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Scorpio3002 Since: Jan, 2001
03/12/2013 07:29:15 •••

Interactive art

First of all, this review has spoilers. If you haven't played, play it. Now. This is one of the most emotionally engaging games I have ever played, with a brilliant story, fleshed out characters, and superb atmosphere. You may hear people complain about gameplay issues, and there are some legitimate flaws in this game. But if you are looking for a wonderful example of video games as art, look no further than RDR.

Let's talk about Roger Ebert for a second. He claims that the reason video games are not art is because of the interactivity between the work and its audience. People have really criticized him for this statement, but to me it is an example of a man who deeply understands his own medium (film) but then assumes all other mediums follow the same logic. Every artistic medium has its own unique features, and one of film's most defining aspects is the almost total lack of interaction with its audience. Even in live theater, the audience contributes with their applause. In film, the audience is always in the moment, usually without even an intermission to pause and reflect. This is also why film is so powerful, especially as propaganda: Birth of a Nation would not have worked as a play, because it would have depended on the audience's responses, which could very well have prompted boos.

Other mediums have different levels of interactivity. Paintings, for example, are extremely interactive: letting people look at a still image for as much time as they care to, and drawing their own conclusions about it.

RDR is a perfect example of how to use interactivity to deliver an emotional point. Spoilers ahead. In RDR, you spend the whole game in the shoes of John Marston, and as likeable as he is at the beginning, the player starts to become at ease with him as the game progresses. The player becomes emotionally invested in the character. And then he dies. And the game KEEPS GOING. You play as somebody else, and never get to hear John's voice again. It's somebody else spurring their horse, or shouting profanities at outlaws. John's absence is felt in the game in a way that is not possible in film, because the player had not only an emotional investment in him, but a personal one. Nobody needs to say "I wish John was here" because the player feels it. It's one of the saddest, most powerful reactions I've ever had to anything.

Scorpio3002

tank Since: Jul, 2012
08/18/2011 00:00:00

This is a well said and well thought out review you have came up with.But sadly, no matter how hard people have tried to convince him, roger ebert is still going to be a ignorent dumbass who insults gamers for liking something GOOD, as opposed to the shitty movies ebert wrote. Guy needs to get his head out of his ass.But like I said,this is a very kickass review. Keep up the good work.

Tropesofknowledge Since: Oct, 2009
03/12/2013 00:00:00

As much fun as it is to randomly attack poeple, it's hard to take you seriously when you can't spell "ignorant".

Souleye - PPPPPP - Potential for Anything 3DS FC: 2621-3105-8671
Tropesofknowledge Since: Oct, 2009
03/12/2013 00:00:00

Nice review, seems well thought out and I agree with your points.

Souleye - PPPPPP - Potential for Anything 3DS FC: 2621-3105-8671
JobanGrayskull Since: Dec, 2011
03/12/2013 00:00:00

I had some issues with the game mechanically, but on a storytelling level it was very good.


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