And what makes you so sure that Cloud and the others knew it wouldn't work? Was it discussed some place where the fourth wall was sturdy (i.e. not in a tutorial room)? Did Cloud try dumping one on Zack? What evidence do we have that the cast had that kind of knowledge prior to that situation? It's not stupid to not do something that you know won't work, that much is true, but unless you know that for fact, why shouldn't you try? Compared to literally everything the game throws at Aerith, why should a sword wound from a pretty boy be considered irreparably fatal? Compared to the rest of the series:
- Josef was crushed flat by a rock, Minwu used his life force to break Ultima's seal, and Ricard was trapped in a crumbling castle staving off The Legions of Hell.
- Aria was struck by an arrow explicitly stated by her assassin to be cursed.
- Tellah burned out his life force using more spells than he could channel, let alone Meteor.
- Galuf fought so far beyond his bodily limits that no amount of magic could heal or resuscitate him (and the cast actually tried, hence my earlier point).
- Kefka knifed Leo in the back, then vaporized his own men and fought off a horde of angry Espers; between all of that, there wasn't enough of the poor guy left to bury.
Even in the same game, with the same tools, Cloud was stabbed by the same sword and still had enough strength to toss Sephiroth to his doom; he was brought back to working order via Hojo's experimentation, to be fair. Tifa, on the other hand, was cut by the same sword, to the point Cloud was scared for her life, and yet Zangan spammed Cure to patch her up. Both of them had a brush with death courtesy of Sephiroth, and both had come to care for Aerith as a dear friend. Why would they just leave her dead? Care to explain the discrepancy?
Neither Cloud nor Tifa were dead. In this game's universe, no one ever tries curing death with materia or items. In the Final Fantasy series, no matter what, you're going to have some degree of Gameplay and Story Segregation; different games are entitled to handle it in different ways.
The Dissidia example: Yuna is billed exclusively as a Summoner in Dissidia, not a white mage, even though she is one in her original game, and Dissidia is pretty good at avoiding Gameplay and Story Segregation. She does not have ANY White Magic in her movepool, her fighting style is called "Grand Summoner", her manikin is named the "Ephermeral SUMMONER" and not "Ephermeral White Mage", her EX-Mode does have the White Magic Regen, but so does everyone else and the only extra ability she has is called "Double SUMMON", which augments her summoning.
The only times where characters heal another in Dissidia is though potions (Tifa to Kain, Tidus to Jecht in Cycle 013)...which is something anyone can do. If anything, the "Expected" shouldve been "Yuna and/or Jecht throw a potion on Tidus and the three of them take on the Emperor's together."
Edited by 107.193.12.82
I removed the example about why nobody tried to revive Aeris with a Phoenix Down. This page is about dumb decisions; not doing something that wouldn't work isn't dumb. This is like complaining about a doctor not trying a Magical Defibrillator on someone who's been brain dead for an hour. Cerotech Omega's rationale for putting it back in was bizarre; this page isn't about how the game could have been more dramatically effective.
Hide / Show Replies