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Trivia / Unreal Tournament

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  • Approval of God:
  • Banned in China: This game is the only Unreal game banned in Germany, to the point of being the only entry not included in that local edition of the anthology. And yet, it still manages to be very popular.
  • Bonus Material: The Dreamcast version of the game comes with a 19-track soundtrack, as well as two playable maps for the PC version: the DC version of "Barricade" for Deathmatch-based modes, and "Hood" for Domination.
  • Breakout Character: Loque, a customizable bot from the Practice Session ladder, became famous among fans for having his Accuracy set as high as possible by defaultnote . First he was given his own match in the ladder of the Game of The Year Edition of UT (he shared a match with other 5 fighters in the retail version). Then, when Unreal Tournament III featured the Necris as the primary bad guys, he returned as one of the toughest opponents in the campaign and the first Necris you fight against, if you follow the right path.
  • Cut Song: Room of Champions was never featured in any map or scene. The same is true, at least in the PC versions, of Organic.
  • Development Gag:
    • Drimacus as one of the default bots in the customizable bot list and Drimacus at the end of the Deathmatch ladder are two different characters, however, the latter has the appearance the former had in the early betas.
    • Ice Weasel, one of the deathmatch ladder combatants, started as a customizable bot.
  • Dueling Works: With Quake III: Arena, which came out two days after it. In the immediate sense UT won, scoring slightly higher in reviews and selling slightly better, but in the long-term Quake III was the real winner, being the go-to shooter for actual Tournament Play, and while third-party use of their respective engines was about even (and it took Epic Games two more iterations if their engine to truly dominate the market), games based on the Quake III engine ultimately had more lasting influence on later games, particularly with the inception of Call of Duty four years later.
  • Dummied Out:
    • Since this game has all of Unreal's original assets (sans maps and music), this was to be expected. With the right cheat codes it's possible to use elements of the original game such as the Acoustic Dampener (a silencer) and the Nali Seeds/Healing Fruits. Of course, since this game is a highly moddable game, many user-made maps feature these "hidden" items. A few mods such as Monster Hunt even add Unreal's monsters into the levels for additional fun.
    • There're also some mutators which were unfinished, such as Minigun Arena and Impact Arena, as well as a gametype (Tournament Darkmatch) which doesn't have any associated maps.
    • The team Raw Steel has a sixth hidden member internally called "Patchy".
  • Executive Meddling: According to the postmortem made by Brandon "GreenMarine" Reinhart, the reason why the UT trophy on the cover has some warriors holding Unreal's Eightballs is that GT Interactive began their marketing campaign for the game before the team finished the final game's Rocket Launcher.
    "GT started doing promotion for Unreal Tournament before the new rocket launcher was finished. They produced a lot of marketing material with old screenshots showing the Eightball launcher from Unreal. If you look at the gold trophy used in the print ads, you'll see the characters at the top are holding eightballs, a weapon that isn't in Unreal Tournament."
  • Fanwork Ban: In a very, very rare instance, not only was the development teamnote  against the ZeroPing mod for considering it unfair, but also coded the ngStats servers in such a way that it prevents stats from being recorded from servers running it.
  • Keep Circulating the Tapes: After December 2022, there's no legal way to obtain the game in any form.
  • Pre-Order Bonus:
    • Buying the Game of The Year Edition at Babbage back when it was released netted players an extra level, CTF-Baranco.
    • Buying it at BestBuy netted players DM-Chronos.
    • Buying it at CompUSA netted players AS-Bridge.
  • Promoted Fanboy: Shares a page with the rest of Epic Games.
  • Refitted for Sequel: The whole franchise has its own page.
  • Schedule Slip: Version 469c spent almost a year under development between March 10, 2021 and October 30th, 2022.
  • Sleeper Hit: The previous game was released to modest success after three years of development. While it was lauded for its gorgeous landscapes and an intriguing plot that managed to subvert A Space Marine Is You, it was launched in 1998, a year with plenty of notable releases in the First-Person Shooter genre (most notably Quake II, Si N and especially that year's Game of the Year, Half-Life), plus its multiplayer mode was riddled with a lot of technical problems. So a multiplayer-based Expansion Pack began development, only for the devs to realize that it would be better if said pack were released instead as a standalone game. Upon release, UT gathered a lot of critical acclaim upon release, changing the landscape of the First-Person Shooter genre alongside id Software's Quake III: Arena, as well as becoming the Trope Codifier for Capture the Flag, Instagib matches and continuous, loud announcements over every action in the game.
  • Staff-Created Fan Work:
    • Cedric "Inoxx" Fiorentino (the mapper behind CTF-Face) released a Deathmatch version of the Skaarj Generator level, as DM-Gen][.
    • T. Elliott "Myscha" Cannon (the mapper behind the original incarnations of Deck #16) released a symmetrical version of the asymmetrical CTF-Command as CTF-Command][.
  • Throw It In!: Lead animator James Green put a weapon slot on top of the Nali Cow just for kicks, but the rest of the team liked it. And that's how the Nali Cow made it into a playable character for the Epic Bonus Pack and the GOTY edition.
  • Urban Legend of Zelda: No. There's no Redeemer, there's nothing on top of the red mountain, no anti-gravity boots and no secret rooms in CTF-EternalCave.
  • What Could Have Been: The whole franchise has its own page.


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