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Reviews VideoGame / Knights Of The Old Republic II The Sith Lords

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Luke_The_Great Since: Sep, 2017
08/22/2020 15:48:14 •••

A classic demonstration of Miyamoto's Law

"A delayed game is eventually good, but a rushed game is forever bad" -Shigeru Miyamoto

KOTOR II had the potential to be an interesting Darker and Edgier take on the previous game and the Star Wars universe in general, subverting what the previous game played straight; a Wookiee who views his life-debt as a burden rather than an honor (compared to Zaalbar in the previous game), Dantooine denizens who resent the Jedi for turning their planet into a target for the Sith (as opposed to them turning to the Jedi for protection and guidance even for non-Force events, such as solving a murder or settling a family dispute), and so on. Many of the situations are unlike anything I've ever encountered in a Star Wars game, such as the repairing the ship prologue or solving what happened on the mining station the player wakes up on, or having to defeat a Sith lord by essentially persuading them to give up.

However, because of the game's rushed schedule and extensive cut content, there were several problems I encountered, such as parts of the game where a player who hadn't picked the "right" stats would get completely stuck, and a number of other issues that made this game a much less satisfactory experience compared to the previous game, rather than a truly worthy sequel or great game in its own right.


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