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Loads And Loads Of Characters is no longer a trope


* LoadsAndLoadsOfCharacters: Your player character is [[FeaturelessProtagonist somewhat generic]] (no personality - there's not much of a storyline, duh) and is just fighting in the tournaments to usurp the current champion.

Added: 200

Changed: 81

Removed: 190

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Moving a Company Cameo from Trivia, removing a Creator Cameo entry that's covered by the former.


* CompanyCameo: The ceiling of each flag base on the map CTF-Orbital, from [[UpdatedRerelease the GOTY edition]] and the [[DownloadableContent DE Bonus Pack]], has the logo of Creator/DigitalExtremes.



* CreatorCameo:
** The map DM-Codex has a secret room with a photo of the level designer behind it.
** The map [[CoolStarship CTF-Orbital]] has, in the ceilings of both flag bases, the Digital Extremes logo.

to:

* CreatorCameo:
**
CreatorCameo: The map DM-Codex has a secret room with a photo of the level designer behind it.
** The map [[CoolStarship CTF-Orbital]] has, in the ceilings of both flag bases, the Digital Extremes logo.
it.
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* RemixedLevel: All the returning levels from ''VideoGame/UnrealI'' were updated visually, and in some cases they gained either new rooms or had their weapon/item placement shuffled as well.
** The base game came with remixed versions of [=DmCurse=] (as DM-Curse][), [=DmDeck16=] (as [=DM-Deck16][=]) and [=DmMorbias=] (as DM-Morbias][). In addition, the game's DM-Stalwart has a remixed version with a new room called [=DM-StalwartXL=].
** The Epic Bonus Pack came with remixed versions of DM-Cybrosis (as DM-Cybrosis][), [=DmHealPod=] (as [=DM-HealPod][=]), DM-Mojo (as DM-Mojo][) and DM-Shrapnel (as DM-Shrapnel][), plus a CTF version of DM-Cybrosis][ as CTF-Cybrosis][.
** The Inoxx Pack came with a remixed version of the base game's CTF-Face as CTF-Face][.
** The Christmas 2000 Bonus Pack came with ''another'' remixed version of CTF-Face as CTF-Face-SE, and a remixed version of the base game's DOM-Lament as DOM-Lament][.
** The Dreamcast version of the game has Deathmatch versions of the arenas of the ''Rocket Arena'' mod's RA-Akuma (as DM-Babylon, [=DM-ColdSteelPressure=], [=DM-NeoTokyo=], [=DM-Sector9=] and DM-Underlord, in addition to the base game's DM-Codex), [=RA-CliffyB=] (DM-Dust, [=DM-GearBox=], DM-Girder, DM-Google and DM-Paladin, in addition to the base game's DM-Tempest) and RA-Inoxx ([=DM-BlockParty=], DM-Megaplex, DM-Singularity and [=DM-StationControl=] in addition to the base game's DM-Morbias][).
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* IdiosyncraticDifficultyLevels:
** The PC version has subtitles to describe the difficulty settings for practice session bots.
*** "Novice": They won't hurt you... much
*** "Average": They know how to kill
*** "Experienced": Don't get cocky
*** "Skilled": You think you're tough?
*** "Adept": You'd better be good
*** "Masterful": I hope you like to respawn
*** "Inhuman": [[Manga/FistOfTheNorthStar You are already dead]]
*** "Godlike": [[BlasphemousBoast I am the Alpha and the Omega]]
** The [=PS2=] version cut out the subtitles in favor of a mugshot of a contestant.
*** "Novice": The man is depicted as [[EasyModeMockery a weeping child]].
*** "Skilled": The man is fully-grown now, but he's still clearly worried.
*** "Master": The man is more fully-featured, and is sporting a smug expression.
*** "Inhuman": The man now sports several scars and wrinkles, teeth gritted as electricity shoots from his eyes.
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* ''VideoGame/OperationNaPali''
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** Instagib mode only has one weapon, a special red Shock Rifle, that [[ExactlyWhatItSaysOnTheTin instantly gibs enemies with one hit]].[[note]]A Redeemer will also sometimes be on the map, because it, too, is a OneHitKill.]]

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** Instagib mode only has one weapon, a special red Shock Rifle, that [[ExactlyWhatItSaysOnTheTin instantly gibs enemies with one hit]].[[note]]A Redeemer will also sometimes be on the map, because it, too, is a OneHitKill.]][[/note]]
Is there an issue? Send a MessageReason:
Wrong use of "it's".


** The levels [=DM-Deck16][=], [=DM-Curse][=], [=DM-Morbias][=], [=DM-HealPod][=], [=DM-Mojo][=], [=DM-Cybrosis][=] and [=DM-Shrapnel][=] were taken (and modified) from VideoGame/{{Unreal|I}} and it's Fusion Mappack.

to:

** The levels [=DM-Deck16][=], [=DM-Curse][=], [=DM-Morbias][=], [=DM-HealPod][=], [=DM-Mojo][=], [=DM-Cybrosis][=] and [=DM-Shrapnel][=] were taken (and modified) from VideoGame/{{Unreal|I}} and it's its Fusion Mappack.

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Removed: 99

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* DeathIsNotPermanent: It's a (simulated) deathmatch tournament after all.

to:

* DeathIsNotPermanent: It's a (simulated) deathmatch tournament after all. You can respawn within seconds of being fragged.
* DestructibleProjectiles: Redeemer missiles can be shot down by enemy fire, and will detonate immediately.



* ShootTheBullet: Redeemer missiles can be shot down.
* SightedGunsAreLowTech: Only two guns have visible iron sights, the Enforcer and the Sniper Rifle.

to:

* ShootTheBullet: Redeemer missiles can be shot down.
* SightedGunsAreLowTech: Only two guns have visible iron sights, the Enforcer and the Sniper Rifle. Both are low-tech ballistic hardware in a world of energy weapons.

Changed: 117

Removed: 107

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1. Repair Dont Respond. 2. Not sure why the note wasn't working, so replaced it with a labelnote.


* StormingTheCastle: The Assault levels require you to do this, due to the nature of the game. Inverted in one of the maps ([=AS-Rook=]) which takes place in a castle, and where the objective is to escape.
** Done literally in AS-Mazon, where the objective is to infiltrate a castle in order to blow up a crystal.

to:

* StormingTheCastle: The Assault levels require you to do this, due to the nature of the game. Inverted in one of the maps ([=AS-Rook=]) which takes place in a castle, and where the objective is to escape.
**
escape. Done literally in AS-Mazon, where the objective is to infiltrate a castle in order to blow up a crystal.



* {{Teleportation}}: Achieved by way of plasma teleporters scattered through the maps[[note]]Notable examples include the Assault maps Overlord (for the defenders) and Rook (two plasma portals for the ''attackers''); the CaptureTheFlag maps Face and its variants (all for defense to the Redeemer and Sniper nests), High (both inside of the tower and to access the top road between bases) and Kosov (for the sniper towers); the Deathmatch maps Arcane Temple (water to top of the mountain), Deck 16 (to Redeemer), Koos Galleon and Liandri; and the Domination maps Bullet, Cryptic (from Daemon's head to the Iron Star) and Metal Dream (to the top of the Redeemer tower)[[/note]], and the Translocator item in games where it's enabled. In both cases, opponents standing in range of the teleportation exit [[LudicrousGibs become giblets]].

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* {{Teleportation}}: Achieved by way of plasma teleporters scattered through the maps[[note]]Notable maps[[labelnote:*]]Notable examples include the Assault maps Overlord (for the defenders) and Rook (two plasma portals for the ''attackers''); the CaptureTheFlag maps Face and its variants (all for defense to the Redeemer and Sniper nests), High (both inside of the tower and to access the top road between bases) and Kosov (for the sniper towers); the Deathmatch maps Arcane Temple (water to top of the mountain), Deck 16 (to Redeemer), Koos Galleon and Liandri; and the Domination maps Bullet, Cryptic (from Daemon's head to the Iron Star) and Metal Dream (to the top of the Redeemer tower)[[/note]], tower)[[/labelnote]], and the Translocator item in games where it's enabled. In both cases, opponents standing in range of the teleportation exit [[LudicrousGibs become giblets]].
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* MissionPackSequel: The game was originally intended as a multiplayer-focused ExpansionPack for ''VideoGame/{{Unreal|I}}'', but with how much content they ended up creating for it, up to and including improvements to the engine itself, the developers split it into an entirely new game. Remnants of this are seen in the files, which include all of the assets from ''Unreal'' except for the maps and the music - weapons, items and even enemies all still have their models, textures, sounds, animations and coding, and can be freely used by spawning them in from the console or plopping them into a custom map.
Is there an issue? Send a MessageReason:
again, none of those assets are used in the unmodified game, so it doesn't count


* NewWorkRecycledGraphics: The game reuses all the assets from ''VideoGame/{{Unreal}}'', sans music and maps. This had to be done out of necessity, as ''Tournament'' started life as just a multiplayer expansion of ''Unreal'', however, the amount of changes done to the game's code eventually led the team to develop a standalone product rather than an expansion. Plus, the announcement of Creator/IdSoftware's ''VideoGame/QuakeIIIArena'' reduced the amount of development time the team had in order to deliver a product, so they decided to just polish what they already have rather than innovating. In fact, playing the original campaign is as simple as dropping ''Unreal'' maps and music into their respective directories and using [[https://www.moddb.com/mods/oldskool-ampd the OldSkool mod]].
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* NewWorkRecycledGraphics: The game reuses all the assets from ''VideoGame/{{Unreal}}'', sans music and maps. This had to be done out of necessity, as ''Tournament'' started life as just a multiplayer expansion of ''Unreal'', however, the amount of changes done to the game's code eventually led the team to develop a standalone product rather than an expansion. Plus, the announcement of Creator/IdSoftware's ''VideoGame/QuakeIIIArena'' reduced the amount of development time the team had in order to deliver a product, so they decided to just polish what they already have rather than innovating. In fact, playing the original campaign is as simple as dropping ''Unreal'' maps and music into their respective directories and using [[https://www.moddb.com/mods/oldskool-ampd the OldSkool mod]].
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None


!! Tournament Deathmatch. 15 frags wins the match. Press Fire to start.[[note]]Waiting for ready signals. (Use your fire button to toggle ready!) You are READY![[/note]]

to:

!! Tournament Deathmatch. 15 frags Tropematch. 150 tropes wins the match. Press Fire to start.[[note]]Waiting for ready signals. (Use your fire button to toggle ready!) You are READY![[/note]]
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* TeleportationWithDrawbacks: The only drawback to the translocater was the beacon being damaged. Teleportation with that device was still unrestricted until the sequel.

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!!Recurring tropes from the series include:

to:

!!Recurring tropes from !! Tournament Deathmatch. 15 frags wins the series include:
match. Press Fire to start.[[note]]Waiting for ready signals. (Use your fire button to toggle ready!) You are READY![[/note]]
[[foldercontrol]]
[[folder:A-E]]



* AcidPool: Some levels have the proper acid, while others have acid ''in all but name'':
** Proper acid: CTF-Command, [=DM-Deck16][=], DOM-Gearbolt.
** Pseudo-acid: In AS-Mazon the crystal chamber's water is electrified; CTF-Dreary and ''Bonus Pack 1''[='=]s [=CTF-Hydro16=] have virus-infected water; ''Inoxx Pack''[='=]s CTF-Kosov, [=DM-KGalleon=], ''Bonus Pack 4''[='=]s DOM-Bullet, [=DOM-MetalDream=] and ''Bonus Pack 4''[='=]s [=DOM-WolfsBay=] have water areas (or take place in a prop surrounded with water) which aren't suited for swimming.
* AfterTheEnd: The game takes place after the Human-Skaarj wars, initiated with [[VideoGame/{{Unreal}} Prisoner 849's actions in the first game]] and its ExpansionPack, which left a devastated Earth, with many rebellions between groups of Earth's survivors. In fact, many of these rebellions led to the creation of the Tournaments. Many of these events are also referenced in the backstories of both maps and AI characters.
* AnnouncerChatter: Iconic enough to have carried over to other games such as ''VideoGame/LeagueOfLegends'' and server-side ''VideoGame/CounterStrike'' mods.
* AntiFrustrationFeatures: The [=OldUnreal=] patch introduced some needed Quality-of-Life features and options such as raw mouse input (and a [=DirectInput=] option which uses [=DI8=] instead of UT's old [=DI3=]), automatic scaling for crosshair and fonts, new renderers, and widescreen support.



* ArrowCam:
** The Redeemer's secondary fire allows you to take control of the missile, and guide it around until it explodes. You are left vulnerable, since you can't see what's happening around you in this mode, though.
** Being gibbed at any point leads the player to a "head bouncing around-cam" shot.



* ArtificialGill: The SCUBA Gear from VideoGame/{{Unreal}} reappears in the map [=AS-OceanFloor=].



* ATeamFiring: Low-level bots behave like this. Don't try it yourself, or you'll get murdered.
* AttractMode: In the console versions, though you see the action from a camera, and not from someone's POV.



* BatmanCanBreatheInSpace: Several of the maps take place in outer space. The maps are all low-grav, but missteps are usually punished with death:
** [[FloatingContinent CTF-Face]] and its derivatives (''Inoxx Pack''[='=]s CTF-Face][ and ''Bonus Pack 4''[='=]s CTF-Face-SE) take place in an asteroid with two towers.
** [[FloatingContinent DM-Barricade]] takes place in an asteroid with a castle embedded on it. The castle has several "dead ends" where the usual final wall is just an exit to outer space.
** [[CoolShip DM-Hyperblast]] lets you go outside of the ship during its transit. The map's description describes this as a result of "magnetic anti-vacuum resonance" technology allowing for extended stays outside a ship.
** [[HighAltitudeBattle DM-Morpheus]] takes place atop three very high skyscrapers which reach all the way to outer space.
** DM-Phobos takes place in a satellite surrounding the planet Mars.
** DM-Pyramid takes place on a floating three-tiered, well, pyramid.
** [=DM-SpaceNoxx=] from the ''Inoxx Pack'' takes place in a floating platform.
* BeamSpam: Any Instagib match with many players.
* {{BFG}}: The Redeemer.



* {{Bowdlerize}}: The [=PS2=] port changes "Die, bitch!" to merely, "Die!". You also have the option to disable the mature taunts in the PC version.

to:

* {{Bowdlerize}}: BloodSport: A series of legalized leagues and bloody public exhibitions where the only way to win is to kill your opponents in different ways.
* BondOneLiner: Taunts... for the most part.
* BookEnds: Your character fights 1on1 battles at the beginning (DM-Oblivion) and the end ([=DM-HyperBlast=]) in {{Cool Starship}}s. The first fight is aboard a ship transporting newcomers, the second is the FinalBoss's own ship.
* BoomHeadshot: Despite that the first ''Unreal'' game already allowed the player to nail headshots with the Rifle, this is the game which introduced the Headshot announcement. This later carried on to many games.
* BossRush: The console version's Challenge ladder pits you against four bosses in four different matches in consecutive order.
* {{Bowdlerize}}:
**
The [=PS2=] port changes "Die, bitch!" to merely, "Die!". You also have the option to disable the "Die!".
** The PC version allows
mature taunts to be disabled.
* CaptureTheFlag: The other TropeCodifier.
* ChainsawGood: With a ShoutOut to Doom.
** Same goes for the Ripper
in the PC version.same game. The secondary fire launched an explosive saw disc. Insta-kill for both modes if you aimed for the neck.
* CharacterCustomization: Divided into models (the overall shape of your character, divided by default into two variations for male and female humans plus others like Xan and the Skaarj hybrids), skins (the actual appearance, depending on the model), individual faces for each skin, and voices (which are only limited based on gender).
* ChuckCunninghamSyndrome: Several characters were only mentioned in this game, the most notorious ones are Jerl Liandri (billionaire creator of the Tournament and owner of Liandri Mining Corp.) and Jihan Nyhn (weapons smuggler who owned the Iron Guard team before his assassination). Others such as Tournament Master Kilbragh (owner of the Cryptic domination arena) and Flabeline Xion (an artist who was murdered by Fuego, her then-bodyguard) are mentioned only in this game as well.
* {{Combos}}: Double Kill. Multi Kill! ULTRA KILL!! '''M-M-M-M-M-MONSTER KILL!!!'
%% Ludicrous Kill and Holy Shit don't belong in this game, they are for [=UT2004=] and UT3 which have their own pages.
* CompetitiveMultiplayer: It even has everything for all the flavors, some depending of the game.
* ContinuityNod:
** The team logos are references to ''VideoGame/{{Unreal|I}}''. The blue team one is the [[PrisonShip Vortex Rikers]] logo, a lightning bolt with three bars, the green team one (also the model for the Damage Amplifier) is the [[ProudWarriorRaceGuy Skaarj]] [[WolverineClaws Razik]], and the yellow team one is the Mercenaries logo.
** The levels [=DM-Deck16][=], [=DM-Curse][=], [=DM-Morbias][=], [=DM-HealPod][=], [=DM-Mojo][=], [=DM-Cybrosis][=] and [=DM-Shrapnel][=] were taken (and modified) from VideoGame/{{Unreal|I}} and it's Fusion Mappack.
** The description for Luthienne, one of the Ladder's bots, has a reference to the ISV-Kran from VideoGame/{{Unreal|I}}:
--> ''"Having survived the Wreck of the ISV-Kran, Luthienne was forced to watch all her friends and crewmates die at the hands of the Skaarj until she and 3 others were rescued two years later. Irreparably scarred by her experience, she has entered the Tournament to confront her inner demons and ultimately to silence them through her own death."''



* ConveyorBeltODoom: The aptly named [=DM-Conveyor=] has a conveyor belt traversing most of the lower level up to an elevation towards the middle level.
* CoolBoat:
** [=DM-KGalleon=], with the K standing for "Koos". An older galleon complete with a captain chamber and lower decks, where it's also possible to reach the crow's nest for [[{{BFG}} a powerful goodie]].
** You must take control of one in [=AS-Frigate=].
** [=DOM-WolfsBay=] is a cool ''hover''boat.
* CoolStarship: [=DM-Oblivion=] and [=DM-HyperBlast=] take place in two spaceships; the former completely on the inside, and the latter with the possibility of fighting outside.
* CoolTrain: [=AS-HiSpeed=] has the attacking team fighting for the control of one.
* CrateExpectations: You can find some goodies by getting near some crates in DM-Stalwart.
* CreatorCameo:
** The map DM-Codex has a secret room with a photo of the level designer behind it.
** The map [[CoolStarship CTF-Orbital]] has, in the ceilings of both flag bases, the Digital Extremes logo.
%% Ludicrous Kill and Holy Shit don't belong in this game, they are for [=UT2004=] and UT3 which have their own pages.



* GangstaStyle: The Enforcer's alternative fire, much like the preceeding Automag. For double coolness points, this game lets you do it [[GunsAkimbo with two Enforcers at once]].
* IShallTauntYou: The first major game to have bots ''actively'' troll and mock players after scoring a frag. The player could counter this by activating 'Auto Taunt' option, which would allow their character to also mock the bots (and human players) after scoring a frag.
* ImprobableAimingSkills: On higher difficulties this is an EnforcedTrope, as bots increase their accuracy to 100% or near, depending on their individual settings.
* LargeHamAnnouncer: Your gaming experience isn't complete without a booming voice yelling "M-M-M-M-MONSTER KILL!".
* LoadsAndLoadsOfCharacters: Your player character is [[FeaturelessProtagonist somewhat generic]] (no personality - there's not much of a storyline, duh) and is just fighting in the tournaments to usurp the current champion.
* MoreDakka: The minigun.
* NoOSHACompliance: Lampshaded in many of the stages: it's stated Liandri confiscated the factories involved due to unsafe working conditions, and then turned the facilities into arenas. It's noted in the description for DM-Fractal that "real life" venues of this nature tend to be more popular with spectators than purpose-built arenas.
* QuadDamage: The Damage Amplifier.
* UpdatedRerelease:
** GameOfTheYearEdition: This included three bonus packs, the S3 Compressed Textures, and the mods ''[=ChaosUT=]'' and ''Rocket Arena''.
** The [=PS2=]/DC editions included most of the Bonus Packs' stuff, plus original content.
** It should be noted that all of the upgrades and features available in the updated releases (sans for some of the exclusive maps of the console versions) are also available as free downloads to the owners of the original game.

!Tropes exclusive to this installment includes:
[[foldercontrol]]

[[folder:Map related tropes]]
* AcidPool: Some levels have the proper acid, while others have acid ''in all but name'':
** Proper acid: CTF-Command, [=DM-Deck16][=], DOM-Gearbolt.
** Pseudo-acid: In AS-Mazon the crystal chamber's water is electrified; CTF-Dreary and ''Bonus Pack 1''[='=]s [=CTF-Hydro16=] have virus-infected water; ''Inoxx Pack''[='=]s CTF-Kosov, [=DM-KGalleon=], ''Bonus Pack 4''[='=]s DOM-Bullet, [=DOM-MetalDream=] and ''Bonus Pack 4''[='=]s [=DOM-WolfsBay=] have water areas (or take place in a prop surrounded with water) which aren't suited for swimming.
* BatmanCanBreatheInSpace: Several of the maps take place in outer space. The maps are all low-grav, but missteps are usually punished with death:
** [[FloatingContinent CTF-Face]] and its derivatives (''Inoxx Pack''[='=]s CTF-Face][ and ''Bonus Pack 4''[='=]s CTF-Face-SE) take place in an asteroid with two towers.
** [[FloatingContinent DM-Barricade]] takes place in an asteroid with a castle embedded on it. The castle has several "dead ends" where the usual final wall is just an exit to outer space.
** [[CoolShip DM-Hyperblast]] lets you go outside of the ship during its transit. The map's description describes this as a result of "magnetic anti-vacuum resonance" technology allowing for extended stays outside a ship.
** [[HighAltitudeBattle DM-Morpheus]] takes place atop three very high skyscrapers which reach all the way to outer space.
** DM-Phobos takes place in a satellite surrounding the planet Mars.
** DM-Pyramid takes place on a floating three-tiered, well, pyramid.
** [=DM-SpaceNoxx=] from the ''Inoxx Pack'' takes place in a floating platform.
* BookEnds: [=DM-Oblivion=] and [=DM-Hyperblast=], the first and last maps in the Tournament, are both spaceships flying through hyperspace - the first taking you to the Tournament proper, the last pitting you against the Champion.
* ConveyorBeltODoom: The aptly named [=DM-Conveyor=].
* CoolBoat:
** [=DM-KGalleon=], with the K standing for "Koos". An older galleon complete with a captain chamber and lower decks, where it's also possible to reach the crow's nest for [[{{BFG}} a powerful goodie]].
** You must take control of one in [=AS-Frigate=].
** [=DOM-WolfsBay=] is a cool ''hover''boat.
* CoolStarship: [=DM-Oblivion=], [=DM-HyperBlast=].
* CoolTrain: [=AS-HiSpeed=] has the attacking team fighting for the control of one.
* CrateExpectations: You can find some goodies by getting near some crates in DM-Stalwart.

to:

* GangstaStyle: The Enforcer's alternative fire, much like the preceeding Automag. For double coolness points, this game lets you do it [[GunsAkimbo with two Enforcers at once]].
* IShallTauntYou: The first major game to have bots ''actively'' troll and mock players after scoring a frag. The player could counter this by activating 'Auto Taunt' option, which would allow their character to also mock the bots (and human players) after scoring a frag.
* ImprobableAimingSkills: On higher difficulties this is an EnforcedTrope, as bots increase their accuracy to 100% or near, depending on their individual settings.
* LargeHamAnnouncer: Your gaming experience isn't complete without a booming voice yelling "M-M-M-M-MONSTER KILL!".
* LoadsAndLoadsOfCharacters: Your player character is [[FeaturelessProtagonist somewhat generic]] (no personality - there's not much of a storyline, duh) and is just fighting in the tournaments to usurp the current champion.
* MoreDakka: The minigun.
* NoOSHACompliance: Lampshaded in many of the stages: it's stated Liandri confiscated the factories involved due to unsafe working conditions, and then turned the facilities into arenas.
DeathIsNotPermanent: It's noted in the description for DM-Fractal that "real life" venues of this nature tend to be more popular with spectators than purpose-built arenas.
* QuadDamage: The Damage Amplifier.
* UpdatedRerelease:
** GameOfTheYearEdition: This included three bonus packs, the S3 Compressed Textures, and the mods ''[=ChaosUT=]'' and ''Rocket Arena''.
** The [=PS2=]/DC editions included most of the Bonus Packs' stuff, plus original content.
** It should be noted that all of the upgrades and features available in the updated releases (sans for some of the exclusive maps of the console versions) are also available as free downloads to the owners of the original game.

!Tropes exclusive to this installment includes:
[[foldercontrol]]

[[folder:Map related tropes]]
* AcidPool: Some levels have the proper acid, while others have acid ''in all but name'':
** Proper acid: CTF-Command, [=DM-Deck16][=], DOM-Gearbolt.
** Pseudo-acid: In AS-Mazon the crystal chamber's water is electrified; CTF-Dreary and ''Bonus Pack 1''[='=]s [=CTF-Hydro16=] have virus-infected water; ''Inoxx Pack''[='=]s CTF-Kosov, [=DM-KGalleon=], ''Bonus Pack 4''[='=]s DOM-Bullet, [=DOM-MetalDream=] and ''Bonus Pack 4''[='=]s [=DOM-WolfsBay=] have water areas (or take place in
a prop surrounded with water) which aren't suited for swimming.
* BatmanCanBreatheInSpace: Several of the maps take place in outer space. The maps are all low-grav, but missteps are usually punished with death:
** [[FloatingContinent CTF-Face]] and its derivatives (''Inoxx Pack''[='=]s CTF-Face][ and ''Bonus Pack 4''[='=]s CTF-Face-SE) take place in an asteroid with two towers.
** [[FloatingContinent DM-Barricade]] takes place in an asteroid with a castle embedded on it. The castle has several "dead ends" where the usual final wall is just an exit to outer space.
** [[CoolShip DM-Hyperblast]] lets you go outside of the ship during its transit. The map's description describes this as a result of "magnetic anti-vacuum resonance" technology allowing for extended stays outside a ship.
** [[HighAltitudeBattle DM-Morpheus]] takes place atop three very high skyscrapers which reach all the way to outer space.
** DM-Phobos takes place in a satellite surrounding the planet Mars.
** DM-Pyramid takes place on a floating three-tiered, well, pyramid.
** [=DM-SpaceNoxx=] from the ''Inoxx Pack'' takes place in a floating platform.
* BookEnds: [=DM-Oblivion=] and [=DM-Hyperblast=], the first and last maps in the Tournament, are both spaceships flying through hyperspace - the first taking you to the Tournament proper, the last pitting you against the Champion.
* ConveyorBeltODoom: The aptly named [=DM-Conveyor=].
* CoolBoat:
** [=DM-KGalleon=], with the K standing for "Koos". An older galleon complete with a captain chamber and lower decks, where it's also possible to reach the crow's nest for [[{{BFG}} a powerful goodie]].
** You must take control of one in [=AS-Frigate=].
** [=DOM-WolfsBay=] is a cool ''hover''boat.
* CoolStarship: [=DM-Oblivion=], [=DM-HyperBlast=].
* CoolTrain: [=AS-HiSpeed=] has the attacking team fighting for the control of one.
* CrateExpectations: You can find some goodies by getting near some crates in DM-Stalwart.
(simulated) deathmatch tournament after all.



* DynamicDifficulty: There's an option to make the AI dynamically change its set difficulty, depending on how well the player is playing. It is designed around a 1:1 kill ratio between the player and bot, and thus gets thrown off with chokepoints that often kill those walking through.
* EarlyGameHell:
** Due to the Deathmatch ladder disabling the "Weapons Stay" option, DM-Stalwart falls into this. You're faced with two enemies who will control the items on the level and force you to be quick.
** The first rungs of the CaptureTheFlag ladder puts you in a single-way map, a very open map with snipers being a constant danger, and an asymmetrical map where your team gets every disadvantage while the enemy team gets it easy.
* {{Easter Egg}}s:
** There's a small room in [=DM-Codex=], opened by hitting a wall-lamp, which shows a picture of its creator, Cliff "[=CliffyB=]" Bleszinski.
** Firing a Redeemer missile or a Flak shell with the [[TimeStandsStill playersonly]] cheat allows you to see both a message and a face, respectively, [[MarkedBullet drawn on them]].
** The maps [=DM-Mojo][=] and [=DM-Shrapnel][=] have the UT logo hidden in some parts.
* EasyModeMockery:
** The PC version has mocking messages for the easiest difficulty setting in the Practice Session menu.
--> "They won't hurt you... much."
** In the console versions, a crying child's face represents the easiest difficulty.



* EmergencyWeapon:
** The Impact Hammer is the default melee weapon. When even the Enforcer lacks bullets, this is the weapon the players are forced to use. Primary fire is a hammer impact that can be charged in order to inflict more damage. Secondary fire is an AttackReflector and deviator which also inflicts damage.
** Matches played with the "Chainsaw Melee" mutator replaces the Hammer with the Chainsaw, which is ExactlyWhatItSaysOnTheTin. Primary fire loads the Chainsaw upon anybody on the front, while secondary does an horizontal swing guaranteed to behead anybody in front of you.
* ExactlyWhatItSaysOnTheTin: Guess what the OneHitKill Instagib mode [[LudicrousGibs does]]?



[[/folder]]

[[folder:F-Z]]



* FreezeFrameBonus: The smiley-face on the front of the Flak Cannon's projectile. The "playersonly" TimeStandsStill cheat code is the easiest way to see it.
* FunWithAcronyms:
** Many meanings were suggested for '''ASMD''', such as "Atomic Shock Matter Disruptor". WordOfGod eventually confirmed that it simply stood for "[[VulgarHumor And Suck My Dick]]".
** Similarly, the '''GES''' in the Bio Rifle name stands for "Green Exploding Shit".
* GaidenGame: Towards ''VideoGame/UnrealI''. The closest thing to a single-player campaign is the Ladder.
* GameBreakingBug:
** Due to the way the Unreal Engine 1 works, input lag in modern [=PCs=] due to the game not being able to properly handle multi core [=CPUs=] practically renders the game unplayable, unless a custom driver is installed. Some custom renderers such as Chris Dohnal's [=OpenGL=] driver alleviate this issue by introducing measures such as a framerate limiter.
** The official map [=CTF-EpicBoy=] is known to cause crashes with certain renderers due to having two internal files called "Screenshot", which is a LogicBomb for the engine.
** Due to widescreen [[TechnologyMarchesOn not being a thing at its time]], weapon display could end up occupying [[https://static.tvtropes.org/pmwiki/pub/images/ut99_gamebreakingbug_minigun.jpg most of the screen]], in some cases covering even ''the HUD'', with the worst offender being the Redeemer, which occupies [[https://static.tvtropes.org/pmwiki/pub/images/ut99_gamebreakingbug_redeemer.jpg almost the entirety of it]].
* GameMod: Several, the most famous of which is Oldskool, which lets you play the first ''Unreal'' in single-player, with a better and more customizable graphical engine and a few small touch-ups to gameplay such as giving the Automag a separate reload function. Loads of custom campaigns and maps were made for this one.
* GameplayAndStorySegregation:
** The Redeemer's description claims that it's exhausted after just one shot, but if you're patient and/or lucky, you can grab a second missile for it without having to launch the first one beforehand.
** The manual claims the Pulse Gun's magazine only holds 50 rounds at a time and has to be replaced, but in-game you can just [[BottomlessMagazines fire away as long as you have ammo.]]
* GangstaStyle: The Enforcer's alternative fire, much like the preceeding Automag. For double coolness points, this game lets you do it [[GunsAkimbo with two Enforcers at once]].



* GatlingGood: The minigun and pulse gun.
* TheGovernment: The New Earth Government.
* GreenRocks: Blue glowing crystals (tarydium) that pretty much everyone uses as a power source. Similar to RealLife nuclear power, in that it produces dangerous waste material when used for such a purpose. Unlike nuclear power, said waste is then used as ammo for the Bio Rifle.



* HaveANiceDaySmile:
** As a consolation for unfortunate recipients of live flak cannon grenade rounds, the front end of each grenade is adorned with one of these.
** Although non-canon, the GameOfTheYearEdition contained a mod known as ''[=ChaosUT=]'' on the second disk. This mod has an ActionBomb with a smiling face that chases enemies.
* HaveANiceDeath: "W was X'd by Y's Z."[[note]]W = victim, X = cause of death, Y = killer, Z = weapon.[[/note]] There are also unique messages for deaths from things like falling too far, falling into lava or deep space, drowning, [[TooDumbToLive trying to rocket/hammer jump with too few hit points]], and so on.



* IShallTauntYou: The first major game to have bots ''actively'' troll and mock players after scoring a frag. The player could counter this by activating 'Auto Taunt' option, which would allow their character to also mock the bots (and human players) after scoring a frag.
* ImprobableAimingSkills: On higher difficulties this is an EnforcedTrope, as bots increase their accuracy to 100% or near, depending on their individual settings.
* ImprovisedWeapon: The Impact Hammer and Pulse Gun are mining tools (pneumatic drill and cutting torch respectively), while the Bio-Rifle uses waste material produced from Tarydium crystals.
* InstantWinCondition: The Assault gamemode consists of two phases: in the first round, the Red team assumes the attacking role, and the Blue team the defending role. After the first phase ends (either by objective completion or time running out), both teams switch roles, with the Blue team attacking and the Red team defending. In this round, the Blue team wins if they complete more objectives than the Red team did in the first phase, in case the first phase ended with the Red team not managing to complete every objective, regardless of time left for the objectives to be completed.



* LavaPit: Some of the levels.

to:

* LargeHamAnnouncer: Your gaming experience isn't complete without a booming voice yelling "M-M-M-M-MONSTER KILL!".
* LavaPit: Some of the levels.levels feature an inescapable lava pit such as [=CTF-EternalCave=] and the ''Epic Bonus Pack''[='=]s DM-Mojo][.



* LevelEditor: The retail game came with the same one as VideoGame/{{Unreal}}, [=UnrealEd 1.0=]. Patches from 425 onwards, and the [[UpdatedRerelease GOTY edition]], comes with [=UnrealEd 2.0=]. The [=OldUnreal=] patch [=v469a=] upgraded it to their improved version of ''VideoGame/{{Unreal|I}}''[='=]s 2.2.
* LightningGun: The Pulse Gun has an alternate fire mode that releases a plasma stream up to 100 meters.
* LoadsAndLoadsOfCharacters: Your player character is [[FeaturelessProtagonist somewhat generic]] (no personality - there's not much of a storyline, duh) and is just fighting in the tournaments to usurp the current champion.
* MarkedBullet:
** Flak shells have a smile face painted on the front, but require a high texture resolution to see.
** The Redeemer has ''Adios!'' written on the side.
* MegaCorp: Liandri and Phayder.
* MeleeATrois: The gametypes Domination and Team Deathmatch allowed battles of 3 and 4 teams.



* MoreDakka: The minigun.
* NoCampaignForTheWicked:
** Official characters not belonging to the Male/Female Soldier or Male/Female Commando classes cannot be selected in the Ladder.
** Inside of the accepted models, only the skins belonging to certain teams can be chosen, meaning players can't play as Metal Guards nor War Machines for the Male/Female Soldier Class and no Aphex for the Female Commando class.
* NoOneCouldSurviveThat: The 'feign death' function can at times be incredibly useful if used correctly.
* NoOSHACompliance: Lampshaded in many of the stages: it's stated Liandri confiscated the factories involved due to unsafe working conditions, and then turned the facilities into arenas. It's noted in the description for DM-Fractal that "real life" venues of this nature tend to be more popular with spectators than purpose-built arenas.



* OneHitKill:
** No matter how much health, armor, or shield you have, get shot by a fully charged Bio goop, a well-placed Shock Combo with [[QuadDamage Double Damage/Damage Amplifier]], a full pack of 6 rockets, or the [[{{BFG}} Redeemer]], and you're gone for good.
** Instagib mode only has one weapon, a special red Shock Rifle, that [[ExactlyWhatItSaysOnTheTin instantly gibs enemies with one hit]].[[note]]A Redeemer will also sometimes be on the map, because it, too, is a OneHitKill.]]
* PlayingPossum: The game allows the player to feign death.
* PlayingTennisWithTheBoss: The Impact Hammer can reflect rockets.
* QuadDamage: The Damage Amplifier.



* ScrewTheRulesIHaveMoney: The Liandri Mining Corporation. Just look at any description on any game starting with this one which mentions them. Hell, they even were one of the main forces behind the Tournament itself!
* SetSwordsToStun: An automag bullet in the brain? No problem, it hurts a bit, but it only takes away 25 HP. Shock Rifle blast to the face? More dangerous, you lose 50 HP. There are however weapons that can insta-kill in certain circumstances, such as the Flak Cannon from close range, a direct hit from the Rocket Launcher, or a head/neckshot with the Sniper Rifle/Ripper.
* ShootTheBullet: Redeemer missiles can be shot down.
* SightedGunsAreLowTech: Only two guns have visible iron sights, the Enforcer and the Sniper Rifle.
* SmallRoleBigImpact: [=FenTech=] Incorporated. Their small role? They were only mentioned in this game, and in only two separate bios from two players from separate teams who were created by them. Their big impact? One of said players is [[LivingLegend Malcolm]], a chemical killer who went on to lead [[BadassArmy Thunder Crash]], dethrone corrupt champion [[TheDreaded Xan Kriegor]] and dominate the Liandri Grand Tournament for almost a decade. And that's just InUniverse, as Malcolm also became the SeriesMascot.
* SpotlightStealingSquad: Perhaps done intentionally, but the award goes to Thunder Crash. ([[VideoGame/UnrealTournamentIII A.K.A. "Thunder Cash"]]) They are the first squad you're shown while starting a new ladder, if you select another team, they take their place in the ladder, they are the only full team to return intact in ''VideoGame/UnrealTournament2004'', (Iron Guard and Iron Skull came reformed, as well as the Guards and the Necris Black Legion in [=UT3=]) and, well... we all know what happened to their leader, [[WolverinePublicity Malcolm]].
* StandardFPSGuns: Averted. Most of the weaponry has a different feel to it, and one of the main selling points is that its weapons invariably have a SecondaryFire.
** The Impact Hammer is the melee weapon, in the form of a pneumatic piston. The primary fire charges the piston. The alternative fire is an AttackReflector.
** The {{Chainsaw|Good}} replaces the Impact Hammer in the Chainsaw Melee mutator. The alternate fire [[OffWithHisHead decapitates opponents]].
** The Translocator, available in non-Deathmatch modes like Domination and Assault. Not really a weapon (barring the ability to TeleFrag) but quite useful. The primary fire shoots a beacon, and from there primary fire retrieves it and alternate fire teleports you to it. Opponents can shoot the beacon and make it malfunction – you can't retrieve it with primary fire and will TeleFrag yourself if you try to teleport with it. The only way to fix it is to walk over the beacon to pick it up.
** The Enforcer is a {{hitscan}} automatic pistol. Players start with only one, but they can [[GunsAkimbo dual-wield]] them if they claim one from a foe's corpse. The alternative fire is a GangstaStyle fire, raising fire rate at the cost of accuracy. Shares ammo with the Minigun.
** The GES Bio Rifle shoots radioactive green glop in a parabolic arc. Primary fire flings a single ball; secondary fire charges up to eight balls together into a giant cluster mine. The glop hangs around for a bit on whatever surface it hits, doing damage to whatever touches it, and then explodes, doing damage to anything near it.
** The ASMD Shock Rifle's primary fire produces a moderately powerful hitscan [[EnergyWeapon laser beam]] with a lot of {{knockback}}, with secondary fire sending off a fairly weak and {{painfully slow|Projectile}} EnergyBall. The weapon's true power lies in the fact the energy ball explodes if shot with the primary fire beam, doing massive damage at the cost of extra ammo.
** The Pulse Gun is the assault rifle analogue, shooting fast-moving (but not hitscan) energy balls. The alternate mode is a short-range LightningGun.
** The Ripper shoots sawblades which can ricochet off walls and around corners. The alternative fire shoots exploding, though non-ricocheting, sawblades. Headshots (or hits to the neck area) deal extra damage and decapitate on kill.
** The Minigun is a typical machine gun. Altfire makes it go twice as fast, but at the cost of accuracy. Shares ammo pool with the Enforcer(s).
** The Flak Cannon is a shotgun on steroids: primary fire shoots a load of shrapnel that bounces off solid surfaces. The alternative fire lobs the shell instead of firing it; the shell explodes upon impact with an object or surface, showering anything nearby with shrapnel.
** The Rocket Launcher can shoot between one and six rockets at a time, in either a horizontal pattern or a tight cluster if you hold altfire while charging it up. The alternative fire lobs them as bouncy grenades instead.
** The Sniper Rifle is ExactlyWhatItSaysOnTheTin. The alternative fire toggles in and out of using the scope. Headshots are instant kills for unarmored enemies, and the helmet pickup specifically renders you immune to ''one'' headshot.
** And finally, the Redeemer is the tactical mini-nuke. Primary fire launches it as a straight-flying rocket; alternative fire is a PlayerGuidedMissile, where you can hit primary fire to detonate it without having to hit a surface or player.



* SwissArmyWeapon: With their alternate firing modes, almost every weapon is one of these. Special mention goes to the Shock Rifle and the Rocket Launcher, each of which has ''more'' than two ways of killing opponents.
* {{Teleportation}}: Achieved by way of plasma teleporters scattered through the maps[[note]]Notable examples include the Assault maps Overlord (for the defenders) and Rook (two plasma portals for the ''attackers''); the CaptureTheFlag maps Face and its variants (all for defense to the Redeemer and Sniper nests), High (both inside of the tower and to access the top road between bases) and Kosov (for the sniper towers); the Deathmatch maps Arcane Temple (water to top of the mountain), Deck 16 (to Redeemer), Koos Galleon and Liandri; and the Domination maps Bullet, Cryptic (from Daemon's head to the Iron Star) and Metal Dream (to the top of the Redeemer tower)[[/note]], and the Translocator item in games where it's enabled. In both cases, opponents standing in range of the teleportation exit [[LudicrousGibs become giblets]].
* TeleporterAccident: In addition to {{Tele Frag}}s, if you damage someone's Translocator beacon, they'll die instantly if they try to teleport to it.
* ThereCanBeOnlyOne: Last Man Standing.
* ThereIsNoKillLikeOverkill: The Redeemer being a personal, portable, potentially remote-guided tactical nuclear missile. In addition, it has a very large area effect.



* TropeCodifier: The game didn't invent the {{announcer|Chatter}} announcing everything in [[LargeHam an overblown way]] and the [[OneHitPointWonder Instagib]] and CaptureTheFlag modes, among other things, but it ''did'' make them popular.
* UniversalAmmunition: The Enforcer and Minigun share ammo.
* UnlockableContent:
** In the PC version, [[FinalBoss Xan]]. After v469, the Skaarj Hybrids can be unlocked for ladder play.
** In the [=PS2=] version, the ladder maps and nine characters.
** In the DC version, the ladder maps.
* UpdatedRerelease:
** GameOfTheYearEdition: This included three bonus packs, the S3 Compressed Textures, and the mods ''[=ChaosUT=]'' and ''Rocket Arena''.
** The [=PS2=]/DC editions included most of the Bonus Packs' stuff, plus original content.
** It should be noted that all of the upgrades and features available in the updated releases (sans for some of the exclusive maps of the console versions) are also available as free downloads to the owners of the original game.




[[folder:Gameplay tropes]]
* ArrowCam:
** The Redeemer's secondary fire allows you to take control of the missile, and guide it around until it explodes. You are left vulnerable, since you can't see what's happening around you in this mode, though.
** Being gibbed at any point leads the player to a "head bouncing around-cam" shot.
* ArtificialGill: The SCUBA Gear from VideoGame/{{Unreal}} reappears in the map [=AS-OceanFloor=].
* ATeamFiring: Low-level bots behave like this. Don't try it yourself, or you'll get murdered.
* BeamSpam: Any Instagib match with many players.
* {{BFG}}: The Redeemer.
* BookEnds: Your character fights 1on1 battles at the beginning (DM-Oblivion) and the end ([=DM-HyperBlast=]) in {{Cool Starship}}s. The first fight is aboard a ship transporting newcomers, the second is the FinalBoss's own ship.
* BossRush: The console version's Challenge ladder pits you against four bosses in four different matches in consecutive order.
* CaptureTheFlag: The other TropeCodifier.
* ChainsawGood: With a ShoutOut to Doom.
** Same goes for the Ripper in the same game. The secondary fire launched an explosive saw disc. Insta-kill for both modes if you aimed for the neck.
* CompetitiveMultiplayer: It even has everything for all the flavors, some depending of the game.
* DeathIsNotPermanent: It's a (simulated) deathmatch tournament after all.
* DynamicDifficulty: There's an option to make the AI dynamically change its set difficulty, depending on how well the player is playing. It is designed around a 1:1 kill ratio between the player and bot, and thus gets thrown off with chokepoints that often kill those walking through.
* EarlyGameHell:
** Due to the Deathmatch ladder disabling the "Weapons Stay" option, DM-Stalwart falls into this. You're faced with two enemies who will control the items on the level and force you to be quick.
** The first rungs of the CaptureTheFlag ladder puts you in a single-way map, a very open map with snipers being a constant danger, and an asymmetrical map where your team gets every disadvantage while the enemy team gets it easy.
* EasyModeMockery:
** The PC version has mocking messages for the easiest difficulty setting in the Practice Session menu.
--> "They won't hurt you... much."
** In the console versions, a crying child's face represents the easiest difficulty.
%%* EmergencyWeapon: The Impact Hammer. (ZCE)
* ExactlyWhatItSaysOnTheTin: Guess what the OneHitKill Instagib mode [[LudicrousGibs does]]?
%%* FacklerScaleOfFPSRealism: Way up. (ZCE)
* GaidenGame: Towards ''VideoGame/UnrealI''. The closest thing to a single-player campaign is the Ladder.
* GameMod: Several, the most famous of which is Oldskool, which lets you play the first ''Unreal'' in single-player, with a better and more customizable graphical engine and a few small touch-ups to gameplay such as giving the Automag a separate reload function. Loads of custom campaigns and maps were made for this one.
* GameplayAndStorySegregation:
** The Redeemer's description claims that it's exhausted after just one shot, but if you're patient and/or lucky, you can grab a second missile for it without having to launch the first one beforehand.
** The manual claims the Pulse Gun's magazine only holds 50 rounds at a time and has to be replaced, but in-game you can just [[BottomlessMagazines fire away as long as you have ammo.]]
* GatlingGood: The minigun and pulse gun.
* ImprovisedWeapon: The Impact Hammer and Pulse Gun are mining tools (pneumatic drill and cutting torch respectively), while the Bio-Rifle uses waste material produced from Tarydium crystals.
* InstantWinCondition: The Assault gamemode consists of two phases: in the first round, the Red team assumes the attacking role, and the Blue team the defending role. After the first phase ends (either by objective completion or time running out), both teams switch roles, with the Blue team attacking and the Red team defending. In this round, the Blue team wins if they complete more objectives than the Red team did in the first phase, in case the first phase ended with the Red team not managing to complete every objective, regardless of time left for the objectives to be completed.
* LightningGun: The Pulse Gun.
* MeleeATrois: The gametypes Domination and Team Deathmatch allowed battles of 3 and 4 teams.
* NoCampaignForTheWicked:
** Official characters not belonging to the Male/Female Soldier or Male/Female Commando classes cannot be selected in the Ladder.
** Inside of the accepted models, only the skins belonging to certain teams can be chosen, meaning players can't play as Metal Guards nor War Machines for the Male/Female Soldier Class and no Aphex for the Female Commando class.
* NoOneCouldSurviveThat: The 'feign death' function can at times be incredibly useful if used correctly.
* OneHitKill:
** No matter how much health, armor, or shield you have, get shot by a fully charged Bio goop, a well-placed Shock Combo with [[QuadDamage Double Damage/Damage Amplifier]], a full pack of 6 rockets, or the [[{{BFG}} Redeemer]], and you're gone for good.
** Instagib mode only has one weapon, a special red Shock Rifle, that [[ExactlyWhatItSaysOnTheTin instantly gibs enemies with one hit]].[[note]]A Redeemer will also sometimes be on the map, because it, too, is a OneHitKill.]]
* PlayingPossum: The game allows the player to feign death.
* PlayingTennisWithTheBoss: The Impact Hammer can reflect rockets.
* SetSwordsToStun: An automag bullet in the brain? No problem, it hurts a bit, but it only takes away 25 HP. Shock Rifle blast to the face? More dangerous, you lose 50 HP. There are however weapons that can insta-kill in certain circumstances, such as the Flak Cannon from close range, a direct hit from the Rocket Launcher, or a head/neckshot with the Sniper Rifle/Ripper.
* ShootTheBullet: Redeemer missiles can be shot down.
* SightedGunsAreLowTech: Only two guns have visible iron sights, the Enforcer and the Sniper Rifle.
* StandardFPSGuns: Averted. Most of the weaponry has a different feel to it, and one of the main selling points is that its weapons invariably have a SecondaryFire.
** The Impact Hammer is the melee weapon, in the form of a pneumatic piston. The primary fire charges the piston. The alternative fire is an AttackReflector.
** The {{Chainsaw|Good}} replaces the Impact Hammer in the Chainsaw Melee mutator. The alternate fire [[OffWithHisHead decapitates opponents]].
** The Translocator, available in non-Deathmatch modes like Domination and Assault. Not really a weapon (barring the ability to TeleFrag) but quite useful. The primary fire shoots a beacon, and from there primary fire retrieves it and alternate fire teleports you to it. Opponents can shoot the beacon and make it malfunction – you can't retrieve it with primary fire and will TeleFrag yourself if you try to teleport with it. The only way to fix it is to walk over the beacon to pick it up.
** The Enforcer is a {{hitscan}} automatic pistol. Players start with only one, but they can [[GunsAkimbo dual-wield]] them if they claim one from a foe's corpse. The alternative fire is a GangstaStyle fire, raising fire rate at the cost of accuracy. Shares ammo with the Minigun.
** The GES Bio Rifle shoots radioactive green glop in a parabolic arc. Primary fire flings a single ball; secondary fire charges up to eight balls together into a giant cluster mine. The glop hangs around for a bit on whatever surface it hits, doing damage to whatever touches it, and then explodes, doing damage to anything near it.
** The ASMD Shock Rifle's primary fire produces a moderately powerful hitscan [[EnergyWeapon laser beam]] with a lot of {{knockback}}, with secondary fire sending off a fairly weak and {{painfully slow|Projectile}} EnergyBall. The weapon's true power lies in the fact the energy ball explodes if shot with the primary fire beam, doing massive damage at the cost of extra ammo.
** The Pulse Gun is the assault rifle analogue, shooting fast-moving (but not hitscan) energy balls. The alternate mode is a short-range LightningGun.
** The Ripper shoots sawblades which can ricochet off walls and around corners. The alternative fire shoots exploding, though non-ricocheting, sawblades. Headshots (or hits to the neck area) deal extra damage and decapitate on kill.
** The Minigun is a typical machine gun. Altfire makes it go twice as fast, but at the cost of accuracy. Shares ammo pool with the Enforcer(s).
** The Flak Cannon is a shotgun on steroids: primary fire shoots a load of shrapnel that bounces off solid surfaces. The alternative fire lobs the shell instead of firing it; the shell explodes upon impact with an object or surface, showering anything nearby with shrapnel.
** The Rocket Launcher can shoot between one and six rockets at a time, in either a horizontal pattern or a tight cluster if you hold altfire while charging it up. The alternative fire lobs them as bouncy grenades instead.
** The Sniper Rifle is ExactlyWhatItSaysOnTheTin. The alternative fire toggles in and out of using the scope. Headshots are instant kills for unarmored enemies, and the helmet pickup specifically renders you immune to ''one'' headshot.
** And finally, the Redeemer is the tactical mini-nuke. Primary fire launches it as a straight-flying rocket; alternative fire is a PlayerGuidedMissile, where you can hit primary fire to detonate it without having to hit a surface or player.
* SwissArmyWeapon: With their alternate firing modes, almost every weapon is one of these. Special mention goes to the Shock Rifle and the Rocket Launcher, each of which has ''more'' than two ways of killing opponents.
* Teleportation: Achieved by way of plasma teleporters scattered through the maps[[note]]Notable examples include the Assault maps Overlord (for the defenders) and Rook (two plasma portals for the ''attackers''); the CaptureTheFlag maps Face and its variants (all for defense to the Redeemer and Sniper nests), High (both inside of the tower and to access the top road between bases) and Kosov (for the sniper towers); the Deathmatch maps Arcane Temple (water to top of the mountain), Deck 16 (to Redeemer), Koos Galleon and Liandri; and the Domination maps Bullet, Cryptic (from Daemon's head to the Iron Star) and Metal Dream (to the top of the Redeemer tower)[[/note]], and the Translocator item in games where it's enabled. In both cases, opponents standing in range of the teleportation exit [[LudicrousGibs become giblets]].
* TeleporterAccident: In addition to {{Tele Frag}}s, if you damage someone's Translocator beacon, they'll die instantly if they try to teleport to it.
* ThereCanBeOnlyOne: Last Man Standing.
* ThereIsNoKillLikeOverkill: The Redeemer being a personal, portable, potentially remote-guided tactical nuclear missile. In addition, it has a very large area effect.
* UniversalAmmunition: The Enforcer and Minigun share ammo.
* UnlockableContent:
** In the PC version, [[FinalBoss Xan]].
** In the [=PS2=] version, the ladder maps and nine characters.
** In the DC version, the ladder maps.
[[/folder]]

[[folder:Misc tropes]]
* AfterTheEnd: The game takes place after the Human-Skaarj wars, initiated with [[VideoGame/{{Unreal}} Prisoner 849's actions in the first game]] and its ExpansionPack, which left a devastated Earth, with many rebellions between groups of Earth's survivors. In fact, many of these rebellions led to the creation of the Tournaments. Many of these events are also referenced in the backstories of both maps and AI characters.
* AnnouncerChatter: Iconic enough to have carried over to other games such as ''VideoGame/LeagueOfLegends'' and server-side ''VideoGame/CounterStrike'' mods.
* AntiFrustrationFeatures: The [=OldUnreal=] patch introduced some needed Quality-of-Life features and options such as raw mouse input (and a [=DirectInput=] option which uses [=DI8=] instead of UT's old [=DI3=]), automatic scaling for crosshair and fonts, new renderers, and widescreen support.
* AttractMode: In the console versions, though you see the action from a camera, and not from someone's POV.
* BloodSport
* BondOneLiner: Taunts... for the most part.
* BoomHeadshot: Despite that the first ''Unreal'' game already allowed the player to nail headshots with the Rifle, this is the game which introduced the Headshot announcement. This later carried on to many games.
* CharacterCustomization: Divided into models (the overall shape of your character, divided by default into two variations for male and female humans plus others like Xan and the Skaarj hybrids), skins (the actual appearance, depending on the model), individual faces for each skin, and voices (which are only limited based on gender).
* ChuckCunninghamSyndrome: Several characters were only mentioned in this game, the most notorious ones are Jerl Liandri (billionaire creator of the Tournament and owner of Liandri Mining Corp.) and Jihan Nyhn (weapons smuggler who owned the Iron Guard team before his assassination). Others such as Tournament Master Kilbragh (owner of the Cryptic domination arena) and Flabeline Xion (an artist who was murdered by Fuego, her then-bodyguard) are mentioned only in this game as well.
* ContinuityNod:
** The team logos are references to ''VideoGame/{{Unreal|I}}''. The blue team one is the [[PrisonShip Vortex Rikers]] logo, a lightning bolt with three bars, the green team one (also the model for the Damage Amplifier) is the [[ProudWarriorRaceGuy Skaarj]] [[WolverineClaws Razik]], and the yellow team one is the Mercenaries logo.
** The levels [=DM-Deck16][=], [=DM-Curse][=], [=DM-Morbias][=], [=DM-HealPod][=], [=DM-Mojo][=], [=DM-Cybrosis][=] and [=DM-Shrapnel][=] were taken (and modified) from VideoGame/{{Unreal|I}} and it's Fusion Mappack.
** The description for Luthienne, one of the Ladder's bots, has a reference to the ISV-Kran from VideoGame/{{Unreal|I}}:
--> ''"Having survived the Wreck of the ISV-Kran, Luthienne was forced to watch all her friends and crewmates die at the hands of the Skaarj until she and 3 others were rescued two years later. Irreparably scarred by her experience, she has entered the Tournament to confront her inner demons and ultimately to silence them through her own death."''
* CreatorCameo:
** The map DM-Codex has a secret room with a photo of the level designer behind it.
** The map [[CoolStarship CTF-Orbital]] has, in the ceilings of both flag bases, the Digital Extremes logo.
%% Ludicrous Kill and Holy Shit don't belong in this game, they are for [=UT2004=] and UT3 which have their own pages.
* {{Combos}}: Double Kill. Multi Kill! ULTRA KILL!! '''M-M-M-M-M-MONSTER KILL!!!'
%% Ludicrous Kill and Holy Shit don't belong in this game, they are for [=UT2004=] and UT3 which have their own pages.
* {{Easter Egg}}s:
** There's a small room in [=DM-Codex=], opened by hitting a wall-lamp, which shows a picture of its creator, Cliff "[=CliffyB=]" Bleszinski.
** Firing a Redeemer missile or a Flak shell with the [[TimeStandsStill playersonly]] cheat allows you to see both a message and a face, respectively, [[MarkedBullet drawn on them]].
** The maps [=DM-Mojo][=] and [=DM-Shrapnel][=] have the UT logo hidden in some parts.
* FreezeFrameBonus: The smiley-face on the front of the Flak Cannon's projectile. The "playersonly" TimeStandsStill cheat code is the easiest way to see it.
* FunWithAcronyms:
** Many meanings were suggested for '''ASMD''', such as "Atomic Shock Matter Disruptor". WordOfGod eventually confirmed that it simply stood for "[[VulgarHumor And Suck My Dick]]".
** Similarly, the '''GES''' in the Bio Rifle name stands for "Green Exploding Shit".
* TheGovernment: The New Earth Government.
* GameBreakingBug:
** Due to the way the Unreal Engine 1 works, input lag in modern [=PCs=] due to the game not being able to properly handle multi core [=CPUs=] practically renders the game unplayable, unless a custom driver is installed. Some custom renderers such as Chris Dohnal's [=OpenGL=] driver alleviate this issue by introducing measures such as a framerate limiter.
** The official map [=CTF-EpicBoy=] is known to cause crashes with certain renderers due to having two internal files called "Screenshot", which is a LogicBomb for the engine.
** Due to widescreen [[TechnologyMarchesOn not being a thing at its time]], weapon display could end up occupying [[https://static.tvtropes.org/pmwiki/pub/images/ut99_gamebreakingbug_minigun.jpg most of the screen]], in some cases covering even ''the HUD'', with the worst offender being the Redeemer, which occupies [[https://static.tvtropes.org/pmwiki/pub/images/ut99_gamebreakingbug_redeemer.jpg almost the entirety of it]].
* GreenRocks: Blue glowing crystals (tarydium) that pretty much everyone uses as a power source. Similar to RealLife nuclear power, in that it produces dangerous waste material when used for such a purpose. Unlike nuclear power, said waste is then used as ammo for the Bio Rifle.
* HaveANiceDaySmile: As a consolation for unfortunate recipients of live flak cannon grenade rounds, the front end of each grenade is adorned with one of these.
** Although non-canon, the GameOfTheYearEdition contained a mod known as ''[=ChaosUT=]'' on the second disk. This mod has an ActionBomb with a smiling face that chases enemies.
* HaveANiceDeath: "W was X'd by Y's Z."[[note]]W = victim, X = cause of death, Y = killer, Z = weapon.[[/note]] There are also unique messages for deaths from things like falling too far, falling into lava or deep space, drowning, [[TooDumbToLive trying to rocket/hammer jump with too few hit points]], and so on.
* LevelEditor: The retail game came with the same one as VideoGame/{{Unreal}}, [=UnrealEd 1.0=]. Patches from 425 onwards, and the [[UpdatedRerelease GOTY edition]], comes with [=UnrealEd 2.0=]. The [=OldUnreal=] patch [=v469a=] upgraded it to their improved version of ''VideoGame/{{Unreal|I}}''[='=]s 2.2.
* MarkedBullet:
** Flak shells have a smile face painted on the front, but require a high texture resolution to see.
** The Redeemer has ''Adios!'' written on the side.
* MegaCorp: Liandri and Phayder.
* ScrewTheRulesIHaveMoney: The Liandri Mining Corporation. Just look at any description on any game starting with this one which mentions them. Hell, they even were one of the main forces behind the Tournament itself!
* SmallRoleBigImpact: [=FenTech=] Incorporated. Their small role? They were only mentioned in this game, and in only two separate bios from two players from separate teams who were created by them. Their big impact? One of said players is [[LivingLegend Malcolm]], a chemical killer who went on to lead [[BadassArmy Thunder Crash]], dethrone corrupt champion [[TheDreaded Xan Kriegor]] and dominate the Liandri Grand Tournament for almost a decade. And that's just InUniverse, as Malcolm also became the SeriesMascot.
* SpotlightStealingSquad: Perhaps done intentionally, but the award goes to Thunder Crash. ([[VideoGame/UnrealTournamentIII A.K.A. "Thunder Cash"]]) They are the first squad you're shown while starting a new ladder, if you select another team, they take their place in the ladder, they are the only full team to return intact in ''VideoGame/UnrealTournament2004'', (Iron Guard and Iron Skull came reformed, as well as the Guards and the Necris Black Legion in [=UT3=]) and, well... we all know what happened to their leader, [[WolverinePublicity Malcolm]].
* TropeCodifier: The game didn't invent the {{announcer|Chatter}} announcing everything in [[LargeHam an overblown way]] and the [[OneHitPointWonder Instagib]] and CaptureTheFlag modes, among other things, but it ''did'' make them popular.
[[/folder]]
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* CharacterCustomization: Divided into models (the overall shape of your character, divided by default into two variations for male and female humans plus others like Xan and the Skaarj hybrids), skins (the actual appearance, depending on the model), individual faces for each skin, and voices (which are only limited based on gender).
* ChuckCunninghamSyndrome: Several characters were only mentioned in this game, the most notorious ones are Jerl Liandri (billionaire creator of the Tournament and owner of Liandri Mining Corp.) and Jihan Nyhn (weapons smuggler who owned the Iron Guard team before his assassination). Others such as Tournament Master Kilbragh (owner of the Cryptic domination arena) and Flabeline Xion (an artist who was murdered by Fuego, her then-bodyguard) are mentioned only in this game as well.

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All of this was sent to the Character sheet.


[[folder:Character related tropes]]
Tropes related with Malcolm, Brock, Lauren and Xan can be found at the [[Characters/UnrealTournament UT Character sheet]]. This section is for those who didn't appeared in any other game.

* ActionGirl: Every female.
* AdaptationalBadass: The Nali were {{non action guy}}s in ''VideoGame/{{Unreal|I}}'', pretty vulnerable and whose main utility was to guide the player to secret areas. Then, the first Bonus Pack was released, and transformed them into playable characters, suddenly turning their badassness up.
* AmazonBrigade: The Venom team.
* AndYourRewardIsClothes:
** Finishing the single player ladder, you [[DefeatMeansPlayable unlock]] Xan, the final boss.
** From [=OldUnreal's=] v469 onwards, you also unlock the Skaarj Hybrids as a selectable team.
* AxCrazy: Several of the AI players in the campaign are stated to be this.
* BadassCrew: You must choose one of them in the campaign. Two (the all-male Raw Steel and the [[AmazonBrigade all-female]] Venom) are gender-dependent, and three (Iron Skull and Red Claw, obtained in the GOTY edition, and the console-exclusive The Corrupt) aren't playable at all.
* BackFromTheDead[=/=]WasOnceAMan: Every Necris, especially the Black Legion team, though [[{{Retcon}} there's really no mention as such]] in this game.
* BareYourMidriff: The Commando (Dark Phalanx) and Mercenary (Blood Reavers) gals.
* BlondeBrunetteRedhead: The female part of the Iron Guard team: Sara, Shyann and Lauren/Rylisa.
* BreakoutCharacter: The customizable practice-session bot Loque is somewhat famous among fans for [[ImprobableAimingSkills having his Accuracy set as high as possible by default]][[note]]which means that any shot he takes, at least with {{hitscan}} weapons, ''will'' hit his target, making him an absolute terror when he's on the opposing team and has access to the sniper rifle[[/note]]. First he was given his own match in the ladder of the GameOfTheYearEdition (he shared a match with other 5 fighters in the retail version). Then, when ''VideoGame/UnrealTournamentIII'' featured the Necris as the primary bad guys, [[AscendedExtra he returned]] as one of the toughest opponents in the campaign [[spoiler:and the first Necris you fight against, if you follow the right path]].
* CharacterCustomization: Divided into models (the overall shape of your character, divided by default into two variations for male and female humans plus others like Xan and the Skaarj hybrids), skins (the actual appearance, depending on the model), individual faces for each skin, and voices (which are only limited based on gender).
* ChuckCunninghamSyndrome: Several characters were only mentioned in this game, the most notorious ones are Jerl Liandri (billionaire creator of the Tournament and owner of Liandri Mining Corp.) and Jihan Nyhn (weapons smuggler who owned the Iron Guard team before his assassination). Others such as Tournament Master Kilbragh (owner of the Cryptic domination arena) and Flabeline Xion (an artist who was murdered by Fuego, her then-bodyguard) are mentioned only in this game as well.
* CleavageWindow: The Iron Guard females.
* CondemnedContestant: So many...
* CoolMask: Iyrash and the Metal Guards.
* {{Cyborg}}: Gorn.
* DeathSeeker: Luthienne, from the campaign, is stated to be this after the loss of her crewmates in the destruction of the ISV-Kran.
* FacelessGoons: The Metal Guards.
* FieryRedhead: Anna and Ivana (Dark Phalanx), and Sara (Iron Guard).
* FightingClown: The Nali Warcow.
* GasMaskMooks: Portia (Aphex) and Iyrash (Dark Phalanx). Also Vanessa from the Deathmatch ladder.
* GogglesDoNothing: Idina (Aphex), Ryanna (Thunder Crash), Ramirez (Iron Guard), and Arkon (Raw Steel).
* HalfHumanHybrids: Skaarj Hybrids.
* KickTheDog: One of your opponents is a slave who managed to escape her slavers and made her way to NEG space. NEG picked her up and rewarded her by shoving her in an arena.
* KillerRobot: The War Machines. Some of them are Xan's personal bodyguards. Also Xan himself, if you go with the canon "Xan is robot" way of thinking.
* MechaMooks: Xan Kriegor and his teammates.
* ProudWarriorRaceGuy: The Skaarj. One of them (Dominator) is even one of the bosses of the console versions of the game.
* SpearCounterpart:
** The all-male Raw Steel team is this to the all-female Venom team.
** Some of the default customizable bots are males sharing names with canon females (Athena, Cilia, Sarena) or viceversa (Kragoth).
** In the Dreamcast version, because of the lack of female characters, this is true for Visso and Doviensk, the stand-ins for the females Visse and Dovienya.
* SpikesOfVillainy: Damien (one of the [=PS2=] characters) and the [=PS2=] male Necris.
* {{Stripperiffic}}: The Aphex babes, the female Commandos (Dark Phalanx), and the female Necris (Black Legion). In the other side of the spectrum, the Nali and Skaarj Hybrids (only the Arena Warrior and Cyborg Trooper classes).
* TomboyishPonytail: The Female Soldiers (Thunder Crash, Iron Guard, Venom, Metal Guards and War Machines)
* TookALevelInBadass: Both a Nali and a Nali Priest can be chosen after the installation of the first official Bonus Pack and in the GOTY edition.
* WalkingShirtlessScene: The Raw Steel warriors.
[[/folder]]
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Dewicked trope


* NoOSHACompliance: Lampshaded in many of the stages: it's stated Liandri [[RealityEnsues confiscated the factories involved due to unsafe working conditions]], and then turned the facilities into arenas. It's noted in the description for DM-Fractal that "real life" venues of this nature tend to be more popular with spectators than purpose-built arenas.

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* NoOSHACompliance: Lampshaded in many of the stages: it's stated Liandri [[RealityEnsues confiscated the factories involved due to unsafe working conditions]], conditions, and then turned the facilities into arenas. It's noted in the description for DM-Fractal that "real life" venues of this nature tend to be more popular with spectators than purpose-built arenas.
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* HomeStage: DM-Hyperblast takes place in Xan Kriegor's spaceship, and Xan is unlocked as a playable character after beating the level in the game's single-player mode. Xan is also mentioned as the owner of the stages DM-Tempest and AS-Rook, but is never fought there.
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* '''Deathmatch''' is the classic free-for-all mode where players are pit against each other and the one with the highest amount of frags wins.

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* '''Deathmatch''' is the classic free-for-all mode where players are pit against each other and the one other, with the highest amount of frags wins.objective being to outfrag their opponents.



* '''Last Man Standing''' is a free-for-all gametype where each player has a set amount of lives and must take the lives of their opponents until one remains alive. This mode doesn't appear in the SP ladder.

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* '''Last Man Standing''' is a free-for-all gametype where each player has a set amount of lives lives; but start each life with all weapons available, fully loaded, and must take the all lives of their opponents until one remains alive.alive in order to win the match. This mode doesn't appear in the SP ladder.

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Trivia


* DummiedOut:
** Since this game has all of ''Unreal''[='=]s original assets (sans maps and music), this was to be expected. With the right cheat codes it's possible to use elements of the original game such as the Acoustic Dampener (a silencer) and the Nali Seeds/Healing Fruits. Of course, since this game is a highly moddable game, many user-made maps feature these "hidden" items. A few mods such as [[https://www.moddb.com/mods/monster-hunt Monster Hunt]] even add ''Unreal''[='=]s monsters into the levels for additional fun.
** There're also some mutators which were unfinished, such as Minigun Arena and Impact Arena, as well as a gametype (Tournament Darkmatch) which doesn't have any associated maps.
** The team Raw Steel has [[https://ut99.org/viewtopic.php?t=5750 a sixth hidden member]] internally called "Patchy".

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* UrExample: Of the {{announcer|Chatter}} announcing [[BoomHeadshot HEADSHOTS!]] and the [[OneHitPointWonder Instagib]] mode, among other things.

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* UrExample: Of TropeCodifier: The game didn't invent the {{announcer|Chatter}} announcing [[BoomHeadshot HEADSHOTS!]] everything in [[LargeHam an overblown way]] and the [[OneHitPointWonder Instagib]] mode, and CaptureTheFlag modes, among other things.things, but it ''did'' make them popular.

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* DummiedOut: Since this game has all of ''Unreal''[='=]s original assets (sans maps and music), this was to be expected. With the right cheat codes it's possible to use elements of the original game such as the Acoustic Dampener (a silencer) and the Nali Seeds/Healing Fruits. Of course, since this game is a highly moddable game, many user-made maps feature these "hidden" items. A few mutators even add ''Unreal''[='=]s monsters into the levels for additional fun.

to:

* DummiedOut: DummiedOut:
**
Since this game has all of ''Unreal''[='=]s original assets (sans maps and music), this was to be expected. With the right cheat codes it's possible to use elements of the original game such as the Acoustic Dampener (a silencer) and the Nali Seeds/Healing Fruits. Of course, since this game is a highly moddable game, many user-made maps feature these "hidden" items. A few mutators mods such as [[https://www.moddb.com/mods/monster-hunt Monster Hunt]] even add ''Unreal''[='=]s monsters into the levels for additional fun.


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** The team Raw Steel has [[https://ut99.org/viewtopic.php?t=5750 a sixth hidden member]] internally called "Patchy".
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* DynamicDifficulty: There's an option to make the AI dynamically change its set difficulty, depending on how well the player is playing.

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* DynamicDifficulty: There's an option to make the AI dynamically change its set difficulty, depending on how well the player is playing. It is designed around a 1:1 kill ratio between the player and bot, and thus gets thrown off with chokepoints that often kill those walking through.
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Near the end of 2019, Epic Games granted an NDA to the folks at [[http://www.oldunreal.com OldUnreal]] (the same people behind the community patches for the original ''Unreal'') and the permission to develop community patches for the game. The first community patch, for version 469a, was [[https://github.com/OldUnreal/UnrealTournamentPatches/releases/tag/v469a released]] on September 22, 2020, for Windows, Linux and Mac OS.

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Near the end of 2019, Epic Games granted an NDA to the folks at [[http://www.oldunreal.com OldUnreal]] (the same people behind the community patches for the original ''Unreal'') and the permission to develop community patches for the game. The first latest community patch, for version 469a, 469b, was [[https://github.com/OldUnreal/UnrealTournamentPatches/releases/tag/v469a com/OldUnreal/UnrealTournamentPatches/releases/tag/v469b released]] on September 22, 2020, March 10, 2021, for Windows, Linux and Mac OS.
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that was already in the game?


** Instagib mode basically only has one weapon (a special Shock Rifle) that [[ExactlyWhatItSaysOnTheTin instagibs with one hit]].[[note]]A Redeemer will also sometimes be on the map, because it, too, is a OneHitKill.]]

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** Instagib mode basically only has one weapon (a weapon, a special red Shock Rifle) Rifle, that [[ExactlyWhatItSaysOnTheTin instagibs instantly gibs enemies with one hit]].[[note]]A Redeemer will also sometimes be on the map, because it, too, is a OneHitKill.]]



* AntiFrustrationFeatures: The [=OldUnreal=] patch introduced some needed Quality-of-Life features and options such as raw mouse input (and a DirectInput option which uses [=DI8=] instead of UT's old [=DI3=]), automatic scaling for crosshair and fonts, new renderers, widescreen support, and switching back-and-forth of the Translocator by pressing both fire buttons at the same time.

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* AntiFrustrationFeatures: The [=OldUnreal=] patch introduced some needed Quality-of-Life features and options such as raw mouse input (and a DirectInput [=DirectInput=] option which uses [=DI8=] instead of UT's old [=DI3=]), automatic scaling for crosshair and fonts, new renderers, and widescreen support, and switching back-and-forth of the Translocator by pressing both fire buttons at the same time.support.



** The team logos are references to ''VideoGame/{{Unreal|I}}''. The blue team one is the [[PrisonShip Vortex Rikers]] logo, a lightning with three bars, the green team one (also the model for the Damage Amplifier) is the [[ProudWarriorRaceGuy Skaarj]] [[WolverineClaws Razik]], and the yellow team one is the Mercenaries logo.

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** The team logos are references to ''VideoGame/{{Unreal|I}}''. The blue team one is the [[PrisonShip Vortex Rikers]] logo, a lightning bolt with three bars, the green team one (also the model for the Damage Amplifier) is the [[ProudWarriorRaceGuy Skaarj]] [[WolverineClaws Razik]], and the yellow team one is the Mercenaries logo.



** There're also some mutators which were unfinished, such as Minigun Arena and Impact Arena, as well as a gametype (Tournament Darkmatch) which hasn't maps.

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** There're also some mutators which were unfinished, such as Minigun Arena and Impact Arena, as well as a gametype (Tournament Darkmatch) which hasn't doesn't have any associated maps.



* SpotlightStealingSquad: Perhaps done intentionally, but the award goes to Thunder Crash. ([[VideoGame/UnrealTournamentIII A.K.A. "Thunder Cash"]]) They are the first squad you're shown while starting a new ladder, if you select another team, they take their place in the ladder, they are the only full team to return intact in ''VideoGame/UnrealTournament2004'', (Iron Guard and Iron Skull came reformed, as well as the Guards and the Necris Black Legion in [=UT3=]) and, well... we all know what happened to their leader, [[EnsembleDarkhorse Mal]][[WolverinePublicity colm]].

to:

* SpotlightStealingSquad: Perhaps done intentionally, but the award goes to Thunder Crash. ([[VideoGame/UnrealTournamentIII A.K.A. "Thunder Cash"]]) They are the first squad you're shown while starting a new ladder, if you select another team, they take their place in the ladder, they are the only full team to return intact in ''VideoGame/UnrealTournament2004'', (Iron Guard and Iron Skull came reformed, as well as the Guards and the Necris Black Legion in [=UT3=]) and, well... we all know what happened to their leader, [[EnsembleDarkhorse Mal]][[WolverinePublicity colm]].[[WolverinePublicity Malcolm]].

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* AndYourRewardIsClothes: Finishing the single player ladder will [[AWinnerIsYou show you the trophy room]]. In addition to this, you [[DefeatMeansPlayable unlock]] Xan, the final boss.

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* AndYourRewardIsClothes: AndYourRewardIsClothes:
**
Finishing the single player ladder will [[AWinnerIsYou show you the trophy room]]. In addition to this, ladder, you [[DefeatMeansPlayable unlock]] Xan, the final boss.boss.
** From [=OldUnreal's=] v469 onwards, you also unlock the Skaarj Hybrids as a selectable team.
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Frickin' Laser Beams entry amended in accordance with this Trope Repair Shop Thread.


** The ASMD Shock Rifle's primary fire produces a moderately powerful hitscan [[FrickinLaserBeams laser beam]] with a lot of {{knockback}}, with secondary fire sending off a fairly weak and {{painfully slow|Projectile}} EnergyBall. The weapon's true power lies in the fact the energy ball explodes if shot with the primary fire beam, doing massive damage at the cost of extra ammo.

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** The ASMD Shock Rifle's primary fire produces a moderately powerful hitscan [[FrickinLaserBeams [[EnergyWeapon laser beam]] with a lot of {{knockback}}, with secondary fire sending off a fairly weak and {{painfully slow|Projectile}} EnergyBall. The weapon's true power lies in the fact the energy ball explodes if shot with the primary fire beam, doing massive damage at the cost of extra ammo.
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** The Enforcer is a HitScan automatic pistol. Players start with only one, but they can [[GunsAkimbo dual-wield]] them if they claim one from a foe's corpse. The alternative fire is a GangstaStyle fire, raising fire rate at the cost of accuracy. Shares ammo with the Minigun.

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** The Enforcer is a HitScan {{hitscan}} automatic pistol. Players start with only one, but they can [[GunsAkimbo dual-wield]] them if they claim one from a foe's corpse. The alternative fire is a GangstaStyle fire, raising fire rate at the cost of accuracy. Shares ammo with the Minigun.



** The ASMD Shock Rifle's primary fire produces a moderately powerful HitScan [[FrickinLaserBeams laser beam]] with a lot of {{knockback}}, with secondary fire sending off a fairly weak and {{painfully slow|Projectile}} EnergyBall. The weapon's true power lies in the fact the energy ball explodes if shot with the primary fire beam, doing massive damage at the cost of extra ammo.
** The Pulse Gun is the assault rifle analogue, shooting fast-moving (but not HitScan) energy balls. The alternate mode is a short-range LightningGun.

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** The ASMD Shock Rifle's primary fire produces a moderately powerful HitScan hitscan [[FrickinLaserBeams laser beam]] with a lot of {{knockback}}, with secondary fire sending off a fairly weak and {{painfully slow|Projectile}} EnergyBall. The weapon's true power lies in the fact the energy ball explodes if shot with the primary fire beam, doing massive damage at the cost of extra ammo.
** The Pulse Gun is the assault rifle analogue, shooting fast-moving (but not HitScan) hitscan) energy balls. The alternate mode is a short-range LightningGun.
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* LevelEditor: The retail game came with the same one as VideoGame/{{Unreal}}. Patches from 425 onwards, and the [[UpdatedRerelease GOTY edition]], comes with [=UnrealEd 2=].

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* LevelEditor: The retail game came with the same one as VideoGame/{{Unreal}}. VideoGame/{{Unreal}}, [=UnrealEd 1.0=]. Patches from 425 onwards, and the [[UpdatedRerelease GOTY edition]], comes with [=UnrealEd 2=].2.0=]. The [=OldUnreal=] patch [=v469a=] upgraded it to their improved version of ''VideoGame/{{Unreal|I}}''[='=]s 2.2.

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