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* Chapter 2's BonusBoss Spamton NEO, in a way, delivers on something fans of ''Undertale'' had wanted for years; a ''true'' battle against [[ZeroEffortBoss Mettaton NEO]]. It takes the [[UnexpectedShmupLevel Yellow SOUL]] mechanics and expands on them, adding a [[strike:charged]] [[BIG SHOT]] and power-ups that Susie and Ralsei can create using TP, while Spamton's... ''[[TalkativeLoon eccentric]]'' personality gives him a whole array of bizarre attacks for you to deal with. Topping it all off is the music, which takes elements from "Power of NEO" and "THE WORLD REVOLVING" and combines them with Spamton's own theme to incredible effect.

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* Chapter 2's BonusBoss Spamton NEO, in a way, delivers on something fans of ''Undertale'' had wanted for years; a ''true'' battle against [[ZeroEffortBoss Mettaton NEO]]. It takes the [[UnexpectedShmupLevel Yellow SOUL]] mechanics and expands on them, adding a [[strike:charged]] [[BIG SHOT]] and power-ups that Susie and Ralsei can create using TP, while Spamton's... ''[[TalkativeLoon eccentric]]'' personality gives him a whole array of bizarre attacks for you to deal with. Topping it all off is the music, which takes elements from "Power of NEO" and "THE WORLD REVOLVING" and combines them with Spamton's own theme to incredible effect.
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* Chapter 2's BonusBoss Spamton NEO, in a way, delivers on something fans of ''Undertale'' had wanted for years; a ''true'' battle against [[ZeroEffortBoss Mettaton NEO]]. It takes the [[UnexpectedShmupLevel Yellow SOUL]] mechanics and expands on them, adding a charged shot and power-ups that Susie and Ralsei can create using TP, while Spamton's... ''[[TalkativeLoon eccentric]]'' personality gives him a whole array of bizarre attacks for you to deal with. Topping it all off is the music, which takes elements from "Power of NEO" and "THE WORLD REVOLVING" and combines them with Spamton's own theme to incredible effect.

to:

* Chapter 2's BonusBoss Spamton NEO, in a way, delivers on something fans of ''Undertale'' had wanted for years; a ''true'' battle against [[ZeroEffortBoss Mettaton NEO]]. It takes the [[UnexpectedShmupLevel Yellow SOUL]] mechanics and expands on them, adding a charged shot [[strike:charged]] [[BIG SHOT]] and power-ups that Susie and Ralsei can create using TP, while Spamton's... ''[[TalkativeLoon eccentric]]'' personality gives him a whole array of bizarre attacks for you to deal with. Topping it all off is the music, which takes elements from "Power of NEO" and "THE WORLD REVOLVING" and combines them with Spamton's own theme to incredible effect.
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Fighting all of these awesome ''VideoGame/{{Undertale}}'' bosses ''will'' fill you with determination.

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Fighting all of these awesome ''VideoGame/{{Undertale}}'' and ''VideoGame/{{Deltarune}}'' bosses ''will'' fill you with determination.
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[[folder:Undertale]]


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[[/folder]]
[[folder:Deltarune]]
''VideoGame/{{Deltarune}}'' is a direct successor to ''VideoGame/{{Undertale}}''; as such, ''Undertale'''s tradition of memorably entertaining boss fights continues here.
* The King ups the ante from ''Undertale'' in, well, [[IncrediblyLamePun spades]]. He consistently messes with your dodging area in ways that would have [[ThatOneBoss Sans]] taking notes, forcing you to stay moving, and has an absolutely badass BossRemix of the Card Castle music to go with it.
* The BonusBoss of Chapter 1, Jevil, due to being akin to the absolutely [[ThatOneBoss brutal]] exclusive bosses from the Genocide route of ''Undertale'', along with his battle theme being considered on-par with King's theme.
* The minor bosses are no slouch in the creativity department either. Susie and Lancer fight as a team, complete with a [[VideoGame/MarioAndLuigiSuperstarSaga Popple and Rookie]]-esque duo attack, and the second fight with K. Round implements a trajectory system just so you can [[FastballSpecial hurl Ralsei at him]] for a speedy victory.
* Queen, Chapter 2's boss, is a step-up from King, who already was impressive himself. She has a wide array of attacks, many with her signature humor, and rather than being a waiting game, the merciful method of winning requires you to take an active effort in freeing Berdly from his wire. The real fight, though, is her second form: the superpowered Thrash Machine versus Giga Queen, a HumongousMecha battle that applies RPGElements to an intense match of ''VideoGame/PunchOut''.
* Chapter 2's BonusBoss Spamton NEO, in a way, delivers on something fans of ''Undertale'' had wanted for years; a ''true'' battle against [[ZeroEffortBoss Mettaton NEO]]. It takes the [[UnexpectedShmupLevel Yellow SOUL]] mechanics and expands on them, adding a charged shot and power-ups that Susie and Ralsei can create using TP, while Spamton's... ''[[TalkativeLoon eccentric]]'' personality gives him a whole array of bizarre attacks for you to deal with. Topping it all off is the music, which takes elements from "Power of NEO" and "THE WORLD REVOLVING" and combines them with Spamton's own theme to incredible effect.
[[/folder]]
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* The FinalBoss of No Mercy, Sans, deserves special mention as he is brutally difficult not by being powerful, but by [[DeconstructedTrope turning the conventional ideas of Turn-Based [=RPGs=] onto their heads.]] Bosses use their ultimate / special attack near the end of the fight? Hell no, he [[AlphaStrike opens the battle with his strongest attack right away]]. Bosses have a BattleIntro that they will say every time they're about to fight? He'll ''[[TalkToTheFist skip]]'' his intro to sucker-punch you. You have 99 ATK and DEF while he has 1 ATK and 1 DEF? He'll mock you for thinking numbers equal power by simply sidestepping your overkill strikes and delivering a DeathOfAThousandCuts that bypasses your DEF '''and invincibility frames'''. Turn-based [=RPGs=] are supposed to be Turn-Based? He'll attack you while you browse your menu, during your turn. You start getting used to his attack pattern? He'll start using SmashCut to trick, misdirect, and confuse you. And the best part? He ''knows'' of your Save/Load antics, and every time you die against him, [[HaveANiceDeath he]] '''[[HaveANiceDeath will]]''' [[HaveANiceDeath rub it in your face.]]

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* The FinalBoss of No Mercy, Sans, deserves special mention as he is brutally difficult not by being powerful, but by [[DeconstructedTrope turning the conventional ideas of Turn-Based [=RPGs=] onto their heads.]] Bosses use their ultimate / special attack near the end of the fight? Hell no, he [[AlphaStrike [[BeginWithAFinisher opens the battle with his strongest attack right away]]. Bosses have a BattleIntro that they will say every time they're about to fight? He'll ''[[TalkToTheFist skip]]'' his intro to sucker-punch you. You have 99 ATK and DEF while he has 1 ATK and 1 DEF? He'll mock you for thinking numbers equal power by simply sidestepping your overkill strikes and delivering a DeathOfAThousandCuts that bypasses your DEF '''and invincibility frames'''. Turn-based [=RPGs=] are supposed to be Turn-Based? He'll attack you while you browse your menu, during your turn. You start getting used to his attack pattern? He'll start using SmashCut to trick, misdirect, and confuse you. And the best part? He ''knows'' of your Save/Load antics, and every time you die against him, [[HaveANiceDeath he]] '''[[HaveANiceDeath will]]''' [[HaveANiceDeath rub it in your face.]]
Is there an issue? Send a MessageReason:
None


* The FinalBoss of No Mercy, Sans, deserves special mention as he is brutally difficult not by being powerful, but by turning the conventional ideas of Turn-Based [=RPGs=] onto their heads. Bosses use their ultimate / special attack near the end of the fight? Hell no, he [[AlphaStrike opens the battle with his strongest attack right away]]. Bosses have a BattleIntro that they will say every time they're about to fight? He'll ''[[TalkToTheFist skip]]'' his intro to sucker-punch you. You have 99 ATK and DEF while he has 1 ATK and 1 DEF? He'll mock you for thinking numbers equal power by simply sidestepping your overkill strikes and delivering a DeathOfAThousandCuts that bypasses your DEF '''and invincibility frames'''. Turn-based [=RPGs=] are supposed to be Turn-Based? He'll attack you while you browse your menu, during your turn. You start getting used to his attack pattern? He'll start using SmashCut to trick, misdirect, and confuse you. And the best part? He ''knows'' of your Save/Load antics, and every time you die against him, [[HaveANiceDeath he]] '''[[HaveANiceDeath will]]''' [[HaveANiceDeath rub it in your face.]]

to:

* The FinalBoss of No Mercy, Sans, deserves special mention as he is brutally difficult not by being powerful, but by [[DeconstructedTrope turning the conventional ideas of Turn-Based [=RPGs=] onto their heads. heads.]] Bosses use their ultimate / special attack near the end of the fight? Hell no, he [[AlphaStrike opens the battle with his strongest attack right away]]. Bosses have a BattleIntro that they will say every time they're about to fight? He'll ''[[TalkToTheFist skip]]'' his intro to sucker-punch you. You have 99 ATK and DEF while he has 1 ATK and 1 DEF? He'll mock you for thinking numbers equal power by simply sidestepping your overkill strikes and delivering a DeathOfAThousandCuts that bypasses your DEF '''and invincibility frames'''. Turn-based [=RPGs=] are supposed to be Turn-Based? He'll attack you while you browse your menu, during your turn. You start getting used to his attack pattern? He'll start using SmashCut to trick, misdirect, and confuse you. And the best part? He ''knows'' of your Save/Load antics, and every time you die against him, [[HaveANiceDeath he]] '''[[HaveANiceDeath will]]''' [[HaveANiceDeath rub it in your face.]]
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* The FinalBoss of the Neutral Route, Photoshop Flowey, is an amazing fight. The buildup for it is great, as when Flowey gets the souls that Asgore gathered, the game window closes. Upon booting the game back up, the opening sequence glitches out and your save file has been seemingly hijacked by Flowey. Selecting this file leads to a terrifying battle with the power-mad flower, who has turned into a strange but terrfying EldritchAbomination comprising photo-realistic faces, mechanical parts, and plants. You don't even get to use your menu commands at first. Instead, you simply have to survive, dodging several bizarre and erratic attacks. To cap it off, he can save state during the fight, which he can later load to catch you off guard. The whole fight in all has been compared to [[VideoGame/EarthBound Giygas]] and [[VideoGame/RadiantSilvergun Stone]][[VideoGame/{{Ikaruga}} -Like|| in its unexpected creepiness.

to:

* The FinalBoss of the Neutral Route, Photoshop Flowey, is an amazing fight. The buildup for it is great, as when Flowey gets the souls that Asgore gathered, the game window closes. Upon booting the game back up, the opening sequence glitches out and your save file has been seemingly hijacked by Flowey. Selecting this file leads to a terrifying battle with the power-mad flower, who has turned into a strange but terrfying EldritchAbomination comprising photo-realistic faces, mechanical parts, and plants. You don't even get to use your menu commands at first. Instead, you simply have to survive, dodging several bizarre and erratic attacks. To cap it off, he can save state during the fight, which he can later load to catch you off guard. The whole fight in all has been compared to [[VideoGame/EarthBound Giygas]] and [[VideoGame/RadiantSilvergun Stone]][[VideoGame/{{Ikaruga}} -Like|| -Like]] in its unexpected creepiness.
Is there an issue? Send a MessageReason:
None


* The FinalBoss of the Neutral Route, Photoshop Flowey, is an amazing fight. The buildup for it is great, as when Flowey gets the souls that Asgore gathered, the game window closes. Upon booting the game back up, the opening sequence glitches out and your save file has been seemingly hijacked by Flowey. Selecting this file leads to a terrifying battle with the power-mad flower, who has turned into a strange but terrfying EldritchAbomination comprising photo-realistic faces, mechanical parts, and plants. You don't even get to use your menu commands at first. Instead, you simply have to survive, dodging several bizarre and erratic attacks. To cap it off, he can save state during the fight, which he can later load to catch you off guard. The whole fight in all has been compared to [[VideoGame/EarthBound Giygas]] in its unexpected creepiness.

to:

* The FinalBoss of the Neutral Route, Photoshop Flowey, is an amazing fight. The buildup for it is great, as when Flowey gets the souls that Asgore gathered, the game window closes. Upon booting the game back up, the opening sequence glitches out and your save file has been seemingly hijacked by Flowey. Selecting this file leads to a terrifying battle with the power-mad flower, who has turned into a strange but terrfying EldritchAbomination comprising photo-realistic faces, mechanical parts, and plants. You don't even get to use your menu commands at first. Instead, you simply have to survive, dodging several bizarre and erratic attacks. To cap it off, he can save state during the fight, which he can later load to catch you off guard. The whole fight in all has been compared to [[VideoGame/EarthBound Giygas]] and [[VideoGame/RadiantSilvergun Stone]][[VideoGame/{{Ikaruga}} -Like|| in its unexpected creepiness.

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!!Since this is a list of boss battles, spoilers are to be expected. [[Administrivia/SpoilersOff All spoilers are unmarked!]]



* Papyrus is a pretty awesome introduction to the types of bosses the game will throw at you. It's a very humorous boss fight that seems easy at first, even when he uses his telegraphed "Blue Attack"... but then [[spoiler:[[InterfaceScrew your soul/heart also turns blue, forcing you to jump to avoid his attacks]]]], which makes the fight harder, yet also makes it more fun and exciting, showing what kinds of curveballs the game might throw at you.

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* Papyrus is a pretty awesome introduction to the types of bosses the game will throw at you. It's a very humorous boss fight that seems easy at first, even when he uses his telegraphed "Blue Attack"... but then [[spoiler:[[InterfaceScrew [[InterfaceScrew your soul/heart also turns blue, forcing you to jump to avoid his attacks]]]], attacks]], which makes the fight harder, yet also makes it more fun and exciting, showing what kinds of curveballs the game might throw at you.



* Undyne's fight is just as amazing. Her first move is to turn your soul green, which prevents you from escaping but also gives your soul a kind of shield. This shield allows you to deflect her attacks -- which come at you from all sides, by the way. They also come at various speeds: at one point, [[spoiler:you're faced with an extremely slow moving attack coming at you from one side, only for ''several'' quick attacks to come at you from the other side]]. Eventually, she adds attacks that flip around to your exposed back, requiring you to spin around quickly to block them. [[spoiler:Near the end of the encounter, she throws a lot of these attacks at you, making you spin around rapidly trying to block them all.]] In some rare in-battle dialogue, the entire act of Undyne turning your soul green is stated to be her handing you another spear to fight her fairly. Picturing the fight as a sparring match between Frisk and Undyne makes the battle a whole other layer of awesome.

to:

* Undyne's fight is just as amazing. Her first move is to turn your soul green, which prevents you from escaping but also gives your soul a kind of shield. This shield allows you to deflect her attacks -- which come at you from all sides, by the way. They also come at various speeds: at one point, [[spoiler:you're you're faced with an extremely slow moving attack coming at you from one side, only for ''several'' quick attacks to come at you from the other side]].side. Eventually, she adds attacks that flip around to your exposed back, requiring you to spin around quickly to block them. [[spoiler:Near Near the end of the encounter, she throws a lot of these attacks at you, making you spin around rapidly trying to block them all.]] all. In some rare in-battle dialogue, the entire act of Undyne turning your soul green is stated to be her handing you another spear to fight her fairly. Picturing the fight as a sparring match between Frisk and Undyne makes the battle a whole other layer of awesome.



* Mettaton [[spoiler:EX's]] battle starts with him revealing that [[spoiler: the entire 'killer robot' routine was a hoax Alphys created with Mettaton's help to make Alphys look good. In fact, Mettaton doesn't want to kill humans; it's his lifelong dream to perform for them.]] Mettaton tells the player that Asgore will almost definitely beat them and proceed to destroy humanity, and he simply cannot let that happen. The fight includes (in no particular order): an epic [[spoiler: transformation sequence,]] unique sparing mechanics, bombs being shot out the sky, pop quizzes, viewer call-ins, a smoke machine, lots of poses, [[ItMakesSenseInContext tiny robots floating in and attacking the player with hearts,]] and [[spoiler:[[ShesGotLegs Mettaton's legs.]]]] All watched by the entire underground on live television. It ends with Mettaton realizing, after the aforementioned viewer call-ins, how much he means to his fans in the underground, and how much [[PetTheDog they mean to him.]] Still not convinced? The battle theme is called 'Death By Glamour'.
* [[spoiler:Asgore Dreemurr, King of all monsters]]. One of the few bosses you absolutely ''cannot'' spare and must defeat by force. The boss begins by [[spoiler:'''[[ViolenceIsTheOnlyOption destroying the MERCY button]]!''']] The battle has no sudden tricks to throw you off or anything you haven't faced before -- it's a pure test of your skill at dodging bullet patterns and reacting to blue and orange attacks. Even using tricks to make the battle easier, the fight is still pretty long and difficult.
* The FinalBoss of the Neutral Route, [[spoiler:Photoshop Flowey]], is an amazing fight. The buildup for it is great, [[spoiler:as when Flowey gets the souls that Asgore gathered, the game window closes. Upon booting the game back up, the opening sequence glitches out and your save file has been seemingly hijacked by Flowey. Selecting this file leads to a terrifying battle with the power-mad flower, who has turned into a strange but terrfying EldritchAbomination comprising photo-realistic faces, mechanical parts, and plants. You don't even get to use your menu commands at first. Instead, you simply have to survive, dodging several bizarre and erratic attacks. To cap it off, he can save state during the fight, which he can later load to catch you off guard]]. The whole fight in all has been compared to [[VideoGame/EarthBound Giygas]] in its unexpected creepiness.
* [[spoiler:Asriel Dreemurr, from the Pacifist route. SugarWiki/VisualEffectsOfAwesome plus a healthy dose of SugarWiki/AwesomeMusic with "Hopes and Dreams" is one thing. But the fact that it's an inverse of a HopelessBossFight is worked into the story; you can't lose, because your determination to save your friends and the world is strong enough to endure the pain his attacks deal to your SOUL. Even when you can't move, and can't [[ArcWords SAVE]] yourself anymore, then maybe you can save your friends. You enter Asriel's SOUL, save your friends, and even save the boss. Your determination brought you a long way.]]
* For the opposite reasons, both of the bosses exclusive to the No Mercy route, [[spoiler:Undyne the Undying and Sans]]. Respectively, [[spoiler:Undyne, basically souped up in one of the most awe-inspiring moments in the entire game and given dialogue that calls out to pretty much every climactic moment where the hero wins by pure willpower (the difference here is that you're a VillainProtagonist), as well as being given one of the best music tracks in the game,]] and [[spoiler:a boss who's fully aware of your save game antics, combining awesome music and a hectic, incredibly difficult fight into a thrilling battle, featuring a combination of new tricks and the return of the "blue attack" in a way that will make experienced players ''remember'' what they did to Papyrus. Made even better when he [[ISurrenderSuckers turns your own tricks against you]] or refuses to end his turn so you can't have yours.]] They're considered two of the [[ThatOneBoss hardest bosses in the game]] in a route where anyone playing knows damn well by now both how much they ''[[VideoGameCrueltyPunishment deserve]]'' harder fights than what the rest offer, and that [[ChallengeSeeker this is exactly what they wanted]]. For some people, in fact, throwing themselves at these two bosses is the entire ''point'' of running No Mercy.
* The FinalBoss of No Mercy deserves special mention as they are brutally difficult not by being powerful, but by turning the conventional ideas of Turn-Based [=RPGs=] onto their heads. [[spoiler: Bosses use their ultimate / special attack near the end of the fight? Hell no, they [[AlphaStrike open the battle with their strongest attack right away]]. Bosses have a BattleIntro that they will say every time they're about to fight? They'll ''[[TalkToTheFist skip]]'' their intro to Sucker-punch you. You have 99 ATK and DEF while they have 1 ATK and 1 DEF? They'll mock you for thinking numbers equal power by simply sidestepping your overkill strikes and delivering a DeathOfAThousandCuts that bypasses your DEF '''and invincibility frames'''. Turn-based [=RPGs=] are supposed to be Turn-Based? They'll attack you while you browse your menu, during your turn. You start getting used to their attack pattern? They'll start using SmashCut to trick, misdirect, and confuse you.]] And the best part? They ''know'' of your Save/Load antics, and every time you die against them, [[HaveANiceDeath they]] '''[[HaveANiceDeath will]]''' [[HaveANiceDeath rub it in your face.]]

to:

* Mettaton [[spoiler:EX's]] EX's battle starts with him revealing that [[spoiler: the entire 'killer robot' routine was a hoax Alphys created with Mettaton's help to make Alphys look good. In fact, Mettaton doesn't want to kill humans; it's his lifelong dream to perform for them.]] Mettaton tells the player that Asgore will almost definitely beat them and proceed to destroy humanity, and he simply cannot let that happen. The fight includes (in no particular order): an epic [[spoiler: transformation sequence,]] TransformationSequence, unique sparing mechanics, bombs being shot out the sky, pop quizzes, viewer call-ins, a smoke machine, lots of poses, [[ItMakesSenseInContext tiny robots floating in and attacking the player with hearts,]] and [[spoiler:[[ShesGotLegs [[ShesGotLegs Mettaton's legs.]]]] ]] All watched by the entire underground on live television. It ends with Mettaton realizing, after the aforementioned viewer call-ins, how much he means to his fans in the underground, and how much [[PetTheDog they mean to him.]] Still not convinced? The battle theme is called 'Death By Glamour'.
* [[spoiler:Asgore Asgore Dreemurr, King of all monsters]].monsters. One of the few bosses you absolutely ''cannot'' spare and must defeat by force. The boss begins by [[spoiler:'''[[ViolenceIsTheOnlyOption '''[[ViolenceIsTheOnlyOption destroying the MERCY button]]!''']] button]]!''' The battle has no sudden tricks to throw you off or anything you haven't faced before -- it's a pure test of your skill at dodging bullet patterns and reacting to blue and orange attacks. Even using tricks to make the battle easier, the fight is still pretty long and difficult.
* The FinalBoss of the Neutral Route, [[spoiler:Photoshop Flowey]], Photoshop Flowey, is an amazing fight. The buildup for it is great, [[spoiler:as as when Flowey gets the souls that Asgore gathered, the game window closes. Upon booting the game back up, the opening sequence glitches out and your save file has been seemingly hijacked by Flowey. Selecting this file leads to a terrifying battle with the power-mad flower, who has turned into a strange but terrfying EldritchAbomination comprising photo-realistic faces, mechanical parts, and plants. You don't even get to use your menu commands at first. Instead, you simply have to survive, dodging several bizarre and erratic attacks. To cap it off, he can save state during the fight, which he can later load to catch you off guard]].guard. The whole fight in all has been compared to [[VideoGame/EarthBound Giygas]] in its unexpected creepiness.
* [[spoiler:Asriel Asriel Dreemurr, from the Pacifist route. SugarWiki/VisualEffectsOfAwesome plus a healthy dose of SugarWiki/AwesomeMusic with "Hopes and Dreams" is one thing. But the fact that it's an inverse of a HopelessBossFight is worked into the story; you can't lose, because your determination to save your friends and the world is strong enough to endure the pain his attacks deal to your SOUL. Even when you can't move, and can't [[ArcWords SAVE]] yourself anymore, then maybe you can save your friends. You enter Asriel's SOUL, save your friends, and even save the boss. Your determination brought you a long way.]]
way.
* For the opposite reasons, both of the bosses exclusive to the No Mercy route, [[spoiler:Undyne Undyne the Undying and Sans]]. Sans. Respectively, [[spoiler:Undyne, Undyne, basically souped up in one of the most awe-inspiring moments in the entire game and given dialogue that calls out to pretty much every climactic moment where the hero wins by pure willpower (the difference here is that you're a VillainProtagonist), as well as being given one of the best music tracks in the game,]] game, and [[spoiler:a a boss who's fully aware of your save game antics, combining awesome music and a hectic, incredibly difficult fight into a thrilling battle, featuring a combination of new tricks and the return of the "blue attack" in a way that will make experienced players ''remember'' what they did to Papyrus. Made even better when he [[ISurrenderSuckers turns your own tricks against you]] or refuses to end his turn so you can't have yours.]] They're considered two of the [[ThatOneBoss hardest bosses in the game]] in a route where anyone playing knows damn well by now both how much they ''[[VideoGameCrueltyPunishment deserve]]'' harder fights than what the rest offer, and that [[ChallengeSeeker this is exactly what they wanted]]. For some people, in fact, throwing themselves at these two bosses is the entire ''point'' of running No Mercy.
* The FinalBoss of No Mercy Mercy, Sans, deserves special mention as they are he is brutally difficult not by being powerful, but by turning the conventional ideas of Turn-Based [=RPGs=] onto their heads. [[spoiler: Bosses use their ultimate / special attack near the end of the fight? Hell no, they he [[AlphaStrike open opens the battle with their his strongest attack right away]]. Bosses have a BattleIntro that they will say every time they're about to fight? They'll He'll ''[[TalkToTheFist skip]]'' their his intro to Sucker-punch sucker-punch you. You have 99 ATK and DEF while they have he has 1 ATK and 1 DEF? They'll He'll mock you for thinking numbers equal power by simply sidestepping your overkill strikes and delivering a DeathOfAThousandCuts that bypasses your DEF '''and invincibility frames'''. Turn-based [=RPGs=] are supposed to be Turn-Based? They'll He'll attack you while you browse your menu, during your turn. You start getting used to their his attack pattern? They'll He'll start using SmashCut to trick, misdirect, and confuse you.]] you. And the best part? They ''know'' He ''knows'' of your Save/Load antics, and every time you die against them, him, [[HaveANiceDeath they]] he]] '''[[HaveANiceDeath will]]''' [[HaveANiceDeath rub it in your face.]]
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-->"That's the expression of someone who's died thrice in a row. ''[{{Beat}}]'' Hey, what comes after thrice, anyway? Wanna help me find out?"

to:

-->"That's the expression of someone who's died thrice in a row. ''[{{Beat}}]'' Hey, what comes after thrice, anyway? [[PreAssKickingOneLiner Wanna help me find out?"out?]]"
Is there an issue? Send a MessageReason:
Don't shout the examples. One form of emphasis markup is plenty.


* The FinalBoss of No Mercy deserves special mention as they are brutally difficult not by being powerful, but by turning the conventional ideas of Turn-Based [=RPGs=] onto their heads. [[spoiler: Bosses use their ultimate / special attack near the end of the fight? Hell no, they [[AlphaStrike open the battle with their strongest attack right away]]. Bosses have a BattleIntro that they will say every time they're about to fight? They'll ''[[TalkToTheFist skip]]'' their intro to Sucker-punch you. You have 99 ATK and DEF while they have 1 ATK and 1 DEF? They'll mock you for thinking numbers equal power by simply sidestepping your overkill strikes and delivering a DeathOfAThousandCuts that bypasses your DEF '''AND INVINCIBILITY FRAMES'''. Turn-based [=RPGs=] are supposed to be Turn-Based? They'll attack you while you browse your menu, during your turn. You start getting used to their attack pattern? They'll start using SmashCut to trick, misdirect, and confuse you.]] And the best part? They ''know'' of your Save/Load antics, and every time you die against them, [[HaveANiceDeath they]] '''[[HaveANiceDeath will]]''' [[HaveANiceDeath rub it in your face.]]

to:

* The FinalBoss of No Mercy deserves special mention as they are brutally difficult not by being powerful, but by turning the conventional ideas of Turn-Based [=RPGs=] onto their heads. [[spoiler: Bosses use their ultimate / special attack near the end of the fight? Hell no, they [[AlphaStrike open the battle with their strongest attack right away]]. Bosses have a BattleIntro that they will say every time they're about to fight? They'll ''[[TalkToTheFist skip]]'' their intro to Sucker-punch you. You have 99 ATK and DEF while they have 1 ATK and 1 DEF? They'll mock you for thinking numbers equal power by simply sidestepping your overkill strikes and delivering a DeathOfAThousandCuts that bypasses your DEF '''AND INVINCIBILITY FRAMES'''.'''and invincibility frames'''. Turn-based [=RPGs=] are supposed to be Turn-Based? They'll attack you while you browse your menu, during your turn. You start getting used to their attack pattern? They'll start using SmashCut to trick, misdirect, and confuse you.]] And the best part? They ''know'' of your Save/Load antics, and every time you die against them, [[HaveANiceDeath they]] '''[[HaveANiceDeath will]]''' [[HaveANiceDeath rub it in your face.]]
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* The FinalBoss of No Mercy deserves special mention as they are brutally difficult not by being powerful, but by turning the convention of Turn-Based [=RPGs=] on its head. [[spoiler: Bosses use their ultimate attack near the end of the fight? Hell no, they [[AlphaStrike open the battle with their strongest attack right away]]. Bosses have a BattleIntro that they will say every time they're about to fight? They'll ''[[TalkToTheFist skip]]'' their intro to suckerpunch you. You have 99 ATK and DEF while they have 1 ATK and 1 DEF? They'll mock you for thinking number equals power by simply sidestepping your overkill strikes and delivering DeathOfAThousandCuts that bypasses your DEF. Turn-based [=RPGs=] are supposed to be Turn-Based? They'll attack you while you browse your menu, during your turn. You start getting used to their attack pattern? They'll start using SmashCut to trick, misdirect, and confuse you.]] And the best part? They ''know'' of your Save/Load antics, and every time you die against them, [[HaveANiceDeath they will rub it in your face.]]

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* The FinalBoss of No Mercy deserves special mention as they are brutally difficult not by being powerful, but by turning the convention conventional ideas of Turn-Based [=RPGs=] on its head. onto their heads. [[spoiler: Bosses use their ultimate / special attack near the end of the fight? Hell no, they [[AlphaStrike open the battle with their strongest attack right away]]. Bosses have a BattleIntro that they will say every time they're about to fight? They'll ''[[TalkToTheFist skip]]'' their intro to suckerpunch Sucker-punch you. You have 99 ATK and DEF while they have 1 ATK and 1 DEF? They'll mock you for thinking number equals numbers equal power by simply sidestepping your overkill strikes and delivering a DeathOfAThousandCuts that bypasses your DEF.DEF '''AND INVINCIBILITY FRAMES'''. Turn-based [=RPGs=] are supposed to be Turn-Based? They'll attack you while you browse your menu, during your turn. You start getting used to their attack pattern? They'll start using SmashCut to trick, misdirect, and confuse you.]] And the best part? They ''know'' of your Save/Load antics, and every time you die against them, [[HaveANiceDeath they will they]] '''[[HaveANiceDeath will]]''' [[HaveANiceDeath rub it in your face.]]
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** The FinalBoss of No Mercy deserves special mention as they are brutally difficult not by being powerful, but by turning the convention of Turn-Based RPG on its head. [[spoiler: Bosses use their ultimate attack near the end of the fight? Hell no, they [[AlphaStrike open the battle with his strongest attack right away]]. Bosses have a BattleIntro that they will say every time they're about to fight? They'll ''[[TalkToTheFist skip]]'' their intro to suckerpunch you. You have 99 ATK and DEF while they have 1 ATK and 1 DEF? They'll mock you for thinking number equals power by simply sidestepping your overkill strikes and delivering DeathOfAThousandCuts that bypasses your DEF. Turn-based RPG are supposed to be Turn-Based? They'll attack you while you browse your menu, during your turn. You start getting used to their attack pattern? They'll start using SmashCut to trick, misdirect, and confuse you.]] And the best part? They ''know'' of your Save/Load antics, and every time you die against them, [[HaveANiceDeath they will rub it in your face.]]
-->''That's the expression of someone who's died thrice in a row.'' {{Beat}} ''Hey, what comes after thrice, anyway? Wanna help me find out?''

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** * The FinalBoss of No Mercy deserves special mention as they are brutally difficult not by being powerful, but by turning the convention of Turn-Based RPG [=RPGs=] on its head. [[spoiler: Bosses use their ultimate attack near the end of the fight? Hell no, they [[AlphaStrike open the battle with his their strongest attack right away]]. Bosses have a BattleIntro that they will say every time they're about to fight? They'll ''[[TalkToTheFist skip]]'' their intro to suckerpunch you. You have 99 ATK and DEF while they have 1 ATK and 1 DEF? They'll mock you for thinking number equals power by simply sidestepping your overkill strikes and delivering DeathOfAThousandCuts that bypasses your DEF. Turn-based RPG [=RPGs=] are supposed to be Turn-Based? They'll attack you while you browse your menu, during your turn. You start getting used to their attack pattern? They'll start using SmashCut to trick, misdirect, and confuse you.]] And the best part? They ''know'' of your Save/Load antics, and every time you die against them, [[HaveANiceDeath they will rub it in your face.]]
-->''That's -->"That's the expression of someone who's died thrice in a row.'' {{Beat}} ''Hey, row. ''[{{Beat}}]'' Hey, what comes after thrice, anyway? Wanna help me find out?''out?"

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** The FinalBoss of No Mercy deserves special mention as they are brutally difficult not by being powerful, but by turning the convention of Turn-Based RPG on its head. [[spoiler: Bosses use their ultimate attack near the end of the fight? Hell no, they [[AlphaStrike open the battle with his strongest attack right away]]. Bosses have a BattleIntro that they will say every time they're about to fight? They'll ''[[TalkToTheFist skip]]'' their intro to suckerpunch you. You have 99 ATK and DEF while they have 1 ATK and 1 DEF? They'll mock you for thinking number equals power by simply sidestepping your overkill strikes and delivering DeathOfAThousandCuts that bypasses your DEF. Turn-based RPG are supposed to be Turn-Based? They'll attack you while you browse your menu, during your turn. You start getting used to their attack pattern? They'll start using SmashCut to trick, misdirect, and confuse you.]] Long story short, when the boss warned you that you're going to have a bad time, they are definitely ''NOT'' exaggerating.

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** The FinalBoss of No Mercy deserves special mention as they are brutally difficult not by being powerful, but by turning the convention of Turn-Based RPG on its head. [[spoiler: Bosses use their ultimate attack near the end of the fight? Hell no, they [[AlphaStrike open the battle with his strongest attack right away]]. Bosses have a BattleIntro that they will say every time they're about to fight? They'll ''[[TalkToTheFist skip]]'' their intro to suckerpunch you. You have 99 ATK and DEF while they have 1 ATK and 1 DEF? They'll mock you for thinking number equals power by simply sidestepping your overkill strikes and delivering DeathOfAThousandCuts that bypasses your DEF. Turn-based RPG are supposed to be Turn-Based? They'll attack you while you browse your menu, during your turn. You start getting used to their attack pattern? They'll start using SmashCut to trick, misdirect, and confuse you.]] Long story short, when And the boss warned best part? They ''know'' of your Save/Load antics, and every time you that you're going to have a bad time, die against them, [[HaveANiceDeath they are definitely ''NOT'' exaggerating.will rub it in your face.]]
-->''That's the expression of someone who's died thrice in a row.'' {{Beat}} ''Hey, what comes after thrice, anyway? Wanna help me find out?''
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** The FinalBoss of No Mercy deserves special mention as they are brutally difficult not by being powerful, but by turning the convention of Turn-Based RPG on its head. [[spoiler: Bosses use their ultimate attack near the end of the fight? Hell no, they [[AlphaStrike open the battle with his strongest attack right away]]. Bosses have a BattleIntro that they will say every time they're about to fight? They'll ''[[TalkToTheFist skip]]'' their intro to suckerpunch you. You have 99 ATK and DEF while they have 1 ATK and 1 DEF? They'll mock you for thinking number equals power by simply sidestepping your overkill strikes and delivering DeathOfAThousandCuts that bypasses your DEF. Turn-based RPG are supposed to be Turn-Based? They'll attack you while you browse your menu, during your turn. You start getting used to their attack pattern? They'll start using SmashCut to trick, misdirect, and confuse you.]] Long story short, when the boss warned you that you're going to have a bad time, they are definitely ''NOT'' exaggerating.
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I'm guessing this is what you were after in the introductory line.


Fighting all of these awesome ''VideoGame/{{Undertale}}'' bosses ''will' you with determination.

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Fighting all of these awesome ''VideoGame/{{Undertale}}'' bosses ''will' ''will'' fill you with determination.



* Muffet's battle takes Papyrus's battle's reason for being awesome and takes it UpToEleven. First, she throws her movement curveball--having to move along and jump between three tracks to dodge waves of spiders, [[EdibleAmmunition donuts, and croissants]]--on her first turn. Then she curveballs ''that'' by [[InterfaceScrew making the bullet box move]] while still throwing spiders at you, which in turn precedes her sending her pet to chase you, requiring you to [[RiseToTheChallenge climb up the webs to avoid it]] [[RuleOfThree while still dodging spiders.]] While frustrating for first time players, the unique mechanics make it one of the most complex and thrilling battles in the game. [[{{AwesomeMusic/Undertale}} The upbeat battle music is the icing on the cake.]]

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* Muffet's battle takes Papyrus's battle's reason for being awesome and takes it UpToEleven. First, she throws her movement curveball--having to move along and jump between three tracks to dodge waves of spiders, [[EdibleAmmunition donuts, and croissants]]--on her first turn. Then she curveballs ''that'' by [[InterfaceScrew making the bullet box move]] while still throwing spiders at you, which in turn precedes her sending her pet to chase you, requiring you to [[RiseToTheChallenge climb up the webs to avoid it]] [[RuleOfThree while still dodging spiders.]] While frustrating for first time players, the unique mechanics make it one of the most complex and thrilling battles in the game. [[{{AwesomeMusic/Undertale}} [[SugarWiki/AwesomeMusic The upbeat battle music is the icing on the cake.]]

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Fighting all of these awesome ''VideoGame/{{Undertale}}'' bosses...it fills you with determination.

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-> ''"Now, human! Let’s end this, right here, right now. I’ll show you how determined monsters can be. Step forward when you’re ready!"''
--> -- '''Undyne''', on a Pacifist run

Fighting all of these awesome ''VideoGame/{{Undertale}}'' bosses...it fills bosses ''will' you with determination.

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* Muffet's battle takes Papyrus's battle's reason for being awesome and takes it UpToEleven. First, she throws her movement curveball--having to move along and jump between three tracks to dodge waves of spiders, [[EdibleAmmunition donuts, and croissants]]--on her first turn. Then she curveballs ''that'' by [[InterfaceScrew making the bullet box move]] while still throwing spiders at you, which in turn precedes her sending her pet to chase you, requiring you to [[RiseToTheChallenge climb up the webs to avoid it]] [[RuleOfThree while still dodging spiders.]] While frustrating for first time players, the unique mechanics make it one of the most complex and thrilling battles in the game. [[{{AwesomeMusic/Undertale}} The upbeat battle music is the icing on the cake.]]



* Muffet's battle takes Papyrus's battle's reason for being awesome and takes it UpToEleven. First, she throws her movement curveball--having to move along and jump between three tracks to dodge waves of spiders, [[EdibleAmmunition donuts, and croissants]]--on her first turn. Then she curveballs ''that'' by [[InterfaceScrew making the bullet box move]] while still throwing spiders at you, which in turn precedes her sending her pet to chase you, requiring you to [[RiseToTheChallenge climb up the webs to avoid it]] [[RuleOfThree while still dodging spiders.]] While frustrating for first time players, the unique mechanics make it one of the most complex and thrilling battles in the game. [[{{AwesomeMusic/Undertale}} The upbeat battle music is the icing on the cake.]]
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* [[spoiler:Asgore Dreemurr, King of all monsters]]. One of the few bosses you absolutely ''cannot'' spare and must defeat by force. The battle has no sudden tricks to throw you off or anything you haven't faced before -- it's a pure test of your skill at dodging bullet patterns and reacting to blue and orange attacks. Even using tricks to make the battle easier, the fight is still pretty long and difficult.

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* [[spoiler:Asgore Dreemurr, King of all monsters]]. One of the few bosses you absolutely ''cannot'' spare and must defeat by force. The boss begins by [[spoiler:'''[[ViolenceIsTheOnlyOption destroying the MERCY button]]!''']] The battle has no sudden tricks to throw you off or anything you haven't faced before -- it's a pure test of your skill at dodging bullet patterns and reacting to blue and orange attacks. Even using tricks to make the battle easier, the fight is still pretty long and difficult.
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The first word after a colon does not begin with a capital letter unless it's a proper noun.


* Muffet's battle takes Papyrus's battle's reason for being awesome and takes it UpToEleven: First, she throws her movement curveball--having to move along and jump between three tracks to dodge waves of spiders, [[EdibleAmmunition donuts, and croissants]]--on her first turn. Then she curveballs ''that'' by [[InterfaceScrew making the bullet box move]] while still throwing spiders at you, which in turn precedes her sending her pet to chase you, requiring you to [[RiseToTheChallenge climb up the webs to avoid it]] [[RuleOfThree while still dodging spiders.]] While frustrating for first time players, the unique mechanics make it one of the most complex and thrilling battles in the game. [[{{AwesomeMusic/Undertale}} The upbeat battle music is the icing on the cake.]]

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* Muffet's battle takes Papyrus's battle's reason for being awesome and takes it UpToEleven: UpToEleven. First, she throws her movement curveball--having to move along and jump between three tracks to dodge waves of spiders, [[EdibleAmmunition donuts, and croissants]]--on her first turn. Then she curveballs ''that'' by [[InterfaceScrew making the bullet box move]] while still throwing spiders at you, which in turn precedes her sending her pet to chase you, requiring you to [[RiseToTheChallenge climb up the webs to avoid it]] [[RuleOfThree while still dodging spiders.]] While frustrating for first time players, the unique mechanics make it one of the most complex and thrilling battles in the game. [[{{AwesomeMusic/Undertale}} The upbeat battle music is the icing on the cake.]]
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* Muffet's battle takes Papyrus's battle's reason for being awesome and takes it UpToEleven: First, she throws her movement curveball--having to move along and jump between three tracks to dodge waves of spiders, [[EdibleAmmunition donuts, and croissants]]--on her first turn. Then she curveballs ''that'' by [[InterfaceScrew making the bullet box move]] while still throwing spiders at you, which in turn precedes her sending her pet to chase you, requiring you to [[LiftOfDoom climb up the webs to avoid it]] [[RuleOfThree while still dodging spiders.]] While frustrating for first time players, the unique mechanics make it one of the most complex and thrilling battles in the game. [[{{AwesomeMusic/Undertale}} The upbeat battle music is the icing on the cake.]]

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* Muffet's battle takes Papyrus's battle's reason for being awesome and takes it UpToEleven: First, she throws her movement curveball--having to move along and jump between three tracks to dodge waves of spiders, [[EdibleAmmunition donuts, and croissants]]--on her first turn. Then she curveballs ''that'' by [[InterfaceScrew making the bullet box move]] while still throwing spiders at you, which in turn precedes her sending her pet to chase you, requiring you to [[LiftOfDoom [[RiseToTheChallenge climb up the webs to avoid it]] [[RuleOfThree while still dodging spiders.]] While frustrating for first time players, the unique mechanics make it one of the most complex and thrilling battles in the game. [[{{AwesomeMusic/Undertale}} The upbeat battle music is the icing on the cake.]]
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* Muffet's battle takes Papyrus's battle's reason for being awesome and takes it UpToEleven: First, she throws her movement curveball--having to move along and jump between three tracks to dodge waves of spiders, [[EdibleAmmunition donuts, and croissants]]--on her first turn. Then she curveballs ''that'' by [[InterfaceScrew making the bullet box move]] while still throwing spiders at you, which in turn precedes her sending her pet to chase you, requiring you to [[LiftOfDoom climb up the webs to avoid it]] [[RuleOfThree while still dodging spiders.]] While frustrating for first time players, the unique mechanics make it one of the most complex and thrilling battles in the game. [[{{AwesomeMusic/Undertale}} The upbeat battle music is the icing on the cake.]]
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Undyne isn't parodying Heroic Willpower... she's just not the Protagonist.


* For the opposite reasons, both of the bosses exclusive to the No Mercy route, [[spoiler:Undyne the Undying and Sans]]. Respectively, [[spoiler:Undyne, basically souped up in one of the most awe-inspiring moments in the entire game and given dialogue that parodies pretty much every climactic moment where the hero wins by pure willpower, as well as being given one of the best music tracks in the game,]] and [[spoiler:a boss who's fully aware of your save game antics, combining awesome music and a hectic, incredibly difficult fight into a thrilling battle, featuring a combination of new tricks and the return of the "blue attack" in a way that will make experienced players ''remember'' what they did to Papyrus. Made even better when he [[ISurrenderSuckers turns your own tricks against you]] or refuses to end his turn so you can't have yours.]] They're considered two of the [[ThatOneBoss hardest bosses in the game]] in a route where anyone playing knows damn well by now both how much they ''[[VideoGameCrueltyPunishment deserve]]'' harder fights than what the rest offer, and that [[ChallengeSeeker this is exactly what they wanted]]. For some people, in fact, throwing themselves at these two bosses is the entire ''point'' of running No Mercy.

to:

* For the opposite reasons, both of the bosses exclusive to the No Mercy route, [[spoiler:Undyne the Undying and Sans]]. Respectively, [[spoiler:Undyne, basically souped up in one of the most awe-inspiring moments in the entire game and given dialogue that parodies calls out to pretty much every climactic moment where the hero wins by pure willpower, willpower (the difference here is that you're a VillainProtagonist), as well as being given one of the best music tracks in the game,]] and [[spoiler:a boss who's fully aware of your save game antics, combining awesome music and a hectic, incredibly difficult fight into a thrilling battle, featuring a combination of new tricks and the return of the "blue attack" in a way that will make experienced players ''remember'' what they did to Papyrus. Made even better when he [[ISurrenderSuckers turns your own tricks against you]] or refuses to end his turn so you can't have yours.]] They're considered two of the [[ThatOneBoss hardest bosses in the game]] in a route where anyone playing knows damn well by now both how much they ''[[VideoGameCrueltyPunishment deserve]]'' harder fights than what the rest offer, and that [[ChallengeSeeker this is exactly what they wanted]]. For some people, in fact, throwing themselves at these two bosses is the entire ''point'' of running No Mercy.
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* Mettaton [[spoiler:EX's]] battle starts with him revealing that [[spoiler: the entire 'killer robot' routine was a hoax Alphys created with Mettaton's help to make Alphys look good. In fact, Mettaton doesn't want to kill humans; it's his lifelong dream to perform for them.]] Mettaton tells the player that Asgore will almost definitely beat them and proceed to destroy humanity, and he simply cannot let that happen. The fight includes (in no particular order): an epic [[spoiler: transformation sequence,]] unique sparing mechanics, bombs being shot out the sky, pop quizzes, viewer call-ins, a smoke machine, lots of poses, [[ItMakesSenseInContext tiny robots floating in and attacking the player with hearts,]] and [[spoiler:[[ArsonMurderAndJaywalking Mettaton's legs.]]]] All watched by the entire underground on live television. It ends with Mettaton realizing, after the aforementioned viewer call-ins, how much he means to his fans in the underground, and how much [[PetTheDog they mean to him.]] Still not convinced? The battle theme is called 'Death By Glamour'.

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* Mettaton [[spoiler:EX's]] battle starts with him revealing that [[spoiler: the entire 'killer robot' routine was a hoax Alphys created with Mettaton's help to make Alphys look good. In fact, Mettaton doesn't want to kill humans; it's his lifelong dream to perform for them.]] Mettaton tells the player that Asgore will almost definitely beat them and proceed to destroy humanity, and he simply cannot let that happen. The fight includes (in no particular order): an epic [[spoiler: transformation sequence,]] unique sparing mechanics, bombs being shot out the sky, pop quizzes, viewer call-ins, a smoke machine, lots of poses, [[ItMakesSenseInContext tiny robots floating in and attacking the player with hearts,]] and [[spoiler:[[ArsonMurderAndJaywalking [[spoiler:[[ShesGotLegs Mettaton's legs.]]]] All watched by the entire underground on live television. It ends with Mettaton realizing, after the aforementioned viewer call-ins, how much he means to his fans in the underground, and how much [[PetTheDog they mean to him.]] Still not convinced? The battle theme is called 'Death By Glamour'.
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* Undyne's fight is just as amazing. Her first move is to turn your soul green, which prevents you from escaping but also gives your soul a kind of shield. This shield allows you to deflect her attacks -- which come at you from all sides, by the way. They also come at various speeds: at one point, [[spoiler:you're faced with an extremely slow moving attack coming at you from one side, only for ''several'' quick attacks to come at you from the other side]]. Eventually, she adds attacks that flip around to your exposed back, requiring you to spin around quickly to block them. [[spoiler:Near the end of the encounter, she throws a lot of these attacks at you, making you spin around rapidly trying to block them all.]]
* [[spoiler:Mettaton EX]] has Sparing mechanics totally unlike any other boss's, and avoiding his attacks means [[spoiler:shooting them to blow them out of the "sky" or make them move in a certain way]] rather than just avoiding them. It's a curveball of a boss fight to cap off a curveball of a chapter, and everything about its presentation screams "style."

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* Undyne's fight is just as amazing. Her first move is to turn your soul green, which prevents you from escaping but also gives your soul a kind of shield. This shield allows you to deflect her attacks -- which come at you from all sides, by the way. They also come at various speeds: at one point, [[spoiler:you're faced with an extremely slow moving attack coming at you from one side, only for ''several'' quick attacks to come at you from the other side]]. Eventually, she adds attacks that flip around to your exposed back, requiring you to spin around quickly to block them. [[spoiler:Near the end of the encounter, she throws a lot of these attacks at you, making you spin around rapidly trying to block them all.]]
* [[spoiler:Mettaton EX]] has Sparing mechanics totally unlike any
]] In some rare in-battle dialogue, the entire act of Undyne turning your soul green is stated to be her handing you another spear to fight her fairly. Picturing the fight as a sparring match between Frisk and Undyne makes the battle a whole other boss's, layer of awesome.
* Mettaton [[spoiler:EX's]] battle starts with him revealing that [[spoiler: the entire 'killer robot' routine was a hoax Alphys created with Mettaton's help to make Alphys look good. In fact, Mettaton doesn't want to kill humans; it's his lifelong dream to perform for them.]] Mettaton tells the player that Asgore will almost definitely beat them
and avoiding his attacks proceed to destroy humanity, and he simply cannot let that happen. The fight includes (in no particular order): an epic [[spoiler: transformation sequence,]] unique sparing mechanics, bombs being shot out the sky, pop quizzes, viewer call-ins, a smoke machine, lots of poses, [[ItMakesSenseInContext tiny robots floating in and attacking the player with hearts,]] and [[spoiler:[[ArsonMurderAndJaywalking Mettaton's legs.]]]] All watched by the entire underground on live television. It ends with Mettaton realizing, after the aforementioned viewer call-ins, how much he means [[spoiler:shooting them to blow them out of his fans in the "sky" or make them move in a certain way]] rather than just avoiding them. It's a curveball of a boss fight to cap off a curveball of a chapter, underground, and everything about its presentation screams "style."how much [[PetTheDog they mean to him.]] Still not convinced? The battle theme is called 'Death By Glamour'.
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Examples should never refer to "above" or "below" examples. Pages are re-organised or split all the time, rendering such qualifiers misleading or meaningless.


* For the opposite reasons, both of the bosses exclusive to the No Mercy route, [[spoiler:Undyne the Undying and Sans]]. Respectively, [[spoiler:Undyne, already mentioned above, basically souped up in one of the most awe-inspiring moments in the entire game that and given dialogue that parodies pretty much every climactic moment where the hero wins by pure willpower, as well as being given one of the best music tracks in the game, ]] and [[spoiler:a boss who's fully aware of your save game antics, combining awesome music and a hectic, incredibly difficult fight into a thrilling battle, featuring a combination of new tricks and the return of the "blue attack" in a way that will make experienced players ''remember'' what they did to Papyrus. Made even better when he [[ISurrenderSuckers turns your own tricks against you]] or refuses to end his turn so you can't have yours.]] They're considered two of the [[ThatOneBoss hardest bosses in the game]] in a route where anyone playing knows damn well by now both how much they ''[[VideoGameCrueltyPunishment deserve]]'' harder fights than what the rest offer, and that [[ChallengeSeeker this is exactly what they wanted]]. For some people, in fact, throwing themselves at these two bosses is the entire ''point'' of running No Mercy.

to:

* For the opposite reasons, both of the bosses exclusive to the No Mercy route, [[spoiler:Undyne the Undying and Sans]]. Respectively, [[spoiler:Undyne, already mentioned above, basically souped up in one of the most awe-inspiring moments in the entire game that and given dialogue that parodies pretty much every climactic moment where the hero wins by pure willpower, as well as being given one of the best music tracks in the game, ]] game,]] and [[spoiler:a boss who's fully aware of your save game antics, combining awesome music and a hectic, incredibly difficult fight into a thrilling battle, featuring a combination of new tricks and the return of the "blue attack" in a way that will make experienced players ''remember'' what they did to Papyrus. Made even better when he [[ISurrenderSuckers turns your own tricks against you]] or refuses to end his turn so you can't have yours.]] They're considered two of the [[ThatOneBoss hardest bosses in the game]] in a route where anyone playing knows damn well by now both how much they ''[[VideoGameCrueltyPunishment deserve]]'' harder fights than what the rest offer, and that [[ChallengeSeeker this is exactly what they wanted]]. For some people, in fact, throwing themselves at these two bosses is the entire ''point'' of running No Mercy.
Is there an issue? Send a MessageReason:
None


* For the opposite reasons, both of the bosses exclusive to the No Mercy route, [[spoiler:Undyne the Undying and Sans]]. Respectively, [[spoiler:Undyne, already mentioned above, basically souped up in one of the most awe-inspiring moments in the entire game and given one of the best music tracks in the game,]] and [[spoiler:a boss who's fully aware of your save game antics, combining awesome music and a hectic, incredibly difficult fight into a thrilling battle, featuring a combination of new tricks and the return of the "blue attack" in a way that will make experienced players ''remember'' what they did to Papyrus. Made even better when he [[ISurrenderSuckers turns your own tricks against you]] or refuses to end his turn so you can't have yours.]] They're considered two of the [[ThatOneBoss hardest bosses in the game]] in a route where anyone playing knows damn well by now both how much they ''[[VideoGameCrueltyPunishment deserve]]'' harder fights than what the rest offer, and that [[ChallengeSeeker this is exactly what they wanted]]. For some people, in fact, throwing themselves at these two bosses is the entire ''point'' of running No Mercy.

to:

* For the opposite reasons, both of the bosses exclusive to the No Mercy route, [[spoiler:Undyne the Undying and Sans]]. Respectively, [[spoiler:Undyne, already mentioned above, basically souped up in one of the most awe-inspiring moments in the entire game that and given dialogue that parodies pretty much every climactic moment where the hero wins by pure willpower, as well as being given one of the best music tracks in the game,]] game, ]] and [[spoiler:a boss who's fully aware of your save game antics, combining awesome music and a hectic, incredibly difficult fight into a thrilling battle, featuring a combination of new tricks and the return of the "blue attack" in a way that will make experienced players ''remember'' what they did to Papyrus. Made even better when he [[ISurrenderSuckers turns your own tricks against you]] or refuses to end his turn so you can't have yours.]] They're considered two of the [[ThatOneBoss hardest bosses in the game]] in a route where anyone playing knows damn well by now both how much they ''[[VideoGameCrueltyPunishment deserve]]'' harder fights than what the rest offer, and that [[ChallengeSeeker this is exactly what they wanted]]. For some people, in fact, throwing themselves at these two bosses is the entire ''point'' of running No Mercy.
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If this is a reference to a quote from the game, it goes in quotes, not italics.


''Fighting all of these awesome ''VideoGame/{{Undertale}}'' bosses...it fills you with determination.''

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''Fighting Fighting all of these awesome ''VideoGame/{{Undertale}}'' bosses...it fills you with determination.''
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''Fighting all of these awesome ''VideoGame/{{Undertale}}'' bosses...it fills you with determination.''
----
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* Papyrus is a pretty awesome introduction to the types of bosses the game will throw at you. It's a very humorous boss fight that seems easy at first, even when he uses his telegraphed "Blue Attack"... but then [[spoiler:[[InterfaceScrew your soul/heart also turns blue, forcing you to jump to avoid his attacks]]]], which makes the fight harder, yet also makes it more fun and exciting, showing what kinds of curveballs the game might throw at you.
* Mad Dummy. His battle style is different from anything else in the game. Instead of fighting or sparing him, you need to lead the attacks of his own Dummy Bots into him. The dialogue is nothing to sneeze at either, with his LargeHam tendencies, his firing all of his minions for their ineptitude, and him being based on [[Manga/JoJosBizarreAdventure one of the most popular and effective villains in the history of manga]]. To top it all off, the music is a [[SugarWiki/AwesomeMusic really cool remix of an earlier theme]].
* Undyne's fight is just as amazing. Her first move is to turn your soul green, which prevents you from escaping but also gives your soul a kind of shield. This shield allows you to deflect her attacks -- which come at you from all sides, by the way. They also come at various speeds: at one point, [[spoiler:you're faced with an extremely slow moving attack coming at you from one side, only for ''several'' quick attacks to come at you from the other side]]. Eventually, she adds attacks that flip around to your exposed back, requiring you to spin around quickly to block them. [[spoiler:Near the end of the encounter, she throws a lot of these attacks at you, making you spin around rapidly trying to block them all.]]
* [[spoiler:Mettaton EX]] has Sparing mechanics totally unlike any other boss's, and avoiding his attacks means [[spoiler:shooting them to blow them out of the "sky" or make them move in a certain way]] rather than just avoiding them. It's a curveball of a boss fight to cap off a curveball of a chapter, and everything about its presentation screams "style."
* [[spoiler:Asgore Dreemurr, King of all monsters]]. One of the few bosses you absolutely ''cannot'' spare and must defeat by force. The battle has no sudden tricks to throw you off or anything you haven't faced before -- it's a pure test of your skill at dodging bullet patterns and reacting to blue and orange attacks. Even using tricks to make the battle easier, the fight is still pretty long and difficult.
* The FinalBoss of the Neutral Route, [[spoiler:Photoshop Flowey]], is an amazing fight. The buildup for it is great, [[spoiler:as when Flowey gets the souls that Asgore gathered, the game window closes. Upon booting the game back up, the opening sequence glitches out and your save file has been seemingly hijacked by Flowey. Selecting this file leads to a terrifying battle with the power-mad flower, who has turned into a strange but terrfying EldritchAbomination comprising photo-realistic faces, mechanical parts, and plants. You don't even get to use your menu commands at first. Instead, you simply have to survive, dodging several bizarre and erratic attacks. To cap it off, he can save state during the fight, which he can later load to catch you off guard]]. The whole fight in all has been compared to [[VideoGame/EarthBound Giygas]] in its unexpected creepiness.
* [[spoiler:Asriel Dreemurr, from the Pacifist route. SugarWiki/VisualEffectsOfAwesome plus a healthy dose of SugarWiki/AwesomeMusic with "Hopes and Dreams" is one thing. But the fact that it's an inverse of a HopelessBossFight is worked into the story; you can't lose, because your determination to save your friends and the world is strong enough to endure the pain his attacks deal to your SOUL. Even when you can't move, and can't [[ArcWords SAVE]] yourself anymore, then maybe you can save your friends. You enter Asriel's SOUL, save your friends, and even save the boss. Your determination brought you a long way.]]
* For the opposite reasons, both of the bosses exclusive to the No Mercy route, [[spoiler:Undyne the Undying and Sans]]. Respectively, [[spoiler:Undyne, already mentioned above, basically souped up in one of the most awe-inspiring moments in the entire game and given one of the best music tracks in the game,]] and [[spoiler:a boss who's fully aware of your save game antics, combining awesome music and a hectic, incredibly difficult fight into a thrilling battle, featuring a combination of new tricks and the return of the "blue attack" in a way that will make experienced players ''remember'' what they did to Papyrus. Made even better when he [[ISurrenderSuckers turns your own tricks against you]] or refuses to end his turn so you can't have yours.]] They're considered two of the [[ThatOneBoss hardest bosses in the game]] in a route where anyone playing knows damn well by now both how much they ''[[VideoGameCrueltyPunishment deserve]]'' harder fights than what the rest offer, and that [[ChallengeSeeker this is exactly what they wanted]]. For some people, in fact, throwing themselves at these two bosses is the entire ''point'' of running No Mercy.
* The credits sequence in the pacifist ending. One of the most hectic bullet hell sequences in the game (trying to avoid all the names is [[NintendoHard challenging]] but fair), set to a fittingly amazing music track.
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