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storymasterb Since: Jan, 2011
09/27/2015 22:57:40 •••

Retribution: What I Wish Had Been

I did like Retribution. I want to clear that up right away. I was happy with the finished product overall, except for one thing: the campaigns.

My problem with Retribution's campaigns is that all six are fundamentally the same, right down to the same maps. It felt like to fit six campaigns in, they had to remove a lot of the depth of previous instalments, right down to the removal of the Karma Meter which made Chaos Rising so interesting and a great simplification of the RPG element to the squads levelling. The hero units in Retribution also feel less epic than the squads did. They're generally less developed, with a few exceptions (chief among them being Diomedes). The thing is, I imagine this was done because Chaos Rising's multiple endings made them feel they were forced to reset things to allow players to imagine what they like happened (this is likely why the Force Commander's absence aligns with every ending except perhaps the Pure Ending).

What I wish they'd done was brought back the Force Commander, perhaps reintroducing him after a period of Kyras-induced exile when Gabriel Angelos sends his signal to oppose Kyras. Allow players to import saved campaigns from vanilla and Chaos Rising (a feature I liked for its Mass Effect-like continuity, albeit a shallower version of that series' take). Bump the level cap to 40, or hell, 41, introducing new skills as appropriate, remove whichever squad was the traitor in your Chaos Rising playthrough (default to Avitus if playing just Retribution) and replace the traitor with Martellus (unless you did pure in Rising). Maybe even retain Rising's Karma Meter and the ability to use Chaos skills to add more depth to the campaign.

I just feel like for the players who were really invested in the series and the campaigns, it would have been so much more satisfying if they were able to bring in their Force Commander once more and have him be the one who defeats Kyras, bringing the series to a close with the protagonist who opened it. You could even keep Gabriel becoming Chapter Master and have the Force Commander become some appropriate position.

MinisterOfSinister Since: Jan, 2014
09/27/2015 00:00:00

Well, if that were to happen, we'd only have one playable race in Campaign mode again, same as the original Dawn of War. I'm sure Tyranids fans were feeling hard done-by enough being locked out of the entire first game sans certain mods without being the only officially added race not to get a look in for campaign mode. Besides, without multiple playable races what impetus would they have had to make Kaptin Bluddflagg or those super-snarky Elder?


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