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** An article in ''Magazine/{{Dragon}} Magazine'', the late official magazine of the game, described a sage who delved into the study of the Lords of the Nine, the nine arch-devils who rule the Nine Hells of Baator. He went missing; all that turned up of him were a few spots of blood on his floor. It's speculated that either he [[SpeakOfTheDevil attracted the attention of the devils]], who spirited him away; or that that the sheer evil of the tomes he was reading caused him to spontaneously implode. This is also similar to the legend of Faust, who gave rise to the term "[[DealWithTheDevil Faustian bargain]]" and was ultimately found splattered all over the floor... and the walls... and the ceiling.

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** An article in ''Magazine/{{Dragon}} Magazine'', the late official magazine of the game, described a sage who delved into the study of the Lords of the Nine, the nine arch-devils who rule the Nine Hells of Baator. He went missing; all that turned up of him were a few spots of blood on his floor. It's speculated that either he [[SpeakOfTheDevil attracted the attention of the devils]], who spirited him away; away, or that that the sheer evil of the tomes he was reading caused him to spontaneously implode. This is also similar to the legend of Faust, who gave rise to the term "[[DealWithTheDevil Faustian bargain]]" and was ultimately found splattered all over the floor... and the walls... and the ceiling.



** There are a number of monsters that can harm with sound: Wolfweres (singing = sleep), androsphinx (roar = deafness), cloaker (moaning), tyrg (howling) and so on. And banshee.

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** There are a number of monsters that can harm with sound: Wolfweres wolfweres (singing = sleep), androsphinx (roar = deafness), cloaker (moaning), tyrg (howling) and so on. And banshee.banshees.



** The Obyriths in 3.5 are a species of demons modeled universally on [[EldritchAbomination Lovecraftian concepts]]: to look on them is to invite madness and insane terror, even in those otherwise magically immune to such emotions. Dagon evokes terror of the sea, Ugudenk the Squirming King causes any viewer to realize he can burst from the ground at any time and thus to be terrified of the ''ground'', etc. The most powerful of the Obyriths was supposed to be Obox-Ob, the first of the species who has a shape that could be very roughly analogued to something like a titanic scorpion, but with the head and tails (yes, plural) switched around, and horrible tentacle-tongues and worse. But the deadliest of the Obyriths, insomuch as their ability to cause madness, is Pale Night. She takes the shape of a softly curvaceous humanoid female, wrapped in a billowing shroud. Attempting to pull the shroud aside and see her true form is difficult, but if you do manage it, you must immediately make a saving throw. Success means you ''failed'' to understand what you saw beyond the veil. Failure means you ''understand'' what you see: a shape so alien, horrifically indescribable and anathematic to all existence that you are instantly slain. What's more, if a victim of this effect is brought back to life or magic is used to communicate with his spirit, he is unable to describe what he saw. As it happens, the shroud is something ''reality itself'' imposes on her to cloak her true shape as a way of protecting ''the rest of existence''. Even the Far Realm, home to true Lovecraftian horrors in the D&D mythos, is not as innately lethal to witness (though entering it can do [[AndIMustScream worse than just kill you...]] )
** And the Devils have their own example, from second edition up to 3.5 in the form of Asmodeus and the tale of the Serpent's Coil. Supposedly, the Asmodeus all creatures understand to exist isn't the real thing, but rather a highly advanced illusion, or an avatar. The King of Hell's true form was hurled down into Hell from the Celestial Realms long ago. Asmodeus' impact into Baator is what split the plane into nine layers. Asmodeus' true body came to rest in a tunnel of rock hundreds of miles long created by his landing, called The Serpent's Coil. And it rests there still, slowly recovering its strength. Hearing this story didn't harm the listener at all, but anyone who told the tale of Asmodeus' "True Form" died within 24 hours. '''Anyone'''.

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** The Obyriths in 3.5 are a species of demons modeled universally on [[EldritchAbomination Lovecraftian concepts]]: to look on them is to invite madness and insane terror, even in those otherwise magically immune to such emotions. Dagon evokes terror of the sea, Ugudenk the Squirming King causes any viewer to realize he can burst from the ground at any time and thus to be terrified of the ''ground'', etc. The most powerful of the Obyriths was supposed to be Obox-Ob, the first of the species species, who has a shape that could be very roughly analogued to something like a titanic scorpion, but with the head and tails (yes, plural) switched around, and horrible tentacle-tongues and worse. But the deadliest of the Obyriths, insomuch as their ability to cause madness, is Pale Night. She takes the shape of a softly curvaceous humanoid female, wrapped in a billowing shroud. Attempting to pull the shroud aside and see her true form is difficult, but if you do manage it, you must immediately make a saving throw. Success means you ''failed'' to understand what you saw beyond the veil. Failure means you ''understand'' what you see: a shape so alien, horrifically indescribable and anathematic to all existence that you are instantly slain. What's more, if a victim of this effect is brought back to life or magic is used to communicate with his spirit, he is unable to describe what he saw. As it happens, the shroud is something ''reality itself'' imposes on her to cloak her true shape as a way of protecting ''the rest of existence''. Even the Far Realm, home to true Lovecraftian horrors in the D&D mythos, is not as innately lethal to witness (though entering it can do [[AndIMustScream worse than just kill you...]] )
** And the Devils have their own example, from second edition up to 3.5 in the form of Asmodeus and the tale of the Serpent's Coil. Supposedly, the Asmodeus all creatures understand to exist isn't the real thing, but rather a highly advanced illusion, or an avatar. The King of Hell's true form was hurled down into Hell from the Celestial Realms long ago. Asmodeus' impact into Baator is what split the plane into nine layers. Asmodeus' true body came to rest in a tunnel of rock hundreds of miles long created by his landing, called The the Serpent's Coil. And it rests there still, slowly recovering its strength. Hearing this story didn't harm the listener at all, but anyone who told the tale of Asmodeus' "True Form" died within 24 hours. '''Anyone'''.



** Demon Lords qualify. The Fifth Edition core rulebooks include a set of optional Madness mechanics for horror themed campaigns. There are three stages of madness, that is, short term, long term, and indefinite. Then the ''Out of the Abyss'' campaign came out, and each Demon Lord listed can ignore those rules, sending you straight to Indefinite Madness if you so much as look directly at them. Demogorgon can cause a character to develop a second personality or solve all of their problems with murder, among other things. Yeenoghu, among other things, can give a character a taste for the flesh of intelligent beings. Orcus can make someone take pleasure in the suffering of the weak, want to become undead, or develop an unhealthy fascination with death. And all of this can happen just by looking at a demon lord.
** On the topic of Demon Lords, Mordenkainen's Tome of Foes speaks of Demogorgon's symbol, which appears to be an unassuming Y shape. Simply gazing at a "true" copy of his symbol, crafted either by Demogorgon himself or one of his more powerful demons, will instantly bring a person under his sway, turning them into lone serial killers who spend their lives hiding in the shadows. The guidebook doesn't give any in-game stats for this effect, but the fact that Mordenkainen himself, an archmage who has traveled the multiverse and has even snuck into and out of the 8th layer of Hell, had to be rescued from the effects of the symbol, suggest that you wouldn't even get a saving throw. It's worth noting that Mordenkainen never even looked at the ''actual'' symbol -- he was studying its ''reflection'', and that ''still'' nearly destroyed him.

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** Demon Lords qualify. The Fifth Edition core rulebooks include a set of optional Madness mechanics for horror themed horror-themed campaigns. There are three stages of madness, madness; that is, short term, long term, and indefinite. Then the ''Out of the Abyss'' campaign came out, and each Demon Lord listed can ignore those rules, sending you straight to Indefinite Madness if you so much as look directly at them. Demogorgon can cause a character to develop a second personality or solve all of their problems with murder, among other things. Yeenoghu, among other things, can give a character a taste for the flesh of intelligent beings. Orcus can make someone take pleasure in the suffering of the weak, want to become undead, or develop an unhealthy fascination with death. And all of this can happen just by looking at a demon lord.
** On the topic of Demon Lords, Mordenkainen's Tome of Foes speaks of Demogorgon's symbol, which appears to be an unassuming Y shape. Simply gazing at a "true" copy of his symbol, crafted either by Demogorgon himself or one of his more powerful demons, will instantly bring a person under his sway, turning them into lone serial killers who spend their lives hiding in the shadows. The guidebook doesn't give any in-game stats for this effect, but the fact that Mordenkainen himself, an archmage who has traveled the multiverse and has even snuck into and out of the 8th layer of Hell, had to be rescued from the effects of the symbol, suggest suggests that you wouldn't even get a saving throw. It's worth noting that Mordenkainen never even looked at the ''actual'' symbol -- he was studying its ''reflection'', and that ''still'' nearly destroyed him.



** In other Deathlord wonkiness, there's the Monstrance of Celestial Portion, the cages used by the Deathlords to put Solar Exaltations through the spin cycle of evil so they come out as Abyssal shards. Solars can't even look at the Monstrances without feeling violently ill.

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** In other Deathlord wonkiness, there's the Monstrance Monstrances of Celestial Portion, the cages used by the Deathlords to put Solar Exaltations through the spin cycle of evil so they come out as Abyssal shards. Solars can't even look at the Monstrances without feeling violently ill.



*** The Daughters of Cacophony are a vampire bloodline that specializes in madness inducing sounds. They select good singers, but the vampiric magic makes it dangerous.
** ''TabletopGame/WerewolfTheApocalypse'': The sight of any shifter by a normal human causes what is known as Delirium, a primal fear inherited from the times when werewolves exercised tyrannical rule over all humankind. The effects depend on what kind of shifter and the witness's willpower (usually in an adjustment in what is the witness's effective willpower score). While not lethal, it can induce fainting or severe panic attacks and usual amnesia as people just don't want to remember what they have seen, though high willpower witnesses can remember or straight up shrug it off. Naturally, other shifters, kinfolk, vampires, mages... ANY supernatural is more or less immune to it, as they are either more than or not at all human.
* ''VideoGame/WorldOfWarcraft'': In the tabletop RPG, Eredun, the language of demons, is said to be inherently evil and has a will of its own; it slowly rots the brain of any nondemon who speaks it, driving them mad and corrupting them towards evil. It's one of the reasons that warlock magic is considered so taboo, as it's required for the casting of spells.

to:

*** The Daughters of Cacophony are a vampire bloodline that specializes in madness inducing madness-inducing sounds. They select good singers, but the vampiric magic makes it dangerous.
** ''TabletopGame/WerewolfTheApocalypse'': The sight of any shifter in their half-human half-animal war form by a normal human causes what is known as Delirium, a primal fear inherited from the times when werewolves exercised tyrannical rule over all humankind. The effects depend on what kind of shifter and the witness's willpower (usually in an adjustment in what is the witness's effective willpower score). While not lethal, it can induce fainting or severe panic attacks and usual usually amnesia as people just don't want to remember what they have seen, though high willpower witnesses can remember or straight up shrug it off. Naturally, other shifters, kinfolk, vampires, mages... ANY supernatural is more or less immune to it, as they are either more than or not at all human.
* ''VideoGame/WorldOfWarcraft'': In the tabletop RPG, Eredun, the language of demons, is said to be inherently evil and has a will of its own; it slowly rots the brain of any nondemon non-demon who speaks it, driving them mad and corrupting them towards evil. It's one of the reasons that warlock magic is considered so taboo, as it's required for the casting of spells.
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* ''TabletopGame/{{Lancer}}:'' The HORUS Gorgon was named so thanks to the harmful memetic patterns it packs. First, there's Metastatic Paralysis, a trait that makes it so that simply ''trying'' to attack the Gorgon directly has a minor chance to Stun whoever made the attempt for an entire round before they can even pull the trigger; how the Gorgon achieves this isn't explained. More actively, there's its ability to Extrude Basilisk, which starts emitting a pattern of lights and data that will ''completely mess up'' organics and synthetics alike. Mechanics-wise, it means that as soon as it's activated, anyone that tries to shoot the Gorgon or anything close to it has to pass a save or get similarly Stunned for an entire turn. Fluff-wise, it can cause ''ocular and cerebral hemorrhages'' if stared at for a little too long.
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* ''TabletopGame/Cyberpunk2020'' has an option for cyberarms that can cause disorientation and seizures.

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* ''TabletopGame/Cyberpunk2020'' ''TabletopGame/{{Cyberpunk}} 2020'' has an option for cyberarms that can cause disorientation and seizures.
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* ''TabletopGame/MummyTheCurse'': Mummies who have high levels of Sekhem (usually, those who just woke up) are leaking so much divine energy that they can't maintain the illusion of being anything other than a magically reanimated corpse. This sheer tide of divinity also triggers a state of holy terror in mortals known as Sybaris; those who witness the mummy in this state will either run in terror, collapse into catatonia, or start groveling at its feet. Sybaris also gives mortals visions that can be interpreted for prophetic insight, which makes them somewhat valuable to mummies; a revived mummy who finds a would-be grave robber has entered a state of holy ecstasy and insight has usually just recruited the first member of their cult.
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** Also has the unusual example of an EldritchAbomination who experiences BrownNotes; the Yozi Adorjan, the Silent Wind, abhors all noise and will avoid it unless sufficiently motivated, and is most effectively warded off by the magical Demon Wracking Shout (said to be the death cry of the demon that was her heart), the music played by certain demons descended from her, and the sound of a child's laughter that has been caught in a shell, ground into paste, and mixed with silver or gold.
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** ''TabletopGame/HunterTheVigil'': Screamer pistols, weapons used by Task Force: VALKYRIE against mages, produce blasts of low-frequency sounds intended to interfere with the inner ear. At range, they induce dizziness and poor balance; close-up, they induce hallucinations and can resonate with the large intestine to cause sudden bowel movements.

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** ''TabletopGame/HunterTheVigil'': Screamer pistols, weapons used by Task Force: VALKYRIE against mages, produce blasts of low-frequency sounds intended to interfere with the inner ear. At range, they induce dizziness and poor balance; close-up, they induce hallucinations and can resonate with the large intestine to cause sudden bowel movements. VALKYRIE agents refer to this particular effect as "the brown note".
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* 'Franchise/{{Warhammer}}'':

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* 'Franchise/{{Warhammer}}'':''Franchise/{{Warhammer}}'':

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Sorting. Literature.Ciaphas Cain is Literature, not a tabletop game, so moved to the appropriate page..


* In ''TabletopGame/SeventhSea'', there is a red jewel known as "Legion's Spike". While not everyone has been affected by it, some unfortunate cases who have stared into its depths have suffered from catatonia, madness and homicidal rampages. And there's apparently more than one such gem.
* ''TabletopGame/{{Arduin}}'' RPG, ''The Complete Arduin Book 2: Resources''

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* In ''TabletopGame/SeventhSea'', there ''TabletopGame/SeventhSea'': There is a red jewel known as "Legion's Spike". While not everyone has been affected by it, some unfortunate cases who have stared into its depths have suffered from catatonia, madness and homicidal rampages. And there's apparently more than one such gem.
* ''TabletopGame/{{Arduin}}'' RPG, ''The Complete Arduin Book 2: Resources''Resources'':



* ''TabletopGame/VampireTheMasquerade'':
** It's quite possible for Malkavians with high Dementation and Auspex to booby-trap books, paintings or songs with their discipline's powers. It's even possible to modify your aura in that way, to punish curious Auspex users.
** The Daughters of Cacophony are a vampire bloodline that specializes in madness inducing sounds. They select good singers, but the vampiric magic makes it dangerous.
* 'TabletopGame/{{Warhammer}}'' and ''TabletopGame/Warhammer40000'':

to:

* ''TabletopGame/VampireTheMasquerade'':
** It's quite possible for Malkavians with high Dementation and Auspex to booby-trap books, paintings or songs with their discipline's powers. It's even possible to modify your aura in that way, to punish curious Auspex users.
** The Daughters of Cacophony are a vampire bloodline that specializes in madness inducing sounds. They select good singers, but the vampiric magic makes it dangerous.
* 'TabletopGame/{{Warhammer}}'' and ''TabletopGame/Warhammer40000'':
'Franchise/{{Warhammer}}'':



** In addition the Imperium have their own Brown Note in the form of the Culexus Assassin. These rare mutants are like psychic black holes, whose bizarre ''non''-presence seriously puts the wind up anyone (including their own allies) within a few feet. And that's on regular humans; psykers cannot get anywhere close to a Culexus-tier blank without suffering horribly and possibly dying from the strain. And daemons just straight up cannot perceive them in any way.
** There's a good example of this in the Literature/CiaphasCain novel Traitor's Hand, in which Cain witnesses an Imperial Guard trooper bleed from the eyes after staring at the symbols on the walls of a shrine to Slaanesh.
** And the worshippers of Slaanesh in ''TabletopGame/{{Warhammer}}'' have a word that, when whispered into your ear, ''can kill you''.
** Speaking of Slaanesh, any mortal who looks directly at his true form will ''instantly lose their soul'' and [[MoreThanMindControl willingly become his slave for all eternity]].
** Anything involving Slaanesh would result in this. His champion, Lucius, has a set of armor that [[ForcedTransformation turns you INTO him]] if you kill him and feel even the slightest sense of accomplishment. Then there's also the ability to [[{{Glamour}} make yourself so irresistable]] that the enemy will lose the will to shoot at you.
** The Jabberslythe unit for ''Warhammer'' Beastmen is apparently so hideous it drives enemy units insane. Understandably, it's the only unit without a picture in its entry.
* The sight of any shifter from TabletopGame/WerewolfTheApocalypse by a "normal" human causes what is known as Delirium, a primal fear inherited from the times when werewolves exercised tyrannical rule over all humankind. The effects depend on what kind of shifter and the witness's willpower (usually in an adjustment in what is the witness's effective willpower score). While not lethal, it can induce fainting or severe panic attacks and usual amnesia as people just don't want to remember what they have seen, though high willpower witnesses can remember or straight up shrug it off. Naturally, other shifters, kinfolk, vampires, mages... ANY supernatural is more or less immune to it, as they are either more than or not at all human.
* In the ''VideoGame/WorldOfWarcraft'' tabletop RPG, Eredun, the language of demons, is said to be inherently evil and has a will of its own; it slowly rots the brain of any nondemon who speaks it, driving them mad and corrupting them towards evil. It's one of the reasons that warlock magic is considered so taboo, as it's required for the casting of spells.
* The ''TabletopGame/YuGiOh'' card Des Croaking requires 3 Des Frog on the field to destroy your opponent's entire field. The card art depicts the effect as [[https://yugioh.fandom.com/wiki/Des_Croaking literal brown notes.]]

to:

** In addition Any mortal who looks directly at Slaanesh's true form will ''instantly lose their soul'' and [[MoreThanMindControl willingly become his slave for all eternity]]. Anything involving Slaanesh would result in this. His champion, Lucius, has a set of armor that [[ForcedTransformation turns you INTO him]] if you kill him and feel even the slightest sense of accomplishment. Then there's also the ability to [[{{Glamour}} make yourself so irresistable]] that the enemy will lose the will to shoot at you.
** ''TabletopGame/Warhammer40000'': The
Imperium have their has its own Brown Note in the form of the Culexus Assassin. These rare mutants are like psychic black holes, whose bizarre ''non''-presence seriously puts the wind up anyone (including their own allies) within a few feet. And that's on regular humans; psykers cannot get anywhere close to a Culexus-tier blank without suffering horribly and possibly dying from the strain. And daemons just straight up cannot perceive them in any way.
** There's a good example of this in the Literature/CiaphasCain novel Traitor's Hand, in which Cain witnesses an Imperial Guard trooper bleed from the eyes after staring at the symbols on the walls of a shrine to Slaanesh.
** And the
''TabletopGame/WarhammerFantasy'':
*** The
worshippers of Slaanesh in ''TabletopGame/{{Warhammer}}'' have a word that, when whispered into your ear, ''can kill you''.
** Speaking of Slaanesh, any mortal who looks directly at his true form will ''instantly lose their soul'' and [[MoreThanMindControl willingly become his slave for all eternity]].
** Anything involving Slaanesh would result in this. His champion, Lucius, has a set of armor that [[ForcedTransformation turns you INTO him]] if you kill him and feel even the slightest sense of accomplishment. Then there's also the ability to [[{{Glamour}} make yourself so irresistable]] that the enemy will lose the will to shoot at you.
**
*** The Jabberslythe unit for ''Warhammer'' the Beastmen is apparently so hideous it drives enemy units insane. Understandably, it's the only unit without a picture in its entry.
* ''Franchise/TheWorldOfDarkness'':
** ''TabletopGame/HunterTheVigil'': Screamer pistols, weapons used by Task Force: VALKYRIE against mages, produce blasts of low-frequency sounds intended to interfere with the inner ear. At range, they induce dizziness and poor balance; close-up, they induce hallucinations and can resonate with the large intestine to cause sudden bowel movements.
** ''TabletopGame/VampireTheMasquerade'':
*** It's quite possible for Malkavians with high Dementation and Auspex to booby-trap books, paintings or songs with their discipline's powers. It's even possible to modify your aura in that way, to punish curious Auspex users.
*** The Daughters of Cacophony are a vampire bloodline that specializes in madness inducing sounds. They select good singers, but the vampiric magic makes it dangerous.
** ''TabletopGame/WerewolfTheApocalypse'':
The sight of any shifter from TabletopGame/WerewolfTheApocalypse by a "normal" normal human causes what is known as Delirium, a primal fear inherited from the times when werewolves exercised tyrannical rule over all humankind. The effects depend on what kind of shifter and the witness's willpower (usually in an adjustment in what is the witness's effective willpower score). While not lethal, it can induce fainting or severe panic attacks and usual amnesia as people just don't want to remember what they have seen, though high willpower witnesses can remember or straight up shrug it off. Naturally, other shifters, kinfolk, vampires, mages... ANY supernatural is more or less immune to it, as they are either more than or not at all human.
* ''VideoGame/WorldOfWarcraft'': In the ''VideoGame/WorldOfWarcraft'' tabletop RPG, Eredun, the language of demons, is said to be inherently evil and has a will of its own; it slowly rots the brain of any nondemon who speaks it, driving them mad and corrupting them towards evil. It's one of the reasons that warlock magic is considered so taboo, as it's required for the casting of spells.
* ''TabletopGame/YuGiOh'': The ''TabletopGame/YuGiOh'' card Des Croaking requires 3 Des Frog on the field to destroy your opponent's entire field. The card art depicts the effect as [[https://yugioh.fandom.com/wiki/Des_Croaking literal brown notes.]]
]]
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** Anything involving Slaanesh would result in this. His champion, Lucius, has a set of armor that [[InvoluntaryTransformation turns you INTO him]] if you kill him and feel even the slightest sense of accomplishment. Then there's also the ability to [[{{Glamour}} make yourself so irresistable]] that the enemy will lose the will to shoot at you.

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** Anything involving Slaanesh would result in this. His champion, Lucius, has a set of armor that [[InvoluntaryTransformation [[ForcedTransformation turns you INTO him]] if you kill him and feel even the slightest sense of accomplishment. Then there's also the ability to [[{{Glamour}} make yourself so irresistable]] that the enemy will lose the will to shoot at you.

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* =''TabletopGame/{{GURPS}}'':

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* =''TabletopGame/{{GURPS}}'':''TabletopGame/{{GURPS}}'':



** ''TabletopGame/{{GURPS}}: Ultra-Tech'' has a more literal brown note. Sonic nauseators make people void their bowels as side effect of knocking them out. Just don't mix one up with a Sonic Screamer, which produces a sound that ''melts'' the target.
** ''TabletopGame/TheMadnessDossier'',
** The monstrous, mind-controlling "Anunnakku" actually made or remade humanity to be their slaves, and can command obedience simply by displaying special "glyphs" or in other ways. Having to obey the Anunnakku is rarely a good thing for a human being.

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** ''TabletopGame/{{GURPS}}: Ultra-Tech'' ''TabletopGame/GURPSUltraTech'' has a more literal brown note. Sonic nauseators make people void their bowels as side effect of knocking them out. Just don't mix one up with a Sonic Screamer, sonic screamer, which produces a sound that ''melts'' the target.
** ''TabletopGame/TheMadnessDossier'',
**
''TabletopGame/TheMadnessDossier'': The monstrous, mind-controlling "Anunnakku" actually made or remade humanity to be their slaves, and can command obedience simply by displaying special "glyphs" or in other ways. Having to obey the Anunnakku is rarely a good thing for a human being.

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** The constant babbling of a gibbering beast does weird things to the mind. People who hear the creature's gibbering might run away in terror, lash out randomly at anything within reach, or stand transfixed as the horror creeps forward to devour them.



** Many magical musical instruments can affect targets as well, such as a satyr's pipes.
** There are a plethora of spells which create harmful sounds as well.
** Also colours: Colour Spray, Prismatic Wall, etc.

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** %%** Many magical musical instruments can affect targets as well, such as a satyr's pipes.
** %%** There are a plethora of spells which create harmful sounds as well.
** %%** Also colours: Colour Spray, Prismatic Wall, etc.



** Demon Lords qualify. The Fifth Edition core rulebooks include a set of optional Madness mechanics for horror themed campaigns. There are three stages of madness, that is, short term, long term, and indefinite. Then the ''Out Of The Abyss'' campaign came out, and each Demon Lord listed can ignore those rules, sending you straight to Indefinite Madness if you so much as look directly at them. Demogorgon can cause a character to develop a second personality or solve all of their problems with murder, among other things. Yeenoghu, among other things, can give a character a taste for the flesh of intelligent beings. Orcus can make someone take pleasure in the suffering of the weak, want to become undead, or develop an unhealthy fascination with death. And all of this can happen just by looking at a demon lord.
** On the topic of Demon Lords, Mordenkainen's Tome of Foes speaks of Demogorgon's symbol, which appears to be an unassuming Y shape. Simply gazing at a "true" copy of his symbol, crafted either by Demogorgon himself or one of his more powerful demons, will instantly bring a person under his sway, turning them into lone serial killers who spend their lives hiding in the shadows. The guidebook doesn't give any in-game stats for this effect, but the fact that Mordenkainen himself, an archmage who has traveled the multiverse and has even snuck into and out of the 8th layer of Hell, had to be rescued from the effects of the symbol, suggest that you wouldn't even get a saving throw. It's worth noting that Mordenkainen never even looked at the ''actual'' symbol - he was studying its ''reflection'', and that ''still'' nearly destroyed him.

to:

** Demon Lords qualify. The Fifth Edition core rulebooks include a set of optional Madness mechanics for horror themed campaigns. There are three stages of madness, that is, short term, long term, and indefinite. Then the ''Out Of The of the Abyss'' campaign came out, and each Demon Lord listed can ignore those rules, sending you straight to Indefinite Madness if you so much as look directly at them. Demogorgon can cause a character to develop a second personality or solve all of their problems with murder, among other things. Yeenoghu, among other things, can give a character a taste for the flesh of intelligent beings. Orcus can make someone take pleasure in the suffering of the weak, want to become undead, or develop an unhealthy fascination with death. And all of this can happen just by looking at a demon lord.
** On the topic of Demon Lords, Mordenkainen's Tome of Foes speaks of Demogorgon's symbol, which appears to be an unassuming Y shape. Simply gazing at a "true" copy of his symbol, crafted either by Demogorgon himself or one of his more powerful demons, will instantly bring a person under his sway, turning them into lone serial killers who spend their lives hiding in the shadows. The guidebook doesn't give any in-game stats for this effect, but the fact that Mordenkainen himself, an archmage who has traveled the multiverse and has even snuck into and out of the 8th layer of Hell, had to be rescued from the effects of the symbol, suggest that you wouldn't even get a saving throw. It's worth noting that Mordenkainen never even looked at the ''actual'' symbol - -- he was studying its ''reflection'', and that ''still'' nearly destroyed him.
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** The Windswept Depths of Pandemonium is an Outer Plane in some [=D&D=] settings associated with Chaotic Neutral and to a lesser extent Chaotic Evil. It got its name, ''windswept depths'', from the constant howling wind. The wind in Pandemonium never stops, and the incessant howling can cause deafness and insanity. Worse, there's a place in Pandemonium called Harmonica. There, the wind blows through stalactites and stalagmites riddled with holes, causing a sound so hellish it can cause people to simply drop dead.
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* ''TabletopGame/ChroniclesOfDarkness'': The sourcebook ''Inferno'' mentions ways to open a gate to Hell. Aside from the risks of [[DraggedOffToHell getting pulled into it]], just ''looking'' at it can damage your KarmaMeter, because you're looking at the literal embodiment of all that is evil in reality. Bear in mind, [[YouCannotGraspTheTrueForm you're not seeing what's truly there, but your mind's best attempt to grasp something beyond human standards of immorality]]. And that can ''still'' put a crack in your standards of decency.
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* ''TabletopGame/FateOfCthulhu'' gives us Cthulhu himself (even when viewed remotely or through recordings), as well as the Necronomicon. [[spoiler:Downplayed in the case of the Necronomicon, since only reading it won't set off the game's corruption mechanic. Taking the time to delve into it and understand it, however, will.]]

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* ''TabletopGame/CallOfCthulhu''. Reading Cthulhu Mythos books or seeing Mythos monsters can cause a loss of sanity and eventual insanity.

to:

* ''TabletopGame/CallOfCthulhu''. ''TabletopGame/CallOfCthulhu'':
**
Reading Cthulhu Mythos books or seeing Mythos monsters can cause a loss of sanity and eventual insanity.



* ''TabletopGame/Cyberpunk2020'' has an option for cyberarms that can cause disorientation and seizures.



*** [[Webcomic/TheOrderOfTheStick "I prepared Explosive Runes this morning."]]



*** Waaaaay back in the 1E era, there was a Dragon Magazine article about a high-level bard ability called the "Last Jest". Properly delivered, this joke could make villains laugh themselves to death.

to:

*** ** Waaaaay back in the 1E era, there was a Dragon Magazine article about a high-level bard ability called the "Last Jest". Properly delivered, this joke could make villains laugh themselves to death.



** Anyone who sees the true face of Pale Night, the Obyrith precursor of Tanar'ri (Elaborated upon below)
*** The Obyriths in 3.5 are a species of demons modeled universally on [[EldritchAbomination Lovecraftian concepts]]: to look on them is to invite madness and insane terror, even in those otherwise magically immune to such emotions. Dagon evokes terror of the sea, Ugudenk the Squirming King causes any viewer to realize he can burst from the ground at any time and thus to be terrified of the ''ground'', etc. The most powerful of the Obyriths was supposed to be Obox-Ob, the first of the species who has a shape that could be very roughly analogued to something like a titanic scorpion, but with the head and tails (yes, plural) switched around, and horrible tentacle-tongues and worse. But the deadliest of the Obyriths, insomuch as their ability to cause madness, is Pale Night. She takes the shape of a softly curvaceous humanoid female, wrapped in a billowing shroud. Attempting to pull the shroud aside and see her true form is difficult, but if you do manage it, you must immediately make a saving throw. Success means you ''failed'' to understand what you saw beyond the veil. Failure means you ''understand'' what you see: a shape so alien, horrifically indescribable and anathematic to all existence that you are instantly slain. What's more, if a victim of this effect is brought back to life or magic is used to communicate with his spirit, he is unable to describe what he saw. As it happens, the shroud is something ''reality itself'' imposes on her to cloak her true shape as a way of protecting ''the rest of existence''. Even the Far Realm, home to true Lovecraftian horrors in the D&D mythos, is not as innately lethal to witness (though entering it can do [[AndIMustScream worse than just kill you...]] )
*** And the Devils have their own example, from second edition up to 3.5 in the form of Asmodeus and the tale of the Serpent's Coil. Supposedly, the Asmodeus all creatures understand to exist isn't the real thing, but rather a highly advanced illusion, or an avatar. The King of Hell's true form was hurled down into Hell from the Celestial Realms long ago. Asmodeus' impact into Baator is what split the plane into nine layers. Asmodeus' true body came to rest in a tunnel of rock hundreds of miles long created by his landing, called The Serpent's Coil. And it rests there still, slowly recovering its strength. Hearing this story didn't harm the listener at all, but anyone who told the tale of Asmodeus' "True Form" died within 24 hours. '''Anyone'''.

to:

** Anyone who sees the true face of Pale Night, the Obyrith precursor of Tanar'ri (Elaborated upon below)
***
The Obyriths in 3.5 are a species of demons modeled universally on [[EldritchAbomination Lovecraftian concepts]]: to look on them is to invite madness and insane terror, even in those otherwise magically immune to such emotions. Dagon evokes terror of the sea, Ugudenk the Squirming King causes any viewer to realize he can burst from the ground at any time and thus to be terrified of the ''ground'', etc. The most powerful of the Obyriths was supposed to be Obox-Ob, the first of the species who has a shape that could be very roughly analogued to something like a titanic scorpion, but with the head and tails (yes, plural) switched around, and horrible tentacle-tongues and worse. But the deadliest of the Obyriths, insomuch as their ability to cause madness, is Pale Night. She takes the shape of a softly curvaceous humanoid female, wrapped in a billowing shroud. Attempting to pull the shroud aside and see her true form is difficult, but if you do manage it, you must immediately make a saving throw. Success means you ''failed'' to understand what you saw beyond the veil. Failure means you ''understand'' what you see: a shape so alien, horrifically indescribable and anathematic to all existence that you are instantly slain. What's more, if a victim of this effect is brought back to life or magic is used to communicate with his spirit, he is unable to describe what he saw. As it happens, the shroud is something ''reality itself'' imposes on her to cloak her true shape as a way of protecting ''the rest of existence''. Even the Far Realm, home to true Lovecraftian horrors in the D&D mythos, is not as innately lethal to witness (though entering it can do [[AndIMustScream worse than just kill you...]] )
*** ** And the Devils have their own example, from second edition up to 3.5 in the form of Asmodeus and the tale of the Serpent's Coil. Supposedly, the Asmodeus all creatures understand to exist isn't the real thing, but rather a highly advanced illusion, or an avatar. The King of Hell's true form was hurled down into Hell from the Celestial Realms long ago. Asmodeus' impact into Baator is what split the plane into nine layers. Asmodeus' true body came to rest in a tunnel of rock hundreds of miles long created by his landing, called The Serpent's Coil. And it rests there still, slowly recovering its strength. Hearing this story didn't harm the listener at all, but anyone who told the tale of Asmodeus' "True Form" died within 24 hours. '''Anyone'''.



*** On the topic of Demon Lords, Mordenkainen's Tome of Foes speaks of Demogorgon's symbol, which appears to be an unassuming Y shape. Simply gazing at a "true" copy of his symbol, crafted either by Demogorgon himself or one of his more powerful demons, will instantly bring a person under his sway, turning them into lone serial killers who spend their lives hiding in the shadows. The guidebook doesn't give any in-game stats for this effect, but the fact that Mordenkainen himself, an archmage who has traveled the multiverse and has even snuck into and out of the 8th layer of Hell, had to be rescued from the effects of the symbol, suggest that you wouldn't even get a saving throw. It's worth noting that Mordenkainen never even looked at the ''actual'' symbol - he was studying its ''reflection'', and that ''still'' nearly destroyed him.

to:

*** ** On the topic of Demon Lords, Mordenkainen's Tome of Foes speaks of Demogorgon's symbol, which appears to be an unassuming Y shape. Simply gazing at a "true" copy of his symbol, crafted either by Demogorgon himself or one of his more powerful demons, will instantly bring a person under his sway, turning them into lone serial killers who spend their lives hiding in the shadows. The guidebook doesn't give any in-game stats for this effect, but the fact that Mordenkainen himself, an archmage who has traveled the multiverse and has even snuck into and out of the 8th layer of Hell, had to be rescued from the effects of the symbol, suggest that you wouldn't even get a saving throw. It's worth noting that Mordenkainen never even looked at the ''actual'' symbol - he was studying its ''reflection'', and that ''still'' nearly destroyed him.



* ''TabletopGame/{{Exalted}}'' features a spell called Rune of Singular Hate. It's described as a single word full of such vile and complete hatred that, when uttered at someone, curses them to debility at best, and outright death at worst. It's such a powerful word that it even affects the caster in a similar way, and can only be cast once in a lifetime.

to:

* ''TabletopGame/{{Exalted}}'' features a ''TabletopGame/{{Exalted}}''
** The
spell called Rune of Singular Hate. It's described as a single word full of such vile and complete hatred that, when uttered at someone, curses them to debility at best, and outright death at worst. It's such a powerful word that it even affects the caster in a similar way, and can only be cast once in a lifetime.



*** And when it comes to [[TomeOfEldritchLore damnable books]] in Creation, there's none better than ''The Broken-Winged Crane'', which often instills madness in those who read it and compels them to try demon summoning and Yozi worship for fun and profit.

to:

*** ** And when it comes to [[TomeOfEldritchLore damnable books]] in Creation, there's none better than ''The Broken-Winged Crane'', which often instills madness in those who read it and compels them to try demon summoning and Yozi worship for fun and profit.



* Witnessing mad science in ''TabletopGame/GeniusTheTransgression'' can turn a normal person into [[TheIgor a Beholden]] or a full-fledged [[MadScientist Genius]]. One of the reasons for TheMasquerade is because, well, [[PerpetualPoverty otherwise that's just more labs to feed]].

to:

* ''TabletopGame/GeniusTheTransgression''
**
Witnessing mad science in ''TabletopGame/GeniusTheTransgression'' can turn a normal person into [[TheIgor a Beholden]] or a full-fledged [[MadScientist Genius]]. One of the reasons for TheMasquerade is because, well, [[PerpetualPoverty otherwise that's just more labs to feed]].



* In ''TabletopGame/{{GURPS}}'' the Terror advantage (caused by whatever aspect of yourself you wish) can terrify victims beyond all reason. At its worst Terror can cause permanent insanity and actually make someone so horrified by the effect that he becomes stupider. Of course, normal human characters can't acquire this advantage.

to:

* In ''TabletopGame/{{GURPS}}'' the =''TabletopGame/{{GURPS}}'':
** The
Terror advantage (caused by whatever aspect of yourself you wish) can terrify victims beyond all reason. At its worst Terror can cause permanent insanity and actually make someone so horrified by the effect that he becomes stupider. Of course, normal human characters can't acquire this advantage.



** in the setting of ''TabletopGame/TheMadnessDossier'', the monstrous, mind-controlling "Anunnakku" actually made or remade humanity to be their slaves, and can command obedience simply by displaying special "glyphs" or in other ways. Having to obey the Anunnakku is rarely a good thing for a human being.

to:

** in the setting of ''TabletopGame/TheMadnessDossier'', the ''TabletopGame/TheMadnessDossier'',
** The
monstrous, mind-controlling "Anunnakku" actually made or remade humanity to be their slaves, and can command obedience simply by displaying special "glyphs" or in other ways. Having to obey the Anunnakku is rarely a good thing for a human being.



* ''TabletopGame/MageTheAwakening'' deals with vastly alien concepts that can confuse and bewilder mortal minds, but that's just from trying to grasp extraordinarily complex ideas. ''Intruders: Encounters with the Abyss'' suggests that [[EldritchAbomination Abyssal intrusions]] can take forms such as a poem or work of art. Banishing such intrusions is extremely difficult when merely perceiving them is deleterious.

to:

* ''TabletopGame/MageTheAwakening'' deals with vastly alien concepts that can confuse and bewilder mortal minds, but that's just from trying to grasp extraordinarily complex ideas.
**
''Intruders: Encounters with the Abyss'' suggests that [[EldritchAbomination Abyssal intrusions]] can take forms such as a poem or work of art. Banishing such intrusions is extremely difficult when merely perceiving them is deleterious.



* Second and Third Edition ''TabletopGame/{{Nobilis}}'' both have flavour text describing a book on the true nature of beauty. Because the book is a sacrosant object not meant for mortals, it kills the first to read any word within. The vignette wraps up with "It is a statement on the nature of beauty, and the nature of scholars, that [...] over half of its text had been read, understood, and transcribed."

to:

* ''TabletopGame/{{Nobilis}}'':
**
Second and Third Edition ''TabletopGame/{{Nobilis}}'' edition both have flavour text describing a book on the true nature of beauty. Because the book is a sacrosant object not meant for mortals, it kills the first to read any word within. The vignette wraps up with "It is a statement on the nature of beauty, and the nature of scholars, that [...] over half of its text had been read, understood, and transcribed."



** ''TabletopGame/Cyberpunk2020'' has an option for cyberarms that can cause disorientation and seizures.



* It's quite possible for Malkavians with high Dementation and Auspex in ''TabletopGame/VampireTheMasquerade'' to booby-trap books, paintings or songs with their discipline's powers. It's even possible to modify your aura in that way, to punish curious Auspex users.
** And the Daughters of Cacophony have many ways to screw you over with their singing.
*** More specifically, the Daughters of Cacophony are a vampire bloodline that specializes in madness inducing sounds. They select good singers, but the vampiric magic makes it dangerous.
* Symbols of Chaos in ''TabletopGame/{{Warhammer}}'' and ''TabletopGame/Warhammer40000'' are capable of making men nauseous at best to insane at worst, and that's saying nothing of actually gazing upon daemons.

to:

* ''TabletopGame/VampireTheMasquerade'':
**
It's quite possible for Malkavians with high Dementation and Auspex in ''TabletopGame/VampireTheMasquerade'' to booby-trap books, paintings or songs with their discipline's powers. It's even possible to modify your aura in that way, to punish curious Auspex users.
** And the Daughters of Cacophony have many ways to screw you over with their singing.
*** More specifically, the
The Daughters of Cacophony are a vampire bloodline that specializes in madness inducing sounds. They select good singers, but the vampiric magic makes it dangerous.
* 'TabletopGame/{{Warhammer}}'' and ''TabletopGame/Warhammer40000'':
**
Symbols of Chaos in ''TabletopGame/{{Warhammer}}'' and ''TabletopGame/Warhammer40000'' are capable of making men nauseous at best to insane at worst, and that's saying nothing of actually gazing upon daemons.



*** In addition the Imperium have their own Brown Note in the form of the Culexus Assassin. These rare mutants are like psychic black holes, whose bizarre ''non''-presence seriously puts the wind up anyone (including their own allies) within a few feet. And that's on regular humans; psykers cannot get anywhere close to a Culexus-tier blank without suffering horribly and possibly dying from the strain. And daemons just straight up cannot perceive them in any way.

to:

*** ** In addition the Imperium have their own Brown Note in the form of the Culexus Assassin. These rare mutants are like psychic black holes, whose bizarre ''non''-presence seriously puts the wind up anyone (including their own allies) within a few feet. And that's on regular humans; psykers cannot get anywhere close to a Culexus-tier blank without suffering horribly and possibly dying from the strain. And daemons just straight up cannot perceive them in any way.



** Anything involving Slaanesh would result in this. His champion, Lucius, has a set of armor that [[InvoluntaryTransformation turns you]] [[BodySnatcher INTO him]] if you kill him and feel even the slightest sense of accomplishment. Then there's also the ability to [[{{Glamour}} make yourself so irresistable]] that the enemy will lose the will to shoot at you.

to:

** Anything involving Slaanesh would result in this. His champion, Lucius, has a set of armor that [[InvoluntaryTransformation turns you]] [[BodySnatcher you INTO him]] if you kill him and feel even the slightest sense of accomplishment. Then there's also the ability to [[{{Glamour}} make yourself so irresistable]] that the enemy will lose the will to shoot at you.
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* The Alter Tongue in ''TabletopGame/UnknownArmies'' is a language invented by a pair of twins who were locked in a basement with nothing but each other's company. It's a language that embodies a world view where darkness is safer than light and anything you don't know could be a danger. Hearing it is enough to imprint it on your brain (if you fail the Mind roll); you find it easier and easier to speak in the Alter Tongue, with new words and grammatical rules appearing out of nowhere, and start to see ''very'' weird things out of the corner of your eye. As the Tongue spreads, it draws those who know it together; it doesn't ''quite'' create a HiveMind, but it definitely forces a clannish nature on its speakers.
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*** On the topic of Demon Lords, Mordenkainen's Tome of Foes speaks of Demogorgon's symbol, which appears to be an unassuming Y shape. Simply gazing at a "true" copy of his symbol, crafted either by Demogorgon himself or one of his more powerful demons, will instantly bring a person under his sway, turning them into lone serial killers who spend their lives hiding in the shadows. The guidebook doesn't give any in-game stats for this effect, but the fact that Mordenkainen himself, an archmage who has traveled the multiverse and has even snuck into and out of the 8th layer of Hell, had to be rescued from the effects of the symbol, suggest that you wouldn't even get a saving throw.

to:

*** On the topic of Demon Lords, Mordenkainen's Tome of Foes speaks of Demogorgon's symbol, which appears to be an unassuming Y shape. Simply gazing at a "true" copy of his symbol, crafted either by Demogorgon himself or one of his more powerful demons, will instantly bring a person under his sway, turning them into lone serial killers who spend their lives hiding in the shadows. The guidebook doesn't give any in-game stats for this effect, but the fact that Mordenkainen himself, an archmage who has traveled the multiverse and has even snuck into and out of the 8th layer of Hell, had to be rescued from the effects of the symbol, suggest that you wouldn't even get a saving throw. It's worth noting that Mordenkainen never even looked at the ''actual'' symbol - he was studying its ''reflection'', and that ''still'' nearly destroyed him.
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** One ''Pyramid'' vol 2 article features an album called ''Iniquus Veritas'' which makes 30% of listeners commit suicide. Whether this is because of some kind of mind-control harmonics, a supernatural effect, or simply the music itself (which is depressing and upsetting, but compelling enough to keep people listening) is left open.

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* In ''TabletopGame/SeventhSea'', there is a red jewel known as "Legion's Spike". While not everyone has been affected by it, some unfortunate cases who have stared into its depths have suffered from catatonia, madness and homicidal rampages. And there's apparently more than one such gem.



* In ''TabletopGame/SeventhSea'', there is a red jewel known as "Legion's Spike". While not everyone has been affected by it, some unfortunate cases who have stared into its depths have suffered from catatonia, madness and homicidal rampages. And there's apparently more than one such gem.

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%%%
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%% This page has been alphabetized. Please add new examples in the correct order. Thanks!
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----

* ''TabletopGame/{{Arduin}}'' RPG, ''The Complete Arduin Book 2: Resources''
** The Hell Cat's bone-rattling caterwauling causes intense fear in all creatures within 60 feet.
** The Sun Demon's movement causes a squealing and groaning like tortured metal that inflicts a -5 penalty of the combat abilities of all creatures within 30 feet.
* ''TabletopGame/CallOfCthulhu''. Reading Cthulhu Mythos books or seeing Mythos monsters can cause a loss of sanity and eventual insanity.
** In ''TabletopGame/DeltaGreen'', a certain document contains a "formula" that, to an average person, appears to be nothing more than a random sequence of numbers. However, a character whose skill in math is good enough will instantly recognize it as a "formula" that proves that there are higher dimensions of existence... and will then ''immediately'' AscendToAHigherPlaneOfExistence by ''just thinking about it''.
* ''TabletopGame/{{Deadlands}}'' has the Whateley family [[strike:tree]] [[TangledFamilyTree shrub]]. ''Looking'' at it is more than enough to drive someone insane, thanks to its terribly tangled composition and some definitely non-euclidean branches being portrayed. Then there's what the Whateleys are actually doing...



*** On the topic of Demon Lords, Mordenkainen's Tome of Foes speaks of Demogorgon's symbol, which appears to be an unassuming Y shape. Simply gazing at a "true" copy of his symbol, crafted either by Demogorgon himself or one of his more powerful demons, will instantly bring a person under his sway, turning them into lone serial killers who spend their lives hiding in the shadows. The guidebook doesn't give any ingame stats for this effect, but the fact that Mordenkainen himself, an archmage who has travelled the multiverse and has even snuck into and out of the 8th layer of Hell, had to be rescued from the effects of the symbol, suggest that you wouldn't even get a saving throw.
* Symbols of Chaos in ''TabletopGame/{{Warhammer}}'' and ''TabletopGame/Warhammer40000'' are capable of making men nauseous at best to insane at worst, and that's saying nothing of actually gazing upon daemons.
** This a rather favorite tactic of Chaos. There was an old story about the forces of Chaos capturing a Janitor or somesuch, and then returning him back home... after telling him a word. Cue the inquisition purging the planet continuously for ''a thousand years,'' before finally resorting to Exterminatus.
*** In addition the Imperium have their own Brown Note in the form of the Culexus Assassin. These rare mutants are like psychic black holes, whose bizarre ''non''-presence seriously puts the wind up anyone (including their own allies) within a few feet. And that's on regular humans; psykers cannot get anywhere close to a Culexus-tier blank without suffering horribly and possibly dying from the strain. And daemons just straight up cannot perceive them in any way.
** There's a good example of this in the Literature/CiaphasCain novel Traitor's Hand, in which Cain witnesses an Imperial Guard trooper bleed from the eyes after staring at the symbols on the walls of a shrine to Slaanesh.
** And the worshippers of Slaanesh in ''TabletopGame/{{Warhammer}}'' have a word that, when whispered into your ear, ''can kill you''.
** Speaking of Slaanesh, any mortal who looks directly at his true form will ''instantly lose their soul'' and [[MoreThanMindControl willingly become his slave for all eternity]].
** Anything involving Slaanesh would result in this. His champion, Lucius, has a set of armor that [[InvoluntaryTransformation turns you]] [[BodySnatcher INTO him]] if you kill him and feel even the slightest sense of accomplishment. Then there's also the ability to [[{{Glamour}} make yourself so irresistable]] that the enemy will lose the will to shoot at you.
** The Jabberslythe unit for ''Warhammer'' Beastmen is apparently so hideous it drives enemy units insane. Understandably, it's the only unit without a picture in its entry.

to:

*** On the topic of Demon Lords, Mordenkainen's Tome of Foes speaks of Demogorgon's symbol, which appears to be an unassuming Y shape. Simply gazing at a "true" copy of his symbol, crafted either by Demogorgon himself or one of his more powerful demons, will instantly bring a person under his sway, turning them into lone serial killers who spend their lives hiding in the shadows. The guidebook doesn't give any ingame in-game stats for this effect, but the fact that Mordenkainen himself, an archmage who has travelled traveled the multiverse and has even snuck into and out of the 8th layer of Hell, had to be rescued from the effects of the symbol, suggest that you wouldn't even get a saving throw.
* Symbols of Chaos in ''TabletopGame/{{Warhammer}}'' and ''TabletopGame/Warhammer40000'' are capable of making men nauseous at best to insane at worst, and that's saying nothing of actually gazing upon daemons.
** This a rather favorite tactic of Chaos. There was an old story about the forces of Chaos capturing a Janitor or somesuch, and then returning him back home... after telling him a word. Cue the inquisition purging the planet continuously for ''a thousand years,'' before finally resorting to Exterminatus.
*** In addition the Imperium have their own Brown Note in the form of the Culexus Assassin. These rare mutants are like psychic black holes, whose bizarre ''non''-presence seriously puts the wind up anyone (including their own allies) within a few feet. And that's on regular humans; psykers cannot get anywhere close to a Culexus-tier blank without suffering horribly and possibly dying from the strain. And daemons just straight up cannot perceive them in any way.
** There's a good example of this in the Literature/CiaphasCain novel Traitor's Hand, in which Cain witnesses an Imperial Guard trooper bleed from the eyes after staring at the symbols on the walls of a shrine to Slaanesh.
** And the worshippers of Slaanesh in ''TabletopGame/{{Warhammer}}'' have a word that, when whispered into your ear, ''can kill you''.
** Speaking of Slaanesh, any mortal who looks directly at his true form will ''instantly lose their soul'' and [[MoreThanMindControl willingly become his slave for all eternity]].
** Anything involving Slaanesh would result in this. His champion, Lucius, has a set of armor that [[InvoluntaryTransformation turns you]] [[BodySnatcher INTO him]] if you kill him and feel even the slightest sense of accomplishment. Then there's also the ability to [[{{Glamour}} make yourself so irresistable]] that the enemy will lose the will to shoot at you.
** The Jabberslythe unit for ''Warhammer'' Beastmen is apparently so hideous it drives enemy units insane. Understandably, it's the only unit without a picture in its entry.
throw.



* ''TabletopGame/CallOfCthulhu''. Reading Cthulhu Mythos books or seeing Mythos monsters can cause a loss of sanity and eventual insanity.
** In ''TabletopGame/DeltaGreen'', a certain document contains a "formula" that, to an average person, appears to be nothing more than a random sequence of numbers. However, a character whose skill in math is good enough will instantly recognize it as a "formula" that proves that there are higher dimensions of existence... and will then ''immediately'' AscendToAHigherPlaneOfExistence by ''just thinking about it''.
* It's quite possible for Malkavians with high Dementation and Auspex in TabletopGame/VampireTheMasquerade to booby-trap books, paintings or songs with their discipline's powers. It's even possible to modify your aura in that way, to punish curious Auspex users.
** And the Daughters of Cacophony have many ways to screw you over with their singing.
*** More specifically, the Daughters of Cacophony are a vampire bloodline that specializes in madness inducing sounds. They select good singers, but the vampiric magic makes it dangerous.
* The sight of any shifter from TabletopGame/WerewolfTheApocalypse by a "normal" human causes what is known as Delirium, a primal fear inherited from the times when werewolves exercised tyrannical rule over all humankind. The effects depend on what kind of shifter and the witness's willpower (usually in an adjustment in what is the witness's effective willpower score). While not lethal, it can induce fainting or severe panic attacks and usual amnesia as people just don't want to remember what they have seen, though high willpower witnesses can remember or straight up shrug it off. Naturally, other shifters, kinfolk, vampires, mages... ANY supernatural is more or less immune to it, as they are either more than or not at all human.
* In ''TabletopGame/SeventhSea'', there is a red jewel known as "Legion's Spike". While not everyone has been affected by it, some unfortunate cases who have stared into its depths have suffered from catatonia, madness and homicidal rampages. And there's apparently more than one such gem.

to:

* ''TabletopGame/CallOfCthulhu''. Reading Cthulhu Mythos books or seeing Mythos monsters ''TabletopGame/EclipsePhase'':
** There is a weaponized brown note, in the form of "basilisk hacks", combinations of sensory input which essentially crash the human brain. Also, [[spoiler:low exposures only cause seizures, but longer doses
can cause a loss of sanity and eventual insanity.
[[TheCorruption Exurgent infection]].]]
** In ''TabletopGame/DeltaGreen'', a certain document contains a "formula" that, to an average person, appears Pandora gates are noted to be nothing more than a random sequence of numbers. However, a character whose skill in math is good odd enough will instantly recognize it as a "formula" that proves they hurt your head and cause some [[PsychicPowers asyncs]] to wig out. Most of the solar system bases that there are higher dimensions contain gates keep them covered at all times... just to be on the safe side.
* ''TabletopGame/{{Exalted}}'' features a spell called Rune
of existence... and will then ''immediately'' AscendToAHigherPlaneOfExistence by ''just thinking about it''.
*
Singular Hate. It's quite possible for Malkavians with high Dementation described as a single word full of such vile and Auspex in TabletopGame/VampireTheMasquerade complete hatred that, when uttered at someone, curses them to booby-trap books, paintings or songs with their discipline's powers. debility at best, and outright death at worst. It's such a powerful word that it even possible to modify your aura affects the caster in that a similar way, to punish curious Auspex users.
and can only be cast once in a lifetime.
** And Similarly, the Daughters of Cacophony have many ways to screw you over with their singing.
*** More specifically, the Daughters of Cacophony are a vampire bloodline that specializes in madness inducing sounds. They select good singers, but the vampiric magic makes it dangerous.
* The sight of any shifter from TabletopGame/WerewolfTheApocalypse by a "normal" human causes what is
Deathlord known as Delirium, a primal fear inherited from the times Bishop of the Chalcedony Thurible is working on a mammoth collection of books about the theology of death. Some are used as holy books for ancestor cults, some are gibberish he keeps in his own personal library... and some describe Oblivion so seductively the reader goes insane.
*** And
when werewolves exercised tyrannical rule over all humankind. The effects depend on what kind of shifter and the witness's willpower (usually it comes to [[TomeOfEldritchLore damnable books]] in an adjustment in what is the witness's effective willpower score). While not lethal, it can induce fainting or severe panic attacks and usual amnesia as people just don't want to remember what they have seen, though high willpower witnesses can remember or straight up shrug it off. Naturally, other shifters, kinfolk, vampires, mages... ANY supernatural is more or less immune to it, as they are either more than or not at all human.
* In ''TabletopGame/SeventhSea'', there is a red jewel known as "Legion's Spike". While not everyone has been affected by it, some unfortunate cases who have stared into its depths have suffered from catatonia, madness and homicidal rampages. And
Creation, there's apparently none better than ''The Broken-Winged Crane'', which often instills madness in those who read it and compels them to try demon summoning and Yozi worship for fun and profit.
** In other Deathlord wonkiness, there's the Monstrance of Celestial Portion, the cages used by the Deathlords to put Solar Exaltations through the spin cycle of evil so they come out as Abyssal shards. Solars can't even look at the Monstrances without feeling violently ill.
** There is also the Yozi called She Who Lives In Her Name - her true name traps lesser beings into endlessly repeating it should they ever hear
more than one such gem.a few words of it.
* Witnessing mad science in ''TabletopGame/GeniusTheTransgression'' can turn a normal person into [[TheIgor a Beholden]] or a full-fledged [[MadScientist Genius]]. One of the reasons for TheMasquerade is because, well, [[PerpetualPoverty otherwise that's just more labs to feed]].
** And, naturally, there's rules for building Brown Notes ranging from "blinding flash of light" to "self-aware infectious meme".



* ''TabletopGame/{{Shadowrun}}'':
** The Flash Pak is a device that fires light bulbs in a random stroboscopic sequence that caused disorientation in anyone who viewed it.
** Piricurus are Awakened thrushes capable of producing cries pitched at 30 kilohertz. This is above the range of human hearing, but large flocks can cause significant auditory pain when all calling at once. Piricuru calls are also painful and disruptive to people with cybernetically-enhanced nervous systems, as well as to animals capable of hearing them, and disrupt both natural and artificial sonar -- bats and other sonar-dependent animals become disoriented and blind when piricurus sound off.
** ''TabletopGame/Cyberpunk2020'' has an option for cyberarms that can cause disorientation and seizures.
* Witnessing mad science in ''TabletopGame/GeniusTheTransgression'' can turn a normal person into [[TheIgor a Beholden]] or a full-fledged [[MadScientist Genius]]. One of the reasons for TheMasquerade is because, well, [[PerpetualPoverty otherwise that's just more labs to feed]].
** And, naturally, there's rules for building Brown Notes ranging from "blinding flash of light" to "self-aware infectious meme".

to:

* ''TabletopGame/{{Shadowrun}}'':
** The Flash Pak is a device that fires light bulbs in a random stroboscopic sequence that caused disorientation in anyone who viewed it.
** Piricurus are Awakened thrushes capable of producing cries pitched at 30 kilohertz. This is above the range of human hearing, but large flocks can cause significant auditory pain when all calling at once. Piricuru calls are also painful and disruptive to people
''TabletopGame/MageTheAwakening'' deals with cybernetically-enhanced nervous systems, as well as to animals capable of hearing them, and disrupt both natural and artificial sonar -- bats and other sonar-dependent animals become disoriented and blind when piricurus sound off.
** ''TabletopGame/Cyberpunk2020'' has an option for cyberarms
vastly alien concepts that can cause disorientation confuse and seizures.
* Witnessing mad science in ''TabletopGame/GeniusTheTransgression'' can turn a normal person into [[TheIgor a Beholden]] or a full-fledged [[MadScientist Genius]]. One of the reasons for TheMasquerade is because, well, [[PerpetualPoverty otherwise
bewilder mortal minds, but that's just more labs to feed]].
** And, naturally, there's rules for building Brown Notes ranging
from "blinding flash trying to grasp extraordinarily complex ideas. ''Intruders: Encounters with the Abyss'' suggests that [[EldritchAbomination Abyssal intrusions]] can take forms such as a poem or work of light" art. Banishing such intrusions is extremely difficult when merely perceiving them is deleterious.
** A specific example from ''Intruders'' is Dark Angel Aphasia. At first it manifests as a strange obsession with the works of others with the condition. Then the sufferer begins
to "self-aware infectious meme".lose the ability to communicate in either speech or writing, but continues to obsess over whatever concept has caught their fancy. Eventually they become completely incapable of using language, and not long after that they either go comatose, instantly recover with no memory of what they were talking about, or ''disappear''. And how does this condition spread? By reading something a sufferer wrote or talking to them before they lose the ability to communicate.



* ''TabletopGame/{{Exalted}}'' features a spell called Rune of Singular Hate. It's described as a single word full of such vile and complete hatred that, when uttered at someone, curses them to debility at best, and outright death at worst. It's such a powerful word that it even affects the caster in a similar way, and can only be cast once in a lifetime.
** Similarly, the Deathlord known as the Bishop of the Chalcedony Thurible is working on a mammoth collection of books about the theology of death. Some are used as holy books for ancestor cults, some are gibberish he keeps in his own personal library... and some describe Oblivion so seductively the reader goes insane.
*** And when it comes to [[TomeOfEldritchLore damnable books]] in Creation, there's none better than ''The Broken-Winged Crane'', which often instills madness in those who read it and compels them to try demon summoning and Yozi worship for fun and profit.
** In other Deathlord wonkiness, there's the Monstrance of Celestial Portion, the cages used by the Deathlords to put Solar Exaltations through the spin cycle of evil so they come out as Abyssal shards. Solars can't even look at the Monstrances without feeling violently ill.
** There is also the Yozi called She Who Lives In Her Name - her true name traps lesser beings into endlessly repeating it should they ever hear more than a few words of it.
* ''TabletopGame/{{Deadlands}}'' has the Whateley family [[strike:tree]] [[TangledFamilyTree shrub]]. ''Looking'' at it is more than enough to drive someone insane, thanks to its terribly tangled composition and some definitely non-euclidean branches being portrayed. Then there's what the Whateleys are actually doing...
* ''TabletopGame/EclipsePhase'':
** There is a weaponized brown note, in the form of "basilisk hacks", combinations of sensory input which essentially crash the human brain. Also, [[spoiler:low exposures only cause seizures, but longer doses can cause [[TheCorruption Exurgent infection]].]]
** Pandora gates are noted to be odd enough that they hurt your head and cause some [[PsychicPowers asyncs]] to wig out. Most of the solar system bases that contain gates keep them covered at all times... just to be on the safe side.
* In the ''VideoGame/WorldOfWarcraft'' tabletop RPG, Eredun, the language of demons, is said to be inherently evil and has a will of its own; it slowly rots the brain of any nondemon who speaks it, driving them mad and corrupting them towards evil. It's one of the reasons that warlock magic is considered so taboo, as it's required for the casting of spells.

to:

* ''TabletopGame/{{Exalted}}'' features a spell called Rune of Singular Hate. It's described as a single word full of such vile and complete hatred that, when uttered at someone, curses ''Varanae'' generic RPG supplement ''Monstrum 1''
** The Garmen is an undead dog-spirit whose howls cause fear in all unintelligent animals, possibly causing
them to debility at best, flee.
** The Sandmyrk is a small dog/rat hybrid. A pack of them can surround victims
and outright death at worst. It's such begin a powerful word horrible howling that it even affects causes chilling fear in their targets, The terror is so great that animals will flee in panic and intelligent creatures have a good chance of doing the caster in same. Even if a similar way, and can only be cast once in a lifetime.
** Similarly,
victim manages to resist the Deathlord known as the Bishop of the Chalcedony Thurible is working on a mammoth collection of books about the theology of death. Some are used as holy books for ancestor cults, some are gibberish he keeps in his own personal library... and some describe Oblivion so seductively the reader goes insane.
*** And when it comes to [[TomeOfEldritchLore damnable books]] in Creation, there's none better than ''The Broken-Winged Crane'', which often instills madness in those who read it and compels them to try demon summoning and Yozi worship for fun and profit.
** In other Deathlord wonkiness, there's the Monstrance of Celestial Portion, the cages used by the Deathlords to put Solar Exaltations through the spin cycle of evil so
effect they come out as Abyssal shards. Solars can't even look at are still severely penalized while fighting the Monstrances without feeling violently ill.
** There is also the Yozi called She Who Lives
Sandmyrks.
*
In Her Name - her true name traps lesser beings ''TabletopGame/MutantsAndMasterminds'', any attack can be made into endlessly repeating it should they ever hear more than a few words of it.
* ''TabletopGame/{{Deadlands}}'' has the Whateley family [[strike:tree]] [[TangledFamilyTree shrub]]. ''Looking'' at it is more than enough to drive someone insane, thanks to its terribly tangled composition and some definitely non-euclidean branches being portrayed. Then there's what the Whateleys are actually doing...
* ''TabletopGame/EclipsePhase'':
** There is a weaponized brown note, in the form of "basilisk hacks", combinations of sensory input which essentially crash the human brain. Also, [[spoiler:low exposures only cause seizures, but longer doses can cause [[TheCorruption Exurgent infection]].]]
** Pandora gates are noted to be odd enough that they hurt your head and cause some [[PsychicPowers asyncs]] to wig out. Most of the solar system bases that contain gates keep them covered at all times... just to be on the safe side.
* In the ''VideoGame/WorldOfWarcraft'' tabletop RPG, Eredun, the language of demons, is said to be inherently evil and has a will of its own; it slowly rots the brain of any nondemon who speaks it, driving them mad and corrupting them towards evil. It's
one of these by adding the reasons that warlock magic is considered so taboo, as it's required for the casting of spells.Sense-Dependent flaw.



* ''TabletopGame/MageTheAwakening'' deals with vastly alien concepts that can confuse and bewilder mortal minds, but that's just from trying to grasp extraordinarily complex ideas. ''Intruders: Encounters with the Abyss'' suggests that [[EldritchAbomination Abyssal intrusions]] can take forms such as a poem or work of art. Banishing such intrusions is extremely difficult when merely perceiving them is deleterious.
** A specific example from ''Intruders'' is Dark Angel Aphasia. At first it manifests as a strange obsession with the works of others with the condition. Then the sufferer begins to lose the ability to communicate in either speech or writing, but continues to obsess over whatever concept has caught their fancy. Eventually they become completely incapable of using language, and not long after that they either go comatose, instantly recover with no memory of what they were talking about, or ''disappear''. And how does this condition spread? By reading something a sufferer wrote or talking to them before they lose the ability to communicate.
* In ''TabletopGame/MutantsAndMasterminds'', any attack can be made into one of these by adding the Sense-Dependent flaw.
* ''Varanae'' generic RPG supplement ''Monstrum 1''
** The Garmen is an undead dog-spirit whose howls cause fear in all unintelligent animals, possibly causing them to flee.
** The Sandmyrk is a small dog/rat hybrid. A pack of them can surround victims and begin a horrible howling that causes chilling fear in their targets, The terror is so great that animals will flee in panic and intelligent creatures have a good chance of doing the same. Even if a victim manages to resist the effect they are still severely penalized while fighting the Sandmyrks.
* ''TabletopGame/{{Arduin}}'' RPG, ''The Compleat Arduin Book 2: Resources''
** The Hell Cat's bone-rattling caterwauling causes intense fear in all creatures within 60 feet.
** The Sun Demon's movement causes a squealing and groaning like tortured metal that inflicts a -5 penalty of the combat abilities of all creatures within 30 feet.
* The ''TabletopGame/YuGiOh'' card Des Croaking requires 3 Des Frog on the field to destroy your opponent's entire field. The card art depicts the effect as [[https://yugioh.fandom.com/wiki/Des_Croaking literal brown notes.]]

to:

* ''TabletopGame/MageTheAwakening'' deals In ''TabletopGame/SeventhSea'', there is a red jewel known as "Legion's Spike". While not everyone has been affected by it, some unfortunate cases who have stared into its depths have suffered from catatonia, madness and homicidal rampages. And there's apparently more than one such gem.
* ''TabletopGame/{{Shadowrun}}'':
** The Flash Pak is a device that fires light bulbs in a random stroboscopic sequence that caused disorientation in anyone who viewed it.
** Piricurus are Awakened thrushes capable of producing cries pitched at 30 kilohertz. This is above the range of human hearing, but large flocks can cause significant auditory pain when all calling at once. Piricuru calls are also painful and disruptive to people
with vastly alien concepts cybernetically-enhanced nervous systems, as well as to animals capable of hearing them, and disrupt both natural and artificial sonar -- bats and other sonar-dependent animals become disoriented and blind when piricurus sound off.
** ''TabletopGame/Cyberpunk2020'' has an option for cyberarms
that can confuse cause disorientation and bewilder mortal minds, seizures.
* It's quite possible for Malkavians with high Dementation and Auspex in ''TabletopGame/VampireTheMasquerade'' to booby-trap books, paintings or songs with their discipline's powers. It's even possible to modify your aura in that way, to punish curious Auspex users.
** And the Daughters of Cacophony have many ways to screw you over with their singing.
*** More specifically, the Daughters of Cacophony are a vampire bloodline that specializes in madness inducing sounds. They select good singers,
but the vampiric magic makes it dangerous.
* Symbols of Chaos in ''TabletopGame/{{Warhammer}}'' and ''TabletopGame/Warhammer40000'' are capable of making men nauseous at best to insane at worst, and
that's saying nothing of actually gazing upon daemons.
** This a rather favorite tactic of Chaos. There was an old story about the forces of Chaos capturing a Janitor or somesuch, and then returning him back home... after telling him a word. Cue the inquisition purging the planet continuously for ''a thousand years,'' before finally resorting to Exterminatus.
*** In addition the Imperium have their own Brown Note in the form of the Culexus Assassin. These rare mutants are like psychic black holes, whose bizarre ''non''-presence seriously puts the wind up anyone (including their own allies) within a few feet. And that's on regular humans; psykers cannot get anywhere close to a Culexus-tier blank without suffering horribly and possibly dying from the strain. And daemons
just from trying to grasp extraordinarily complex ideas. ''Intruders: Encounters with the Abyss'' suggests that [[EldritchAbomination Abyssal intrusions]] can take forms such as a poem or work of art. Banishing such intrusions is extremely difficult when merely perceiving straight up cannot perceive them is deleterious.
in any way.
** A specific There's a good example of this in the Literature/CiaphasCain novel Traitor's Hand, in which Cain witnesses an Imperial Guard trooper bleed from ''Intruders'' is Dark Angel Aphasia. At first it manifests as a strange obsession with the works of others with eyes after staring at the condition. symbols on the walls of a shrine to Slaanesh.
** And the worshippers of Slaanesh in ''TabletopGame/{{Warhammer}}'' have a word that, when whispered into your ear, ''can kill you''.
** Speaking of Slaanesh, any mortal who looks directly at his true form will ''instantly lose their soul'' and [[MoreThanMindControl willingly become his slave for all eternity]].
** Anything involving Slaanesh would result in this. His champion, Lucius, has a set of armor that [[InvoluntaryTransformation turns you]] [[BodySnatcher INTO him]] if you kill him and feel even the slightest sense of accomplishment.
Then the sufferer begins to lose there's also the ability to communicate [[{{Glamour}} make yourself so irresistable]] that the enemy will lose the will to shoot at you.
** The Jabberslythe unit for ''Warhammer'' Beastmen is apparently so hideous it drives enemy units insane. Understandably, it's the only unit without a picture
in either speech or writing, but continues to obsess its entry.
* The sight of any shifter from TabletopGame/WerewolfTheApocalypse by a "normal" human causes what is known as Delirium, a primal fear inherited from the times when werewolves exercised tyrannical rule
over whatever concept has caught their fancy. Eventually they become completely incapable all humankind. The effects depend on what kind of using language, shifter and the witness's willpower (usually in an adjustment in what is the witness's effective willpower score). While not long after that they either go comatose, instantly recover with no memory of lethal, it can induce fainting or severe panic attacks and usual amnesia as people just don't want to remember what they were talking about, or ''disappear''. And how does this condition spread? By reading something a sufferer wrote or talking to them before they lose the ability to communicate.
* In ''TabletopGame/MutantsAndMasterminds'', any attack can be made into one of these by adding the Sense-Dependent flaw.
* ''Varanae'' generic RPG supplement ''Monstrum 1''
** The Garmen is an undead dog-spirit whose howls cause fear in all unintelligent animals, possibly causing them to flee.
** The Sandmyrk is a small dog/rat hybrid. A pack of them can surround victims and begin a horrible howling that causes chilling fear in their targets, The terror is so great that animals will flee in panic and intelligent creatures
have a good chance of doing the same. Even if a victim manages seen, though high willpower witnesses can remember or straight up shrug it off. Naturally, other shifters, kinfolk, vampires, mages... ANY supernatural is more or less immune to resist the effect it, as they are still severely penalized while fighting either more than or not at all human.
* In
the Sandmyrks.
* ''TabletopGame/{{Arduin}}''
''VideoGame/WorldOfWarcraft'' tabletop RPG, ''The Compleat Arduin Book 2: Resources''
** The Hell Cat's bone-rattling caterwauling causes intense fear in all creatures within 60 feet.
** The Sun Demon's movement causes a squealing
Eredun, the language of demons, is said to be inherently evil and groaning like tortured metal that inflicts has a -5 penalty will of its own; it slowly rots the brain of any nondemon who speaks it, driving them mad and corrupting them towards evil. It's one of the combat abilities reasons that warlock magic is considered so taboo, as it's required for the casting of all creatures within 30 feet.
spells.
* The ''TabletopGame/YuGiOh'' card Des Croaking requires 3 Des Frog on the field to destroy your opponent's entire field. The card art depicts the effect as [[https://yugioh.fandom.com/wiki/Des_Croaking literal brown notes.]]]]

----

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* In ''TabletopGame/{{GURPS}}'' the Terror advantage (caused by whatever aspect of yourself you wish) can terrify victims beyond all reason. At its worst Terror can cause permanent insanity and actually make someone so horrified by the effect that he becomes stupider.

to:

* In ''TabletopGame/{{GURPS}}'' the Terror advantage (caused by whatever aspect of yourself you wish) can terrify victims beyond all reason. At its worst Terror can cause permanent insanity and actually make someone so horrified by the effect that he becomes stupider. Of course, normal human characters can't acquire this advantage.


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** in the setting of ''TabletopGame/TheMadnessDossier'', the monstrous, mind-controlling "Anunnakku" actually made or remade humanity to be their slaves, and can command obedience simply by displaying special "glyphs" or in other ways. Having to obey the Anunnakku is rarely a good thing for a human being.
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* ''Arduin'' RPG, ''The Compleat Arduin Book 2: Resources''

to:

* ''Arduin'' ''TabletopGame/{{Arduin}}'' RPG, ''The Compleat Arduin Book 2: Resources''

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* ''TabletopGame/{{Shadowrun}}'' had the Flash Pak, a device that fired light bulbs in a random stroboscopic sequence that caused disorientation in anyone who viewed it. Similarly ''TabletopGame/{{Cyberpunk2020}}'' has a ''funny'' option for cyberarms that can cause the same effect plus seizures.

to:

* ''TabletopGame/{{Shadowrun}}'' had the ''TabletopGame/{{Shadowrun}}'':
** The
Flash Pak, Pak is a device that fired fires light bulbs in a random stroboscopic sequence that caused disorientation in anyone who viewed it. Similarly ''TabletopGame/{{Cyberpunk2020}}'' it.
** Piricurus are Awakened thrushes capable of producing cries pitched at 30 kilohertz. This is above the range of human hearing, but large flocks can cause significant auditory pain when all calling at once. Piricuru calls are also painful and disruptive to people with cybernetically-enhanced nervous systems, as well as to animals capable of hearing them, and disrupt both natural and artificial sonar -- bats and other sonar-dependent animals become disoriented and blind when piricurus sound off.
** ''TabletopGame/Cyberpunk2020''
has a ''funny'' an option for cyberarms that can cause the same effect plus disorientation and seizures.
Is there an issue? Send a MessageReason:
None


* ''TabletopGame/{{Deadlands}}'' has the Whateley family [[strike:tree]] shrub. ''Looking'' at it is more than enough to drive someone insane. Then there's what the Whateleys are actually doing...

to:

* ''TabletopGame/{{Deadlands}}'' has the Whateley family [[strike:tree]] shrub. [[TangledFamilyTree shrub]]. ''Looking'' at it is more than enough to drive someone insane.insane, thanks to its terribly tangled composition and some definitely non-euclidean branches being portrayed. Then there's what the Whateleys are actually doing...
Is there an issue? Send a MessageReason:
None


* The ''YuGiOh'' card Des Croaking requires 3 Des Frog on the field to destroy your opponent's entire field. The card art depicts the effect as [[https://yugioh.fandom.com/wiki/Des_Croaking literal brown notes.]]

to:

* The ''YuGiOh'' ''TabletopGame/YuGiOh'' card Des Croaking requires 3 Des Frog on the field to destroy your opponent's entire field. The card art depicts the effect as [[https://yugioh.fandom.com/wiki/Des_Croaking literal brown notes.]]
Is there an issue? Send a MessageReason:
None


** The Sun Demon's movement causes a squealing and groaning like tortured metal that inflicts a -5 penalty of the combat abilities of all creatures within 30 feet.

to:

** The Sun Demon's movement causes a squealing and groaning like tortured metal that inflicts a -5 penalty of the combat abilities of all creatures within 30 feet.feet.
* The ''YuGiOh'' card Des Croaking requires 3 Des Frog on the field to destroy your opponent's entire field. The card art depicts the effect as [[https://yugioh.fandom.com/wiki/Des_Croaking literal brown notes.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* The sight of any shifter from TabletopGame/WerewolfTheApocalypse by a "normal" human causes what is known as Delirium, a primal fear inherited from the times when werewolves exercised tyrannical rule over all humankind. The effects depend on what kind of shifter and the witness's willpower (usually in an adjustment in what is the witness's effective willpower score). While not lethal, it can induce fainting or severe panic attacks and usual amnesia as people just don't want to remember what they have seen, though high willpower witnesses can remember or straight up shrug it off. Naturally, other shifters, kinfolk, vampires, mages... ANY supernatural is more or less immune to it, as they are either more than or not at all human.
Is there an issue? Send a MessageReason:
None


*** In addition the Imperium have their own Brown Note in the form of the Culexus Assassin. These rare mutants are like psychic black holes, whose bizarre ''non''-presence seriously puts the wind up anyone (including their own allies) within a few feet.

to:

*** In addition the Imperium have their own Brown Note in the form of the Culexus Assassin. These rare mutants are like psychic black holes, whose bizarre ''non''-presence seriously puts the wind up anyone (including their own allies) within a few feet. And that's on regular humans; psykers cannot get anywhere close to a Culexus-tier blank without suffering horribly and possibly dying from the strain. And daemons just straight up cannot perceive them in any way.
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* ''TabletopGame/DungeonsAndDragons'':
** An article in ''Magazine/{{Dragon}} Magazine'', the late official magazine of the game, described a sage who delved into the study of the Lords of the Nine, the nine arch-devils who rule the Nine Hells of Baator. He went missing; all that turned up of him were a few spots of blood on his floor. It's speculated that either he [[SpeakOfTheDevil attracted the attention of the devils]], who spirited him away; or that that the sheer evil of the tomes he was reading caused him to spontaneously implode. This is also similar to the legend of Faust, who gave rise to the term "[[DealWithTheDevil Faustian bargain]]" and was ultimately found splattered all over the floor... and the walls... and the ceiling.
** In ''D&D'', it's possible to place spell traps on objects, which are triggered by looking at, or reading them.
*** [[Webcomic/TheOrderOfTheStick "I prepared Explosive Runes this morning."]]
*** ''Urban Arcana'' takes this trope to the 21st century, by including rules on how to send spells ''over the Internet''. Be careful next time you open that email attachment...
** Bards can charm other creatures using singing and music.
*** Waaaaay back in the 1E era, there was a Dragon Magazine article about a high-level bard ability called the "Last Jest". Properly delivered, this joke could make villains laugh themselves to death.
** This ability was brought to 3.5 as a Gnome [=PrC=] ability. Took three rounds to finish the target off and the second round had another effect.
** There are a number of monsters that can harm with sound: Wolfweres (singing = sleep), androsphinx (roar = deafness), cloaker (moaning), tyrg (howling) and so on. And banshee.
** The 9th Level Wizard/Sorcerer spell Wail of the Banshee. Like the actual banshee's power, it was an awful scream that killed anyone who heard it while too close to the caster.
** Up to the 3rd Edition, nymphs were so beautiful, looking at one could blind or even kill humans. As a rule, looking at a clothed nymph could blind you, while looking at a nude nymph could kill you. In the 3rd Edition, clothing didn't matter, they could focus their beauty as a sort of overwhelming aura (though it only stunned you rather than killing you), and in the 4th Edition, they could not harm humans with their beauty at all. ([[FemmeFatale Seduction and trickery, on the other hand...]])
** Many magical musical instruments can affect targets as well, such as a satyr's pipes.
** There are a plethora of spells which create harmful sounds as well.
** Also colours: Colour Spray, Prismatic Wall, etc.
** Anyone who sees the true face of Pale Night, the Obyrith precursor of Tanar'ri (Elaborated upon below)
*** The Obyriths in 3.5 are a species of demons modeled universally on [[EldritchAbomination Lovecraftian concepts]]: to look on them is to invite madness and insane terror, even in those otherwise magically immune to such emotions. Dagon evokes terror of the sea, Ugudenk the Squirming King causes any viewer to realize he can burst from the ground at any time and thus to be terrified of the ''ground'', etc. The most powerful of the Obyriths was supposed to be Obox-Ob, the first of the species who has a shape that could be very roughly analogued to something like a titanic scorpion, but with the head and tails (yes, plural) switched around, and horrible tentacle-tongues and worse. But the deadliest of the Obyriths, insomuch as their ability to cause madness, is Pale Night. She takes the shape of a softly curvaceous humanoid female, wrapped in a billowing shroud. Attempting to pull the shroud aside and see her true form is difficult, but if you do manage it, you must immediately make a saving throw. Success means you ''failed'' to understand what you saw beyond the veil. Failure means you ''understand'' what you see: a shape so alien, horrifically indescribable and anathematic to all existence that you are instantly slain. What's more, if a victim of this effect is brought back to life or magic is used to communicate with his spirit, he is unable to describe what he saw. As it happens, the shroud is something ''reality itself'' imposes on her to cloak her true shape as a way of protecting ''the rest of existence''. Even the Far Realm, home to true Lovecraftian horrors in the D&D mythos, is not as innately lethal to witness (though entering it can do [[AndIMustScream worse than just kill you...]] )
*** And the Devils have their own example, from second edition up to 3.5 in the form of Asmodeus and the tale of the Serpent's Coil. Supposedly, the Asmodeus all creatures understand to exist isn't the real thing, but rather a highly advanced illusion, or an avatar. The King of Hell's true form was hurled down into Hell from the Celestial Realms long ago. Asmodeus' impact into Baator is what split the plane into nine layers. Asmodeus' true body came to rest in a tunnel of rock hundreds of miles long created by his landing, called The Serpent's Coil. And it rests there still, slowly recovering its strength. Hearing this story didn't harm the listener at all, but anyone who told the tale of Asmodeus' "True Form" died within 24 hours. '''Anyone'''.
** Cyric of the ''TabletopGame/ForgottenRealms'' created a tome called the Cyrinishad that would brainwash anyone who read it into being a devoted worshipper of Cyric. Things got bad when he [[StupidEvil accidentally read it himself.]] As a result he became even ''crazier'' and came to believe his own hype. He eventually got better.
** The Book of Vile Darkness sourcebook (3/3.5 material) introduced "Dark Speech", a language so evil that hearing a single word spoken in it can potentially drive people away screaming in terror, as it's simply that awful. (Trying to ''speak'' even a single word of it without the proper training is lethal, and only evil entities like Archdevils can manage more than a short phrase.)
** Demon Lords qualify. The Fifth Edition core rulebooks include a set of optional Madness mechanics for horror themed campaigns. There are three stages of madness, that is, short term, long term, and indefinite. Then the ''Out Of The Abyss'' campaign came out, and each Demon Lord listed can ignore those rules, sending you straight to Indefinite Madness if you so much as look directly at them. Demogorgon can cause a character to develop a second personality or solve all of their problems with murder, among other things. Yeenoghu, among other things, can give a character a taste for the flesh of intelligent beings. Orcus can make someone take pleasure in the suffering of the weak, want to become undead, or develop an unhealthy fascination with death. And all of this can happen just by looking at a demon lord.
*** On the topic of Demon Lords, Mordenkainen's Tome of Foes speaks of Demogorgon's symbol, which appears to be an unassuming Y shape. Simply gazing at a "true" copy of his symbol, crafted either by Demogorgon himself or one of his more powerful demons, will instantly bring a person under his sway, turning them into lone serial killers who spend their lives hiding in the shadows. The guidebook doesn't give any ingame stats for this effect, but the fact that Mordenkainen himself, an archmage who has travelled the multiverse and has even snuck into and out of the 8th layer of Hell, had to be rescued from the effects of the symbol, suggest that you wouldn't even get a saving throw.
* Symbols of Chaos in ''TabletopGame/{{Warhammer}}'' and ''TabletopGame/Warhammer40000'' are capable of making men nauseous at best to insane at worst, and that's saying nothing of actually gazing upon daemons.
** This a rather favorite tactic of Chaos. There was an old story about the forces of Chaos capturing a Janitor or somesuch, and then returning him back home... after telling him a word. Cue the inquisition purging the planet continuously for ''a thousand years,'' before finally resorting to Exterminatus.
*** In addition the Imperium have their own Brown Note in the form of the Culexus Assassin. These rare mutants are like psychic black holes, whose bizarre ''non''-presence seriously puts the wind up anyone (including their own allies) within a few feet.
** There's a good example of this in the Literature/CiaphasCain novel Traitor's Hand, in which Cain witnesses an Imperial Guard trooper bleed from the eyes after staring at the symbols on the walls of a shrine to Slaanesh.
** And the worshippers of Slaanesh in ''TabletopGame/{{Warhammer}}'' have a word that, when whispered into your ear, ''can kill you''.
** Speaking of Slaanesh, any mortal who looks directly at his true form will ''instantly lose their soul'' and [[MoreThanMindControl willingly become his slave for all eternity]].
** Anything involving Slaanesh would result in this. His champion, Lucius, has a set of armor that [[InvoluntaryTransformation turns you]] [[BodySnatcher INTO him]] if you kill him and feel even the slightest sense of accomplishment. Then there's also the ability to [[{{Glamour}} make yourself so irresistable]] that the enemy will lose the will to shoot at you.
** The Jabberslythe unit for ''Warhammer'' Beastmen is apparently so hideous it drives enemy units insane. Understandably, it's the only unit without a picture in its entry.
* ''TabletopGame/{{Earthdawn}}''. Simply reading about the Horrors can cause psychological problems and attract their attention upon the reader.
* ''TabletopGame/CallOfCthulhu''. Reading Cthulhu Mythos books or seeing Mythos monsters can cause a loss of sanity and eventual insanity.
** In ''TabletopGame/DeltaGreen'', a certain document contains a "formula" that, to an average person, appears to be nothing more than a random sequence of numbers. However, a character whose skill in math is good enough will instantly recognize it as a "formula" that proves that there are higher dimensions of existence... and will then ''immediately'' AscendToAHigherPlaneOfExistence by ''just thinking about it''.
* It's quite possible for Malkavians with high Dementation and Auspex in TabletopGame/VampireTheMasquerade to booby-trap books, paintings or songs with their discipline's powers. It's even possible to modify your aura in that way, to punish curious Auspex users.
** And the Daughters of Cacophony have many ways to screw you over with their singing.
*** More specifically, the Daughters of Cacophony are a vampire bloodline that specializes in madness inducing sounds. They select good singers, but the vampiric magic makes it dangerous.
* In ''TabletopGame/SeventhSea'', there is a red jewel known as "Legion's Spike". While not everyone has been affected by it, some unfortunate cases who have stared into its depths have suffered from catatonia, madness and homicidal rampages. And there's apparently more than one such gem.
* In ''TabletopGame/{{GURPS}}'' the Terror advantage (caused by whatever aspect of yourself you wish) can terrify victims beyond all reason. At its worst Terror can cause permanent insanity and actually make someone so horrified by the effect that he becomes stupider.
** ''TabletopGame/{{GURPS}}: Ultra-Tech'' has a more literal brown note. Sonic nauseators make people void their bowels as side effect of knocking them out. Just don't mix one up with a Sonic Screamer, which produces a sound that ''melts'' the target.
* ''TabletopGame/{{Shadowrun}}'' had the Flash Pak, a device that fired light bulbs in a random stroboscopic sequence that caused disorientation in anyone who viewed it. Similarly ''TabletopGame/{{Cyberpunk2020}}'' has a ''funny'' option for cyberarms that can cause the same effect plus seizures.
* Witnessing mad science in ''TabletopGame/GeniusTheTransgression'' can turn a normal person into [[TheIgor a Beholden]] or a full-fledged [[MadScientist Genius]]. One of the reasons for TheMasquerade is because, well, [[PerpetualPoverty otherwise that's just more labs to feed]].
** And, naturally, there's rules for building Brown Notes ranging from "blinding flash of light" to "self-aware infectious meme".
* ''TabletopGame/MagicTheGathering'''s joke set Unhinged has a card called [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=74246 Stone-Cold Basilisk]] that can temporarily turn players to stone. The ability is triggered by ''reading the card''.
* ''TabletopGame/{{Exalted}}'' features a spell called Rune of Singular Hate. It's described as a single word full of such vile and complete hatred that, when uttered at someone, curses them to debility at best, and outright death at worst. It's such a powerful word that it even affects the caster in a similar way, and can only be cast once in a lifetime.
** Similarly, the Deathlord known as the Bishop of the Chalcedony Thurible is working on a mammoth collection of books about the theology of death. Some are used as holy books for ancestor cults, some are gibberish he keeps in his own personal library... and some describe Oblivion so seductively the reader goes insane.
*** And when it comes to [[TomeOfEldritchLore damnable books]] in Creation, there's none better than ''The Broken-Winged Crane'', which often instills madness in those who read it and compels them to try demon summoning and Yozi worship for fun and profit.
** In other Deathlord wonkiness, there's the Monstrance of Celestial Portion, the cages used by the Deathlords to put Solar Exaltations through the spin cycle of evil so they come out as Abyssal shards. Solars can't even look at the Monstrances without feeling violently ill.
** There is also the Yozi called She Who Lives In Her Name - her true name traps lesser beings into endlessly repeating it should they ever hear more than a few words of it.
* ''TabletopGame/{{Deadlands}}'' has the Whateley family [[strike:tree]] shrub. ''Looking'' at it is more than enough to drive someone insane. Then there's what the Whateleys are actually doing...
* ''TabletopGame/EclipsePhase'':
** There is a weaponized brown note, in the form of "basilisk hacks", combinations of sensory input which essentially crash the human brain. Also, [[spoiler:low exposures only cause seizures, but longer doses can cause [[TheCorruption Exurgent infection]].]]
** Pandora gates are noted to be odd enough that they hurt your head and cause some [[PsychicPowers asyncs]] to wig out. Most of the solar system bases that contain gates keep them covered at all times... just to be on the safe side.
* In the ''VideoGame/WorldOfWarcraft'' tabletop RPG, Eredun, the language of demons, is said to be inherently evil and has a will of its own; it slowly rots the brain of any nondemon who speaks it, driving them mad and corrupting them towards evil. It's one of the reasons that warlock magic is considered so taboo, as it's required for the casting of spells.
* Second and Third Edition ''TabletopGame/{{Nobilis}}'' both have flavour text describing a book on the true nature of beauty. Because the book is a sacrosant object not meant for mortals, it kills the first to read any word within. The vignette wraps up with "It is a statement on the nature of beauty, and the nature of scholars, that [...] over half of its text had been read, understood, and transcribed."
** Any picture of Ananda, Lord of Murder, the Infinite, and the Fourth Age, induces physical and/or psychological damage in those who see it, due to his incredible beauty. Actually seeing him in the flesh is worse.
* ''TabletopGame/MageTheAwakening'' deals with vastly alien concepts that can confuse and bewilder mortal minds, but that's just from trying to grasp extraordinarily complex ideas. ''Intruders: Encounters with the Abyss'' suggests that [[EldritchAbomination Abyssal intrusions]] can take forms such as a poem or work of art. Banishing such intrusions is extremely difficult when merely perceiving them is deleterious.
** A specific example from ''Intruders'' is Dark Angel Aphasia. At first it manifests as a strange obsession with the works of others with the condition. Then the sufferer begins to lose the ability to communicate in either speech or writing, but continues to obsess over whatever concept has caught their fancy. Eventually they become completely incapable of using language, and not long after that they either go comatose, instantly recover with no memory of what they were talking about, or ''disappear''. And how does this condition spread? By reading something a sufferer wrote or talking to them before they lose the ability to communicate.
* In ''TabletopGame/MutantsAndMasterminds'', any attack can be made into one of these by adding the Sense-Dependent flaw.
* ''Varanae'' generic RPG supplement ''Monstrum 1''
** The Garmen is an undead dog-spirit whose howls cause fear in all unintelligent animals, possibly causing them to flee.
** The Sandmyrk is a small dog/rat hybrid. A pack of them can surround victims and begin a horrible howling that causes chilling fear in their targets, The terror is so great that animals will flee in panic and intelligent creatures have a good chance of doing the same. Even if a victim manages to resist the effect they are still severely penalized while fighting the Sandmyrks.
* ''Arduin'' RPG, ''The Compleat Arduin Book 2: Resources''
** The Hell Cat's bone-rattling caterwauling causes intense fear in all creatures within 60 feet.
** The Sun Demon's movement causes a squealing and groaning like tortured metal that inflicts a -5 penalty of the combat abilities of all creatures within 30 feet.

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