While most sections of the remake use a simple left-right control scheme, there are plenty of scenarios with a full 360-degree control scheme. The castle world is the last world before Mizrabel, and players will expect that when the camera shifts significantly away from a side view of Mickey, the 360-degree scheme will be used. Thus, in the second castle level, when the camera shifts to focus on a boulder chasing Mickey, players will expect Mickey to move when they move the control stick to the 5 o'clock position. However, in this instance, Mickey will move only when the control stick is at 3 o'clock because the left-right scheme is still in effect.
I don't know if this would be Camera Screw, Interface Screw, or both.
While most sections of the remake use a simple left-right control scheme, there are plenty of scenarios with a full 360-degree control scheme. The castle world is the last world before Mizrabel, and players will expect that when the camera shifts significantly away from a side view of Mickey, the 360-degree scheme will be used. Thus, in the second castle level, when the camera shifts to focus on a boulder chasing Mickey, players will expect Mickey to move when they move the control stick to the 5 o'clock position. However, in this instance, Mickey will move only when the control stick is at 3 o'clock because the left-right scheme is still in effect.
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Edited by ssimo3