SomeNewGuy
Since: Jun, 2009
Dec 30th 2015 at 3:11:05 PM
•••
Plus, the concept of most story dungeons not allowing you to use non-Partner Pokemon and evolution only being available in the postgame has been a staple of the series since Rescue Team.
Regarding removal of Fake Difficulty:
Original example:
Eagal's reasoning, as stated in the edit history:
My response:
- 'Pointlessly difficult' is not the same as Fake Difficulty, and Diablo is not a good example of a difficult Roguelike; that's not even its primary genre! It's classified Hack 'n' Slash game, which encourages cutting through enemies with relative ease. Accuracy is based on the speed stat, so it is manageable if the player keeps up with leveling. I don't see how it's 'cheap', per se, that 'story missions' require you to use story characters. Regular evolution doesn't even increase your stats; it's more of a Cosmetic Award. Can you provide some examples where the game takes difficulty out of the player's hands? Something like Perish Song spam?
Edited by Quanyails Hide / Show Replies