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Even in mini-games, Peach can't stay out of trouble.

"If at any point a ball drops, you are out. Last person left standing wins immunity."
Jeff Probst, Survivor, explaining the rules for the recurring "Simmotion" challenge

A player is eliminated from a game, and at least one other person gets to keep playing. Usually, games with this mechanic are won by being the last person standing or eliminating all opposing teams, though there are exceptions where the win condition is something else and getting rid of a rival is merely helpful. While being eliminated is usually synonymous with a loss, on rare occasions, an eliminated player can still win. One way this can happen is in team-oriented games where the player wins with their team, even if they personally were eliminated (e.g. Town of Salem). This may also occur in free-for-all games where "last one alive" is not the win condition and one player's lead proves insurmountable (e.g. 4-player chess on chess.com).

Additionally, elimination is not necessarily synonymous with being fully out of the game. In games with hard elimination, if you're eliminated, that's it. However, games with soft elimination let you do something to affect the game even if you're out. This is largely limited to team-based games because of its potential for Kingmaker Scenarios in free-for-alls (unless they make your effect on the game so small that it just raises the question of "why bother?"). There are also some games that put you in limbo and give you some chance to get back into the game, whether by saving yourself or being saved by teammates (the latter is somewhat common in co-op games).

Exactly which approach is more frustrating is up for debate. On the one hand, hard elimination means you no longer get to play at all. On the other hand, you do get to leave the game and do something else instead of having to stick around because of the minor influence you have or the chance that you might get back in. Just letting everyone keep playing is not always an option because of how the games are designed; also, it can be argued that eliminating a player is better than forcing them to play out a hopeless game.

In general, hard elimination is more common in games with short rounds and in situations where an eliminated player can easily go do something else after being eliminated. Games with longer rounds, and games played in situations where you have less opportunity to do something else (e.g. playing locally with a small group) are more likely to use soft elimination if they eliminate players at all.

For this reason, player elimination in board games has largely fallen out of favour, as it's unfun to get eliminated and have nothing to do while one's friends get to play on. When it sees use, it's generally in a very limited fashion (such as only happening near the end of the game) and in games played over multiple short rounds. It also shows up in some Ameritrash Games, as some players like the tension it adds, and these games' focus on narrative and thematic elements tend to make them more enjoyable to watch. In contrast, the lack of player elimination is a characteristic of Euro Games.

Player elimination is uncommon in co-op games, which often opt for either "all players lose if player 1 dies" or "all players lose if anyone dies" if the characters can die at all, but a few examples do exist (such as in games where the eliminated players can still participate in strategizing).

The mechanic is still very much alive in video games, which tend to have shorter matches, and if you're playing online, the game can just set up a new match for you as soon as you're eliminated. If anything, the mechanic had a popularity boom when the Battle Royale Game genre caught on in the late 2010s. The mechanic also tends to show up in Social Deduction Games.

Professional Wrestling has the Battle Royale match, where a group of multiple wrestlers are in the ring, and the goal is to knock other wrestlers out of the ring, with the winner being whichever wrestler is the last one remaining in the ring. Eliminated wrestlers can still have influence in this match, such as attempting to pull someone else out of the ring from the sidelines.

The equivalent in Tabletop RPGs is sudden Player Character death, which is not only sad for players who invest in their characters, but can also result in an Unstable Equilibrium leading to a Total Party Kill. For this reason, RPGs with high expected mortality rate, such as Call of Cthulhu or Dungeon Crawl Classics, try to make character creation as fast as possible, in order to allow the player to roll up a new character and to rejoin the game within the same session. Some games even start the player off with a stable of same-level characters who can step up if their main one dies (though players often exploit it by simply creating a dozen carbon copies of their main — a custom that is parodied by the "hide behind the pile of dead bards" moment in The Gamers: Dorkness Rising).

This is a Super-Trope to the following tropes:

The mechanic is also common in Spelling Bees; please put examples of those on that page instead.


Examples:

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    Board Games 
  • Blokus: Because pieces placed on the board stay there for the entire match, once a player has no legal moves, they forfeit their remaining turns.
  • Clue:
    • If you make an incorrect accusation, you're out. This happens because you have to look at the correct answer after making an accusation, so if you got to keep playing, you'd get a free win on your next turn.
    • The 2008 edition Clue: Discover the Secrets features an Intrigue deck that contains Clock Cards. If you're unlucky enough to draw the 8th Clock Card, you become the murderer's next victim and are out of the game.
    • The Harry Potter version of the game eliminates players if they run out of House Points.
  • The board in Funny Bunny has some spaces that can turn into holes (or back) when the carrot is turned. If a bunny lands on an open hole or has a hole open up underneath it, it'll drop under the board. You lose if you lose all your bunnies.
  • In Monopoly, players are eliminated when they go bankrupt. The last one remaining wins.
  • Mouse Trap (1963): In earlier versions of the game, you could eliminate a player by activating the trap on them, and the last player remaining was the winner. However, this has been changed: now the trap only makes you give a cheese to whoever trapped you, and the goal is to collect six cheese.
  • Night Of The Ninja has elimination take place near the end of the round. The blind assassin activates first, may eliminate a player but relies on other means to determine the role. The Shinobi activates next, examining a target player's role and allows the attacker to decide whether or not the player gets eliminated. Eliminated players may still discuss things but no longer act. After the shinobi, the winning team gains points even if the players are eliminated - in case of tie, surviving players gain points instead.
  • Obscurio allows the hidden traitor to be accused and removed from play if the group is running low on cohesion tokens, but the traitor is still able to select up to two images to try confusing the other players.
  • In Quest for the Antidote, the player characters have been poisoned and have to Find the Cure! before they run out of "breaths" (which are lost by rolling dice for movement or battle, and by losing a challenge they initiated) and die. If this happens, the player is eliminated and the dead pawn is left on the board so that the remaining players can loot it. Sometimes all players will die during the game, in which case the game wins.
  • Risk has each player control an army with the goal of achieving world domination. If a player's army is wiped out, they cease to play, while the remaining players continue as normal.
  • Secret Hitler: If enough fascist policies are enacted, the President gets the power to execute a player. If Hitler is killed, it's an automatic win for the Liberals, otherwise the game goes on.
  • Variant Chess: Depending on the implementation, chess for three or more players may have the remaining players carry on after an early checkmate. For example, when playing 4-player chess on chess.com, checkmated players can no longer move or give check, but their pieces remain on the board. Checkmating an opponent is worth 20 points, and the winner is the player with the most points at the end of the game.

    Card Games 
  • 22 is a trick-taking card game where the goal is not to take the last trick. If a player takes the last trick, their last card is added to their score, and players who accrue 22 points are out of the game, while the remaining players continue on without them. Last player standing wins.
  • Bang! is a card game that recreates an old-fashioned Spaghetti Western shoot-out. Players are randomly assigned different roles (and therefore, different goals), and then eliminate each other one at a time until someone's victory condition is met.
  • Coup is a bluffing game where you start with two influences. You lose one of them if you are Assassinated or lose a challenge. If you lose both, you're out of the game.
  • Lifeboat has players eliminated if they run out of health, whether dying or being lost to sea. Elimination does affect points (survivors get points for being rescued, along with having the love target survive or the hate target die), but it's still possible for an eliminated player to win on points, especially if all players get killed.
  • Love Letter is played over several rounds, and there are ways to get yourself eliminated from a round (discarding the Princess, losing the hand comparison from a Baron, or having someone play a Guard and guessing your hand correctly).
  • Generally, players in Munchkin aren't eliminated. If their "character" dies, they simply discard their hand and draw a new one. However, due to Loophole Abuse that dying does not reset a player's levelnote , people often elect to permanently eliminate a player if they die.
  • In Politricks: Dirty Card Game, you play as a Sleazy Politician trying to win an election. There is an extremely expensive "Assassination" card that immediately eliminates one of your rivals.
  • Werewolf (1997) uses player elimination as a major mechanic: during Day phases, the players vote on a player to kill (with the Townie majority hoping to target a Werewolf), and during Night phases, the werewolves get to kill someone. There are also power roles that interact with killing, such as the Doctor being able to protect players from Night kills, and the Vigilante being a Townie who can kill during Night phases. Additionally, some roles can get players killed (such as a "Lover" dying if the other Lover dies).

    Collectible Card Games 
  • Magic: The Gathering: Commander is a multiplayer format where players are eliminated by losing all their life or falling victim to any other loss condition (the format adds one with the commander damage rule: you also lose if you take 21 points of combat damage from a single Commander). The last one remaining wins.

    Live-Action TV — Game and Reality Shows 
  • 1 vs. 100: The premise of the show is for the solo player to outlast a mob of 100 players. Any player, solo or mob, who gets a question wrong is out, but as long as the solo player and at least one mobster continue their streak, the game goes on.
  • Everybody's Equal and its variations had 200 contestants asked a question, and those getting it right got another. This is eventually reduced to 10 contestants, using a timer as a tie-breaker. This is then eliminated to one last contestant by more questions. The final round has one remaining question, to give the correct order to win the prize. However, unlike complete elimination, the previously eliminated contestants have a chance to answer the final question correctly - if the finalist was incorrect, these contestants claim the pot instead.
  • Jeopardy!: While most games see all three players last the whole game, any player who does not have a positive balance by Final Jeopardy is eliminated at that point, as they have nothing to wager. An exception was made for special events where winnings were donated to charity, where negative balance players are given a token amount of money to proceed.
  • This was the premise of most if not all of the fake games on The Joe Schmo Show, in which everyone was an actor except for the chosen schmo, or two schmoes in the second season. The catch was that the games were rigged so that the eliminations were carefully determined according to the script, though there was always the wild-card of the schmo's actions in play. In one notable game in the first season, "Hands on a High-Price Hooker," it was Exactly What It Says on the Tin - the players all had to place their hands on supposedly randomly selected places on a hooker and the last one to let go was the loser. The catch was that there was a rule that whoever was last was supposed to keep their hand on for a few seconds after everyone else had dropped out. "The Hutch," who was the pre-determined winner, didn't do this, which was immediately pointed out by the schmo, Matt Kennedy Gould, but the host just powered through it and declared him the winner anyway.
  • Pointless has four duos finding low-scoring answers for questions that were given to a group of 100 people surveyed before the show. The lowest scorers win a round, while its high scorers are eliminated from that episode. A duo has three tries to win the trophy and/or the jackpot by reappearing on up to two other episodes of the show, but after their third attempt, they're out for good.
  • Press Your Luck and Sequel Series Whammy: Hitting a Whammy causes you to forfeit any earnings up to that point. If you hit four whammies, your score gets set to zero and you are out of the competition. The original show even used several specialized Whammy animations to indicate thereto; one popular one had the Whammy as a home plate umpire listening for the sound of the ball hitting the catcher's mitt, and upon hearing that sound, made the motion like a home plate umpire and said simply, "You're out!". Another one had the Whammy on a cruise ship passing across the screen, saying goodbye in three languages, before finally saying it in English: "Hasta luego...arrivederci...bon voyage...that means goodbye!".
  • The Price Is Right: In the Showcase Showdown, the three players who play pricing games in each half of the show spin the Big Wheel to try to get the closest to $1 without going over (and advance to the Showcase at the bottom of the show). Each player takes one or two spins, and if the player does not go over $1, he/she is still in the game (and can either win or be beaten, per the performances of the other spinner[s]). If a player hits $1 exactly, he/she wins $1,000, and can win more money in a later bonus spin ($5,000 for greens, $10,000 for the dollar during the Barker years; $10,000 for the greens, $25,000 for the dollar as it is now w/Drew Carey). If a player's score goes over $1, he/she is eliminated (if a subsequent spinner beats that spinner's score, the former spinner is also eliminated). On many an occasion, both of the third spinner's two opponents are eliminated because they fail to register a valid score (under $1); in that case, that last spinner automatically advances to the Showcase, and gets one spin to register his/her score (the dollar still counts on this spin, and still gets that player the bonus spin). The reason why someone who advances by default only gets one spin is so there would be someone in the Showcase from each half of the show; if that third player does not register a score, no one advances.
  • Survivor: Besides the show itself taking the form of Voted Off the Island, several challenges feature elements of players whittling down over time:
    • Several individual endurance challenges, such as "Hands on Hard Idol" and "Simmotion", require players to hold still and/or repeat a continuous process for a long period of time, testing their willpower (and physical ability). Players who mess up are out of the challenge until only one remains, winning immunity, or occasionally, reward.
    • Several individual challenges have multiple legs, but only a finite number of players continue on to the next one. For example, only the first four people to cross the balance beam get a shot at the puzzle.
    • One recurring challenge saw two tribes each carry a set amount of weight while pursuing each other in a loop, continuing until one caught up to the other. Players could drop front the challenge at any time, but they would leave their weight to the other players, making it important to decide when the player themself is a bigger liability than the extra weight.
  • What's My Line?: During the syndicated run of the series, Soupy Sales proved extremely good at identifying guests during the Mystery Guest round, in which panelists were blindfolded, by voice. As such, a new rule was introduced called "Fate's Law" (named after executive producer Gil Fates) that if somebody on the panel made a guess at the Mystery Guest's identity and was wrong, they had to remove their blindfold and could not participate for the rest of that game.
  • "The Genius": Each episode sees the player who loses the main match competing against a player of their choice in a deathmatch to decide who is eliminated. The winner of the main match gains two tokens of life, one for themself and one for another player, which grant immunity from being chosen for the deathmatch.

    Parlor and Playground Games 
  • Dodgeball has players eliminated upon being hit by a ball until only one team remains. However, depending on specific rules, if a teammate catches a ball, they can tag another teammate in (while the thrower, themselves, is out).
  • In Hide-and-Seek, players are eliminated as they're found. The winner of the round is whoever is found last.
  • Kick the Can is a Hide-and-Seek variation with soft elimination: if you're found, you're sent to jail. However, if someone who hasn't been caught yet manages to kick the can, you may be able to escape.
  • Musical chairs requires for the players to walk around a set of chairs, except there aren't enough chairs for all of them. When the music stops, the players must sit on a chair, the one who is unable to find on to sit on is eliminated.
  • Silent Speed Ball is a playground game where players are eliminated under four conditions: talking, stalling, failing to catch a ball thrown your way, and making an unreasonably difficult pass.
  • Simon Says eliminates players for not following a command by Simon, or alternatively, obeying a command not said by Simon.
  • Wink Murder or Assassin is a Parlor Game where one player is randomly assigned to be the assassin without the other players' knowledge. The assassin tries to eliminate players by making eye contact and winking, while the other players try to determine who the assassin is.

    Video Games 
  • Among Us, being inspired by Werewolf (1997), lets the Impostors kill players, and allows players to vote on who to kill in an attempt to get rid of the Impostor(s). However, it's a downplayed version, as dead players return as Ghosts and still have a chance to affect the game.
  • Bomberman: In most games featuring multiplayer, when you get blown up you are out for the rest of the round. Some later titles have it where you can still throw bombs from outside the arena if such a rule is turned on, and eliminating an opponent while eliminated yourself will allow you back in.
  • Civilization has player elimination as a victory condition. In the first game, the AI player gets a second chance if killed too early, being switched with the variant choice. The human player doesn't get this benefit, at least not until an option found in Sid Meier's Alpha Centauri.
  • Cuphead: When a player dies during co-op play, their ghost will float up from wherever they died. The surviving player can parry their ghost to revive them, and the dead player is eliminated otherwise.
  • Dead by Daylight is an Asymmetric Multiplayer game where one player tries to kill the hapless remaining players. If the killer lands a shot and the other survivors have no way to bail out the victim, that player is out of the game.
  • Donkey Kong Barrel Blast: While exclusive to single-player, Candy's Challenges has a few missions where the player in last is cut from the race at the end of each lap.
  • Garfield Lasagna Party: There are several mini-games where the player can end up eliminated. Depending on the type of mini-game, they can continue until either the last player remains or time runs out.
  • Ghost Exile has players eliminated by an attacking ghost. There's an optional minigame where players can run through a maze to an exit - success allows them a few additional abilities to help other players, but failure locks them outside of the house.
  • The Jackbox Party Pack: "Trivia Murder Party" and its sequels have an Advancing Wall of Doom in the final round. Players who fail to get enough answers correct to outpace the darkness are eliminated from the game.
  • In Left 4 Dead, players who die are no longer able to participate in the game and must instead spectate their teammates playing. Players can respawn at rescue closets in Campaign mode, and all players respawn after a level ends in Campaign and Versus mode, but in Survival mode, no mechanism exists for a player to respawn, so if you die, you're out until the next game.
  • Super Mario Bros.:
    • New Super Mario Bros. Wii, New Super Mario Bros. U and Super Mario 3D World all offer co-op play. If you die with lives in stock, you respawn in a bubble and can't do anything until someone else pops it. If you lose your last life, you're eliminated from playing the level. However, you can still respawn in the bubble if someone grabs a 1-Up, and even if no one does, you can get back in once the level is completed. A similar mechanic was later added for Super Mario Maker 2, with the difference that the players have unlimited lives (except on Super Worlds).
    • Mario Kart:
      • In the installments prior to Mario Kart Wii, Balloon Battles are a last-man-standing game where you're out if you lose all your balloons. Mario Kart: Double Dash!! has a hard elimination system, while the other games let you play on after you lose: Mario Kart 64 and Mario Kart: Super Circuit turn you into a Mini Bomb Kart or a Bob-omb respectively, and the former permanently eliminates you if you explode. Mario Kart DS turns you into a ghost that can leave item boxes for the remaining players.
      • In the Mario Kart DS-exclusive Shine Runners, all players with the fewest Shine Sprites are eliminated from the game when the timer reaches zero. Then the timer is reset and the process continues until one player remains.
    • Many Mario Party mini-games involve players being eliminated, with the last one remaining winning.
  • In Ni No Kuni: Cross Worlds, in Lava Valley team arena you get three lives and if you lose them all, you get switched to spectator mode unless you're the last eliminated. Not the case for other types of PvP, including Temple team arena, Relic Wars and Fight for the Throne, in which if you're killed you get infinite revives, though the wait period gets longer each time unless you spend Diamonds to instantly revive.
  • OpenArena features three modes where player eliminations are a key component:
    • Last Man Standing is a round-based teamless mode. All players get one or many lives, and battle to be the last one standing at the end of the round.
    • Elimination is the team-based version of Last Man Standing. Here, all players get one life and are split in two teams. A round ends when all players in a team are eliminated.
    • CTF Elimination is Elimination with Capture the Flag rules, so in addition to fragging enemies, players can win by capturing the enemy team's flag.
  • Overwatch features two hard elimination game modes (3v3 and 6v6) where players that die are permanently out of the match until the next round. However, eliminated players are in a limbo state if a teammate is playing Mercy, who can resurrect eliminated teammates.
  • Phasmophobia has players eliminated by a hunting ghost. They can wander around the map and manipulate objects, but are unable to use voice chat.
  • The Sonic the Hedgehog fan game Sonic Robo Blast 2 Kart has an Elimination mode, where instead of racing a fixed amount of laps, the racer in last place is eliminated after a set amount of time. This goes on until one racer remains.
  • Sonic the Hedgehog:
    • Sonic Shuffle, much like the Mario Party series that inspired it, features several mini-games where the player can end up eliminated. Depending on the type of mini-game, they can continue until either the last player remains or the time limit runs out.
    • Team Sonic Racing: In Survival Race, any racers in the lowest places at the end of each lap are removed from the race. The team with the most remaining teammates after three laps is the winner.
  • In a Super Smash Bros. stock match involving three or more players, you're eliminated when you run out of stocks. However, if it's a team match, the "share stock" option can transfer a surviving teammate's stock to you.
  • Team Fortress 2 features Arena Mode, where normal respawning is disabled and players are forced to sit out after dying until the round finishes.
  • Unreal Tournament, Unreal Tournament 2003 (via the Epic Bonus Pack) and Unreal Tournament 2004 feature the Last Man Standing mode. A single-round mode where all players get a life and they battle to be the last one on foot.
  • World of Illusion: The co-op mode uses a shared pool of Video-Game Lives, however, when the second-to-last life is lost, the surviving player gets the option to continue in the 1-player mode (eliminating the co-op partner) if they don't want to share the final life. Also, when a character dies with lives remaining, the partner has to touch him to revive him.
  • Xonotic features some gamemodes where player eliminations are a key element:
    • Clan Arena splits players in two teams, and every player gets one life. Fragged players stay in limbo/spectator status until the next round begins. A round ends when all players in a team are fragged.
    • FreezeTag is a round-based mode where players are frozen rather than killed (unless they die because of the game world's hazards such as void or a slime/lava pit which they couldn't escape). Frozen players can be thawed by their teammates (they must stand a certain amount of time near their frozen teammate), after which they return to the battlefield. A round ends when all players on one team are frozen.

    In-Universe Examples 
Anime
  • Dragon Ball Super: The Tournament of Power is a battle royale where all the fighters are in the arena at once. Anybody who falls out of the arena is eliminated and can't fight anymore. Any attempt to attack from outside of the arena will result in instant erasure as demonstrated when Frost attempted to attack Frieza after being eliminated. They even establish afterward that a second offense would result in the offender's entire universe being erased.

Films — Live-Action

  • Grown Ups: Arrow Roulette is a Game of Chicken where an arrow is fired directly upwards. The last player to run away wins.
  • Ready Player One: The players of the Oasis get eliminated, resulting in their stuff getting lost.

Live-Action TV

  • CSI: NY: "Fare Game" features a competition called Water Gun Wars (based on the real-life StreetWars assassin game) in which players eliminate each other with Water Guns and Balloons. Sneakiness and creativity in "kills" are encouraged; for example, one young woman bribes a cab owner to let her pose as the driver in order to turn around and squirt an unsuspecting opponent with her water pistol. The prize for being the last man standing is $50K. Too bad someone actually kills another player in the process.
  • "The Contest" from Seinfeld has George, Jerry, Elaine, and Kramer make a bet on who can go the longest without masturbating.

Professional Wrestling

  • All Elite Wrestling has the Casino Battle Royale, which is comparable to the aforementioned Royal Rumble. In this case, the match has 21 entrants, with the first 20 entering at intervals in groups of 5, based on the cards they drew from a deck before the match. The wrestler who drew the Joker from said deck enters solo as the last entrant. Just like the Rumble, while eliminations can occur at any time, all entrants must have joined before a victory can be valid.
  • A famous variation on the Battle Royale match from WWE is the Royal Rumble, which adds staggered entrances, starting with two wrestlers in the ring, and others join at regular intervals. In this case, while elimination can occur at any time, victory cannot be claimed until all 20-50 included wrestlers have made their entry.
  • WWE has the Survivor Series, which is focused on large-scale tag team matches, usually 4 or 5 men to a team, and unlike regular tag matches, a fall eliminates the one it occurred to rather than ending the match in one fall, with the goal being to eliminate the entire opposing team.

Radio

  • Played for Laughs in an episode of I'm Sorry I Haven't a Clue where they played an elimination-based version of Mornington Crescent (which was a pisstake of The Weakest Link and other elimination-based quiz and reality shows which were all the rage at the time):
    Graeme Garden: Well, I know Barry is my teammate, and he's consistently the best player in the game so far, and recently saved my family from drowning... but putting all that to one side... Barry.
    Humphrey Lyttelton: Graeme, why Barry?
    Graeme: Just a whim, really.
    Humph: Tim, why Barry?
    Tim Brooke-Taylor: Cheap laugh, basically.
    Humph: Barry, why not Barry?

Sports

  • Soccer has elimination due to misconduct. A yellow card is treated as a warning for a player, while the red card causes the player to be removed from the game, as well as the subsequent game.

Western Animation

  • Chowder: In "Hands on a Big Mixer", Mung enters his crew into a contest where whomever keeps their hand on the mixer longest gets to keep it.
  • In "Tails You Lose" from Dragon Tales, the characters play freeze dance and when the music stops, they all have to freeze. The first person to move is out for the rest of the game until a winner is declared. This upsets Emmy, who hates losing and hates being out.
  • Ed, Edd n Eddy: In "All Eds Are Off", six characters make a bet to see who can hold off on their vices the longest, with players being disqualified once they cave.
  • Family Guy: In "Trading Places", Peter enters a contest where the person who keeps their hand on a bike the longest wins it.
  • This is the central problem of "The Hula Duck Dance Party" from Ni Hao, Kai-Lan. The characters play musical chairs, but Tolee is upset because he keeps finding himself "out" because of losing the game, which means he doesn't get to play with his friends. They find a way to change the game so that everybody gets to keep playing.
  • Total Drama: Besides player eliminations (which are predominantly Voted Off the Island), several challenges saw players drop out over time:
    • The Awake-a-thon was a challenge to see which player could stay awake the longest, with the winner ensuring their tribe invincibility.
    • "Dodgebrawl" featured a best of five dodgeball match, played with traditional rules - get hit and you're out.
    • "Say Uncle" was a challenge requiring players to last ten seconds in a grueling task (barrel of leeches, poison ivy wrap, etc.) or spend the rest of the challenge in stockades - ineligible for immunity.
    • In "Saving Private Leechball", each team was given leeches to attack the other side. If you got hit with a leech, you were out. Last player standing wins.
    • Pahkitew Island had another "last player standing" challenge involving balloons rigged with paint, itching powder, and other assorted nasties.
    • Also in Pahkitew Island, the merge challenge was a game of hide and seek, where any player caught by Sugar (who was already immune) was out of the challenge, while anyone who got away until sunrise won invincibility.

Webcomics

  • In The Manor's Prize the manor's guests must participate in a series of games, each of which eliminates one guest, in order to acqure the unknown prize.


 
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Tolee is Out

In "The Hula Duck Dance Party" from "Ni Hao, Kai-Lan," Kai-Lan and her friends all play a game of musical chairs. Tolee, however, gets so caught up in the music that he doesn't stop to even to try to find a chair and finds himself "out." Tolee doesn't like being out because it means he can't keep having fun playing with his friends.

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