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* The first mission on the Soviet side has you blow up the Berlin Wall and charge in with heavy armor to take the western half of the city from NATO. It's an explosive introduction to the game and let's you know this will be quite the ride.

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* The first mission on the Soviet side has you blow up the Berlin Wall and charge in with heavy armor to take the western half of the city from NATO. It's an explosive introduction to the game and let's lets you know this will be quite the ride.
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added World in Conflict entry

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[[folder:World in Conflict]]
* The first mission on the Soviet side has you blow up the Berlin Wall and charge in with heavy armor to take the western half of the city from NATO. It's an explosive introduction to the game and let's you know this will be quite the ride.
* The New York mission has you commanding a squadron of [[DeathFromAbove attack helicopters]] in support of an amphibious assault upon several islands in New York harbor that have been seized by Spetznaz commandos. The commandos [[EnemyExchangeProgram seized a lot of US hardware]], so you and the Rangers attacking the islands have your work cut out for you. The mission's penultimate objective is to clear Liberty Island of hostiles before the commandos can use it to deploy chemical weapons on the city - if you fail, fighter-bombers will level the island instead, destroying the Statue and causing a mission failure. Succeeding leaves you feeling like the top of the world as your commander practically sings your praises.
* The final American mission has you liberate Seattle from the invading Soviet forces. It's you and your small group pressing into the teeth of the Soviet defenses to destroy their HQ [[TimedMission before]] the Chinese can land troops and force the US government to deploy a nuclear weapon against the city to foil the invasion, leading to a full-blown nuclear war. It's tense, near-overwhelming and right as you think you've finished, a Soviet counterattack pins your company in place for one final slugging match before American reinforcements can reach you.
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* The Nokhud Offensive in Dragonflight. It's actually the ''entire zone'' of the Ohn'ahran plains - during an offensive against Clan Balakar and primalists. This gives the idea of a ''literal warzone''. But the best part is? You get to use your flying mounts here, letting you zip all around the zone.
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* VideoGame/TombRaider: The Lost Valley: Along with the iconic T-Rex encounter, it is also filled with other memorable set-pieces, like the waterfall (and subsequent draining of it), and the design of the Valley itself.

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* VideoGame/TombRaider: ''VideoGame/TombRaiderI'': The Lost Valley: Along with the iconic T-Rex ''T. rex'' encounter, it is also filled with other memorable set-pieces, like the waterfall (and subsequent draining of it), and the design of the Valley itself.



** TheCistern however was a great DownTheDrain level
* Franchise/TombRaider 2: Barkhang Monastery: A massive level with tons of non-linearity, that is filled with puzzles, challenges and exploration, as well as an army of monks that will support you against the enemies, as long as you don't attack them.

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** TheCistern The Cistern however was a great DownTheDrain level
* Franchise/TombRaider 2: ''VideoGame/TombRaiderII'': Barkhang Monastery: A massive level with tons of non-linearity, that is filled with puzzles, challenges and exploration, as well as an army of monks that will support you against the enemies, as long as you don't attack them.



* Franchise/TombRaider 3: Aldwych: A massive and complex level, but the atmosphere is what really makes it; it manages to be more atmospheric than many of the "tomb" locations in the series, and shows how a modern level can work perfectly in TR with the right concept.

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* Franchise/TombRaider 3: ''VideoGame/TombRaiderIII'': Aldwych: A massive and complex level, but the atmosphere is what really makes it; it manages to be more atmospheric than many of the "tomb" locations in the series, and shows how a modern level can work perfectly in TR ''TR'' with the right concept.



* Franchise/TombRaider 4: The Lost Library: Another big level, and one that keeps linking in interesting ways and constantly brings on new tasks and puzzles.

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* Franchise/TombRaider 4: ''VideoGame/TombRaiderTheLastRevelation'': The Lost Library: Another big level, and one that keeps linking in interesting ways and constantly brings on new tasks and puzzles.



* VideoGame/TombRaiderAngelOfDarkness: Hall of Seasons: The controls make a couple of the trap sequences very frustrating (along with ThatOneBoss), but as a whole it has several puzzles and some very atmospheric areas that make it arguably the last echoes of the original designers former glory.
* VideoGame/TombRaiderLegend: Ghana: Starts with a very impressive waterfall sequence and continues with an interesting layout, large scale puzzles and less combat than most of the other levels.

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* VideoGame/TombRaiderAngelOfDarkness: ''VideoGame/TombRaiderTheAngelOfDarkness'': Hall of Seasons: The controls make a couple of the trap sequences very frustrating (along with ThatOneBoss), but as a whole it has several puzzles and some very atmospheric areas that make it arguably the last echoes of the original designers former glory.
* VideoGame/TombRaiderLegend: ''VideoGame/TombRaiderLegend'': Ghana: Starts with a very impressive waterfall sequence and continues with an interesting layout, large scale puzzles and less combat than most of the other levels.



* VideoGame/TombRaiderAnniversary: St Francis' Folly takes every puzzle and the overall layout of the original level and expands on it all in several ways (such that the cuts that were made are balanced by more content elsewhere). Unfortunely this clashes with the levels that were remade less competently.

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* VideoGame/TombRaiderAnniversary: ''VideoGame/TombRaiderAnniversary'': St Francis' Folly takes every puzzle and the overall layout of the original level and expands on it all in several ways (such that the cuts that were made are balanced by more content elsewhere). Unfortunely this clashes with the levels that were remade less competently.



* Franchise/TombRaider Underworld: Mexico: There's quite a lot of exploration and a nice atmosphere. It also has some good puzzles in the Xibalba section.
* VideoGame/TombRaider2013, the reboot has a bunch of cool missions.

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* Franchise/TombRaider Underworld: ''VideoGame/TombRaiderUnderworld'': Mexico: There's quite a lot of exploration and a nice atmosphere. It also has some good puzzles in the Xibalba section.
* VideoGame/TombRaider2013, ''VideoGame/TombRaider2013'', the reboot has a bunch of cool missions.
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Up To Eleven is a defunct trope


** One of the most intense levels in the game if not the ''series'' is the Battle of Fezebel Marsh. It's like Flynn and Yuri's sequence from Vesperia taken UpToEleven. It's a series of fights that transition right into each other, without a victory fanfare or break to tally your EXP - there's just a short scene of the whole group running forward into another fight. And another. And ''another''. It's exciting, then it's exhausting, but it's never annoying - it feels like fighting a war ''should'' feel. Not to mention the music is pretty awesome, your characters are bringing out the full range of emotions through the in-battle chats, and it all culminates in an awesome boss fight with THREE members of the Chimeriad followed by Gaius himself and [[WhamEpisode an anime cutscene that quite literally cracks your perception of the game in two]]. ''Wow.''

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** One of the most intense levels in the game if not the ''series'' is the Battle of Fezebel Marsh. It's like Flynn and Yuri's sequence from Vesperia taken UpToEleven.up a notch. It's a series of fights that transition right into each other, without a victory fanfare or break to tally your EXP - there's just a short scene of the whole group running forward into another fight. And another. And ''another''. It's exciting, then it's exhausting, but it's never annoying - it feels like fighting a war ''should'' feel. Not to mention the music is pretty awesome, your characters are bringing out the full range of emotions through the in-battle chats, and it all culminates in an awesome boss fight with THREE members of the Chimeriad followed by Gaius himself and [[WhamEpisode an anime cutscene that quite literally cracks your perception of the game in two]]. ''Wow.''
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Spoilers shouldn't be marked on Awesome subpages.


** Zaphias Castle, [[spoiler: the second time around.]] You have Raven back in the party after his brief departure, so even though Estelle is gone you're square for healing. You're on a goddamned mission through a giant, shiny castle, and once you hit the peak there's a super climactic fight to [[spoiler: free Estelle from Alexei.]] It's an awesome penultimate level for the second act.

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** Zaphias Castle, [[spoiler: the second time around.]] around. You have Raven back in the party after his brief departure, so even though Estelle is gone you're square for healing. You're on a goddamned mission through a giant, shiny castle, and once you hit the peak there's a super climactic fight to [[spoiler: free Estelle from Alexei.]] Alexei. It's an awesome penultimate level for the second act.



** Eldrant. ''Abyss'' is really, really heavy on the plot, so the [[spoiler: DuelBoss fight with Asch that Luke must finally win]] and the ending confrontation with [[spoiler: Van]] are dramatic, cathartic, tragic and altogether amazing. On top of that, the dungeon is gorgeous, and not nearly as teeth-grindingly difficult as the Absorption Gate.

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** Eldrant. ''Abyss'' is really, really heavy on the plot, so the [[spoiler: DuelBoss fight with Asch that Luke must finally win]] win and the ending confrontation with [[spoiler: Van]] Van are dramatic, cathartic, tragic and altogether amazing. On top of that, the dungeon is gorgeous, and not nearly as teeth-grindingly difficult as the Absorption Gate.



** The Ghardia shaft is creative, complex, satisfyingly long, and Asbel packs basically his entire character development into the run of the dungeon. At the end, you come to a giant floating ball of light, see your [[spoiler: best friend Richard fused with the BigBad once again,]] and begin the end game boss. Hot damn.
** Then there's the Zhonecage, which is, admittedly, the bonus dungeon, but it's beyond wacky, the music is intense and catchy, and Graces shows off what it does best - its combat system and its bizarre humour. Among the people you fight are [[spoiler: the tiny child versions of the main characters, Frederick and (in his Mystic Arte) the deceased Aston Lhant, an evil Turtlez (yes, giant Turtlez Transport included), Poisson, Fourier, robot copies of Emeraude and Cedric, and the cameo bosses, Amber and Reala.]]

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** The Ghardia shaft is creative, complex, satisfyingly long, and Asbel packs basically his entire character development into the run of the dungeon. At the end, you come to a giant floating ball of light, see your [[spoiler: best friend Richard fused with the BigBad once again,]] again, and begin the end game boss. Hot damn.
** Then there's the Zhonecage, which is, admittedly, the bonus dungeon, but it's beyond wacky, the music is intense and catchy, and Graces shows off what it does best - its combat system and its bizarre humour. Among the people you fight are [[spoiler: the tiny child versions of the main characters, Frederick and (in his Mystic Arte) the deceased Aston Lhant, an evil Turtlez (yes, giant Turtlez Transport included), Poisson, Fourier, robot copies of Emeraude and Cedric, and the cameo bosses, Amber and Reala.]]



** One of the most intense levels in the game if not the ''series'' is the Battle of Fezebel Marsh. It's like Flynn and Yuri's sequence from Vesperia taken UpToEleven. It's a series of fights that transition right into each other, without a victory fanfare or break to tally your EXP - there's just a short scene of the whole group running forward into another fight. And another. And ''another''. It's exciting, then it's exhausting, but it's never annoying - it feels like fighting a war ''should'' feel. Not to mention the music is pretty awesome, your characters are bringing out the full range of emotions through the in-battle chats, and it all culminates in an awesome boss fight with [[spoiler: THREE members of the Chimeriad followed by Gaius himself]] and [[WhamEpisode an anime cutscene that quite literally cracks your perception of the game in two]]. ''Wow.''
** Not quite as cool but also worth a mention is the sequence where you climb over the roofs in Kanbalar to infiltrate Gaius's castle...[[spoiler: while Gaius himself, backed up by the remaining members of the Chimeriad, is busily slaughtering his way through hordes of enemies on the main streets below without breaking a sweat.]] Sort of a crowning moment of funny-awesome for him, and a level that uses Xilla's climbing features to good effect for you.

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** One of the most intense levels in the game if not the ''series'' is the Battle of Fezebel Marsh. It's like Flynn and Yuri's sequence from Vesperia taken UpToEleven. It's a series of fights that transition right into each other, without a victory fanfare or break to tally your EXP - there's just a short scene of the whole group running forward into another fight. And another. And ''another''. It's exciting, then it's exhausting, but it's never annoying - it feels like fighting a war ''should'' feel. Not to mention the music is pretty awesome, your characters are bringing out the full range of emotions through the in-battle chats, and it all culminates in an awesome boss fight with [[spoiler: THREE members of the Chimeriad followed by Gaius himself]] himself and [[WhamEpisode an anime cutscene that quite literally cracks your perception of the game in two]]. ''Wow.''
** Not quite as cool but also worth a mention is the sequence where you climb over the roofs in Kanbalar to infiltrate Gaius's castle...[[spoiler: while Gaius himself, backed up by the remaining members of the Chimeriad, is busily slaughtering his way through hordes of enemies on the main streets below without breaking a sweat.]] sweat. Sort of a crowning moment of funny-awesome for him, and a level that uses Xilla's climbing features to good effect for you.



* The final level is two very different types of CatharsisFactor. After [[spoiler:BT's HeroicSacrifice]], you get your hands on the [[SmartGun Smart Pistol]] for the only time in the campaign, letting you tear through the IMC facility at top speed without bothering to aim. Then you get to call in your Titan, [[spoiler:reinstall BT's core]], and rip through the IMC forces with a [[{{BFG}} gigantic]] [[GatlingGood Gatling gun]], thanks to the Legion loadout being unlocked.

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* The final level is two very different types of CatharsisFactor. After [[spoiler:BT's HeroicSacrifice]], BT's HeroicSacrifice, you get your hands on the [[SmartGun Smart Pistol]] for the only time in the campaign, letting you tear through the IMC facility at top speed without bothering to aim. Then you get to call in your Titan, [[spoiler:reinstall reinstall BT's core]], core, and rip through the IMC forces with a [[{{BFG}} gigantic]] [[GatlingGood Gatling gun]], thanks to the Legion loadout being unlocked.



** As well as the final stage of the same game. The sheer beauty of the gorgeous attacks with butterflies and cherry blossoms, the unreal music in both the stage and the boss fight, and the awe-inspiring end-boss, [[spoiler: Yuyuko Saigyouji,]] all come together to form a package so stunning and wonderful, many a member of the fanbase has been moved to tears, and not from the [[NintendoHard also-insane difficulty]] that comes with it on the higher levels.

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** As well as the final stage of the same game. The sheer beauty of the gorgeous attacks with butterflies and cherry blossoms, the unreal music in both the stage and the boss fight, and the awe-inspiring end-boss, [[spoiler: Yuyuko Saigyouji,]] Saigyouji, all come together to form a package so stunning and wonderful, many a member of the fanbase has been moved to tears, and not from the [[NintendoHard also-insane difficulty]] that comes with it on the higher levels.



* VideoGame/TransformersWarForCybertron has an absolutely amazing level as the fourth mission of the Decepticon campaign. Megatron, along with Soundwave, and Breakdown are attacked by [[spoiler:Omega FREAKING Supreme]], and are cut off from the rest of the Decepticon forces. What follows is the three of them racing through the underbelly of a ruined Autobot city while being chased by a gigantic warship, with lots of 'Oh crap!' moments where you have to avoid being killed by it. Not to mention the hordes of Autobot mooks that stand between you and a safe escape. Oh, and then there's the fact that [[TheStarscream Starscream]] takes advantage of Megatron's disappearance to do what Starscreams do best and declare HIMSELF leader of the Decepticons...of course, you're playing as (or with) Megatron, so his reaction to all of this is pretty much 'BRING IT ON!'

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* VideoGame/TransformersWarForCybertron has an absolutely amazing level as the fourth mission of the Decepticon campaign. Megatron, along with Soundwave, and Breakdown are attacked by [[spoiler:Omega Omega FREAKING Supreme]], Supreme, and are cut off from the rest of the Decepticon forces. What follows is the three of them racing through the underbelly of a ruined Autobot city while being chased by a gigantic warship, with lots of 'Oh crap!' moments where you have to avoid being killed by it. Not to mention the hordes of Autobot mooks that stand between you and a safe escape. Oh, and then there's the fact that [[TheStarscream Starscream]] takes advantage of Megatron's disappearance to do what Starscreams do best and declare HIMSELF leader of the Decepticons...of course, you're playing as (or with) Megatron, so his reaction to all of this is pretty much 'BRING IT ON!'



* Its sequel, ''VideoGame/TransformersFallOfCybertron'', isn't any slouch in the level department either; for example, the two missions played back-to-back as Megatron. [[spoiler: After being rebuilt by Soundwave into a new body, Megatron proceeds to crash Starscream's coronation as Decepticon leader and then proceeds to fight his way through several increasingly more difficult waves of ''his own soldiers'' before soundly humiliating Starscream and giving him the boot, reaffirming why Megatron is the true lord of the Decepticons. Then in the second mission, Megatron fights his way through an entire Autobot army-again, mostly on his own-to where the Autobots have stored the remains of Trypticon after the end of the first game. He then manage to rebuild Trypticon's chassis and then holds off even more Autobots while Soundwave re-energizes him. Only Megatron doesn't want to actually ''reactivate'' Trypticon, because Trypticon has failed him. He just wanted Trypticon reassembled and energized so he could then have his entire chassis reformatted into his new flagship, the ''Nemesis''.]] You will feel like Cybertron's biggest, most unstoppable badass by the time you're done.
** Or at least until you get to [[UnstoppableRage Grimlock]], who is just as awesome as the trailers make him out to be. You start by throwing Starscream into a console that frees Grimlock from his restraints. Then it becomes part rescue mission and part revenge-driven rampage. You find the other Dinobots one by one as you slaughter 'Cons by the score. It culminates in [[spoiler: a confrontation with Shockwave, where you get to ''bite off AND EAT his left arm.'']]

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* Its sequel, ''VideoGame/TransformersFallOfCybertron'', isn't any slouch in the level department either; for example, the two missions played back-to-back as Megatron. [[spoiler: After being rebuilt by Soundwave into a new body, Megatron proceeds to crash Starscream's coronation as Decepticon leader and then proceeds to fight his way through several increasingly more difficult waves of ''his own soldiers'' before soundly humiliating Starscream and giving him the boot, reaffirming why Megatron is the true lord of the Decepticons. Then in the second mission, Megatron fights his way through an entire Autobot army-again, mostly on his own-to where the Autobots have stored the remains of Trypticon after the end of the first game. He then manage to rebuild Trypticon's chassis and then holds off even more Autobots while Soundwave re-energizes him. Only Megatron doesn't want to actually ''reactivate'' Trypticon, because Trypticon has failed him. He just wanted Trypticon reassembled and energized so he could then have his entire chassis reformatted into his new flagship, the ''Nemesis''.]] You will feel like Cybertron's biggest, most unstoppable badass by the time you're done.
** Or at least until you get to [[UnstoppableRage Grimlock]], who is just as awesome as the trailers make him out to be. You start by throwing Starscream into a console that frees Grimlock from his restraints. Then it becomes part rescue mission and part revenge-driven rampage. You find the other Dinobots one by one as you slaughter 'Cons by the score. It culminates in [[spoiler: a confrontation with Shockwave, where you get to ''bite off AND EAT his left arm.'']]''



* Surlent's first time entering the Underworld in ''VideoGame/TreasureOfTheRudra''. You're suddenly [[spoiler: dead]], there's an entirely new overworld to explore, there's the awesomest SugarWiki/AwesomeMusic in the ''entire game'', and the level ends with a thoroughly disturbing NightmareFuel ContinuityNod as you figure out how to get back to the surface.

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* Surlent's first time entering the Underworld in ''VideoGame/TreasureOfTheRudra''. You're suddenly [[spoiler: dead]], dead, there's an entirely new overworld to explore, there's the awesomest SugarWiki/AwesomeMusic in the ''entire game'', and the level ends with a thoroughly disturbing NightmareFuel ContinuityNod as you figure out how to get back to the surface.



** The moment where you and Eddy Raja [[spoiler:pull an EnemyMine and shoot the hell out of evil zombies]].
** The finale right from [[spoiler:Navarro pulling TheStarscream on Roman to the fist-fight atop his getaway ship is awesome]].

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** The moment where you and Eddy Raja [[spoiler:pull pull an EnemyMine and shoot the hell out of evil zombies]].
zombies.
** The finale right from [[spoiler:Navarro Navarro pulling TheStarscream on Roman to the fist-fight atop his getaway ship is awesome]].awesome.



** Chapters 2 and 3, "Greatness from Small Beginnings" gives us probably the most awesome and fun chase level of the franchise, [[spoiler:featuring a teenage Nathan Drake, who moves and zips through areas in a way consistent for a kid and shows us the greatness the future guy will have]].

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** Chapters 2 and 3, "Greatness from Small Beginnings" gives us probably the most awesome and fun chase level of the franchise, [[spoiler:featuring featuring a teenage Nathan Drake, who moves and zips through areas in a way consistent for a kid and shows us the greatness the future guy will have]].have.



** Chapter 11 starts out calm and slow-paced, with puzzles and platforming for the first half, but the second half is taken up by a massive vehicle chase with you first being pursued by a turret truck and then hopping between jeeps and trucks dealing with the mercernaries trying to kill you. The spectacle alone is worth the price of admission.
** The Epilogue isn't really fast-paced or exciting, but it serves as a sweet send-off to the entire Uncharted series, as you take control of [[spoiler: Cassie, Nate and Elena's kid]], as the game presents a WhereAreTheyNowEpilogue.

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** Chapter 11 starts out calm and slow-paced, with puzzles and platforming for the first half, but the second half is taken up by a massive vehicle chase with you first being pursued by a turret truck and then hopping between jeeps and trucks dealing with the mercernaries mercenaries trying to kill you. The spectacle alone is worth the price of admission.
** The Epilogue isn't really fast-paced or exciting, but it serves as a sweet send-off to the entire Uncharted series, as you take control of [[spoiler: Cassie, Nate and Elena's kid]], kid, as the game presents a WhereAreTheyNowEpilogue.



** The Oceanside Hotel is an odd case in that it is the BestLevelEver on the first playthrough, but to some becomes ThatOneLevel on subsequent playthroughs. Knowing why this is the case spoils the fun of the newcomer somewhat: [[spoiler:the level is entirely scripted, and it is impossible to die. Thus, there is no real threat if you know where all the good scares are, and even if you forget one your character isn't in real danger anyway.]]
*** [[spoiler:This troper begs to differ. The brilliance is exactly in the fact that even though the hotel is almost absolutely harmless, there's exactly ONE point where you can die instantly. If you caught on with the fact that scares you're encountering are actually harmless on your first go through the hotel, it outsmarts you perfectly. Similarly, the hotel is ALMOST entirely scripted, but a couple of jump-scares are randomized between several locations, potentially making you jump in your chair on your second or third go, when you were THINKING that you have it all figured out. It's all predictable after that, though.]]

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** The Oceanside Hotel is an odd case in that it is the BestLevelEver on the first playthrough, but to some becomes ThatOneLevel on subsequent playthroughs. Knowing why this is the case spoils the fun of the newcomer somewhat: [[spoiler:the the level is entirely scripted, and it is impossible to die. Thus, there is no real threat if you know where all the good scares are, and even if you forget one your character isn't in real danger anyway.]]
anyway.
*** [[spoiler:This troper begs to differ. The brilliance is exactly in the fact that even though the hotel is almost absolutely harmless, there's exactly ONE point where you can die instantly. If you caught on with the fact that scares you're encountering are actually harmless on your first go through the hotel, it outsmarts you perfectly. Similarly, the hotel is ALMOST entirely scripted, but a couple of jump-scares are randomized between several locations, potentially making you jump in your chair on your second or third go, when you were THINKING that you have it all figured out. It's all predictable after that, though.]]



** It's worth noting that this werewolf is not, as you might think if you are unfamiliar with Franchise/TheWorldOfDarkness, a simple man-wolf hybrid. It is an enormous (probably 10-12 feet tall, hard to get a good look while running for your life) beast that can rip down walls to reach you. You can TakeAThirdOption to pull a SugarWiki/MomentOfAwesome: [[spoiler:crush the offending shapechanger between the closing halves of the observatory's telescope ceiling]]. That said, you still have to run like mad to escape the werewolf to get enough time to set up the trap, so even if you know the trick beforehand you feel like an absolute badass for pulling it off.

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** It's worth noting that this werewolf is not, as you might think if you are unfamiliar with Franchise/TheWorldOfDarkness, a simple man-wolf hybrid. It is an enormous (probably 10-12 feet tall, hard to get a good look while running for your life) beast that can rip down walls to reach you. You can TakeAThirdOption to pull a SugarWiki/MomentOfAwesome: [[spoiler:crush crush the offending shapechanger between the closing halves of the observatory's telescope ceiling]].ceiling. That said, you still have to run like mad to escape the werewolf to get enough time to set up the trap, so even if you know the trick beforehand you feel like an absolute badass for pulling it off.



** Really, the final level of any Blizzard RTS qualifies. In the case of ''VideoGame/StarcraftI'', the final level of any individual race's campaign qualifies as well. "The Hammer Fall" is undoubtedly the most epic Terran vs. Terran battle in the entire game, including the ones leading to [[spoiler:Mengsk's]] defeat in Brood War.

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** Really, the final level of any Blizzard RTS qualifies. In the case of ''VideoGame/StarcraftI'', the final level of any individual race's campaign qualifies as well. "The Hammer Fall" is undoubtedly the most epic Terran vs. Terran battle in the entire game, including the ones leading to [[spoiler:Mengsk's]] Mengsk's defeat in Brood War.



** The entire Wrath of the Lich King expansion had a lot of Moments of Awesome. One example being [[spoiler:In the quest Finality after going through a huge quest chain involving a number of siege engines and decimated undead armies to kill a powerful lich who comes out a portal to hell with a group of elite soldiers at the bottom of an ancient crypt, you engage the lich and in terrifying moment of awesome, he freezes you and your soldier team in place to await death. When all hope seems lost who swoops in but Highlord Bolvar Fordragon himself who then helps you to handily defeat the undead commander.]]
*** Battle. For. The. Undercity. The absolutely epic finale of arguably the best damned quest line in the expansion. It's amazing as either faction, but the Horde version is by far the most satisfying. Not only do you get to see Thrall showing off his bad ass shamanic powers, you get to ''fight alongside him and Dark Lady Sylvanas'', all to reclaim one of the major home cities of the Horde, and [[spoiler: finally beat the snot out of Varimathras, who's been plotting this coup since the original game]].

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** The entire Wrath of the Lich King expansion had a lot of Moments of Awesome. One example being [[spoiler:In In the quest Finality after going through a huge quest chain involving a number of siege engines and decimated undead armies to kill a powerful lich who comes out a portal to hell with a group of elite soldiers at the bottom of an ancient crypt, you engage the lich and in terrifying moment of awesome, he freezes you and your soldier team in place to await death. When all hope seems lost who swoops in but Highlord Bolvar Fordragon himself who then helps you to handily defeat the undead commander.]]
commander.
*** Battle. For. The. Undercity. The absolutely epic finale of arguably the best damned quest line in the expansion. It's amazing as either faction, but the Horde version is by far the most satisfying. Not only do you get to see Thrall showing off his bad ass shamanic powers, you get to ''fight alongside him and Dark Lady Sylvanas'', all to reclaim one of the major home cities of the Horde, and [[spoiler: finally beat the snot out of Varimathras, who's been plotting this coup since the original game]].game.



** Special mention goes to the level near the end: Before you stands a [[spoiler: climb up a tower with hundreds of demons and their ilk guarding the FinalBoss]] you know how much of a pain you're in for as you wait for the loading screen to finish. When it finally finishes, Titus stands there, Jump Pack equipped, Thunderhammer in hand and doesn't say a word - because there's nothing left to say. There's the goal, enemies inbetween and all you have a Jump Pack and a Thunderhammer. It's '''all you need'''. Feel free to scream "FOR THE EMPEROR!" as you GroundPound for the first time and revel in the [[CatharsisFactor Catharsis]] of righteous slaughter

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** Special mention goes to the level near the end: Before you stands a [[spoiler: climb up a tower with hundreds of demons and their ilk guarding the FinalBoss]] FinalBoss you know how much of a pain you're in for as you wait for the loading screen to finish. When it finally finishes, Titus stands there, Jump Pack equipped, Thunderhammer in hand and doesn't say a word - because there's nothing left to say. There's the goal, enemies inbetween and all you have a Jump Pack and a Thunderhammer. It's '''all you need'''. Feel free to scream "FOR THE EMPEROR!" as you GroundPound for the first time and revel in the [[CatharsisFactor Catharsis]] of righteous slaughter



** ''Sometimes You Still Lose'', where [[spoiler: Damien takes over [=ctOS=] and tries to kill you with it]]. All the hacking tricks you've used in the past, from blowing up steam pipes to screwing with traffic lights, are now being used against you, with a healthy dose of InterfaceScrew besides. It all culminates in [[spoiler:a massive city-wide blackout and Jordi's brief FaceHeelTurn]].

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** ''Sometimes You Still Lose'', where [[spoiler: Damien takes over [=ctOS=] and tries to kill you with it]].it. All the hacking tricks you've used in the past, from blowing up steam pipes to screwing with traffic lights, are now being used against you, with a healthy dose of InterfaceScrew besides. It all culminates in [[spoiler:a a massive city-wide blackout and Jordi's brief FaceHeelTurn]].FaceHeelTurn.



*** "Ghosts": After infiltrating a crumbling building full of Fixers, you find yourself wandering through an [[NightmareFuel eerie and twisted]] haunted house-esque display of [[spoiler:the victims of the 2003 blackout T-Bone caused]], culminating in TheReveal of why [[spoiler:Defalt]]'s been gunning for T-Bone. At the end of that, [[spoiler:Defalt]] causes a blackout himself, through which you have to fight your way through a final onslaught of Fixers making a beeline for you.

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*** "Ghosts": After infiltrating a crumbling building full of Fixers, you find yourself wandering through an [[NightmareFuel eerie and twisted]] haunted house-esque display of [[spoiler:the the victims of the 2003 blackout T-Bone caused]], caused, culminating in TheReveal of why [[spoiler:Defalt]]'s Defalt's been gunning for T-Bone. At the end of that, [[spoiler:Defalt]] Defalt causes a blackout himself, through which you have to fight your way through a final onslaught of Fixers making a beeline for you.



*** "The Verdict": You infiltrate [[spoiler:Defalt]]'s base OneManArmy-style, first by taking out a small army of mooks guarding the entrance, then taking out another small army of them to hack your way in further. After that, [[spoiler:Defalt]] hits you with infrasonic waves, causing a bit of InterfaceScrew while you kick a few more asses. Then you guide Frewer through a maze filled with guards in an assisted stealth section that, thanks to the way the area is designed, makes it way more enjoyable than ''any'' of the similar sections in the main campaign. Finally, you fight through one last onslaught of Fixers before finally confronting [[spoiler:Defalt]] face-to-face, where you take him out in [[HoistByHisOwnPetard one of the most satisfying ways possible]].

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*** "The Verdict": You infiltrate [[spoiler:Defalt]]'s Defalt's base OneManArmy-style, first by taking out a small army of mooks guarding the entrance, then taking out another small army of them to hack your way in further. After that, [[spoiler:Defalt]] Defalt hits you with infrasonic waves, causing a bit of InterfaceScrew while you kick a few more asses. Then you guide Frewer through a maze filled with guards in an assisted stealth section that, thanks to the way the area is designed, makes it way more enjoyable than ''any'' of the similar sections in the main campaign. Finally, you fight through one last onslaught of Fixers before finally confronting [[spoiler:Defalt]] Defalt face-to-face, where you take him out in [[HoistByHisOwnPetard one of the most satisfying ways possible]].



* Being captured by the Nazis, and then breaking out of your restraints during the trial and shooting up the courthouse! [[spoiler:Sadly this turns out to be AllADream, and B.J is executed via decapitation the next day. Don't worry, he gets better.]] Yes, you did just read that.

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* Being captured by the Nazis, and then breaking out of your restraints during the trial and shooting up the courthouse! [[spoiler:Sadly Sadly this turns out to be AllADream, and B.J is executed via decapitation the next day. Don't worry, he gets better.]] Yes, you did just read that.



* Infiltrating a Nazi base [[spoiler:on ''Venus'' to participate in a film audition presided over by an insane, geriatric, puking Adolf Hitler. And yes, you ''can'' kill him (via boot to the head), though it nets you a NonStandardGameOver.]] [[RunningGag And then you get to rampage through the place!]]
* Fighting an entire army of Nazi goons, robots and super-soldiers and then finally duking it out with a pair of SuperPrototype Nazi war-machines on the flight deck of a Nazi flying fortress [[spoiler:that you've just nicked for the Resistance. Then going down to terra firma to interrupt a TV interview with the villainess Frau Engel and killing her live on air with a hatchet while she screams in horror and disbelief that you've come back from being decapitated.]]

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* Infiltrating a Nazi base [[spoiler:on on ''Venus'' to participate in a film audition presided over by an insane, geriatric, puking Adolf Hitler. And yes, you ''can'' kill him (via boot to the head), though it nets you a NonStandardGameOver.]] [[RunningGag And then you get to rampage through the place!]]
* Fighting an entire army of Nazi goons, robots and super-soldiers and then finally duking it out with a pair of SuperPrototype Nazi war-machines on the flight deck of a Nazi flying fortress [[spoiler:that that you've just nicked for the Resistance. Then going down to terra firma to interrupt a TV interview with the villainess Frau Engel and killing her live on air with a hatchet while she screams in horror and disbelief that you've come back from being decapitated.]]decapitated]
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** Golden Passage was a very effective [[AllTheWorldsAreAStage Final Exam Level]], requiring you to use all of your techniques and knowledge of Wario's transformations to get all the four pieces and Keyzer as fast as possible before the time ran out. Also the only level where the recurring scientist appears outside any of the puzzle rooms.

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** Golden Passage was is a very effective [[AllTheWorldsAreAStage Final Exam Level]], AllTheWorldsAreAStage Level, requiring you to use all of your techniques and knowledge of Wario's transformations to get all the four pieces and Keyzer as fast as possible before the time ran runs out. Also the only level where the recurring scientist appears outside any of the puzzle rooms.



** Kat and Ana's stage in Wario Ware Twisted. It eschews the entire gimmick of the game and returns to simple button pressing (one button, no d-pad or anything), and manages to still be really fun.

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** Kat Kat's and Ana's stage in Wario Ware Twisted. It eschews the entire gimmick of the game and returns to simple button pressing (one button, no d-pad or anything), and manages to still be really fun.
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* Chapter IV. After escaping the turmoil in Temeria, Geralt finds himself in a small, peaceful village on the lakeshore, which nonetheless is not without its share of problems: there are complications over a coming wedding, a conflict's brewing with the lake-dwelling sentient amphibians, and the local goddess would appreciate some company. That's right, the whole chapter is a wonderful mix of [[KingArthur Arthurian legend]], Franchise/CthulhuMythos and Polish Romanticism[[note]]yeah, that last part will fly over the heads of most players - so what?[[/note]], all in fascinatingly folky setting. For his actions, the Lady goddess of the Lake knights Geralt and gives him the magic sword Aerondight, effectively turning Geralt into Lancelot.

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* Chapter IV. After escaping the turmoil in Temeria, Geralt finds himself in a small, peaceful village on the lakeshore, which nonetheless is not without its share of problems: there are complications over a coming wedding, a conflict's brewing with the lake-dwelling sentient amphibians, and the local goddess would appreciate some company. That's right, the whole chapter is a wonderful mix of [[KingArthur Arthurian legend]], Myth/ArthurianLegend, Franchise/CthulhuMythos and Polish Romanticism[[note]]yeah, that last part will fly over the heads of most players - so what?[[/note]], all in fascinatingly folky setting. For his actions, the Lady goddess of the Lake knights Geralt and gives him the magic sword Aerondight, effectively turning Geralt into Lancelot.
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* The Extra and Phantasm stages of VideoGame/{{Touhou}} 7: Perfect Cherry Blossom certainly qualify. Half of each level is an epic boss battle complete with [[AwesomeMusic/VideoGames Awesome Music]], and the stages themselves are quite well-designed to be NintendoHard without relying on FakeDifficulty.

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* The Extra and Phantasm stages of VideoGame/{{Touhou}} 7: Perfect Cherry Blossom ''VideoGame/TouhouYouyoumuPerfectCherryBlossom'' certainly qualify. Half of each level is an epic boss battle complete with [[AwesomeMusic/VideoGames Awesome Music]], and the stages themselves are quite well-designed to be NintendoHard without relying on FakeDifficulty.
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* The Hollywood hub (minus the sewers section) is many players' favorite section of the game. Aside from the pretty locales, it features an engaging main quest (investigating the origins of a snuff film), a variety of interesting side quests (from preventing a miniature ZombieApocalypse to meeting with someone from your former life to negotiating with a gargoyle) and memorable NPCs (including the resident MsFanservice). It also helps that this is about the point in the game where the player's capabilities finally start coming into their own, most notably with the game's first aversion of GunsAreWorthless showing up.

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* The Hollywood hub (minus the sewers section) is many players' favorite section of the game. Aside from the pretty locales, it features an engaging main quest (investigating the origins of a snuff film), a variety of interesting side quests (from preventing a miniature ZombieApocalypse to meeting with someone from your former life to negotiating with a gargoyle) and memorable NPCs [=NPCs=] (including the resident MsFanservice). It also helps that this is about the point in the game where the player's capabilities finally start coming into their own, most notably with the game's first aversion of GunsAreWorthless showing up.
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Add to Tomb Raider

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**KV5. A fast-paced jeep chase across massive dunes while avoiding pitfalls and grenades the entire way.
**The entire Cairo section as well. The sky is an ominous green and you're under attack from military soldiers, wasps the size of mini vans, crocodiles, a giant Minotaur, and even a fire-breathing dragon. There's also a lot of fun driving sequences.
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** The Hollywood hub (minus the sewers section) is many players' favorite section of the game. Aside from the pretty locales, it features an engaging main quest (investigating the origins of a snuff film), a variety of interesting side quests (from preventing a miniature ZombieApocalypse to meeting with someone from your former life to negotiating with a gargoyle) and memorable NPCs (including the resident MsFanservice). It also helps that this is about the point in the game where the player's capabilities finally start coming into their own, most notably with the game's first aversion of GunsAreWorthless showing up.

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** * The Hollywood hub (minus the sewers section) is many players' favorite section of the game. Aside from the pretty locales, it features an engaging main quest (investigating the origins of a snuff film), a variety of interesting side quests (from preventing a miniature ZombieApocalypse to meeting with someone from your former life to negotiating with a gargoyle) and memorable NPCs (including the resident MsFanservice). It also helps that this is about the point in the game where the player's capabilities finally start coming into their own, most notably with the game's first aversion of GunsAreWorthless showing up.
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Added DiffLines:

** The Hollywood hub (minus the sewers section) is many players' favorite section of the game. Aside from the pretty locales, it features an engaging main quest (investigating the origins of a snuff film), a variety of interesting side quests (from preventing a miniature ZombieApocalypse to meeting with someone from your former life to negotiating with a gargoyle) and memorable NPCs (including the resident MsFanservice). It also helps that this is about the point in the game where the player's capabilities finally start coming into their own, most notably with the game's first aversion of GunsAreWorthless showing up.
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* ''TeenageMutantNinjaTurtles 4'''s penultimate level is a highway in [[{{Zeerust}} the year 2020]], to what appears to be Las Vegas, and you (and your enemies) are on hoverboards.

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* ''TeenageMutantNinjaTurtles 4'''s The penultimate level of ''VideoGame/TeenageMutantNinjaTurtlesTurtlesInTime'' is a highway in [[{{Zeerust}} the year 2020]], to what appears to be Las Vegas, and you (and your enemies) are on hoverboards.



[[folder:Warhammer 40K: Space Marine]]

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[[folder:Warhammer 40K: 40,000: Space Marine]]










* Air Fight in ''VideoGame/ZoneOfTheEnders 2''. You versus six flying battleships with MoreDakka, {{Roboteching}} BeamSpam and naturally, {{Wave Motion Gun}}s. All accompanied by [[AwesomeMusic/VideoGames Awesome Music]]. And when you manage to destroy one with your own WaveMotionGun, you can see it falling for miles and breaking up in the air. {{Troperrific}}.

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* Air Fight in ''VideoGame/ZoneOfTheEnders 2''.''VideoGame/ZoneOfTheEndersThe2ndRunner''. You versus six flying battleships with MoreDakka, {{Roboteching}} BeamSpam and naturally, {{Wave Motion Gun}}s. All accompanied by [[AwesomeMusic/VideoGames Awesome Music]]. And when you manage to destroy one with your own WaveMotionGun, you can see it falling for miles and breaking up in the air. {{Troperrific}}.
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* Return to the Cathedral sees Garrett finally having the artifacts he needs to steal The Eye. The level is chock full of supernatural enemies and spooky atmosphere, and features a great twist at the end cutscene.

Changed: 14

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Correcting a link's namespace.


** Dribble and Spitz' stage in ''Smooth Moves''! Fun microgames, a very nice [[SugarWiki/AwesomeMusic song]], and one of the best [[BestBossEver Boss microgames]] that even utilizes your VideoGame/{{Mii}}.

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** Dribble and Spitz' stage in ''Smooth Moves''! Fun microgames, a very nice [[SugarWiki/AwesomeMusic song]], and one of the best [[BestBossEver Boss microgames]] that even utilizes your VideoGame/{{Mii}}.UsefulNotes/{{Mii}}.

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Changed: 32

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* The level "Effect and Cause" in ''VideoGame/Titanfall2''. Exploring an IMC research complex, and switching in time between the ruins in the present and it's pristine past. Eventually, you find yourself using temporal travel to switch out in the middle of fighting off IMC grunts and marauding predators, and to complete parkour puzzles. Then you get into a part where you have to fight in ''both'' time periods. Then you get back to your 'mech, and ''you can still time travel in the mech!'' Over the course of the stage, you eventually come to the realization that the reason the base got wrecked is because your jumping in and out of the past caused the director to order a premature test, the explosive reaction of which is what led the Militia(and by extension, '''you''') to the planet in the first place. Then the weapon ''completely breaks time'', and you have to walk into the middle of the exploding superweapon to scan it's energy signature.

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* The level "Effect and Cause" in ''VideoGame/Titanfall2''. Cause". Exploring an IMC research complex, and switching in time between the ruins in the present and it's its pristine past. Eventually, you find yourself using temporal travel to switch out in the middle of fighting off IMC grunts and marauding predators, and to complete parkour puzzles. Then you get into a part where you have to fight in ''both'' time periods. Then you get back to your 'mech, and ''you can still time travel in the mech!'' Over the course of the stage, you eventually come to the realization that the reason the base got wrecked is because your jumping in and out of the past caused the director to order a premature test, the explosive reaction of which is what led the Militia(and Militia (and by extension, '''you''') to the planet in the first place. Then the weapon ''completely breaks time'', and you have to walk into the middle of the exploding superweapon to scan it's its energy signature. signature.
* "The Ark" is a gigantic BattleshipRaid as you chase down an IMC ship above the jungles of Typhon. You start by shooting down enemy escorts with a rocket launcher, and it only gets better from there, with BT providing a FastballSpecial from one moving ship to another, platforming on the outsides of ships to get around obstacles, hijacking a ''battleship'', culminating in a tense boss fight with an enemy Titan on top of the battleship.
* The final level is two very different types of CatharsisFactor. After [[spoiler:BT's HeroicSacrifice]], you get your hands on the [[SmartGun Smart Pistol]] for the only time in the campaign, letting you tear through the IMC facility at top speed without bothering to aim. Then you get to call in your Titan, [[spoiler:reinstall BT's core]], and rip through the IMC forces with a [[{{BFG}} gigantic]] [[GatlingGood Gatling gun]], thanks to the Legion loadout being unlocked.
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* The battle of Kaer Morhen in the Witcher 3 is an incredibly epic moment. You have gathered a small team to defend against the legions of TheWildHunt. You get to play as both Geralt and Ciri as you make short work of the seemingly endless armies.

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* The battle of Kaer Morhen in the [[VideoGame/TheWitcher3WildHunt Witcher 3 3]] is an incredibly epic moment. You have gathered a small team to defend against the legions of TheWildHunt. You get to play as both Geralt and Ciri as you make short work of the seemingly endless armies.
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* The battle of Kaer Morhen in the Witcher 3 is an incredibly epic moment. You have gathered a small team to defend against the legions of TheWildHunt. You get to play as both Geralt and Ciri as you make short work of the seemingly endless armies.
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* [=E3M10=] of ''VideoGame/Wolfenstein3D''. Seems freaky when you first enter it ("why the hell is a ''PacMan'' ghost bearing down on me?!") - right up to the moment you realise it's a [[{{Homage}} near-perfect recreation]] of ''PacMan'' (the only things missing are the looparounds - replaced with level exits - and the power pills are switched to extra lives. The ghosts themselves are indestructible).

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* [=E3M10=] of ''VideoGame/Wolfenstein3D''. Seems freaky when you first enter it ("why the hell is a ''PacMan'' ''VideoGame/PacMan'' ghost bearing down on me?!") - right up to the moment you realise it's a [[{{Homage}} near-perfect recreation]] of ''PacMan'' ''VideoGame/PacMan'' (the only things missing are the looparounds - replaced with level exits - and the power pills are switched to extra lives. The ghosts themselves are indestructible).
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not a trope


* Any of the 9-Volt and 18-Volt stages tend to be awesome levels filled with {{Nostalgia}}-inducing microgames! Any of the final Wario stages are also this and tend to have some of the best [[FinalBoss Boss]] [[BestBossEver microgames]].

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* Any of the 9-Volt and 18-Volt stages tend to be awesome levels filled with {{Nostalgia}}-inducing nostalgia-inducing microgames! Any of the final Wario stages are also this and tend to have some of the best [[FinalBoss Boss]] [[BestBossEver microgames]].
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*** "HoldTheLine": Think "For the Portfolio" listed above, only throw in several more waves of Fixers, an ''assload'' of additional traps, and ''[[MundaneMadeAwesome cameras armed with]] [[MoreDakka machine guns]]''. Combine this with the game giving you far more ammo than you'll ever need, and you're pretty much given free reign to take out wave after wave of mooks in any way you see fit, and it's [[RuleOfFun every bit as fun as it sounds]]. To top it all off, the mission ends with a CrowningMomentOfAwesome for Frewer.

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*** "HoldTheLine": Think "For the Portfolio" listed above, only throw in several more waves of Fixers, an ''assload'' of additional traps, and ''[[MundaneMadeAwesome cameras armed with]] [[MoreDakka machine guns]]''. Combine this with the game giving you far more ammo than you'll ever need, and you're pretty much given free reign to take out wave after wave of mooks in any way you see fit, and it's [[RuleOfFun every bit as fun as it sounds]]. To top it all off, the mission ends with a CrowningMomentOfAwesome SugarWiki/MomentOfAwesome for Frewer.
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** The Chateau Levels are awesome too, nice scenery, cool architecture, interesting puzzle level and then some of the scariest and most realistic video game fires we have seen yet. The Conflagaration is VisualEffectsOfAwesome.

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** The Chateau Levels are awesome too, nice scenery, cool architecture, interesting puzzle level and then some of the scariest and most realistic video game fires we have seen yet. The Conflagaration is VisualEffectsOfAwesome.SugarWiki/VisualEffectsOfAwesome.
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* Skatopia from [[TonyHawksUnderground 2]], which is like a huge playground with giant mountains you can ride down.
* New Orleans in [[TonyHawksUnderground Tony Hawk's Underground 2]]. On top of feeling like a genuine large city, it had an entire network of half pipes, ramps and parks on the roofs of all its buildings, and it actually managed to feel southern without passing in to stereotypical territory, something games usually don't handle well. On top of that, grinding the tombs (The dead are "buried" above-ground in NO) in the local graveyard will transform the entire city into a voodoo hellhole, with a portal to hell in the center and hordes of zombies.

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* Skatopia from [[TonyHawksUnderground [[VideoGame/TonyHawksUnderground 2]], which is like a huge playground with giant mountains you can ride down.
* New Orleans in [[TonyHawksUnderground [[VideoGame/TonyHawksUnderground Tony Hawk's Underground 2]]. On top of feeling like a genuine large city, it had an entire network of half pipes, ramps and parks on the roofs of all its buildings, and it actually managed to feel southern without passing in to stereotypical territory, something games usually don't handle well. On top of that, grinding the tombs (The dead are "buried" above-ground in NO) in the local graveyard will transform the entire city into a voodoo hellhole, with a portal to hell in the center and hordes of zombies.
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* Chapter IV. After escaping the turmoil in Temeria, Geralt finds himself in a small, peaceful village on the lakeshore, which nonetheless is not without its share of problems: there are complications over a coming wedding, a conflict's brewing with the lake-dwelling sentient amphibians, and the local goddess would appreciate some company. That's right, the whole chapter is a wonderful mix of [[KingArthur Arthurian legend]], CthulhuMythos and Polish Romanticism[[note]]yeah, that last part will fly over the heads of most players - so what?[[/note]], all in fascinatingly folky setting. For his actions, the Lady goddess of the Lake knights Geralt and gives him the magic sword Aerondight, effectively turning Geralt into Lancelot.

to:

* Chapter IV. After escaping the turmoil in Temeria, Geralt finds himself in a small, peaceful village on the lakeshore, which nonetheless is not without its share of problems: there are complications over a coming wedding, a conflict's brewing with the lake-dwelling sentient amphibians, and the local goddess would appreciate some company. That's right, the whole chapter is a wonderful mix of [[KingArthur Arthurian legend]], CthulhuMythos Franchise/CthulhuMythos and Polish Romanticism[[note]]yeah, that last part will fly over the heads of most players - so what?[[/note]], all in fascinatingly folky setting. For his actions, the Lady goddess of the Lake knights Geralt and gives him the magic sword Aerondight, effectively turning Geralt into Lancelot.
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** This level is fairly early on, and the early game is mostly easy, pitting the player for the most part against normal mortal humans. Thus, before this level the player has probably never felt threatened in the game. It's a nice reminder to the player that you may be an immortal creature of the night, but in the WorldOfDarkness there's still a lot out there far more powerful than you.

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** This level is fairly early on, and the early game is mostly easy, pitting the player for the most part against normal mortal humans. Thus, before this level the player has probably never felt threatened in the game. It's a nice reminder to the player that you may be an immortal creature of the night, but in the WorldOfDarkness [[Franchise/TheWorldOfDarkness World of Darkness]] there's still a lot out there far more powerful than you.



** It's worth noting that this werewolf is not, as you might think if you are unfamiliar with the WorldOfDarkness, a simple man-wolf hybrid. It is an enormous (probably 10-12 feet tall, hard to get a good look while running for your life) beast that can rip down walls to reach you. You can TakeAThirdOption to pull a SugarWiki/MomentOfAwesome: [[spoiler:crush the offending shapechanger between the closing halves of the observatory's telescope ceiling]]. That said, you still have to run like mad to escape the werewolf to get enough time to set up the trap, so even if you know the trick beforehand you feel like an absolute badass for pulling it off.

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** It's worth noting that this werewolf is not, as you might think if you are unfamiliar with the WorldOfDarkness, Franchise/TheWorldOfDarkness, a simple man-wolf hybrid. It is an enormous (probably 10-12 feet tall, hard to get a good look while running for your life) beast that can rip down walls to reach you. You can TakeAThirdOption to pull a SugarWiki/MomentOfAwesome: [[spoiler:crush the offending shapechanger between the closing halves of the observatory's telescope ceiling]]. That said, you still have to run like mad to escape the werewolf to get enough time to set up the trap, so even if you know the trick beforehand you feel like an absolute badass for pulling it off.
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* The [[http://www.youtube.com/watch?v=DaEh6p6B_I8 second level]] of the {{Willow}} arcade game, particularly the wagon ride. Its counterpart in the movie was nowhere near as intense.

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* The [[http://www.youtube.com/watch?v=DaEh6p6B_I8 second level]] of the {{Willow}} ''VideoGame/{{Willow}}'' arcade game, particularly the wagon ride. Its counterpart in the movie was nowhere near as intense.
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* Tempest Peak Manor from ''{{Vexx}}.'' You get to roam around inside [[MacroZone a giant's house,]] which is neat enough, but it also has things like getting ''flung'' up into the rafters and sneaking around, flinging gelatin to get an extra life, playing a mini-game on a GIANT TV by ''standing'' on the joystick, and a ridiculous [[ShaggyDogStory Shaggy Dog]] EasterEgg. Oh: And the music? It's ''[[SugarWiki/AwesomeMusic awesome.]]''

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* Tempest Peak Manor from ''{{Vexx}}.''VideoGame/{{Vexx}}.'' You get to roam around inside [[MacroZone a giant's house,]] which is neat enough, but it also has things like getting ''flung'' up into the rafters and sneaking around, flinging gelatin to get an extra life, playing a mini-game on a GIANT TV by ''standing'' on the joystick, and a ridiculous [[ShaggyDogStory Shaggy Dog]] EasterEgg. Oh: And the music? It's ''[[SugarWiki/AwesomeMusic awesome.]]''

Added: 2809

Changed: 2002

Removed: 191

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[[folder:Yoshi]]
* The infamous Touch Fuzzy Get Dizzy from Yoshi's Island. Halfway through the level, the titular Fuzzies appear and when you touch them, Yoshi gets reeeeaaaally high and starts stumbling around with the most hilarious look on his face.
** Any time you become Super Baby Mario. Yoshi becomes a giant egg and follows around Baby Mario, who now has a cape and can run along walls and ceilings and glide.
** Raphael Raven's castle. It's one of the better designed castles and goes into the sky. It's really breathtaking, and the [[BestBossEver boss]] takes place on the moon itself.
* The Tall Tower from ''VideoGame/YoshisStory'' is boing-a-riffic fun! In addition to having a lovely backdrop and ''pretty'' music, you get to rocket around on ''springs'' everywhere! Wheee!

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[[folder:Yoshi]]
[[folder:Wolfenstein: The New Order]]
* The infamous Touch Fuzzy Get Dizzy from Yoshi's Island. Halfway London Monitor boss-fight. A [[HumongousMecha Humongous Nazi Mecha]] vs. unstoppable Nazi-killing AntiHero B.J Blazkowicz. ''On foot''. '''''[[OneManArmy B.J wins]]'''''.
* Rampaging
through a concentration camp on a hijacked Nazi robot and causing a breakout, killing hundreds of Nazis in the level, process.
* Fighting laser-wielding Nazi {{Space Marine}}s '''on
the titular Fuzzies appear and when you touch them, Yoshi gets reeeeaaaally high and starts stumbling around with the most hilarious look on his face.
** Any time you become Super Baby Mario. Yoshi becomes a giant egg and follows around Baby Mario, who now has a cape and can run along walls and ceilings and glide.
** Raphael Raven's castle. It's one of the better designed castles and goes into the sky. It's really breathtaking, and the [[BestBossEver boss]] takes place on the moon itself.
* The Tall Tower from ''VideoGame/YoshisStory'' is boing-a-riffic fun! In addition to having a lovely backdrop and ''pretty'' music, you get to rocket around on ''springs'' everywhere! Wheee!
Moon'''.



[[folder:Zone of the Enders]]
* Air Fight in ''VideoGame/ZoneOfTheEnders 2''. You versus six flying battleships with MoreDakka, {{Roboteching}} BeamSpam and naturally, {{Wave Motion Gun}}s. All accompanied by [[AwesomeMusic/VideoGames Awesome Music]]. And when you manage to destroy one with your own WaveMotionGun, you can see it falling for miles and breaking up in the air. {{Troperrific}}.
** And while we're at it, the [[TheWarSequence Mars Melee]]. You, the [[VideoGame/{{Gradius}} Vic Viper]], and 20 or so [[RedShirtArmy LEVs]] against ''hundreds'' if not a thousand or more enemy {{Mecha Mook}}s. From the opening salvo of attacks, to the scramble to save your troops, to the inevitable OhCrap you feel when the on-screen radar shows a ''wave'' of enemies coming down at you, the whole thing is an intense, frantic, and ''awesome'' battle that really shows off what the game's about, and how much power Jehuty really has.
** Rescuing Ken. The mission, the music, and just the sheer amount of mooks you'll obliterate on your way up and out of there is beyond description in how heroic and awesome it will make you feel.

to:

[[folder:Zone of [[folder:Wolfenstein II: The New Colossus]]
* Fending off a Nazi boarding party largely single-handed and ''while wheelchair-bound''.
* Fighting through
the Enders]]
nuked ruins of Manhattan.
* Air Fight in ''VideoGame/ZoneOfTheEnders 2''. You versus six flying battleships with MoreDakka, {{Roboteching}} BeamSpam Being captured by the Nazis, and naturally, {{Wave Motion Gun}}s. All accompanied by [[AwesomeMusic/VideoGames Awesome Music]]. And when you manage to destroy one with your own WaveMotionGun, you can see it falling for miles and then breaking up in out of your restraints during the air. {{Troperrific}}.
**
trial and shooting up the courthouse! [[spoiler:Sadly this turns out to be AllADream, and B.J is executed via decapitation the next day. Don't worry, he gets better.]] Yes, you did just read that.
* Riding on the back of a giant fire-breathing Nazi robot dog through the dilapidated streets of New Orleans.
* Infiltrating a Nazi base [[spoiler:on ''Venus'' to participate in a film audition presided over by an insane, geriatric, puking Adolf Hitler.
And while we're at it, the [[TheWarSequence Mars Melee]]. You, the [[VideoGame/{{Gradius}} Vic Viper]], and 20 or so [[RedShirtArmy LEVs]] against ''hundreds'' if not a thousand or more enemy {{Mecha Mook}}s. From the opening salvo of attacks, yes, you ''can'' kill him (via boot to the scramble head), though it nets you a NonStandardGameOver.]] [[RunningGag And then you get to save your troops, to rampage through the inevitable OhCrap you feel when place!]]
* Fighting an entire army of Nazi goons, robots and super-soldiers and then finally duking it out with a pair of SuperPrototype Nazi war-machines on
the on-screen radar shows a ''wave'' flight deck of enemies coming a Nazi flying fortress [[spoiler:that you've just nicked for the Resistance. Then going down at you, to terra firma to interrupt a TV interview with the whole thing is an intense, frantic, villainess Frau Engel and ''awesome'' battle killing her live on air with a hatchet while she screams in horror and disbelief that really shows off what the game's about, and how much power Jehuty really has.
** Rescuing Ken. The mission, the music, and just the sheer amount of mooks you'll obliterate on your way up and out of there is beyond description in how heroic and awesome it will make you feel.
you've come back from being decapitated.]]


Added DiffLines:


[[folder:Yoshi]]
* The infamous Touch Fuzzy Get Dizzy from Yoshi's Island. Halfway through the level, the titular Fuzzies appear and when you touch them, Yoshi gets reeeeaaaally high and starts stumbling around with the most hilarious look on his face.
** Any time you become Super Baby Mario. Yoshi becomes a giant egg and follows around Baby Mario, who now has a cape and can run along walls and ceilings and glide.
** Raphael Raven's castle. It's one of the better designed castles and goes into the sky. It's really breathtaking, and the [[BestBossEver boss]] takes place on the moon itself.
* The Tall Tower from ''VideoGame/YoshisStory'' is boing-a-riffic fun! In addition to having a lovely backdrop and ''pretty'' music, you get to rocket around on ''springs'' everywhere! Wheee!
[[/folder]]

[[folder:Zone of the Enders]]
* Air Fight in ''VideoGame/ZoneOfTheEnders 2''. You versus six flying battleships with MoreDakka, {{Roboteching}} BeamSpam and naturally, {{Wave Motion Gun}}s. All accompanied by [[AwesomeMusic/VideoGames Awesome Music]]. And when you manage to destroy one with your own WaveMotionGun, you can see it falling for miles and breaking up in the air. {{Troperrific}}.
** And while we're at it, the [[TheWarSequence Mars Melee]]. You, the [[VideoGame/{{Gradius}} Vic Viper]], and 20 or so [[RedShirtArmy LEVs]] against ''hundreds'' if not a thousand or more enemy {{Mecha Mook}}s. From the opening salvo of attacks, to the scramble to save your troops, to the inevitable OhCrap you feel when the on-screen radar shows a ''wave'' of enemies coming down at you, the whole thing is an intense, frantic, and ''awesome'' battle that really shows off what the game's about, and how much power Jehuty really has.
** Rescuing Ken. The mission, the music, and just the sheer amount of mooks you'll obliterate on your way up and out of there is beyond description in how heroic and awesome it will make you feel.
[[/folder]]
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[[folder:''Watch Dogs'']]

to:

[[folder:''Watch Dogs'']][[folder:Watch Dogs]]

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