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1* ApprovalOfGod:
2** Like it's being done with ''VideoGame/UnrealI'', both the UTPG community patches for ver. 440-451b and the [=OldUnreal=] community patches for ver. 469a onwards have the actual blessing of Creator/EpicGames. Case in point: [[https://www.youtube.com/watch?v=8lta0fcmT3I "2023 Year in Review"]].
3** Like it was done with the same game, Creator/CliffBleszinski [[https://unreal.fandom.com/wiki/CliffyB%27s_Ownage granted the "Ownage" award]] to what he considered were [[https://unreal.fandom.com/wiki/CliffyB%27s_Ownage/Unreal_Tournament the best community-made levels made for this game]].
4* BannedInChina: This game is the only Unreal game banned in Germany, to the point of being the only entry not included in that local edition of the [[CompilationRerelease anthology]]. And yet, it still manages to be very popular.
5* BonusMaterial: The Dreamcast version of the game comes with a 19-track soundtrack, as well as two playable maps for the PC version: the DC version of "Barricade" for Deathmatch-based modes, and "Hood" for Domination.
6* BreakoutCharacter: Loque, a customizable bot from the Practice Session ladder, became famous among fans for [[ImprobableAimingSkills having his Accuracy set as high as possible by default]][[note]]which means that any shot he takes, at least with {{hitscan}} weapons, ''will'' hit his target, making him an absolute terror when he's on the opposing team and has access to the sniper rifle[[/note]]. First he was given his own match in the ladder of the GameOfTheYearEdition of ''UT'' (he shared a match with other 5 fighters in the retail version). Then, when ''VideoGame/UnrealTournamentIII'' featured the Necris as the primary bad guys, [[AscendedExtra he returned]] as one of the toughest opponents in the campaign [[spoiler:and the first Necris you fight against, if you follow the right path]].
7* CutSong: [[https://www.youtube.com/watch?v=HTXDOsTCr4c Room of Champions]] was never featured in any map or scene. The same is true, at least in the PC versions, of [[https://www.youtube.com/watch?v=tl0eDCEGXzM Organic]].
8* DevelopmentGag:
9** Drimacus as one of the default bots in the customizable bot list and Drimacus at the end of the Deathmatch ladder are two different characters, however, the latter has the appearance the former had in the early betas.
10** Ice Weasel, one of the deathmatch ladder combatants, started as a customizable bot.
11* DuelingWorks: With ''VideoGame/QuakeIIIArena'', which came out two days after it. In the immediate sense ''UT'' won, scoring slightly higher in reviews and selling slightly better, but in the long-term ''Quake III'' was the real winner, being ''the'' go-to shooter for actual TournamentPlay, and while third-party use of their respective engines was about even (and it took Creator/EpicGames two more iterations if their engine to truly dominate the market), games based on the ''Quake III'' engine ultimately had more lasting influence on later games, particularly with the inception of ''VideoGame/CallOfDuty'' four years later.
12* DummiedOut:
13** Since this game has all of ''Unreal''[='=]s original assets (sans maps and music), this was to be expected. With the right cheat codes it's possible to use elements of the original game such as the Acoustic Dampener (a silencer) and the Nali Seeds/Healing Fruits. Of course, since this game is a highly moddable game, many user-made maps feature these "hidden" items. A few mods such as [[https://www.moddb.com/mods/monster-hunt Monster Hunt]] even add ''Unreal''[='=]s monsters into the levels for additional fun.
14** There're also some mutators which were unfinished, such as Minigun Arena and Impact Arena, as well as a gametype (Tournament Darkmatch) which doesn't have any associated maps.
15** The team Raw Steel has [[https://ut99.org/viewtopic.php?t=5750 a sixth hidden member]] internally called "Patchy".
16* ExecutiveMeddling: [[https://www.gamedeveloper.com/programming/postmortem-epic-games-i-unreal-tournament-i- According to the postmortem made by Brandon "GreenMarine" Reinhart]], the reason why the UT trophy on the cover has some warriors holding ''VideoGame/UnrealI''[='=]s Eightballs is that GT Interactive began their marketing campaign for the game before the team finished the final game's Rocket Launcher.
17--> ''"GT started doing promotion for ''Unreal Tournament'' before the new rocket launcher was finished. They produced a lot of marketing material with old screenshots showing the Eightball launcher from ''Unreal''. If you look at the gold trophy used in the print ads, you'll see the characters at the top are holding eightballs, a weapon that isn't in Unreal Tournament."''
18* FanworkBan: In a very, ''very'' rare instance, not only was the development team[[note]]More specifically, Cliff Bleszinski and Brandon Reinhart[[/note]] against the [=ZeroPing=] mod for considering it unfair, but also coded the [=ngStats=] servers in such a way that it prevents stats from being recorded from servers running it.
19* KeepCirculatingTheTapes: After December 2022, there's no legal way to obtain the game in any form.
20* PreOrderBonus:
21** Buying the GameOfTheYearEdition at Babbage back when it was released netted players an extra level, CTF-Baranco.
22** Buying it at [=BestBuy=] netted players DM-Chronos.
23** Buying it at [=CompUSA=] netted players AS-Bridge.
24* PromotedFanboy: [[PromotedFanboy/EpicGames Shares a page with the rest of Epic Games]].
25* RefittedForSequel: The whole franchise has [[RefittedForSequel/{{Unreal}} its own page]].
26* ScheduleSlip: Version 469c spent almost a year under development between March 10, 2021 and October 30th, 2022.
27* SleeperHit: [[VideoGame/{{Unreal|I}} The previous game]] was released to modest success after three years of development. While it was lauded for its [[SceneryPorn gorgeous landscapes]] and an intriguing plot that managed to subvert ASpaceMarineIsYou, it was launched in 1998, a year with plenty of notable releases in the FirstPersonShooter genre (most notably ''VideoGame/QuakeII'', ''VideoGame/SiN'' and especially that year's Game of the Year, ''VideoGame/HalfLife1''), plus its multiplayer mode was riddled with a lot of technical problems. So a multiplayer-based ExpansionPack began development, only for the devs to realize that it would be better if said pack were released instead as a standalone game. Upon release, ''UT'' gathered [[http://unreal.fandom.com/wiki/Unreal_Tournament/Reception a lot of critical acclaim upon release]], changing the landscape of the FirstPersonShooter genre alongside Creator/IdSoftware's ''VideoGame/QuakeIIIArena'', as well as becoming the TropeCodifier for CaptureTheFlag, [[OneHitKill Instagib matches]] and [[AnnouncerChatter continuous, loud announcements over every action in the game]].
28* StaffCreatedFanWork:
29** Cedric "Inoxx" Fiorentino (the mapper behind CTF-Face) released a Deathmatch version of the Skaarj Generator level, as [[https://unrealarchive.org/maps/unreal-tournament/deathmatch/G/dm-gen_82c6608a.html [=DM-Gen][=]]].
30** T. Elliott "Myscha" Cannon (the mapper behind the original incarnations of Deck #16) released a symmetrical version of the asymmetrical CTF-Command as [[https://unrealarchive.org/maps/unreal-tournament/capture-the-flag/C/ctf-command_fb7c1ab7.html [=CTF-Command][=]]].
31* ThrowItIn: Lead animator James Green put a weapon slot on top of the Nali Cow just for kicks, but the rest of the team liked it. And that's how the Nali Cow made it into a playable character for the [[DownloadableContent Epic Bonus Pack]] and the ''[[UpdatedRerelease GOTY]]'' edition.
32* UrbanLegendOfZelda: No. There's no Redeemer, there's nothing on top of the red mountain, no anti-gravity boots and no secret rooms in [=CTF-EternalCave=].
33* WhatCouldHaveBeen: The whole franchise has [[WhatCouldHaveBeen/{{Unreal}} its own page]].
34----
35* The game lends the trope image to the following tropes:
36** ArmorPoints (shared with ''VideoGame/UnrealTournamentIII'')

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