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* The fight with [[Characters/EldenRingMalenia Malenia,]] the game's mascot and supreme SuperBoss, lives up to the hype. Her first phase is highly formidable yet is also the most straightforward major boss fight in the game. No back-up or summons, no environmental hazards in her arena, no area of effect attacks, no ranged attacks, no dual damage types, no delayed attacks for roll-catching, only one telegraphed grab, reasonable poise that allows you to stagger her out of many attacks, no immunity to parries, knockdowns, or status build-up, no camera tricks, no damage over time effects, no gimmick item requirements, nothing. It's simply a fair showdown between you and a very fast, very strong, [[MasterSwordsman very skilled warrior]] in an open field. This is still more than enough to grind even a seasoned and over-leveled player into dust several dozen times over. Her challenge comes entirely from her strength and speed combined with a complex, dynamic, purely physical move set that you have to thoroughly learn to properly counter, and which requires you [[FinalExamBoss have mastered all the game's dodge mechanics]] to survive as opposed to simply hitting the roll button and banking on invincibility frames. In particular, her [[SuperSpeed Waterfowl Dance]] combos seem nigh-impossible to avoid at first, but gradually become manageable as you learn their timings and how certain features interact with them (from strong Ashes of War like the Bloodhound's Step to the humble jump key you've had since the beginning). After you master them, dodging Waterfowl Dances with little to no damage never ceases to be satisfying when you pull it off. But her second phase where she temporarily ascends into the Goddess of Rot removes all pretenses of this being a fight between peers as she proceeds to throw the same combos she threw in her first phase with ''much'' greater frequency and aggressiveness, and complements them with a plethora of devastating Rot attacks. By the time you've triumphed over both phases and [[WorthyOpponent earned Malenia's respect]], you can be assured that nothing in the Lands Between, nay the ''Souls'' series as a whole, can surmount you. The amazing visuals, tragic lore, and [[AwesomeMusic/EldenRing impactful soundtrack]] enhance the spectacle. The context added by Millicent's quest and Mohg's boss battle, where you restore Malenia's "sense of self" by inserting the dew-soaked needle into the flower that she is to be reborn from and slay Miquella's captor after locating him respectively, further enhance the fight. Malenia responds by gifting you Miquella's Needle, allowing you to [[DidYouJustPunchOutCthulhu defeat]] ''two'' Outer Gods in one stroke by then using that needle to purge the Frenzied Flame from yourself, solidifying your character's status.

to:

* The fight with [[Characters/EldenRingMalenia Malenia,]] the game's mascot and supreme SuperBoss, lives up to the hype. hype.
**
Her first phase is highly formidable yet is also the most straightforward major boss fight in the game. No back-up or summons, no environmental hazards in her arena, no area of effect attacks, no or ranged attacks, no dual damage types, no delayed attacks for roll-catching, only one telegraphed grab, reasonable poise that allows you to stagger her out or ''anything'' of many attacks, no immunity to parries, knockdowns, or status build-up, no camera tricks, no damage over time effects, no gimmick item requirements, nothing. It's the sort - it's simply a fair showdown between you and a very fast, very strong, [[MasterSwordsman very skilled warrior]] in an open field. This is still more than enough to grind even a seasoned and over-leveled player into dust several dozen times over. Her challenge comes entirely from her strength and speed combined with a complex, dynamic, purely physical move set that you have to thoroughly learn to properly counter, and which requires you [[FinalExamBoss have mastered all the game's dodge mechanics]] to survive as opposed to simply hitting the roll button and banking on invincibility frames. In particular, her [[SuperSpeed Waterfowl Dance]] combos seem nigh-impossible to avoid at first, but gradually become manageable as you learn their timings and how certain features interact with them (from strong Ashes of War like the Bloodhound's Step to the humble jump key you've had since the beginning). After you master them, dodging Waterfowl Dances with little to no damage never ceases to be satisfying when you pull it off. But her off.
** Her
second phase phase, where she temporarily ascends into the Goddess of Rot removes all pretenses of this being a fight between peers as she Rot, proceeds to throw the same combos she threw in her first phase with ''much'' greater frequency and aggressiveness, and complements them with a plethora of devastating Rot attacks. By the time you've triumphed over both phases and [[WorthyOpponent earned Malenia's respect]], you can be assured that nothing in the Lands Between, nay the ''Souls'' series as a whole, can surmount you. The amazing visuals, tragic lore, and [[AwesomeMusic/EldenRing impactful soundtrack]] enhance the spectacle. The context added by Millicent's quest and Mohg's boss battle, battle - where you restore Malenia's "sense of self" by inserting the dew-soaked needle into the flower that she is to be reborn from and slay Miquella's captor after locating him respectively, him, respectively - further enhance the fight. Malenia responds by gifting you Miquella's Needle, allowing you to [[DidYouJustPunchOutCthulhu defeat]] ''two'' Outer Gods in one stroke by then using that needle to purge the Frenzied Flame from yourself, solidifying your character's status.
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* Godrick the Grafted is where the game takes the kid gloves off, and does he make an impression. Surprisingly acrobatic for someone of his size and deformity, his aggressive moveset delivers the game's first major challenge. And then he cuts off his own arm to graft a dragon, and all bets are off–not only does he remain agile, but he can target the player from range now, and while his newfound wide-reaching fire moves are damaging, they nevertheless provide ample opportunity for retaliation. All in all, a very solid boss battle that is very likely to be the player's first shardbearer boss.

to:

* Godrick the Grafted is where the game takes the kid gloves off, and does he make an impression. Surprisingly acrobatic for someone of his size and deformity, his aggressive moveset delivers the game's first major challenge. And then he cuts off his own arm to graft a dragon, dragon's head onto the stump, and all bets are off–not off – not only does he remain agile, but he can target the player from range now, and while his newfound wide-reaching fire moves are damaging, they nevertheless provide ample opportunity for retaliation. All in all, a very solid boss battle that is very likely to be the player's first shardbearer Shardbearer boss.
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Bonus Boss was renamed by TRS


* The BonusBoss battle with Dragonlord Placidusax is a more than worthy successor to [[VideoGame/DarkSouls3 Darkeater Midir's]]. You're fighting a 40-meter kaiju who can not only fly but teleport into ashes, launch explosive mouth beams from ''both'' heads, generate huge claws made of red lightning, and spawn ''giant explosions'' by spiking lightning spears into the ground, all amid a breathtaking vista literally frozen in time.

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* The BonusBoss {{Superboss}} battle with Dragonlord Placidusax is a more than worthy successor to [[VideoGame/DarkSouls3 Darkeater Midir's]]. You're fighting a 40-meter kaiju who can not only fly but teleport into ashes, launch explosive mouth beams from ''both'' heads, generate huge claws made of red lightning, and spawn ''giant explosions'' by spiking lightning spears into the ground, all amid a breathtaking vista literally frozen in time.
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* Starscourge Radahn has been immensely praised for its design and sheer insanity. To begin with, you have an immense buildup with the Radahn festival (which features its own music) in which a gathering of the greatest warriors around the land converge to fight the fallen Demigod. And then the sky darkens, and the player is given an exposition filled cutscene explaining Radahn's [[TragicMonster state]] and the [[MercyKill reason for the festival.]] And ''then'' the fight happens; in which the player is transported to a ''dune'' that contains the remains of a massive battlefield to face down Radahn himself. He uses a terrifying mixture of arrows, blades, and ''magic'', and he also combines ''nightmarish'' speed as he expertly prowls the desert with his warhorse, looking for every opportunity to kill the player. The gimmick of the fight involves the player being able to summon an '''entire''' army of phantoms (the first time in the series), which turns the duel into a frantic all-out war against the Shattering's strongest Demigod. His second phase, which begins with Radahn throwing himself into the sky and ''re-entering the atmosphere like a comet'', enhances his spellcasting, and it's all topped off by an amazing cutscene depicting the fallen stars arriving in the Lands Between. All in all, an ''amazing'' spectacle that's equally fun and rewarding to play as it is to watch.

to:

* Starscourge Radahn has been immensely praised for its design and sheer insanity.insanity, being almost like the Tarnished took a wrong turn and ended up in ''Anime/DragonBallZ''. To begin with, you have an immense buildup with the Radahn festival (which features its own music) in which a gathering of the greatest warriors around the land converge to fight the fallen Demigod. And then the sky darkens, and the player is given an exposition filled cutscene explaining Radahn's [[TragicMonster state]] and the [[MercyKill reason for the festival.]] And ''then'' the fight happens; in which the player is transported to a ''dune'' that contains the remains of a massive battlefield to face down Radahn himself. He uses a terrifying mixture of arrows, blades, and ''magic'', and he also combines ''nightmarish'' speed as he expertly prowls the desert with his warhorse, looking for every opportunity to kill the player. The gimmick of the fight involves the player being able to summon an '''entire''' army of phantoms (the first time in the series), which turns the duel into a frantic all-out war against the Shattering's strongest Demigod. His second phase, which begins with Radahn throwing himself into the sky and ''re-entering the atmosphere like a comet'', enhances his spellcasting, and it's all topped off by an amazing cutscene depicting the fallen stars arriving in the Lands Between. All in all, an ''amazing'' spectacle that's equally fun and rewarding to play as it is to watch.
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No longer a page.


* Starscourge Radahn has been immensely praised for its design and [[CrazyAwesome sheer insanity]]. To begin with, you have an immense buildup with the Radahn festival (which features its own music) in which a gathering of the greatest warriors around the land converge to fight the fallen Demigod. And then the sky darkens, and the player is given an exposition filled cutscene explaining Radahn's [[TragicMonster state]] and the [[MercyKill reason for the festival.]] And ''then'' the fight happens; in which the player is transported to a ''dune'' that contains the remains of a massive battlefield to face down Radahn himself. He uses a terrifying mixture of arrows, blades, and ''magic'', and he also combines ''nightmarish'' speed as he expertly prowls the desert with his warhorse, looking for every opportunity to kill the player. The gimmick of the fight involves the player being able to summon an '''entire''' army of phantoms (the first time in the series), which turns the duel into a frantic all-out war against the Shattering's strongest Demigod. His second phase, which begins with Radahn throwing himself into the sky and ''re-entering the atmosphere like a comet'', enhances his spellcasting, and it's all topped off by an amazing cutscene depicting the fallen stars arriving in the Lands Between. All in all, an ''amazing'' spectacle that's equally fun and rewarding to play as it is to watch.

to:

* Starscourge Radahn has been immensely praised for its design and [[CrazyAwesome sheer insanity]].insanity. To begin with, you have an immense buildup with the Radahn festival (which features its own music) in which a gathering of the greatest warriors around the land converge to fight the fallen Demigod. And then the sky darkens, and the player is given an exposition filled cutscene explaining Radahn's [[TragicMonster state]] and the [[MercyKill reason for the festival.]] And ''then'' the fight happens; in which the player is transported to a ''dune'' that contains the remains of a massive battlefield to face down Radahn himself. He uses a terrifying mixture of arrows, blades, and ''magic'', and he also combines ''nightmarish'' speed as he expertly prowls the desert with his warhorse, looking for every opportunity to kill the player. The gimmick of the fight involves the player being able to summon an '''entire''' army of phantoms (the first time in the series), which turns the duel into a frantic all-out war against the Shattering's strongest Demigod. His second phase, which begins with Radahn throwing himself into the sky and ''re-entering the atmosphere like a comet'', enhances his spellcasting, and it's all topped off by an amazing cutscene depicting the fallen stars arriving in the Lands Between. All in all, an ''amazing'' spectacle that's equally fun and rewarding to play as it is to watch.
Is there an issue? Send a MessageReason:
None


* The second and proper fight with Godfrey, First Elden Lord pits the tarnished against the game's equivalent of [[Myth/ClassicalMythology Heracles]], with the latter's moveset befitting his [[SuperStrength strength]]. At the first phase, he attacks with quick and powerful yet fairly telegraphed axe combos, and some of his attacks involve stomps which can cover the entire arena, requiring you to optimize use of your invincibility frames. Inflicting enough damage will cause Godfrey to transform to Hoarah Loux by killing Serosh who was there to ''hold him back''. After that, his moves involve either [[WrestlerInAllOfUs wrestling]] [[TheGrappler grabs]], shockwaves that can ''cover the entire arena'', or long string of combos, '''all of which are done with bare hands and feet'''. Unique among all other bosses in the game, his second phase shares zero moves with his first, giving you two bosses for the price of one. This combination results in a fight where the Tarnished ''must'' fight for their right as the Elden Lord using all their might.

to:

* The second and proper fight with Godfrey, First Elden Lord pits the tarnished against the game's equivalent of [[Myth/ClassicalMythology Heracles]], with the latter's moveset befitting his [[SuperStrength strength]]. At the first phase, he attacks with quick and powerful yet fairly telegraphed axe combos, and some of his attacks involve stomps which can cover the entire arena, requiring you to optimize use of your invincibility frames. Inflicting enough damage will cause Godfrey to transform to Hoarah Loux by killing Serosh who was there to ''hold him back''. After that, his moves involve either [[WrestlerInAllOfUs wrestling]] [[TheGrappler grabs]], shockwaves that can ''cover the entire arena'', or long string of combos, '''all of which are done with bare hands and feet'''. Unique among all other bosses in the game, game (except for Malekith/Gurranq), his second phase shares zero moves with his first, giving you two bosses for the price of one. This combination results in a fight where the Tarnished ''must'' fight for their right as the Elden Lord using all their might.
Is there an issue? Send a MessageReason:
None


* The second and proper fight with Godfrey, First Elden Lord pits the tarnished against the game's equivalent of [[Myth/ClassicalMythology Heracles]], with the latter's moveset befitting his [[SuperStrength strength]]. At the first phase, some of his attacks involve stomps which can cover a large area. Inflicting enough damage will cause Godfrey to transform to Hoarah Loux by killing Serosh who was there to ''hold him back''. After that, his moves involve either [[WrestlerInAllOfUs wrestling]] [[TheGrappler grabs]], shockwaves that can ''cover the entire arena'', or long string of combos, '''all of which are done with bare hands and feet'''. This combination results in a fight where the tarnished ''must'' fight for their right as the Elden Lord using all their might.

to:

* The second and proper fight with Godfrey, First Elden Lord pits the tarnished against the game's equivalent of [[Myth/ClassicalMythology Heracles]], with the latter's moveset befitting his [[SuperStrength strength]]. At the first phase, he attacks with quick and powerful yet fairly telegraphed axe combos, and some of his attacks involve stomps which can cover a large area.the entire arena, requiring you to optimize use of your invincibility frames. Inflicting enough damage will cause Godfrey to transform to Hoarah Loux by killing Serosh who was there to ''hold him back''. After that, his moves involve either [[WrestlerInAllOfUs wrestling]] [[TheGrappler grabs]], shockwaves that can ''cover the entire arena'', or long string of combos, '''all of which are done with bare hands and feet'''. Unique among all other bosses in the game, his second phase shares zero moves with his first, giving you two bosses for the price of one. This combination results in a fight where the tarnished Tarnished ''must'' fight for their right as the Elden Lord using all their might.



* The fight with Malenia, the game's mascot and supreme SuperBoss, lives up to the hype. Her first phase is highly formidable yet is also the most straightforward major boss fight in the game. No back-up or summons, no environmental hazards in her arena, no area of effect attacks, no ranged attacks, no dual damage types, no delayed attacks for roll-catching, only one telegraphed grab, reasonable poise that allows you to stagger her out of many attacks, no immunity to parries, knockdowns, or status build-up, no camera tricks, no damage over time effects, no gimmick item requirements, nothing. It's simply a fair showdown between you and a very fast, very strong, [[MasterSwordsman very skilled warrior]] in an open field. Her challenge comes entirely from her strength and speed combined with a complex, dynamic, purely physical move set that you have to thoroughly learn to properly counter, and which requires you [[FinalExamBoss have mastered all the game's dodge mechanics]] to survive as opposed to simply hitting the roll button and banking on invincibility frames. In particular, her [[SuperSpeed Waterfowl Dance]] combos seem nigh-impossible to avoid at first, but gradually become manageable as you learn their timings and how certain features interact with them (from strong Ashes of War like the Bloodhound's Step to the humble jump key you've had since the beginning). After you master them, dodging Waterfowl Dances with little to no damage never ceases to be satisfying when you pull it off. But her second phase where she temporarily ascends into the Goddess of Rot removes all pretenses of this being a fight between peers as she proceeds to throw the same combos she threw in her first phase with ''much'' greater frequency and aggressiveness, and complements them with a plethora of devastating Rot attacks. By the time you've triumphed over both phases and [[WorthyOpponent earned Malenia's respect]], you can be assured that nothing in the Lands Between, nay the ''Souls'' series as a whole, can surmount you. The amazing visuals, tragic lore, and [[AwesomeMusic/EldenRing impactful soundtrack]] enhance the spectacle. The context added by Millicent's quest and Mohg's boss battle, where you restore Malenia's "sense of self" by inserting the dew-soaked needle into the flower that she is to be reborn from and slay Miquella's captor after locating him respectively, further enhance the fight. Malenia responds by gifting you Miquella's Needle, allowing you to [[DidYouJustPunchOutCthulhu defeat]] ''two'' Outer Gods in one stroke by then using that needle to purge the Frenzied Flame from yourself, solidifying your character's status.

to:

* The fight with Malenia, [[Characters/EldenRingMalenia Malenia,]] the game's mascot and supreme SuperBoss, lives up to the hype. Her first phase is highly formidable yet is also the most straightforward major boss fight in the game. No back-up or summons, no environmental hazards in her arena, no area of effect attacks, no ranged attacks, no dual damage types, no delayed attacks for roll-catching, only one telegraphed grab, reasonable poise that allows you to stagger her out of many attacks, no immunity to parries, knockdowns, or status build-up, no camera tricks, no damage over time effects, no gimmick item requirements, nothing. It's simply a fair showdown between you and a very fast, very strong, [[MasterSwordsman very skilled warrior]] in an open field. This is still more than enough to grind even a seasoned and over-leveled player into dust several dozen times over. Her challenge comes entirely from her strength and speed combined with a complex, dynamic, purely physical move set that you have to thoroughly learn to properly counter, and which requires you [[FinalExamBoss have mastered all the game's dodge mechanics]] to survive as opposed to simply hitting the roll button and banking on invincibility frames. In particular, her [[SuperSpeed Waterfowl Dance]] combos seem nigh-impossible to avoid at first, but gradually become manageable as you learn their timings and how certain features interact with them (from strong Ashes of War like the Bloodhound's Step to the humble jump key you've had since the beginning). After you master them, dodging Waterfowl Dances with little to no damage never ceases to be satisfying when you pull it off. But her second phase where she temporarily ascends into the Goddess of Rot removes all pretenses of this being a fight between peers as she proceeds to throw the same combos she threw in her first phase with ''much'' greater frequency and aggressiveness, and complements them with a plethora of devastating Rot attacks. By the time you've triumphed over both phases and [[WorthyOpponent earned Malenia's respect]], you can be assured that nothing in the Lands Between, nay the ''Souls'' series as a whole, can surmount you. The amazing visuals, tragic lore, and [[AwesomeMusic/EldenRing impactful soundtrack]] enhance the spectacle. The context added by Millicent's quest and Mohg's boss battle, where you restore Malenia's "sense of self" by inserting the dew-soaked needle into the flower that she is to be reborn from and slay Miquella's captor after locating him respectively, further enhance the fight. Malenia responds by gifting you Miquella's Needle, allowing you to [[DidYouJustPunchOutCthulhu defeat]] ''two'' Outer Gods in one stroke by then using that needle to purge the Frenzied Flame from yourself, solidifying your character's status.

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This namespace is Spoilers Off, and several of these entries have grammar problems.


* The first dragon battle you're likely to encounter is Flying Algheel in Limgrave, who pops out of nowhere and abruptly ambushes you in the middle of a lake. While he is restrained compared to the main story bosses and the duplication of his move set make most later dragon fights underwhelming, Algheel himself is a great early game punch to introduce giant field bosses and mounted combat. Selectively calling in Torrent to close the distance and avoid his attacks makes a good challenge, and riding towards a fire-spewing dragon on your trusty steed before jumping off at just the right moment to land a heavy strike on the beast's head is the stuff fantasy action scenes are made of.
* Godrick the Grafted is where the game takes the kid gloves off, and does he make an impression. Surprisingly acrobatic for someone of his size and deformity, his aggressive moveset delivering the game's first major challenge. And then he cuts off his own arm to graft a dragon, and all bets are off–not only does he remain agile, but he can target the player from range now, and while his newfound wide-reaching fire moves are damaging, they nevertheless provide ample opportunity for retaliation. All in all, a very solid boss battle for whom is very likely to be the player's first shardbearer boss.
* Starscourge Radahn has been immensely praised for its design and [[CrazyAwesome sheer insanity]]. To begin with you have an immense buildup with the Radahn festival (which features it's own music) in which a gathering of the greatest warriors around the land converge to fight the fallen Demigod. And then the sky darkens, the player is giving an exposition filled cutscene explaining Radahn's [[TragicMonster state]] and the [[MercyKill reason for the festival.]] And ''then'' the fight happens; in which the player is transported to a ''dune'' that contains the remains of a massive battlefield, and Radahn himself is facing down the player. He uses a terrifying mixture of arrows, blades, and ''magic'' to hammer the player, but also combines ''nightmarish'' speed, as he expertly prowls the desert with his warhorse, looking for every opportunity to kill the player. The gimmick of the fight involves the player being able to summon an '''entire''' army of phantoms (the first time in the series), which turns the duel into a frantic all-out war against the Shattering's strongest Demigod. His second phase, which begins with Radahn throwing himself into the sky and ''re-entering the atmosphere like a comet'', enhances his spellcasting, and it's all topped off by an amazing cutscene depicting the fallen stars arriving in the Lands Between. All in all an ''amazing'' spectacle that's equally fun and rewarding to play as it is to watch.

to:

* The first dragon battle you're likely to encounter is Flying Algheel in Limgrave, who pops out of nowhere and abruptly ambushes you in the middle of a lake. While he is restrained compared to the main story bosses and the duplication of his move set make makes most later dragon fights underwhelming, Algheel himself is a great early game punch to introduce giant field bosses and mounted combat. Selectively calling in Torrent to close the distance and avoid his attacks makes a good challenge, and riding towards a fire-spewing dragon on your trusty steed before jumping off at just the right moment to land a heavy strike on the beast's head is the stuff fantasy action scenes are made of.
* Godrick the Grafted is where the game takes the kid gloves off, and does he make an impression. Surprisingly acrobatic for someone of his size and deformity, his aggressive moveset delivering delivers the game's first major challenge. And then he cuts off his own arm to graft a dragon, and all bets are off–not only does he remain agile, but he can target the player from range now, and while his newfound wide-reaching fire moves are damaging, they nevertheless provide ample opportunity for retaliation. All in all, a very solid boss battle for whom that is very likely to be the player's first shardbearer boss.
* Starscourge Radahn has been immensely praised for its design and [[CrazyAwesome sheer insanity]]. To begin with with, you have an immense buildup with the Radahn festival (which features it's its own music) in which a gathering of the greatest warriors around the land converge to fight the fallen Demigod. And then the sky darkens, and the player is giving given an exposition filled cutscene explaining Radahn's [[TragicMonster state]] and the [[MercyKill reason for the festival.]] And ''then'' the fight happens; in which the player is transported to a ''dune'' that contains the remains of a massive battlefield, and battlefield to face down Radahn himself is facing down the player. himself. He uses a terrifying mixture of arrows, blades, and ''magic'' to hammer the player, but ''magic'', and he also combines ''nightmarish'' speed, speed as he expertly prowls the desert with his warhorse, looking for every opportunity to kill the player. The gimmick of the fight involves the player being able to summon an '''entire''' army of phantoms (the first time in the series), which turns the duel into a frantic all-out war against the Shattering's strongest Demigod. His second phase, which begins with Radahn throwing himself into the sky and ''re-entering the atmosphere like a comet'', enhances his spellcasting, and it's all topped off by an amazing cutscene depicting the fallen stars arriving in the Lands Between. All in all all, an ''amazing'' spectacle that's equally fun and rewarding to play as it is to watch.



* Morgott, the Omen King. His introduction is one of the game's best cutscenes, where he delivers a fantastic [[TheReasonYouSuckSpeech verbal beat-down to his family]] and announces his intention to fight you with a chilling BadassBoast. He then delivers with a boss fight characterised by a moveset whose variety and unpredictability is only matched by how fun it is to fight against, with every souped-up combo and jump calling back to when he [[spoiler:fought you as the Fell Omen]]. You can even summon [[spoiler: Melina,]] meaning that for the first time, one of the [[RecurringElement level-up ladies]] can fight by your side. When he gets halfway down and loses control of his curse, his self-loathing comes through as he intersperses Bloodflame and Omen blood into his blows and uses even longer-lasting flurries of attacks. While he may have low health by endgame boss standards, he nevertheless makes it up for it with speed and skill, and serves as a fantastic ClimaxBoss before the game's scope and intensity kick up for the last act. And his death serves as one of the [[AlasPoorVillain somberest moments of the game,]] as you're left looking at his broken body, listening to his final DespairSpeech before he passes on...but most players will more happily remember the [[PreAsskickingOneLiner last words he spoke]] before he fought you:

to:

* Morgott, the Omen King. His introduction is one of the game's best cutscenes, where he delivers a fantastic [[TheReasonYouSuckSpeech verbal beat-down to his family]] and announces his intention to fight you with a chilling BadassBoast. He then delivers with a boss fight characterised by a moveset whose variety and unpredictability is only matched by how fun it is to fight against, with every souped-up combo and jump calling back to when he [[spoiler:fought fought you as the Fell Omen]]. Omen. You can even summon [[spoiler: Melina,]] Melina, meaning that for the first time, one of the [[RecurringElement level-up ladies]] can fight by your side. When he gets halfway down and loses control of his curse, his self-loathing comes through as he intersperses Bloodflame and Omen blood into his blows and uses even longer-lasting flurries of attacks. While he may have low health by endgame boss standards, he nevertheless makes it up for it with speed and skill, and he serves as a fantastic ClimaxBoss before the game's scope and intensity kick up for the last act. And his death serves as one of the [[AlasPoorVillain somberest moments of the game,]] as you're left looking at his broken body, listening to his final DespairSpeech before he passes on...but most players will more happily remember the [[PreAsskickingOneLiner last words he spoke]] before he fought you:



* Maliketh, the Black Blade is generally considered one of the hardest bosses in the game, but is also one of the most exhilarating and cinematic. [[spoiler:After a brutal first phase in which he fights in his disguise as the Beast Clergyman and attacks using what is essentially a giant shiv and rock spells, the bestial warrior gets pushed to his limit and reveals his true identity. Thereafter the fight becomes an absolutely merciless duel against a gigantic acrobatic werewolf who is essentially the setting's equivalent of TheGrimReaper. It's a fast, adrenaline-pumping affair where you must race to bust down his health pool before he obliterates you with the Destined Death sealed in his sword, which both inflicts damage over time comparable to Scarlet Rot ''and'' temporarily reduces your max HP upon hit. However, to balance his agility and massive damage output, he has relatively low health and poise, leading to an almost dance-like fight as you and him trade blows, with every hit you land being hard earned but rewarding]]. With his brutal but rewarding moveset, epic presentation, and excellent OST, he's one of the more fondly remembered fights from the late game.
* The second and proper fight with [[spoiler:Godfrey, First Elden Lord pits the tarnished against the game's equivalent of [[Myth/ClassicalMythology Heracles]], with the latter's moveset befitting his [[SuperStrength strength]]. At the first phase, some of his attacks involve stomps which can cover a large area. Inflicting enough damage will cause Godfrey to transform to Hoarah Loux by killing Serosh who was there to ''hold him back''. After that, his moves involve either [[WrestlerInAllOfUs wrestling]] [[TheGrappler grabs]], shockwaves that can ''cover the entire arena'', or long string of combos, '''all of which are done with bare hands and feet'''. This combination results in a fight where the tarnished ''must'' fight for their right as the Elden Lord using all their might.]]

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* Maliketh, the Black Blade is generally considered one of the hardest bosses in the game, game but is also one of the most exhilarating and cinematic. [[spoiler:After After a brutal first phase in which he fights in his disguise as the Beast Clergyman and attacks using what is essentially a giant shiv and rock spells, the bestial warrior gets pushed to his limit and reveals his true identity. Thereafter the fight becomes an absolutely merciless duel against a gigantic acrobatic werewolf who is essentially the setting's equivalent of TheGrimReaper. It's a fast, adrenaline-pumping affair where you must race to bust down his health pool before he obliterates you with the Destined Death sealed in his sword, which both inflicts damage over time comparable to Scarlet Rot ''and'' temporarily reduces your max HP upon hit. However, to balance his agility and massive damage output, he has relatively low health and poise, leading to an almost dance-like fight as you and him trade blows, with every hit you land being hard earned but rewarding]].rewarding. With his brutal but rewarding moveset, epic presentation, and excellent OST, he's one of the more fondly remembered fights from the late game.
* The second and proper fight with [[spoiler:Godfrey, Godfrey, First Elden Lord pits the tarnished against the game's equivalent of [[Myth/ClassicalMythology Heracles]], with the latter's moveset befitting his [[SuperStrength strength]]. At the first phase, some of his attacks involve stomps which can cover a large area. Inflicting enough damage will cause Godfrey to transform to Hoarah Loux by killing Serosh who was there to ''hold him back''. After that, his moves involve either [[WrestlerInAllOfUs wrestling]] [[TheGrappler grabs]], shockwaves that can ''cover the entire arena'', or long string of combos, '''all of which are done with bare hands and feet'''. This combination results in a fight where the tarnished ''must'' fight for their right as the Elden Lord using all their might.]]



* The game's finale provides an excellent, climactic fight to cap off your journey. [[spoiler:Radagon of the Golden Order is the first half of the game's FinalBoss fight, and one of the most aggressive, hard-hitting foes you can face. He is introduced with a legitimately awe-inspiring cutscene which shows the broken, crucified Queen Marika drop from the Elden Ring itself and transform into him, a WhamShot that shakes up your understanding of the lore. As he raises his hammer up in the air and wordlessly faces you, the Elden Ring lights up in the void of his torso, a TriumphantReprise of the game's main theme kicks in, and the battle commences without another word. Radagon is a LightningBruiser who fights with a mixture of hard hitting hammer blows, massive AOE slams, and lightning bolts from a distance, [[ConfusionFu mixing them up unpredictably]] to punish you for playing sloppily. While his moveset is tough to learn, it's also very fair, and mastering his fight is an extremely rewarding experience]]. Between the OST, visual design, and moveset, he's one of the most beloved of the game's major bosses.
* The fight with Malenia, the game's mascot and supreme SuperBoss, lives up to the hype. Her first phase is highly formidable yet is also the most straightforward major boss fight in the game. No back-up or summons, no environmental hazards in her arena, no area of effect attacks, no ranged attacks, no dual damage types, no delayed attacks for roll-catching, only one telegraphed grab, reasonable poise that allows you to stagger her out of many attacks, no immunity to parries, knockdowns, or status build-up, no camera tricks, no damage over time effects, no gimmick item requirements, nothing. It's simply a fair showdown between you and a very fast, very strong, [[MasterSwordsman very skilled]] [[WorldsBestWarrior warrior]] in an open field. Her challenge comes entirely from her strength and speed combined with a complex, dynamic, purely physical move set that you have to thoroughly learn to properly counter, and which requires you [[FinalExamBoss have mastered all the game's dodge mechanics]] to survive as opposed to simply hitting the roll button and banking on invincibility frames. In particular, her [[SuperSpeed Waterfowl]] [[BladeSpam Dance]] combos seem nigh-impossible to avoid at first, but gradually become manageable as you learn their timings and how certain features interact with them (from strong Ashes of War like the Bloodhound's Step to the humble jump key you've had since the beginning). After you master them, dodging Waterfowl Dances with little to no damage never ceases to be satisfying when you pull it off. But her second phase where she temporarily ascends into the Goddess of Rot removes all pretenses of this being a fight between peers as she proceeds to throw the same combos she threw in her first phase with ''much'' greater frequency and aggressiveness, and complements them with a plethora of devastating Rot attacks. By the time you've triumphed over both phases and [[WorthyOpponent earned Malenia's respect]], you can be assured that nothing in the Lands Between, nay the ''Souls'' series as a whole, can surmount you. The amazing visuals, tragic lore, and [[AwesomeMusic/EldenRing impactful soundtrack]] enhance the spectacle. [[spoiler:The context added by Millicent's quest and Mohg's boss battle, where you restore Malenia's "sense of self" by inserting the dew-soaked needle into the flower that she is to be reborn from and slay Miquella's captor after locating him respectively, further enhance the fight. Malenia responds by gifting you Miquella's Needle, allowing you to [[DidYouJustPunchOutCthulhu defeat]] ''two'' Outer Gods in one stroke by then using that needle to purge the Frenzied Flame from yourself, solidifying your character's status.]]

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* The game's finale provides an excellent, climactic fight to cap off your journey. [[spoiler:Radagon Radagon of the Golden Order is the first half of the game's FinalBoss fight, and one of the most aggressive, hard-hitting foes you can face. He is introduced with a legitimately awe-inspiring cutscene which shows the broken, crucified Queen Marika drop from the Elden Ring itself and transform into him, a WhamShot that shakes up your understanding of the lore. As he raises his hammer up in the air and wordlessly faces you, the Elden Ring lights up in the void of his torso, a TriumphantReprise of the game's main theme kicks in, and the battle commences without another word. Radagon is a LightningBruiser who fights with a mixture of hard hitting hammer blows, massive AOE slams, and lightning bolts from a distance, [[ConfusionFu mixing them up unpredictably]] to punish you for playing sloppily. While his moveset is tough to learn, it's also very fair, and mastering his fight is an extremely rewarding experience]].experience. Between the OST, visual design, and moveset, he's one of the most beloved of the game's major bosses.
* The fight with Malenia, the game's mascot and supreme SuperBoss, lives up to the hype. Her first phase is highly formidable yet is also the most straightforward major boss fight in the game. No back-up or summons, no environmental hazards in her arena, no area of effect attacks, no ranged attacks, no dual damage types, no delayed attacks for roll-catching, only one telegraphed grab, reasonable poise that allows you to stagger her out of many attacks, no immunity to parries, knockdowns, or status build-up, no camera tricks, no damage over time effects, no gimmick item requirements, nothing. It's simply a fair showdown between you and a very fast, very strong, [[MasterSwordsman very skilled]] [[WorldsBestWarrior skilled warrior]] in an open field. Her challenge comes entirely from her strength and speed combined with a complex, dynamic, purely physical move set that you have to thoroughly learn to properly counter, and which requires you [[FinalExamBoss have mastered all the game's dodge mechanics]] to survive as opposed to simply hitting the roll button and banking on invincibility frames. In particular, her [[SuperSpeed Waterfowl]] [[BladeSpam Waterfowl Dance]] combos seem nigh-impossible to avoid at first, but gradually become manageable as you learn their timings and how certain features interact with them (from strong Ashes of War like the Bloodhound's Step to the humble jump key you've had since the beginning). After you master them, dodging Waterfowl Dances with little to no damage never ceases to be satisfying when you pull it off. But her second phase where she temporarily ascends into the Goddess of Rot removes all pretenses of this being a fight between peers as she proceeds to throw the same combos she threw in her first phase with ''much'' greater frequency and aggressiveness, and complements them with a plethora of devastating Rot attacks. By the time you've triumphed over both phases and [[WorthyOpponent earned Malenia's respect]], you can be assured that nothing in the Lands Between, nay the ''Souls'' series as a whole, can surmount you. The amazing visuals, tragic lore, and [[AwesomeMusic/EldenRing impactful soundtrack]] enhance the spectacle. [[spoiler:The The context added by Millicent's quest and Mohg's boss battle, where you restore Malenia's "sense of self" by inserting the dew-soaked needle into the flower that she is to be reborn from and slay Miquella's captor after locating him respectively, further enhance the fight. Malenia responds by gifting you Miquella's Needle, allowing you to [[DidYouJustPunchOutCthulhu defeat]] ''two'' Outer Gods in one stroke by then using that needle to purge the Frenzied Flame from yourself, solidifying your character's status.]]status.
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Befitting a game from Creator/FromSoftware, ''VideoGame/EldenRing'' provides the players exciting boss fights even if some of them are [[ThatOneBoss/EldenRing frustratingly difficult]] to fight.
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* The first dragon battle you're likely to encounter is Flying Algheel in Limgrave, who pops out of nowhere and abruptly ambushes you in the middle of a lake. While he is restrained compared to the main story bosses and the duplication of his move set make most later dragon fights underwhelming, Algheel himself is a great early game punch to introduce giant field bosses and mounted combat. Selectively calling in Torrent to close the distance and avoid his attacks makes a good challenge, and riding towards a fire-spewing dragon on your trusty steed before jumping off at just the right moment to land a heavy strike on the beast's head is the stuff fantasy action scenes are made of.
* Godrick the Grafted is where the game takes the kid gloves off, and does he make an impression. Surprisingly acrobatic for someone of his size and deformity, his aggressive moveset delivering the game's first major challenge. And then he cuts off his own arm to graft a dragon, and all bets are off–not only does he remain agile, but he can target the player from range now, and while his newfound wide-reaching fire moves are damaging, they nevertheless provide ample opportunity for retaliation. All in all, a very solid boss battle for whom is very likely to be the player's first shardbearer boss.
* Starscourge Radahn has been immensely praised for its design and [[CrazyAwesome sheer insanity]]. To begin with you have an immense buildup with the Radahn festival (which features it's own music) in which a gathering of the greatest warriors around the land converge to fight the fallen Demigod. And then the sky darkens, the player is giving an exposition filled cutscene explaining Radahn's [[TragicMonster state]] and the [[MercyKill reason for the festival.]] And ''then'' the fight happens; in which the player is transported to a ''dune'' that contains the remains of a massive battlefield, and Radahn himself is facing down the player. He uses a terrifying mixture of arrows, blades, and ''magic'' to hammer the player, but also combines ''nightmarish'' speed, as he expertly prowls the desert with his warhorse, looking for every opportunity to kill the player. The gimmick of the fight involves the player being able to summon an '''entire''' army of phantoms (the first time in the series), which turns the duel into a frantic all-out war against the Shattering's strongest Demigod. His second phase, which begins with Radahn throwing himself into the sky and ''re-entering the atmosphere like a comet'', enhances his spellcasting, and it's all topped off by an amazing cutscene depicting the fallen stars arriving in the Lands Between. All in all an ''amazing'' spectacle that's equally fun and rewarding to play as it is to watch.
* Rykard, Lord of Blasphemy is the game's resident Storm King-type boss, and he's by far the best iteration of the formula so far. Starting as a pretty straightforward gimmick boss as the God-Devouring Serpent, he introduces himself properly in one of the game's most memorable cutscenes. And then a frenetic duel against him ensues, involving magma, a sword covered in human remains and exploding skeletons, and while he may be something of a BreatherBoss, his moveset is still challenging and fun enough to counter. Rykard is, in essence, a gimmick boss done right, and he gets extra points for being '''metal as hell'''.
* Morgott, the Omen King. His introduction is one of the game's best cutscenes, where he delivers a fantastic [[TheReasonYouSuckSpeech verbal beat-down to his family]] and announces his intention to fight you with a chilling BadassBoast. He then delivers with a boss fight characterised by a moveset whose variety and unpredictability is only matched by how fun it is to fight against, with every souped-up combo and jump calling back to when he [[spoiler:fought you as the Fell Omen]]. You can even summon [[spoiler: Melina,]] meaning that for the first time, one of the [[RecurringElement level-up ladies]] can fight by your side. When he gets halfway down and loses control of his curse, his self-loathing comes through as he intersperses Bloodflame and Omen blood into his blows and uses even longer-lasting flurries of attacks. While he may have low health by endgame boss standards, he nevertheless makes it up for it with speed and skill, and serves as a fantastic ClimaxBoss before the game's scope and intensity kick up for the last act. And his death serves as one of the [[AlasPoorVillain somberest moments of the game,]] as you're left looking at his broken body, listening to his final DespairSpeech before he passes on...but most players will more happily remember the [[PreAsskickingOneLiner last words he spoke]] before he fought you:
-->'''Morgott:''' Have it writ upon thy meagre grave: "Felled by King Morgott! Last of all kings!"
* Mohg, Lord of Blood, delivers one of the best fights in From Software's history with high stats and a challenging, visually spectacular move set that is also completely fair. This is paired with stellar presentation including the [[SceneryGorn unsettling battle ground of a crumbling blood-soaked cathedral,]] an appropriately sinister soundtrack that just oozes calm malevolence, Mohg himself looking and acting like [[CreepyAwesome what Satan would want to be when he grows up]], and the boss ''counting down his second phase'' in Latin before hitting you with his super-move. He's generally considered the least divisive of the late game bosses. The unusually large amount of build-up to this fight also really enhances it, as does the surrounding lore.
* The BonusBoss battle with Dragonlord Placidusax is a more than worthy successor to [[VideoGame/DarkSouls3 Darkeater Midir's]]. You're fighting a 40-meter kaiju who can not only fly but teleport into ashes, launch explosive mouth beams from ''both'' heads, generate huge claws made of red lightning, and spawn ''giant explosions'' by spiking lightning spears into the ground, all amid a breathtaking vista literally frozen in time.
* Maliketh, the Black Blade is generally considered one of the hardest bosses in the game, but is also one of the most exhilarating and cinematic. [[spoiler:After a brutal first phase in which he fights in his disguise as the Beast Clergyman and attacks using what is essentially a giant shiv and rock spells, the bestial warrior gets pushed to his limit and reveals his true identity. Thereafter the fight becomes an absolutely merciless duel against a gigantic acrobatic werewolf who is essentially the setting's equivalent of TheGrimReaper. It's a fast, adrenaline-pumping affair where you must race to bust down his health pool before he obliterates you with the Destined Death sealed in his sword, which both inflicts damage over time comparable to Scarlet Rot ''and'' temporarily reduces your max HP upon hit. However, to balance his agility and massive damage output, he has relatively low health and poise, leading to an almost dance-like fight as you and him trade blows, with every hit you land being hard earned but rewarding]]. With his brutal but rewarding moveset, epic presentation, and excellent OST, he's one of the more fondly remembered fights from the late game.
* The second and proper fight with [[spoiler:Godfrey, First Elden Lord pits the tarnished against the game's equivalent of [[Myth/ClassicalMythology Heracles]], with the latter's moveset befitting his [[SuperStrength strength]]. At the first phase, some of his attacks involve stomps which can cover a large area. Inflicting enough damage will cause Godfrey to transform to Hoarah Loux by killing Serosh who was there to ''hold him back''. After that, his moves involve either [[WrestlerInAllOfUs wrestling]] [[TheGrappler grabs]], shockwaves that can ''cover the entire arena'', or long string of combos, '''all of which are done with bare hands and feet'''. This combination results in a fight where the tarnished ''must'' fight for their right as the Elden Lord using all their might.]]
--> ''"A crown is warranted with strength!"''
* The game's finale provides an excellent, climactic fight to cap off your journey. [[spoiler:Radagon of the Golden Order is the first half of the game's FinalBoss fight, and one of the most aggressive, hard-hitting foes you can face. He is introduced with a legitimately awe-inspiring cutscene which shows the broken, crucified Queen Marika drop from the Elden Ring itself and transform into him, a WhamShot that shakes up your understanding of the lore. As he raises his hammer up in the air and wordlessly faces you, the Elden Ring lights up in the void of his torso, a TriumphantReprise of the game's main theme kicks in, and the battle commences without another word. Radagon is a LightningBruiser who fights with a mixture of hard hitting hammer blows, massive AOE slams, and lightning bolts from a distance, [[ConfusionFu mixing them up unpredictably]] to punish you for playing sloppily. While his moveset is tough to learn, it's also very fair, and mastering his fight is an extremely rewarding experience]]. Between the OST, visual design, and moveset, he's one of the most beloved of the game's major bosses.
* The fight with Malenia, the game's mascot and supreme SuperBoss, lives up to the hype. Her first phase is highly formidable yet is also the most straightforward major boss fight in the game. No back-up or summons, no environmental hazards in her arena, no area of effect attacks, no ranged attacks, no dual damage types, no delayed attacks for roll-catching, only one telegraphed grab, reasonable poise that allows you to stagger her out of many attacks, no immunity to parries, knockdowns, or status build-up, no camera tricks, no damage over time effects, no gimmick item requirements, nothing. It's simply a fair showdown between you and a very fast, very strong, [[MasterSwordsman very skilled]] [[WorldsBestWarrior warrior]] in an open field. Her challenge comes entirely from her strength and speed combined with a complex, dynamic, purely physical move set that you have to thoroughly learn to properly counter, and which requires you [[FinalExamBoss have mastered all the game's dodge mechanics]] to survive as opposed to simply hitting the roll button and banking on invincibility frames. In particular, her [[SuperSpeed Waterfowl]] [[BladeSpam Dance]] combos seem nigh-impossible to avoid at first, but gradually become manageable as you learn their timings and how certain features interact with them (from strong Ashes of War like the Bloodhound's Step to the humble jump key you've had since the beginning). After you master them, dodging Waterfowl Dances with little to no damage never ceases to be satisfying when you pull it off. But her second phase where she temporarily ascends into the Goddess of Rot removes all pretenses of this being a fight between peers as she proceeds to throw the same combos she threw in her first phase with ''much'' greater frequency and aggressiveness, and complements them with a plethora of devastating Rot attacks. By the time you've triumphed over both phases and [[WorthyOpponent earned Malenia's respect]], you can be assured that nothing in the Lands Between, nay the ''Souls'' series as a whole, can surmount you. The amazing visuals, tragic lore, and [[AwesomeMusic/EldenRing impactful soundtrack]] enhance the spectacle. [[spoiler:The context added by Millicent's quest and Mohg's boss battle, where you restore Malenia's "sense of self" by inserting the dew-soaked needle into the flower that she is to be reborn from and slay Miquella's captor after locating him respectively, further enhance the fight. Malenia responds by gifting you Miquella's Needle, allowing you to [[DidYouJustPunchOutCthulhu defeat]] ''two'' Outer Gods in one stroke by then using that needle to purge the Frenzied Flame from yourself, solidifying your character's status.]]

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