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Nightmare Fuel / Unreal II: The Awakening

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  • The first real mission has you witness the aftermath of how the Izarians and Skaarj are brutalizing a human colony.
  • The second planet you go to is called Hell. Sure it turned out to be an icy planet with a human outpost that has been ridden by spider infestation. Not just a clever name if you are arachnophobic. Whether it's a bunch of tiny spiders that creep up to you, or a big spider that leaps across the room at you, it'll freak you out.
  • The fourth mission has you sent into the core of what appears to be a barren planet... it's a living corridor. While it seems to be pretty benign, once you pick up the artifact, it starts to send what appears to be antibodies shaped like organic flying cubes after you.
  • The Drakk in a nutshell. The sentries have a very creepy appearance, combined with the way they float up to you and the sound they make.
  • The Drakk homeworld has you sent alone into an environment that slightly resembles the Alien (Xenomorph) hives, only the enemies are robotic in nature. Then you discover what the Drakk did to visitors... although it may be funny in a morbid way (such as dissecting them and replacing limbs with heads and making them move in People Jars).
    • Many of the victims are Skaarj, who are known for being very intimidating throughout the seies. You know the Drakk are bad news if they manage to be more frightening than the already-frightening Skaarj.
  • There's a particular instance in the Drakk homeworld where you discover why the Drakk were capturing visitors and combining them, as you come across a cage with a Skaarj that has a human head. It looks silly at first, but keep pressing buttons and it will eventually break out and attack you!
  • Also counts as tear jerker: The death of your crew. You've just finished cleaning up the TCA Headquarters out of the Skaarj menace, when blasts start falling down from the sky. One of them destroys your ship, with Aida, Isaak and Ne'Ban inside.

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