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* RiddledAndRattled:
** Doable with the Twin Enforcer Pistols weapon. Models won't ragdoll until the player stops shooting them.
** Whenever someone's fragged by a Minigun wielder, the death animation that plays has the fragged character twitching before falling to the floor, with the weapon they were holding being dropped before they fall.
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Crosswicking new trope.

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* FirstPersonDyingPerspective: If the "full gore" blood option is set, all of the player's deaths during matches are seen from the player's POV.
** Players being [[LudicrousGibs gibbed]] or [[BoomHeadshot headshotted]] see how their head bounces through the different surfaces.
** Some maps feature death pits (i.e. the bottom of the mountain in DM-Peak) or high-pressure zones (i.e. the pressurization chamber in DM-Pressure). Players falling or caught into them see their vision slowly obscured in a certain color (usually white, though DM-Peak features cyan-colored effect) and a zoomed out FOV effect. Then we see the player's remains in third person and the scoreboard.
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As for the gameplay-side of things, the game evolves upon the multiplayer model set by ''Unreal'' by mostly polishing it. Players fight in enclosed arenas for supremacy with two starting weapons and a plethora of more powerful weapons scattered across the fighting area. The weapon roster was reorganized and polished accordingly, with annoying features of some weapons[[note]]The Automag's reloading, the Bio Rifle's alternate fire firing prematurely an underwhelming multiplying glob, the Stinger and Dispersion Pistol's whole existence...[[/note]] being gone while also introducing more interesting modes for existing weapons[[note]]The Enforcer doesn't need reloading anymore, the Bio Rifle now allows the players to hold the charge and release on command, the Pulse Gun replaces the Stinger, and the DP is nowhere to be seen...[[/note]] and more punch-packing effects for the weapons making them feel more powerful than their counterparts. In addition, some new weapons were added to the player's arsenal: the Impact Hammer[[note]]a melee, repurposed mining piston as an EmergencyWeapon with a ChargedAttack for a primary mode and an AttackReflector as a SecondaryFire[[/note]], the {{Chainsaw|Good}}[[note]]a melee weapon only available via the "Chainsaw Melee" mutator, whose primary fire shreds upon the closest enemy to the weapon, while alternate fire is an instant OneHitKill via headshot[[/note]], the [[TeleportSpam Translocator]][[note]]a teleportation device used to reach otherwise unreachable places[[/note]], the [[LightningGun Pulse]] [[EnergyWeapon Gun]][[note]]a pistol which unleashes hot plasma shots and also has a straight plasma beam with quite the range as an AlternateFire[[/note]] and the [[{{BFG}} Redeemer]][[note]]A portable missile launcher whose projectile has [[NukeEm a huge explosion radius upon impact]][[/note]]. On the movement side of things, dodging was polished and the reworked physics allow certain tricks in maps that weren't exploited back in ''Unreal''. The GUI eschewed the console-like interface which ''Unreal'' had on release and adopted a Windows-like scheme with menus and dialogues which was so well received, it got ported back to ''Unreal'' for both ''[[ExpansionPack Return to Na Pali]]'' and its [[UpdatedRerelease Gold re-release]].

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As for the gameplay-side of things, the game evolves upon the multiplayer model set by ''Unreal'' by mostly polishing it. Players fight in enclosed arenas for supremacy with two starting weapons and a plethora of more powerful weapons scattered across the fighting area. The weapon roster was reorganized and polished accordingly, with annoying features of some weapons[[note]]The Automag's reloading, the Bio Rifle's alternate fire firing prematurely an underwhelming multiplying glob, the Stinger and Dispersion Pistol's whole existence...[[/note]] being gone while also introducing more interesting modes for existing weapons[[note]]The Enforcer doesn't need reloading anymore, the Bio Rifle now allows the players to hold the charge and release on command, the Pulse Gun replaces the Stinger, and the DP is nowhere to be seen...[[/note]] and more punch-packing effects for the weapons making them feel more powerful than their counterparts. In addition, some new weapons were added to the player's arsenal: the Impact Hammer[[note]]a melee, repurposed mining piston as an EmergencyWeapon with a ChargedAttack for a primary mode and an AttackReflector as a SecondaryFire[[/note]], the {{Chainsaw|Good}}[[note]]a melee weapon only available via the "Chainsaw Melee" mutator, whose primary fire shreds upon the closest enemy to the weapon, while alternate fire is an instant OneHitKill via headshot[[/note]], the [[TeleportSpam Translocator]][[note]]a teleportation device used to reach otherwise unreachable places[[/note]], the [[LightningGun Pulse]] [[EnergyWeapon Gun]][[note]]a pistol which unleashes hot plasma shots and also has a straight plasma beam with quite the range as an AlternateFire[[/note]] AlternateFire; both combine to explode the plasma bullets[[/note]] and the [[{{BFG}} Redeemer]][[note]]A portable missile launcher whose projectile has [[NukeEm a huge explosion radius upon impact]][[/note]]. On the movement side of things, dodging was polished and the reworked physics allow certain tricks in maps that weren't exploited back in ''Unreal''. The GUI eschewed the console-like interface which ''Unreal'' had on release and adopted a Windows-like scheme with menus and dialogues which was so well received, it got ported back to ''Unreal'' for both ''[[ExpansionPack Return to Na Pali]]'' and its [[UpdatedRerelease Gold re-release]].



* AnnouncerChatter: Iconic enough to have carried over to other games such as ''VideoGame/LeagueOfLegends'' and server-side ''VideoGame/CounterStrike'' mods.

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* AnnouncerChatter: Iconic enough to have carried over to other games such as ''VideoGame/LeagueOfLegends'' and server-side ''VideoGame/CounterStrike'' mods. He's got a gravelly snarl that sounds like a heavy metal singer.
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''Unreal Tournament'' is a multiplayer-oriented FirstPersonShooter developed by Creator/EpicGames and Creator/DigitalExtremes and published by GT Interactive set in the ''VideoGame/{{Unreal}}'' universe and released for PC in 1999, and for UsefulNotes/PlayStation2 and UsefulNotes/SegaDreamcast in 2001. It is considered a {{spinoff}} of ''VideoGame/UnrealI'', beginning development as an ExpansionPack before the plethora of changes made to the game's code forcing the development team to go the standalone route.

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''Unreal Tournament'' is a multiplayer-oriented FirstPersonShooter developed by Creator/EpicGames and Creator/DigitalExtremes and published by GT Interactive set in the ''VideoGame/{{Unreal}}'' universe and released for PC in 1999, and for UsefulNotes/PlayStation2 Platform/PlayStation2 and UsefulNotes/SegaDreamcast Platform/SegaDreamcast in 2001. It is considered a {{spinoff}} of ''VideoGame/UnrealI'', beginning development as an ExpansionPack before the plethora of changes made to the game's code forcing the development team to go the standalone route.
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Crosswicking new trope.

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* StatOverflow:
** The game features a rare, usually well-hidden item which gives the player 100 hitpoints called Big Keg O'Health that surpasses the standard {{cap}} of 100. The player, however, won't be able to pick up other healing items until their life meter drops below 100.
** Health Vials can overheal at a rate of 5HP.
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On December 14th, 2022, Epic Games pulled off from both Steam and Website/GoodOldGames the digital distribution of the ''GameOfTheYearEdition'', thus the game, outside of auction sites, [[KeepCirculatingTheTapes can't be bought legally any longer]].

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On December 14th, 2022, Epic Games pulled off from both Steam and Website/GoodOldGames Platform/GOGDotCom the digital distribution of the ''GameOfTheYearEdition'', thus the game, outside of auction sites, [[KeepCirculatingTheTapes can't be bought legally any longer]].
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** Trying to assault the enemy base in CTF-High by entering from the upper tower? At each side of said towers, there are ''two'' Minigun Cannons.

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Near the end of 2019, Epic Games granted an NDA to the folks at [[http://www.oldunreal.com OldUnreal]] (the same people behind the community patches for the original ''Unreal'') and the permission to develop community patches for the game. The latest community patch, version 469c, was [[https://github.com/OldUnreal/UnrealTournamentPatches/releases/tag/v469c released]] on October 30th, 2022, for Windows, Linux and Mac OS.

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Near the end of 2019, Epic Games granted an NDA to the folks at [[http://www.oldunreal.com OldUnreal]] (the same people behind the community patches for the original ''Unreal'') and the permission to develop community patches for the game. The latest community patch, for version 469c, 469d, was [[https://github.com/OldUnreal/UnrealTournamentPatches/releases/tag/v469c com/OldUnreal/UnrealTournamentPatches/releases/tag/v469d released]] on October 30th, 2022, December 11, 2023, for Windows, Linux and Mac OS.


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* SinglePlayerGauntlet: The single player portion of the game has four Gauntlets for the Deathmatch, Domination, Capture The Flag and Assault gamemodes. Beating three matches of a Gauntlet unlocks the next Gauntlet in sequential order. Beating all these Gauntlets unlock the four-rung Final Challenge.
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added example(s)

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* UncommonTime: Track "Colossus" has 7/8 time signature.
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* EnergyBall: Shock rifle's secondary fire and pulse gun's primary fire shoots out balls of energy.


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* SentryGun: Some assault game mode maps such as [=AS-HiSpeed=] have turrets that automatically aim at the attacking players.
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* NewbieImmunity: The tutorials disallow you from dying. You may still lose the team-based matches, but you won't be locked out of the respective Ladder, as the first proper match and the tutorial are unlocked as soon as you unlock a Ladder.
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* ObviousBeta:
** The map [=AS-Rook=] has a glitching wall (in an area which couldn't be reached, anyway).
** There's an invisible collision box in [=DM-Pyramid=] which wasn't fixed.



* SuspiciouslySimilarSong: "Go Down", the theme of DM-Hyperblast, is very similar to [[Film/TheMatrix Spybreak]].
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* PrisonLevel: One of the Assault maps, AS-Rook, takes place in a castle where the attackers are left captive. Their objective is, obviously, to escape from it. The lore of the game says that the castle belongs to the game's FinalBoss, Xan Kriegor, and the prisoners are there to [[DeadlyEuphemism "help him train"]].
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** There's a small room in [=DM-Codex=], opened by hitting a wall-lamp, which shows a picture of its creator, Cliff "[=CliffyB=]" Bleszinski.

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** There's a small room in [=DM-Codex=], opened by hitting a wall-lamp, which shows a picture of its creator, Cliff "[=CliffyB=]" Bleszinski.Creator/CliffBleszinski.
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Near the end of 2019, Epic Games granted an NDA to the folks at [[http://www.oldunreal.com OldUnreal]] (the same people behind the community patches for the original ''Unreal'') and the permission to develop community patches for the game. The latest community patch, version 469b, was [[https://github.com/OldUnreal/UnrealTournamentPatches/releases/tag/v469b released]] on March 10, 2021, for Windows, Linux and Mac OS.

to:

Near the end of 2019, Epic Games granted an NDA to the folks at [[http://www.oldunreal.com OldUnreal]] (the same people behind the community patches for the original ''Unreal'') and the permission to develop community patches for the game. The latest community patch, version 469b, 469c, was [[https://github.com/OldUnreal/UnrealTournamentPatches/releases/tag/v469b com/OldUnreal/UnrealTournamentPatches/releases/tag/v469c released]] on March 10, 2021, October 30th, 2022, for Windows, Linux and Mac OS.
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* ArbitraryWeaponRange: The Redeemer is a mini nuke, which means it requires a certain distance between player and target in order for said nuke NOT to become [[HoistedByHisOwnPetard a self-kill]].

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* ArbitraryWeaponRange: The Redeemer is a mini nuke, which means it requires a certain distance between player and target in order for said nuke NOT to become [[HoistedByHisOwnPetard [[HoistByHisOwnPetard a self-kill]].
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* ArbitraryWeaponRange: Averted with the Redeemer in the games, which is a mini nuke, but it can blow up in your face given the right circumstances.

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* ArbitraryWeaponRange: Averted with the The Redeemer in the games, which is a mini nuke, but which means it can blow up requires a certain distance between player and target in your face given the right circumstances.order for said nuke NOT to become [[HoistedByHisOwnPetard a self-kill]].
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* ArbitraryMinimumRange: Averted with the Redeemer in the games, which is a mini nuke, but it can blow up in your face given the right circumstances.

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* ArbitraryMinimumRange: ArbitraryWeaponRange: Averted with the Redeemer in the games, which is a mini nuke, but it can blow up in your face given the right circumstances.
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On December 14th, Epic Games pulled off from both Steam and Website/GoodOldGames the digital distribution of the GameOfTheYearEdition, thus the game, outside of auction sites, [[KeepCirculatingTheTapes can't be bought legally any longer]].

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On December 14th, 2022, Epic Games pulled off from both Steam and Website/GoodOldGames the digital distribution of the GameOfTheYearEdition, ''GameOfTheYearEdition'', thus the game, outside of auction sites, [[KeepCirculatingTheTapes can't be bought legally any longer]].
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None

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On December 14th, Epic Games pulled off from both Steam and Website/GoodOldGames the digital distribution of the GameOfTheYearEdition, thus the game, outside of auction sites, [[KeepCirculatingTheTapes can't be bought legally any longer]].
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* TravelToProjectile: The Translocator launches a beacon (with primary fire) that teleports the player on command (with alternate fire), but it may also be damaged by the enemy. Said module can be retrieved too, by using the primary fire after launching it.
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* AtomicFBomb: If any player gets an eight-kill streak, the LargeHamAnnouncer will cut loose with a very loud "holy shit!"
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* AtomicFBomb: If any player gets an eight-kill streak, the LargeHamAnnouncer will cut loose with a very loud "holy shit!"
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* StrategicAssetCaptureMechanic: Domination is a team-based gamemode for up to 4 teams which takes place in maps with indicators [[XMarksTheSpot initially marked with a big X]] that display which team controls which points. Once a team takes control of a point, it'll display the logo of said team. Other than points, taking these points grant no extra beenfits.

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* AnotherSideAnotherStory: The single player campaign in the PC version has most of the regular teams (sans Thunder Crash, the default team) placed in different rungs of the team modes. If another team that isn't Thunder Crash is chosen, Thunder Crash will fill in that team's rungs.

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* AnotherSideAnotherStory: AnotherSideAnotherStory:
**
The single player campaign in the PC version has most of the regular teams (sans Thunder Crash, the default team) placed in different rungs of the team modes. If another team that isn't Thunder Crash is chosen, Thunder Crash will fill in that team's rungs.rungs.
** From [=OldUnreal's=] v469a patch onwards in the PC version, beating the game unlocks the ability to play as a member of the Skaarj Hybrid-based Iron Skull or Red Claw teams.
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* AnotherSideAnotherStory: The single player campaign in the PC version has most of the regular teams (sans Thunder Crash, the default team) placed in different rungs of the team modes. If another team that isn't Thunder Crash is chosen, Thunder Crash will fill in that team's rungs.
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Apparently this was done by request of Cliff Blezinski

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* SuspiciouslySimilarSong: "Go Down", the theme of DM-Hyperblast, is very similar to [[Film/TheMatrix Spybreak]].
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* PlayerElimination: Last Man Standing, a single-round mode where all players get a life and they battle to be the last one on foot.

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