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\n\n\n* This troper was playing his first ever game of Pathfinder (a more balanced version of 3.75) a few nights ago, and while his most interesting action was whacking himself in the knee with a morning star on a critical failure, the rest of the party was made of awesome. To wit:
** The game opened up with the three main characters (this troper's dwarven inquisitor and the twin cat girl thieves had yet to join in this session) entering a tournament, fighting homebrewed 9 foot tall lizardmen with clubs. The judges would hand out bronze, silver, gold, or platinum certificates based on how much damage you took during the battle and how much style you had. First up went a halberd-wielding warrior. After taunting the lizardman, he hacked its face off with the first swing and dodged the lizardman's giant club, then tripped him with the halberd and stabbed it in the face with the spear end, earning a gold certificate. Next was a halfling mage, who burned half its arm off with an acidic ray and threw his spear at it. Being a halfling against a 9 foot tall creature, it was basically like getting a pencil in the eye. Backed into a corner, it fired another acidic ray, burning its arm off, and swiss cheesed it with more rays until it was nothing but a puddle of burning ooze that was cordoned off by the referee, getting a silver. Finally came the showoff nobleman and sword fighter. He had the mage cast mage armor on him, then made a show of stripping off his armor and fighting one-handed. He turned invisible, ran around behind the lizardman, and ran up its back to cut off its ear and jump off. He dodged the blind club swing and ran around to the other side, jumping and cutting off its other ear (and going slightly too deep and causing a nasty head wound). He then rolled between its legs and stabbed it in the kidney, then gave it a "merciful death" by slitting its throat. He made a platinum, and then proceeded to use charm and a massive bluff check to prevent a major NPC from killing another NPC, earning himself a favor.
** So the trio ended up joining the military for the opportunity for plunder, and took an airship (literally a galleon flying with massive flaming engines and a mast with sails for balance). This troper's inquisitor was already a soldier as part of his background, as was a new PC mage, while the cat girls snuck aboard and disguised themselves in uniforms. As was to be expected, the ship came under attack by pirates, who placed 5 foot wide, 10 foot long boards between the ships to board. After the major NPC Lt. Lann, a living suit of armor, teleported to the pirate ship by throwing his sword at a pirate and teleporting to grab it and cleave a pirate in half, the battle began.
*** The warrior used his halberd to smash one of the boards, sending the pirate on it falling thousands of feet into the ocean. The swordsman took a running start and made a 10 foot leap to the pirate ship, though he missed his attack on the way down. With three pirates surrounding him, one of them attacked, but he dodged and the pirate got his sword stuck in the wooden guardrail. The warrior, after being Enlarged by the mage to 7 feet tall, followed suit, jumping to the pirate ship and grabbing the unfortunate attacker and hurling him overboard. One of the mages meanwhile began summoning an eagle to provide backup. The inquisitor took a swing and clonked a pirate on the head with his morning star, but missed the second swing and dodged the incoming attack. One of the pirates put another board in place to replace the smashed one, but Lt. Lann decided "I don't like this mast!" and chopped it down. The pirate ship lost balance and tilted, closing the distance between the ships to 5 feet and sending the other two pirates nearby falling overboard. One of the two pirates on Lann's side of the ship dodged the falling mast and parachuted off, but the engine caught his chute on fire and sent him plummeting. The warrior, meanwhile, lost his balance and ended up with his feet braced on the guardrail and his hands grabbing on to one of the boards, the rest of his body hanging in open space. The cat girls had remained totally undetected by a pirate who charged onto the military ship, and made a tag-team kill by grabbing him from behind and ''ripping his face in half'', splashing blood on the inquisitor's shoes. As the inquisitor whacked the pirate he was attacking in the crotch for daring to dodge his attack, the warrior suddenly realized that he could walk on walls and ceilings and was two feet taller than the gap between the ships, so he simply walked up the side of the ship. Lt. Lann intimidated the last pirate into jumping off the ship, and then said "Wait here." As the group waited, he went below deck. Suddenly, a good dozen or so bodies came flying out the door.
*** The session ended with the party on their first assignment: to recapture a castle taken over by possessed, strengthened goblins. Half the party was placed in baskets being carried by griffens to act as gunners for magic bolt-shooting crossbow turrets, while the other half (including this troper's inquisitor) were fighting on the ground. The griffins made the first attack, sweeping down single file and concentrating fire on a single goblin, obliterating it. The party moved forward, beginning battle with the goblins while Lt. Lann assisted and a mute NPC, Rafael, led the griffin squadron. This troper's first attack went miserably, rolling a 1 and losing 2 HP to a self-inflicted knee wound. The griffins continued to make passes, concentrating fire on individual goblins to make a kill every pass. Meanwhile, the goblins tried (and failed) to hit the griffins with grappling hooks. Suddenly, the halfling mage's pilot was hit by grappling hook and pulled off, forcing the mage (with no riding skill whatsoever) to take over. He barely passed the check, and was only good enough to command the griffin to go up, down, and turn. He still managed to make the final kill of the plains battle by flying low over a goblin and raking its head with the griffin's claws. The last goblin, surrounded, cut off its own leg and bled to death.
*** The battle then moved on to the drawbridge, with the party (all on the ground now) facing two goblins and a single oversized goblin duel-wielding axes. While Lt. Lann and the warrior moved into the melee (the warrior walking on the side of the bridge to avoid attacks), one of the goblins attacked the rest of the party. The goblin was blinded by the mage's acidic ray, while the other mage (who spent the entire airship battle summoning his eagle) sent his companion (some kind of vaguely dog-like creature) to attack its ankles, tripping it up. As the companion animal clawed at its face, this troper's inquisitor finally did something substantial and rolled a 21 to hit, making 11 damage and smashing the goblin's chest in with his morning star. Pressed for time, the DM ended the session by having Lt. Lann cleave a goblin in half, intimidating the giant one so much that he killed himself.



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The party was completely dumbfounded, and their players just slightly P.O.ed that I pulled that off so casually. After that, we headed to the possible source of the blue dust ("Oh yes, that blue dust you wasted so much time on, I remember..."), and were confronted with a huge hurdle: We had to go down a sheer cliff face to make it to the base of a waterfall (where the source resided). Luckily, I had a very useful new spell by this point...I cast Tenser's Floating Disk, and the rest of the party loaded me with all of their gear--''including the Cleric's full-plate''. I hopped on the disk and cast off the cliff, and the disk, due to how it treated gravity, rebounded off the water and hurtled me into the shallows, just far enough inland to not drown. The rest of the party climbed down, unburdened by the gear, and we were in. After this, Haddy was briefly retired (it was in-character, after all), and when he came back, ''hoo boy''. He had learned some spells to bolster his combat game, but it reached a head when this little exchange occured:

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* The party was completely dumbfounded, and their players just slightly P.O.ed that I pulled that off so casually. After that, we headed to the possible source of the blue dust ("Oh yes, that blue dust you wasted so much time on, I remember..."), and were confronted with a huge hurdle: We had to go down a sheer cliff face to make it to the base of a waterfall (where the source resided). Luckily, I had a very useful new spell by this point...I cast Tenser's Floating Disk, and the rest of the party loaded me with all of their gear--''including the Cleric's full-plate''. I hopped on the disk and cast off the cliff, and the disk, due to how it treated gravity, rebounded off the water and hurtled me into the shallows, just far enough inland to not drown. The rest of the party climbed down, unburdened by the gear, and we were in. After this, Haddy was briefly retired (it was in-character, after all), and when he came back, ''hoo boy''. He had learned some spells to bolster his combat game, but it reached a head when this little exchange occured:
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*** As soon as the party enters, they stop to examine some blue dust on the walls (which was a future plot hook). Not giving two shits (which I felt was in-character, as Haddy was there to clean the place up, not look at dust), I keep going, past the party, consequences be damned. Well, I round the caverns, and come across a door--holding ''a ghoul intended for the entire party to face''. I win initiative, and with two strokes of the quarterstaff, killed it. Nearby was another door--this time it was a Rust Monster. However, as the ONLY member of the party with no metal whatsoever, it was totally harmless, and followed me around, basically a pet. Down another hall was a chamber holding two Kobolds restraining a deadly Vargouille on ''metal'' chains. I let the Rust Monster go to town in there, and shut the door. By this point, the rest of the party had run into a small group of Kobolds and was in combat. As this happened, I had gone to yet another area, and there were three Troglodytes ready to kick my ass. I cast Hypnotic Pattern and tied them up with some nearby manacles. This was just as the rest of the party won their combat, and as they were ready to enter the mines proper-- they ran into me, wandering back to the entrance. ''"What took ''you'' so long?"''. The party was completely dumbfounded, and their players just slightly P.O.
ed that I pulled that off so casually. After that, we headed to the possible source of the blue dust ("Oh yes, that blue dust you wasted so much time on, I remember..."), and were confronted with a huge hurdle: We had to go down a sheer cliff face to make it to the base of a waterfall (where the source resided). Luckily, I had a very useful new spell by this point...I cast Tenser's Floating Disk, and the rest of the party loaded me with all of their gear--''including the Cleric's full-plate''. I hopped on the disk and cast off the cliff, and the disk, due to how it treated gravity, rebounded off the water and hurtled me into the shallows, just far enough inland to not drown. The rest of the party climbed down, unburdened by the gear, and we were in. After this, Haddy was briefly retired (it was in-character, after all), and when he came back, ''hoo boy''. He had learned some spells to bolster his combat game, but it reached a head when this little exchange occured:

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*** As soon as the party enters, they stop to examine some blue dust on the walls (which was a future plot hook). Not giving two shits (which I felt was in-character, as Haddy was there to clean the place up, not look at dust), I keep going, past the party, consequences be damned. Well, I round the caverns, and come across a door--holding ''a ghoul intended for the entire party to face''. I win initiative, and with two strokes of the quarterstaff, killed it. Nearby was another door--this time it was a Rust Monster. However, as the ONLY member of the party with no metal whatsoever, it was totally harmless, and followed me around, basically a pet. Down another hall was a chamber holding two Kobolds restraining a deadly Vargouille on ''metal'' chains. I let the Rust Monster go to town in there, and shut the door. By this point, the rest of the party had run into a small group of Kobolds and was in combat. As this happened, I had gone to yet another area, and there were three Troglodytes ready to kick my ass. I cast Hypnotic Pattern and tied them up with some nearby manacles. This was just as the rest of the party won their combat, and as they were ready to enter the mines proper-- they ran into me, wandering back to the entrance. ''"What took ''you'' so long?"''. long?"''

The party was completely dumbfounded, and their players just slightly P.O.
O.ed that I pulled that off so casually. After that, we headed to the possible source of the blue dust ("Oh yes, that blue dust you wasted so much time on, I remember..."), and were confronted with a huge hurdle: We had to go down a sheer cliff face to make it to the base of a waterfall (where the source resided). Luckily, I had a very useful new spell by this point...I cast Tenser's Floating Disk, and the rest of the party loaded me with all of their gear--''including the Cleric's full-plate''. I hopped on the disk and cast off the cliff, and the disk, due to how it treated gravity, rebounded off the water and hurtled me into the shallows, just far enough inland to not drown. The rest of the party climbed down, unburdened by the gear, and we were in. After this, Haddy was briefly retired (it was in-character, after all), and when he came back, ''hoo boy''. He had learned some spells to bolster his combat game, but it reached a head when this little exchange occured:

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** Lionel Hudjinson, Half-Elf Diviner (lovingly remembered as 'Haddy'). He was the result of me thinking of a combat-ready Wizard: he specialized in spells outside of combat, so he could concentrate on fighting with his dual-wielded quarterstaff. He was initially unwilling to join the party in investigating an abandoned mine(because he's an old coot), but after being coerced into going, he kicked the most ass possible, ''beating out a Barbarian, a Rogue, and a powergaming Cleric''. How? Well...
*** As soon as the party enters, they stop to examine some blue dust on the walls (which was a future plot hook). Not giving two shits (which I felt was in-character, as Haddy was there to clean the place up, not look at dust), I keep going, past the party, consequences be damned. Well, I round the caverns, and come across a door--holding ''a ghoul intended for the entire party to face''. I win initiative, and with two strokes of the quarterstaff, killed it. Nearby was another door--this time it was a Rust Monster. However, as the ONLY member of the party with no metal whatsoever, it was totally harmless, and followed me around, basically a pet. Down another hall was a chamber holding two Kobolds restraining a deadly Vargouille on ''metal'' chains. I let the Rust Monster go to town in there, and shut the door. By this point, the rest of the party had run into a small group of Kobolds and was in combat. As this happened, I had gone to yet another area, and there were three Troglodytes ready to kick my ass. I cast Hypnotic Pattern and tied them up with some nearby manacles. This was just as the rest of the party won their combat, and as they were ready to enter the mines proper-- they ran into me, wandering back to the entrance.

''"What took ''you'' so long?"''

The party was completely dumbfounded, and their players just slightly P.O.
ed that I pulled that off so casually. After that, we headed to the possible source of the blue dust ("Oh yes, that blue dust you wasted so much time on, I remember..."), and were confronted with a huge hurdle: We had to go down a sheer cliff face to make it to the base of a waterfall (where the source resided). Luckily, I had a very useful new spell by this point...I cast Tenser's Floating Disk, and the rest of the party loaded me with all of their gear--''including the Cleric's full-plate''. I hopped on the disk and cast off the cliff, and the disk, due to how it treated gravity, rebounded off the water and hurtled me into the shallows, just far enough inland to not drown. The rest of the party climbed down, unburdened by the gear, and we were in. After this, Haddy was breifly retired (it was in-character, after all), and when he came back, ''hoo boy''. He had learned some spells to bolster his combat game, but it reached a head when this little exchange occur:

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** Lionel Hudjinson, Half-Elf Diviner (lovingly remembered as 'Haddy'). He was the result of me thinking of a combat-ready Wizard: he specialized in spells outside of combat, so he could concentrate on fighting with his dual-wielded quarterstaff. He was initially unwilling to join the party in investigating an abandoned mine(because mine (because he's an old coot), but after being coerced into going, he kicked the most ass possible, ''beating out a Barbarian, a Rogue, and a powergaming Cleric''. How? Well...
*** As soon as the party enters, they stop to examine some blue dust on the walls (which was a future plot hook). Not giving two shits (which I felt was in-character, as Haddy was there to clean the place up, not look at dust), I keep going, past the party, consequences be damned. Well, I round the caverns, and come across a door--holding ''a ghoul intended for the entire party to face''. I win initiative, and with two strokes of the quarterstaff, killed it. Nearby was another door--this time it was a Rust Monster. However, as the ONLY member of the party with no metal whatsoever, it was totally harmless, and followed me around, basically a pet. Down another hall was a chamber holding two Kobolds restraining a deadly Vargouille on ''metal'' chains. I let the Rust Monster go to town in there, and shut the door. By this point, the rest of the party had run into a small group of Kobolds and was in combat. As this happened, I had gone to yet another area, and there were three Troglodytes ready to kick my ass. I cast Hypnotic Pattern and tied them up with some nearby manacles. This was just as the rest of the party won their combat, and as they were ready to enter the mines proper-- they ran into me, wandering back to the entrance. \n\n ''"What took ''you'' so long?"''

long?"''. The party was completely dumbfounded, and their players just slightly P.O.
ed that I pulled that off so casually. After that, we headed to the possible source of the blue dust ("Oh yes, that blue dust you wasted so much time on, I remember..."), and were confronted with a huge hurdle: We had to go down a sheer cliff face to make it to the base of a waterfall (where the source resided). Luckily, I had a very useful new spell by this point...I cast Tenser's Floating Disk, and the rest of the party loaded me with all of their gear--''including the Cleric's full-plate''. I hopped on the disk and cast off the cliff, and the disk, due to how it treated gravity, rebounded off the water and hurtled me into the shallows, just far enough inland to not drown. The rest of the party climbed down, unburdened by the gear, and we were in. After this, Haddy was breifly briefly retired (it was in-character, after all), and when he came back, ''hoo boy''. He had learned some spells to bolster his combat game, but it reached a head when this little exchange occur:
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** The minotaur runepriest managing to frighten an entire town into giving us all the water for sale in a town built on a spring by roaring at the mayor and threatening to gore him with his horns.

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** The minotaur runepriest managing to frighten an entire town into giving us all the water for sale in a town built on a spring by roaring at the mayor and threatening to gore him with his horns.horns.
* This troper seems to have a tendency to create memetically awesome characters--despite generally being my group's Lancer, Deadpan Snarker, Unlikable Comedy Protagonist, and the like. To that end, my two most legendary toons are both do-it-yourself types, but I'll start with my second-most famous (and more recent):
** Lionel Hudjinson, Half-Elf Diviner (lovingly remembered as 'Haddy'). He was the result of me thinking of a combat-ready Wizard: he specialized in spells outside of combat, so he could concentrate on fighting with his dual-wielded quarterstaff. He was initially unwilling to join the party in investigating an abandoned mine(because he's an old coot), but after being coerced into going, he kicked the most ass possible, ''beating out a Barbarian, a Rogue, and a powergaming Cleric''. How? Well...
*** As soon as the party enters, they stop to examine some blue dust on the walls (which was a future plot hook). Not giving two shits (which I felt was in-character, as Haddy was there to clean the place up, not look at dust), I keep going, past the party, consequences be damned. Well, I round the caverns, and come across a door--holding ''a ghoul intended for the entire party to face''. I win initiative, and with two strokes of the quarterstaff, killed it. Nearby was another door--this time it was a Rust Monster. However, as the ONLY member of the party with no metal whatsoever, it was totally harmless, and followed me around, basically a pet. Down another hall was a chamber holding two Kobolds restraining a deadly Vargouille on ''metal'' chains. I let the Rust Monster go to town in there, and shut the door. By this point, the rest of the party had run into a small group of Kobolds and was in combat. As this happened, I had gone to yet another area, and there were three Troglodytes ready to kick my ass. I cast Hypnotic Pattern and tied them up with some nearby manacles. This was just as the rest of the party won their combat, and as they were ready to enter the mines proper-- they ran into me, wandering back to the entrance.

''"What took ''you'' so long?"''

The party was completely dumbfounded, and their players just slightly P.O.
ed that I pulled that off so casually. After that, we headed to the possible source of the blue dust ("Oh yes, that blue dust you wasted so much time on, I remember..."), and were confronted with a huge hurdle: We had to go down a sheer cliff face to make it to the base of a waterfall (where the source resided). Luckily, I had a very useful new spell by this point...I cast Tenser's Floating Disk, and the rest of the party loaded me with all of their gear--''including the Cleric's full-plate''. I hopped on the disk and cast off the cliff, and the disk, due to how it treated gravity, rebounded off the water and hurtled me into the shallows, just far enough inland to not drown. The rest of the party climbed down, unburdened by the gear, and we were in. After this, Haddy was breifly retired (it was in-character, after all), and when he came back, ''hoo boy''. He had learned some spells to bolster his combat game, but it reached a head when this little exchange occur:

''DM: Alright, you see a deep, dark, grimy pool of water. It's about 15 feet across. You can't see the bottom.

ME: Hm...I cast Shocking Grasp on the water.

DM: ...A Sauhagin floats up, dead.

PARTY: >_>

ME: Intelligence 18, Wisdom 17--savviness is in-character for Haddy! ^_^''
** The most legendary character I ever made, however, was an ex-gladiator mercenary Fighter, named Adion. Think Berserker from SoulCalibur II dressed up kind of like Assassin from the same game and you get the idea. He was devised for a grade 10 AD&D campaign (badass art teacher as the DM), and made history when he ''knocked a Minotaur Knight on his ass in one punch''--the poor guy never lived it down. He died in that campaign, but his legacy lived on:
*** He returned in another campaign (though I can't recall if it was before or after Haddy), this time with more flexibility, due to being in 3.5--he was now a mobility-based fighter, with dual-wielded Falchions. The Lightning Bruiser aspect of him became stuff of legend when, confronted with a firing squad of Duergar (at least 8, wall with crossbows), won initiative and charged--great cleaving and killing 3/4's of their number in one swoop. In addition, his distinctive look and business-oriented mindset made him the memetic character for all of our campaigns to follow, and beyond:
**** One of our players, in need of a short story for class, wrote one about Adion (foiled with the party's Bard) simply being Adion--the teacher gave it an A+, and asked for more.
***** He appeared in our most recent campaign ''twice'' as an NPC--both as a rival to my Conan-inspired Retraux-Fighter, and as my Half-Orc Monk's bitter rival, who he's now on good terms with.
** *Phew*, I need to write less or something. Sheesh.



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** Our fighter, as part of a deal with an HonorBeforeReason warrior, went one on one against him. The awesome part? The bad guy was level 16, while we were level ''5''

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** Our fighter, barbarian, as part of a deal with an HonorBeforeReason warrior, went one on one against him. The awesome part? The bad guy was level 16, while we were level ''5''
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** In the next level, they encountered a Beholder, which is a far more powerful monster than even a Huge, Ancient Red Dragon (in 1st Edition, a well-equipped, and well-prepared party of four 8th level characters should be able to take down an Ancient Red Dragon while only losing one or two members). Early in the combat, they were having trouble taking out its main eye, which was creating a large anti-magic field around the beholder, making it impossible to hit it with spells, while it was happily firing disintegrate rays at the party. After hitting the Cleric right in the head with a Death Ray (against which he rolled a 1 on his save, failing it) and turning the high-level fighter to stone, things started to look a little desperate, but the application of an Elixir of Life and a "Stone to Flesh" scroll returned the Fighter and the Cleric to the battle. All this time, the bow-specialized fighter had been firing arrows and missing, but eventually, the melee fighter managed to smash the beholder's large eye, which freed it up to be targetted by magic, or would have, if the mage had been given a chance. But once again, showing a knack for the dramatic moment, the lower-level bow-specialized fighter rolled a critical with a goblin arrow (1d8 instead of 1d6... why the Goblin rebellions of 843, 1027 and 1238 where such a problem) at point-blank range, dealing five times the normal double damage for a total of 10d8+10 points of damage, or 59 in a single hit, slaying the beholder instantly.

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** In the next level, they encountered a Beholder, which is a far more powerful monster than even a Huge, Ancient Red Dragon (in 1st Edition, a well-equipped, and well-prepared party of four 8th level characters should be able to take down an Ancient Red Dragon while only losing one or two members). Early in the combat, they were having trouble taking out its main eye, which was creating a large anti-magic field around the beholder, making it impossible to hit it with spells, while it was happily firing disintegrate rays at the party. After hitting the Cleric right in the head with a Death Ray (against which he rolled a 1 on his save, failing it) and turning the high-level fighter to stone, things started to look a little desperate, but the application of an Elixir of Life and a "Stone to Flesh" scroll returned the Fighter and the Cleric to the battle. All this time, the bow-specialized fighter had been firing arrows and missing, but eventually, the melee fighter managed to smash the beholder's large eye, which freed it up to be targetted by magic, or would have, if the mage had been given a chance. But once again, showing a knack for the dramatic moment, the lower-level bow-specialized fighter rolled a critical with a goblin arrow (1d8 instead of 1d6... why the Goblin rebellions of 843, 1027 and 1238 where such a problem) at point-blank range, dealing five times the normal double damage for a total of 10d8+10 points of damage, or 59 in a single hit, slaying the beholder instantly.instantly.
* This troper is in a 4E Dark Sun campaign, where each party member has had some kind of CMOA so far
** Our fighter, as part of a deal with an HonorBeforeReason warrior, went one on one against him. The awesome part? The bad guy was level 16, while we were level ''5''
** In a later fight with a roc, the party's runepriest (think somewhere between a cleric and a paladin) threw the party rogue onto its back so she could help out the ranger it had grabbed. Her attack roll? A crit, with just enough damage to kill it. To celebrate, she surfed it to the ground.
** Our ranger one-upped the rogue by having the runepriest resurrect the roc, and then ''tame it''. The DM allowed it, simply because he wants a chance to kill it off later.
** The minotaur runepriest managing to frighten an entire town into giving us all the water for sale in a town built on a spring by roaring at the mayor and threatening to gore him with his horns.

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** Another story of Alex, cross-dressing half-elf rogue: Noting an interesting looking door nearby that's locked, Alex stops our 6'7" human fighter from simply breaking it down - she's a rogue, after all, and unlocking things was her job. Unfortunately, she catastrophically fails, breaking her lockpick. Dejected, she steps aside and assesses the damage as the fighter slams a head-sized fist into the door... hurting his fist. Cursing, he slams another fist into the wall, hurting that one as well. Annoyed, the 4'10" half-elf rogue steps up to the door, and with one shot, ''kicks it off its hinges''; with an exasperated, deadpan look, she steps aside, extending her hands in an "after you" gesture.



* Another story of Alex, cross-dressing half-elf rogue: Noting an interesting looking door nearby that's locked, Alex stops our 6'7" human fighter from simply breaking it down - she's a rogue, after all, and unlocking things was her job. Unfortunately, she catastrophically fails, breaking her lockpick. Dejected, she steps aside and assesses the damage as the fighter slams a head-sized fist into the door... hurting his fist. Cursing, he slams another fist into the wall, hurting that one as well. Annoyed, the 4'10" half-elf rogue steps up to the door, and with one shot, ''kicks it off its hinges''; with an exasperated, deadpan look, she steps aside, extending her hands in an "after you" gesture.
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** A smaller one was on the way from our orignial town to the next, during the process of looting we had come up with enough cash to afford a small coach and an alchemists kit that was put inside it, leaving next to no room for most people. So my half-orc monk road on top. Twice during the travel we were ambushed by bandits. The first time my monk was dropped to one by the ambush as all the rest of the arrows whizzed by his head. He proceeded to stand up, pick up the Human sorcerer in our party, that had designed his character as a chaotic neutral nutjob which like to grapple people, and threw him at the closest bandit decapitating him and showering the rest with gore. To which our GM rolled a natural 20 against intimidation and had them stay unfortunatly, but we did win that one without any more damage being taken. The second one was the hillarious one though. On our way out of a pitstop town we came across 4 men with longbows on the top of a hill slightly off the road who once again, shot me with arrows and dropped me to one, the only difference was they also shot our rougue who was driving the cart, causing him to lash the horses in to a gallop by a failed roll. So there my half-orc is, standing precariously on top of the cart arrows protruding out of his face and chest with the human sorcerer in hand as he yells a battle cry and throws him as hard as he can. Mid-air, the sorcerer casts enlarge on himself. A now 10 foot tall sorcerer, which meant he would hit all of them instead of just one, slams in to the 4 bandits killing all of them and dropping him to 0 exactly.

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** A smaller one was on the way from our orignial town to the next, during the process of looting we had come up with enough cash to afford a small coach and an alchemists kit that was put inside it, leaving next to no room for most people. So my half-orc monk road on top. Twice during the travel we were ambushed by bandits. The first time my monk was dropped to one by the ambush as all the rest of the arrows whizzed by his head. He proceeded to stand up, pick up the Human sorcerer in our party, that had designed his character as a chaotic neutral nutjob which like to grapple people, and threw him at the closest bandit decapitating him and showering the rest with gore. To which our GM rolled a natural 20 against intimidation and had them stay unfortunatly, but we did win that one without any more damage being taken. The second one was the hillarious one though. On our way out of a pitstop town we came across 4 men with longbows on the top of a hill slightly off the road who once again, shot me with arrows and dropped me to one, the only difference was they also shot our rougue who was driving the cart, causing him to lash the horses in to a gallop by a failed roll. So there my half-orc is, standing precariously on top of the cart arrows protruding out of his face and chest with the human sorcerer in hand as he yells a battle cry and throws him as hard as he can. Mid-air, the sorcerer casts enlarge on himself. A now 10 foot tall sorcerer, which meant he would hit all of them instead of just one, slams in to the 4 bandits killing all of them and dropping him to 0 exactly.exactly.
* This troper is running a sequel to his first edition game of last school year where the group saved the Kestor Imperium from being overrun by powerful Vampires capable of walking in sunlight (thanks to their efforts to acquire a gemstone that made the Vampires much, much more powerful [oops]). The following two moments displayed their somewhat annoying knack for managing to defeat powerful monsters with lucky rolls. It's actually fairly cool, because it seems like they've managed to actually synchronize dramatic moments with good rolls.
**At the time of this first moment, the party included a level 9 Cleric, a level 8/8 Fighter/Mage, a level 8 fighter, a level 5 fighter, and a level 10 thief. They had been mowing their way through Kobolds in the dungeon without any difficulty only to burst in on a throne room where a large blue dragon was reclining in front of a number of kobold warriors, a kobold chieftain, and a kobold shaman. After accusing them of murder (during which dialogue the characters took the chance to spread out) the dragon took a breath weapon to the group's Cleric and Fighter/Mage, dropping the Fighter/Mage instantly to 0 HP, (succeeding a system shock roll so that he didn't die) and severely injuring the cleric. Thinking quickly, the Cleric's casting of "Aid" is redirected to the Fighter/Mage, granting him a few bonus HP to the Fighter, thereby restoring him to consciousness, and allowing him to cast the "Power Word, Kill" spell he had been granted as a boon by Bahamut. (Long story, but he was allowed to memorize the spell once.) Well, we had already determined it would wipe out the kobolds, and I told him that there was only a 5% chance that it would have any effect on the Dragon at all. I said, "roll a d20. If it comes up 20, you kill the Dragon as well." Naturally, I never expected it to actually happen. Cue sound of d20 rolling, then player, "Oh my God." Another player repeats it, and I stand up to look, to see the 20 facing up at me. Someone must have used a Holy Word in the room, because I was stunned for 1d4 rounds while the group celebrated taking down the "Boss Monster" of my 2nd level in a single round.
**In the next level, they encountered a Beholder, which is a far more powerful monster than even a Huge, Ancient Red Dragon (in 1st Edition, a well-equipped, and well-prepared party of four 8th level characters should be able to take down an Ancient Red Dragon while only losing one or two members). Early in the combat, they were having trouble taking out its main eye, which was creating a large anti-magic field around the beholder, making it impossible to hit it with spells, while it was happily firing disintegrate rays at the party. After hitting the Cleric right in the head with a Death Ray (against which he rolled a 1 on his save, failing it) and turning the high-level fighter to stone, things started to look a little desperate, but the application of an Elixir of Life and a "Stone to Flesh" scroll returned the Fighter and the Cleric to the battle. All this time, the bow-specialized fighter had been firing arrows and missing, but eventually, the melee fighter managed to smash the beholder's large eye, which freed it up to be targetted by magic, or would have, if the mage had been given a chance. But once again, showing a knack for the dramatic moment, the lower-level bow-specialized fighter rolled a critical with a goblin arrow (1d8 instead of 1d6... why the Goblin rebellions of 843, 1027 and 1238 where such a problem) at point-blank range, dealing five times the normal double damage for a total of 10d8+10 points of damage, or 59 in a single hit, slaying the beholder instantly.
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** In another game I ran, the players were all epic level, so I decided to try and challenge them. In one area of the dungeon they were sent to, I boss rushed them with every listed abomination in the Epic Level Handbook, bringing them in as soon as the last one died. The first wizard butchered the majority of them on his turn. Only the Phaeton (a giant living mass of magmatic ooze) survived long enough to do anything, because it managed to make the climb check required to scale the Walls of Force used to trap it.

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* Theres two that I specifically have to mention both done in a low level 3.5 premade campaign. If anyone remembers the old 3.0 starter premade that was what we were originally running through with a few twists on it to make it more of a lead in for a full campaign. Our party consisted of a halfling druid with a creepy little monster animal companion that was as big as she was, a gnome sorcerer that thought he was an illusionist and his ferret familiar that refused to actually listen to him, and me as a half-orc monk that was about three times the size of the other two, and was more of a brawler than a martial artist. We were approached by a desperate and disheveled dwarf while in the middle of the small town that we were the economy for who wanted our help to clear out their mining quarters from a group of goblinoids that had pushed them out. After expressing little to no concern over their plight despite their entreaties to our moral character (I was lawful neutral, and the gnome was chaotic good but a skinflint at heart, and to top it off our moral compass was out feeding her pet) he offered to pay us handsomly for removing the creatures. So assured that there will be drinking money to come we headed over to their quarters. We originally planned to break down the doors, kill the creatures, and move on, that changed when I saw that there was a table in the first room. Due to the fact our DM thought it was hillarious from the size difference, and that statwise I could carry both the halfling and the gnome with no encumberance, AND that my characters equipment consisted of pants, a rope belt, and two decently large kegs that the other two players had taken to riding around on while we traveled we could all legaly fit in one space while just traveling, and one of them could fit with me during a battle situation. So I picked up the table, and the gnome hopped up on a keg next to me peeking over the edge, finger pointing out ready to fire magic missiles. We finagle our way through the outer part of the dwarven quarters and come across a rubbish pile which 4 large dire rats jump out of and attempt to attack this large Wooden table, large enough to cover me completely and still fit through doors, when the gnome wins initiative. His action, instead of attacking any of the rats is to talk to them with his spell like ability and convince him that they will be fed if they help us take care of the goblins in the other room. The rats are swayed by the words of the, to them, "giant-table-god-thingy" and agree to help. So we move over to the door and knock on it. Theres a couple confused moments of silence from the gm before he responds with a goblin voice "Who is it?". So, my half-orc yells at the top of his lungs in orcish "Itz da boss ya nitwits OPEN UP!", followed by a mad scramble for them to open up the door, me charging across the room smushing three of the six with the table and sticking it to a wall, and the rats swarming the rest. We then proceeded to walk out the door with the dwarves treasure as they were too busy being horrified by the carnage we left behind, and to top it all off they came down and paid us the next day with what they could make by pawning most of their luxuries and combining their savings.
** The Half-orc and gnome were later brought in to another group that was continuing that campaign, with both me and my friend still in control, for a raid on an orc cave. We were hired originially to go in and rescue the rest of the dwarven miners that had been taken from the previous quarters. Instead of killing and butchering all of the orcs and goblins in there we disguised our other three party members as slaves, the gnome disguised himself as a one armed goblin, and we entered in full view of everyone as envoys from a mountain clan that wished to ally with this clan to make war on the weak human town nearby. The entire session consisted of two bluff checks at the begining, followed by us roleplaying our way through the dungeon with me acting as assholish as possible to all the goblins, hitting them full strength for any imagined slight, getting them to put our other three party members in to the chiefs quarters to clean it, the gnome making a celebratory feast that consisted of soup spiked with distilled dwarven ale, and acid as our beer that we were supposed to drink and that he warned me not to, and then having the gnome escort the chief of the clan in to his room where the three others descended on him in his completely vulnerable near death state, while the gnome proceeded to feed acid and distilled dwarven ale soup to the rest of the orcs and goblins. We never officially entered a single round of combat through the entire thing, and the other three members laughed the entire way through the game at our antics.

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* Theres two one hero that I specifically have to mention both done that had his way in a low level 3.5 premade campaign. If anyone remembers the old 3.0 starter premade that was what we were originally running through with a few twists on it to make it more of a lead in for a full campaign. Our party consisted of a halfling druid with a creepy little monster animal companion that was as big as she was, a gnome sorcerer that thought he was an illusionist and his ferret familiar that refused to actually listen to him, and me as a half-orc monk that was about three times the size of the other two, and was more of a brawler than a martial artist. We were approached by a desperate and disheveled dwarf while in the middle of the small town that we were the economy for who wanted our help to clear out their mining quarters from a group of goblinoids that had pushed them out. After expressing little to no concern over their plight despite their entreaties to our moral character (I was lawful neutral, and the gnome was chaotic good but a skinflint at heart, and to top it off our moral compass was out feeding her pet) he offered to pay us handsomly for removing the creatures. So assured that there will be drinking money to come we headed over to their quarters. We originally planned to break down the doors, kill the creatures, and move on, that changed when I saw that there was a table in the first room. Due to the fact our DM thought it was hillarious from the size difference, and that statwise I could carry both the halfling and the gnome with no encumberance, AND that my characters equipment consisted of pants, a rope belt, and two decently large kegs that the other two players had taken to riding around on while we traveled we could all legaly fit in one space while just traveling, and one of them could fit with me during a battle situation. So I picked up the table, and the gnome hopped up on a keg next to me peeking over the edge, finger pointing out ready to fire magic missiles. We finagle our way through the outer part of the dwarven quarters and come across a rubbish pile which 4 large dire rats jump out of and attempt to attack this large Wooden table, large enough to cover me completely and still fit through doors, when the gnome wins initiative. His action, instead of attacking any of the rats is to talk to them with his spell like ability and convince him that they will be fed if they help us take care of the goblins in the other room. The rats are swayed by the words of the, to them, "giant-table-god-thingy" and agree to help. So we move over to the door and knock on it. Theres a couple confused moments of silence from the gm before he responds with a goblin voice "Who is it?". So, my half-orc yells at the top of his lungs in orcish "Itz da boss ya nitwits OPEN UP!", followed by a mad scramble for them to open up the door, me charging across the room smushing three of the six with the table and sticking it to a wall, and the rats swarming the rest. We then proceeded to walk out the door with the dwarves treasure as they were too busy being horrified by the carnage we left behind, and to top it all off they came down and paid us the next day with what they could make by pawning most of their luxuries and combining their savings.
** The Half-orc and gnome were later brought in to another group that was continuing that campaign, campaign but under pathfinder rules, with both me and my friend still in control, control but the gnome switching to an alchemist, for a raid on an orc cave. We were hired originially to go in and rescue the rest of the dwarven miners that had been taken from the previous quarters. Instead of killing and butchering all of the orcs and goblins in there we disguised our other three party members as slaves, the gnome disguised himself as a one armed goblin, and we entered in full view of everyone as envoys from a mountain clan that wished to ally with this clan to make war on the weak human town nearby. The entire session consisted of two bluff checks at the begining, followed by us roleplaying our way through the dungeon with me acting as assholish as possible to all the goblins, hitting them full strength for any imagined slight, getting them to put our other three party members in to the chiefs quarters to clean it, the gnome making a celebratory feast that consisted of soup spiked with distilled dwarven ale, and acid as our beer that we were supposed to drink and that he warned me not to, and then having the gnome escort the chief of the clan in to his room where the three others descended on him in his completely vulnerable near death state, while the gnome proceeded to feed acid and distilled dwarven ale soup to the rest of the orcs and goblins. We never officially entered a single round of combat through the entire thing, and the other three members laughed the entire way through the game at our antics.antics.
** A smaller one was on the way from our orignial town to the next, during the process of looting we had come up with enough cash to afford a small coach and an alchemists kit that was put inside it, leaving next to no room for most people. So my half-orc monk road on top. Twice during the travel we were ambushed by bandits. The first time my monk was dropped to one by the ambush as all the rest of the arrows whizzed by his head. He proceeded to stand up, pick up the Human sorcerer in our party, that had designed his character as a chaotic neutral nutjob which like to grapple people, and threw him at the closest bandit decapitating him and showering the rest with gore. To which our GM rolled a natural 20 against intimidation and had them stay unfortunatly, but we did win that one without any more damage being taken. The second one was the hillarious one though. On our way out of a pitstop town we came across 4 men with longbows on the top of a hill slightly off the road who once again, shot me with arrows and dropped me to one, the only difference was they also shot our rougue who was driving the cart, causing him to lash the horses in to a gallop by a failed roll. So there my half-orc is, standing precariously on top of the cart arrows protruding out of his face and chest with the human sorcerer in hand as he yells a battle cry and throws him as hard as he can. Mid-air, the sorcerer casts enlarge on himself. A now 10 foot tall sorcerer, which meant he would hit all of them instead of just one, slams in to the 4 bandits killing all of them and dropping him to 0 exactly.
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** Defeating the level 20 drow priestess (at party level 14) by [[TakenForGranite turning her into stone]] in a last-ditch effort.

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** Defeating the level 20 drow priestess (at party level 14) by [[TakenForGranite turning her into stone]] in a last-ditch effort.effort.
* Theres two that I specifically have to mention both done in a low level 3.5 premade campaign. If anyone remembers the old 3.0 starter premade that was what we were originally running through with a few twists on it to make it more of a lead in for a full campaign. Our party consisted of a halfling druid with a creepy little monster animal companion that was as big as she was, a gnome sorcerer that thought he was an illusionist and his ferret familiar that refused to actually listen to him, and me as a half-orc monk that was about three times the size of the other two, and was more of a brawler than a martial artist. We were approached by a desperate and disheveled dwarf while in the middle of the small town that we were the economy for who wanted our help to clear out their mining quarters from a group of goblinoids that had pushed them out. After expressing little to no concern over their plight despite their entreaties to our moral character (I was lawful neutral, and the gnome was chaotic good but a skinflint at heart, and to top it off our moral compass was out feeding her pet) he offered to pay us handsomly for removing the creatures. So assured that there will be drinking money to come we headed over to their quarters. We originally planned to break down the doors, kill the creatures, and move on, that changed when I saw that there was a table in the first room. Due to the fact our DM thought it was hillarious from the size difference, and that statwise I could carry both the halfling and the gnome with no encumberance, AND that my characters equipment consisted of pants, a rope belt, and two decently large kegs that the other two players had taken to riding around on while we traveled we could all legaly fit in one space while just traveling, and one of them could fit with me during a battle situation. So I picked up the table, and the gnome hopped up on a keg next to me peeking over the edge, finger pointing out ready to fire magic missiles. We finagle our way through the outer part of the dwarven quarters and come across a rubbish pile which 4 large dire rats jump out of and attempt to attack this large Wooden table, large enough to cover me completely and still fit through doors, when the gnome wins initiative. His action, instead of attacking any of the rats is to talk to them with his spell like ability and convince him that they will be fed if they help us take care of the goblins in the other room. The rats are swayed by the words of the, to them, "giant-table-god-thingy" and agree to help. So we move over to the door and knock on it. Theres a couple confused moments of silence from the gm before he responds with a goblin voice "Who is it?". So, my half-orc yells at the top of his lungs in orcish "Itz da boss ya nitwits OPEN UP!", followed by a mad scramble for them to open up the door, me charging across the room smushing three of the six with the table and sticking it to a wall, and the rats swarming the rest. We then proceeded to walk out the door with the dwarves treasure as they were too busy being horrified by the carnage we left behind, and to top it all off they came down and paid us the next day with what they could make by pawning most of their luxuries and combining their savings.
** The Half-orc and gnome were later brought in to another group that was continuing that campaign, with both me and my friend still in control, for a raid on an orc cave. We were hired originially to go in and rescue the rest of the dwarven miners that had been taken from the previous quarters. Instead of killing and butchering all of the orcs and goblins in there we disguised our other three party members as slaves, the gnome disguised himself as a one armed goblin, and we entered in full view of everyone as envoys from a mountain clan that wished to ally with this clan to make war on the weak human town nearby. The entire session consisted of two bluff checks at the begining, followed by us roleplaying our way through the dungeon with me acting as assholish as possible to all the goblins, hitting them full strength for any imagined slight, getting them to put our other three party members in to the chiefs quarters to clean it, the gnome making a celebratory feast that consisted of soup spiked with distilled dwarven ale, and acid as our beer that we were supposed to drink and that he warned me not to, and then having the gnome escort the chief of the clan in to his room where the three others descended on him in his completely vulnerable near death state, while the gnome proceeded to feed acid and distilled dwarven ale soup to the rest of the orcs and goblins. We never officially entered a single round of combat through the entire thing, and the other three members laughed the entire way through the game at our antics.
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** That large-scale battle led directly to a boss fight against a high-level [[MagicKnight sorcerer eldritch knight]], on a REALLY big bridge spanning the narrowest part of a lake. When the battle was reaching its end, the boss flew up and away from the lake to cast from a safe distance. The monk character from earlier burned a ki point to get +20 to an Acrobatics check to ''jump at the magic knight and grapple in midair''. The auto-success rule applied here, so, since the fly spell wasn't strong enough to treat two people as a single target, they began to slowly descend toward the lake. The magic knight dived into the lake, successfully causing the monk to lose her grip. So the monk proceeded to use a houseruled ability, temporarily losing the shock property on her fists to cast a Lightning Bolt spell. Underwater. I ruled that, since the shock property on her fists didn't hurt her, neither did the massive blast of lightning.

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** That large-scale battle led directly to a boss fight against a high-level [[MagicKnight sorcerer eldritch knight]], on a REALLY big bridge spanning the narrowest part of a lake. When the battle was reaching its end, the boss flew up and away from the lake to cast from a safe distance. The monk character from earlier burned a ki point to get +20 to an Acrobatics check to ''jump at the magic knight and grapple in midair''. The auto-success rule applied here, so, since the fly spell wasn't strong enough to treat two people as a single target, they began to slowly descend toward the lake. The magic knight dived into the lake, successfully causing the monk to lose her grip. So the monk proceeded to use a houseruled ability, temporarily losing the shock property on her fists to cast a Lightning Bolt spell. Underwater. I ruled that, since the shock property on her fists didn't hurt her, neither did the massive blast of lightning.lightning.
* First campaign I ever played in, with a party consisting of an Imaskari [[FinalFantasyX FFX-style summoner]], a crazy Imaskari bard, and a human assassin. Awesome ensued hard-core:
** The bard saves the party from imminent doom by ''dropping flowerpots'' on the head of a temp player's JerkSue character. [[WhatDoYouMeanItsNotAwesome And then clubbing the character with his fiddle]].
** The summoner taking down a drow encampment by panicking and summoning Madeen, the [[FanNickname holy glow-whore aeon]]. Blind drow are easy to take down.
** The assassin accidentally awakening [[FinalFantasyVIII Diabolos]], and then helping the summoner talk him out of killing the party.
** The assassin poisoning an entire duruegar caravan. After they fed us. Also qualifies as a MagnificentBastard moment.
** The summoner's strange [[OnePiece Luffy-like ability to befriend almost anything]]. Despite being NeutralGood, he was soon bffs with a mindflayer community and the local beholder hive.
** The bard solving every problem by screaming like a madman and running at it. Worked far too often.
** Defeating the level 20 drow priestess (at party level 14) by [[TakenForGranite turning her into stone]] in a last-ditch effort.

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* In a 3.5 Edition this troper was running, the party was facing off vs a large number of Mariliths. The Frenzied Berserker proceeded to charge them in order to deal craploads of damage. I smiled and announced that the Marilths activate their Blade Barrier Spell-Like-Abilities. The FB charged through about 5 rings worth of Blade Barriers, knocking him down to -212 HP. The kicker? FB's have an ability that allows them to survive any damage below 0 and still be around and kicking. I realized my carefully plotted trap just backfired. The FB massacred most of the Mariliths in the ensuing rounds. And it was '''''[=AWESOME=]'''''.
** If your group had a rules lawyer, he would have pointed out that at -10 or below, you're ''dead'' dead. the ability in question operates from 0 through to -9, otherwise that class would be literally impossible to kill.
*** your forgetting the number one rule of D&D [=DMing=]. DM's word is LAW so if the DM says he keeps going, he keeps going.
*** Actually I think you will find that the FB's ability makes him COMPLETELY unkillable. he can go down as far as he wants into Negative HP, but it is only temporary. If the Bezerker is wounded sufficiently to kill him when it wears off, he will die.
*** '''Complete Warrior: Page 35''' - Deathless Frenzy (Ex): At 4th level and higher, a Frenzied Berserker can scorn death and unconsciousness while in a Frenzy. As long as her Frenzy continues, she is not treated as disabled at 0 hit points, nor is she treated as dying at –1 to –9 hit points. ''Even if reduced to –10 hit points or less, she continues to fight normally until her frenzy ends''. At that point, the effects of her wounds apply normally if they have not been healed.
**** Fun fact: If anyone cast Disintegrate on the guy, he'd actually be screwed anyway, since anyone reduced to 0 HP or less by Disintegrate is reduced to a pile of dust, rather than dying by virtue of HP damage. Too bad Mariliths don't know that spell.

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* In a 3.5 Edition this troper was running, the party was facing off vs a large number of Mariliths. The Frenzied Berserker proceeded to charge them in order to deal craploads of damage. I smiled and announced that the Marilths activate their Blade Barrier Spell-Like-Abilities. The FB charged through about 5 rings worth of Blade Barriers, knocking him down to -212 HP. The kicker? FB's have an ability that allows them to survive any damage below 0 and still be around and kicking. I realized my carefully plotted trap just backfired. The FB massacred most of the Mariliths in the ensuing rounds. And it was '''''[=AWESOME=]'''''.
** If your group
'''''[=AWESOME=]'''''. To boot: his allies used Flesh To Stone, dragged his statued body to a temple, and had a rules lawyer, him healed before he would have pointed out that at -10 or below, you're ''dead'' dead. could succumb to his wounds.
** To explain how
the ability in question operates from 0 through to -9, otherwise that class would be literally impossible to kill.
*** your forgetting the number one rule of D&D [=DMing=]. DM's word is LAW so if the DM says he keeps going, he keeps going.
*** Actually I think you will find that the FB's ability makes him COMPLETELY unkillable. he can go down as far as he wants into Negative HP, but it is only temporary. If the Bezerker is wounded sufficiently to kill him when it wears off, he will die.
***
FB survived at -212, let's read '''Complete Warrior: Page 35''' - Deathless Frenzy (Ex): At 4th level and higher, a Frenzied Berserker can scorn death and unconsciousness while in a Frenzy. As long as her Frenzy continues, she is not treated as disabled at 0 hit points, nor is she treated as dying at –1 to –9 hit points. ''Even if reduced to –10 hit points or less, she continues to fight normally until her frenzy ends''. At that point, the effects of her wounds apply normally if they have not been healed.
**** *** Fun fact: If anyone cast Disintegrate on the guy, he'd actually be screwed anyway, since anyone reduced to 0 HP or less by Disintegrate is reduced to a pile of dust, rather than dying by virtue of HP damage. Too bad Mariliths don't know that spell.
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minor grammar fix


* This Tropers little brother got his CMOA in the first encounter of the campaign when the party was ambused by a large group of goblins. The party was able to dispatch them easilly enough that by the end we were showing off and my thief was shooting flaming arrows into goblin crotches. Then one of the goblins began to cry and surrendered begging for mercy only to get hit with another flaming arrow. This drove little bro's Paladin into a fit, as the goblins surrendered, and he turned and immediately began hacking down the other pcs for being bloodthirsty monsters. A few minutes later everyone else is dead and the Paladin is standing there without a scratch on him. We were pissed at the time but in retrospect it is hilarious.

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* This Tropers little brother got his CMOA in the first encounter of the campaign when the party was ambused by a large group of goblins. The party was able to dispatch them easilly enough that by the end we were showing off and my thief was shooting flaming arrows into goblin crotches. Then one of the goblins began to cry and surrendered begging for mercy only to get hit with another flaming arrow. This drove little bro's Paladin into a fit, as the goblins surrendered, and he turned and immediately began hacking down the other pcs [=PCs=] for being bloodthirsty monsters. A few minutes later everyone else is dead and the Paladin is standing there without a scratch on him. We were pissed at the time but in retrospect it is hilarious.
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* This troper recently DM'ed a game where a CloudCuckooLander Barbarian has had a series of [=CMOAs=]. First, the party (being somewhat new to [=DnD=]) hadn't brought any torches with them into a mansion where TheDragon was hiding out. Cue their despair when they enter a room where it's completely dark (and none of them could make light magically). Normally, this would get chalked up to TooDumbToLive, but this troper allows what he calls a "God Pities You Present" bestowed in character creation, where a PC can ask for a powerful item or even make one up. The Barbarian's player said he chose [[MemeticMutation "Endcat"]]. He never specified what it did, but he decided now was the time, and used it. Getting a Natural 20 on a roll I asked, the cat shone brightly, illuminated the room, showing the party two Mooks that had nearly killed an NPC paladin thanks to Darkvision. Next, during a battle which was [[LastStand 4 PCs vs. 15 Mooks]], he successfully grappled a Mook, then [[GrievousHarmWithABody USED IT AS A MACE TO PUMMEL ANOTHER Mook]]. His attack roll? A natural 20. Both Mooks died from the injuries. The final one (thus far) was actually out of combat. The party was discussing a past battle(against a group of AxCrazy [[CatGirl cat girls]]) and how The Hero had failed spectacularly to woo one into helping them through a trap.

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* This troper recently DM'ed a game where a CloudCuckooLander Barbarian has had a series of [=CMOAs=]. First, the party (being somewhat new to [=DnD=]) hadn't brought any torches with them into a mansion where TheDragon was hiding out. Cue their despair when they enter a room where it's completely dark (and none of them could make light magically). Normally, this would get chalked up to TooDumbToLive, but this troper allows what he calls a "God Pities You Present" bestowed in character creation, where a PC can ask for a powerful item or even make one up. The Barbarian's player said he chose [[MemeticMutation "Endcat"]]. He never specified what it did, but he decided now was the time, and used it. Getting a Natural 20 on a roll I asked, the cat shone brightly, illuminated the room, showing the party two Mooks that had nearly killed an NPC paladin thanks to Darkvision. Next, during a battle which was [[LastStand 4 PCs [=PCs=] vs. 15 Mooks]], he successfully grappled a Mook, then [[GrievousHarmWithABody USED IT AS A MACE TO PUMMEL ANOTHER Mook]]. His attack roll? A natural 20. Both Mooks died from the injuries. The final one (thus far) was actually out of combat. The party was discussing a past battle(against a group of AxCrazy [[CatGirl cat girls]]) and how The Hero had failed spectacularly to woo one into helping them through a trap.

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* In a game of 3.5 DnD it had me as a level 5 Cleric and my buddy as a level 5 barbarian. After raiding villages and such we were debating what to do when a dragon suddenly flies right above us. Its looking for a fight and swoops down and knocks me over so I sonic burst it 100 feet above me while my buddy climbs on it and stabs it several times while i then take down several wolfs approaching me. Accidentally my barbarian ally kills the dragon and proceeds to rip off its wings and glide down to the ground safely thanks to his epic rolling of 5 20s in a row,

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\n* In a game of 3.5 DnD [=DnD=] it had me as a level 5 Cleric and my buddy as a level 5 barbarian. After raiding villages and such we were debating what to do when a dragon suddenly flies right above us. Its looking for a fight and swoops down and knocks me over so I sonic burst it 100 feet above me while my buddy climbs on it and stabs it several times while i then take down several wolfs approaching me. Accidentally my barbarian ally kills the dragon and proceeds to rip off its wings and glide down to the ground safely thanks to his epic rolling of 5 20s in a row,



* I was playing a level one game of DnD, and we were in the Faerun setting. I was playing a level one Kobold Warlock. Our part was fighting some orcs, and there was this orc archer who was shooting at our fighter. I blasted him, and the damage roll was 6, which killed him.

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* I was playing a level one game of DnD, [=DnD=], and we were in the Faerun setting. I was playing a level one Kobold Warlock. Our part was fighting some orcs, and there was this orc archer who was shooting at our fighter. I blasted him, and the damage roll was 6, which killed him.



* This troper had his own Crowning Moment of Awesome from doing very little himself. It was my first real game of DnD, and the GM knew this. Deciding to mess with the group, he created a Half-Orc Barbarian that was five levels higher then any of us. Obviously, it could have killed us all in one fell swoop. However, the DM managed to roll a 1 on his attack, causing the Half-Orc to attempt to leap over a treasure chest at us, but getting his pants stuck on the lock, stripping him down to nothing as he slid face first across the floor towards us. Making an attack of oppertunity, I rolled to attack. Natural 20; his head blew up like a melon, and what was left was impaled on the tip of my sword.

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* This troper had his own Crowning Moment of Awesome from doing very little himself. It was my first real game of DnD, [=DnD=], and the GM knew this. Deciding to mess with the group, he created a Half-Orc Barbarian that was five levels higher then any of us. Obviously, it could have killed us all in one fell swoop. However, the DM managed to roll a 1 on his attack, causing the Half-Orc to attempt to leap over a treasure chest at us, but getting his pants stuck on the lock, stripping him down to nothing as he slid face first across the floor towards us. Making an attack of oppertunity, I rolled to attack. Natural 20; his head blew up like a melon, and what was left was impaled on the tip of my sword.



*** your forgetting the number one rule of D&D DMing. DM's word is LAW so if the DM says he keeps going, he keeps going.

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*** your forgetting the number one rule of D&D DMing.[=DMing=]. DM's word is LAW so if the DM says he keeps going, he keeps going.



* This editor ran a low level DnD game that was significantly less serious than most on this page, so [=CMOAs=] were understandably less frequent. The party was investigating a rebellion located in a prison. All involved were second level. The party's Bard, who had spent most play sessions up to that point being rather useless, stunned all at the table by donning a suit made of Bugbear skin, rolling a natural 20 on his bluff check, and convincing a room full of angry, bloodthirsty fighters, clerics, rouges, and wizards that he was ''the King of Bugbearia'', causing them to drop their weapons and swear undying loyalty to their new majesty. It should be noted that this new entourage was literally the ''only'' thing that saved the party when a large battalion of orcs showed up. It should also be noted that the bard in question now refuses to take the Bugbear suit off, even when going into town. He has yet to be called on the fact that he is a nymph in a bugbear suit.

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* This editor ran a low level DnD [=DnD=] game that was significantly less serious than most on this page, so [=CMOAs=] were understandably less frequent. The party was investigating a rebellion located in a prison. All involved were second level. The party's Bard, who had spent most play sessions up to that point being rather useless, stunned all at the table by donning a suit made of Bugbear skin, rolling a natural 20 on his bluff check, and convincing a room full of angry, bloodthirsty fighters, clerics, rouges, and wizards that he was ''the King of Bugbearia'', causing them to drop their weapons and swear undying loyalty to their new majesty. It should be noted that this new entourage was literally the ''only'' thing that saved the party when a large battalion of orcs showed up. It should also be noted that the bard in question now refuses to take the Bugbear suit off, even when going into town. He has yet to be called on the fact that he is a nymph in a bugbear suit.



* Alright, so, in this one DnD game, the villain successfully merged himself into a dormant elder god and was quickly awakening to eat the world. We where fighting it off, but it came down to two characters. A misanthropic ex-solider priest and a (more than a little insane) dragon man. The two of us poured every single thing we had into one shot and charged straight at him. We hit him so hard he [[DidYouJustPunchOutCthulhu EXPLODED]].

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* Alright, so, in this one DnD [=DnD=] game, the villain successfully merged himself into a dormant elder god and was quickly awakening to eat the world. We where fighting it off, but it came down to two characters. A misanthropic ex-solider priest and a (more than a little insane) dragon man. The two of us poured every single thing we had into one shot and charged straight at him. We hit him so hard he [[DidYouJustPunchOutCthulhu EXPLODED]].



* This troper recently played a DnD campaign where his barbarian began to talk in stereotypical barbarian-speak because this troper had frankly ran out of clever things to say. When he was mocked for this, this troper simply said "Screw y'all", and the character began to talk in ''power metal lyrics''. Nothing ruins a lich's day quite like having Kelgor Thundershield shout "Face me evil bastards! Smell the hate of angels! Glory, pride, and bloodshed! Cowards and beholders! Rapers of my wisdom! Pile of dust and bones!" in a very fake Swedish accent (bork bork bork) into his undead ear.

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* This troper recently played a DnD [=DnD=] campaign where his barbarian began to talk in stereotypical barbarian-speak because this troper had frankly ran out of clever things to say. When he was mocked for this, this troper simply said "Screw y'all", and the character began to talk in ''power metal lyrics''. Nothing ruins a lich's day quite like having Kelgor Thundershield shout "Face me evil bastards! Smell the hate of angels! Glory, pride, and bloodshed! Cowards and beholders! Rapers of my wisdom! Pile of dust and bones!" in a very fake Swedish accent (bork bork bork) into his undead ear.



* [[{{Crazael}} This Troper]]'s DnD CMOA came in the form of rolling a natural 1 one a spot check (thus not notice the arrival of threats), then a natural 20 on initiative (thus getting a surprise round), then, to end the fight against two vampire-monks and a vampire-sorcerer, after killing both vampire monks in one turn, on his next turn, ''ran up a tree'' to the branch the vampire sorc was on (30 feet up), sliced the vampire sorcerer in half. Then he landed on the ground, his sheer awesomeness from getting another natural 20 (on a Badass check) causing the ground to ripple and the tree to ''explode''. (Edit of the DM: As DM, I found this to be the most impressive combo of rolls ever, simply because I thought he was screwed with the 1)

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* [[{{Crazael}} This Troper]]'s DnD [=DnD=] CMOA came in the form of rolling a natural 1 one a spot check (thus not notice the arrival of threats), then a natural 20 on initiative (thus getting a surprise round), then, to end the fight against two vampire-monks and a vampire-sorcerer, after killing both vampire monks in one turn, on his next turn, ''ran up a tree'' to the branch the vampire sorc was on (30 feet up), sliced the vampire sorcerer in half. Then he landed on the ground, his sheer awesomeness from getting another natural 20 (on a Badass check) causing the ground to ripple and the tree to ''explode''. (Edit of the DM: As DM, I found this to be the most impressive combo of rolls ever, simply because I thought he was screwed with the 1)



* This troper had a memorable example in DnD a while back. We were playing with a house rule-if you are rolling to confirm a critical hit, and roll a natural twenty on the confirm, you are allowed to roll again to increase your critical damage die by another factor (i.e. x2 damage to x3, x3 to x4). During the start of a new adventure, the party was enjoying a nice banquet in their honor for decapitating a tribe of orcs and stopping their attacks on the town. Cue the arrival of a homebrew critter (not quite a {{Hopeless Boss Fight}}, but close enough) looking for revenge. This troper's character, a goliath psionic warrior, decided to throw the party's elf wizard as an improvised weapon. Damage roll was 4, but he threatened to critical. Rolled to confirm, and got another 20. Then another. Ended up doing x8 damage with the thrown elf-and the rest of the party pitched in and took down the creature in short order.

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* This troper had a memorable example in DnD [=DnD=] a while back. We were playing with a house rule-if you are rolling to confirm a critical hit, and roll a natural twenty on the confirm, you are allowed to roll again to increase your critical damage die by another factor (i.e. x2 damage to x3, x3 to x4). During the start of a new adventure, the party was enjoying a nice banquet in their honor for decapitating a tribe of orcs and stopping their attacks on the town. Cue the arrival of a homebrew critter (not quite a {{Hopeless Boss Fight}}, but close enough) looking for revenge. This troper's character, a goliath psionic warrior, decided to throw the party's elf wizard as an improvised weapon. Damage roll was 4, but he threatened to critical. Rolled to confirm, and got another 20. Then another. Ended up doing x8 damage with the thrown elf-and the rest of the party pitched in and took down the creature in short order.



* Also D&D, in my first campaign, I played an "undead warforged human", basically a suit of armor animated by the power of my restless spirit. Naturally, I'm hollow inside, though most people just think I'm a human who prefers to keep my armor on. During the prologue to my campaign, I spend some time breaking out of a manor, and wind up walking away with a large rug shoved down my leg. In the first session of the campaign, we have to plug a hole in the side of a boat, which we use that rug for. After a massive success, we vote that I'm keeping that damned rug with me because it's so awesome. Shortly afterwards, our party is joined by a gnomish rogue, and a miniature/chibi illithid psion. We realize that the illithid can sit in my skull and fire powers through the helm, but the gnome is going to have some issues. On the other hand, since we're going to persuade a blacksmith to install some shelving in my torso anyway, why not get a gnome-launching springboard installed as well? Since the illithid would take up the head and most of the torso, the gnome would have to sit...lower down. Ladies and gentlemen, your campaign is not officially cool until one of the PCs can launch a gnome from his codpiece.

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* Also D&D, in my first campaign, I played an "undead warforged human", basically a suit of armor animated by the power of my restless spirit. Naturally, I'm hollow inside, though most people just think I'm a human who prefers to keep my armor on. During the prologue to my campaign, I spend some time breaking out of a manor, and wind up walking away with a large rug shoved down my leg. In the first session of the campaign, we have to plug a hole in the side of a boat, which we use that rug for. After a massive success, we vote that I'm keeping that damned rug with me because it's so awesome. Shortly afterwards, our party is joined by a gnomish rogue, and a miniature/chibi illithid psion. We realize that the illithid can sit in my skull and fire powers through the helm, but the gnome is going to have some issues. On the other hand, since we're going to persuade a blacksmith to install some shelving in my torso anyway, why not get a gnome-launching springboard installed as well? Since the illithid would take up the head and most of the torso, the gnome would have to sit...lower down. Ladies and gentlemen, your campaign is not officially cool until one of the PCs [=PCs=] can launch a gnome from his codpiece.



** Also, don't forget that our PCs managed to succeed in breaking the will of the Big Bads of TWO Adventures. Kalarel of Keep on Shadowfell, and Palamar of Thunderspire Labyrinth. Kalarel by a CLERIC OF BAHAMUT cheating in a fight, and Palamar by 12 Success skill challenge. (Involving tricking Palamar and friends to fighting amongst EACH OTHER over the possibility that the PCs had the EYE OF VECNA!)

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** Also, don't forget that our PCs [=PCs=] managed to succeed in breaking the will of the Big Bads of TWO Adventures. Kalarel of Keep on Shadowfell, and Palamar of Thunderspire Labyrinth. Kalarel by a CLERIC OF BAHAMUT cheating in a fight, and Palamar by 12 Success skill challenge. (Involving tricking Palamar and friends to fighting amongst EACH OTHER over the possibility that the PCs [=PCs=] had the EYE OF VECNA!)



** Then there was the time in a D&D tourney that saw my character equipped with a Coat of Many Things that included two iron doors. The DM had set up a complicated puzzle on a door that involved positining of levers -- we never did get a chance to solve it, as my charater ripped an iron door patch off of his coat and threw it on the door puzzle, letting he PCs through easily. The DM's face turned a shade of red I never thought possible in nature...

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** Then there was the time in a D&D tourney that saw my character equipped with a Coat of Many Things that included two iron doors. The DM had set up a complicated puzzle on a door that involved positining of levers -- we never did get a chance to solve it, as my charater ripped an iron door patch off of his coat and threw it on the door puzzle, letting he PCs [=PCs=] through easily. The DM's face turned a shade of red I never thought possible in nature...



* This Troper managed THREE separate CMoA in his first 4E campaign. The first was a group of marauding Kobolds attacking the Troper and his party, with the Tropers Paladin up front, of course. In a joke moment that the GM used to remind us that, while fun, we had to have a "game face", I jokingly said I yelled "I AM GOING TO EAT THE NEXT KOBOLD THAT HITS ME!" The GM took it seriously and rolled an Intimidation check. All but two of the Kobolds began fleeing in terror that I would actually eat them.
** The SECOND CMoA came in the actual location of our campaign, an abandoned keep filled with mysterious acidic ooze. Another and of Kobolds attack, this time with me rolling a Grapple check and succeeding wonderfully, and then a "Shift"/Throw check to chuck a Kobold into the acidic slime, killing it almost instantly. A later attempt at this discovered just sticky ooze but no acid, so not nearly as awesome.
** The third and final CMoA was at the end of this all. A White dragon whelp was commanding Drakes and Kobolds (4E Kobolds are very reptilian) to attack the nearby Abbey. After failing to discuss it like reasonable beings, this Tropers Paladin turned to warnings of his Deity (Bahamut) being angered by the white whelps actions. The whelp, clearly unimpressed (as I failed to beat the DC for both my Diplomacy AND Religion checks) had one last option. Threatening the beast that if he did not leave, he would be slain. This time, though failing the DC (though just barely), the dragon was taken aback and a bit worried, forcing it to attempt to bargain. Proving my Paladin had the balls to THREATEN A DRAGON.

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* This Troper managed THREE separate CMoA [=CMoA=] in his first 4E campaign. The first was a group of marauding Kobolds attacking the Troper and his party, with the Tropers Paladin up front, of course. In a joke moment that the GM used to remind us that, while fun, we had to have a "game face", I jokingly said I yelled "I AM GOING TO EAT THE NEXT KOBOLD THAT HITS ME!" The GM took it seriously and rolled an Intimidation check. All but two of the Kobolds began fleeing in terror that I would actually eat them.
** The SECOND CMoA [=CMoA=] came in the actual location of our campaign, an abandoned keep filled with mysterious acidic ooze. Another and of Kobolds attack, this time with me rolling a Grapple check and succeeding wonderfully, and then a "Shift"/Throw check to chuck a Kobold into the acidic slime, killing it almost instantly. A later attempt at this discovered just sticky ooze but no acid, so not nearly as awesome.
** The third and final CMoA [=CMoA=] was at the end of this all. A White dragon whelp was commanding Drakes and Kobolds (4E Kobolds are very reptilian) to attack the nearby Abbey. After failing to discuss it like reasonable beings, this Tropers Paladin turned to warnings of his Deity (Bahamut) being angered by the white whelps actions. The whelp, clearly unimpressed (as I failed to beat the DC for both my Diplomacy AND Religion checks) had one last option. Threatening the beast that if he did not leave, he would be slain. This time, though failing the DC (though just barely), the dragon was taken aback and a bit worried, forcing it to attempt to bargain. Proving my Paladin had the balls to THREATEN A DRAGON.



* One time in a DnD campaign I was playing in, we wound up fighting a very powerful dragon. The bard decided to do something utterly insane. He took out his bag of holding, stuffed it onto the dragons head rolling a 20, rolled two 20's to dodge during the attempt, a 20 to dodge after the bag was on the dragons head, and then turned it inside out. The dragon's head was gone. The DM checked if the dice were weighted... and proceeded to roll three ones.

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* One time in a DnD [=DnD=] campaign I was playing in, we wound up fighting a very powerful dragon. The bard decided to do something utterly insane. He took out his bag of holding, stuffed it onto the dragons head rolling a 20, rolled two 20's to dodge during the attempt, a 20 to dodge after the bag was on the dragons head, and then turned it inside out. The dragon's head was gone. The DM checked if the dice were weighted... and proceeded to roll three ones.



* This Troper's CMoA in DnD came in a Thursday gaming session. He played a tiefling paladin of Hieroneous, and, exploiting a few of 3.5's feats, was able to use two-weapon fighting to apply to his SHIELD and sword. His party had encountered a large band of mixed goblins and hobgoblins that had been raiding local towns, including his hometown, and had killed the party rogue (who he had fallen in love with). Rolling an intimidate and bluff check with his attack rolls, he managed to not only slice the hobgoblin chief in HALF but squish the goblin cleric of Bane into orange and red goop with his shield, roaring that he was Asmodeus incarnate. Natural 20 on the bluff, 18 on the intimidate. He scared his own PARTY.
* We had a few CMoA's in our campain (4E), all at level one.First off, we all started in prison, and staged a total outbreak as a diversion to OUR escape.Next, we were in a cave, and there were many explosives in an area of it-to intimidate us, traps and such. I proceed to cast Chaos bolt on the explosives, ignoring my partys anger, and reveal a room filled with 16,000 gold. But since we took a break and didnt get back, this didnt count. Our final CMoA happened when we had an NPC deva get decapitated by a trap. We wre mainly neutral/borderline evil, and our cleric speaks up "RALTHOR THE MAD DECLARES WE SHALL SEARCH THE BODY FOR ANYTHING USEFULL!!" After this, the DM is taken aback, and quickly creates an inventory to scavange.

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* This Troper's CMoA [=CMoA=] in DnD [=DnD=] came in a Thursday gaming session. He played a tiefling paladin of Hieroneous, and, exploiting a few of 3.5's feats, was able to use two-weapon fighting to apply to his SHIELD and sword. His party had encountered a large band of mixed goblins and hobgoblins that had been raiding local towns, including his hometown, and had killed the party rogue (who he had fallen in love with). Rolling an intimidate and bluff check with his attack rolls, he managed to not only slice the hobgoblin chief in HALF but squish the goblin cleric of Bane into orange and red goop with his shield, roaring that he was Asmodeus incarnate. Natural 20 on the bluff, 18 on the intimidate. He scared his own PARTY.
* We had a few CMoA's [=CMoA=]'s in our campain (4E), all at level one.First off, we all started in prison, and staged a total outbreak as a diversion to OUR escape.Next, we were in a cave, and there were many explosives in an area of it-to intimidate us, traps and such. I proceed to cast Chaos bolt on the explosives, ignoring my partys anger, and reveal a room filled with 16,000 gold. But since we took a break and didnt get back, this didnt count. Our final CMoA [=CMoA=] happened when we had an NPC deva get decapitated by a trap. We wre mainly neutral/borderline evil, and our cleric speaks up "RALTHOR THE MAD DECLARES WE SHALL SEARCH THE BODY FOR ANYTHING USEFULL!!" After this, the DM is taken aback, and quickly creates an inventory to scavange.



* This troper is in an awesome campaign, currently second level, that experienced a CMoA for most of the entire party over the course of the last few sessions. The CMOA's included:

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* This troper is in an awesome campaign, currently second level, that experienced a CMoA [=CMoA=] for most of the entire party over the course of the last few sessions. The CMOA's included:



* In a 3.5 D&D game, we had just come off a campaign where we failed to save the world from the golem-supremacist terrorist Lord of Blades. This one went much better. There are many CMoA moments from the campaign, which are rehashed endlessly during sessions even years afterwards.

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* In a 3.5 D&D game, we had just come off a campaign where we failed to save the world from the golem-supremacist terrorist Lord of Blades. This one went much better. There are many CMoA [=CMoA=] moments from the campaign, which are rehashed endlessly during sessions even years afterwards.



* This Troper had just finished his very first DnD dungeon, a rather-cliche evil temple to the war god Hextar, when a CMoA occurred. The final 'boss', a soul-drinking dark cleric with the ability to teleport, twin blades, and multiple Full-Heal potions, was a rather pain in the arse. Seeing as we were only 3rd Level at the time, our DM put a 'high-security' rest room right before the fight - a room with several beds and a sealable, sliding steel door (operated via crank), for use during the fight when our casters, which consisted of myself, a human sorcerer, and my friend, a human wizard, ran out of mana. He had just healed to full for the second time (after being pushed into a bottomless pit, but it's {{Not The Fall That Kills You}}), and we had escaped as he absorbed some souls for more power. We ran into the room and sealed the door. We rested just long enough for our spells to return (thanks to our benevolent DM) when the boss started knocking on the door. I believe the exchange following this went something like so:

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* This Troper had just finished his very first DnD [=DnD=] dungeon, a rather-cliche evil temple to the war god Hextar, when a CMoA [=CMoA=] occurred. The final 'boss', a soul-drinking dark cleric with the ability to teleport, twin blades, and multiple Full-Heal potions, was a rather pain in the arse. Seeing as we were only 3rd Level at the time, our DM put a 'high-security' rest room right before the fight - a room with several beds and a sealable, sliding steel door (operated via crank), for use during the fight when our casters, which consisted of myself, a human sorcerer, and my friend, a human wizard, ran out of mana. He had just healed to full for the second time (after being pushed into a bottomless pit, but it's {{Not The Fall That Kills You}}), and we had escaped as he absorbed some souls for more power. We ran into the room and sealed the door. We rested just long enough for our spells to return (thanks to our benevolent DM) when the boss started knocking on the door. I believe the exchange following this went something like so:



** In a more recent campaign, we had collected Gems of Power and were returning to town when we were beset my mercenaries (later revealed by the DM to be a HopelessBossFight) who wanted the gems. With some quick diplomacy skills and lucky rolls, we convinced them that we hid the gem in the ruined fort we just left, and that we would escort them there. Sending our fastest man ahead "for scouting purposes", he resets most of the traps and makes them even deadlier: a pit trap was MacGuyvered to be activated by pressure pad and filled with flammable oil, and a booby-trapped chest was moved, reset, and altered to hold many more times its original payload (from a single arrow to something like 3 arrows and 5 throwing knives). To buy our scout time to do this, our Ranger rolled extremely high on an Animal Empathy (or similar, I can't recall) roll, causing him to remember the mating call for Owlbears. This resulted in a fierce fight that wounded the mercs heavily. After they finally arrived, the trap was sprung: the chest nearly killed the leader of the group, their swordsman fell into the pit trap and got promptly incinerated, and the remaining mercenary, a halfling rogue one level below us, was easy to deal with. After defeating them, we got the equivalent of 10,000gp in loot, and a memorable quote from our DM after he re-examined the loot list from the mercs:

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** In a more recent campaign, we had collected Gems of Power and were returning to town when we were beset my mercenaries (later revealed by the DM to be a HopelessBossFight) who wanted the gems. With some quick diplomacy skills and lucky rolls, we convinced them that we hid the gem in the ruined fort we just left, and that we would escort them there. Sending our fastest man ahead "for scouting purposes", he resets most of the traps and makes them even deadlier: a pit trap was MacGuyvered {{MacGyver}}ed to be activated by pressure pad and filled with flammable oil, and a booby-trapped chest was moved, reset, and altered to hold many more times its original payload (from a single arrow to something like 3 arrows and 5 throwing knives). To buy our scout time to do this, our Ranger rolled extremely high on an Animal Empathy (or similar, I can't recall) roll, causing him to remember the mating call for Owlbears. This resulted in a fierce fight that wounded the mercs heavily. After they finally arrived, the trap was sprung: the chest nearly killed the leader of the group, their swordsman fell into the pit trap and got promptly incinerated, and the remaining mercenary, a halfling rogue one level below us, was easy to deal with. After defeating them, we got the equivalent of 10,000gp in loot, and a memorable quote from our DM after he re-examined the loot list from the mercs:



* This troper recently DM'ed a game where a CloudCuckooLander Barbarian has had a series of CMOAs. First, the party (being somewhat new to DnD) hadn't brought any torches with them into a mansion where TheDragon was hiding out. Cue their despair when they enter a room where it's completely dark (and none of them could make light magically). Normally, this would get chalked up to TooDumbToLive, but this troper allows what he calls a "God Pities You Present" bestowed in character creation, where a PC can ask for a powerful item or even make one up. The Barbarian's player said he chose [[MemeticMutation "Endcat"]]. He never specified what it did, but he decided now was the time, and used it. Getting a Natural 20 on a roll I asked, the cat shone brightly, illuminated the room, showing the party two Mooks that had nearly killed an NPC paladin thanks to Darkvision. Next, during a battle which was [[LastStand 4 PCs vs. 15 Mooks]], he successfully grappled a Mook, then [[GrievousHarmWithABody USED IT AS A MACE TO PUMMEL ANOTHER Mook]]. His attack roll? A natural 20. Both Mooks died from the injuries. The final one (thus far) was actually out of combat. The party was discussing a past battle(against a group of AxCrazy [[CatGirl cat girls]]) and how The Hero had failed spectacularly to woo one into helping them through a trap.

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* This troper recently DM'ed a game where a CloudCuckooLander Barbarian has had a series of CMOAs. [=CMOAs=]. First, the party (being somewhat new to DnD) [=DnD=]) hadn't brought any torches with them into a mansion where TheDragon was hiding out. Cue their despair when they enter a room where it's completely dark (and none of them could make light magically). Normally, this would get chalked up to TooDumbToLive, but this troper allows what he calls a "God Pities You Present" bestowed in character creation, where a PC can ask for a powerful item or even make one up. The Barbarian's player said he chose [[MemeticMutation "Endcat"]]. He never specified what it did, but he decided now was the time, and used it. Getting a Natural 20 on a roll I asked, the cat shone brightly, illuminated the room, showing the party two Mooks that had nearly killed an NPC paladin thanks to Darkvision. Next, during a battle which was [[LastStand 4 PCs vs. 15 Mooks]], he successfully grappled a Mook, then [[GrievousHarmWithABody USED IT AS A MACE TO PUMMEL ANOTHER Mook]]. His attack roll? A natural 20. Both Mooks died from the injuries. The final one (thus far) was actually out of combat. The party was discussing a past battle(against a group of AxCrazy [[CatGirl cat girls]]) and how The Hero had failed spectacularly to woo one into helping them through a trap.



** Hey, it's been a while, but I'm back with more stories :D I could go on for a while about the various {{CMOA}}s that my players have pulled off in our ''Savage Tide'' playthrough - shredding the [[GentlemanThief Not-So-Gentle-Lady Thief]]'s [[CoolPet pet dragon]] in a single blow, the Half-Orc Druid [[DramaticShattering smashing]] [[SoftGlass through]] [[DynamicEntry a window]] to save their employer from a pirate, or the blind SpoonyBard decimating enemies with his [[EnergyWeapon conjured Spiritual Daggers]]. Probably the most epic - to date - has to be the [[{{Ninja}} Ninja/Scout]], the [[NinjaPirateZombieRobot owner and captain of the party's ships, who the Bard referred to as]] [[ThePrincessBride The Dread Pirate Ninja]], getting fed up with the NPC {{Pirate}}s he'd taken captive and used as crew being terrified of the infamous sea bog of Journey's End when their ship got stuck there, and brutally snapping the crew back into shape... and earning a round of enthusiastic applause from the party.

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** Hey, it's been a while, but I'm back with more stories :D I could go on for a while about the various {{CMOA}}s [=CMOAs=] that my players have pulled off in our ''Savage Tide'' playthrough - shredding the [[GentlemanThief Not-So-Gentle-Lady Thief]]'s [[CoolPet pet dragon]] in a single blow, the Half-Orc Druid [[DramaticShattering smashing]] [[SoftGlass through]] [[DynamicEntry a window]] to save their employer from a pirate, or the blind SpoonyBard decimating enemies with his [[EnergyWeapon conjured Spiritual Daggers]]. Probably the most epic - to date - has to be the [[{{Ninja}} Ninja/Scout]], the [[NinjaPirateZombieRobot owner and captain of the party's ships, who the Bard referred to as]] [[ThePrincessBride The Dread Pirate Ninja]], getting fed up with the NPC {{Pirate}}s he'd taken captive and used as crew being terrified of the infamous sea bog of Journey's End when their ship got stuck there, and brutally snapping the crew back into shape... and earning a round of enthusiastic applause from the party.



* One this troper participated in where we had to Bluff our way through an inspection checkpoint with a wagon filled with magically sealed boxes with probably illegal contents, and is just as much a CMoF as it is CMoA. We had this troper's character, a Tiefling Rogue, a homebrew made Skeleton Cleric, a Human Wizard, A Drow Ranger that's become the Butt Monkey, an Elven Druid(Yes, both of them insult eachother at every opportunity), a Watersoul Gensai Swordmage, and a Dragonborn Fighter. It went along these lines:

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* One this troper participated in where we had to Bluff our way through an inspection checkpoint with a wagon filled with magically sealed boxes with probably illegal contents, and is just as much a CMoF [=CMoF=] as it is CMoA.[=CMoA=]. We had this troper's character, a Tiefling Rogue, a homebrew made Skeleton Cleric, a Human Wizard, A Drow Ranger that's become the Butt Monkey, an Elven Druid(Yes, both of them insult eachother at every opportunity), a Watersoul Gensai Swordmage, and a Dragonborn Fighter. It went along these lines:



* This troper just recently DMed a session where the PCs were facing off against an invisible army of over two thousand soldiers across a river. (They were camouflaged by a spell) One of the PCs (a half-dragon, half-giant) threw another PC (a Gloaming) INTO the mass of enemies on the other side of the river. The Gloaming landed on top a group of enemies, was immediately hit in the face by three Magic Missile volleys (which he laughed off, as he had a Brooch of Shielding). Then proceeded to use the psionic power Energy Burst. All the enemies, which were tightly packed around the Gloaming, within 40 feet were immediately shocked to death by the ensuing lightning damage (this totaling up to about 5% of the army). This PC then took a hail of arrows and remained barely alive. His laughter after completing this task (accompanied by an Intimidate check) routed another 20% of the army. Then, another PC, who had an army of undead under his command, sent the skeletal black dragon under his command out into the army. The Frightful Presence of the dragon sent another quarter of the army scurrying. At this point, the wizards in the army began to flee. Then the half-dragon who had thrown the gloaming flew over, was promptly hit by a dozen arrows, two lightning bolts and a scorching ray, and laughed it off. To make things better, the Gloaming then summoned a large, gleaming, silver, winged Astral Construct with arcs of lightning streaking across it. The construct roared, made another Intimidate check, and routed another 20% of the army. With now more than two thirds of the army in full retreat, the morale of the remaining soldiers faltered. This whole process took less than five rounds, coming out to a total of just under 30 seconds. To summarize, the PCs (who numbered less than five), routed an entire army of 2000 soldiers in less than 30 seconds. This battle has been nicknamed the "Nuclear Gloaming Incident".

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* This troper just recently DMed [=DMed=] a session where the PCs [=PCs=] were facing off against an invisible army of over two thousand soldiers across a river. (They were camouflaged by a spell) One of the PCs [=PCs=] (a half-dragon, half-giant) threw another PC (a Gloaming) INTO the mass of enemies on the other side of the river. The Gloaming landed on top a group of enemies, was immediately hit in the face by three Magic Missile volleys (which he laughed off, as he had a Brooch of Shielding). Then proceeded to use the psionic power Energy Burst. All the enemies, which were tightly packed around the Gloaming, within 40 feet were immediately shocked to death by the ensuing lightning damage (this totaling up to about 5% of the army). This PC then took a hail of arrows and remained barely alive. His laughter after completing this task (accompanied by an Intimidate check) routed another 20% of the army. Then, another PC, who had an army of undead under his command, sent the skeletal black dragon under his command out into the army. The Frightful Presence of the dragon sent another quarter of the army scurrying. At this point, the wizards in the army began to flee. Then the half-dragon who had thrown the gloaming flew over, was promptly hit by a dozen arrows, two lightning bolts and a scorching ray, and laughed it off. To make things better, the Gloaming then summoned a large, gleaming, silver, winged Astral Construct with arcs of lightning streaking across it. The construct roared, made another Intimidate check, and routed another 20% of the army. With now more than two thirds of the army in full retreat, the morale of the remaining soldiers faltered. This whole process took less than five rounds, coming out to a total of just under 30 seconds. To summarize, the PCs [=PCs=] (who numbered less than five), routed an entire army of 2000 soldiers in less than 30 seconds. This battle has been nicknamed the "Nuclear Gloaming Incident".



* So there we were, a group of evil 9th-level PCs, with a clay golem trying to smash its way in. If it wasn't guarding the relic we needed to [[AGodIsYou become gods]], we'd never have bothered it, because frankly, we were [[CripplingOverspecialization not equipped to face a golem]] (our party consisted of three spellcasters and a monk), and [[TheGMIsACheatingBastard the DM knew it.]] My [[SquishyWizard necromancer]], who had been considered [[NotSoHarmless "mostly harmless"]] thanks to his [[PsychopathicManchild child-like mindset]] and lack of an [[EverythingsDeaderWithZombies undead]] [[DemBones army]], stated he was using Silent Image to make an illusory hole in the floor, with an [[ObviousTrap obvious path]] off to the side, going along the corner of the room. The party considered it mere nonsense as they got into position for what was to be a [[TotalPartyKill very]] [[RocksFallEveryoneDies difficult]] [[KillerGameMaster fight]]. I informed the DM that my necromancer was holding my action so that he wouldn't have to roll for initiative. Soon, the Golem smashed its way in, and lumbered along the [[ObviousTrap obvious path]] towards its first target. But just as the DM was going to roll for an attack, I shouted out [[AceAttorney "HOLD IT!"]] and told the DM that my necromancer was casting Wall of Stone around the corner of the room just as the Golem was rounding it. I informed the DM of the reflex save the golem needed to avoid being entombed, knowing that it had to roll high. The players were silent as the DM rolled the save. The DM was silent as he looked at the result. I was silent as I prayed the Golem didn't roll a 20. Next round, init round was over, and the relic was in our hands. And the [=PCs=] learned that they should NEVER mess with [[BunnyEarsLawyer the necromancer]].
* Faced with the final combat in a 'Dave Arneson's Blackmoor' module, the characters stood across a field from a massive candy castle with a stack of random powerups shaped like pink cupcakes. The castle itself sports catapults armed with flaming marshmallows, literal 'Brownies' and sugary pixies for guards, taffy ropes, candy cane spires, etc - as you can tell, a very silly setting. My no-nonsense elf rogue, having been covered in chocolate, humiliated with compulsions, and nearly turned permanently into candy in the course of the last few hours, is no longer amused. After casting Haste on herself, she grabs the first cupcake that comes to hand and angrily downs it, finds she now has SpiderClimb, and takes off across the field. Drawing her sword, chocolate chipping off her armor as she goes, she takes the field in seconds, mounts the wall and finishes the round poised in the air above a guard, sword ready. Turn rolls to her again and she skewers the guard, lands on the wall, takes a firing mechanism from the catapults in each hand and pulls, finishing the Big Bad with an almighty flaming marshmallowy 'splut'. Each of the party members had their own CMoA in that combat, I just include my own.

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* So there we were, a group of evil 9th-level PCs, [=PCs=], with a clay golem trying to smash its way in. If it wasn't guarding the relic we needed to [[AGodIsYou become gods]], we'd never have bothered it, because frankly, we were [[CripplingOverspecialization not equipped to face a golem]] (our party consisted of three spellcasters and a monk), and [[TheGMIsACheatingBastard the DM knew it.]] My [[SquishyWizard necromancer]], who had been considered [[NotSoHarmless "mostly harmless"]] thanks to his [[PsychopathicManchild child-like mindset]] and lack of an [[EverythingsDeaderWithZombies undead]] [[DemBones army]], stated he was using Silent Image to make an illusory hole in the floor, with an [[ObviousTrap obvious path]] off to the side, going along the corner of the room. The party considered it mere nonsense as they got into position for what was to be a [[TotalPartyKill very]] [[RocksFallEveryoneDies difficult]] [[KillerGameMaster fight]]. I informed the DM that my necromancer was holding my action so that he wouldn't have to roll for initiative. Soon, the Golem smashed its way in, and lumbered along the [[ObviousTrap obvious path]] towards its first target. But just as the DM was going to roll for an attack, I shouted out [[AceAttorney "HOLD IT!"]] and told the DM that my necromancer was casting Wall of Stone around the corner of the room just as the Golem was rounding it. I informed the DM of the reflex save the golem needed to avoid being entombed, knowing that it had to roll high. The players were silent as the DM rolled the save. The DM was silent as he looked at the result. I was silent as I prayed the Golem didn't roll a 20. Next round, init round was over, and the relic was in our hands. And the [=PCs=] learned that they should NEVER mess with [[BunnyEarsLawyer the necromancer]].
* Faced with the final combat in a 'Dave Arneson's Blackmoor' module, the characters stood across a field from a massive candy castle with a stack of random powerups shaped like pink cupcakes. The castle itself sports catapults armed with flaming marshmallows, literal 'Brownies' and sugary pixies for guards, taffy ropes, candy cane spires, etc - as you can tell, a very silly setting. My no-nonsense elf rogue, having been covered in chocolate, humiliated with compulsions, and nearly turned permanently into candy in the course of the last few hours, is no longer amused. After casting Haste on herself, she grabs the first cupcake that comes to hand and angrily downs it, finds she now has SpiderClimb, and takes off across the field. Drawing her sword, chocolate chipping off her armor as she goes, she takes the field in seconds, mounts the wall and finishes the round poised in the air above a guard, sword ready. Turn rolls to her again and she skewers the guard, lands on the wall, takes a firing mechanism from the catapults in each hand and pulls, finishing the Big Bad with an almighty flaming marshmallowy 'splut'. Each of the party members had their own CMoA [=CMoA=] in that combat, I just include my own.



* On the same Blackmoor theme, I think my best CMoA was my elf rogue/wizard/arcane trickster getting shanked by an assassin, surviving the Fort save, then acting first in the ensuing combat and ''critting'' with a ''vampiric touch'' spell, cast from the ground, in front of said assassin. Got back every point of damage I'd taken, plus a few more. Assassin now has single digit hit points, and has several ''very'' angry party members to deal with. Sucked he got such a low initiative...

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* On the same Blackmoor theme, I think my best CMoA [=CMoA=] was my elf rogue/wizard/arcane trickster getting shanked by an assassin, surviving the Fort save, then acting first in the ensuing combat and ''critting'' with a ''vampiric touch'' spell, cast from the ground, in front of said assassin. Got back every point of damage I'd taken, plus a few more. Assassin now has single digit hit points, and has several ''very'' angry party members to deal with. Sucked he got such a low initiative...



* Rogues really are pretty awesome. The rogue in last night's game had the CatchPhrase :You got Ganked!" for any time he successfully sneak attacked someone. Our party had just confronted the Big Bad in his lair, and he proceeds to give a long-winded speech incorporating MotiveRant, TheReasonYouSuck, EvilGloating, and a HannibalLecture. During this time the rogue snuck up on him, and the ending went something like this:

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* Rogues really are pretty awesome. The rogue in last night's game had the CatchPhrase :You got Ganked!" for any time he successfully sneak attacked someone. Our party had just confronted the Big Bad in his lair, and he proceeds to give a long-winded speech incorporating MotiveRant, TheReasonYouSuck, TheReasonYouSuckSpeech, EvilGloating, and a HannibalLecture. During this time the rogue snuck up on him, and the ending went something like this:



-->Right, so this is a oneshot in DnD 4E. We're a party that basically raids slavers' homes. This time, it's a fortress of a guy who's scary as [[GoshDangItToHeck HECK]]. Right, so the gnome bard (ripped out of 3.5e) has infiltrated the facility with a ranger while my character, a paladin, and a cleric, cause as much havoc as possible. Gnome bard uses ghost sound to imitate the fortress's lord, ordering all minions to get the heck OUT. All of a sudden, castle is empty except for Big Bad and slaves.
* This Troper was playing a Star Wars themed D&D game and got three CMOAs. I was a Wookie soldier with sensitivity to the force. In the very first fight of the game, a group of civilians on Courasant (our party was in said group) was attacked by some terrorists. I won initiative and did a forward somersault attack (I jumped forward, spun forward once in the air, and attacked) into the closest attacker, scored a x4 critical, and rolled maximum possible damage (48 hp). The DM ruled that I'd chopped the guy in half vertically. Said enemy was wearing strong armor (I don't know if we were supposed to win this fight).

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-->Right, so this is a oneshot in DnD [=DnD=] 4E. We're a party that basically raids slavers' homes. This time, it's a fortress of a guy who's scary as [[GoshDangItToHeck HECK]]. Right, so the gnome bard (ripped out of 3.5e) has infiltrated the facility with a ranger while my character, a paladin, and a cleric, cause as much havoc as possible. Gnome bard uses ghost sound to imitate the fortress's lord, ordering all minions to get the heck OUT. All of a sudden, castle is empty except for Big Bad and slaves.
* This Troper was playing a Star Wars themed D&D game and got three CMOAs.[=CMOAs=]. I was a Wookie soldier with sensitivity to the force. In the very first fight of the game, a group of civilians on Courasant (our party was in said group) was attacked by some terrorists. I won initiative and did a forward somersault attack (I jumped forward, spun forward once in the air, and attacked) into the closest attacker, scored a x4 critical, and rolled maximum possible damage (48 hp). The DM ruled that I'd chopped the guy in half vertically. Said enemy was wearing strong armor (I don't know if we were supposed to win this fight).



* This Troper and his group once tackled a tower that lead to every single plane of existance, with the goal of finding a way to raise an army to stop the [[BigBad Big Bad]]. One plane? Hell itself. From the moment we entered hell to the time we left was one incredibly long CMoA. Among some of the greater moments included facing all our fallen rivals again, and one of our PCs becoming a Lord of Hell after killing the previous Lord. The one I'm talking about isn't too big, but I think it deserves mention. We kinda ''froze hell over''. Our two mages, this troper being one of them, cast a bunch of ice spells that ended up covering the entirety of the plane. [[SarcasmMode Nothing too fancy]].

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* This Troper and his group once tackled a tower that lead to every single plane of existance, with the goal of finding a way to raise an army to stop the [[BigBad Big Bad]]. One plane? Hell itself. From the moment we entered hell to the time we left was one incredibly long CMoA. [=CMoA=]. Among some of the greater moments included facing all our fallen rivals again, and one of our PCs [=PCs=] becoming a Lord of Hell after killing the previous Lord. The one I'm talking about isn't too big, but I think it deserves mention. We kinda ''froze hell over''. Our two mages, this troper being one of them, cast a bunch of ice spells that ended up covering the entirety of the plane. [[SarcasmMode Nothing too fancy]].



* This troper has two. One when near the end of a campaign I DMed I rolled out the big guns and had 4 Old Green dragons bearing down on the party while a war raged around them. The Sorceror (A see it blast it type) naturally decides to disintergrate one. Not a massive problem I think considering high saves and hit points. He then proceeds to critical the disintergrate (a 20) the dragon to fail his save (a 1) and one of my awesome foursome to be rendered as dust. The other was when the player of a pirate character escaped along with the rest of his party from imprisonment and he demanded they wait for the guards to catch up with them before sailing away. So as the befuddled guardsman finally came in sight

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* This troper has two. One when near the end of a campaign I DMed [=DMed=] I rolled out the big guns and had 4 Old Green dragons bearing down on the party while a war raged around them. The Sorceror (A see it blast it type) naturally decides to disintergrate one. Not a massive problem I think considering high saves and hit points. He then proceeds to critical the disintergrate (a 20) the dragon to fail his save (a 1) and one of my awesome foursome to be rendered as dust. The other was when the player of a pirate character escaped along with the rest of his party from imprisonment and he demanded they wait for the guards to catch up with them before sailing away. So as the befuddled guardsman finally came in sight



* This troper was recently DMing a campaign where one player was an Ogre barbarian the other characters had rescued from a gladiator-pit-thing. He wasn't too intelligent. The group was meeting with the head of a town's mafia crime ring and the crime boss began insulting the group. The ogre didn't like that too much, so what does he do? He steps forward and kicks the crime boss's overly-large oak desk at him (the crime boss was sitting behind it). As fitting with most other examples on this page, the PC rolls a nat 20 and the crime boss fails the reflex save I gave him to dive out of the way. According to the improvised weapon table I was using, a 300 pound item does 5d6 damage. He rolled on the critical table I was using (I'm a fan of tables; it adds more insanity) and roll a 99, which is "Reroll twice." He rolled twice more and got x3 damage and a 00, which is death. On the damage roll he rolled 30 damage. Essentially, he crushed a man to death by kicking a desk at him.

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* This troper was recently DMing [=DMing=] a campaign where one player was an Ogre barbarian the other characters had rescued from a gladiator-pit-thing. He wasn't too intelligent. The group was meeting with the head of a town's mafia crime ring and the crime boss began insulting the group. The ogre didn't like that too much, so what does he do? He steps forward and kicks the crime boss's overly-large oak desk at him (the crime boss was sitting behind it). As fitting with most other examples on this page, the PC rolls a nat 20 and the crime boss fails the reflex save I gave him to dive out of the way. According to the improvised weapon table I was using, a 300 pound item does 5d6 damage. He rolled on the critical table I was using (I'm a fan of tables; it adds more insanity) and roll a 99, which is "Reroll twice." He rolled twice more and got x3 damage and a 00, which is death. On the damage roll he rolled 30 damage. Essentially, he crushed a man to death by kicking a desk at him.



** There's a reason the rulebook states you can't use bluff or various other charisma things on other PCs. Or at least, they USED to. This troper doesn't know if that changed between 3 and 3.5 or 3.5 and 4. This troper still plays older editions of the game, due to low finances.

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** There's a reason the rulebook states you can't use bluff or various other charisma things on other PCs.[=PCs=]. Or at least, they USED to. This troper doesn't know if that changed between 3 and 3.5 or 3.5 and 4. This troper still plays older editions of the game, due to low finances.



* I just started DM'ing a new group after moving country, and decided to go for a more diplomatic, spy-style campaign. The groups fighter decided to threaten a king, in his throne room, causing the LV9 apiece Royal Guards to attack him. Naturally, the party ran to his aid, despite being LV5 each and outnumbered two to one. THE PARTY. KILLED. EVERYONE. To add insult to injury, as a form of petty revenge, I have thrown various deadly traps and monsters at the Fighter for ruining my plan for the campaign, and HE REFUSES TO DIE. It's like he's Chuck Norris or something...
* As general DM of my group, this Troper doesn't get many CMOA's of his own. However, [[OnlySaneMan one]] [[BrilliantButLazy particular]] [[ChaoticNeutral player]] has a tendency for getting these. A recent one comes to mind: the party (which consists of two PCs and a {{GMPC}} commander) has had a fairly easy time of breaking into an old fortress held by low-level raiders. Upon entering the keep proper, they are set upon by two higher-level enemies; after quickly dispatching the first one with a door bash and [[BoomHeadshot morningstar critical]], they proceed to whittle the second down as he approaches. Left with one action before the tank reaches the [[GlassCannon commander GMPC]], this player decides to grab a nearby candlestick and [[ThrowingYourSwordAlwaysWorks throw]] [[ImprovisedWeapon it]] at the raider. The candlestick does exactly enough damage to kill the poor man, who slowly sinks to the floor before his shirt lights on fire.

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* I just started DM'ing a new group after moving country, and decided to go for a more diplomatic, spy-style campaign. The groups fighter decided to threaten a king, in his throne room, causing the LV9 [=LV9=] apiece Royal Guards to attack him. Naturally, the party ran to his aid, despite being LV5 [=LV5=] each and outnumbered two to one. THE PARTY. KILLED. EVERYONE. To add insult to injury, as a form of petty revenge, I have thrown various deadly traps and monsters at the Fighter for ruining my plan for the campaign, and HE REFUSES TO DIE. It's like he's Chuck Norris or something...
* As general DM of my group, this Troper doesn't get many CMOA's of his own. However, [[OnlySaneMan one]] [[BrilliantButLazy particular]] [[ChaoticNeutral player]] has a tendency for getting these. A recent one comes to mind: the party (which consists of two PCs [=PCs=] and a {{GMPC}} commander) has had a fairly easy time of breaking into an old fortress held by low-level raiders. Upon entering the keep proper, they are set upon by two higher-level enemies; after quickly dispatching the first one with a door bash and [[BoomHeadshot morningstar critical]], they proceed to whittle the second down as he approaches. Left with one action before the tank reaches the [[GlassCannon commander GMPC]], this player decides to grab a nearby candlestick and [[ThrowingYourSwordAlwaysWorks throw]] [[ImprovisedWeapon it]] at the raider. The candlestick does exactly enough damage to kill the poor man, who slowly sinks to the floor before his shirt lights on fire.



** There was another set of mercenaries/bandits much later in the day, which the group tried their hardest to avoid. Figuring they were looking for the kid, the alchemist rolls decently on sleight of hand to stow the kid in his cart. Their plans are instantly ruined; first with the guards rolling a nat 20 to spot the kid, getting a nat 100 on a percentage roll to see if they recognized said kid, and another nat 20 on grabbing the kid during his escape (A CMoA in itself for the NPCs, really).

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** There was another set of mercenaries/bandits much later in the day, which the group tried their hardest to avoid. Figuring they were looking for the kid, the alchemist rolls decently on sleight of hand to stow the kid in his cart. Their plans are instantly ruined; first with the guards rolling a nat 20 to spot the kid, getting a nat 100 on a percentage roll to see if they recognized said kid, and another nat 20 on grabbing the kid during his escape (A CMoA [=CMoA=] in itself for the NPCs, really).



* [[Tropers/RedWren This troper]]'s DM was going to have us fight a difficult battle in the adventurer's tavern. It was three (us) on six (them), with Shroedinger’s Army waiting to force us into needing help based on how well we did. By the end, our body count was one, one, and [[ThisTroper three]], in two rounds. Only three of the enemies even got turns. This made the whole thing enough of a CMOA for the DM to say the group outside just ran away in fear (The ones inside didn’t get the chance – the one remaining guy was captured). But the best part was the first roll--and keep in mind that the enemy had 11 HP, was at full, and under DnD rules doesn’t die until -10 --

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* [[Tropers/RedWren This troper]]'s DM was going to have us fight a difficult battle in the adventurer's tavern. It was three (us) on six (them), with Shroedinger’s Army waiting to force us into needing help based on how well we did. By the end, our body count was one, one, and [[ThisTroper three]], in two rounds. Only three of the enemies even got turns. This made the whole thing enough of a CMOA for the DM to say the group outside just ran away in fear (The ones inside didn’t get the chance – the one remaining guy was captured). But the best part was the first roll--and keep in mind that the enemy had 11 HP, was at full, and under DnD [=DnD=] rules doesn’t die until -10 --



* This Troper once DMed a gme with the BigBad being a massive, superintelligent stone golem. The Paladin proceeded to roll a natural 20 and ''use his warhammer like a golf club to get the dwarven Cleric onto the golem's head.'' Stone Shape. Bye-bye, golem.
* Fourth Edition: I was playing a Swordmage. The other PCs were a Warden, a Warlord, and a Fighter, and the DM was running an NPC Ranger. We were sent to mop up some evil cultists. It had been easy at first, but by now, the cultists had gotten clever - realizing our lack of ranged ability, they forced us into a bottleneck. The Warlord and the Fighter were KOed, and the Ranger took potshots at the minions, while the Warden and I faced off with the "boss", a huge platemail-clad guy with a flail. He was doing tons of damage and had high AC. My HP was low; he missed me a few times, but when he finally made contact, I knew it would probably KO me. I used my daily, Frost Backlash - and rolled 20-something, not a crit, but high enough to hit. Did about 30 damage, killing my foe with a final desperate blow, taking him down with me. With that hurdle passed, the Warden and Ranger mopped up the remaining foes with ease.

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* This Troper once DMed [=DMed=] a gme with the BigBad being a massive, superintelligent stone golem. The Paladin proceeded to roll a natural 20 and ''use his warhammer like a golf club to get the dwarven Cleric onto the golem's head.'' Stone Shape. Bye-bye, golem.
* Fourth Edition: I was playing a Swordmage. The other PCs [=PCs=] were a Warden, a Warlord, and a Fighter, and the DM was running an NPC Ranger. We were sent to mop up some evil cultists. It had been easy at first, but by now, the cultists had gotten clever - realizing our lack of ranged ability, they forced us into a bottleneck. The Warlord and the Fighter were KOed, [=KOed=], and the Ranger took potshots at the minions, while the Warden and I faced off with the "boss", a huge platemail-clad guy with a flail. He was doing tons of damage and had high AC. My HP was low; he missed me a few times, but when he finally made contact, I knew it would probably KO me. I used my daily, Frost Backlash - and rolled 20-something, not a crit, but high enough to hit. Did about 30 damage, killing my foe with a final desperate blow, taking him down with me. With that hurdle passed, the Warden and Ranger mopped up the remaining foes with ease.



* This Troper recently DMed a 4th edition campaign. Very dragon-oriented, the Big Bad was a wizard who had devised a way to mentally control armies of dragons. Killed 500 years ago, his phoenix familiar (A PC) was trying to bring him back. She succeeded by not telling the other party members that the ancient magical orbs she was activating to power up their weapons and armor were making him stronger. Given 24 hours to prepare for his arrival, they rig the summoning room with bombs and ballista. The pheonix, still lying through her beak, claims she will try to stop him before he arrives. Instead she tries to '''steal his power''', sick of being his thrall. She is instead locked away and a the wizard creates a shadow version of her for the fight. The party '''collapses the room''' on the wizard, and he survives and proceeds to begin summoning dragons. They then start firing ballistas at him. Upon his defeat, he destroys the castle, and they retreat to their airship (Yes, I gave them an airship). This frees the phoenix, who has absorbed some of his power, and is now a multi-elemental shining bird of light, and proceeds to attack the party. This fight is in ''midair'' with one of the players on a gryphon, another on a ''wyvern'', a third having been blessed by Bahamut and given wings, and a fourth being an avenger and being able to teleport to his foe every round. Halfway through the battle, the paladin who worships his dead wife ''summons her to the field'' and she begins verbally chewing out the phoenix. She then gives the paladin the power of her bitchslap, and he '''punches down a mast''', knocking the phoenix down to half HP. This causes her to become '''possessed by Tiamat''' and she gets +10 to all defenses, Tiamat's Frightful Majesty, and her breath weapon. She is now impossible to hit except by natural 20s - which I hand out if you do something cool enough. And then it gets better. The Avenger of Bahamut teleports onto the ship, summons the power of Bahamut to back him, and smashes her off the edge, following her down with his axe. The fighter ''leaps off the ship'' to join him, as does the warlord, all of them using the falling damage to add to their attacks when they reach the ground. The warlock breaks off the second mast and rides it down, using it as a projectile. The paladin just turns and crashes the '''entire ship''' into the ground. In one round, she is knocked down to 1 HP, and the paadin seals Tiamat away into a sword. Both the paladin and the avenger forgive her, blessing her despite her attacks. Then she explodes, tearing open a rift to the Elemental Plane of Fire. The warlock is killed and dragged into the rift, and both the warlord (the closest thing the campaign has to a main character), and the fighter (his thirteen-year old kid sister and the Chosen of Bahamut) are too close to death, and risk being dragged into the rift as well. The paladin, who only has time to save one, grabs the warlord, pulls him onto his gryphon (which can only carry two), and starts flying away. Then he hands him the sword and tells him he will have to fight through the entirety of Hell - before using Benign Transposition and switching places with the fighter, sacrificing his own life to save her, the rift closing behind him. Campaign complete.

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* This Troper recently DMed [=DMed=] a 4th edition campaign. Very dragon-oriented, the Big Bad was a wizard who had devised a way to mentally control armies of dragons. Killed 500 years ago, his phoenix familiar (A PC) was trying to bring him back. She succeeded by not telling the other party members that the ancient magical orbs she was activating to power up their weapons and armor were making him stronger. Given 24 hours to prepare for his arrival, they rig the summoning room with bombs and ballista. The pheonix, still lying through her beak, claims she will try to stop him before he arrives. Instead she tries to '''steal his power''', sick of being his thrall. She is instead locked away and a the wizard creates a shadow version of her for the fight. The party '''collapses the room''' on the wizard, and he survives and proceeds to begin summoning dragons. They then start firing ballistas at him. Upon his defeat, he destroys the castle, and they retreat to their airship (Yes, I gave them an airship). This frees the phoenix, who has absorbed some of his power, and is now a multi-elemental shining bird of light, and proceeds to attack the party. This fight is in ''midair'' with one of the players on a gryphon, another on a ''wyvern'', a third having been blessed by Bahamut and given wings, and a fourth being an avenger and being able to teleport to his foe every round. Halfway through the battle, the paladin who worships his dead wife ''summons her to the field'' and she begins verbally chewing out the phoenix. She then gives the paladin the power of her bitchslap, and he '''punches down a mast''', knocking the phoenix down to half HP. This causes her to become '''possessed by Tiamat''' and she gets +10 to all defenses, Tiamat's Frightful Majesty, and her breath weapon. She is now impossible to hit except by natural 20s - which I hand out if you do something cool enough. And then it gets better. The Avenger of Bahamut teleports onto the ship, summons the power of Bahamut to back him, and smashes her off the edge, following her down with his axe. The fighter ''leaps off the ship'' to join him, as does the warlord, all of them using the falling damage to add to their attacks when they reach the ground. The warlock breaks off the second mast and rides it down, using it as a projectile. The paladin just turns and crashes the '''entire ship''' into the ground. In one round, she is knocked down to 1 HP, and the paadin seals Tiamat away into a sword. Both the paladin and the avenger forgive her, blessing her despite her attacks. Then she explodes, tearing open a rift to the Elemental Plane of Fire. The warlock is killed and dragged into the rift, and both the warlord (the closest thing the campaign has to a main character), and the fighter (his thirteen-year old kid sister and the Chosen of Bahamut) are too close to death, and risk being dragged into the rift as well. The paladin, who only has time to save one, grabs the warlord, pulls him onto his gryphon (which can only carry two), and starts flying away. Then he hands him the sword and tells him he will have to fight through the entirety of Hell - before using Benign Transposition and switching places with the fighter, sacrificing his own life to save her, the rift closing behind him. Campaign complete.



*** same PC, but later. The Dragonborn Sorcerror, my PCs brother (this is a dragonborn house-ruled into 3.5) is fighting a pit fiend and Ice devil. He's a 25th level, so he's doing pretty well, holding them in place with Black Tentacles. My PC comes in out of nowhere, and proceeds te decapitate both devils with his Vorpal Greatsword, Burning Fang.

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*** same PC, but later. The Dragonborn Sorcerror, my PCs [=PCs=] brother (this is a dragonborn house-ruled into 3.5) is fighting a pit fiend and Ice devil. He's a 25th level, so he's doing pretty well, holding them in place with Black Tentacles. My PC comes in out of nowhere, and proceeds te decapitate both devils with his Vorpal Greatsword, Burning Fang.



* [[Tropers.DrahcirLumiras This troper]] is currently (August 2010) GMing a large-scale, mid-high fantasy Pathfinder campaign. So far, there have been 5 moments that really stick out in my mind, all of which happened in the past two sessions:

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* [[Tropers.DrahcirLumiras This troper]] is currently (August 2010) GMing [=GMing=] a large-scale, mid-high fantasy Pathfinder campaign. So far, there have been 5 moments that really stick out in my mind, all of which happened in the past two sessions:

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* [[Tropers.DrahcirLumiras This troper]] is currently (August 2010) GMing a large-scale, mid-high fantasy Pathfinder campaign. So far, there have been 5 moments that really stick out in my mind, all of which happened in the past two sessions:
** During a large-scale battle involving a massive orc/goblin horde and a well-defended city, the party rogue/cleric was sent by the [[BigGood general]] to assassinate as many human and drow leaders of the enemy army as possible. When he reached the enemy general's tent, what did he do but ''drop seven summoned ponies on it''. It didn't actually work, and the rogue/cleric was forced to flee, but ''still''.
** Also during that battle, the party Dwarf Paladin helping defend the main gate. There were exactly three casualties, none of which were deaths, among the troops defending the gate with the dwarf.
** In the same battle, in a different area, the party Monk with lightning-enchanted unarmed strikes was sent to take down a hill giant and a bunch of trebuchets flinging earth elementals. When she got to the giant, she punched its leg so much and so hard that she took it down in one round. And this was supposed to be a recurring villain.
** When that battle was winding down, a juvenile white dragon assaulted a breach in the city wall, where a dwarven mage of alcohol (ItMakesSenseInContext) was stationed. After a brief battle, the dwarf took his wingspear, shoved it into the dragon's mouth, used it to pry the mouth open wide enough to ''shoot a fireball through''. Since ThisTroper runs with a rule stating that once per arc, [[RuleOfCool each character may apply an automatic success to one sufficiently awesome action]], the white dragon ''exploded''. The white dragon was also supposed to be a recurring villain.
** That large-scale battle led directly to a boss fight against a high-level [[MagicKnight sorcerer eldritch knight]], on a REALLY big bridge spanning the narrowest part of a lake. When the battle was reaching its end, the boss flew up and away from the lake to cast from a safe distance. The monk character from earlier burned a ki point to get +20 to an Acrobatics check to ''jump at the magic knight and grapple in midair''. The auto-success rule applied here, so, since the fly spell wasn't strong enough to treat two people as a single target, they began to slowly descend toward the lake. The magic knight dived into the lake, successfully causing the monk to lose her grip. So the monk proceeded to use a houseruled ability, temporarily losing the shock property on her fists to cast a Lightning Bolt spell. Underwater. I ruled that, since the shock property on her fists didn't hurt her, neither did the massive blast of lightning.

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* [[Tropers.DrahcirLumiras This troper]] is currently (August 2010) GMing a large-scale, mid-high fantasy Pathfinder campaign. So far, there have been 5 moments that really stick out in my mind, all of which happened in the past two sessions:
** During a large-scale battle involving a massive orc/goblin horde and a well-defended city, the party rogue/cleric was sent by the [[BigGood general]] to assassinate as many human and drow leaders of the enemy army as possible. When he reached the enemy general's tent, what did he do but ''drop seven summoned ponies on it''. It didn't actually work, and the rogue/cleric was forced to flee, but ''still''.
** Also during that battle, the party Dwarf Paladin helping defend the main gate. There were exactly three casualties, none of which were deaths, among the troops defending the gate with the dwarf.
** In the same battle, in a different area, the party Monk with lightning-enchanted unarmed strikes was sent to take down a hill giant and a bunch of trebuchets flinging earth elementals. When she got to the giant, she punched its leg so much and so hard that she took it down in one round. And this was supposed to be a recurring villain.
** When that battle was winding down, a juvenile white dragon assaulted a breach in the city wall, where a dwarven mage of alcohol (ItMakesSenseInContext) was stationed. After a brief battle, the dwarf took his wingspear, shoved it into the dragon's mouth, used it to pry the mouth open wide enough to ''shoot a fireball through''. Since ThisTroper runs with a rule stating that once per arc, [[RuleOfCool each character may apply an automatic success to one sufficiently awesome action]], the white dragon ''exploded''. The white dragon was also supposed to be a recurring villain.
** That large-scale battle led directly to a boss fight against a high-level [[MagicKnight sorcerer eldritch knight]], on a REALLY big bridge spanning the narrowest part of a lake. When the battle was reaching its end, the boss flew up and away from the lake to cast from a safe distance. The monk character from earlier burned a ki point to get +20 to an Acrobatics check to ''jump at the magic knight and grapple in midair''. The auto-success rule applied here, so, since the fly spell wasn't strong enough to treat two people as a single target, they began to slowly descend toward the lake. The magic knight dived into the lake, successfully causing the monk to lose her grip. So the monk proceeded to use a houseruled ability, temporarily losing the shock property on her fists to cast a Lightning Bolt spell. Underwater. I ruled that, since the shock property on her fists didn't hurt her, neither did the massive blast of lightning.



* In a ''Heroes Unlimited'' game, this troper experienced his own Crowning Moment when his low-leveled Colossus "homage" succeeded where his far stronger allies had failed by simply taking on the supervillain in hand-to-hand combat - the supervillain could turn himself to stone and became resistant to a huge number of attacks...just not being pulverized by a giant metal man with super-strength.



* ThisTroper runs a Deadlands: The Weird West campaign, and things have been... different... for quite some time in this campaign. It's not because the heroes are incredibly powerful; they are, but that's not the point. The thing is, they keep making insane rolls, in the area of the fifties/sixties... for absolutely mundane things. One of the players rolled a fifty-four while involved in a mild conversation with a mayor about the virtues of law. The man turned right around and became psychotic law fanatics who run around the Weird West instilling law and order in violent ways.



** Also mine, playing ''Mage: The Ascension''. My Daughter of the Aether had two Nephandi women wanting her head in an anime convention full of people, and lots of Technocrats wanting the same, also there. She thought she would be safe with the great amounts of people around, that is until another character's Virtual Adept lackey botched a magick roll he had made without a focus and put every Sleeper there to... sleep. Cue both the Technocrats and the Nephandi walking towards her. My response? "I'm rolling my Manipulation 3 to tell the Technocrats that the Nephandis are the ones responsible for the problems I created.". 0, 0, 9, and the Technocrats took the Nephandi in while my character went home to sleep the stress off.



* Then there is Tas. A Twi'lek, in the first module, he managed, through sheer incredible bluff rolls, to convince a group of stormtroopers that he, an ALIEN, was sent by an IMPERIAL INQUISTOR, and was their boss. Then, upon this inquisitor ACTUALLY ARRIVING, he managed to flee, with the hostages the Inquisitor was going to torture, and detonate a bomb IN THE INQUISITOR'S FACE. He then, to top it all off, successfully got himself elected third in command of a crime syndicate. Problem is...The second in command of said crime syndicate was a spy for the imperial inquisitor.
** That's when the rest of the party...First, Jedi 1 used Mind Trick to turn the gammorean guards against the ruler. Command? "He stole your food! Get him!" Then, Jedi 2 ran up to point-blank range and unleased a Force Slam, knocking the last two loyal guards back and [=PWNing=] the second in command's HP. Second in Command attacked Jedi 2, rolling a critical on force grip. Jedi 2 is choking to death. Then, a droid who think he's a Jedi decided to TOSS HIS LIGHTSABER AS A SPEAR...natural 20 on attack roll. Since evil second in command was lying down...There's now a corpse cleanly split in half.
** Meanwhile, Tas then leveraged his previous connections into entering a casino, along with two other PCs. HOWEVER, Tas lost in the first round. The other two PCs made it into the final. However, being that one of the 'finale' PCs was absent in the last round, Tas, as an ally, was allowed to substitue. Both PCs made natural 20s, as Tas won by a single point. All the enemies rolled nil. Tas now wins 500,000+ credits.
** Next, the PCs face a crimelord, and beat him in ONE ROUND thanks to a critical hit on Force Slam. Jedi 2, as the crimelord moves to surrender, decides to be a bit evil and shoots the crimelord and knocks him to zero. Jedi 1 from above doesn't like that, and casts Vital Transfer. Risking her own life to save the bad guy, and brings him up to positive. Barely survives.
** Imperial forces, angry try to have a ship full of slaves crash into a gas hauler. One of the heroes, named Jaden, decides to hell with that, and hijacks the gas hauler, (Outrunning a squad of 8 tie fighters, taking incredible damage to his ship), and then CRASHES THE GAS HAULER INTO THE STAR DESTROYER! And he lives, too! (Through a well-positioned escape fighter.) And that's not counting how they have intimidated quite a few enemies into giving up, including intimidating a squad of stormtroopers into GIVING UP guarding an Imperial Baron, instead simply executing said baron with the kill code. Jaden then took the Baron's two slaves, hacked into the baron's accounts, and gave the slaves all the baron's money.



** Then there was that Sailor Moon Crystal Tokyo (a thousand years after nuclear apocalypse) campaign of ours. The climactic battle was against the Hand of God - the ruler of the United States of Texas, and a cleric of Khorne. At a nuclear silo, that had just been ''set off'' (after firing the few missiles that were still flyable - which we had shot down).
*** My personal crowning moment in that one was probably in a ''losing'' fight against a freakishly dangerous mercenary from another dimension who'd ambushed Sailor Mercury with something like a regiment's worth of fellow mercenaries. We and Venus were the rescue squad, and Venus split off to bail out Merc from the above-mentioned regiment, leaving us to take down the ward (which turned out to be guarded by said extradimensional merc). Bear in mind, the DM did ''not'' intend for us to fight this guy. We tangled, he took a ''criticalled [[MagicalGirlLyricalNanoha Starlight Breaker]]'' to the face and that just pissed him off to the point where he downed pretty much every member of the party, including one death (the one who'd Breakered him). What was left was... well. My character (Reis, a tech nerd who'd been getting into Velkan style magic), and Yuuno Scrya (who was presently in his [[RanmaOneHalf Jusenkyo]] cursed form, that of a hot elf chick - it was that kind of campaign). Thankfully, Mercury arrives around that point, and starts taking on the mercenary leader (note: this is just a delaying action, she's losing, and the Senshi were ''ridiculously'' high-level by this point). Reis and Yuuno grab one of the survivors each, and start running to a clear area where everyone can assemble. Now, we're lucky in that the big guy's focusing on Mercury, but there are still a number of other mercs we have to get through, and we're low on energy and HP at this point. Reis pretty much kills them all with their own guns while guarding Yuuno (Reflection, in BESM d20, is an ''awesome'' feat for those who feel like being Jedi-ish), lands with Yuuno at the assembly point... Venus lands right there, Merc jumps in, and ''while the bad guy of doom is right in our faces'', Reis dimension-shifts everyone out of there. I regret to inform you, but Reis neglected to flip him the finger.
** Our other CMoA-factory game is a SuperRobotWars mecha game. At one point, one of our party members was kidnapped - I found the ship that was taking her, so we pursued. My character then proceeded to dock and land aboard a space transport ''that was in the process of making orbital re-entry'' (was not possible without a natural 20 - I got one), get out of her mecha, and kill every single soldier that considered getting between her and the kidnapped character. Note that she's stuck in the body of a [[LittleMissBadass twelve-year-old girl]].



-->* On second consideration, this same editor has seen several Crowning Moments. In another campaign (where this editor played his favorite elf ranger) there was a Kobold Ninja named "Chuck." In the first session the party was at a taven, staffed by a Gnome bartender. Chuck actually snuck past four other patrons, jumped up on the bar, introduced himself as another player's favorite human fighter (forget the name, but he wasn't in this campaign) and rolled a 20 to stab the gnome in the FACE! He then successfully hid from the others AND the Gnome's sufficiently high pally friend. Later on, after things have settled down, Chuck comes back and slits the Gnome's throat AGAIN hiding successfully. But Chuck's true Crowning Moment was after he had successfully crit'ed against a goblin, and decided to skin the goblin and make a hammock out of the skin. He rolled a NAT TWENTY to skin the creature, and then ANOTHER 20 to craft the hammock.

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-->* *** On second consideration, this same editor has seen several Crowning Moments. In another campaign (where this editor played his favorite elf ranger) there was a Kobold Ninja named "Chuck." In the first session the party was at a taven, staffed by a Gnome bartender. Chuck actually snuck past four other patrons, jumped up on the bar, introduced himself as another player's favorite human fighter (forget the name, but he wasn't in this campaign) and rolled a 20 to stab the gnome in the FACE! He then successfully hid from the others AND the Gnome's sufficiently high pally friend. Later on, after things have settled down, Chuck comes back and slits the Gnome's throat AGAIN hiding successfully. But Chuck's true Crowning Moment was after he had successfully crit'ed against a goblin, and decided to skin the goblin and make a hammock out of the skin. He rolled a NAT TWENTY to skin the creature, and then ANOTHER 20 to craft the hammock.









* This troper's first game involved myself (Playing as a level 10 Tiefling Rouge)somehow battling an Orc Chieftain on a bridge in the middle of a volcano, while everyone else held off his horde (Thanks guys). Not being able to defeat him, my characater did the one thing he could: He cut the bridge, held on (Natural 20 athletics!) and barely avoided getting dunked into the volcano with the orc. Awesomeness for me!

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* This troper's first game involved myself (Playing as a level 10 Tiefling Rouge)somehow Rogue)somehow battling an Orc Chieftain on a bridge in the middle of a volcano, while everyone else held off his horde (Thanks guys). Not being able to defeat him, my characater did the one thing he could: He cut the bridge, held on (Natural 20 athletics!) and barely avoided getting dunked into the volcano with the orc. Awesomeness for me!















* This troper has been in a pretty awesome game lately, I'm playing a human bard with cutting insults allowed, because of this by sheer luck of no critcal failures I was almost able to take out a large number of goblins raiders in a protect the castle due to an endless supply of insults, quips, one liners and even some quotes picked up right here on TV troupes, in the end I died due to amounting damage. Thanks to the kindness of my party who undertook a side mission I came back undead and more awesome then ever. I went on to be able through my bluff score to talk a band of orcs off a cliff. My party how ever have plenty of there own CMOA witch could fill a decent page themselves but the most awesome came from the half-elf barbarian, he was taking watch when we were attacked by a treeant, fair enough he ran over to attack it, however he forgot to pick up his weapon, this lead to him jumping at the treeant and biting it, then due to an immence amount of sheer dumb luck got 3 natural 20's in a row and due to the critical hit rules we agreed to instantly killed it. I'll repeat and summrise that, a 6 foot half elf barbarian jumped on a 15 foot tall treeant and bit it causing it to die.

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* This troper has been in a pretty awesome game lately, I'm playing a human bard with cutting insults allowed, because of this by sheer luck of no critcal failures I was almost able to take out a large number of goblins raiders in a protect the castle due to an endless supply of insults, quips, one liners and even some quotes picked up right here on TV troupes, Tropes, in the end I died due to amounting damage. Thanks to the kindness of my party who undertook a side mission I came back undead and more awesome then ever. I went on to be able through my bluff score to talk a band of orcs off a cliff. My party how ever have plenty of there own CMOA witch could fill a decent page themselves but the most awesome came from the half-elf barbarian, he was taking watch when we were attacked by a treeant, fair enough he ran over to attack it, however he forgot to pick up his weapon, this lead to him jumping at the treeant and biting it, then due to an immence amount of sheer dumb luck got 3 natural 20's in a row and due to the critical hit rules we agreed to instantly killed it. I'll repeat and summrise that, a 6 foot half elf barbarian jumped on a 15 foot tall treeant and bit it causing it to die.



* At one point during this troper's very first D&D campaign (which was awesome in itself as the other party members were my brother, my mother, my father, my uncle, my aunt, and my cousins), was up against the major boss that we'd been heading towards for the entirety of the campaign, which started at level 1 (we were now level 8). The party consisted of me (a ranger), a cleric, a druid, a wizard, an ogre fighter, a dwarf monk, and two paladins. We wander in, and the boss is a vampire with four undead troll underlings. First round, the guy goes first and casts an invisibility spell. We take down his help pretty quick, but when he reappears he's cast like six buffs on himself, and proceeds to start royally kicking our butts, to the point where we are forced to retreat. The next day, we try again. We casts ALL our buffs on ourselves first, and charge. DM rolls a NAT 1 on the vampire's initiative, and we immediately clamor that means he goes last, regardless of his massive initiative bonus. DM says fine, go ahead. Cue Searing Light, Lightning Bolt, Quickened Magic Missile, Flame Strike, three fire arrows, and two Smite Evils. Without his massive dex bonus (as he's flat-footed) they pretty much all hit, and he goes down in one round without ever getting to act.

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* At one point during this troper's very first D&D campaign (which was awesome in itself as the other party members were my brother, my mother, my father, my uncle, my aunt, and my cousins), was up against the major boss that we'd been heading towards for the entirety of the campaign, which started at level 1 (we were now level 8). The party consisted of me (a ranger), a cleric, a druid, a wizard, an ogre fighter, a dwarf monk, and two paladins. We wander in, and the boss is a vampire with four undead troll underlings. First round, the guy goes first and casts an invisibility spell. We take down his help pretty quick, but when he reappears he's cast like six buffs on himself, and proceeds to start royally kicking our butts, to the point where we are forced to retreat. The next day, we try again. We casts ALL our buffs on ourselves first, and charge. DM rolls a NAT 1 on the vampire's initiative, and we immediately clamor that means he goes last, regardless of his massive initiative bonus. DM says fine, go ahead. Cue Searing Light, Lightning Bolt, Quickened Magic Missile, Flame Strike, three fire arrows, and two Smite Evils. Without his massive dex bonus (as he's flat-footed) they pretty much all hit, and he goes down in one round without ever getting to act.act.
* [[Tropers.DrahcirLumiras This troper]] is currently (August 2010) GMing a large-scale, mid-high fantasy Pathfinder campaign. So far, there have been 5 moments that really stick out in my mind, all of which happened in the past two sessions:
** During a large-scale battle involving a massive orc/goblin horde and a well-defended city, the party rogue/cleric was sent by the [[BigGood general]] to assassinate as many human and drow leaders of the enemy army as possible. When he reached the enemy general's tent, what did he do but ''drop seven summoned ponies on it''. It didn't actually work, and the rogue/cleric was forced to flee, but ''still''.
** Also during that battle, the party Dwarf Paladin helping defend the main gate. There were exactly three casualties, none of which were deaths, among the troops defending the gate with the dwarf.
** In the same battle, in a different area, the party Monk with lightning-enchanted unarmed strikes was sent to take down a hill giant and a bunch of trebuchets flinging earth elementals. When she got to the giant, she punched its leg so much and so hard that she took it down in one round. And this was supposed to be a recurring villain.
** When that battle was winding down, a juvenile white dragon assaulted a breach in the city wall, where a dwarven mage of alcohol (ItMakesSenseInContext) was stationed. After a brief battle, the dwarf took his wingspear, shoved it into the dragon's mouth, used it to pry the mouth open wide enough to ''shoot a fireball through''. Since ThisTroper runs with a rule stating that once per arc, [[RuleOfCool each character may apply an automatic success to one sufficiently awesome action]], the white dragon ''exploded''. The white dragon was also supposed to be a recurring villain.
** That large-scale battle led directly to a boss fight against a high-level [[MagicKnight sorcerer eldritch knight]], on a REALLY big bridge spanning the narrowest part of a lake. When the battle was reaching its end, the boss flew up and away from the lake to cast from a safe distance. The monk character from earlier burned a ki point to get +20 to an Acrobatics check to ''jump at the magic knight and grapple in midair''. The auto-success rule applied here, so, since the fly spell wasn't strong enough to treat two people as a single target, they began to slowly descend toward the lake. The magic knight dived into the lake, successfully causing the monk to lose her grip. So the monk proceeded to use a houseruled ability, temporarily losing the shock property on her fists to cast a Lightning Bolt spell. Underwater. I ruled that, since the shock property on her fists didn't hurt her, neither did the massive blast of lightning.
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*** same PC, but later. The Dragonborn Sorcerror, my PCs brother (this is a dragonborn house-ruled into 3.5) is fighting a pit fiend and Ice devil. He's a 25th level, so he's doing pretty well, holding them in place with Black Tentacles. My PC comes in out of nowhere, and proceeds te decapitate both devils with his Vorpal Greatsword, Burning Fang.
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*** Same player, diferent Campaign. In this one I'm a NE Drow theurge, meaning I can cast both divine and Arcane spells. We were Lv. 14, and facing eight Demons. Tough, and We were taking significant Damage while only killing two. I then Cast Black Tentacles, and It killed every single one of the survivers. Then we found out they weren't the main enemies in the town, there was a demon lord. We began raiding stores ,realizing the town was lost.
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*** Seconded.
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**Holy. Fucking. Shit.
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* This troper was in A boss battle against A powerful Fey. I was a dragonborn Fighter with a +5 Flaming Vorpal greatsword. Realizing he would tear up my Casters, I charged At him, S;ashed him thrice, dodged his counter attack, then Decapitated him with the Vorpal Blade.

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* This troper was in A boss battle against A powerful Fey. I was a dragonborn Fighter with a +5 Flaming Vorpal greatsword. Realizing he would tear up my Casters, I charged At him, S;ashed him thrice, dodged his counter attack, then Decapitated him with the Vorpal Blade.Blade.
* At one point during this troper's very first D&D campaign (which was awesome in itself as the other party members were my brother, my mother, my father, my uncle, my aunt, and my cousins), was up against the major boss that we'd been heading towards for the entirety of the campaign, which started at level 1 (we were now level 8). The party consisted of me (a ranger), a cleric, a druid, a wizard, an ogre fighter, a dwarf monk, and two paladins. We wander in, and the boss is a vampire with four undead troll underlings. First round, the guy goes first and casts an invisibility spell. We take down his help pretty quick, but when he reappears he's cast like six buffs on himself, and proceeds to start royally kicking our butts, to the point where we are forced to retreat. The next day, we try again. We casts ALL our buffs on ourselves first, and charge. DM rolls a NAT 1 on the vampire's initiative, and we immediately clamor that means he goes last, regardless of his massive initiative bonus. DM says fine, go ahead. Cue Searing Light, Lightning Bolt, Quickened Magic Missile, Flame Strike, three fire arrows, and two Smite Evils. Without his massive dex bonus (as he's flat-footed) they pretty much all hit, and he goes down in one round without ever getting to act.
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* This Troper recently DMed a 4th edition campaign. Very dragon-oriented, the Big Bad was a wizard who had devised a way to mentally control armies of dragons. Killed 500 years ago, his phoenix familiar (A PC) was trying to bring him back. She succeeded by not telling the other party members that the ancient magical orbs she was activating to power up their weapons and armor were making him stronger. Given 24 hours to prepare for his arrival, they rig the summoning room with bombs and ballista. The pheonix, still lying through her beak, claims she will try to stop him before he arrives. Instead she tries to '''steal his power''', sick of being his thrall. She is instead locked away and a the wizard creates a shadow version of her for the fight. The party '''collapses the room''' on the wizard, and he survives and proceeds to begin summoning dragons. They then start firing ballistas at him. Upon his defeat, he destroys the castle, and they retreat to their airship (Yes, I gave them an airship). This frees the phoenix, who has absorbed some of his power, and is now a multi-elemental shining bird of light, and proceeds to attack the party. This fight is in ''midair'' with one of the players on a gryphon, another on a ''wyvern'', a third having been blessed by Bahamut and given wings, and a fourth being an avenger and being able to teleport to his foe every round. Halfway through the battle, the paladin who worships his dead wife ''summons her to the field'' and she begins verbally chewing out the phoenix. She then gives the paladin the power of her bitchslap, and he '''punches down a mast''', knocking the phoenix down to half HP. This causes her to become '''possessed by Tiamat''' and she gets +10 to all defenses, Tiamat's Frightful Majesty, and her breath weapon. She is now impossible to hit except by natural 20s - which I hand out if you do something cool enough. And then it gets better. The Avenger of Bahamut teleports onto the ship, summons the power of Bahamut to back him, and smashes her off the edge, following her down with his axe. The fighter ''leaps off the ship'' to join him, as does the warlord, all of them using the falling damage to add to their attacks when they reach the ground. The warlock breaks off the second mast and rides it down, using it as a projectile. The paladin just turns and crashes the '''entire ship''' into the ground. In one round, she is knocked down to 1 HP, and the paadin seals Tiamat away into a sword. Both the paladin and the avenger forgive her, blessing her despite her attacks. Then she explodes, tearing open a rift to the Elemental Plane of Fire. The warlock is killed and dragged into the rift, and both the warlord (the closest thing the campaign has to a main character), and the fighter (his thirteen-year old kid sister and the Chosen of Bahamut) are too close to death, and risk being dragged into the rift as well. The paladin, who only has time to save one, grabs the warlord, pulls him onto his gryphon (which can only carry two), and starts flying away. Then he hands him the sword and tells him he will have to fight through the entirety of Hell - before using Benign Transposition and switching places with the fighter, sacrificing his own life to save her, the rift closing behind him. Campaign complete.

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* This Troper recently DMed a 4th edition campaign. Very dragon-oriented, the Big Bad was a wizard who had devised a way to mentally control armies of dragons. Killed 500 years ago, his phoenix familiar (A PC) was trying to bring him back. She succeeded by not telling the other party members that the ancient magical orbs she was activating to power up their weapons and armor were making him stronger. Given 24 hours to prepare for his arrival, they rig the summoning room with bombs and ballista. The pheonix, still lying through her beak, claims she will try to stop him before he arrives. Instead she tries to '''steal his power''', sick of being his thrall. She is instead locked away and a the wizard creates a shadow version of her for the fight. The party '''collapses the room''' on the wizard, and he survives and proceeds to begin summoning dragons. They then start firing ballistas at him. Upon his defeat, he destroys the castle, and they retreat to their airship (Yes, I gave them an airship). This frees the phoenix, who has absorbed some of his power, and is now a multi-elemental shining bird of light, and proceeds to attack the party. This fight is in ''midair'' with one of the players on a gryphon, another on a ''wyvern'', a third having been blessed by Bahamut and given wings, and a fourth being an avenger and being able to teleport to his foe every round. Halfway through the battle, the paladin who worships his dead wife ''summons her to the field'' and she begins verbally chewing out the phoenix. She then gives the paladin the power of her bitchslap, and he '''punches down a mast''', knocking the phoenix down to half HP. This causes her to become '''possessed by Tiamat''' and she gets +10 to all defenses, Tiamat's Frightful Majesty, and her breath weapon. She is now impossible to hit except by natural 20s - which I hand out if you do something cool enough. And then it gets better. The Avenger of Bahamut teleports onto the ship, summons the power of Bahamut to back him, and smashes her off the edge, following her down with his axe. The fighter ''leaps off the ship'' to join him, as does the warlord, all of them using the falling damage to add to their attacks when they reach the ground. The warlock breaks off the second mast and rides it down, using it as a projectile. The paladin just turns and crashes the '''entire ship''' into the ground. In one round, she is knocked down to 1 HP, and the paadin seals Tiamat away into a sword. Both the paladin and the avenger forgive her, blessing her despite her attacks. Then she explodes, tearing open a rift to the Elemental Plane of Fire. The warlock is killed and dragged into the rift, and both the warlord (the closest thing the campaign has to a main character), and the fighter (his thirteen-year old kid sister and the Chosen of Bahamut) are too close to death, and risk being dragged into the rift as well. The paladin, who only has time to save one, grabs the warlord, pulls him onto his gryphon (which can only carry two), and starts flying away. Then he hands him the sword and tells him he will have to fight through the entirety of Hell - before using Benign Transposition and switching places with the fighter, sacrificing his own life to save her, the rift closing behind him. Campaign complete.complete.
* This troper was in A boss battle against A powerful Fey. I was a dragonborn Fighter with a +5 Flaming Vorpal greatsword. Realizing he would tear up my Casters, I charged At him, S;ashed him thrice, dodged his counter attack, then Decapitated him with the Vorpal Blade.

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* This Troper recently DMed a 4th edition campaign. Very dragon-oriented, the Big Bad was a wizard who had devised a way to mentally control armies of dragons. Killed 500 years ago, his phoenix familiar (A PC) was trying to bring him back. She succeeded by not telling the other party members that the ancient magical orbs she was activating to power up their weapons and armor were making him stronger. Given 24 hours to prepare for his arrival, they rig the summoning room with bombs and ballista. The pheonix, still lying through her beak, claims she will try to stop him before he arrives. Instead she tries to '''steal his power''', sick of being his thrall. She is instead locked away and a the wizard creates a shadow version of her for the fight. The party '''collapses the room''' on the wizard, and he survives and proceeds to begin summoning dragons. They then start firing ballistas at him. Upon his defeat, he destroys the castle, and they retreat to their airship (Yes, I gave them an airship). This frees the phoenix, who has absorbed some of his power, and is now a multi-elemental shining bird of light, and proceeds to attack the party. This fight is in ''midair'' with one of the players on a gryphon, another on a ''wyvern'', a third having been blessed by Bahamut and given wings, and a fourth being an avenger and being able to teleport to his foe every round. Halfway through the battle, the paladin who worships his dead wife ''summons her to the field'' and she begins verbally chewing out the phoenix. She then gives the paladin the power of her bitchslap, and he '''punches down a mast''', knocking the phoenix down to half HP. This causes her to become '''possessed by Tiamat''' and she gets +10 to all defenses, Tiamat's Frightful Majesty, and her breath weapon. She is now impossible to hit except by natural 20s - which I hand out if you do something cool enough.
And then it gets better.
The Avenger of Bahamut teleports onto the ship, summons the power of Bahamut to back him, and smashes her off the edge, following her down with his axe. The fighter ''leaps off the ship'' to join him, as does the warlord, all of them using the falling damage to add to their attacks when they reach the ground. The warlock breaks off the second mast and rides it down, using it as a projectile. The paladin just turns and crashes the '''entire ship''' into the ground. In one round, she is knocked down to 1 HP, and the paadin seals Tiamat away into a sword. Both the paladin and the avenger forgive her, blessing her despite her attacks. Then she explodes, tearing open a rift to the Elemental Plane of Fire. The warlock is killed and dragged into the rift, and both the warlord (the closest thing the campaign has to a main character), and the fighter (his thirteen-year old kid sister and the Chosen of Bahamut) are too close to death, and risk being dragged into the rift as well. The paladin, who only has time to save one, grabs the warlord, pulls him onto his gryphon (which can only carry two), and starts flying away. Then he hands him the sword and tells him he will have to fight through the entirety of Hell - before using Benign Transposition and switching places with the fighter, sacrificing his own life to save her, the rift closing behind him. Campaign complete.

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* This Troper recently DMed a 4th edition campaign. Very dragon-oriented, the Big Bad was a wizard who had devised a way to mentally control armies of dragons. Killed 500 years ago, his phoenix familiar (A PC) was trying to bring him back. She succeeded by not telling the other party members that the ancient magical orbs she was activating to power up their weapons and armor were making him stronger. Given 24 hours to prepare for his arrival, they rig the summoning room with bombs and ballista. The pheonix, still lying through her beak, claims she will try to stop him before he arrives. Instead she tries to '''steal his power''', sick of being his thrall. She is instead locked away and a the wizard creates a shadow version of her for the fight. The party '''collapses the room''' on the wizard, and he survives and proceeds to begin summoning dragons. They then start firing ballistas at him. Upon his defeat, he destroys the castle, and they retreat to their airship (Yes, I gave them an airship). This frees the phoenix, who has absorbed some of his power, and is now a multi-elemental shining bird of light, and proceeds to attack the party. This fight is in ''midair'' with one of the players on a gryphon, another on a ''wyvern'', a third having been blessed by Bahamut and given wings, and a fourth being an avenger and being able to teleport to his foe every round. Halfway through the battle, the paladin who worships his dead wife ''summons her to the field'' and she begins verbally chewing out the phoenix. She then gives the paladin the power of her bitchslap, and he '''punches down a mast''', knocking the phoenix down to half HP. This causes her to become '''possessed by Tiamat''' and she gets +10 to all defenses, Tiamat's Frightful Majesty, and her breath weapon. She is now impossible to hit except by natural 20s - which I hand out if you do something cool enough.
enough. And then it gets better.
better. The Avenger of Bahamut teleports onto the ship, summons the power of Bahamut to back him, and smashes her off the edge, following her down with his axe. The fighter ''leaps off the ship'' to join him, as does the warlord, all of them using the falling damage to add to their attacks when they reach the ground. The warlock breaks off the second mast and rides it down, using it as a projectile. The paladin just turns and crashes the '''entire ship''' into the ground. In one round, she is knocked down to 1 HP, and the paadin seals Tiamat away into a sword. Both the paladin and the avenger forgive her, blessing her despite her attacks. Then she explodes, tearing open a rift to the Elemental Plane of Fire. The warlock is killed and dragged into the rift, and both the warlord (the closest thing the campaign has to a main character), and the fighter (his thirteen-year old kid sister and the Chosen of Bahamut) are too close to death, and risk being dragged into the rift as well. The paladin, who only has time to save one, grabs the warlord, pulls him onto his gryphon (which can only carry two), and starts flying away. Then he hands him the sword and tells him he will have to fight through the entirety of Hell - before using Benign Transposition and switching places with the fighter, sacrificing his own life to save her, the rift closing behind him. Campaign complete.
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** Same player, different campaign: I was a Wizard in this one. Our job was to depose some tyrranical leader. Only one problem: he had strong-armed the peasants into defending him. The rest of the party was quite willing to kill the peasants, but my Wizard protested. He proceeded to cast Sleep and made the whole lot of them pass out, effectively (so sayeth the DM) taking them out of the fight - a very volatile situation was resolved with no civilian casualties.

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** Same player, different campaign: I was a Wizard in this one. Our job was to depose some tyrranical leader. Only one problem: he had strong-armed the peasants into defending him. The rest of the party was quite willing to kill the peasants, but my Wizard protested. He proceeded to cast Sleep and made the whole lot of them pass out, effectively (so sayeth the DM) taking them out of the fight - a very volatile situation was resolved with no civilian casualties.casualties.
* This Troper recently DMed a 4th edition campaign. Very dragon-oriented, the Big Bad was a wizard who had devised a way to mentally control armies of dragons. Killed 500 years ago, his phoenix familiar (A PC) was trying to bring him back. She succeeded by not telling the other party members that the ancient magical orbs she was activating to power up their weapons and armor were making him stronger. Given 24 hours to prepare for his arrival, they rig the summoning room with bombs and ballista. The pheonix, still lying through her beak, claims she will try to stop him before he arrives. Instead she tries to '''steal his power''', sick of being his thrall. She is instead locked away and a the wizard creates a shadow version of her for the fight. The party '''collapses the room''' on the wizard, and he survives and proceeds to begin summoning dragons. They then start firing ballistas at him. Upon his defeat, he destroys the castle, and they retreat to their airship (Yes, I gave them an airship). This frees the phoenix, who has absorbed some of his power, and is now a multi-elemental shining bird of light, and proceeds to attack the party. This fight is in ''midair'' with one of the players on a gryphon, another on a ''wyvern'', a third having been blessed by Bahamut and given wings, and a fourth being an avenger and being able to teleport to his foe every round. Halfway through the battle, the paladin who worships his dead wife ''summons her to the field'' and she begins verbally chewing out the phoenix. She then gives the paladin the power of her bitchslap, and he '''punches down a mast''', knocking the phoenix down to half HP. This causes her to become '''possessed by Tiamat''' and she gets +10 to all defenses, Tiamat's Frightful Majesty, and her breath weapon. She is now impossible to hit except by natural 20s - which I hand out if you do something cool enough.
And then it gets better.
The Avenger of Bahamut teleports onto the ship, summons the power of Bahamut to back him, and smashes her off the edge, following her down with his axe. The fighter ''leaps off the ship'' to join him, as does the warlord, all of them using the falling damage to add to their attacks when they reach the ground. The warlock breaks off the second mast and rides it down, using it as a projectile. The paladin just turns and crashes the '''entire ship''' into the ground. In one round, she is knocked down to 1 HP, and the paadin seals Tiamat away into a sword. Both the paladin and the avenger forgive her, blessing her despite her attacks. Then she explodes, tearing open a rift to the Elemental Plane of Fire. The warlock is killed and dragged into the rift, and both the warlord (the closest thing the campaign has to a main character), and the fighter (his thirteen-year old kid sister and the Chosen of Bahamut) are too close to death, and risk being dragged into the rift as well. The paladin, who only has time to save one, grabs the warlord, pulls him onto his gryphon (which can only carry two), and starts flying away. Then he hands him the sword and tells him he will have to fight through the entirety of Hell - before using Benign Transposition and switching places with the fighter, sacrificing his own life to save her, the rift closing behind him. Campaign complete.
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** Another moment came when facing a purple dragon. The party, in near-total darkness, should have been screwed against a Solo enemy designed for a party at least three levels higher than what they were at. The entire party save two received natural twenties on initiative, thus granting almost the entire party a surprise round. The party warlock, a tiefling with the Star Pact who was regarded as the most, ah, mentally unsound of the group, landed a string of criticals with his nastiest attacks on the dragon, one of which involved ''melting the dragon's eyes out with a ray of starlight.'' Many other party members made critical attacks as well, though none scoring as many as that warlock. Also, the swordmage latched onto the dragon's neck as it took off in an effort to get out of melee range.
*** To make a long story short, the dragon was slaughtered in all of two rounds, and the swordmage rode its corpse to the floor.
** It's worth noting that, several levels later in the campaign, the party has gone through no less than TWENTY-FOUR different members, nineteen of which have all either died, retired, or were never heard from again due to players leaving.
*** Three of which have actually survived since the very beginning of the campaign, the same three characters it started with. The aforementioned half-elf bard, the aforementioned rogue, and that same tiefling Star Pact warlock.

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* Fourth Edition: I was playing a Swordmage. The other PCs were a Warden, a Warlord, and a Fighter, and the DM was running an NPC Ranger. We were sent to mop up some evil cultists. It had been easy at first, but by now, the cultists had gotten clever - realizing our lack of ranged ability, they forced us into a bottleneck. The Warlord and the Fighter were KOed, and the Ranger took potshots at the minions, while the Warden and I faced off with the "boss", a huge platemail-clad guy with a flail. He was doing tons of damage and had high AC. My HP was low; he missed me a few times, but when he finally made contact, I knew it would probably KO me. I used my daily, Frost Backlash - and rolled 20-something, not a crit, but high enough to hit. Did about 30 damage, killing my foe with a final desperate blow, taking him down with me.

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* Fourth Edition: I was playing a Swordmage. The other PCs were a Warden, a Warlord, and a Fighter, and the DM was running an NPC Ranger. We were sent to mop up some evil cultists. It had been easy at first, but by now, the cultists had gotten clever - realizing our lack of ranged ability, they forced us into a bottleneck. The Warlord and the Fighter were KOed, and the Ranger took potshots at the minions, while the Warden and I faced off with the "boss", a huge platemail-clad guy with a flail. He was doing tons of damage and had high AC. My HP was low; he missed me a few times, but when he finally made contact, I knew it would probably KO me. I used my daily, Frost Backlash - and rolled 20-something, not a crit, but high enough to hit. Did about 30 damage, killing my foe with a final desperate blow, taking him down with me. With that hurdle passed, the Warden and Ranger mopped up the remaining foes with ease.
** Same player, different campaign: I was a Wizard in this one. Our job was to depose some tyrranical leader. Only one problem: he had strong-armed the peasants into defending him. The rest of the party was quite willing to kill the peasants, but my Wizard protested. He proceeded to cast Sleep and made the whole lot of them pass out, effectively (so sayeth the DM) taking them out of the fight - a very volatile situation was resolved with no civilian casualties.
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* This Troper once DMed a gme with the BigBad being a massive, superintelligent stone golem. The Paladin proceeded to roll a natural 20 and ''use his warhammer like a golf club to get the dwarven Cleric onto the golem's head.'' Stone Shape. Bye-bye, golem.

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* This Troper once DMed a gme with the BigBad being a massive, superintelligent stone golem. The Paladin proceeded to roll a natural 20 and ''use his warhammer like a golf club to get the dwarven Cleric onto the golem's head.'' Stone Shape. Bye-bye, golem.golem.
*Fourth Edition: I was playing a Swordmage. The other PCs were a Warden, a Warlord, and a Fighter, and the DM was running an NPC Ranger. We were sent to mop up some evil cultists. It had been easy at first, but by now, the cultists had gotten clever - realizing our lack of ranged ability, they forced us into a bottleneck. The Warlord and the Fighter were KOed, and the Ranger took potshots at the minions, while the Warden and I faced off with the "boss", a huge platemail-clad guy with a flail. He was doing tons of damage and had high AC. My HP was low; he missed me a few times, but when he finally made contact, I knew it would probably KO me. I used my daily, Frost Backlash - and rolled 20-something, not a crit, but high enough to hit. Did about 30 damage, killing my foe with a final desperate blow, taking him down with me.

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