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Tomwithnonumbers Since: Dec, 2010
05/19/2011 14:00:19 •••

The Sith Lords: Fighting is by far the worst part

Don't play this game fresh. Find the first two patches and then download The Sith Lords Restored Content Mod right now.

The writing in Koto R 2 is better than almost any other game. But the think that makes the game tick is integration. Every game mechanic is linked and has meaning. The people you travel with notice uyour actions, have opinions on what you say to them and from their opinion of you from that based on their own complex personality. And it's not just "be nice to them". One character admires you for displays of moral rectitude, hates being manipulated in any way but also likes the thrill of murder. Another is impressed by mechanical prowess. For another character the dialogue option to get her to like you is "I'll view you as disposable from now on". It makes it feel like a real relationship and challenges you to really think about what you say.

When you talk you talk. It's not "this is the bad option" but, this is the polite option, this is a pro robot action. You will pour over every line of dialogue for the one that suits you best and there is no clear answer. You will engage in dialogue battles with cold-blooded murderers and seek to persuade slimy merchants.

And you will learn. From your own dialogue choices. Rather than make you an amnesiac your character has a clear relationship with the world and people and the developers cleverly show you this through your own dialogue choices. You might ask an old friend about the war.

Morality is grey and thought provoking and in the end the culmination of the story will intertwine the very nature of RP Gs with it's message and make you stop and think "crud, I thought I was just playing the game". There is no gameplay story segregation. Even skills will provide you with vital dialogue options and your decisions can change the face of worlds.

In fact this game adds another dimension to the whole Star Wars mythology. It questions the nature of the light and dark side and about the larger impact of actions, but it;s not all serious. The restored HK factory has some of the funniest dialogue of all games.

But the combat sucks. You'll seek out conversations and do your best to learn about people but at the very end the game decends into a mind-numbing slog and it's very easy to build a character which only has a 1/20 chance of even being hit,


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