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''Lucifer Ring'' is a 1998 fantasy-themed BeatEmUp action game for the UsefulNotes/PlayStation.

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''Lucifer Ring'' is a 1998 fantasy-themed BeatEmUp action game for the UsefulNotes/PlayStation.
Platform/PlayStation.
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Trope was cut/disambiguated due to cleanup


* DropTheHammer: The appropriatly-named "Hammer" mooks use gigantic hammers as their weapons.
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The player assume the role of Nash, a standard sword-wielding warrior in a HighFantasy world where monsters and magic exists. An evil wizard named Bair have collected the four Lucifer Rings and is about to revive the powerful demon known as Lucifer, and it's up to Nash to fight his way through the legions of chaos to stop Bair in various stages and environments, including forests, underground caves, graveyards and booby-trapped mausoleums before a final showdown against Bair in the wizard's fortress.

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The player assume the role of Nash, a standard sword-wielding warrior in a HighFantasy world where monsters and magic exists. An evil wizard named Bair have has collected the four Lucifer Rings and is about to revive the powerful demon known as Lucifer, and it's up to Nash to fight his way through the legions of chaos to stop Bair in various stages and environments, including forests, underground caves, graveyards and booby-trapped mausoleums before a final showdown against Bair in the wizard's fortress.





* AnAxToGrind: Some enemies will try to rough up Nash with gigantic axes, including the Minotaur and the Centaur bosses.
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* DegradedBoss: The Skeleton Knight (below) is a KingMook of the regular skeleton opponents, which Nash first encouter and defeat as a boss at Bair's mansion. Later in the inevitable boss fight against Bair, the wizard will summon weaker copies of the Skeleton Knight who's closer to GiantMook-grade enemies that goes down with ease.

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* DegradedBoss: The Skeleton Knight (below) is a KingMook of the regular skeleton opponents, which Nash first encouter and defeat as a boss at Bair's mansion. Later in the inevitable boss fight against Bair, the wizard will summon weaker copies of the Skeleton Knight who's closer to GiantMook-grade enemies that goes down with ease.slightly easier.
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Added DiffLines:

''Lucifer Ring'' is a 1998 fantasy-themed BeatEmUp action game for the UsefulNotes/PlayStation.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/d_nq_np_276715_mlb25298001507_012017_o.jpg]]
[[caption-width-right:350:Getting ready to slice-and-dice.]]

From the producers of ''VideoGame/CrisisBeat'' (which comes out roughly six months earlier) comes a 90s 3D-follow up which is more ''VideoGame/GoldenAxe'' than ''Die Hard'' this time.

The player assume the role of Nash, a standard sword-wielding warrior in a HighFantasy world where monsters and magic exists. An evil wizard named Bair have collected the four Lucifer Rings and is about to revive the powerful demon known as Lucifer, and it's up to Nash to fight his way through the legions of chaos to stop Bair in various stages and environments, including forests, underground caves, graveyards and booby-trapped mausoleums before a final showdown against Bair in the wizard's fortress.

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!!''Lucifer Ring'' contain examples of:

* AirborneMooks: Flying insects, winged gargoyles, weevils and giant hawks are a common enemy. They have a tendency to show up near areas with platforming elements, making Nash miss his jump and suffer some serious damage.
* AnAxToGrind: Some enemies will try to rough up Nash with gigantic axes, including the Minotaur and the Centaur bosses.
* {{BFS}}: Nash's sword is ''huge''. So are the swords wielded by some of the bosses, like the Skeleton Knight wielding a claymore taller than Nash.
* BigCreepyCrawlies: Oversized insects are one of the many, many obstacles that stood in Nash's way, especially in the forests.
* BoobyTrap: Besides animated statues, the undead and ogres, the mausoleum stage contains plenty of traps along the way, such as stone heads who fire lasers and collapsing ceiling blocks.
* DegradedBoss: The Skeleton Knight (below) is a KingMook of the regular skeleton opponents, which Nash first encouter and defeat as a boss at Bair's mansion. Later in the inevitable boss fight against Bair, the wizard will summon weaker copies of the Skeleton Knight who's closer to GiantMook-grade enemies that goes down with ease.
* DemBones: No HighFantasy-themed games would be complete without animated skeletons as an enemy, right? There's also a "Skeleton Knight" KingMook boss in the entrance of Bair's mansion's.
* DropTheHammer: The appropriatly-named "Hammer" mooks use gigantic hammers as their weapons.
* DualBoss: The Minotaur and the Orobas, a pair of BeastMen enemies, attacks Nash at the same time in the mausoleum's exit. They're a FatAndSkinny pair, the former a blue-skinned bull-humanoid using an ax while the latter a horse-headed monster armed with a spear.
* EvilSorceror: Bair, the game's BigBad who wants to resurrect the dreaded demon called Lucifer to rule over everything.
* FishPeople: The "Fishman" type mooks. They appear in the cavern levels when Nash is near an underground waterfall and use their claws to attack.
* FlamingSword: One of the power ups Nash can obtain, which deals greater damage than his default weapon.
* OurGhostsAreDifferent: Ghosts are an enemy that shows up in Bair's mansion in the final stage, and they can somehow be harmed by Nash's sword, fading into light after getting slashed a few times. Though Nash's sword ''is'' magic.
* TheGoomba: The "Bob" enemies, a group of blue ogres armed with PrimitiveClubs who are slow on their feet, dies in three hits and shows up in droves in the early levels for Nash to practice his swordsmanship.
* KillItWithIce: Nash's Ice Sword power-up can freeze enemies into ice statues after inflicting enough hits. Enemies struck while in a frozen state gets subjected to LiterallyShatteredLives in an instant.
* LivingStatue: The underground vault is filled with statues that comes to life to attack Nash, from the elephant-looking "Ganesha" enemies to towering colossi monsters. They're large enough to count as {{Giant Mook}}s.
* MagicStaff: Bair, the main villain of the game, wields an enchanted staff with a green gem on it's tip as his weapon. Said weapon can fire projectiles, [[ShockAndAwe rain thunderbolts]], [[SummonMagic summon ghostly projections of past enemies]] and [[TeleportSpam teleport Bair all over the damn place]] during his battle.
* NightOfTheLivingMooks: The crypt levels have Nash slicing up assorted zombies as he finds his way out.
* {{Oculothorax}}: The recurring "Median" enemies (the second-most common mooks in the early stages after "Bob" the ogre) are eyeballs on legs.
* OneRiotOneRanger: Oddly enough, unlike similar fantasy-themed games before it, only one player - that is Nash - is available to save the entire world from falling to darkness.
* OurCentaursAreDifferent: One of the bosses is a fast-moving armoured centaur that charges in and out of the boss arena to run over Nash.
* OurGargoylesRock: Another variety of the LivingStatue enemies, gargoyles will come to life and attack Nash. They're smaller than the usual gigantic statue opponents, though.
* OurGoblinsAreDifferent: The "Goblin" enemies resembles closer to classical depiction of trolls, being much larger than Nash and attacking in the later parts of the game when things start getting hard.
* OurMinotaursAreDifferent: The mausoleum stage ends with Nash battling a blue-skinned Minotaur as one of two bosses attacking him at the same time.
* OurWerewolvesAreDifferent: Not by much though, but werewolves (wearing blue trousers) are another mook enemy Nash encounters.
* RecurringBoss: Lars needs to be fought twice in the game, firstly showing up before the Centaur boss. Once he's defeated, the Centaur shows up and interrupts the fight, and as Nash progresses he eventually crossed the haunted mausoleum, enter Bair's mansion, defeat Bair and his legions of ghosts and skeletons... only to fight Lars ''again'' in the next stage.
* ShockAndAwe: Nash's Thunder Sword power-up can electrocute foes. In the battle against Bair, the evil sorceror can rain lightning on Nash during the fight.
* SnakePeople: The Echidna is a Snake-woman who serves as a boss at the crypt's entrance.
* StationaryBoss:
** The [[WhenTreesAttack Devil Tree]] boss is a giant tree rooted on the spot, who can launch ranged projectiles and use his VineTentacles to attack Nash.
** Lucifer himself, labelled as "Hell's Gate", the game's FinalBoss. He's tethered to the corner of the arena alright, but he's ''invincible'' and his [[MultiArmedAndDangerous six long arms]] can scale all corners of the arena, in addition to his BeamSpam abilities. Nash can only make him vulnerable by destroying the four cores, and then Lucifer lowers himself to face Nash up close.
* UniqueEnemy: The underground cavern has a single ChestMonster who grows fangs and legs to chomp on Nash after it's opened. It's the only one of it's kind and goes down without too much trouble.
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