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Reviews Videogame / One Night At Flumptys

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ZuTheSkunk Since: Apr, 2013
10/22/2016 08:17:55 •••

The sequel is, to this date, my favourite FNAF-related game

The problem I have with pretty much any FNAF game is that they focus too much on being scary (and on not providing you with any How-To-Play information whatsoever) instead of on being, well, games.

At their core, most FNAF games feel arcade-ish to some degree, requiring you to keep doing the same repeatable actions until the end of the night. And as many people have said over and over, when things keep being repeated, the player eventually builds up a tolerance to the jumpscares and scariness.

And once the scare factor has run out, once the player has figured out what the game's quirks are and how to deal with the enemies, what are they usually left with? A game that, due to not being balanced well enough, often boils down to repeating the same 2-3 actions over and over until the end of the night, without any variations. Even the first ONAF game fell victim to this, since you could easily win the game by just looking left and right to check the doors, and also occasionally checking just one camera view (out of SEVEN) to see if the Foxy expy is running towards your office. It's boring, tedious, and not working too well, since you don't know how long you're supposed to keep the damn doors closed for the enemies to FINALLY go away.

ONAF 2, however, avoids these issues almost completely. For one, checking all of the cameras is actually useful, and no camera view goes to waste (maybe with the exception of the vent views, since you have a 50% chance of the Foxy expy going towards the already closed vent, meaning that you never have to look at that vent's camera view). The enemies follow very clear patterns, meaning that you can learn how they move and defend yourself against them with 100% certainty, as long as you pay close attention. The method of defending yourself against them works every time, and you can easily tell when is it safe to drop your defenses. You are given a room for error with a health bar of sorts. The power supply mechanic is better, since if you use the energy too much, the consequence will be immediate, instead of causing your game to be a lost cause without you knowing it.

In essence, if you DO fail, 9 times out of 10 it's your own fault, not the game's poor design. On top of that, the game looks great, has a very pleasant color scheme and also a very fair difficulty curve, which adds variety to the gameplay.

That being said, even this game has one major flaw: due to some degree of randomness, the attacks of different enemies can pile up, possibly making you unable to check on each of them fast enough to prepare yourself for the onslaught. If some kind of check was added to space out the enemies' attacks by like 5 seconds or so, the game would be perfect, and the hard mode would be perfectly doable.

But despite this one issue, ONAF 2 accomplishes something that I don't think any other FNAF game, official ones included, has managed to achieve: be a fun game to play. One that I can easily recommend.


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