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Changed line(s) 19 (click to see context) from:
* Any time you manage to beat Carlito is pretty cool for both sides. Frank and Brad keep outgunning the mastermind behind the zombie outbreak, but Carlito keeps taking bullets like a champ, over the course of the 72 hours. The most notable moment is Brad managing to get the upper hand on Carlito after 7-2. Granted, Carlito follows up by shoving Brad into a zombie room, but Brad certainly didn't give Carlito an easy win. Brad even manages to hold onto his humanity long enough to give parting words to Frank, should the player know to look for him.
to:
* Any time you manage to beat Carlito is pretty cool for both sides. Frank and Brad keep outgunning the mastermind behind the zombie outbreak, but Carlito keeps taking bullets like a champ, over the course of the 72 hours. The most notable moment is Brad managing to get the upper hand on Carlito after 7-2. Granted, Carlito follows up by shoving Brad into a zombie room, but Brad certainly didn't give Carlito an easy win. Brad even manages to hold onto his humanity long enough to give parting words to Frank, should the player know to look for him.him.
* Given how most of the survivors spend a lot of time being TheLoad, moments where they are competent stand out, even if many of those moments aren't repeated.
** Kindell, Jonathan, and Brett are all armed with firearms and already shooting zombies that approach them when they meet Frank (although all of them can shoot ''at'' Frank by mistake before realizing he's human) and then use their weapons to provide covering fire while being escorted back to the security room. Jonathan gets extra credit for trying to get between his TriggerHappy companions and Frank when Brett and Alyssa won't stop shooting at Frank and then convincing them to leave with Frank if he can prove his reliability by bringing a picture of a safe route.
** If Frank carries an injured Ross back to the security room and gives Ross's girlfriend Tonya a melee weapon in that scene, then Tonya will be a ViolentlyProtectiveGirlfriend and do a lot to clear the way of zombies.
** Pamela is introduced while being {{Zerg Rush}}ed by about two dozen zombies, but is fighting them off ''with her bare hands'' and continues to punch several of them until Frank has killed all but her last few attackers. Regrettably, she immediately takes several levels of {{Chickification}} and has several HystericalWoman moments while Frank is escorting her back to the security room, but few if any characters can match what she does before her shell-shock kicks in. Even more impressively, she's one of the youngest characters in the game.
** Greg actually helps Frank make it back to the secuirty room faster due to knowing a shortcut.
** If Frank gives the Japanese tourists weapons, then they will fight and kill zombies all the way back to the security room, albeit often [[FearlessFool without displaying adequate amounts of self-preservation.]]
** Simone manages to survive on her own for two whole days, right down to the hour, doesn't lie about being a ZombieInfectee, and only agrees to accompany Frank if he tells her that Isabella is working on a cure and Simone won't be endangering anyone else. This composure and selflessness is more notable since she's tied with Pamela and her twin sister as the youngest survivor.
* Given how most of the survivors spend a lot of time being TheLoad, moments where they are competent stand out, even if many of those moments aren't repeated.
** Kindell, Jonathan, and Brett are all armed with firearms and already shooting zombies that approach them when they meet Frank (although all of them can shoot ''at'' Frank by mistake before realizing he's human) and then use their weapons to provide covering fire while being escorted back to the security room. Jonathan gets extra credit for trying to get between his TriggerHappy companions and Frank when Brett and Alyssa won't stop shooting at Frank and then convincing them to leave with Frank if he can prove his reliability by bringing a picture of a safe route.
** If Frank carries an injured Ross back to the security room and gives Ross's girlfriend Tonya a melee weapon in that scene, then Tonya will be a ViolentlyProtectiveGirlfriend and do a lot to clear the way of zombies.
** Pamela is introduced while being {{Zerg Rush}}ed by about two dozen zombies, but is fighting them off ''with her bare hands'' and continues to punch several of them until Frank has killed all but her last few attackers. Regrettably, she immediately takes several levels of {{Chickification}} and has several HystericalWoman moments while Frank is escorting her back to the security room, but few if any characters can match what she does before her shell-shock kicks in. Even more impressively, she's one of the youngest characters in the game.
** Greg actually helps Frank make it back to the secuirty room faster due to knowing a shortcut.
** If Frank gives the Japanese tourists weapons, then they will fight and kill zombies all the way back to the security room, albeit often [[FearlessFool without displaying adequate amounts of self-preservation.]]
** Simone manages to survive on her own for two whole days, right down to the hour, doesn't lie about being a ZombieInfectee, and only agrees to accompany Frank if he tells her that Isabella is working on a cure and Simone won't be endangering anyone else. This composure and selflessness is more notable since she's tied with Pamela and her twin sister as the youngest survivor.
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Changed line(s) 5 (click to see context) from:
** The [[EverythingsBetterWithSpinning Double Lariat]].
to:
** The [[EverythingsBetterWithSpinning [[SpectacularSpinning Double Lariat]].
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Moments subpages are Spoilers Off pages
'''As a Moments subpage, all spoilers are unmarked [[Administrivia/SpoilersOff as per policy.]] Administrivia/YouHaveBeenWarned.'''
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Changed line(s) 14,15 (click to see context) from:
* The Convicts are ThatOneBoss for a reason - they [[CarFu drive around in a jeep]] [[MoreDakka with a heavy machinegun on the back]], they're on a crucial chokepoint dividing most of the mall, and if by some miracle you kill all of them, [[UnexplainedRecovery they respawn the next day, good as new]]. But in ''Chop Till You Drop'', this is all averted. Granted, the fight is in a PressXToNotDie QuickTimeEvent, but god-DAMN, does it give Frank CutscenePowerToTheMax ([[TakeThatScrappy and for the Convicts, some well-deserved]] CutsceneIncompetence)! [[BigDamnHeroes Grabbing the Survivor they missed on the first pass]], the two of you sprint across the park, and each time the Convicts try and take a swing at you, [[SuperReflexes Frank grabs the Survivor and leaps out of the way in the blink of an eye]], [[CaptainCrash causing the Convicts to plow headfirst into objects and knock themselves out]], allowing you to pick them off one by one: first is [[BadassSpaniard Miguel]], the guy who brained the Survivor's LoveInterest in the cutscene, [[spoiler:[[AssholeVictim who gets a well-deserved]] KarmicDeath, [[NoHoldsBarredBeatdown by being beaten to death]] [[HoistByHisOwnPetard with his own]] [[BatterUp baseball bat]].]] After [[DodgeTheBullet dodging a burst of fire from]] [[ScaryBlackMan Reginald's]] [[MoreDakka machinegun]], [[spoiler:[[WrestlerInAllOfUs Frank puts him in a sleeper hold]] before finishing him with a NeckSnap.]] Finally, [[WhiteGangBangers Sam]], [[DrivesLikeCrazy the driver who has been hounding you and the Survivor through this whole episode]], [[DesperationAttack revs the car up]] [[CarFu to pancake you both against a wall]], [[spoiler:[[EpicFail and once again misses]], [[EveryCarIsAPinto blowing the jeep up]] [[ExplosiveStupidity along with himself]].]] The QuickTimeEvent might rub some people the wrong way, [[NostalgiaFilter but for those who know]] [[GoddamnedBats how much of a PAIN these pricks were in the original]], it is CatharsisFactor at its finest.
* Sure, it's a little sad (and a LOT more scary) that [[spoiler:[[AndThenJohnWasAZombie Jessie ends up zombified]],]] but the moment [[spoiler:[[DyingMomentOfAwesome she turns]]]] leads to an unintentional SugarWiki/MomentOfAwesome: [[spoiler:a [[ArmiesAreEvil Special Forces soldier]] has an assault rifle to her head, [[YouWillBeSpared telling her that she MIGHT stay alive]] [[GovernmentConspiracy if she agrees to be quiet about the outbreak]]. Cutting to just outside the room, we see another Special Forces soldier standing guard -- [[ViolenceDiscretionShot only to hear a fight breaking out]]. As the soldier slowly opens the door, we see zombie Jessie biting into her interrogator's neck, before ripping it out in [[{{Gorn}} a shower of blood]].]] This would be just plain horrifying in any other circumstances, but considering [[spoiler:the [[AssholeVictim soldier]] was forcing Jessie to make a SadisticChoice between her life and her integrity, her "response" in undeath has got to be a pretty awesome way to TakeAThirdOption.]]
* Sure, it's a little sad (and a LOT more scary) that [[spoiler:[[AndThenJohnWasAZombie Jessie ends up zombified]],]] but the moment [[spoiler:[[DyingMomentOfAwesome she turns]]]] leads to an unintentional SugarWiki/MomentOfAwesome: [[spoiler:a [[ArmiesAreEvil Special Forces soldier]] has an assault rifle to her head, [[YouWillBeSpared telling her that she MIGHT stay alive]] [[GovernmentConspiracy if she agrees to be quiet about the outbreak]]. Cutting to just outside the room, we see another Special Forces soldier standing guard -- [[ViolenceDiscretionShot only to hear a fight breaking out]]. As the soldier slowly opens the door, we see zombie Jessie biting into her interrogator's neck, before ripping it out in [[{{Gorn}} a shower of blood]].]] This would be just plain horrifying in any other circumstances, but considering [[spoiler:the [[AssholeVictim soldier]] was forcing Jessie to make a SadisticChoice between her life and her integrity, her "response" in undeath has got to be a pretty awesome way to TakeAThirdOption.]]
to:
* The Convicts are ThatOneBoss for a reason - they [[CarFu drive around in a jeep]] [[MoreDakka with a heavy machinegun on the back]], they're on a crucial chokepoint dividing most of the mall, and if by some miracle you kill all of them, [[UnexplainedRecovery they respawn the next day, good as new]]. But in ''Chop Till You Drop'', this is all averted. Granted, the fight is in a PressXToNotDie QuickTimeEvent, but god-DAMN, does it give Frank CutscenePowerToTheMax ([[TakeThatScrappy and for the Convicts, some well-deserved]] CutsceneIncompetence)! [[BigDamnHeroes Grabbing the Survivor they missed on the first pass]], the two of you sprint across the park, and each time the Convicts try and take a swing at you, [[SuperReflexes Frank grabs the Survivor and leaps out of the way in the blink of an eye]], [[CaptainCrash causing the Convicts to plow headfirst into objects and knock themselves out]], allowing you to pick them off one by one: first is [[BadassSpaniard Miguel]], the guy who brained the Survivor's LoveInterest in the cutscene, [[spoiler:[[AssholeVictim [[AssholeVictim who gets a well-deserved]] KarmicDeath, [[NoHoldsBarredBeatdown by being beaten to death]] [[HoistByHisOwnPetard with his own]] [[BatterUp baseball bat]].]] bat]]. After [[DodgeTheBullet dodging a burst of fire from]] [[ScaryBlackMan Reginald's]] [[MoreDakka machinegun]], [[spoiler:[[WrestlerInAllOfUs [[WrestlerInAllOfUs Frank puts him in a sleeper hold]] before finishing him with a NeckSnap.]] NeckSnap. Finally, [[WhiteGangBangers Sam]], [[DrivesLikeCrazy the driver who has been hounding you and the Survivor through this whole episode]], [[DesperationAttack revs the car up]] [[CarFu to pancake you both against a wall]], [[spoiler:[[EpicFail [[EpicFail and once again misses]], [[EveryCarIsAPinto blowing the jeep up]] [[ExplosiveStupidity along with himself]].]] himself]]. The QuickTimeEvent might rub some people the wrong way, [[NostalgiaFilter but for those who know]] [[GoddamnedBats how much of a PAIN these pricks were in the original]], it is CatharsisFactor at its finest.
* Sure, it's a little sad (and a LOT more scary) that[[spoiler:[[AndThenJohnWasAZombie [[AndThenJohnWasAZombie Jessie ends up zombified]],]] zombified]], but the moment [[spoiler:[[DyingMomentOfAwesome [[DyingMomentOfAwesome she turns]]]] turns]] leads to an unintentional SugarWiki/MomentOfAwesome: [[spoiler:a a [[ArmiesAreEvil Special Forces soldier]] has an assault rifle to her head, [[YouWillBeSpared telling her that she MIGHT stay alive]] [[GovernmentConspiracy if she agrees to be quiet about the outbreak]]. Cutting to just outside the room, we see another Special Forces soldier standing guard -- [[ViolenceDiscretionShot only to hear a fight breaking out]]. As the soldier slowly opens the door, we see zombie Jessie biting into her interrogator's neck, before ripping it out in [[{{Gorn}} a shower of blood]].]] This would be just plain horrifying in any other circumstances, but considering [[spoiler:the the [[AssholeVictim soldier]] was forcing Jessie to make a SadisticChoice between her life and her integrity, her "response" in undeath has got to be a pretty awesome way to TakeAThirdOption.]]
* Sure, it's a little sad (and a LOT more scary) that
Changed line(s) 17 (click to see context) from:
* Any time you manage to beat Carlito is pretty cool for both sides. Frank and Brad keep outgunning the mastermind behind the zombie outbreak, but Carlito keeps taking bullets like a champ, over the course of the 72 hours. The most notable moment is [[spoiler:Brad managing to get the upper hand on Carlito after 7-2. Granted, Carlito follows up by shoving Brad into a zombie room, but Brad certainly didn't give Carlito an easy win. Brad even manages to hold onto his humanity long enough to give parting words to Frank, should the player know to look for him]].
to:
* Any time you manage to beat Carlito is pretty cool for both sides. Frank and Brad keep outgunning the mastermind behind the zombie outbreak, but Carlito keeps taking bullets like a champ, over the course of the 72 hours. The most notable moment is [[spoiler:Brad Brad managing to get the upper hand on Carlito after 7-2. Granted, Carlito follows up by shoving Brad into a zombie room, but Brad certainly didn't give Carlito an easy win. Brad even manages to hold onto his humanity long enough to give parting words to Frank, should the player know to look for him]].him.
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Dewicked trope
Changed line(s) 12 (click to see context) from:
** Nearly all the boss fights, since they often pit [[BadassNormal Frank]] against [[AxCrazy Ax]] CrazyAwesome enemies - [[TheDeterminator and Frank always comes out on top!]]
to:
** Nearly all the boss fights, since they often pit [[BadassNormal Frank]] against [[AxCrazy Ax]] CrazyAwesome AxCrazy enemies - [[TheDeterminator and Frank always comes out on top!]]
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Changed line(s) 1 (click to see context) from:
* Some of the moves Frank learns as he levels up definitely qualify, especially as your attack increases to the point where any of these can OneHitKill a zombie. Some of these skills include:
to:
* Some of the moves Frank learns as he levels up definitely qualify, are pretty awesome, especially as your attack increases to the point where any of these can OneHitKill a zombie. Some of these skills include:
Changed line(s) 14 (click to see context) from:
* In the original ''VideoGame/DeadRising'', the Convicts are ThatOneBoss for a reason - they [[CarFu drive around in a jeep]] [[MoreDakka with a heavy machinegun on the back]], they're on a crucial chokepoint dividing most of the mall, and if by some miracle you kill all of them, [[UnexplainedRecovery they respawn the next day, good as new]]. But in ''Chop Till You Drop'', this is all averted. Granted, the fight is in a PressXToNotDie QuickTimeEvent, but god-DAMN, does it give Frank CutscenePowerToTheMax ([[TakeThatScrappy and for the Convicts, some well-deserved]] CutsceneIncompetence)! [[BigDamnHeroes Grabbing the Survivor they missed on the first pass]], the two of you sprint across the park, and each time the Convicts try and take a swing at you, [[SuperReflexes Frank grabs the Survivor and leaps out of the way in the blink of an eye]], [[CaptainCrash causing the Convicts to plow headfirst into objects and knock themselves out]], allowing you to pick them off one by one: first is [[BadassSpaniard Miguel]], the guy who brained the Survivor's LoveInterest in the cutscene, [[spoiler:[[AssholeVictim who gets a well-deserved]] KarmicDeath, [[NoHoldsBarredBeatdown by being beaten to death]] [[HoistByHisOwnPetard with his own]] [[BatterUp baseball bat]].]] After [[DodgeTheBullet dodging a burst of fire from]] [[ScaryBlackMan Reginald's]] [[MoreDakka machinegun]], [[spoiler:[[WrestlerInAllOfUs Frank puts him in a sleeper hold]] before finishing him with a NeckSnap.]] Finally, [[WhiteGangBangers Sam]], [[DrivesLikeCrazy the driver who has been hounding you and the Survivor through this whole episode]], [[DesperationAttack revs the car up]] [[CarFu to pancake you both against a wall]], [[spoiler:[[EpicFail and once again misses]], [[EveryCarIsAPinto blowing the jeep up]] [[ExplosiveStupidity along with himself]].]] The QuickTimeEvent might rub some people the wrong way, [[NostalgiaFilter but for those who know]] [[GoddamnedBats how much of a PAIN these pricks were in the original]], it is CatharsisFactor at its finest.
to:
* In the original ''VideoGame/DeadRising'', the The Convicts are ThatOneBoss for a reason - they [[CarFu drive around in a jeep]] [[MoreDakka with a heavy machinegun on the back]], they're on a crucial chokepoint dividing most of the mall, and if by some miracle you kill all of them, [[UnexplainedRecovery they respawn the next day, good as new]]. But in ''Chop Till You Drop'', this is all averted. Granted, the fight is in a PressXToNotDie QuickTimeEvent, but god-DAMN, does it give Frank CutscenePowerToTheMax ([[TakeThatScrappy and for the Convicts, some well-deserved]] CutsceneIncompetence)! [[BigDamnHeroes Grabbing the Survivor they missed on the first pass]], the two of you sprint across the park, and each time the Convicts try and take a swing at you, [[SuperReflexes Frank grabs the Survivor and leaps out of the way in the blink of an eye]], [[CaptainCrash causing the Convicts to plow headfirst into objects and knock themselves out]], allowing you to pick them off one by one: first is [[BadassSpaniard Miguel]], the guy who brained the Survivor's LoveInterest in the cutscene, [[spoiler:[[AssholeVictim who gets a well-deserved]] KarmicDeath, [[NoHoldsBarredBeatdown by being beaten to death]] [[HoistByHisOwnPetard with his own]] [[BatterUp baseball bat]].]] After [[DodgeTheBullet dodging a burst of fire from]] [[ScaryBlackMan Reginald's]] [[MoreDakka machinegun]], [[spoiler:[[WrestlerInAllOfUs Frank puts him in a sleeper hold]] before finishing him with a NeckSnap.]] Finally, [[WhiteGangBangers Sam]], [[DrivesLikeCrazy the driver who has been hounding you and the Survivor through this whole episode]], [[DesperationAttack revs the car up]] [[CarFu to pancake you both against a wall]], [[spoiler:[[EpicFail and once again misses]], [[EveryCarIsAPinto blowing the jeep up]] [[ExplosiveStupidity along with himself]].]] The QuickTimeEvent might rub some people the wrong way, [[NostalgiaFilter but for those who know]] [[GoddamnedBats how much of a PAIN these pricks were in the original]], it is CatharsisFactor at its finest.
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Changed line(s) 15 (click to see context) from:
* Sure, it's a little sad (and a LOT more scary) that [[spoiler:[[AndThenJohnWasAZombie Jessie ends up zombified]],]] but the moment [[spoiler:[[DyingMomentOfAwesome she turns]]]] leads to an unintentional CrowningMomentOfAwesome: [[spoiler:a [[ArmiesAreEvil Special Forces soldier]] has an assault rifle to her head, [[YouWillBeSpared telling her that she MIGHT stay alive]] [[GovernmentConspiracy if she agrees to be quiet about the outbreak]]. Cutting to just outside the room, we see another Special Forces soldier standing guard -- [[ViolenceDiscretionShot only to hear a fight breaking out]]. As the soldier slowly opens the door, we see zombie Jessie biting into her interrogator's neck, before ripping it out in [[{{Gorn}} a shower of blood]].]] This would be just plain horrifying in any other circumstances, but considering [[spoiler:the [[AssholeVictim soldier]] was forcing Jessie to make a SadisticChoice between her life and her integrity, her "response" in undeath has got to be a pretty awesome way to TakeAThirdOption.]]
to:
* Sure, it's a little sad (and a LOT more scary) that [[spoiler:[[AndThenJohnWasAZombie Jessie ends up zombified]],]] but the moment [[spoiler:[[DyingMomentOfAwesome she turns]]]] leads to an unintentional CrowningMomentOfAwesome: SugarWiki/MomentOfAwesome: [[spoiler:a [[ArmiesAreEvil Special Forces soldier]] has an assault rifle to her head, [[YouWillBeSpared telling her that she MIGHT stay alive]] [[GovernmentConspiracy if she agrees to be quiet about the outbreak]]. Cutting to just outside the room, we see another Special Forces soldier standing guard -- [[ViolenceDiscretionShot only to hear a fight breaking out]]. As the soldier slowly opens the door, we see zombie Jessie biting into her interrogator's neck, before ripping it out in [[{{Gorn}} a shower of blood]].]] This would be just plain horrifying in any other circumstances, but considering [[spoiler:the [[AssholeVictim soldier]] was forcing Jessie to make a SadisticChoice between her life and her integrity, her "response" in undeath has got to be a pretty awesome way to TakeAThirdOption.]]
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Changed line(s) 16 (click to see context) from:
* In infinite mode, you get to ''kill'' Otis as soon as you start. And you get items for it, too!
to:
* In infinite mode, [[TakeThatScrappy you get to ''kill'' Otis as soon as you start.start]]. And you get items for it, too!
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Changed line(s) 7,9 (click to see context) from:
** The [[BackStab Karate Chop]].
** The [[WrestlerInAllOfUs Suplex]].
** The Jump Kick, Somersault Kick, Wall Kick, and Roundhouse Kick.
** The [[WrestlerInAllOfUs Suplex]].
** The Jump Kick, Somersault Kick, Wall Kick, and Roundhouse Kick.
to:
** The [[BackStab Karate Chop]].
Chop, which acts like an AbsurdlySharpBlade, but in the form of '''Frank's bare hand.'''
** The [[WrestlerInAllOfUsSuplex]].
Suplex]], which can easily kill more than one zombie if they're behind Frank.
** The Jump Kick, Somersault Kick, Wall Kick, and Roundhouse Kick. The Roundhouse can even be performed right after any of these kicks [[DifficultButAwesome if your timing is good enough.]]
** The [[WrestlerInAllOfUs
** The Jump Kick, Somersault Kick, Wall Kick, and Roundhouse Kick. The Roundhouse can even be performed right after any of these kicks [[DifficultButAwesome if your timing is good enough.]]
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Changed line(s) 10 (click to see context) from:
** The [[GreivousHarmWithABody Lift Up, Hammer Throw, and Giant Swing]].
to:
** The [[GreivousHarmWithABody [[GrievousHarmWithABody Lift Up, Hammer Throw, and Giant Swing]].
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Changed line(s) 1,5 (click to see context) from:
* Some of the moves Frank learns as he levels up definitely qualify, especially as your attack increases.
** The Disembowel skill can kill just about any non-boss enemy, including [[DemonicSpiders the special forces]].
** The [[EverythingsBetterWithSpinning Double Lariat]] involves Frank spinning around with his arms outstretched. Becomes much stronger when a weapon is held, though the weapon is thrown when the move ends.
** The [[FoeTossingCharge Football Tackle]] is great for knocking down crowds to reach a survivor.
** The [[GreviousHarmWithABody
** The Disembowel skill can kill just about any non-boss enemy, including [[DemonicSpiders the special forces]].
** The [[EverythingsBetterWithSpinning Double Lariat]] involves Frank spinning around with his arms outstretched. Becomes much stronger when a weapon is held, though the weapon is thrown when the move ends.
** The [[FoeTossingCharge Football Tackle]] is great for knocking down crowds to reach a survivor.
** The [[GreviousHarmWithABody
to:
* Some of the moves Frank learns as he levels up definitely qualify, especially as your attack increases.
increases to the point where any of these can OneHitKill a zombie. Some of these skills include:
** TheDisembowel skill [[ExactlyWhatItSaysOnTheTin Disembowel]], which can kill just about any non-boss enemy, including [[DemonicSpiders the special forces]].
** The [[EverythingsBetterWithSpinning DoubleLariat]] involves Frank spinning around with his arms outstretched. Becomes much stronger when a weapon is held, though the weapon is thrown when the move ends.
Lariat]].
** The [[FoeTossingCharge FootballTackle]] is great for knocking down crowds to reach a survivor.
Tackle]].
** The[[GreviousHarmWithABody [[CounterAttack Judo Throw, Power Push, and Kick Back]]. Special mention goes to the Judo Throw, which severs the zombie's arm!
** The [[FinishingMove Neck Twist and Knee Drop]]. Both of these often result in [[OffWithHisHead decapitation]] or [[YourHeadAsplode head crushing]].
** The [[BackStab Karate Chop]].
** The [[WrestlerInAllOfUs Suplex]].
** The Jump Kick, Somersault Kick, Wall Kick, and Roundhouse Kick.
** The [[GreivousHarmWithABody Lift Up, Hammer Throw, and Giant Swing]].
** The
** The [[EverythingsBetterWithSpinning Double
** The [[FoeTossingCharge Football
** The
** The [[FinishingMove Neck Twist and Knee Drop]]. Both of these often result in [[OffWithHisHead decapitation]] or [[YourHeadAsplode head crushing]].
** The [[BackStab Karate Chop]].
** The [[WrestlerInAllOfUs Suplex]].
** The Jump Kick, Somersault Kick, Wall Kick, and Roundhouse Kick.
** The [[GreivousHarmWithABody Lift Up, Hammer Throw, and Giant Swing]].
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Added DiffLines:
* Some of the moves Frank learns as he levels up definitely qualify, especially as your attack increases.
** The Disembowel skill can kill just about any non-boss enemy, including [[DemonicSpiders the special forces]].
** The [[EverythingsBetterWithSpinning Double Lariat]] involves Frank spinning around with his arms outstretched. Becomes much stronger when a weapon is held, though the weapon is thrown when the move ends.
** The [[FoeTossingCharge Football Tackle]] is great for knocking down crowds to reach a survivor.
** The [[GreviousHarmWithABody
** The Disembowel skill can kill just about any non-boss enemy, including [[DemonicSpiders the special forces]].
** The [[EverythingsBetterWithSpinning Double Lariat]] involves Frank spinning around with his arms outstretched. Becomes much stronger when a weapon is held, though the weapon is thrown when the move ends.
** The [[FoeTossingCharge Football Tackle]] is great for knocking down crowds to reach a survivor.
** The [[GreviousHarmWithABody
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Changed line(s) 6 (click to see context) from:
* In infinite mode, you get to ''kill'' Otis as soon as you start. And you get items for it, too!
to:
* In infinite mode, you get to ''kill'' Otis as soon as you start. And you get items for it, too!too!
* Any time you manage to beat Carlito is pretty cool for both sides. Frank and Brad keep outgunning the mastermind behind the zombie outbreak, but Carlito keeps taking bullets like a champ, over the course of the 72 hours. The most notable moment is [[spoiler:Brad managing to get the upper hand on Carlito after 7-2. Granted, Carlito follows up by shoving Brad into a zombie room, but Brad certainly didn't give Carlito an easy win. Brad even manages to hold onto his humanity long enough to give parting words to Frank, should the player know to look for him]].
* Any time you manage to beat Carlito is pretty cool for both sides. Frank and Brad keep outgunning the mastermind behind the zombie outbreak, but Carlito keeps taking bullets like a champ, over the course of the 72 hours. The most notable moment is [[spoiler:Brad managing to get the upper hand on Carlito after 7-2. Granted, Carlito follows up by shoving Brad into a zombie room, but Brad certainly didn't give Carlito an easy win. Brad even manages to hold onto his humanity long enough to give parting words to Frank, should the player know to look for him]].
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Changed line(s) 4,6 (click to see context) from:
* In the original ''VideoGame/DeadRising'', the Convicts are ThatOneBoss for a reason - they [[CarFu drive around in a jeep]] [[MoreDakka with a heavy machinegun on the back]], they're on a crucial chokepoint dividing most of the mall, and if by some miracle you kill all of them, [[UnexplainedRecovery they respawn the next day, good as new]]. But in ''Chop Till You Drop'', this is all averted. Granted, the fight is in a PressXToNotDie QuickTimeEvent, but god-DAMN, does it give Frank CutscenePowerToTheMax ([[TakeThatScrappy and for the Convicts, some well-deserved]] CutsceneIncompetence)! [[BigDamnHeroes Grabbing the Survivor they missed on the first pass]], the two of you sprint across the park, and each time the Convicts try and take a swing at you, [[SuperReflexes Frank grabs the Survivor and leaps out of the way in the blink of an eye]], [[CaptainCrash causing the Convicts to plow head first into objects and knock themselves out]], allowing you to pick them off one by one: first is [[BadassSpaniard Miguel]], the guy who brained the Survivor's LoveInterest in the cutscene, [[spoiler:[[AssholeVictim who gets a well-deserved]] KarmicDeath, [[NoHoldsBarredBeatdown by being beaten to death]] [[HoistByHisOwnPetard with his own]] [[BatterUp baseball bat]].]] After [[DodgeTheBullet dodging a burst of fire from]] [[ScaryBlackMan Reginald's]] [[MoreDakka machinegun]],[[spoiler:[[WrestlerInAllOfUs Frank puts him in a sleeper hold]] before finishing him with a NeckSnap.]] Finally, [[WhiteGangBangers Sam]], [[DrivesLikeCrazy the driver who has been hounding you and the Survivor through this whole episode]], [[DesperationAttack revs the car up]] [[CarFu to pancake you both against a wall]], [[spoiler:[[EpicFail and once again misses]], [[EveryCarIsAPinto blowing the jeep up]] [[ExplosiveStupidity along with himself]].]] The QuickTimeEvent might rub some people the wrong way, [[NostalgiaFilter but for those who know]] [[GoddamnedBats how much of a PAIN these pricks were in the original]], it is CatharsisFactor at its finest.
* Sure, it's little sad (and a LOT more scary) that [[spoiler:[[AndThenJohnWasAZombie Jessie ends up zombified]],]] but the moment [[spoiler: [[DyingMomentOfAwesome she turns]]]] leads to an unintentional CrowningMomentOfAwesome: [[spoiler:a [[ArmiesAreEvil Special Forces soldier]] has an assault rifle to her head, [[YouWillBeSpared telling her that she MIGHT stay alive]] [[GovernmentConspiracy if she agrees to be quiet about the outbreak]]. Cutting to just outside the room, we see another Special Forces soldier standing guard - [[ViolenceDiscretionShot only to hear a fight breaking out]]. As the soldier slowly opens the door, we see zombie Jessie biting into her interrogator's neck, before ripping it out in [[{{Gorn}} a shower of blood]].]] This would be just plain horrifying in any other circumstances, but considering [[spoiler:the [[AssholeVictim soldier]] was forcing Jessie to make a SadisticChoice between her life and her integrity, her "response" in undeath has got to be a pretty awesome way to TakeAThirdOption.]]
* In infinite mode, you get to ''kill'' Otis as soon as you start. And you get items for it too!
* Sure, it's little sad (and a LOT more scary) that [[spoiler:[[AndThenJohnWasAZombie Jessie ends up zombified]],]] but the moment [[spoiler: [[DyingMomentOfAwesome she turns]]]] leads to an unintentional CrowningMomentOfAwesome: [[spoiler:a [[ArmiesAreEvil Special Forces soldier]] has an assault rifle to her head, [[YouWillBeSpared telling her that she MIGHT stay alive]] [[GovernmentConspiracy if she agrees to be quiet about the outbreak]]. Cutting to just outside the room, we see another Special Forces soldier standing guard - [[ViolenceDiscretionShot only to hear a fight breaking out]]. As the soldier slowly opens the door, we see zombie Jessie biting into her interrogator's neck, before ripping it out in [[{{Gorn}} a shower of blood]].]] This would be just plain horrifying in any other circumstances, but considering [[spoiler:the [[AssholeVictim soldier]] was forcing Jessie to make a SadisticChoice between her life and her integrity, her "response" in undeath has got to be a pretty awesome way to TakeAThirdOption.]]
* In infinite mode, you get to ''kill'' Otis as soon as you start. And you get items for it too!
to:
* In the original ''VideoGame/DeadRising'', the Convicts are ThatOneBoss for a reason - they [[CarFu drive around in a jeep]] [[MoreDakka with a heavy machinegun on the back]], they're on a crucial chokepoint dividing most of the mall, and if by some miracle you kill all of them, [[UnexplainedRecovery they respawn the next day, good as new]]. But in ''Chop Till You Drop'', this is all averted. Granted, the fight is in a PressXToNotDie QuickTimeEvent, but god-DAMN, does it give Frank CutscenePowerToTheMax ([[TakeThatScrappy and for the Convicts, some well-deserved]] CutsceneIncompetence)! [[BigDamnHeroes Grabbing the Survivor they missed on the first pass]], the two of you sprint across the park, and each time the Convicts try and take a swing at you, [[SuperReflexes Frank grabs the Survivor and leaps out of the way in the blink of an eye]], [[CaptainCrash causing the Convicts to plow head first headfirst into objects and knock themselves out]], allowing you to pick them off one by one: first is [[BadassSpaniard Miguel]], the guy who brained the Survivor's LoveInterest in the cutscene, [[spoiler:[[AssholeVictim who gets a well-deserved]] KarmicDeath, [[NoHoldsBarredBeatdown by being beaten to death]] [[HoistByHisOwnPetard with his own]] [[BatterUp baseball bat]].]] After [[DodgeTheBullet dodging a burst of fire from]] [[ScaryBlackMan Reginald's]] [[MoreDakka machinegun]],[[spoiler:[[WrestlerInAllOfUs machinegun]], [[spoiler:[[WrestlerInAllOfUs Frank puts him in a sleeper hold]] before finishing him with a NeckSnap.]] Finally, [[WhiteGangBangers Sam]], [[DrivesLikeCrazy the driver who has been hounding you and the Survivor through this whole episode]], [[DesperationAttack revs the car up]] [[CarFu to pancake you both against a wall]], [[spoiler:[[EpicFail and once again misses]], [[EveryCarIsAPinto blowing the jeep up]] [[ExplosiveStupidity along with himself]].]] The QuickTimeEvent might rub some people the wrong way, [[NostalgiaFilter but for those who know]] [[GoddamnedBats how much of a PAIN these pricks were in the original]], it is CatharsisFactor at its finest.
* Sure, it's a little sad (and a LOT more scary) that [[spoiler:[[AndThenJohnWasAZombie Jessie ends up zombified]],]] but the moment[[spoiler: [[DyingMomentOfAwesome [[spoiler:[[DyingMomentOfAwesome she turns]]]] leads to an unintentional CrowningMomentOfAwesome: [[spoiler:a [[ArmiesAreEvil Special Forces soldier]] has an assault rifle to her head, [[YouWillBeSpared telling her that she MIGHT stay alive]] [[GovernmentConspiracy if she agrees to be quiet about the outbreak]]. Cutting to just outside the room, we see another Special Forces soldier standing guard - -- [[ViolenceDiscretionShot only to hear a fight breaking out]]. As the soldier slowly opens the door, we see zombie Jessie biting into her interrogator's neck, before ripping it out in [[{{Gorn}} a shower of blood]].]] This would be just plain horrifying in any other circumstances, but considering [[spoiler:the [[AssholeVictim soldier]] was forcing Jessie to make a SadisticChoice between her life and her integrity, her "response" in undeath has got to be a pretty awesome way to TakeAThirdOption.]]
* In infinite mode, you get to ''kill'' Otis as soon as you start. And you get items forit it, too!
* Sure, it's a little sad (and a LOT more scary) that [[spoiler:[[AndThenJohnWasAZombie Jessie ends up zombified]],]] but the moment
* In infinite mode, you get to ''kill'' Otis as soon as you start. And you get items for
Is there an issue? Send a MessageReason:
None
Changed line(s) 4 (click to see context) from:
* In the original DeadRising, the Convicts are ThatOneBoss for a reason - they [[CarFu drive around in a jeep]] [[MoreDakka with a heavy machinegun on the back]], they're on a crucial chokepoint dividing most of the mall, and if by some miracle you kill all of them, [[UnexplainedRecovery they respawn the next day, good as new]]. But in ''Chop Till You Drop'', this is all averted. Granted, the fight is in a PressXToNotDie QuickTimeEvent, but god-DAMN, does it give Frank CutscenePowerToTheMax ([[TakeThatScrappy and for the Convicts, some well-deserved]] CutsceneIncompetence)! [[BigDamnHeroes Grabbing the Survivor they missed on the first pass]], the two of you sprint across the park, and each time the Convicts try and take a swing at you, [[SuperReflexes Frank grabs the Survivor and leaps out of the way in the blink of an eye]], [[CaptainCrash causing the Convicts to plow head first into objects and knock themselves out]], allowing you to pick them off one by one: first is [[BadassSpaniard Miguel]], the guy who brained the Survivor's LoveInterest in the cutscene, [[spoiler:[[AssholeVictim who gets a well-deserved]] KarmicDeath, [[NoHoldsBarredBeatdown by being beaten to death]] [[HoistByHisOwnPetard with his own]] [[BatterUp baseball bat]].]] After [[DodgeTheBullet dodging a burst of fire from]] [[ScaryBlackMan Reginald's]] [[MoreDakka machinegun]],[[spoiler:[[WrestlerInAllOfUs Frank puts him in a sleeper hold]] before finishing him with a NeckSnap.]] Finally, [[WhiteGangBangers Sam]], [[DrivesLikeCrazy the driver who has been hounding you and the Survivor through this whole episode]], [[DesperationAttack revs the car up]] [[CarFu to pancake you both against a wall]], [[spoiler:[[EpicFail and once again misses]], [[EveryCarIsAPinto blowing the jeep up]] [[ExplosiveStupidity along with himself]].]] The QuickTimeEvent might rub some people the wrong way, [[NostalgiaFilter but for those who know]] [[GoddamnedBats how much of a PAIN these pricks were in the original]], it is CatharsisFactor at its finest.
to:
* In the original DeadRising, ''VideoGame/DeadRising'', the Convicts are ThatOneBoss for a reason - they [[CarFu drive around in a jeep]] [[MoreDakka with a heavy machinegun on the back]], they're on a crucial chokepoint dividing most of the mall, and if by some miracle you kill all of them, [[UnexplainedRecovery they respawn the next day, good as new]]. But in ''Chop Till You Drop'', this is all averted. Granted, the fight is in a PressXToNotDie QuickTimeEvent, but god-DAMN, does it give Frank CutscenePowerToTheMax ([[TakeThatScrappy and for the Convicts, some well-deserved]] CutsceneIncompetence)! [[BigDamnHeroes Grabbing the Survivor they missed on the first pass]], the two of you sprint across the park, and each time the Convicts try and take a swing at you, [[SuperReflexes Frank grabs the Survivor and leaps out of the way in the blink of an eye]], [[CaptainCrash causing the Convicts to plow head first into objects and knock themselves out]], allowing you to pick them off one by one: first is [[BadassSpaniard Miguel]], the guy who brained the Survivor's LoveInterest in the cutscene, [[spoiler:[[AssholeVictim who gets a well-deserved]] KarmicDeath, [[NoHoldsBarredBeatdown by being beaten to death]] [[HoistByHisOwnPetard with his own]] [[BatterUp baseball bat]].]] After [[DodgeTheBullet dodging a burst of fire from]] [[ScaryBlackMan Reginald's]] [[MoreDakka machinegun]],[[spoiler:[[WrestlerInAllOfUs Frank puts him in a sleeper hold]] before finishing him with a NeckSnap.]] Finally, [[WhiteGangBangers Sam]], [[DrivesLikeCrazy the driver who has been hounding you and the Survivor through this whole episode]], [[DesperationAttack revs the car up]] [[CarFu to pancake you both against a wall]], [[spoiler:[[EpicFail and once again misses]], [[EveryCarIsAPinto blowing the jeep up]] [[ExplosiveStupidity along with himself]].]] The QuickTimeEvent might rub some people the wrong way, [[NostalgiaFilter but for those who know]] [[GoddamnedBats how much of a PAIN these pricks were in the original]], it is CatharsisFactor at its finest.
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None
Changed line(s) 1 (click to see context) from:
* The final boss fight in the game pits photojournalist Frank West against special forces agent Brock Mason on top of a tank surround by zombies. The fight begins with Frank running up and punching Brock right in the face and only gets more intense from there.
to:
* The final boss fight in the game pits photojournalist Frank West against special forces agent Brock Mason on top of a tank surround surrounded by zombies. The fight begins with Frank running up and punching Brock right in the face and only gets more intense from there.
Changed line(s) 4,5 (click to see context) from:
* In the original DeadRising, the Convicts are ThatOneBoss for a reason - they [[CarFu drive around in a jeep]] [[MoreDakka with a heavy machinegun on the back]], they're on a crucial chokepoint dividing most of the mall, and if by some miracle you kill all of them, [[UnexplainedRecovery they respawn the next day, good as new]]. But in ''Chop Till You Drop'', this is all averted. Granted, the fight is in a PressXToNotDie QuickTimeEvent, but god-DAMN, does it give Frank CutscenePowerToTheMax ([[TakeThatScrappy and for the Convicts, some well-deserved]] CutsceneIncompetence)! [[BigDamnHeroes Grabbing the Survivor they missed on the first pass]], the two of you sprint across the park, and each time the Convicts try and take a swing at you, [[SuperReflexes Frank grabs the Survivor and leaps out of the way in the blink of an eye]], [[CaptainCrash causing the Convicts to plow head first into objects and knock themselves out]], allowing you to pick them off one by one: first is [[BadassSpaniard Miguel]], the guy who brained the Survivor's LoveInterest in the cutscene, [[spoiler: [[AssholeVictim who gets a well-deserved]] KarmicDeath, [[NoHoldsBarredBeatdown by being beaten to death]] [[HoistByHisOwnPetard with his own]] [[BatterUp baseball bat]].]] After [[DodgeTheBullet dodging a burst of fire from]] [[ScaryBlackMan Reginald's]] [[MoreDakka machinegun]],[[spoiler: [[WrestlerInAllOfUs Frank puts him in a sleeper hold]] before finishing him with a NeckSnap.]] Finally, [[WhiteGangBangers Sam]], [[DrivesLikeCrazy the driver who has been hounding you and the Survivor through this whole episode]], [[DesperationAttack revs the car up]] [[CarFu to pancake you both against a wall]], [[spoiler: [[EpicFail and once again misses]], [[EveryCarIsAPinto blowing the jeep up]] [[ExplosiveStupidity along with himself]].]] The QuickTimeEvent might rub some people the wrong way, [[NostalgiaFilter but for those who know]] [[GoddamnedBats how much of a PAIN these pricks were in the original]], it is CatharsisFactor at its finest.
* Sure, it's little sad (and a LOT more scary) that [[spoiler: [[AndThenJohnWasAZombie Jessie ends up zombiefied]],]] but the moment [[spoiler: [[DyingMomentOfAwesome she turns]]]] leads to an unintentional CrowningMomentOfAwesome: [[spoiler: a [[ArmiesAreEvil Special Forces soldier]] has an assault rifle to her head, [[YouWillBeSpared telling her that she MIGHT stay alive]] [[GovernmentConspiracy if she agrees to be quiet about the outbreak]]. Cutting to just outside the room, we see another Special Forces soldier standing guard - [[ViolenceDiscretionShot only to hear a fight breaking out]]. As the soldier slowly opens the door, we see zombie Jessie biting into the her interrogator's neck, before ripping it out in [[{{Gorn}} a shower of blood]].]] This would be just be plain horrifying in any other circumstances, but considering [[spoiler: the [[AssholeVictim soldier]] was forcing Jessie to make a SadisticChoice between her life and her integrity, her "response" in undeath has got to be a pretty awesome way to TakeAThirdOption.]]
* Sure, it's little sad (and a LOT more scary) that [[spoiler: [[AndThenJohnWasAZombie Jessie ends up zombiefied]],]] but the moment [[spoiler: [[DyingMomentOfAwesome she turns]]]] leads to an unintentional CrowningMomentOfAwesome: [[spoiler: a [[ArmiesAreEvil Special Forces soldier]] has an assault rifle to her head, [[YouWillBeSpared telling her that she MIGHT stay alive]] [[GovernmentConspiracy if she agrees to be quiet about the outbreak]]. Cutting to just outside the room, we see another Special Forces soldier standing guard - [[ViolenceDiscretionShot only to hear a fight breaking out]]. As the soldier slowly opens the door, we see zombie Jessie biting into the her interrogator's neck, before ripping it out in [[{{Gorn}} a shower of blood]].]] This would be just be plain horrifying in any other circumstances, but considering [[spoiler: the [[AssholeVictim soldier]] was forcing Jessie to make a SadisticChoice between her life and her integrity, her "response" in undeath has got to be a pretty awesome way to TakeAThirdOption.]]
to:
* In the original DeadRising, the Convicts are ThatOneBoss for a reason - they [[CarFu drive around in a jeep]] [[MoreDakka with a heavy machinegun on the back]], they're on a crucial chokepoint dividing most of the mall, and if by some miracle you kill all of them, [[UnexplainedRecovery they respawn the next day, good as new]]. But in ''Chop Till You Drop'', this is all averted. Granted, the fight is in a PressXToNotDie QuickTimeEvent, but god-DAMN, does it give Frank CutscenePowerToTheMax ([[TakeThatScrappy and for the Convicts, some well-deserved]] CutsceneIncompetence)! [[BigDamnHeroes Grabbing the Survivor they missed on the first pass]], the two of you sprint across the park, and each time the Convicts try and take a swing at you, [[SuperReflexes Frank grabs the Survivor and leaps out of the way in the blink of an eye]], [[CaptainCrash causing the Convicts to plow head first into objects and knock themselves out]], allowing you to pick them off one by one: first is [[BadassSpaniard Miguel]], the guy who brained the Survivor's LoveInterest in the cutscene, [[spoiler: [[AssholeVictim [[spoiler:[[AssholeVictim who gets a well-deserved]] KarmicDeath, [[NoHoldsBarredBeatdown by being beaten to death]] [[HoistByHisOwnPetard with his own]] [[BatterUp baseball bat]].]] After [[DodgeTheBullet dodging a burst of fire from]] [[ScaryBlackMan Reginald's]] [[MoreDakka machinegun]],[[spoiler: [[WrestlerInAllOfUs machinegun]],[[spoiler:[[WrestlerInAllOfUs Frank puts him in a sleeper hold]] before finishing him with a NeckSnap.]] Finally, [[WhiteGangBangers Sam]], [[DrivesLikeCrazy the driver who has been hounding you and the Survivor through this whole episode]], [[DesperationAttack revs the car up]] [[CarFu to pancake you both against a wall]], [[spoiler: [[EpicFail [[spoiler:[[EpicFail and once again misses]], [[EveryCarIsAPinto blowing the jeep up]] [[ExplosiveStupidity along with himself]].]] The QuickTimeEvent might rub some people the wrong way, [[NostalgiaFilter but for those who know]] [[GoddamnedBats how much of a PAIN these pricks were in the original]], it is CatharsisFactor at its finest.
* Sure, it's little sad (and a LOT more scary) that[[spoiler: [[AndThenJohnWasAZombie [[spoiler:[[AndThenJohnWasAZombie Jessie ends up zombiefied]],]] zombified]],]] but the moment [[spoiler: [[DyingMomentOfAwesome she turns]]]] leads to an unintentional CrowningMomentOfAwesome: [[spoiler: a [[spoiler:a [[ArmiesAreEvil Special Forces soldier]] has an assault rifle to her head, [[YouWillBeSpared telling her that she MIGHT stay alive]] [[GovernmentConspiracy if she agrees to be quiet about the outbreak]]. Cutting to just outside the room, we see another Special Forces soldier standing guard - [[ViolenceDiscretionShot only to hear a fight breaking out]]. As the soldier slowly opens the door, we see zombie Jessie biting into the her interrogator's neck, before ripping it out in [[{{Gorn}} a shower of blood]].]] This would be just be plain horrifying in any other circumstances, but considering [[spoiler: the [[spoiler:the [[AssholeVictim soldier]] was forcing Jessie to make a SadisticChoice between her life and her integrity, her "response" in undeath has got to be a pretty awesome way to TakeAThirdOption.]]
* Sure, it's little sad (and a LOT more scary) that
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Changed line(s) 5 (click to see context) from:
* Sure, it's little sad (and a LOT more scary) that [[spoiler: [[AndThenJohnWasAZombie Jessie ends up zombiefied]],]] but the moment [[spoiler: [[DyingMomentOfAwesome she turns]]]] leads to an unintentional CrowningMomentOfAwesome: [[spoiler: a [[ArmiesAreEvil Special Forces soldier]] has an assault rifle to her head, [[YouWillBeSpared telling her that she MIGHT stay alive]] [[GovernmentConspiracy if she agrees to be quiet about the outbreak]]. Cutting to just outside the room, we see another Special Forces soldier standing guard - [[ViolenceDiscretionShot only to hear a fight breaking out]]. As the soldier slowly opens the door, we see zombie Jessie biting into the her interrogator's neck, before ripping it out in [[{{Gorn}} a shower of blood]].]] This would be just be plain horrifying in any other circumstances, but considering [[spoiler: the [[AssholeVictim soldier]] was forcing Jessie to make a SadisticChoice between her life and her integrity, her "response" in undeath has got to be a pretty awesome way to TakeAThirdOption.]]
to:
* Sure, it's little sad (and a LOT more scary) that [[spoiler: [[AndThenJohnWasAZombie Jessie ends up zombiefied]],]] but the moment [[spoiler: [[DyingMomentOfAwesome she turns]]]] leads to an unintentional CrowningMomentOfAwesome: [[spoiler: a [[ArmiesAreEvil Special Forces soldier]] has an assault rifle to her head, [[YouWillBeSpared telling her that she MIGHT stay alive]] [[GovernmentConspiracy if she agrees to be quiet about the outbreak]]. Cutting to just outside the room, we see another Special Forces soldier standing guard - [[ViolenceDiscretionShot only to hear a fight breaking out]]. As the soldier slowly opens the door, we see zombie Jessie biting into the her interrogator's neck, before ripping it out in [[{{Gorn}} a shower of blood]].]] This would be just be plain horrifying in any other circumstances, but considering [[spoiler: the [[AssholeVictim soldier]] was forcing Jessie to make a SadisticChoice between her life and her integrity, her "response" in undeath has got to be a pretty awesome way to TakeAThirdOption.]]]]
* In infinite mode, you get to ''kill'' Otis as soon as you start. And you get items for it too!
* In infinite mode, you get to ''kill'' Otis as soon as you start. And you get items for it too!
Is there an issue? Send a MessageReason:
Avert Word Cruft.
Changed line(s) 4 (click to see context) from:
* In the original DeadRising, the Convicts are ThatOneBoss for a reason - they [[CarFu drive around in a jeep]] [[MoreDakka with a heavy machinegun on the back]], they're on a crucial chokepoint dividing most of the mall, and if by some miracle you kill all of them, [[UnexplainedRecovery they respawn the next day, good as new]]. But in ''Chop Till You Drop'', this is all Averted HARD. Granted, the fight is in a PressXToNotDie QuickTimeEvent, but god-DAMN, does it give Frank CutscenePowerToTheMax ([[TakeThatScrappy and for the Convicts, some well-deserved]] CutsceneIncompetence)! [[BigDamnHeroes Grabbing the Survivor they missed on the first pass]], the two of you sprint across the park, and each time the Convicts try and take a swing at you, [[SuperReflexes Frank grabs the Survivor and leaps out of the way in the blink of an eye]], [[CaptainCrash causing the Convicts to plow head first into objects and knock themselves out]], allowing you to pick them off one by one: first is [[BadassSpaniard Miguel]], the guy who brained the Survivor's LoveInterest in the cutscene, [[spoiler: [[AssholeVictim who gets a well-deserved]] KarmicDeath, [[NoHoldsBarredBeatdown by being beaten to death]] [[HoistByHisOwnPetard with his own]] [[BatterUp baseball bat]].]] After [[DodgeTheBullet dodging a burst of fire from]] [[ScaryBlackMan Reginald's]] [[MoreDakka machinegun]],[[spoiler: [[WrestlerInAllOfUs Frank puts him in a sleeper hold]] before finishing him with a NeckSnap.]] Finally, [[WhiteGangBangers Sam]], [[DrivesLikeCrazy the driver who has been hounding you and the Survivor through this whole episode]], [[DesperationAttack revs the car up]] [[CarFu to pancake you both against a wall]], [[spoiler: [[EpicFail and once again misses]], [[EveryCarIsAPinto blowing the jeep up]] [[ExplosiveStupidity along with himself]].]] The QuickTimeEvent might rub some people the wrong way, [[NostalgiaFilter but for those who know]] [[GoddamnedBats how much of a PAIN these pricks were in the original]], it is CatharsisFactor at its finest.
to:
* In the original DeadRising, the Convicts are ThatOneBoss for a reason - they [[CarFu drive around in a jeep]] [[MoreDakka with a heavy machinegun on the back]], they're on a crucial chokepoint dividing most of the mall, and if by some miracle you kill all of them, [[UnexplainedRecovery they respawn the next day, good as new]]. But in ''Chop Till You Drop'', this is all Averted HARD.averted. Granted, the fight is in a PressXToNotDie QuickTimeEvent, but god-DAMN, does it give Frank CutscenePowerToTheMax ([[TakeThatScrappy and for the Convicts, some well-deserved]] CutsceneIncompetence)! [[BigDamnHeroes Grabbing the Survivor they missed on the first pass]], the two of you sprint across the park, and each time the Convicts try and take a swing at you, [[SuperReflexes Frank grabs the Survivor and leaps out of the way in the blink of an eye]], [[CaptainCrash causing the Convicts to plow head first into objects and knock themselves out]], allowing you to pick them off one by one: first is [[BadassSpaniard Miguel]], the guy who brained the Survivor's LoveInterest in the cutscene, [[spoiler: [[AssholeVictim who gets a well-deserved]] KarmicDeath, [[NoHoldsBarredBeatdown by being beaten to death]] [[HoistByHisOwnPetard with his own]] [[BatterUp baseball bat]].]] After [[DodgeTheBullet dodging a burst of fire from]] [[ScaryBlackMan Reginald's]] [[MoreDakka machinegun]],[[spoiler: [[WrestlerInAllOfUs Frank puts him in a sleeper hold]] before finishing him with a NeckSnap.]] Finally, [[WhiteGangBangers Sam]], [[DrivesLikeCrazy the driver who has been hounding you and the Survivor through this whole episode]], [[DesperationAttack revs the car up]] [[CarFu to pancake you both against a wall]], [[spoiler: [[EpicFail and once again misses]], [[EveryCarIsAPinto blowing the jeep up]] [[ExplosiveStupidity along with himself]].]] The QuickTimeEvent might rub some people the wrong way, [[NostalgiaFilter but for those who know]] [[GoddamnedBats how much of a PAIN these pricks were in the original]], it is CatharsisFactor at its finest.
Is there an issue? Send a MessageReason:
Removing Nightmare Fuel potholes. NF should be on YMMV only.
Changed line(s) 5 (click to see context) from:
* Sure, it's little sad ([[NightmareFuel and a LOT more scary]]) that [[spoiler: [[AndThenJohnWasAZombie Jessie ends up zombiefied]],]] but the moment [[spoiler: [[DyingMomentOfAwesome she turns]]]] leads to an unintentional CrowningMomentOfAwesome: [[spoiler: a [[ArmiesAreEvil Special Forces soldier]] has an assault rifle to her head, [[YouWillBeSpared telling her that she MIGHT stay alive]] [[GovernmentConspiracy if she agrees to be quiet about the outbreak]]. Cutting to just outside the room, we see another Special Forces soldier standing guard - [[ViolenceDiscretionShot only to hear a fight breaking out]]. As the soldier slowly opens the door, we see zombie Jessie biting into the her interrogator's neck, before ripping it out in [[{{Gorn}} a shower of blood]].]] This would be just be plain horrifying in any other circumstances, but considering [[spoiler: the [[AssholeVictim soldier]] was forcing Jessie to make a SadisticChoice between her life and her integrity, her "response" in undeath has got to be a pretty awesome way to TakeAThirdOption.]]
to:
* Sure, it's little sad ([[NightmareFuel and (and a LOT more scary]]) scary) that [[spoiler: [[AndThenJohnWasAZombie Jessie ends up zombiefied]],]] but the moment [[spoiler: [[DyingMomentOfAwesome she turns]]]] leads to an unintentional CrowningMomentOfAwesome: [[spoiler: a [[ArmiesAreEvil Special Forces soldier]] has an assault rifle to her head, [[YouWillBeSpared telling her that she MIGHT stay alive]] [[GovernmentConspiracy if she agrees to be quiet about the outbreak]]. Cutting to just outside the room, we see another Special Forces soldier standing guard - [[ViolenceDiscretionShot only to hear a fight breaking out]]. As the soldier slowly opens the door, we see zombie Jessie biting into the her interrogator's neck, before ripping it out in [[{{Gorn}} a shower of blood]].]] This would be just be plain horrifying in any other circumstances, but considering [[spoiler: the [[AssholeVictim soldier]] was forcing Jessie to make a SadisticChoice between her life and her integrity, her "response" in undeath has got to be a pretty awesome way to TakeAThirdOption.]]
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Added line(s) 3 (click to see context) :
** Nearly all the boss fights, since they often pit [[BadassNormal Frank]] against [[AxCrazy Ax]] CrazyAwesome enemies - [[TheDeterminator and Frank always comes out on top!]]
Changed line(s) 3 (click to see context) from:
* In the original DeadRising, the Convicts are ThatOneBoss for a reason - they [[CarFu drive around in a jeep]] [[MoreDakka with a heavy machinegun on the back]], they're on a crucial chokepoint dividing most of the mall, and if by some miracle you kill all of them, [[UnexplainedRecovery they respawn the next day, good as new]]. But in ''Chop Till You Drop'', this is all Averted HARD. Granted, the fight is in a PressXToNotDie QuickTimeEvent, but god-DAMN, does it give Frank CutscenePowerToTheMax ([[TakeThatScrappy and for the Convicts, some well-deserved]] CutsceneIncompetence)! [[BigDamnHeroes Grabbing the Survivor they missed on the first pass]], the two of you sprint across the park, and each time the Convicts try and take a swing at you, [[SuperReflexes Frank grabs the Survivor and leaps out of the way in the blink of an eye]], [[CaptainCrash causing the Convicts to plow head first into objects and knock themselves out]], allowing you to pick them off one by one: first is [[BadassSpaniard Miguel]], the guy who brained the Survivor's LoveInterest in the cutscene, [[spoiler: [[AssholeVictim who gets a well-deserved]] [[KarmicDeath, [[NoHoldsBarredBeatdown by being beaten to death]] [[HoistByHisOwnPetard with his own]] [[BatterUp baseball bat]].]] After [[DodgeTheBullet dodging a burst from the machinegun]], [[ScaryBlackMan Reginald]], the gunner in question, [[spoiler: [[WrestlerInAllOfUs is put in a sleeper hold]] before Frank finishes him with a NeckSnap.]] Finally, [[WhiteGangBangers Sam]], [[DrivesLikeCrazy the driver who has been hounding you and the Survivor through all of this]], [[DesperationAttack revs the car up]] [[CarFu to pancake you both against a wall]], [[spoiler: [[CaptainCrash and once again misses]], [[EveryCarIsAPinto blowing the jeep up]] [[ExplosiveStupidity along with himself]].]] The QuickTimeEvent might rub some people the wrong way, [[NostalgiaFilter but for those who know]] [[GoddamnedBats how much of a PAIN these pricks were in the original]], it is CatharsisFactor at its finest.
to:
* In the original DeadRising, the Convicts are ThatOneBoss for a reason - they [[CarFu drive around in a jeep]] [[MoreDakka with a heavy machinegun on the back]], they're on a crucial chokepoint dividing most of the mall, and if by some miracle you kill all of them, [[UnexplainedRecovery they respawn the next day, good as new]]. But in ''Chop Till You Drop'', this is all Averted HARD. Granted, the fight is in a PressXToNotDie QuickTimeEvent, but god-DAMN, does it give Frank CutscenePowerToTheMax ([[TakeThatScrappy and for the Convicts, some well-deserved]] CutsceneIncompetence)! [[BigDamnHeroes Grabbing the Survivor they missed on the first pass]], the two of you sprint across the park, and each time the Convicts try and take a swing at you, [[SuperReflexes Frank grabs the Survivor and leaps out of the way in the blink of an eye]], [[CaptainCrash causing the Convicts to plow head first into objects and knock themselves out]], allowing you to pick them off one by one: first is [[BadassSpaniard Miguel]], the guy who brained the Survivor's LoveInterest in the cutscene, [[spoiler: [[AssholeVictim who gets a well-deserved]] [[KarmicDeath, KarmicDeath, [[NoHoldsBarredBeatdown by being beaten to death]] [[HoistByHisOwnPetard with his own]] [[BatterUp baseball bat]].]] After [[DodgeTheBullet dodging a burst from the machinegun]], of fire from]] [[ScaryBlackMan Reginald]], the gunner in question, [[spoiler: Reginald's]] [[MoreDakka machinegun]],[[spoiler: [[WrestlerInAllOfUs is put Frank puts him in a sleeper hold]] before Frank finishes finishing him with a NeckSnap.]] Finally, [[WhiteGangBangers Sam]], [[DrivesLikeCrazy the driver who has been hounding you and the Survivor through all of this]], this whole episode]], [[DesperationAttack revs the car up]] [[CarFu to pancake you both against a wall]], [[spoiler: [[CaptainCrash [[EpicFail and once again misses]], [[EveryCarIsAPinto blowing the jeep up]] [[ExplosiveStupidity along with himself]].]] The QuickTimeEvent might rub some people the wrong way, [[NostalgiaFilter but for those who know]] [[GoddamnedBats how much of a PAIN these pricks were in the original]], it is CatharsisFactor at its finest.
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Changed line(s) 4 (click to see context) from:
* Sure, it's little sad ([[NightmareFuel and a LOT more scary]]) that [[spoiler: [[AndThenJohnWasAZombie Jessie ends up zombiefied]], but the moment [[spoiler: [[DyingMomentOfAwesome she turns]] leads to an unintentional CrowningMomentOfAwesome: [[spoiler: a [[ArmiesAreEvil Special Forces soldier]] has an assault rifle to her head, [[YouWillBeSpared telling her that she MIGHT stay alive]] [[GovernmentConspiracy if she agrees to be quiet about the outbreak]]. Cutting to just outside the room, we see another Special Forces soldier standing guard - [[ViolenceDiscretionShot only to hear a fight breaking out]]. As the soldier slowly opens the door, we see zombie Jessie biting into the her interrogator's neck, before ripping it out in [[{{Gorn}} a shower of blood]].]] This would be just be plain horrifying in any other circumstances, but considering [[spoiler: the [[AssholeVictim soldier]] was forcing Jessie to make a SadisticChoice between her life and her integrity, her "response" in undeath has got to be a pretty awesome way to TakeAThirdOption.]]
to:
* Sure, it's little sad ([[NightmareFuel and a LOT more scary]]) that [[spoiler: [[AndThenJohnWasAZombie Jessie ends up zombiefied]], zombiefied]],]] but the moment [[spoiler: [[DyingMomentOfAwesome she turns]] turns]]]] leads to an unintentional CrowningMomentOfAwesome: [[spoiler: a [[ArmiesAreEvil Special Forces soldier]] has an assault rifle to her head, [[YouWillBeSpared telling her that she MIGHT stay alive]] [[GovernmentConspiracy if she agrees to be quiet about the outbreak]]. Cutting to just outside the room, we see another Special Forces soldier standing guard - [[ViolenceDiscretionShot only to hear a fight breaking out]]. As the soldier slowly opens the door, we see zombie Jessie biting into the her interrogator's neck, before ripping it out in [[{{Gorn}} a shower of blood]].]] This would be just be plain horrifying in any other circumstances, but considering [[spoiler: the [[AssholeVictim soldier]] was forcing Jessie to make a SadisticChoice between her life and her integrity, her "response" in undeath has got to be a pretty awesome way to TakeAThirdOption.]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 4 (click to see context) from:
* Sure, it's sad that [[spoiler: [[AndThenJohnWasAZombie Jessie ends up zombiefied]], but the moment [[spoiler: she turns]] leads to an unintentional CrowningMomentOfAwesome: [[spoiler: a [[ArmiesAreEvil Special Forces soldier]] has an assault rifle to her head, [[YouWillBeSpared telling her that she MIGHT stay alive]] [[GovernmentConspiracy if she agrees to be quiet about the outbreak]]. Cutting to just outside the room, we see another Special Forces soldier standing guard - [[ViolenceDiscretionShot only to hear a fight breaking out]]. As the soldier slowly opens the door, we see zombie Jessie biting into the her interrogator's neck, before gloriously ripping it out in a shower of blood.]] This would be just be plain horrifying in any other circumstances, but considering [[spoiler: the [[AssholeVictim soldier]] was forcing Jessie to make a SadisticChoice between her life and her integrity, her "response" in undeath has got to be a pretty awesome way to TakeAThirdOption.]]
to:
* Sure, it's little sad ([[NightmareFuel and a LOT more scary]]) that [[spoiler: [[AndThenJohnWasAZombie Jessie ends up zombiefied]], but the moment [[spoiler: [[DyingMomentOfAwesome she turns]] leads to an unintentional CrowningMomentOfAwesome: [[spoiler: a [[ArmiesAreEvil Special Forces soldier]] has an assault rifle to her head, [[YouWillBeSpared telling her that she MIGHT stay alive]] [[GovernmentConspiracy if she agrees to be quiet about the outbreak]]. Cutting to just outside the room, we see another Special Forces soldier standing guard - [[ViolenceDiscretionShot only to hear a fight breaking out]]. As the soldier slowly opens the door, we see zombie Jessie biting into the her interrogator's neck, before gloriously ripping it out in [[{{Gorn}} a shower of blood.blood]].]] This would be just be plain horrifying in any other circumstances, but considering [[spoiler: the [[AssholeVictim soldier]] was forcing Jessie to make a SadisticChoice between her life and her integrity, her "response" in undeath has got to be a pretty awesome way to TakeAThirdOption.]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 4 (click to see context) from:
* Sure, it's sad that [[spoiler: [[AndThenJohnWasAZombie Jessie ends up zombiefied]], but the moment [[spoiler: she turns]] leads to an unintentional CrowningMomentOfAwesome: [[spoiler: a [[ArmiesAreEvil Special Forces soldier]] has an assault rifle to her head, [[YouWillBeSpared telling her that she MIGHT stay alive]] [[GovernmentConspiracy if she agrees to be quiet about the outbreak]]. Cutting to just outside the room, we see another Special Forces soldier standing guard - [[ViolenceDiscretionShot only to hear a fight breaking out]]. As the soldier slowly opens the door, we see zombie Jessie biting into the her interrogator's neck, before gloriously ripping it out in a shower of blood.]] This would be just be plain horrifying in any other circumstances, but considering [[the [[AssholeVictim soldier]] was forcing Jessie to make a SadisticChoice between her life and her integrity, her "response" in undeath has got to be a pretty awesome way to TakeAThirdOption.]]
to:
* Sure, it's sad that [[spoiler: [[AndThenJohnWasAZombie Jessie ends up zombiefied]], but the moment [[spoiler: she turns]] leads to an unintentional CrowningMomentOfAwesome: [[spoiler: a [[ArmiesAreEvil Special Forces soldier]] has an assault rifle to her head, [[YouWillBeSpared telling her that she MIGHT stay alive]] [[GovernmentConspiracy if she agrees to be quiet about the outbreak]]. Cutting to just outside the room, we see another Special Forces soldier standing guard - [[ViolenceDiscretionShot only to hear a fight breaking out]]. As the soldier slowly opens the door, we see zombie Jessie biting into the her interrogator's neck, before gloriously ripping it out in a shower of blood.]] This would be just be plain horrifying in any other circumstances, but considering [[the [[spoiler: the [[AssholeVictim soldier]] was forcing Jessie to make a SadisticChoice between her life and her integrity, her "response" in undeath has got to be a pretty awesome way to TakeAThirdOption.]]
Is there an issue? Send a MessageReason:
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Changed line(s) 3 (click to see context) from:
* In the original DeadRising, the Convicts are ThatOneBoss for a reason - they [[CarFu drive around in a jeep]], [[MoreDakka with a heavy machinegun on the back]], they're on a crucial chokepoint dividing most of the mall, and if by some miracle you kill all of them, [[UnexplainedRecovery they respawn the next day, good as new]]. But in ''Chop Till You Drop'', this is all Averted HARD. Granted, the fight is in a PressXToNotDie QuickTimeEvent, but god-DAMN, does it give Frank CutscenePowerToTheMax ([[TakeThatScrappy and for the Convicts, some well-deserved]] CutsceneIncompetence). [[BigDamnHeroes Grabbing the Survivor they missed on the first pass]], the two of you sprint across the park, and each time the Convicts try and take a swing at you, [[SuperReflexes Frank grabs the Survivor and leaps out of the way in the blink of an eye]], [[CaptainCrash causing the Convicts to plow head first into objects and knock themselves out]], allowing you to pick them off one by one: first is [[BadassSpaniard Miguel]], the guy who brained the Survivor's LoveInterest in the cutscene, [[spoiler: [[AssholeVictim who gets a well-deserved]] [[KarmicDeath, [[NoHoldsBarredBeatdown by being beaten to death]] [[HoistByHisOwnPetard with his own]] [[BatterUp baseball bat]].]] After [[DodgeTheBullet dodging a burst from the machinegun]], [[ScaryBlackMan Reginald]], the gunner in question, [[spoiler: [[WrestlerInAllOfUs is put in a sleeper hold]] before Frank performs a NeckSnap on him.]] Finally, [[WhiteGangBangers Sam]], [[DrivesLikeCrazy the driver who has been hounding you and the Survivor through all of this]], [[DesperationAttack revs the car up]] [[CarFu to pancake you both against a wall]], [[spoiler: [[CaptainCrash and once again misses]], [[EveryCarIsAPinto blowing the jeep up]] [[ExplosiveStupidity along with himself]].]] The QuickTimeEvent might rub some people the wrong way, [[NostalgiaFilter but for those who know]] [[GoddamnedBats how much of a PAIN these pricks were in the original]], it is CatharsisFactor at its finest.
to:
* In the original DeadRising, the Convicts are ThatOneBoss for a reason - they [[CarFu drive around in a jeep]], jeep]] [[MoreDakka with a heavy machinegun on the back]], they're on a crucial chokepoint dividing most of the mall, and if by some miracle you kill all of them, [[UnexplainedRecovery they respawn the next day, good as new]]. But in ''Chop Till You Drop'', this is all Averted HARD. Granted, the fight is in a PressXToNotDie QuickTimeEvent, but god-DAMN, does it give Frank CutscenePowerToTheMax ([[TakeThatScrappy and for the Convicts, some well-deserved]] CutsceneIncompetence). CutsceneIncompetence)! [[BigDamnHeroes Grabbing the Survivor they missed on the first pass]], the two of you sprint across the park, and each time the Convicts try and take a swing at you, [[SuperReflexes Frank grabs the Survivor and leaps out of the way in the blink of an eye]], [[CaptainCrash causing the Convicts to plow head first into objects and knock themselves out]], allowing you to pick them off one by one: first is [[BadassSpaniard Miguel]], the guy who brained the Survivor's LoveInterest in the cutscene, [[spoiler: [[AssholeVictim who gets a well-deserved]] [[KarmicDeath, [[NoHoldsBarredBeatdown by being beaten to death]] [[HoistByHisOwnPetard with his own]] [[BatterUp baseball bat]].]] After [[DodgeTheBullet dodging a burst from the machinegun]], [[ScaryBlackMan Reginald]], the gunner in question, [[spoiler: [[WrestlerInAllOfUs is put in a sleeper hold]] before Frank performs finishes him with a NeckSnap on him.NeckSnap.]] Finally, [[WhiteGangBangers Sam]], [[DrivesLikeCrazy the driver who has been hounding you and the Survivor through all of this]], [[DesperationAttack revs the car up]] [[CarFu to pancake you both against a wall]], [[spoiler: [[CaptainCrash and once again misses]], [[EveryCarIsAPinto blowing the jeep up]] [[ExplosiveStupidity along with himself]].]] The QuickTimeEvent might rub some people the wrong way, [[NostalgiaFilter but for those who know]] [[GoddamnedBats how much of a PAIN these pricks were in the original]], it is CatharsisFactor at its finest.finest.
* Sure, it's sad that [[spoiler: [[AndThenJohnWasAZombie Jessie ends up zombiefied]], but the moment [[spoiler: she turns]] leads to an unintentional CrowningMomentOfAwesome: [[spoiler: a [[ArmiesAreEvil Special Forces soldier]] has an assault rifle to her head, [[YouWillBeSpared telling her that she MIGHT stay alive]] [[GovernmentConspiracy if she agrees to be quiet about the outbreak]]. Cutting to just outside the room, we see another Special Forces soldier standing guard - [[ViolenceDiscretionShot only to hear a fight breaking out]]. As the soldier slowly opens the door, we see zombie Jessie biting into the her interrogator's neck, before gloriously ripping it out in a shower of blood.]] This would be just be plain horrifying in any other circumstances, but considering [[the [[AssholeVictim soldier]] was forcing Jessie to make a SadisticChoice between her life and her integrity, her "response" in undeath has got to be a pretty awesome way to TakeAThirdOption.]]
* Sure, it's sad that [[spoiler: [[AndThenJohnWasAZombie Jessie ends up zombiefied]], but the moment [[spoiler: she turns]] leads to an unintentional CrowningMomentOfAwesome: [[spoiler: a [[ArmiesAreEvil Special Forces soldier]] has an assault rifle to her head, [[YouWillBeSpared telling her that she MIGHT stay alive]] [[GovernmentConspiracy if she agrees to be quiet about the outbreak]]. Cutting to just outside the room, we see another Special Forces soldier standing guard - [[ViolenceDiscretionShot only to hear a fight breaking out]]. As the soldier slowly opens the door, we see zombie Jessie biting into the her interrogator's neck, before gloriously ripping it out in a shower of blood.]] This would be just be plain horrifying in any other circumstances, but considering [[the [[AssholeVictim soldier]] was forcing Jessie to make a SadisticChoice between her life and her integrity, her "response" in undeath has got to be a pretty awesome way to TakeAThirdOption.]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 3 (click to see context) from:
* In the original DeadRising, the Convicts are ThatOneBoss for a reason - they [[CarFu drive around in a jeep]], [[MoreDakka with a heavy machinegun on the back]], they're on a crucial chokepoint dividing most of the mall, and if by some miracle you kill all of them, [[UnexplainedRecovery they respawn the next day, good as new]]. But in ''Chop Till You Drop'', this is all Averted HARD. Granted, the fight is in a PressXNotToDie QuickTimeEvent, but god-DAMN, does it give Frank CutscenePowerToTheMax ([[TakeThatScrappy and for the Convicts, some well-deserved]] CutsceneIncompetence). [[BigDamnHeroes Grabbing the Survivor they missed on the first pass]], the two of you sprint across the park, and each time the Convicts try and take a swing at you, [[SuperReflexes Frank grabs the Survivor and leaps out of the way in the blink of an eye]], [[CaptainCrash causing the Convicts to plow head first into objects and knock themselves out]], allowing you to pick them off one by one: first is [[BadassSpaniard Miguel]], the guy who brained the Survivor's LoveInterest in the cutscene, [[spoiler: [[AssholeVictim who gets a well-deserved]] [[KarmicDeath, [[NoHoldsBarredBeatdown by being beaten to death]] [[HoistByHisOwnPetard with his own]] [[BatterUp baseball bat]].]] After [[DodgeTheBullet dodging a burst from the machinegun]], [[ScaryBlackMan Reginald]], the gunner in question, [[spoiler: [[WrestlerInAllOfUs is put in a sleeper hold]] before Frank performs a NeckSnap on him.]] Finally, [[WhiteGangBangers Sam]], [[DrivesLikeCrazy the driver who has been hounding you and the Survivor through all of this]], [[DesperationAttack revs the car up]] [[CarFu to pancake you both against a wall]], [[spoiler: [[CaptainCrash and once again misses]], [[EveryCarIsAPinto blowing the jeep up]] [[ExplosiveStupidity along with himself]].]] The QuickTimeEvent might rub some people the wrong way, [[NostalgiaFilter but for those who know]] [[GoddamnedBats how much of a PAIN these pricks were in the original]], it is CatharsisFactor at its finest.
to:
* In the original DeadRising, the Convicts are ThatOneBoss for a reason - they [[CarFu drive around in a jeep]], [[MoreDakka with a heavy machinegun on the back]], they're on a crucial chokepoint dividing most of the mall, and if by some miracle you kill all of them, [[UnexplainedRecovery they respawn the next day, good as new]]. But in ''Chop Till You Drop'', this is all Averted HARD. Granted, the fight is in a PressXNotToDie PressXToNotDie QuickTimeEvent, but god-DAMN, does it give Frank CutscenePowerToTheMax ([[TakeThatScrappy and for the Convicts, some well-deserved]] CutsceneIncompetence). [[BigDamnHeroes Grabbing the Survivor they missed on the first pass]], the two of you sprint across the park, and each time the Convicts try and take a swing at you, [[SuperReflexes Frank grabs the Survivor and leaps out of the way in the blink of an eye]], [[CaptainCrash causing the Convicts to plow head first into objects and knock themselves out]], allowing you to pick them off one by one: first is [[BadassSpaniard Miguel]], the guy who brained the Survivor's LoveInterest in the cutscene, [[spoiler: [[AssholeVictim who gets a well-deserved]] [[KarmicDeath, [[NoHoldsBarredBeatdown by being beaten to death]] [[HoistByHisOwnPetard with his own]] [[BatterUp baseball bat]].]] After [[DodgeTheBullet dodging a burst from the machinegun]], [[ScaryBlackMan Reginald]], the gunner in question, [[spoiler: [[WrestlerInAllOfUs is put in a sleeper hold]] before Frank performs a NeckSnap on him.]] Finally, [[WhiteGangBangers Sam]], [[DrivesLikeCrazy the driver who has been hounding you and the Survivor through all of this]], [[DesperationAttack revs the car up]] [[CarFu to pancake you both against a wall]], [[spoiler: [[CaptainCrash and once again misses]], [[EveryCarIsAPinto blowing the jeep up]] [[ExplosiveStupidity along with himself]].]] The QuickTimeEvent might rub some people the wrong way, [[NostalgiaFilter but for those who know]] [[GoddamnedBats how much of a PAIN these pricks were in the original]], it is CatharsisFactor at its finest.
Is there an issue? Send a MessageReason:
None
Changed line(s) 3 (click to see context) from:
* In the original DeadRising, the Convicts are ThatOneBoss for a reason - they [[CarFu drive around in a jeep]], [[MoreDakka with a heavy machinegun on the back]], they're on a crucial chokepoint dividing most of the mall, and if by some miracle you kill all of them, [[InexplicableRecovery they respawn the next day, good as new]]. But in ''Chop Till You Drop'', this is all Averted HARD. Granted, the fight is in a PressXNotToDie QuickTimeEvent, but god-DAMN, does it give Frank CutscenePowerToTheMax ([[TakeThatScrappy and for the Convicts, some well-deserved]] CutsceneIncompetence). [[BigDamnHeroes Grabbing the Survivor they missed on the first pass]], the two of you sprint across the park, and each time the Convicts try and take a swing at you, [[SuperReflexes Frank grabs the Survivor and leaps out of the way in the blink of an eye]], [[CaptainCrash causing the Convicts to plow head first into objects and knock themselves out]], allowing you to pick them off one by one: first is [[BadassSpaniard Miguel]], the guy who brained the Survivor's LoveInterest in the cutscene, [[spoiler: [[AssholeVictim who gets a well-deserved]] [[KarmicDeath, [[NoHoldsBarredBeatdown by being beaten to death]] [[HoistByHisOwnPetard with his own]] [[BatterUp baseball bat]].]] After [[DodgeTheBullet dodging a burst from the machinegun]], [[ScaryBlackMan Reginald]], the gunner in question, [[spoiler: [[WrestlerInAllOfUs is put in a sleeper hold]] before Frank performs a NeckSnap on him.]] Finally, [[WhiteGangBangers Sam]], [[DrivesLikeCrazy the driver who has been hounding you and the Survivor through all of this]], [[DesperationAttack revs the car up]] [[CarFu to pancake you both against a wall]], [[spoiler: [[CaptainCrash and once again misses]], [[EveryCarIsAPinto blowing the jeep up]] [[ExplosiveStupidity along with himself]].]] The QuickTimeEvent might rub some people the wrong way, [[NostalgiaFilter but for those who know]] [[GoddamnedBats how much of a PAIN these pricks were in the original]], it is CatharsisFactor at its finest.
to:
* In the original DeadRising, the Convicts are ThatOneBoss for a reason - they [[CarFu drive around in a jeep]], [[MoreDakka with a heavy machinegun on the back]], they're on a crucial chokepoint dividing most of the mall, and if by some miracle you kill all of them, [[InexplicableRecovery [[UnexplainedRecovery they respawn the next day, good as new]]. But in ''Chop Till You Drop'', this is all Averted HARD. Granted, the fight is in a PressXNotToDie QuickTimeEvent, but god-DAMN, does it give Frank CutscenePowerToTheMax ([[TakeThatScrappy and for the Convicts, some well-deserved]] CutsceneIncompetence). [[BigDamnHeroes Grabbing the Survivor they missed on the first pass]], the two of you sprint across the park, and each time the Convicts try and take a swing at you, [[SuperReflexes Frank grabs the Survivor and leaps out of the way in the blink of an eye]], [[CaptainCrash causing the Convicts to plow head first into objects and knock themselves out]], allowing you to pick them off one by one: first is [[BadassSpaniard Miguel]], the guy who brained the Survivor's LoveInterest in the cutscene, [[spoiler: [[AssholeVictim who gets a well-deserved]] [[KarmicDeath, [[NoHoldsBarredBeatdown by being beaten to death]] [[HoistByHisOwnPetard with his own]] [[BatterUp baseball bat]].]] After [[DodgeTheBullet dodging a burst from the machinegun]], [[ScaryBlackMan Reginald]], the gunner in question, [[spoiler: [[WrestlerInAllOfUs is put in a sleeper hold]] before Frank performs a NeckSnap on him.]] Finally, [[WhiteGangBangers Sam]], [[DrivesLikeCrazy the driver who has been hounding you and the Survivor through all of this]], [[DesperationAttack revs the car up]] [[CarFu to pancake you both against a wall]], [[spoiler: [[CaptainCrash and once again misses]], [[EveryCarIsAPinto blowing the jeep up]] [[ExplosiveStupidity along with himself]].]] The QuickTimeEvent might rub some people the wrong way, [[NostalgiaFilter but for those who know]] [[GoddamnedBats how much of a PAIN these pricks were in the original]], it is CatharsisFactor at its finest.
Is there an issue? Send a MessageReason:
None
Changed line(s) 3 (click to see context) from:
* In the original DeadRising, the Convicts are ThatOneBoss for a reason - they [[CarFu drive around in a jeep]], [[MoreDakka with a heavy machinegun on the back]], they're on a crucial chokepoint dividing most of the mall, and if by some miracle you kill all of them, [[InexplicableRecovery they respawn the next day, good as new]]. But in ''Chop Till You Drop'', this is all Averted HARD. Granted, the fight is in a PressXNotToDie QuickTimeEvent, but god-DAMN, does it give Frank CutscenePowerToTheMax ([[TakeThatScrappy and for the Convicts, some well-deserved]] CutsceneIncompetence). [[BigDamnHeroes Grabbing the Survivor they missed on the first pass]], the two of you sprint across the park, and each time the Convicts try and take a swing at you, [[SuperReflexes Frank grabs the Survivor and leaps out of the way in the blink of an eye]], [[CaptainCrash causing the Convicts to plow head first into objects and knock themselves out]], allowing you to pick them off one by one: first is [[BadassSpaniard Miguel]], the guy who brained the Survivor's LoveInterest in the cutscene, [[spoiler: [[AssholeVictim who gets a well-deserved]] [[KarmicDeath, [[NoHoldsBarredBeatdown by being beaten to death]] [[HoistByHisOwnPetard with his own]] [[BatterUp baseball bat]].]] After [[DodgeTheBullet dodging a burst from the machinegun]], [[ScaryBlackMan Reginald]], the gunner in question, [[spoiler: [[WrestlerInAllOfUs is put in a sleeper hold]] before Frank performs a NeckSnap on him.]] Finally, [[WhiteGangBangers Sam]], [[DrivesLikeCrazy the driver who has been hounding you and the Survivor through all of this]], [[DesperationAttack revs the car up]] [[CarFu to pancake you both against a wall]], [[spoiler: [[CaptainCrash and once again misses]], [[EveryCarIsAPinto blowing the jeep up]] [[ExplosiveStupidity along with himself]].]] The QuickTimeEvent might rub some people the wrong way, [[NostalgiaFactor but for those who know]] [[GoddamnedBats how much of a PAIN these pricks were in the original]], it is CatharsisFactor at its finest.
to:
* In the original DeadRising, the Convicts are ThatOneBoss for a reason - they [[CarFu drive around in a jeep]], [[MoreDakka with a heavy machinegun on the back]], they're on a crucial chokepoint dividing most of the mall, and if by some miracle you kill all of them, [[InexplicableRecovery they respawn the next day, good as new]]. But in ''Chop Till You Drop'', this is all Averted HARD. Granted, the fight is in a PressXNotToDie QuickTimeEvent, but god-DAMN, does it give Frank CutscenePowerToTheMax ([[TakeThatScrappy and for the Convicts, some well-deserved]] CutsceneIncompetence). [[BigDamnHeroes Grabbing the Survivor they missed on the first pass]], the two of you sprint across the park, and each time the Convicts try and take a swing at you, [[SuperReflexes Frank grabs the Survivor and leaps out of the way in the blink of an eye]], [[CaptainCrash causing the Convicts to plow head first into objects and knock themselves out]], allowing you to pick them off one by one: first is [[BadassSpaniard Miguel]], the guy who brained the Survivor's LoveInterest in the cutscene, [[spoiler: [[AssholeVictim who gets a well-deserved]] [[KarmicDeath, [[NoHoldsBarredBeatdown by being beaten to death]] [[HoistByHisOwnPetard with his own]] [[BatterUp baseball bat]].]] After [[DodgeTheBullet dodging a burst from the machinegun]], [[ScaryBlackMan Reginald]], the gunner in question, [[spoiler: [[WrestlerInAllOfUs is put in a sleeper hold]] before Frank performs a NeckSnap on him.]] Finally, [[WhiteGangBangers Sam]], [[DrivesLikeCrazy the driver who has been hounding you and the Survivor through all of this]], [[DesperationAttack revs the car up]] [[CarFu to pancake you both against a wall]], [[spoiler: [[CaptainCrash and once again misses]], [[EveryCarIsAPinto blowing the jeep up]] [[ExplosiveStupidity along with himself]].]] The QuickTimeEvent might rub some people the wrong way, [[NostalgiaFactor [[NostalgiaFilter but for those who know]] [[GoddamnedBats how much of a PAIN these pricks were in the original]], it is CatharsisFactor at its finest.
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Changed line(s) 3 (click to see context) from:
* In the original DeadRising, the Convicts are ThatOneBoss for a reason - they [[CarFu drive around in a jeep]], [[MoreDakka with a heavy machinegun on the back]], they're on a crucial chokepoint dividing most of the mall, and if by some miracle you kill all of them, [[InexplicableRecovery they respawn the next day, good as new]]. But in ''Chop Till You Drop'', this is all Averted HARD. Granted, the fight is in a PressXNotToDie QuickTimeEvent, but god-DAMN, does it give Frank CutscenePowerToTheMax ([[TakeThatScrappy and for the Convicts, some well-deserved]] CutsceneIncompetence). [[BigDamnHeroes Grabbing the Survivor they missed on the first pass]], the two of you sprint across the park, and each time the Convicts try and take a swing at you, [[SuperReflexes Frank grabs the Survivor and leaps out of the way in the blink of an eye]], [[CaptainCrash causing the Convicts to plow head first into objects and knock themselves out]], allowing you to pick them off one by one: first is [[BadassSpaniard Miguel]], the guy who brained the Survivor's LoveInterest in the cutscene, [[spoiler: [[AssholeVictim who gets a well-deserved]] [[KarmicDeath, [[NoHoldsBarredBeatdown by being beaten to death]] [[HoistByHisOwnPetard with his own]] [[BatterUp baseball bat]].]] After [[DodgeTheBullet dodging a burst from the machinegun]], [[ScaryBlackMan Reginald]], the gunner in question, [[spoiler: [[WrestlerInAllOfUs is put in a sleeper hold]] before Frank performs a NeckSnap on him.]] Finally, [[WhiteGangBangers Sam]], [[DrivesLikeCrazy the driver who has been hounding you and the Survivor through all of this]], [[DesperationAttack revs the car up]] [[CarFu to pancake you both against a wall]], [[spoiler: [[CaptainCrash and once again misses]], [[EveryCarIsAPinto blowing the jeep up]] [[ExplosiveStupidity along with himself]].]] The QuickTimeEvent might rub some people the wrong way, [[NostalgiaFactor but for those who know]] [[GoddamnedBats how much of a PAIN these pricks were in the original]], it is CarthasisFactor at its finest.
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* In the original DeadRising, the Convicts are ThatOneBoss for a reason - they [[CarFu drive around in a jeep]], [[MoreDakka with a heavy machinegun on the back]], they're on a crucial chokepoint dividing most of the mall, and if by some miracle you kill all of them, [[InexplicableRecovery they respawn the next day, good as new]]. But in ''Chop Till You Drop'', this is all Averted HARD. Granted, the fight is in a PressXNotToDie QuickTimeEvent, but god-DAMN, does it give Frank CutscenePowerToTheMax ([[TakeThatScrappy and for the Convicts, some well-deserved]] CutsceneIncompetence). [[BigDamnHeroes Grabbing the Survivor they missed on the first pass]], the two of you sprint across the park, and each time the Convicts try and take a swing at you, [[SuperReflexes Frank grabs the Survivor and leaps out of the way in the blink of an eye]], [[CaptainCrash causing the Convicts to plow head first into objects and knock themselves out]], allowing you to pick them off one by one: first is [[BadassSpaniard Miguel]], the guy who brained the Survivor's LoveInterest in the cutscene, [[spoiler: [[AssholeVictim who gets a well-deserved]] [[KarmicDeath, [[NoHoldsBarredBeatdown by being beaten to death]] [[HoistByHisOwnPetard with his own]] [[BatterUp baseball bat]].]] After [[DodgeTheBullet dodging a burst from the machinegun]], [[ScaryBlackMan Reginald]], the gunner in question, [[spoiler: [[WrestlerInAllOfUs is put in a sleeper hold]] before Frank performs a NeckSnap on him.]] Finally, [[WhiteGangBangers Sam]], [[DrivesLikeCrazy the driver who has been hounding you and the Survivor through all of this]], [[DesperationAttack revs the car up]] [[CarFu to pancake you both against a wall]], [[spoiler: [[CaptainCrash and once again misses]], [[EveryCarIsAPinto blowing the jeep up]] [[ExplosiveStupidity along with himself]].]] The QuickTimeEvent might rub some people the wrong way, [[NostalgiaFactor but for those who know]] [[GoddamnedBats how much of a PAIN these pricks were in the original]], it is CarthasisFactor CatharsisFactor at its finest.
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Changed line(s) 3 (click to see context) from:
* In the original DeadRising, the Convicts are ThatOneBoss for a reason - they [[CarFu drive around in a Jeep]], [[MoreDakka with a heavy machinegun on the back]], they're on a crucial chokepoint dividing most of the mall, and if by some miracle you kill all of them, [[InexplicableRecovery they respawn the next day, good as new]]. But in ''Chop Till You Drop'', this is all Averted HARD. Granted, the fight is in a PressXNotToDie QuickTimeEvent, but god-DAMN, does it give Frank CutscenePowerToTheMax ([[TakeThatScrappy and for the Convicts, some well-deserved]] CutsceneIncompetance). [[BigDamnHeroes Grabbing the Survivor they missed on the first pass]], the two of you sprint across the park, and each time the Convicts try and take a swing at you, [[CatLikeReflexes Frank grabs the Survivor and leaps out of the way]], [[CaptainCrash causing the Convicts to plow head first into objects and knock themselves out]], allowing you to pick them off one by one: first is Miguel, the guy who brained the Survivor's LoveInterest in the cutscene, [[spoiler: [[AssholeVictim who gets a well-deserved]] [[KarmicDeath, [[NoHoldsBarredBeatdown by being beaten to death]] [[HoistByHisOwnPetard by his own]] [[BatterUp baseball bat]].]]
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* In the original DeadRising, the Convicts are ThatOneBoss for a reason - they [[CarFu drive around in a Jeep]], jeep]], [[MoreDakka with a heavy machinegun on the back]], they're on a crucial chokepoint dividing most of the mall, and if by some miracle you kill all of them, [[InexplicableRecovery they respawn the next day, good as new]]. But in ''Chop Till You Drop'', this is all Averted HARD. Granted, the fight is in a PressXNotToDie QuickTimeEvent, but god-DAMN, does it give Frank CutscenePowerToTheMax ([[TakeThatScrappy and for the Convicts, some well-deserved]] CutsceneIncompetance). CutsceneIncompetence). [[BigDamnHeroes Grabbing the Survivor they missed on the first pass]], the two of you sprint across the park, and each time the Convicts try and take a swing at you, [[CatLikeReflexes [[SuperReflexes Frank grabs the Survivor and leaps out of the way]], way in the blink of an eye]], [[CaptainCrash causing the Convicts to plow head first into objects and knock themselves out]], allowing you to pick them off one by one: first is Miguel, [[BadassSpaniard Miguel]], the guy who brained the Survivor's LoveInterest in the cutscene, [[spoiler: [[AssholeVictim who gets a well-deserved]] [[KarmicDeath, [[NoHoldsBarredBeatdown by being beaten to death]] [[HoistByHisOwnPetard by with his own]] [[BatterUp baseball bat]].]]]] After [[DodgeTheBullet dodging a burst from the machinegun]], [[ScaryBlackMan Reginald]], the gunner in question, [[spoiler: [[WrestlerInAllOfUs is put in a sleeper hold]] before Frank performs a NeckSnap on him.]] Finally, [[WhiteGangBangers Sam]], [[DrivesLikeCrazy the driver who has been hounding you and the Survivor through all of this]], [[DesperationAttack revs the car up]] [[CarFu to pancake you both against a wall]], [[spoiler: [[CaptainCrash and once again misses]], [[EveryCarIsAPinto blowing the jeep up]] [[ExplosiveStupidity along with himself]].]] The QuickTimeEvent might rub some people the wrong way, [[NostalgiaFactor but for those who know]] [[GoddamnedBats how much of a PAIN these pricks were in the original]], it is CarthasisFactor at its finest.
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Changed line(s) 2 (click to see context) from:
* The Special Forces may be [[ArmiesAreEvil evil]] [[{{Mooks}} mooks]], but [[http://www.youtube.com/watch?v=GLe18HjSX24 they know how to make an entrance.]]
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* The Special Forces may be [[ArmiesAreEvil evil]] [[{{Mooks}} mooks]], but [[http://www.youtube.com/watch?v=GLe18HjSX24 they know how to make an entrance.]]
* In the original DeadRising, the Convicts are ThatOneBoss for a reason - they [[CarFu drive around in a Jeep]], [[MoreDakka with a heavy machinegun on the back]], they're on a crucial chokepoint dividing most of the mall, and if by some miracle you kill all of them, [[InexplicableRecovery they respawn the next day, good as new]]. But in ''Chop Till You Drop'', this is all Averted HARD. Granted, the fight is in a PressXNotToDie QuickTimeEvent, but god-DAMN, does it give Frank CutscenePowerToTheMax ([[TakeThatScrappy and for the Convicts, some well-deserved]] CutsceneIncompetance). [[BigDamnHeroes Grabbing the Survivor they missed on the first pass]], the two of you sprint across the park, and each time the Convicts try and take a swing at you, [[CatLikeReflexes Frank grabs the Survivor and leaps out of the way]], [[CaptainCrash causing the Convicts to plow head first into objects and knock themselves out]], allowing you to pick them off one by one: first is Miguel, the guy who brained the Survivor's LoveInterest in the cutscene, [[spoiler: [[AssholeVictim who gets a well-deserved]] [[KarmicDeath, [[NoHoldsBarredBeatdown by being beaten to death]] [[HoistByHisOwnPetard by his own]] [[BatterUp baseball bat]].]]
* In the original DeadRising, the Convicts are ThatOneBoss for a reason - they [[CarFu drive around in a Jeep]], [[MoreDakka with a heavy machinegun on the back]], they're on a crucial chokepoint dividing most of the mall, and if by some miracle you kill all of them, [[InexplicableRecovery they respawn the next day, good as new]]. But in ''Chop Till You Drop'', this is all Averted HARD. Granted, the fight is in a PressXNotToDie QuickTimeEvent, but god-DAMN, does it give Frank CutscenePowerToTheMax ([[TakeThatScrappy and for the Convicts, some well-deserved]] CutsceneIncompetance). [[BigDamnHeroes Grabbing the Survivor they missed on the first pass]], the two of you sprint across the park, and each time the Convicts try and take a swing at you, [[CatLikeReflexes Frank grabs the Survivor and leaps out of the way]], [[CaptainCrash causing the Convicts to plow head first into objects and knock themselves out]], allowing you to pick them off one by one: first is Miguel, the guy who brained the Survivor's LoveInterest in the cutscene, [[spoiler: [[AssholeVictim who gets a well-deserved]] [[KarmicDeath, [[NoHoldsBarredBeatdown by being beaten to death]] [[HoistByHisOwnPetard by his own]] [[BatterUp baseball bat]].]]
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Changed line(s) 1 (click to see context) from:
* The final boss fight in the game pits photojournalist Frank West against special forces agent Brock Mason on top of a tank surround by zombies. The fight begins with Frank running up and punching Brock right in the face and only gets more intense from there.
to:
* The final boss fight in the game pits photojournalist Frank West against special forces agent Brock Mason on top of a tank surround by zombies. The fight begins with Frank running up and punching Brock right in the face and only gets more intense from there.there.
* The Special Forces may be [[ArmiesAreEvil evil]] [[{{Mooks}} mooks]], but [[http://www.youtube.com/watch?v=GLe18HjSX24 they know how to make an entrance.]]
* The Special Forces may be [[ArmiesAreEvil evil]] [[{{Mooks}} mooks]], but [[http://www.youtube.com/watch?v=GLe18HjSX24 they know how to make an entrance.]]