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** Like it's being done with ''VideoGame/UnrealI'', both the UTPG community patches for ver. 440-451b and the [=OldUnreal=] community patches for ver. 469 have the actual blessing of Creator/EpicGames.

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** Like it's being done with ''VideoGame/UnrealI'', both the UTPG community patches for ver. 440-451b and the [=OldUnreal=] community patches for ver. 469 469a onwards have the actual blessing of Creator/EpicGames.Creator/EpicGames. Case in point: [[https://www.youtube.com/watch?v=8lta0fcmT3I "2023 Year in Review"]].

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* ApprovalOfGod: Like it's being done with ''VideoGame/UnrealI'', both the UTPG community patches for ver. 440-451b and the [=OldUnreal=] community patches for ver. 469 have the actual blessing of Creator/EpicGames.

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* ApprovalOfGod: ApprovalOfGod:
**
Like it's being done with ''VideoGame/UnrealI'', both the UTPG community patches for ver. 440-451b and the [=OldUnreal=] community patches for ver. 469 have the actual blessing of Creator/EpicGames.Creator/EpicGames.
** Like it was done with the same game, Creator/CliffBleszinski [[https://unreal.fandom.com/wiki/CliffyB%27s_Ownage granted the "Ownage" award]] to what he considered were [[https://unreal.fandom.com/wiki/CliffyB%27s_Ownage/Unreal_Tournament the best community-made levels made for this game]].
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* ScheduleSlip: Version 469c spent almost a year under development between March 10, 2021 and October 30th, 2022.
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* KeepCirculatingTheTapes: After December 2022, there's no legal way to obtain the game in any form.
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* ApprovalOfGod: Like it's being done with ''VideoGame/UnrealI'', both the UTPG patches for ver. 440-451b and the [=OldUnreal=] patches for ver. 469 have the actual blessing of Creator/EpicGames.

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* ApprovalOfGod: Like it's being done with ''VideoGame/UnrealI'', both the UTPG community patches for ver. 440-451b and the [=OldUnreal=] community patches for ver. 469 have the actual blessing of Creator/EpicGames.
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* ApprovalOfGod: Like it's being done with ''VideoGame/UnrealI'', both the UTPG patches for ver. 440-451b and the [=OldUnreal=] patches for ver. 469 have the actual blessing of Creator/EpicGames.
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Company Cameo is a trope and not Trivia, moving to the main page.


* CompanyCameo: The ceiling of each flag base on the map CTF-Orbital, from [[UpdatedRerelease the GOTY edition]] and the [[DownloadableContent DE Bonus Pack]], has the logo of Creator/DigitalExtremes.
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* CompanyCameo: The ceiling of each flag base on the map CTF-Orbital, from [[UpdatedRerelease the GOTY edition]] and the [[DownloadableContent DE Bonus Pack]], has the logo of Creator/DigitalExtremes.

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!! See also
* [[RefittedForSequel/{{Unreal}} Refitted For Sequel]]
* [[WhatCouldHaveBeen/{{Unreal}} What Could Have Been]]
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* PromotedFanboy:
** Jack Porter created the [=UWindows=] GUI for ''VideoGame/UnrealI'' and got hired by Epic Games in order to adapt it for ''Tournament'', as well as creating the [=WebAdmin=] interface.
** The official Bonus Packs contain maps created by some of the most notorious community members at the time, such as Sidney "Clawfist" Rauchberger ([=CTF-Hydro16=], [=CTF-Noxion16=], CTF-Beatitude, CTF-Ratchet, DM-Agony, [=DOM-CiDom=]), Warren Marshall ([=CTF-EpicBoy=]), Rich "Akuma" Eastwood (DM-Malevolence, DM-Viridian-TOURNEY, half of [=DOM-Lament][=]), Eric "Ebolt" Boltjes (DM-Bishop, DM-Grit-TOURNEY) and Phil "Wilhaven" Cole ([=DOM-WolfsBay=]).

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* PromotedFanboy:
** Jack Porter created
PromotedFanboy: [[PromotedFanboy/EpicGames Shares a page with the [=UWindows=] GUI for ''VideoGame/UnrealI'' and got hired by rest of Epic Games in order to adapt it for ''Tournament'', as well as creating the [=WebAdmin=] interface.
**
Games]].
* RefittedForSequel:
The official Bonus Packs contain maps created by some of the most notorious community members at the time, such as Sidney "Clawfist" Rauchberger ([=CTF-Hydro16=], [=CTF-Noxion16=], CTF-Beatitude, CTF-Ratchet, DM-Agony, [=DOM-CiDom=]), Warren Marshall ([=CTF-EpicBoy=]), Rich "Akuma" Eastwood (DM-Malevolence, DM-Viridian-TOURNEY, half of [=DOM-Lament][=]), Eric "Ebolt" Boltjes (DM-Bishop, DM-Grit-TOURNEY) and Phil "Wilhaven" Cole ([=DOM-WolfsBay=]).whole franchise has [[RefittedForSequel/{{Unreal}} its own page]].


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* WhatCouldHaveBeen: The whole franchise has [[WhatCouldHaveBeen/{{Unreal}} its own page]].
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* ExecutiveMeddling: [[https://www.gamedeveloper.com/programming/postmortem-epic-games-i-unreal-tournament-i- According to the postmortem made by Brandon "GreenMarine" Reinhart]], the reason why the UT trophy on the cover has some warriors holding ''VideoGame/UnrealI''[='=]s Eightballs is that GT Interactive began their marketing campaign for the game before the team finished the final game's Rocket Launcher.
--> ''"GT started doing promotion for ''Unreal Tournament'' before the new rocket launcher was finished. They produced a lot of marketing material with old screenshots showing the Eightball launcher from ''Unreal''. If you look at the gold trophy used in the print ads, you'll see the characters at the top are holding eightballs, a weapon that isn't in Unreal Tournament."''
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* StaffCreatedFanWork:
** Cedric "Inoxx" Fiorentino (the mapper behind CTF-Face) released a Deathmatch version of the Skaarj Generator level, as [[https://unrealarchive.org/maps/unreal-tournament/deathmatch/G/dm-gen_82c6608a.html [=DM-Gen][=]]].
** T. Elliott "Myscha" Cannon (the mapper behind the original incarnations of Deck #16) released a symmetrical version of the asymmetrical CTF-Command as [[https://unrealarchive.org/maps/unreal-tournament/capture-the-flag/C/ctf-command_fb7c1ab7.html [=CTF-Command][=]]].
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* PreOrderBonus:
** Buying the GameOfTheYearEdition at Babbage back when it was released netted players an extra level, CTF-Baranco.
** Buying it at [=BestBuy=] netted players DM-Chronos.
** Buying it at [=CompUSA=] netted players AS-Bridge.
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* BreakoutCharacter: Loque, a customizable bot from the Practice Session ladder, became famous among fans for [[ImprobableAimingSkills having his Accuracy set as high as possible by default]][[note]]which means that any shot he takes, at least with {{hitscan}} weapons, ''will'' hit his target, making him an absolute terror when he's on the opposing team and has access to the sniper rifle[[/note]]. First he was given his own match in the ladder of the GameOfTheYearEdition of ''UT'' (he shared a match with other 5 fighters in the retail version). Then, when ''VideoGame/UnrealTournamentIII'' featured the Necris as the primary bad guys, [[AscendedExtra he returned]] as one of the toughest opponents in the campaign [[spoiler:and the first Necris you fight against, if you follow the right path]].
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* PromotedFanboy:
** Jack Porter created the [=UWindows=] GUI for ''VideoGame/UnrealI'' and got hired by Epic Games in order to adapt it for ''Tournament'', as well as creating the [=WebAdmin=] interface.
** The official Bonus Packs contain maps created by some of the most notorious community members at the time, such as Sidney "Clawfist" Rauchberger ([=CTF-Hydro16=], [=CTF-Noxion16=], CTF-Beatitude, CTF-Ratchet, DM-Agony, [=DOM-CiDom=]), Warren Marshall ([=CTF-EpicBoy=]), Rich "Akuma" Eastwood (DM-Malevolence, DM-Viridian-TOURNEY, half of [=DOM-Lament][=]), Eric "Ebolt" Boltjes (DM-Bishop, DM-Grit-TOURNEY) and Phil "Wilhaven" Cole ([=DOM-WolfsBay=]).
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* DummiedOut:
** Since this game has all of ''Unreal''[='=]s original assets (sans maps and music), this was to be expected. With the right cheat codes it's possible to use elements of the original game such as the Acoustic Dampener (a silencer) and the Nali Seeds/Healing Fruits. Of course, since this game is a highly moddable game, many user-made maps feature these "hidden" items. A few mods such as [[https://www.moddb.com/mods/monster-hunt Monster Hunt]] even add ''Unreal''[='=]s monsters into the levels for additional fun.
** There're also some mutators which were unfinished, such as Minigun Arena and Impact Arena, as well as a gametype (Tournament Darkmatch) which doesn't have any associated maps.
** The team Raw Steel has [[https://ut99.org/viewtopic.php?t=5750 a sixth hidden member]] internally called "Patchy".

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* [[RefittedForSequel/{{Unreal}} Refitted For Sequel]]



* RefittedForSequel: The map DM-Gothic appeared as far as the early ''Unreal'' betas and became a last minute addition for ''UT''.

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* FanworkBan: In a very, ''very'' rare instance, not only was the development team[[note]]More specifically, Cliff Bleszinski and Brandon Reinhart[[/note]] against the [=ZeroPing=] mod for considering it unfair, but also coded the [=ngStats=] servers in such a way that it prevents stats from being taken from servers running it.

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* FanworkBan: In a very, ''very'' rare instance, not only was the development team[[note]]More specifically, Cliff Bleszinski and Brandon Reinhart[[/note]] against the [=ZeroPing=] mod for considering it unfair, but also coded the [=ngStats=] servers in such a way that it prevents stats from being taken recorded from servers running it.it.
* RefittedForSequel: The map DM-Gothic appeared as far as the early ''Unreal'' betas and became a last minute addition for ''UT''.
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As Armor Meter Points has been split, as said in the TLP Crash Rescue thread. Fixing wicks.


** ArmorMeterPoints (shared with ''VideoGame/UnrealTournamentIII'')

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** ArmorMeterPoints ArmorPoints (shared with ''VideoGame/UnrealTournamentIII'')
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* SleeperHit: [[VideoGame/{{Unreal|I}} The previous game]] was released to modest success after three years of development. While it was lauded for its [[SceneryPorn gorgeous landscapes]] and an intriguing plot that managed to subvert ASpaceMarineIsYou, it was launched in 1998, a year with plenty of notable releases in the FirstPersonShooter genre (most notably ''VideoGame/QuakeII'', ''VideoGame/SiN'' and especially that year's Game of the Year, ''VideoGame/HalfLife1''), plus its multiplayer mode was riddled with a lot of technical problems. So an ExpansionPack began development, only for the devs to realize that it would be better if said pack were released instead as a standalone game. Upon release, it garnered up tons of critical acclaim, and changed the landscape of the FirstPersonShooter genre alongside Creator/IdSoftware's ''VideoGame/QuakeIIIArena''.

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* SleeperHit: [[VideoGame/{{Unreal|I}} The previous game]] was released to modest success after three years of development. While it was lauded for its [[SceneryPorn gorgeous landscapes]] and an intriguing plot that managed to subvert ASpaceMarineIsYou, it was launched in 1998, a year with plenty of notable releases in the FirstPersonShooter genre (most notably ''VideoGame/QuakeII'', ''VideoGame/SiN'' and especially that year's Game of the Year, ''VideoGame/HalfLife1''), plus its multiplayer mode was riddled with a lot of technical problems. So an a multiplayer-based ExpansionPack began development, only for the devs to realize that it would be better if said pack were released instead as a standalone game. Upon release, it garnered up tons ''UT'' gathered [[http://unreal.fandom.com/wiki/Unreal_Tournament/Reception a lot of critical acclaim, and changed acclaim upon release]], changing the landscape of the FirstPersonShooter genre alongside Creator/IdSoftware's ''VideoGame/QuakeIIIArena''.''VideoGame/QuakeIIIArena'', as well as becoming the TropeCodifier for CaptureTheFlag, [[OneHitKill Instagib matches]] and [[AnnouncerChatter continuous, loud announcements over every action in the game]].
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* SleeperHit: [[VideoGame/{{Unreal|I}} The previous game]] was released to modest success after three years of development. While it was lauded for its [[SceneryPorn gorgeous landscapes]] and an intriguing plot that managed to subvert ASpaceMarineIsYou, it was launched in 1998, a year with plenty of notable releases in the FirstPersonShooter genre (most notably ''VideoGame/QuakeII'', ''VideoGame/SiN'' and especially that year's Game of the Year, ''VideoGame/HalfLife1''), plus its multiplayer mode was riddled with a lot of technical problems. So an ExpansionPack began development, only for the devs to realize that it would be better if said pack were released instead as a standalone game. Upon release, it garnered up tons of critical acclaim, and changed the landscape of the FirstPersonShooter genre alongside Creator/IdSoftware's ''VideoGame/QuakeIIIArena''.
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* CutSong: [[https://www.youtube.com/watch?v=HTXDOsTCr4c Room of Champions]] were never featured in any map or scene. The same is true, at least in the PC versions, of [[https://www.youtube.com/watch?v=tl0eDCEGXzM Organic]].

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* CutSong: [[https://www.youtube.com/watch?v=HTXDOsTCr4c Room of Champions]] were was never featured in any map or scene. The same is true, at least in the PC versions, of [[https://www.youtube.com/watch?v=tl0eDCEGXzM Organic]].

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