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Getting ready to slice-and-dice.

From the producers of Crisis Beat (which comes out roughly six months earlier) comes a 90s 3D-follow up which is more Golden Axe than Die Hard this time.

Lucifer Ring is a 1998 fantasy-themed Beat 'em Up action game for the PlayStation.

The player assume the role of Nash, a standard sword-wielding warrior in a High Fantasy world where monsters and magic exists. An evil wizard named Bair has collected the four Lucifer Rings and is about to revive the powerful demon known as Lucifer, and it's up to Nash to fight his way through the legions of chaos to stop Bair in various stages and environments, including forests, underground caves, graveyards and booby-trapped mausoleums before a final showdown against Bair in the wizard's fortress.


Lucifer Ring contain examples of:

  • Airborne Mooks: Flying insects, winged gargoyles, weevils and giant hawks are a common enemy. They have a tendency to show up near areas with platforming elements, making Nash miss his jump and suffer some serious damage.
  • BFS: Nash's sword is huge. So are the swords wielded by some of the bosses, like the Skeleton Knight wielding a claymore taller than Nash.
  • Big Creepy-Crawlies: Oversized insects are one of the many, many obstacles that stood in Nash's way, especially in the forests.
  • Booby Trap: Besides animated statues, the undead and ogres, the mausoleum stage contains plenty of traps along the way, such as stone heads who fire lasers and collapsing ceiling blocks.
  • Degraded Boss: The Skeleton Knight (below) is a King Mook of the regular skeleton opponents, which Nash first encouter and defeat as a boss at Bair's mansion. Later in the inevitable boss fight against Bair, the wizard will summon weaker copies of the Skeleton Knight who's closer to Giant Mook-grade enemies that goes down slightly easier.
  • Dem Bones: No High Fantasy-themed games would be complete without animated skeletons as an enemy, right? There's also a "Skeleton Knight" King Mook boss in the entrance of Bair's mansion's.
  • Dual Boss: The Minotaur and the Orobas, a pair of Beast Men enemies, attacks Nash at the same time in the mausoleum's exit. They're a Fat and Skinny pair, the former a blue-skinned bull-humanoid using an ax while the latter a horse-headed monster armed with a spear.
  • Evil Sorceror: Bair, the game's Big Bad who wants to resurrect the dreaded demon called Lucifer to rule over everything.
  • Fish People: The "Fishman" type mooks. They appear in the cavern levels when Nash is near an underground waterfall and use their claws to attack.
  • Flaming Sword: One of the power ups Nash can obtain, which deals greater damage than his default weapon.
  • Our Ghosts Are Different: Ghosts are an enemy that shows up in Bair's mansion in the final stage, and they can somehow be harmed by Nash's sword, fading into light after getting slashed a few times. Though Nash's sword is magic.
  • The Goomba: The "Bob" enemies, a group of blue ogres armed with Primitive Clubs who are slow on their feet, dies in three hits and shows up in droves in the early levels for Nash to practice his swordsmanship.
  • Kill It with Ice: Nash's Ice Sword power-up can freeze enemies into ice statues after inflicting enough hits. Enemies struck while in a frozen state gets subjected to Literally Shattered Lives in an instant.
  • Living Statue: The underground vault is filled with statues that comes to life to attack Nash, from the elephant-looking "Ganesha" enemies to towering colossi monsters. They're large enough to count as Giant Mooks.
  • Magic Staff: Bair, the main villain of the game, wields an enchanted staff with a green gem on it's tip as his weapon. Said weapon can fire projectiles, rain thunderbolts, summon ghostly projections of past enemies and teleport Bair all over the damn place during his battle.
  • Night of the Living Mooks: The crypt levels have Nash slicing up assorted zombies as he finds his way out.
  • Oculothorax: The recurring "Median" enemies (the second-most common mooks in the early stages after "Bob" the ogre) are eyeballs on legs.
  • One Riot, One Ranger: Oddly enough, unlike similar fantasy-themed games before it, only one player - that is Nash - is available to save the entire world from falling to darkness.
  • Our Centaurs Are Different: One of the bosses is a fast-moving armoured centaur that charges in and out of the boss arena to run over Nash.
  • Our Gargoyles Rock: Another variety of the Living Statue enemies, gargoyles will come to life and attack Nash. They're smaller than the usual gigantic statue opponents, though.
  • Our Goblins Are Different: The "Goblin" enemies resembles closer to classical depiction of trolls, being much larger than Nash and attacking in the later parts of the game when things start getting hard.
  • Our Minotaurs Are Different: The mausoleum stage ends with Nash battling a blue-skinned Minotaur as one of two bosses attacking him at the same time.
  • Our Werewolves Are Different: Not by much though, but werewolves (wearing blue trousers) are another mook enemy Nash encounters.
  • Recurring Boss: Lars needs to be fought twice in the game, firstly showing up before the Centaur boss. Once he's defeated, the Centaur shows up and interrupts the fight, and as Nash progresses he eventually crossed the haunted mausoleum, enter Bair's mansion, defeat Bair and his legions of ghosts and skeletons... only to fight Lars again in the next stage.
  • Shock and Awe: Nash's Thunder Sword power-up can electrocute foes. In the battle against Bair, the evil sorceror can rain lightning on Nash during the fight.
  • Snake People: The Echidna is a Snake-woman who serves as a boss at the crypt's entrance.
  • Stationary Boss:
    • The Devil Tree boss is a giant tree rooted on the spot, who can launch ranged projectiles and use his Vine Tentacles to attack Nash.
    • Lucifer himself, labelled as "Hell's Gate", the game's Final Boss. He's tethered to the corner of the arena alright, but he's invincible and his six long arms can scale all corners of the arena, in addition to his Beam Spam abilities. Nash can only make him vulnerable by destroying the four cores, and then Lucifer lowers himself to face Nash up close.
  • Unique Enemy: The underground cavern has a single Chest Monster who grows fangs and legs to chomp on Nash after it's opened. It's the only one of it's kind and goes down without too much trouble.

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