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* AntiFrustrationFeatures: The [=OldUnreal=] patch introduced some needed Quality-of-Life features and options such as raw mouse input (and a DirectInput option which uses [=DI8=] instead of UT's old [=DI3=]), automatic scaling for crosshair and fonts, new renderers, widescreen support, and switching back-and-forth of the Translocator by pressing both fire buttons at the same time.
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** Due to widescreen [[TechnologyMarchesOn not being a thing at its time]], weapon display could end up occupying [[https://static.tvtropes.org/pmwiki/pub/images/ut99_gamebreakingbug_minigun.jpg most of the screen]], in some cases covering even ''the HUD'', with the worst offender being the Redeemer, which occupies [[https://static.tvtropes.org/pmwiki/pub/images/ut99_gamebreakingbug_redeemer.jpg almost the entirety of it]].
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Near the end of 2019, Epic Games granted an NDA to the folks at [[http://www.oldunreal.com OldUnreal]] (the same people behind the community patches for the original ''Unreal'') and the permission to develop community patches for the game. The patch is under closed beta development, but it was revealed that it will correspond to version 469.

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Near the end of 2019, Epic Games granted an NDA to the folks at [[http://www.oldunreal.com OldUnreal]] (the same people behind the community patches for the original ''Unreal'') and the permission to develop community patches for the game. The patch is under closed beta development, but it was revealed that it will correspond to first community patch, for version 469.
469a, was [[https://github.com/OldUnreal/UnrealTournamentPatches/releases/tag/v469a released]] on September 22, 2020, for Windows, Linux and Mac OS.
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* ''VideoGame/EXU2BatshitInsane''
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!! {{Game mod}}s with their own pages
[[index]]
* ''VideoGame/SevenBullets''
[[/index]]
----
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* NoCampaignForTheWicked:
** Official characters not belonging to the Male/Female Soldier or Male/Female Commando classes cannot be selected in the Ladder.
** Inside of the accepted models, only the skins belonging to certain teams can be chosen, meaning players can't play as Metal Guards nor War Machines for the Male/Female Soldier Class and no Aphex for the Female Commando class.

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* AbnormalAmmo: The GES [=BioRifle=] uses tarydium waste.

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* AbnormalAmmo: AbnormalAmmo:
**
The GES [=BioRifle=] uses tarydium waste.waste.
** The Ripper uses bladed discs.
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unreal 2 was february 2003, uc and ut2k3 were both late 2002


Near the end of 2019, Epic Games granted a NDA to the folks at [[http://www.oldunreal.com OldUnreal]] (the same people behind the community patches for the original ''Unreal'') and the permission to develop community patches for the game. The patch is under closed beta development, but it was revealed that it will correspond to version 469.

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Near the end of 2019, Epic Games granted a an NDA to the folks at [[http://www.oldunreal.com OldUnreal]] (the same people behind the community patches for the original ''Unreal'') and the permission to develop community patches for the game. The patch is under closed beta development, but it was revealed that it will correspond to version 469.



Followed chronologically by ''VideoGame/UnrealIITheAwakening'', and canonically by ''[[VideoGame/UnrealTournament2004 Unreal Tournament 2003/Unreal Championship]]''.

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Followed chronologically by ''VideoGame/UnrealIITheAwakening'', ''VideoGame/UnrealTournament2003'' and canonically by ''[[VideoGame/UnrealTournament2004 Unreal Tournament 2003/Unreal Championship]]''.''VideoGame/UnrealChampionship''.



* ArmorPoints: The PC version uses a shows, in the top-right corner of the HUD, an icon and number representing armor.

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* ArmorPoints: The PC version uses a shows, in the top-right corner of the HUD, an icon and number representing armor.

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* SmallRoleBigImpact:
** [=FenTech=] Incorporated. Their small role? They were only mentioned in this game, and in only two separate bios from two players from separate teams who were created by them. Their big impact? One of said players is [[LivingLegend Malcolm]], a chemical killer who went on to lead [[BadassArmy Thunder Crash]], dethrone corrupt champion [[TheDreaded Xan Kriegor]] and dominate the Liandri Grand Tournament for almost a decade. And that's just InUniverse, as Malcolm also became the SeriesMascot.
** Malcolm's success in the Tournament forced the other companies and teams to step up their game, among them Axon Research Incorporated, who hired a criminal on the Allerian Penal Colony in order to captain their flagship team. The team? Juggernauts. Their leader? Gorge, Malcolm's longest-standing rival, and the one who would eventually dethrone him.

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* SmallRoleBigImpact:
**
SmallRoleBigImpact: [=FenTech=] Incorporated. Their small role? They were only mentioned in this game, and in only two separate bios from two players from separate teams who were created by them. Their big impact? One of said players is [[LivingLegend Malcolm]], a chemical killer who went on to lead [[BadassArmy Thunder Crash]], dethrone corrupt champion [[TheDreaded Xan Kriegor]] and dominate the Liandri Grand Tournament for almost a decade. And that's just InUniverse, as Malcolm also became the SeriesMascot.
** Malcolm's success in the Tournament forced the other companies and teams to step up their game, among them Axon Research Incorporated, who hired a criminal on the Allerian Penal Colony in order to captain their flagship team. The team? Juggernauts. Their leader? Gorge, Malcolm's longest-standing rival, and the one who would eventually dethrone him.
SeriesMascot.
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** [=FenTech=] Incorporated. Their small role? They were only mentioned in ''VideoGame/UnrealTournament'', and in only two separate bios from two players from separate teams who were created by them. Their big impact? One of said players is [[LivingLegend Malcolm]], a chemical killer who went on to lead [[BadassArmy Thunder Crash]], dethrone corrupt champion [[TheDreaded Xan Kriegor]] and dominate the Liandri Grand Tournament for almost a decade. And that's just InUniverse, as Malcolm also became the SeriesMascot.

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** [=FenTech=] Incorporated. Their small role? They were only mentioned in ''VideoGame/UnrealTournament'', this game, and in only two separate bios from two players from separate teams who were created by them. Their big impact? One of said players is [[LivingLegend Malcolm]], a chemical killer who went on to lead [[BadassArmy Thunder Crash]], dethrone corrupt champion [[TheDreaded Xan Kriegor]] and dominate the Liandri Grand Tournament for almost a decade. And that's just InUniverse, as Malcolm also became the SeriesMascot.
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* SmallRoleBigImpact:
** [=FenTech=] Incorporated. Their small role? They were only mentioned in ''VideoGame/UnrealTournament'', and in only two separate bios from two players from separate teams who were created by them. Their big impact? One of said players is [[LivingLegend Malcolm]], a chemical killer who went on to lead [[BadassArmy Thunder Crash]], dethrone corrupt champion [[TheDreaded Xan Kriegor]] and dominate the Liandri Grand Tournament for almost a decade. And that's just InUniverse, as Malcolm also became the SeriesMascot.
** Malcolm's success in the Tournament forced the other companies and teams to step up their game, among them Axon Research Incorporated, who hired a criminal on the Allerian Penal Colony in order to captain their flagship team. The team? Juggernauts. Their leader? Gorge, Malcolm's longest-standing rival, and the one who would eventually dethrone him.
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As for the gameplay-side of things, the game evolves upon the multiplayer model set by ''Unreal'' by mostly polishing it. Players fight in enclosed arenas for supremacy with two starting weapons and a plethora of more powerful weapons scattered across the fighting area. The weapon roster was reorganized and polished accordingly, with annoying features of some weapons[[note]]The Automag's reloading, the Bio Rifle's alternate fire firing prematurely an underwhelming multiplying glob, the Stinger and Dispersion Pistol's whole existence...[[/note]] being gone while also introducing more interesting modes for existing weapons[[note]]The Enforcer doesn't need reloading anymore, the Bio Rifle now allows the players to hold the charge and release on command, the Pulse Gun replaces the Stinger, and the DP is nowhere to be seen...[[/note]] and more punch-packing effects for the weapons making them feel more powerful than their counterparts. In addition, some new weapons were added to the player's arsenal: the Impact Hammer[[note]]a melee, repurposed mining piston as an EmergencyWeapon with a ChargedAttack for a primary mode and an AttackReflector as a SecondaryFire[[/note]], the {{Chainsaw|Good}}[[note]]a melee weapon only available via the "Chainsaw Melee" mutator, whose primary fire shreds upon the closest enemy to the weapon, while alternate fire is an instant OneHitKill via headshot[[/note]], the [[TeleportSpam Translocator]][[note]]a teleportation device used to reach otherwise unreachable places[[/note]], the [[LightningGun Pulse]] [[EnergyWeapon Gun]][[note]]a pistol which unleashes hot plasma shots and also has a straight plasma beam with quite the range as an AlternateFire[[/note]] and the [[{{BFG}} Redeemer]][[note]]A portable missile launcher whose projectile has [[NukeEm a huge explosion radius upon impact]][[/note]]. On the movement side of things, dodging was polished and the reworked physics allow certain tricks in maps that weren't exploited back in ''Unreal''. The GUI eschewed the console-like interface which ''Unreal'' had on release and adopted a Windows-like scheme with menus and dialogues which was so well received, it got ported back to ''Unreal'' for both ''[[ExpansionPack Return to Na Pali]]'' and its [[UpdatedRerelease Gold re-release]].
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* IShallTauntYou: The first major game to have bots ''actively'' troll and mock players after scoring a frag. The player can counter this by activating 'Auto Taunt' option, now their character will also mock the computers after scoring a frag.

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* IShallTauntYou: The first major game to have bots ''actively'' troll and mock players after scoring a frag. The player can could counter this by activating 'Auto Taunt' option, now which would allow their character will to also mock the computers bots (and human players) after scoring a frag.
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* IShallTauntYou: The first major game to have bots ''actively'' troll and mock players after scoring a frag.

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* IShallTauntYou: The first major game to have bots ''actively'' troll and mock players after scoring a frag. The player can counter this by activating 'Auto Taunt' option, now their character will also mock the computers after scoring a frag.

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* GameBreakingBug: Due to the way the Unreal Engine 1 works, input lag in modern [=PCs=] due to the game not being able to properly handle multi core [=CPUs=] practically renders the game unplayable, unless a custom driver is installed.

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* GameBreakingBug: GameBreakingBug:
**
Due to the way the Unreal Engine 1 works, input lag in modern [=PCs=] due to the game not being able to properly handle multi core [=CPUs=] practically renders the game unplayable, unless a custom driver is installed.installed. Some custom renderers such as Chris Dohnal's [=OpenGL=] driver alleviate this issue by introducing measures such as a framerate limiter.
** The official map [=CTF-EpicBoy=] is known to cause crashes with certain renderers due to having two internal files called "Screenshot", which is a LogicBomb for the engine.
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* EarlyGameHell:
** Due to the Deathmatch ladder disabling the "Weapons Stay" option, DM-Stalwart falls into this. You're faced with two enemies who will control the items on the level and force you to be quick.
** The first rungs of the CaptureTheFlag ladder puts you in a single-way map, a very open map with snipers being a constant danger, and an asymmetrical map where your team gets every disadvantage while the enemy team gets it easy.
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* ThereIsNoKillLikeOverkill: The Redeemer being a personal, portable, potentially remote-guided tactical nuclear missile.

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* ThereIsNoKillLikeOverkill: The Redeemer being a personal, portable, potentially remote-guided tactical nuclear missile. In addition, it has a very large area effect.
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** Instagib mode basically only has one weapon (a special Shock Rifle) that [[ExactlyWhatItSaysOnTheTin instagibs with one hit]].

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** Instagib mode basically only has one weapon (a special Shock Rifle) that [[ExactlyWhatItSaysOnTheTin instagibs with one hit]].[[note]]A Redeemer will also sometimes be on the map, because it, too, is a OneHitKill.]]

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* OneHitKill: No matter how much health, armor, or shield you have, get shot by a fully charged Bio goop, a well-placed Shock Combo with [[QuadDamage Double Damage/Damage Amplifier]], a full pack of 6 rockets, or the [[{{BFG}} Redeemer]], and you're gone for good.

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* OneHitKill: OneHitKill:
**
No matter how much health, armor, or shield you have, get shot by a fully charged Bio goop, a well-placed Shock Combo with [[QuadDamage Double Damage/Damage Amplifier]], a full pack of 6 rockets, or the [[{{BFG}} Redeemer]], and you're gone for good.good.
** Instagib mode basically only has one weapon (a special Shock Rifle) that [[ExactlyWhatItSaysOnTheTin instagibs with one hit]].
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Near the end of 2019, Epic Games granted a NDA to the folks at [[http://www.oldunreal.com OldUnreal]] (the same people behind the community patches for the original ''Unreal'') and the permission to develop community patches for the game. The patch is under closed beta development, but it was revealed that it will correspond to version 469.
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''Unreal Tournament'' is a multiplayer-oriented FirstPersonShooter developed by Creator/EpicGames set in the ''VideoGame/{{Unreal}}'' universe and released for PC in 1999, and for UsefulNotes/PlayStation2 and UsefulNotes/SegaDreamcast in 2001.

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''Unreal Tournament'' is a multiplayer-oriented FirstPersonShooter developed by Creator/EpicGames and Creator/DigitalExtremes and published by GT Interactive set in the ''VideoGame/{{Unreal}}'' universe and released for PC in 1999, and for UsefulNotes/PlayStation2 and UsefulNotes/SegaDreamcast in 2001.
2001. It is considered a {{spinoff}} of ''VideoGame/UnrealI'', beginning development as an ExpansionPack before the plethora of changes made to the game's code forcing the development team to go the standalone route.
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* ExplosiveDecompression: [=DM-Pressure=] features a pressure chamber with a rocket launcher and ammo for it inside. If anyone going for it isn't observant or fast enough, someone else can activate it from outside to lock them in and watch them explode through a window.

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As Armor Meter Points has been split, as said in the TLP Crash Rescue thread. Fixing wicks.


* ArmorMeterPoints:
** The PC version uses a mixed variety in the top-right corner of the HUD: icon+number and a human-shaped figure showing which kinds of armor you're holding. (And if you're using jump boots, it also displays it).
** The console versions use a meter gauge.

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* ArmorMeterPoints:
ArmorMeter: Depending on version:
** The PC version uses a mixed variety has, in the top-right corner of the HUD: icon+number and HUD, a human-shaped figure showing which kinds of armor you're holding. (And if you're using jump boots, it also displays it).
** The console versions use represent armor with a meter gauge.meter.
* ArmorPoints: The PC version uses a shows, in the top-right corner of the HUD, an icon and number representing armor.
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%% Ludicrous Kill and Holy Shit don't belong in this game, they are for UT2004 and UT3 which have their own pages.

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%% Ludicrous Kill and Holy Shit don't belong in this game, they are for UT2004 [=UT2004=] and UT3 which have their own pages.



%% Ludicrous Kill and Holy Shit don't belong in this game, they are for UT2004 and UT3 which have their own pages.

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%% Ludicrous Kill and Holy Shit don't belong in this game, they are for UT2004 [=UT2004=] and UT3 which have their own pages.
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The map from UT Bonus Pack 1 is called DM-Mojo][. The original DM-Mojo was released in the Fusion Map Pack for Unreal.


* ConvectionSchmonvection: Many maps such as [=DM-Codex=], [=CTF-Gauntlet=], [=DM-Mojo=], [=DOM-Cinder=] and [=DOM-Leadworks=] feature lava areas which are easily escapable. You won't suffer any damage from standing near to it, but as soon as you so much as dip your toe into it you get violently gibbed.

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* ConvectionSchmonvection: Many maps such as [=DM-Codex=], [=CTF-Gauntlet=], [=DM-Mojo=], [=DM-Mojo][=], [=DOM-Cinder=] and [=DOM-Leadworks=] feature lava areas which are easily escapable. You won't suffer any damage from standing near to it, but as soon as you so much as dip your toe into it you get violently gibbed.
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There's no CTF-Kosov in any console version. Those were fake descriptions.


* HazardousWater: Featured with at least an attempt at an explanation in [=CTF-Hydro16=] (its description states that a virus plagued the installation and killed everyone there, possibly also contaminating the water) and [=DOM-MetalDream=] ("located near strange meteorological phenomenon", and the water looks similar to that of [=Hydro16=]), and without any explanation in [=CTF-Kosov=] (although it is called the "Pain River" in the console versions), [=DM-KGalleon=], and [=DOM-WolfsBay=] (solely for gameplay purposes, since both take place on ships where there's no way to get back onto them if you fall off).

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* HazardousWater: Featured with at least an attempt at an explanation in [=CTF-Hydro16=] (its description states that a virus plagued the installation and killed everyone there, possibly also contaminating the water) and [=DOM-MetalDream=] ("located near strange meteorological phenomenon", and the water looks similar to that of [=Hydro16=]), and without any explanation in [=CTF-Kosov=] (although it is called the "Pain River" in the console versions), [=CTF-Kosov=], [=DM-KGalleon=], and [=DOM-WolfsBay=] (solely for gameplay purposes, since both take place on ships where there's no way to get back onto them if you fall off).

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i still can't find any indication that anyone other than me had that sort of problem so I'm just going to assume something screwed up when I installed it back in the day


* HazardousWater: Featured in [=CTF-Hydro16=] (it's description states that a virus plagued the installation and killed everyone there, possibly also contaminating the water), [=CTF-Kosov=], [=DOM-MetalDream=] ("located near strange meteorological phenomenon", and the water appears to be similar to [=Hydro16=]'s), [=DM-KGalleon=], and [=DOM-WolfsBay=] (unexplained, but there's no way to get back onto the ships in question once you fall off).

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* HazardousWater: Featured with at least an attempt at an explanation in [=CTF-Hydro16=] (it's (its description states that a virus plagued the installation and killed everyone there, possibly also contaminating the water), [=CTF-Kosov=], water) and [=DOM-MetalDream=] ("located near strange meteorological phenomenon", and the water appears to be looks similar to [=Hydro16=]'s), that of [=Hydro16=]), and without any explanation in [=CTF-Kosov=] (although it is called the "Pain River" in the console versions), [=DM-KGalleon=], and [=DOM-WolfsBay=] (unexplained, but (solely for gameplay purposes, since both take place on ships where there's no way to get back onto the ships in question once them if you fall off).



** The map [=AS-Rook=] has a glitching wall (in an area which couldn't be reached, anyway)

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** The map [=AS-Rook=] has a glitching wall (in an area which couldn't be reached, anyway)anyway).



** There seems to be a rare bug where just selecting AS-Mazon in the practice mode or server-hosting menu crashes the game instantly.



* CharacterCustomization
* ChuckCunninghamSyndrome: Several characters were only mentioned in this game, the most notorious ones are Jerl Liandri (billionaire creator of the Tournament and owner of Liandri Mining Corp.) and Jihan Nyhn (weapons smuggler who owned the Iron Guard team). Others such as Tournament Master Kilbragh (owner of the Cryptic domination arena) and Flabeline Xion (an artist who was murdered by Fuego, her then-bodyguard) are mentioned only in this game as well.

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* CharacterCustomization
CharacterCustomization: Divided into models (the overall shape of your character, divided by default into two variations for male and female humans plus others like Xan and the Skaarj hybrids), skins (the actual appearance, depending on the model), individual faces for each skin, and voices (which are only limited based on gender).
* ChuckCunninghamSyndrome: Several characters were only mentioned in this game, the most notorious ones are Jerl Liandri (billionaire creator of the Tournament and owner of Liandri Mining Corp.) and Jihan Nyhn (weapons smuggler who owned the Iron Guard team).team before his assassination). Others such as Tournament Master Kilbragh (owner of the Cryptic domination arena) and Flabeline Xion (an artist who was murdered by Fuego, her then-bodyguard) are mentioned only in this game as well.



* TheEmpire: The Skaarj.



* {{Stripperiffic}}: The Aphex babes, the female Commandos, (Dark Phalanx) and the female Necris. (Black Legion) In the other side of the spectre, the Nali and Skaarj Hybrids. (Only the Arena Warrior and Cyborg Trooper classes)

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* {{Stripperiffic}}: The Aphex babes, the female Commandos, Commandos (Dark Phalanx) Phalanx), and the female Necris. Necris (Black Legion) Legion). In the other side of the spectre, spectrum, the Nali and Skaarj Hybrids. (Only Hybrids (only the Arena Warrior and Cyborg Trooper classes)classes).

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** The exact capabilities per difficulty levels are listed [[https://wiki.beyondunreal.com/Legacy:Bot_Mind#Skill_Levels here]]. While low-level bots are heavily handicapped, high-level bots are [[TheComputerIsACheatingBastard literally playing with a wallhack]], have lightning-fast reflexes and accuracy and are CrosshairAware.



** Despite how well they seemingly navigate maps, bots are actually blind to anything except enemies and only find their way around the map with a pre-placed pathnode network. If a pickup item is not connected to the network, bots won't even try picking it up even if it's lying on the floor in plain sight. Bots also cannot use jump boots, translocators or even elevators to navigate elevations without the mapper explicitly placing the proper entry/exit nodes.



* ConvectionSchmonvection: Many maps such as [=DM-Codex=], [=CTF-Gauntlet=], [=DM-Mojo][=], [=DOM-Cinder=] and [=DOM-Leadworks=] feature lava areas which are easily escapable. You won't suffer any damage from standing near to it, but as soon as you so much as dip your toe into it you get violently gibbed.

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* ConvectionSchmonvection: Many maps such as [=DM-Codex=], [=CTF-Gauntlet=], [=DM-Mojo][=], [=DM-Mojo=], [=DOM-Cinder=] and [=DOM-Leadworks=] feature lava areas which are easily escapable. You won't suffer any damage from standing near to it, but as soon as you so much as dip your toe into it you get violently gibbed.

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* EmergencyWeapon: The Impact Hammer.

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* %%* EmergencyWeapon: The Impact Hammer.Hammer. (ZCE)



* FacklerScaleOfFPSRealism: Way up.

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* %%* FacklerScaleOfFPSRealism: Way up.up. (ZCE)



* StandardFPSGuns: Averted. Most of the weaponry has a different feel to it, and one of UT's selling points is that its weapons invariably have some function attached to the alternative fire button.
** The ''Impact Hammer'' is the melee weapon, in the form of a pneumatic piston. The primary fire charges the piston. The alternative fire is an AttackReflector.
*** The ''[[ChainsawGood Chainsaw]]'' replaces the Impact Hammer in the Chainsaw Melee mutator. The alternate fire [[OffWithHisHead decapitates opponents.]]
** The ''Translocator'', available in some modes. Not really a weapon (barring the ability to TeleFrag) but quite useful. The primary fire shoots a beacon; the alternative fire teleports you to it.
** The ''Enforcer''. HitScan automatic pistol. Players start with only one, but they can [[GunsAkimbo dual-wield]] them if they claim one from a foe's corpse. The alternative fire is a GangstaStyle fire, raising fire rate at the cost of accuracy. Shares ammo pool with the Minigun.
** The ''Bio-Rifle'' shoots radioactive green glop in a parabolic arc. Primary fire flings a single ball; secondary fire charges up to eight balls together into a giant cluster mine. The glop hangs around for a bit on whatever surface it hits, doing damage to whatever touches it, and then explodes, doing damage to anything near it.
** The ASMD ''Shock Rifle''[='=]s primary fire produces a moderately powerful HitScan FrickinLaserBeams, with secondary fire sending off a fairly weak and {{painfully slow|Projectile}} EnergyBall. The weapon's true power lies in the fact the energy ball explodes if shot with the primary fire beam, doing massive damage at the cost of extra ammo.
*** The ''Shock Rifle'', however, is TheDreaded on maps with bottomless or lava pits, because the other function of the rifle was to push the player back. A skilled player would get quick kills knocking players off ledges into oblivion or into lava.
** The ''Pulse Gun'' is the assault rifle analogue, shooting fast-moving (but not HitScan) energy balls. The alternate mode is a short-range LightningGun.
** The ''Ripper'' shoots sawblades which can ricochet off walls and around corners. The alternative fire shoots exploding, though non-ricocheting, sawblades. Headshots (or hits to the neck area) decapitate.
** The ''Minigun'' is just like other FPS counterparts; it's altfire makes it go twice as fast, but at the cost of accuracy. Shares ammo pool with the Enforcer(s).
** The ''Flak Cannon'' is a shotgun on steroids: it detonates its shell in the barrel to fire super-heated chunks of metal that will bounce off a surface as long as they're glowing. The alternative fire lobs the shell instead of firing it; the shell explodes upon impact with an object or surface, showering anything nearby with shrapnel.
** The ''Rocket Launcher'' can shoot between one and six rockets at a time, in either a cluster or a spread pattern. The alternative fire lobs them as bouncy grenades instead.
** The ''Sniper Rifle'' is ExactlyWhatItSaysOnTheTin. The alternative fire toggles in and out of using the scope. Headshots are instant kills for unarmored enemies, and the helmet pickup specifically renders you immune to ''one'' headshot.
** And finally, the ''Redeemer'' is the tactical mini-nuke. The alternative fire [[LeadTheTarget lets the player pilot it]] with a missile's-eye view.

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* StandardFPSGuns: Averted. Most of the weaponry has a different feel to it, and one of UT's the main selling points is that its weapons invariably have some function attached to the alternative fire button.
a SecondaryFire.
** The ''Impact Hammer'' Impact Hammer is the melee weapon, in the form of a pneumatic piston. The primary fire charges the piston. The alternative fire is an AttackReflector.
*** ** The ''[[ChainsawGood Chainsaw]]'' {{Chainsaw|Good}} replaces the Impact Hammer in the Chainsaw Melee mutator. The alternate fire [[OffWithHisHead decapitates opponents.]]
opponents]].
** The ''Translocator'', Translocator, available in some modes.non-Deathmatch modes like Domination and Assault. Not really a weapon (barring the ability to TeleFrag) but quite useful. The primary fire shoots a beacon; the alternative beacon, and from there primary fire retrieves it and alternate fire teleports you to it.
it. Opponents can shoot the beacon and make it malfunction – you can't retrieve it with primary fire and will TeleFrag yourself if you try to teleport with it. The only way to fix it is to walk over the beacon to pick it up.
** The ''Enforcer''. Enforcer is a HitScan automatic pistol. Players start with only one, but they can [[GunsAkimbo dual-wield]] them if they claim one from a foe's corpse. The alternative fire is a GangstaStyle fire, raising fire rate at the cost of accuracy. Shares ammo pool with the Minigun.
** The ''Bio-Rifle'' GES Bio Rifle shoots radioactive green glop in a parabolic arc. Primary fire flings a single ball; secondary fire charges up to eight balls together into a giant cluster mine. The glop hangs around for a bit on whatever surface it hits, doing damage to whatever touches it, and then explodes, doing damage to anything near it.
** The ASMD ''Shock Rifle''[='=]s Shock Rifle's primary fire produces a moderately powerful HitScan FrickinLaserBeams, [[FrickinLaserBeams laser beam]] with a lot of {{knockback}}, with secondary fire sending off a fairly weak and {{painfully slow|Projectile}} EnergyBall. The weapon's true power lies in the fact the energy ball explodes if shot with the primary fire beam, doing massive damage at the cost of extra ammo.
*** The ''Shock Rifle'', however, is TheDreaded on maps with bottomless or lava pits, because the other function of the rifle was to push the player back. A skilled player would get quick kills knocking players off ledges into oblivion or into lava.
** The ''Pulse Gun'' Pulse Gun is the assault rifle analogue, shooting fast-moving (but not HitScan) energy balls. The alternate mode is a short-range LightningGun.
** The ''Ripper'' Ripper shoots sawblades which can ricochet off walls and around corners. The alternative fire shoots exploding, though non-ricocheting, sawblades. Headshots (or hits to the neck area) decapitate.
deal extra damage and decapitate on kill.
** The ''Minigun'' Minigun is just like other FPS counterparts; it's altfire a typical machine gun. Altfire makes it go twice as fast, but at the cost of accuracy. Shares ammo pool with the Enforcer(s).
** The ''Flak Cannon'' Flak Cannon is a shotgun on steroids: it detonates its shell in the barrel to primary fire super-heated chunks shoots a load of metal shrapnel that will bounce bounces off a surface as long as they're glowing.solid surfaces. The alternative fire lobs the shell instead of firing it; the shell explodes upon impact with an object or surface, showering anything nearby with shrapnel.
** The ''Rocket Launcher'' Rocket Launcher can shoot between one and six rockets at a time, in either a horizontal pattern or a tight cluster or a spread pattern.if you hold altfire while charging it up. The alternative fire lobs them as bouncy grenades instead.
** The ''Sniper Rifle'' Sniper Rifle is ExactlyWhatItSaysOnTheTin. The alternative fire toggles in and out of using the scope. Headshots are instant kills for unarmored enemies, and the helmet pickup specifically renders you immune to ''one'' headshot.
** And finally, the ''Redeemer'' Redeemer is the tactical mini-nuke. The Primary fire launches it as a straight-flying rocket; alternative fire [[LeadTheTarget lets the player pilot it]] with is a missile's-eye view.PlayerGuidedMissile, where you can hit primary fire to detonate it without having to hit a surface or player.
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The game focuses on a [[BloodSport tournament]] (involving both humans and aliens) which started as a way to occupy deep-space miners and eventually grew to become [[SeriousBusiness a massive sport event watched by countless spectators]]. [[ExcusePlot The single-player story was, at best, glorified bot matches to prepare the player for the multiplayer mode]], and featured the player choosing [[{{FeaturelessProtagonist}} a team, a face and a name]], and fighting in different arenas [[CaptainObvious with different weapons]], different rivals, and in some of these matches with the team he/she has chosen, until he/she reaches the Tournament finals and fights against Xan Kriegor, the Tournament's first and still-current champion.

to:

The game focuses on a [[BloodSport tournament]] (involving both humans and aliens) which started as a way to occupy deep-space miners and eventually grew to become [[SeriousBusiness a massive sport event watched by countless spectators]]. [[ExcusePlot The single-player story was, at best, glorified bot matches to prepare the player for the multiplayer mode]], and featured the player choosing [[{{FeaturelessProtagonist}} a team, a face and a name]], and fighting in different arenas [[CaptainObvious with different weapons]], weapons, different rivals, and in some of these matches with the team he/she has chosen, until he/she reaches the Tournament finals and fights against Xan Kriegor, the Tournament's first and still-current champion.

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