brood and Jormund Elver, which are noted to be the offspring of Fenrir and the Jormungand, respectively.
* HandicappedBadass: Lost his hand to Fenrir, but still a powerful god.
* {{Irony}}: He allows you to summon the Fenris Brood. You know, the puppies of the same big bad wolf that bit his hand off.
* EndlessWinter: The Fimbulwinter God Power.
* SavageWolves: The Fenris Wolf and the wolves in Fimbulwinter.
to:
[[folder:Tyr]]
[[quoteright:168:https://static.tvtropes.org/pmwiki/pub/images/tyr.jpg]]
[[caption-width-right:168:"You have advanced to the Mythic Age through the Valor of Tyr."]]
God of valor and bravery. He lost his hand as a result of placing his hand in Fenrir's mouth when the gods were chaining him.
-->'''God Power''': Fimbulvetr (Summons wolves to attack Town Centers. Prevent God Powers from activating during the duration)\\
'''Unique Technologies''': Bravery (Huskarl gain increased attack and deal more damage to buildings), Berserkergang (Ulfsarks gain increased hitpoints and attack)\\
'''Myth Unit''': Fenris Wolf Brood (a myth unit that gain attack when in a pack of other Fenris Wolf Brood), Jormund Elver (Naval myth unit that shoots long-ranged venom)\\
'''Focus''': Infantry\\
'''Major God Availability''': Odin, Thor, and Loki
----
* AKindOfOne: Subverted with the Norse Fenris Brood and Jormund Elver, which are noted to be the offspring of Fenrir and the Jormungand, respectively.
* HandicappedBadass: Lost his hand to Fenrir, but still a powerful god.
* {{Irony}}: He allows you to summon the Fenris Brood. You know, the puppies of the same big bad wolf that bit his hand off.
* EndlessWinter: The Fimbulwinter God Power.
* SavageWolves: The Fenris Wolf and the wolves in Fimbulwinter.
Changed line(s) 240,255 (click to see context) from:
[[folder:Hel]]
[[quoteright:168:https://static.tvtropes.org/pmwiki/pub/images/hel.jpg]]
[[caption-width-right:168:"You have advanced to the Mythic Age through the Malice of Hel."]]
The youngest child of the god Loki, who was casted into the underworld to be its ruler. Is described to be half woman, but half, rotted like a decaying corpse.
-->'''God Power''': Nidhogg (Summons Nidhogg, a powerful airborne myth unit.)\\
'''Unique Technologies''': Rampage (Myth units can be trained nearly instantaneous), Granite Blood (Mountain, Frost, and Fire Giants gain increased hitpoints)\\
'''Myth Unit''': Mountain Giant (a giant myth unit that can crush a building), Frost Giant (A giant myth unit that can freeze a single target), Fire Giant (a giant myth unit that hurls fireball that bounces into a line of enemies)\\
'''Focus''': Myth units\\
'''Major God Availability''': Loki
----
* BodyHorror: Half of her body is rotten and decayed.
* MotherOfMonsters: At the very least she does ''something'' to unleash the hordes.
* OurDragonsAreDifferent: Nidhogg, a dragon that is capable of devastating buildings but is vulnerable to archers.
* OurGiantsAreDifferent: All three of them.
[[quoteright:168:https://static.tvtropes.org/pmwiki/pub/images/hel.jpg]]
[[caption-width-right:168:"You have advanced to the Mythic Age through the Malice of Hel."]]
The youngest child of the god Loki, who was casted into the underworld to be its ruler. Is described to be half woman, but half, rotted like a decaying corpse.
-->'''God Power''': Nidhogg (Summons Nidhogg, a powerful airborne myth unit.)\\
'''Unique Technologies''': Rampage (Myth units can be trained nearly instantaneous), Granite Blood (Mountain, Frost, and Fire Giants gain increased hitpoints)\\
'''Myth Unit''': Mountain Giant (a giant myth unit that can crush a building), Frost Giant (A giant myth unit that can freeze a single target), Fire Giant (a giant myth unit that hurls fireball that bounces into a line of enemies)\\
'''Focus''': Myth units\\
'''Major God Availability''': Loki
----
* BodyHorror: Half of her body is rotten and decayed.
* MotherOfMonsters: At the very least she does ''something'' to unleash the hordes.
* OurDragonsAreDifferent: Nidhogg, a dragon that is capable of devastating buildings but is vulnerable to archers.
* OurGiantsAreDifferent: All three of them.
to:
[[quoteright:168:https://static.tvtropes.org/pmwiki/pub/images/hel.jpg]]
[[caption-width-right:168:"You have advanced to the Mythic Age through the Malice of Hel."]]
The youngest child of the god Loki, who was casted into the underworld to be its ruler. Is described to be half woman, but half, rotted like a decaying corpse.
-->'''God Power''': Nidhogg (Summons Nidhogg, a powerful airborne myth unit.)\\
'''Unique Technologies''': Rampage (Myth units can be trained nearly instantaneous), Granite Blood (Mountain, Frost, and Fire Giants gain increased hitpoints)\\
'''Myth Unit''': Mountain Giant (a giant myth unit that can crush a building), Frost Giant (A giant myth unit that can freeze a single target), Fire Giant (a giant myth unit that hurls fireball that bounces into a line of enemies)\\
'''Focus''': Myth units\\
'''Major God Availability''': Loki
----
* BodyHorror: Half of her body is rotten and decayed.
* MotherOfMonsters: At the very least she does ''something'' to unleash the hordes.
* OurDragonsAreDifferent: Nidhogg, a dragon that is capable of devastating buildings but is vulnerable to archers.
* OurGiantsAreDifferent: All three of them.
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[[folder:Baldr]]
[[quoteright:168:https://static.tvtropes.org/pmwiki/pub/images/baldr_5.jpg]]
[[caption-width-right:168:"You have advanced to the Mythic Age through Faith in Baldr."]]
God of joy, purity, and innocence. Loved by all gods for his friendly demeanor but was killed by Loki. He will soon be reborn after the events of Ragnarok.
-->'''God Power''': Ragnarok (Transform all villagers into Heroes of Ragnarok, powerful hero units)\\
'''Unique Technologies''': Son of Sleipnir (Raiding Cavalry deal more damage to archers), Dwarven Auger (Portable Ram gain increased speed and attack and train faster), Arctic Gale (Dragon Boats gain speed and hack armor)\\
'''Myth Unit''': Fire Giant (a giant myth unit that hurls fireball that bounces into a line of enemies)\\
'''Focus''': Siege and Cavalry\\
'''Major God Availability''': Odin and Thor
----
* BatteringRam: Balder makes dwarven battering rams move faster, hit harder and be trained quicker.
* BlowYouAway: Subverted, Balder’s technology lets Siege ships move faster.
* GlassCannon: Compared to other giants, Fire Giants are rather frail, having less than half as many HP as Mountain Giants do. But their damage output is ''very'' good.
* IncendiaryExponent: Fire Giants are wreathed in flames and use them to attack from afar.
* LastDiscMagic: Ragnarok, which turns all villagers into Heroes of Ragnarok. While you have a powerful army, you destroy your entire economy and the enemies as well, so use it when you are about to finish the game.
[[quoteright:168:https://static.tvtropes.org/pmwiki/pub/images/baldr_5.jpg]]
[[caption-width-right:168:"You have advanced to the Mythic Age through Faith in Baldr."]]
God of joy, purity, and innocence. Loved by all gods for his friendly demeanor but was killed by Loki. He will soon be reborn after the events of Ragnarok.
-->'''God Power''': Ragnarok (Transform all villagers into Heroes of Ragnarok, powerful hero units)\\
'''Unique Technologies''': Son of Sleipnir (Raiding Cavalry deal more damage to archers), Dwarven Auger (Portable Ram gain increased speed and attack and train faster), Arctic Gale (Dragon Boats gain speed and hack armor)\\
'''Myth Unit''': Fire Giant (a giant myth unit that hurls fireball that bounces into a line of enemies)\\
'''Focus''': Siege and Cavalry\\
'''Major God Availability''': Odin and Thor
----
* BatteringRam: Balder makes dwarven battering rams move faster, hit harder and be trained quicker.
* BlowYouAway: Subverted, Balder’s technology lets Siege ships move faster.
* GlassCannon: Compared to other giants, Fire Giants are rather frail, having less than half as many HP as Mountain Giants do. But their damage output is ''very'' good.
* IncendiaryExponent: Fire Giants are wreathed in flames and use them to attack from afar.
* LastDiscMagic: Ragnarok, which turns all villagers into Heroes of Ragnarok. While you have a powerful army, you destroy your entire economy and the enemies as well, so use it when you are about to finish the game.
to:
[[quoteright:168:https://static.tvtropes.org/pmwiki/pub/images/baldr_5.jpg]]
[[caption-width-right:168:"You have advanced to the Mythic Age through Faith in Baldr."]]
God of joy, purity, and innocence. Loved by all gods for his friendly demeanor but was killed by Loki. He will soon be reborn after the events of Ragnarok.
-->'''God Power''': Ragnarok (Transform all villagers into Heroes of Ragnarok, powerful hero units)\\
'''Unique Technologies''': Son of Sleipnir (Raiding Cavalry
* HunterOfMonsters: The Jarls deal
'''Myth Unit''': Fire Giant (a giant
'''Focus''': Siege and Cavalry\\
'''Major God Availability''': Odin and Thor
----
* BatteringRam: Balder makes dwarven battering rams move faster, hit harder and be trained quicker.
* BlowYouAway: Subverted, Balder’s technology lets Siege ships move faster.
* GlassCannon: Compared to other giants, Fire Giants
* IncendiaryExponent: Fire Giants
* LastDiscMagic: Ragnarok, which turns all villagers into Heroes of Ragnarok. While you have a powerful army, you destroy your entire economy and the enemies as well, so use it when you are about to finish the game.
Added DiffLines:
[[folder:Portable Ram]]
* BatteringRam: The Portable Ram unit is two men carrying a sharpened log to slam against buildings. The Engineer upgrade changes the tip into a serpent-like head.
[[/folder]]
[[folder:Ballista]]
[[/folder]]
[[folder:Bogsveigir]]
* HunterOfMonsters: The Bogsveigirs deal bonus damage against myth units. However, as they are not classified as heroes, they are still vulnerable to myth unit's special ability. With that said, Bogsveigir, being archers, is less affected by abilities than Jarls.
[[/folder]]
!!Major gods
[[folder:Odin]]
[[quoteright:256:https://static.tvtropes.org/pmwiki/pub/images/odinportrait.png]]
Ruler of the Norse gods, he never appears directly in the campaign and his only contribution is sending Reginleif to stop Gargarensis.
-->'''God Power''': Great Hunt (Increases number of animals in an area)\\
'''Bonuses''': Villagers hunt faster.\\
Gain two Ravens as scouts upon building a Temple.\\
Human soldiers regenerate hitpoints when idle. Slow when active.\\
Huskarls, Jarls, Portable Rams, and Ballistae has increased hitpoints.\\
'''Technologies''': Lone Wanderer (Ulfsarks move faster)\\
'''Unique Unit''': Raven (flying scouts)\\
'''Focus''': Hill Fort units
----
* AnimalMotif: Ravens. He gains ravens as scout units and raven heads on top of his UI. His Wonder has a murder of crows flocking around the Wonder's tower.
* BladeOnAStick: Wields Gugnir in his portrait, and the spear itself can be found as a relic that boosts the attack of anti-cavalry infantry.
* CleverCrows: He periodically summons two ravens that can be used to explore the land.
* EyepatchOfPower: He [[EyeScream sacrificed an eye]] to gain knowledge.
* GrandpaGod: Like most depictions of Odin, his portrait portrays him as a white-bearded old man.
* WarGod: Most of the Norse Gods qualify, but Odin especially, since most of his benefits go towards your human soldiers.
[[/folder]]
[[folder:Thor]]
[[quoteright:256:https://static.tvtropes.org/pmwiki/pub/images/thorportrait.png]]
Son of Odin and Norse god of lightning. Never appears in person, but he uses his hammer to smash closed (and blow up) the Norse Tartarus gate.
-->'''God Power''': Dwarven Mine (Create a gold mine in a targeted area. The number of gold is based on the Age)\\
'''Bonuses''': Start with two Dwarves instead of two Gatherers.\\
Dwarves are cheaper and gather food and wood nearly equal to Gatherers\\
Build Dwarven Foundry instead of the Armory. It has no Age restriction, in addition, it has additional upgrades.\\
Dwarven Foundry upgrades are cheaper.\\
'''Technologies''': Pig Sticker (Villagers deal extra damage to animals and hunt faster), Hammer of the Gods (increases all human unit's attack), Meteoric Iron Mail (increases all human unit's hack armor), Dragonscale Shields (increases all human unit's pierce armor)\\
'''Unique Building''': Dwarven Foundry (improved Armory)\\
'''Focus''': Dwarves
----
* BigGood: He is the major god you will play throughout the majority of the Norse campaign.
* DeusExMachina: In the main campaign, once Brokk and Eitri repairs his hammer, he uses it to stop Gargarensis and close the Norse Gate.
* DropTheHammer: His weapon of choice, which appears in the UI as a symbol, as well as the ultimate attack upgrade. In the campaign, Loki tricked him into destroying Mjolnir, which forced Thor to order Brokk and Eitri in repairing his hammer. Once the hammer is fixed, he used it to shut the gate.
* ExtraOreDinary: His God Power summons a massive gold ore for you to mine which gets better depending on what age you choose to summon it in.
* ThemeParkVersion: Looks not too far off from the Marvel version of Thor, though he is at least a redhead.
* UltimateBlacksmith: Thanks to the Dwarven Foundry, Thor's worshippers can research all the upgrades from the start of the game and even get bonus upgrades.
[[/folder]]
[[folder:Loki]]
[[quoteright:256:https://static.tvtropes.org/pmwiki/pub/images/lokiportrait.png]]
Norse god of trickery. Appears in-game in the form of [[spoiler:Skult]].
-->'''God Power''': Spy (Grant line-of-sight to one enemy unit)\\
'''Bonuses''': Hersirs move faster.\\
Hersirs may summon myth units in battle.\\
Myth units cost less favor.\\
Longhouse units train faster.\\
Ox carts move faster and cost less but has less hitpoints.\\
'''Technologies''': Eyes in the Forest (infantry gain increased line-of-sight)\\
'''Focus''': Myth units
----
* AnimalMotif: His UI shows snakes on top of the interface, referencing him fathering the World Serpent, Jormundgandr and possibly the snake destined to drip poison into his eyes as punishment for Baldur's murder.
* CoolOldGuy: Double subverted. [[spoiler:Skult]] is mostly useless for the duration you're with him, but later walks right in front of a ballista to ask the guy firing it to surrender.
* EvilLaugh: Does this, usually after commiting his tricks.
* ForTheEvulz: In his backstory, he become bored the life of being a god and decided to use his powers for pissing off anyone and '''everyone'''.
%%* GlowingEyesOfDoom: In his portrait.
* GreaterScopeVillain: He is the god allied with Gargarensis in the Norse campaign. [[spoiler:He tricked Thor into destroying Mjolnir so that Gargarensis and his giant allies can claim the Gate, and personally involve his avatar, Skult, in annoying the heroes.]]
* TheMinionMaster: Loki's Hersirs have the ability to randomly summon myth units while they are fighting. This allows them to add numbers in a middle of a fight, tipping the balance in Loki's favor.
* TheMole: His God Power allows you to turn an enemy unit into this, by giving you its line of sight without the enemy knowing (unless the enemy researches Omniscience)
* TheTrickster: His most defining trait. He tricks the heroes twice during the campaign, too. Probably for his [[ItAmusedMe amusement]]. [[spoiler: He claims the Battle Standard of Folstag will unite the Norse. It does... against you. Later, when it looks like you killed Gargarensis, turns out that it was Kemsyt, transformed by Loki]].
[[/folder]]
!!Minor gods
!!!Classical Age
[[folder:Heimdall]]
[[quoteright:168:https://static.tvtropes.org/pmwiki/pub/images/heimdall.jpg]]
[[caption-width-right:168:"You have advanced to the Classical Age through the Vigilance of Heimdall."]]
Watcher of Bifrost, the rainbow bridge that connected Asgard to Midgard. He is in charged with preventing the giants from attacking the Aesir's home. He watches for when the final battle, Ragnarok, comes.
-->'''God Power''': Undermine (Destroys walls and towers and damage Town Centers and Fortresses in an area)\\
'''Unique Technologies''': Arctic Winds (Longboats gain increased hitpoints and speed), Safeguard (Walls and Towers gain increased hitpoints and Tower cost less), Elhrimnir Kettle (Einherjars gain hitpoints and attack)\\
'''Myth Unit''': Einherjar/Giant-killer Einherjar (Powerful but slow myth units that are strong against buildings. They blow their horn to increases friendly unit's attack.)\\
'''Focus''': Building\\
'''Major God Availability''': Odin and Loki
----
* BattleCry: Einherjar's special ability.
* DualWielding: Also OneHandedZweihander, Einherjar fights with two long axes, which become two double-bladed long axes when upgraded.
* {{Irony}}: Worshipers of Loki can worship him, the same god that will battle him to the death in Ragnarok. Plus, despite his bonus for defensive buildings, his power can destroy walls and towers.
* StoneWall: Literally, he can increase the wall's health. Also, the Einherjar is slow but very defensive.
* TheUndead: Einherjar are undead Vikings chosen by the Valkyrie to live in Valhalla so that they prepare for the final battle.
[[/folder]]
[[folder:Freyja]]
[[quoteright:168:https://static.tvtropes.org/pmwiki/pub/images/freyja_7.jpg]]
[[caption-width-right:168:"You have advanced to the Classical Age by the Glory of Freyja."]]
The goddess of beauty and love of nature.
-->'''God Power''': Forest Fire (Set a forest on fire that deals damage to closeby units)\\
'''Unique Technologies''': Thundering Hooves (Jarls, Raiding Cavalry, and Valkyries gain increased hitpoints and speed), Aurora Borealis (Valkyries gain increased attack and healing)\\
'''Myth Unit''': Valkyrie/Shieldmaiden Valkyrie (Horseriding myth units that can are stronger than human units and can heal allies)\\
'''Focus''': Cavalry\\
'''Major God Availability''': Odin and Thor
----
* BladeOnAStick: Both her and her Valkyries.
* HealingHands: Valkyrie's special ability.
* LadyOfWar: Naturally, being a Norse goddess.
* PlayingWithFire: Forest Fire can completely incinerate a forest and damage all surrounding units or buildings.
* ShownTheirWork: The valkyries' helmets are winged instead of horned, which is accurate to the myths.
* {{Valkyries}}: Warrior maidens on horseback who chooses warriors who died in battle for the eternal feast in Valhalla. They are effective {{Combat Medic}}s, as they are capable of combat and can heal allies.
[[/folder]]
[[folder:Forseti]]
[[quoteright:168:https://static.tvtropes.org/pmwiki/pub/images/forseti.jpg]]
[[caption-width-right:168:"You have advanced to the Classical Age by the Justice of Forseti."]]
God of justice. He is the judge in the dwarven built palace of Glitnir, where gods would turn to him for disputes among themselves.
-->'''God Power''': Healing Spring (Create a spring that heals nearby allies. Can be captured by enemies.)\\
'''Unique Technologies''': Mithril Breastplate (Ulfsark gain hack armor), Hamarrtroll (Trolls gain increased hitpoints, attack, and range), Hall of Thanes (Hersir gain increased hitpoints and speed)\\
'''Myth Unit''': Troll/Hamarrtroll (Tough long-ranged myth units that can heal themselves when attacking)\\
'''Focus''': Ulfsarks and Hersir\\
'''Major God Availability''': Thor and Loki
----
* AllTrollsAreDifferent: The trolls are 9 foot tall grey-skinned ape-like creatures that throw rocks, regenerating health in proportion to the damage they deal out.
* GrandpaGod: Appears as a solemn old man.
* HealingSpring: His God Power creates one.
* HeavilyArmoredMook: One of Forseti’s technologies gives more armor to Ulfsarks, the most basic unit available to the Norse faction.
* OurTrollsAreDifferent: Giant and ugly monsters that serve as archers. Though slow, they have long range and can heal themselves when attacking.
[[/folder]]
!!!Heroic Age
[[folder:Bragi]]
[[quoteright:168:https://static.tvtropes.org/pmwiki/pub/images/bragi.jpg]]
[[caption-width-right:168:"You have advanced to the Heroic Age through the Lore of Bragi."]]
God of poetry and patron of bards.
-->'''God Power''': Flaming Weapons (Human and Heroes unit gain attack for a duration)\\
'''Unique Technologies''': Call of Valhalla (Ulfsarks gain increased hitpoints), Swine Array (Ulfsarks deal more damage to cavalry), Thurisaz Rune (Myth units move faster)\\
'''Myth Unit''': Battle Boar (Tough armored construct that can frenzy and knock away enemies)\\
'''Focus''': Ulfsarks\\
'''Major God Availability''': Thor and Loki
----
* AKindOfOne: Subverted with the Battle Boar: It's a lesser replica of Gullinbursti, made by Brokk and Eitri. The original Gullinbursti's creation is the focus of the Golden Gift campaign.
* AntiCavalry: Bragi’s technology Swine Arrey makes Ulfsarks more effective against cavalry.
* FlamingSword: During the duration of Flaming Weapons, [[ExactlyWhatItSaysOnTheTin their weapons]] ablaze.
* FullBoarAction: Battle Boars are dangerous mechanical beings that can deal a lot of damage to units and buildings alike.
* GrandpaGod: Appears considerably old and wizened even compared to the other examples on this page.
* SpeedySnail: Several Norse myth units are quite slow, but Bragi’s runes allows them to speed up.
* WarriorPoet: The god of them.
* WizardBeard: As per his traditional depiction.
[[/folder]]
[[folder:Skadi]]
[[quoteright:168:https://static.tvtropes.org/pmwiki/pub/images/skadi_0.jpg]]
[[caption-width-right:168:"You have advanced to the Heroic Age through the Vengeance of Skadi."]]
A frost giantess and the personification of bitter winter. She was married to the god Njord to prevent her from attacking Aesir to get revenge for her father's death by their hands.
-->'''God Power''': Frost (Freezes an entire area)\\
'''Unique Technologies''': Winter Harvest (Villagers gather food from farm faster), Rime (Frost Giants gain hitpoints and attack), Huntress Axe (Throwing Axemen gain attack)\\
'''Myth Unit''': Frost Giant/Frost Giant of Thrym (A giant myth unit that can freeze a single target)\\
'''Focus''': Throwing Axeman\\
'''Major God Availability''': Odin and Thor
----
* AmazingTechnicolorPopulation: She is the same white color as her frost giant brethren.
* BreathWeapon: The frost giants' special attack, who can freeze an unit in place. Unlike the Frost God Power, it doesn't gain the victim extra armor, making them actually vulnerable to attacks.
* OurGiantsAreDifferent: Both herself and the Frost Giants she can summon.
* HarmlessFreezing: In fact, Frost makes affected units receive only ScratchDamage from any attack.
* AnIcePerson: Depicted as such in her art. Her myth unit and divine power are ice-related as well.
* IceQueen: Goddess of winter and ice.
* MightyGlacier: The frost giants; slow, powerful, and made of actual ice to boot!
[[/folder]]
[[folder:Njord]]
[[quoteright:168:https://static.tvtropes.org/pmwiki/pub/images/njord.jpg]]
[[caption-width-right:168:"You have advanced to the Heroic Age at the Feet of Njord."]]
The Vanir god of the sea, winds, and fire. His blessing brings good luck to sailors and hunters, but when angered, he can create fierce storms.
-->'''God Power''': Walking Woods (Turn a group of trees into living creatures)\\
'''Unique Technologies''': Wrath of the Deep (Kraken gain increased hitpoints), Ring Giver (Jarls gain increased hitpoints), Long Serpent (Longboats gain increased attack and crush armor)\\
'''Myth Unit''': Kraken/Trench Kraken (Naval myth unit that can destroy a naval ship or grab a human unit), Mountain Giant (a giant myth unit that can crush a building)\\
'''Focus''': Ships and Hill Forts\\
'''Major God Availability''': Odin and Loki
----
* GlacierWaif: Both the Kraken and the Mountain Giant, in the latter's case when he's attacking buildings with his special attack.
* KrakenAndLeviathan: The Kraken myth unit. They can sink a single boat with its special ability.
* MightyGlacier: Mountain Giant, they can make good work on buildings, but are very slow.
* MythologyGag: His advancement text references the story of how he and Skadi got married. She was allowed to choose one of the gods as a husband, but had to choose by their feet alone.
* WhenTreesAttack: His god power.
[[/folder]]
!!!Mythic Age
[[folder:Tyr]]
[[quoteright:168:https://static.tvtropes.org/pmwiki/pub/images/tyr.jpg]]
[[caption-width-right:168:"You have advanced to the Mythic Age through the Valor of Tyr."]]
God of valor and bravery. He lost his hand as a result of placing his hand in Fenrir's mouth when the gods were chaining him.
-->'''God Power''': Fimbulvetr (Summons wolves to attack Town Centers. Prevent God Powers from activating during the duration)\\
'''Unique Technologies''': Bravery (Huskarl gain increased attack and deal more damage to buildings), Berserkergang (Ulfsarks gain increased hitpoints and attack)\\
'''Myth Unit''': Fenris Wolf Brood (a myth unit that gain attack when in a pack of other Fenris Wolf Brood), Jormund Elver (Naval myth unit that shoots long-ranged venom)\\
'''Focus''': Infantry\\
'''Major God Availability''': Odin, Thor, and Loki
----
* AKindOfOne: Subverted with the Norse Fenris Brood and Jormund Elver, which are noted to be the offspring of Fenrir and the Jormungand, respectively.
* HandicappedBadass: Lost his hand to Fenrir, but still a powerful god.
* {{Irony}}: He allows you to summon the Fenris Brood. You know, the puppies of the same big bad wolf that bit his hand off.
* EndlessWinter: The Fimbulwinter God Power.
* SavageWolves: The Fenris Wolf and the wolves in Fimbulwinter.
[[/folder]]
[[folder:Hel]]
[[quoteright:168:https://static.tvtropes.org/pmwiki/pub/images/hel.jpg]]
[[caption-width-right:168:"You have advanced to the Mythic Age through the Malice of Hel."]]
The youngest child of the god Loki, who was casted into the underworld to be its ruler. Is described to be half woman, but half, rotted like a decaying corpse.
-->'''God Power''': Nidhogg (Summons Nidhogg, a powerful airborne myth unit.)\\
'''Unique Technologies''': Rampage (Myth units can be trained nearly instantaneous), Granite Blood (Mountain, Frost, and Fire Giants gain increased hitpoints)\\
'''Myth Unit''': Mountain Giant (a giant myth unit that can crush a building), Frost Giant (A giant myth unit that can freeze a single target), Fire Giant (a giant myth unit that hurls fireball that bounces into a line of enemies)\\
'''Focus''': Myth units\\
'''Major God Availability''': Loki
----
* BodyHorror: Half of her body is rotten and decayed.
* MotherOfMonsters: At the very least she does ''something'' to unleash the hordes.
* OurDragonsAreDifferent: Nidhogg, a dragon that is capable of devastating buildings but is vulnerable to archers.
* OurGiantsAreDifferent: All three of them.
[[/folder]]
[[folder:Baldr]]
[[quoteright:168:https://static.tvtropes.org/pmwiki/pub/images/baldr_5.jpg]]
[[caption-width-right:168:"You have advanced to the Mythic Age through Faith in Baldr."]]
God of joy, purity, and innocence. Loved by all gods for his friendly demeanor but was killed by Loki. He will soon be reborn after the events of Ragnarok.
-->'''God Power''': Ragnarok (Transform all villagers into Heroes of Ragnarok, powerful hero units)\\
'''Unique Technologies''': Son of Sleipnir (Raiding Cavalry deal more damage to archers), Dwarven Auger (Portable Ram gain increased speed and attack and train faster), Arctic Gale (Dragon Boats gain speed and hack armor)\\
'''Myth Unit''': Fire Giant (a giant myth unit that hurls fireball that bounces into a line of enemies)\\
'''Focus''': Siege and Cavalry\\
'''Major God Availability''': Odin and Thor
----
* BatteringRam: Balder makes dwarven battering rams move faster, hit harder and be trained quicker.
* BlowYouAway: Subverted, Balder’s technology lets Siege ships move faster.
* GlassCannon: Compared to other giants, Fire Giants are rather frail, having less than half as many HP as Mountain Giants do. But their damage output is ''very'' good.
* HeroUnit: Followers of Baldr have the Heroes of Ragnarok, who are created from your Gatherers and Dwarves when the "Ragnarok" god power is used.
* IncendiaryExponent: Fire Giants are wreathed in flames and use them to attack from afar.
* LastDiscMagic: Ragnarok, which turns all villagers into Heroes of Ragnarok. While you have a powerful army, you destroy your entire economy and the enemies as well, so use it when you are about to finish the game.
[[/folder]]
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* HunterOfMonsters: The Jarls (and the Bogsveigirs added in the ''Tales of the Dragon'' expansion) deal bonus damage against myth units. However, as they are not classified as heroes, they are still vulnerable to myth unit's special ability, however, Bogsveigir, being archers, is less affected by the ability than Jarls.
to:
* HunterOfMonsters: The Jarls (and the Bogsveigirs added in the ''Tales of the Dragon'' expansion) deal bonus damage against myth units. However, as they are not classified as heroes, they are still vulnerable to myth unit's special ability, however, ability. With that said, Bogsveigir, being archers, is less affected by the ability than Jarls.
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* HunterOfMonsters: The Jarls (and the Bogsveigirs added in the ''Tales of the Dragon'' expansion) deal bonus damage against myth units. However, as they are not classified as heroes, they are still vulnerable to myth unit's special ability, however, Bogsveigir, being archers, is less affected by the ability than Jarls.
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* ThrowingYourSwordAlwaysWorks: The Throwing Axemen are the Norse's main ranged units (until ''Tales of the Dragon'' expansion added the Bogsveigir). Unlike other ranged units, they are classified as infantry and deal hack damage instead of pierce damage. Also, unlike ''VideoGame/AgeOfEmpiresII'', the Throwing Axemen throws small hatchets instead of large two-headed axes.
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* TheMinionMaster: Loki's Hersirs have the ability to randomly summon myth units while they are fighting. This allows them to add numbers in a middle of a fight, tipping the balance in Loki's favor.
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* AnAxeToGrind: Skadi grants Throwing Axemen better axes, increasing their damage.
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* InstantMilitia: Gatherers and Dwarves can transform into an Ulfsark at a cost of another Ulfsark.
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* HeroUnit: The Hersir is the Norse hero produced in the Longhouse and Temple. They earn double amount of favor when fighting and, starting at Classical Age, they can slowly generate Favor. Followers of Baldr have the Heroes of Ragnarok, who are created from your Gatherers and Dwarves when the "Ragnarok" god power is used.
to:
* HeroUnit: HeroUnit:
** The Hersir is the Norse hero produced in the Longhouse and Temple. They earn double amount of favor when fighting and, starting at Classical Age, they can slowly generateFavor. Favor.
** Followers of Baldr have the Heroes of Ragnarok, who are created from your Gatherers and Dwarves when the "Ragnarok" god power is used.
** The Hersir is the Norse hero produced in the Longhouse and Temple. They earn double amount of favor when fighting and, starting at Classical Age, they can slowly generate
** Followers of Baldr have the Heroes of Ragnarok, who are created from your Gatherers and Dwarves when the "Ragnarok" god power is used.
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* TheBerserker: The Ulfsarks, who got their name from the wolfskins they wear, like the berserkers and bearskins, are the main Norse infantry, equivalent to the Greek Hoplites and Egyptian Spearmen. They are affected by Tyr's "Berserkergang" technology, which gives them extra hitpoints and attack.
to:
* TheBerserker: The Ulfsarks, Ulfsark, who got their name from the wolfskins they wear, like the berserkers and bearskins, are is the main Norse infantry, equivalent to the Greek Hoplites and Egyptian Spearmen. They are affected by Tyr's "Berserkergang" technology, which gives them extra hitpoints and attack.
* HeroUnit: The Hersir is the Norse hero produced in the Longhouse and Temple. They earn double amount of favor when fighting and, starting at Classical Age, they can slowly generate Favor. Followers of Baldr have the Heroes of Ragnarok, who are created from your Gatherers and Dwarves when the "Ragnarok" god power is used.
* HeroUnit: The Hersir is the Norse hero produced in the Longhouse and Temple. They earn double amount of favor when fighting and, starting at Classical Age, they can slowly generate Favor. Followers of Baldr have the Heroes of Ragnarok, who are created from your Gatherers and Dwarves when the "Ragnarok" god power is used.
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* BatteringRam: The Portable Ram unit is two men carrying a sharpened log to slam against buildings. The Engineer upgrade changes the tip into a serpent-like head.
* TheBerserker: The Ulfsarks, who got their name from the wolfskins they wear, like the berserkers and bearskins, are the main Norse infantry, equivalent to the Greek Hoplites and Egyptian Spearmen. They are affected by Tyr's "Berserkergang" technology, which gives them extra hitpoints and attack.
* TheBerserker: The Ulfsarks, who got their name from the wolfskins they wear, like the berserkers and bearskins, are the main Norse infantry, equivalent to the Greek Hoplites and Egyptian Spearmen. They are affected by Tyr's "Berserkergang" technology, which gives them extra hitpoints and attack.
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'''Unique Technologies''': Bravery (Huskarl gain increased attack and deal more damage to buildings), Berserkgang (Ulfsarks gain increased hitpoints and attack)\\
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'''Unique Technologies''': Bravery (Huskarl gain increased attack and deal more damage to buildings), Berserkgang Berserkergang (Ulfsarks gain increased hitpoints and attack)\\
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* RapePillageAndBurn: Norse is encouraged to aggressively raid their enemies because they generate Favor quickly by fighting. Since their infantry can build buildings instead of their villagers, they can set up a forward base close to their enemy base and fight as soon as they finish.
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* AnimalMotif: Ravens. He gains ravens as scout units and raven heads on top of his UI.
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* AnimalMotif: Ravens. He gains ravens as scout units and raven heads on top of his UI. His Wonder has a murder of crows flocking around the Wonder's tower.
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* DeusExMachina: In the main campaign, once Brokk and Eitri repairs his hammer he uses it to stop Gargarensis and close the Norse Gate.
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* DeusExMachina: In the main campaign, once Brokk and Eitri repairs his hammer hammer, he uses it to stop Gargarensis and close the Norse Gate.
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* GreaterScopeVillain: He is the god allied with Gargarensis in the Norse campaign. [[spoiler:He tricked Thor into destroying Mjolnir so that Gargarensis and his giant allies can claim the Gate, and personally involve his avatar, Skult, in annoying the heroes.]]
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** Odin is unfortunately a Brute[=/=]Pariah - while he offers a good deal of bonuses to human units (especially elite ones) and siege weapons, he is extremely reliant on good early game raiding to succeed and his units are very vulnerable to archers, cavalry and base defences; also his infantry regenerate, but only very slowly unless they are not moving, and the Norse need to be constantly on the offence to be effective.
to:
** Odin is unfortunately a Brute[=/=]Pariah - while he offers a good deal of bonuses to human units (especially elite ones) and siege weapons, he is extremely reliant on good early game raiding to succeed and his units are very vulnerable to archers, cavalry and base defences; also his infantry regenerate, but only very slowly unless they are not moving, and the Norse need to be constantly on the offence to be effective. He's generally considered the worst major God, alongside Gaia.
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The Norse do, in fact, build temples, as that is where Myth Units are produced.
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* ACommanderIsYou: Spammer/Brute. The Norse work very differently from the previous two civs, geared towards mobility and aggression with a "raiding" economy. The Norse gather resources from mobile Ox Carts, and they have two worker units: Gatherers can only build Farms and gather resources, and Dwarves can mine gold quickly but harvest food and wood slowly; buildings are constructed and repaired by their infantry. The Norse build no shrines or temples to their gods, [[ProudWarriorRaceGuy instead getting Favor through hunting and battle]]; any time a Norse unit is fighting anything in the game, they are gaining Favor. The Norse army is dominated by melee infantry with very high attack power, cheap anti-myth unit heroes called Hersirs and powerful myth units, but they are lacking in ranged options. For the Norse Major Gods:
to:
* ACommanderIsYou: Spammer/Brute. The Norse work very differently from the previous two civs, geared towards mobility and aggression with a "raiding" economy. The Norse gather resources from mobile Ox Carts, and they have two worker units: Gatherers can only build Farms and gather resources, and Dwarves can mine gold quickly but harvest food and wood slowly; buildings are constructed and repaired by their infantry. The Norse build no shrines or temples monuments to their gods, [[ProudWarriorRaceGuy instead getting Favor through hunting and battle]]; any time a Norse unit is fighting anything in the game, they are gaining Favor. The Norse army is dominated by melee infantry with very high attack power, cheap anti-myth unit heroes called Hersirs and powerful myth units, but they are lacking in ranged options. For the Norse Major Gods:
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A list of units and gods from a the Norse Civilization of ''VideoGame/AgeOfMythology''.
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A list of units and gods from a the Norse Civilization of ''VideoGame/AgeOfMythology''.
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A list of units and gods from the Norse Civilization of ''VideoGame/AgeOfMythology''.
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A list of units and gods from a the Norse Civilization of ''VideoGame/AgeOfMythology''.
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Dewicking
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* ScrewTheRulesIHaveGreenHair: In his portrait. Probably something to do with being a sea god.
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* ACommanderIsYou: Spammer/Brute. The Norse work very differently from the previous two civs, geared towards mobility and aggression with a "raiding" economy. The Norse gather resources from mobile Ox Carts, and they have two worker units: Gatherers can only build Farms and gather resources, and Dwarves can mine gold quickly but harvest food and wood slowly; buildings are constructed and repaired by their infantry. The Norse build no shrines or temples to their gods, [[ProudWarriorRaceGuy instead getting Favor through hunting and battle]]; any time a Norse unit is fighting anything in the game, they are gaining Favor. The Norse army is dominated by melee infantry with very high attack power, cheap anti-myth unit heroes called Hersirs and powerful myth units, but they are lacking in ranged options. For the Norse Major Gods:
** Odin is unfortunately a Brute[=/=]Pariah - while he offers a good deal of bonuses to human units (especially elite ones) and siege weapons, he is extremely reliant on good early game raiding to succeed and his units are very vulnerable to archers, cavalry and base defences; also his infantry regenerate, but only very slowly unless they are not moving, and the Norse need to be constantly on the offence to be effective.
** Thor is an Industrial[=/=]Research, giving cheaper and faster research as well as a fourth line of technologies that are exclusive only to him and thus a much-appreciated shot in the arm for the Norse economy.
** Loki is a Guerrilla[=/=]Espionage, and he lives up to his status as the trickster of the Norse gods, his unrivalled scouting options and quick unit movement are just what the Norse need.
** Odin is unfortunately a Brute[=/=]Pariah - while he offers a good deal of bonuses to human units (especially elite ones) and siege weapons, he is extremely reliant on good early game raiding to succeed and his units are very vulnerable to archers, cavalry and base defences; also his infantry regenerate, but only very slowly unless they are not moving, and the Norse need to be constantly on the offence to be effective.
** Thor is an Industrial[=/=]Research, giving cheaper and faster research as well as a fourth line of technologies that are exclusive only to him and thus a much-appreciated shot in the arm for the Norse economy.
** Loki is a Guerrilla[=/=]Espionage, and he lives up to his status as the trickster of the Norse gods, his unrivalled scouting options and quick unit movement are just what the Norse need.
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* AllTrollsAreDifferent: The trolls are 9 foot tall grey-skinned ape-like creatures that throw rocks, regenerating health in proportion to the damage they deal out.
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* AKindOfOne: Subverted with the Battle Boar: It's a lesser replica of Gullinbursti, made by Brokk and Eitri. The original Gullinbursti's creation is the focus of the Golden Gift campaign.
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* AKindOfOne: Subverted with the Norse Fenris Brood and Jormund Elver, which are noted to be the offspring of Fenrir and the Jormungand, respectively.
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[[WMG:[[center:[-[[AC:''VideoGame/AgeOfMythology'' [[Characters/AgeOfMythology character sheets]]\\
[[Characters/AgeOfMythologyCampaign Campaign characters]]\\
'''Civilizations:''' [[Characters/AgeOfMythologyGreekCivilization Greeks]] - [[Characters/AgeOfMythologyNorseCivilization Norse]] - [[Characters/AgeOfMythologyEgyptianCivilization Egyptians]] - [[Characters/AgeOfMythologyAtlanteanCivilization Atlanteans]] - [[Characters/AgeOfMythologyChineseCivilization Chinese]]]]-]]]]]
[[Characters/AgeOfMythologyCampaign Campaign characters]]\\
'''Civilizations:''' [[Characters/AgeOfMythologyGreekCivilization Greeks]] - [[Characters/AgeOfMythologyNorseCivilization Norse]] - [[Characters/AgeOfMythologyEgyptianCivilization Egyptians]] - [[Characters/AgeOfMythologyAtlanteanCivilization Atlanteans]] - [[Characters/AgeOfMythologyChineseCivilization Chinese]]]]-]]]]]
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[[folder:Ra]]
[[quoteright:256:https://static.tvtropes.org/pmwiki/pub/images/raportrait.png]]
The main Egyptian god of the Sun. He doesn't appear in the main campaign, as the heroes are more focused on Osiris.
-->'''God Power''': Rain (Villagers gather food from Farms faster, including allies' and enemies')\\
'''Bonuses''': Pharaoh empower resource gathering more efficiently.\\
Priests can empower resource gathering and buildings.\\
Camelry and Chariot Archers have increased hitpoints and speed.\\
'''Technologies''': Skin of the Rhino (Villagers have increased armor and attack)\\
'''Focus''': Camels and Chariots
[[quoteright:256:https://static.tvtropes.org/pmwiki/pub/images/raportrait.png]]
The main Egyptian god of the Sun. He doesn't appear in the main campaign, as the heroes are more focused on Osiris.
-->'''God Power''': Rain (Villagers gather food from Farms faster, including allies' and enemies')\\
'''Bonuses''': Pharaoh empower resource gathering more efficiently.\\
Priests can empower resource gathering and buildings.\\
Camelry and Chariot Archers have increased hitpoints and speed.\\
'''Technologies''': Skin of the Rhino (Villagers have increased armor and attack)\\
'''Focus''': Camels and Chariots
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[[quoteright:256:https://static.tvtropes.
-->'''God Power''':
'''Bonuses''':
Huskarls, Jarls, Portable Rams, and Ballistae has increased hitpoints.\\
'''Technologies''':
'''Unique Unit''': Raven (flying scouts)\\
'''Focus''':
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* AboveGoodAndEvil: Implied. He's worshiped both by the heroic Arkantos and the villainous Kamos depending on the campaign.
* NobleBirdOfPrey: He has the motif, being a benevolent deity with the head of a falcon.
* NonHumanHead: Has the head of a falcon, though it's different from the one of Horus (who still appears as a lesser god).
* OutOfFocus: For a TopGod of the Egyptian pantheon, he hardly shows up or is represented in the campaign. In the main campaign, Ra is only played twice and much of the arc's story involves returning Osiris's piece of his body back to wholeness.
* ThePowerOfTheSun: His divine power causes rain.
* NobleBirdOfPrey: He has the motif, being a benevolent deity with the head of a falcon.
* NonHumanHead: Has the head of a falcon, though it's different from the one of Horus (who still appears as a lesser god).
* OutOfFocus: For a TopGod of the Egyptian pantheon, he hardly shows up or is represented in the campaign. In the main campaign, Ra is only played twice and much of the arc's story involves returning Osiris's piece of his body back to wholeness.
* ThePowerOfTheSun: His divine power causes rain.
to:
* AboveGoodAndEvil: Implied. He's worshiped both by the heroic Arkantos AnimalMotif: Ravens. He gains ravens as scout units and raven heads on top of his UI.
* BladeOnAStick: Wields Gugnir in his portrait, and thevillainous Kamos depending on the campaign.
* NobleBirdOfPrey: He has the motif, being a benevolent deity with the head of a falcon.
* NonHumanHead: Has the head of a falcon, though it's different from the one of Horus (who still appearsspear itself can be found as a lesser god).
relic that boosts the attack of anti-cavalry infantry.
*OutOfFocus: For CleverCrows: He periodically summons two ravens that can be used to explore the land.
* EyepatchOfPower: He [[EyeScream sacrificed an eye]] to gain knowledge.
* GrandpaGod: Like most depictions of Odin, his portrait portrays him as aTopGod white-bearded old man.
* WarGod: Most of theEgyptian pantheon, he hardly shows up or is represented in the campaign. In the main campaign, Ra is only played twice and much of the arc's story involves returning Osiris's piece Norse Gods qualify, but Odin especially, since most of his body back to wholeness.
* ThePowerOfTheSun: His divine power causes rain.benefits go towards your human soldiers.
* BladeOnAStick: Wields Gugnir in his portrait, and the
* NobleBirdOfPrey: He has the motif, being a benevolent deity with the head of a falcon.
* NonHumanHead: Has the head of a falcon, though it's different from the one of Horus (who still appears
*
* EyepatchOfPower: He [[EyeScream sacrificed an eye]] to gain knowledge.
* GrandpaGod: Like most depictions of Odin, his portrait portrays him as a
* WarGod: Most of the
* ThePowerOfTheSun: His divine power causes rain.
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[[folder:Isis]]
[[quoteright:256:https://static.tvtropes.org/pmwiki/pub/images/isisportrait.png]]
The Egyptian goddess of magic and Osiris' wife. She helps Amanra and Arkantos in their quest against Gargarensis.
-->'''God Power''': Prosperity (Gold mining is faster)\\
'''Bonuses''': All technologies are cheaper.\\
Monuments prevent god power from being targeted near them; decreases their hitpoints.\\
Town centers provide extra population.\\
Priests summon Obelisk faster and cheaper.\\
'''Technologies''': Flood of the Nile (generate a small trickle of food)\\
'''Focus''': Economy
[[quoteright:256:https://static.tvtropes.org/pmwiki/pub/images/isisportrait.png]]
The Egyptian goddess of magic and Osiris' wife. She helps Amanra and Arkantos in their quest against Gargarensis.
-->'''God Power''': Prosperity (Gold mining is faster)\\
'''Bonuses''': All technologies are cheaper.\\
Monuments prevent god power from being targeted near them; decreases their hitpoints.\\
Town centers provide extra population.\\
Priests summon Obelisk faster and cheaper.\\
'''Technologies''': Flood of the Nile (generate a small trickle of food)\\
'''Focus''': Economy
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[[quoteright:256:https://static.tvtropes.
-->'''God Power''':
'''Bonuses''':
Build Dwarven Foundry instead of the Armory. It has no Age restriction, in addition, it has additional upgrades.\\
'''Unique Building''': Dwarven Foundry (improved Armory)\\
'''Focus''':
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* BlackVikings: Inverted. For an Egyptian, Isis is remarkably fair-skinned.
* BareYourMidriff: In her portrait.
* BigGood: She is the main major god you will be playing as throughout the Egyptian campaign.
* DeusExMachina: When Arkantos' forces are captured and Amanra is left alone, Isis answers to her prayer by summoning a huge number of mythological monsters to aid her.
* GameplayAndStorySegregation: Story-wise, she's the BigGood of the Egyptian campaign. Yet, sometimes, the enemies (especially Kemsyt, who's a follower of Set) use monuments worshiping her to block your god powers.
* HotGoddess: One of the hottest. Stands out among the other Egyptian deities who mostly have {{Non Human Head}}s or are reanimated corpses.
* HotWitch: Being the goddess of magic, this naturally follows.
* MsFanservice: Her in-game portrait shows her posing sexily in a midriff-bearing outfit and looking sultrily at the "camera".
* RoyalsWhoActuallyDoSomething: She's actively aiding her followers during the campaign.
* TheSmurfettePrinciple: Until Gaia in the Titans expansion, she is the only female major god.
* BareYourMidriff: In her portrait.
* BigGood: She is the main major god you will be playing as throughout the Egyptian campaign.
* DeusExMachina: When Arkantos' forces are captured and Amanra is left alone, Isis answers to her prayer by summoning a huge number of mythological monsters to aid her.
* GameplayAndStorySegregation: Story-wise, she's the BigGood of the Egyptian campaign. Yet, sometimes, the enemies (especially Kemsyt, who's a follower of Set) use monuments worshiping her to block your god powers.
* HotGoddess: One of the hottest. Stands out among the other Egyptian deities who mostly have {{Non Human Head}}s or are reanimated corpses.
* HotWitch: Being the goddess of magic, this naturally follows.
* MsFanservice: Her in-game portrait shows her posing sexily in a midriff-bearing outfit and looking sultrily at the "camera".
* RoyalsWhoActuallyDoSomething: She's actively aiding her followers during the campaign.
* TheSmurfettePrinciple: Until Gaia in the Titans expansion, she is the only female major god.
to:
* BareYourMidriff: In her portrait.
* DeusExMachina:
* GameplayAndStorySegregation: Story-wise, she's
* DropTheHammer: His weapon of choice, which appears in the UI as a symbol, as well as the ultimate attack upgrade. In the campaign, Loki tricked him into destroying Mjolnir, which forced Thor to order Brokk and Eitri in repairing his hammer. Once the hammer is fixed, he used it to shut the gate.
* ExtraOreDinary: His God Power summons a massive gold ore for you to mine which gets better depending on what age you choose to summon it in.
* ThemeParkVersion: Looks not too far off from the Marvel version of Thor, though he is at least a redhead.
* UltimateBlacksmith: Thanks to the Dwarven Foundry, Thor's worshippers can research all the upgrades from the start of the
* HotGoddess: One of the hottest. Stands out among the other Egyptian deities who mostly have {{Non Human Head}}s or are reanimated corpses.
* HotWitch: Being the goddess of magic, this naturally follows.
* MsFanservice: Her in-game portrait shows her posing sexily in a midriff-bearing outfit
* RoyalsWhoActuallyDoSomething: She's actively aiding her followers during the campaign.
* TheSmurfettePrinciple: Until Gaia in the Titans expansion, she is the only female major god.
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[[folder:Set]]
[[quoteright:256:https://static.tvtropes.org/pmwiki/pub/images/setportrait.png]]
Osiris' brother and God of the storms, desert, war and foreign countries. In the campaign he killed and mutilated Osiris, and now is providing Kemsyt with help.
-->'''God Power''': Vision (Reveals a large area in the map)\\
'''Bonuses''': Start with a Hyena scout.\\
Priests can convert animals.\\
Pharaohs can summon animals at a cost of favor. Have more variety for each Age.\\
Five animals are summoned upon advancing an Age.\\
Slingers and Chariot Archers are trained faster.\\
Slingers has increased hitpoints and hack invulnerability.\\
Migdol Strongholds are cheaper.\\
'''Technologies''': Feral (Converted animals has increased hitpoints, armor, and attack)\\
'''Unique Units''': Animals of Set (converted animals)\\
'''Focus''': Archers
[[quoteright:256:https://static.tvtropes.org/pmwiki/pub/images/setportrait.png]]
Osiris' brother and God of the storms, desert, war and foreign countries. In the campaign he killed and mutilated Osiris, and now is providing Kemsyt with help.
-->'''God Power''': Vision (Reveals a large area in the map)\\
'''Bonuses''': Start with a Hyena scout.\\
Priests can convert animals.\\
Pharaohs can summon animals at a cost of favor. Have more variety for each Age.\\
Five animals are summoned upon advancing an Age.\\
Slingers and Chariot Archers are trained faster.\\
Slingers has increased hitpoints and hack invulnerability.\\
Migdol Strongholds are cheaper.\\
'''Technologies''': Feral (Converted animals has increased hitpoints, armor, and attack)\\
'''Unique Units''': Animals of Set (converted animals)\\
'''Focus''': Archers
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[[quoteright:256:https://static.tvtropes.
-->'''God Power''':
'''Bonuses''':
Migdol Strongholds are cheaper.\\
'''Unique Units''': Animals of Set (converted animals)\\
'''Focus''':
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* AdaptationalVillainy: Downplayed. He did kill Osiris out of jealousy and ambition, and did other nasty things to Horus. However, Set in the Egyptian mythology is not a GodOfEvil either. He's also one of Ra's protectors and defends him every day against Apep, a giant snake who embodies chaos and tries to eat Ra (the sun) every day during his course (at dawn or at sun set depending on the stories).
** Although several later Egyptian sources ''do'' portray him as evil, Set having been subjected to AdaptationalVillainy in his own mythology so the game's just continuing the tradition.
* TheAtoner: Maybe. In ''Titans'', he's your patron deity when you face the Titan Cerberus in Egypt. So it's either this or an EnemyMine situation.
* BadBoss: Implied, while Isis actually helps Amanra, Set doesn't seem to favor his follower Kemsyt that much. It doesn't help that Kemsyt is a DirtyCoward.
* TheBeastmaster: His followers can summon or convert wild animals (including crocodiles, monkeys, giraffes and rhinos) and use them in battle ''or'' steal any animals that are nearby the enemy to deny them of potential food.
* CainAndAbel: Kills his brother, Osiris out of sheer jealousy.
* EnemyMine: In ''Titans'', he's your patron deity during the fight against the Titan Cerberus in Egypt.
* EvenEvilHasStandards: Implied. As noted above, he helps Kastor and his friends to protect Egypt from being destroyed by the Titan Cerberus, as he is their patron deity during the mission.
* EvilUncle: To Horus.
* GreaterScopeVillain: Kemsyt is one of his followers and the enemies you face in Egypt.
* GodOfEvil: The God of choice of your enemies during the Egyptian campaign.
* NonHumanHead: Has a head of an animal... but just WHAT animal is currently unknown, referred to in modern day as the "Set Animal" because it either went extinct, was poorly portrayed or never existed at all. However, the game implies it’s actually [[HeinousHyena a hyena]][[note]]The DS Game gives Hyenas of Set as a myth unit to Set players, and it is one of the basic Animals of Set that can be created by the Pharaoh. That being said, while hyenas ''do'' share a number of traits with the Set Animal, it more heavily matches an amalgation of all hyena species alive today, and none of them have the She's elongated snout[[/note]].
* OffstageVillainy: He killed Osiris so that Gargarensis and his army can open the gate without interference.
** Although several later Egyptian sources ''do'' portray him as evil, Set having been subjected to AdaptationalVillainy in his own mythology so the game's just continuing the tradition.
* TheAtoner: Maybe. In ''Titans'', he's your patron deity when you face the Titan Cerberus in Egypt. So it's either this or an EnemyMine situation.
* BadBoss: Implied, while Isis actually helps Amanra, Set doesn't seem to favor his follower Kemsyt that much. It doesn't help that Kemsyt is a DirtyCoward.
* TheBeastmaster: His followers can summon or convert wild animals (including crocodiles, monkeys, giraffes and rhinos) and use them in battle ''or'' steal any animals that are nearby the enemy to deny them of potential food.
* CainAndAbel: Kills his brother, Osiris out of sheer jealousy.
* EnemyMine: In ''Titans'', he's your patron deity during the fight against the Titan Cerberus in Egypt.
* EvenEvilHasStandards: Implied. As noted above, he helps Kastor and his friends to protect Egypt from being destroyed by the Titan Cerberus, as he is their patron deity during the mission.
* EvilUncle: To Horus.
* GreaterScopeVillain: Kemsyt is one of his followers and the enemies you face in Egypt.
* GodOfEvil: The God of choice of your enemies during the Egyptian campaign.
* NonHumanHead: Has a head of an animal... but just WHAT animal is currently unknown, referred to in modern day as the "Set Animal" because it either went extinct, was poorly portrayed or never existed at all. However, the game implies it’s actually [[HeinousHyena a hyena]][[note]]The DS Game gives Hyenas of Set as a myth unit to Set players, and it is one of the basic Animals of Set that can be created by the Pharaoh. That being said, while hyenas ''do'' share a number of traits with the Set Animal, it more heavily matches an amalgation of all hyena species alive today, and none of them have the She's elongated snout[[/note]].
* OffstageVillainy: He killed Osiris so that Gargarensis and his army can open the gate without interference.
to:
* AdaptationalVillainy: Downplayed. He did kill Osiris out AnimalMotif: His UI shows snakes on top of jealousy the interface, referencing him fathering the World Serpent, Jormundgandr and ambition, and did other nasty things to Horus. However, Set in possibly the Egyptian mythology is not a GodOfEvil either. He's also one of Ra's protectors and defends him every day against Apep, a giant snake who embodies chaos and tries destined to eat Ra (the sun) every day during drip poison into his course (at dawn or at sun set depending on eyes as punishment for Baldur's murder.
* CoolOldGuy: Double subverted. [[spoiler:Skult]] is mostly useless for thestories).
** Although severalduration you're with him, but later Egyptian sources ''do'' portray him as evil, Set having been subjected walks right in front of a ballista to AdaptationalVillainy in ask the guy firing it to surrender.
* EvilLaugh: Does this, usually after commiting hisown mythology so tricks.
* ForTheEvulz: In his backstory, he become bored thegame's just continuing the tradition.
* TheAtoner: Maybe.life of being a god and decided to use his powers for pissing off anyone and '''everyone'''.
%%* GlowingEyesOfDoom: In''Titans'', he's your patron deity when his portrait.
* TheMole: His God Power allows youface the Titan Cerberus in Egypt. So it's either this or to turn an EnemyMine situation.
* BadBoss: Implied, while Isis actually helps Amanra, Set doesn't seem to favor his follower Kemsyt that much. It doesn't help that Kemsyt is a DirtyCoward.
* TheBeastmaster: His followers can summon or convert wild animals (including crocodiles, monkeys, giraffes and rhinos) and use them in battle ''or'' steal any animals that are nearbyenemy unit into this, by giving you its line of sight without the enemy to deny them of potential food.
knowing (unless the enemy researches Omniscience)
*CainAndAbel: Kills his brother, Osiris out of sheer jealousy.
* EnemyMine: In ''Titans'', he's your patron deityTheTrickster: His most defining trait. He tricks the heroes twice during the fight campaign, too. Probably for his [[ItAmusedMe amusement]]. [[spoiler: He claims the Battle Standard of Folstag will unite the Norse. It does... against the Titan Cerberus in Egypt.
* EvenEvilHasStandards: Implied. As noted above, he helps Kastor and his friends to protect Egypt from being destroyed by the Titan Cerberus, as he is their patron deity during the mission.
* EvilUncle: To Horus.
* GreaterScopeVillain: Kemsyt is one of his followers and the enemiesyou. Later, when it looks like you face in Egypt.
* GodOfEvil: The God of choice of your enemies during the Egyptian campaign.
* NonHumanHead: Has a head of an animal... but just WHAT animal is currently unknown, referred to in modern day as the "Set Animal" because it either went extinct, was poorly portrayed or never existed at all. However, the game implies it’s actually [[HeinousHyena a hyena]][[note]]The DS Game gives Hyenas of Set as a myth unit to Set players, and it is one of the basic Animals of Set that can be created by the Pharaoh. That being said, while hyenas ''do'' share a number of traits with the Set Animal, it more heavily matches an amalgation of all hyena species alive today, and none of them have the She's elongated snout[[/note]].
* OffstageVillainy: Hekilled Osiris so Gargarensis, turns out that Gargarensis and his army can open the gate without interference.it was Kemsyt, transformed by Loki]].
* CoolOldGuy: Double subverted. [[spoiler:Skult]] is mostly useless for the
** Although several
* EvilLaugh: Does this, usually after commiting his
* ForTheEvulz: In his backstory, he become bored the
* TheAtoner: Maybe.
%%* GlowingEyesOfDoom: In
* TheMole: His God Power allows you
* BadBoss: Implied, while Isis actually helps Amanra, Set doesn't seem to favor his follower Kemsyt that much. It doesn't help that Kemsyt is a DirtyCoward.
* TheBeastmaster: His followers can summon or convert wild animals (including crocodiles, monkeys, giraffes and rhinos) and use them in battle ''or'' steal any animals that are nearby
*
* EnemyMine: In ''Titans'', he's your patron deity
* EvenEvilHasStandards: Implied. As noted above, he helps Kastor and his friends to protect Egypt from being destroyed by the Titan Cerberus, as he is their patron deity during the mission.
* EvilUncle: To Horus.
* GreaterScopeVillain: Kemsyt is one of his followers and the enemies
* GodOfEvil: The God of choice of your enemies during the Egyptian campaign.
* NonHumanHead: Has a head of an animal... but just WHAT animal is currently unknown, referred to in modern day as the "Set Animal" because it either went extinct, was poorly portrayed or never existed at all. However, the game implies it’s actually [[HeinousHyena a hyena]][[note]]The DS Game gives Hyenas of Set as a myth unit to Set players, and it is one of the basic Animals of Set that can be created by the Pharaoh. That being said, while hyenas ''do'' share a number of traits with the Set Animal, it more heavily matches an amalgation of all hyena species alive today, and none of them have the She's elongated snout[[/note]].
* OffstageVillainy: He
Changed line(s) 89,99 (click to see context) from:
[[folder:Anubis]]
[[quoteright:168:https://static.tvtropes.org/pmwiki/pub/images/anubis_9.jpg]]
[[caption-width-right:168:"You have advanced to the Classical Age through the Judgment of Anubis."]]
God of the funeral. He weighs the hearts of the dead to test if they could continue their journey in the afterlife.
-->'''God Power''': Plague of Serpents (summon a group of snakes in an area)\\
'''Unique Technologies''': Feet of the Jackal (Anubites gain attack, hit points and their jump range), Serpent Spear (Spearmen gain increased attack), Necropolis (Monuments generate favor faster)\\
'''Myth Unit''': Anubite/Guardian Anubite (Fast-moving melee units that can jump to deal damage)\\
'''Focus''': Infantry and myth units\\
'''Major God Availability''': Isis and Set
[[quoteright:168:https://static.tvtropes.org/pmwiki/pub/images/anubis_9.jpg]]
[[caption-width-right:168:"You have advanced to the Classical Age through the Judgment of Anubis."]]
God of the funeral. He weighs the hearts of the dead to test if they could continue their journey in the afterlife.
-->'''God Power''': Plague of Serpents (summon a group of snakes in an area)\\
'''Unique Technologies''': Feet of the Jackal (Anubites gain attack, hit points and their jump range), Serpent Spear (Spearmen gain increased attack), Necropolis (Monuments generate favor faster)\\
'''Myth Unit''': Anubite/Guardian Anubite (Fast-moving melee units that can jump to deal damage)\\
'''Focus''': Infantry and myth units\\
'''Major God Availability''': Isis and Set
to:
[[quoteright:168:https://static.tvtropes.
[[caption-width-right:168:"You have advanced to the Classical Age through the
-->'''God Power''':
'''Unique Technologies''':
'''Myth Unit''':
'''Focus''':
'''Major God Availability''':
Changed line(s) 101,107 (click to see context) from:
* AdvertisedExtra: Oddly, he is used to represent the Egyptian god in the box art of the game alongside Zeus and Thor, despite being a Minor God.
* DarkIsNotEvil: A death god, but not a bad guy at all.
* FragileSpeedster: Anubite are fast and can leap at the enemies to reach them, but are rather frail.
* InASingleBound: The Anubite's special ability is leaping at the enemy, dealing damage upon landing.
* NonHumanHead: Has the head of a jackal.
* ReptilesAreAbhorrent: His power summons snakes under your control.
* TheUndead: Anubites are undead guardians that [[EmotionEater feed off fear]] and attack with dual sickles.
* DarkIsNotEvil: A death god, but not a bad guy at all.
* FragileSpeedster: Anubite are fast and can leap at the enemies to reach them, but are rather frail.
* InASingleBound: The Anubite's special ability is leaping at the enemy, dealing damage upon landing.
* NonHumanHead: Has the head of a jackal.
* ReptilesAreAbhorrent: His power summons snakes under your control.
* TheUndead: Anubites are undead guardians that [[EmotionEater feed off fear]] and attack with dual sickles.
to:
* AdvertisedExtra: Oddly, he is used to represent BattleCry: Einherjar's special ability.
* DualWielding: Also OneHandedZweihander, Einherjar fights with two long axes, which become two double-bladed long axes when upgraded.
* {{Irony}}: Worshipers of Loki can worship him, theEgyptian same god in that will battle him to the box art of the game alongside Zeus and Thor, death in Ragnarok. Plus, despite being a Minor God.
* DarkIsNotEvil: A death god, but not a bad guy at all.
* FragileSpeedster: Anubite are fast and can leap at the enemies to reach them, but are rather frail.
* InASingleBound: The Anubite's special ability is leaping at the enemy, dealing damage upon landing.
* NonHumanHead: Has the head of a jackal.
* ReptilesAreAbhorrent: Hishis bonus for defensive buildings, his power summons snakes under your control.
can destroy walls and towers.
* StoneWall: Literally, he can increase the wall's health. Also, the Einherjar is slow but very defensive.
* TheUndead:Anubites Einherjar are undead guardians Vikings chosen by the Valkyrie to live in Valhalla so that [[EmotionEater feed off fear]] and attack with dual sickles.they prepare for the final battle.
* DualWielding: Also OneHandedZweihander, Einherjar fights with two long axes, which become two double-bladed long axes when upgraded.
* {{Irony}}: Worshipers of Loki can worship him, the
* DarkIsNotEvil: A death god, but not a bad guy at all.
* FragileSpeedster: Anubite are fast and can leap at the enemies to reach them, but are rather frail.
* InASingleBound: The Anubite's special ability is leaping at the enemy, dealing damage upon landing.
* NonHumanHead: Has the head of a jackal.
* ReptilesAreAbhorrent: His
* StoneWall: Literally, he can increase the wall's health. Also, the Einherjar is slow but very defensive.
* TheUndead:
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[[folder:Ptah]]
[[quoteright:168:https://static.tvtropes.org/pmwiki/pub/images/ptah.jpg]]
[[caption-width-right:168:"You have advanced to the Classical Age through the Creations of Ptah."]]
Though not featured in many stories of Myth/EgyptianMythology, he is credited as the creator god. He passed down knowledge and wisdom to other gods and the world.
-->'''God Power''': Shifting Sands (teleport a group of units anywhere in line-of-sight)\\
'''Unique Technologies''': Scalloped Axe (Axemen gain increased attack), Leather Frame Shield (Spearmen gain increased pierce armor), Electrum Bullets (Slingers gain increased attack), Shaduf (Farms cost less and build faster)\\
'''Myth Unit''': Wadjet (Ranged unit that spits venom and regenerate)\\
'''Focus''': Technology\\
'''Major God Availability''': Ra and Set
[[quoteright:168:https://static.tvtropes.org/pmwiki/pub/images/ptah.jpg]]
[[caption-width-right:168:"You have advanced to the Classical Age through the Creations of Ptah."]]
Though not featured in many stories of Myth/EgyptianMythology, he is credited as the creator god. He passed down knowledge and wisdom to other gods and the world.
-->'''God Power''': Shifting Sands (teleport a group of units anywhere in line-of-sight)\\
'''Unique Technologies''': Scalloped Axe (Axemen gain increased attack), Leather Frame Shield (Spearmen gain increased pierce armor), Electrum Bullets (Slingers gain increased attack), Shaduf (Farms cost less and build faster)\\
'''Myth Unit''': Wadjet (Ranged unit that spits venom and regenerate)\\
'''Focus''': Technology\\
'''Major God Availability''': Ra and Set
to:
[[quoteright:168:https://static.tvtropes.
[[caption-width-right:168:"You have advanced to the Classical Age
-->'''God Power''':
'''Unique Technologies''':
'''Myth Unit''':
'''Focus''':
'''Major God Availability''':
Changed line(s) 122,125 (click to see context) from:
* BlackEyesOfEvil: Subverted, his eyes are hollow and black, but he's a good guy.
* FeatheredSerpent: The Wadjet, which is represented as a winged cobra, is his myth unit. They have high attack and can regenerate health. That being said, the game gives them ''bat'' wings instead of bird ones, which appear to be downsized versions of Nidhogg's wings.
* HealingFactor: Wadjet's regeneration.
* TheMaker: Through wisdom than through shape.
* FeatheredSerpent: The Wadjet, which is represented as a winged cobra, is his myth unit. They have high attack and can regenerate health. That being said, the game gives them ''bat'' wings instead of bird ones, which appear to be downsized versions of Nidhogg's wings.
* HealingFactor: Wadjet's regeneration.
* TheMaker: Through wisdom than through shape.
to:
* BlackEyesOfEvil: Subverted, his eyes BladeOnAStick: Both her and her Valkyries.
* HealingHands: Valkyrie's special ability.
* LadyOfWar: Naturally, being a Norse goddess.
* PlayingWithFire: Forest Fire can completely incinerate a forest and damage all surrounding units or buildings.
* ShownTheirWork: The valkyries' helmets arehollow and black, but he's a good guy.
* FeatheredSerpent: The Wadjet, which is represented as awinged cobra, is his myth unit. They have high attack and can regenerate health. That being said, the game gives them ''bat'' wings instead of bird ones, horned, which appear is accurate to be downsized versions the myths.
* {{Valkyries}}: Warrior maidens on horseback who chooses warriors who died in battle for the eternal feast in Valhalla. They are effective {{Combat Medic}}s, as they are capable ofNidhogg's wings.
* HealingFactor: Wadjet's regeneration.
* TheMaker: Through wisdom than through shape.combat and can heal allies.
* HealingHands: Valkyrie's special ability.
* LadyOfWar: Naturally, being a Norse goddess.
* PlayingWithFire: Forest Fire can completely incinerate a forest and damage all surrounding units or buildings.
* ShownTheirWork: The valkyries' helmets are
* FeatheredSerpent: The Wadjet, which is represented as a
* {{Valkyries}}: Warrior maidens on horseback who chooses warriors who died in battle for the eternal feast in Valhalla. They are effective {{Combat Medic}}s, as they are capable of
* HealingFactor: Wadjet's regeneration.
* TheMaker: Through wisdom than through shape.
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[[folder:Bast]]
[[quoteright:168:https://static.tvtropes.org/pmwiki/pub/images/bast_4.jpg]]
[[caption-width-right:168:"You have advanced to the Classical Age under the Protection of Bast."]]
One of the avenger gods, pointed by Ra to destroy the enemies of Egypt. Known for her association with the desert cats and lions, and known to be ruthless and ferocious.
-->'''God Power''': Eclipse (Myth units get increased attack and speed and prevent God Powers from activating for a duration)\\
'''Unique Technologies''': Sacred Cats (Villagers gather food from farm faster), Adze of Wepwawet (Villagers knock down trees in one hit and gather wood faster), Criosphinx (Sphinx gains increased hitpoints and attack to hack and crush), Hieracosphinx (Sphinx gains increased speed and attack to hack and crush)\\
'''Myth Unit''': Sphinx/Criosphinx/Hieracosphinx (Fast melee units that are effective in siege)\\
'''Focus''': Villagers\\
'''Major God Availability''': Ra and Isis
[[quoteright:168:https://static.tvtropes.org/pmwiki/pub/images/bast_4.jpg]]
[[caption-width-right:168:"You have advanced to the Classical Age under the Protection of Bast."]]
One of the avenger gods, pointed by Ra to destroy the enemies of Egypt. Known for her association with the desert cats and lions, and known to be ruthless and ferocious.
-->'''God Power''': Eclipse (Myth units get increased attack and speed and prevent God Powers from activating for a duration)\\
'''Unique Technologies''': Sacred Cats (Villagers gather food from farm faster), Adze of Wepwawet (Villagers knock down trees in one hit and gather wood faster), Criosphinx (Sphinx gains increased hitpoints and attack to hack and crush), Hieracosphinx (Sphinx gains increased speed and attack to hack and crush)\\
'''Myth Unit''': Sphinx/Criosphinx/Hieracosphinx (Fast melee units that are effective in siege)\\
'''Focus''': Villagers\\
'''Major God Availability''': Ra and Isis
to:
[[quoteright:168:https://static.tvtropes.
[[caption-width-right:168:"You have advanced to the Classical Age
-->'''God Power''':
'''Unique Technologies''':
'''Myth Unit''':
'''Focus''':
'''Major God Availability''':
Changed line(s) 140,143 (click to see context) from:
* CatGirl: She's goddess of cats, and thus naturally resembles a women with feline traits.
* ConvenientEclipse: Her god power allows her to create an eclipse that both boosts mythic units' stats and prevents other god powers from being used.
* NonHumanHead: She has a cat's head.
* OurSphinxesAreDifferent: The Sphinx are lions with human heads with efficiency in destroying buildings and becoming whirlwind of sands to damage nearby units.
* ConvenientEclipse: Her god power allows her to create an eclipse that both boosts mythic units' stats and prevents other god powers from being used.
* NonHumanHead: She has a cat's head.
* OurSphinxesAreDifferent: The Sphinx are lions with human heads with efficiency in destroying buildings and becoming whirlwind of sands to damage nearby units.
to:
* CatGirl: She's goddess GrandpaGod: Appears as a solemn old man.
* HealingSpring: His God Power creates one.
* HeavilyArmoredMook: One ofcats, Forseti’s technologies gives more armor to Ulfsarks, the most basic unit available to the Norse faction.
* OurTrollsAreDifferent: Giant andthus naturally resembles a women with feline traits.
* ConvenientEclipse: Her god power allows her to create an eclipseugly monsters that both boosts mythic units' stats serve as archers. Though slow, they have long range and prevents other god powers from being used.
* NonHumanHead: She has a cat's head.
* OurSphinxesAreDifferent: The Sphinx are lions with human heads with efficiency in destroying buildings and becoming whirlwind of sands to damage nearby units.can heal themselves when attacking.
* HealingSpring: His God Power creates one.
* HeavilyArmoredMook: One of
* OurTrollsAreDifferent: Giant and
* ConvenientEclipse: Her god power allows her to create an eclipse
* NonHumanHead: She has a cat's head.
* OurSphinxesAreDifferent: The Sphinx are lions with human heads with efficiency in destroying buildings and becoming whirlwind of sands to damage nearby units.
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[[folder:Nephthys]]
[[quoteright:168:https://static.tvtropes.org/pmwiki/pub/images/nephthys.jpg]]
[[caption-width-right:168:"You have advanced to the Heroic Age through the Rituals of Nephthys."]]
Goddess of life and death. Sister to the goddess Isis, wife of Set, and the mother of Anubis. (But not by Set, but through Osiris.)
-->'''God Power''': Ancestors (Summon undead Minions in an area for a duration)\\
'''Unique Technologies''': Funeral Rites (Priests and Pharaohs deal more damage to myth units), Spirit of Ma'at (Priests and Pharaohs heal faster and Priest cost less), City of the Dead (Pharaoh gains hitpoints and attack and respawn faster when killed)\\
'''Myth Unit''': Leviathan (naval myth units that can transport units), Scorpion Man (fast melee units that can poison units)\\
'''Focus''': Priests\\
'''Major God Availability''': Isis and Set
[[quoteright:168:https://static.tvtropes.org/pmwiki/pub/images/nephthys.jpg]]
[[caption-width-right:168:"You have advanced to the Heroic Age through the Rituals of Nephthys."]]
Goddess of life and death. Sister to the goddess Isis, wife of Set, and the mother of Anubis. (But not by Set, but through Osiris.)
-->'''God Power''': Ancestors (Summon undead Minions in an area for a duration)\\
'''Unique Technologies''': Funeral Rites (Priests and Pharaohs deal more damage to myth units), Spirit of Ma'at (Priests and Pharaohs heal faster and Priest cost less), City of the Dead (Pharaoh gains hitpoints and attack and respawn faster when killed)\\
'''Myth Unit''': Leviathan (naval myth units that can transport units), Scorpion Man (fast melee units that can poison units)\\
'''Focus''': Priests\\
'''Major God Availability''': Isis and Set
to:
[[quoteright:168:https://static.tvtropes.
[[caption-width-right:168:"You have advanced to the Heroic Age through the
-->'''God Power''':
'''Unique Technologies''':
'''Myth Unit''':
'''Focus''':
'''Major God Availability''':
Changed line(s) 159,163 (click to see context) from:
* DarkIsNotEvil: Goddess of the dead and wife of Set, but never helped her husband's ploys.
* HealingHands: While priests can heal normally, priests under Nephthys are faster.
* KrakenAndLeviathan: Her followers can summon the Leviathan, a massive red whale that acts as a transport.
* ScorpionPeople: Scorpion Men, myth units with high hack armor and can poison enemies that doesn't look out of place in Film/TheMummyReturns.
* TheUndead: She looks like a decayed mummy and can summon hordes of living dead or ghost ships with her power.
* HealingHands: While priests can heal normally, priests under Nephthys are faster.
* KrakenAndLeviathan: Her followers can summon the Leviathan, a massive red whale that acts as a transport.
* ScorpionPeople: Scorpion Men, myth units with high hack armor and can poison enemies that doesn't look out of place in Film/TheMummyReturns.
* TheUndead: She looks like a decayed mummy and can summon hordes of living dead or ghost ships with her power.
to:
* DarkIsNotEvil: Goddess of AntiCavalry: Bragi’s technology Swine Arrey makes Ulfsarks more effective against cavalry.
* FlamingSword: During thedead and wife duration of Set, but never helped her husband's ploys.
Flaming Weapons, [[ExactlyWhatItSaysOnTheTin their weapons]] ablaze.
*HealingHands: While priests can heal normally, priests under Nephthys FullBoarAction: Battle Boars are faster.
* KrakenAndLeviathan: Her followers can summon the Leviathan, a massive red whaledangerous mechanical beings that acts as can deal a transport.
lot of damage to units and buildings alike.
*ScorpionPeople: Scorpion Men, GrandpaGod: Appears considerably old and wizened even compared to the other examples on this page.
* SpeedySnail: Several Norse myth unitswith high hack armor and can poison enemies that doesn't look out are quite slow, but Bragi’s runes allows them to speed up.
* WarriorPoet: The god ofplace in Film/TheMummyReturns.
them.
*TheUndead: She looks like a decayed mummy and can summon hordes of living dead or ghost ships with her power.WizardBeard: As per his traditional depiction.
* FlamingSword: During the
*
* KrakenAndLeviathan: Her followers can summon the Leviathan, a massive red whale
*
* SpeedySnail: Several Norse myth units
* WarriorPoet: The god of
*
Changed line(s) 166,176 (click to see context) from:
[[folder:Hathor]]
[[quoteright:168:https://static.tvtropes.org/pmwiki/pub/images/hathor_9.jpg]]
[[caption-width-right:168:"You have advanced to the Heroic Age through the Grace of Hathor."]]
The goddess of the sky, whose domain stretched as far as the limits of Egypt and the lands beyond. She is the protector of the queen of Egypt. Many stories say that she is the benevolent side of Sekhmet, the destructive goddess of war and pestilence.
-->'''God Power''': Locust Swarm (Summon a swarm of locusts that damage Farms and Fishing Boats)\\
'''Unique Technologies''': Medjay (Mercenaries and Mercenary Cavalry gain increased lifespan), Crocodopolis (Petsuchos gain increased range and line-of-sight), Sundried Mudbrick (Buildings gain increased hitpoints and cost less)\\
'''Myth Unit''': Roc (Flying eagle that transport units), Petsuchos/Petsuchos Ra (Crocodiles that fire unmissable laser)\\
'''Focus''': Buildings\\
'''Major God Availability''': Ra and Isis
[[quoteright:168:https://static.tvtropes.org/pmwiki/pub/images/hathor_9.jpg]]
[[caption-width-right:168:"You have advanced to the Heroic Age through the Grace of Hathor."]]
The goddess of the sky, whose domain stretched as far as the limits of Egypt and the lands beyond. She is the protector of the queen of Egypt. Many stories say that she is the benevolent side of Sekhmet, the destructive goddess of war and pestilence.
-->'''God Power''': Locust Swarm (Summon a swarm of locusts that damage Farms and Fishing Boats)\\
'''Unique Technologies''': Medjay (Mercenaries and Mercenary Cavalry gain increased lifespan), Crocodopolis (Petsuchos gain increased range and line-of-sight), Sundried Mudbrick (Buildings gain increased hitpoints and cost less)\\
'''Myth Unit''': Roc (Flying eagle that transport units), Petsuchos/Petsuchos Ra (Crocodiles that fire unmissable laser)\\
'''Focus''': Buildings\\
'''Major God Availability''': Ra and Isis
to:
[[quoteright:168:https://static.tvtropes.
[[caption-width-right:168:"You have advanced to the Heroic Age through the
-->'''God Power''':
'''Unique Technologies''':
'''Myth Unit''':
'''Focus''':
'''Major God Availability''':
Changed line(s) 178,182 (click to see context) from:
* AlwaysAccurateAttack: Petsuchos' attack cannot miss.
* GiantFlyer: Rocs can fly and act as airborne transports.
* GlassCannon: Petsuchos is deadly, but is slow and vulnerable.
* NeverSmileAtACrocodile: Especially one with lasers.
* NonHumanHead: Her head is that of a cow.
* GiantFlyer: Rocs can fly and act as airborne transports.
* GlassCannon: Petsuchos is deadly, but is slow and vulnerable.
* NeverSmileAtACrocodile: Especially one with lasers.
* NonHumanHead: Her head is that of a cow.
to:
* AlwaysAccurateAttack: Petsuchos' attack cannot miss.
AmazingTechnicolorPopulation: She is the same white color as her frost giant brethren.
*GiantFlyer: Rocs AnAxeToGrind: Skadi grants Throwing Axemen better axes, increasing their damage.
* BreathWeapon: The frost giants' special attack, who canfly freeze an unit in place. Unlike the Frost God Power, it doesn't gain the victim extra armor, making them actually vulnerable to attacks.
* OurGiantsAreDifferent: Both herself andact the Frost Giants she can summon.
* HarmlessFreezing: In fact, Frost makes affected units receive only ScratchDamage from any attack.
* AnIcePerson: Depicted asairborne transports.
* GlassCannon: Petsuchos is deadly, but is slowsuch in her art. Her myth unit and vulnerable.
divine power are ice-related as well.
*NeverSmileAtACrocodile: Especially one with lasers.
* NonHumanHead: Her head is thatIceQueen: Goddess of a cow.winter and ice.
* MightyGlacier: The frost giants; slow, powerful, and made of actual ice to boot!
*
* BreathWeapon: The frost giants' special attack, who can
* OurGiantsAreDifferent: Both herself and
* HarmlessFreezing: In fact, Frost makes affected units receive only ScratchDamage from any attack.
* AnIcePerson: Depicted as
* GlassCannon: Petsuchos is deadly, but is slow
*
* NonHumanHead: Her head is that
* MightyGlacier: The frost giants; slow, powerful, and made of actual ice to boot!
Changed line(s) 185,195 (click to see context) from:
[[folder:Sekhmet]]
[[quoteright:168:https://static.tvtropes.org/pmwiki/pub/images/sekhmet.jpg]]
[[caption-width-right:168:"You have advanced to the Heroic Age through the Violence of Sekhmet."]]
The goddess of vengeance and war. She accompanied Pharaohs into battle and guided arrows to their marks. Some say that she is the malevolent side of Hathor.
-->'''God Power''': Citadel (Transform a Town Center into a Citadel Center with increased hitpoints, line-of-sight, an additional attack, and additional population)\\
'''Unique Technologies''': Bone Bow (Chariot Archers gain increased range), Slings of the Sun (Slingers deal more damage to infantry), Stone of Red Linen (Catapults and War Barge deals more damage), Ram of the West Wind (Siege Towers gain increased hitpoints and attack)\\
'''Myth Unit''': Scarab (siege unit that leave behind acidic blood that damages nearby enemies when killed)\\
'''Focus''': Archer and Siege\\
'''Major God Availability''': Ra and Set
[[quoteright:168:https://static.tvtropes.org/pmwiki/pub/images/sekhmet.jpg]]
[[caption-width-right:168:"You have advanced to the Heroic Age through the Violence of Sekhmet."]]
The goddess of vengeance and war. She accompanied Pharaohs into battle and guided arrows to their marks. Some say that she is the malevolent side of Hathor.
-->'''God Power''': Citadel (Transform a Town Center into a Citadel Center with increased hitpoints, line-of-sight, an additional attack, and additional population)\\
'''Unique Technologies''': Bone Bow (Chariot Archers gain increased range), Slings of the Sun (Slingers deal more damage to infantry), Stone of Red Linen (Catapults and War Barge deals more damage), Ram of the West Wind (Siege Towers gain increased hitpoints and attack)\\
'''Myth Unit''': Scarab (siege unit that leave behind acidic blood that damages nearby enemies when killed)\\
'''Focus''': Archer and Siege\\
'''Major God Availability''': Ra and Set
to:
[[quoteright:168:https://static.tvtropes.
[[caption-width-right:168:"You have advanced to the Heroic Age
The
-->'''God Power''':
'''Unique Technologies''':
'''Myth Unit''':
'''Focus''':
'''Major God Availability''':
Changed line(s) 197,203 (click to see context) from:
* BigCreepyCrawlies: The Scarabs, natch. They can demolish a building in a matter of seconds.
* BloodKnight: A very violent fighter.
* GoodIsNotNice: A loyal servant of Ra, but dangerously bloodthirsty.
* NonHumanHead: Has the head of a lioness.
* StoneWall: Citadels are much tougher than Town Centers. That being said, they can't move, since they're buildings.
* {{Underboobs}}: In her portrait.
* WarGod: She focuses on siege technology, even.
* BloodKnight: A very violent fighter.
* GoodIsNotNice: A loyal servant of Ra, but dangerously bloodthirsty.
* NonHumanHead: Has the head of a lioness.
* StoneWall: Citadels are much tougher than Town Centers. That being said, they can't move, since they're buildings.
* {{Underboobs}}: In her portrait.
* WarGod: She focuses on siege technology, even.
to:
* BigCreepyCrawlies: GlacierWaif: Both the Kraken and the Mountain Giant, in the latter's case when he's attacking buildings with his special attack.
* KrakenAndLeviathan: TheScarabs, natch. Kraken myth unit. They can demolish sink a building in a matter of seconds.
single boat with its special ability.
*BloodKnight: A MightyGlacier: Mountain Giant, they can make good work on buildings, but are very violent fighter.
slow.
*GoodIsNotNice: A loyal servant MythologyGag: His advancement text references the story of Ra, how he and Skadi got married. She was allowed to choose one of the gods as a husband, but dangerously bloodthirsty.
had to choose by their feet alone.
*NonHumanHead: Has the head of a lioness.
* StoneWall: Citadels are much tougher than Town Centers. ThatScrewTheRulesIHaveGreenHair: In his portrait. Probably something to do with being said, they can't move, since they're buildings.
a sea god.
*{{Underboobs}}: In her portrait.
* WarGod: She focuses on siege technology, even.WhenTreesAttack: His god power.
* KrakenAndLeviathan: The
*
*
*
* StoneWall: Citadels are much tougher than Town Centers. That
*
* WarGod: She focuses on siege technology, even.
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[[folder:Thoth]]
[[quoteright:168:https://static.tvtropes.org/pmwiki/pub/images/thoth.jpg]]
[[caption-width-right:168:"You have advanced to the Mythic Age through the Secrets of Thoth."]]
The god of wisdom. He is known for his vast wisdom and counsels problems of both gods and men.
-->'''God Power''': Meteor (Rain down meteor to deal damage to buildings and units)\\
'''Unique Technologies''': Valley of the Kings (Migdol Stronghold units are trained faster), Book of Thoth (villagers gather faster), Tusk of Apedemak (War Elephants gain increased hitpoints and attack)\\
'''Myth Unit''': Phoenix (airborne myth unit that burns an area and turns into an egg when killed. Can revive itself if it isn't destroyed), War Turtle (a tough naval unit that can fling nearby ships)\\
'''Focus''': Migdol Stronghold units\\
'''Major God Availability''': Isis and Set
[[quoteright:168:https://static.tvtropes.org/pmwiki/pub/images/thoth.jpg]]
[[caption-width-right:168:"You have advanced to the Mythic Age through the Secrets of Thoth."]]
The god of wisdom. He is known for his vast wisdom and counsels problems of both gods and men.
-->'''God Power''': Meteor (Rain down meteor to deal damage to buildings and units)\\
'''Unique Technologies''': Valley of the Kings (Migdol Stronghold units are trained faster), Book of Thoth (villagers gather faster), Tusk of Apedemak (War Elephants gain increased hitpoints and attack)\\
'''Myth Unit''': Phoenix (airborne myth unit that burns an area and turns into an egg when killed. Can revive itself if it isn't destroyed), War Turtle (a tough naval unit that can fling nearby ships)\\
'''Focus''': Migdol Stronghold units\\
'''Major God Availability''': Isis and Set
to:
[[quoteright:168:https://static.tvtropes.
[[caption-width-right:168:"You have advanced to the Mythic Age through the
-->'''God Power''':
'''Unique Technologies''':
'''Myth Unit''':
'''Focus''':
'''Major God Availability''':
Changed line(s) 219,225 (click to see context) from:
* DeathFromAbove: His Meteor ability.
* NonHumanHead: Has the head of an ibis.
* ThePhoenix: A powerful myth unit that can burn an area to damage enemies and can revive itself if its egg isn't destroyed.
* PlayingWithFire: Phoenixes and the Meteor power.
* PteroSoarer: The Phoenix resembles a pterosaur.
* TheSmartGuy: He's this among the Egyptian pantheon, keeping secrets that benefit his worshipers' economy and military might.
* TurtlePower: War Turtles are slow but powerful and can send ships flying with their buck attack.
* NonHumanHead: Has the head of an ibis.
* ThePhoenix: A powerful myth unit that can burn an area to damage enemies and can revive itself if its egg isn't destroyed.
* PlayingWithFire: Phoenixes and the Meteor power.
* PteroSoarer: The Phoenix resembles a pterosaur.
* TheSmartGuy: He's this among the Egyptian pantheon, keeping secrets that benefit his worshipers' economy and military might.
* TurtlePower: War Turtles are slow but powerful and can send ships flying with their buck attack.
to:
* DeathFromAbove: His Meteor ability.
* NonHumanHead: Has the head of an ibis.
* ThePhoenix: AHandicappedBadass: Lost his hand to Fenrir, but still a powerful myth unit god.
* {{Irony}}: He allows you to summon the Fenris Brood. You know, the puppies of the same big bad wolf thatcan burn an area to damage enemies and can revive itself if its egg isn't destroyed.
bit his hand off.
*PlayingWithFire: Phoenixes EndlessWinter: The Fimbulwinter God Power.
* SavageWolves: The Fenris Wolf and theMeteor power.
* PteroSoarer: The Phoenix resembles a pterosaur.
* TheSmartGuy: He's this among the Egyptian pantheon, keeping secrets that benefit his worshipers' economy and military might.
* TurtlePower: War Turtles are slow but powerful and can send ships flying with their buck attack.wolves in Fimbulwinter.
* NonHumanHead: Has the head of an ibis.
* ThePhoenix: A
* {{Irony}}: He allows you to summon the Fenris Brood. You know, the puppies of the same big bad wolf that
*
* SavageWolves: The Fenris Wolf and the
* PteroSoarer: The Phoenix resembles a pterosaur.
* TheSmartGuy: He's this among the Egyptian pantheon, keeping secrets that benefit his worshipers' economy and military might.
* TurtlePower: War Turtles are slow but powerful and can send ships flying with their buck attack.
Changed line(s) 228,238 (click to see context) from:
[[folder:Osiris]]
[[quoteright:168:https://static.tvtropes.org/pmwiki/pub/images/osiris_0.jpg]]
[[caption-width-right:168:"You have advanced to the Mythic Age through the Authority of Osiris."]]
The husband of Isis and once king of Egypt, who was killed by the vengeful Set. His body is cut to pieces which Isis bound together through mummification. Although resurrected, he instead became the god of the underworld. In Arkantos' journey, in under to shut down the gate of the underworld, he and his party must gather pieces of his body in order to resurrect him and destroy Gargarensis' army.
-->'''God Power''': Son of Osiris (Transform a Pharaoh into a powerful Son of Osiris that can shoot chain of lightning)\\
'''Unique Technologies''': Desert Wind (Camelry gains increased attack, speed, and hitpoints), New Kingdom (Grant another Pharaoh), Funeral Barge (Kebenit deals more damage to arrow ships), Atef Crown (Mummies gain increased hitpoints and attack, and Minions gain increased lifespan)\\
'''Myth Unit''': Mummy/Mummy Vizier (ranged myth unit that can kill a human unit and turn them into a Minion)\\
'''Focus''': Camels\\
'''Major God Availability''': Ra and Isis
[[quoteright:168:https://static.tvtropes.org/pmwiki/pub/images/osiris_0.jpg]]
[[caption-width-right:168:"You have advanced to the Mythic Age through the Authority of Osiris."]]
The husband of Isis and once king of Egypt, who was killed by the vengeful Set. His body is cut to pieces which Isis bound together through mummification. Although resurrected, he instead became the god of the underworld. In Arkantos' journey, in under to shut down the gate of the underworld, he and his party must gather pieces of his body in order to resurrect him and destroy Gargarensis' army.
-->'''God Power''': Son of Osiris (Transform a Pharaoh into a powerful Son of Osiris that can shoot chain of lightning)\\
'''Unique Technologies''': Desert Wind (Camelry gains increased attack, speed, and hitpoints), New Kingdom (Grant another Pharaoh), Funeral Barge (Kebenit deals more damage to arrow ships), Atef Crown (Mummies gain increased hitpoints and attack, and Minions gain increased lifespan)\\
'''Myth Unit''': Mummy/Mummy Vizier (ranged myth unit that can kill a human unit and turn them into a Minion)\\
'''Focus''': Camels\\
'''Major God Availability''': Ra and Isis
to:
[[quoteright:168:https://static.tvtropes.
[[caption-width-right:168:"You have advanced to the Mythic Age through the
The
-->'''God Power''':
'''Unique Technologies''':
'''Myth Unit''':
'''Focus''':
'''Major God Availability''':
Changed line(s) 240,250 (click to see context) from:
* AmazingTechnicolorPopulation: He is green, as he is [[SicklyGreenGlow undead]].
* BadassBoast: When you finally resurrect him in the campaign, doubling as a PreAsskickingOneLiner: "I stand upon the earth, and with my two feet take possession." [[ShockAndAwe KRACKATHOOM!]]
* BigDamnHero: When Gargarensis' army surrounds the heroes, Osiris is resurrected in time to destroy them.
* BigGood: During the Egyptian campaign, for he's the main obstacle between Gargarensis and the Egyptian Underworld. Reviving him forces the cyclops to give up on releasing Kronos there.
* ChainLightning: The Son of Osiris's attack hits four target like a chain lightning. It is effective against a horde of enemies, especially myth units. Osiris himself displays this power in a cutscene after his revival.
* DarkIsNotEvil: God of the dead, but still on the heroes' side.
* GameplayAndStorySegregation: In the campaign he's treated as a major deity capable of turning the war against Set, despite the fact that the latter is a Major God while Osiris is a Minor one. Furthermore, you can still worship Osiris and banefit from his powers despite his death.
* {{Mummy}}: A decrypted ranged myth unit that can turn a human unit into a Minion.
* OneHitKill: The Mummy's special ability instantly kill a single unit and turn it into a weak Minion.
* SealedGoodInACan: Much of the campaign in Egypt is to bring his body back together in order the shut down the gate of the underworld in Egypt.
* SuperMode: His god power, Son of Osiris, to the Pharaoh.
* BadassBoast: When you finally resurrect him in the campaign, doubling as a PreAsskickingOneLiner: "I stand upon the earth, and with my two feet take possession." [[ShockAndAwe KRACKATHOOM!]]
* BigDamnHero: When Gargarensis' army surrounds the heroes, Osiris is resurrected in time to destroy them.
* BigGood: During the Egyptian campaign, for he's the main obstacle between Gargarensis and the Egyptian Underworld. Reviving him forces the cyclops to give up on releasing Kronos there.
* ChainLightning: The Son of Osiris's attack hits four target like a chain lightning. It is effective against a horde of enemies, especially myth units. Osiris himself displays this power in a cutscene after his revival.
* DarkIsNotEvil: God of the dead, but still on the heroes' side.
* GameplayAndStorySegregation: In the campaign he's treated as a major deity capable of turning the war against Set, despite the fact that the latter is a Major God while Osiris is a Minor one. Furthermore, you can still worship Osiris and banefit from his powers despite his death.
* {{Mummy}}: A decrypted ranged myth unit that can turn a human unit into a Minion.
* OneHitKill: The Mummy's special ability instantly kill a single unit and turn it into a weak Minion.
* SealedGoodInACan: Much of the campaign in Egypt is to bring his body back together in order the shut down the gate of the underworld in Egypt.
* SuperMode: His god power, Son of Osiris, to the Pharaoh.
to:
* AmazingTechnicolorPopulation: He BodyHorror: Half of her body is green, as he is [[SicklyGreenGlow undead]].
rotten and decayed.
*BadassBoast: When you finally resurrect him in MotherOfMonsters: At the campaign, doubling as a PreAsskickingOneLiner: "I stand upon very least she does ''something'' to unleash the earth, and with my two feet take possession." [[ShockAndAwe KRACKATHOOM!]]
hordes.
*BigDamnHero: When Gargarensis' army surrounds the heroes, Osiris OurDragonsAreDifferent: Nidhogg, a dragon that is resurrected in time to destroy them.
* BigGood: During the Egyptian campaign, for he's the main obstacle between Gargarensis and the Egyptian Underworld. Reviving him forces the cyclops to give up on releasing Kronos there.
* ChainLightning: The Son of Osiris's attack hits four target like a chain lightning. It is effective against a horde of enemies, especially myth units. Osiris himself displays this power in a cutscene after his revival.
* DarkIsNotEvil: God of the dead, but still on the heroes' side.
* GameplayAndStorySegregation: In the campaign he's treated as a major deitycapable of turning the war against Set, despite the fact that the latter devastating buildings but is a Major God while Osiris is a Minor one. Furthermore, you can still worship Osiris and banefit from his powers despite his death.
vulnerable to archers.
*{{Mummy}}: A decrypted ranged myth unit that can turn a human unit into a Minion.
* OneHitKill: The Mummy's special ability instantly kill a single unit and turn it into a weak Minion.
* SealedGoodInACan: MuchOurGiantsAreDifferent: All three of the campaign in Egypt is to bring his body back together in order the shut down the gate of the underworld in Egypt.
* SuperMode: His god power, Son of Osiris, to the Pharaoh.them.
*
*
* BigGood: During the Egyptian campaign, for he's the main obstacle between Gargarensis and the Egyptian Underworld. Reviving him forces the cyclops to give up on releasing Kronos there.
* ChainLightning: The Son of Osiris's attack hits four target like a chain lightning. It is effective against a horde of enemies, especially myth units. Osiris himself displays this power in a cutscene after his revival.
* DarkIsNotEvil: God of the dead, but still on the heroes' side.
* GameplayAndStorySegregation: In the campaign he's treated as a major deity
*
* OneHitKill: The Mummy's special ability instantly kill a single unit and turn it into a weak Minion.
* SealedGoodInACan: Much
* SuperMode: His god power, Son of Osiris, to the Pharaoh.
Changed line(s) 253,263 (click to see context) from:
[[folder:Horus]]
[[quoteright:168:https://static.tvtropes.org/pmwiki/pub/images/horus_0.jpg]]
[[caption-width-right:168:"You have advanced to the Mythic Age through the Vindication of Horus."]]
Known as the Avenger. Son of Isis and Osiris, he is known for his tale to avenge his father's death by his uncle Set.
-->'''God Power''': Tornado (Create a cyclone that devastate an area, harming buildings and units)\\
'''Unique Technologies''': Axe of Vengeance (Axemen deal more damage to buildings and gain increased attack), Spears on the Horizon (Spearmen gain increased hitpoints and attack), Greatest of Fifty (Spearmen deal more damage to Cavalry and gain hack armor)\\
'''Myth Unit''': Avenger (a powerful melee unit that spins to deal nearby units)\\
'''Focus''': Infantry\\
'''Major God Availability''': Ra and Set
[[quoteright:168:https://static.tvtropes.org/pmwiki/pub/images/horus_0.jpg]]
[[caption-width-right:168:"You have advanced to the Mythic Age through the Vindication of Horus."]]
Known as the Avenger. Son of Isis and Osiris, he is known for his tale to avenge his father's death by his uncle Set.
-->'''God Power''': Tornado (Create a cyclone that devastate an area, harming buildings and units)\\
'''Unique Technologies''': Axe of Vengeance (Axemen deal more damage to buildings and gain increased attack), Spears on the Horizon (Spearmen gain increased hitpoints and attack), Greatest of Fifty (Spearmen deal more damage to Cavalry and gain hack armor)\\
'''Myth Unit''': Avenger (a powerful melee unit that spins to deal nearby units)\\
'''Focus''': Infantry\\
'''Major God Availability''': Ra and Set
to:
[[quoteright:168:https://static.tvtropes.
[[caption-width-right:168:"You have advanced to the Mythic Age through
-->'''God Power''':
'''Unique Technologies''':
'''Myth Unit''':
'''Focus''':
'''Major God Availability''':
Changed line(s) 265,269 (click to see context) from:
* DoNotTouchTheFunnelCloud: The tornado can do a lot of damage, so try to avoid it.
* DualWielding: The Avenger fights with two swords.
* {{Irony}}: He can be worshiped by followers of Set, the god that killed his father and wanted to avenge him. WordOfGod was that they are aware of this, but chose to let followers of Set worship him because the other option would've been allowing followers of Set to worship Osiris, which would've been even more ironic.
* NonHumanHead: Like Ra, he has a head of a falcon.
* YouKilledMyFather: His main mission is to avenge Osiris' death.
* DualWielding: The Avenger fights with two swords.
* {{Irony}}: He can be worshiped by followers of Set, the god that killed his father and wanted to avenge him. WordOfGod was that they are aware of this, but chose to let followers of Set worship him because the other option would've been allowing followers of Set to worship Osiris, which would've been even more ironic.
* NonHumanHead: Like Ra, he has a head of a falcon.
* YouKilledMyFather: His main mission is to avenge Osiris' death.
to:
* DoNotTouchTheFunnelCloud: The tornado can do a lot of damage, so try to avoid it.
* DualWielding: The Avenger fights with two swords.
* {{Irony}}: He can be worshiped by followers of Set, the god that killed his fatherBatteringRam: Balder makes dwarven battering rams move faster, hit harder and wanted be trained quicker.
* BlowYouAway: Subverted, Balder’s technology lets Siege ships move faster.
* GlassCannon: Compared toavenge him. WordOfGod was that they are aware of this, but chose to let followers of Set worship him because the other option would've been allowing followers of Set giants, Fire Giants are rather frail, having less than half as many HP as Mountain Giants do. But their damage output is ''very'' good.
* IncendiaryExponent: Fire Giants are wreathed in flames and use them toworship Osiris, attack from afar.
* LastDiscMagic: Ragnarok, whichwould've been even more ironic.
* NonHumanHead: Like Ra, he has a headturns all villagers into Heroes of Ragnarok. While you have a falcon.
* YouKilledMyFather: His main mission ispowerful army, you destroy your entire economy and the enemies as well, so use it when you are about to avenge Osiris' death.finish the game.
* DualWielding: The Avenger fights with two swords.
* {{Irony}}: He can be worshiped by followers of Set, the god that killed his father
* BlowYouAway: Subverted, Balder’s technology lets Siege ships move faster.
* GlassCannon: Compared to
* IncendiaryExponent: Fire Giants are wreathed in flames and use them to
* LastDiscMagic: Ragnarok, which
* NonHumanHead: Like Ra, he has a head
* YouKilledMyFather: His main mission is
Is there an issue? Send a MessageReason:
None
Added DiffLines:
A list of units and gods from the Norse Civilization of ''VideoGame/AgeOfMythology''.
----
[[foldercontrol]]
[[folder:In general]]
[[/folder]]
!!Units
!!Major gods
[[folder:Ra]]
[[quoteright:256:https://static.tvtropes.org/pmwiki/pub/images/raportrait.png]]
The main Egyptian god of the Sun. He doesn't appear in the main campaign, as the heroes are more focused on Osiris.
-->'''God Power''': Rain (Villagers gather food from Farms faster, including allies' and enemies')\\
'''Bonuses''': Pharaoh empower resource gathering more efficiently.\\
Priests can empower resource gathering and buildings.\\
Camelry and Chariot Archers have increased hitpoints and speed.\\
'''Technologies''': Skin of the Rhino (Villagers have increased armor and attack)\\
'''Focus''': Camels and Chariots
----
* AboveGoodAndEvil: Implied. He's worshiped both by the heroic Arkantos and the villainous Kamos depending on the campaign.
* NobleBirdOfPrey: He has the motif, being a benevolent deity with the head of a falcon.
* NonHumanHead: Has the head of a falcon, though it's different from the one of Horus (who still appears as a lesser god).
* OutOfFocus: For a TopGod of the Egyptian pantheon, he hardly shows up or is represented in the campaign. In the main campaign, Ra is only played twice and much of the arc's story involves returning Osiris's piece of his body back to wholeness.
* ThePowerOfTheSun: His divine power causes rain.
[[/folder]]
[[folder:Isis]]
[[quoteright:256:https://static.tvtropes.org/pmwiki/pub/images/isisportrait.png]]
The Egyptian goddess of magic and Osiris' wife. She helps Amanra and Arkantos in their quest against Gargarensis.
-->'''God Power''': Prosperity (Gold mining is faster)\\
'''Bonuses''': All technologies are cheaper.\\
Monuments prevent god power from being targeted near them; decreases their hitpoints.\\
Town centers provide extra population.\\
Priests summon Obelisk faster and cheaper.\\
'''Technologies''': Flood of the Nile (generate a small trickle of food)\\
'''Focus''': Economy
----
* BlackVikings: Inverted. For an Egyptian, Isis is remarkably fair-skinned.
* BareYourMidriff: In her portrait.
* BigGood: She is the main major god you will be playing as throughout the Egyptian campaign.
* DeusExMachina: When Arkantos' forces are captured and Amanra is left alone, Isis answers to her prayer by summoning a huge number of mythological monsters to aid her.
* GameplayAndStorySegregation: Story-wise, she's the BigGood of the Egyptian campaign. Yet, sometimes, the enemies (especially Kemsyt, who's a follower of Set) use monuments worshiping her to block your god powers.
* HotGoddess: One of the hottest. Stands out among the other Egyptian deities who mostly have {{Non Human Head}}s or are reanimated corpses.
* HotWitch: Being the goddess of magic, this naturally follows.
* MsFanservice: Her in-game portrait shows her posing sexily in a midriff-bearing outfit and looking sultrily at the "camera".
* RoyalsWhoActuallyDoSomething: She's actively aiding her followers during the campaign.
* TheSmurfettePrinciple: Until Gaia in the Titans expansion, she is the only female major god.
[[/folder]]
[[folder:Set]]
[[quoteright:256:https://static.tvtropes.org/pmwiki/pub/images/setportrait.png]]
Osiris' brother and God of the storms, desert, war and foreign countries. In the campaign he killed and mutilated Osiris, and now is providing Kemsyt with help.
-->'''God Power''': Vision (Reveals a large area in the map)\\
'''Bonuses''': Start with a Hyena scout.\\
Priests can convert animals.\\
Pharaohs can summon animals at a cost of favor. Have more variety for each Age.\\
Five animals are summoned upon advancing an Age.\\
Slingers and Chariot Archers are trained faster.\\
Slingers has increased hitpoints and hack invulnerability.\\
Migdol Strongholds are cheaper.\\
'''Technologies''': Feral (Converted animals has increased hitpoints, armor, and attack)\\
'''Unique Units''': Animals of Set (converted animals)\\
'''Focus''': Archers
----
* AdaptationalVillainy: Downplayed. He did kill Osiris out of jealousy and ambition, and did other nasty things to Horus. However, Set in the Egyptian mythology is not a GodOfEvil either. He's also one of Ra's protectors and defends him every day against Apep, a giant snake who embodies chaos and tries to eat Ra (the sun) every day during his course (at dawn or at sun set depending on the stories).
** Although several later Egyptian sources ''do'' portray him as evil, Set having been subjected to AdaptationalVillainy in his own mythology so the game's just continuing the tradition.
* TheAtoner: Maybe. In ''Titans'', he's your patron deity when you face the Titan Cerberus in Egypt. So it's either this or an EnemyMine situation.
* BadBoss: Implied, while Isis actually helps Amanra, Set doesn't seem to favor his follower Kemsyt that much. It doesn't help that Kemsyt is a DirtyCoward.
* TheBeastmaster: His followers can summon or convert wild animals (including crocodiles, monkeys, giraffes and rhinos) and use them in battle ''or'' steal any animals that are nearby the enemy to deny them of potential food.
* CainAndAbel: Kills his brother, Osiris out of sheer jealousy.
* EnemyMine: In ''Titans'', he's your patron deity during the fight against the Titan Cerberus in Egypt.
* EvenEvilHasStandards: Implied. As noted above, he helps Kastor and his friends to protect Egypt from being destroyed by the Titan Cerberus, as he is their patron deity during the mission.
* EvilUncle: To Horus.
* GreaterScopeVillain: Kemsyt is one of his followers and the enemies you face in Egypt.
* GodOfEvil: The God of choice of your enemies during the Egyptian campaign.
* NonHumanHead: Has a head of an animal... but just WHAT animal is currently unknown, referred to in modern day as the "Set Animal" because it either went extinct, was poorly portrayed or never existed at all. However, the game implies it’s actually [[HeinousHyena a hyena]][[note]]The DS Game gives Hyenas of Set as a myth unit to Set players, and it is one of the basic Animals of Set that can be created by the Pharaoh. That being said, while hyenas ''do'' share a number of traits with the Set Animal, it more heavily matches an amalgation of all hyena species alive today, and none of them have the She's elongated snout[[/note]].
* OffstageVillainy: He killed Osiris so that Gargarensis and his army can open the gate without interference.
[[/folder]]
!!Minor gods
!!!Classical Age
[[folder:Anubis]]
[[quoteright:168:https://static.tvtropes.org/pmwiki/pub/images/anubis_9.jpg]]
[[caption-width-right:168:"You have advanced to the Classical Age through the Judgment of Anubis."]]
God of the funeral. He weighs the hearts of the dead to test if they could continue their journey in the afterlife.
-->'''God Power''': Plague of Serpents (summon a group of snakes in an area)\\
'''Unique Technologies''': Feet of the Jackal (Anubites gain attack, hit points and their jump range), Serpent Spear (Spearmen gain increased attack), Necropolis (Monuments generate favor faster)\\
'''Myth Unit''': Anubite/Guardian Anubite (Fast-moving melee units that can jump to deal damage)\\
'''Focus''': Infantry and myth units\\
'''Major God Availability''': Isis and Set
----
* AdvertisedExtra: Oddly, he is used to represent the Egyptian god in the box art of the game alongside Zeus and Thor, despite being a Minor God.
* DarkIsNotEvil: A death god, but not a bad guy at all.
* FragileSpeedster: Anubite are fast and can leap at the enemies to reach them, but are rather frail.
* InASingleBound: The Anubite's special ability is leaping at the enemy, dealing damage upon landing.
* NonHumanHead: Has the head of a jackal.
* ReptilesAreAbhorrent: His power summons snakes under your control.
* TheUndead: Anubites are undead guardians that [[EmotionEater feed off fear]] and attack with dual sickles.
[[/folder]]
[[folder:Ptah]]
[[quoteright:168:https://static.tvtropes.org/pmwiki/pub/images/ptah.jpg]]
[[caption-width-right:168:"You have advanced to the Classical Age through the Creations of Ptah."]]
Though not featured in many stories of Myth/EgyptianMythology, he is credited as the creator god. He passed down knowledge and wisdom to other gods and the world.
-->'''God Power''': Shifting Sands (teleport a group of units anywhere in line-of-sight)\\
'''Unique Technologies''': Scalloped Axe (Axemen gain increased attack), Leather Frame Shield (Spearmen gain increased pierce armor), Electrum Bullets (Slingers gain increased attack), Shaduf (Farms cost less and build faster)\\
'''Myth Unit''': Wadjet (Ranged unit that spits venom and regenerate)\\
'''Focus''': Technology\\
'''Major God Availability''': Ra and Set
----
* BlackEyesOfEvil: Subverted, his eyes are hollow and black, but he's a good guy.
* FeatheredSerpent: The Wadjet, which is represented as a winged cobra, is his myth unit. They have high attack and can regenerate health. That being said, the game gives them ''bat'' wings instead of bird ones, which appear to be downsized versions of Nidhogg's wings.
* HealingFactor: Wadjet's regeneration.
* TheMaker: Through wisdom than through shape.
[[/folder]]
[[folder:Bast]]
[[quoteright:168:https://static.tvtropes.org/pmwiki/pub/images/bast_4.jpg]]
[[caption-width-right:168:"You have advanced to the Classical Age under the Protection of Bast."]]
One of the avenger gods, pointed by Ra to destroy the enemies of Egypt. Known for her association with the desert cats and lions, and known to be ruthless and ferocious.
-->'''God Power''': Eclipse (Myth units get increased attack and speed and prevent God Powers from activating for a duration)\\
'''Unique Technologies''': Sacred Cats (Villagers gather food from farm faster), Adze of Wepwawet (Villagers knock down trees in one hit and gather wood faster), Criosphinx (Sphinx gains increased hitpoints and attack to hack and crush), Hieracosphinx (Sphinx gains increased speed and attack to hack and crush)\\
'''Myth Unit''': Sphinx/Criosphinx/Hieracosphinx (Fast melee units that are effective in siege)\\
'''Focus''': Villagers\\
'''Major God Availability''': Ra and Isis
----
* CatGirl: She's goddess of cats, and thus naturally resembles a women with feline traits.
* ConvenientEclipse: Her god power allows her to create an eclipse that both boosts mythic units' stats and prevents other god powers from being used.
* NonHumanHead: She has a cat's head.
* OurSphinxesAreDifferent: The Sphinx are lions with human heads with efficiency in destroying buildings and becoming whirlwind of sands to damage nearby units.
[[/folder]]
!!!Heroic Age
[[folder:Nephthys]]
[[quoteright:168:https://static.tvtropes.org/pmwiki/pub/images/nephthys.jpg]]
[[caption-width-right:168:"You have advanced to the Heroic Age through the Rituals of Nephthys."]]
Goddess of life and death. Sister to the goddess Isis, wife of Set, and the mother of Anubis. (But not by Set, but through Osiris.)
-->'''God Power''': Ancestors (Summon undead Minions in an area for a duration)\\
'''Unique Technologies''': Funeral Rites (Priests and Pharaohs deal more damage to myth units), Spirit of Ma'at (Priests and Pharaohs heal faster and Priest cost less), City of the Dead (Pharaoh gains hitpoints and attack and respawn faster when killed)\\
'''Myth Unit''': Leviathan (naval myth units that can transport units), Scorpion Man (fast melee units that can poison units)\\
'''Focus''': Priests\\
'''Major God Availability''': Isis and Set
----
* DarkIsNotEvil: Goddess of the dead and wife of Set, but never helped her husband's ploys.
* HealingHands: While priests can heal normally, priests under Nephthys are faster.
* KrakenAndLeviathan: Her followers can summon the Leviathan, a massive red whale that acts as a transport.
* ScorpionPeople: Scorpion Men, myth units with high hack armor and can poison enemies that doesn't look out of place in Film/TheMummyReturns.
* TheUndead: She looks like a decayed mummy and can summon hordes of living dead or ghost ships with her power.
[[/folder]]
[[folder:Hathor]]
[[quoteright:168:https://static.tvtropes.org/pmwiki/pub/images/hathor_9.jpg]]
[[caption-width-right:168:"You have advanced to the Heroic Age through the Grace of Hathor."]]
The goddess of the sky, whose domain stretched as far as the limits of Egypt and the lands beyond. She is the protector of the queen of Egypt. Many stories say that she is the benevolent side of Sekhmet, the destructive goddess of war and pestilence.
-->'''God Power''': Locust Swarm (Summon a swarm of locusts that damage Farms and Fishing Boats)\\
'''Unique Technologies''': Medjay (Mercenaries and Mercenary Cavalry gain increased lifespan), Crocodopolis (Petsuchos gain increased range and line-of-sight), Sundried Mudbrick (Buildings gain increased hitpoints and cost less)\\
'''Myth Unit''': Roc (Flying eagle that transport units), Petsuchos/Petsuchos Ra (Crocodiles that fire unmissable laser)\\
'''Focus''': Buildings\\
'''Major God Availability''': Ra and Isis
----
* AlwaysAccurateAttack: Petsuchos' attack cannot miss.
* GiantFlyer: Rocs can fly and act as airborne transports.
* GlassCannon: Petsuchos is deadly, but is slow and vulnerable.
* NeverSmileAtACrocodile: Especially one with lasers.
* NonHumanHead: Her head is that of a cow.
[[/folder]]
[[folder:Sekhmet]]
[[quoteright:168:https://static.tvtropes.org/pmwiki/pub/images/sekhmet.jpg]]
[[caption-width-right:168:"You have advanced to the Heroic Age through the Violence of Sekhmet."]]
The goddess of vengeance and war. She accompanied Pharaohs into battle and guided arrows to their marks. Some say that she is the malevolent side of Hathor.
-->'''God Power''': Citadel (Transform a Town Center into a Citadel Center with increased hitpoints, line-of-sight, an additional attack, and additional population)\\
'''Unique Technologies''': Bone Bow (Chariot Archers gain increased range), Slings of the Sun (Slingers deal more damage to infantry), Stone of Red Linen (Catapults and War Barge deals more damage), Ram of the West Wind (Siege Towers gain increased hitpoints and attack)\\
'''Myth Unit''': Scarab (siege unit that leave behind acidic blood that damages nearby enemies when killed)\\
'''Focus''': Archer and Siege\\
'''Major God Availability''': Ra and Set
----
* BigCreepyCrawlies: The Scarabs, natch. They can demolish a building in a matter of seconds.
* BloodKnight: A very violent fighter.
* GoodIsNotNice: A loyal servant of Ra, but dangerously bloodthirsty.
* NonHumanHead: Has the head of a lioness.
* StoneWall: Citadels are much tougher than Town Centers. That being said, they can't move, since they're buildings.
* {{Underboobs}}: In her portrait.
* WarGod: She focuses on siege technology, even.
[[/folder]]
!!!Mythic Age
[[folder:Thoth]]
[[quoteright:168:https://static.tvtropes.org/pmwiki/pub/images/thoth.jpg]]
[[caption-width-right:168:"You have advanced to the Mythic Age through the Secrets of Thoth."]]
The god of wisdom. He is known for his vast wisdom and counsels problems of both gods and men.
-->'''God Power''': Meteor (Rain down meteor to deal damage to buildings and units)\\
'''Unique Technologies''': Valley of the Kings (Migdol Stronghold units are trained faster), Book of Thoth (villagers gather faster), Tusk of Apedemak (War Elephants gain increased hitpoints and attack)\\
'''Myth Unit''': Phoenix (airborne myth unit that burns an area and turns into an egg when killed. Can revive itself if it isn't destroyed), War Turtle (a tough naval unit that can fling nearby ships)\\
'''Focus''': Migdol Stronghold units\\
'''Major God Availability''': Isis and Set
----
* DeathFromAbove: His Meteor ability.
* NonHumanHead: Has the head of an ibis.
* ThePhoenix: A powerful myth unit that can burn an area to damage enemies and can revive itself if its egg isn't destroyed.
* PlayingWithFire: Phoenixes and the Meteor power.
* PteroSoarer: The Phoenix resembles a pterosaur.
* TheSmartGuy: He's this among the Egyptian pantheon, keeping secrets that benefit his worshipers' economy and military might.
* TurtlePower: War Turtles are slow but powerful and can send ships flying with their buck attack.
[[/folder]]
[[folder:Osiris]]
[[quoteright:168:https://static.tvtropes.org/pmwiki/pub/images/osiris_0.jpg]]
[[caption-width-right:168:"You have advanced to the Mythic Age through the Authority of Osiris."]]
The husband of Isis and once king of Egypt, who was killed by the vengeful Set. His body is cut to pieces which Isis bound together through mummification. Although resurrected, he instead became the god of the underworld. In Arkantos' journey, in under to shut down the gate of the underworld, he and his party must gather pieces of his body in order to resurrect him and destroy Gargarensis' army.
-->'''God Power''': Son of Osiris (Transform a Pharaoh into a powerful Son of Osiris that can shoot chain of lightning)\\
'''Unique Technologies''': Desert Wind (Camelry gains increased attack, speed, and hitpoints), New Kingdom (Grant another Pharaoh), Funeral Barge (Kebenit deals more damage to arrow ships), Atef Crown (Mummies gain increased hitpoints and attack, and Minions gain increased lifespan)\\
'''Myth Unit''': Mummy/Mummy Vizier (ranged myth unit that can kill a human unit and turn them into a Minion)\\
'''Focus''': Camels\\
'''Major God Availability''': Ra and Isis
----
* AmazingTechnicolorPopulation: He is green, as he is [[SicklyGreenGlow undead]].
* BadassBoast: When you finally resurrect him in the campaign, doubling as a PreAsskickingOneLiner: "I stand upon the earth, and with my two feet take possession." [[ShockAndAwe KRACKATHOOM!]]
* BigDamnHero: When Gargarensis' army surrounds the heroes, Osiris is resurrected in time to destroy them.
* BigGood: During the Egyptian campaign, for he's the main obstacle between Gargarensis and the Egyptian Underworld. Reviving him forces the cyclops to give up on releasing Kronos there.
* ChainLightning: The Son of Osiris's attack hits four target like a chain lightning. It is effective against a horde of enemies, especially myth units. Osiris himself displays this power in a cutscene after his revival.
* DarkIsNotEvil: God of the dead, but still on the heroes' side.
* GameplayAndStorySegregation: In the campaign he's treated as a major deity capable of turning the war against Set, despite the fact that the latter is a Major God while Osiris is a Minor one. Furthermore, you can still worship Osiris and banefit from his powers despite his death.
* {{Mummy}}: A decrypted ranged myth unit that can turn a human unit into a Minion.
* OneHitKill: The Mummy's special ability instantly kill a single unit and turn it into a weak Minion.
* SealedGoodInACan: Much of the campaign in Egypt is to bring his body back together in order the shut down the gate of the underworld in Egypt.
* SuperMode: His god power, Son of Osiris, to the Pharaoh.
[[/folder]]
[[folder:Horus]]
[[quoteright:168:https://static.tvtropes.org/pmwiki/pub/images/horus_0.jpg]]
[[caption-width-right:168:"You have advanced to the Mythic Age through the Vindication of Horus."]]
Known as the Avenger. Son of Isis and Osiris, he is known for his tale to avenge his father's death by his uncle Set.
-->'''God Power''': Tornado (Create a cyclone that devastate an area, harming buildings and units)\\
'''Unique Technologies''': Axe of Vengeance (Axemen deal more damage to buildings and gain increased attack), Spears on the Horizon (Spearmen gain increased hitpoints and attack), Greatest of Fifty (Spearmen deal more damage to Cavalry and gain hack armor)\\
'''Myth Unit''': Avenger (a powerful melee unit that spins to deal nearby units)\\
'''Focus''': Infantry\\
'''Major God Availability''': Ra and Set
----
* DoNotTouchTheFunnelCloud: The tornado can do a lot of damage, so try to avoid it.
* DualWielding: The Avenger fights with two swords.
* {{Irony}}: He can be worshiped by followers of Set, the god that killed his father and wanted to avenge him. WordOfGod was that they are aware of this, but chose to let followers of Set worship him because the other option would've been allowing followers of Set to worship Osiris, which would've been even more ironic.
* NonHumanHead: Like Ra, he has a head of a falcon.
* YouKilledMyFather: His main mission is to avenge Osiris' death.
[[/folder]]
----
----
[[foldercontrol]]
[[folder:In general]]
[[/folder]]
!!Units
!!Major gods
[[folder:Ra]]
[[quoteright:256:https://static.tvtropes.org/pmwiki/pub/images/raportrait.png]]
The main Egyptian god of the Sun. He doesn't appear in the main campaign, as the heroes are more focused on Osiris.
-->'''God Power''': Rain (Villagers gather food from Farms faster, including allies' and enemies')\\
'''Bonuses''': Pharaoh empower resource gathering more efficiently.\\
Priests can empower resource gathering and buildings.\\
Camelry and Chariot Archers have increased hitpoints and speed.\\
'''Technologies''': Skin of the Rhino (Villagers have increased armor and attack)\\
'''Focus''': Camels and Chariots
----
* AboveGoodAndEvil: Implied. He's worshiped both by the heroic Arkantos and the villainous Kamos depending on the campaign.
* NobleBirdOfPrey: He has the motif, being a benevolent deity with the head of a falcon.
* NonHumanHead: Has the head of a falcon, though it's different from the one of Horus (who still appears as a lesser god).
* OutOfFocus: For a TopGod of the Egyptian pantheon, he hardly shows up or is represented in the campaign. In the main campaign, Ra is only played twice and much of the arc's story involves returning Osiris's piece of his body back to wholeness.
* ThePowerOfTheSun: His divine power causes rain.
[[/folder]]
[[folder:Isis]]
[[quoteright:256:https://static.tvtropes.org/pmwiki/pub/images/isisportrait.png]]
The Egyptian goddess of magic and Osiris' wife. She helps Amanra and Arkantos in their quest against Gargarensis.
-->'''God Power''': Prosperity (Gold mining is faster)\\
'''Bonuses''': All technologies are cheaper.\\
Monuments prevent god power from being targeted near them; decreases their hitpoints.\\
Town centers provide extra population.\\
Priests summon Obelisk faster and cheaper.\\
'''Technologies''': Flood of the Nile (generate a small trickle of food)\\
'''Focus''': Economy
----
* BlackVikings: Inverted. For an Egyptian, Isis is remarkably fair-skinned.
* BareYourMidriff: In her portrait.
* BigGood: She is the main major god you will be playing as throughout the Egyptian campaign.
* DeusExMachina: When Arkantos' forces are captured and Amanra is left alone, Isis answers to her prayer by summoning a huge number of mythological monsters to aid her.
* GameplayAndStorySegregation: Story-wise, she's the BigGood of the Egyptian campaign. Yet, sometimes, the enemies (especially Kemsyt, who's a follower of Set) use monuments worshiping her to block your god powers.
* HotGoddess: One of the hottest. Stands out among the other Egyptian deities who mostly have {{Non Human Head}}s or are reanimated corpses.
* HotWitch: Being the goddess of magic, this naturally follows.
* MsFanservice: Her in-game portrait shows her posing sexily in a midriff-bearing outfit and looking sultrily at the "camera".
* RoyalsWhoActuallyDoSomething: She's actively aiding her followers during the campaign.
* TheSmurfettePrinciple: Until Gaia in the Titans expansion, she is the only female major god.
[[/folder]]
[[folder:Set]]
[[quoteright:256:https://static.tvtropes.org/pmwiki/pub/images/setportrait.png]]
Osiris' brother and God of the storms, desert, war and foreign countries. In the campaign he killed and mutilated Osiris, and now is providing Kemsyt with help.
-->'''God Power''': Vision (Reveals a large area in the map)\\
'''Bonuses''': Start with a Hyena scout.\\
Priests can convert animals.\\
Pharaohs can summon animals at a cost of favor. Have more variety for each Age.\\
Five animals are summoned upon advancing an Age.\\
Slingers and Chariot Archers are trained faster.\\
Slingers has increased hitpoints and hack invulnerability.\\
Migdol Strongholds are cheaper.\\
'''Technologies''': Feral (Converted animals has increased hitpoints, armor, and attack)\\
'''Unique Units''': Animals of Set (converted animals)\\
'''Focus''': Archers
----
* AdaptationalVillainy: Downplayed. He did kill Osiris out of jealousy and ambition, and did other nasty things to Horus. However, Set in the Egyptian mythology is not a GodOfEvil either. He's also one of Ra's protectors and defends him every day against Apep, a giant snake who embodies chaos and tries to eat Ra (the sun) every day during his course (at dawn or at sun set depending on the stories).
** Although several later Egyptian sources ''do'' portray him as evil, Set having been subjected to AdaptationalVillainy in his own mythology so the game's just continuing the tradition.
* TheAtoner: Maybe. In ''Titans'', he's your patron deity when you face the Titan Cerberus in Egypt. So it's either this or an EnemyMine situation.
* BadBoss: Implied, while Isis actually helps Amanra, Set doesn't seem to favor his follower Kemsyt that much. It doesn't help that Kemsyt is a DirtyCoward.
* TheBeastmaster: His followers can summon or convert wild animals (including crocodiles, monkeys, giraffes and rhinos) and use them in battle ''or'' steal any animals that are nearby the enemy to deny them of potential food.
* CainAndAbel: Kills his brother, Osiris out of sheer jealousy.
* EnemyMine: In ''Titans'', he's your patron deity during the fight against the Titan Cerberus in Egypt.
* EvenEvilHasStandards: Implied. As noted above, he helps Kastor and his friends to protect Egypt from being destroyed by the Titan Cerberus, as he is their patron deity during the mission.
* EvilUncle: To Horus.
* GreaterScopeVillain: Kemsyt is one of his followers and the enemies you face in Egypt.
* GodOfEvil: The God of choice of your enemies during the Egyptian campaign.
* NonHumanHead: Has a head of an animal... but just WHAT animal is currently unknown, referred to in modern day as the "Set Animal" because it either went extinct, was poorly portrayed or never existed at all. However, the game implies it’s actually [[HeinousHyena a hyena]][[note]]The DS Game gives Hyenas of Set as a myth unit to Set players, and it is one of the basic Animals of Set that can be created by the Pharaoh. That being said, while hyenas ''do'' share a number of traits with the Set Animal, it more heavily matches an amalgation of all hyena species alive today, and none of them have the She's elongated snout[[/note]].
* OffstageVillainy: He killed Osiris so that Gargarensis and his army can open the gate without interference.
[[/folder]]
!!Minor gods
!!!Classical Age
[[folder:Anubis]]
[[quoteright:168:https://static.tvtropes.org/pmwiki/pub/images/anubis_9.jpg]]
[[caption-width-right:168:"You have advanced to the Classical Age through the Judgment of Anubis."]]
God of the funeral. He weighs the hearts of the dead to test if they could continue their journey in the afterlife.
-->'''God Power''': Plague of Serpents (summon a group of snakes in an area)\\
'''Unique Technologies''': Feet of the Jackal (Anubites gain attack, hit points and their jump range), Serpent Spear (Spearmen gain increased attack), Necropolis (Monuments generate favor faster)\\
'''Myth Unit''': Anubite/Guardian Anubite (Fast-moving melee units that can jump to deal damage)\\
'''Focus''': Infantry and myth units\\
'''Major God Availability''': Isis and Set
----
* AdvertisedExtra: Oddly, he is used to represent the Egyptian god in the box art of the game alongside Zeus and Thor, despite being a Minor God.
* DarkIsNotEvil: A death god, but not a bad guy at all.
* FragileSpeedster: Anubite are fast and can leap at the enemies to reach them, but are rather frail.
* InASingleBound: The Anubite's special ability is leaping at the enemy, dealing damage upon landing.
* NonHumanHead: Has the head of a jackal.
* ReptilesAreAbhorrent: His power summons snakes under your control.
* TheUndead: Anubites are undead guardians that [[EmotionEater feed off fear]] and attack with dual sickles.
[[/folder]]
[[folder:Ptah]]
[[quoteright:168:https://static.tvtropes.org/pmwiki/pub/images/ptah.jpg]]
[[caption-width-right:168:"You have advanced to the Classical Age through the Creations of Ptah."]]
Though not featured in many stories of Myth/EgyptianMythology, he is credited as the creator god. He passed down knowledge and wisdom to other gods and the world.
-->'''God Power''': Shifting Sands (teleport a group of units anywhere in line-of-sight)\\
'''Unique Technologies''': Scalloped Axe (Axemen gain increased attack), Leather Frame Shield (Spearmen gain increased pierce armor), Electrum Bullets (Slingers gain increased attack), Shaduf (Farms cost less and build faster)\\
'''Myth Unit''': Wadjet (Ranged unit that spits venom and regenerate)\\
'''Focus''': Technology\\
'''Major God Availability''': Ra and Set
----
* BlackEyesOfEvil: Subverted, his eyes are hollow and black, but he's a good guy.
* FeatheredSerpent: The Wadjet, which is represented as a winged cobra, is his myth unit. They have high attack and can regenerate health. That being said, the game gives them ''bat'' wings instead of bird ones, which appear to be downsized versions of Nidhogg's wings.
* HealingFactor: Wadjet's regeneration.
* TheMaker: Through wisdom than through shape.
[[/folder]]
[[folder:Bast]]
[[quoteright:168:https://static.tvtropes.org/pmwiki/pub/images/bast_4.jpg]]
[[caption-width-right:168:"You have advanced to the Classical Age under the Protection of Bast."]]
One of the avenger gods, pointed by Ra to destroy the enemies of Egypt. Known for her association with the desert cats and lions, and known to be ruthless and ferocious.
-->'''God Power''': Eclipse (Myth units get increased attack and speed and prevent God Powers from activating for a duration)\\
'''Unique Technologies''': Sacred Cats (Villagers gather food from farm faster), Adze of Wepwawet (Villagers knock down trees in one hit and gather wood faster), Criosphinx (Sphinx gains increased hitpoints and attack to hack and crush), Hieracosphinx (Sphinx gains increased speed and attack to hack and crush)\\
'''Myth Unit''': Sphinx/Criosphinx/Hieracosphinx (Fast melee units that are effective in siege)\\
'''Focus''': Villagers\\
'''Major God Availability''': Ra and Isis
----
* CatGirl: She's goddess of cats, and thus naturally resembles a women with feline traits.
* ConvenientEclipse: Her god power allows her to create an eclipse that both boosts mythic units' stats and prevents other god powers from being used.
* NonHumanHead: She has a cat's head.
* OurSphinxesAreDifferent: The Sphinx are lions with human heads with efficiency in destroying buildings and becoming whirlwind of sands to damage nearby units.
[[/folder]]
!!!Heroic Age
[[folder:Nephthys]]
[[quoteright:168:https://static.tvtropes.org/pmwiki/pub/images/nephthys.jpg]]
[[caption-width-right:168:"You have advanced to the Heroic Age through the Rituals of Nephthys."]]
Goddess of life and death. Sister to the goddess Isis, wife of Set, and the mother of Anubis. (But not by Set, but through Osiris.)
-->'''God Power''': Ancestors (Summon undead Minions in an area for a duration)\\
'''Unique Technologies''': Funeral Rites (Priests and Pharaohs deal more damage to myth units), Spirit of Ma'at (Priests and Pharaohs heal faster and Priest cost less), City of the Dead (Pharaoh gains hitpoints and attack and respawn faster when killed)\\
'''Myth Unit''': Leviathan (naval myth units that can transport units), Scorpion Man (fast melee units that can poison units)\\
'''Focus''': Priests\\
'''Major God Availability''': Isis and Set
----
* DarkIsNotEvil: Goddess of the dead and wife of Set, but never helped her husband's ploys.
* HealingHands: While priests can heal normally, priests under Nephthys are faster.
* KrakenAndLeviathan: Her followers can summon the Leviathan, a massive red whale that acts as a transport.
* ScorpionPeople: Scorpion Men, myth units with high hack armor and can poison enemies that doesn't look out of place in Film/TheMummyReturns.
* TheUndead: She looks like a decayed mummy and can summon hordes of living dead or ghost ships with her power.
[[/folder]]
[[folder:Hathor]]
[[quoteright:168:https://static.tvtropes.org/pmwiki/pub/images/hathor_9.jpg]]
[[caption-width-right:168:"You have advanced to the Heroic Age through the Grace of Hathor."]]
The goddess of the sky, whose domain stretched as far as the limits of Egypt and the lands beyond. She is the protector of the queen of Egypt. Many stories say that she is the benevolent side of Sekhmet, the destructive goddess of war and pestilence.
-->'''God Power''': Locust Swarm (Summon a swarm of locusts that damage Farms and Fishing Boats)\\
'''Unique Technologies''': Medjay (Mercenaries and Mercenary Cavalry gain increased lifespan), Crocodopolis (Petsuchos gain increased range and line-of-sight), Sundried Mudbrick (Buildings gain increased hitpoints and cost less)\\
'''Myth Unit''': Roc (Flying eagle that transport units), Petsuchos/Petsuchos Ra (Crocodiles that fire unmissable laser)\\
'''Focus''': Buildings\\
'''Major God Availability''': Ra and Isis
----
* AlwaysAccurateAttack: Petsuchos' attack cannot miss.
* GiantFlyer: Rocs can fly and act as airborne transports.
* GlassCannon: Petsuchos is deadly, but is slow and vulnerable.
* NeverSmileAtACrocodile: Especially one with lasers.
* NonHumanHead: Her head is that of a cow.
[[/folder]]
[[folder:Sekhmet]]
[[quoteright:168:https://static.tvtropes.org/pmwiki/pub/images/sekhmet.jpg]]
[[caption-width-right:168:"You have advanced to the Heroic Age through the Violence of Sekhmet."]]
The goddess of vengeance and war. She accompanied Pharaohs into battle and guided arrows to their marks. Some say that she is the malevolent side of Hathor.
-->'''God Power''': Citadel (Transform a Town Center into a Citadel Center with increased hitpoints, line-of-sight, an additional attack, and additional population)\\
'''Unique Technologies''': Bone Bow (Chariot Archers gain increased range), Slings of the Sun (Slingers deal more damage to infantry), Stone of Red Linen (Catapults and War Barge deals more damage), Ram of the West Wind (Siege Towers gain increased hitpoints and attack)\\
'''Myth Unit''': Scarab (siege unit that leave behind acidic blood that damages nearby enemies when killed)\\
'''Focus''': Archer and Siege\\
'''Major God Availability''': Ra and Set
----
* BigCreepyCrawlies: The Scarabs, natch. They can demolish a building in a matter of seconds.
* BloodKnight: A very violent fighter.
* GoodIsNotNice: A loyal servant of Ra, but dangerously bloodthirsty.
* NonHumanHead: Has the head of a lioness.
* StoneWall: Citadels are much tougher than Town Centers. That being said, they can't move, since they're buildings.
* {{Underboobs}}: In her portrait.
* WarGod: She focuses on siege technology, even.
[[/folder]]
!!!Mythic Age
[[folder:Thoth]]
[[quoteright:168:https://static.tvtropes.org/pmwiki/pub/images/thoth.jpg]]
[[caption-width-right:168:"You have advanced to the Mythic Age through the Secrets of Thoth."]]
The god of wisdom. He is known for his vast wisdom and counsels problems of both gods and men.
-->'''God Power''': Meteor (Rain down meteor to deal damage to buildings and units)\\
'''Unique Technologies''': Valley of the Kings (Migdol Stronghold units are trained faster), Book of Thoth (villagers gather faster), Tusk of Apedemak (War Elephants gain increased hitpoints and attack)\\
'''Myth Unit''': Phoenix (airborne myth unit that burns an area and turns into an egg when killed. Can revive itself if it isn't destroyed), War Turtle (a tough naval unit that can fling nearby ships)\\
'''Focus''': Migdol Stronghold units\\
'''Major God Availability''': Isis and Set
----
* DeathFromAbove: His Meteor ability.
* NonHumanHead: Has the head of an ibis.
* ThePhoenix: A powerful myth unit that can burn an area to damage enemies and can revive itself if its egg isn't destroyed.
* PlayingWithFire: Phoenixes and the Meteor power.
* PteroSoarer: The Phoenix resembles a pterosaur.
* TheSmartGuy: He's this among the Egyptian pantheon, keeping secrets that benefit his worshipers' economy and military might.
* TurtlePower: War Turtles are slow but powerful and can send ships flying with their buck attack.
[[/folder]]
[[folder:Osiris]]
[[quoteright:168:https://static.tvtropes.org/pmwiki/pub/images/osiris_0.jpg]]
[[caption-width-right:168:"You have advanced to the Mythic Age through the Authority of Osiris."]]
The husband of Isis and once king of Egypt, who was killed by the vengeful Set. His body is cut to pieces which Isis bound together through mummification. Although resurrected, he instead became the god of the underworld. In Arkantos' journey, in under to shut down the gate of the underworld, he and his party must gather pieces of his body in order to resurrect him and destroy Gargarensis' army.
-->'''God Power''': Son of Osiris (Transform a Pharaoh into a powerful Son of Osiris that can shoot chain of lightning)\\
'''Unique Technologies''': Desert Wind (Camelry gains increased attack, speed, and hitpoints), New Kingdom (Grant another Pharaoh), Funeral Barge (Kebenit deals more damage to arrow ships), Atef Crown (Mummies gain increased hitpoints and attack, and Minions gain increased lifespan)\\
'''Myth Unit''': Mummy/Mummy Vizier (ranged myth unit that can kill a human unit and turn them into a Minion)\\
'''Focus''': Camels\\
'''Major God Availability''': Ra and Isis
----
* AmazingTechnicolorPopulation: He is green, as he is [[SicklyGreenGlow undead]].
* BadassBoast: When you finally resurrect him in the campaign, doubling as a PreAsskickingOneLiner: "I stand upon the earth, and with my two feet take possession." [[ShockAndAwe KRACKATHOOM!]]
* BigDamnHero: When Gargarensis' army surrounds the heroes, Osiris is resurrected in time to destroy them.
* BigGood: During the Egyptian campaign, for he's the main obstacle between Gargarensis and the Egyptian Underworld. Reviving him forces the cyclops to give up on releasing Kronos there.
* ChainLightning: The Son of Osiris's attack hits four target like a chain lightning. It is effective against a horde of enemies, especially myth units. Osiris himself displays this power in a cutscene after his revival.
* DarkIsNotEvil: God of the dead, but still on the heroes' side.
* GameplayAndStorySegregation: In the campaign he's treated as a major deity capable of turning the war against Set, despite the fact that the latter is a Major God while Osiris is a Minor one. Furthermore, you can still worship Osiris and banefit from his powers despite his death.
* {{Mummy}}: A decrypted ranged myth unit that can turn a human unit into a Minion.
* OneHitKill: The Mummy's special ability instantly kill a single unit and turn it into a weak Minion.
* SealedGoodInACan: Much of the campaign in Egypt is to bring his body back together in order the shut down the gate of the underworld in Egypt.
* SuperMode: His god power, Son of Osiris, to the Pharaoh.
[[/folder]]
[[folder:Horus]]
[[quoteright:168:https://static.tvtropes.org/pmwiki/pub/images/horus_0.jpg]]
[[caption-width-right:168:"You have advanced to the Mythic Age through the Vindication of Horus."]]
Known as the Avenger. Son of Isis and Osiris, he is known for his tale to avenge his father's death by his uncle Set.
-->'''God Power''': Tornado (Create a cyclone that devastate an area, harming buildings and units)\\
'''Unique Technologies''': Axe of Vengeance (Axemen deal more damage to buildings and gain increased attack), Spears on the Horizon (Spearmen gain increased hitpoints and attack), Greatest of Fifty (Spearmen deal more damage to Cavalry and gain hack armor)\\
'''Myth Unit''': Avenger (a powerful melee unit that spins to deal nearby units)\\
'''Focus''': Infantry\\
'''Major God Availability''': Ra and Set
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* DoNotTouchTheFunnelCloud: The tornado can do a lot of damage, so try to avoid it.
* DualWielding: The Avenger fights with two swords.
* {{Irony}}: He can be worshiped by followers of Set, the god that killed his father and wanted to avenge him. WordOfGod was that they are aware of this, but chose to let followers of Set worship him because the other option would've been allowing followers of Set to worship Osiris, which would've been even more ironic.
* NonHumanHead: Like Ra, he has a head of a falcon.
* YouKilledMyFather: His main mission is to avenge Osiris' death.
[[/folder]]
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