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* ''Series/PressYourLuck'' and SequelSeries ''Series/{{Whammy}}'': Hitting a {{Whammy}} causes you to forfeit any earnings up to that point. If you hit four whammies, your score gets set to zero and you are out of the competition. The original show even used several specialized Whammy animations to indicate thereto; one popular one simply had the Whammy as a home plate umpire listening for the sound of the ball hitting the catcher's mitt, and upon hearing that sound, made the motion like a home plate umpire and said simply, "You're out!". Another one had the Whammy on a cruise ship passing across the screen, saying goodbye in three languages, before finally saying it in English: "Hasta luego...arrivederci...bon voyage...that means goodbye!".

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* ''Series/PressYourLuck'' and SequelSeries ''Series/{{Whammy}}'': Hitting a {{Whammy}} causes you to forfeit any earnings up to that point. If you hit four whammies, your score gets set to zero and you are out of the competition. The original show even used several specialized Whammy animations to indicate thereto; one popular one simply had the Whammy as a home plate umpire listening for the sound of the ball hitting the catcher's mitt, and upon hearing that sound, made the motion like a home plate umpire and said simply, "You're out!". Another one had the Whammy on a cruise ship passing across the screen, saying goodbye in three languages, before finally saying it in English: "Hasta luego...arrivederci...bon voyage...that means goodbye!".
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Spelling/grammar fix(es)


* ''Series/ThePriceIsRight'': In the Showcase Showdown, the three players who played pricing games in each half of the show spin the Big Wheel to try to get the closest to $1 without going over (and advance to the Showcase at the bottom of the show). Each player takes one or two spins, and if the player does not go over $1, he/she is still in the game (and can either win or be beaten, per the performances of the other spinner[s]). If a player hits $1 exactly, he/she wins $1,000, and can win more money in a later bonus spin ($5,000 for greens, $10,000 for the dollar during the Barker years; $10,000 for the greens, $25,000 for the dollar as it is now w/Drew Carey). If a player's score goes over $1, he/she is eliminated (if a subsequent spinner beats that spinner's score, the former spinner is also eliminated). On many an occasion, both of the third spinner's two opponents are eliminated because they fail to register a valid score (under $1); in that case, that last spinner automatically advances to the Showcase, and gets one spin to register his/her score (the dollar still counts on this spin, and still gets that player the bonus spin). The reason why someone who advances by default only gets one spin is so there would be someone in the Showcase from each half of the show; if that third player does not register a score, no one advances.

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* ''Series/ThePriceIsRight'': In the Showcase Showdown, the three players who played play pricing games in each half of the show spin the Big Wheel to try to get the closest to $1 without going over (and advance to the Showcase at the bottom of the show). Each player takes one or two spins, and if the player does not go over $1, he/she is still in the game (and can either win or be beaten, per the performances of the other spinner[s]). If a player hits $1 exactly, he/she wins $1,000, and can win more money in a later bonus spin ($5,000 for greens, $10,000 for the dollar during the Barker years; $10,000 for the greens, $25,000 for the dollar as it is now w/Drew Carey). If a player's score goes over $1, he/she is eliminated (if a subsequent spinner beats that spinner's score, the former spinner is also eliminated). On many an occasion, both of the third spinner's two opponents are eliminated because they fail to register a valid score (under $1); in that case, that last spinner automatically advances to the Showcase, and gets one spin to register his/her score (the dollar still counts on this spin, and still gets that player the bonus spin). The reason why someone who advances by default only gets one spin is so there would be someone in the Showcase from each half of the show; if that third player does not register a score, no one advances.
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* "Series/TheGenius": Each episode sees the player who loses the main match competing against a player of their choice in a deathmatch to decide who is eliminated. The winner of the main match gains two tokens of life, one for themself and one for another player, which grant immunity from being chosen for the deathmatch.
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Spelling/grammar fix(es)


* ''Series/ThePriceIsRight'': In the Showcase Showdown, the three players who played pricing games in each half of the show spun the Big Wheel to try to get the closest to $1 without going over (and advance to the Showcase at the bottom of the show). Each player took one or two spins, and if the player did not go over $1, he/she was still in the game (and could either win or be beaten, per the performances of the other spinner[s]). If a player hit $1 exactly, he/she won $1,000, and could win more money in a later bonus spin ($5,000 for greens, $10,000 for the dollar during the Barker years; $10,000 for the greens, $25,000 for the dollar as it is now w/Drew Carey). If a player's score went over $1, he/she was eliminated (if a subsequent spinner beat that spinner's score, the former spinner was also eliminated). On many an occasion, both of the third spinner's two opponents were eliminated because they failed to register a valid score (under $1); in that case, that last spinner automatically advanced to the Showcase, and got one spin to register his/her score (the dollar still counted on this spin, and still got that player the bonus spin). The reason why someone who advanced by default only got one spin is so there would be someone in the Showcase from each half of the show; if that third player did not register a score, no one would advance.

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* ''Series/ThePriceIsRight'': In the Showcase Showdown, the three players who played pricing games in each half of the show spun spin the Big Wheel to try to get the closest to $1 without going over (and advance to the Showcase at the bottom of the show). Each player took takes one or two spins, and if the player did does not go over $1, he/she was is still in the game (and could can either win or be beaten, per the performances of the other spinner[s]). If a player hit hits $1 exactly, he/she won wins $1,000, and could can win more money in a later bonus spin ($5,000 for greens, $10,000 for the dollar during the Barker years; $10,000 for the greens, $25,000 for the dollar as it is now w/Drew Carey). If a player's score went goes over $1, he/she was is eliminated (if a subsequent spinner beat beats that spinner's score, the former spinner was is also eliminated). On many an occasion, both of the third spinner's two opponents were are eliminated because they failed fail to register a valid score (under $1); in that case, that last spinner automatically advanced advances to the Showcase, and got gets one spin to register his/her score (the dollar still counted counts on this spin, and still got gets that player the bonus spin). The reason why someone who advanced advances by default only got gets one spin is so there would be someone in the Showcase from each half of the show; if that third player did does not register a score, no one would advance.advances.
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Added example(s)

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* ''Series/ThePriceIsRight'': In the Showcase Showdown, the three players who played pricing games in each half of the show spun the Big Wheel to try to get the closest to $1 without going over (and advance to the Showcase at the bottom of the show). Each player took one or two spins, and if the player did not go over $1, he/she was still in the game (and could either win or be beaten, per the performances of the other spinner[s]). If a player hit $1 exactly, he/she won $1,000, and could win more money in a later bonus spin ($5,000 for greens, $10,000 for the dollar during the Barker years; $10,000 for the greens, $25,000 for the dollar as it is now w/Drew Carey). If a player's score went over $1, he/she was eliminated (if a subsequent spinner beat that spinner's score, the former spinner was also eliminated). On many an occasion, both of the third spinner's two opponents were eliminated because they failed to register a valid score (under $1); in that case, that last spinner automatically advanced to the Showcase, and got one spin to register his/her score (the dollar still counted on this spin, and still got that player the bonus spin). The reason why someone who advanced by default only got one spin is so there would be someone in the Showcase from each half of the show; if that third player did not register a score, no one would advance.
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The equivalent in {{Tabletop RPG}}s is sudden PlayerCharacter death, which is not only emotionally traumatic for players who invest in their characters, but can also result in an UnstableEquilibrium leading to a TotalPartyKill. For this reason, [=RPGs=] with high expected mortality rate, such as ''TabletopGame/CallOfCthulhu'' or ''TabletopGame/DungeonCrawlClassics'', try to make character creation as fast as possible, in order to allow the player to roll up a new character and to rejoin the game within the same session. Some games even start the player off with a stable of same-level characters who can step up if their main one dies (though players often exploit it by simply creating a dozen carbon copies of their main -- a custom that is parodied by the "hide behind the pile of dead bards" moment in ''Film/TheGamersDorknessRising'').

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The equivalent in {{Tabletop RPG}}s is sudden PlayerCharacter death, which is not only emotionally traumatic sad for players who invest in their characters, but can also result in an UnstableEquilibrium leading to a TotalPartyKill. For this reason, [=RPGs=] with high expected mortality rate, such as ''TabletopGame/CallOfCthulhu'' or ''TabletopGame/DungeonCrawlClassics'', try to make character creation as fast as possible, in order to allow the player to roll up a new character and to rejoin the game within the same session. Some games even start the player off with a stable of same-level characters who can step up if their main one dies (though players often exploit it by simply creating a dozen carbon copies of their main -- a custom that is parodied by the "hide behind the pile of dead bards" moment in ''Film/TheGamersDorknessRising'').
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* ''VideoGame/GarfieldLasagnaParty'': There are several mini-games where the player can end up eliminated. Depending on the type of mini-game, they can continue until either the last player remains or time runs out.
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* ''Series/PressYourLuck'' and SequelSeries ''Series/{{Whammy}}'': Hitting a {{Whammy}} causes you to forfeit any earnings up to that point. If you hit four whammies, your score gets set to zero and you are out of the competition.

to:

* ''Series/PressYourLuck'' and SequelSeries ''Series/{{Whammy}}'': Hitting a {{Whammy}} causes you to forfeit any earnings up to that point. If you hit four whammies, your score gets set to zero and you are out of the competition. The original show even used several specialized Whammy animations to indicate thereto; one popular one simply had the Whammy as a home plate umpire listening for the sound of the ball hitting the catcher's mitt, and upon hearing that sound, made the motion like a home plate umpire and said simply, "You're out!". Another one had the Whammy on a cruise ship passing across the screen, saying goodbye in three languages, before finally saying it in English: "Hasta luego...arrivederci...bon voyage...that means goodbye!".
Is there an issue? Send a MessageReason:
None


* ''TabletopGame/Bang'' is a [[TabletopGames Tabletop Card Game]] that recreates an old-fashioned SpaghettiWestern shoot-out. Players are randomly assigned different roles (and therefore, [[VariablePlayerGoals different goals]]), and then eliminate each other one at a time until someone's victory condition is met.

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* ''TabletopGame/Bang'' ''TabletopGame/{{Bang}}'' is a [[TabletopGames Tabletop Card Game]] {{card game|s}} that recreates an old-fashioned SpaghettiWestern shoot-out. Players are randomly assigned different roles (and therefore, [[VariablePlayerGoals different goals]]), and then eliminate each other one at a time until someone's victory condition is met.
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* ''BANG!'' is a [[TabletopGames Tabletop Card Game]] that recreates an old-fashioned SpaghettiWestern shoot-out. Players are randomly assigned different roles (and therefore, [[VariablePlayerGoals different goals]]), and then eliminate each other one at a time until someone's victory condition is met.

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* ''BANG!'' ''TabletopGame/Bang'' is a [[TabletopGames Tabletop Card Game]] that recreates an old-fashioned SpaghettiWestern shoot-out. Players are randomly assigned different roles (and therefore, [[VariablePlayerGoals different goals]]), and then eliminate each other one at a time until someone's victory condition is met.
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* Generally, players in ''TabletopGame/{{Munchkin}}'' aren't eliminated. If their "character" dies, they simply discard their hand and draw a new one. However, due to LoopholeAbuse that dying does not reset a player's level[[note]]allowing a player with a weak hand or character to essentially get a new, stronger one for free and win the game[[/note]], there are HouseRules to permanently eliminate a player if they die.

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* Generally, players in ''TabletopGame/{{Munchkin}}'' aren't eliminated. If their "character" dies, they simply discard their hand and draw a new one. However, due to LoopholeAbuse that dying does not reset a player's level[[note]]allowing a player with a weak hand or character to essentially get a new, stronger one for free and win the game[[/note]], there are HouseRules people often elect to permanently eliminate a player if they die.



* ''Dodgeball'' has players eliminated upon being hit by a ball until only one team remains. However, depending on HouseRules, if a teammate catches a ball, they can tag another teammate in (while the thrower, themselves, is out).

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* ''Dodgeball'' has players eliminated upon being hit by a ball until only one team remains. However, [[NoUnifiedRuleset depending on HouseRules, specific rules]], if a teammate catches a ball, they can tag another teammate in (while the thrower, themselves, is out).

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[[folder:Card Games -- Dedicated Deck]]

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[[folder:Card Games -- Dedicated Deck]]Games]]
* ''TabletopGame/TwentyTwo'' is a trick-taking card game where the goal is not to take the last trick. If a player takes the last trick, their last card is added to their score, and players who accrue 22 points are out of the game, while the remaining players continue on without them. Last player standing wins.




[[folder:Card Games -- Traditional Deck]]
* ''TabletopGame/TwentyTwo'' is a trick-taking card game where the goal is not to take the last trick. If a player takes the last trick, their last card is added to their score, and players who accrue 22 points are out of the game, while the remaining players continue on without them. Last player standing wins.

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\n[[folder:Card Games -- Traditional Deck]]\n[[folder:Collectible Card Games]]
* ''TabletopGame/TwentyTwo'' ''TabletopGame/MagicTheGathering'': Commander is a trick-taking card game multiplayer format where the goal is not to take the last trick. If a player takes the last trick, their last card is added to their score, and players who accrue 22 are eliminated by losing all their life or falling victim to any other loss condition (the format adds one with the commander damage rule: you also lose if you take 21 points are out of the game, while the combat damage from a single Commander). The last one remaining players continue on without them. Last player standing wins.




[[folder:Collectible Card Games]]
* ''TabletopGame/MagicTheGathering'': Commander is a multiplayer format where players are eliminated by losing all their life or falling victim to any other loss condition (the format adds one with the commander damage rule: you also lose if you take 21 points of combat damage from a single Commander). The last one remaining wins.
[[/folder]]

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Splitting the "Card Games" folder.


[[folder:Card Games]]
* ''TabletopGame/TwentyTwo'' is a trick-taking card game where the goal is not to take the last trick. If a player takes the last trick, their last card is added to their score, and players who accrue 22 points are out of the game, while the remaining players continue on without them. Last player standing wins.

to:

[[folder:Card Games]]
* ''TabletopGame/TwentyTwo'' is a trick-taking card game where the goal is not to take the last trick. If a player takes the last trick, their last card is added to their score, and players who accrue 22 points are out of the game, while the remaining players continue on without them. Last player standing wins.
Games -- Dedicated Deck]]



* ''TabletopGame/MagicTheGathering'': Commander is a multiplayer format where players are eliminated by losing all their life or falling victim to any other loss condition (the format adds one with the commander damage rule: you also lose if you take 21 points of combat damage from a single Commander). The last one remaining wins.


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[[folder:Card Games -- Traditional Deck]]
* ''TabletopGame/TwentyTwo'' is a trick-taking card game where the goal is not to take the last trick. If a player takes the last trick, their last card is added to their score, and players who accrue 22 points are out of the game, while the remaining players continue on without them. Last player standing wins.
[[/folder]]


[[folder:Collectible Card Games]]
* ''TabletopGame/MagicTheGathering'': Commander is a multiplayer format where players are eliminated by losing all their life or falling victim to any other loss condition (the format adds one with the commander damage rule: you also lose if you take 21 points of combat damage from a single Commander). The last one remaining wins.
[[/folder]]
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[[quoteright:350:[[VideoGame/MarioParty https://static.tvtropes.org/pmwiki/pub/images/shy_guy_says_elimination_3.png]]]]

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[[quoteright:350:[[VideoGame/MarioParty [[quoteright:350:[[VideoGame/MarioPartySuperstars https://static.tvtropes.org/pmwiki/pub/images/shy_guy_says_elimination_3.png]]]]
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* ''Series/WhatsMyLine'': During the syndicated run of the series, Soupy sales proved extremely good at identifying guests during the Mystery Guest round, in which panelists were blindfolded, by voice. As such, a new rule was introduced called "Fate's Law" (named after executive producer Gil Fates) that if somebody on the panel made a guess at the Mystery Guest's identity and was wrong, they had to remove their blindfold and could not participate for the rest of that game.

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* ''Series/WhatsMyLine'': During the syndicated run of the series, Soupy sales Sales proved extremely good at identifying guests during the Mystery Guest round, in which panelists were blindfolded, by voice. As such, a new rule was introduced called "Fate's Law" (named after executive producer Gil Fates) that if somebody on the panel made a guess at the Mystery Guest's identity and was wrong, they had to remove their blindfold and could not participate for the rest of that game.
Is there an issue? Send a MessageReason:
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** Several individual endurance challenges, such as "Hands on Hard Idol" and "Simmotion" require players to hold still and/or repeat a continuous process for a long period of time, testing their willpower (and physical ability). Players who mess up are out of the challenge until only one remains, winning immunity, or occasionally, reward.

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** Several individual endurance challenges, such as "Hands on Hard Idol" and "Simmotion" "Simmotion", require players to hold still and/or repeat a continuous process for a long period of time, testing their willpower (and physical ability). Players who mess up are out of the challenge until only one remains, winning immunity, or occasionally, reward.
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* This was the premise of most if not all of the fake games on ''Series/TheJoeSchmoShow'', in which everyone was an actor except for the chosen schmo, or two schmoes in the second season. The catch was that the games were rigged so that the eliminations were carefully determined according to the script, though there was always the wild-card of the schmo's actions in play. In one notable game in the first season, "Hands on a High-Price Hooker," it was ExactlyWhatItSaysOnTheTin - the players all had to place their hands on supposedly randomly selected places on a hooker and the last one to let go was the loser. The catch was that there was a rule that whoever was last was supposed to keep their hand on a for a few seconds after everyone else had dropped out. "The Hutch," who was the pre-determined winner didn't do this, which was immediately pointed out by the schmo, Matt Kennedy Gould, but the host just powered through it and declared him the winner anyway.

to:

* This was the premise of most if not all of the fake games on ''Series/TheJoeSchmoShow'', in which everyone was an actor except for the chosen schmo, or two schmoes in the second season. The catch was that the games were rigged so that the eliminations were carefully determined according to the script, though there was always the wild-card of the schmo's actions in play. In one notable game in the first season, "Hands on a High-Price Hooker," it was ExactlyWhatItSaysOnTheTin - the players all had to place their hands on supposedly randomly selected places on a hooker and the last one to let go was the loser. The catch was that there was a rule that whoever was last was supposed to keep their hand on a for a few seconds after everyone else had dropped out. "The Hutch," who was the pre-determined winner winner, didn't do this, which was immediately pointed out by the schmo, Matt Kennedy Gould, but the host just powered through it and declared him the winner anyway.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* This was the premise of most if not all of the fake games on ''Series/TheJoeSchmoShow'', in which everyone was an actor except for the chosen schmo, or two schmoes in the second season. The catch was that the games were rigged so that the eliminations were carefully determined according to the script, though there was always the wild-card of the schmo's actions in play. In one notable game in the first season, "Hands on a High-Price Hooker," it was ExactlyWhatItSaysOnTheTin - the players all had to place their hands on supposedly randomly selected places on a hooker and the last one to let go was the loser. The catch was that there was a rule that whoever was last was supposed to keep their hand on a for a few seconds after everyone else had dropped out. "The Hutch," who was the pre-determined winner didn't do this, which was immediately pointed out by the schmo, Matt Kennedy Gould, but the host just powered through it and declared him the winner anyway.

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