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Reviews VideoGame / Amnesia A Machine For Pigs

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darkpast Since: Mar, 2011
09/12/2013 15:48:35 •••

Disappointing

Unfortunately, while not *bad*, A:AMFP simply does not live up to its name. If you're expecting a creepier, better-designer and/or better-written A:TDD you will be disappointed. The previews gave that impression, but the end result is very different. The game would probably have been better off if it was not called "Amnesia".

The Good:

  • Graphics are simple but set the atmosphere very well.

  • The voice acting for is also good (minus the children), easily on par with A:TDD.

  • The soundtrack is well done, though it does lack a distinctive "crap hits the fan" tune such as the ones in A:TDD or the Penumbra games. The ambient sounds are exceptionally good.

The Bad:

  • The premise of the story is better than A:TDD, but the execution is not nearly as convincing. The plot twists are predictable.

  • Simplified gameplay and little incentive to explore (see below) mean the game is quite short: maybe 4 hours tops.

The Ugly:

  • Many gameplay mechanics of the original have been removed: lamp oil, tinderboxes, healing, sanity and even the inventory. Previous Frictional Games titles weren't afraid to dump mechanics that didn't work and introduce new ones. Problem is, A:AMFP doesn't really introduce anything new at all - and this is the main failing of the game, as it leads to a slew of problems. For example:
    • You can't manipulate the environment at all unless it's puzzle related.
    • No inventory means puzzles are very simple (I only counted one puzzle that went beyond "bring X to Y"), and there is no reason to explore thoroughly.
    • No sanity means the horror aspect basically relies on jump scares, shaking the screen, and loud noises. Its scary the first 2-3 times each of these happens, but becomes very predictable very quickly.
    • You no longer lose sanity when looking at monsters... which are scary right up until you actually see one up close - they're disappointing to say the least. In addition, no sanity means monsters are much easier to avoid - you can just outrun almost all of them. Stealth isn't really needed, and you can't make barricades.

  • Unlike in A:TDD or A:Justine, there are no moral - or any other - choices to be made. There is only one ending. A big disappointment compared to A:TDD's three, each of which reflected how your actions shaped the protagonist's world view.


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