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* FearIsNormal: Everyone is afraid sometimes.

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* BrokenAesop: The events of the story undermine or flat-out contradict the moral.
** CluelessAesop: Mishandling a serious life lesson because a full explanation of the topic is too complex or adult for the audience, language, and tone of the work (e.g. a NoHuggingNoKissing cartoon tries to discuss sexual assault).
** DoNotDoThisCoolThing: A story meant to demonstrate that X is bad unintentionally [[MisaimedFandom makes X look really, really cool]].
** LostAesop: You get the sense you were supposed to learn ''something'', but you're not sure what.

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* BrokenAesop: The events of the story In-story factors undermine or flat-out contradict the moral.
** CluelessAesop: Mishandling a serious life lesson because a full explanation of the topic is too complex or adult for the audience, language, and tone of the work
moral (e.g. a NoHuggingNoKissing cartoon tries to discuss sexual assault).
** DoNotDoThisCoolThing: A story meant to demonstrate that X
"Violence is bad unintentionally [[MisaimedFandom makes X look really, really cool]].
** LostAesop: You get
not the sense you were supposed to learn ''something'', but you're not sure what.answer" in a show where all conflicts are resolved through fighting).


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* CluelessAesop: Out-of-story factors make the moral ineffective, like intrusive MoralGuardians or attempting to address adult topics within the bounds of a show for children (e.g. a NoHuggingNoKissing cartoon tries to discuss sexual assault).
** DoNotDoThisCoolThing: A story meant to demonstrate that X is bad unintentionally [[MisaimedFandom makes X look really, really cool]].
** LostAesop: You get the sense you were supposed to learn ''something'', but you're not sure what.
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Better describes the trope.


* PhilosophicalParable: A piece of moral philosophy in the form of a story.

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* PhilosophicalParable: A piece of moral An ideology or philosophy in the form of is illustrated via a story.fictional work.
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Ironically, the Greek storyteller [[https://en.wikipedia.org/wiki/Aesop Aesop]] probably doesn't deserve the dubious honor of having this trope named after him. In their original forms these stories likely did ''not'' end with heavy-hitting moral {{anvil|icious}}s. The listeners (for Aesop would have been an oral storyteller) were probably left to sort out the meaning for themselves; the one-liner morals (such as "slow and steady wins the race") were likely tacked on by modern compilers, and were often used as rhetorical devices by later orators to make a point.

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Ironically, the Greek storyteller [[https://en.wikipedia.org/wiki/Aesop Aesop]] probably doesn't deserve the dubious honor of having this trope named after him. In their original forms these stories likely did ''not'' end with heavy-hitting moral {{anvil|icious}}s. The listeners (for Aesop would have been an oral storyteller) were probably left to sort out the meaning for themselves; the one-liner morals (such as "slow and steady wins the race") were likely tacked on by modern compilers, and were often used as rhetorical devices by later orators to make a point.
point. Highlighting a moral truth is indeed, however, one of the main characteristics of the {{Fable}}, which for centuries have teached lessons to live by through allegories, often using animals and other non-human characters. These short tales can teach how to see through deceit, lead with difficult situations, not be overtook by arrogance etc., but they almost always have a value arised from the story.
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* DissonantAesop: When the moral of a story falls flat due to conflicts with the fantastical or technologically advanced nature of the worldbuilding.
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* DissonantAesop: When the moral of a story falls flat due to conflicts with the fantastical or technologically advanced nature of the worldbuilding.

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* AngerIsHealthyAesop: Being angry is a justified response to a bad situation, however, you must still control yourself before you do something you regret.



* TeachHimAnger: Being angry is a justified response to a bad situation, however, you must still control yourself before you do something you regret.

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* SubvertedSuspicionAesop: A subversion of the StockAesop [[SuspicionAesop "don't judge a book by its cover"]]; where Alice instinctively dislikes the newcomer Bob, is told to calm down and "give him a chance", but ultimately is vindicated when Bob proves to be a scumbag. This happens often enough that it gets its own trope.



* SubvertedSuspicionAesop: A subversion of the StockAesop [[SuspicionAesop "don't judge a book by its cover"]]; where Alice instinctively dislikes the newcomer Bob, is told to calm down and "give him a chance", but ultimately is vindicated when Bob proves to be a scumbag. This happens often enough that it gets its own trope.
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* AntiAlcoholAesop: Alcohol is not good for you.
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* WantsVersusNeeds: The thing that you "want" and the thing that you "need" are very different from one another.

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* SubvertedSuspicionAesop: A subversion of the StockAesop "don't judge a book by its cover"; where Alice instinctively dislikes the newcomer Bob, is told to calm down and "give him a chance", but ultimately is vindicated when Bob proves to be a scumbag. This happens often enough that it gets its own trope.

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* SuspicionAesop: A message about not jumping to conclusions about people.
* SubvertedSuspicionAesop: A subversion of the StockAesop [[SuspicionAesop "don't judge a book by its cover"; cover"]]; where Alice instinctively dislikes the newcomer Bob, is told to calm down and "give him a chance", but ultimately is vindicated when Bob proves to be a scumbag. This happens often enough that it gets its own trope.

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** FantasticAesop: A work of SpeculativeFiction delivers an Aesop which is not applicable in the real world.


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* FantasticAesop: An Aesop which is not applicable in the real world.
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** FantasticAesop: A work of SpeculativeFiction attempts to deliver an Aesop with a metaphor for some RealLife issue, but the details of the setting undermine the intended message (e.g. "Death is a part of life" in a world where [[Main/DeathIsCheap resurrection is possible]])

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** FantasticAesop: A work of SpeculativeFiction attempts to deliver delivers an Aesop with a metaphor for some RealLife issue, but which is not applicable in the details of the setting undermine the intended message (e.g. "Death is a part of life" in a world where [[Main/DeathIsCheap resurrection is possible]])real world.
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A lot of kids' shows go out of their way for this, especially Creator/{{Disney}}-animated shows. Writers often call it the "Object Lesson", and write the episode around it. This is particularly noticeable in programs made in UsefulNotes/TheUnitedStates during [[TheSeventies the late 1970s]] through [[TheNineties the early 1990s]], as the FCC at the time[[note]]pushed by a relentless group of MoralGuardians called "Action for Children's Television"[[/note]] required that [[EdutainmentShow all children's television shows have "educational" content]], and this was the simplest way to meet its requirements.

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A lot of kids' shows go out of their way for this, especially Creator/{{Disney}}-animated shows. Writers often call it the "Object Lesson", and write the episode around it. This is particularly noticeable in programs made in UsefulNotes/TheUnitedStates during [[TheSeventies the late 1970s]] through [[TheNineties the early 1990s]], as the FCC at the time[[note]]pushed by a relentless group of MoralGuardians called "Action for Children's Television"[[/note]] required that [[EdutainmentShow all networks airing children's television shows have broadcast a certain amount of [[EdutainmentShow "educational" content]], and this was the simplest way to meet its requirements.
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* ItsOkayToCry: An Aesop about how crying or expressing sadness is okay.
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Ironically, the Greek storyteller [[https://en.wikipedia.org/wiki/Aesop Aesop]] probably doesn't deserve the dubious honor of having this trope named after him. In their original forms these stories likely did ''not'' end with heavy-hitting moral [[AnvilOfTheStory anvils]]. The listeners (for Aesop would have been an oral storyteller) were probably left to sort out the meaning for themselves; the one-liner morals (such as "slow and steady wins the race") were likely tacked on by modern compilers, and were often used as rhetorical devices by later orators to make a point.

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Ironically, the Greek storyteller [[https://en.wikipedia.org/wiki/Aesop Aesop]] probably doesn't deserve the dubious honor of having this trope named after him. In their original forms these stories likely did ''not'' end with heavy-hitting moral [[AnvilOfTheStory anvils]].{{anvil|icious}}s. The listeners (for Aesop would have been an oral storyteller) were probably left to sort out the meaning for themselves; the one-liner morals (such as "slow and steady wins the race") were likely tacked on by modern compilers, and were often used as rhetorical devices by later orators to make a point.

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Dewicking


* AnvilOfTheStory: The moral is obvious and not at all subtle.
** {{Anvilicious}}: The delivery of the moral has no nuance nor finesse; it lands on the audience's heads with all the subtlety of an [[AnvilOnHead anvil]].
** SomeAnvilsNeedToBeDropped: The importance of the message justifies its {{Anvilicious}} presentation.

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* AnvilOfTheStory: {{Anvilicious}}: The moral is obvious and not at all subtle.
** {{Anvilicious}}: The delivery of the moral has no nuance nor finesse; it lands on the audience's heads with all the subtlety of an [[AnvilOnHead anvil]].
** SomeAnvilsNeedToBeDropped: The importance of the message justifies its {{Anvilicious}} presentation.
subtle.
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Grammar


* SafeDrivingAesop: A lesson presented, usually through dictation or fear, about why we should all drive like our grandmas in the passenger seat.

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* SafeDrivingAesop: A lesson presented, usually through dictation or fear, about why we should all drive like our grandmas grandma's in the passenger seat.
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* InternetSafetyAesop: Think before you post and never give away personal information.
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* RevengeIsNotJustice: Getting revenge on someone is not justice and you're no better when people get hurt.
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* SpecialAesopVictim; A character who ends up dying or severely injured to reinforce an Aesop for a VerySpecialEpisode.

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* SpecialAesopVictim; SpecialAesopVictim: A character who ends up dying or severely injured to reinforce an Aesop for a VerySpecialEpisode.
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* SpecialAesopVictim; A character who ends up dying or severely injured to reinforce an Aesop for a VerySpecialEpisode.
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* MissedMealAesop: Don't skip meals.
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Added Honesty Aesop

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* HonestyAesop: Always tell the truth.
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* {{Aesop/Other}}

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* {{Aesop/Other}}Aesop/OtherMedia

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Rewrote "Fantastic Aesop" definition


** FantasticAesop: A work of SpeculativeFiction attempts to deliver an Aesop with a metaphor for some RealLife issue, but the details of the setting undermine the intended message (e.g. "Death is a part of life" in a world where [[Main/DeathIsCheap resurrection is possible]])



* FantasticAesop: A moral which is appropriate for characters in SpeculativeFiction (e.g. "Don't raise the dead") but which has no RealLife application except metaphorically.

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[[AC:Aesops in General]]


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[[AC:Aesops in General]]
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** {{Anvilicious}}: The moral lands on the audience's heads with all the finesse of an [[AnvilOnHead anvil]].

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** {{Anvilicious}}: The delivery of the moral has no nuance nor finesse; it lands on the audience's heads with all the finesse subtlety of an [[AnvilOnHead anvil]].
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Cut page.


* EatingAesop: An Aesop about the dangers of skipping important meals.
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* HardTruthAesop: A moral that is unexpected and defies conventional wisdom (but may be good advice nevertheless).

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* HardTruthAesop: A moral that is unexpected and defies conventional wisdom (but wisdom, but may be good advice nevertheless).nevertheless.

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