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Crygor!

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* Dr Crygor's stage from the same game. All of his Microgames are themed around tilting the Gameboy to alter the gravity of the microgames. Even the Boss Microgame, Stumblebot, makes use of this gimmick well.
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* Episode 4, "The Viewtiful Escape", is more likely than not to be ThatOneLevel the first time you play it. But as you familiarize yourself with the game, The Viewtiful Escape becomes perhaps the most memorable and fun episode in the game, beginning inside a giant torpedo tube on a submarine where you must [[CorridorCubbyholeRun take cover by smashing holes into the floor and ceiling]] as you make your way to the deck, where you encounter your first [[SmashMook Gelby]], who holds the steering wheel. After placing the steering wheel into the dashboard, you then use it to [[LevelInReverse flip the submarine]] so that you can descend down the torpedo launcher with Mach Speed and shut it down from within. After backtracking to the deck and flipping the submarine once more, you then go ''up'' the torpedo launcher now that it's no longer moving, and get to the reactor room where you fight a MirrorBoss. After defeating the boss, the submarine rotates 90° as it begins to sink, and you must [[EscapeSequence escape by getting on top of a torpedo lodged in the launcher and using Slow-Mo to amplify the ignition]]. And did we mention [[https://www.youtube.com/watch?v=Tr8ZwD5xjoU the music is a banger]]?

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* Episode 4, 4 of ''VideoGame/ViewtifulJoe'', "The Viewtiful Escape", is more likely than not to be ThatOneLevel the first time you play it. But as you familiarize yourself with the game, The Viewtiful Escape becomes perhaps the most memorable and fun episode in the game, beginning inside a giant torpedo tube on a submarine where you must [[CorridorCubbyholeRun take cover by smashing holes into the floor and ceiling]] as you make your way to the deck, where you encounter your first [[SmashMook Gelby]], who holds the steering wheel. After placing the steering wheel into the dashboard, you then use it to [[LevelInReverse flip the submarine]] so that you can descend down the torpedo launcher with Mach Speed and shut it down from within. After backtracking to the deck and flipping the submarine once more, you then go ''up'' the torpedo launcher now that it's no longer moving, and get to the reactor room where you fight a MirrorBoss. After defeating the boss, the submarine rotates 90° as it begins to sink, and you must [[EscapeSequence escape by getting on top of a torpedo lodged in the launcher and using Slow-Mo to amplify the ignition]]. And did we mention [[https://www.youtube.com/watch?v=Tr8ZwD5xjoU the music is a banger]]?
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* Episode 4, "The Viewtiful Escape", is more likely than not to be ThatOneLevel the first time you play it. But as you familiarize yourself with the game, The Viewtiful Escape becomes perhaps the most memorable and fun episode in the game, beginning inside a giant torpedo tube where you must [[CorridorCubbyholeRun take cover by smashing holes into the floor and ceiling]] as you make your way to the deck, where you encounter your first [[SmashMook Gelby]], who holds the steering wheel. After placing the steering wheel into the dashboard, you then use it to [[LevelInReverse flip the submarine]] so that you can descend down the torpedo launcher with Mach Speed and shut it down from within. After backtracking to the deck and flipping the submarine once more, you then go ''up'' the torpedo launcher now that it's no longer moving, and get to the reactor room where you fight a MirrorBoss. After defeating the boss, the submarine rotates 90° as it begins to sink, and you must [[EscapeSequence escape by getting on top of a torpedo lodged in the launcher and using Slow-Mo to amplify the ignition]]. And did we mention [[https://www.youtube.com/watch?v=Tr8ZwD5xjoU the music is a banger]]?

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* Episode 4, "The Viewtiful Escape", is more likely than not to be ThatOneLevel the first time you play it. But as you familiarize yourself with the game, The Viewtiful Escape becomes perhaps the most memorable and fun episode in the game, beginning inside a giant torpedo tube on a submarine where you must [[CorridorCubbyholeRun take cover by smashing holes into the floor and ceiling]] as you make your way to the deck, where you encounter your first [[SmashMook Gelby]], who holds the steering wheel. After placing the steering wheel into the dashboard, you then use it to [[LevelInReverse flip the submarine]] so that you can descend down the torpedo launcher with Mach Speed and shut it down from within. After backtracking to the deck and flipping the submarine once more, you then go ''up'' the torpedo launcher now that it's no longer moving, and get to the reactor room where you fight a MirrorBoss. After defeating the boss, the submarine rotates 90° as it begins to sink, and you must [[EscapeSequence escape by getting on top of a torpedo lodged in the launcher and using Slow-Mo to amplify the ignition]]. And did we mention [[https://www.youtube.com/watch?v=Tr8ZwD5xjoU the music is a banger]]?
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[[folder:Viewtiful Joe]]
* Episode 4, "The Viewtiful Escape", is more likely than not to be ThatOneLevel the first time you play it. But as you familiarize yourself with the game, The Viewtiful Escape becomes perhaps the most memorable and fun episode in the game, beginning inside a giant torpedo tube where you must [[CorridorCubbyholeRun take cover by smashing holes into the floor and ceiling]] as you make your way to the deck, where you encounter your first [[SmashMook Gelby]], who holds the steering wheel. After placing the steering wheel into the dashboard, you then use it to [[LevelInReverse flip the submarine]] so that you can descend down the torpedo launcher with Mach Speed and shut it down from within. After backtracking to the deck and flipping the submarine once more, you then go ''up'' the torpedo launcher now that it's no longer moving, and get to the reactor room where you fight a MirrorBoss. After defeating the boss, the submarine rotates 90° as it begins to sink, and you must [[EscapeSequence escape by getting on top of a torpedo lodged in the launcher and using Slow-Mo to amplify the ignition]]. And did we mention [[https://www.youtube.com/watch?v=Tr8ZwD5xjoU the music is a banger]]?
[[/folder]]
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mvm isnt new anymore. also thats a mode, not a level


* The new Mann vs Machine mode can be categorized as this. You and up to five other players fight off several waves of robot enemies that are stronger than their player class equivalent. This is offset by the fact that you can earn money from these hordes of robots to upgrade your weapons to near Valve tier levels.
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* The final level is two very different types of CatharsisFactor. After BT's HeroicSacrifice, you get your hands on the [[SmartGun Smart Pistol]] for the only time in the campaign, letting you tear through the IMC facility at top speed without bothering to aim. Then you get to call in your Titan, reinstall BT's core, and rip through the IMC forces with a [[{{BFG}} gigantic]] [[GatlingGood Gatling gun]], thanks to the Legion loadout being unlocked.

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* The final level is two very different types of CatharsisFactor.StressRelievingGameplay. After BT's HeroicSacrifice, you get your hands on the [[SmartGun Smart Pistol]] for the only time in the campaign, letting you tear through the IMC facility at top speed without bothering to aim. Then you get to call in your Titan, reinstall BT's core, and rip through the IMC forces with a [[{{BFG}} gigantic]] [[GatlingGood Gatling gun]], thanks to the Legion loadout being unlocked.



** Special mention goes to the level near the end: Before you stands a climb up a tower with hundreds of demons and their ilk guarding the FinalBoss you know how much of a pain you're in for as you wait for the loading screen to finish. When it finally finishes, Titus stands there, Jump Pack equipped, Thunderhammer in hand and doesn't say a word - because there's nothing left to say. There's the goal, enemies inbetween and all you have a Jump Pack and a Thunderhammer. It's '''all you need'''. Feel free to scream "FOR THE EMPEROR!" as you GroundPound for the first time and revel in the [[CatharsisFactor Catharsis]] of righteous slaughter

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** Special mention goes to the level near the end: Before you stands a climb up a tower with hundreds of demons and their ilk guarding the FinalBoss you know how much of a pain you're in for as you wait for the loading screen to finish. When it finally finishes, Titus stands there, Jump Pack equipped, Thunderhammer in hand and doesn't say a word - because there's nothing left to say. There's the goal, enemies inbetween and all you have a Jump Pack and a Thunderhammer. It's '''all you need'''. Feel free to scream "FOR THE EMPEROR!" as you GroundPound for the first time and revel in the [[CatharsisFactor Catharsis]] [[StressRelievingGameplay catharsis]] of righteous slaughterslaughter.
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* ''Wario Land 3'':

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* ''Wario Land 3'':''VideoGame/WarioLand3'':



* ''Wario Land 4'' had fantastic levels, especially Toxic Landfill! You have to traverse a waste dump filled with breakable and unbreakable trash that lead to hidden places and goodies, and many of the enemies here will transform Wario into a form that can be used for puzzle solving and other fun. Money is easy to come by, and it has one of the most SugarWiki/AwesomeMusic ever made by man!

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* ''Wario Land 4'' ''VideoGame/WarioLand4'' had fantastic levels, especially Toxic Landfill! You have to traverse a waste dump filled with breakable and unbreakable trash that lead to hidden places and goodies, and many of the enemies here will transform Wario into a form that can be used for puzzle solving and other fun. Money is easy to come by, and it has one of the most SugarWiki/AwesomeMusic ever made by man!



** Ana and Kat's stage with the Japanese inspired story in the original ''VideoGame/WarioWare''. Must be the [[SugarWiki/AwesomeMusic music]].
** Dribble and Spitz' stage in ''Smooth Moves''! Fun microgames, a very nice [[SugarWiki/AwesomeMusic song]], and one of the best [[BestBossEver Boss microgames]] that even utilizes your UsefulNotes/{{Mii}}.
** Kat's and Ana's stage in Wario Ware Twisted. It eschews the entire gimmick of the game and returns to simple button pressing (one button, no d-pad or anything), and manages to still be really fun.

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** Ana * Kat and Kat's Ana's stage with the Japanese inspired story in the original ''VideoGame/WarioWare''.''VideoGame/WarioWareIncMegaMicrogames''. Must be the [[SugarWiki/AwesomeMusic music]].
** Dribble and Spitz' stage in ''Smooth Moves''! Fun microgames, a very nice [[SugarWiki/AwesomeMusic song]], and one of the best [[BestBossEver Boss microgames]] that even utilizes your UsefulNotes/{{Mii}}.
**
* Kat's and Ana's stage in Wario Ware Twisted. ''VideoGame/WarioWareTwisted''. It eschews the entire gimmick of the game and returns to simple button pressing (one button, no d-pad or anything), and manages to still be really fun.fun.
* Dribble and Spitz' stage in ''VideoGame/WarioWareSmoothMoves''! Fun microgames, a very nice [[SugarWiki/AwesomeMusic song]], and one of the best [[BestBossEver Boss microgames]] that even utilizes your UsefulNotes/{{Mii}}.



[[folder:Yoshi]]
* The infamous Touch Fuzzy Get Dizzy from Yoshi's Island. Halfway through the level, the titular Fuzzies appear and when you touch them, Yoshi gets reeeeaaaally high and starts stumbling around with the most hilarious look on his face.

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[[folder:Yoshi]]
[[folder:Yoshi's Island]]
* The infamous Touch Fuzzy "Touch Fuzzy, Get Dizzy Dizzy" from Yoshi's Island.''VideoGame/SuperMarioWorld2YoshisIsland''. Halfway through the level, the titular Fuzzies appear and when you touch them, Yoshi gets reeeeaaaally high and starts stumbling around with the most hilarious look on his face.
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** Sewer Surfin', which was essentially a bonus level in the arcade version, is expanded on in the SNES version which added a boss. You [[ExactlyWhatItSaysOnTheTin surf through the sewers]] but have no limits to your movement and are free to jump kick everywhere. Eventually you fight pizza monsters and have to collect pizza boxes.
** The SNES only "Technodrome. Let's kick shell!". A two part DiscOneFinalDungeon where you fight through shredder's army, and has TWO bosses.
** Bury My Shell At Wounded Knee. A western themed stage on a train with easily exploitable hazards? Yes please.
** ''Hyperstone Heist'' has the third stage, Shredder's Hideout. Awesome music outside his hideout, awesome music inside his hideout. And then it's all capped off with an exclusive boss fight against [[Film/TeenageMutantNinjaTurtles Tatsu]].

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** Sewer Surfin', which was essentially a bonus level in the arcade version, is expanded on in the SNES version which added a boss. You [[ExactlyWhatItSaysOnTheTin surf through the sewers]] but have no limits to your movement and are free to jump kick everywhere. Eventually Eventually, you fight pizza monsters and have to collect pizza boxes.
** The SNES only "Technodrome. Let's kick shell!". A two part DiscOneFinalDungeon where you fight through shredder's Shredder's army, and has TWO bosses.
** Bury My Shell At Wounded Knee. A western themed western-themed stage on a train with easily exploitable hazards? Yes please.
** ''Hyperstone Heist'' has the third stage, Shredder's Hideout. Awesome music outside his hideout, awesome music inside his hideout. And then it's all capped off with an exclusive boss fight against [[Film/TeenageMutantNinjaTurtles [[Film/TeenageMutantNinjaTurtles1990 Tatsu]].



* Stages 3 and 7 are usually considered the best ones in ''VideoGame/TeenageMutantNinjaTurtlesTheManhattanProject''. The former you fight on a broken Brooklyn Bridge and can throw foot soldiers off at certain sections. The latter for fighting on an [[ElevatorActionSequence elevator]] lifting to the top of a building, that you can knock/throw bad guys off. Both of these levels employ heavy uses of [[BottomlessPit bottomless pits]]. No wonder there so popular amongst fans.

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* Stages 3 and 7 are usually considered the best ones in ''VideoGame/TeenageMutantNinjaTurtlesTheManhattanProject''. The former In the former, you fight on a broken Brooklyn Bridge and can throw foot soldiers off at certain sections. The latter for fighting In the latter, you fight on an [[ElevatorActionSequence elevator]] lifting to the top of a building, that you can knock/throw bad guys off. Both of these levels employ heavy uses of [[BottomlessPit bottomless pits]]. {{Bottomless Pit}}s. No wonder there they're so popular amongst fans.
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* Shadowfang Keep was seen as one of the best dungeons in Classic and still remains one of the most favourite dungeons in the game. Part of the reason is that for Horde players, they fight an actual ArcVillain (Arugal). Everyone else enjoys the strange atmosphere full of mysterious creatures and ghosts, as well as the fact it's an actual castle. While some disliked that it was remade in ''Cataclysm'', just as many still enjoyed the remake anyway.
* Scarlet Monastery was full of a ''lot'' of awesome bosses and was itself a FountainOfMemes ("''Burn'' in righteous fire!", "I will tear out the secrets from your flesh!", "Ah! I've been waiting for a real challenge!", "Blades of light!", "Arise, my champion!", "At your side, milady!"). It was also the first "Winged" dungeon in the game, meaning palyers wouldn't go there once and be done.
* Maraudon was the first dungeon added to the game post-release. And it is an amazingly beautiful GardenOfEvil - with two paths that could lead to the actual boss: Princess Theradras. Once you get past the GaiasVengance of poison and elementals, you encounter an enemy who had a unique model, fight a corrupted Keeper of the Grove, and got a quest that actually sent you to Moonglade. What's more, during Cataclysm, it became somewhat of a tragic BrickJoke - when going into Deepholm, Therazane would literally call out out for killing Theradras, her daughter.

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