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Corrected 4's subtitle


** Even the last levels of ''Andromeda'' are this, but they're the hardest of all -- you have to traverse the insides of large numbers, with the only powerups there sending you either to the start or [[LuckBasedMission to a random position in the level]].

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** Even the last levels of ''Andromeda'' ''Amplitude'' are this, but they're the hardest of all -- you have to traverse the insides of large numbers, with the only powerups there sending you either to the start or [[LuckBasedMission to a random position in the level]].

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Growing The Beard is meant for season & episodes in one installment.


* GrowingTheBeard: The second game, with varied obstacles and improved physics, is significantly better than the first. Needless to say, all further sequels followed through on this.


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* SurprisinglyImprovedSequel: The second game and its sequels, with varied obstacles and improved physics, are significantly better than the first.

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* DisappointingLastLevel:
** Levels 95-99 of ''Ball Revamped'', whose only obstacle is a number in the middle of the screen. All of them can be can be completed by doing nothing.
** The last five levels of ''Ball Revamped 2''. They're empty and the background is just white except for a countdown that shows how many more times you have to hit the exit before you get to fight the boss. The last levels of ''Andromeda'' and ''Gemini'' are similar.
* GrowingTheBeard: The second game, with varied obstacles and improved physics, is significantly better than the first.

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%% Please don't mention that ''Andromeda'''s last five levels aren't disappointing; they're not "last five levels" due to ''Andromeda'' being the first half of ''3''.
* DisappointingLastLevel:
**
DisappointingLastLevel: Levels 95-99 95-100[[note]]well, 115-120 in ''Gemini''[='=]s case[[/note]] '''in every single game''':
** The last levels
of ''Ball Revamped'', ''Revamped'' and ''Synergy'', whose only obstacle is a number in the middle of the screen. All of them in the former game can be can be completed by doing nothing.
** The last five levels of ''Ball Revamped 2''. They're ''Metaphysik'' and ''Gemini'' are empty and the background is just white except for a countdown that shows how many more times you you'll have to hit the exit before you get to fight the boss. The boss.
** Even the
last levels of ''Andromeda'' are this, but they're the hardest of all -- you have to traverse the insides of large numbers, with the only powerups there sending you either to the start or [[LuckBasedMission to a random position in the level]].
* GoddamnedBats: The jellyfish in Aquatica in ''Andromeda''. They move very slowly, their positions aren't reset when you die,
and ''Gemini'' are similar.
they can easily (albeit temporarily) block routes to the exit.
* GrowingTheBeard: The second game, with varied obstacles and improved physics, is significantly better than the first. Needless to say, all further sequels followed through on this.



* ThatOneLevel: "Long Fuse and Run", level of 55 ''Amplitude''. You have to dodge lasers for roughly 15 seconds while waiting for the long fuse. Oh, and the laser guns don't stop firing once the obstacle has been blown up. The fact that level 56's level select code is "painful" [[LampshadeHanging may not be a coincidence]].

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* ThatOneLevel: "Long Fuse and Run", level 55 of 55 ''Amplitude''. You have to dodge lasers for roughly 15 seconds while waiting for the long fuse. Oh, and the laser guns don't stop firing once the obstacle has been blown up. The fact that level 56's level select code is "painful" [[LampshadeHanging may not be a coincidence]].

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Removed: 270

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The levels near the end of certain games are not BreatherLevels between tough regions, they are anticlimactic levels with non-anticlimactic bosses.


* BreatherLevel:
** Levels 95-99 of ''Ball Revamped'' can be won by doing nothing.
** The last five normal levels of ''Ball Revamped 2'' have no obstacles whatsoever and the exit is in the middle of the screen. The last levels of ''Andromeda'' and ''Gemini'' are similar.



* SequelDifficultySpike: ''Gemini'' is much harder than ''Andromeda''. Justified, as ''Gemini'' is the continuation of ''Andromeda'' -- it's essentially one game split in two.

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* SequelDifficultySpike: ''Gemini'' is much harder than ''Andromeda''. Justified, as This is because ''Gemini'' is the continuation of ''Andromeda'' -- it's essentially one game split in two.
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* SequelDifficultySpike: ''Gemini'' is much harder than ''Andromeda''. Justified, as ''Gemini'' is the continuation of ''Andromeda'' -- it's essentially one game split in two.
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* BreatherLevel:
** Levels 95-99 of ''Ball Revamped'' can be won by doing nothing.
** The last five normal levels of ''Ball Revamped 2'' have no obstacles whatsoever and the exit is in the middle of the screen. The last levels of ''Andromeda'' and ''Gemini'' are similar.
* DisappointingLastLevel:
** Levels 95-99 of ''Ball Revamped'', whose only obstacle is a number in the middle of the screen. All of them can be can be completed by doing nothing.
** The last five levels of ''Ball Revamped 2''. They're empty and the background is just white except for a countdown that shows how many more times you have to hit the exit before you get to fight the boss. The last levels of ''Andromeda'' and ''Gemini'' are similar.
* GrowingTheBeard: The second game, with varied obstacles and improved physics, is significantly better than the first.
* ThatOneLevel: "Long Fuse and Run", level of 55 ''Amplitude''. You have to dodge lasers for roughly 15 seconds while waiting for the long fuse. Oh, and the laser guns don't stop firing once the obstacle has been blown up. The fact that level 56's level select code is "painful" [[LampshadeHanging may not be a coincidence]].

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