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* OrnamentalWeapon: One of your enemies is a military-type who carries a large machine gun. At no point does he ever fire it, preferring to kick you instead. [[spoiler:Two of them DO drop down and fire away as a penalty for taking way too long to complete the cable car interior section of Stage 2 and the boss rush of Stage 7, and given that this instantly kills you, it's probably for the best that they don't use the guns much.]]

to:

* OrnamentalWeapon: One of your enemies is a military-type who carries a large machine gun. At no point does he ever fire it, preferring to kick you instead. [[spoiler:Two of them DO drop down and fire away as a penalty for taking way too long to complete the cable car interior section of Stage 2 and the boss rush of Stage 7, 2, and given that this instantly kills you, it's probably for the best that they don't use the guns much.]]


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* StalkedByTheBell: If you stand around and do nothing for too long during most of the stages, the orange suited bomber from the intro runs up with an assault rifle, blasts everyone away with a one hit kill, and runs off. He doesn't do it in Stage 2, where two of the military-styled mooks drop down to do the job instead, or Stage 7, the boss rush with no time penalties at all. The time limit is pretty generous though, to the point you'd actively have to try to make them show up.
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* OrnamentalWeapon: One of your enemies is a military-type who carries a large machine gun. At no point does he ever fire it, preferring to kick you instead. [[spoiler:Two of them DO drop down and fire away as a penalty for taking way too long to complete the cable car interior section of Stage 2, and given that this instantly kills you, it's probably for the best that they don't use the guns much.]]

to:

* OrnamentalWeapon: One of your enemies is a military-type who carries a large machine gun. At no point does he ever fire it, preferring to kick you instead. [[spoiler:Two of them DO drop down and fire away as a penalty for taking way too long to complete the cable car interior section of Stage 2, 2 and the boss rush of Stage 7, and given that this instantly kills you, it's probably for the best that they don't use the guns much.]]
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* MegaCorp: Zero Corp appears to be one; Stage 4 has billboards for a VCR and an airline that bear the Zero name. [[spoiler:It quickly becomes clear they played a part the bombing, and the final level takes place in their headquarters.]]

to:

* MegaCorp: Zero Corp appears to be one; Stage 4 has billboards for a VCR and an airline that bear the Zero name. [[spoiler:It quickly becomes clear they played a part in the bombing, and the final level takes place in their headquarters.]]
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* OffModel: Just ATTEMPT to explain the stance, anatomy, or terrifying facial expressions of the fifth boss.
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* {{Expy}}: The Stage 6 boss (the guy who phoned in the amusement park bombing) sure does look a lot like a shorter, more garish version of [[VideoGame/StreetsOfRage Mr. X]], doesn't he? He even has a machine gun (albeit an assault rifle instead of a Tommygun).

to:

* {{Expy}}: The Stage 6 boss (the guy who phoned in the amusement park bombing) sure does look a lot like a shorter, more garish version of [[VideoGame/StreetsOfRage Mr. X]], doesn't he? He even has a machine gun (albeit an assault rifle instead of a Tommygun). Funnily enough, both games were made by the same developer in the same year.
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-->SOME DANGERS ARE LESS EVIDENT BUT NONE-THE-LESS DEADLY...
-->"WHAT!"
-->"YO GOTTA BOMB IN YA PARK!!"
-->''*Amusement park explodes*''

to:

-->SOME DANGERS ARE LESS EVIDENT BUT NONE-THE-LESS DEADLY...
-->"WHAT!"
-->"YO
DEADLY...\\
"WHAT!"\\
"YO
GOTTA BOMB IN YA PARK!!"
-->''*Amusement
PARK!!"\\
''*Amusement
park explodes*''



-->"Shaddup already!"
-->"Huh! huh! Damn..."
-->"Shaddup already!"
-->"Huh! huh! EVERYBODY FUCK IT! (YEAH!)"

to:

-->"Shaddup already!"
-->"Huh!
already!"\\
"Huh!
huh! Damn..."
-->"Shaddup already!"
-->"Huh!
"\\
"Shaddup already!"\\
"Huh!
huh! EVERYBODY FUCK IT! (YEAH!)"



* Expy: The Stage 6 boss (the guy who phoned in the amusement park bombing) sure does look a lot like a shorter, more garish version of [[VideoGame/StreetsOfRage Mr. X]], doesn't he? He even has a machine gun (albeit an assault rifle instead of a Tommygun).

to:

* Expy: {{Expy}}: The Stage 6 boss (the guy who phoned in the amusement park bombing) sure does look a lot like a shorter, more garish version of [[VideoGame/StreetsOfRage Mr. X]], doesn't he? He even has a machine gun (albeit an assault rifle instead of a Tommygun).



-->"You're in for some roughin'man!!"
-->"YOU! DIE!"
-->"Nobody passes me, ALIVE!"
-->"Take a load of this wild thang!"
-->"I'm comin' througggh!"
-->"Long time no see... FOREVER!"
-->"Everything has its rises and falls."

to:

-->"You're in for some roughin'man!!"
-->"YOU! DIE!"
-->"Nobody
roughin'man!!"\\
"YOU! DIE!"\\
"Nobody
passes me, ALIVE!"
-->"Take
ALIVE!"\\
"Take
a load of this wild thang!"
-->"I'm
thang!"\\
"I'm
comin' througggh!"
-->"Long
througggh!"\\
"Long
time no see... FOREVER!"
-->"Everything
FOREVER!"\\
"Everything
has its rises and falls."



* MegaCorp: Zero Corp appears to be one; Stage 4 has billboards for a VCR and an airline that bear the Zero name. [[spoiler: It quickly becomes clear they played a part the bombing, and the final level takes place in their headquarters.]]

to:

* MegaCorp: Zero Corp appears to be one; Stage 4 has billboards for a VCR and an airline that bear the Zero name. [[spoiler: It [[spoiler:It quickly becomes clear they played a part the bombing, and the final level takes place in their headquarters.]]



* OrnamentalWeapon: One of your enemies is a military-type who carries a large machine gun. At no point does he ever fire it, preferring to kick you instead. [[spoiler: Two of them DO drop down and fire away as a penalty for taking way too long to complete the cable car interior section of Stage 2, and given that this instantly kills you, it's probably for the best that they don't use the guns much.]]

to:

* OrnamentalWeapon: One of your enemies is a military-type who carries a large machine gun. At no point does he ever fire it, preferring to kick you instead. [[spoiler: Two [[spoiler:Two of them DO drop down and fire away as a penalty for taking way too long to complete the cable car interior section of Stage 2, and given that this instantly kills you, it's probably for the best that they don't use the guns much.]]

Added: 885

Changed: 657

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-->"YA GOTTA BOMB IN YA PARK!"

to:

-->"YA -->"YO GOTTA BOMB IN YA PARK!"PARK!!"



* BossRush: The final level essentially is one, featuring all of the previous bosses, except the villain's apparent [[TheDragon Dragon]], who was the boss of the second-to-last stage.
* DualWielding: The final boss brandishes two katanas at once.
* ExcusePlot: Terrorists blow up an amusement park for the heck of it. Four badasses kick then their rears all across the city.
* GratuitousEnglish: Spoken with gusto.

to:

* BossRush: The final level essentially is one, featuring level. It features all of the previous bosses, except with the strange exception of the villain's apparent [[TheDragon Dragon]], who was the boss of the second-to-last previous stage.
* DualWielding: The Once you've slapped him around a bit, the final boss brandishes begins brandishing two katanas at once.
* ExcusePlot: Terrorists blow up an amusement park for the heck of it. Four badasses then kick then their rears all across the city.
* Expy: The Stage 6 boss (the guy who phoned in the amusement park bombing) sure does look a lot like a shorter, more garish version of [[VideoGame/StreetsOfRage Mr. X]], doesn't he? He even has a machine gun (albeit an assault rifle instead of a Tommygun).
* GratuitousEnglish: Spoken with gusto. Seriously, they voice this (badly) and more.
-->"You're in for some roughin'man!!"
-->"YOU! DIE!"
-->"Nobody passes me, ALIVE!"
-->"Take a load of this wild thang!"
-->"I'm comin' througggh!"



* MarathonLevel: Stage 4 is mostly a god-awful slog through a series of absurdly large fire escapes. Even if you know what you're doing, that section alone can easily take over 10 minutes long and will nearly double the score you've amassed to that point.



* NotTheFallThatKillsYou: One stage ends with the heroes getting blasted off a building. They fall for hours and land on a bunch of crates, no worse for wear. Even more amusing is that if there's a third and a fourth player, they just crash on concrete.
* OrnamentalWeapon: One of your enemies is a military-type who carries a large machine gun. At no point does he ever fire it, preferring to kick you instead.

to:

* NotTheFallThatKillsYou: One stage ends with the heroes getting blasted off a building. They fall for hours at LEAST 20 stories and land on a bunch of crates, [[AvertedTrope no worse for wear. wear]]. Even more amusing is that if there's a third and a fourth player, they just crash on concrete.
concrete to similar complete indifference.
* OffModel: Just ATTEMPT to explain the stance, anatomy, or terrifying facial expressions of the fifth boss.
* OrnamentalWeapon: One of your enemies is a military-type who carries a large machine gun. At no point does he ever fire it, preferring to kick you instead. [[spoiler: Two of them DO drop down and fire away as a penalty for taking way too long to complete the cable car interior section of Stage 2, and given that this instantly kills you, it's probably for the best that they don't use the guns much.]]



* SomebodySetUpUsTheBomb: The protagonist picks up his phone and does he hear? A BOMB ON YA PARK, that's what.

to:

* SomebodySetUpUsTheBomb: The protagonist picks up his phone and what does he hear? A BOMB ON YA IN YO PARK, that's what.
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Added DiffLines:

* BossRush: The final level essentially is one, featuring all of the previous bosses, except the villain's apparent [[TheDragon Dragon]], who was the boss of the second-to-last stage.
Is there an issue? Send a MessageReason:
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* {{Sampling}}: Rather blatant and uncredited sampling as well, even for 90s video game standards. Aside from the standard Music/JamesBrown samples of the time, the infamous "SHUT UP, ALREADY! DAMN!" is actually lifted directly from "[https://www.youtube.com/watch?v=dd9v8eJ_8Ow Housequake]]" by Music/{{Prince}}; who was notorious for rarely allowing samples, and there are vocals from Music/BobbyBrown's "[[https://www.youtube.com/watch?v=5cDLZqe735k My Prerogative]]" in the second level theme. Even considering that ''D. D. Crew'' came out right before such blatant sampling [[https://en.wikipedia.org/wiki/Grand_Upright_Music,_Ltd._v._Warner_Bros._Records_Inc became illegal]], one has to wonder how Sega avoided a lawsuit over these samples.

to:

* {{Sampling}}: Rather blatant and uncredited sampling as well, even for 90s video game standards. Aside from the standard Music/JamesBrown samples of the time, the infamous "SHUT UP, ALREADY! DAMN!" is actually lifted directly from "[https://www."[[https://www.youtube.com/watch?v=dd9v8eJ_8Ow Housequake]]" by Music/{{Prince}}; who was notorious for rarely allowing samples, and there are vocals from Music/BobbyBrown's "[[https://www.youtube.com/watch?v=5cDLZqe735k My Prerogative]]" in the second level theme. Even considering that ''D. D. Crew'' came out right before such blatant sampling [[https://en.wikipedia.org/wiki/Grand_Upright_Music,_Ltd._v._Warner_Bros._Records_Inc became illegal]], one has to wonder how Sega avoided a lawsuit over these samples.
Is there an issue? Send a MessageReason:
None


* {{Sampling}}: Rather blatant and uncredited sampling as well, even for 90s video game standards. Aside from the standard Music/JamesBrown samples of the time, the infamous "SHUT UP, ALREADY! DAMN!" is actually lifted directly from "[[https://www.youtube.com/watch?v=pZrCb8i3-DU Housequake]]" by Music/{{Prince}}; who was notorious for rarely allowing samples, and there are vocals from Music/BobbyBrown's "[[https://www.youtube.com/watch?v=5cDLZqe735k My Prerogative]]" in the second level theme. Even considering that ''D. D. Crew'' came out right before such blatant sampling [[https://en.wikipedia.org/wiki/Grand_Upright_Music,_Ltd._v._Warner_Bros._Records_Inc became illegal]], one has to wonder how Sega avoided a lawsuit over these samples.

to:

* {{Sampling}}: Rather blatant and uncredited sampling as well, even for 90s video game standards. Aside from the standard Music/JamesBrown samples of the time, the infamous "SHUT UP, ALREADY! DAMN!" is actually lifted directly from "[[https://www."[https://www.youtube.com/watch?v=pZrCb8i3-DU com/watch?v=dd9v8eJ_8Ow Housequake]]" by Music/{{Prince}}; who was notorious for rarely allowing samples, and there are vocals from Music/BobbyBrown's "[[https://www.youtube.com/watch?v=5cDLZqe735k My Prerogative]]" in the second level theme. Even considering that ''D. D. Crew'' came out right before such blatant sampling [[https://en.wikipedia.org/wiki/Grand_Upright_Music,_Ltd._v._Warner_Bros._Records_Inc became illegal]], one has to wonder how Sega avoided a lawsuit over these samples.
Is there an issue? Send a MessageReason:
None


* {{Sampling}}: Rather blatant and uncredited sampling as well, even for 90s video game standards. Aside from the standard Music/JamesBrown samples of the time, the infamous "SHUT UP, ALREADY! DAMN!" is actually lifted directly from "[[https://www.youtube.com/watch?v=pZrCb8i3-DU Housequake]]" by Music/{{Prince}}; who was notorious for rarely allowing samples, and there are vocals from Music/BobbyBrown's "[[https://www.youtube.com/watch?v=5cDLZqe735k My Prerogative]]" in the second level theme. Even considering that ''D. D. Crew'' came out right before such blatant sampling [[https://en.wikipedia.org/wiki/Grand_Upright_Music,_Ltd._v._Warner_Bros._Records_Inc. became illegal]], one has to wonder how Sega avoided a lawsuit over these samples.

to:

* {{Sampling}}: Rather blatant and uncredited sampling as well, even for 90s video game standards. Aside from the standard Music/JamesBrown samples of the time, the infamous "SHUT UP, ALREADY! DAMN!" is actually lifted directly from "[[https://www.youtube.com/watch?v=pZrCb8i3-DU Housequake]]" by Music/{{Prince}}; who was notorious for rarely allowing samples, and there are vocals from Music/BobbyBrown's "[[https://www.youtube.com/watch?v=5cDLZqe735k My Prerogative]]" in the second level theme. Even considering that ''D. D. Crew'' came out right before such blatant sampling [[https://en.wikipedia.org/wiki/Grand_Upright_Music,_Ltd._v._Warner_Bros._Records_Inc. _Records_Inc became illegal]], one has to wonder how Sega avoided a lawsuit over these samples.

Added: 749

Changed: 1

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* OrnamentalWeapon: One of your enemies is a military-type who carries a large machine gun. At no point does he ever fire it, prefering to kick you instead.

to:

* OrnamentalWeapon: One of your enemies is a military-type who carries a large machine gun. At no point does he ever fire it, prefering preferring to kick you instead.


Added DiffLines:

* {{Sampling}}: Rather blatant and uncredited sampling as well, even for 90s video game standards. Aside from the standard Music/JamesBrown samples of the time, the infamous "SHUT UP, ALREADY! DAMN!" is actually lifted directly from "[[https://www.youtube.com/watch?v=pZrCb8i3-DU Housequake]]" by Music/{{Prince}}; who was notorious for rarely allowing samples, and there are vocals from Music/BobbyBrown's "[[https://www.youtube.com/watch?v=5cDLZqe735k My Prerogative]]" in the second level theme. Even considering that ''D. D. Crew'' came out right before such blatant sampling [[https://en.wikipedia.org/wiki/Grand_Upright_Music,_Ltd._v._Warner_Bros._Records_Inc. became illegal]], one has to wonder how Sega avoided a lawsuit over these samples.
Is there an issue? Send a MessageReason:
None

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ddcrew.png]]
[[caption-width-right:350:U A SUCKA!]]
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Added DiffLines:

* OrnamentalWeapon: One of your enemies is a military-type who carries a large machine gun. At no point does he ever fire it, prefering to kick you instead.

Added: 335

Changed: 60

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* MegaCorp: Zero Corp appears to be one; Stage 4 has billboards for a VCR and an airline that bear the Zero name. [[spoiler: It quickly becomes clear they played a part the bombing, and the final level takes place in their headquarters.]]



* NoNameGiven: Unusually, none of your enemies are named. Not even the bosses or main antagonist.



* AWinnerIsYou: Upon clearing the game, the bad guy lies slumped against a wall in defeat. "So crime doesn't pay after all", he says. Then it cuts to a short roll call of the heroes.

to:

* AWinnerIsYou: Upon clearing the game, the bad guy lies slumped against a wall in defeat. "So crime doesn't pay after all", he says. Then it cuts to a short roll call of the heroes.heroes, and ends right there. There's not even a list of the staff!
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* NotTheFallThatKillsYou: One stage ends with the heroes getting blasted off a building. They fall for hours and land on a bunch of crates, no worse for wear. Even more amusing is that when there a third and a fourth player, they just crash on concrete.

to:

* NotTheFallThatKillsYou: One stage ends with the heroes getting blasted off a building. They fall for hours and land on a bunch of crates, no worse for wear. Even more amusing is that when there if there's a third and a fourth player, they just crash on concrete.
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Is there an issue? Send a MessageReason:
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Is there an issue? Send a MessageReason:
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Is there an issue? Send a MessageReason:
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Added DiffLines:

-->SOME DANGERS ARE LESS EVIDENT BUT NONE-THE-LESS DEADLY...
-->"WHAT!"
-->"YA GOTTA BOMB IN YA PARK!"
-->''*Amusement park explodes*''

''D.D. Crew'' is a funky 1991 beat 'em up game released by Sega for arcades. Up to 4 players take on the role of Dynamite Demolitions members F. F., Buster, King or Gung Ho and march onwards to keep terrorists busy with combos, throws and running attacks. It is all around similar to ''VideoGame/FinalFight'' and Sega's own ''VideoGame/StreetsOfRage'', but held in low regard because of its repetitive gameplay.
----
!!Trope up already!
* BigShutUp: One of the two boss themes is a rap song which tells you to "SHUT UP ALREADY!"
-->"Shaddup already!"
-->"Huh! huh! Damn..."
-->"Shaddup already!"
-->"Huh! huh! EVERYBODY FUCK IT! (YEAH!)"
* BonusLevel: Two in which you can pick up healing items or "duds" that are worth nothing.
* DualWielding: The final boss brandishes two katanas at once.
* ExcusePlot: Terrorists blow up an amusement park for the heck of it. Four badasses kick then their rears all across the city.
* GratuitousEnglish: Spoken with gusto.
-->"Long time no see... FOREVER!"
-->"Everything has its rises and falls."
* HitboxDissonance: Your attacks can only hit one enemy at a time, which is a pain due to how many there can be at once.
* NoCelebritiesWereHarmed: Several characters look rather familiar. Most obvious is the BruceLeeClone at the end of Stage 2.
* NotTheFallThatKillsYou: One stage ends with the heroes getting blasted off a building. They fall for hours and land on a bunch of crates, no worse for wear. Even more amusing is that when there a third and a fourth player, they just crash on concrete.
* PunBasedTitle: The title is derived from the Japanese phrase “don don kuru”, which means “coming rapidly”. This refers to rate in which the enemies flood the screen.
* SomebodySetUpUsTheBomb: The protagonist picks up his phone and does he hear? A BOMB ON YA PARK, that's what.
* AWinnerIsYou: Upon clearing the game, the bad guy lies slumped against a wall in defeat. "So crime doesn't pay after all", he says. Then it cuts to a short roll call of the heroes.
----

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