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* FollowTheLeader: Maybe ''VideoGame/{{Doom}}'' and ''VideoGame/{{Quake}}'' began the multiplayer experience in the FPS genre, but the first Tournament game, along with its rival, ''VideoGame/QuakeIIIArena'', paved the way for multiplayer FPS. 10 years later, it's still one of the biggest feuds.


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* SpotlightStealingSquad: Perhaps done intentionally, but the award goes to Thunder Crash. ([[VideoGame/UnrealTournamentIII A.K.A. "Thunder Cash"]]) They are the first squad you're shown while starting a new ladder, if you select another team, they take their place in the ladder, they are the only full team to return intact in ''VideoGame/UnrealTournament2004'', (Iron Guard and Iron Skull came reformed, as well as the Guards and the Necris Black Legion in [=UT3=]) and, well... we all know what happened to their leader, [[EnsembleDarkhorse Mal]][[WolverinePublicity colm]].
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Two more gas mask mooks.


* GasMaskMooks: Portia (Aphex) and Iyrash (Dark Phalanx).

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* GasMaskMooks: Portia (Aphex) and Iyrash (Dark Phalanx). Also Vanessa and Barktooth from the Deathmatch ladder.
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Refuge In Vulgarity is being renamed to Vulgar Humor. Zero Context Examples and bad examples are being cut.


** Many meanings were suggested for '''ASMD''', such as "Atomic Shock Matter Disruptor". WordOfGod eventually confirmed that it simply stood for "[[RefugeInVulgarity And Suck My Dick]]".

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** Many meanings were suggested for '''ASMD''', such as "Atomic Shock Matter Disruptor". WordOfGod eventually confirmed that it simply stood for "[[RefugeInVulgarity "[[VulgarHumor And Suck My Dick]]".
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* BadassAutomaton: The War Machines, Xan's personal guards. %% Don't pothole Xan himself, it's already mentioned in the Character sheet %%
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* GameOfTheYearEdition: This included four bonus packs (one of which is incompatible with one downloadable for free), and the mods ''[=ChaosUT=]'' and ''Rocket Arena''.


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** Although non-canon, the GameOfTheYearEdition contained a mod known as ''[=ChaosUT=]'' on the second disk. This included mod has an ActionBomb with a smiling face that chases enemies.

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* HaveANiceDaySmile: The front sides of flak cannon grenades are adorned with these.


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* HaveANiceDaySmile: As a consolation for unfortunate recipients of live flak cannon grenade rounds, the front end of each grenade is adorned with one of these.
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* HaveANiceDaySmiley: These are painted on the front of flak cannon grenades.

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* HaveANiceDaySmiley: These are painted on the HaveANiceDaySmile: The front sides of flak cannon grenades.grenades are adorned with these.
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* HaveANiceDaySmiley: These are painted on the front of flak cannon grenades.
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* TheDevTeamThinksOfEverything: Found a quicker way to enter the ship in AS-Frigate by [[spoiler:using an impact jump in a certain area to reach the ship's dock and going all the way back]]? Well, there's another minigun cannon waiting for you.

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* NonActionGuy: Averted with the Nali, who were brought back as playable characters in the first Bonus Pack.



* GameplayAndStorySegregation: The Redeemer's description claims that it's exhausted after just one shot, but if you're patient and/or lucky, you can grab a second missile for it without having to launch the first one beforehand. Later games avert this.

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* GameplayAndStorySegregation: The Redeemer's description claims that it's exhausted after just one shot, but if you're patient and/or lucky, you can grab a second missile for it without having to launch the first one beforehand. Later games avert this.



* LevelEditor: The retail game came with the same one as VideoGame/{{Unreal}}. Patches from 425 onwards comes with [=UnrealEd 2=].

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* LevelEditor: The retail game came with the same one as VideoGame/{{Unreal}}. Patches from 425 onwards onwards, and the [[UpdatedRerelease GOTY edition]], comes with [=UnrealEd 2=].
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** [[http://www.youtube.com/watch?v=BPxVXPWoFJY Unreal add-on (Enigma)]], by Dan "Basehead" Gardopeé, is only featured in the map [=AS-Rook=].

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** [[http://www.youtube.com/watch?v=BPxVXPWoFJY Unreal add-on (Enigma)]], by Dan "Basehead" Gardopeé, is only featured in the map [=AS-Rook=].[=DOM-Cryptic=].
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* CutSong:
** [[http://www.youtube.com/watch?v=acN8sB1wJUg Organic]], by Michiel Van Den Bos, was never featured in any official map.


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* WastedSong: Many songs were featured in only one map:
** [[http://www.youtube.com/watch?v=dbFQMIXpn7M Cannonade]], by Michiel Van Den Bos, is only featured in the map [=DOM-Condemned=].
** [[http://www.youtube.com/watch?v=cy-w4moWNOM Colossus]], also by Van Den Bos, is only featured in the map [=AS-Rook=].
** [[http://www.youtube.com/watch?v=BPxVXPWoFJY Unreal add-on (Enigma)]], by Dan "Basehead" Gardopeé, is only featured in the map [=AS-Rook=].
** [[http://www.youtube.com/watch?v=INsP8n3MwYM Seeker 2]], also by Basehead, is only featured in the [=BP1=] map [=CTF-Noxion16=].
** [[http://www.youtube.com/watch?v=VYNYDR5Ss2o Superfist]], by Alexander Brandon, is only featured in the [=BP1=] map [=DM-HealPod][=].
** [[http://www.youtube.com/watch?v=3F--1HtaJxY Three Wheels Turning]], also by Brandon, is only featured in the [=BP1=] map [=CTF-Cybrosis][=].
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* AdaptationalBadass: The Nali were {{non action guy}}s in ''VideoGame/{{Unreal|I}}'', pretty vulnerable and whose main utility was to guide the player to secret areas. Then, the first Bonus Pack was released, and transformed them into playable characters, suddenly turning their badassness up.
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This is for the first UT, not for the posterior ones.


* {{Combos}}: Double Kill. Multi Kill! ULTRA KILL!! '''M-M-M-M-M-MONSTER KILL!!!' 'L-L-Ludicrous Kill!!!!' 'HOLY SHIT!...Shit!...shit''

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* {{Combos}}: Double Kill. Multi Kill! ULTRA KILL!! '''M-M-M-M-M-MONSTER KILL!!!' 'L-L-Ludicrous Kill!!!!' 'HOLY SHIT!...Shit!...shit''KILL!!!'''
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* SetSwordsToStun: An automag bullet in the brain? No problem, it hurts a bit, but it only takes away 25 HP. Shock Rifle blast to the face? More dangerous, you lose 50 HP. There are however weapons that can insta-kill, such as the Flak Cannon or the Rocket Launcher.

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* SetSwordsToStun: An automag bullet in the brain? No problem, it hurts a bit, but it only takes away 25 HP. Shock Rifle blast to the face? More dangerous, you lose 50 HP. There are however weapons that can insta-kill, insta-kill in certain circumstances, such as the Flak Cannon or from close range, a direct hit from the Rocket Launcher.Launcher, or a head/neckshot with the Sniper Rifle/Ripper.
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** The ''Enforcer''. HitScan automatic pistol. Players start with only one, but they can [[GunsAkimbo dual-wield]] them if they claim one from a foe's corpse. The alternative fire is a GangstaStyle fire.

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** The ''Enforcer''. HitScan automatic pistol. Players start with only one, but they can [[GunsAkimbo dual-wield]] them if they claim one from a foe's corpse. The alternative fire is a GangstaStyle fire.fire, raising fire rate at the cost of accuracy. Shares ammo pool with the Minigun.



** The ''Ripper'' shoots sawblades which can ricochet off walls and around corners. The alternative fire shoots exploding, though non-ricocheting, sawblades.
** The ''Minigun'' is just like other FPS counterparts; it's altfire makes it go twice as fast, but at the cost of accuracy.

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** The ''Ripper'' shoots sawblades which can ricochet off walls and around corners. The alternative fire shoots exploding, though non-ricocheting, sawblades.
sawblades. Headshots (or hits to the neck area) decapitate.
** The ''Minigun'' is just like other FPS counterparts; it's altfire makes it go twice as fast, but at the cost of accuracy. Shares ammo pool with the Enforcer(s).



** The ''Sniper Rifle'' is ExactlyWhatItSaysOnTheTin. The alternative fire uses scope.

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** The ''Sniper Rifle'' is ExactlyWhatItSaysOnTheTin. The alternative fire uses scope. Headshots are instant kills for unarmored enemies. A specific power-up, the Helmet, guards against a single Sniper Rifle headshot.
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* {{Combos}}: Double Kill. Multi Kill! ULTRA KILL!! '''M-M-M-M-M-MONSTER KILL!!!'''

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* {{Combos}}: Double Kill. Multi Kill! ULTRA KILL!! '''M-M-M-M-M-MONSTER KILL!!!'''KILL!!!' 'L-L-Ludicrous Kill!!!!' 'HOLY SHIT!...Shit!...shit''

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Slipknot applies when the hair comes undone.


* SlipknotPonytail: The Female Soldiers (Thunder Crash, Iron Guard, Venom, Metal Guards and War Machines)


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* TomboyishPonytail: The Female Soldiers (Thunder Crash, Iron Guard, Venom, Metal Guards and War Machines)
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Just mentioned that the minigun\'s alternative fire also makes it more inaccurate


** The ''Minigun'' is just like other FPS counterparts; it's altfire makes it go twice as fast.

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** The ''Minigun'' is just like other FPS counterparts; it's altfire makes it go twice as fast.fast, but at the cost of accuracy.
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* AnnouncerChatter

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* AnnouncerChatterAnnouncerChatter: Iconic enough to have carried over to other games such as ''LeagueOfLegends'' and server-side ''CounterStrike'' mods.

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* HazardousWater: Featured in [=CTF-Hydro16=], (it's description states that a virus plagued the installation and killed everyone there, possibly also contaminating the water) [=CTF-Kosov=], (the PlayStation2 version's description called it the Pain River, and for a good reason) [=DM-KGalleon=], [=DOM-MetalDream=] and [=DOM-WolfsBay=].

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* HazardousWater: Featured in [=CTF-Hydro16=], (it's description states that a virus plagued the installation and killed everyone there, possibly also contaminating the water) [=CTF-Kosov=], (the PlayStation2 version's description called it the Pain River, and for a good reason) [=DOM-MetalDream=], ("located near strange meteorological phenomenon", and the water appears similar to [=Hydro16=]'s) [=DM-KGalleon=], [=DOM-MetalDream=] and [=DOM-WolfsBay=].[=DOM-WolfsBay=] (unexplained, but there's no way to get back onto the ships in question once you fall off).



** The map [=AS-Rook=] has a glitching wall, (in an area which couldn't be reached, anyway)

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** The map [=AS-Rook=] has a glitching wall, wall (in an area which couldn't be reached, anyway)


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** There seems to be a rare bug where just selecting AS-Mazon in the practice mode or server-hosting menu crashes the game instantly.
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IDK but over 200 years seems to be a bit much to count for this trope


--> ''"In [[TwentyMinutesIntoTheFuture 2291]], in an attempt to control violence among deep-space miners, the [[TheGovernment New Earth Government]] legalized no-holds-barred fighting. [[MegaCorp Liandri Mining Corporation]], working with the NEG, established a series of leagues and bloody public exhibitions. The fight's popularity grew with their brutality. Soon, Liandri discovered that the public matches were their most profitable enterprise. The professional league was formed: a cabal of the most violent and skilled warriors in known space, selected to fight in a Grand Tournament. Now it is 2341. Fifty years have passed since the founding of Deathmatch. Profits from the tournament number in the hundreds of billions."''

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--> ''"In [[TwentyMinutesIntoTheFuture 2291]], 2291, in an attempt to control violence among deep-space miners, the [[TheGovernment New Earth Government]] legalized no-holds-barred fighting. [[MegaCorp Liandri Mining Corporation]], working with the NEG, established a series of leagues and bloody public exhibitions. The fight's popularity grew with their brutality. Soon, Liandri discovered that the public matches were their most profitable enterprise. The professional league was formed: a cabal of the most violent and skilled warriors in known space, selected to fight in a Grand Tournament. Now it is 2341. Fifty years have passed since the founding of Deathmatch. Profits from the tournament number in the hundreds of billions."''

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* StandardFPSGuns: Averted like no one's business. Most of the weaponry has a different feel to it, and one of UT's selling points is that its weapons invariably have some function attached to the alt-fire button.
** The ''Impact Hammer'' is the melee weapon, basically in the form of a pneumatic fist. Unlike other FPS where melee usually consists of a punching or stabbing motion, this item you charge up and run into people with, and can be fired toward the ground for a RocketJump. Its alternate fire is a decent AttackReflector.
*** The ''[[ChainsawGood Chainsaw]]'' replaces the Impact Hammer in the Chainsaw Melee mutator. Its alternate fire [[OffWithHisHead decapitates opponents.]]
** The ''Translocator'', available in some modes and/or if the server allows it. Fire1 shoots a beacon; secondary fire teleports you to it. Its main use is supposed to be in mobility, particularly in getting ''to'' a flag quickly (translocating ''with'' a flag causes you to drop it), but it's surprisingly effective to shoot it at opponents and then TeleFrag them for an insta-kill. Also, be careful in using it as intended: if opponents see the glowing beacon and shoot it enough times, you will TeleFrag ''yourself'' when you attempt to beam to it.
** The ''Enforcer''. HitScan automatic pistol. You start with only one, but you can [[GunsAkimbo dual-wield]] them if you claim one from a foe's corpse. This is harder than it sounds, as foes only drop whatever gun they were using at time of death, and the first thing everyone does upon respawn is try to find a more glamorous gun. This just shows you they haven't been paying attention, because the Enforcer is SimpleYetAwesome, even more so if dual-wielded. It can also be fired GangstaStyle for extra speed (at the cost of accuracy).
** The ''Bio-Rifle'' shoots radioactive green glop in a parabolic arc. Primary fire flings a single ball; secondary fire charges up to eight balls together into a giant cluster mine. The glop hangs around for a bit on whatever surface it hits, doing damage to whatever touches it, and then explodes, doing damage to anything near it. Though short range only, no finer defensive weapon exists in the franchise. DifficultButAwesome.
** The ASMD ''Shock Rifle'' produces HitScan FrickinLaserBeams. Its secondary fire sends off a [[PainfullySlowProjectile Painfully-Slow]] EnergyBall. This "Shock Core," when blasted with primary fire, it explodes, doing extra damage at the cost of extra ammo. All three modes push the target back, and since there's no EdgeGravity this can be used to [[IncrediblyLamePun off]] people who are standing in the wrong place. Long story short: a [[DifficultButAwesome technical, but always useful, firearm]], and arguably the flagship weapon of the ''Unreal'' franchise as a whole.
** The ''Pulse Gun'' is the game's assault rifle analogue. Its alternate mode is a LightningGun. Primary fire is non-hitscan and the lightning-beam has a limited range, so get close before firing.
** The ''Ripper'' shoots sawblades which can ricochet off walls and around corners. The possibility for decapitation exists, and is always guaranteed with a headshot. Alt-fire shoots [[WhatDoYouMeanItsNotAwesome exploding]], though non-ricocheting, sawblades.
** The ''Minigun'' is just like other FPS counterparts; its altfire makes it go twice as fast.
** The ''Flak Cannon'' is a shotgun on steroids: it fires molten crumbs of metal that will bounce off a surface as long as they're glowing. It has a narrower spread than most FPS shotguns but is still short-range, as the crumbs themselves stop glowing after a second or so. At close range, and against an opponent without any armor upgrades, it's a guaranteed OneHitKill (and [[LudicrousGibs gib factory]]). Altfire lobs a shell instead of firing it, in the form of a ball with a smiley-face painted on, which explodes into crumbs upon impact with an object.
** The ''Rocket Launcher'' can shoot between one and six rockets at a time, in either a cluster or a spread pattern. If you keep the reticule trained over an opponent for a moment, [[HomingProjectile the rockets will track their target]]. Altfire lobs them as grenades intead.
** The ''Sniper Rifle'' is [[ExactlyWhatItSaysOnTheTin what you might expect.]] Alt-fire uses scope.
** And finally, the ''Redeemer'' is the tactical mini-nuke. Altfire [[LeadTheTarget lets you pilot it]] with a missile's-eye view. However, the missile can be stopped in two ways: it can be shot down; and, if you're flying it, it can be disarmed by someone killing your unattended body.

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* StandardFPSGuns: Averted like no one's business. Averted. Most of the weaponry has a different feel to it, and one of UT's selling points is that its weapons invariably have some function attached to the alt-fire alternative fire button.
** The ''Impact Hammer'' is the melee weapon, basically in the form of a pneumatic fist. Unlike other FPS where melee usually consists of a punching or stabbing motion, The primary fire charges this item you charge up and run into people with, and can be fired toward the ground for a RocketJump. Its alternate fist. The alternative fire is a decent an AttackReflector.
*** The ''[[ChainsawGood Chainsaw]]'' replaces the Impact Hammer in the Chainsaw Melee mutator. Its It's alternate fire [[OffWithHisHead decapitates opponents.]]
** The ''Translocator'', available in some modes and/or if the server allows it. Fire1 modes. The primary fire shoots a beacon; secondary the alternative fire teleports you to it. Its main use is supposed to be in mobility, particularly in getting ''to'' a flag quickly (translocating ''with'' a flag causes you to drop it), but it's surprisingly effective to shoot it at opponents and then TeleFrag them for an insta-kill. Also, be careful in using it as intended: if opponents see the glowing beacon and shoot it enough times, you will TeleFrag ''yourself'' when you attempt to beam to it.
** The ''Enforcer''. HitScan automatic pistol. You Players start with only one, but you they can [[GunsAkimbo dual-wield]] them if you they claim one from a foe's corpse. This The alternative fire is harder than it sounds, as foes only drop whatever gun they were using at time of death, and the first thing everyone does upon respawn is try to find a more glamorous gun. This just shows you they haven't been paying attention, because the Enforcer is SimpleYetAwesome, even more so if dual-wielded. It can also be fired GangstaStyle for extra speed (at the cost of accuracy).
fire.
** The ''Bio-Rifle'' shoots radioactive green glop in a parabolic arc. Primary fire flings a single ball; secondary fire charges up to eight balls together into a giant cluster mine. The glop hangs around for a bit on whatever surface it hits, doing damage to whatever touches it, and then explodes, doing damage to anything near it. Though short range only, no finer defensive weapon exists in the franchise. DifficultButAwesome.
it.
** The ASMD ''Shock Rifle'' Rifle''[='=]s primary fire produces HitScan FrickinLaserBeams. Its It's secondary fire sends off a [[PainfullySlowProjectile Painfully-Slow]] {{painfully slow|Projectile}} EnergyBall. This "Shock Core," The ball, when blasted with primary fire, it explodes, doing extra damage at the cost of extra ammo. All three modes push the target back, and since there's no EdgeGravity this can be used to [[IncrediblyLamePun off]] people who are standing in the wrong place. Long story short: a [[DifficultButAwesome technical, but always useful, firearm]], and arguably the flagship weapon of the ''Unreal'' franchise as a whole.
ammo.
** The ''Pulse Gun'' is the game's assault rifle analogue. Its It's alternate mode is a LightningGun. Primary fire is non-hitscan and the lightning-beam has a limited range, so get close before firing.
LightningGun.
** The ''Ripper'' shoots sawblades which can ricochet off walls and around corners. The possibility for decapitation exists, and is always guaranteed with a headshot. Alt-fire alternative fire shoots [[WhatDoYouMeanItsNotAwesome exploding]], exploding, though non-ricocheting, sawblades.
** The ''Minigun'' is just like other FPS counterparts; its it's altfire makes it go twice as fast.
** The ''Flak Cannon'' is a shotgun on steroids: it fires molten crumbs of metal that will bounce off a surface as long as they're glowing. It has a narrower spread than most FPS shotguns but is still short-range, as the crumbs themselves stop glowing after a second or so. At close range, and against an opponent without any armor upgrades, it's a guaranteed OneHitKill (and [[LudicrousGibs gib factory]]). Altfire The alternative fire lobs a shell instead of firing it, in the form of a ball with a smiley-face painted on, which explodes into crumbs upon impact with an object.
object or surface.
** The ''Rocket Launcher'' can shoot between one and six rockets at a time, in either a cluster or a spread pattern. If you keep the reticule trained over an opponent for a moment, [[HomingProjectile the rockets will track their target]]. Altfire The alternative fire lobs them as grenades intead.
** The ''Sniper Rifle'' is [[ExactlyWhatItSaysOnTheTin what you might expect.]] Alt-fire ExactlyWhatItSaysOnTheTin. The alternative fire uses scope.
** And finally, the ''Redeemer'' is the tactical mini-nuke. Altfire The alternative fire [[LeadTheTarget lets you the player to pilot it]] with a missile's-eye view. However, the missile can be stopped in two ways: it can be shot down; and, if you're flying it, it can be disarmed by someone killing your unattended body.view.
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** The ''Enforcer''. HitScan Automatic pistol. You start with only one, but you can [[GunsAkimbo dual-wield]] them if you claim one from a foe's corpse. It can also be fired GangstaStyle for extra speed (at the cost of accuracy).

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** The ''Enforcer''. HitScan Automatic automatic pistol. You start with only one, but you can [[GunsAkimbo dual-wield]] them if you claim one from a foe's corpse. This is harder than it sounds, as foes only drop whatever gun they were using at time of death, and the first thing everyone does upon respawn is try to find a more glamorous gun. This just shows you they haven't been paying attention, because the Enforcer is SimpleYetAwesome, even more so if dual-wielded. It can also be fired GangstaStyle for extra speed (at the cost of accuracy).



** The ASMD ''Shock Rifle'' produces HitScan FrickinLaserBeams. Its secondary fire sends off a [[PainfullySlowProjectile Painfully-Slow]] EnergyBall. This "Shock Core," when blasted with primary fire, it explodes, doing extra damage at the cost of extra ammo. All three modes push the target back, and since there's no EdgeGravity this can be used to [[IncrediblyLamePun off]] people who are standing in the wrong place. Long story short: ''extremely'' versatile, DifficultButAwesome weapon, and arguably the flagship weapon of the ''Unreal'' franchise as a whole.
** The ''Pulse Gun'' is the game's assault rifle analogue. Its alternate mode is a LightningGun. Primary fire is non-hitscan and the lightning-beam has a limited range, so get close before opening fire.
** The ''Ripper'' shoots sawblades which can ricochet off walls and around corners. [[CaptainObvious The possibility for decapitation exists]], and is always guaranteed with a headshot. Alt-fire shoots [[WhatDoYouMeanItsNotAwesome exploding]], though non-ricocheting, sawblades.

to:

** The ASMD ''Shock Rifle'' produces HitScan FrickinLaserBeams. Its secondary fire sends off a [[PainfullySlowProjectile Painfully-Slow]] EnergyBall. This "Shock Core," when blasted with primary fire, it explodes, doing extra damage at the cost of extra ammo. All three modes push the target back, and since there's no EdgeGravity this can be used to [[IncrediblyLamePun off]] people who are standing in the wrong place. Long story short: ''extremely'' versatile, DifficultButAwesome weapon, a [[DifficultButAwesome technical, but always useful, firearm]], and arguably the flagship weapon of the ''Unreal'' franchise as a whole.
** The ''Pulse Gun'' is the game's assault rifle analogue. Its alternate mode is a LightningGun. Primary fire is non-hitscan and the lightning-beam has a limited range, so get close before opening fire.
firing.
** The ''Ripper'' shoots sawblades which can ricochet off walls and around corners. [[CaptainObvious The possibility for decapitation exists]], exists, and is always guaranteed with a headshot. Alt-fire shoots [[WhatDoYouMeanItsNotAwesome exploding]], though non-ricocheting, sawblades.



** The ''Flak Cannon'' is a shotgun on steroids: it fires molten crumbs of metal that will bounce off a surface as long as they're glowing. It has a narrower spread than most FPS shotguns but is still short-range, as the crumbs themselves lose damage over time. If you're close enough and the victim does not have any armor upgrades, it's a guaranteed OneHitKill (and [[LudicrousGibs gib factory]]). Altfire lobs a shell instead of firing it, in the form of a ball with a smiley-face painted on, which explodes into shards upon impact with an object.
** The ''Rocket Launcher'' can shoot between one and six rockets at a time, in either a cluster or a spread pattern. If you keep the reticule trained over an opponent for a moment, [[HomingProjectile the rockets will homing]]. Altfire lobs them as grenades intead.

to:

** The ''Flak Cannon'' is a shotgun on steroids: it fires molten crumbs of metal that will bounce off a surface as long as they're glowing. It has a narrower spread than most FPS shotguns but is still short-range, as the crumbs themselves lose damage over time. If you're stop glowing after a second or so. At close enough range, and the victim does not have against an opponent without any armor upgrades, it's a guaranteed OneHitKill (and [[LudicrousGibs gib factory]]). Altfire lobs a shell instead of firing it, in the form of a ball with a smiley-face painted on, which explodes into shards crumbs upon impact with an object.
** The ''Rocket Launcher'' can shoot between one and six rockets at a time, in either a cluster or a spread pattern. If you keep the reticule trained over an opponent for a moment, [[HomingProjectile the rockets will homing]].track their target]]. Altfire lobs them as grenades intead.



** And finally, the ''Redeemer'' is the tactical mini-nuke BFG. Altfire [[LeadTheTarget lets you pilot it]]. With a missile's eye view. However, skilled players will hear the slow-moving missile and can shoot it down, which removes the boom. Also, if you're flying it through the monitor mounted on the launcher, your body's just sitting there and can be killed, which likewise disarms the missile.

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** And finally, the ''Redeemer'' is the tactical mini-nuke BFG. mini-nuke. Altfire [[LeadTheTarget lets you pilot it]]. With it]] with a missile's eye missile's-eye view. However, skilled players will hear the slow-moving missile and can shoot be stopped in two ways: it down, which removes the boom. Also, can be shot down; and, if you're flying it, it through the monitor mounted on the launcher, your body's just sitting there and can be killed, which likewise disarms the missile.disarmed by someone killing your unattended body.

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It doens\'t apply to this game at all.


* NoOntologicalInertia
%% I couldn't understand the above trope, so it stays here for now.
* ScrewTheRulesIHaveMoney: The Liandri Mining Corporation. Just look at any description on any game starting with this one which mentions them. Hell, they even were one of the main forces behind the Tournament itself!!!

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* NoOntologicalInertia
%% I couldn't understand the above trope, so it stays here for now.
* ScrewTheRulesIHaveMoney: The Liandri Mining Corporation. Just look at any description on any game starting with this one which mentions them. Hell, they even were one of the main forces behind the Tournament itself!!!itself!
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It spawned two versions for SegaDreamcast and Playstation2, featuring different maps and characters, in 2001, as well as [[strike:[[CanonDiscontinuity three]]]] two sequels: [[strike:[[CanonDiscontinuity Unreal Tournament 2003]]]], ''VideoGame/UnrealTournament2004'' and VideoGame/UnrealTournamentIII. There were also four official releases as small and free {{Expansion Pack}}s, called "Bonus Packs". These were done respectively by Epic Games, Digital Extremes, Cedric "Inoxx" Fiorentino (the creator of the map [=CTF-Face=], a.k.a. "Facing Worlds") and by the three of them for Christmas 2000.[[hottip:*:This is the only non-retail content to be mentioned in this page, as they are official releases and not third-party content.]]

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It spawned two versions for SegaDreamcast and Playstation2, featuring different maps and characters, in 2001, as well as [[strike:[[CanonDiscontinuity three]]]] two three sequels: [[strike:[[CanonDiscontinuity Unreal ''Unreal Tournament 2003]]]], 2003'', ''VideoGame/UnrealTournament2004'' and VideoGame/UnrealTournamentIII.''VideoGame/UnrealTournamentIII''. There were also four official releases as small and free {{Expansion Pack}}s, called "Bonus Packs". These were done respectively by Epic Games, Digital Extremes, Cedric "Inoxx" Fiorentino (the creator of the map [=CTF-Face=], a.k.a. "Facing Worlds") and by the three of them for Christmas 2000.[[hottip:*:This is the only non-retail content to be mentioned in this page, as they are official releases and not third-party content.]]
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It spawned two versions for SegaDreamcast and Playstation2, featuring different maps and characters, in 2001, as well as [[strike:[[CanonDiscontinuity three]]]] two sequels: [[strike:[[CanonDiscontinuity Unreal Tournament 2003]]]], UnrealTournament2004 and VideoGame/UnrealTournamentIII. There were also four official releases as small and free {{Expansion Pack}}s, called "Bonus Packs". These were done respectively by Epic Games, Digital Extremes, Cedric "Inoxx" Fiorentino (the creator of the map [=CTF-Face=], a.k.a. "Facing Worlds") and by the three of them for Christmas 2000.[[hottip:*:This is the only non-retail content to be mentioned in this page, as they are official releases and not third-party content.]]

to:

It spawned two versions for SegaDreamcast and Playstation2, featuring different maps and characters, in 2001, as well as [[strike:[[CanonDiscontinuity three]]]] two sequels: [[strike:[[CanonDiscontinuity Unreal Tournament 2003]]]], UnrealTournament2004 ''VideoGame/UnrealTournament2004'' and VideoGame/UnrealTournamentIII. There were also four official releases as small and free {{Expansion Pack}}s, called "Bonus Packs". These were done respectively by Epic Games, Digital Extremes, Cedric "Inoxx" Fiorentino (the creator of the map [=CTF-Face=], a.k.a. "Facing Worlds") and by the three of them for Christmas 2000.[[hottip:*:This is the only non-retail content to be mentioned in this page, as they are official releases and not third-party content.]]
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>:|


** There's a small room in [=DM-Codex=], opened by hitting a wall-lamp, which shows a picture of it's creator, Cliff "[=CliffyB=]" Bleszinski.

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** There's a small room in [=DM-Codex=], opened by hitting a wall-lamp, which shows a picture of it's its creator, Cliff "[=CliffyB=]" Bleszinski.

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Removed: 379

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** AIBreaker: Bots also have a limited FOV, and they won't hit you if you're in an extremely long distance, such as [=CTF-HallOfGiants=], from the second Bonus Pack.
*** FOV and sight range depends on the difficulty level. Additionally, the defense waynodes on team-based maps can be set to cause a bot tasked with defense to snipe at anyone within a specified range of that node, overriding FOV limitations imposed by difficulty level.
** Technical explanations of bot behavior can be found [[http://wiki.beyondunreal.com/Legacy:Bot_Mind here]].

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** AIBreaker: Bots also have a limited FOV, which depends on the difficulty level, and they won't hit you if you're in an extremely long distance, such as [=CTF-HallOfGiants=], from the second Bonus Pack.
*** FOV and sight range depends on the difficulty level. Additionally, the defense waynodes on team-based maps can be set to cause a bot tasked with defense to snipe at anyone within a specified range of that node, overriding FOV limitations imposed by difficulty level.
** Technical explanations of bot behavior can be found [[http://wiki.beyondunreal.com/Legacy:Bot_Mind here]].
Pack.
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Added DiffLines:

*** FOV and sight range depends on the difficulty level. Additionally, the defense waynodes on team-based maps can be set to cause a bot tasked with defense to snipe at anyone within a specified range of that node, overriding FOV limitations imposed by difficulty level.
** Technical explanations of bot behavior can be found [[http://wiki.beyondunreal.com/Legacy:Bot_Mind here]].

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